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Curriculum Map

In
Computer 10
Prepared by:
Kevin Mendez Alibong
DIARY CURRICULUM MAP

SUBJECT: FUNDAMENTALS OF OBJECT-ORIENTED APPLICATION DEVELOPMENT GRADING PERIOD: 1ST GRADING


GRADE LEVEL: GRADE 10 TEACHER: KEVIN M. ALIBONG

TERM (NO.) UNIT TOPIC: CONTENT COMPETENCIES/SKILLS ASSESSMENT ACTIVITIES RESOURCES INSTITUTIONAL
CORE VALUES
The learners should be able to:

Week 1 Chapter 1: Object- 1. Explain the importance of 1. Quiz 1.1 1-2. Working in a group. Brainstorming 1-2. Textbook, 1-2. Efficiency and
Oriented Software software engineering. - Multiple Choice with 6 and writing the steps on how to plan Laptop/ Computer, Thorough
Engineering- an overview items in developing a system. Powerpoint understanding
- Essay (4 points) presentation
 Software
Engineering 2. Obtain a general
understanding of basic object-
 Traditional oriented concepts.
Software
Engineering

Week 2  Object-oriented 3. Obtain a preliminary 3-4. Quiz 1.2 3-4. Group reflection on the steps 3-4. Textbook, 3-4. Thorough
software understanding of basic - Diagramming (Use Case written about developing a system. Laptop/ Computer, understanding
engineering diagrams of the Unified Diagram and Sequence Each group should identify the steps Powerpoint
Modeling Language (UML). Diagram or Flowchart) that might missed or placed in a presentation
 Overview of wrong order. They would also create a
Object-oriented 4. Obtain a general sequence diagram and the partial use
analysis and understanding of what makes case diagrams on their system.
design Visual Basic 2005 an important
programming language.
 UML and Object-
oriented Analysis
TERM (NO.) UNIT TOPIC: CONTENT COMPETENCIES/SKILLS ASSESSMENT ACTIVITIES RESOURCES INSTITUTIONAL
CORE VALUES
and Design

 Visual Basic 2005


and Object-
oriented
programming

Chapter 2: Object- The learners should be able to:


Oriented Analysis using
Week 3 UML 1. Discuss what user 1. Quiz 1.3 1. Working in a group and 1. Textbook, 1. Reliability
requirements are. - Identification type of brainstorming the user requirements Computer,
 User test with 10 items. of the system that will be develop. Powerpoint
Requirements presentation

Week 4  Eliciting and 2. Describe the basic process 2-3 Quiz 1.4 2-3. Working in a group on Exercise 2 2-3. Textbook, 2-3. Efficiency
Understanding and techniques of - Diagramming on the page 28 and drawing a complete use Computer,
user requirements requirements capture and student profile with 2 case diagram for the planned system. Powerpoint
analysis. actors (student and presentation
 Use Cases registrar).
3. Model the general functional - Essay with 2 items and
 UML Use Case requirements of a book each item has 2 points.
Diagrams inventory system using use
case diagrams of the Unified
 Use Case Models Modelling Language (UML).
and Use Case
Descriptions 4. Model the detailed 4.1 Quiz/ Written Test 4.1 Working in a group by constructing 4. Textbook, 4. Completeness
Week 5 functional requirements of a - Creating a use case a sequenced, partitioned use case Computer,
book inventory system using description (10 points) description for each of the other use Powerpoint
sequenced and partitioned use - Essay (5 points) cases in the proposed system. presentation
case descriptions.

Week 6 4.2 Mastery Test 4.2 Group activity. Finalizing the use
case models and use case descriptions
of each group for the system that they
are going to create.

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