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NUMBER: 1

CLIENT TIME: 01-05-19_15-16-09


SERVER TIME: 2019.05.01 09:46:10
CONFIGS VERSION: 1.18.0.13.13996-prod
BUILD VERSION: 1.18.2
TYPE: CLIENT_ERROR
MESSAGE: Zone_Heal_passive has invalid shader Standard on material Standard (Instance)
TRACE: UnityEngine.Debug:LogErrorFormat(String, Object[])
SF3.Effects.JBBGIFKEJAN:KCPBHOBALEK(String, Int32, Boolean, Int32)
SF3.Effects.AnimationEffects:FMAJEOPJHOM(String, Int32, Boolean, Int32)
SF3.Effects.EffectsManager:FMAJEOPJHOM(String, Int32, Boolean, Int32)
SF3.Effects.EffectsManager:PrecreateEffect(String, Int32, Int32, Boolean)
BKJKNGFHMFE:.ctor(Model, Vector3, PGHNKEIOKKH)
NHLOIPMAGLK:JPHKIFOHGKJ(Model, PGHNKEIOKKH)
NHLOIPMAGLK:HOAHOJOKHMA(PGHNKEIOKKH)
FFFCKMGODFN:MCKMJDPMEHL(Object)
SF3.Moves.InfoTrigger:JCFJCFCJNIN(Model)
MGDHIFFOJID:JCFJCFCJNIN(CDIDLOIOKKJ)
MGDHIFFOJID:MONACKMIFKB(CDICIMJOLNH)
MGDHIFFOJID:NMIDINJPKKE(CDICIMJOLNH)
FrameSkipController:NOIDBFPPJCJ()
FrameSkipController:Update()

NUMBER: 2
CLIENT TIME: 01-05-19_15-19-07
SERVER TIME: 2019.05.01 09:49:07
CONFIGS VERSION: 1.18.0.13.13996-prod
BUILD VERSION: 1.18.2
TYPE: CLIENT_ERROR
MESSAGE: Material doesn't have a texture property '_MainTex'
TRACE: UnityEngine.UI.ScrollRect:LateUpdate()

NUMBER: 3
CLIENT TIME: 01-05-19_15-19-20
SERVER TIME: 2019.05.01 09:49:21
CONFIGS VERSION: 1.18.0.13.13996-prod
BUILD VERSION: 1.18.2
TYPE: CLIENT_ERROR
MESSAGE: Material doesn't have a texture property '_MainTex'
TRACE: UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()

NUMBER: 4
CLIENT TIME: 01-05-19_15-28-40
SERVER TIME: 2019.05.01 09:58:38
CONFIGS VERSION: 1.18.0.13.13996-prod
BUILD VERSION: 1.18.2
TYPE: CLIENT_ERROR
MESSAGE: Detected file length error. File:
/storage/emulated/0/Android/data/com.nekki.shadowfight3/files/gamedata/Resources/Configs/n
ewslist_download.nekki; file length: 254140, content length: 127070, range: -1 range start:
127070
TRACE: UnityEngine.Logger:Log(LogType, Object)
NekkiWebDownload:GetErrorFile(Int64, Int64)
NekkiWebSingleThreadDownload:ValidateDownloadedFileAndFinish(Int64, Int64)
NekkiWebDownload:Finish()
<FinishWhenWebHandlerDone>c__Iterator1:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
<RequestRuntime>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

NUMBER: 5
CLIENT TIME: 01-05-19_15-28-56
SERVER TIME: 2019.05.01 09:58:56
CONFIGS VERSION: 1.18.0.13.13996-prod
BUILD VERSION: 1.18.2
TYPE: CLIENT_ERROR
MESSAGE: Shadow_twohanded_hammer_slash_precast has invalid shader Standard on
material Standard (Instance)
TRACE: UnityEngine.Debug:LogErrorFormat(String, Object[])
SF3.Effects.JBBGIFKEJAN:KCPBHOBALEK(String, Int32, Boolean, Int32)
SF3.Effects.AnimationEffects:FMAJEOPJHOM(String, Int32, Boolean, Int32)
SF3.Effects.EffectsManager:FMAJEOPJHOM(String, Int32, Boolean, Int32)
SF3.Effects.EffectsManager:PrecreateEffect(String, Int32, Int32, Boolean)
AFAFGEIBHCI:CMBHIBKEAJH(String, String, Model, Int32, Boolean)
AFAFGEIBHCI:GEKHEEKJGNN(List`1, Model)
ILNLFPBIBEJ:LBEFFCACPJL(Model, Boolean)
FFOFJNKGCHD:KLBDLOAMIPK(Model)
SF3.GameModels.Model:InitBasicData()
SF3.GameModels.Model:Initialize(Boolean, Nullable`1)
SF3.ModelsManager:CreateBattleModels(ModelInfo, ModelInfo)
FHAGOHFIDMG:KBLLCAPDGGM(MMEOLMGEDJI)
KFGGABNMEIN:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

NUMBER: 6
CLIENT TIME: 01-05-19_15-28-58
SERVER TIME: 2019.05.01 09:58:58
CONFIGS VERSION: 1.18.0.13.13996-prod
BUILD VERSION: 1.18.2
TYPE: CLIENT_ERROR
MESSAGE: FireBoomRay has invalid shader Standard on material Standard (Instance)
TRACE: UnityEngine.Debug:LogErrorFormat(String, Object[])
SF3.Effects.JBBGIFKEJAN:KCPBHOBALEK(String, Int32, Boolean, Int32)
SF3.Effects.AnimationEffects:FMAJEOPJHOM(String, Int32, Boolean, Int32)
SF3.Effects.EffectsManager:FMAJEOPJHOM(String, Int32, Boolean, Int32)
SF3.Effects.EffectsManager:PrecreateEffect(String, Int32, Int32, Boolean)
AFAFGEIBHCI:CMBHIBKEAJH(String, String, Model, Int32, Boolean)
AFAFGEIBHCI:GEKHEEKJGNN(List`1, Model)
ILNLFPBIBEJ:LBEFFCACPJL(Model, Boolean)
FFOFJNKGCHD:KLBDLOAMIPK(Model)
SF3.GameModels.Model:InitBasicData()
ACFHMFFIFIN:BAMPCFFHMAN(ModelInfo, Model, Int32)
SF3.ModelsManager:CreateModel(ModelInfo, Model, Int32, Boolean, Int32)
NBLFBKCHMGD:FAKNPEKMOPC(MCDAMNENEKC, Model)
NBLFBKCHMGD:FOMKDCMBDJD(InfoTrigger, Model)
NBLFBKCHMGD:NNELHEFGHLN(Model)
SF3.ModelsManager:CreateBattleModels(ModelInfo, ModelInfo)
FHAGOHFIDMG:KBLLCAPDGGM(MMEOLMGEDJI)
KFGGABNMEIN:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

NUMBER: 7
CLIENT TIME: 01-05-19_15-28-58
SERVER TIME: 2019.05.01 09:58:58
CONFIGS VERSION: 1.18.0.13.13996-prod
BUILD VERSION: 1.18.2
TYPE: CLIENT_ERROR
MESSAGE: Shadow_twohanded_hammer_slash_DownHit has invalid shader Standard on
material Standard (Instance)
TRACE: UnityEngine.Debug:LogErrorFormat(String, Object[])
SF3.Effects.JBBGIFKEJAN:KCPBHOBALEK(String, Int32, Boolean, Int32)
SF3.Effects.AnimationEffects:FMAJEOPJHOM(String, Int32, Boolean, Int32)
SF3.Effects.EffectsManager:FMAJEOPJHOM(String, Int32, Boolean, Int32)
SF3.Effects.EffectsManager:PrecreateEffect(String, Int32, Int32, Boolean)
AFAFGEIBHCI:CMBHIBKEAJH(String, String, Model, Int32, Boolean)
AFAFGEIBHCI:GEKHEEKJGNN(List`1, Model)
ILNLFPBIBEJ:LBEFFCACPJL(Model, Boolean)
FFOFJNKGCHD:KLBDLOAMIPK(Model)
SF3.GameModels.Model:InitBasicData()
ACFHMFFIFIN:BAMPCFFHMAN(ModelInfo, Model, Int32)
SF3.ModelsManager:CreateModel(ModelInfo, Model, Int32, Boolean, Int32)
NBLFBKCHMGD:FAKNPEKMOPC(MCDAMNENEKC, Model)
NBLFBKCHMGD:FOMKDCMBDJD(InfoTrigger, Model)
NBLFBKCHMGD:NNELHEFGHLN(Model)
SF3.ModelsManager:CreateBattleModels(ModelInfo, ModelInfo)
FHAGOHFIDMG:KBLLCAPDGGM(MMEOLMGEDJI)
KFGGABNMEIN:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

NUMBER: 8
CLIENT TIME: 01-05-19_15-30-35
SERVER TIME: 2019.05.01 10:00:35
CONFIGS VERSION: 1.18.0.13.13996-prod
BUILD VERSION: 1.18.2
TYPE: CLIENT_ERROR
MESSAGE: ShadowStrHelmet_FootChain(calf_r) has invalid shader Standard on material
Standard (Instance)
TRACE: UnityEngine.Debug:LogErrorFormat(String, Object[])
SF3.Effects.JBBGIFKEJAN:KCPBHOBALEK(String, Int32, Boolean, Int32)
SF3.Effects.AnimationEffects:FMAJEOPJHOM(String, Int32, Boolean, Int32)
SF3.Effects.EffectsManager:FMAJEOPJHOM(String, Int32, Boolean, Int32)
SF3.Effects.EffectsManager:PrecreateEffect(String, Int32, Int32, Boolean)
AFAFGEIBHCI:CMBHIBKEAJH(String, String, Model, Int32, Boolean)
AFAFGEIBHCI:GEKHEEKJGNN(List`1, Model)
ILNLFPBIBEJ:LBEFFCACPJL(Model, Boolean)
FFOFJNKGCHD:KLBDLOAMIPK(Model)
SF3.GameModels.Model:InitBasicData()
SF3.GameModels.Model:Initialize(Boolean, Nullable`1)
SF3.ModelsManager:CreateBattleModels(ModelInfo, ModelInfo)
FHAGOHFIDMG:KBLLCAPDGGM(MMEOLMGEDJI)
KFGGABNMEIN:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

NUMBER: 9
CLIENT TIME: 01-05-19_15-30-35
SERVER TIME: 2019.05.01 10:00:35
CONFIGS VERSION: 1.18.0.13.13996-prod
BUILD VERSION: 1.18.2
TYPE: CLIENT_ERROR
MESSAGE: ShadowStrHelmet_FootChain(calf_l) has invalid shader Standard on material
Standard (Instance)
TRACE: UnityEngine.Debug:LogErrorFormat(String, Object[])
SF3.Effects.JBBGIFKEJAN:KCPBHOBALEK(String, Int32, Boolean, Int32)
SF3.Effects.AnimationEffects:FMAJEOPJHOM(String, Int32, Boolean, Int32)
SF3.Effects.EffectsManager:FMAJEOPJHOM(String, Int32, Boolean, Int32)
SF3.Effects.EffectsManager:PrecreateEffect(String, Int32, Int32, Boolean)
AFAFGEIBHCI:CMBHIBKEAJH(String, String, Model, Int32, Boolean)
AFAFGEIBHCI:GEKHEEKJGNN(List`1, Model)
ILNLFPBIBEJ:LBEFFCACPJL(Model, Boolean)
FFOFJNKGCHD:KLBDLOAMIPK(Model)
SF3.GameModels.Model:InitBasicData()
SF3.GameModels.Model:Initialize(Boolean, Nullable`1)
SF3.ModelsManager:CreateBattleModels(ModelInfo, ModelInfo)
FHAGOHFIDMG:KBLLCAPDGGM(MMEOLMGEDJI)
KFGGABNMEIN:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

NUMBER: 10
CLIENT TIME: 01-05-19_15-30-36
SERVER TIME: 2019.05.01 10:00:36
CONFIGS VERSION: 1.18.0.13.13996-prod
BUILD VERSION: 1.18.2
TYPE: CLIENT_ERROR
MESSAGE: ShadowStrHelmet_Precast has invalid shader Standard on material Standard
(Instance)
TRACE: UnityEngine.Debug:LogErrorFormat(String, Object[])
SF3.Effects.JBBGIFKEJAN:KCPBHOBALEK(String, Int32, Boolean, Int32)
SF3.Effects.AnimationEffects:FMAJEOPJHOM(String, Int32, Boolean, Int32)
SF3.Effects.EffectsManager:FMAJEOPJHOM(String, Int32, Boolean, Int32)
SF3.Effects.EffectsManager:PrecreateEffect(String, Int32, Int32, Boolean)
AFAFGEIBHCI:CMBHIBKEAJH(String, String, Model, Int32, Boolean)
AFAFGEIBHCI:GEKHEEKJGNN(List`1, Model)
ILNLFPBIBEJ:LBEFFCACPJL(Model, Boolean)
FFOFJNKGCHD:KLBDLOAMIPK(Model)
SF3.GameModels.Model:InitBasicData()
SF3.GameModels.Model:Initialize(Boolean, Nullable`1)
SF3.ModelsManager:CreateBattleModels(ModelInfo, ModelInfo)
FHAGOHFIDMG:KBLLCAPDGGM(MMEOLMGEDJI)
KFGGABNMEIN:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

NUMBER: 11
CLIENT TIME: 01-05-19_15-30-36
SERVER TIME: 2019.05.01 10:00:36
CONFIGS VERSION: 1.18.0.13.13996-prod
BUILD VERSION: 1.18.2
TYPE: CLIENT_ERROR
MESSAGE: ShadowStrHelmet_HandGlow(forearm_r) has invalid shader Standard on material
Standard (Instance)
TRACE: UnityEngine.Debug:LogErrorFormat(String, Object[])
SF3.Effects.JBBGIFKEJAN:KCPBHOBALEK(String, Int32, Boolean, Int32)
SF3.Effects.AnimationEffects:FMAJEOPJHOM(String, Int32, Boolean, Int32)
SF3.Effects.EffectsManager:FMAJEOPJHOM(String, Int32, Boolean, Int32)
SF3.Effects.EffectsManager:PrecreateEffect(String, Int32, Int32, Boolean)
AFAFGEIBHCI:CMBHIBKEAJH(String, String, Model, Int32, Boolean)
AFAFGEIBHCI:GEKHEEKJGNN(List`1, Model)
ILNLFPBIBEJ:LBEFFCACPJL(Model, Boolean)
FFOFJNKGCHD:KLBDLOAMIPK(Model)
SF3.GameModels.Model:InitBasicData()
SF3.GameModels.Model:Initialize(Boolean, Nullable`1)
SF3.ModelsManager:CreateBattleModels(ModelInfo, ModelInfo)
FHAGOHFIDMG:KBLLCAPDGGM(MMEOLMGEDJI)
KFGGABNMEIN:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

NUMBER: 12
CLIENT TIME: 01-05-19_15-30-36
SERVER TIME: 2019.05.01 10:00:36
CONFIGS VERSION: 1.18.0.13.13996-prod
BUILD VERSION: 1.18.2
TYPE: CLIENT_ERROR
MESSAGE: ShadowStrHelmet_HandGlow(forearm_l) has invalid shader Standard on material
Standard (Instance)
TRACE: UnityEngine.Debug:LogErrorFormat(String, Object[])
SF3.Effects.JBBGIFKEJAN:KCPBHOBALEK(String, Int32, Boolean, Int32)
SF3.Effects.AnimationEffects:FMAJEOPJHOM(String, Int32, Boolean, Int32)
SF3.Effects.EffectsManager:FMAJEOPJHOM(String, Int32, Boolean, Int32)
SF3.Effects.EffectsManager:PrecreateEffect(String, Int32, Int32, Boolean)
AFAFGEIBHCI:CMBHIBKEAJH(String, String, Model, Int32, Boolean)
AFAFGEIBHCI:GEKHEEKJGNN(List`1, Model)
ILNLFPBIBEJ:LBEFFCACPJL(Model, Boolean)
FFOFJNKGCHD:KLBDLOAMIPK(Model)
SF3.GameModels.Model:InitBasicData()
SF3.GameModels.Model:Initialize(Boolean, Nullable`1)
SF3.ModelsManager:CreateBattleModels(ModelInfo, ModelInfo)
FHAGOHFIDMG:KBLLCAPDGGM(MMEOLMGEDJI)
KFGGABNMEIN:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
NUMBER: 13
CLIENT TIME: 01-05-19_15-30-39
SERVER TIME: 2019.05.01 10:00:38
CONFIGS VERSION: 1.18.0.13.13996-prod
BUILD VERSION: 1.18.2
TYPE: CLIENT_ERROR
MESSAGE: ShadowStrHelmet_Mina has invalid shader Standard on material Standard
(Instance)
TRACE: UnityEngine.Debug:LogErrorFormat(String, Object[])
SF3.Effects.JBBGIFKEJAN:KCPBHOBALEK(String, Int32, Boolean, Int32)
SF3.Effects.AnimationEffects:FMAJEOPJHOM(String, Int32, Boolean, Int32)
SF3.Effects.EffectsManager:FMAJEOPJHOM(String, Int32, Boolean, Int32)
SF3.Effects.EffectsManager:PrecreateEffect(String, Int32, Int32, Boolean)
AFAFGEIBHCI:CMBHIBKEAJH(String, String, Model, Int32, Boolean)
AFAFGEIBHCI:GEKHEEKJGNN(List`1, Model)
ILNLFPBIBEJ:LBEFFCACPJL(Model, Boolean)
FFOFJNKGCHD:KLBDLOAMIPK(Model)
SF3.GameModels.Model:InitBasicData()
ACFHMFFIFIN:BAMPCFFHMAN(ModelInfo, Model, Int32)
SF3.ModelsManager:CreateModel(ModelInfo, Model, Int32, Boolean, Int32)
NBLFBKCHMGD:FAKNPEKMOPC(MCDAMNENEKC, Model)
NBLFBKCHMGD:FOMKDCMBDJD(InfoTrigger, Model)
NBLFBKCHMGD:NNELHEFGHLN(Model)
SF3.ModelsManager:CreateBattleModels(ModelInfo, ModelInfo)
FHAGOHFIDMG:KBLLCAPDGGM(MMEOLMGEDJI)
KFGGABNMEIN:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

NUMBER: 14
CLIENT TIME: 01-05-19_15-33-19
SERVER TIME: 2019.05.01 10:03:19
CONFIGS VERSION: 1.18.0.13.13996-prod
BUILD VERSION: 1.18.2
TYPE: CLIENT_ERROR
MESSAGE: [SFS2X Error] [TCPSocketLayer] General error reading data from socket: Read
failure at System.Net.Sockets.NetworkStream.Read (System.Byte[] buffer, Int32 offset, Int32
size) [0x00000] in <filename unknown>:0
at Sfs2X.Core.Sockets.TCPSocketLayer.Read () [0x00000] in <filename unknown>:0
TRACE: UnityEngine.Logger:Log(LogType, Object)
Sfs2X.Core.EventDispatcher:DispatchEvent(BaseEvent)
Sfs2X.SmartFox:ProcessEvents()
System.Reflection.MethodBase:Invoke(Object, Object[])
ActionExtenstions:InvokePrevRecursively(MulticastDelegate, Object[])
ActionExtenstions:InvokePrevRecursively(MulticastDelegate, Object[])
ActionExtenstions:InvokePrevRecursively(MulticastDelegate, Object[])
ActionExtenstions:InvokePrevRecursively(MulticastDelegate, Object[])

NUMBER: 15
CLIENT TIME: 01-05-19_21-26-18
SERVER TIME: 2019.05.01 15:56:19
CONFIGS VERSION: 1.18.0.13.13996-prod
BUILD VERSION: 1.18.2
TYPE: CLIENT_ERROR
MESSAGE: Material doesn't have a texture property '_MainTex'
TRACE: UnityEngine.UI.ScrollRect:LateUpdate()

NUMBER: 16
CLIENT TIME: 01-05-19_21-26-37
SERVER TIME: 2019.05.01 15:56:38
CONFIGS VERSION: 1.18.0.13.13996-prod
BUILD VERSION: 1.18.2
TYPE: CLIENT_ERROR
MESSAGE: FireBoomRay has invalid shader Standard on material Standard (Instance)
TRACE: UnityEngine.Debug:LogErrorFormat(String, Object[])
SF3.Effects.JBBGIFKEJAN:KCPBHOBALEK(String, Int32, Boolean, Int32)
SF3.Effects.AnimationEffects:FMAJEOPJHOM(String, Int32, Boolean, Int32)
SF3.Effects.EffectsManager:FMAJEOPJHOM(String, Int32, Boolean, Int32)
SF3.Effects.EffectsManager:PrecreateEffect(String, Int32, Int32, Boolean)
AFAFGEIBHCI:CMBHIBKEAJH(String, String, Model, Int32, Boolean)
AFAFGEIBHCI:GEKHEEKJGNN(List`1, Model)
ILNLFPBIBEJ:LBEFFCACPJL(Model, Boolean)
FFOFJNKGCHD:KLBDLOAMIPK(Model)
SF3.GameModels.Model:InitBasicData()
ACFHMFFIFIN:BAMPCFFHMAN(ModelInfo, Model, Int32)
SF3.ModelsManager:CreateModel(ModelInfo, Model, Int32, Boolean, Int32)
NBLFBKCHMGD:FAKNPEKMOPC(MCDAMNENEKC, Model)
NBLFBKCHMGD:FOMKDCMBDJD(InfoTrigger, Model)
NBLFBKCHMGD:NNELHEFGHLN(Model)
SF3.ModelsManager:CreateBattleModels(ModelInfo, ModelInfo)
FHAGOHFIDMG:KBLLCAPDGGM(MMEOLMGEDJI)
KFGGABNMEIN:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

NUMBER: 17
CLIENT TIME: 01-05-19_21-36-56
SERVER TIME: 2019.05.01 16:06:57
CONFIGS VERSION: 1.18.0.13.13996-prod
BUILD VERSION: 1.18.2
TYPE: CLIENT_ERROR
MESSAGE: Detected file length error. File:
/storage/emulated/0/Android/data/com.nekki.shadowfight3/files/gamedata/Resources/Configs/n
ewslist_download.nekki; file length: 254140, content length: 127070, range: -1 range start:
127070
TRACE: UnityEngine.Logger:Log(LogType, Object)
NekkiWebDownload:GetErrorFile(Int64, Int64)
NekkiWebSingleThreadDownload:ValidateDownloadedFileAndFinish(Int64, Int64)
NekkiWebDownload:Finish()
<FinishWhenWebHandlerDone>c__Iterator1:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
<RequestRuntime>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

NUMBER: 18
CLIENT TIME: 01-05-19_21-37-10
SERVER TIME: 2019.05.01 16:07:11
CONFIGS VERSION: 1.18.0.13.13996-prod
BUILD VERSION: 1.18.2
TYPE: CLIENT_ERROR
MESSAGE: FireBoomRay has invalid shader Standard on material Standard (Instance)
TRACE: UnityEngine.Debug:LogErrorFormat(String, Object[])
SF3.Effects.JBBGIFKEJAN:KCPBHOBALEK(String, Int32, Boolean, Int32)
SF3.Effects.AnimationEffects:FMAJEOPJHOM(String, Int32, Boolean, Int32)
SF3.Effects.EffectsManager:FMAJEOPJHOM(String, Int32, Boolean, Int32)
SF3.Effects.EffectsManager:PrecreateEffect(String, Int32, Int32, Boolean)
AFAFGEIBHCI:CMBHIBKEAJH(String, String, Model, Int32, Boolean)
AFAFGEIBHCI:GEKHEEKJGNN(List`1, Model)
ILNLFPBIBEJ:LBEFFCACPJL(Model, Boolean)
FFOFJNKGCHD:KLBDLOAMIPK(Model)
SF3.GameModels.Model:InitBasicData()
ACFHMFFIFIN:BAMPCFFHMAN(ModelInfo, Model, Int32)
SF3.ModelsManager:CreateModel(ModelInfo, Model, Int32, Boolean, Int32)
NBLFBKCHMGD:FAKNPEKMOPC(MCDAMNENEKC, Model)
NBLFBKCHMGD:FOMKDCMBDJD(InfoTrigger, Model)
NBLFBKCHMGD:NNELHEFGHLN(Model)
SF3.ModelsManager:CreateBattleModels(ModelInfo, ModelInfo)
FHAGOHFIDMG:KBLLCAPDGGM(MMEOLMGEDJI)
KFGGABNMEIN:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
NUMBER: 19
CLIENT TIME: 01-05-19_21-38-23
SERVER TIME: 2019.05.01 16:08:23
CONFIGS VERSION: 1.18.0.13.13996-prod
BUILD VERSION: 1.18.2
TYPE: CLIENT_ERROR
MESSAGE: FireBoomRay has invalid shader Standard on material Standard (Instance)
TRACE: UnityEngine.Debug:LogErrorFormat(String, Object[])
SF3.Effects.JBBGIFKEJAN:KCPBHOBALEK(String, Int32, Boolean, Int32)
SF3.Effects.AnimationEffects:FMAJEOPJHOM(String, Int32, Boolean, Int32)
SF3.Effects.AnimationEffects:IPMOANNEOCA(String, Int32)
SF3.Effects.AnimationEffects:NCDHLINOBLN(Model, String, Vector3, FMANHNNEIOC)
SF3.Effects.EffectsManager:PlayCustomEffect(Model, String, Vector3, FMANHNNEIOC)
FMANHNNEIOC:IJIOOJPIDNP(Object)
FFFCKMGODFN:MCKMJDPMEHL(Object)
SF3.Moves.InfoTrigger:JCFJCFCJNIN(Model)
MGDHIFFOJID:JCFJCFCJNIN(CDIDLOIOKKJ)
MGDHIFFOJID:MONACKMIFKB(CDICIMJOLNH)
MGDHIFFOJID:NMIDINJPKKE(CDICIMJOLNH)
FrameSkipController:NOIDBFPPJCJ()
FrameSkipController:Update()

NUMBER: 20
CLIENT TIME: 01-05-19_21-42-46
SERVER TIME: 2019.05.01 16:12:46
CONFIGS VERSION: 1.18.0.13.13996-prod
BUILD VERSION: 1.18.2
TYPE: CLIENT_ERROR
MESSAGE: Material doesn't have a texture property '_MainTex'
TRACE: UnityEngine.UI.ScrollRect:LateUpdate()

NUMBER: 21
CLIENT TIME: 01-05-19_22-32-57
SERVER TIME: 2019.05.01 17:02:57
CONFIGS VERSION: 1.18.0.13.13996-prod
BUILD VERSION: 1.18.2
TYPE: CLIENT_ERROR
MESSAGE: Detected file length error. File:
/storage/emulated/0/Android/data/com.nekki.shadowfight3/files/gamedata/Resources/Configs/n
ewslist_download.nekki; file length: 254140, content length: 127070, range: -1 range start:
127070
TRACE: UnityEngine.Logger:Log(LogType, Object)
NekkiWebDownload:GetErrorFile(Int64, Int64)
NekkiWebSingleThreadDownload:ValidateDownloadedFileAndFinish(Int64, Int64)
NekkiWebDownload:Finish()
<FinishWhenWebHandlerDone>c__Iterator1:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
<RequestRuntime>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

NUMBER: 22
CLIENT TIME: 01-05-19_22-33-58
SERVER TIME: 2019.05.01 17:03:58
CONFIGS VERSION: 1.18.0.13.13996-prod
BUILD VERSION: 1.18.2
TYPE: CLIENT_ERROR
MESSAGE: Material doesn't have a texture property '_MainTex'
TRACE: UnityEngine.UI.ScrollRect:LateUpdate()

NUMBER: 23
CLIENT TIME: 01-05-19_22-34-06
SERVER TIME: 2019.05.01 17:04:06
CONFIGS VERSION: 1.18.0.13.13996-prod
BUILD VERSION: 1.18.2
TYPE: CLIENT_ERROR
MESSAGE: Material doesn't have a texture property '_MainTex'
TRACE: UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()

NUMBER: 24
CLIENT TIME: 01-05-19_22-35-12
SERVER TIME: 2019.05.01 17:05:12
CONFIGS VERSION: 1.18.0.13.13996-prod
BUILD VERSION: 1.18.2
TYPE: CLIENT_ERROR
MESSAGE: FireBoomRay has invalid shader Standard on material Standard (Instance)
TRACE: UnityEngine.Debug:LogErrorFormat(String, Object[])
SF3.Effects.JBBGIFKEJAN:KCPBHOBALEK(String, Int32, Boolean, Int32)
SF3.Effects.AnimationEffects:FMAJEOPJHOM(String, Int32, Boolean, Int32)
SF3.Effects.EffectsManager:FMAJEOPJHOM(String, Int32, Boolean, Int32)
SF3.Effects.EffectsManager:PrecreateEffect(String, Int32, Int32, Boolean)
AFAFGEIBHCI:CMBHIBKEAJH(String, String, Model, Int32, Boolean)
AFAFGEIBHCI:GEKHEEKJGNN(List`1, Model)
ILNLFPBIBEJ:LBEFFCACPJL(Model, Boolean)
FFOFJNKGCHD:KLBDLOAMIPK(Model)
SF3.GameModels.Model:InitBasicData()
ACFHMFFIFIN:BAMPCFFHMAN(ModelInfo, Model, Int32)
SF3.ModelsManager:CreateModel(ModelInfo, Model, Int32, Boolean, Int32)
NBLFBKCHMGD:FAKNPEKMOPC(MCDAMNENEKC, Model)
NBLFBKCHMGD:FOMKDCMBDJD(InfoTrigger, Model)
NBLFBKCHMGD:NNELHEFGHLN(Model)
SF3.ModelsManager:CreateBattleModels(ModelInfo, ModelInfo)
FHAGOHFIDMG:KBLLCAPDGGM(MMEOLMGEDJI)
KFGGABNMEIN:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

NUMBER: 25
CLIENT TIME: 02-05-19_07-50-38
SERVER TIME: 2019.05.02 02:20:38
CONFIGS VERSION: 1.18.0.13.13996-prod
BUILD VERSION: 1.18.2
TYPE: CLIENT_ERROR
MESSAGE: FireBoomRay has invalid shader Standard on material Standard (Instance)
TRACE: UnityEngine.Debug:LogErrorFormat(String, Object[])
SF3.Effects.JBBGIFKEJAN:KCPBHOBALEK(String, Int32, Boolean, Int32)
SF3.Effects.AnimationEffects:FMAJEOPJHOM(String, Int32, Boolean, Int32)
SF3.Effects.EffectsManager:FMAJEOPJHOM(String, Int32, Boolean, Int32)
SF3.Effects.EffectsManager:PrecreateEffect(String, Int32, Int32, Boolean)
AFAFGEIBHCI:CMBHIBKEAJH(String, String, Model, Int32, Boolean)
AFAFGEIBHCI:GEKHEEKJGNN(List`1, Model)
ILNLFPBIBEJ:LBEFFCACPJL(Model, Boolean)
FFOFJNKGCHD:KLBDLOAMIPK(Model)
SF3.GameModels.Model:InitBasicData()
ACFHMFFIFIN:BAMPCFFHMAN(ModelInfo, Model, Int32)
SF3.ModelsManager:CreateModel(ModelInfo, Model, Int32, Boolean, Int32)
NBLFBKCHMGD:FAKNPEKMOPC(MCDAMNENEKC, Model)
NBLFBKCHMGD:FOMKDCMBDJD(InfoTrigger, Model)
NBLFBKCHMGD:NNELHEFGHLN(Model)
SF3.ModelsManager:CreateBattleModels(ModelInfo, ModelInfo)
FHAGOHFIDMG:KBLLCAPDGGM(MMEOLMGEDJI)
KFGGABNMEIN:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

NUMBER: 26
CLIENT TIME: 02-05-19_11-06-37
SERVER TIME: 2019.05.02 05:36:37
CONFIGS VERSION: 1.18.0.13.13996-prod
BUILD VERSION: 1.18.2
TYPE: CLIENT_ERROR
MESSAGE: FireBoomRay has invalid shader Standard on material Standard (Instance)
TRACE: UnityEngine.Debug:LogErrorFormat(String, Object[])
SF3.Effects.JBBGIFKEJAN:KCPBHOBALEK(String, Int32, Boolean, Int32)
SF3.Effects.AnimationEffects:FMAJEOPJHOM(String, Int32, Boolean, Int32)
SF3.Effects.EffectsManager:FMAJEOPJHOM(String, Int32, Boolean, Int32)
SF3.Effects.EffectsManager:PrecreateEffect(String, Int32, Int32, Boolean)
AFAFGEIBHCI:CMBHIBKEAJH(String, String, Model, Int32, Boolean)
AFAFGEIBHCI:GEKHEEKJGNN(List`1, Model)
ILNLFPBIBEJ:LBEFFCACPJL(Model, Boolean)
FFOFJNKGCHD:KLBDLOAMIPK(Model)
SF3.GameModels.Model:InitBasicData()
ACFHMFFIFIN:BAMPCFFHMAN(ModelInfo, Model, Int32)
SF3.ModelsManager:CreateModel(ModelInfo, Model, Int32, Boolean, Int32)
NBLFBKCHMGD:FAKNPEKMOPC(MCDAMNENEKC, Model)
NBLFBKCHMGD:FOMKDCMBDJD(InfoTrigger, Model)
NBLFBKCHMGD:NNELHEFGHLN(Model)
SF3.ModelsManager:CreateBattleModels(ModelInfo, ModelInfo)
FHAGOHFIDMG:KBLLCAPDGGM(MMEOLMGEDJI)
KFGGABNMEIN:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

NUMBER: 27
CLIENT TIME: 02-05-19_11-09-01
SERVER TIME: 2019.05.02 05:39:01
CONFIGS VERSION: 1.18.0.13.13996-prod
BUILD VERSION: 1.18.2
TYPE: CLIENT_ERROR
MESSAGE: FireBoomRay has invalid shader Standard on material Standard (Instance)
TRACE: UnityEngine.Debug:LogErrorFormat(String, Object[])
SF3.Effects.JBBGIFKEJAN:KCPBHOBALEK(String, Int32, Boolean, Int32)
SF3.Effects.AnimationEffects:FMAJEOPJHOM(String, Int32, Boolean, Int32)
SF3.Effects.AnimationEffects:IPMOANNEOCA(String, Int32)
SF3.Effects.AnimationEffects:NCDHLINOBLN(Model, String, Vector3, FMANHNNEIOC)
SF3.Effects.EffectsManager:PlayCustomEffect(Model, String, Vector3, FMANHNNEIOC)
FMANHNNEIOC:IJIOOJPIDNP(Object)
FFFCKMGODFN:MCKMJDPMEHL(Object)
SF3.Moves.InfoTrigger:JCFJCFCJNIN(Model)
MGDHIFFOJID:JCFJCFCJNIN(CDIDLOIOKKJ)
MGDHIFFOJID:MONACKMIFKB(CDICIMJOLNH)
MGDHIFFOJID:NMIDINJPKKE(CDICIMJOLNH)
FrameSkipController:NOIDBFPPJCJ()
FrameSkipController:Update()
NUMBER: 28
CLIENT TIME: 02-05-19_11-18-48
SERVER TIME: 2019.05.02 05:48:48
CONFIGS VERSION: 1.18.0.13.13996-prod
BUILD VERSION: 1.18.2
TYPE: CLIENT_ERROR
MESSAGE: Material doesn't have a texture property '_MainTex'
TRACE: UnityEngine.UI.ScrollRect:LateUpdate()

NUMBER: 29
CLIENT TIME: 02-05-19_11-18-51
SERVER TIME: 2019.05.02 05:48:51
CONFIGS VERSION: 1.18.0.13.13996-prod
BUILD VERSION: 1.18.2
TYPE: CLIENT_ERROR
MESSAGE: Material doesn't have a texture property '_MainTex'
TRACE: UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()

NUMBER: 30
CLIENT TIME: 02-05-19_14-49-22
SERVER TIME: 2019.05.02 09:19:23
CONFIGS VERSION: 1.18.0.13.13996-prod
BUILD VERSION: 1.18.2
TYPE: CLIENT_ERROR
MESSAGE: FireBoomRay has invalid shader Standard on material Standard (Instance)
TRACE: UnityEngine.Debug:LogErrorFormat(String, Object[])
SF3.Effects.JBBGIFKEJAN:KCPBHOBALEK(String, Int32, Boolean, Int32)
SF3.Effects.AnimationEffects:FMAJEOPJHOM(String, Int32, Boolean, Int32)
SF3.Effects.EffectsManager:FMAJEOPJHOM(String, Int32, Boolean, Int32)
SF3.Effects.EffectsManager:PrecreateEffect(String, Int32, Int32, Boolean)
AFAFGEIBHCI:CMBHIBKEAJH(String, String, Model, Int32, Boolean)
AFAFGEIBHCI:GEKHEEKJGNN(List`1, Model)
ILNLFPBIBEJ:LBEFFCACPJL(Model, Boolean)
FFOFJNKGCHD:KLBDLOAMIPK(Model)
SF3.GameModels.Model:InitBasicData()
ACFHMFFIFIN:BAMPCFFHMAN(ModelInfo, Model, Int32)
SF3.ModelsManager:CreateModel(ModelInfo, Model, Int32, Boolean, Int32)
NBLFBKCHMGD:FAKNPEKMOPC(MCDAMNENEKC, Model)
NBLFBKCHMGD:FOMKDCMBDJD(InfoTrigger, Model)
NBLFBKCHMGD:NNELHEFGHLN(Model)
SF3.ModelsManager:CreateBattleModels(ModelInfo, ModelInfo)
FHAGOHFIDMG:KBLLCAPDGGM(MMEOLMGEDJI)
KFGGABNMEIN:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

NUMBER: 31
CLIENT TIME: 02-05-19_14-54-42
SERVER TIME: 2019.05.02 09:24:42
CONFIGS VERSION: 1.18.0.13.13996-prod
BUILD VERSION: 1.18.2
TYPE: CLIENT_ERROR
MESSAGE: NullReferenceException: A null value was found where an object instance was
required.
TRACE: RagdolAlignment.Update ()

NUMBER: 32
CLIENT TIME: 02-05-19_15-12-07
SERVER TIME: 2019.05.02 09:42:07
CONFIGS VERSION: 1.18.0.13.13996-prod
BUILD VERSION: 1.18.2
TYPE: CLIENT_ERROR
MESSAGE: Shadow_twohanded_hammer_slash_precast has invalid shader Standard on
material Standard (Instance)
TRACE: UnityEngine.Debug:LogErrorFormat(String, Object[])
SF3.Effects.JBBGIFKEJAN:KCPBHOBALEK(String, Int32, Boolean, Int32)
SF3.Effects.AnimationEffects:FMAJEOPJHOM(String, Int32, Boolean, Int32)
SF3.Effects.EffectsManager:FMAJEOPJHOM(String, Int32, Boolean, Int32)
SF3.Effects.EffectsManager:PrecreateEffect(String, Int32, Int32, Boolean)
AFAFGEIBHCI:CMBHIBKEAJH(String, String, Model, Int32, Boolean)
AFAFGEIBHCI:GEKHEEKJGNN(List`1, Model)
ILNLFPBIBEJ:LBEFFCACPJL(Model, Boolean)
FFOFJNKGCHD:KLBDLOAMIPK(Model)
SF3.GameModels.Model:InitBasicData()
SF3.GameModels.Model:Initialize(Boolean, Nullable`1)
SF3.ModelsManager:CreateBattleModels(ModelInfo, ModelInfo)
FHAGOHFIDMG:KBLLCAPDGGM(MMEOLMGEDJI)
KFGGABNMEIN:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

NUMBER: 33
CLIENT TIME: 02-05-19_15-12-08
SERVER TIME: 2019.05.02 09:42:09
CONFIGS VERSION: 1.18.0.13.13996-prod
BUILD VERSION: 1.18.2
TYPE: CLIENT_ERROR
MESSAGE: Shadow_twohanded_hammer_slash_DownHit has invalid shader Standard on
material Standard (Instance)
TRACE: UnityEngine.Debug:LogErrorFormat(String, Object[])
SF3.Effects.JBBGIFKEJAN:KCPBHOBALEK(String, Int32, Boolean, Int32)
SF3.Effects.AnimationEffects:FMAJEOPJHOM(String, Int32, Boolean, Int32)
SF3.Effects.EffectsManager:FMAJEOPJHOM(String, Int32, Boolean, Int32)
SF3.Effects.EffectsManager:PrecreateEffect(String, Int32, Int32, Boolean)
AFAFGEIBHCI:CMBHIBKEAJH(String, String, Model, Int32, Boolean)
AFAFGEIBHCI:GEKHEEKJGNN(List`1, Model)
ILNLFPBIBEJ:LBEFFCACPJL(Model, Boolean)
FFOFJNKGCHD:KLBDLOAMIPK(Model)
SF3.GameModels.Model:InitBasicData()
ACFHMFFIFIN:BAMPCFFHMAN(ModelInfo, Model, Int32)
SF3.ModelsManager:CreateModel(ModelInfo, Model, Int32, Boolean, Int32)
NBLFBKCHMGD:FAKNPEKMOPC(MCDAMNENEKC, Model)
NBLFBKCHMGD:FOMKDCMBDJD(InfoTrigger, Model)
NBLFBKCHMGD:NNELHEFGHLN(Model)
SF3.ModelsManager:CreateBattleModels(ModelInfo, ModelInfo)
FHAGOHFIDMG:KBLLCAPDGGM(MMEOLMGEDJI)
KFGGABNMEIN:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

NUMBER: 34
CLIENT TIME: 02-05-19_15-21-50
SERVER TIME: 2019.05.02 09:51:50
CONFIGS VERSION: 1.18.0.13.13996-prod
BUILD VERSION: 1.18.2
TYPE: CLIENT_ERROR
MESSAGE: Material doesn't have a texture property '_MainTex'
TRACE: UnityEngine.UI.ScrollRect:LateUpdate()

NUMBER: 35
CLIENT TIME: 02-05-19_15-21-53
SERVER TIME: 2019.05.02 09:51:54
CONFIGS VERSION: 1.18.0.13.13996-prod
BUILD VERSION: 1.18.2
TYPE: CLIENT_ERROR
MESSAGE: Material doesn't have a texture property '_MainTex'
TRACE: UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()

NUMBER: 36
CLIENT TIME: 02-05-19_20-33-50
SERVER TIME: 2019.05.02 15:03:51
CONFIGS VERSION: 1.18.0.13.13996-prod
BUILD VERSION: 1.18.2
TYPE: CLIENT_ERROR
MESSAGE: Gaming service auth failed with timeout
TRACE: UnityEngine.Logger:Log(LogType, Object)
Nekki.GamingService.GamingService:StartAuthCallback(AuthStatus)
System.Reflection.MethodBase:Invoke(Object, Object[])
ActionExtenstions:InvokePrevRecursively(MulticastDelegate, Object[])
System.Reflection.MethodBase:Invoke(Object, Object[])
ActionExtenstions:InvokePrevRecursively(MulticastDelegate, Object[])
ActionExtenstions:InvokePrevRecursively(MulticastDelegate, Object[])
ActionExtenstions:InvokePrevRecursively(MulticastDelegate, Object[])

NUMBER: 37
CLIENT TIME: 02-05-19_20-34-13
SERVER TIME: 2019.05.02 15:04:13
CONFIGS VERSION: 1.18.0.13.13996-prod
BUILD VERSION: 1.18.2
TYPE: CLIENT_ERROR
MESSAGE: ResumeTimer was called more times than PauseTimer
TRACE: UnityEngine.Logger:Log(LogType, Object)
EKFPEDPFCGN:PGJKECCHKBI()
EGKCPFEFGKK:AHEKIAGMMEO()
System.Reflection.MethodBase:Invoke(Object, Object[])
ActionExtenstions:InvokePrevRecursively(MulticastDelegate, Object[])
System.Reflection.MethodBase:Invoke(Object, Object[])
ActionExtenstions:InvokePrevRecursively(MulticastDelegate, Object[])
NekkiWebRequest:SendSuccessful()
NekkiWebDownload:Finish()
<FinishWhenWebHandlerDone>c__Iterator1:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
<RequestRuntime>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

NUMBER: 38
CLIENT TIME: 02-05-19_20-34-16
SERVER TIME: 2019.05.02 15:04:17
CONFIGS VERSION: 1.18.0.14.13997-prod
BUILD VERSION: 1.18.2
TYPE: CLIENT_ERROR
MESSAGE: Havnt any battle data to parse
TRACE: UnityEngine.Logger:Log(LogType, Object)
SF3.BattlesManager:GHNIJGLHDLJ(EKPKIEBNJHC)
SF3.BattlesManager:Initialize()
OGOEPOBKECK:EHAJODIAFEG()
HNOJMGIFPFB:HLOEMFIDDNK(Action, String)
OBFLAAEEIDM:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

NUMBER: 39
CLIENT TIME: 02-05-19_20-34-57
SERVER TIME: 2019.05.02 15:04:57
CONFIGS VERSION: 1.18.0.14.13997-prod
BUILD VERSION: 1.18.2
TYPE: CLIENT_ERROR
MESSAGE: FireBoomRay has invalid shader Standard on material Standard (Instance)
TRACE: UnityEngine.Debug:LogErrorFormat(String, Object[])
SF3.Effects.JBBGIFKEJAN:KCPBHOBALEK(String, Int32, Boolean, Int32)
SF3.Effects.AnimationEffects:FMAJEOPJHOM(String, Int32, Boolean, Int32)
SF3.Effects.EffectsManager:FMAJEOPJHOM(String, Int32, Boolean, Int32)
SF3.Effects.EffectsManager:PrecreateEffect(String, Int32, Int32, Boolean)
AFAFGEIBHCI:CMBHIBKEAJH(String, String, Model, Int32, Boolean)
AFAFGEIBHCI:GEKHEEKJGNN(List`1, Model)
ILNLFPBIBEJ:LBEFFCACPJL(Model, Boolean)
FFOFJNKGCHD:KLBDLOAMIPK(Model)
SF3.GameModels.Model:InitBasicData()
ACFHMFFIFIN:BAMPCFFHMAN(ModelInfo, Model, Int32)
SF3.ModelsManager:CreateModel(ModelInfo, Model, Int32, Boolean, Int32)
NBLFBKCHMGD:FAKNPEKMOPC(MCDAMNENEKC, Model)
NBLFBKCHMGD:FOMKDCMBDJD(InfoTrigger, Model)
NBLFBKCHMGD:NNELHEFGHLN(Model)
SF3.ModelsManager:CreateBattleModels(ModelInfo, ModelInfo)
FHAGOHFIDMG:KBLLCAPDGGM(MMEOLMGEDJI)
KFGGABNMEIN:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

NUMBER: 40
CLIENT TIME: 02-05-19_20-47-35
SERVER TIME: 2019.05.02 15:17:35
CONFIGS VERSION: 1.18.0.14.13997-prod
BUILD VERSION: 1.18.2
TYPE: CLIENT_ERROR
MESSAGE: FireBoomRay has invalid shader Standard on material Standard (Instance)
TRACE: UnityEngine.Debug:LogErrorFormat(String, Object[])
SF3.Effects.JBBGIFKEJAN:KCPBHOBALEK(String, Int32, Boolean, Int32)
SF3.Effects.AnimationEffects:FMAJEOPJHOM(String, Int32, Boolean, Int32)
SF3.Effects.EffectsManager:FMAJEOPJHOM(String, Int32, Boolean, Int32)
SF3.Effects.EffectsManager:PrecreateEffect(String, Int32, Int32, Boolean)
AFAFGEIBHCI:CMBHIBKEAJH(String, String, Model, Int32, Boolean)
AFAFGEIBHCI:GEKHEEKJGNN(List`1, Model)
ILNLFPBIBEJ:LBEFFCACPJL(Model, Boolean)
FFOFJNKGCHD:KLBDLOAMIPK(Model)
SF3.GameModels.Model:InitBasicData()
ACFHMFFIFIN:BAMPCFFHMAN(ModelInfo, Model, Int32)
SF3.ModelsManager:CreateModel(ModelInfo, Model, Int32, Boolean, Int32)
NBLFBKCHMGD:FAKNPEKMOPC(MCDAMNENEKC, Model)
NBLFBKCHMGD:FOMKDCMBDJD(InfoTrigger, Model)
NBLFBKCHMGD:NNELHEFGHLN(Model)
SF3.ModelsManager:CreateBattleModels(ModelInfo, ModelInfo)
FHAGOHFIDMG:KBLLCAPDGGM(MMEOLMGEDJI)
KFGGABNMEIN:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

NUMBER: 41
CLIENT TIME: 02-05-19_22-28-17
SERVER TIME: 2019.05.02 16:58:17
CONFIGS VERSION: 1.18.0.14.13997-prod
BUILD VERSION: 1.18.2
TYPE: CLIENT_ERROR
MESSAGE: FireBoomRay has invalid shader Standard on material Standard (Instance)
TRACE: UnityEngine.Debug:LogErrorFormat(String, Object[])
SF3.Effects.JBBGIFKEJAN:KCPBHOBALEK(String, Int32, Boolean, Int32)
SF3.Effects.AnimationEffects:FMAJEOPJHOM(String, Int32, Boolean, Int32)
SF3.Effects.EffectsManager:FMAJEOPJHOM(String, Int32, Boolean, Int32)
SF3.Effects.EffectsManager:PrecreateEffect(String, Int32, Int32, Boolean)
AFAFGEIBHCI:CMBHIBKEAJH(String, String, Model, Int32, Boolean)
AFAFGEIBHCI:GEKHEEKJGNN(List`1, Model)
ILNLFPBIBEJ:LBEFFCACPJL(Model, Boolean)
FFOFJNKGCHD:KLBDLOAMIPK(Model)
SF3.GameModels.Model:InitBasicData()
ACFHMFFIFIN:BAMPCFFHMAN(ModelInfo, Model, Int32)
SF3.ModelsManager:CreateModel(ModelInfo, Model, Int32, Boolean, Int32)
NBLFBKCHMGD:FAKNPEKMOPC(MCDAMNENEKC, Model)
NBLFBKCHMGD:FOMKDCMBDJD(InfoTrigger, Model)
NBLFBKCHMGD:NNELHEFGHLN(Model)
SF3.ModelsManager:CreateBattleModels(ModelInfo, ModelInfo)
FHAGOHFIDMG:KBLLCAPDGGM(MMEOLMGEDJI)
KFGGABNMEIN:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
NUMBER: 42
CLIENT TIME: 02-05-19_22-30-02
SERVER TIME: 2019.05.02 17:00:02
CONFIGS VERSION: 1.18.0.14.13997-prod
BUILD VERSION: 1.18.2
TYPE: CLIENT_ERROR
MESSAGE: NullReferenceException: A null value was found where an object instance was
required.
TRACE: RagdolAlignment.Update ()

NUMBER: 43
CLIENT TIME: 02-05-19_22-38-22
SERVER TIME: 2019.05.02 17:08:22
CONFIGS VERSION: 1.18.0.14.13997-prod
BUILD VERSION: 1.18.2
TYPE: CLIENT_ERROR
MESSAGE: Material doesn't have a texture property '_MainTex'
TRACE: UnityEngine.UI.ScrollRect:LateUpdate()

NUMBER: 44
CLIENT TIME: 02-05-19_22-38-48
SERVER TIME: 2019.05.02 17:08:48
CONFIGS VERSION: 1.18.0.14.13997-prod
BUILD VERSION: 1.18.2
TYPE: CLIENT_ERROR
MESSAGE: Material doesn't have a texture property '_MainTex'
TRACE: UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()

NUMBER: 45
CLIENT TIME: 03-05-19_10-40-05
SERVER TIME: 2019.05.03 05:10:06
CONFIGS VERSION: 1.18.0.14.13997-prod
BUILD VERSION: 1.18.2
TYPE: CLIENT_ERROR
MESSAGE: [SFS2X Error] [TCPSocketLayer] General error reading data from socket: Read
failure at System.Net.Sockets.NetworkStream.Read (System.Byte[] buffer, Int32 offset, Int32
size) [0x00000] in <filename unknown>:0
at Sfs2X.Core.Sockets.TCPSocketLayer.Read () [0x00000] in <filename unknown>:0
TRACE: UnityEngine.Logger:Log(LogType, Object)
Sfs2X.Core.EventDispatcher:DispatchEvent(BaseEvent)
Sfs2X.SmartFox:ProcessEvents()
System.Reflection.MethodBase:Invoke(Object, Object[])
ActionExtenstions:InvokePrevRecursively(MulticastDelegate, Object[])
NUMBER: 46
CLIENT TIME: 03-05-19_10-40-05
SERVER TIME: 2019.05.03 05:10:06
CONFIGS VERSION: 1.18.0.14.13997-prod
BUILD VERSION: 1.18.2
TYPE: CLIENT_ERROR
MESSAGE: Client Request Error: cmd=ping error=<b>ClientCanceled</b> message=request
canceled
TRACE: UnityEngine.Logger:Log(LogType, Object)
FOLJDDNKPNA:JPLLJIJJMCF(Object, IIJAIEKJJHA, String)
LILILPBOMDN:BKCDNDGBJNN()
NetworkConnection:cancelAllRequests()
NetworkConnection:Reset()
NetworkConnection:<CreateChain>m__A(Type)
System.Reflection.MethodBase:Invoke(Object, Object[])
ActionExtenstions:InvokePrevRecursively(MulticastDelegate, Object[])
ActionExtenstions:InvokePrevRecursively(MulticastDelegate, Object[])
BPLKGPHIOOJ:CFCIEHOJDJB(String)
ECOKOKGODKG:BHACBLFIDNJ(CallEventArgsBase`1)
System.Reflection.MethodBase:Invoke(Object, Object[])
ActionExtenstions:InvokePrevRecursively(MulticastDelegate, Object[])
Sfs2X.Core.EventDispatcher:DispatchEvent(BaseEvent)
Sfs2X.SmartFox:ProcessEvents()
System.Reflection.MethodBase:Invoke(Object, Object[])
ActionExtenstions:InvokePrevRecursively(MulticastDelegate, Object[])

NUMBER: 47
CLIENT TIME: 03-05-19_10-40-10
SERVER TIME: 2019.05.03 05:10:10
CONFIGS VERSION: 1.18.0.14.13997-prod
BUILD VERSION: 1.18.2
TYPE: CLIENT_ERROR
MESSAGE: Unblock empty layer
TRACE: UnityEngine.Logger:Log(LogType, Object)
DJMLJJNEMJL:IDGOEJKAIPD(NBAOLJKFJCG)
System.Reflection.MethodBase:Invoke(Object, Object[])
ActionExtenstions:InvokePrevRecursively(MulticastDelegate, Object[])
BJBCJKLBDMM:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

NUMBER: 48
CLIENT TIME: 03-05-19_10-42-23
SERVER TIME: 2019.05.03 05:12:24
CONFIGS VERSION: 1.18.0.14.13997-prod
BUILD VERSION: 1.18.2
TYPE: CLIENT_ERROR
MESSAGE: FireBoomRay has invalid shader Standard on material Standard (Instance)
TRACE: UnityEngine.Debug:LogErrorFormat(String, Object[])
SF3.Effects.JBBGIFKEJAN:KCPBHOBALEK(String, Int32, Boolean, Int32)
SF3.Effects.AnimationEffects:FMAJEOPJHOM(String, Int32, Boolean, Int32)
SF3.Effects.EffectsManager:FMAJEOPJHOM(String, Int32, Boolean, Int32)
SF3.Effects.EffectsManager:PrecreateEffect(String, Int32, Int32, Boolean)
AFAFGEIBHCI:CMBHIBKEAJH(String, String, Model, Int32, Boolean)
AFAFGEIBHCI:GEKHEEKJGNN(List`1, Model)
ILNLFPBIBEJ:LBEFFCACPJL(Model, Boolean)
FFOFJNKGCHD:KLBDLOAMIPK(Model)
SF3.GameModels.Model:InitBasicData()
ACFHMFFIFIN:BAMPCFFHMAN(ModelInfo, Model, Int32)
SF3.ModelsManager:CreateModel(ModelInfo, Model, Int32, Boolean, Int32)
NBLFBKCHMGD:FAKNPEKMOPC(MCDAMNENEKC, Model)
NBLFBKCHMGD:FOMKDCMBDJD(InfoTrigger, Model)
NBLFBKCHMGD:NNELHEFGHLN(Model)
SF3.ModelsManager:CreateBattleModels(ModelInfo, ModelInfo)
FHAGOHFIDMG:KBLLCAPDGGM(MMEOLMGEDJI)
KFGGABNMEIN:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

NUMBER: 49
CLIENT TIME: 03-05-19_10-44-29
SERVER TIME: 2019.05.03 05:14:29
CONFIGS VERSION: 1.18.0.14.13997-prod
BUILD VERSION: 1.18.2
TYPE: CLIENT_ERROR
MESSAGE: LoadObject Not Found -
assets/gamedata/resources/Content/Items/Models/head__bolo_young/m/config.bytes Data:7
TRACE: UnityEngine.Logger:Log(LogType, Object)
GlobalLoad:LogErrorNotFound(String)
GlobalLoad:GetLoadTextInternal(String, String)
HFIJNDIIIEL:KKLGBNFDEHM(String)
BBCMAHJNBML:ENFHBKADCHL(String, Transform, HCPCILHIMPO, Boolean)
KMIGDPLNGNN:FEIBNGLJLEO(String)
KMIGDPLNGNN:.ctor(ModelInfo, Model, Transform)
SF3.GameModels.Model:CGEKLPLKIDC(Model, ModelInfo, Int32)
SF3.GameModels.Model:Create(ModelInfo, Int32, Model)
SF3.ModelsManager:CreateModel(ModelInfo, Model, Int32, Boolean, Int32)
SF3.ModelsManager:CreateBattleModels(ModelInfo, ModelInfo)
FHAGOHFIDMG:KBLLCAPDGGM(MMEOLMGEDJI)
KFGGABNMEIN:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

NUMBER: 50
CLIENT TIME: 03-05-19_10-44-29
SERVER TIME: 2019.05.03 05:14:29
CONFIGS VERSION: 1.18.0.14.13997-prod
BUILD VERSION: 1.18.2
TYPE: CLIENT_ERROR
MESSAGE: Model Not Found ModelConfig: head__bolo_young/m/
TRACE: UnityEngine.Logger:Log(LogType, Object)
HFIJNDIIIEL:KKLGBNFDEHM(String)
BBCMAHJNBML:ENFHBKADCHL(String, Transform, HCPCILHIMPO, Boolean)
KMIGDPLNGNN:FEIBNGLJLEO(String)
KMIGDPLNGNN:.ctor(ModelInfo, Model, Transform)
SF3.GameModels.Model:CGEKLPLKIDC(Model, ModelInfo, Int32)
SF3.GameModels.Model:Create(ModelInfo, Int32, Model)
SF3.ModelsManager:CreateModel(ModelInfo, Model, Int32, Boolean, Int32)
SF3.ModelsManager:CreateBattleModels(ModelInfo, ModelInfo)
FHAGOHFIDMG:KBLLCAPDGGM(MMEOLMGEDJI)
KFGGABNMEIN:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

NUMBER: 51
CLIENT TIME: 03-05-19_10-51-11
SERVER TIME: 2019.05.03 05:21:11
CONFIGS VERSION: 1.18.0.14.13997-prod
BUILD VERSION: 1.18.2
TYPE: CLIENT_ERROR
MESSAGE: Material doesn't have a texture property '_MainTex'
TRACE: UnityEngine.UI.ScrollRect:LateUpdate()

NUMBER: 52
CLIENT TIME: 03-05-19_10-51-15
SERVER TIME: 2019.05.03 05:21:15
CONFIGS VERSION: 1.18.0.14.13997-prod
BUILD VERSION: 1.18.2
TYPE: CLIENT_ERROR
MESSAGE: Material doesn't have a texture property '_MainTex'
TRACE: UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
NUMBER: 53
CLIENT TIME: 03-05-19_14-39-16
SERVER TIME: 2019.05.03 09:09:16
CONFIGS VERSION: 1.18.0.14.13997-prod
BUILD VERSION: 1.18.2
TYPE: CLIENT_ERROR
MESSAGE: FireBoomRay has invalid shader Standard on material Standard (Instance)
TRACE: UnityEngine.Debug:LogErrorFormat(String, Object[])
SF3.Effects.JBBGIFKEJAN:KCPBHOBALEK(String, Int32, Boolean, Int32)
SF3.Effects.AnimationEffects:FMAJEOPJHOM(String, Int32, Boolean, Int32)
SF3.Effects.EffectsManager:FMAJEOPJHOM(String, Int32, Boolean, Int32)
SF3.Effects.EffectsManager:PrecreateEffect(String, Int32, Int32, Boolean)
AFAFGEIBHCI:CMBHIBKEAJH(String, String, Model, Int32, Boolean)
AFAFGEIBHCI:GEKHEEKJGNN(List`1, Model)
ILNLFPBIBEJ:LBEFFCACPJL(Model, Boolean)
FFOFJNKGCHD:KLBDLOAMIPK(Model)
SF3.GameModels.Model:InitBasicData()
ACFHMFFIFIN:BAMPCFFHMAN(ModelInfo, Model, Int32)
SF3.ModelsManager:CreateModel(ModelInfo, Model, Int32, Boolean, Int32)
NBLFBKCHMGD:FAKNPEKMOPC(MCDAMNENEKC, Model)
NBLFBKCHMGD:FOMKDCMBDJD(InfoTrigger, Model)
NBLFBKCHMGD:NNELHEFGHLN(Model)
SF3.ModelsManager:CreateBattleModels(ModelInfo, ModelInfo)
FHAGOHFIDMG:KBLLCAPDGGM(MMEOLMGEDJI)
KFGGABNMEIN:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

NUMBER: 54
CLIENT TIME: 03-05-19_14-45-27
SERVER TIME: 2019.05.03 09:15:27
CONFIGS VERSION: 1.18.0.14.13997-prod
BUILD VERSION: 1.18.2
TYPE: CLIENT_ERROR
MESSAGE: Material doesn't have a texture property '_MainTex'
TRACE: UnityEngine.UI.ScrollRect:LateUpdate()

NUMBER: 55
CLIENT TIME: 03-05-19_14-47-07
SERVER TIME: 2019.05.03 09:17:08
CONFIGS VERSION: 1.18.0.14.13997-prod
BUILD VERSION: 1.18.2
TYPE: CLIENT_ERROR
MESSAGE: Material doesn't have a texture property '_MainTex'
TRACE: UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()

NUMBER: 56
CLIENT TIME: 03-05-19_14-50-11
SERVER TIME: 2019.05.03 09:20:11
CONFIGS VERSION: 1.18.0.14.13997-prod
BUILD VERSION: 1.18.2
TYPE: CLIENT_ERROR
MESSAGE: Client Request Error: cmd=ping error=<b>ClientCanceled</b> message=request
canceled
TRACE: UnityEngine.Logger:Log(LogType, Object)
FOLJDDNKPNA:JPLLJIJJMCF(Object, IIJAIEKJJHA, String)
LILILPBOMDN:BKCDNDGBJNN()
NetworkConnection:cancelAllRequests()
NetworkConnection:Reset()
NetworkConnection:StopCurrentState()
NetworkConnection:RestartConnection(String, Boolean)
DisconnectOnExit:OnApplicationQuit()

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