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The Division Gear Attribute sheet

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www.discord.gg/thedivision
Have feedback? Message me @spydr101#5067 on discord, or /u/spydr101 on reddit.

DISCLAIMER: The data contained in this sheet is based off datamined values, and may not represent the most up-to-date

Updates: GS256 Data for 1.6 PTS Week 2 has been added

Credits: AlCalzone for the original gear attribute sheet format


Total, deniros, Skeppo, WOBO, DocHoliday324, im-Xisheng, MarcoStyle, Skillup on discord for comments, verification, and
research to make this sheet the best one out there. (Who am I kidding, its the only one and everything else has been stolen
from here...)
To the reddit or discord users who PM or send me comments for minor fixes, thank you very much for the help, rounding values
are always difficult to get perfect without playing the game.

Additional Links:
Skill Calculator - made by me (spydr101)
www.divisionfieldguide.com - for up to date information - made by DocHoliday324
www.divisiontips.com - for great weapon analysis - made by Skeppo

Want to use the data presented in your own sheet/formulas?


Click here for an example on how
Darkzone / Underground XP to next Darkzone XP to
Underground Level level next Level
1 620 125
2 771 180
3 922 265
4 1,074 380
5 1,226 525
6 1,379 700
7 1,532 905
8 1,686 1,140
9 1,840 1,405
10 1,995 1,700
11 2,150 2,025
12 2,306 2,380
13 2,462 2,765
14 2,619 3,180
15 2,776 3,625
16 2,934 4,100
17 3,092 4,605
18 3,251 5,140
19 3,410 5,705
20 3,570 6,300
21 3,730 6,925
22 3,891 7,580
23 4,052 8,265
24 4,214 8,980
25 4,376 9,725
26 4,539 10,500
27 4,702 11,305
28 4,866 12,140
29 5,030 13,005
30 5,195 13,900
31 5,360 14,825
32 5,526 15,780
33 5,692 16,765
34 5,859 17,780
35 6,026 18,825
36 6,194 19,900
37 6,362 21,005
38 6,531 22,140
39 6,700 23,305
40 6870 (Level Cap) 24,500
41 7000 exp for cache reward 25,725
42 26,980
43 28,265
44 29,580
45 30,925
46 32,300
47 33,705
48 35,140
49 36,605
50 38,100
51 39,625
52 41,180
53 42,765
54 44,380
55 46,025
56 47,700
57 49,405
58 51,140
59 52,905
60 54,700
61 56,525
62 58,380
63 60,265
64 62,180
65 64,125
66 66,100
67 68,105
68 70,140
69 72,205
70 74,300
71 76,425
72 78,580
73 80,765
74 82,980
75 85,225
76 87,500
77 89,805
78 92,140
79 94,505
80 96,900
81 99,325
82 101,780
83 104,265
84 106,780
85 109,325
86 111,900
87 114,505
88 117,140
89 119,805
90 122,500
91 125,225
92 127,980
93 130,765
94 133,580
95 136,425
96 139,300
97 142,205
98 145,140
99 148,105
Armor Needed to Cap Armor Needed to Cap with Armor Needed to Cap with Armor Needed to Cap with
Formula (70% maximum) Robust Talent SturdyTalent Sturdy & Robust Talent
World Tier 1: Damage Reduction = Armor / 8200 5,740 5,219 4,992 4,592
World Tier 2: Damage Reduction = Armor / 12764 8,935 8,123 7,770 7,148
World Tier 3: Damage Reduction = Armor / 15543 10,881 9,892 9,462 8,705
World Tier 4: Damage Reduction = Armor / 19276 13,494 12,268 11,734 10,796
World Tier 5: Damage Reduction = Armor / 23906 16,735 15,214 14,553 13,388

Health Formula Bonus Health


World Tier 1: Health = Stamina * 30 + Bonus Health 1
World Tier 2: Health = Stamina * 15 + Bonus Health 45,738
PTS Data
World Tier 3: Health = Stamina * 15 + Bonus Health 54,300
World Tier 4: Health = Stamina * 15 + Bonus Health 67,234
World Tier 5: Health = Stamina * 15 + Bonus Health 80,046
Minimum Maximum Max with Gear
GS163 Combined Mask Body Armor Backpack Gloves Knee Pads Holster Combined Mods
Main Stat Qty 1 1 1 1 1 3
Major Attributes 9 1 2 1 3 1 1 9
Minor Attributes 6 1 1 1 × 3 × 6
Gear Mod Slots 5 1 2 1 × 1 × 5
Performance Mod Slots 4 × × 2 × 1 1 4
Main Stat 2814 469 - 575 469 - 575 469 - 575 469 - 575 469 - 575 469 - 575 3450 4170
Stats Secondary Stats 469 0 0 0 0 0 x 575 575
Armor (native) 2815 352 - 431 704 - 863 469 - 575 352 - 431 586 - 718 352 - 431 3449 3449
Crit Chance 7.5% 3% - 3.5% x x 4.5% - 5.5% x x 9% 14%
Crit Damage 27% x x 7% - 8% 13% - 15% 7% - 8% x 31% 31%
SMG Damage 352 x x x 352 - 431 x x 431 431
Assault Rifle Damage 469 x x x 469 - 575 x x 575 575
Major (offensive) Shotgun Damage 469 x x x 469 - 575 x x 575 575
LMG Damage 469 x x x 469 - 575 x x 575 575
Pistol Damage 704 x x x 469 - 575 x 235 - 288 863 863
Sniper Rifle Damage 1645 x x x 1645 - 2015 x x 2015 2015
Damage vs Elites 26% 8% - 9% 6% - 7% x 8% - 9% 4% - 5% x 30% 30%
Armor (additional) 1739 x 528 - 647 401 - 491 x 528 - 647 282 - 345 2130 2850
Health 5635 1978 - 2423 2344 - 2871 x x 1313 - 1609 x 6903 10928
Major
HP on Kill 12% 4% - 4% 4% - 4% x 4% - 4% x x 12% 12%
(defensive)
Exotic Damage Resilience 22% 8% - 10% 8% - 10% x x 6% - 7.5% x 27.5% 40%
Protection vs Elites 12% x 6% - 7% x x 3% - 4% 3% - 4% 15% 15%
Skill Haste 10% x x 6% - 7% x x 4% - 5% 12% 27%
Major (Utility) Skill Power 8213 3525 - 4318 x 4688 - 5742 x x x 10060 17240
Signature Resource Gain 10.5% x x 10.5% - 13% x x x 13% 28%
Enemy Armor Damage 15.5% 6.5% - 8% x x x 9% - 10.5% x 18.5% 31%
Shock Resistance 25% x x x x 25% - 31% x 31% 51%
Burn Resistance 51% 13% - 16% x 13% - 16% x 25% - 31% x 63% 83%
Disorient Resistance 38% 13% - 16% x x x 25% - 31% x 47% 67%
Minor Blind/Deaf Resitance 38% 13% - 16% x x x 25% - 31% x 47% 67%
Disrupt Resistance 38% x x 13% - 16% x 25% - 31% x 47% 67%
Bleed Resistance 38% x x 13% - 16% x 25% - 31% x 47% 67%
Kill XP 76% 11% - 13% 22% - 26% x x 43% - 52% x 91% 126%
Ammo Capacity 86% x 43% - 52% 43% - 52% x x x 104% 169%
Minimum Maximum Max with Gear
GS182 Combined Mask Body Armor Backpack Gloves Knee Pads Holster Combined Mods
Main Stat Qty 1 1 1 1 1 3
Major Attributes 9 1 2 1 3 1 1 9
Minor Attributes 6 1 1 1 × 3 × 6
Gear Mod Slots 5 1 2 1 × 1 × 5
Performance Mod Slots 4 × × 2 × 1 1 4
Main Stat 3456 576 - 656 576 - 656 576 - 656 576 - 656 576 - 656 576 - 656 3936 4676
Stats Secondary Stats 896 64 64 64 64 64 x 976 976
Armor (native) 3577 447 - 525 895 - 1050 596 - 700 447 - 525 745 - 874 447 - 525 4199 4199
Crit Chance 7.5% 3% - 3.5% x x 4.5% - 5.5% x x 9% 14%
Crit Damage 27% x x 7% - 8% 13% - 16% 7% - 8% x 32% 32%
SMG Damage 447 x x x 447 - 525 x x 525 525
Assault Rifle Damage 596 x x x 596 - 700 x x 700 700
Major (offensive) Shotgun Damage 596 x x x 596 - 700 x x 700 700
LMG Damage 596 x x x 596 - 700 x x 700 700
Pistol Damage 894 x x x 596 - 700 x 298 - 350 1050 1050
Sniper Rifle Damage 2091 x x x 2091 - 2454 x x 2454 2454
Damage vs Elites 26% 8% - 9% 6% - 7% x 8% - 9% 4% - 5% x 30% 30%
Armor (additional) 2210 x 671 - 788 510 - 598 x 671 - 788 358 - 420 2594 3469
Health 7162 2514 - 2951 2979 - 3496 x x 1669 - 1959 x 8406 13306
Major
HP on Kill 12% 4% - 4% 4% - 4% x 4% - 4% x x 12% 12%
(defensive)
Exotic Damage Resilience 23% 8.5% - 10.5% 8.5% - 10.5% x x 6% - 7.5% x 28.5% 41%
Protection vs Elites 12% x 6% - 7% x x 3% - 4% 3% - 4% 15% 15%
Skill Haste 11% x x 6% - 7% x x 5% - 5% 12% 27%
Major (Utility) Skill Power 10436 4479 - 5257 x 5957 - 6992 x x x 12249 20989
Signature Resource Gain 10.5% x x 10.5% - 13.5% x x x 13.5% 31%
Enemy Armor Damage 15.5% 6.5% - 8.5% x x x 9% - 11% x 19.5% 34.5%
Shock Resistance 25% x x x x 25% - 31% x 31% 51%
Burn Resistance 51% 13% - 16% x 13% - 16% x 25% - 31% x 63% 83%
Disorient Resistance 38% 13% - 16% x x x 25% - 31% x 47% 67%
Minor Blind/Deaf Resitance 38% 13% - 16% x x x 25% - 31% x 47% 67%
Disrupt Resistance 38% x x 13% - 16% x 25% - 31% x 47% 67%
Bleed Resistance 38% x x 13% - 16% x 25% - 31% x 47% 67%
Kill XP 76% 11% - 14% 22% - 27% x x 43% - 53% x 94% 129%
Ammo Capacity 86% x 43% - 53% 43% - 53% x x x 106% 176%
Minimum Maximum Max with Gear
GS204 Combined Mask Body Armor Backpack Gloves Knee Pads Holster Combined Mods
Main Stat Qty 1 1 1 1 1 3
Major Attributes 9 1 2 1 3 1 1 9
Minor Attributes 6 1 1 1 × 3 × 6
Gear Mod Slots 5 1 2 1 × 1 × 5
Performance Mod Slots 4 × × 2 × 1 1 4
Main Stat 4170 695 - 795 695 - 795 695 - 795 695 - 795 695 - 795 695 - 795 4770 5640
Stats Secondary Stats 1200 101 101 101 101 101 x 1300 1300
Armor (native) 4433 554 - 651 1109 - 1302 739 - 868 554 - 651 923 - 1084 554 - 651 5207 5207
Crit Chance 7.5% 3% - 4% x x 4.5% - 5.5% x x 9.5% 14.5%
Crit Damage 27% x x 7% - 8% 13% - 16% 7% - 8% x 32% 32%
SMG Damage 554 x x x 554 - 651 x x 651 651
Assault Rifle Damage 739 x x x 739 - 868 x x 868 868
Major (offensive) Shotgun Damage 739 x x x 739 - 868 x x 868 868
LMG Damage 739 x x x 739 - 868 x x 868 868
Pistol Damage 1109 x x x 739 - 868 x 370 - 434 1302 1302
Sniper Rifle Damage 2591 x x x 2591 - 3043 x x 3043 3043
Damage vs Elites 26% 8% - 9% 6% - 7% x 8% - 9% 4% - 5% x 30% 30%
Armor (additional) 2739 x 832 - 977 631 - 742 x 832 - 977 444 - 521 3217 4302
Health 8875 3115 - 3659 3692 - 4336 x x 2068 - 2429 x 10424 16499
Major
HP on Kill 12% 4% - 4% 4% - 4% x 4% - 4% x x 12% 12%
(defensive)
Exotic Damage Resilience 23.5% 8.5% - 10.5% 8.5% - 10.5% x x 6.5% - 8% x 29% 41.5%
Protection vs Elites 12% x 6% - 7% x x 3% - 4% 3% - 4% 15% 15%
Skill Haste 11% x x 6% - 7% x x 5% - 6% 13% 28%
Major (Utility) Skill Power 12934 5551 - 6520 x 7383 - 8672 x x x 15192 26032
Signature Resource Gain 11% x x 11% - 13.5% x x x 13.5% 31%
Enemy Armor Damage 16% 7% - 8.5% x x x 9% - 11.5% x 20% 35%
Shock Resistance 26% x x x x 26% - 32% x 32% 52%
Burn Resistance 52% 13% - 16% x 13% - 16% x 26% - 32% x 64% 84%
Disorient Resistance 39% 13% - 16% x x x 26% - 32% x 48% 68%
Minor Blind/Deaf Resitance 39% 13% - 16% x x x 26% - 32% x 48% 68%
Disrupt Resistance 39% x x 13% - 16% x 26% - 32% x 48% 68%
Bleed Resistance 39% x x 13% - 16% x 26% - 32% x 48% 68%
Kill XP 77% 11% - 14% 22% - 27% x x 44% - 54% x 95% 130%
Ammo Capacity 88% x 44% - 54% 44% - 54% x x x 108% 178%
Minimum Maximum Max with Gear
GS229 Combined Mask Body Armor Backpack Gloves Knee Pads Holster Combined Mods
Main Stat Qty 1 1 1 1 1 3
Major Attributes 9 1 2 1 3 1 1 9
Minor Attributes 6 1 1 1 × 3 × 6
Gear Mod Slots 5 1 2 1 × 1 × 5
Performance Mod Slots 4 × × 2 × 1 1 4
Main Stat 5286 881 - 1008 881 - 1008 881 - 1008 881 - 1008 881 - 1008 881 - 1008 6048 7123
Stats Secondary Stats 1621 148 148 148 148 148 x 1748 1748
Armor (native) 5501 688 - 806 1376 - 1613 916 - 1075 688 - 806 1145 - 1343 688 - 806 6449 6449
Crit Chance 7.5% 3% - 4% x x 4.5% - 6% x x 10% 15%
Crit Damage 27% x x 7% - 8% 13% - 16% 7% - 8% x 32% 32%
SMG Damage 688 x x x 688 - 806 x x 806 806
Assault Rifle Damage 916 x x x 916 - 1075 x x 1075 1075
Major (offensive) Shotgun Damage 916 x x x 916 - 1075 x x 1075 1075
LMG Damage 916 x x x 916 - 1075 x x 1075 1075
Pistol Damage 1374 x x x 916 - 1075 x 458 - 538 1613 1613
Sniper Rifle Damage 3214 x x x 3214 - 3769 x x 3769 3769
Damage vs Elites 26% 8% - 10% 6% - 7% x 8% - 10% 4% - 5% x 32% 32%
Armor (additional) 3397 x 1032 - 1210 783 - 919 x 1032 - 1210 550 - 645 3984 5329
Health 11011 3865 - 4533 4580 - 5371 x x 2566 - 3009 x 12913 20438
Major
HP on Kill 12% 4% - 4% 4% - 4% x 4% - 4% x x 12% 12%
(defensive)
Exotic Damage Resilience 23.5% 8.5% - 10.5% 8.5% - 10.5% x x 6.5% - 8% x 29% 41.5%
Protection vs Elites 12% x 6% - 7% x x 3% - 4% 3% - 4% 15% 15%
Skill Haste 11% x x 6% - 7% x x 5% - 6% 13% 28%
Major (Utility) Skill Power 16047 6887 - 8077 x 9160 - 10742 x x x 18819 32249
Signature Resource Gain 11% x x 11% - 14% x x x 14% 31.5%
Enemy Armor Damage 16.5% 7% - 8.5% x x x 9.5% - 11.5% x 20% 35%
Shock Resistance 27% x x x x 27% - 33% x 33% 58%
Burn Resistance 55% 14% - 17% x 14% - 17% x 27% - 33% x 67% 92%
Disorient Resistance 41% 14% - 17% x x x 27% - 33% x 50% 75%
Minor Blind/Deaf Resitance 41% 14% - 17% x x x 27% - 33% x 50% 75%
Disrupt Resistance 41% x x 14% - 17% x 27% - 33% x 50% 75%
Bleed Resistance 41% x x 14% - 17% x 27% - 33% x 50% 75%
Kill XP 80% 12% - 14% 23% - 28% x x 45% - 55% x 97% 132%
Ammo Capacity 90% x 45% - 55% 45% - 55% x x x 110% 180%
Minimum Maximum Max with Gear
GS256 Combined Mask Body Armor Backpack Gloves Knee Pads Holster Combined Mods
Main Stat Qty 1 1 1 1 1 3
Major Attributes 9 1 2 1 3 1 1 9
Minor Attributes 6 1 1 1 × 3 × 6
Gear Mod Slots 5 1 2 1 × 1 × 5
Performance Mod Slots 4 × × 2 × 1 1 4
Main Stat 6684 1114 - 1272 1114 - 1272 1114 - 1272 1114 - 1272 1114 - 1272 1114 - 1272 7632 8967
Stats Secondary Stats 2139 205 205 205 205 205 x 2297 2297
Armor (native) 6814 852 - 1001 1704 - 2003 1135 - 1334 852 - 1001 1419 - 1668 852 - 1001 8008 8008
Crit Chance 8% 3% - 4% x x 5% - 6% x x 10% 15%
Crit Damage 28% x x 7% - 9% 14% - 17% 7% - 9% x 35% 35%
SMG Damage 852 x x x 852 - 1001 x x 1001 1001
Assault Rifle Damage 1135 x x x 1135 - 1334 x x 1334 1334
Major (offensive) Shotgun Damage 1135 x x x 1135 - 1334 x x 1334 1334
LMG Damage 1135 x x x 1135 - 1334 x x 1334 1334
Pistol Damage 1703 x x x 1135 - 1334 x 568 - 667 2001 2001
Sniper Rifle Damage 3982 x x x 3982 - 4681 x x 4681 4681
Damage vs Elites 26% 8% - 10% 6% - 8% x 8% - 10% 4% - 5% x 33% 33%
Armor (additional) 3536 x 1074 - 1263 815 - 959 x 1074 - 1263 573 - 673 4158 5563
Health 13641 4788 - 5629 5674 - 6670 x x 3179 - 3737 x 16036 25381
Major
HP on Kill 12% 4% - 5% 4% - 5% x 4% - 5% x x 15% 15%
(defensive)
Exotic Damage Resilience 24.5% 9% - 11% 9% - 11% x x 6.5% - 8% x 30% 42.5%
Protection vs Elites 12% x 6% - 8% x x 3% - 4% 3% - 4% 16% 16%
Skill Haste 11% x x 6% - 8% x x 5% - 6% 14% 29%
Major (Utility) Skill Power 19879 8532 - 10030 x 11347 - 13339 x x x 23369 40044
Signature Resource Gain 11.5% x x 11.5% - 14% x x x 14% 31.5%
Enemy Armor Damage 16.5% 7% - 9% x x x 9.5% - 12% x 21% 36%
Shock Resistance 27% x x x x 27% - 33% x 33% 58%
Burn Resistance 55% 14% - 17% x 14% - 17% x 27% - 33% x 67% 92%
Disorient Resistance 41% 14% - 17% x x x 27% - 33% x 50% 75%
Minor Blind/Deaf Resitance 41% 14% - 17% x x x 27% - 33% x 50% 75%
Disrupt Resistance 41% x x 14% - 17% x 27% - 33% x 50% 75%
Bleed Resistance 41% x x 14% - 17% x 27% - 33% x 50% 75%
Kill XP 81% 12% - 14% 23% - 28% x x 46% - 56% x 98% 133%
Ammo Capacity 92% x 46% - 56% 46% - 56% x x x 112% 182%
Minimum Maximum Max with Gear
GS256 (PTS) Combined Mask Body Armor Backpack Gloves Knee Pads Holster Combined Mods
Main Stat Qty 1 1 1 1 1 3
Major Attributes 9 1 2 1 3 1 1 9
Minor Attributes 6 1 1 1 × 3 × 6
Gear Mod Slots 5 1 2 1 × 1 × 5
Performance Mod Slots 4 × × 2 × 1 1 4
Main Stat 6684 1114 - 1272 1114 - 1272 1114 - 1272 1114 - 1272 1114 - 1272 1114 - 1272 7632 8967
Stats
(does not include base of Secondary
535) Stats 2139 205 205 205 205 205 x 2297 2297
Armor (native) 6814 852 - 1001 1704 - 2003 1135 - 1334 852 - 1001 1419 - 1668 852 - 1001 8008 8008
Crit Chance 11% 3% - 4% x x 5% - 6% x 3% - 4% 14% 19%
Crit Damage 28% x x 7% - 9% 14% - 17% 7% - 9% x 35% 35%
SMG Damage 852 x x x 852 - 1001 x x 1001 1001
Assault Rifle Damage 1135 x x x 1135 - 1334 x x 1334 1334
Major (offensive) Shotgun Damage 1135 x x x 1135 - 1334 x x 1334 1334
LMG Damage 1135 x x x 1135 - 1334 x x 1334 1334
Pistol Damage 2270 x x x 2270 - 2668 x x 2668 2668
Sniper Rifle Damage 3982 x x x 3982 - 4681 x x 4681 4681
Enemy Armor Damage 24.5% 7.5% - 9.5% 5.5% - 7% x 7.5% - 9.5% 4% - 4.5% x 30.5% 30.5%
All Status Res 11% 4% - 4% 4% - 4% x x 3% - 3% x 11% 26%
Major Health 39316 x 11914 - 14013 9531 - 11211 x 11914 - 14013 5957 - 7007 46244 60259
(defensive) HP on Kill 8% 4% - 5% 4% - 5% x x x x 10% 10%
Exotic Damage Resilience 24.5% 9% - 11% 9% - 11% x x 6.5% - 8% x 30% 42.5%
Skill Haste 33% x 12% - 15% x 12% - 15% x 9% - 11% 41% 66%
Skill Power 31226 8532 - 10030 x 11347 - 13339 x 11347 - 13339 x 36708 53383
Major (Utility) Weapon Stability 2.5% x x 2.5% - 3% x x x 3% 3%
Weapon Reload Speed 21% x x x x x 21% - 25% 25% 25%
Signature Resource Gain 0% x x x x x x 0% 17.5%
Damage vs Elites 9.5% x x x x 10% - 12% x 12% 27%
Shock Resistance 27% x x x x 27% - 33% x 33% 58%
Burn Resistance 55% 14% - 17% x 14% - 17% x 27% - 33% x 67% 92%
Disorient Resistance 41% 14% - 17% x x x 27% - 33% x 50% 75%
Minor Blind/Deaf Resitance 41% 14% - 17% x x x 27% - 33% x 50% 75%
Disrupt Resistance 41% x x 14% - 17% x 27% - 33% x 50% 75%
Bleed Resistance 41% x x 14% - 17% x 27% - 33% x 50% 75%
Kill XP 35% 12% - 14% 23% - 28% x x x x 42% 77%
Ammo Capacity 183% x 46% - 56% 46% - 56% x 91% - 112% x 224% 294%
Highend
Item Level 30 31 32 33 34
Main Stat 118 - 144 128 - 148 149 - 174 184 - 215 228 - 267
Offensive Crit Chance 1% - 1% 1% - 1% 1% - 1% 1% - 1% 1% - 1%
Armor 118 - 144 149 - 175 185 - 217 229 - 269 239 - 281
Defensive Health 657 - 805 835 - 980 1034 - 1215 1283 - 1505 1590 - 1869
Exotic Damage Resilience 2% - 2.5% 2% - 2.5% 2% - 2.5% 2% - 2.5% 2% - 2.5%
Skill Haste 2% - 3% 2% - 3% 2% - 3% 2% - 3% 2% - 3%
Utility Skill Power 1172 - 1436 1490 - 1748 1846 - 2168 2290 - 2686 2837 - 3335
Signature Resource Gain 3% - 3% 3% - 3.5% 3% - 3.5% 3% - 3.5% 3% - 3.5%
Mobile Cover Blast Resilience 3% - 4% 3% - 4% 3% - 4% 3% - 4% 3% - 4%
Mobile Cover Health 6% - 7% 6% - 7% 6% - 7.5% 6% - 7.5% 6% - 7.5%
First Aid Ally Heal 5% - 5.5% 5% - 6% 5% - 6% 5% - 6% 5% - 6%
First Aid Self Heal 5% - 5.5% 5% - 6% 5% - 6% 5% - 6% 5% - 6%
Smart Cover Damage Resist 2% - 2.5% 2% - 3% 2% - 3% 2% - 3% 2% - 3%
Smart Cover Lifetime 4% - 5% 4% - 5% 4% - 5% 4% - 5% 4% - 5%
Pulse Critical Hit Chance 2% - 2% 2% - 2% 2% - 2% 2% - 2% 2% - 2%
Pulse Critical Hit Damage 2% - 2% 2% - 2% 2% - 2% 2% - 2% 2% - 2%
Pulse Lifetime 4% - 5% 4% - 5% 4% - 5% 4% - 5% 4% - 5%
Riotshield Damage 3% - 4% 3% - 4% 3% - 4% 3% - 4% 3% - 4%
Skills Riotshield Damage Resist 4% - 5% 4% - 5% 4% - 5% 4% - 5% 4% - 5%
(Performance
Mods only) Riotshield Health 6% - 7% 6% - 7% 6% - 7.5% 6% - 7.5% 6% - 7.5%
Seeker Mine Explosion Damage 3% - 4% 3% - 4% 3% - 4% 3% - 4% 3% - 4%
Seeker Mine Explosion Range 6% - 7% 6% - 7% 6% - 7.5% 6% - 7.5% 6% - 7.5%
Sticky Bomb Explosion Damage 3% - 4% 3% - 4% 3% - 4% 3% - 4% 3% - 4%
Sticky Bomb Explosion Range 5% - 5.5% 5% - 6% 5% - 6% 5% - 6% 5% - 6%
Support Station Healing Rate 4% - 5% 4% - 5% 4% - 5% 4% - 5% 4% - 5%
Support Station Lifetime 6% - 7% 6% - 7% 6% - 7.5% 6% - 7.5% 6% - 7.5%
Support Station Range 6% - 7% 6% - 7% 6% - 7.5% 6% - 7.5% 6% - 7.5%
Turret Damage 3% - 4% 3% - 4% 3% - 4% 3% - 4% 3% - 4%
Turret Health 6% - 7% 6% - 7% 6% - 7.5% 6% - 7.5% 6% - 7.5%
Turret Lifetime 6% - 7% 6% - 7% 6% - 7.5% 6% - 7.5% 6% - 7.5%
Superior
Item Level 30 31 32 33 34
Main Stat 94 - 115 103 - 119 119 - 139 147 - 172 182 - 214
Enemy Armor Damage 2% - 2% 2% - 2% 2% - 2.5% 2% - 2.5% 2% - 2.5%
Shock Resistance 3% - 4% 3% - 4% 3% - 4% 3% - 4% 3% - 4%
Burn Resistance 3% - 4% 3% - 4% 3% - 4% 3% - 4% 3% - 4%
Disorient Resistance 3% - 4% 3% - 4% 3% - 4% 3% - 4% 3% - 4%
Utility Blind/Deaf Resitance 3% - 4% 3% - 4% 3% - 4% 3% - 4% 3% - 4%
Disrupt Resistance 3% - 4% 3% - 4% 3% - 4% 3% - 4% 3% - 4%
Bleed Resistance 3% - 4% 3% - 4% 3% - 4% 3% - 4% 3% - 4%
Kill XP 5% - 6% 5% - 6% 5% - 6% 5% - 6% 5% - 6%
Ammo Capacity 9% - 11% 9% - 11% 9% - 11% 9% - 11% 10% - 12%
Mobile Cover Blast Resilience 2% - 3% 2% - 3% 3% - 3% 3% - 3% 3% - 3%
Mobile Cover Health 5% - 5.5% 5% - 6% 5% - 6% 5% - 6% 5% - 6%
First Aid Ally Heal 4% - 4.5% 4% - 4.5% 4% - 4.5% 4% - 5% 4% - 5%
First Aid Self Heal 4% - 4.5% 4% - 4.5% 4% - 4.5% 4% - 5% 4% - 5%
Smart Cover Damage Resist 2% - 2% 2% - 2% 2% - 2.5% 2% - 2.5% 2% - 2.5%
Smart Cover Lifetime 3% - 4% 3% - 4% 3% - 4% 3% - 4% 3% - 4%
Pulse Critical Hit Chance 1% - 1.5% 1% - 1.5% 1% - 1.5% 1% - 1.5% 1% - 1.5%
Pulse Critical Hit Damage 1% - 1.5% 1% - 1.5% 1% - 1.5% 1% - 1.5% 1% - 1.5%
Pulse Lifetime 3% - 4% 3% - 4% 3% - 4% 3% - 4% 3% - 4%
Riotshield Damage 2% - 3% 2% - 3% 3% - 3% 3% - 3% 3% - 3%
Skills Riotshield Damage Resist 3% - 4% 3% - 4% 3% - 4% 3% - 4% 3% - 4%
(Performance
Mods only) Riotshield Health 5% - 5.5% 5% - 6% 5% - 6% 5% - 6% 5% - 6%
Seeker Mine Explosion Damage 2% - 3% 2% - 3% 3% - 3% 3% - 3% 3% - 3%
Seeker Mine Explosion Range 5% - 5.5% 5% - 6% 5% - 6% 5% - 6% 5% - 6%
Sticky Bomb Explosion Damage 2% - 3% 2% - 3% 3% - 3% 3% - 3% 3% - 3%
Sticky Bomb Explosion Range 4% - 4.5% 4% - 4.5% 4% - 4.5% 4% - 5% 4% - 5%
Support Station Healing Rate 3% - 4% 3% - 4% 3% - 4% 3% - 4% 3% - 4%
Support Station Lifetime 5% - 5.5% 5% - 6% 5% - 6% 5% - 6% 5% - 6%
Support Station Range 5% - 5.5% 5% - 6% 5% - 6% 5% - 6% 5% - 6%
Turret Damage 2% - 3% 2% - 3% 3% - 3% 3% - 3% 3% - 3%
Turret Health 5% - 5.5% 5% - 6% 5% - 6% 5% - 6% 5% - 6%
Turret Lifetime 5% - 5.5% 5% - 6% 5% - 6% 5% - 6% 5% - 6%
Gear Slot Talent Description
Enduring While in your last segment, your health continuously regenerates to fill up the segment.
Refreshed All healing is improved by 30% when in the last segment of Health.
Mask Rehabilitated Heals 2% every second during status effects.
Rejuvenated Consuming a medkit also removes all negative status effects.
Tenacious Increase damage by 10% for 10 seconds when using a Medkit.
Forceful Your armor is increased by 15% while your Signature Skill is active.
Rapid Decrease cooldown of healing skills by 15%.
Body Armor Reckless You deal 8% more damage and receive 10% more damage.
Robust Increase armor while in cover by 10%.
Vigorous Grants Overheal to all healing skills.
Inventive Your Skill Power is increased by 15% while you are at full health.
Relentless 5% of the damage dealt by skills is returned as healing.
Backpack Resourceful All healing is also applied to skill objects.
Specialized Add 200% of Firearms and Stamina to Skill Power.
Technical While your signature skill is active, your Skill Power is increased by 15%.
Astute The first 3 bullets of your magazine have a 5% higher chance to do a critical Hit.
Cunning After reloading, the next shot with this weapon has a 10% higher critical hit chance.
Gloves
Decisive Headshots with the sidearm deal 35% more damage.
Savage Your Critical hit chance is increased by 10% against targets out of cover.
Accomplished Rewards from Accolades are tripled.
Knee Pads Prosperous Headshot kills grant 25% more credits.
Perceptive Item find and Credit find bonuses are increased by x%.
Nimble While doing a cover to cover move in combat, you heal 2% of your max Health for every 1 meter run.
Recovered Damage taken while doing a cover to cover maneuver is regenerated over x seconds upon reaching your destination.
Holster
Steadfast While in cover, health regeneration kicks in twice as fast.
Sturdy Increase armor by 15% when staying more than 4 seconds in the same cover.
Gear Slot Talent Description Drop Location Drop Chance
WT5 Napalm Production Site, Hard
Named NPC - 1%
Mask Ferro's Oxygen Mask Allows you to fire your weapon while under the "On fire" status effect Field Proficiency Cache
Survival Cache - .14%
Survival Cache
No skills on cooldown increases skill power by 10% WT5 Lexington Event Center, Challenge
Named NPC - 1.02%
Body Armor Barrett's Bulletproof One skill on cooldown increases damage by 5% Field Proficiency Cache
Survival Cache - .14%
Two skills on cooldown increases armour by 10% Survival Cache
DZ Proficiency Cache
NinjaBike Messenger Named DZ NPC - 1%
Backpack Drop 1 less items and lose 20% less XP when killed in the Dark Zone Survival Cache
Bag Survival Cache - .14%
WT5
Field Proficiency Cache
Named NPC - 1%
Gloves Skulls MC Gloves Damage increased by 16% when no gear set bonuses are active Survival Cache
Survival Cache - .14%
WT5
WT5 Madison Field Hospital, Hard
Shortbow Named NPC - 1%
Knee Pads The fuse time on grenades is reduced to 0.20 seconds. Field Proficiency Cache
Championship Pads Survival Cache - .14%
Survival Cache
WT5 General Assembly, Challenge (currently bugged)
Hitting a target consecutively with a sidearm increases your weapon damage by 2% for 20 seconds. Named NPC - 1%
Holster Colonel Bliss's Holster Field Proficiency Cache
This effect stacks until 10 shots, after which the stack is consumed and triggers an EMP effect. Survival Cache - .14%
Survival Cache
Patch Release Set Name Set Bonus (2) Set Bonus (3) Set Bonus (4)
Talent: Stalker - Headshots mark the enemy, increasing the damage inflicted on the target by 5% for a
Sentry +30% Accuracy +10% Headshot Damage
duration of 30 seconds each. A target can receive up to three marks
Talent: Shooter - Every consecutive hit deals 1% more enemy damage. Stacks up to 100%. Missing
Striker +20% Stability +10% armor damage
shots drops bonus by 2% Bonus is reduced by 1% every second.

1.1 Talent: Tactician's Authority - Every bullet you and your group lands on a hostile adds 0.2% skill power
Tactician +10% Skill Haste +10% Skill Power to you for a max of 30% bonus. Bonus lasts for 10 seconds of not being refreshed or 10 seconds of
beeing at max
Nomads Resolve - Administers a constant small heal,
Path of the Nomad - When receiving fatal damage, you are instead healed to full health. Can only
Nomad +15% health on kill allowing the user to heal passed the segments of the
occur once every 4 minutes
healthbar
+8% Assault Rifle Damage Talent: Predator's Mark - Hit 10 shots without switching target to make the target take damage over
Predator +10% Reload Speed
+8% SMG Damage time for 50% of the total amount of damage already done by those bullets
Talent: Hunters Faith - Hitting an enemy with a bullet grants you and your group temporary
Hunters Faith +20% Optimal Range +10% Headshot Damage protection. The further your shot, the more protection. Each group member's protection disappears
1.2 after getting hit by one hostile bullet.
Talent: Final Measure - When in range of hostile grenades or mortars, defuses them and adds
Final Measure +25% Exotic damage resilience +15% Protection from Elites
grenades to your inventory. Can only happen once every 8 seconds
+8% LMG Damage
Lone Star +100% Ammo capacity Talent: Lone Star - When holstering a weapon it's ammo is instantly refilled
+8% Shotgun Damage
Talent: Alpha Bridge - If your Primary and Secondary Weapon is of the same category, they both gain
Alpha Bridge 100% bonus health regen speed +5% Weapon Damage
all of the unique active talents.
While Rogue, all ammo is completely refilled every 30 seconds. Damage taken from non-rogue players
reduced by 10%.
Banshee +20% Dark Zone Currency gained +10% Damage to targets out of cover
While not Rogue, No Dark Zone XP or Currency is lost on death. Damage to Rogue players is increased
by 10%.
1.3 Talent: DeadEYE - When zoomed, Marksman rifles lose headshot bonus but gain 100% critical strike
DeadEYE 40% Initial Bullet Stability 20% Marksman rifle critical hit damage
chance
+30% flame turret damage
FireCrest +3 Incendiary grenades Talent: FireCrest - Damage to targets on fire is increased by 15%
+50% flame turret range
Talent: Reclaimer - Consumables and special ammo used now apply to the whole group and are not
Reclaimer +50% Consumable duration +50% Support Station duration consumed on use. Triggers consumable cooldowns and cannot start consumables that are on
cooldown.
Talent: Frontline - Allows using an SMG if one is equipped when Ballistic Shield is deployed. SMG Crit
1.5 D3-FNC +15% Protection from Elites +30% Ballistic Shield Health
Chance is reduced to 0%
Abbreviations:
EAD = Enemy Armor Damage
OOC = Target Out of Cover Damage
HSD = Headshot Damage
CHD = Critical Hit Damage
Scaling¹: This is the scaling factor for the weapon. Total weapon damage is equal to the base shown in the chart below, plus your (Firearms * Scaling). High-End
Optimal Reload Headshot Weapon
Type Variant Weapon Scaling¹ RPM Mag Size Range Speed (ms) Multiplier Bonus Bonus % 163 182 204 229 256
MDR MDR Battle Rifle 2 350 20 28 2400 1.95 EAD 17.5 - 24% 5640 - 6894 7152 - 8394 8867 - 10409 10995 - 12909 13636 - 16007
Custom P416 G3 1.3 750 30 26 2300 1.75 EAD 17.5 - 24% 3666 - 4481 4649 - 5456 5763 - 6766 7147 - 8391 8863 - 10404
EMT P416 1.3 750 30 26 2300 1.75 EAD 17.5 - 24% 3666 - 4481 4649 - 5456 5763 - 6766 7147 - 8391 8863 - 10404
P416 Hazmat P416 1.3 750 30 26 2300 1.75 EAD 17.5 - 24% 3666 - 4481 4649 - 5456 5763 - 6766 7147 - 8391 8863 - 10404
JTF P416 1.3 750 30 26 2300 1.75 EAD 17.5 - 24% 3666 - 4481 4649 - 5456 5763 - 6766 7147 - 8391 8863 - 10404
Military P416 1.3 750 30 26 2300 1.75 EAD 17.5 - 24% 3666 - 4481 4649 - 5456 5763 - 6766 7147 - 8391 8863 - 10404
ACR 1.3 760 30 27 2300 1.75 EAD 17.5 - 24% 3666 - 4481 4649 - 5456 5763 - 6766 7147 - 8391 8863 - 10404
ACR Enhanced ACR-E 1.3 760 30 27 2300 1.75 EAD 17.5 - 24% 3666 - 4481 4649 - 5456 5763 - 6766 7147 - 8391 8863 - 10404
Tactical ACR 1.3 760 30 27 2300 1.75 EAD 17.5 - 24% 3666 - 4481 4649 - 5456 5763 - 6766 7147 - 8391 8863 - 10404
Liberator 1.3 850 30 28 2500 1.75 EAD 17.5 - 24% 3666 - 4481 4649 - 5456 5763 - 6766 7147 - 8391 8863 - 10404
Lightweight M4 1.3 850 30 28 2500 1.75 EAD 17.5 - 24% 3666 - 4481 4649 - 5456 5763 - 6766 7147 - 8391 8863 - 10404
M4 LVOA-C 1.3 850 30 28 2550 1.75 EAD 17.5 - 24% 3666 - 4481 4649 - 5456 5763 - 6766 7147 - 8391 8863 - 10404
M4 1.3 850 30 28 2500 1.75 EAD 17.5 - 24% 3666 - 4481 4649 - 5456 5763 - 6766 7147 - 8391 8863 - 10404
Police M4 1.3 850 30 28 2500 1.75 EAD 17.5 - 24% 3666 - 4481 4649 - 5456 5763 - 6766 7147 - 8391 8863 - 10404
Caduceus 1.5 625 30 28 2300 1.75 EAD 17.5 - 24% 4230 - 5171 5364 - 6295 6650 - 7807 8247 - 9682 10227 - 12005
AR
SCAR-L 1.5 625 30 28 2300 1.75 EAD 17.5 - 24% 4230 - 5171 5364 - 6295 6650 - 7807 8247 - 9682 10227 - 12005
SCAR-L
SOCOM SCAR-L 1.5 625 30 28 2300 1.75 EAD 17.5 - 24% 4230 - 5171 5364 - 6295 6650 - 7807 8247 - 9682 10227 - 12005
Tactical Mk 16 1.5 625 30 28 2300 1.75 EAD 17.5 - 24% 4230 - 5171 5364 - 6295 6650 - 7807 8247 - 9682 10227 - 12005
Black Market AK-74 1.6 600 30 26 2600 1.75 EAD 17.5 - 24% 4512 - 5515 5722 - 6715 7093 - 8328 8796 - 10327 10909 - 12805
Classic AK-47 1.6 600 30 26 2600 1.75 EAD 17.5 - 24% 4512 - 5515 5722 - 6715 7093 - 8328 8796 - 10327 10909 - 12805
AK-47 Military AK-47M 1.6 600 30 26 2600 1.75 EAD 17.5 - 24% 4512 - 5515 5722 - 6715 7093 - 8328 8796 - 10327 10909 - 12805
Survivor AK-47 1.6 600 30 26 2600 1.75 EAD 17.5 - 24% 4512 - 5515 5722 - 6715 7093 - 8328 8796 - 10327 10909 - 12805
Warlord 1.6 600 30 26 2600 1.75 EAD 17.5 - 24% 4512 - 5515 5722 - 6715 7093 - 8328 8796 - 10327 10909 - 12805
G36 C 1.33 750 30 32 2000 1.75 EAD 17.5 - 24% 3751 - 4585 4756 - 5582 5896 - 6922 7312 - 8585 9068 - 10645
G36 G36 Enhanced 1.33 750 30 32 2000 1.75 EAD 17.5 - 24% 3751 - 4585 4756 - 5582 5896 - 6922 7312 - 8585 9068 - 10645
Military G36 1.33 750 30 32 2000 1.75 EAD 17.5 - 24% 3751 - 4585 4756 - 5582 5896 - 6922 7312 - 8585 9068 - 10645
Classic FAL 1.8 650 20 32 2450 1.75 EAD 17.5 - 24% 5076 - 6205 6437 - 7555 7980 - 9369 9896 - 11618 12272 - 14406
FAL Military SA-58 1.8 650 20 32 2450 1.75 EAD 17.5 - 24% 5076 - 6205 6437 - 7555 7980 - 9369 9896 - 11618 12272 - 14406
Tactical SA-58 1.8 650 20 32 2450 1.75 EAD 17.5 - 24% 5076 - 6205 6437 - 7555 7980 - 9369 9896 - 11618 12272 - 14406
Famas Famas 1.05 900 30 28 1900 1.75 EAD 17.5 - 24% 2961 - 3619 3755 - 4407 4655 - 5465 5773 - 6777 7159 - 8404
M249 B 1.35 550 100 35 5500 2 OOC 15 - 20%, 11-15% for ilvl34 3807 - 4654 4828 - 5666 5985 - 7026 7422 - 8714 9204 - 10805
MK249 Military MK46 1.35 550 100 35 5500 2 OOC 15 - 20%, 11-15% for ilvl34 3807 - 4654 4828 - 5666 5985 - 7026 7422 - 8714 9204 - 10805
Tactical M249 Para 1.35 550 100 35 5500 2 OOC 15 - 20%, 11-15% for ilvl34 3807 - 4654 4828 - 5666 5985 - 7026 7422 - 8714 9204 - 10805
Black Market RPK-74 E 1.15 650 45 28 2700 2 OOC 15 - 20%, 11-15% for ilvl34 3243 - 3964 4112 - 4827 5098 - 5985 6322 - 7423 7841 - 9204
Classic RPK-74 1.15 650 45 28 2700 2 OOC 15 - 20%, 11-15% for ilvl34 3243 - 3964 4112 - 4827 5098 - 5985 6322 - 7423 7841 - 9204
RPK-74
Military RPK-74 M 1.15 650 45 28 2700 2 OOC 15 - 20%, 11-15% for ilvl34 3243 - 3964 4112 - 4827 5098 - 5985 6322 - 7423 7841 - 9204
Pakhan 1.35 650 45 28 2700 2 OOC 15 - 20%, 11-15% for ilvl34 3807 - 4654 4828 - 5666 5985 - 7026 7422 - 8714 9204 - 10805
Black Market M60 E6 1.4 500 100 40 5750 2 OOC 15 - 20%, 11-15% for ilvl34 3948 - 4826 5006 - 5876 6207 - 7287 7697 - 9037 9545 - 11205
Classic M60 1.4 500 100 40 5750 2 OOC 15 - 20%, 11-15% for ilvl34 3948 - 4826 5006 - 5876 6207 - 7287 7697 - 9037 9545 - 11205
LMG M60
Hungry Hog 1.45 500 100 40 5750 2 OOC 15 - 20%, 11-15% for ilvl34 4089 - 4998 5185 - 6086 6428 - 7547 7972 - 9359 9886 - 11605
Military M60 E4 1.4 500 100 40 5750 2 OOC 15 - 20%, 11-15% for ilvl34 3948 - 4826 5006 - 5876 6207 - 7287 7697 - 9037 9545 - 11205
Custom L86 A2 1.25 610 30 32 2400 2 OOC 15 - 20%, 11-15% for ilvl34 3525 - 4309 4470 - 5246 5542 - 6506 6872 - 8068 8522 - 10004
L86
Military L86 LSW 1.25 610 30 32 2400 2 OOC 15 - 20%, 11-15% for ilvl34 3525 - 4309 4470 - 5246 5542 - 6506 6872 - 8068 8522 - 10004
M249 SAW 1.35 550 100 35 5500 2 OOC 15 - 20%, 11-15% for ilvl34 3807 - 4654 4828 - 5666 5985 - 7026 7422 - 8714 9204 - 10805
M249 M249 SAW T2 1.35 550 100 35 5500 2 OOC 15 - 20%, 11-15% for ilvl34 3807 - 4654 4828 - 5666 5985 - 7026 7422 - 8714 9204 - 10805
M249 SAW T3 1.35 550 100 35 5500 2 OOC 15 - 20%, 11-15% for ilvl34 3807 - 4654 4828 - 5666 5985 - 7026 7422 - 8714 9204 - 10805
MG5 1.1 800 50 30 5500 2 OOC 15 - 20%, 11-15% for ilvl34 3102 - 3792 3934 - 4617 4877 - 5725 6047 - 7100 7500 - 8804
MG5
Infantry MG5 1.1 800 50 30 5500 2 OOC 15 - 20%, 11-15% for ilvl34 3102 - 3792 3934 - 4617 4877 - 5725 6047 - 7100 7500 - 8804
Px4 Storm Type F 1.25 450 17 16 1600 2 - - 3525 - 4309 4470 - 5246 5542 - 6506 6872 - 8068 8522 - 10004
Px4
Px4 Storm Type T 1.25 450 17 16 1600 2 - - 3525 - 4309 4470 - 5246 5542 - 6506 6872 - 8068 8522 - 10004
Custom PF45 1.1 600 15 14 1600 2 - - 3102 - 3792 3934 - 4617 4877 - 5725 6047 - 7100 7500 - 8804
PF45
First Wave PF45 1.1 600 12 14 1600 2 - - 3102 - 3792 3934 - 4617 4877 - 5725 6047 - 7100 7500 - 8804
Damascus 1.35 450 15 16 1600 2 - - 3807 - 4654 4828 - 5666 5985 - 7026 7422 - 8714 9204 - 10805
M9 1.32 450 15 16 1600 2 - - 3723 - 4550 4720 - 5540 5852 - 6870 7257 - 8520 9000 - 10564
M9
Military M9 1.32 450 15 16 1600 2 - - 3723 - 4550 4720 - 5540 5852 - 6870 7257 - 8520 9000 - 10564
Officer's M9 A1 1.32 450 20 16 1600 2 - - 3723 - 4550 4720 - 5540 5852 - 6870 7257 - 8520 9000 - 10564
First Wave X-45 1.14 625 15 16 1600 2 - - 3215 - 3930 4077 - 4785 5054 - 5933 6267 - 7358 7772 - 9124
X45
X-45 1.14 625 10 16 1600 2 - - 3215 - 3930 4077 - 4785 5054 - 5933 6267 - 7358 7772 - 9124
Pistol Centurion 2 310 7 12 1400 2 - - 5640 - 6894 7152 - 8394 8867 - 10409 10995 - 12909 13636 - 16007
M1911 2 310 7 12 1400 2 - - 5640 - 6894 7152 - 8394 8867 - 10409 10995 - 12909 13636 - 16007
M1911
M45A1 2 310 7 12 1400 2 - - 5640 - 6894 7152 - 8394 8867 - 10409 10995 - 12909 13636 - 16007
Tactical M1911 2 310 7 12 1400 2 - - 5640 - 6894 7152 - 8394 8867 - 10409 10995 - 12909 13636 - 16007
586 Magnum 2.4 350 6 18 1800 2 - - 6768 - 8273 8582 - 10073 10640 - 12491 13194 - 15491 16363 - 19208
586 Magnum
Police 686 Magnum 2.4 350 6 18 1800 2 - - 6768 - 8273 8582 - 10073 10640 - 12491 13194 - 15491 16363 - 19208
93R 93R 0.8 1100 20 16 1600 2 - - 2256 - 2758 2861 - 3358 3547 - 4164 4398 - 5164 5454 - 6403
Snubnosed Rhino 2.4 350 6 18 1800 2 - - 6768 - 8273 8582 - 10073 10640 - 12491 13194 - 15491 16363 - 19208
Rhino 2.4 350 6 18 1800 2 - - 6768 - 8273 8582 - 10073 10640 - 12491 13194 - 15491 16363 - 19208
Rhino
Rhino Special 2.4 350 6 18 1800 2 - - 6768 - 8273 8582 - 10073 10640 - 12491 13194 - 15491 16363 - 19208
Golden Rhino 2.4 350 6 18 1800 2 - - 6768 - 8273 8582 - 10073 10640 - 12491 13194 - 15491 16363 - 19208
AA12 The Showstopper 3.6 240 20 14 2200 1.8 Stagger 296 - 362% 10152 - 12408 12872 - 15112 15960 - 18736 19792 - 23240 24544 - 28816
Black Market SASG-12 S 6.8 180 7 13 3000 1.6 Stagger 296 - 362% 19176 - 23440 24320 - 28536 30144 - 35392 37384 - 43888 46360 - 54424
Saiga 12 6.8 180 7 13 3000 1.6 Stagger 296 - 362% 19176 - 23440 24320 - 28536 30144 - 35392 37384 - 43888 46360 - 54424
SASG-12
SASG-12 6.8 180 7 13 3000 1.6 Stagger 296 - 362% 19176 - 23440 24320 - 28536 30144 - 35392 37384 - 43888 46360 - 54424
Tactical SASG-12 K 6.8 180 7 13 3000 1.6 Stagger 296 - 362% 19176 - 23440 24320 - 28536 30144 - 35392 37384 - 43888 46360 - 54424
Firemans Super 90 8 150 8 9 600 1.6 Stagger 296 - 362% 22560 - 27576 28608 - 33576 35464 - 41640 43984 - 51640 54544 - 64024
Marine Super 90 8 150 8 9 600 1.6 Stagger 296 - 362% 22560 - 27576 28608 - 33576 35464 - 41640 43984 - 51640 54544 - 64024
Super 90
Super 90 8 150 8 9 600 1.6 Stagger 296 - 362% 22560 - 27576 28608 - 33576 35464 - 41640 43984 - 51640 54544 - 64024
Tactical Super 90 SBS 8 150 8 9 600 1.6 Stagger 296 - 362% 22560 - 27576 28608 - 33576 35464 - 41640 43984 - 51640 54544 - 64024
Shotgun
Cassidy 10.4 200 2 11 800 1.6 Stagger 296 - 362% 29328 - 35848 37192 - 43648 46104 - 54128 57176 - 67128 70904 - 83232
Defiler 10.4 200 2 11 800 1.6 Stagger 296 - 362% 29328 - 35848 37192 - 43648 46104 - 54128 57176 - 67128 70904 - 83232
Double Barrel
Double Barrel Sawed Off Shotgun 10.4 200 2 11 800 1.6 Stagger 296 - 362% 29328 - 35848 37192 - 43648 46104 - 54128 57176 - 67128 70904 - 83232
Double Barrel Shotgun 10.4 200 2 11 800 1.6 Stagger 296 - 362% 29328 - 35848 37192 - 43648 46104 - 54128 57176 - 67128 70904 - 83232
Custom M870 MCS 10.4 75 5 9 600 1.6 Stagger 296 - 362% 29328 - 35848 37192 - 43648 46104 - 54128 57176 - 67128 70904 - 83232
Hunter M870 10.4 75 5 9 600 16 Stagger 296 - 362% 29328 - 35848 37192 - 43648 46104 - 54128 57176 - 67128 70904 - 83232
M870 M870 Express 10.4 75 5 9 600 1.6 Stagger 296 - 362% 29328 - 35848 37192 - 43648 46104 - 54128 57176 - 67128 70904 - 83232
Military M870 10.4 75 5 9 600 1.6 Stagger 296 - 362% 29328 - 35848 37192 - 43648 46104 - 54128 57176 - 67128 70904 - 83232
Police M870 10.4 75 5 9 600 1.6 Stagger 296 - 362% 29328 - 35848 37192 - 43648 46104 - 54128 57176 - 67128 70904 - 83232
Military SCAR-H 4.3 275 20 60 2500 1 + Bonus HSD 141 - 172% 12127 - 14822 15377 - 18047 19063 - 22380 23640 - 27755 29317 - 34415
Police Mk17 4.26 275 20 60 2500 1 + Bonus HSD 141 - 172% 12014 - 14684 15234 - 17879 18886 - 22172 23420 - 27497 29044 - 34094
SCAR-H
SOCOM Mk20 SSR 4.26 275 20 60 2500 1 + Bonus HSD 141 - 172% 12014 - 14684 15234 - 17879 18886 - 22172 23420 - 27497 29044 - 34094
Tenebrae 4.3 275 20 60 2500 1 + Bonus HSD 141 - 172% 12127 - 14822 15377 - 18047 19063 - 22380 23640 - 27755 29317 - 34415
M700 Carbon 8.5 54 7 42 1950 1 + Bonus HSD 141 - 172% 23971 - 29300 30396 - 35674 37683 - 44240 46730 - 54865 57952 - 68029
M700 M700 Tactical 8.5 54 7 42 1950 1 + Bonus HSD 141 - 172% 23971 - 29300 30396 - 35674 37683 - 44240 46730 - 54865 57952 - 68029

MMR
M700
Model 700 8.5 53 7 42 833 1 + Bonus HSD 141 - 172% 23971 - 29300 30396 - 35674 37683 - 44240 46730 - 54865 57952 - 68029
Paratrooper SVD 3.9 260 10 34 2300 1 + Bonus HSD 141 - 172% 10999 - 13443 13946 - 16368 17290 - 20299 21441 - 25173 26590 - 31213
SVD
Surplus SVD 3.9 260 10 34 2300 1 + Bonus HSD 141 - 172% 10999 - 13443 13946 - 16368 17290 - 20299 21441 - 25173 26590 - 31213
MMR
Classic M1A 4 300 10 60 2900 1 + Bonus HSD 141 - 172% 11281 - 13788 14304 - 16788 17733 - 20819 21991 - 25819 27272 - 32014
First Wave M1A 4 300 10 60 2900 1 + Bonus HSD 141 - 172% 11281 - 13788 14304 - 16788 17733 - 20819 21991 - 25819 27272 - 32014
M1A
SOCOM M1A 4 300 10 60 2900 1 + Bonus HSD 141 - 172% 11281 - 13788 14304 - 16788 17733 - 20819 21991 - 25819 27272 - 32014
Historian 5 300 10 60 2900 1 + Bonus HSD 141 - 172% 14101 - 17235 17880 - 20985 22167 - 26024 27488 - 32273 34090 - 40017
Covert SRS 7.8 53 7 42 1950 1 + Bonus HSD 141 - 172% 21997 - 26887 27892 - 32737 34580 - 40597 42882 - 50346 53180 - 62426
SRS
SRS A1 7.8 53 7 42 1950 1 + Bonus HSD 141 - 172% 21997 - 26887 27892 - 32737 34580 - 40597 42882 - 50346 53180 - 62426
Custom M44 8.4 55 5 60 1900 1 + Bonus HSD 141 - 172% 23689 - 28955 30038 - 35255 37240 - 43720 46181 - 54219 57271 - 67229
M44 Classic M44 Carbine 9.2 55 5 60 600 1 + Bonus HSD 141 - 172% 25945 - 31713 32899 - 38612 40786 - 47884 50579 - 59383 62725 - 73631
Hunting M44 9 55 5 60 600 1 + Bonus HSD 141 - 172% 25381 - 31023 32183 - 37773 39900 - 46843 49479 - 58092 61361 - 72031
Converted SMG-9 1.18 825 32 13 2000 1.5 CHD 29-39% 3328 - 4068 4220 - 4952 5231 - 6142 6487 - 7617 8045 - 9444
SMG-9 Converted SMG-9 A2 1.18 825 32 13 2000 1.5 CHD 29-39% 3328 - 4068 4220 - 4952 5231 - 6142 6487 - 7617 8045 - 9444
Valkyria 1.18 825 32 13 2000 1.5 CHD 29-39% 3328 - 4068 4220 - 4952 5231 - 6142 6487 - 7617 8045 - 9444
Burst Fire MP-5 A4 1.5 800 32 16 2100 1.5 CHD 29-39% 4230 - 5171 5364 - 6295 6650 - 7807 8247 - 9682 10227 - 12005
MP-5 ST 1.2 800 32 16 2100 1.5 CHD 29-39% 3384 - 4136 4291 - 5036 5320 - 6246 6597 - 7746 8182 - 9604
MP5
MP5 1.2 800 32 16 2100 1.5 CHD 29-39% 3384 - 4136 4291 - 5036 5320 - 6246 6597 - 7746 8182 - 9604
Navy MP-5 N 1.2 800 32 16 2100 1.5 CHD 29-39% 3384 - 4136 4291 - 5036 5320 - 6246 6597 - 7746 8182 - 9604
Enhanced PP-19 1.25 700 53 16 2350 1.5 CHD 29-39% 3525 - 4309 4470 - 5246 5542 - 6506 6872 - 8068 8522 - 10004
PP-19
PP-19 1.25 700 53 16 2350 1.5 CHD 29-39% 3525 - 4309 4470 - 5246 5542 - 6506 6872 - 8068 8522 - 10004
AUG A3 Para XS 1.3 725 25 18 2100 1.5 CHD 29-39% 3666 - 4481 4649 - 5456 5763 - 6766 7147 - 8391 8863 - 10404
AUG Enhanced AUG A3P 1.3 725 25 18 2100 1.5 CHD 29-39% 3666 - 4481 4649 - 5456 5763 - 6766 7147 - 8391 8863 - 10404
Tactical AUG A3P 1.3 725 25 18 2100 1.5 CHD 29-39% 3666 - 4481 4649 - 5456 5763 - 6766 7147 - 8391 8863 - 10404
SMG
First Wave Vector 45 ACP 1.25 750 25 15 1900 1.5 CHD 29-39% 3525 - 4309 4470 - 5246 5542 - 6506 6872 - 8068 8522 - 10004
Vector Tactical Vector 45 ACP 1.25 750 25 15 1850 1.5 CHD 29-39% 3525 - 4309 4470 - 5246 5542 - 6506 6872 - 8068 8522 - 10004
Vector 45 ACP 1.25 750 25 15 1900 1.5 CHD 29-39% 3525 - 4309 4470 - 5246 5542 - 6506 6872 - 8068 8522 - 10004
MP7 MP7 1.09 950 20 19 1900 1.5 CHD 29-39% 3074 - 3757 3898 - 4575 4832 - 5673 5992 - 7036 7432 - 8724
Black Market T821 1.35 550 32 17 1800 1.5 CHD 29-39% 3807 - 4654 4828 - 5666 5985 - 7026 7422 - 8714 9204 - 10805
T821 Midas 1.35 550 32 17 1800 1.5 CHD 29-39% 3807 - 4654 4828 - 5666 5985 - 7026 7422 - 8714 9204 - 10805
Police T821 1.35 550 32 17 1800 1.5 CHD 29-39% 3807 - 4654 4828 - 5666 5985 - 7026 7422 - 8714 9204 - 10805
Converted USC 1.4 650 20 14 2100 1.5 CHD 29-39% 3948 - 4826 5006 - 5876 6207 - 7287 7697 - 9037 9545 - 11205
UMP Police UMP-45 1.4 600 30 14 2100 1.5 CHD 29-39% 3948 - 4826 5006 - 5876 6207 - 7287 7697 - 9037 9545 - 11205
Tactical UMP-45 1.4 600 30 14 2100 1.5 CHD 29-39% 3948 - 4826 5006 - 5876 6207 - 7287 7697 - 9037 9545 - 11205
Thompson M1928 1.4 600 30 16 2000 1.5 CHD 29-39% 3948 - 4826 5006 - 5876 6207 - 7287 7697 - 9037 9545 - 11205
Thompson
Tommy Gun 1.15 800 50 16 2200 1.5 CHD 29-39% 3243 - 3964 4112 - 4827 5098 - 5985 6322 - 7423 7841 - 9204
Requirements (Firearms / Stamina / Electronics)
High-End
Item Level 30 31 32 33 34 Available on
Talent Name Description 163 182 204 229 256 AR LMG SMG MMR Shotgun Pistol
Accurate Accuracy is increased by 25% 1806 / 0 / 0 2015 / 0 / 0 2499 / 0 / 0 3099 / 0 / 0 3833 / 0 / 0 ✓ ✓ ✓ ✓ ✓ ✓
Adept Using a skill increases your critical hits chance by 7.5% for 15 seconds. 1806 / 0 / 1806 2015 / 0 / 2015 2499 / 0 / 2499 3099 / 0 / 3099 3833 / 0 / 3833 ✓ ✓ ✓ ✓ ✓ ✓
Ambusher Increase your damage by 10% against targets in cover 1355 / 0 / 0 1512 / 0 / 0 1874 / 0 / 0 2324 / 0 / 0 2875 / 0 / 0 × × (✓)¹ × × ×
Balanced Weapon acquires maximum accuracy faster when shouldered. 1806 / 1355 / 0 2015 / 1512 / 0 2499 / 1874 / 0 3099 / 2324 / 0 3833 / 2875 / 0 ✓ ✓ × ✓ × ×
Brutal +12% Headshot Damage with this weapon 2258 / 0 / 0 2519 / 0 / 0 3123 / 0 / 0 3873 / 0 / 0 4791 / 0 / 0 ✓ ✓ ✓ ✓ ✓ ✓
Capable Using a skill improves the handling of your weapon for 15 seconds. Reduces sway, recoil, and spread by 25%. 2258 / 0 / 0 2519 / 0 / 0 3123 / 0 / 0 3873 / 0 / 0 4791 / 0 / 0 ✓ ✓ ✓ ✓ ✓ ✓
Carefree Hipfire damage is increased by 11% 1355 / 0 / 0 1512 / 0 / 0 1874 / 0 / 0 2324 / 0 / 0 2875 / 0 / 0 × × (✓)² × × ×
Commanding Every kill performed while the signature skill is active extends its duration by 20% 1806 / 0 / 1806 2015 / 0 / 2015 2499 / 0 / 2499 3099 / 0 / 3099 3833 / 0 / 3833 ✓ ✓ ✓ ✓ ✓ ✓
Competent Weapon damage is increased by 10% for 15 seconds after using a skill. 1355 / 0 / 1806 1512 / 0 / 2015 1874 / 0 / 2499 2324 / 0 / 3099 2875 / 0 / 3833 ✓ ✓ ✓ ✓ ✓ ✓
Coolheaded Performing a headshot reduces all skill cooldowns by 5%. 1806 / 0 / 1806 2015 / 0 / 2015 2499 / 0 / 2499 3099 / 0 / 3099 3833 / 0 / 3833 × × × ✓ × ✓
Deadly Critical hit damage is increased by 15%. 1806 / 0 / 0 2015 / 0 / 0 2499 / 0 / 0 3099 / 0 / 0 3833 / 0 / 0 ✓ ✓ ✓ ✓ ✓ ✓
Decisive Killing a target will make your next shot with the weapon be an automatic critical hit 1806 / 0 / 0 2015 / 0 / 0 2499 / 0 / 0 3099 / 0 / 0 3833 / 0 / 0 × × × ✓ × ×
Destructive Armor destruction value is increased by 15% when using this weapon. 1806 / 1806 / 0 2015 / 2015 / 0 2499 / 2499 / 0 3099 / 3099 / 0 3833 / 3833 / 0 ✓ ✓ ✓ ✓ ✓ ✓
Determined Killing a target reduces skill cooldowns by 7.5%. 1806 / 0 / 2258 2015 / 0 / 2519 2499 / 0 / 3123 3099 / 0 / 3873 3833 / 0 / 4791 ✓ ✓ ✓ ✓ ✓ ✓
Distracted Your damage is increased by 10% against targets with status effects 1806 / 1355 / 1355 2015 / 1512 / 1512 2499 / 1874 / 1874 3099 / 2324 / 2324 3833 / 2875 / 2875 × × × (✓)³ × ×
Dominant Every kill while your signature skill is active reduces the cooldown of your other skills by 10%. 1806 / 0 / 1806 2015 / 0 / 2015 2499 / 0 / 2499 3099 / 0 / 3099 3833 / 0 / 3833 ✓ ✓ ✓ ✓ ✓ ✓
Elevated Increase your damage by 10% when elevated more than 1.2 meters above your target 1355 / 0 / 0 1512 / 0 / 0 1874 / 0 / 0 2324 / 0 / 0 2875 / 0 / 0 × × × (✓)⁴ × ×
Expert This weapon deals 100% more damage when the target is below 30% health. 0/0/0 0/0/0 0/0/0 0/0/0 0/0/0 × × × × × ✓
Ferocious Damage against elite and named enemies is increased by 10%. 1806 / 1806 / 1806 2015 / 2015 / 2015 2499 / 2499 / 2499 3099 / 3099 / 3099 3833 / 3833 / 3833 ✓ ✓ ✓ ✓ ✓ ✓
Fierce Critical hit chance is increased by 5% when using this weapon. 2258 / 0 / 1806 2519 / 0 / 2015 3123 / 0 / 2499 3873 / 0 / 3099 4791 / 0 / 3833 ✓ ✓ ✓ ✓ ✓ ✓
Focused When no skills are on cooldown, your weapon damage is increased by 10% 1806 / 0 / 1806 2015 / 0 / 2015 2499 / 0 / 2499 3099 / 0 / 3099 3833 / 0 / 3833 ✓ × × × × ×
Golden Rhino Increase stagger by 200% 0/0/0 0/0/0 0/0/0 0/0/0 0/0/0 × × × × × (✓)⁵
Harmful Each hit has a 15% chance to apply the 'bleed' status effect. 1355 / 0 / 0 1512 / 0 / 0 1874 / 0 / 0 2324 / 0 / 0 2875 / 0 / 0 × × × ✓ × ✓
Hurried Critical hits increase reload speed by 10% to a minimum of 1 seconds reload time 1806 / 0 / 0 2015 / 0 / 0 2499 / 0 / 0 3099 / 0 / 0 3833 / 0 / 0 × × ✓ × × ×
Intense The first bullet of a magazine has a 25% chance to apply the On Fire status effect to the target 1355 / 0 / 2258 1512 / 0 / 2519 1874 / 0 / 3123 2324 / 0 / 3873 2875 / 0 / 4791 ✓ × × ✓ × ✓
Meticulous Killing a target has a 25% chance to instantly refill the magazine. 1355 / 1806 / 1355 1512 / 2015 / 1512 1874 / 2499 / 1874 2324 / 3099 / 2324 2875 / 3833 / 2875 ✓ ✓ ✓ ✓ ✓ ✓
Predatory Killing a target regenerates 35% health over 20 seconds. 1355 / 2258 / 1355 1512 / 2519 / 1512 1874 / 3123 / 1874 2324 / 3873 / 2324 2875 / 4791 / 2875 ✓ ✓ ✓ ✓ ✓ ✓
Prepared Damage is increased by 15% when more than 30 meters from the target. 2258 / 0 / 0 2519 / 0 / 0 3123 / 0 / 0 3873 / 0 / 0 4791 / 0 / 0 ✓ ✓ ✓ ✓ ✓ ✓
Proficient The first bullet shot when out of combat has a 50% bonus chance to result in a critical hit. 2258 / 0 / 0 2519 / 0 / 0 3123 / 0 / 0 3873 / 0 / 0 4791 / 0 / 0 × × × ✓ × ✓
Provident⁶ The last bullet in your magazine deals 60% bonus damage. 1806 / 0 / 1806 2015 / 0 / 2015 2499 / 0 / 2499 3099 / 0 / 3099 3833 / 0 / 3833 ✓ ✓ × ✓ × ×
Responsive When closer than 10 meters from your target, your damage is increased by 10% 2258 / 1355 / 0 2519 / 1512 / 0 3123 / 1874 / 0 3873 / 2324 / 0 4791 / 2875 / 0 ✓ × ✓ × ✓ ✓
Restored Killing a target with this weapon removes all negative status effects. 0 / 1355 / 1806 0 / 1512 / 2015 0 / 1874 / 2499 0 / 2324 / 3099 0 / 2875 / 3833 ✓ × ✓ ✓ × ✓
Self-preserved Critical hits with this weapon heal the user for 3% of damage dealt. 1355 / 1806 / 0 1512 / 2015 / 0 1874 / 2499 / 0 2324 / 3099 / 0 2875 / 3833 / 0 ✓ ✓ ✓ × ✓ ✓
Showstopper Your accuracy with this weapon is increased the fewer shells you have left in the magazine. 1806 / 1806 / 0 2015 / 2015 / 0 2499 / 2499 / 0 3099 / 3099 / 0 3833 / 3833 / 0 × × × × (✓)⁷ ×
Skilled Headshot kills with this weapon increase signature skill resources by 5%. 1806 / 0 / 2258 2015 / 0 / 2519 2499 / 0 / 3123 3099 / 0 / 3873 3833 / 0 / 4791 ✓ ✓ ✓ ✓ × ✓
Stable Stability is improved by 35%. 1355 / 1806 / 0 1512 / 2015 / 0 1874 / 2499 / 0 2324 / 3099 / 0 2875 / 3833 / 0 × ✓ × × × ×
Steady Killing a target with a headshot removes 100% sway from the weapon for 8 seconds. 1806 / 1806 / 0 2015 / 2015 / 0 2499 / 2499 / 0 3099 / 3099 / 0 3833 / 3833 / 0 × × × (✓)⁸ × ×
Sustained +6% Life on kill 1355 / 1806 / 0 1512 / 2015 / 0 1874 / 2499 / 0 2324 / 3099 / 0 2875 / 3833 / 0 ✓ ✓ ✓ ✓ × ✓
Swift Reloading is 25% faster. 1806 / 1806 / 0 2015 / 2015 / 0 2499 / 2499 / 0 3099 / 3099 / 0 3833 / 3833 / 0 × × × ✓ × ×
Killing a target with this weapon increases your Skill Power by 15% for 20 seconds (doesn't stack, killing a new
1355 / 0 / 2258 1512 / 0 / 2519 1874 / 0 / 3123 2324 / 0 / 3873 2875 / 0 / 4791 ✓ ✓ ✓ ✓ ✓ ✓
Talented target refreshes the timer)
Toxic Headshots with this weapon have a 15% chance to apply the 'blind' status effect. 1806 / 0 / 0 2015 / 0 / 0 2499 / 0 / 0 3099 / 0 / 0 3833 / 0 / 0 × × × ✓ × ✓
Trained Critical hits increase signature skill resources by 0.10% 0 / 1355 / 1806 0 / 1512 / 2015 0 / 1874 / 2499 0 / 2324 / 3099 0 / 2875 / 3833 × × × ✓ ✓ ✓
Uncomplicated Damage is increased by 15%, accuracy and stability mods reduce this bonus 1355 / 0 / 0 1512 / 0 / 0 1874 / 0 / 0 2324 / 0 / 0 2875 / 0 / 0 (✓)⁹ × × × × ×
Unforgiving Damage increases based on your missing health: 1 missing segment +10%; 2 missing segments +25% 1806 / 2258 / 0 2015 / 2519 / 0 2499 / 3123 / 0 3099 / 3873 / 0 3833 / 4791 / 0 ✓ ✓ ✓ ✓ ✓ ✓
Vicious Critical hit chance is increased by 10% while having more than two segments of health. 1806 / 2258 / 0 2015 / 2519 / 0 2499 / 3123 / 0 3099 / 3873 / 0 3833 / 4791 / 0 ✓ ✓ ✓ ✓ ✓ ✓

Notes
Ambusher (✓)¹ Only on Converted USC and UMP
Carefree (✓)² Only on Thompson M1928 and Tommy Gun
Distracted (✓)³ Only on MDR Battle Rifle
Elevated (✓)⁴ Only on M700
Golden Rhino (✓)⁵ Only on Golden Rhino
Provident⁶ Does not roll on GS 256+
Showstopper (✓)⁷Only on Showstopper
Steady (✓)⁸ Only on Tenebrae
Uncomplicated (✓)⁹ Only on FAMAS
Notes: All mods will roll their Primary Attributes, as well as an additional 2 attributes from any of the
other rows.

Damage Handling Performance Threat Generation


Crit Headshot Reload Optimal Magazine Decreased Increased
Crit Damage Accuracy Stability Rate of Fire
Mod Type Mod Name Primary Attribute Roll Mod Type Chance Damage Speed Range Size Threat Threat
Improved iron sights (all variants) Stability iron sights 2.5 - 3.5% 3 - 4% 5 - 6% 2 - 2.5% 11 - 13.5% x x 4 - 5% x x x
EXPS3 Holographic sight Optimal Range small RDS 2.5 - 3.5% 3 - 4% 5 - 6% 2 - 2.5% 2 - 2.5% x x 20.5 - 24% x x x
PRO red dot sight Critical Hit Damage small RDS 2.5 - 3.5% 16 - 20% 5 - 6% 2 - 2.5% 2 - 2.5% x x 4 - 5% x x x
PRO red dot sight - Tan Headshot Damage small RDS 2.5 - 3.5% 3 - 4% 5 - 6% 2 - 2.5% 2 - 2.5% x x 4 - 5% x x x
Reflex sight Critical Hit Chance small RDS 7 - 8.5% 3 - 4% 5 - 6% 2 - 2.5% 2 - 2.5% x x 4 - 5% x x x
Reflex sight - Tan Optimal Range small RDS 2.5 - 3.5% 3 - 4% 5 - 6% 2 - 2.5% 2 - 2.5% x x 4 - 5% x x x
Rugged mini reflex sight Critical Hit Chance small RDS 7 - 8.5% 3 - 4% 5 - 6% 2 - 2.5% 2 - 2.5% x x 4 - 5% x x x
Russian red dot sight Accuracy small RDS 2.5 - 3.5% 3 - 4% 5 - 6% 14 - 17.5% 2 - 2.5% x x 4 - 5% x x x
Small RDS scope Stability small RDS 2.5 - 3.5% 3 - 4% 5 - 6% 2 - 2.5% 11 - 13.5% x x 4 - 5% x x x
Scopes T2 Micro red dot sight Accuracy small RDS 2.5 - 3.5% 3 - 4% 5 - 6% 14 - 17.5% 2 - 2.5% x x 4 - 5% x x x
T2 Micro red dot sight - Tan Headshot Damage small RDS 2.5 - 3.5% 3 - 4% 5 - 6% 2 - 2.5% 2 - 2.5% x x 4 - 5% x x x
C79 scope (3,4x) Critical Hit Damage small RDS 2.5 - 3.5% 16 - 20% 5 - 6% 2 - 2.5% 2 - 2.5% x x 4 - 5% x x x
552 Holo sight Critical Hit Chance large RDS 7 - 8.5% 3 - 4% 5 - 6% 2 - 2.5% 2 - 2.5% x x 4 - 5% x x x
ACOG scope (4x) Accuracy large scope 2.5 - 3.5% 3 - 4% 5 - 6% 14 - 17.5% 2 - 2.5% x x 4 - 5% x x x
CQBSS scope (8x) Stability large scope 2.5 - 3.5% 3 - 4% 5 - 6% 2 - 2.5% 11 - 13.5% x x 4 - 5% x x x
VX-1 scope (12x) Headshot Damage large scope 2.5 - 3.5% 3 - 4% 15.5 - 18% 2 - 2.5% 2 - 2.5% x x 4 - 5% x x x
Mk4 M5A2 scope (15x) Optimal Range large scope 2.5 - 3.5% 3 - 4% 5 - 6% 2 - 2.5% 2 - 2.5% x x 20.5 - 24% x x x
MK5 scope (15x) [1] none? large scope 2.5 - 3.5% 3 - 4% 5 - 6% 2 - 2.5% 2 - 2.5% x x 20.5 - 24% x x x
MK5 scope (15X) - Tan Headshot Damage large scope 2.5 - 3.5% 3 - 4% 5 - 6% 2 - 2.5% 2 - 2.5% x x 4 - 5% x x x
Angled Grip Stability small grip x 3 - 4% x 2 - 2.5% 11 - 13.5% 4 - 5% x 4 - 5% x x x
Short Grip Critical Hit Damage small grip x 16 - 20% x 2 - 2.5% 2 - 2.5% 4 - 5% x 4 - 5% x x x
Small Grip Critical Hit Damage small grip x 16 - 20% x 2 - 2.5% 2 - 2.5% 4 - 5% x 4 - 5% x x x
Grips Vertical Grip Optimal Range small grip x 3 - 4% x 2 - 2.5% 2 - 2.5% 4 - 5% x 41 - 48% x x x
Handstop Reload Speed large grip x 3 - 4% x 2 - 2.5% 2 - 2.5% 25.5 - 30% x 4 - 5% x x x
PEQ-15 Laser (all color variations Accuracy laser x 3 - 4% x 14 - 17.5% 2 - 2.5% 4 - 5% x 4 - 5% x x x
Small laser pointer Accuracy laser x 3 - 4% x 14 - 17.5% 2 - 2.5% 4 - 5% x 4 - 5% x x x
Extended Magazine Magazine Size Magazine 2.5 - 3.5% 3 - 4% x x x 4 - 5% 5 - 6.1% x 91 - 121% x x
Heavy firing spring Rate of Fire Magazine 2.5 - 3.5% 3 - 4% x x x 4 - 5% 10 - 12.3% x 10 - 12% x x
Magazines
High velocity magazine Critical Hit Chance Magazine 7 - 8.5% 3 - 4% x x x 4 - 5% 5 - 6.1% x 10 - 12% x x
Quick release magazine Reload Speed Magazine 2.5 - 3.5% 3 - 4% x x x 25.5 - 30% 5 - 6.1% x 10 - 12% x x
Compensator Stability Recoil mod 2.5 - 3.5% 3 - 4% 5 - 6% 2 - 2.5% 11 - 13.5% x x 4 - 5% x x x
Flash Hider Accuracy Recoil mod 2.5 - 3.5% 3 - 4% 5 - 6% 14 - 17.5% 2 - 2.5% x x 4 - 5% x x x
Muzzle brake Stability Recoil mod 2.5 - 3.5% 3 - 4% 5 - 6% 2 - 2.5% 11 - 13.5% x x 4 - 5% x x x
Increased Threat
Loud vent brake Recoil mod 2.5 - 3.5% 16 - 20% 5 - 6% 2 - 2.5% 2 - 2.5% x x 4 - 5% x x 20.5 - 24%
Critical Hit Damage
Reduced Threat
Osprey .45 suppressor small suppressor 2.5 - 3.5% 3 - 4% 5 - 6% 14 - 17.5% 2 - 2.5% x x 4 - 5% x 40 - 50% x
Accuracy
Reduced Threat
Ti-RANT Suppressor small suppressor 7 - 8.5% 3 - 4% 5 - 6% 2 - 2.5% 2 - 2.5% x x 4 - 5% x 40 - 50% x
Critical Hit Chance
Suppressor Reduced Threat
Small suppressor small suppressor 7 - 8.5% 3 - 4% 5 - 6% 2 - 2.5% 2 - 2.5% x x 4 - 5% x 40 - 50% x
Critical Hit Chance
Reduced Threat
Large suppressor large suppressor 2.5 - 3.5% 16 - 20% 5 - 6% 2 - 2.5% 2 - 2.5% x x 4 - 5% x 40 - 50% x
Critical Hit Damage
Reduced Threat
SR-7 Suppressor [2] large suppressor 2.5 - 3.5% 16 - 20% 5 - 6% 2 - 2.5% 2 - 2.5% x x 4 - 5% x 40 - 50% x
Critical Hit Damage
Reduced Threat
Omega rifle suppressor - Tan large suppressor 2.5 - 3.5% 3 - 4% 15.5 - 18% 2 - 2.5% 2 - 2.5% x x 4 - 5% x 40 - 50% x
Headshot Damage
Reduced Threat
Omega rifle suppressor large suppressor 2.5 - 3.5% 3 - 4% 15.5 - 18% 2 - 2.5% 2 - 2.5% x x 4 - 5% x 40 - 50% x
Headshot Damage
Notes: All mods will roll their Primary Attributes, as well as an additional 2 attributes from any of the
other rows.

Damage Handling Performance Threat Generation


Crit Headshot Reload Optimal Magazine Decreased Increased
Crit Damage Accuracy Stability Rate of Fire
Mod Type Mod Name Primary Attribute Roll Mod Type Chance Damage Speed Range Size Threat Threat
Improved iron sights (all variants) Stability iron sights 3 - 3.5% 3 - 4% 5.5 - 6% 2 - 2.5% 11.5 - 14% x x 4 - 5% x x x
EXPS3 Holographic sight Optimal Range small RDS 3 - 3.5% 3 - 4% 5.5 - 6% 2 - 2.5% 2.5 - 3% x x 21 - 25% x x x
PRO red dot sight Critical Hit Damage small RDS 3 - 3.5% 17 - 20.5% 5.5 - 6% 2 - 2.5% 2.5 - 3% x x 4 - 5% x x x
PRO red dot sight - Tan Headshot Damage small RDS 3 - 3.5% 3 - 4% 5.5 - 6% 2 - 2.5% 2.5 - 3% x x 4 - 5% x x x
Reflex sight Critical Hit Chance small RDS 7 - 8.5% 3 - 4% 5.5 - 6% 2 - 2.5% 2.5 - 3% x x 4 - 5% x x x
Reflex sight - Tan Optimal Range small RDS 3 - 3.5% 3 - 4% 5.5 - 6% 2 - 2.5% 2.5 - 3% x x 4 - 5% x x x
Rugged mini reflex sight Critical Hit Chance small RDS 7 - 8.5% 3 - 4% 5.5 - 6% 2 - 2.5% 2.5 - 3% x x 4 - 5% x x x
Russian red dot sight Accuracy small RDS 3 - 3.5% 3 - 4% 5.5 - 6% 15 - 18% 2.5 - 3% x x 4 - 5% x x x
Small RDS scope Stability small RDS 3 - 3.5% 3 - 4% 5.5 - 6% 2 - 2.5% 11.5 - 14% x x 4 - 5% x x x
Scopes T2 Micro red dot sight Accuracy small RDS 3 - 3.5% 3 - 4% 5.5 - 6% 15 - 18% 2.5 - 3% x x 4 - 5% x x x
T2 Micro red dot sight - Tan Headshot Damage small RDS 3 - 3.5% 3 - 4% 5.5 - 6% 2 - 2.5% 2.5 - 3% x x 4 - 5% x x x
C79 scope (3,4x) Critical Hit Damage small RDS 3 - 3.5% 17 - 20.5% 5.5 - 6% 2 - 2.5% 2.5 - 3% x x 4 - 5% x x x
552 Holo sight Critical Hit Chance large RDS 7 - 8.5% 3 - 4% 5.5 - 6% 2 - 2.5% 2.5 - 3% x x 4 - 5% x x x
ACOG scope (4x) Accuracy large scope 3 - 3.5% 3 - 4% 5.5 - 6% 15 - 18% 2.5 - 3% x x 4 - 5% x x x
CQBSS scope (8x) Stability large scope 3 - 3.5% 3 - 4% 5.5 - 6% 2 - 2.5% 11.5 - 14% x x 4 - 5% x x x
VX-1 scope (12x) Headshot Damage large scope 3 - 3.5% 3 - 4% 16 - 18.5% 2 - 2.5% 2.5 - 3% x x 4 - 5% x x x
Mk4 M5A2 scope (15x) Optimal Range large scope 3 - 3.5% 3 - 4% 5.5 - 6% 2 - 2.5% 2.5 - 3% x x 21 - 25% x x x
MK5 scope (15x) Optimal Range large scope 3 - 3.5% 3 - 4% 5.5 - 6% 2 - 2.5% 2.5 - 3% x x 21 - 25% x x x
MK5 scope (15X) - Tan Headshot Damage large scope 3 - 3.5% 3 - 4% 5.5 - 6% 2 - 2.5% 2.5 - 3% x x 4 - 5% x x x
Angled Grip Stability small grip x 3 - 4% x 2 - 2.5% 11.5 - 14% 4 - 5% x 4 - 5% x x x
Short Grip Critical Hit Damage small grip x 17 - 20.5% x 2 - 2.5% 2.5 - 3% 4 - 5% x 4 - 5% x x x
Small Grip Critical Hit Damage small grip x 17 - 20.5% x 2 - 2.5% 2.5 - 3% 4 - 5% x 4 - 5% x x x
Grips Vertical Grip Optimal Range small grip x 3 - 4% x 2 - 2.5% 2.5 - 3% 4 - 5% x 42 - 49.5% x x x
Handstop Reload Speed large grip x 3 - 4% x 2 - 2.5% 2.5 - 3% 26.5 - 31% x 4 - 5% x x x
PEQ-15 Laser (all color variations Accuracy laser x 3 - 4% x 15 - 18% 2.5 - 3% 4 - 5% x 4 - 5% x x x
Small laser pointer Accuracy laser x 3 - 4% x 15 - 18% 2.5 - 3% 4 - 5% x 4 - 5% x x x
Extended Magazine Magazine Size Magazine 3 - 3.5% 3 - 4% x x x 4 - 5% 5.1 - 6.3% x 101 - 124% x x
Heavy firing spring Rate of Fire Magazine 3 - 3.5% 3 - 4% x x x 4 - 5% 10.3 - 12.6% x 10 - 12.5% x x
Magazines
High velocity magazine Critical Hit Chance Magazine 7 - 8.5% 3 - 4% x x x 4 - 5% 5.1 - 6.3% x 10 - 12.5% x x
Quick release magazine Reload Speed Magazine 3 - 3.5% 3 - 4% x x x 26.5 - 31% 5.1 - 6.3% x 10 - 12.5% x x
Compensator Stability Recoil mod 3 - 3.5% 3 - 4% 5.5 - 6% 2 - 2.5% 11.5 - 14% x x 4 - 5% x x x
Flash Hider Accuracy Recoil mod 3 - 3.5% 3 - 4% 5.5 - 6% 15 - 18% 2.5 - 3% x x 4 - 5% x x x
Muzzle brake Stability Recoil mod 3 - 3.5% 3 - 4% 5.5 - 6% 2 - 2.5% 11.5 - 14% x x 4 - 5% x x x
Increased Threat
Loud vent brake Recoil mod 3 - 3.5% 17 - 20.5% 5.5 - 6% 2 - 2.5% 2.5 - 3% x x 4 - 5% x x 21 - 25%
Critical Hit Damage
Reduced Threat
Osprey .45 suppressor small suppressor 3 - 3.5% 3 - 4% 5.5 - 6% 15 - 18% 2.5 - 3% x x 4 - 5% x 40 - 50% x
Accuracy
Reduced Threat
Ti-RANT Suppressor small suppressor 7 - 8.5% 3 - 4% 5.5 - 6% 2 - 2.5% 2.5 - 3% x x 4 - 5% x 40 - 50% x
Critical Hit Chance
Suppressor Reduced Threat
Small suppressor small suppressor 7 - 8.5% 3 - 4% 5.5 - 6% 2 - 2.5% 2.5 - 3% x x 4 - 5% x 40 - 50% x
Critical Hit Chance
Reduced Threat
Large suppressor large suppressor 3 - 3.5% 17 - 20.5% 5.5 - 6% 2 - 2.5% 2.5 - 3% x x 4 - 5% x 40 - 50% x
Critical Hit Damage
Reduced Threat
SR-7 Suppressor [3] large suppressor 3 - 3.5% 17 - 20.5% 5.5 - 6% 2 - 2.5% 2.5 - 3% x x 4 - 5% x 40 - 50% x
Critical Hit Damage
Reduced Threat
Omega rifle suppressor - Tan large suppressor 3 - 3.5% 3 - 4% 16 - 18.5% 2 - 2.5% 2.5 - 3% x x 4 - 5% x 40 - 50% x
Headshot Damage
Reduced Threat
Omega rifle suppressor large suppressor 3 - 3.5% 3 - 4% 16 - 18.5% 2 - 2.5% 2.5 - 3% x x 4 - 5% x 40 - 50% x
Headshot Damage
Just need hungry hog mods for verification. Please PM
me on reddit or discord to help get this completed
In-Game Name: Muzzle Optics Underbarrel
Actual Mod Type: Magazine Recoil Suppressor Iron Scope / RDS [6] Grip [5] Laser
Class Weapon Variant Size: mod [4] small large sights small large small large Pointer
AUG A3 Para XS ✓ ✓ ✓ × ✓ ✓ × ✓ × ✓
AUG Enhanced AUG A3P ✓ ✓ ✓ × ✓ ✓ × ✓ × ✓
Tactical AUG A3P ✓ ✓ ✓ × ✓ ✓ × ✓ × ✓
Burst Fire MP-5 A4 ✓ ✓ ✓ × × ✓ × ✓ × ✓
MP5 Navy MP5 N ✓ ✓ ✓ × × ✓ × ✓ × ✓
MP-5 ST ✓ ✓ ✓ × ✓ ✓ ✓ ✓ × ✓
MP7 MP7 ✓ ✓ ✓ × × ✓ × ✓ × ✓
Black Market T821 ✓ ✓ ✓ × × (✓)¹ × ✓ × ✓ (✓)¹ All small scopes except:
T821 Police T821 ✓ ✓ ✓ × × (✓)¹ × ✓ × ✓ Russian red dot sight
Midas ✓ ✓ ✓ × × ✓ × ✓ × ✓ Rugged mini reflex sight
SMG Converted SMG-9 ✓ ✓ ✓ × × (✓)¹ × × × ×
SMG-9 Converted SMG-9 A2 ✓ ✓ ✓ × × (✓)¹ × × × ×
Valkyria ✓ ✓ ✓ × × ✓ × × × ×
Tactical Vector 45 ACP ✓ ✓ ✓ × ✓ ✓ ✓ ✓ × ✓
Vector 45 Vector 45 ACP ✓ ✓ ✓ × ✓ ✓ ✓ ✓ × ✓
First Wave Vector 45 ACP ✓ ✓ ✓ × ✓ ✓ ✓ ✓ × ✓
Enhanced PP-19 ✓ ✓ ✓ × ✓ ✓ ✓ ✓ × ✓
PP-19
PP-19 ✓ ✓ ✓ × ✓ ✓ ✓ ✓ × ✓
Converted USC ✓ ✓ ✓ × ✓ ✓ ✓ ✓ × ✓
UMP Police UMP-45 ✓ ✓ ✓ × ✓ ✓ ✓ ✓ × ✓
Tactical UMP-45 ✓ ✓ ✓ × ✓ ✓ ✓ ✓ × ✓
Classic M1A ✓ ✓ × ✓ × ✓ ✓ × × ×
SOCOM M1A ✓ ✓ × ✓ × ✓ ✓ ✓ × ✓
M1A
First Wave M1A ✓ ✓ × ✓ × ✓ ✓ ✓ ✓ ✓
Historian ✓ ✓ × ✓ × ✓ ✓ × × ×
Classic M44 Carbine × ✓ × ✓ × ✓ ✓ × × ×
M44 Hunting M44 × ✓ × ✓ × ✓ ✓ × × ×
Custom M44 ✓ ✓ × ✓ × ✓ ✓ ✓ ✓ ✓
Military SCAR-H ✓ ✓ × ✓ ✓ ✓ ✓ ✓ ✓ ✓
Marksman Rifle Police Mk17 ✓ ✓ × ✓ ✓ ✓ ✓ ✓ ✓ ✓
SCAR-H
SOCOM Mk20 SSR ✓ ✓ × ✓ ✓ ✓ ✓ ✓ ✓ ✓
Tenebrae ✓ ✓ × ✓ ✓ ✓ ✓ ✓ ✓ ✓
Covert SRS ✓ ✓ × ✓ (✓)² ✓ ✓ ✓ ✓ ✓ (✓)² Only Improved Iron sights,
SRS
SRS A1 ✓ ✓ × ✓ (✓)² ✓ ✓ ✓ ✓ ✓ not Improved Iron sights 2 or 3
Paratrooper SVD ✓ ✓ × ✓ ✓ ✓ ✓ ✓ ✓ ✓
SVD
Surplus SVD ✓ ✓ × ✓ ✓ ✓ ✓ ✓ ✓ ✓
Model 700 ✓ ✓ × ✓ ✓ ✓ ✓ ✓ ✓ ✓
XS1 ✓ ✓ × ✓ ✓ ✓ ✓ ✓ ✓ ✓
ACR ✓ ✓ × ✓ ✓ ✓ ✓ ✓ ✓ ✓
ACR Enhanced ACR-E ✓ ✓ × ✓ ✓ ✓ ✓ ✓ ✓ ✓
Tactical ACR ✓ ✓ × ✓ ✓ ✓ ✓ ✓ ✓ ✓
Classic AK-47 ✓ ✓ × ✓ × ✓ ✓ ✓ ✓ ✓
Military AK-47M ✓ ✓ × ✓ × ✓ ✓ ✓ ✓ ✓
AK-47
Black Market AK-74 ✓ ✓ × ✓ × ✓ ✓ ✓ ✓ ✓
Warlord ✓ ✓ × ✓ × ✓ ✓ ✓ ✓ ✓
Classic FAL ✓ ✓ × ✓ × ✓ ✓ ✓ ✓ ✓
FAL Military SA-58 ✓ ✓ × ✓ × ✓ ✓ ✓ ✓ ✓
Tactical SA-58 ✓ ✓ × ✓ × ✓ ✓ ✓ ✓ ✓
Police M4 ✓ ✓ × ✓ × ✓ ✓ ✓ ✓ ✓
Assault Rifle Lightweight M4 ✓ ✓ × ✓ ✓ ✓ ✓ ✓ ✓ ✓
M4
LVOA-C ✓ ✓ × ✓ ✓ ✓ ✓ ✓ ✓ ✓
Liberator ✓ ✓ × ✓ ✓ ✓ ✓ ✓ ✓ ✓
Military P416 ✓ ✓ × ✓ ✓ ✓ ✓ ✓ ✓ ✓
P416
Custom P416 G3 ✓ ✓ × ✓ ✓ ✓ ✓ ✓ ✓ ✓
SCAR-L ✓ ✓ × ✓ ✓ ✓ ✓ ✓ ✓ ✓
SOCOM SCAR-L ✓ ✓ × ✓ ✓ ✓ ✓ ✓ ✓ ✓
SCAR-L
Tactical Mk16 ✓ ✓ × ✓ ✓ ✓ ✓ ✓ ✓ ✓
Caduceus ✓ ✓ × ✓ ✓ ✓ ✓ ✓ ✓ ✓
G36 C ✓ ✓ × ✓ ✓ ✓ ✓ ✓ ✓ ✓
G36 G36 Enhanced ✓ ✓ × ✓ ✓ ✓ ✓ ✓ ✓ ✓
Military G36 ✓ ✓ × ✓ ✓ ✓ ✓ ✓ ✓ ✓
Infantry MG5 ✓ ✓ × ✓ × ✓ ✓ ✓ ✓ ✓
MG5
MG5 ✓ ✓ × ✓ × ✓ ✓ ✓ ✓ ✓
Military L86 LSW ✓ ✓ × ✓ × ✓ ✓ ✓ ✓ ✓
L86
Just need hungry hog mods for verification. Please PM
me on reddit or discord to help get this completed
In-Game Name: Muzzle Optics Underbarrel
Actual Mod Type: Magazine Recoil Suppressor Iron Scope / RDS [6] Grip [5] Laser
Class Weapon Variant Size: mod [4] small large sights small large small large Pointer
L86
Custom L86 A2 ✓ ✓ × ✓ × ✓ ✓ ✓ ✓ ✓
M249 SAW ✓ ✓ × ✓ × ✓ ✓ ✓ ✓ ✓
M249 M249 SAW T2 ✓ ✓ × ✓ × ✓ ✓ ✓ ✓ ✓
M249 SAW T3 ✓ ✓ × ✓ × ✓ ✓ ✓ ✓ ✓
M249 B ✓ ✓ × ✓ × ✓ ✓ ✓ ✓ ✓
M249 Tactical M249 Para ✓ ✓ × ✓ × ✓ ✓ ✓ ✓ ✓
LMG
Military MK46 ✓ ✓ × ✓ × ✓ ✓ ✓ ✓ ✓
Classic M60 ✓ ✓ × ✓ × ✓ ✓ ✓ ✓ ✓
Military M60 E4 ✓ ✓ × ✓ × ✓ ✓ ✓ ✓ ✓
M60
Black Market M60 E6 ✓ ✓ × ✓ × ✓ ✓ ✓ ✓ ✓
Hungry Hog ✓ ? ? ? ? ? ? ? ? ? needs verification
Classic RPK-74 ✓ ✓ × ✓ × ✓ ✓ × × ×
Military RPK-74 M ✓ ✓ × ✓ × ✓ ✓ × × ×
RPK-74
Black Market RPK-74 E ✓ ✓ × ✓ × ✓ ✓ ✓ ✓ ✓
Pakhan ✓ ✓ × ✓ × ✓ ✓ × × ×
Double Barrel Shotgun × × × × × × × × × ×
Double Barrel Double Barrel Sawed Off × × × × × × × × × ×
Cassidy × × × × × × × × × ×
M870 Express ✓ × × × × ✓ × ✓ ✓ ✓
M870 Military M870 ✓ × × × × ✓ × ✓ ✓ ✓
Custom M870 MCS ✓ × × × × ✓ × ✓ ✓ ✓
Shotgun SASG-12 ✓ × × × × ✓ × × × ×
Tactical SASG-12 K ✓ × × × × ✓ × ✓ × ✓
SASG-12
Black Market SASG-12 S ✓ × × × × ✓ × ✓ × ✓
Showstopper × × × × × ✓ × ✓ ✓ ✓
Super 90 ✓ × × × × ✓ × ✓ × ✓
Super 90 Marine Super 90 ✓ × × × × ✓ × ✓ × ✓
Tactical Super 90 SBS ✓ × × × × ✓ × ✓ × ✓
586 Magnum × × × × × × × × × ×
586 Magnum
Police 686 Magnum × × × × × × × × × ×
M1911 ✓ ✓ ✓ × × × × × × ×
Tactical M1911 ✓ ✓ ✓ × × × × × × (✓)³ (✓)³ "Small Laser Pointer" only
M1911
M45A1 ✓ ✓ ✓ × × × × × × (✓)³
Centurion ✓ ✓ ✓ × × × × × × ×
Military M9 × ✓ ✓ × × × × × × ×
Pistol M9 Officer's M9 A1 × ✓ ✓ × × × × × × ×
Damascus × ✓ ✓ × × × × × × ×
First Wave PF45 ✓ ✓ ✓ × × × × × × (✓)³
PF45
Custom PF45 ✓ ✓ ✓ × × × × × × (✓)³
Px4 Storm Type F × ✓ ✓ × × × × × × ×
Px4 Storm
Px4 Storm Type T × ✓ ✓ × × × × × × ×
First Wave X-45 ✓ ✓ ✓ × × × × × × ×
X45
X-45 ✓ ✓ ✓ × × × × × × ×
[1] has 3 random major attributes, need to see if it rolls optimal range

[2] Same as Large Suppressor

[3] Same as Large Suppressor

[4] All muzzles that don't have "suppressor" in the name

[6] All optics without "Iron sights" in the name

[5] Grips and "Handstop"

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