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application is a Virtual Spacelab Module recognition and orientation and a greater level
(VSLM). It involves using this VSLM during the of retention in human anatomy instruction. This
last nine-to-six months before launch. There is a pathfinder for developing and assessing VR
are always late changes to on-board stowage. applications to be used for science training. A
unique feature of this project is that the target
As changes are made, the MSFC Payload Crew
Training Complex (PCTC) Training mock-up is platform must be iinexpensive enough to be
updated. It is desirable to allow the crew the affordably placed in the classroom (currently a
Pentium-based PC). A "virtual cadaver" with
opportunity to tour the mock-up to "see" the
latest stowage configuration. This helps to abdomino-pelvic org,ans is being developed.
"internalize" the location of items within the Modeling and functional evaluation on the
Spacelab module. Unfortunately, as the launch Legacy VR System is complete. Portage to
date approaches, access to the crew becomes WorldToolKit for Wiindows and Pentium PC is
more and more limited, particularly during the complete. In the coming year, more organs and
last three months when the crew is dedicated a skeleton will be added to the model. Three-D
primarily to the Johnson Space Center (JSC). sound will be added to the major organs. An
empirical study comparing the learning of gross
A VSLM with the updated stowage
anatomy in the VR lhuman cadaver versus the
configuration would enable a more convenient,
current method of instruction will also occur
even remote, method to "visualize" changes in during the coming year. Assessments will
stowage locations. Updated VSLM files could
include whether the students learned faster,
even be electronically transmitted to JSC for the
crew to "tour" on the JSC VR system. To further gained a deeper level of understanding, and/or
enhance this training application, using both the had longer retention. In subsequent years, more
detail (sub-divided organs, texture mapping,
MSFC and JSC VR systems simultaneously, the etc.) and networking will be added. Teaching
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efficacy will continue to be empirically design analyses and operations development;
assessed. and 3) further development and assessment of
the use of immersive VR for ISS payload
International Space Welding
training for the flight crew and POlC cadre. Of
Experiment (ISWE) Analytical Tool And
particular interest is the capability of remote,
Trainer: The objectives of this project are to
multi-person, interactive simulations and the
develop, evaluate, and utilize a VR application
ease with which training simulators can be
of the International Space Welding Experiment
reconfigured to support increment-specific
(ISWE) for use in support of upcoming NBS
integrated training. This activity plans to make
tests and in training the flight crew and POCC
advances in four classes of payload training for
cadre in general orientation, procedures, and
the flight crew and POlC cadre. These classes
location, orientation, and sequencing of the
welding samples and tools. Since some of the are: Payload Systems, Facility Systems,
Element Spatial Orientation and Stowage
hardware and operational analyses have
already occurred in the NBS, ISWE will serve as Configuration, and Science Education.
a test case for this technology. Analytical results SUMMARY
from the NBS and VR can be compared. The This paper has described the VR
ISWE is a cooperative venture between the Applications Program at MSFC. Past, current,
Paton Welding Institute of the Ukraine and and planned applications were presented. VR
MSFC. It will involve the use of an existing technologies and techniques currently provide
Ukrainian electron beam welder to be located in some limited ergonomic analytical tools for
the cargo bay of the orbiter. The ISWE is planed
consideration of operational, viewing, and reach
for flight as an element of the Fourth United envelope requirements in both one-gravity and
States Microgravity Payload mission (USMP-4), micro-gravity environments. VR can provide a
currently scheduled for October 1997. timely and safe method to enable the various
FUTURE VR APPLICATIONS advantages and disadvantages of reaching and
Several future VR applications are being maneuvering in a micro-gravity environment.
planned. These include: 1) the design and Prior utilization of virtual mockups can result in
assessment of the ISS Payload Operations more efficient use of micro-gravity simulators
Integration Center's (POIC) spatial layout, a (e.g., .KC-135, NBS) Hardware and operations
more in-depth analysis similar to the PCA design can be more mature, resulting in fewer
above; 2) a Micro-gravity Science Glovebox and/or more productive simulator sessions.
(MSG) Analytical Tool for use in training the Finally, VR offers a promising medium for
flight crew and POCC cadre in general training ISS payload training for the flight crew
orientation and procedures, as well as for use in and POIC cadre.
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