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4. A(n) _________________ is a temporary storage area that holds data until the CPU is
ready for it. <buffer>
6. You use a mouse (or one of its variants) to position a(n) _________________ on the
screen. <pointer>
8. Many laptop computers feature a small joystick between the G and H keys, which is
called a(n) _________________ or a(n) _________________. <integrated pointing
device, TrackPoint>
9. _________________ is the study of the way people work with tools. <Ergonomics>
Multiple Choice
1. Some people claim that when computers can interpret handwriting and speech with
100 percent accuracy, this will become unnecessary.
A. mice
B. typing
C. the pointing device
D. special-purpose keys
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Peter Norton’s Introduction to Computers, 6e End of Chapter Solutions Chapter 2
2. These keys make up the part of the keyboard that looks like a typewriter’s keys.
A. special-purpose keys
B. function keys
C. typing keys
D. alphanumeric keys
6. When you press a key, this device notifies the system software.
A. keyboard
B. keyboard buffer
C. keyboard controller
D. keyboard CPU
7. In many Windows applications, you can use this key as an alternative to the right
mouse button.
A. ESC
B. F1
C. SPACEBAR
D. Shortcut
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Peter Norton’s Introduction to Computers, 6e End of Chapter Solutions Chapter 2
C. primary
D. user
2. You might not think of a(n) __________________ as a true input device, but it is.
<game controller>
3. You can find __________________ being used as input devices in supermarkets and
department stores everywhere. <bar code readers>
6. The process of translating voice into text or commands the computer can understand
is called __________________. <voice recognition or speech recognition>
9. Using a(n) _________________, you can connect video devices such as a VCR or
camcorder to your PC. <video capture card>
10. A(n) _________________ stores still images on a special memory card, rather than
on film. <digital camera>
Multiple Choice
1. With a pen-based system, you can use the pen as a(n) ________, to select commands.
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Peter Norton’s Introduction to Computers, 6e End of Chapter Solutions Chapter 2
A. keyboard
B. pointing device
C. antenna
D. microphone
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Peter Norton’s Introduction to Computers, 6e End of Chapter Solutions Chapter 2
3. ___________ are well-suited for use as input devices at automated teller machines or
public information kiosks.
A. touch screens
B. pens
C. microphones
D. monitors
4. A game controller can be considered an input device because a computer game is one
of these.
A. a joystick
B. a part of a computer
C. a fun pastime
D. a program
5. Game pads usually have two sets of these, one for each hand.
A. controls
B. joysticks
C. games
D. microphones
7. A(n) __________ is used to identify a product and provide information about it, such
as its price.
A. price check
B. bar code
C. numeric digit
D. light-sensitive detector
8. Which type of software can translate scanned text into text that you can edit?
A. OCS
B. ORC
C. OCR
D. ORS
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Peter Norton’s Introduction to Computers, 6e End of Chapter Solutions Chapter 2
9. The process of converting analog sounds into code a computer can use is called
___________.
A. sound recognition
B. optical character recognition
C. scanning
D. digitizing
10. This type of connection lets a computer communicate with, control, and record
electronic musical instruments.
A. DIMI
B. MIDI
C. DIIM
D. MDII
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