Beruflich Dokumente
Kultur Dokumente
D IT,
FREE E-MAGAZINE! REA
RINT IT, SEN D IT TO YOUR MATES...
P
INTERVIEW
Welcome
”
I
ult for a developer to
t can sometimes be dif fic
specialises in. Square
diversify from the genre it
ster of the Japanese
Enix is undoubtedly the ma
for short) and has
role-playing game (or JRPG
c titles which have
released a number of classi
gamers in its country of
appealed to a great many al
st popular series – the Fin
origin. Yet, outside its mo in
isn’t nearly as popular
Fantasy titles – the genre
rn videogame market on
The West. With the Weste
ed to broaden its range a
the rise, Square Enix need
effectively with The Last
little – and it has done so
stirs in ingredients from
Remnant. It’s a game which
es those elements with a
traditional JRPGs but infus
ly mechanics – a ver y
sprinkling of Western-friend ttle system that plays
ba
dif ferent type of turn-based
game, and characters,
out almost like a strategy
sthetic which are more
weapons and a general ae s
ght ordinarily expect. It ha
cosmopolitan than you mi tha t
on, with cutscenes
had a tremendous localisati stern dialogue, and a
We
are fully lip -synced with the
d, earnest feel of many
script that avoids the stilte mes.
ga
more po -faced role-playing
the breakthrough
In short, it deserves to be
is ho ping it will be. We
European hit the company
sting the early part of the
spent several hours playte
d by what we saw. Read
game, and were impresse t
next few pages and find ou
our impressions over the of the
excited about one
why you should be getting
biggest RPGs of this year.
Enjoy the issue, Use the Play and Stop controls to the left, © 2008 SQUARE ENIX CO., LTD. All Rights Reserved.
or click here to see the enhanced version! Unreal® Engine, Copyright 1998-2008 Epic Games, Inc. All rights reserved.
Chris Schilling
CONTROL Close Issue Print Page Search Issue Zoom In Zoom Out Toggle Full Screen Previous Page Next Page
WWW.GAMERZINES.COM Contact Us Tell a friend
T
Square Enix
Developer: he Last Remnant is a hugely market. The Square-published Infinite As you move around townships your
Square Enix significant title for Square Undiscovery took baby steps cursor will shift around to highlight
Heritage: Enix in that it represents this towards establishing the publisher in items and people of interest – most
offer simple background but some
Final Fantasy proud Japanese company’s Europe and the US, but Last
can provide side-missions.
Dragon Quest clearest statement of intent yet Remnant is a much more
Kingdom Hearts to attract a western audience. It confident and purposeful stride
Link: www. might still have a turn-based forward into relatively uncharted
lastremnant-game. battle system, and weave its territory for one of Japan’s
com story around a young man biggest videogame companies.
ETA: 20th Nov with a hitherto-untapped But can the actual game live up
power, but in so many to such lofty expectations?
other respects this is a From our time spent with
clear tilt at the western the game we’d have to
say yes – The Last
Remnant manages the
tricky balancing act of
appealing to both a
western and Japanese
audience, without ever
seeming like a compromise.
It could potentially have
undoubtedly please those who’ve
thus far resisted the charms of this
“The Last Remnant
been a game with an identity particular genre. will appeal to both a
crisis, but it mixes familiar The action starts when a young man
elements of old JRPGs with named Rush Sykes (whose moniker Western and a
Athlum is the first town area you’ll come across, and is
more western-centric design
decisions that will
just about epitomises the
culture-clash here) runs into
Japanese audience”
the place where you’ll meet the Four Generals – proud
warriors who represent the Athlumian army.
CONTROL Close Issue Print Page Search Issue Zoom In Zoom Out Toggle Full Screen Previous Page Next Page
WWW.GAMERZINES.COM Contact Us Tell a friend
“Engaging in
Pagus is your standard
magic user – good with the
combat is a simple
spells, but needs to be
kept protected, as he’s
right trigger”
of soldiers, the leader of whom
makes use of a powerful flying enemy while exploring – rather than
Remnant to spirit her away. random encounters you’ll be able to
see your foes in the field, and can
avoid them if you’re not in the mood
for a scrap. Engaging in combat is a
simple matter of pulling the right
trigger when you’re within range,
whereupon a circle appears, with
any creatures inside brought in to
fight – allowing you to tackle multiple monster before you’ve had chance
enemies at once, for higher risk but to squeeze that trigger then they will
greater reward. Getting hold of start with the upper-hand in battle.
The Last Remnant enemies isn’t quite as simple as this Get there first and you’ve got a much
sounds – icons above their heads let better chance of settling things
continued you know whether they’re likely to quickly and efficiently. Once you’ve
trouble while looking for his missing approach or flee when they spot entered the battle screen, there’s Icons above enemies’
sister. Stumbling upon a huge battle you, and should you bump into a quite a lot of information to process, heads in the field let you
between two large armies, you’re know whether they’re likely
immediately thrust into an opening to attack, remain docile or
skirmish which doubles as an flee in your presence.
introduction to the game’s combat
mechanics. Instead of controlling
single units, you’ll fight using unions though it’s all drip-fed through
– groups of two or more combatants the first couple of dungeons so
who will all act according to your things never get overwhelming.
commands. While this opening battle You’ll see your own unions lining
is pretty simple – your enemies are up against the enemy’s – usually
finished off with a blast from a each major character will
gigantic weapon which is one of the get one union each, with
mystical remnants of the title – one or more member to
things get quite a lot more complex. fight alongside the chief
Are you sitting comfortably? Then protagonists. So for example in
let’s begin. an early trek to a place called
Use the Play and Stop controls to the left, Robelia Ruins, we were joined
THE ENEMY WITHIN or click here to see the enhanced version! by Pagus, a member of
Battles begin when you encounter an an amphibious race
CONTROL Close Issue Print Page Search Issue Zoom In Zoom Out Toggle Full Screen Previous Page Next Page
WWW.GAMERZINES.COM Contact Us Tell a friend
Command
and conquer
Let battle commence... On the opportunities where you get a
special action command during battle,
The Last Remnant a perfectly-timed button press can
CONTROL Close Issue Print Page Search Issue Zoom In Zoom Out Toggle Full Screen Previous Page Next Page
WWW.GAMERZINES.COM Contact Us Tell a friend
CONTROL Close Issue Print Page Search Issue Zoom In Zoom Out Toggle Full Screen Previous Page Next Page
WWW.GAMERZINES.COM Contact Us Tell a friend
CONTROL Close Issue Print Page Search Issue Zoom In Zoom Out Toggle Full Screen Previous Page Next Page
WWW.GAMERZINES.COM Contact Us Tell a friend
INTERVIEW
Hiroshi Takai
The Last Remnant director discusses tactics, tradition and technology
H
iroshi Takai has worked on behind these inventive fight head from the beginning but, frankly,
the battle systems for mechanics to find out exactly what I have no idea how it got in there.
several Square Enix games, makes the game tick.
making him the ideal Was the idea of a more tactical
candidate for director of a game The Last Remnant has a really combat setup inspired or
whose combat is entirely unique to innovative battle system. How influenced by any other games?
the RPG genre. We spoke to the man did the idea for it come about? We held “brain storming” sessions
When development of the previous on the basis of the aforementioned
game was completed, I started basic concept and began to cast
getting ideas together with a desire them into shape such as the union
to create a new game where the formation and the moral gauge. As
player only needs to enter one for what inspired us, I suppose that
command to get all the games we have been involved in
characters in action. This before must have given an influence
basic concept was and so must various other games,
somehow stored in my films and animation works that we
have personally experienced.
However, any possible influences
would have been only given
CONTROL Close Issue Print Page Search Issue Zoom In Zoom Out Toggle Full Screen Previous Page Next Page
WWW.GAMERZINES.COM Contact Us Tell a friend
Interview continued
on my sub-consciousness and I
cannot single out exactly which ones
have inspired me. “We took the policy
to increase in-game realistically and we thought the Are you concerned that this
CONTROL Close Issue Print Page Search Issue Zoom In Zoom Out Toggle Full Screen Previous Page Next Page
WWW.GAMERZINES.COM Contact Us Tell a friend
CONTROL Close Issue Print Page Search Issue Zoom In Zoom Out Toggle Full Screen Previous Page Next Page
WWW.GAMERZINES.COM Contact Us Tell a friend
Subscribe to
FREE! EVERY MONTH!
DON’T MISS OUT AGAIN SUBSCRIBE FOR FREE!
Over 45,000 people have already chosen to subscribe to one or more of our
GamerZines and now receive notification of each new issue as soon as it’s
published. Why not join them and ensure you never miss another issue again?
www.gamerzines.com
CONTROL Close Issue Print Page Search Issue Zoom In Zoom Out Toggle Full Screen Previous Page