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glichy.wordpress.com/2016/05/18/consolidating-the-heros-journey/
Drawing from sources I’ve encountered, I tried to get a clear picture of what an “ideal” Hero’s Journey should be. A
couple of the parts can be cut if it serves the story better. Act II is always the bulk of the story. Sometimes Act III is
shorter than Act I instead of both being equal length (steadily rising action to climax, then sharply falling action to
conclusion of story).
Act I – Separation
The Ordinary World (beginning: 25%). Establishing the world, the characters, the conflict, the plot. Establish the
needs and what the hero’s quest is.
Ordinary world
Call to adventure
Inciting incident, the call to action, the catalyst, life in collapse, hook
Also see: jumped at the call, resigned to the call, the call has bad reception, ignorant of the call, etc
Defining moment, separation, reluctance, new situation, the debate
The Special World (middle: 50% of the story). Characters react to situations and flaws are revealed. They may
retreat from obstacles. Characters learn how to overcome their flaws and their problems, and to attack their
obstacles with success. Before the midpoint: “Descent: The Abyss” and after the midpoint: “Ascent: Magic Flight”
Optional: Somewhere between “approach to the inmost cave” and the midpoint, there can be a section referred to
as Meeting the Shadow Self (or “heiros gamos”/sacred marriage). Plot points: the wild bride/bridegroom, meeting
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the goddess/god, at-one moment with father/mother, finding love in the underworld.
The fun and games, resistance and struggle, rising action and obstacles, belly of the whale, push to
the breaking point, the special world, the land of adventure
Road of trials is the path out of the Belly of the Whale, involving tests and/or temptations
Main character responds to the inciting incident / main conflict, usually by trying and failing to
overcome obstacles. Character tends to be mourning, running, hiding, analyzing, observing, and/or
planning. May have a symbolic/metaphorical death
Opposing forces are defined
The Big Event
Pinch point 1: 1st battle
Midpoint (sometimes this is after “approach to the inmost cave” if it can be arranged, but not often)
Challenges and temptations, grace and fall, resistance and struggle, complications and higher stakes,
the bad guys close in, intensification, preparation, rising action, obstacles, elixir theft
Preparations, courtship, reconnaissance, shamanic territory, impossible test/obstacle ahead
Hero is proactive and shows initiative, having learned from their trials in the first half of the story, and is
ready to attack. Hero fights back, hatches a plan, enlists assistance, demostrates courage
Hero confronts antagonist(s) in a “David vs Goliath” fashion
Pinch point 2: 2nd battle
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Act III – Unification
The Ordinary World (end: 25%). The characters risk all and conquer their inner demons. They return to the familiar
world triumphant, with perhaps one last problem to solve.
Final Push
The Reward
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Threshold 1
Road of trials
Big Event
Pinch point 1
Midpoint: Revelation & Threshold 2
Pinch point 2
Crisis & Threshold 3
Climax
Resolution, reward
Road back & Threshold 4
Dawn
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