Beruflich Dokumente
Kultur Dokumente
**Chapter Selection**
Selections: Ultramarines
Categories: No Force Org Slot
Rules: Codex Discipline
Abilities Description
Rites of
You can re-roll hit rolls of 1 made for friendly CHAPTER units within 6" of this model.
Battle
Unit M WS BS S T W A Ld Save
Captain 5" 2+ 2+ 4 5 6 5 9 3+
Boltstorm gauntlet When attacking with this weapon, you must subtract 1
Melee Melee x2 -3 D3
(melee) from the hit roll.
Master-crafted power
Melee Melee User -3 2 -
sword
Abilities Description
Company During deployment, all models in this unit must be set up at the same time, though they do not need to be
Heroes set up in unit coherency. From that point onwards, each Primaris Lieutenant is treated as a seperate unit.
Tactical
You can re-roll wound rolls of 1 for friendly <CHAPTER> units that are within 6" of this model.
Precision
Unit M WS BS S T W A Ld Save
Primaris
6" 2+ 3+ 4 4 5 4 8 3+
Lieutenants
Weapon Range Type S AP D Abilities
Abilities Description
Combat Before any models are deployed at the start of the game, this unit when containing its maximum number of
Squads models, may be split into two units each containing an equal number of models.
Unit M WS BS S T W A Ld Save
Intercessor 6" 3+ 3+ 4 4 2 2 7 3+
Intercessor
6" 3+ 3+ 4 4 2 3 8 3+
Sergeant
Frag
6" Grenade D6 3 0 1 -
grenade
Krak
6" Grenade 1 6 -1 D3 -
grenade
Abilities Description
Combat Before any models are deployed at the start of the game, this unit when containing its maximum number of
Squads models, may be split into two units each containing an equal number of models.
Unit M WS BS S T W A Ld Save
Intercessor 6" 3+ 3+ 4 4 2 2 7 3+
Intercessor
6" 3+ 3+ 4 4 2 3 8 3+
Sergeant
Frag
6" Grenade D6 3 0 1 -
grenade
Krak
6" Grenade 1 6 -1 D3 -
grenade
Abilities Description
Combat Before any models are deployed at the start of the game, this unit when containing its maximum number of
Squads models, may be split into two units each containing an equal number of models.
Unit M WS BS S T W A Ld Save
Intercessor 6" 3+ 3+ 4 4 2 2 7 3+
Intercessor
6" 3+ 3+ 4 4 2 3 8 3+
Sergeant
Frag
6" Grenade D6 3 0 1 -
grenade
Krak
6" Grenade 1 6 -1 D3 -
grenade
Unit M WS BS S T W A Ld Save
Redemptor
* * * 7 7 13 4 8 3+
Dreadnought
Heavy
Heavy flamer 8" 5 -1 1 This weapon automatically hits its target
D6
Add 1 to all hit rolls made for this weapon against targets that
Heavy
Icarus Rocket Pod 24" 7 -1 1 can FLY. Subtract 1 from the hit rolls made for this weapon
D3
against all other targets.
Macro Plasma
Heavy For each hit roll of 1, the bearer suffers 1 mortal wound after
Incinerator, 36" 9 -4 2
D6 all of this weapon's shots have been resolved.
Supercharged
Redemptor Dreadnought
7-13+ 8" 3+ 3+
1
Redemptor Dreadnought
4-6 6" 4+ 4+
2
Redemptor Dreadnought
1-3 4" 5+ 5+
3
Abilities Description
Combat Before any models are deployed at the start of the game, this unit when containing its maximum number of
Squads models, may be split into two units each containing an equal number of models.
Crushing Roll a D6 each time a model from this unit finishes a charge move within 1" of an enemy unit; on a 6, that
Charge unit suffers a mortal wound.
During deployment, you can set it up in high orbit instead of placing it on the battlefield. At the end of any of
Meteoric
your Movement phases this unit can use a meteoric descent - set it up anywhere on the battlefield that is
Descent
more than 9" away from any enemy models.
Unit M WS BS S T W A Ld Save
Inceptor 10" 3+ 3+ 4 5 2 2 7 3+
Inceptor
10" 3+ 3+ 4 5 2 3 8 3+
Sergeant
Assault
18" Assault 3 5 -1 1 -
bolter
Selection Rules
And They Shall Know No Fear: You can re-roll failed Morale tests for this unit.
Codex Discipline: Add 1 to the Leadership characteristic of all ULTRAMARINES models with this tactic. In addition, ULTRAMARINES units
with this tactic can still shoot in a turn in which they Fall Back, but if they do so they must subtract 1 from their hit rolls in the Shooting Phase.
Explodes (6"/D6): If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models
disembark. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds.