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Rogue (1) Criminal

CLASS & LEVEL BACKGROUND PLAYER NAME

Elf/Florest Elf Chaotic Good


CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
14 +3 30
10 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

0 PERSONALITY TRAITS

Hit Point Maximum 10


0 Strength
DEXTERITY
+5 Dexterity

16 +2 Constitution
+2 Intelligence CURRENT HIT POINTS IDEALS

+3 0 Wisdom
+2 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

14
+7 Acrobatics (Dex) Total 1d8 SUCCESSES
+2 0 Animal Handling (Wis) FAILURES

0 Arcana (Int) HIT DICE DEATH SAVES FLAWS


INTELLIGENCE +2 Athletics (Str)

10 +4 Deception (Cha)
0 History (Int)
NAME ATK BONUS DAMAGE/TYPE
Darkvision: 60 ft.
Dagger +5 1d4 + 3 piercing
0 0 Insight (Wis) Immunities: magical-sleep
+2 Intimidation (Cha) Shortsword +5 1d6 + 3 piercing
WISDOM 0 Investigation (Int)
0
Rapier +5 1d8 + 3 piercing
Medicine (Wis)
11 0 Nature (Int)
+2 Perception (Wis)
0
+2 Performance (Cha)
+4 Persuasion (Cha)
CHARISMA
0 Religion (Int)
14 +5 Sleight of Hand (Dex)
+7 Stealth (Dex)
+2 0 Survival (Wis)

SKILLS ATTACKS & SPELLCASTING

12 PASSIVE WISDOM (PERCEPTION) Clothes, common (1);


CP
Piton (10); Leather (1);
Waterskin (1); Candle (5);
Tool Proficiencies: Thieves' Tools SP Lantern, hooded (1); Oil
(2); Thieves' Tools (1);
Weapon Proficiencies: Crossbow, EP Rations (1 day) (5); Rope,
hand; Longbow; Longsword; Rapier; hempen (1); String (1);
Shortbow; Shortsword; Simple Tinderbox (1); Hammer
GP 15 (1); Bell (1); Backpack
Armor Proficiencies: Light (1); Ball bearings (1);
PP Crowbar (1)
Language Proficiencies: Common;
Elvish

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

TREASURE CHARACTER BACKSTORY

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
FEATURES & TRAITS

-----------Other Traits------------
Fey Ancestry. Advantage on charmed saves and immune to sleep magic.

Sneak Attack. 1d6 extra damage on attack where you have advantage or another enemy of creature is
within 5 ft. (use once/turn).

Thieves' Cant. Convey secret messages hidden in normal conversation.

Trance. Trance 4 hrs. instead of sleep 8.

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