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Ladder 9week (Warhammer 40,000 8th Edition) [42 PL, 999pts]

Battalion Detachment +5CP (Aeldari - Drukhari) [42 PL, 999pts]


Rules: Poisoned Weapon

No Force Org Slot

Detachment Attribute
Categories: No Force Org Slot

Kabal of the Flayed Skull


Selections: <Kabal>
Abilities: Kabal of the Flayed Skull

Abilities Description Ref

Add 3" to the Move characteristic of all models with this obsession that can FLY (if such a model has
a minimum and maximum Move characteristic, only add 3" to thier maximum one). In addition, enemy
Kabal of
units do not recieve the benefit to thier saving throws for being in cover against attacks made by
the Flayed
models with this obsession that can FLY, or by models with this obsession that are embarked upon a
Skull
TRANSPORT with this obsession that can FLY. Re-roll hit rolls of 1 for such models when attacking
with Rapid Fire weapons.

HQ [8 PL, 175pts]

Archon [4 PL, 79pts]


Selections: Ancient Evil, Huskblade [6pts], Phantasm Grenade Launcher [3pts], Shadowfield, Splinter pistol
Categories: Archon, Character, Faction: <Kabal>, Faction: Aeldari, Faction: Drukhari, HQ, Infantry
Rules: Power from Pain
Abilities: Ancient Evil, Overlord, Shadowfield, Unit: Archon, Weapon: Huskblade, Phantasm Grenade Launcher, Splinter
pistol

The Parasite's Kiss


Selections: Artefact of Cruelty
Weapon: The Parasite's Kiss

Warlord (Archon)
Selections: Warlord
Categories: Warlord

Abilities Description Ref

The opposing player must roll an extra dice when taking Morale tests for units within 3" of this
Ancient Evil
Warlord and use the highest result

Overlord Re-roll hit rolls of 1 for friendly <KABAL> units that are within 6" of this model.

This model has a 2+ invulnerable save which cannot be re-rolled for any reason. The first time this
Shadowfield
invulnerable save is failed the shadowfield ceases to function for the remainder of the battle.

Unit M WS BS S T W A Ld Save Ref

Archon 8" 2+ 2+ 3 3 5 5 9 5+

Weapon Range Type S AP D Abilities Ref

Huskblade Melee Melee +1 -2 D3

Phantasm
Assault If a unit is hit by one or more phantasm grenade launchers,
Grenade 18" 1 0 1
D3 subtract one from its Leadership until the end of the turn .
Launcher

Splinter pistol 12" Pistol 1 * 0 1 Poisoned Weapon (pg 87)


This weapon wounds on a 2+, unless it is targeting a
The Parasite's
12" Pistol 2 * -2 2 VEHICLE, in which case it wounds on a 6+. Each time this
Kiss
weapon kills an enemy model, the bearer regains 1 lost wound.

Archon [4 PL, 96pts]


Selections: Blaster [17pts], Huskblade [6pts], Phantasm Grenade Launcher [3pts], Shadowfield
Categories: Archon, Character, Faction: <Kabal>, Faction: Aeldari, Faction: Drukhari, HQ, Infantry
Rules: Power from Pain
Abilities: Overlord, Shadowfield, Unit: Archon, Weapon: Blaster, Huskblade, Phantasm Grenade Launcher

Abilities Description Ref

Overlord Re-roll hit rolls of 1 for friendly <KABAL> units that are within 6" of this model.

This model has a 2+ invulnerable save which cannot be re-rolled for any reason. The first time this
Shadowfield
invulnerable save is failed the shadowfield ceases to function for the remainder of the battle.

Unit M WS BS S T W A Ld Save Ref

Archon 8" 2+ 2+ 3 3 5 5 9 5+

Weapon Range Type S AP D Abilities Ref

Blaster 18" Assault 1 8 -4 D6

Huskblade Melee Melee +1 -2 D3

Phantasm Assault If a unit is hit by one or more phantasm grenade launchers,


18" 1 0 1
Grenade Launcher D3 subtract one from its Leadership until the end of the turn .

Troops [10 PL, 288pts]

Kabalite Warriors [2 PL, 54pts]


Categories: Faction: <Kabal>, Faction: Aeldari, Faction: Drukhari, Infantry, Kabalite Warriors, Troops
Rules: Power from Pain

3x Kabalite Warrior [18pts]


Selections: 3x Splinter Rifle
Unit: Kabalite Warrior, Weapon: Splinter rifle

Kabalite Warrior with special weapon [23pts]


Selections: Blaster [17pts]
Weapon: Blaster

Sybarite [13pts]
Selections: Agoniser [4pts], Phantasm Grenade Launcher [3pts], Splinter pistol
Unit: Sybarite, Weapon: Agoniser, Phantasm Grenade Launcher, Splinter pistol

Unit M WS BS S T W A Ld Save Ref

Kabalite
7" 3+ 3+ 3 3 1 1 7 5+
Warrior

Sybarite 7" 3+ 3+ 3 3 1 2 8 5+

Weapon Range Type S AP D Abilities Ref

This weapon wounds on a 4+, unless it is targeting a


Agoniser Melee Melee * -2 1
VEHICLE, in which case it wounds on a 6+.

Blaster 18" Assault 1 8 -4 D6

Phantasm Assault If a unit is hit by one or more phantasm grenade launchers,


18" 1 0 1
Grenade Launcher D3 subtract one from its Leadership until the end of the turn .

Splinter pistol 12" Pistol 1 * 0 1 Poisoned Weapon (pg 87)


Rapid
Splinter rifle 24" * 0 1 Poisoned Weapon (pg 87)
Fire 1

Kabalite Warriors [4 PL, 103pts]


Categories: Faction: <Kabal>, Faction: Aeldari, Faction: Drukhari, Infantry, Kabalite Warriors, Troops
Rules: Power from Pain

6x Kabalite Warrior [36pts]


Selections: 6x Splinter Rifle
Unit: Kabalite Warrior, Weapon: Splinter rifle

Kabalite warrior with Heavy Weapon [16pts]


Selections: Splinter Cannon [10pts]
Weapon: Splinter Cannon

Kabalite Warrior with special weapon [14pts]


Selections: Shredder [8pts]
Weapon: Shredder

Kabalite Warrior with special weapon [14pts]


Selections: Shredder [8pts]
Weapon: Shredder

Sybarite [23pts]
Selections: Agoniser [4pts], Blast Pistol [10pts], Phantasm Grenade Launcher [3pts]
Unit: Sybarite, Weapon: Agoniser, Blast Pistol, Phantasm Grenade Launcher

Unit M WS BS S T W A Ld Save Ref

Kabalite
7" 3+ 3+ 3 3 1 1 7 5+
Warrior

Sybarite 7" 3+ 3+ 3 3 1 2 8 5+

Weapon Range Type S AP D Abilities Ref

This weapon wounds on a 4+, unless it is targeting a


Agoniser Melee Melee * -2 1
VEHICLE, in which case it wounds on a 6+.

Blast Pistol 6" Pistol 1 8 -4 D6

Phantasm Assault If a unit is hit by one or more phantasm grenade launchers,


18" 1 0 1
Grenade Launcher D3 subtract one from its Leadership until the end of the turn .

Assault When attacking a unit of INFANTRY, you can re-roll failed


Shredder 12" 6 -1 1
D6 wound rolls for this weapon.

Rapid
Splinter Cannon 36" * 0 1 Poisoned Weapon (pg 87)
Fire 3

Rapid
Splinter rifle 24" * 0 1 Poisoned Weapon (pg 87)
Fire 1

Kabalite Warriors [4 PL, 131pts]


Categories: Faction: <Kabal>, Faction: Aeldari, Faction: Drukhari, Infantry, Kabalite Warriors, Troops
Rules: Power from Pain

6x Kabalite Warrior [36pts]


Selections: 6x Splinter Rifle
Unit: Kabalite Warrior, Weapon: Splinter rifle

Kabalite warrior with Heavy Weapon [26pts]


Selections: Dark Lance [20pts]
Weapon: Dark Lance

Kabalite Warrior with special weapon [23pts]


Kabalite Warrior with special weapon [23pts]
Selections: Blaster [17pts]
Weapon: Blaster

Kabalite Warrior with special weapon [23pts]


Selections: Blaster [17pts]
Weapon: Blaster

Sybarite [23pts]
Selections: Blast Pistol [10pts], Phantasm Grenade Launcher [3pts], Power sword [4pts]
Unit: Sybarite, Weapon: Blast Pistol, Phantasm Grenade Launcher, Power sword

Unit M WS BS S T W A Ld Save Ref

Kabalite
7" 3+ 3+ 3 3 1 1 7 5+
Warrior

Sybarite 7" 3+ 3+ 3 3 1 2 8 5+

Weapon Range Type S AP D Abilities Ref

Blast Pistol 6" Pistol 1 8 -4 D6

Blaster 18" Assault 1 8 -4 D6

Change the weapon's Type from Heavy to Assault if it is


Dark Lance 36" Heavy 1 8 -4 D6
equipped on a VEHICLE.

Phantasm If a unit is hit by one or more phantasm grenade


Assault
Grenade 18" 1 0 1 launchers, subtract one from its Leadership until the end
D3
Launcher of the turn .

Power sword Melee Melee User -3 1 -

Rapid
Splinter rifle 24" * 0 1 Poisoned Weapon (pg 87)
Fire 1

Fast Attack [10 PL, 258pts]

Scourges [5 PL, 128pts]


Categories: Faction: Aeldari, Faction: Drukhari, Fast Attack, Fly, Infantry, Scourges
Rules: Power from Pain
Abilities: Ghostplate Armour, Winged Strike, Weapon: Plasma Grenade

Scourge with Special / Heavy weapon [22pts]


Selections: Splinter Cannon [10pts]
Weapon: Splinter Cannon

Scourge with Special / Heavy weapon [29pts]


Selections: Blaster [17pts]
Weapon: Blaster

Scourge with Special / Heavy weapon [29pts]


Selections: Blaster [17pts]
Weapon: Blaster

Scourge with Special / Heavy weapon [22pts]


Selections: Splinter Cannon [10pts]
Weapon: Splinter Cannon

Solarite [26pts]
Selections: Agoniser [4pts], Blast Pistol [10pts]
Unit: Solarite, Weapon: Agoniser, Blast Pistol

Abilities Description Ref

Ghostplate
Models in this unit have a 6+ invulnerable save.
Armour
During Deployment, you can set up a Scourge unit flying high in the skies instead of placing it on
Winged
the battlefield. At the end of any of your Movement phases the Scourge unit can use a winged strike
Strike
to arrive - set them up anywhere on the battlefield that is more than 9" away from enemy models.

Unit M WS BS S T W A Ld Save Ref

Solarite 14" 3+ 3+ 3 3 1 2 8 4+

Weapon Range Type S AP D Abilities Ref

This weapon wounds on a 4+, unless it is targeting a VEHICLE,


Agoniser Melee Melee * -2 1
in which case it wounds on a 6+.

Blast Pistol 6" Pistol 1 8 -4 D6

Blaster 18" Assault 1 8 -4 D6

Plasma Grenade
6" 4 -1 1 -
Grenade D6

Splinter Rapid Fire


36" * 0 1 Poisoned Weapon (pg 87)
Cannon 3

Scourges [5 PL, 130pts]


Categories: Faction: Aeldari, Faction: Drukhari, Fast Attack, Fly, Infantry, Scourges
Rules: Power from Pain
Abilities: Ghostplate Armour, Winged Strike, Weapon: Plasma Grenade

Scourge with Special / Heavy weapon [20pts]


Selections: Shredder [8pts]
Weapon: Shredder

Scourge with Special / Heavy weapon [20pts]


Selections: Haywire blaster [8pts]
Weapon: Haywire blaster

Scourge with Special / Heavy weapon [32pts]


Selections: Dark Lance [20pts]
Weapon: Dark Lance

Scourge with Special / Heavy weapon [32pts]


Selections: Dark Lance [20pts]
Weapon: Dark Lance

Solarite [26pts]
Selections: Blast Pistol [10pts], Power lance [4pts]
Unit: Solarite, Weapon: Blast Pistol, Power lance

Abilities Description Ref

Ghostplate
Models in this unit have a 6+ invulnerable save.
Armour

During Deployment, you can set up a Scourge unit flying high in the skies instead of placing it on
Winged
the battlefield. At the end of any of your Movement phases the Scourge unit can use a winged strike
Strike
to arrive - set them up anywhere on the battlefield that is more than 9" away from enemy models.

Unit M WS BS S T W A Ld Save Ref

Solarite 14" 3+ 3+ 3 3 1 2 8 4+

Weapon Range Type S AP D Abilities Ref

Blast
6" Pistol 1 8 -4 D6
Pistol

Change the weapon's Type from Heavy to Assault if it is equipped


Dark Lance 36" Heavy 1 8 -4 D6
on a VEHICLE.
If the target is a VEHICLE and you roll a wound roll of 4+ for this
Haywire Assault weapon, the target suffers a moral wound in addition to any other
24" 4 -1 1
blaster D3 damage. If the wound roll is a 6+, inflict D3 mortal wounds instead of
1.

Plasma Grenade
6" 4 -1 1 -
Grenade D6

Power
Melee Melee +2 -1 1 -
lance

Assault When attacking a unit of INFANTRY, you can re-roll failed wound
Shredder 12" 6 -1 1
D6 rolls for this weapon.

Dedicated Transport [14 PL, 278pts]

Raider [5 PL, 98pts]


Selections: Bladevanes, Chain Snares [2pts], Disintegrator cannon [15pts], Grisly Trophies [2pts], Night Shield, Phantasm
Grenade Launcher [3pts], Shock Prow [1pts], Splinter Racks [10pts]
Categories: Dedicated Transport, Faction: <Haemonculus Coven>, Faction: <Wych Cult>, Faction: Aeldari, Faction:
Drukhari, Vehicle, Transport, Fly, Raider, Faction: <Kabal>
Abilities: Chain Snares, Explodes, Grisly Trophies, Hovering, Night Shield, Open-topped, Splinter Racks, Transport:
Raider, Unit: Raider, Weapon: Bladevanes, Disintegrator cannon, Phantasm Grenade Launcher, Shock Prow, Wound
Track: Raider, Raider 1, Raider 2, Raider 3

Abilities Description Ref

Chain
Re-roll hit rolls of 1 for a model with chain-snares whenever it attacks with its bladevanes
Snares

If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any
Explodes
embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.

Roll a D6 each time a model flees from a unit that is within 6" of any enemy models with grisly
Grisly
trophies. For each roll of 6, one additional model flees that unit (these cannot cause additional models to
Trophies
flee).

Instead of measuring distance and ranges to and from this model’s base, measure to and from this
Hovering
model’s hull or base (whichever is closer)

Night
This model has a 5+ invulnerable save against ranged weapons.
Shield

Models embarked on this model can attack in their Shooting phase. Measure the range and draw line
of sight from any point on this model. When they do so, any restrictions or modifiers that apply to this
Open- model also apply to its passengers; for example, the passengers cannot shoot if this model has Fallen
topped Back in the same turn, cannot shoot (except with Pistols) if this model is within 1" of an enemy unit,
and so on. Note that the passengers cannot shoot if this model Falls Back, even though the Raider itself
can.

If this model has splinter racks, then each time a model that is embarked upon it shoots a splinter
Splinter
pistol or splinter rifle and you roll a 6+ to hit with that weapon, it scores 2 hits instead of 1. This does
Racks
not apply to Artefacts of Cruelty

Transport Capacity Ref

This model can transport 10 INCUBI or DRUKHARI INFANTRY models. Each Grotesque takes the
Raider
space of two models. This model cannot transport Hellions or SKYBOARD models.

Unit M WS BS S T W A Ld Save Ref

Raider * 4+ * 6 5 10 * 7 4+

Weapon Range Type S AP D Abilities Ref

Bladevanes Melee Melee 4 -1 1

Disintegrator Assault
36" 5 -3 2
cannon 3

Phantasm
Assault If a unit is hit by one or more phantasm grenade launchers,
Grenade 18" 1 0 1
D3 subtract one from its Leadership until the end of the turn .
Launcher
You can make a maximum of one close combat attack with a
shock prow each turn (any remaining attacks must be made
Shock Prow Melee Melee User -1 1 with a different melee weapon). If the bearer charged this turn,
successful attacks with this weapon have a Damage
characteristic of D3 instead of 1.

Wound
Remaining W Characteristic 1 Characteristic 2 Characteristic 3 Ref
Track

Raider M BS A

Raider 1 6-10+ 14" 3+ 3

Raider 2 3-5 10" 4+ D3

Raider 3 1-2 6" 5+ 1

Raider [5 PL, 103pts]


Selections: Bladevanes, Chain Snares [2pts], Dark Lance [20pts], Grisly Trophies [2pts], Night Shield, Phantasm Grenade
Launcher [3pts], Shock Prow [1pts], Splinter Racks [10pts]
Categories: Dedicated Transport, Faction: <Haemonculus Coven>, Faction: <Wych Cult>, Faction: Aeldari, Faction:
Drukhari, Vehicle, Transport, Fly, Raider, Faction: <Kabal>
Abilities: Chain Snares, Explodes, Grisly Trophies, Hovering, Night Shield, Open-topped, Splinter Racks, Transport:
Raider, Unit: Raider, Weapon: Bladevanes, Dark Lance, Phantasm Grenade Launcher, Shock Prow, Wound Track:
Raider, Raider 1, Raider 2, Raider 3

Abilities Description Ref

Chain
Re-roll hit rolls of 1 for a model with chain-snares whenever it attacks with its bladevanes
Snares

If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any
Explodes
embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.

Roll a D6 each time a model flees from a unit that is within 6" of any enemy models with grisly
Grisly
trophies. For each roll of 6, one additional model flees that unit (these cannot cause additional models to
Trophies
flee).

Instead of measuring distance and ranges to and from this model’s base, measure to and from this
Hovering
model’s hull or base (whichever is closer)

Night
This model has a 5+ invulnerable save against ranged weapons.
Shield

Models embarked on this model can attack in their Shooting phase. Measure the range and draw line
of sight from any point on this model. When they do so, any restrictions or modifiers that apply to this
Open- model also apply to its passengers; for example, the passengers cannot shoot if this model has Fallen
topped Back in the same turn, cannot shoot (except with Pistols) if this model is within 1" of an enemy unit,
and so on. Note that the passengers cannot shoot if this model Falls Back, even though the Raider itself
can.

If this model has splinter racks, then each time a model that is embarked upon it shoots a splinter
Splinter
pistol or splinter rifle and you roll a 6+ to hit with that weapon, it scores 2 hits instead of 1. This does
Racks
not apply to Artefacts of Cruelty

Transport Capacity Ref

This model can transport 10 INCUBI or DRUKHARI INFANTRY models. Each Grotesque takes the
Raider
space of two models. This model cannot transport Hellions or SKYBOARD models.

Unit M WS BS S T W A Ld Save Ref

Raider * 4+ * 6 5 10 * 7 4+

Weapon Range Type S AP D Abilities Ref

Bladevanes Melee Melee 4 -1 1

Change the weapon's Type from Heavy to Assault if it is


Dark Lance 36" Heavy 1 8 -4 D6
equipped on a VEHICLE.

Phantasm
Assault If a unit is hit by one or more phantasm grenade launchers,
Grenade 18" 1 0 1
D3 subtract one from its Leadership until the end of the turn .
Launcher
You can make a maximum of one close combat attack with a
shock prow each turn (any remaining attacks must be made
Shock Prow Melee Melee User -1 1 with a different melee weapon). If the bearer charged this turn,
successful attacks with this weapon have a Damage
characteristic of D3 instead of 1.

Wound
Remaining W Characteristic 1 Characteristic 2 Characteristic 3 Ref
Track

Raider M BS A

Raider 1 6-10+ 14" 3+ 3

Raider 2 3-5 10" 4+ D3

Raider 3 1-2 6" 5+ 1

Venom [4 PL, 77pts]


Selections: Bladevanes, Chain Snares [2pts], Flickerfield, Night Shield, Splinter Cannon [10pts], Splinter Cannon [10pts]
Categories: Dedicated Transport, Faction: <Haemonculus Coven>, Faction: <Wych Cult>, Faction: Drukhari, Faction:
Aeldari, Faction: <Kabal>, Fly, Transport, Venom, Vehicle
Abilities: Chain Snares, Explodes, Flickerfield, Night Shield, Open-topped, Transport: Venom, Unit: Venom, Weapon:
Bladevanes, Splinter Cannon

Abilities Description Ref

Chain
Re-roll hit rolls of 1 for a model with chain-snares whenever it attacks with its bladevanes
Snares

If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any
Explodes
embarked models disembark. On a 6 it explodes, and each unit within 6" suffers 1 mortal wound.

Flickerfield Your opponent must subtract 1 from all hit rolls that target this model in the Shooting phase.

Night
This model has a 5+ invulnerable save against ranged weapons.
Shield

Models embarked on this model can attack in their Shooting phase. Measure the range and draw line
of sight from any point on this model. When they do so, any restrictions or modifiers that apply to this
Open- model also apply to its passengers; for example, the passengers cannot shoot if this model has Fallen
topped Back in the same turn, cannot shoot (except with Pistols) if this model is within 1" of an enemy unit,
and so on. Note that the passengers cannot shoot if this model Falls Back, even though the Venom itself
can.

Transport Capacity Ref

This model can transport 5 DRUKHARI INFANTRY models, other than Grotesques, Scourges, and
Venom
SKYBOARD models.

Unit M WS BS S T W A Ld Save Ref

Venom 16" 4+ 3+ 5 5 6 2 7 4+

Weapon Range Type S AP D Abilities Ref

Bladevanes Melee Melee 4 -1 1

Splinter
36" Rapid Fire 3 * 0 1 Poisoned Weapon (pg 87)
Cannon

Force Rules
Poisoned Weapon: This weapon wounds on a 4+, unless it is targeting a VEHICLEor TITANIC unit, in which case it wounds on a 6+.

Selection Rules
Power from Pain:
Battle Round 1 - Inured to Suffering: Roll a D6 each time a model with this ability loses a wound. On a 6 the model does not lose that wound.
Battle Round 2 - Eager to Flay: You can re-roll the dice when determining how far a unit with this ability moves when it Advances or charges.
Battle Round 3 - Flensing Fury: You can add 1 to hit rolls made for a unit with this ability in the Fight phase.
Battle round 4 - Emboldened by Bloodshed: Units with this ability automatically pass Morale tests (do not roll the dice).
Battle Round 5+ - Mantle of Agony: Subtract 1 from the Leadership of enemy units that are within 6" of any units with this ability in the Morale
phase.

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