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Initialize engine version: 5.5.

0f3 (38b4efef76f0)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c03)
Vendor: NVIDIA
VRAM: 6084 MB
Driver: 21.21.13.7849
Begin MonoManager ReloadAssembly
Platform assembly:
C:\Users\Alex\Desktop\AncientWarfare2_Data\Managed\UnityEngine.dll (this message is
harmless)
Loading C:\Users\Alex\Desktop\AncientWarfare2_Data\Managed\UnityEngine.dll into
Unity Child Domain
Platform assembly: C:\Users\Alex\Desktop\AncientWarfare2_Data\Managed\Assembly-
CSharp.dll (this message is harmless)
Loading C:\Users\Alex\Desktop\AncientWarfare2_Data\Managed\Assembly-CSharp.dll into
Unity Child Domain
Platform assembly:
C:\Users\Alex\Desktop\AncientWarfare2_Data\Managed\UnityEngine.UI.dll (this message
is harmless)
Loading C:\Users\Alex\Desktop\AncientWarfare2_Data\Managed\UnityEngine.UI.dll into
Unity Child Domain
Platform assembly:
C:\Users\Alex\Desktop\AncientWarfare2_Data\Managed\UnityEngine.Networking.dll (this
message is harmless)
Loading
C:\Users\Alex\Desktop\AncientWarfare2_Data\Managed\UnityEngine.Networking.dll into
Unity Child Domain
Platform assembly:
C:\Users\Alex\Desktop\AncientWarfare2_Data\Managed\UnityEngine.PlaymodeTestsRunner.
dll (this message is harmless)
Loading
C:\Users\Alex\Desktop\AncientWarfare2_Data\Managed\UnityEngine.PlaymodeTestsRunner.
dll into Unity Child Domain
- Completed reload, in 0.231 seconds
Platform assembly:
C:\Users\Alex\Desktop\AncientWarfare2_Data\Managed\System.Core.dll (this message is
harmless)
Platform assembly: C:\Users\Alex\Desktop\AncientWarfare2_Data\Managed\System.dll
(this message is harmless)
OnLevelWasLoaded was found on SceneTimeFix
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene
loading has completed

(Filename: Line: 382)

OnLevelWasLoaded was found on AmbientMusic


This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene
loading has completed

(Filename: Line: 382)

OnLevelWasLoaded was found on MainMenu


This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene
loading has completed
(Filename: Line: 382)

desktop: 1920x1200 59Hz; virtual: 1920x1200 at 0,0


<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 2.642449 ms
Setting up 1 worker threads for Enlighten.
Thread -> id: 1f08 -> priority: 1
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.847880 ms
Level loaded, reset Time

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 235 unused Assets to reduce memory usage. Loaded Objects now: 6615.
Total: 2.505788 ms (FindLiveObjects: 0.240922 ms CreateObjectMapping: 0.220712 ms
MarkObjects: 1.917757 ms DeleteObjects: 0.125754 ms)

Unsupported encoding: 'UTF-8,text/html'

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unsupported encoding: 'UTF-8,text/plain'

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 20.138374 ms
Level loaded, reset Time

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 67577 unused Assets to reduce memory usage. Loaded Objects now: 9421.
Total: 48.556339 ms (FindLiveObjects: 3.016184 ms CreateObjectMapping: 6.813523 ms
MarkObjects: 4.068096 ms DeleteObjects: 34.657894 ms)

The Path doesn't exist

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

The Path doesn't exist

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
You have to add a file name

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Platform assembly:
C:\Users\Alex\Desktop\AncientWarfare2_Data\Managed\System.Xml.dll (this message is
harmless)
UnauthorizedAccessException: Access to the path "C:\Cavalry1.xml" is denied.
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess
access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options)
[0x00000] in <filename unknown>:0
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess
access, FileShare share) [0x00000] in <filename unknown>:0
at System.IO.StreamWriter..ctor (System.String path, Boolean append,
System.Text.Encoding encoding, Int32 bufferSize) [0x00000] in <filename unknown>:0
at System.IO.StreamWriter..ctor (System.String path) [0x00000] in <filename
unknown>:0
at CustomBattleEditor.doSaveCurrentGame (System.String path) [0x00000] in
<filename unknown>:0
at UnityEngine.Events.InvokableCall`1[System.String].Invoke (System.Object[]
args) [0x00000] in <filename unknown>:0
at UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters)
[0x00000] in <filename unknown>:0
at UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters)
[0x00000] in <filename unknown>:0
at UnityEngine.Events.UnityEvent`1[T0].Invoke (.T0 arg0) [0x00000] in <filename
unknown>:0
at UI_FileBrowser.CreateFile (System.String path) [0x00000] in <filename
unknown>:0
at UI_FileBrowser.saveButtonClicked () [0x00000] in <filename unknown>:0
at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in
<filename unknown>:0
at UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters)
[0x00000] in <filename unknown>:0
at UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters)
[0x00000] in <filename unknown>:0
at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <filename unknown>:0
at UnityEngine.UI.Button.Press () [0x00000] in <filename unknown>:0
at UnityEngine.UI.Button.OnPointerClick
(UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <filename
unknown>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler,
UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <filename unknown>:0

at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler]
(UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData,
UnityEngine.EventSystems.EventFunction`1 functor) [0x00000] in <filename unknown>:0

UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData,
EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventDa
ta)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

(Filename: Line: -1)

The Path doesn't exist

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

The Path doesn't exist

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 41.691490 ms
Level loaded, reset Time

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 1354 unused Assets to reduce memory usage. Loaded Objects now: 80301.
Total: 36.811119 ms (FindLiveObjects: 2.787131 ms CreateObjectMapping: 7.284782 ms
MarkObjects: 20.893864 ms DeleteObjects: 5.844700 ms)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Component:get_gameObject ()
at CombineSkinnedMeshes.showPartMeshes () [0x00000] in <filename unknown>:0
at CharacterBodyParts.destroyBodyPart (UnityEngine.GameObject part) [0x00000] in
<filename unknown>:0
at Weapon.OnCollisionEnter (UnityEngine.Collision col) [0x00000] in <filename
unknown>:0

(Filename: Line: -1)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 13.821132 ms
Level loaded, reset Time

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 913 unused Assets to reduce memory usage. Loaded Objects now: 80298.
Total: 35.263569 ms (FindLiveObjects: 3.136485 ms CreateObjectMapping: 8.420102 ms
MarkObjects: 20.154736 ms DeleteObjects: 3.551283 ms)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 16.570730 ms
Level loaded, reset Time
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException: Object reference not set to an instance of an object


at EndGamePanel.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Unloading 1277 unused Assets to reduce memory usage. Loaded Objects now: 85144.
Total: 40.061169 ms (FindLiveObjects: 5.086643 ms CreateObjectMapping: 7.961675 ms
MarkObjects: 23.172844 ms DeleteObjects: 3.839684 ms)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 33.989986 ms
Level loaded, reset Time

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 1290 unused Assets to reduce memory usage. Loaded Objects now: 80301.
Total: 35.687031 ms (FindLiveObjects: 2.870219 ms CreateObjectMapping: 7.391609 ms
MarkObjects: 20.812702 ms DeleteObjects: 4.611214 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 29.114748 ms
Level loaded, reset Time

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 1265 unused Assets to reduce memory usage. Loaded Objects now: 83360.
Total: 39.434967 ms (FindLiveObjects: 3.112104 ms CreateObjectMapping: 8.159611 ms
MarkObjects: 22.999290 ms DeleteObjects: 5.163315 ms)

Unsupported encoding: 'UTF-8,text/html'

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unsupported encoding: 'UTF-8,text/plain'

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

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