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Ultra 1.

1k (Warhammer 40,000 8th Edition) [72 PL, 1091pts]

Battalion Detachment +5CP (Imperium - Space Marines) [72 PL, 1091pts]

No Force Org Slot

**Chapter Selection**
Selections: Ultramarines
Categories: No Force Org Slot
Rules: Codex Discipline

HQ [12 PL, 192pts]

Captain in Gravis Armor [7 PL, 118pts]


Selections: Boltstorm gauntlet [22pts], Master-crafted power sword [6pts]
Categories: Adeptus Astartes, Character, HQ, Imperium, Infantry, Captain, Mk X Gravis, Primaris
Rules: And They Shall Know No Fear
Abilities: Iron Halo, Rites of Battle, Unit: Captain, Weapon: Boltstorm gauntlet (melee), Boltstorm gauntlet (shooting),
Master-crafted power sword

Abilities Description

Iron Halo This model has a 4+ invulnerable save.

Rites of
You can re-roll hit rolls of 1 made for friendly CHAPTER units within 6" of this model.
Battle

Unit M WS BS S T W A Ld Save

Captain 5" 2+ 2+ 4 5 6 5 9 3+

Weapon Range Type S AP D Abilities

Boltstorm gauntlet When attacking with this weapon, you must subtract 1
Melee Melee x2 -3 D3
(melee) from the hit roll.

Boltstorm gauntlet Pistol


12" 4 0 1 -
(shooting) 3

Master-crafted power
Melee Melee User -3 2 -
sword

Primaris Lieutenants [5 PL, 74pts]


Categories: Adeptus Astartes, Character, Imperium, Infantry, Primaris, Lieutenants, HQ
Rules: And They Shall Know No Fear
Abilities: Company Heroes, Tactical Precision, Unit: Primaris Lieutenants

Primaris Lieutenant [5 PL, 74pts]


Selections: Master-crafted auto bolt rifle [4pts]
Weapon: Bolt pistol, Frag grenade, Krak grenade, Master-crafted auto bolt rifle

Abilities Description

Company During deployment, all models in this unit must be set up at the same time, though they do not need to be
Heroes set up in unit coherency. From that point onwards, each Primaris Lieutenant is treated as a seperate unit.

Tactical
You can re-roll wound rolls of 1 for friendly <CHAPTER> units that are within 6" of this model.
Precision

Unit M WS BS S T W A Ld Save

Primaris
6" 2+ 3+ 4 4 5 4 8 3+
Lieutenants
Weapon Range Type S AP D Abilities

Bolt pistol 12" Pistol 1 4 0 1 -

Frag grenade 6" Grenade D6 3 0 1 -

Krak grenade 6" Grenade 1 6 -1 D3 -

Master-crafted auto bolt


24" Assault 2 4 0 2 -
rifle

Troops [30 PL, 510pts]

Intercessor Squad [10 PL, 170pts]


Selections: Bolt rifle, 9x Intercessor [153pts], Intercessor Sergeant [17pts]
Categories: Adeptus Astartes, Imperium, Infantry, Intercessor Squad, Primaris, Troops
Rules: And They Shall Know No Fear
Abilities: Combat Squads, Weapon: Bolt rifle

Abilities Description

Combat Before any models are deployed at the start of the game, this unit when containing its maximum number of
Squads models, may be split into two units each containing an equal number of models.

Unit M WS BS S T W A Ld Save

Intercessor 6" 3+ 3+ 4 4 2 2 7 3+

Intercessor
6" 3+ 3+ 4 4 2 3 8 3+
Sergeant

Weapon Range Type S AP D Abilities

Bolt pistol 12" Pistol 1 4 0 1 -

Bolt rifle 30" Rapid Fire 1 4 -1 1 -

Frag
6" Grenade D6 3 0 1 -
grenade

Krak
6" Grenade 1 6 -1 D3 -
grenade

Intercessor Squad [10 PL, 170pts]


Selections: Bolt rifle, 9x Intercessor [153pts], Intercessor Sergeant [17pts]
Categories: Adeptus Astartes, Imperium, Infantry, Intercessor Squad, Primaris, Troops
Rules: And They Shall Know No Fear
Abilities: Combat Squads, Weapon: Bolt rifle

Abilities Description

Combat Before any models are deployed at the start of the game, this unit when containing its maximum number of
Squads models, may be split into two units each containing an equal number of models.

Unit M WS BS S T W A Ld Save

Intercessor 6" 3+ 3+ 4 4 2 2 7 3+

Intercessor
6" 3+ 3+ 4 4 2 3 8 3+
Sergeant

Weapon Range Type S AP D Abilities

Bolt pistol 12" Pistol 1 4 0 1 -

Bolt rifle 30" Rapid Fire 1 4 -1 1 -

Frag
6" Grenade D6 3 0 1 -
grenade
Krak
6" Grenade 1 6 -1 D3 -
grenade

Intercessor Squad [10 PL, 170pts]


Selections: Bolt rifle, 9x Intercessor [153pts], Intercessor Sergeant [17pts]
Categories: Adeptus Astartes, Imperium, Infantry, Intercessor Squad, Primaris, Troops
Rules: And They Shall Know No Fear
Abilities: Combat Squads, Weapon: Bolt rifle

Abilities Description

Combat Before any models are deployed at the start of the game, this unit when containing its maximum number of
Squads models, may be split into two units each containing an equal number of models.

Unit M WS BS S T W A Ld Save

Intercessor 6" 3+ 3+ 4 4 2 2 7 3+

Intercessor
6" 3+ 3+ 4 4 2 3 8 3+
Sergeant

Weapon Range Type S AP D Abilities

Bolt pistol 12" Pistol 1 4 0 1 -

Bolt rifle 30" Rapid Fire 1 4 -1 1 -

Frag
6" Grenade D6 3 0 1 -
grenade

Krak
6" Grenade 1 6 -1 D3 -
grenade

Elites [10 PL, 164pts]

Redemptor Dreadnought [10 PL, 164pts]


Selections: 2x Fragstorm Grenade Launchers [8pts], Heavy flamer [14pts], Icarus Rocket Pod [6pts], Macro Plasma
Incinerator [31pts]
Categories: Adeptus Astartes, Dreadnought, Imperium, Redemptor Dreadnought, Vehicle, Elites
Rules: Explodes (6"/D6)
Unit: Redemptor Dreadnought, Weapon: Fragstorm Grenade Launcher, Heavy flamer, Icarus Rocket Pod, Macro Plasma
Incinerator, Standard, Macro Plasma Incinerator, Supercharged, Redemptor Fist, Wound Track: Redemptor Dreadnought 1,
Redemptor Dreadnought 2, Redemptor Dreadnought 3

Unit M WS BS S T W A Ld Save

Redemptor
* * * 7 7 13 4 8 3+
Dreadnought

Weapon Range Type S AP D Abilities

Fragstorm Grenade Assault


18" 4 0 1 -
Launcher D6

Heavy
Heavy flamer 8" 5 -1 1 This weapon automatically hits its target
D6

Add 1 to all hit rolls made for this weapon against targets that
Heavy
Icarus Rocket Pod 24" 7 -1 1 can FLY. Subtract 1 from the hit rolls made for this weapon
D3
against all other targets.

Macro Plasma Heavy


36" 8 -4 1 -
Incinerator, Standard D6

Macro Plasma
Heavy For each hit roll of 1, the bearer suffers 1 mortal wound after
Incinerator, 36" 9 -4 2
D6 all of this weapon's shots have been resolved.
Supercharged

Redemptor Fist Melee Melee x2 -3 D6 -


Wound Track Remaining W Characteristic 1 Characteristic 2 Characteristic 3

Redemptor Dreadnought
7-13+ 8" 3+ 3+
1

Redemptor Dreadnought
4-6 6" 4+ 4+
2

Redemptor Dreadnought
1-3 4" 5+ 5+
3

Fast Attack [20 PL, 225pts]

Inceptor Squad [20 PL, 225pts]


Selections: Assault bolter [100pts], 4x Inceptor [100pts], Inceptor Sergeant [25pts]
Categories: Adeptus Astartes, Fly, Imperium, Inceptor Squad, Infantry, Jump Pack, Mk X Gravis, Primaris, Fast Attack
Rules: And They Shall Know No Fear
Abilities: Combat Squads, Crushing Charge, Meteoric Descent, Unit: Inceptor, Inceptor Sergeant, Weapon: Assault bolter

Abilities Description

Combat Before any models are deployed at the start of the game, this unit when containing its maximum number of
Squads models, may be split into two units each containing an equal number of models.

Crushing Roll a D6 each time a model from this unit finishes a charge move within 1" of an enemy unit; on a 6, that
Charge unit suffers a mortal wound.

During deployment, you can set it up in high orbit instead of placing it on the battlefield. At the end of any of
Meteoric
your Movement phases this unit can use a meteoric descent - set it up anywhere on the battlefield that is
Descent
more than 9" away from any enemy models.

Unit M WS BS S T W A Ld Save

Inceptor 10" 3+ 3+ 4 5 2 2 7 3+

Inceptor
10" 3+ 3+ 4 5 2 3 8 3+
Sergeant

Weapon Range Type S AP D Abilities

Assault
18" Assault 3 5 -1 1 -
bolter

Selection Rules
And They Shall Know No Fear: You can re-roll failed Morale tests for this unit.
Codex Discipline: Add 1 to the Leadership characteristic of all ULTRAMARINES models with this tactic. In addition, ULTRAMARINES units
with this tactic can still shoot in a turn in which they Fall Back, but if they do so they must subtract 1 from their hit rolls in the Shooting Phase.
Explodes (6"/D6): If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models
disembark. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds.

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