Beruflich Dokumente
Kultur Dokumente
EDUCATION
SUNDAR SUBRAMANIAN
TECH BASED
INNOVATION MODELS
1 GRADFLY
Portfolio Builder and showcase platform for STEM graduates |More Info
Implications in India:
Many Indian engineering students find it difficult to find
jobs because of the standard recruitment process that is
followed in the colleges – typically based on marks and
resume.
A platform like Gradfly assists students who want to
enhance their chances of getting relevant jobs by
showcasing what their projects and practical knowledge
instead of depending only on the college grades.
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2 SKILL SHARE
Peer-to-peer Online Learning Platform |More Info
Implications in India:
Many students who have access to internet are already
enrolling themselves in courses on platforms such as
Coursera and edX. It will also provide an additional source
of income for many who can teach particular topics.
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3 DUOLINGO
Free Language Learning Platform |More Info
Implications:
The business model used by Duolingo is highly innovative due
to the fact that it is giving out its service for free and using the
learning progress to get work done for corporate
organizations. The same concept can be utilized in umpteen
ways where the learning process of students can be leveraged
in other ways to help corporates, such as giving out problem
cases for students to learn which are generated in Engineering
companies
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4 TOPHAT
Teaching platform that enables educators to increase engagement with students by integrating digital media with classroom interaction | More Info
Implications :
The conventional educational model is
being challenged by a phygital model
where technology is used as an
enhancement to the physical classroom to
aid a better interaction between students
and educators.
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5 HACKER RANK
Create a parallel recruitment process based on coding skills, bypassing the traditional Resume-Interview model | More Info
Implications :
Students in Engineering who do not have a good
GPA/Resume but are highly skilled in a specific area often
lose out on getting good recruitments. Giving them a
platform to showcase their projects/work and connecting
to employers can create a better way of linking the right
talent to the ones who want them.
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6 EDMONDO
Digitizing the classroom environment making it easy for all the stakeholders (including parents) engage with each other in an easy way, while also maintaining
transparency |More Info
Implications :
Creating an engaging network between the various
stakeholders involved in the education model makes it
much more useful and conducive for learning. Also
gamifying the process and taking inspiration from Social
Network websites (such as Facebook) makes it even better
Edmodo is a classroom based social network. The and fun as a platform for learning.
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7 KNEWTON
Platform which helps educators create free adaptive learning systems to help students meet their learning goals | More Info
Implications:
Exams and Assignments are currently the only way for
students to get an assessment on their academic
progress. With KNEWTON, they would have a new
method to get a personalized assessment based on their
own progress, helping them learn in the fastest and most
optimal method possible.
Students get personalized education which
helps them learn according to their own pace.
It helps teachers monitor the individual
progress of students. The platform learns
about each student as they use the content
and then gives recommendations on how to
learn. Content generators get insights on how
their content is being used by the students.
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NON-TECH BASED
INNOVATION MODELS
8 THINK GLOBAL SCHOOL
World’s first travelling high school, incorporating the Place Based Learning method. Students study at 3 different countries throughout the year | More Info
Implications:
Getting to meet professionals, actually empathize with real
people and taking part in community development lets
them become aware of problems and immerse into the
local culture which enhances the classroom learning
Students get personalized education which
helps them learn according to their own
pace. It helps teachers monitor the
individual progress of students. The
platform learns about each student as they
use the content and then gives
recommendations on how to learn. Content
generators get insights on how their content
is being used by the students.
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10 DESIGN FOR CHANGE
Global movement where children are empowered to create change in their communities through the ‘I Can’ mentality | More Info
Implications:
This results in building a culture where teachers, as
agents of change establish and design processes that
lead to an environment that enables children to
learn, engage and create; impacting not just the
world of education but the world in general.
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9 STUDENT EXPERIENCE LAB
Participatory Design Process |More Info
In 2010, the Student Experience Lab partnered with Utah State University
to give undergraduates the opportunity to use real-world research and
design methodologies to transform how they understand, evaluate, and
articulate the skills, competencies, and capabilities they learn in college.
Ultimately, the goal of this initiative was to find fresh, new approaches to
support student success and timely and appropriate progress towards
degree completion.
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Thank You
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