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2. Error in Skill list on pages 7 and 18. The “Sway” category should be called “Influence”.
3. The description of the Sway Skill on pg. 18 should more clearly state that Sway is also used for
intimidation.
4. Page 18 Both Mobility and Precision state that they are for hand-eye coordination.
5. Page 33 While you may not understand it, or even really except it -> accept? Yes.
6. Page 34 When creating a character for a Strands of Fantasy campaign, you may (but are not required
to) select and advance in a Talent. The available Talents are Cleric, Mage, Warrior and Rogue. ->
“Magic-user” instead of Cleric, Mage
7. Page 61 In addition to bonuses n tests -> on
8. Page 78 Echidna takes a it that deals 2 stress -> hit
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Page 24 To facilitate this, the GM should come up with at least 2 secret Aspects that only they know about at
the start of the campaign. -> he/she knows? - Probably going to stick with the gender neutral “they” in this
case, which we did for most of the book. - Mike
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Page 61 you could spend a FP to Invoke “Soon this city will be mine!” and gain a bonus or reroll -> Reroll is not
in the benefits list above
Page 66 “Compelling Extras” -> “Decelerations” are mentioned here but anywhere else in the book - Should be
Declarations. - Mike
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“Burst Fire” and “Spray & Pray” (p 85) both say to expend all the ammo in your magazine. What does this
mean in terms of units of ammunition? Is one unit of ammunition the equivalent of a magazine? If so, perhaps
the “Burst Fire” and “Spray & Pray” should say “expend one unit of ammunition” instead. - Clarified in latest
version. Thanks! - Mike
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For Character Power Level, I suggest swapping “Mythic” with “Legendary”. So the scale would go Grounded <
Heroic < Paragon < Legendary < Mythic. I consider myths to be grander than legends - for example, the war
between the Greek gods and the Titans, or the events of Ragnarok - both cosmos-altering events - are referred
to as myths. The Arthurian legend or the story of Beowulf would be examples of a legends to me - definitely
grand stories involving the supernatural and the fate of kingdoms, but much reduced in scope compared to a
myth. - Eh, I can see it go either way, and it’s a bit too late in the game to make a change this large. - Mike
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Page 5 it contains an multiple references to Threads which were changed to Deviations during development. -
Fixed in latest version. Thanks! - Mike
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Page 10, Page 18: There are references to Education which might have been changed to Knowledge (or
Knowledge should have been Education - either way I’d stick with Education since even the description leans
more towards an academic skill):
Page 26: Sample Pitch & Campaign Aspects. I’d change the wording of the Campaign Aspects since they
don’t look like aspects IMO (they’re more like Issues in Fate Core, that game aspects are made of as a next
step). For example:
(Secret) The Undead Were Raised by a Merchant Guild Hoping to Profit from the War and Recovery Effort
to
(Secret) Greedy (un)Death Dealers
or
(Secret) Undead Menace is Good For Business
They might not be cleverly worded Aspects (which was intentional for the sake of clarity), but they should work
just fine. - Mike
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Page 213 Encumbrance -> What if the character has Might = 0? Applying the formulae he will not be able to
carry anything… I added a “(Min 2)” note in there. Thanks! - Mike
________________ All revisions above this line incorporated into Sept 9th update._______________
Page 13: Minor Aspects. They look like Boosts in Fate Core which are not aspects, but just simple invocations
so they can’t be compelled. Can Minor Aspects be Compelled?
Yep. Minor Aspects are exactly like normal Aspects, but tend to vanish after being used. -Mike
Page 20: Stress Track. Let’s say I’d like to play a Goblin with Might 0 and Resolve 0. Goblin’s Size is -1 so he
has no stress boxes, correct? Can a creature’s Stress Track be at 0? Just to clarify.
Yes, the minimum should be 1. I added a “(min 1)” caveat. -Mike
Page 22: Halfling. Bonus Aspect. Every other race has Speciality Aspect. Is it supposed to be that way?
Yes, this is intentional because “Insatiable Curiosity” is too broad to be a specialty, and reflects their
personality more than a use of a Skill or a representation of training. - Mike
Random friendly advice: You should think about index. The book is not a small one, so it would be awesome
to find things through index. For instance, I don’t remember what Potency is, but all those hyperlinked
chapters, while convenient in general, won’t help me in finding that quickly - index will.
I went back and forth on this a lot, and eventually ended up deciding to not do an Index because everything
that I would have wanted to look up can be easily found in the Contents. In regards to “Potency” specifically,
it’s probably not something that would end up in the index anyway. This is because Potency is a sort of generic
term used by the rules for Block, Diseases, Poisons, etc. So, presumably, you would instead want to look up
the rules for Blocks, Diseases, or whatever sub-rule you’re working with. - Mike
Page 57: Strands of Chrome and Neon. Deviations. There’s a following typo:
“This Strand has a tendency to focus on the acquisition of wealth, and how that wealth is turned into power. As
such, the Dynamic Resources (pg. 212) Deviation is required.
In addition to one of the above Deviations, the following Deviations are also recommended to support the
themes important to this Strand; though they aren’t required.”
Should be:
“This Strand has a tendency to focus on the acquisition of wealth, and how that wealth is turned into power. As
such, the Dynamic Resources (pg. 212) Deviation is required.
In addition to the above Deviation, the following Deviations are also recommended to support the themes
important to this Strand; though they aren’t required.”
Fixed! Thanks. - Mike
Page 58: Strands of Chrome and Neon. New Trait: Tolerance. There’s a following typo:
“You make take measures to change the Consequence, potentially rewording it or switching it from a Wound to
a Complication, but the Consequences’ severity cannot change.”
Should be:
“You may take measures to change the Consequence, potentially rewording it or switching it from a Wound to
a Complication, but the Consequences’ severity cannot change.”
Fixed! Thanks. - Mike
Page 76: Stress & Consequences. Wounds. I suggest changing the following sentence as the Example
Wounds bar is basically in the middle of the page, not below:
hese are Wound Consequences, and some examples can be found
[…]broken arms, bullet holes, and so on. T
below:
To:
[…]broken arms, bullet holes, and so on – as shown in the Example Wounds bar.
Fixed! Thanks. - Mike
Page 99 Mythic Skills: If you are of Mythic Power Level when you take this Perk, you may increase the rank of
two Skills, rated less than 5, by 1; or increase one Skill rated 4 or more by 1 (to a max of 7). -> rated 5 or more
Fixed! Thanks. - Mike
Page 133: Bolt enhancement Full-Auto refer to a missing rule “Empty the Clip (pg. 85)“
Good catch. We renamed “Empty the Clip” to “Spray and Pray” late in development. - Mike
Page 213: Dynamic Resources. There’s Reputation Track instead of Resource Track:
“If a loss causes you to erase all of your ticks, reduce your Resources Rating by 1. Then refill your Reputation
Track, leaving only enough boxes unchecked to account for your hits.”
Should be:
“If a loss causes you to erase all of your ticks, reduce your Resources Rating by 1. Then refill your Resource
Track, leaving only enough boxes unchecked to account for your hits.”
Oops. Thanks. - Mike
“When you use this Deviaton, in addition to yo your characters long term goal(s) as defined by their Aspects,
your character will want to pursue certain short-term goals; which are called Personal Achievements.”
Should be:
“When you use this Deviation, in addition to your characters long term goal(s) as defined by their Aspects, your
character will want to pursue certain short-term goals; which are called Personal Achievements.”
Thanks. - Mike
Andrea Parducci
page 8, I think this phrase can be improved: They are sort of like “tags” that are
placed on people, places and things that can be Invoked to grant yourself and advantage
or hinder your foes.
Thanks. - Mike
Kaz
Was a vehicle section intentionally left out?
Yes. We’re planning to expand on vehicles in a later supplement. For now, if you are looking for compatible
vehicle rules, consider taking a look at the vehicle rules in Nova Praxis. They should require very little
conversion. - Mike
Mike, so that we know, what’s the deadline for sending you all those suggestions?
I’m pushing out an update today (Oct 14th), and planning to order print proofs sometime early next week. -
Mike
So i’d say, if you are aware of any issues, please try to get them in ASAP.
________________All revisions above this line incorporated into Oct 14th update.________________
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I know this is not the right place to put this, but I’m going to drop this here for those that care. Since I couldn’t
find any other community, I created a reddit for Strands of Fate. https://www.reddit.com/r/Strands_of_Fate/ I
hope this is ok.