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Errata for Strands of Fate 2e

1. Error in weapons table for shotgun DR. Should be as follows:

2. Error in Skill list on pages 7 and 18. The “Sway” category should be called “Influence”.
3. The description of the Sway Skill on pg. 18 should more clearly state that Sway is also used for
intimidation.
4. Page 18 Both ​Mobility​ and ​Precision​ state that they are for hand-eye coordination.
5. Page 33 While you may not understand it, or even really ​except​ it -> accept? Yes.
6. Page 34 When creating a character for a Strands of Fantasy campaign, you may (but are not required
to) select and advance in a Talent. The available Talents are ​Cleric, Mage​, Warrior and Rogue. ->
“Magic-user” instead of Cleric, Mage
7. Page 61 In addition to bonuses ​n​ tests -> on
8. Page 78 Echidna takes a ​it​ that deals 2 stress -> hit

________________________________________________________________________________

Feel free to add suggestions or pose questions below:

Page 24 To facilitate this, the GM should come up with at least 2 secret Aspects that only they know about at
the start of the campaign. -> he/she knows? - ​Probably going to stick with the gender neutral “they” in this
case, which we did for most of the book. - Mike
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Page 61 you could spend a FP to Invoke “Soon this city will be mine!” and gain a bonus or reroll -> Reroll is not
in the benefits list above

Page 66 “Compelling Extras” -> “Decelerations” are mentioned here but anywhere else in the book - ​Should be
Declarations. - Mike

Back Cover The word Creatures is missing the s.

All of these fixed in latest version. Thanks! - Mike


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Ammunition (p 172) seems to be handled fairly abstractly. How exactly is it used? Each time a weapon is fired,
is one unit of ammunition expended? How do these ammunition rules interact with the “Out of Ammo,
Overheating, & Reloading” section on page 87? - ​Clarified in latest version. Thanks! - Mike
It now reads:
Ammunition and Ammo Checks
When you purchase a ranged weapon, you get 3 units of ammunition for free. A unit of ammo
represents an abstract amount of individual bullets, shells, arrows, etc. A single unit might be 6 rounds
in a revolver, a magazine worth of bullets for an assault rifle, 5 arrows, etc. The amount of ammo in a
Unit is left intentionally vague since Strands of Fate isn’t about tracking every bullet or beam fired.
So when do you run out of ammo? The GM can call for an ammo check whenever they feel like you’ve
been expending ammo at a high enough rate to justify it - usually after 3-4 turns spent attacking with a
ranged weapon. This is a Reasoning test, usually against a Difficulty of 2.
Also note that certain special Full-Auto (pg. 85) attacks may require you to make an ammo check
immediately.
Should you fail to generate any Shifts on the ammo check, you run out of ammo. Your current Unit is
spent and you’ll need to reload.
Reloading is typically a Major Action.
Additional units of ammo have a Cost of 1. You may purchase 4 units of ammo for a Cost of 2, or 16 for
a Cost of 3.
A character may typically carry a total number of ammo units equal to 3 + their Might Skill rating. This
assumes that the character is wearing an ammo belt, a quiver, a hip pouch, or whatever you would
normally carry your weapon’s extra ammo in.

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“Burst Fire” and “Spray & Pray” (p 85) both say to expend all the ammo in your magazine. What does this
mean in terms of units of ammunition? Is one unit of ammunition the equivalent of a magazine? If so, perhaps
the “Burst Fire” and “Spray & Pray” should say “expend one unit of ammunition” instead. - ​Clarified in latest
version. Thanks! - Mike
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For Character Power Level, I suggest swapping “Mythic” with “Legendary”. So the scale would go Grounded <
Heroic < Paragon < Legendary < Mythic. I consider myths to be grander than legends - for example, the war
between the Greek gods and the Titans, or the events of Ragnarok - both cosmos-altering events - are referred
to as myths. The Arthurian legend or the story of Beowulf would be examples of a legends to me - definitely
grand stories involving the supernatural and the fate of kingdoms, but much reduced in scope compared to a
myth. - ​Eh, I can see it go either way, and it’s a bit too late in the game to make a change this large. - Mike
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Page 5 it contains an multiple references to Threads which were changed to Deviations during development. -
Fixed in latest version. Thanks! - Mike
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Page 10, Page 18:​ There are references to Education which might have been changed to Knowledge (or
Knowledge should have been Education - either way I’d stick with Education since even the description leans
more towards an academic skill):

“Some sample tests include:


Looking up an obscure fact (Education)”
“Knowledge – Education measures “book learning.””
- ​Fixed in latest version. At this stage, I think we’ll stick with “Knowledge”, but I don’t really disagree with you..
Thanks! - Mike

Page 26: ​Sample Pitch & Campaign Aspects. I’d change the wording of the Campaign Aspects since they
don’t look like aspects IMO (they’re more like Issues in Fate Core, that game aspects are made of as a next
step). For example:

(Secret) The Undead Were Raised by a Merchant Guild Hoping to Profit from the War and Recovery Effort
to
(Secret) Greedy (un)Death Dealers
or
(Secret) Undead Menace is Good For Business

They might not be cleverly worded Aspects (which was intentional for the sake of clarity), but they should work
just fine. - Mike

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Page 213 Encumbrance -> What if the character has Might = 0? Applying the formulae he will not be able to
carry anything… ​I added a “(Min 2)” note in there. Thanks! - Mike

________________ All revisions above this line incorporated into Sept 9th update._______________

Put new errors in this section:

Page 19 Threads referenced instead of deviations (has been mentioned before)


“Note, however, that certain Threads may
affect how your Resources rating may change
over time. Your Strand should tell you which of
these Threads, or any, you are using.”
Fixed -Mike

Page 13:​ Minor Aspects. They look like Boosts in Fate Core which are not aspects, but just simple invocations
so they can’t be compelled. Can Minor Aspects be Compelled?
Yep. Minor Aspects are exactly like normal Aspects, but tend to vanish after being used. -Mike

Page 20:​ Stress Track. Let’s say I’d like to play a Goblin with Might 0 and Resolve 0. Goblin’s Size is -1 so he
has no stress boxes, correct? Can a creature’s Stress Track be at 0? Just to clarify.
Yes, the minimum should be 1. I added a “(min 1)” caveat. -Mike

Page 22:​ Halfling. Bonus Aspect. Every other race has Speciality Aspect. Is it supposed to be that way?
Yes, this is intentional because “Insatiable Curiosity” is too broad to be a specialty, and reflects their
personality more than a use of a Skill or a representation of training. - Mike

Random friendly advice: ​You should think about index. The book is not a small one, so it would be awesome
to find things through index. For instance, I don’t remember what Potency is, but all those hyperlinked
chapters, while convenient in general, won’t help me in finding that quickly - index will.
I went back and forth on this a lot, and eventually ended up deciding to not do an Index because everything
that I would have wanted to look up can be easily found in the Contents. In regards to “Potency” specifically,
it’s probably not something that would end up in the index anyway. This is because Potency is a sort of generic
term used by the rules for Block, Diseases, Poisons, etc. So, presumably, you would instead want to look up
the rules for Blocks, Diseases, or whatever sub-rule you’re working with. - Mike

Not really an error​ but based on this thread:


https://forum.rpg.net/showthread.php?834101-A-print-shop-refused-to-print-character-sheets-because-they-are
-copyrighted-material&p=22135427#post22135427
You might want to consider adding a line to the pages of player/GM printable material given them the
permission to.
Yeah, I’ll make a note to do that. -Mike

Page 34:​ Strands of Fantasy. Characters. There’s a following typo:


“But all of these backgrounds and skill sets tend to fall into one of ​four ​broad categories, called Talents.”
Should be:
“But all of these backgrounds and skill sets tend to fall into one of ​three ​broad categories, called Talents.”
Fixed! Thanks. - Mike

Page 57: ​Strands of Chrome and Neon. Deviations. There’s a following typo:

“This Strand has a tendency to focus on the acquisition of wealth, and how that wealth is turned into power. As
such, the Dynamic Resources (pg. 212) Deviation is required.
In addition to ​one of the above Deviations​, the following Deviations are also recommended to support the
themes important to this Strand; though they aren’t required.”

Should be:

“This Strand has a tendency to focus on the acquisition of wealth, and how that wealth is turned into power. As
such, the Dynamic Resources (pg. 212) Deviation is required.
In addition to ​the above Deviation​, the following Deviations are also recommended to support the themes
important to this Strand; though they aren’t required.”
Fixed! Thanks. - Mike

Page 58:​ Strands of Chrome and Neon. New Trait: Tolerance. There’s a following typo:
“You ​make ​take measures to change the Consequence, potentially rewording it or switching it from a Wound to
a Complication, but the Consequences’ severity cannot change.”
Should be:
“You ​may ​take measures to change the Consequence, potentially rewording it or switching it from a Wound to
a Complication, but the Consequences’ severity cannot change.”
Fixed! Thanks. - Mike

Page 61: ​Invoking an Aspect. Typo:


“In addition to bonuses ​n​ tests”
Should be:
“In addition to bonuses ​on​ tests” (probably - english is my second language, mind you)
You’re right, it should be “on”. However, it actually does say “on”. Could be an issue with your reader? - Mike
Page 66: ​Sample Compulsion. Again, the sentence might be little confusing - either you Invoke an aspect or
Compel it:
That’s incorrect. Offering a Compel is one of the 4 options you may choose from when you Invoke an Aspect,
as per page 61. - Mike

Page 76:​ Stress & Consequences. Wounds. I suggest changing the following sentence as the Example
Wounds bar is basically in the middle of the page, not below:
​ hese are Wound Consequences, and some examples can be found
[…]broken arms, bullet holes, and so on.​ T
below:
To:
[…]broken arms, bullet holes, and so on – as shown in the Example Wounds bar.
Fixed! Thanks. - Mike

Page 82​ ​Beam Sweep​:


“Before the attack is made, determine how many targets you are trying to hit. You will then make an attack test
against each target, with a penalty equal to the total number to enemies you intend to attack.
So if you intended to attack 3 security drones, you’d make an attack against all four of them with a -3 penalty. “

Should probably be:


“Before the attack is made, determine how many additional targets you are trying to hit. You will then make an
attack test against each target, with a penalty equal to the total number of additional enemies you intend to
attack.
So if you intended to attack 3 additional security drones, you’d make an attack against all four of them with a -3
penalty. “
Fixed! Thanks. - Mike

Page 99​ Mythic Skills: If you are of Mythic Power Level when you take this Perk, you may increase the rank of
two Skills, rated less than 5, by 1; or increase one Skill ​rated 4 or more​ by 1 (to a max of 7). -> rated 5 or more
Fixed! Thanks. - Mike

Mythic Versatility and Legendary Versatility


Mythic Versatility and Legendary Versatility have been reworded to state that you may select two Heroic ​or
lesser​ Perks or two Paragon o
​ r lesser​ Perks respectively. - Mike

Page 127: Barrier​: Duration: ​1 Hour​ by default but have an enhancement:


Extended Duration (Scene)​: Once activated, your Barrier lasts the duration of the Scene, or about 5 minutes.
Barrier should have a duration of Scene, with an Ext Duration Enhancement that bumps it to an hour. - Mike

Page 133: Bolt ​enhancement Full-Auto refer to a missing rule “Empty the Clip (pg. 85)“
Good catch. We renamed “Empty the Clip” to “Spray and Pray” late in development. - Mike

Page 213:​ Dynamic Resources. There’s Reputation Track instead of Resource Track:
“If a loss causes you to erase all of your ticks, reduce your Resources Rating by 1. Then refill your ​Reputation
Track​, leaving only enough boxes unchecked to account for your hits.”
Should be:
“If a loss causes you to erase all of your ticks, reduce your Resources Rating by 1. Then refill your ​Resource
Track​, leaving only enough boxes unchecked to account for your hits.”
Oops. Thanks. - Mike

Page 216: ​Character Development. Achievements. Typo:

“When you use this ​Deviaton​, in addition to ​yo​ your characters long term goal(s) as defined by their Aspects,
your character will want to pursue certain short-term goals; which are called Personal Achievements.”
Should be:
“When you use this Deviation, in addition to your characters long term goal(s) as defined by their Aspects, your
character will want to pursue certain short-term goals; which are called Personal Achievements.”
Thanks. - Mike

Andrea Parducci
page 8, I think this phrase can be improved: They are ​sort of like​ “tags” that are
placed on people, places and things that can be Invoked to ​grant yourself and advantage
or hinder your foes.
Thanks. - Mike

Kaz
Was a​ vehicle section​ intentionally left out?
Yes. We’re planning to expand on vehicles in a later supplement. For now, if you are looking for compatible
vehicle rules, consider taking a look at the vehicle rules in Nova Praxis. They should require very little
conversion. - Mike

Mike, so that we know, what’s the deadline for sending you all those suggestions?
I’m pushing out an update today (Oct 14th), and planning to order print proofs sometime early next week. -
Mike
So i’d say, if you are aware of any issues, please try to get them in ASAP.

________________All revisions above this line incorporated into Oct 14th update.________________

Put new errors in this section:


Page 13 Invoke Aspect / Page 82 Block.​ Recommend clarifying Block by adding the fact it’s initiated by
invoking an aspect with a fate point. Otherwise it’s too easy to assume it’s just a type of action. -- Kirk Spencer

Page 15 External Aspects.​ Typo in para 2


“External Aspects are usually standard Aspects, though ​hey​ could be Major….”
Should be
“External Aspects are usually standard Aspects, though ​they​ could be Major….”

Page 27 Character Experience Level. ​Typo in section on Adept


“The character has been practicing their trade for a short amount of time, and is comfortable with, and
competent at, doing what ​the​ do.”
Should be
“The character has been practicing their trade for a short amount of time, and is comfortable with, and
competent at, doing what ​they​ do.”
Page 210 character creation during play.
Last paragraph: “In this way you can build characters as you This Deviation help players jump directly into
play, [...”
I’m honestly not sure what you intended instead of This Deviation.

Page 222, Sequence example​:


“Making a Might test against the Sequence Difficulty (let’s say 4), you’d get a ​+3​ bonus because the ​DR of your
mono-edge blade is 5​, and ​half of that rounded down is 3​.”
5 rounded down give 2, not 3. And the DR for mono-edge longsword is correctly 5.

Page 150, Stable Master: ​reference to cost.


Not sure what that means here. I’m guessing it’s left over before switching from the AP system.

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I know this is not the right place to put this, but I’m going to drop this here for those that care. Since I couldn’t
find any other community, I created a reddit for Strands of Fate. ​https://www.reddit.com/r/Strands_of_Fate/​ I
hope this is ok.

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