Metatype: Elf
B Q S I W C E M R PR
3 5 3 5 5 6 6 6 5 3
INIT: 5 + 1D6
Dice Pools: Combat 7, Karma 4, Spell 5
Active Skills: Athletics 3, Biotech 4 (Paracritters 5), Conjuring
7, Etiquette 3 (Corporate 4), Instruction 4 (Animals 5), Rifles 3
Knowledge Skills: Animal Psychology 6, Parazoology 6,
Security Procedures 4, Spirits 5, Veterinary Medicine 4, Wards 5
Gear: Lined coat [4/2], spirit focus 2, tranquilizer rifle
Hooks:
• One of a parasecurity expert’s dangerous and unorthodox
guard critters has escaped, and she needs help retrieving it
before it hurts anyone or Lone Star captures it.
• A parasecurity expert wants to breed an extremely rare
female critter. Problem is, males of the species are even rarer.
She hires the runners to find an appropriate stud.
SUPPLY SERGEANT
Any runners who spent time in the military know this
guy—he’s the one who could get you whatever you needed if
he liked you and make your life a living bureaucratic hell if he
PARASECURITY EXPERT didn’t. All the gear goes through this guy’s hands, from your
“Anybody who can afford it who doesn’t have paranimals weapons to your underwear, and he’s the one responsible for
as part of their security setup is either naïve, stupid or asking making sure that everything is tagged, tracked and in the prop-
for trouble. If they’re trained right, paracritters are a perfect er place. Of course, since he keeps watch over all the ship-
complement to what metahuman and technological security ments, it’s not too hard for him to see to it that a few things fall
measures can do, and what’s more, they’re great for psych off the back of the truck or simply don’t get checked in … and
value. Ever see a pack of hellhounds bearing down on you in if you can reciprocate by hooking him up with a few things the
the dark when you’re trying to break into a building? These military doesn’t supply, it’ll be the beginning of a beautiful
puppies are huge and black and their eyes glow red like some- friendship. He’s also useful for providing information about
thing straight out of … well, you know. Sure, you can shoot what his unit is up to based on what’s being requisitioned.
’em—if you have the presence of mind to do it before they’re
on top of you. With the advances they’re making these days in Metatype: Dwarf
critter armor and ’ware, there’s no excuse for not having a few B Q S I W C E R PR
of them in your employ. Just make sure you’ve got somebody 6 3 6 4 4 4 5.2 3 3
like me to look after ’em and keep ’em happy. Trust me, your INIT: 3 + 1D6
Uncle Bob might have taught the family poodle to roll over and Dice Pools: Combat 5, Karma 3
play dead, but you need the right mojo to deal with these crit- Active Skills: Assault Rifle 4, Etiquette 3 (Military 5),
ters or it won’t just be the poodle that’s playing dead.” Leadership 3 (Military 4), Negotiation 5 (Fast Talk 6), Pistols 3,
Unarmed Combat 4
The parasecurity expert understands the critters she works Knowledge Skills: Black Markets 5, Duty Stations 3 (His Own
with, usually better than she understands the people she works 5), Horse Racing 3, Military History 4, Military SOP 4, Military
for. Like her charges, she’s Awakened. As an aspected conjurer, Theory 3, Supply Chain 5
she’s got the skills and experience to deal with creatures that are Cyberware: Datajack, display link, memory [150 Mp]
unpredictable, hard to train and harder still to keep under con- Gear: Whatever he’s got in the warehouse, standard-issue
trol—and she can handle spirits and wards, too. The key, she’ll weapon appropriate for his military branch