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Variations of Figure 3's gatekeeper model are also used in teaching organizational
communication, where gatekeepers, in the form of bridges and liaisons, have some ability to
shape the organization through their selective sharing of information. These variations are
generally more complex in depiction and often take the form of social network diagrams that
depict the interaction relationships of dozens of people. They network diagrams often presume,
or at least allow, bi-directional arrows such that they are more consistent with the notion that
communication is most often bidirectional.
The "masspersonal" (xxxxx, 199x) media of the Internet through this implied symmetry into
even greater relief. Most Internet media grant everyone symmetrical creation and consumption
interfaces. Anyone with Internet access can create a web site and participate as an equal partner
in e-mail, instant messaging, chat rooms, computer conferences, collaborative composition sites,
blogs, interactive games, MUDs, MOOs, and other media. It remains, however, that users have
very different preferences in their message consumption and creation. Some people are very
comfortable creating messages for others online. Others prefer to "lurk"; to freely browse the
messages of others without adding anything of their own. Adding comments to a computer
conference is rarely more difficult than sending an e-mail, but most Internet discussion groups
have many more lurkers (consumers of messages that never post) than they have contributors
(people who both create and consume messages). Oddly, the lurkers sometimes feel more
integrated with the community than the contributors do (Baym, 2000).