Beruflich Dokumente
Kultur Dokumente
Bart Eerden
Abstract
This chapter analyses anger in two Asterix comics albums and two Asterix
animated films. This will on the one hand yield, enrich, and qualify Forceville’s
(2005a) earlier findings on the visual representation of the Idealized Cognitive
Model of anger in the Asterix album La Zizanie and on the other hand enable
insights into medium-specific representations of the ICM of anger. In
investigating the structural part of the emotion metaphors, handbooks for comics
and animated films will be taken into account as well, thus allowing for
comparisons between theories developed in metaphor scholarship and the
practices of animation artists. The methodological framework constructed for the
analysis in this paper is applicable to (a) other emotions and (b) other pictorial
manifestations of emotions in static and moving images.
1. Introduction
A CAPTIVE ANIMAL (Kövecses 2000: 21). Over the past decade the research
of visual and multimodal metaphors within the cognitivist paradigm has
taken shape in the work of Carroll (1996), Forceville (1996, 2002, 2005b,
2006/this volume, 2008), Kennedy (1993), Khordoc (2001), Whittock
(1990), but most of this work focuses on creative rather than on structural
metaphors. Kövecses’ model, however, provides a good starting point for the
investigation of structural emotion metaphors in non-verbal and multimodal
representations.
Elaborating on findings by Kennedy (1982, 1993), Forceville (2005) ex-
amines visual representations of anger in an Asterix comic. Comics provide
good source material for research, because of their rich use of pictorial
metaphors to convey a vast array of emotions (see also Fein and Kasher
1996; Khordoc 2001). Forceville (2005) introduces various pictorial signs
such as “red face,” “spirals” and “bulging eyes” that are frequently used in
the Asterix comic to depict anger. The nature and use of these signs appear
to confirm that these are not just creative metaphors in the sense of Black
(1979) and Forceville (1996) but indeed manifestations of structural meta-
phors (like the “he spat fire” example) in the sense of Lakoff and Johnson
(1980, 1999).
Whereas Forceville confined himself to anger in one comics album, this
chapter, building on Eerden (2004), will analyze anger in two other Asterix
comics albums and two Asterix animation films. This will on the one hand
enrich and qualify Forceville’s earlier findings and on the other hand enable
insights into how yet another medium (animated film) can represent the ICM
of anger. In investigating the structural part of the emotion metaphors, hand-
books for comics and animated films will be taken into account as well, thus
allowing for checking theories from the realm of metaphor scholarship
against the practices of comics and animation artists. The methodological
framework constructed for the analysis in this paper is intended to be subse-
quently applicable to (a) other emotions and (b) other pictorial manifesta-
tions of emotions in static and moving images.
2. Non-verbal metaphor
3. Anger in comics
Before presenting the results of the analysis of anger in two Asterix comics,
it is important to look at the results of Forceville’s (2005a) earlier analysis.
Forceville’s analysis of anger in La Zizanie will be the reference point for
the current analysis. La Zizanie contains 103 angry characters, and anger is
expressed through twelve different signs (Forceville 2005a: 75–77). The
twelve “angry signs” can be further divided in two categories: pictorial runes
(ex-mouth,1 spirals around the head, smoke above a head, bold face and
jagged text-balloon lines) and indexical signs (bulging eyes, tightly closed
246 Bart Eerden
eyes, wide mouth, tightly closed mouth, red face, arm/hand position and
shaking.
Table 1. Signs of anger in percentages of total number of angry characters per
album. (Percentages in the table are rounded to whole percents. For ex-
ample, “bulging eyes” occur 47 times in La Zizanie on a total of 103 an-
gry characters. This means that in 46 (45,63) percent of all angry char-
acters in La Zizanie “bulging eyes” is present.)
Kövecses (2000, 2005) and Forceville (2006) as well as Lakoff and Turner
(1989) and Gibbs and Steen (1999) emphasize the influence of culture and
context on (the representation of) ICMs and the interpretation of source do-
mains, which is an important issue for the current analysis. After all, only
three comics albums by the same artist have been examined in this chapter.
Previous research (Kövecses 2005) shows evidence of quite fundamental
differences between for example the verbal manifestations of the Chinese
and Western container metaphor for anger. Yu (1998) describes how the
Chinese container metaphor, contrary to its Western equivalent, does not
involve a hot fluid but a gas which produces pressure on the body container
and which is not associated with heat. Shinohara and Matsunaka (2003)
demonstrate that in Japanese the metaphor ANGER IS GASTRIC CONTENTS IN
THE DIGESTIVE SYSTEM is saliently present. But within Western culture,
differences between verbal (and visual) metaphors in different languages
seem minor, suggesting that the most important conceptual metaphors of an
ICM transcend at least national/language borders.
Handbooks for comics and animated films in western culture can prove to
be helpful in further investigating the structural part of the anger representa-
tions. The results of a short survey of handbooks (Blair 1994; Maestri 1999,
2002; Thomas and Johnston 1981; Williams 2001) not only show a great
similarity between the advice proffered by the different handbooks among
themselves, but also between the handbooks and the findings on anger in the
three Asterix comics investigated. The use of, and emphasis on, the same
signs to represent anger in different examples suggests the existence of em-
bodied concepts that are, to a certain extent, cross-culturally represented
through the same signs in comics and animation.
Blair (1999) describes a number of prototypical characters and facial ex-
pressions pertaining to standard emotions. His description of the standard
anger face strikingly resembles Forceville’s description of the visualization
of anger in La Zizanie. According to Blair, a prototypical angry character
has fisted hands, clamped teeth, V-shaped heavy brows and small, black
Anger in Asterix 249
pupils located in the corner of the eyes (Blair 1999: 24, 52, 53). All these
elements appear in Forceville’s analysis as well as in the current analysis of
two new Asterix albums (“arm/hand (i),” “tight mouth” and “bulging eyes”).
My earlier claim (Eerden 2004) about the existence of “strong” signs
which prototypically represent a certain emotion, and “weak” signs which
can only represent a certain emotion in combination with other signs, is con-
sistent with Thomas and Johnston’s (1981) views. They also emphasize that
emotions more often than not are represented by a certain combination of
signs. While a combination of signs visually represents an emotion, say an-
ger, an isolated sign from such a combination, or such a sign in combination
with other signs, might represent a headache (“spirals”) or a person who has
eaten spicy food (“red face”) rather than anger. According to Thomas and
Johnston, emotions are most importantly expressed via the eyes, and again
the similarities with angry eyes in the analyzed Asterix comics are evident.
As a final point, Thomas and Johnston describe how Disney Studios initially
tried to copy facial expressions from real actors. This method proved unsuc-
cessful and Disney’s designers turned back to their drawing boards to ex-
periment with and try out other ways to represent emotions visually. This
seems to confirm a metonymically motivated connection between sign and
emotion instead of a sign iconically depicting an emotion.
In digital animation, to conclude this brief survey of handbooks, the same
few pictorial signs of anger can be found. Williams (2001) and Maestri
(1999, 2002) yet again emphasize the eyes (with brows) and the mouth as
the main sites for the expression of emotions. These are among the most
differentiated signs in the Asterix albums.
Although the fact that the handbooks corroborate the theoretical findings
should not lead to sweeping conclusions, it does present data in support of
the idea that pictorial anger signs metonymically instantiate conceptual
metaphors, specifically the ICM of anger. Moreover, the handbooks present
“eyes” as the most important part of the face for expressing an emotion,
which ties in with “eyes” being the largest and most differentiated category
in all three Asterix albums under scrutiny here. Interestingly, Kövecses
(1990) gives numerous examples of eyes as the source domain of emotion
metaphors in English and Hungarian. The verbal expressions found by
Kövecses, however, do not correspond with the signs found in the Asterix
albums. Whereas verbal expressions seem to focus on the presence and kind
of emotions (“love showed in his eyes,” “I could see the fear in his eyes”),
consistent with the idea of eyes as “mirror of the soul” (Kövecses 1990:
173), visual signs, at least of anger, appear to focus on representing the in-
tensity of an emotion in, and also around, the eyes (pouches, brows, lines).
250 Bart Eerden
5. Animated films
The new indexical sign “stretched forward” returns in the expression of an-
ger in the two animated films. This sign typically appears in combination
252 Bart Eerden
with the other newly introduced sign “upright.” These signs usually appear
one after the other, expressing the build-up, followed by the release of anger.
The upright position is a manifestation of the building up of pressure in the
container, usually in combination with arms close to the body and/or
clenched fists, both associated with keeping the pressure in the container
(Forceville 2005a: 81). The “stretched forward” sign expresses the release of
pressure from the body container. “Stretched forward” usually appears in
combination with stretched arms and pointing or fisted hands. The outward
pointing arms also suggest the release of pressure. For examples of both
signs, see figures 1 and 2.5
As with “bulging eyes” the “wide mouth” sign in animated films also ap-
pears to differ from the same sign in comics because of the multimodality
(especially the presence of the sonic modality) and the motion aspect of the
animated film. Because animated film is not static, it is even better able to
build up a sign through different stages. In the Asterix comics, “a mouth
counts as ‘wide’ if at least two of the following are visibly present: (i) the
tongue; (ii) teeth; (iii) (a) line(s) running over the cheek from the nose to the
corners of the mouth” (Forceville 2005a: 76). In animated films, by contrast,
the “wide mouth” requires the presence of only one of these three features to
Anger in Asterix 253
The two animated films show a wide variety of “bulging eyes.” All signs,
however, include a V-shaped brow with pouches and frowns as already de-
scribed by Forceville in the Asterix comics album (Forceville 2005a: 75).
The medium animated film and its specific features (moving images) possi-
bly plays an important role in the variation in pictorial signs of anger. The
animated films show a greater range in the depiction of bulging eyes. The
two animated films for example have “bulging eyes” wide open but also with
one eye closed and the other wide open or all the traits of bulging eyes with
254 Bart Eerden
the eyelids still slightly closed. Bulging eyes are a manifestation of the (re-
lease of the) internal pressure of the body-container.
6.3 Shaking
This sign expresses anger in the same way as does the “shaking” sign in
comics which consists of (i) multiple superimposition of a character and/or
(ii) a non-moving character depicted as “loose from the ground” (Forceville
2005a: 76). There is, however, a difference in form. “Shaking” can appear in
animated film without the superimposition described for the comics version
of “shaking,” and in other cases the head of the character is the only shaking
part. The absence of superimposition or extra lines inevitably means that
“shaking” is only recognized in a sequence of frames, but not in a single
(freeze)frame.
“Shaking” is a manifestation of the (immense) internal pressure of the
container. The “shaking” sign appears especially at moments where sup-
pressed anger turns into an outburst or when an outburst ends. An earlier
study of pictorial signs representing love in animated films suggested that
“shaking” is also used as a sign when love “strikes” a person or when a per-
son instantly falls out of love (Eerden 2004: 53). This particular example of
the “shaking” sign is limited to the head only.
The shaking of the head can be traced back to the folk theory of emo-
tions. Kövecses (1990, 2000, 2005) describes the folk theory according to
which an emotion can be characterized as a five-stage scenario. In this cog-
nitive model the emotion affects the self as a force that causes a change of
state. As a result the self loses control and at a final stage responds to the
emotion with emotional behavior (Kövecses 2000: 58–59). The new sub-
category of “shaking,” which focuses specifically around the head, marks the
sudden “entering” of one of the final stages of an emotion. The character
instantly loses control.
6.4 Ex-mouth
In comics this sign has “straight lines emitting from the mouth” (Forceville
2005a: 77). The lines express something forcefully coming out of the mouth.
This could be explained as the release of pressure, which makes “ex-mouth”
a pictorial rune. On the other hand, the straight lines might simply represent
Anger in Asterix 255
Figure 4. Ex-mouth and the waving movement of clothes in the Roman soldier’s
cape (hand-traced still from Asterix et la Surprise de César).
6.5 Upright
As an indexical sign for anger, “upright” has an erect position of the body
with the back of the head usually pressed against the neck and the nose
pointing upwards. The upright position of the body signals the build-up of
internal pressure in the body-container.
256 Bart Eerden
QUANTITY and INTENSITY IS SPEED (Kövecses 2005: 27). Although the pri-
mary metaphors seem universal, combinations of primary metaphors vary
between different cultures, thus resulting in different complex metaphors,
which accounts for cultural variation in verbal expressions of anger. This
same phenomenon seems to be relevant for different modes of communica-
tion. I suggest that different modes of communication can account for varia-
tions in conceptual metaphors in much the same way as cultural context
does.
7. Results
Many of the signs found in the analyzed comics and films are commensurate
with the results of previous research (Forceville 2005a, Eerden 2004). The
analysis of comics and animated films reported in this chapter has also re-
sulted in the identification of some new signs of anger. Some of these oc-
curred in the two Asterix comics albums, but were not reported by Forceville
258 Bart Eerden
(2005a); others appear to be specific for the medium of animation. The ques-
tion here is whether different signs of anger downplay or highlight different
parts of the ICM of anger in verbal, comics, and animated form, respec-
tively. Further analysis is necessary to chart the conceptual metaphors which
are expressed through the newly found animated signs.
The “eyes” and “mouth” signs, followed by “arm/hand” are omnipresent
in both comics and animated films. The analysis of handbooks confirms the
important role of the three largest categories of signs and the rich variations
existing within each category (Blair 1999; Maestri 1999, 2002; Thomas and
Johnston 1981; Williams 2001). These three categories are the most used
and most differentiated signs in the comics, animated films, and handbooks
examined. But however important these signs are in visual representations,
verbal equivalents seem hard to find.
An example of the differences between verbal and visual representations
can be found in the source domains for “eyes.” The verbal expressions
largely pertain to EYES AS CONTAINER FOR EMOTIONS with the emotion
being visible in the eyes (“I could see the fear in his eyes,” “his eyes were
filled with anger,” and “love showed in his eyes”). Comics and animated
films, by contrast, are able to express not only the presence of a certain emo-
tion, but also the intensity of an emotion like anger, as well as its stage. This
again confirms the idea that complex conceptual metaphors might be con-
structed and expressed differently in different media and modes of communi-
cation.
The representation of anger in animated films results in the identification
of at least one new sign (“low angle”) which does not seem to fit in with the
central conceptual metaphor of anger (ANGER IS A HOT FLUID IN A PRESSUR-
IZED CONTAINER) as derived from verbal expressions. While all the other
signs can be explained as referring to embodied metaphors, “low angle” has
no relation to the body of the angry person, which explains why it is not
compatible with the container metaphor. Kövecses also presents verbal ex-
pressions that do not refer to the container metaphor but to other conceptual
metaphors, such as ANGER IS A DANGEROUS ANIMAL or ANGER IS AN OPPO-
NENT. However none of these examples seem to be related to the “low angle”
sign. The “low angle” sign originates from the unique possibilities (such as
framing and motion) of the animated medium. Also “low angle” seems to
focus more on the perspective of a “victim” experiencing or witnessing the
anger expressed by another character. When a “victim”-character is not
present in the story, it is the viewer who experiences the anger through a
virtual point-of-view-shot.
Anger in Asterix 259
Animated films and comics in general contain yet other examples of signs
conveying emotions that are not related to the body. One might think of a
light-bulb or rain cloud above someone’s head. Certainly this area of picto-
rial metaphor needs more research. Shinohara and Matsunaka (this volume)
give examples of such external signs as thunder, wind, or flowers often oc-
curring in Japanese Manga. They also give examples of background scenes
of panels which are used to express the emotional state of the character in
the panel. A similar version sometimes appears in the Asterix comics. This is
not included in the current analysis, as the signs do not seem to appear struc-
turally, but further research is important here. One such sign is “green text
balloons,” which appears in La Zizanie. Forceville labels this sign as arbi-
trary and thus excludes it from his analysis, using the sign as an independent
indicator of anger, since the green text balloons appear in over 50 percent of
the anger panels (Forceville 2005a: 75). The green text balloons seem even
more arbitrary because they do not appear in the next two albums. However,
a closer look at the emotion anger in Asterix et Latraviata and Asterix et la
Surprise de César shows many unrealistically colored backgrounds in pan-
els with angry characters. These background and text balloon signs might be
arbitrary, but in light of Shinohara and Matsunaka’s research it is possible
that these signs actually express certain conceptual metaphors.
The results in table 1 present “hand/arm” and “eyes” as the largest two
categories of signs, followed by “mouth” signs. On average, “eyes” appears
in 85 percent of anger panels, for “hand/arm” the average is 63 percent, and
the category “mouth” can be found in 51 percent of the anger panels. The
three categories are not only the largest in numbers but also the most differ-
entiated signs, both in comics and animated films. The three signs are at the
very least commensurate with the conceptual metaphor ANGER IS A HOT
FLUID IN A PRESSURIZED CONTAINER. I would venture the stronger claim
that the container metaphor is at the center of the representation of anger in
the analyzed comics as well as the animated films.
Kövecses emphasizes the role of the container concept as central to the
concept of anger. It seems warranted to conclude that certain complex and
central embodied concepts such as CONTAINER and FORCE play a central
role in metaphors, irrespective of medium or mode. However, based on ver-
bal evidence, the concept of anger consists of a number of other important
metaphors such as ANGER IS A BURDEN, ANGER IS AN OPPONENT IN A
STRUGGLE and ANGER IS A CAPTIVE ANIMAL (Kövecses 2000: 21). These
metaphors are good examples of concepts that are not primarily based on
embodiment but seem more related to behavioral aspects. It seems that vis-
ual representations of anger focus almost entirely on embodied container
260 Bart Eerden
8. Further research
Notes
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