Beruflich Dokumente
Kultur Dokumente
Elf/Drow Neutral
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS
INSPIRATION
STRENGTH
14 +4 30
0 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
10 PERSONALITY TRAITS
+3 +1 Constitution
0 Intelligence
CURRENT HIT POINTS IDEALS
17 -1 Wisdom
●
+5 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
+1 ●
+5 Acrobatics (Dex) Total 3d8 SUCCESSES
0 ●
+7 Deception (Cha)
+1 History (Int)
NAME ATK BONUS DAMAGE/TYPE
10 ●
+1 Insight (Wis)
Dagger +5 1d4 + 3 piercing
Darkvision: 120 ft.
WISDOM
●
+5 Intimidation (Cha)
+1 Investigation (Int)
Rapier +5 1d8 + 3 piercing
Immunities:
0 Medicine (Wis)
Crossbow, hand +5 1d6 + 3 piercing
magical-sleep
-1 +1 Nature (Int)
●
+1 Perception (Wis)
8 ●
+5 Performance (Cha) (additional
CHARISMA
●
+5 Persuasion (Cha)
+1 Religion (Int)
features & traits
+3 ●
+5 Sleight of Hand (Dex) on last page)
●
+7 Stealth (Dex)
16 0 Survival (Wis)
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT
NAME
SYMBOL
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Bard, Drow Charisma 13 +5
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
Dancing Lights
Friends
Vicious Mockery
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 4 7
EPAR
SPELL NAME
ED
PR
Cure Wounds
Faerie Fire
4
T.'s Hideous Laughter
Thunderwave
SPELLS KNOWN
2 2
Shatter
Silence
Suggestion
5
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
FEATURES & TRAITS
----------Bonus Actions----------
Bardic Inspiration. Inspire another creature with a 1d6 that it
can, within the next 10 min., add to a d20 roll (use 3 times/long
rest).
-------------Reactions-------------
Cutting Words. Expend a use of Bardic Inspiration to subtract
1d6 from an attack, ability, or damage roll made by a creature
within 60 ft.
-----------Other Traits------------
Drow Magic. You know the dancing lights cantrip. When you
reach 3rd level, you can cast faerie fire once, and it recharges
after a long rest. When you reach 5th level, you can cast
darkness once, and it recharges after a long rest. Charisma is
your spellcasting ability for these spells.
Song of Rest. With a song, you and friendly creatures gain 1d6
additional healing at the end of a short rest.
Suggestion (reverse)
her warhorse to the first beggar she meets. If
the condition isn't met before the spell
expires, the activity isn't performed. If you or
any of your companions damage the target,
the spell ends.
Page 2
Level-1 evocation
Faerie Fire
1 act. 60 ft V Conc, 1 min
Each object in a 20-foot cube within range is
outlined in blue, green, or violet light (your
choice). Any creature in the area when the
spell is cast is also outlined in light if it fails a
Dexterity saving throw. For the duration,
objects and affected creatures shed dim light
in a 10-foot radius. Any attack roll against an
affected creature or object has advantage if
the attacker can see it, and the affected
creature or object can't benefit from being
invisible.
Drow DC 13 Mod +5
Page 2 (reverse)