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1 Introduction...................................................................................................................................... 11
1.1 Aims...............................................................................................................................11
1.2 Objectives .....................................................................................................................11
1.3 Prerequisites .................................................................................................................11
1.4 Course Structure ..........................................................................................................11
1.5 Using this guide............................................................................................................11
1.6 2D Drafting Overview....................................................................................................12
3
3.11.1 New geometry preferences ......................................................................................29
3.11.2 Defaults ...................................................................................................................29
3.11.3 Drawing scale ..........................................................................................................29
3.11.4 Title block ................................................................................................................30
Exercise 1 ................................................................................................................................................ 30
5 Annotating a drawing....................................................................................................................... 55
5.1 Dimensioning ................................................................................................................55
5.1.1 Horizontal / Vertical Linear dimensions (Normal) .....................................................55
5.1.2 Parallel Linear dimensions (Normal) ........................................................................56
5.1.3 Horizontal / Vertical Linear dimensions (Chain)........................................................56
5.1.4 Horizontal / Vertical Linear dimensions (Stair)..........................................................57
5.1.5 Linear Dimension Parameters..................................................................................57
5.1.6 Radius measure.......................................................................................................60
5.1.7 Diameter measure ...................................................................................................60
5.1.8 Angle measure.........................................................................................................60
5.1.9 Dimension along Curve............................................................................................61
5.1.10 Dimension along curve, between two points. ...........................................................61
4
5.1.11 Dimension Area .......................................................................................................62
5.1.12 Delete a Dimension..................................................................................................62
5.1.13 Delete part of a Dimension.......................................................................................62
Exercise 6 ................................................................................................................................................ 63
5.2 Text ................................................................................................................................63
5.2.1 How to add text (key in) ...........................................................................................63
5.2.2 Options for Text. ......................................................................................................64
5.2.3 Delete Text ..............................................................................................................65
5.3 Notes .............................................................................................................................65
5.3.1 Adding Notes ...........................................................................................................65
5.3.2 Info from model........................................................................................................66
5.4 Position numbers .........................................................................................................66
5.4.1 Delete Notes and Position Numbers ........................................................................66
Exercise 7 ................................................................................................................................................ 67
8 Volumes.......................................................................................................................................... 103
8.1 Volume Menu ..............................................................................................................105
8.1.1 Volume sub menus ................................................................................................105
8.2 Initialise a new volume ...............................................................................................105
8.3 Different volume primitives........................................................................................106
8.4 Input primitive (cylinder) ............................................................................................107
8.5 Input primitive (general cylinder)...............................................................................108
8.6 Input a rotational primitive .........................................................................................110
8.7 Delete primitive ...........................................................................................................111
8.8 Store volume ...............................................................................................................111
8.9 Return to drawing .......................................................................................................111
8.10 Open existing volume .............................................................................................112
8.11 Transform placed primitive (place using snap point) ...........................................112
8.12 Copy primitive .........................................................................................................113
Exercise 18 ............................................................................................................................................ 114
Exercise 19 ............................................................................................................................................ 114
8.13 Subvolumes.............................................................................................................115
8.13.1 Save subvolume ....................................................................................................115
8.13.2 Insert subvolume ...................................................................................................115
8.13.3 Copy a placed subvolume......................................................................................116
8.13.4 Transform placed subvolume (by cursor) ...............................................................116
8.13.5 Delete subvolume ..................................................................................................117
8.13.6 Add a component to a volume ...............................................................................117
8.14 Define connection points in a volume ...................................................................117
8.15 Change view ............................................................................................................118
8.16 Regroup volume ......................................................................................................119
8.16.1 To add primitives to an existing subvolume (current) .............................................119
8.16.2 To add primitives to an existing subvolume (regroup) ............................................119
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8.16.3 To create a new subvolume (All)............................................................................120
8.17 Local and reference origins....................................................................................120
8.17.1 Moving origin points ...............................................................................................120
8.18 Regenerate Drawing................................................................................................121
Exercise 20 ............................................................................................................................................ 121
8.19 Input primitive (3D-polygon - 2D mode).................................................................122
8.20 How to define a 3D point.........................................................................................122
8.20.1 3D Request menu..................................................................................................123
8.20.2 Locking Commands (lock plane)............................................................................124
8.20.3 Locking Commands (lock line, define direction) .....................................................125
8.20.4 Other 3D request Commands ................................................................................126
8.20.5 Worked Example (Demonstration) .........................................................................127
Exercise 21 ............................................................................................................................................ 129
8.21 Convert polygon primitive (circular section).........................................................130
8.22 Softness and material alias. (Demonstration) .......................................................131
9 Components................................................................................................................................... 133
9.1 The Component Maintenance Program.....................................................................133
9.1.1 Component forms ..................................................................................................134
9.1.2 Naming Components .............................................................................................141
9.2 Creating Components ................................................................................................142
9.2.1 Downloading Components from Tribon.com ..........................................................142
9.2.2 User Interface ........................................................................................................143
9.2.3 Products and Suppliers..........................................................................................144
9.2.4 Supplier Directory ..................................................................................................144
9.2.5 Suppliers................................................................................................................145
9.2.6 Missing Data ..........................................................................................................146
9.2.7 Product Search ......................................................................................................148
9.2.8 Downloading Components.....................................................................................161
9.2.9 Creating a component (in the Component Maintenance programme) ....................165
9.2.10 Copy information from existing component ............................................................166
9.2.11 Search for existing components.............................................................................167
9.2.12 Search for Component with filter............................................................................168
Exercise 22 ............................................................................................................................................ 169
9.3 The co-ordinate system..............................................................................................169
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11 Using Material Alias with Collision Control .............................................................................. 185
12 Appendices................................................................................................................................. 187
12.1 Appendices 1 (Collision Detection)........................................................................187
12.1.1 Collide....................................................................................................................187
12.1.2 Collide Selected.....................................................................................................187
12.1.3 Collide within Box ..................................................................................................187
12.1.4 Clearance Distance................................................................................................187
12.1.5 Collision Reporting and Approval ...........................................................................188
12.2 Appendices 2 (Printing) ..........................................................................................190
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9
Chapter 1
1 Introduction
Tribon M3 Outfit Drafting is the core of the Tribon system, and this training course will be taken by all users of the
system, and will provide the grounding for further training in the other Outfit applications.
With Outfit Drafting we can view the Product Information Model database by creating 3D views of the ship model. There
are special functions to handle these views and produce the desired arrangement drawing rapidly and accurately. Once
the relevant views and subviews are placed in a drawing we can annotate them with further information. Outfit Drafting
has powerful text and dimensioning functions and full 2D drafting functionality, and also has very powerful editing
functions. All entities have editable properties, such as, colour, layer, and line type, whilst a series of transformations
provide all other tools needed to edit the drawing.
M3 Outfit Drafting is an essential part of the Tribon product range, as most interactive applications are based on its
interface and require knowledge of its basic functions. This course is designed to give a comprehensive introduction to
the concept and use of M3 Outfit Drafting.
1.1 Aims
Over five days the participants will learn the basic principals of both 2D and 3D drafting, creating Components and
placing Equipments.
1.2 Objectives
To have a clear understanding of the purpose of M3 Outfit Drafting and the concept behind it.
To familiarise users with the screen layout and the workings of the user interface.
To create and manipulate views of an existing model, in a way that reflects the intended use of the system.
To discover the ways in which the model can be interpreted on screen.
To understand the concept of subpictures and be able to work effectively with them.
To be able to add geometry, text and other annotations to the drawing.
To understand the various ways in which we can edit or modify a drawing and to put them into practice.
To create volumes complete with connection points and sub volumes.
To be familiar with the components program, download from Tribon.com and to input and maintain components.
To understand the connection between volumes, components and equipment’s.
To be able to create and place new equipment’s in the ship model.
1.3 Prerequisites
Trainees should be familiar with Microsoft Windows.
Menu pull downs and button press actions are indicated by bold dark blue text.
Information the user has to key-in 'Will be red and in inverted commas.'
Annotation for trainees benefit
Additional information
Pay close attention to
Refer to other documentation
System prompts should be bold and italic in inverted commas i.e. 'Choose function'
Example files or inputs will be in the courier new font, colours and styles used as
before.
11
1.6 2D Drafting Overview
The TRIBON system is based on the use of a Product Information Model (PIM) database. A 3D model of the ship is
produced which consists of thousands of objects, which are stored on this database.
M3 Drafting is the common tool for all the Tribon applications, which use the PIM to store and create model objects.
Hull Panels
12
Chapter 2
The Tribon system is therefore based on the use of a Product Information Model, which has been designed to handle all
the objects found in the shipbuilding industry in an efficient way.
A 3D-ship model is defined, and this model contains all technical data needed to address all phases in the design and
production process.
This concept, with one common product information model or “ship database” for each project used by all designers and
planners, means that the information stored in the database is immediately available to the entire organisation.
Drawings
Blocks
Systems
Assemblies
Cables
Panels
Pipes
Stiffeners
Equipment
Brackets
There is a hierarchy within the Product Information Model, which helps the user keep track of the information and
produces production information more efficiently.
13
2.2 Model Objects
Each Tribon object type is structured in such a way as to contain all the necessary technical data or properties, which
are required to describe a particular instance of the object.
As well as the model objects that are visible in the ship, e.g. bulkheads, pumps, pipes, etc. the Tribon database contains
a series of objects whose sole purpose is to control manufacturing information. These objects are usually identical from
project to project as they are created to reflect the manufacturing practices/capabilities of the shipyard. However several
versions of the objects can be created to reflect the manufacturing practices/capabilities of various sub-contractors or
various shipyards if the manufacturing work is to be distributed.
An example of the type of information held in these objects could be the pipe bending machine data. The information
regarding the capabilities/limitations of the shipyard’s pipe bending machine is stored in the Tribon database. If any
pipes are modelled that cannot be handled by the pipe-bending machine the system will highlight it.
14
After the creation of the model objects, and the automatic application of the production control objects, the Tribon
system can automatically produce the desired production drawing outputs. Once again these drawings can be
customised to suit shipyards specific requirements.
15
2.3 Multiple user access
Once a model object has been created it
is immediately available to the entire
organisation, which means many tasks
can be performed in parallel. This greatly
reduces the design phase.
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Chapter 3
3 Getting started
3.1 Project selection
Before the Drafting application can be started a project must be chosen. When a project is selected the environment
table is modified to point to all the databanks that are specific to the selected project.
Open the project selection application and select a project or sub-project from the
tree.
Selecting a project will read from the ‘D065’ project configuration file in the project directory, and populate the
TBENVTABLE (system configuration), with the relevant variables.
After selecting the desired project use the function Start > Programs > Tribon M3 > Drafting to start a session of
the drafting application
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3.2 The Interface
3.3 Toolbars
18
3.3.2 Controls Toolbar
1. Cursor Position
2. Node Point
3. Key In
4. Event Point
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
5. Midpoint
6. Intersection
7. Nearest Point
When using any function requiring a point to be defined,
8. Existing Point
pressing the right mouse button will display a list of point
9. Arc Centre
options that is available.
10. Arc by Angle
11. Distance Along Contour
12. Centre of Gravity
13. Symbol Connection
14. Offset Current
15. Automatic
16. Add Offset
1 2
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3.3.7 Transformation Toolbar
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
1. Scale
2. Move Delta
3. Move Two Positions
4. Rotate Delta
5. Rotate Two Positions
6. Rotate 45 Degrees
7. Rotate 90 Degrees
8. Rotate 180 degrees
9. Rotate –90 Degrees
10. Mirror V
11. Mirror U
12. Mirror any line
13. Parallel
14. Four Positions
15. Same as
16. Along Curve
17. Snap
18. Lock U
19. Lock V
20. Centre
21. Form Detection
3.3.8 Subpicture Level Toolbar
1. View (Ctrl+1)
2. Subview (Ctrl+2)
3. Component (Ctrl+3)
4. Subcomponent (Ctrl+4)
1 2 3 4
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19
1. Key In
2. Event
3. Offset Current
4. Lock U
5. Lock V
6. Lock View
7. Lock X
8. Lock Y
9. Lock Z
10. Lock Event Plane
11. Lock XZ
12. Lock YZ
13. Lock XY
14. Lock Event Line
15. Lock Any Line
16. Unlock
17. Set Current
18. Add Offset
19. Verify
3.3.10 Geometry 2 Toolbar
1. Transform Geometry
2. Copy Geometry
3. Delete Geometry
1 2 3
20
3.3.11 Shading Toolbar
1. Select
2. Auto Scale
3. Zoom Window
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 4. Zoom
5. Slide
6. Spin
7. Walk
8. Tilt
9. Top View
10. Frame View – Looking Aft
11. Frame View – Looking Fwd.
12. Side View – Looking Port
13. Isometric - Looking Aft
14. Isometric - Looking Fwd.
15. Perspective Camera
3.3.12 Dimension Toolbar
1. Linear Dimension
2. Radius Dimension
3. Diameter Dimension
4. Angle Dimension
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
5. Curved Dimension
6. Area Dimension
7. Distance Dimension
8. 3D Linear Dimension
9. 3D Axis Parallel Dimension
10. 3D Co-ordinate Dimension
11. 3D Curved Length Dimension
12. WCOG Dimension
13. Shell Profile Mounting Angle
Dimension
14. 3D Position Ruler
15. Note
16. Modify Dimension
17. Move Reference
1 2 3 4 5 6 7 8 9 10 11 12
1. Original Scale (Ctrl+Shift+0)
2. Display Window 1 (Ctrl+Shift+1)
3. Display Window 2 (Ctrl+Shift+2)
4. Display Window 3 (Ctrl+Shift+3)
5. Display Window 4 (Ctrl+Shift+4)
6. Display Window 5 (Ctrl+Shift+5)
7. Display Window 6 (Ctrl+Shift+6)
8. Display Window 7 (Ctrl+Shift+7)
9. Display Window 8 (Ctrl+Shift+8)
10. Display Window 9 (Ctrl+Shift+9)
11. Predefined window description.
12. Define predefined window.
21
3.3.15 Symbol Toolbar
1. Insert Symbol
2. Move Symbol
3. Copy Symbol
4. Modify Symbol
1 2 3 4 5 5. Delete Symbol
Care should be taken that the user does not choose the
same colour for the background and highlight colours.
22
3.4 Treeview
The treeview allows the user to list the contents of each view down to component level; the item selected in the treeview
is highlighted in the drawing (this can assist in displaying which text belongs to which view or identifying the location of a
component). Selecting an item in the tree view with the right hand mouse button
will display a dropdown menu, the options displayed are:
Zoom In - Zoom into the selected item. (Pressing “Esc” key will toggle to the
previous window).
Delete - Removes the geometry of the selected item from the view (Note: the
item may exist in more than one view and must be removed).
Model Info - Will show the model info of the component if available. The model
info dialog will be updated with new info every time this command is selected.
Works only for the "Component" Treeview level.
Refresh -The Refresh command will search through the Treeview and make
sure it's updated.
If the Object Name field is blank the List button can be pressed to list all drawings on the databank.
Start the function File > Open. Key *GEN* in the Object
Name field as shown opposite.
23
Click the List button and the system will add all drawings
with GEN in the drawing name to the current list. As can
be seen by the example below, this project only contains
one drawing with the characters GEN in the drawing
name.
Simply click the Open button and the system will open
the drawing in the current workspace.
Tribon can also be set to remember recently visited drawings. The opening of these
drawings can be done from the File menu. The format used by the system is
<drawing name> in <drawing database>.
Select List and the system will then display a list of available drawing forms. If the name of the drawing form is
known then this could be typed in or used as a wildcard.
Click on the name of the desired drawing form and then use
the Insert button.
The system will then display the selected drawing form on the
screen and the system is ready to work.
24
3.7 Saving and deleting drawings
To save a drawing select File > Save from the menu
Click the OK button and the system will return to the previous
menu allowing the definition of a unique drawing name.
Click the Yes button to overwrite the old version of the drawing
with the new one.
If you have a drawing open and you wish to save it with a different name use File > Save as. The system will display
the menu shown at the top of this page. The current name of the drawing will appear in the Name of drawing field.
Edit this to suit and then click the OK button.
Please note that Save as will result in a drawing with the new name being stored in the database, the original
drawing will not be automatically deleted.
To delete a drawing from the database use File > Databank > Delete in, the system
will display the menu shown opposite.
Select 1 Drawings and the system will display the same menu as when selecting a
drawing to open. Locate the drawing to be deleted, using wildcards if required. Click
once on the drawing to be deleted and then click the OK button. The system will prompt
for confirmation before deleting the drawing. Click the Yes button and the drawing will
be removed from the database.
After starting the function Insert > Line we can then start an operation defining
what type of line we would like to insert. This operation is started from the
toolbar as shown opposite.
To complete an operation or accept a selection, press the Operation Complete button. On the keyboard,
Return / Enter = Operation Complete
To exit from a function and quit any operations in progress, press the Quit button. On the keyboard, F9 = Quit
25
As many drawing operations will be repeated, most operations behave in a looped fashion so that after one
operation the system is immediately ready to perform the same operation again. Press Quit to leave this loop.
E.g.
Drawing poly line Ready for next poly line Ready for new function
Cursor position
OC Quit Choose function
3.9.1 Zoom In
Open drawing DRAFT_3.9.1
nd
Select Cursor Position 2 (2 Corner)
In Tools > Preferences > Miscellaneous, the mouse wheel zoom can be
turned off or on. The increment setting can also be changed between 1 and 20.
This setting will effect the zoom level of the mouse wheel zoom. The higher the
setting, the bigger the zoom effect will be.
26
3.9.5 Zoom Auto
This will adjust the view scale so that all objects appear on the screen.
Select View > Zoom > Define Window. Select the view number on
the Predefined Windows toolbar (shown at the foot of the page), to be
associated with the current display, or press and hold the Control
key and press one of the keys 0-9.. The window will be saved.
To display a predefined window select the window number, the view will be displayed, or from the drop down list
select the name of the window to be displayed.
Select View/Zoom/Define Window, and then select the options button. . Indicate the opposite corners of the
area of the drawing to be displayed, then select a view number to associate with your selection, continue to indicate
opposite corners / select view numbers, for each view you wish to create.
Or
Select View/Zoom/Define Window, and then select the options button. Indicate the opposite corners of the
area of the drawing to be displayed, then key-in a name to associate with your selection, select the button to
save the window, continue to indicate opposite corners / key-in names, for each view you wish to create, remember
to save each window using the button.
27
Select iso from the drop down list, the view will be displayed in the window.
Resulting window (shown left).
The windows can also be selected by name using View > Zoom > Windows
a list of predefined windows will be displayed. Selecting a name will result in
that window being displayed.
Select the view to be renamed from the list displayed, edit the name, select
Rename, select OK. The window will be listed with the new name.
Select the view to be deleted from the list displayed, select Delete, select
OK. The window will be removed from the list.
3.10 Viewports
Viewports (additional windows) can be created, select Viewport > New Viewport stretch a
rectangle around the area to be displayed using the left mouse button. A new viewport is now
displayed. Floating Viewports can be added using the same method, however they are not
restricted by the boundaries of the application, but can be placed anywhere on the desktop.
Floating viewports will also have locked within the window the toolbars needed for viewing; the
‘shaded’ toolbar for shaded views and the ‘controls’ and ‘predefined windows’ toolbars for the
normal views.
Shaded Viewports & Floating Shaded Viewports are also available from the viewport
menu. The system will search for a model view in the drawing to shade; if there is more than
one model view in the drawing, the system asks the user to indicate the view to shade. After
the view has been identified, the system will shade the view and enable it by entering shading
mode (solid view).
28
3.11 Setting up a drawing
Select the desired option and the system will display a menu of available options for that setting. Select from the
displayed menus by clicking on the desired setting.
When a menu is active and the system is prompting you to select a setting it is possible to use the Options button
and indicate an existing geometry. The system will then set the relevant value to that of the geometry selected.
3.11.2 Defaults
To view/edit the defaults for the current drafting session use
Format > Defaults.
The system will display a menu containing all the current default
settings.
To start a new view with a new drawing scale use Tools > Subpicture > Current
The system will display the current drawing scale in the message window and display the menu shown.
Click 4 New view and the system will display the following
dialogue box:
The system will automatically display the scale set in the defaults. Modify the scale as required and click the OK
button. It is not necessary to type the full string, entering 100 has the same effect as entering 1:100.
The system will redisplay the original menu and the message window will contain information regarding the new
drawing scale created. Any geometry created will now appear at the new scale.
If it becomes necessary to add geometry to an existing view it is important to make that view current. Making the
view current ensures the correct scale is applied to any additional geometry added to a view.
To make a view current select 1 Existing component from the menu displayed above. Indicate the desired view and
select level 1. The various view levels will be discussed later in the course.
29
3.11.4 Title block
The creation and maintenance of standard drawing
forms for a shipyard is considered a task for the
Tribon manager and is therefore covered in the
Tribon Managers training course.
The type of form to be used can be changed in Format > Defaults. Change the value (1, 2 or 3) for
UPDATE_DRAW_INFO_FORM. The default as on the right if for type 1.
Exercise 1
1. Create a new drawing with an A1-Aveva drawing form.
2. Examine the title block and practice using the zoom and pan functions.
Drawing layer to 22
4. Add the following information to the title block using the input form.
Dep: Outfit
Date: dd-mmm
Scale: 1:100
Tot.sheet.no: 1
Check: AA
Appr: BB
30
Chapter 4
During this chapter we will be working with an existing model, which has been created, by the designers and modellers
at AVEVA Solutions Ltd.. The modelling functions will be covered in later training courses.
Or
31
Project name How to add model objects
There are 3 main steps to adding a
model projection to a drawing.
2a. Now select Plane Panel as the type of model objects to add.
This will ensure that only plane panels are selected in the selection
process.
2c. If you are sure about the name that you have entered, press All to
automatically select all objects.
Using Verify will display a list of selected objects.
After the system has searched for the requested objects the number collected is
displayed.
2d. Press OK when you are ready to add the objects to the
workspace/drawing.
With the cursor, place the new model projection in the workspace.
Note that only the first object is displayed at this stage.
32
When placed press (Operation Complete) to input the rest of the model
objects.
To learn more about creating customised projections see the M3 Drafting, User
Guide, Model Viewing and General Drafting, Common functions and routines, Select
projection.
As an extra function to using name specification, it is possible to restrict the inclusion of models by means of a user-
defined axis-parallel box in space. All models fulfilling the name specification and also inside or partly inside the box will
then be added to the collection.
To define the restriction box, click the Def. Box button, and the Box Criteria dialog will show up. In this dialog, the
limiting corners (x, y, z) of the box may be keyed-in.
Any box defined by the User may be saved for later access. Just key in the desired
name of the box and click the Save button. To retrieve a saved box, key in the name of
the box and click Load.
The Restrict Views button controls how to treat the presentation of models collected, but partly outside the
restriction box. If checked, parts outside the 2D projection of the restriction box will be removed in the target view.
Another way to add models to the collection is to indicate models in the drawing. Click Indicate button in the Model
Selection dialog and collect the models desired.
33
4.2.1 How to delete the Subpicture DRAFT_4.2
Select the delete Subpicture Icon, (also user can select Edit > Delete > Subpicture)
If the user selects a level 2 subpicture, the system will search for all
subpictures on the same level and with same name as the
indicated one and If more than one subpicture with the same name
is found, all will be highlighted and the user can then select if all or
just the one indicated should be deleted.
If the user wants to change the level of selection, or invoke other methods of subpicture deletion then select Options
and the following dialogue will appear:
Envelope: If a subpicture is temporarily hidden using an envelope, then the user can delete a subpicture by selecting
the Envelope option.
By Area: After specifying the level of subpictures to capture (views, subviews or components), the area is defined by
general tools (rectangle or polygon). All subpictures of the selected level and totally inside the area will after user
confirmation be deleted. To delete the remaining subpictures without confirmation, press Options.
34
Exercise 2
Open the drawing from the previous exercise named ‘DRAFT_EX1’
BLOCK1-TTF
BLOCK1-TTA
BLOCK1-SLOPETT
BLOCK1-BHD59U
BLOCK1-BHD59L
If the view is too large for the drawing select the scale
button from the transformation toolbar, which will
appear automatically, and type in 100 (scale 1:100)
This drawing has four views of plane panels. We wish to add some pipe objects to the isometric and profile views.
MULTIPLE Will add the objects to multi views selected by the user.
then Verify.
35
The following pipes should be selected.
Select OK. Select No to add to all views, then indicate the views that you wish to add the objects to.
Select Operation Complete and wait until the objects are read from the database
36
4.4 Changing an existing view. DRAFT_4.4
Select a new view from the pre-sets or create a customised view with the
options.
37
4.5 Copy model objects from a view to a view (existing and new)
To copy the objects from one view to another, select Tools > Model > Copy
To select all objects in a view select level 1. Level 2 will select individual
model objects. If 2 is selected, all subsequent selections will be at model
(level 2) level.
Select a projection option; the copied objects will be placed in a new view
at the selected projection.
Exercise 3
Create a new drawing on an A1 drawing form.
Insert a new isometric view of the hull panels as per the drawing below. Include all plane panels in Block 1
Add all pipes beginning with XX in modules 101* to a separate isometric view.
Copy the pipe objects in this new isometric view to the hull panel isometric view.
Now copy the resulting pipe/hull isometric view to new section and profile views and position them as shown.
Save your drawing. Try to make your drawing look like the example below. If it doesn't we will learn how to move the
views accurately later in the course.
Shade one of the views. If you do not have a shaded viewport open, then open a shaded viewport for one of the
views.
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4.6 Model draw codes
The detail at which the model is displayed in the workspace can be controlled by the model draw code for example.
To change the model draw codes select Tools > Preferences. Accessing the tree on the right
of the property sheet can change the draw codes.
Change the draw codes for ‘Panel’, ‘Pipe’ and ‘Equipment’ as shown:
We will show the effects of this change in draw code in the next section ‘Exchange model view’.
As the model is stored on a central database any user with access to the modelling systems can modify the objects. This
allows work to be carried out by many users in parallel and different areas of the ship to be worked on simultaneously.
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4.8 Validate
Validate is used to track and optionally exchange all "out-of-date" models in the current drawing. The validation tool will
also track and optionally remove all models in the drawing that is not found in the data bank.
The system prompts the user to indicate a model view to validate. The
user can validate all the views in the current drawing by clicking All. A
window with a list of possible out-of-date models appears and the user
can choose what to validate or, if preferred, select All of the models in
the list.
If the user chooses a single item, they then select OK to exchange that
model item. A new list appears with the previously selected item
removed and the system will await the user to select another item to
exchange or the they can select All.
If there are no models in the indicated view that do not exist in the data bank,
the system gives message: 'All models in the model view(s) are valid'
To create a view select Insert > Model then select Create from the Hull View sub-menu
The resulting menu is made up of five separate tabs, Plane, Limits, Select, Outfit and Misc.
Key in VIEWFR50
It is important that a name assigned to an existing Tribon
object is not used as the name of the view. Therefore
never use a drawing name, a panel name or a block name
as the name of a view.
40
Curve: The plane of the resulting view will be defined by an existing hull curve..
RSO: The plane of the resulting view will be defined by an existing Reference Surface Object.
Reference Surface Objects are created in Tribon Initial Design and are used to define compartmentation for the
vessel to be used in Naval Architecture Calculations.
Looking: For: The resulting view will look from Aft Fore
Aft: The resulting view will look from Fore Aft
PS: The resulting view will look from Starboard Port
SB: The resulting view will look from Port Starboard
Top: The resulting view will look from Bottom Top
Bot: The resulting view will look from Top Bottom
The Tribon default directions for views are as follows: Sections > Looking aft, Plans > Looking down and Elevations
> Looking to port. Any subsequent reference in this document, to a Tribon View, assumes these directions have
been used.
Select For
Pick: If the current drawing already contains views then it is possible to select one of these and the system will fill out
the fields in the form to match those used to create the selected view. After the form has been populated it is possible to
change the view name and create a new view using the selected views values.
Replace Existing View: If this box is checked the system will replace an existing view instead of creating a new one.
If the Pick button has been used the system will automatically replace the view previously selected when the form is
submitted. If the Pick button was not used the system will prompt the user to select a view to be replaced.
Limits:
Defines the extents of the resulting view. If all fields are left blank the resulting
view will have the maximum extents.
The Any button will return the form so the full ship is included in the view, i.e.
both Port and Starboard.
Depth: Define the depth before and behind the view plane.
The Outfit Tab Select types of outfit items The Misc Tab Used to include a co-ordinate axis within the view.
to be included in the view. Axis position may be selected from the drop down list.
Select OK
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4.9.2 Recreate an existing view.
If a view already exists on a drawing it is possible to update it with the very latest model information by recreating it.
This instructs the system to interrogate the model and update any changes to objects already in the view and add any
new model objects if desired.
1. Use the function Insert > Model then select Recreate from the Hull View sub-menu
2. The system will prompt ‘Indicate view or All’. Either indicate a desired view to recreate or use the All button to
recreate all planar views on the drawing.
This option does not deal with views created by ‘3D Pres’, they must be "exchanged " to bring
them up to date.
1. Use the function Insert > Model then select Create from the Hull View sub-menu.
2. When the input menu appears, check the Replace existing view box then click the Pick button.
3. The system will then prompt ‘Indicate view’
4. Indicate the view to be modified.
5. The system will display the first menu again, but this time it will contain the input used to generate the original view.
6. Progress through the menu tabs as detailed earlier, changing all relevant input as required.
7. Select OK when ready.
The system will regenerate the original view using the modified input data specified.
The model objects we now have in the workspace are not only 3D representations of pipes, panels or equipment. They
also contain other production and assembly information.
To view information for any object in the workspace select Tools > Inquiry > Model or select the
Model Info button on the toolbar
Then indicate the object you wish to display info for (be accurate, zoom in if necessary)
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4.11 Collision Control DRAFT_4.10
Interference checking can be performed on all model objects. Different categories of collision can be detected. The user
can customise the naming of these collision categories. Also Tribon M3 has a Collision Management capability which
allows the user to detect, review and approve collisions, but only if the correct license is held, for further information on
how this option works see Appendices 1 at the back of this training manual.
To perform collision control, have the relevant model view open in the workspace.
There are two ways to select the items you wish to perform checking on:
1 Indicate models.
2 Indicate models and view.
Select Level 1
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The total number of interferences will be displayed, and a choice
of display options will be presented
It is possible to change the setting to detect maintenance space collisions or 'soft ' collisions. This is covered in
Chapter 11
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4.12 Introduction to Subpictures
When a model view is created it will display model objects (pipes, panels, cableways and equipment) and these in turn
will consist of components, (e.g. valves, brackets and plates).
Each model view and its component parts will belong to what is called a subpicture.
Subpictures consist of up to 3 levels:
A VIEW will be created from the input model function.
It will consist of a number of SUBVIEWS, one for each model object in the view.
The SUBVIEW in turn will be made up of a number of COMPONENTS, one for each part that the model object
consists of.
E.g. A drawing can be made up of a number of separate views, each view will be placed at level 1. Each of these views
may consist of a number of model objects (e.g. panels), each placed at level 2. Each of these model objects may be
made up from one or more components (e.g. plates, stiffeners, bkts, etc.), these will be placed at level 3.
Each level of the subpicture can be manipulated as a group; this means they can be moved and edited as one and can
be stored and added to drawings as separate entities.
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4.13.1 When working with 2D geometry.
Subpictures can also be used to group information in 2D drawings. They can consist of up to 3 levels.
Level 3 COMPONENT;
Individual elements within
the subview. For example
an item of furniture in a
cabin.
The Subpicture > Current function controls the current subpicture. The following options are displayed:
Existing component Select (with cursor) an existing subpicture to edit or add to.
New subpicture (auto) Create a new subpicture dependent on next selection. (level 2 if geometry is indicated, level 3
if a model object is indicated)
New subpicture (manual) Will create a new subpicture, the user defines the level by indicating the owner. If the owner is
at level 2 then level 3 subpicture created and so on.
New view Will create a new level 1 view with a user-defined drawing scale.
Automatic Will automatically select a subpicture for new entities, based on the closest entity (next
selection) or connected entity i.e. nodes on contour belong to the same subpicture as the
contour. This means all geometry drawn will be to the correct scale, i.e. same as subpicture.
The most common use of this function is to make an existing subpicture current so that something can be added to it.
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4.14.1 Make an existing subpicture current
When adding elements, e.g., text, to a drawing containing multiple views, the subpicture with which the elements are to
be associated must be selected as the current subpicture before adding the elements.
Select Tools > Subpicture > Current from the menu. or select the Current Subpicture button on the Subpicture
toolbar
To create a new view (level 1) with the default scale, use New subpicture (manual)
Choose level 1 (CTRL +1), and then read the message line to ensure what has been executed.
Choose level 2 (CTRL +2), and then read the message line to ensure what has been executed.
47
4.18 Transform a subpicture DRAFT_4.18
The appearance of a Subpicture can be changed using a transformation. These include moving, scaling and rotating.
A Subpicture can be transformed on any of its three levels hence the importance of splitting and regrouping (See
chapter 4.20).
To transform a Subpicture select Modify > Transform > Subpicture or select on the Subpicture toolbar
The most commonly used transformations when laying out symbolic views in a drawing are scale and a combination of
Move Two Positions and either Lock U or Lock V, to align the node points of either the base lines or centrelines of two
views.
Scale: Key in the absolute scale of the Subpicture i.e. key in 25 (Scale = 1 to 25) Select OK. when finished.
Move two Positions: Select a point relative to the subpicture, then a new point to where the reference point is
to be moved.
1. NODE
POINT 2. MID
POINT
RESULT
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Lock vertical: If this is pressed before making a transformation the vertical component will be locked and only
the rotation or horizontal position can be changed.
Lock horizontal: If this is pressed before making a transformation the horizontal component will be locked and
only the rotation or vertical position can be changed.
To copy a subpicture:
Select Modify > Copy > Subpicture or select the icon on the subpicture toolbar
Perform a transformation on the subpicture. Press Operation Complete until all copies appear in the workspace.
Exercise 4 DRAFT_EXERCISE_4
49
4.20 Re-use of Subpictures
All subpictures may be stored on a databank and later added to a drawing. They will be stored on the subpicture
databank (defined by the logical SBD_PICT). In order to save a particular subpicture, it may be necessary to split a
drawing into several subpictures.
OR
Select a subpicture, Choose level 1 as the working level. This means a new level 1 owner will be created.
Auto Let the system create a separate owner for each entity
selected.
Subordinate Create a new owner for the subordinate (other Subpicture
on drawing with lower level) entities selected.
Geometry Create a new owner for the geometry selected.
Polygon (CUT) Create a new owner for the geometry selected by an
enclosing polygon/rectangle.
Area (CUT) Create a new owner for the geometry selected by an
enclosing general area
Set NO CUT Toggle (CUT) feature. If cut is set, geometry intersecting
the polygon/general area will be included in the split, if not
only the geometry completely inside the polygon/area will
be included.
In this case select either a single geometric entity (Geometry) or a group of entities selected by surrounding with a
polyline (Polygon) Select the geometry with the cursor or by drawing a polygon around them then confirm the area
selected and the split operation. (Options to toggle polygon or rectangle)
The split function will now create a new owner on the working
level (in this case 1). So the geometry selected will belong
to a new level 1 view.
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4.20.2 Split level 2 (Create new subview)
To create new subviews and components in a
subpicture, select a working level of 2 or 3. This will
split or move the selected items into a new subview
or component respectively.
Select subpicture.
This function allows the user to move entities from one owner to another. This means entities in 2 separate subpictures
can be grouped together.
In this case the component from
sub-view 2 is moved to subview
1 and thus view 1> sub-view 1
are its new owners.
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Subordinate Move subordinates, indicated by the user to
another owner.
Neighbour Move all subordinates of neighbours, indicated by
the user to another owner.
Geometry Move all geometry indicated by the user to another
owner.
Polygon (CUT) Move all geometry selected by an enclosing
polygon/rectangle to another owner.
Area (CUT) Move all geometry selected by an enclosing
general area to another owner.
Set NO CUT Toggle (CUT) feature. If cut is set, geometry
intersecting the polygon/general area will be
included in the regroup if not only the geometry
completely inside the polygon/area will be included.
Press operation complete then Yes to accept the regrouping. The selected subpicture will now be a subordinate (in
this case a level 2 subview) of the owner subpicture (see above right).
To store a subpicture (save to databank) select Tools > Subpicture > Save
Select the subpicture and level you wish to output (LEVEL 1).
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4.20.5 Input subpicture
Start a new drawing with an A2-Aveva drawing form
Select Insert.
To exchange a Subpicture the level must be the same and the relative position of the origin should be the same (this can
be fixed with transforming)
Select Level 1
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4.21.2 Exchange with different Subpicture DRAFT_4.21
Select Insert and the subpicture will be exchanged for the new
subpicture
Exercise 5 DRAFT_EXERCISE_5
Recreate the deck arrangement below using subpicture CABIN. Use copy and transform (mirror and delta) to
position the subpictures
Tip: One of the transformations you might be looking for is Move Delta: 5440 R
The Standard Book is found under Insert > Standard Details….then select the items required
54
Chapter 5
5 Annotating a drawing
5.1 Dimensioning
Measurements are divided into the following main categories:
Linear, Radius, Diameter, Angle, Curved Length, Area, Distance From a Plane, and 3D rulers
The dimensioning functions make use of a variety of parameters that control the layout of the resulting measurements.
When starting up a session, all these parameters are initialised from the application default file.
The layout parameter settings of the Linear, Angle, Radius and Diameter measurements do not normally influence each
other. However, the Co-ordinate, Curve Length and Area measurements share relevant layout parameters with the
Linear set.
Select linear dimensioning. The linear dimensioning options will then appear on the screen as below.
Select the options you need by clicking in the dialogue box i.e. Horizontal or Vertical
1 2
Select OC
Indicate the two points you wish to measure between. Use point menu if needed, see Chapter 6.1.1
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5.1.2 Parallel Linear dimensions (Normal)
Select linear dimensioning; the linear dimensioning options will then appear on the screen as below.
Select the options you need by clicking in the dialogue box i.e. Parallel
Select OC
2
Select OC
Select the options you need by clicking in the dialogue box i.e. Horizontal or Vertical and Chain
1 2 3 4
Select OC
Select OC
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5.1.4 Horizontal / Vertical Linear dimensions (Stair)
Select linear dimensioning; the linear dimensioning options will then appear on the screen as below.
Select the options you need by clicking in the dialogue box i.e. Horizontal or Vertical and Stair
Select OC
Select OC
5.1.5.1 Direction
2D Linear measurements are divided into three types, namely Normal, Chain and Staircase. Each type may be
presented Horizontally, Vertically or Parallel to an arbitrary line.
5.1.5.2 Type
Normal Presents the distances between successive measure points, along a common line. If the normal
measurement contains only two measure points (i.e. a single measured) distance it is called single, otherwise
combined. A single measurement may be presented in four different ways.
Chain Presents the distances between a base point and a number of successive measure points, along a
common dimension line. The base point equals the first supplied point.
Staircase Presents the distances between a base point and a number of successive measure points. The distances are
presented along a common direction, but along separate dimension lines. The base point equals the first
supplied point.
5.1.5.3 Tolerance
The tolerance may be appended to the measure. There are two types of tolerances, symmetric and unsymmetrical.
Symmetric
The symmetric tolerance consists of a single value, denoting the
uniform deviation from the measured value. The height of the
tolerance text will be the same as the height of the measure text.
57
Unsymmetrical
The unsymmetrical tolerance consists of two values, denoting the
upper and lower deviation from the measured value. The height of
the tolerance text will be half the height of the measure text.
5.1.5.4 Advanced
Select the Advanced button on the Dimensioning Linear
dialogue box.
The arrow dialogue box appears, select the arrow type required.
The following dialogue will be displayed, key in the size of the arrow to be
used or accept the default. Select OK.
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5 Tolerance A tolerance for the dimension set up may be amended, the following
dialogue boxes appear, Key in Required tolerances for dimensions.
7 Text position The text position for the dimension may be changed.
The following dialogue box appears.
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5.1.6 Radius measure
Select Dimension > Radius and select the way you wish the
dimension to be displayed.
Then select the arc you wish to measure and place the text
with the cursor
Indicate the 2 lines that form the angle to be measured Locate reference arc
The position of the angle measurement (in the 4 possible quadrants) determines the angle that is measured.
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5.1.9 Dimension along Curve
To measure between the end points of a curve along the contour of the curve.
Select Dimension > Curved, the Dimensioning Curved dialogue box will be
displayed. Select any of the options (Normal, Chain etc., have the same effect as
in Linear dimensioning, however Text Adjust will allow you to reposition the
dimension text after placing the dimension). Indicate the Contour to measure.
Select a curve
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5.1.11 Dimension Area
Select Dimension > Area from the menu,
To measure an area bounded by 2 shapes select both contours then press Operation Complete to calculate.
In the default file the units of measure can be changed, the system default is set to UNIT_AREA_FAC=2. 2=dm2
and may be changed for the following variables 0=mm2 , 1= cm2 , 3=M2 , 6=Km2
The user is now prompted to indicate a dimension to delete. Once the dimension component has been identified, it
will be highlighted but not actually deleted until the user confirms by:
By clicking All instead of indicating a dimension to delete, the system will, after user confirmation, delete all
dimensions in the drawing.
To delete part of a dimension, select Edit > Delete > Part Of Dimension
The user is now prompted to indicate part of a dimension to delete. Once the dimension component has been
identified, it will be highlighted but not actually deleted until the user confirms by:
62
Exercise 6 DRAFT_EXERCISE_6
5.2 Text
63
Move the cursor to the position you want to place the text, and then
click to place the text.
Pressing Options before positioning the text allows the user to use
the Automatic positioning of text function as well as changing the
text properties.
Multi-line text
In the input window key in the text you wish to add to the
drawing, (pressing the return key will allow you to move
to the next line). Select OK when finished.
For placing and modification of text: follow instructions for single line text above.
By clicking Import a browse dialog is shown. The Open button of the browse dialog allows the user to insert the
contents of a file in the multi-line editor dialog (e.g. text file).
Model Info asks the user to indicate a model object and its model information is inserted in the multi-line editor
dialog
There are at present three kinds of restrictions for the amount of text that can be inserted via Insert Multi-line.
Maximum number of characters in a row is 255. Maximum number of rows is 400 and maximum number of total
characters is 2000
64
Select 2 Rotation and the relevant options will be displayed as shown opposite.
2 Key in Key in the new angle select OK then select the text.
3 Same as Select existing text already placed at the required angle, then
select the text to be changed.
Select 3 Lock U and the user selects a line of text, the system then locks a vertical line to the left side of this text
line, the keyed in text is then aligned at the left hand side.
Select 4 Lock V and the user selects a line of text, the system then locks a
horizontal line to the bottom of this text line, the keyed in text is then aligned at
the bottom.
After placing text use menu item Edit > Text to modify the contents of the text.
To change the properties (size, font, angle etc.) of the text after placing use
Modify > Properties > Text the following menu will be displayed.
The user is now prompted to indicate a single text line to delete. Once the text has been identified, it will be
highlighted but not actually deleted until the user confirms by:
By clicking All instead of indicating a text line to delete, the system will, after user confirmation, delete all text lines in
the drawing
To delete multi-line text, select Edit > Delete > Text, multi line and the
options of deleting all rows of text, or the indicated single row of text is
available.
5.3 Notes
To add notes to a drawing select General Note from the Annotate Menu.
65
Press Operation Complete to complete.
Press Options
To key in some text for the position number, press Operation Complete
The format for the deletion is the same as for deleting a dimension (see section 5.1.12)
66
Exercise 7 DRAFT_EXERCISE_7
67
68
Chapter 6
6 Basic geometry
When we have a model view on the drawing we can add 2D entities, such as dimensions details and notes to provide
more information about the model. Creating 2D geometry will not only provide further annotation to the drawing, but can
be used to help in creation of modelling objects. Rectangles or polylines for Structure plate definition, or general
primitives in volume creation, construction lines used to make pipe routing easier.
This chapter will introduce these basic drawing and annotating functions.
6.1.1 Points
Points in drawings are represented as a small cross. The actual need to display a point and see the cross on a drawing
plot is not very common; therefore we seldom actually create points in a drawing. However, points are used extensively
when creating/positioning geometry. To avoid the need to have these small crosses all over the drawing, a particular
point type can be selected and after an indication in the drawing, the system will create a temporary point allowing the
creation of basic geometry.
Cursor point. A point at the cursor position when the mouse is clicked.
Arc by angle. A point on the closest arc at an angle specified. (0 at horizontal and +ve anti
clockwise)
Distance along a Contour. A point at a user specified distance along an entity. Distance taken from
end closest to indication of entity.
Offset current point. A point offset by (∆u, ∆v) from the current point.
Automatic point. A point at the closest node, midpoint, intersection, etc. as defined by the user.
69
Add offset. A point offset from the next point defined. (the next point defined will use the point mode
selected before the Add offset mode).
Alternatively use the Point button on the geometry toolbar. Select the particular point definition
required from the 2D Point mode toolbar or by using the mouse right-click 2D point option as
indicated.
When either adding a point, creating geometry or using the point mode for selection purposes the system indicates a
position it recognises that meets the current selection (cursor, node, midpoint, etc). The cursor is shown as a small circle
to indicate this location.
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6.1.2 Lines
To create a line use Insert > Line. Alternatively use the Line button on the geometry toolbar. The following line type
buttons will be added to the geometry toolbar.
Line between 2 points. Indicate start and end (see point selection)
Line at tangent to arc and through point. Indicate arc and point.
Line at tangent to arc and parallel to line. Indicate arc and line.
Line at tangent to arc and perpendicular to line. Indicate arc and line.
Exercise 8 DRAFT_EXERCISE_8
71
6.1.3 Arcs
To create an arc use Insert > Arc. Alternatively use the Arc button on the geometry toolbar. The following arc type
buttons will be added to the geometry toolbar.
Arc through 3 points. Indicate 3 points that the arc must pass through.
Centre point and point on arc. Indicate a centre point and a point on the circumference.
Two tangents and radius. Indicate two converging lines and key in a radius.
Exercise 9 DRAFT_EXERCISE_9
72
6.2 Layers
Layers are another way of grouping information on the workspace. When model objects are input to the workspace they
are automatically structured in to subpictures of level 1, 2 and 3, they are also arranged into predefined layers. The
system will choose a layer for an entity based on it type. The system will only give negative layer numbers to entities as
the positive layer numbers are reserved for the user.
See the Tribon M3 Drafting, Drafting, User’s Guide, Appendices, System Layers for details of the layer
assignments.
The layer can be changed at a later stage with the Modify > Layer function.
Select each layer that you wish to exclude from the drawing
when finished press OK
This message will appear when the user switches between the Hide and Show modes
Select each layer that you wish to show in the drawing, when
finished press OK
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6.3 Polylines
A polyline is a continuous string of lines and arcs. Once constructed all the individual lines and arcs are considered as a
single geometry by the system.
To create a poly line use Insert > Poly line, alternatively use
the Polyline button on the geometry toolbar.
6.4 Splines
To create a spline use Insert > Spline
Click 1 Create and the system will display the menu shown opposite:
End Points: The user will key in tangent angles for the start
and end point. The system will calculate all
other tangent angles.
All points: The user will key in tangent angles for all points used in the
spline definition.
After selecting one of the above options the system will prompt for indication of the points used to define the spline, if
option 2 or 3 is used the system will also prompt for the relevant angles.
After indicating the required points click the OC button. The system will display the resulting spline and ask if this is
OK. If happy with the spline click the Yes button.
The system will redisplay the original spline menu allowing the creating of a new spline or the editing of an existing
spline; click the Quit button to completely exit the function.
To edit an existing spline, use Insert > Spline or use the Spline button on the geometry toolbar.
Indicate the spline to modify near the point of the spline to be altered.
The system will highlight the node point with a circle and draw a line indicating the current tangent angle set at that
point. As well as highlighting the point the system will ask if the selection is OK, click Yes to continue with the
modification.
74
The system will display the menu shown opposite.
After modifying a point’s position or tangent, verify the change with the Yes
button and then click the OC button and the system will regenerate the spline.
Key the desire offset value into the field in the toolbar.
Indicate the curve to be offset on the side you wish the offset to appear.
The system will offset the curve and prompt for the indication of another
curve.
When all required curves have been offset, use the OC button to exit the
function.
3. Def 0/90. Will allow you to draw 0 degree, 90 degree construction geometry: -
0/90 45/-45
4. Def 45/-45. Will allow you to draw 45 degree, -45 degree construction geometry
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6.6.2 Deleting Construction Lines
Construction geometry may be deleted by selecting Edit > Delete > Construction Lines…
By choosing Yes all existing construction geometry on the drawing will be deleted
6.7 Rectangle
To create a rectangle use Insert > Rectangle
Indicate corner one and then indicate corner two to define the rectangle.
6.8 Squares
To create a square use Insert > Square
The system will take the largest of the co-ordinates (U and V) and create a square of this dimension.
6.9 Conic
To create a conic use Insert > Conic
The following conic type buttons will be added to the geometry toolbar.
Circumscribed rectangle. Indicate 2 points to create a rectangle into which the ellipse will fit.
Major and minor axis. Indicate an origin point, a point to define the direction and extent of the major axis and a
point to define the direction and extent of the minor axis.
Focal point and major axis. Indicate two points and key in a length for
the major axis
Focal points and point. Indicate two points and a point on the perimeter.
Segment data. Indicate start and end point, define amplitude vector and key in form factor.
End points, slope and point. Indicate start and end point, indicate start and end slope, indicate periphery point.
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Exercise 10 DRAFT_EXERCISE_10
Indicate the geometry to be moved and the system will highlight the selected geometry.
Click once more in the drawing and the geometry will become attached to the cursor. Move to the desired position
and indicate once more to position the geometry.
If happy with the new position use the OC button to confirm the new position and end the function.
1. Use the Quit button and the geometry will return to its original position.
2. Click once more in the drawing and the geometry will again appear on the cursor, move to another new position
and click to place.
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6.10.2 Ways to transform. DRAFT_6.10.2
Within the Tribon system there are many possibilities to move geometry a specific distance or rotate it a specified angle.
When an entity is selected to transform, the way to transform toolbar will also appear.
Scale: Key in the absolute scale of the Subpicture i.e. 1:1 (Key in 1). Options will
allow the user to give a relative value (i.e. 0.5 will double the size of the entity and 2
will half the size of the entity)
Move delta: Key in an offset (U,V) relative horizontal and vertical components, e.g.
X, Y in plan view drawing.
Move two Positions: Select a point relative to the Subpicture, then a new point to where the reference point is
to be moved.
1. NODE
POINT
2. MID
POINT RESULT
Rotate Delta: Key in an angle for the Subpicture to rotate by. (It will rotate around a predefined centre, +ve =
anticlockwise)
Rotate two positions: Rotate by two reference lines both fixed at the centre of rotation.
Rotate predefined angle: Rotate by 45, 90, 180 and -90 degrees respectively.
Mirror: Mirror around the horizontal or vertical axes and mirror across any line
78
Parallel: Transform an entity so an edge is parallel and a distance from another straight line.
1. Select a segment on the item to transform
2. Select a segment to be parallel to
3. Key in the distance from this segment.
Transform 4 positions:
1b. Midpoint
2b. Nearest
RESULT
2a.
Intersection
Same as: Transform the same as an existing Subpicture; scale rotation and mirroring are
accounted for
1. Indicate curve
1.
2. Nearest
4. Node
5. Press to complete.
5. Result
Snap to: (ONLY VOLUMES) will transform primitives by snapping event points together.
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Lock horizontal: If this is pressed before making a transformation the horizontal component will be locked and
only the rotation or vertical position can be changed.
Lock vertical: If this is pressed before making a transformation the vertical component will be locked and only
the rotation or horizontal position can be changed.
Change centre of rotation (symmetry): By default a centre of rotation at the centre of the circumscribing
rectangle is used for rotating transformations. This function can be used to move the centre of rotation and the
centre for mirror functions.
1. Select a new position for the centre of rotation using point functions.
2. Press operation complete.
3. Continue with rotate transformation, now the centre of rotation will be as defined by user.
Toggle form detection: Usually the drawing form is undetectable when performing a transformation. This
operation allows the form to be used in transformations such as move 2 positions.
During a basic transformation i.e. moving, press Options to toggle between free-displacing mode and free-rotating
mode.
Select the geometry to be copied. The system will display the following dialogue:
At this point all of the Tribon transformation possibilities are available. Select the required transformation and follow
the steps as explained in the previous section. When creating more than one copy the system will only show the first
copy until OC is pressed.
To copy using the cursor, click once in the drawing and a copy of the geometry will become attached to the cursor.
Indicate a new position for the geometry and then click the OC button. The system will then secure the position of
the first copy and generate any additional copies.
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Exercise 11 DRAFT_EXERCISE_11
6.11.1 Colour
To modify the colour of an existing geometry use Modify > Colour
Scroll through the available colours until the desired colour appears in
the window. Click the OK button.
Selecting Options allows the user to collect a colour from existing geometry in the drawing
Click on the desired geometry and the system will change its colour.
Use the OC button to return to the colour menu or use the Quit button to completely exit the function.
Also when colour is selected, Options will allow the user to select the type of geometry to modify (point, text, etc.).
Select Options again and the change can be made to a subpicture.
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Choose the desired line type by selecting it in the Line Type Selection
window. (Use the scroll bar to access additional line styles).
Selecting Indicate allows the user to collect a line type from existing
geometry in the drawing
Click on the desired geometry and the system will change the line type..
Use the OC button to return to the line type menu or use the Quit button to completely exit the function.
Also when line type is selected, Options will allow the user to select the type of geometry to modify (point, text, etc.).
Select Options again and the change can be made to a subpicture.
If we use option 5 Colour as an example, selected a colour from the drop down menu. Select OK
All items of the selected colour within the subpicture level will be activated ready for modification. We can modify any
of the properties of the activated group, e.g. we may change the colour, or we may keep the original colour and
change the line type
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Exercise 12 DRAFT_EXERCISE_12
Follow the instructions on the message line. Indicating trimming line and line to be
trimmed with the cursor.
83
It is important to select the right end of the contour to
trim.
Result
When using Trim To Entity, Press Options and this allows what type of entity to trim to: Point, Segment or Contour.
Operation Complete will complete the current trim and allow selection of another trim knife.
New length allows the user to key-in a new total length for the entity.
New angle
Key in end
angle
84
Exercise 13 DRAFT_EXERCISE_13
When asked for first trimming segment press Options, this allows a cursor position to be selected for the trimming
position.
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6.12.3 Trim by Fillet
To fillet an intersection between two line segments, use Modify > Trim > Fillet.
Select the type of fillet to apply by clicking the appropriate icon with the left mouse
button.
Indicate the required line/line intersection in the quadrant where the fillet should be applied.
Exercise 14 DRAFT_EXERCISE_14
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6.13 Stretching
Stretching as a very powerful editing tool. It allows us to move nodes of polylines and perform transformations to a group
of entities that can be selected by rectangle or polygon method.
Indicate the node of the line to align vertically for the new node position
Repeat the process for the opposite node point this time
use Lock U to align node point horizontally
87
Give a cursor position for the new elbow
SMOOTH
Select Smooth
Move the selection with a transformation. Then press Operation Complete and Repaint
SMOOTH INSIDE
SMOOTH OUTSIDE
CRACKED
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6.13.4 Moving Geometry using Stretch
The stretch tool can be used to move multiple pieces of geometry
If KEY-IN has been selected, input boxes will appear when Insert >
Hatch pattern is selected. The user is prompted to key in the angle of
the hatch pattern in the first dialogue box, and the line spacing of the
hatch pattern in the second dialogue box
The format for the deletion is the same as for deleting a dimension (see section 5.1.12)
Alternative to creating a Hatch Pattern Island during the Insert Hatch Pattern process, Edit > Delete > Hatch
Pattern Island will remove the part of the Hatch Pattern in a user-indicated closed contour or immediately around
text.
89
Exercise 15 DRAFT_EXERCISE_15
90
6.15 Introducing Symbols DRAFT_6.15
Commonly used geometric entities can be saved as symbols. The drafting system uses symbols frequently on, for
example, dimensions, notes, and position numbers etc. Symbols are also commonly used on schematic drawings or
diagrams. The symbol may have connection points and rules included in it so as it always behaves in a certain way
when inserted in the drawing. For convenience the symbols may be grouped together in symbol fonts.
Choose a symbol and try positioning it near to the lines. You will see that the symbol ‘snaps’ to the nearest point on
the line. Also it will be parallel to the line. Try using some other symbols.
Option 5 refers to the Auto positioning. If this is toggled between (ON) and
(OFF) ,when Auto positioning is set to Off then the symbol will not snap to
the line
For more details on symbol handling see the ‘Outfit Manager Introduction’ course.
Choose the symbol property to change, Select new properties, Indicate the
symbol
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6.15.5 Delete a Symbol
To delete a symbol, select Edit > Delete > Symbol
The format for the deletion is the same as for deleting a dimension (see section 5.1.12
Exercise 16 DRAFT_EXERCISE_16
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6.16 Deleting geometry
Indicate the geometry to delete; the system will highlight the selected geometry.
1. Click the OC button and the highlighted geometry will be deleted and the function terminated
2. Indicate further geometry to be deleted, the system will highlight the newly indicated geometry and delete the
originally highlighted geometry. Click the Quit button and the highlighted geometry will not be deleted but the
function will be terminated.
The system will prompt Indicate subpicture or All (Update Display ON)
Click the All button and the system will display the menu shown opposite:
After selecting one of the options from the previous menu the system will
display the menu shown opposite:
After defining the area the system will prompt for confirmation, click the Yes button and the delete operation will take
place.
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94
Chapter 7
7 Drawing Exercise
7.1 Additional 2D Geometry Functions
Select Annotate > Pipe Restriction Symbol or select the Insert 2D Primitive button on the Geometry toolbar and
then choose Pipe Restriction Symbol
Or then
Node point 2
Select Annotate > Cross or select the Insert 2D Primitive button on the Geometry toolbar and then choose Cross
95
The cross will be created with the text inserted in the centre
Select Annotate > Cloud or select the Insert 2D Primitive button on the Geometry toolbar and then choose Cloud
Indicate a rectangle around the area you wish to cloud, by indicating 2 cursor positions.
Often in 2D Drafting we require to create a ruler to show the frame spacing along a plan view. This can be achieved by
using the ruler function.
Select OK
Select OK
Select OK
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7.1.5 Chain DRAFT_7.1
Once the geometry entity is selected an arrow showing the direction appears along
with another dialogue box asking the question if this is OK
Select Yes
Each geometry entity is highlighted in turn, each time you will be asked if it is okay to Continue?
Select Yes,
Once all Geometry entities have been selected, the geometry will appear highlighted and another dialogue box
appears asking if this is OK
7.1.6 Dechain
Dechain enables a user to convert a chain back into its original basic geometric entities, e.g. back into individual lines
and arcs, etc. This will also apply where the chain to be dechained is a copy of another chain
Select any part of the chain to be converted back into its constituent elements. The system responds by high-lighting
the selected chain. If the correct chain is highlighted then press Operation Complete
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7.2 Additional Dimensioning Functions DRAFT_7.2
Locate ruler with a cursor position, if required you now have the opportunity to
trim the ruler by indicating cursor positions.
This function is used to present the main posiitve coordinate axis in a model view. Both 3D views and symbolic views
are handled. The axis is asubpicture of its own and can be transformed to any location on the drawing.
Indicate a view
The presentation of the axis can be changed from Format > Defaults:
COORD_AXIS_X_TXT = X (Default)
COORD_AXIS_Y_TXT = Y (Default)
COORD_AXIS_Z_TXT = X (Default)
COORD_AXIS_LENGTH = 15 (Default)
COORD_AXIS_COLOUR = Green (Default)
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7.3 Additional Model Functions
A drawing may consist of several sections each section representing a different position at a relevant frame looking in a
desired direction; the slice option allows this by selecting each view, and then the positions to determine the slice
thickness.
If the view already has a slice, then the slice positions will be indicated in the other
relevant views with an ‘o’ symbol
To unslice a view, after selecting the view press Operation Complete and the slice will be removed and the view will be
restored to the original full view
To tidy up a drawing that may consist of several views, each view is a model view and to distinguish which model item is
in front of the next model item we use the hidden line mode.
Inside the Default file in the Format menu there is a Hidden mode variable this
is either, 0 = Hidden lines will be removed from resulting object. 1 = Hidden lines
will be kept with “hidden line”.
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Drawing Exercise (Exercise 17)
Use Insert > Model and Tools > Model > Copy functions to create the views below. The object names are given on the
following pages. Use the Dimensioning functions to complete the drawing. Try using Notes to supply some of the
object names and use the Slice and Hidden Line Removal functions to tidy up the views. The limits for the Slice are
approxiametly from the port side of the first pump in the section view, to between the second and third pumps. The
drawing form used is A1-Tribon, and the scale of the views are 1:25.
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Hull Panels for Drawing Exercise
101
Pipes for Drawing Exercise
102
Chapter 8
8 Volumes
Volumes are 3D forms, which are modelled by the user to create a representation of an outfitting item. They can be
positioned directly in the ship model as PLACED VOLUMES or they can be associated with a component and thus
placed as EQUIPMENT. The volumes are created on General Volumes Databank with unique name. Each item must
have a unique name so it can then be stored on the General Volumes Databank (SBE_GENEVOLDB) that can be
accessed from all projects to save rework. They are modelled by combining a number of volume primitives.
Primitives are simple 3 dimensional forms created by providing a few simple parameters. Combining them allows the
user to create complex and realistic volumes easily and quickly.
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Density and softness - Each primitive can be assigned a density and softness. The density can be used to estimate
weight and COG of the volume. The softness will provide information for collision control calculations.
For example:
2
Dismantling space/soft collision
Groups of primitives can be stored as sub volumes these can in turn be imported into any other volume on the databank.
Common uses of subvolumes are small common assemblies used in pipe equipment, complex volumes that make up
larger accommodation modules.
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8.1 Volume Menu
Functions to handle volumes
- Create new
- Open existing
- Storing on DB
- Sub-volume functions
- Primitive functions
105
RESULT
106
General Cylinder defined by 2D closed contour and length
General 3D-polygon
107
The cylinder is now fully defined and will appear on the local
origin.
OC
Another view can now be chosen and a transformation applied until the desired position is achieved.
Indicate the contour and area of the geometry to extrude into a general
cylinder.
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Select a point in another model view with a cursor position.
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8.6 Input a rotational primitive VOLUME_8.6
Indicate the contour and area of reference geometry (Closed geometry not
necessary)
Press OC
We now need to define the rotation axis, a line between two 3D-
points.
Select OC, and the geometry is now swept 360° around the rotation axis.
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8.7 Delete primitive
Select Volume > Primitive > Delete
Example message
Select Save As… to store with a different name. (The original volume will remain on the DB)
111
8.10 Open existing volume
Select Volume > Open
As with drawings volumes are stored on a data bank. We can search this by using wildcards.
112
Then select an event point to snap onto.
Transform the new primitive into position, the transformation will be applied to all other copies on OC
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Exercise 18 Volume OUTFIT_GEN_CYLIND
Open the volume OUTFIT_GEN_CYLIND, use the general cylinder primitive and the duplicate function to create the
fluorescent light arrangement as shown below.
Height is
design
dependant
Open the volume OUTFIT_ROT_PRIM_EX and use rotational primitive to create the valve body as below.
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8.13 Subvolumes
Subvolumes are groups of primitives that are saved on the volume databank as one entity. They behave in a similar way
to subpictures. Any new volume is grouped as one subvolume when input to another volume but the primitives can be
regrouped in to separate subvolumes. A subvolume can be transformed and duplicated as a whole entity. Subvolumes
are very useful for adding repeated groups of primitives to a larger more complex volume.
Open VOLUME_8.13.1
Open VOLUME_8.13.2
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Indicate the view to be current and transform into the correct position.
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8.13.5 Delete subvolume VOLUME_8.13.2
Adding a component to a volume allows the volume representing a particular component to be added to the current
volume as a subvolume. This is useful with pipe components such as valves, flanges, etc.
Open VOLUME_8.13.6
If the component does not have a volume representation then the ‘symbol’
representation is used.
Connection types
1. = Pipe connection
2. = Electric connection
3. = Ventilation connection
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Enter the connection number (There can be up to
199 per volume)
The user can also add :2 to the above component description. This description is then for connection number 2 of the
flange component, which means that only components with the same data (outer diameter, etc.) will be allowed to
connect correctly. Also when creating an equipment component, the connection data from flange PFSODIN2501PN16-
50 will be automatically entered when copying from the connection of the volume.
To change the projection of one of the 4 views select Volume > Change View
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8.16 Regroup volume
This function allows the grouping of primitives and/or subvolumes. If the primitives belong to a subvolume they are
simply moved from one to the other.
Open VOLUME_8.16.1
Select Quit
Subvolumes
Select Yes
Select the primitives to regroup (indicate the two previous primitives which were regrouped)
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8.16.3 To create a new subvolume (All) VOLUME_8.16.1
The reference origin is always in the centre of each view in volume modelling. This 3D point is used to define the
location of connection points and COG. It is also the point, which is referred to during equipment placing.
Local origin
Reference
origin
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8.18 Regenerate Drawing
This function allows the user to change the extension of the views in the drawing form. The original extensions are
derived from the maximum extensions given at the start of the original volume. Through possible mis-calculation the
extension is now not large enough to complete the volume, or the volume is now difficult to see, because the extensions
were too big
The system will return with the original ‘maximum extension’ given, and allow the user the possibility to change this,
or the user can select Options and the system will resize the views to fit the volume automatically
Exercise 20
Create a new volume from the dimensions to make a pump like this. Add pipe connections No.1 and 2 making sure that
the connection data for connection 2 is the same as below. Save the pump with the name PUMP_XX (replace XX with
your initials)
Input as Subvolume:
PIPE_CONN_PIECE
Coordinates: X = 475
Y = 331
Z = 225
Vector: X=0
Y=0
Z=1
Description: PFWNDIN2633-50:2
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8.19 Input primitive (3D-polygon - 2D mode)
This primitive is a polyline in 3D space, it is created by defining a series of 3D points or by locking on of the 4 views and
working in one plane at a time hence 2D functions.
By default the XZ view is used to define the polyline. This can be changed with Switch View.
122
rd
A locking line will appear on the 3 remaining views. Indicate a point on these locking lines to collect the 3
co-ordinate, which is locked to this axis
The fully defined 3D point will be shown by a circle in the highlight colour. This is now the current point
EVENT mode requests a 3D-event point (connection points, ends and midpoints of components) or a point defined
by a combination of 2D points.
OFFSET CURRENT. If a current point is set (indicated by the circle) we can define the next 3D point as an Offset
from this Current point (dx,dy,dz)
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8.20.2 Locking Commands (lock plane)
These sub-functions will lock an arbitrary plane chosen from the menu.
LOCK VIEW will lock a plane, passing through the current point, defined by a projection (view) in the
workspace. From the current point the user will select a view to lock (e.g. plan view) and that view is locked for
direction Z, only allowing definition in X and Y directions (locked plane).
LOCK EVENT PLANE will lock a plane perpendicular to an event point vector and at that point. From the
current point the user indicates an event point and the system creates a locked perpendicular event point creating
the locked plane. Selecting the next point on the locked plane will produce the required result.
Perpendicular
event point
Locked plane
Current point
LOCK X, Y, Z will lock the current value of X,Y or Z, therefore only allowing definition in the other 2
axis, dependant on option selected, creating a locked plane at the current point.
Lock X
(cursor point)
The 3D point defined (using EVENT or OFFSET CURRENT) will be on this locked plane.
Most of the locking subfunctions require that the current point is set.
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8.20.3 Locking Commands (lock line, define direction)
These sub-functions will lock an arbitrary line chosen by the user or from the menu.
LOCK EVENT LINE: A line through an event point and parallel to the event vector. The user identifies the
desired event point.
Event point
Current point
LOCK U: Will lock a vertical line relative to the view indicated by the user.
LOCK V: Will lock a horizontal line relative to the view indicated by the user.
Lock U Lock V
LOCK ANY LINE: A line passing through the current point and a second 3D point. The user defines the second
point.
Event point Locked event line
Current point
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LOCK YZ, XZ, XY will lock the current value of Y and Z, X and Z or X and Y therefore locking an axis
in the X, Y, Z directions
Direction Y
(Lock XZ)
The 3D point defined (using EVENT (cursor point) or OFFSET CURRENT) will be on this locked line.
Most of the locking sub-functions require that the current point is set.
ADD OFFSET from a 3D point. The point to add offset from is selected by using, key in or Event points. The
3D-point mode must be selected before ADD OFFSET is selected. (NB this is the same as setting a current point
then adding an offset current)
VERIFY allows step-by-step definition of a 3D point. The user defines a 3D point, the system verifies the point
and asks the user if the point is to be accepted. If the answer is yes the definition is complete. If the answer is no, the
system lets the user define another 3D point and then type in the relevant co-ordinates (XYZ)
SET CURRENT sets a current point for adding offset or locking an axis.
Offset Current
0, 200, 0
Set Current
For a detailed description of these functions see TRIBON M3 Documentation, TRIBON M3 Drafting,
Users guide, Model Viewing and General Drafting, Common Functions and Routines, 3D Point
Definition
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8.20.5 Worked Example (Demonstration)
Create a 3D polyline, as below, using the 3D mode and 3D requests.
Select New from the volume menu. Key in the maximum dimensions of the volume, 2000
Select Volume > Primitive > Insert, then select the 3D polyline primitive
Then indicate the axis reference as the start position. Indicate in another view to fully define the 3D point.
127
A circle will indicate the current point (in this case the start position). An 'elastic' line will be attached to the current
point in the default view.
Now we can add an off set from the current point in the locked plane. Key in the following offsets to achieve the first
three segments of the example.
To create a segment on Y-axis that goes to Y = 0 we can utilise the locking functions. To exit the offset current mode
Change the point selection mode to EVENT. (This will allow a 2D node point o be chosen.)
128
Then select Lock XZ from the 3D request toolbar, so the segment will only extend along the Y axis.
Now the node at the origin can be selected to capture the Y co-ordinate from.
To define the final point, which will close the polyline, we can key-in the origin position as the last 3D point. Select
Unlock then Keyin from the 3D request tool bar.
Exercise 21
Model the primitive below using the 3D-
polyline primitive in 3-D mode. Start the
X=1000,Y=500,Z=600 routing at the origin. This example uses
Key-in and Offset Current 3D point
definitions as is similar to some common
techniques used in the Pipe Modelling
DX=0,DY=500,DZ=200 system.
Delta Co-ordinates
DX=0,DY=0,DZ=400
X=500,Y=0,Z=0
Absolute Co-ordinates
X=0,Y=0,Z=0
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8.21 Convert polygon primitive (circular section)
3D polygons can be converted into pipe primitives (really a series of simpler primitives) with either circular or square
cross sections.
The new primitives will be created and the option to delete the original given.
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8.22 Softness and material alias. (Demonstration)
A material alias will refer to softness, as defined in a default file with Logical SB_MTRL_ALIAS.
Softness is a variable set for primitives when creating a volume. The material alias is used to set different conditions for
collision control. A default file for Drafting is created to assign material alias.
This file is stored in the def directory usually with the name SB_MTRL_ALIAS.def, the file is a simple text file.
Example:
Use Volume > Softness > Modify to change the softness of the
new primitives to 3 (=maintenance space as in default file above)
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132
Chapter 9
9 Components
The component concept is a central part of Tribon outfitting applications. A component is a standard material item, which
can be used many times throughout a ship. Components are stored in the Component Repository (gcdb).
Every component has a unique name and is classified into main classes, such
as piping components, electric components etc. There is further subdivision in
the component families down to the level of type 1 and type 2 penetrations. This
classification is known as Type description.
Each component has a type code associated with its type description, and each
type of component has unique characteristics.
A lot of information of different kinds can be defined and stored for one
component. The data is divided into blocks e.g. graphical block, piping property
block and connection block. These blocks can be mixed depending on the kind
of component. For each component type a certain set of component blocks is
used.
The component maintenance application takes the form of a browsable tree, which works in the same way as Windows
Explorer. The component blocks can be viewed by double clicking the component or right clicking then selecting
properties.
Main Class
Class
Sub Class
Family
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9.1.1 Component forms
Material Number: Material identification, usually the same number that is used in a material system. This number has to
be input when creating component name at the start.
Type: Code allocated to each component, known as component type code. Normally selecting items in
component tree assigns the majority of the code.
Status: New components are always ‘Preliminary’ but have to be changed to ‘Fully validated’ to be able to
store. Programme will change the status to ‘Fully validated’ upon saving the component
Colour: Colour
Supplier: Supplier
Manufacturer: Manufacturer
134
Material code: Simplified form of material code meaning:
Steel ordinary
Steel heat proof
Steel stainless
Copper, brass
Aluminium brass
Copper nickel
Aluminium alloy
Plastic
Other materials
Acq. code: Acquisition code (way of stock keeping). The acquisition code can be fetched from a material
register of a MIS-system or can be given directly in the component program. The following codes
exist:
Int code Meaning code
1,4,5 Stock material
101 Reserved stock material
102 Stock material, to be prepared
2,3 Directly purchased material
103 Directly purchased, to be prepared
104 Already issued
105 To be issued later
106 Prefabrication ordered
Weight (kg (/m)): Component weight. Note that for components with defined length (e.g. normally for pipes), it is the
weight for the whole component. However, for components with undefined length (e.g. cables) it is
the weight per metre. For certain Accommodation components weight is presented as weight per
mm³. For other components (e.g. some insulation materials) weight is presented as weight per m³.
User responsible: Signature for the user responsible for the component.
Kind of comp: The kind of data that will be stored for the component. Only the corresponding forms will be available
for input. The following data types exist today:
P - pipe data E - electrical data V - ventilation data
The input can be none, one or a combination of these data types.
Prod. prel: Component, preliminary for production, i.e. the component may not be used in production programs.
Model prel: Component, preliminary for modelling, i.e. the component may not be used in modelling programs.
Techn. spec.: Technical specification string, used for technical data not stored in specific parameters.
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9.1.1.3 Pipe Connection Block
A description of pipe connection(s) for the component. The information will include sizes and design data. This block will
be covered in more detail in the M3 Pipe Designer course.
136
9.1.1.5 Electrical Connection Block
Cable connection points with core connection data and a connection description.
137
9.1.1.7 2D representation DRAFT_9.1.1.7
Symbol representation: Equipment items often need to be represented in system diagrams for piping and cabling. A
symbolic representation is most commonly used. Each component can reference Visio Stencils and Shapes so that the
correct symbol is always used when that component is used in a diagram.
1 = Pipe Diagram
4 = Pipe Modelling
5 = Isogen Modelling
21 = Electric Circuit Diagram
22 = Cable Diagram
2D Subpicture representation: Equipment items often have to be shown on drawings such as General Arrangements
where the full 3D detail is often not required. Therefore we can also use a 2D subpicture to represent the component.
Projection Properties:
Field Description
Direction Projection direction vector.
Name Name of the sub-picture.
Usage code Usage code for the projection (see above)
Detail level Detail level of the projection.
138
A subpicture is saved on the SBD_STD databank. It is referenced in the Proj page of the component. The Direction is
given according to the view that it will be used in (in this case V is chosen – elevation looking to port)
Use Tools > Preferences > Miscellaneous to influence the type of representation.
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9.1.1.8 3D representation.
In order for equipment items to be represented in 3D the component used must refer to a volume. More than one
volume can be referenced by the component, which can be utilised for different detail levels and collision control.
Extensions
Here the user can specify the maximum and minimum
extents of the component representation. This is not
required if a volume is referenced
Component references
A component may refer to other components, e.g. pipe
flange with bolts and gaskets.
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Downloaded Attributes
If the components are downloaded from Tribon.com
then the attributes they are given in the Global
Database, will be downloaded with them and are then
visible in the maintenance programme.
Attachments
If the downloaded components have attachments (drawings,
tech., documents, logos, etc.), then these items will be
downloaded and viewed using Tribon viewer software.
-.1234567890ABCDEFGHIJKLMNOPQRSTUVWXYZ
The group name can contain any characters (also -) but the item number
must be an integer. Therefore the last ‘-‘ in the whole name will separate
the group name from the item number.
Examples:
F47-3, FUSE –12-4
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9.2 Creating Components
There are, at the moment, two main ways of adding components to the Component Repository in Tribon M3. It is also
possible to import components into the maintenance programme using the application Components from File
(su016.exe); this will be covered in the M3 Tribon Outfit Manager course. The main two ways to add components are:
It allows the user to search the Global Database (GCDB) for suppliers and products that match desired technical
requirements and then download selected components into the local component database (LCDB). The components can
then be used directly in the Tribon Product Information Model (PIM).
E-Commerce functionality is provided to enable the user to request information and quotations from suppliers, initiate
reverse auctions and create purchase orders.
Shipyards Suppliers
Design Purchase
Department Department
Component E-commerce
Tribon Catalogue & functionality
Supplier Info
PIM
Tribon.com
Ship
Database
Supplier
Info
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9.2.2 User Interface
Each part of the Tribon.com interface has it’s own unique purpose and so will appear differently.
Product Search
On the right hand side you can see the Menu Bar. You may use this to navigate through the major Tribon.com
functions, which are grouped into five categories.
Tribon.com
Products and Suppliers Click on the text to go
Settings to the function
Utilities
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9.2.3 Products and Suppliers
We will now look at the basic methods used to search and find suppliers and products on the website.
Both of these functions can be started from the Home page by clicking on the icons as below: -
The first stage is to filter the Supplier Directory using the ‘Search for Suppliers’
function.
The user has several options, which may be combined in order to build a complex search.
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Click here to find a
list of these types of
products for this
Supplier
Click here to go to
the suppliers
Company Page
9.2.5 Suppliers
Suppliers, who have subscribed, i.e. those who have components on Tribon.com, are marked with a ‘tick’ in the
Subscriber column. Non-subscribed suppliers do not have a tick in this box.
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9.2.6 Missing Data
These functions allow for the reporting of missing data, missing suppliers, supplier confirmation for data, comment on
Tribon.com data and technical enquiries
Select the Supplier Directory link from the Missing Products section
Select the supplier and then select the Missing Products link
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Input the required data, press send, the e-mail is automatically sent to the supplier, requesting them to have there
products uploaded to Tribon.com
The Missing Products function can also be accessed from the Supplier Result Page and the Company Presentation
Page
Select the Supplier Directory link from the Missing Products section
If supplier does not exist in the search result then select Missing Suppliers
The Missing Products function can also be accessed from the Supplier Result Page
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9.2.7 Product Search
Now we will look at the most common methods used to find products on the web site
This type of search usually involves browsing the category tree and (optionally) searching
by selected component attributes.
Component
Clear
Search
Previous
Attributes
Search
Category
Tree
Simply click on the category required and the tree will expand, revealing
sub-categories.
At any position in the tree a search may be performed. The search will
operate on the current position and below.
As an example open the tree as shown to Construction Material and select Search
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Current
position
The Search result shows that there are 17 Suppliers and 19712 Products consisting of
48 Components (Supplier components) and 19664 Standard Components.
Click on the Search result text “48 Components” and the Product Result will appear.
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The user may select the No of items per page and the page as below.
Supplier Product denomination Component name. Click on this to view component details
Supplier Supplier
Supplier
Products
System
Service
Supplier Product
Standard Product
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9.2.7.4 Using Help
The Help button provides a quick link to the help pages for providing search tips
Type in penetration and check the Multiple Categories box, then choose Find
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Eleven categories are found containing “penetration”. By clicking on each in turn in the pull down menu all eleven
can be made ‘current’ in the tree: -
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The screen should look like this: -
The attributes used in the Search are shown in the list along with some pre-ordained attributes. In this case these were
Supplier and Capacity
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9.2.7.8 Viewing the Product Result by Supplier
Click on the Supplier text, to see the Supplier List and the Product Result.
Links to
components for
category
The free search can be combined with category search to make more complex searches.
The result is a Combined Search containing the Text Search values and the Category Search attributes used previously.
When a free text search in the Product Search page does not give any result, a suggestion will be displayed if a similar
word exists in the database. If the suggestion is considered to be relevant, the user can click on the suggested phrase
and then click on the search button again.
Also if the text does not appear in the featured node then the system will suggest a wider search
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In this example it narrows the products down to one, which satisfies all search criteria used.
Go to the Result page to see the resultant list from the (combined) search.
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9.2.7.11 Product Detail
To access the Product Detail Page, click on one of the components in the list.
This page displays different types of information about the product in different blocks: -
9.2.7.11.2 General
This contains general data associated with the product
9.2.7.11.3 Technical
This contains technical data associated with the product
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9.2.7.11.4 Pipe Connection (1 to n)
These contain data about each pipe connection associated with the product (if any).
9.2.7.11.5 Categories
The categories to which the products are connected.
9.2.7.11.6 Attachments
Attachment files, giving additional information about the product.
9.2.7.11.7 Volumes
This lists the 3D representations of the product. Normally each product will have only one 3D representation but it is
possible to download it in XML, DXF, SAT and Tribon formats.
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9.2.7.12 Printer Page
To access the Printer Page, click on one of the components in the list.
9.2.7.13 3D-Viewer
To view the 3D volume, return to the Product detail page. At the bottom you will see
the following: -
Note that the first time you view a volume the system will install
the XML viewer. This will take a few seconds.
Click on the volume name and the viewer will open up.
Zooming – hold down the right hand mouse button and drag
towards the top of the screen
Rotating – hold down the left hand mouse button and drag the
mouse
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9.2.7.13.1 Showing Descriptions
Select the component(s) you wish to enquire about, then select Supplier Confirmation
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9.2.7.16 Compare
Recreate the Product Search criteria from page 151 as shown below:
Place a tick along side each 875 rpm/60 HZ Water Cooled Compressor as shown
Select Compare
The selected items are viewed as above and the differences are indicated in light blue.
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9.2.8 Downloading Components
Try making a Product Search as below.
In the Product Result page and tick the component(s) you wish to download. Select
Set Windows as the Target Environment (make sure ‘Include Product XML and Attachments’ is ticked)
Select Download
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The following message appears confirm downloaded is being prepared
Select OK
For the components, etc. to be downloaded in the correct location Project Selection may have to be completed first
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The component and volume HHM-MANBW-6L80MC now exists in the respective databases
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9.2.8.2 Attributes and Attachments
As mentioned before the downloaded attributes (non Tribon attributes) and the attachments have been downloaded to
the respective databanks, attributes (SBE_GENCMPDB_EXT), attachments (SB_DOC). It is possible to view both sets
of information from the Components Maintenance program.
Downloaded attributes
Attachments
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9.2.9 Creating a component (in the Component Maintenance programme)
To create a new component, select the desired node on the component tree. Right click and select New
The component class is defined by selecting the relevant node from the tree.
However you may be asked to further define the component type by keying
in the family code. This will create extra nodes on the tree.
Material Code
Acquisition
Weight
Description
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The volume name appears in the window and a shaded model of the volume appears in the volume viewer
We will now add the electrical connections from the volume to the
component
Click on the Electrical connection tab (El Conn), and then select
New
Right click on the block and select Copy connections from volume
Select Copy
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Edit the data and save as before
To begin the search, press the search button or select Filter > Search form the pull
down menu
The results will appear in the window on the right of the screen
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9.2.12 Search for Component with filter
To specify exactly what to search for we must define a filter, but first we must activate the filter first. Press the
Activate Filter button or select Filter > Filter Active from the menu.
Select the Filters button or select Filter > Filters from the menu.
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Exercise 22
Create a component for the pump volume that was created in exercise XX.
Allocate a component name PUMP-XX (replace XX with your initials), and a relevant Material Number. The type
code should be 99101.
Save component
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Chapter 10
10 Equipment.
Equipment’s are outfitting items that are placed as one instance of a component in the ship model. They are stored as
a unique object on the General Equipment databank (SBE_GENEQPDB).
Equipment’s refer to a component for technical and graphical information and additionally store production and design
data.
The equipments are displayed as nodes of a tree, the Project being at the top and each Equipment Module (area on
ship) being displayed as a node.
As with components the right mouse menu and double clicking allow editing
and viewing of the Equipment properties.
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Enter the data in the respective fields.
Press Save
_.1234567890ABCDEFGHIJKLMNOPQRSTUVWXYZ
Equipment’s being outfit items must belong to a module, modules are created with the TRIBON M3 Design
Manager program. See M3 Training Guide, Outfit Manager, Creation of Modules and Systems
Select the equipment to change and then press the right-mouse button, choose Rename
Type in YY9001
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10.1.4 Changing the Module
If the user has allocated the equipment to the wrong module then the Equipment maintenance programme can be used
to alter this to the correct module.
Select the equipment to change and then press the right-mouse button, choose Change module
Select the module you want to change to, 102, and then select OK
In a drawing the equipment will retain the old module name, the equipment will have
to be inserted in the drawing again.
To begin the search, press the search button or select Filter > Search
The results will appear in the window on the right of the screen.
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10.1.6 Search for Equipment with filter.
To specify exactly what to search for we must define a filter. First press the filter active button or Select Filter >
Filter Active from the pull-down menu, then press the filter button or select Filter > Filter from the menu, and the
main filter menu appears. Add various search criteria as below
Room name: Name of the room where the equipment item is located.
Module name: Name of the module that the equipment item belongs to.
Component name: Component name for the equipment item. Can only be
changed for unconnected equipment.
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10.2.2 System and connection menus
(e.g. TTP=101=XX1001)
(e.g. TTP=101=VE1001)
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Enter the parameters for the equipment
including an approximate if known X.Y.Z
location.
Views of the area where the equipment will be placed have to be prepared on a drawing.
Select OK
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The equipment will appear with its origin in the position you
indicated. Select a view then perform transformations on that plane
until in the correct position.
Select Lock U
It is also possible to place more than one equipment into a model view. Also an autonaming function can be used to help
speed up the process of placing equipments.
Select OK
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As with 3D points, the position of the equipment needs another position in an
intersecting view, to fully define 3 co-ordinates. Select node point of centreline
The equipment will appear with its origin in the position you indicated. Again
the position of the equipment will have to transformed to get the desired
position.
The first equipment has been placed, and now system requires
the position for the next equipment.
Select OK
Repeat the process to position a third pump 2000 down in the plan view from the first pump, then select OC, then
OC to exit the process
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Pressing Options will allow a module or equipment
name to be selected in a group dialogue box
Select OC to confirm new position, and the system will then move the remaining 2 equipments to the relative position
from the equipment moved in the transformation
Equipments can be deleted directly from the databank or by a number of interactive methods. To delete interactively we
must have a drawing with the relevant object in it.
Select Tools > Equipment > Delete from the pull down menu or press Delete Equipment from the toolbar
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10.8 Place a volume DRAFT_10.8
Volumes can be placed in the model in the same way as equipment’s can. However their naming is controlled
automatically by the system and they have no additional information stored with them. This can be useful to try things
out or to represent items that are supplied by others.
To place a volume, select Tools > Volume > Place from pull down menu, or press Place Volume from the toolbar
Repeat process to place the same volume so next ‘placed volume name’ will be PEQPWINCH200_002
Placed volumes can be deleted directly from the databank or by a number of interactive methods. To delete interactively
we must have a drawing with the relevant object in it.
Select Tools > Volume > Delete placed from menu or press Delete Placed Volume from the toolbar
Press OC
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10.10 Move placed volume DRAFT_10.8
This function enables a user to create and store a new item of equipment by copying information from an existing user-
defined volume model
Continue with drawing DRAFT_10.8
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10.12 Backdrop DRAFT_BACKDROP
Often in Modelling the steel Model is not available immediately and only 2D scantling drawings or the general
arrangement is available, to start modelling at the earliest possible time we use the 2D drawings by creating them as
backdrops.
Repeat the Operation for each view ( it’s best to have 3 views when modelling i.e. Plan, Section & Elevation)
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Exercise 23 DRAFT_EXERCISE_23
Place an equipment named XX_ENGINE_001 (where XX is users initials) using the equipment maintenance
programme
Component = PEQPENGSEMT16PC2
Module = 103
Coordinate X = 70000
Coordinate Y = 4012
Coordinate Z = 3631
Use input model to add the now placed equipment XX_ENGINE_001 to the drawing
Component = PEPMPJOHN150X80
Module = 103
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Chapter 11
Start the component maintenance programme (TribonM3 > Outfitting > Components)
Select the Volume tab. The volume MAN_6L16-100 is visible showing the parameters for that volume
It is good practice to decide upon a convention for detail levels and their
respective meaning:
9 = full detail level
5 = full detail volume with maintenance space
4 = full detail volume with dismantling space
1 = simplified volume for preliminary layout
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To utilise the volumes with service area and dismantling space we must use the model draw code to toggle between the
different representations defined for the component.
Use Tools > Model View > Exchange to change the presentation for the Equipment
which will show the volume with the maintenance primitives
When system returns with collision status, choose option 3 Highlight one by one
The system will show the collision and also report in the message window the models
that are colliding, and the type of collision
Repeat the same process to check collisions for the volume for dismantling area:
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Chapter 12
12 Appendices
2. Indicating models in drawing through the Indicate button in the selection form. When the indicate option is
selected the user will have to choose the level for collision, view or sub-view.
Whichever option is chosen the system will show the model items collected. Select OK when the correct items are
chosen and then select OK again to initiate the Collision Viewport and report window. Dependant on the type of collision
process selected the parts chosen and reports will differ.
12.1.1 Collide
Collide calculates and reports all collisions between selected models. Normally this function would be used to check a
specific area of the model. To use this function select Collide from the Collision Control menu, collect the models
through the various methods, and when complete the application will open a viewport reporting the collisions. If level 1
(view) was selected through the indicate option then the report will show collisions for the view, however if the level 2
(sub-view) was indicated then more than one level 2 would have to be selected. If the key-in method was used for
collection then more than one model item would need to be collected.
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12.1.5 Collision Reporting and Approval
The presentation of collisions is made in a list window and in a graphical view.
Collision
Parts too close (clearance violation)
Soft collision
Detection Date - Date when the collision was detected the first time
Distance - Shortest distance between the two parts, used for parts colliding within the clearance distance
Not approved
Approved
Modified after approval. The colliding parts have been modified after approval.
None
False collision. Collision caused by an inaccurate geometric representation of the model.
All columns can be sorted by clicking on the column headers. Detected collisions or collision approvals are not
immediately reflected in the database, it's first when the collision report window is updated by new collision reports or
when the application is terminated. The user can explicitly store updated item in the database by pressing the Save
button. The environment variable SBB_COLMGMT refers to the database for storage of the updated items.
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The listed collisions can also be saved to a file by pressing the button Export to File.
Approved collision reports can be removed from the list by pressing the button Hide Approved and showed again by
pressing the same button a second time.
Also when the user selects Collide, Collide Selected or Collide within Box to perform collision checks in the future, all of
the relevant updated collision data will be retrieved to the report window.
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12.1.5.3 Approval Tools
The approval dialog can be displayed in two ways, either by selecting one or more collisions and then right clicking and
selecting the Approve Collision command from the appearing pop-up menu or by pressing the function key F2.
When the dialog is shown, the dialog presents the collisions that
are selected in the collision report window. To approve the
presented collisions, fill in the appropriate fields and press the
Approve button. Press the Unapprove button in the dialog to
unapprove an already approved collision.
The normal print Properties functions are available to change the printing options as well as the following specific ones:
Number of Copies: the number of copies of the same image that are required
Rotation: this option allows the user to rotate the print of the image (Auto, 90, 180 and 270), within the Properties
options it is also possible to change the print between portrait and landscape
Effective Print Area: the user has 4 choices of print area to choose from:
Drawing Form – which will print any images within the drawing form, including the from itself
Drawing Extension – which will print all images within the drawing even if they are outside a drawing form
Capture Area – which will after selection require the user to zoom to an area to be printed
Scale and Position: the user can change the position and scale of the image printed using Center on Page and Scale
to Fit. If the scale to fit option is not selected then the size is changed to scale 1:1, but can be overtyped.
Save Settings is used to save the current situation to be used in the next print action, and also used for the print
preview function.
Once the required options are selected the drawings is sent to print by selecting OK
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