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“The Impact of Learning Task Design on Students’ Situational Interest in Physical Education” by Roure C, Pasco D]

Journal of Teaching in Physical Education


© 2017 Human Kinetics, Inc.

Note. This article will be published in a forthcoming issue of the


Journal of Teaching in Physical Education. The article appears here in
its accepted, peer-reviewed form, as it was provided by the submitting
author. It has not been copyedited, proofread, or formatted by the
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Article Title: The Impact of Learning Task Design on Students’ Situational Interest in
Physical Education

Authors: Cedric Roure1 and Denis Pasco2

Affiliations: 1Faculty of Motor Sciences, Universite Catholique de Louvain, Louvain-la-


Neuve, Belgium. 2Department of Technology-Enhanced Learning, Conceptual Change, Value
Orientations, University of Burgundy – Franche-Comte, Besancon, France.

Running Head: Learning task design

Journal: Journal of Teaching in Physical Education

Acceptance Date: May 15, 2017

©2017 Human Kinetics, Inc.

DOI: https://doi.org/10.1123/jtpe.2017-0046
“The Impact of Learning Task Design on Students’ Situational Interest in Physical Education” by Roure C, Pasco D]
Journal of Teaching in Physical Education
© 2017 Human Kinetics, Inc.

Abstract

Purpose: Based on the framework of interest, studies have shown that teachers can enhance

students’ situational interest (SI) by manipulating the components of learning tasks. The

purpose of this study was to examine the impact of learning task design on students’ SI in

physical education (PE). Method: The participants were 167 secondary school students (Mage

= 13.21, SD = 2.24, 59% boys, range 12-16) who evaluated the SI of two learning tasks in

badminton, designed to promote either instant enjoyment and exploration intention, or novelty

and challenge. Students responded to the French 19-item SI scale immediately after completing
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the two learning tasks, with a 3-week interval between the tasks. Results: The results showed

that students were receptive to the SI sources on which each task was designed. According to

the total interest scores, they also perceived significant differences between both tasks.

Moreover, the cluster analysis revealed three different students’ profiles based on their SI

scores and their receptivity to the design of both tasks. Conclusion: Findings indicated that SI

is a function of learning task design in PE.

Keywords: Situational Interest; Learning task; Physical Education; Badminton


“The Impact of Learning Task Design on Students’ Situational Interest in Physical Education” by Roure C, Pasco D]
Journal of Teaching in Physical Education
© 2017 Human Kinetics, Inc.

When participating in a learning task, students differ in the level of intensity, attention

and enjoyment that characterizes their engagement. Such differences may reflect the

fluctuation of situational interest, which is an affective state that is aroused by the

characteristics of the environment (Hidi & Renninger, 2006). In fact, a student’s choice to

engage in a particular learning task reflects neither personality nor ability, but is dependent on

the student’s environmental stimuli and his perception of situational interest (Renninger &

Hidi, 2016). Situational interest (SI) has been used to interpret motivation in task engagement

since it has been shown that high learning achievement results from a high level of student
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motivation and a learning environment that nurtures high motivation (Hidi & Renninger, 2006).

Different from that of adults, adolescent motivation is highly situational, characterized by

spontaneity derived from the interaction between an individual and a specific situation. Chen,

Chen and Zhu (2012) for example, revealed through a meta-analysis that SI was a primary

motivator for K-12 students to engage in physical education.

Situational Interest in Physical Education

The theory further postulates that SI is assumed to be transitory, environmentally

activated, and context-specific. It is a kind of spontaneous interest that appears to fade as

rapidly as it emerges, and is almost always place-specific. Triggered by situational conditions

or information, SI elicits and, at times, maintains focused attention and a positive affective

reaction to the content. Its content specificity not only distinguishes SI from other motivational

variables that focus on more general aspects of learning (e.g., achievement goals), but it also

provides educators with information on how students’ motivation could be increased through

SI development (Renninger & Hidi, 2016). Defined in the physical education (PE) context as

“the appealing effect of the characteristics of an activity on an individual” (Chen et al., 2006,

p. 3), SI has been conceptualized as a multidimensional construct including, a task’s “total

interest element”, and five specific sources: instant enjoyment, exploration intention, attention
“The Impact of Learning Task Design on Students’ Situational Interest in Physical Education” by Roure C, Pasco D]
Journal of Teaching in Physical Education
© 2017 Human Kinetics, Inc.

demand, novelty and challenge. According to Chen, Sun, Zhu and Chen (2014), these sources

are defined as the following. Novelty relates to the difference between information known and

unknown. Challenge refers to the difficulty of the task, as perceived by students, in relation to

their ability. Attention demand corresponds to a student’s cognitive involvement within a

learning task. Exploration intention represents the characteristics of the learning tasks that

encourage a student to discover and explore his environment. And instant enjoyment is defined

as a positive feeling experienced by a student when participating in a learning task. In contrast

to individual or personal interest, which refers to an individual’s psychological disposition and


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develops over time through interactions with certain activities, SI tends to be shared by

individuals and is content-dependent. These characteristics make SI particularly relevant for

teachers when designing their learning tasks (Ding, Sun & Chen, 2013). Educational

researchers consider that SI possesses stronger motivational potential than individual interest

in daily teaching-learning settings, because teachers can enhance SI in learning tasks by

manipulating their components (Chen & Ennis, 2008; Hogheim & Reber, 2015; Patall, 2013).

Effects of Learning Tasks Characteristics on Students’ Situational Interest

Despite the theoretical connection between SI and the characteristics of the learning

tasks, only one study in PE has investigated the effects of learning tasks design on students’

SI. Based on the idea that physical and cognitive demands represent two main components of

PE lessons, Chen and Darst (2001) examined the extent to which these demands influenced

students’ SI. Seventh-to-ninth grade students participated in four basketball learning tasks

representing various physical (high vs low) and cognitive (high vs low) demands. Immediately

after experiencing these four learning tasks, students responded to the SI scale. Results

indicated that learning task design had a significant effect on students’ SI. The two tasks

including a high cognitive demand received the highest scores among the measures, whereas

the task with low physical and cognitive demands received the lowest scores in all sources.
“The Impact of Learning Task Design on Students’ Situational Interest in Physical Education” by Roure C, Pasco D]
Journal of Teaching in Physical Education
© 2017 Human Kinetics, Inc.

This study revealed that cognitive demand is a key element in promoting student’s SI when

designing learning tasks. Nevertheless, differences have been found between the task including

high cognitive and physical demands and that centred only on high cognitive demand. Even if

the scores for instant enjoyment, exploration intention and attention demand were similar in

both learning tasks, it emerged that the high cognitive and physical demands task received

significantly higher scores in terms of challenge and novelty. In conclusion, in order to generate

SI among students, the authors recommended that teachers should design learning tasks that

are both cognitively and physically demanding.


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Measurement of SI in Physical Education

Based on previous studies (Chen, Darst & Pangrazi, 1999; 2001), Roure, Pasco and

Kermarrec (2016) recently adapted and validated a French SI scale. This scale was used with

secondary-aged students to measure their SI in PE lessons, which resulted in identifying a

structural model of SI in the French PE context (Roure & Pasco, 2016). Since this model,

depicted in fig. 1, maps out the relationships between SI sources and total interest, it could be

useful for PE teachers in understanding how to generate SI when designing learning tasks

[Figure 1 near here]. Focusing on the effects of SI sources on total interest, the model revealed

two statistically significant direct paths from instant enjoyment and exploration intention

toward total interest. Indirect effects were also observed from exploration intention toward total

interest, mediated by instant enjoyment, and from attention demand and challenge toward total

interest, mediated by exploration intention and instant enjoyment respectively. Additionally,

novelty had direct effects on challenge and attention demand, indirect effects on exploration

intention via attention demand, and on instant enjoyment mediated by challenge. According to

this model, instant enjoyment and exploration intention appear to be two major motivating

sources. Thus, PE teachers are not only encouraged to promote positive feelings and enjoyment

when students are engaged in physical activities, but also higher-order cognitive processes
“The Impact of Learning Task Design on Students’ Situational Interest in Physical Education” by Roure C, Pasco D]
Journal of Teaching in Physical Education
© 2017 Human Kinetics, Inc.

demanding active exploration. Finally, designing exploration-oriented situations can be

associated with instant enjoyment which may result in a high level of SI.

Although Roure and Pasco (2016) clearly established differences between American

and French PE contexts, there remain similarities on how to generate high SI in PE. That is,

instant enjoyment appears to be a key source of SI as well as exploration intention, which has

a direct effect on total interest in the French context and an indirect effect in the American

context. This is congruent with the results revealed by Chen and Darst (2001) that highlighted

the critical role of cognitive and physical demands. This shows that designing exploration-
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oriented tasks may refer to the cognitive demand and provided students with instant enjoyment

could be reached by the physical demand.

Purpose of the Study

Considering the theoretical model of SI and the impact of learning task design on

students’ SI, it appears that PE teachers can enhance students’ SI by manipulating the

characteristics of their learning tasks. Studies from Chen et al. (2001) and Roure and Pasco

(2016) provide relevant information, for PE teachers to promote students’ SI. However, to date,

learning task design has only been considered through the lens of cognitive and physical

demands (Chen & Darst, 2001). Hence, researchers have argued for the need for further

investigation into the role of SI sources in motivating students (Sun, Chen, Ennis, Martin &

Shen, 2008). In the practical implications of their study, Sun et al. (2008, p. 68) even proposed

that “teachers may choose one or two of the dimensional sources instead of incorporating all

five to develop interest in learning tasks”. By demonstrating a structural model of SI as used in

the French PE context, Roure and Pasco (2016) offer an opportunity to reconsider current

learning task design by focusing on SI sources.

The purpose of this study was to identify the impact of learning task design on students’

SI. Two learning tasks were designed in badminton to promote students’ SI either through
“The Impact of Learning Task Design on Students’ Situational Interest in Physical Education” by Roure C, Pasco D]
Journal of Teaching in Physical Education
© 2017 Human Kinetics, Inc.

instant enjoyment and exploration intention, or through novelty and challenge. Badminton was

chosen because the Chen and Darst (2001) study was focused on a team sport (i.e. basketball)

which has limited the relevance of their results when it is applied to other activities, such as

dual sports. According to Chen et al. (2001) and the model built in the French context by Roure

and Pasco (2016), two assumptions were made: (1) it was hypothesized that students would

give higher scores to the sources on which the learning tasks were designed; and (2) the learning

task based on instant enjoyment and exploration intention would generate higher total interest

scores in comparison to the other based on novelty and challenge. This is taking into
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consideration their differing relationships to total interest, as instant enjoyment and exploration

intention have direct effects on total interest whereas challenge and novelty only have indirect

effects. Overall, we expected to find significant differences in the SI scores among students in

both learning tasks, revealing differences in students’ perception of SI.

Method

Participants

The sample of the present study consisted of 167 students (Mage = 13.21, SD = 2.24,

59% boys, aged 12-16) from seven PE classes taken from two middle-schools, located in the

Northwest region of France. The two teachers involved in this study were male, full-time

certified PE teachers and had teaching experience ranging from 10 to 15 years. The teachers

belonged to schools identified as “socially mixed, relatively underprivileged” according to the

French department of education classification (Ministère de l’Education Nationale [French

Ministry of Education] (MEN), 2005). Students were in 7th (30.5%), 8th (40.1%) or 9th (29.4%)

grade. Class sizes ranged from 21 to 26 students per class. Pre-intervention data collected

during the first lesson of the badminton-unit revealed that most of the participants were at an

intermediate level in this activity, which means that they had already mastered basic skills (high

clear, drop shots, smash and drive) and that they could apply game tactics such as rallying, use
“The Impact of Learning Task Design on Students’ Situational Interest in Physical Education” by Roure C, Pasco D]
Journal of Teaching in Physical Education
© 2017 Human Kinetics, Inc.

various shuttlecock trajectories and speeds, and create opportunities to win a point. Permission

to conduct the study was granted by the ethical board of the host university and agreement was

also obtained from the principals of the participating schools. Students’ parents were informed

about the scope of the study and consent was requested from all of them. All parents allowed

their children to participate in the study.

Design of Learning Tasks

The first author of the study, a specialist in PE teaching and racket sports, designed the

learning tasks in collaboration with the two PE teachers of the classes. These three people
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formed a “design group” who selected the SI sources involved in the design of the two learning

tasks. First, the teachers were informed by the researcher about the definitions of the five SI

sources. However, to avoid bias and unintentional influence, they were not made aware of the

model of SI established by Roure and Pasco (2016), and were not informed about the theoretical

strength of some SI sources on others. Second, to negate any influence on the design of the two

learning tasks, the teachers and the researcher worked together with the aim of developing

motivating tasks for their students. The teachers decided to choose novelty and challenge as

the two SI sources that would motivate their students whereas the researcher chose the sources

of instant enjoyment and exploration intention, based on his knowledge of the French SI model.

Third, this “design group” built the two learning tasks in collaboration to promote SI either

through novelty and challenge, or through instant enjoyment and exploration intention. The

definition of each SI source (according to Chen et al., 2014) was translated into two criteria

which were taken into account. Defined as the characteristics that lead the learner to an instant

positive feeling of being satisfied, instant enjoyment was translated to real game play for

students and the possibility for them to influence the scoring system (e.g. bonus points).

Exploration intention, conceptualized as the learning aspects that drive the learner to explore

and discover, corresponded to discover various tactics and to explore and use these tactics to
“The Impact of Learning Task Design on Students’ Situational Interest in Physical Education” by Roure C, Pasco D]
Journal of Teaching in Physical Education
© 2017 Human Kinetics, Inc.

win the game. Referring to information deficiency between information known and unknown,

the novelty component was implemented through a task that students were experiencing for

the first time and which introduced the concept of team practice as opposed to playing in

singles. Finally, the source of challenge, defined as the level of difficulty relative to one’s

ability, referred to the use of students’ skill levels in badminton to create fair opposition and

the experience of a physical challenge induced by the intensity of the game.

Description of Learning Tasks

The goal of the first learning task, designed to promote instant enjoyment and
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exploration intention, was to strike a winning point. A winning point can be scored according

to the usual rules of badminton (i.e., when the shuttlecock hits the opponent’s ground or when

the opponent makes a fault by striking the shuttlecock into the net or outside the limits of the

court). During this task, students were placed in a single match and played a 20 point-game

under the supervision of a student referee. Based on the principle of the “Banco” task (Leveau,

2005), students were able to score three points (rather than one) if they shouted “Banco” clearly

before taking the shot they believed would score. In concrete terms, to score three points,

students have to shout “Banco” and to win a point in the same action. The “Banco” task is often

used in the French PE curriculum, and consequently most students are familiar with it. In

addition to these “Banco” points, students were informed, before each game, that there were

three extra points available: one for a smash that immediately reaches the floor on the

opponent’s side, one for a drop shot that falls straight to the floor, and one for a strike that lands

directly within an 60 cm wide area located at the far end of the court. When a player scores all

of these three types of extra points, he immediately wins the game whatever the score. Between

each point, the referee keeps the players informed of their extra points. In conclusion, students

have two ways of winning the single match: either by scoring 20 points, or by scoring all of

the three types of extra points.


“The Impact of Learning Task Design on Students’ Situational Interest in Physical Education” by Roure C, Pasco D]
Journal of Teaching in Physical Education
© 2017 Human Kinetics, Inc.

This learning task, referred throughout the manuscript as the “Banco” task, was

designed to promote the sources of instant enjoyment and exploration intention. It generated

instant enjoyment by creating the opportunity to score “Banco” points and playing a

competitive game. Exploration intention was experienced through the “Banco” points scored,

because each player had to explore their opponent’s strategy and find tactical solutions to score

three points. For example, players had to identify when their opponent was not optimally placed

to cover his side and try to smash the shuttlecock into a free space. Finally, the possibility of

winning the game outright by scoring the three extra points, engaged students in tactical
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exploration, as they had to find the most suitable opportunities to score each type of the extra

points.

The second learning task, referred throughout the manuscript as the “3-in-a-row” task,

was new to the students (for the novelty source) and was designed to promote challenge. Its

goal was to score three successive points against three different opponents. In this task, the

students were grouped into teams of three players, according to their skill levels, and played

individual single games. The main challenge of this task was to score a point for their team by

winning three points in a row against three different opponents. The teams were selected

according to the students’ skill levels in badminton to ensure that each player had chance to

win three points in a row, and consequently experienced a sense of challenge. The goal for each

team was to reach six points. The student who wins a point remains on the court whilst the one

who loses switches with one of his team-mates, who then serves, starting with a zero score. In

other words, students take turns on the court according to the principle that the winner stays

and the loser switches with a team-mate. The goal for the students was to stay on the court as

long as they could by winning points against several opponents and therefore scoring for their

team. This was considered as the second challenge of this task because players had to switch

places many times throughout the game, resulting in periods of intense physical activity
“The Impact of Learning Task Design on Students’ Situational Interest in Physical Education” by Roure C, Pasco D]
Journal of Teaching in Physical Education
© 2017 Human Kinetics, Inc.

interrupted by short breaks. Once a player has won three successive points and therefore scored

a point for his team, he had to leave the court and swapped with one of his team-mates. This

was to avoid any student staying on the court for an indefinite length of time, and allowed all

team-players to participate fairly.

Fidelity of Intervention

Since the two learning tasks were built in collaboration between the researcher and the

two PE teachers, content fidelity was ensured in so far as the teachers shared the same learning

task benchmarks. These benchmarks included the following elements for each task: goal for
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students, task presentation, demonstration, activity description, equipment, material and a list

of feedbacks that the teachers could provide to their students. Prior to conducting the study,

three training sessions were organized for the two teachers. These training sessions consisted

of teaching the two learning tasks to similar classes that the teachers had in their schools.

During these sessions, a researcher observed the teachers using the benchmarks built by the

“design group” and a coding system which evaluated the fidelity of each element of the

benchmarks (goal, task presentation, demonstration, students’ organization and, positive and

corrective feedbacks). This coding system was composed of three letters indicating the fidelity

of intervention (A = high fidelity, B = good fidelity or C = low fidelity). The three training

sessions allowed the teachers to reach a minimum of A and a few B ratings on the relevant

benchmarks. Following the training sessions, the researcher was present at the two PE lessons

in which the “Banco” task and the “3-in-a-row” task were implemented, to assess the teachers’

fidelity to the benchmarks (using the same coding system as in the training sessions). Prior to

these PE lessons taking place, the teachers informed students that the researcher would be

present during lessons. The researcher was positioned within view of the lesson but was seated

strategically to avoid any disruption.


“The Impact of Learning Task Design on Students’ Situational Interest in Physical Education” by Roure C, Pasco D]
Journal of Teaching in Physical Education
© 2017 Human Kinetics, Inc.

Measures

Situational interest. The French 19-item SI Scale (Roure et al., 2016) was used to

measure students’ SI during both learning tasks. The scale includes five SI sources: novelty

(e.g, “what we did today was new to me”), instant enjoyment (e.g., “what we did was enjoyable

for me”), exploration intention (e.g., “I wanted to analyze and have a better handle on what we

were learning today”), attention demand (e.g., “what we were learning demanded my high

attention”), and challenge (e.g., “what we were learning was hard for me to do”). Each source

of SI consists of three items. Total interest was also measured and consists of four items. The
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items were randomly arranged and each was rated on a five-point Likert scale ranging from 1

= strongly disagree to 5 = strongly agree. Roure et al., (2016) established the construct validity

of the French SI Scale using exploratory and confirmatory factor analyses (Goodness of fit

index (GFI) = 0.93, Normed fit index (NFI) = 0.93, Comparative fit index (CFI) = 0.96, Root

mean squared error of approximation (RMSEA) = 0.06). They also reported internal

consistency (Cronbach‘s alpha) for novelty (0.83), instant enjoyment (0.84), exploration

intention (0.79), attention demand (0.76), challenge (0.77), and total interest (0.85) among

middle and high school students.

Data collection

This study took place during the students’ regularly scheduled PE class which is held

once a week in the French context. The length for each task was set at 20 minutes. To avoid

proximity between the two learning tasks, students participated with a 3-week interval between

tasks. They started with the “Banco” task during the third lesson, followed by the “3-in-a-row”

task during the sixth lesson. Immediately after practising each task, students responded to the

French SI scale (Roure et al., 2016). The data were collected by the researchers under the

supervision of the students’ own PE teacher. Researchers administered the questionnaire and

collected it directly after completion. To minimize students’ tendency to give socially desirable
“The Impact of Learning Task Design on Students’ Situational Interest in Physical Education” by Roure C, Pasco D]
Journal of Teaching in Physical Education
© 2017 Human Kinetics, Inc.

responses, students were encouraged to answer honestly and were assured that their responses

would remain anonymous and confidential.

Data analyses

Students’ responses were aggregated respectively to the five sources of SI (instant

enjoyment, exploration intention, attention demand, challenge and novelty) and to the total

interest. To address research assumptions, data were analysed in two stages, the first using a

variable-centred approach and the second using a person-centred approach. The variable-

centred approach was conducted with a one-way repeated measures multivariate analysis of
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variance (MANOVA) with learning tasks as within-subjects factor, to establish any significant

differences between the learning tasks for the five SI sources and total interest. As the

dependent variables (the five SI sources and total interest) are correlated with each other, a

repeated measures MANOVA was used to avoid inflated alpha. Pairwise comparisons on SI

sources within each learning task were also conducted to test differences, between the sources

on which each task was designed and the other sources. The person-centred approach was

developed with cluster analyses in order to generate SI profiles. The analysis required two

steps, thereby using a combination of hierarchical and nonhierarchical clustering methods

(Gore, 2000). In the first step, a hierarchical cluster analysis was employed using Ward’s

method based on squared Euclidean distances. The hierarchical method was used as a

preliminary step in identifying the cluster solutions, which then provided the input for the

nonhierarchical procedure. In the second step the initial number of cluster, determined

previously, was used for the non-hierarchical clustering procedure. A log-likelihood to measure

the distance between the clusters and the Bayesian information criterion (BIC) for the

classification criterion were used (Gore, 2000). After establishing the different groups through

cluster analysis, a MANOVA was performed to analyze the statistical significance of the group
“The Impact of Learning Task Design on Students’ Situational Interest in Physical Education” by Roure C, Pasco D]
Journal of Teaching in Physical Education
© 2017 Human Kinetics, Inc.

differences in the sources of SI. Version 23.0 of SPSS (SPSS Inc, Chicago, IL) was used for

all statistical analyses.

Results

Preliminary Analyses

Analysis of the skewness (-.34 to .71) and kurtosis (-.78 to -.14) values revealed that

the data were normally distributed and no problem of multicollinearity between variables was

found. Internal consistencies of the SI scale were good with Cronbach’s alphas of .82 for total

interest, .82 for instant enjoyment, .81 for exploration intention, .84 for attention demand, .79
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for challenge and .88 for novelty, respectively. Due to the hierarchical nature of the data (i.e.

students data nested in classes), the amount of variance explained by classes-level variance was

analyzed. Results showed that the intraclass correlation (ICC) for students’ total interest was

.041, meaning that between-classes variability accounted for 4.1% of the variance of students’

total interest. Similarly, the ICC for the five SI sources ranged between .011 and .038,

indicating a low between-classes variance. Under those circumstances and according to

Preacher, Zhang and Zyphur (2011), multilevel analysis would have been less efficient as ICCs

are lower than .10 for all study variables. Therefore, we proceeded with student level analysis

in the analyses.

To test the construct validity of SI in this study, we performed a confirmatory factor

analysis (CFA). The measurement model of all six latent constructs and 19 indicators (15

indicators for the five SI sources and 4 indicators for total interest) yielded good fit to the data

in both learning task: “Banco” task, [χ2 (129) = 226.02; χ2/df = 1.75; CFI = .95; NFI = .92; TLI

= .95; RMSEA = .054 with CI90 = .047-.061]; and “3-in-a-row” task, [χ2 (129) = 263.39; χ2/df

= 2.04; CFI = .93; NFI = .90; TLI = .92; RMSEA = .062 with CI90 = .054-.071]. The factor

loadings of the indicators ranged between .67 and .89, indicating a good construct validity.
“The Impact of Learning Task Design on Students’ Situational Interest in Physical Education” by Roure C, Pasco D]
Journal of Teaching in Physical Education
© 2017 Human Kinetics, Inc.

Results from the coding system, used to ensure the fidelity to the benchmarks, revealed

a high fidelity of intervention with A-ratings for all elements for both PE teachers. The results

of this study are presented according to the two stages of data analyses. First, students’ SI when

experiencing the learning tasks is reported in line with the variable-centred analysis. Second,

students’ SI profiles are revealed through the person-centred analysis, which has allowed the

researchers to understand the interpersonal differences between students’ SI while taking into

consideration the effect of learning task design.

Students’ Situational Interest when Experiencing the Learning Tasks


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The results from MANOVA revealed a significant main effect in SI and total interest

scores for the learning task design (Wilks’ Lambda = .48, F(6,161) = 29.49, p < .001, η2 = .52).

A repeated measures MANOVA with a Greenhouse-Geisser correction determined that mean

scores for SI sources and total interest significantly differed between the two learning tasks,

with the exception of attention demand. Table 1 reports the means, standard deviations and

differences between the two tasks based on SI measures [Table 1 near here]. Follow-up

ANOVAs revealed that the “Banco” task received higher scores for instant enjoyment (12.47

vs 10.16, p < .01) and exploration intention (12.11 vs 8.75, p < .01), whereas the “3-in-a-row”

task received higher scores for novelty (9.29 vs 6.88, p < .01) and challenge (8.00 vs 6.54, p <

.01). Pairwise comparisons between students’ responses on these four sources of SI for the

“Banco” task indicated that they reported significantly higher scores for instant enjoyment and

exploration intention, the sources underlying its design (instant enjoyment - challenge, t =

25.49, p < .01; instant enjoyment - novelty, t = 22.77, p < .01; exploration intention - challenge,

t = 25.41, p < .01; exploration intention - novelty, t = 22.01, p < .01). Contrasting results were

found for the “3-in-a-row” task in terms of pairwise comparisons on these four sources

(challenge - instant enjoyment, t = -6.00, p < .01; challenge - exploration intention, t = -2.57, p

< .05; novelty - instant enjoyment, t = -2.26, p < .05; novelty - exploration intention, t = 1.56,
“The Impact of Learning Task Design on Students’ Situational Interest in Physical Education” by Roure C, Pasco D]
Journal of Teaching in Physical Education
© 2017 Human Kinetics, Inc.

p = .12). In comparison to the “Banco” task, students scored significantly higher on novelty

and challenge, but the differences within the “3 in row” task between SI sources were

significantly weighted in favour of instant enjoyment and exploration intention. Ultimately,

students’ total interest was significantly higher for the “Banco” task when compared to the “3-

in-a-row” task (16.24 vs 15.20, p < .01). These results, considered as being derived from a

variable-centred approach, do not take into account possible interpersonal differences between

the students. Consequently, the analyses were pursued by adding a person-centred approach to

gain an understanding into the different students’ perceptions of SI for the two learning tasks.
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Students’ Situational Interest Profiles

Prior to conducting cluster analyses, we checked for univariate and multivariate

outliers. No values of more than three standard deviation above or below the mean, and no

individuals with high Mahalanobis values were found. Three clusters were retained using

Ward’s cluster analyses, for both learning tasks. Means of the five SI sources and total interest

by cluster are presented in Table 2 [Table 2 near here]. The results from MANOVA revealed a

significant main effect for SI and total interest scores for the clusters profiles in each task

(Wilks’ Lambda = .12, F(12,318) = 48.78, p < .001, η2 = .65 for the “banco task”; Wilks’

Lambda = .13, F(12,318) = 46.96, p < .001, η2 = .64 for the “3-in-a-row task”). These results

indicated that students perceived the learning tasks differently. Total interest score for each

profile ranged from 13.07 to 17.44 indicating a high level of total interest in comparison to

students’ total interest previously measured in the following learning tasks which were

designed to promote a high level of SI: basketball (13.42; Chen & Darst, 2001), dance (14.02;

Shen, Chen, Tolley & Scrabis, 2003), volleyball (15.30; Shen & Chen, 2006) and softball

(15.06; Shen & Chen, 2007). The significant differences between these profiles can be

compared by taking into account the total interest score and the sources on which the tasks

were designed. The between cluster differences are displayed in fig. 2. The Y-axis represents
“The Impact of Learning Task Design on Students’ Situational Interest in Physical Education” by Roure C, Pasco D]
Journal of Teaching in Physical Education
© 2017 Human Kinetics, Inc.

the z-scores [Figure 2 near here]. Three groups of profiles can be identified based on these

results.

The first group included students from profile 1 in the “Banco” task and profile 4 in the

“3-in-a-row” task. Referred throughout the manuscript as the “Low design receptive group”,

these students were sensitive neither to the tasks nor to the SI sources underlying their design.

They recorded the lowest total interest scores for the tasks (13.96 for the “Banco” task and

13.17 for the “3-in-a-row” task). Follow-up ANOVAs revealed that students in profile 1 (N =

51) reported significantly lower scores for instant enjoyment and exploration intention than
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students in profiles 2 and 3 (10.80 vs 13.35 and 13.07 for instant enjoyment, p < .01; 9.78 vs

12.73 and 13.49 for exploration intention, p < .01). Students in profile 4 also reported lower

scores in terms of novelty and challenge (N = 29) when compared to profiles 5 and 6 (5.10 vs

10.49 and 9.88 for novelty, p < .01; 4.52 vs 9.09 and 8.41 for challenge, p < .01).

The second group encompassed profile 3 in the “Banco” task and profile 5 in the “3-in-

a-row” task. Referred throughout the manuscript as the “Design receptive group”, these

students were receptive to the SI sources on which each task was designed. Students in profile

3 (N = 61) reported the highest total interest score in the sample (17.44). These students

recorded significantly higher scores for instant enjoyment and exploration intention than profile

1 (13.07 vs 10.80 for instant enjoyment, p < .01; 13.49 vs 9.78 for challenge, p < .01). The

difference between profile 3 and profile 2 was based on the lowest scores for novelty (5.56 vs

9.13, p < .01) and challenge (5.49 vs 7.87, p < .01). Students in profile 5 (N = 65) notified

significantly higher scores for novelty (10.49 vs 5.10 for novelty, p < .01) and challenge (9.09

vs 4.52 for challenge, p < .01) than students in profile 4.

Finally, the third group included students from profile 2 in the “Banco” task and from

profile 6 in the “3-in-a-row” task. Referred throughout the manuscript as the “High SI group”,

these students were responsive to all the SI sources when practising these tasks. Students in
“The Impact of Learning Task Design on Students’ Situational Interest in Physical Education” by Roure C, Pasco D]
Journal of Teaching in Physical Education
© 2017 Human Kinetics, Inc.

profile 2 (N = 55) reported a high total interest score (17.02) and significantly higher scores for

instant enjoyment and exploration intention than profile 1 (13.35 vs 10.80 for instant

enjoyment, p < .01; 12.73 vs 9.78 for exploration intention, p < .01). However, these students

also recorded higher scores for novelty and challenge in comparison to profile 1 and 3 (9.13 vs

6.04 and 5.56 for novelty, p < .01; 7.87 vs 6.35 and 5.49 for challenge, p < .01). Students in

profile 6 notified the highest level of total interest (17.03) and also significantly higher scores

for instant enjoyment, exploration intention and attention demand than profiles 4 and 5 (12.92

vs 9.48 and 7.35 for instant enjoyment, p < .01; 11.29 vs 6.28 and 7.02 for exploration
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intention, p < .01; 11.89 vs 7.24 and 10.72 for attention demand, p < .01).

Discussion

The purpose of this study was to identify the impact of learning task design on students’

SI in badminton. In collaboration with teachers in charge of the classes, two learning tasks were

designed to promote students’ SI through instant enjoyment and exploration intention (the

“Banco” task), or through novelty and challenge (the “3-in-a-row” task). According to previous

studies, two assumptions were made: (1) students would give higher scores to the sources on

which the learning tasks were designed; and (2) the learning task based on instant enjoyment

and exploration intention would generate higher total interest scores in comparison to the

learning task based on novelty and challenge, due to their different relationships to total interest

(direct sources vs indirect sources). We also expected to find significant differences in the SI

scores among students in both learning tasks, revealing interpersonal differences in students’

perception of SI.

Students’ Situational Interest as a Function of Learning Task

The results from the variable-centred analysis are consistent with the first assumption.

They indicated that students were sensitive to the sources on which each task was designed.

The “Banco” task received the highest scores on instant enjoyment (12.47) and exploration
“The Impact of Learning Task Design on Students’ Situational Interest in Physical Education” by Roure C, Pasco D]
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© 2017 Human Kinetics, Inc.

intention (12.11), both sources underlying its design. Even if the novelty and challenge do not

represent the highest scores for the “3-in-a-row” task, the differences between the two tasks on

these sources were significant. As expected, the sources on which both tasks were designed

have an impact on students’ perceptions of SI. In addition, the “Banco” task received higher

total interest score in comparison to the “3-in-a-row” task, which validate the second

assumption. These results confirm the impact of learning task design on students’ SI. They are

congruent with the results obtained by Chen and Darst (2001) investigating students’ SI in a

team sport (i.e. basketball). However, this study goes beyond their distinction between
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cognitive and physical components of learning tasks. Based on a theoretical model of SI (Roure

& Pasco, 2016), the learning tasks were designed through specific sources of instant enjoyment

and exploration intention, or novelty and challenge. This study reveals that students perceive

the SI sources on which the learning tasks were designed. Therefore, teachers may be able to

design learning tasks based on SI sources they would like to promote with students. This study

also demonstrates that students’ SI can be promoted through a dual activity. All things

considered, this study reveals that instant enjoyment and exploration intention have a greater

impact on students’ SI than novelty and challenge. These findings are congruent with studies

in PE which have demonstrated that higher-order cognitive processes demanding active

exploration and enjoyment represent key factors underlying the motivation for students to

maintain a positive engagement in PE (Agbuga, Xiang, McBride & Su, 2016; Baena-

Extramera, Gomez-Lopez, Granero-Gallegos & Ortiz-Camacho, 2015; Jaakkola, Wang, Soini

& Liukkonen, 2015).

The results of the variable-centred analysis are also consistent regarding the theoretical

model of SI identified in the French PE context (Roure & Pasco, 2016). This model revealed

that instant enjoyment and exploration intention have direct effects on total interest whereas

novelty and challenge have indirect effects, being mediated by exploration intention and instant
“The Impact of Learning Task Design on Students’ Situational Interest in Physical Education” by Roure C, Pasco D]
Journal of Teaching in Physical Education
© 2017 Human Kinetics, Inc.

enjoyment. Congruent with Chen and Darst (2001), the results indicated that students’ SI is a

function of learning task. The sources on which the learning tasks are designed should be taken

into consideration according to the SI construct. It would be interesting to further test the impact

of instant enjoyment and exploration intention on total interest in other activities to eventually

confirm their critical role. The particular role of challenge in the theoretical model could

explain why the “3-in-a-row” task had received a lower total interest score. In fact, challenge

is the only source of SI that relates negatively to instant enjoyment. Since challenge is defined

as the level of difficulty relative to one’s ability, interpretations of the relationship between
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challenge and instant enjoyment have to be made in light of students’ perception of ability or

competence. According to Fairclough (2003), children experience enjoyment and motivation

when a task they are involved in is comparable to their level of perceived ability. Under those

circumstances, the negative relationship between challenge and instant enjoyment has to be

interpreted as the need to find an optimal challenge in learning tasks, to promote students’

instant enjoyment. PE teachers are thus encouraged to create learning tasks that are optimally

challenging, which in turn can contribute to maintain students’ perceived ability (Scrabis-

Fletcher, Rasmussen & Silverman, 2016). In this study, it could be possible that some students

perceived the “3-in-a-row” task as too challenging, resulting in a lower total interest score.

Students’ Situational Interest Profiles in Learning Task

The present study extends the research on the effects of learning task design on

students’ SI in PE. Chen and Darst’s (2001) previous study referred to a variable-centred

approach, whereas this study associated a person-centred approach with a variable-centred one.

Consequently, this study investigated the impact of learning task design on students’ SI by

taking into account their interpersonal differences. The results from the person-centred analysis

are consistent with the first assumption. According to students included in the “Design

receptive” and “High SI” groups, it is clear that students were sensitive to the sources on which
“The Impact of Learning Task Design on Students’ Situational Interest in Physical Education” by Roure C, Pasco D]
Journal of Teaching in Physical Education
© 2017 Human Kinetics, Inc.

each task was designed. Although most of the students were sensitive to the sources used in

the design process, interpersonal differences among students emerge according to the three

groups of profiles identified in the results.

These three groups of profiles highlight students’ differences regarding the second

assumption. For the “Low design receptive” group, no significant differences were found in

students’ total interest between the two tasks, invalidating the second assumption. In this group,

students who were involved in the “Banco” task could be characterized as being driven only

by a feeling of enjoyment, even if their score on this source is lower than the other students’
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scores. According to the pre-intervention data, they should have used one or two basic skills or

tactics to try to score some banco points, but were not interested in exploring the different

options available to score the extra points which would have led to an immediate victory. In

the “3-in-a-row” task, students from the “Low design receptive” group only experienced some

instant enjoyment when they were competing with various opponents or playing badminton in

teams.

For the “Design receptive” group, significant differences were found in students’ total

interest between the two tasks, validating the second assumption. By being sensitive to the

sources underlying the design of each task, students were found to be more interested in the

“Banco” task than in the “3-in-a-row” task. Students involved in the “Banco” task, experienced

a high level of instant enjoyment and exploration intention simultaneously. This could mean

that they were completely motivated by the learning task, trying to identify the different options

available to score the extra points. Their lower scores on novelty and challenge could also

indicate that they were already familiar with the “Banco” task, and so built on their experience

by exploring the various tactics which could lead to winning the match. Judging by their scores

on novelty and challenge in the “3-in-a-row” task, students from this group were discovering

the task and were sensitive to the challenge proposed. These students tried to focus their
“The Impact of Learning Task Design on Students’ Situational Interest in Physical Education” by Roure C, Pasco D]
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© 2017 Human Kinetics, Inc.

attention on their opponents’ position or on the rally preceding their entrance onto the court. In

fact, in terms of being receptive to the sources underlying the design of the “3-in-a-row” task,

these students stayed at a discovery and challenge stage.

For the “High SI” group, no significant differences were found in students’ total interest

between the two tasks, invalidating the second assumption. In this group, students were

interested by both learning tasks regardless of the SI sources involved in their design. Students

who practiced the “Banco” task were completely immersed in the learning task. They might

have tried to score the three extra points and enjoyed the tactical exploration of the task.
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Moreover, their high score on attention demand shows that they needed to concentrate on

relevant cues within the match to score a “Banco” point. Judging by their high scores on instant

enjoyment, exploration intention and attention demand in the “3-in-a-row” task, the students

were also deeply involved in the task. They focused their attention on their opponents’ tactics

in order to win three consecutive points against three different opponents. They surpassed the

“Design receptive” group which were in the discovery and challenge stage, to reach a further

immersion-like stage.

Conclusions, Limitations and Future Directions

Although this study did not follow the framework of an action-research, teachers’

preconceived ideas on learning task design were affected. The teachers realized that instant

enjoyment and exploration intention were the two SI sources that motivated their students, even

if they had initially thought that novelty and challenge would have been more efficient. As

Christianakis (2010) stated, it seems difficult, and may be ethically objectionable, to conduct

practice research without practitioners. Beyond this, these results emphasize the useful and

increasing importance of collaboration between teachers, students, administrators, and

academics in that kind of study (Cochran-Smith & Lytle, 2009). These results can also offer

development prospects in teacher education in helping preservice teachers navigate the


“The Impact of Learning Task Design on Students’ Situational Interest in Physical Education” by Roure C, Pasco D]
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© 2017 Human Kinetics, Inc.

complexity of practice and theory, and by providing educators with the necessary tools to

support them.

Some limitations of the study should be considered when interpreting or generalizing

our findings. Firstly, according to the theoretical model of SI identified in the French PE

context (Roure & Pasco, 2016), we paired two sources that have direct effects on students’ total

interest (i.e. instant enjoyment and exploration intention) and two sources that have indirect

effects on it (i.e. novelty and challenge) to design two badminton-related learning tasks. This

choice could have facilitated the differences observed between the tasks, even if the SI sources
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were chosen without referring to the theoretical model (Roure & Pasco, 2016). Further

investigations are needed to examine the impact of learning tasks design on students’ SI. Future

studies may consider associating, in the design process, sources that have both a direct and an

indirect effect on students’ total interest. For example, a learning task in badminton which is

designed to promote challenge (indirect effect), attention demand (indirect effect) and

exploration intention (direct effect) could be investigated. In this task, two players are opposed

in a single game in which two lateral zones are identified along the length of the badminton

court. The goal would be to win the point by taking into account the opponent's position, and

the winner of the game would be the first player to win three points in these lateral zones using

three different strikes (a smash, a drop shot, and a clear shot). A student located at the edge of

the court would provide continuous supply of shuttlecocks to the players until a player wins

the game. This learning task would provide: (1) a personal and physical challenge for the

students, (2) attention demand through the need to keep track of the opponent's position in

relation to the lateral zones and shuttlecock trajectories, and (3) exploration intention through

the choice of three different strikes to score points.


“The Impact of Learning Task Design on Students’ Situational Interest in Physical Education” by Roure C, Pasco D]
Journal of Teaching in Physical Education
© 2017 Human Kinetics, Inc.

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Figure 1. The structural model of situational interest in the French PE context. Adapted from
“Exploring situational interest sources in the French physical education context” by C. Roure
and D. Pasco, 2016, European Physical Education Review, Advance Online Publication.
“The Impact of Learning Task Design on Students’ Situational Interest in Physical Education” by Roure C, Pasco D]
Journal of Teaching in Physical Education
© 2017 Human Kinetics, Inc.

1.5

High SI th

0.5
Design
Receptive
ba

High SI ba
0
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Design
Receptive
-0.5 th

Low
Design
receptive
-1 th
Low
Design
receptive
ba
-1.5
Instant Exploration Attention Novelty Challenge Total interest
enjoyment intention demand

Figure 2. Between cluster differences in sources of situational interest and total interest.
Note. The Y-axis represents the Z-scores, which give the relative position of the cluster average in the total
sample for each variable listed on the X-axis; th: the 3-in-a-row task; ba: the Banco task.
“The Impact of Learning Task Design on Students’ Situational Interest in Physical Education” by Roure C, Pasco D]
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© 2017 Human Kinetics, Inc.

Table 1: Descriptive data of situational interest measures and differences between the two
learning tasks

Banco 3-in-a-row
Range M SD M SD F(1, 166) η2
Total interest 4 - 20 16.24 2.88 15.20 3.34 9.37* .05
Instant enjoyment 3 - 15 12.47 2.03 10.16 3.16 55.02** .25
Exploration intention 3 - 15 12.11 1.98 8.75 3.05 113.02** .40
Attention demand 3 - 15 10.16 2.22 10.63 2.97 2.8 .02
Novelty 3 - 15 6.88 2.45 9.29 3.66 50.22** .23
Challenge 3 - 15 6.54 2.07 8.00 2.89 26.57** .14

Note. F: test value; * p < .01; ** p < .001; η2: effect size.
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Table 2: Students’ situational interest profiles

Banco 3-in-a-row

P1 P2 P3 P4 P5 P6
F(2,164) η2 F(2,164) η2
(n=51) (n=55) (n=61) (n=29) (n=65) (n=73)

INT 13.96 17.02 17.44 32.01* .28 13.17 14.05 17.03 26.24* .24

ENJOY 10.80 13.35 13.07 34.92* .30 9.48 7.35 12.92 152.31* .65

EXPLO 9.78 12.73 13.49 140.74* .63 6.28 7.02 11.29 98.53* .54

ATT 8.73 11.87 9.80 41.32* .33 7.24 10.72 11.89 36.30* .31

NOV 6.04 9.13 5.56 60.17* .42 5.10 10.49 9.88 32.22* .28
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CHA 6.35 7.87 5.49 25.05* .23 4.52 9.09 8.41 38.35* .32

Note. P: Profile; F: test value; * p < .001; η2: effect size; INT: Total interest; ENJOY: Instant enjoyment; EXPLO:
Exploration intention; ATT: Attention demand; NOV: Novelty; CHA: Challenge.

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