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LESSON PLAN

LESSON : BASIC GRAPHIC DESIGN


CLASS/SEMESTER : X TKJ / 1
MATERIALS: MAKING DESIGN BASED ON BITMAP IMAGES (RASTER)

Created by :

NUR FADILAH
Teacher Of SMK TELKOM Makassar

TELKOM EDUCATION FOUNDATION


SMK TELKOM MAKASSAR
FIELD OF EXPERTISE STUDY: INFORMATION AND COMMUNICATION TECHNOLOGY
EXPERTISE STUDY PROGRAM: COMPUTER AND INFORMATICS TECHNIQUES
EXPERTISE PACKAGE: COMPUTER AND NETWORK TECHNIQUES

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LESSON PLAN
School Name : SMK TELKOM MAKASSAR
Class/Semester : X TKJ /1
Field of Expertise Study : INFORMATION AND COMMUNICATION TECHNOLOGY
Expertise Program : COMPUTER AND INFORMATICS TECHNIQUES
Expertise Package : COMPUTER ENGINEERING AND NETWORK
Subject : BASIC GRAPHIC DESIGN
Main Material : MAKING DESIGN BASED ON BITMAP IMAGES
(RASTER)
Time allocation : 3 x 45 minutes
Number of meetings :

A. CORE COMPETENCIES

3. Understanding, applying, and analyzing factual, conceptual, procedural, and


metacognitive knowledge based on the curiosity about science, technology, art,
culture, and humanities in terms of humanity, nationality, statehood and
civilization related to the causes of phenomena and events in the field specific
work to solve problems.

4. Processing, reasoning, and presenting in a concrete and abstract realm related to


the development of what he learned in school independently, acting effectively
and creatively, and being able to carry out specific tasks under direct supervision

B. BASIC COMPETENCIES AND INDICATORS

1. KD pada KI-3
3.11 Understand the creation of design based on bitmap (raster) images
Indikator :
3.11.1 Describe i-based drawing

4 KD pada KI-4
4.11 Creating a design based on bitmap images (raster)
Indikator
4.11.1 Applying of brush to the making of the smudge Panting design
4.11.2 Demonstrate the use of several tools in making a smudge Panting design

C. LEARNING OBJECTIVES
1. Describe bitmap-based drawing
2. Applying of brush to the making of the smudge Panting design
3. Demonstrate the use of several tools in making a smudge Panting design

D. LEARNING MATERIALS
1. Smudge Panting design

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E. APPROACH, MODEL AND METHOD
Learning approach : Scientific
Model : Learning Discovery
Method : Lecture, Questions and Answers, Performance :

F. LEARNING ACTIVITIES
Meeting
A. Preliminary

ACTIVITIES TIME ALLOCATION

 The teacher enters the classroom and gives 15 menit


greetings while asking students to check the
cleanliness of the class, at least around the table and
chairs where they are seated.
 The teacher invites the class leader or other students
to prepare the class and lead a prayer together then
install the LCD
 The teacher opens the lesson by saying greetings
followed by examining the presence of students
 The teacher presents the semester program to be
studied
 The teacher conveys the learning objectives or Basic
Competencies to be achieved
 The teacher gives a Pre test
 Preliminary explanation of the subject matter to be
studied and its relationship with other competency
units while at the same time informing the evaluation
system that will be carried out in this learning.
 Motivation, informing students about the importance
of material in daily life 15 minutes

B. Core activities
Observe 61 enit
 The teacher explains the topic and learning
objectives.
 Students pay attention to the explanation from
the teacher.
 The teacher asks students for opinions on the
types of designs that can be made on bitmap /
raster processing applications
 Students make observations in a way and listen
from the literature review / source of the types of
designs that can be made on the bitmap / raster
processing application
Ask
 The teacher explains and guides students to

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gather information through various sources,
which are related to the types of designs that can
be made on bitmap / raster processing
applications
 Students ask questions regarding the type of
design that can be made on a bitmap / raster
processing application

Explore
 The teacher assigns each student to make a
smudge painting design using a brush on a
bitmap / raster processing application
 Students make a smudge painting design on a
bitmap / raster processing application
Associate
 The teacher asks each student to connect and
compare information obtained
 Students connect and compare information
obtained
 The teacher guides the activities of students.

Communicate
 Learners collect the results of exploratory
presentations from the making of a smudge
painting design on a bitmap / raster processing
application

C. Closing
 The teacher asks the impression of students in carrying out 15 Menit
learning
 The teacher and students make learning conclusions
 Motivate students to develop themselves by reading or looking
for additional information after returning home
 Informing students about the subject matter will be continued
at the next meeting
 Inform the material to be discussed at the next meeting, which
is "Smudge Paniting (Tenik smudge)
 The teacher closes the learning activities

G. ASSESSMENT
1. Type / technique of assessment: :
1. Attitude : Observation
2. Knowledge : Written assignments and tests
3. Skills : Performance

2. Forms of assessment and instruments


1. Attitude
 Observation of the form of the instrument carried out during the learning process

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 Journal in the form of instruments in the form of teacher notes about the weaknesses
and strengths of students who are not related to subjects
2. Knowledge
 Assignment of instruments in the form of homework done individually or in groups
according to the characteristics of the task.
 Written tests in the form of instruments in the form of a description
3. Skills
 Performance form instrument Checklist, using checklists, students get a score if certain
competency mastery criteria can be observed by the assessor
3. Assessment Instrument
Score guide attached

4. Remedial learning and enrichment


Students who have not mastered the material can be given a remedial with enrichment about
smudge painting. Continuous introduction and practice will familiarize students with understanding
about brushes in the Photoshop applicationremedial dan pengayaan

H. TOOLS, MATERIALS, MEDIA AND LEARNING SOURCES


Tool : Laptop, LCD
Material : Paper
Media and learning resources : Video, Youtube

KNOWING, MAKASSAR, 18 JULI 2018


WAKASEK CURRICULUM SUBJECT TEACHERS

NUR FADILAH, S.Pd.


MUHAMMAD SAAD, S.Pd,. M.Pd. NIK. 9928162
NIK. 8690870

AGREE,
HEADMASTER

Drs. ABDUL HALIM SAMAD, MM


NIK. 651180

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LEARNING ASSESSMENT DESIGN
BASIC INDICATOR ASSESSED
COMPETENCE ATTITUDE KNOWLEDGE SKILLS
3.11 Understand the  Describe bitmap-based  Creativity  Test  Performance
creation of drawing  Honest  Task
design based  Cooperation
on bitmap  Participation in
(raster) images Groups
4.11 Creating a  Applying of brush to the  Research
design based making of the smudge
on bitmap Panting design
images (raster)  Demonstrate the use of
several tools in making a
smudge Panting design

A. Attitude Assessment

Instruments and Attitude Assessment Rubrics


The
Participati
Cooperati final
No Creativity Honest on in Thorough
NIS Student Name on resul
. Groups
t
1 2 3 4 1 2 3 4 1 2 3 4 1 2 3 4 1 2 3 4
1. √ √ √ √ √ 3
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
16.
17.
18.
19.
20.
21.
22.
23.
24.
25.
26.
27.
28.
29.

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30.
31.
32.
33.

Information:
4 = if four indicators are visible
3 = if three indicators are visible
2 = if two indicators are visible
1 = if one indicator is visible

Attitude Assessment Indicator:


Discipline
a. Enter class on time
b. Work on assignments on time
c. Not carrying out unsolicited activities
d. Does not make class conditions not conducivekelas tepat waktu

Honest
a. Convey something based on the actual situation
b. Does not cover errors that occur
c. Don't cheat or see other people's data / work
d. List learning resources from quoted / studied

Responsible
a Implementation of picket duty regularly.
b Active participation in group discussion activities
c Propose problem solving.
d Work on tasks as assigned

Polite
a. Interact with friends in a friendly manner
b. Communicate with languages that do not offend
c. Use friendly body language
d. Be polite

Thorough
a. Implement according to SOP
b. Precision / accurate results
c. Using time efficiently
d. Complete

The final value of the attitude is obtained from the module (the score that appears most
often) from the four aspects of the attitude above.
Attitude value category:
a. Very good if you get a final score of 4
b. Good if you get a final score of 3

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c. Enough if you get the final score 2
d. Less if you get a final score of 1

B. Knowledge Assessment
Grids and Knowledge Questions

Basic Question Type of


Indicator Question
competencies Indicator Question
3.11 Understa  Describe Bitmap-  Students can Task 1. Mention how to make a
nd the based drawing describe the smudge painting!
creation of making of
design based bitmap-based
on bitmap images
(raster)
images

Question
Skor Value
Number
1 10
VALUE = (Total skor/skor maks soal) x maks value

= (Total skor / 10) X 100


Total 10

Knowledge Assessment Rubric:


Question 1
Mention how to make smudge painting correctly and precisely, value 10
Wrong explanation, 0

C. Skills Assessment
Skills and Problem Questions

Type of
Basic competencies Indicator Question Indicator Question
Question
4.11 Creating a design  Applying of brush to  Students can  Task 1. Make an image
based on bitmap the making of the Applying of brush  Performance design by applying
images (raster) smudge Panting to the making of a smudge painting
design the smudge technique!
 Demonstrate the use Panting design
of several tools in  Students can
making a smudge Demonstrate the
Panting design use of several
tools in making a
smudge Panting
design

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Assessment
Discussion Identify features that must be used in compiling documents
No Activities Right Wrong
1 Make an image design by applying a smudge painting
technique

Assessment: Communicate the results of group discussions


1 Confidence
2 Punctuality
3 Communicative
4 Convey ideas

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