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WAR GAMES RULES JULY 1969 ANCIENT WAR GAMES RESEARCH GROUP ANCIENT WARGAMES RULES Page Introduction ... 1 Troops ... 2-3 Orders 4 Change of Orders 5 Unit/Troop Types 6 The Reaction Test ... 7-9 Reaction Charts .. 10 Movement H-12 Firing ... 13, Hand-to-Hand Combat... 14 Tactical and Other Combat Factors... 1s Casualty Calculation 16 After Combat, Rout and Pursuit v7 Appendix I. Forming an Ancient Army ... 18-19 Appendix II. Wargames Figures ... ... .. 20 Appendix III. Quick Reference Tables Copyright, February 1969. ‘Ancient Wargames Research Group. TROOPS SCALES As the recommended ground scale is 1” to 10 yards, each figure will represent 20 men, the number of men who would occupy the area covered by its base. This is based on the Roman heavy infantry formation described by Vegetius with 3 feet frontage per man and 6 feet depth, and upon the base sizes for figures quoted later. The formation is assumed to be 5 men wide by 4 deep. Note: Imm to 1 yard is also a possible scale, though with several disadvantages, but will not be used in these competitions. Should it be desired to use it,on other occasions, bear in mind that each figure will then represent 50 men. TYPES OF FIGURE Elephants, chariots and engines and their crews are treated as a single figure (but see P. 14). Troops will be assumed to be armed with the weapons depicted by the figure representing them, with two exceptions. 1, Officer, standard bearer and musician figures will be assumed to represent the majority type of the rank-and-file in their unit, as they represent 1 special figure and 19 others. The General figure in a similar way includes the great man himself and 19 members of his inner guard. 2. Figures apparently armed only with a sword are assumed to have throwing weapons as well. These will be the normal weapons for their type, i. Legionaries will have Pila, Britons light javelins. 3. Engines are divided into stone throwers with a crew of 4, heavy dart throwers more than 1% ” across. their throwing arms, also with a crew of 4, and light dart throwers with a crew of 2. They are also clasified by their standard of protection and normal mode of fighting, whether in close or loose order. 1. Light troops fight in loose formation as skirmishers. They will usually have a light shield, and may have a leather jerkin. 2. Medium troops fight shoulder to shoulder. They will usually wear leather body protection, but may instead have a larger than normal shield or be assumed to have special skill in using it. The formation is the most important characteristic. 3. Heavy troops are mediums with the addition of metal armour covering the torso. 4, Super heavy cavalry are heavy cavalry whose horses are also clad in metal armour 5. The standard of protection of chariot and elephant crews and their animals is not relevent to these rules. Camel riders in most circumstances are treated as cavalry of equivalent type. Light, medium or heavy troops may be found without shields. This is penalised in the rules, but does not affect their classification. A. distinction is also drawn between regular troops in formed units fighting under officers and wearing uniforms, and barbarians fighting under tribal leaders. For the purposes of these competitions, only Greek, Roman and Roman auxilary troops under Roman officers will be regarded as regulars, also 1/3rd. (points) of a Persian, Carthaginian, or an Assyrian army. It should not be assumed that barbarians are necessarily inferior; in many circumstances they will be found to be more effective than regulars. BASE SIZES Figures must be fixed on bases of specific snes, Frontages must be rigidly kept to, depths are recommendations only. Light infantry %” front. %” depth Medium and heavy infantry 4” x“ Light cavalry 1%” 1%” Medium, heavy and super heavy cavalry “” 1%” War engines, Chariots and Elephants 14 As required. Ja even do not already use bases, they can be cut from beer mats, which do not warp, or from card or et lead. It eu be found convenient to mount figures in multiples, with sufficient single figures to facilitate removing casualities. For example, 3 heavy or 2 light infantry can be mounted on a base 1%” wide by %” deep.

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