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CREDITS
Writing and Editing: David Belmonte.
Cover Illustrator: Ken.
Special Thanks: "eleazzaar" whose extensive work in developing a scale for measuring 5th Edition
D&D races in, Detect Balance: 5e Homebrew Race Guide proved indispensible; E. Gary Gygax who
created the original distinctive racial features in the first game rules, upon which this product is partly
based; and all subsequent iterations of the Basic DUNGEONS & DRAGONS (BD&D) and AD&D (1st
Edition) game -- in addition to the document: Conversions to 5th Edition D&D by Wizards of the Coast
(2016).
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other
Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards
of the Coast. This material is protected under the copyright laws of the United States of America. Any rXProduction or unauthorized use of the material or artwork contained herein is prohibited without the
express written permission of Wizards of the Coast.
©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. RXPresented by Hasbro Europe, 4 The Square,
Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK.
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Preface
Have you ever wondered what it
would be like to play a `classic' D&D
race -- when an elf could detect a
secret door? But you also want the
breadth and variety of D&D 5th
Edition. Well now you can have both!
For the first time, the `original' races
have been re-imagined into the 5th
Edition rules but are designed to
retain their classic feel. Equally, these
variant races should be approximately
balanced to the official races in the
Player's Handbook (PHB).
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mixing up two different sets of game rules. A
Classic D&D Races good example is the elf's ability to Detect
Secret and Hidden Doors, when the player
Introduction
rolls a 1 or 2 on a d6. No such rule exists in
Non-human races in earlier editions of the D&D 5th Edition, so to preserve such a
DUNGEONS & DRAGONS (D&D) fantasy role- feature, we can give the elf advantage on all
playing game (that is, before 3rd Edition) had search checks when secret and hidden doors
different and powerful features -- and as a are involved. Thereby, the 5th Edition elf plays
result, to balance this power, they had level according to the 5th Edition game rules, but
limits and might even take longer than feels more like a classic Edition elf!
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RACE ABILITY WEAPONS LANGUAGES TRAITS
SCORES
STOUT Dexterity +2 Any small melee Common, Halfling. Sanctuary from Giants.
HALFLING Strength +1 weapon, short bow, +d4 to hit with missile weapons.
light crossbow. Advantage on all Strength and Dexterity saving throws against magic.
Advantage on saves against Dragon Breath.
HALF ELF Charisma +2 Bows (short and long), Common, Elf, and one Darkvision.
And +1 to any shortsword, and other language of your Immune to sleep.
other two abilities. longsword. choice. Advantage on checks to Detect Secret & Hidden Doors.
Advantage on saves against Dragon Breath and against being
charmed.
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and get advantage on the search
check. This rule is designed to
emulate the elf's `natural' ability to
detect secret and hidden doors from
much earlier editions of D&D.
What's Next?
It's already here! David Belmonte's How to
Create Customised Character Classes for
D&D (5th Edition): a guide for creating
customised character classes for D&D game
play -- for players and DMs. You can search
for it on DMsGuild. (and with that product you
will be able to create ANY kind of character
type you could imagine -- and play it of course
exactly like a regular class).