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INTERVIEW

R E VIEW HIROSHI TAKAI


EXCL US IVE P The Last Remnant

nd s- on g uide inside... director talks tactics,


Massive ha tradition & technology
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“The Last Remnant boasts
characters,
weapons and a general ae
sthetic
which are more cosmopolita
n than
you might ordinarily expect

Welcome

I
ult for a developer to
t can sometimes be dif fic
specialises in. Square
diversify from the genre it
ster of the Japanese
Enix is undoubtedly the ma
for short) and has
role-playing game (or JRPG
c titles which have
released a number of classi
gamers in its country of
appealed to a great many al
st popular series – the Fin
origin. Yet, outside its mo in
isn’t nearly as popular
Fantasy titles – the genre
rn videogame market on
The West. With the Weste
ed to broaden its range a
the rise, Square Enix need
effectively with The Last
little – and it has done so
stirs in ingredients from
Remnant. It’s a game which
es those elements with a
traditional JRPGs but infus
ly mechanics – a ver y
sprinkling of Western-friend ttle system that plays
ba
dif ferent type of turn-based
game, and characters,
out almost like a strategy
sthetic which are more
weapons and a general ae s
ght ordinarily expect. It ha
cosmopolitan than you mi tha t
on, with cutscenes
had a tremendous localisati stern dialogue, and a
We
are fully lip -synced with the
d, earnest feel of many
script that avoids the stilte mes.
ga
more po -faced role-playing
the breakthrough
In short, it deserves to be
is ho ping it will be. We
European hit the company
sting the early part of the
spent several hours playte
d by what we saw. Read
game, and were impresse t
next few pages and find ou
our impressions over the of the
excited about one
why you should be getting
biggest RPGs of this year.

Enjoy the issue, Use the Play and Stop controls to the left, © 2008 SQUARE ENIX CO., LTD. All Rights Reserved.
or click here to see the enhanced version! Unreal® Engine, Copyright 1998-2008 Epic Games, Inc. All rights reserved.
Chris Schilling

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The Last Remnant


PREVIEW

Publisher: Exclusive hands-on with Square Enix’s latest epic

T
Square Enix
Developer: he Last Remnant is a hugely market. The Square-published Infinite As you move around townships your
Square Enix significant title for Square Undiscovery took baby steps cursor will shift around to highlight

Heritage: Enix in that it represents this towards establishing the publisher in items and people of interest – most
offer simple background but some
Final Fantasy proud Japanese company’s Europe and the US, but Last
can provide side-missions.
Dragon Quest clearest statement of intent yet Remnant is a much more
Kingdom Hearts to attract a western audience. It confident and purposeful stride
Link: www. might still have a turn-based forward into relatively uncharted
lastremnant-game. battle system, and weave its territory for one of Japan’s
com story around a young man biggest videogame companies.
ETA: 20th Nov with a hitherto-untapped But can the actual game live up
power, but in so many to such lofty expectations?
other respects this is a From our time spent with
clear tilt at the western the game we’d have to
say yes – The Last
Remnant manages the
tricky balancing act of
appealing to both a
western and Japanese
audience, without ever
seeming like a compromise.
It could potentially have
undoubtedly please those who’ve
thus far resisted the charms of this
“The Last Remnant
been a game with an identity particular genre. will appeal to both a
crisis, but it mixes familiar The action starts when a young man
elements of old JRPGs with named Rush Sykes (whose moniker Western and a
Athlum is the first town area you’ll come across, and is
more western-centric design
decisions that will
just about epitomises the
culture-clash here) runs into
Japanese audience”
the place where you’ll meet the Four Generals – proud
warriors who represent the Athlumian army.

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“Engaging in
Pagus is your standard
magic user – good with the

combat is a simple
spells, but needs to be
kept protected, as he’s

matter of pulling the


Rush’s sister Irina is kidnapped fairly weak otherwise.
as the game begins by a group

right trigger”
of soldiers, the leader of whom
makes use of a powerful flying enemy while exploring – rather than
Remnant to spirit her away. random encounters you’ll be able to
see your foes in the field, and can
avoid them if you’re not in the mood
for a scrap. Engaging in combat is a
simple matter of pulling the right
trigger when you’re within range,
whereupon a circle appears, with
any creatures inside brought in to
fight – allowing you to tackle multiple monster before you’ve had chance
enemies at once, for higher risk but to squeeze that trigger then they will
greater reward. Getting hold of start with the upper-hand in battle.
The Last Remnant enemies isn’t quite as simple as this Get there first and you’ve got a much
sounds – icons above their heads let better chance of settling things
continued you know whether they’re likely to quickly and efficiently. Once you’ve
trouble while looking for his missing approach or flee when they spot entered the battle screen, there’s Icons above enemies’
sister. Stumbling upon a huge battle you, and should you bump into a quite a lot of information to process, heads in the field let you
between two large armies, you’re know whether they’re likely
immediately thrust into an opening to attack, remain docile or
skirmish which doubles as an flee in your presence.
introduction to the game’s combat
mechanics. Instead of controlling
single units, you’ll fight using unions though it’s all drip-fed through
– groups of two or more combatants the first couple of dungeons so
who will all act according to your things never get overwhelming.
commands. While this opening battle You’ll see your own unions lining
is pretty simple – your enemies are up against the enemy’s – usually
finished off with a blast from a each major character will
gigantic weapon which is one of the get one union each, with
mystical remnants of the title – one or more member to
things get quite a lot more complex. fight alongside the chief
Are you sitting comfortably? Then protagonists. So for example in
let’s begin. an early trek to a place called
Use the Play and Stop controls to the left, Robelia Ruins, we were joined
THE ENEMY WITHIN or click here to see the enhanced version! by Pagus, a member of
Battles begin when you encounter an an amphibious race

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Emma Honeywell may not


have the most threatening
name, but she’s a battle-
hardened soldier with a
stern manner.

Command
and conquer
Let battle commence... On the opportunities where you get a
special action command during battle,
The Last Remnant a perfectly-timed button press can

continued often lead to further chances to


enhance your union’s attacks.
named qsiti, who gave us the power
to use mystic arts – or magic, if
you’re a little more traditionalist - in
combat. Rather than just simple
“It ’s important to make
‘attack’ or ‘defend’ commands, the sure you start battles on
orders you can give a union are a
little more specific – ‘attack with the front foot ”
combat arts!’ uses up more action
points (AP) than its more
straightforward equivalent, while you
First Strike Mastering Locked can also ask unions to reserve their Roll over screen for annotations
the arts and loaded strength to a certain degree by
asking them to ‘keep your HP up’
which will usually involve one troop
First Strike in that particular union attacking
while the other uses a health potion.
It’s important to make sure you start battles on the front
foot – catching an enemy unawares or simply ensuring you TRADE UNION
draw them in before they bump into you is important for These commands change regularly
team morale. Should you stumble into a creature in the throughout the battle sequences,
field, the legend Enemy Advantage will be displayed, your however, depending upon the
union’s morale will drop significantly and they will get a free current situation – should an allied
attack. union be struggling, you’ll be able to
dash to their aid with a command of
‘save them, no matter what’ –
risking one union to rescue

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“Battles can be Perfect the timing for Critical Trigger


moves, and you’ll increase your chances

frenetic, particularly in battle – raising morale and improving


attacking and defensive power.

The Last Remnant when several unions


continued are fighting it out”
another. Orders are also affected by
the morale bar, which ebbs and
flows during the course of each enemies to deal more damage, or
skirmish according to which side is even get flanked yourself, or
on top. The positioning and timing of interrupt an enemy rushing towards
your attacks is key, as you can flank your back line by leaving one of your
unions in the way. Once you’ve
engaged with an enemy union, you
QUICKFIRE QUIZ enter a state of Deadlock, which
sees both unions battle it out until
one is down – and once you’ve
defeated all unions, the battle is
won. be able to order them around until extra damage or additional points
There’s even more to it than that, the end of the fight. It might sound a which affect the loot you’re able to
with the likes of Guest Unions who little bewildering, but it soon take home once you’ve finished.
you cannot assign battle commands becomes second nature when you’re
to, and Botches – which occur when playing and leads to some frenetic, RETAIL THERAPY
a union’s leader falls and you won’t chaotic battles, particularly when Venture into the game’s towns with
several unions are fighting it out. your hard-earned spoils, and you’ll
There are even timed commands notice that each one is split into a
that lend a bit more urgency to series of small areas, with the
proceedings once you’ve issued your notable shops and other points of
orders – simply pressing the right interest highlighted on the city map,
button at the right time can execute allowing you to see at an instant
a Critical Trigger – for a more where you need to be, rather than
powerful attack or more effective aimlessly wandering around, trying
defensive manoeuvre (often with the every door to see what you can find.
added sting of a counter). Should It’s an impressively streamlined
you find your team’s morale high, system, that, coupled with some
When in the field you can you’ll even get the opportunity to very short loading times, cuts down
slow down time via your immediately repeat the process, the busywork found in many other
talisman – squeeze the right when the legend ‘teamwork’ appears JRPGs. You’ll find the usual
bumper and you have extra – allowing you to chain attacks for item, weapon, armour and
time to drag enemies into
battle, or to escape their
grasp.

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The Last Remnant potion shops, and if the first town of


Athlum is anything to go by, there
continued will be plenty of pubs and guilds to
visit – the former useful when
requiring information about
sidequests and the like, with the
latter providing other missions to You’ll get very little back for selling items
level up your characters or just to you’ve purchased, but anything brought
provide a break from the main story from battle tends to fetch a tidy price –
quests. Should you happen to be particularly any captured monsters.
about to visit a particularly
dangerous area, you can even spend
money on hired muscle to help you
through the more difficult
“The Last Remnant
A nice touch sees your encounters. Another neat touch is is all about taking
the ability to sell on the bodies of
things in a different
selected union clashing
swords with enemies
the monsters you slay for significant
every now and again
while they await your
orders.
profit, or to split their corpses into
their constituent parts, which are
direction”
less valuable, but often used in items
This fearsome fish-man is an ugly brute named Blocter, whose
or armour. with some pulsing rhythmic
powerful axe blows can deal devastating damage to enemy unions.
percussion and the occasional
SOMETHING FOR EVERYONE squealing electric guitar lick
This being a Square Enix title, The changing things up a little from the story events to keep traditionalists
Last Remnant’s presentation is usual orchestral bombast. Indeed, hooked. For a game which risked
typically polished, with large and The Last Remnant is all about taking appearing schizophrenic by the way
well-animated characters and things in a different direction – it mixes elements of both eastern
detailed backdrops. The character there’s even a little blood spray and western-centric role-playing
and enemy designs are exceptional, when you connect with your attacks, games, it’s remarkable that it retains
while the voice acting is which is unusual for a Square Enix its own definite identity - with a
generally very impressive, and game. deep, tactical combat system
it’s nice to see that lip-syncing Yet JRPG fans needn’t worry, either – welded to a thoroughly enjoyable bit
matches the western dialogue. there are still enough spiky-haired of escapist hokum. In mixing those
Meanwhile the music offers heroes, gigantic fish-people, exciting battles with a compelling
something a little less traditional ridiculously large swords and story, Last Remnant really does
than your standard RPG themes, charmingly innocent characters and offer the best of both worlds.

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INTERVIEW

Hiroshi Takai
The Last Remnant director discusses tactics, tradition and technology

H
iroshi Takai has worked on behind these inventive fight head from the beginning but, frankly,
the battle systems for mechanics to find out exactly what I have no idea how it got in there.
several Square Enix games, makes the game tick.
making him the ideal Was the idea of a more tactical
candidate for director of a game The Last Remnant has a really combat setup inspired or
whose combat is entirely unique to innovative battle system. How influenced by any other games?
the RPG genre. We spoke to the man did the idea for it come about? We held “brain storming” sessions
When development of the previous on the basis of the aforementioned
game was completed, I started basic concept and began to cast
getting ideas together with a desire them into shape such as the union
to create a new game where the formation and the moral gauge. As
player only needs to enter one for what inspired us, I suppose that
command to get all the games we have been involved in
characters in action. This before must have given an influence
basic concept was and so must various other games,
somehow stored in my films and animation works that we
have personally experienced.
However, any possible influences
would have been only given

“We attempted to shift our


Takai-san has been working on
usual style of visual
Square Enix titles for over fifteen expressions towards
something more realistic”
years, with the Romancing SaGa
series among his best-known work.

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It’s best to try and keep all your


unions alive to give you greater
strength in numbers – even if
Early battles can be over in just a
one group is low on energy it
few turns, but larger boss creatures
can still turn the tide in battle.
and more epic battles require
constant readjustment of tactics.

Interview continued
on my sub-consciousness and I
cannot single out exactly which ones
have inspired me. “We took the policy
to increase in-game realistically and we thought the Are you concerned that this

realism – the blood


The game seems to be geared game would look strange unless switch to a more western-
more towards a western blood and bodily fluids are described friendly style of gameplay will
audience than previous Square
Enix titles. Was it difficult to came with it” as well, as they would naturally be
visible when an attack is made. I
alienate Japanese gamers or
those fond of traditional JRPGs?
break with tradition and attempt could say that we took the policy of Even if we produce a game with
something that was less your weapon, you’ll see a bit of increasing the level of in-game an intention of making it
obviously Japanese? blood. Is that down to the desire realism in order to appeal to
I regarded it as a positive challenge to appeal to a western audience Western players and expressions of
to keep all JP, US and EU in mind who seem to accept more blood came with it consequently.
regarding game appearances and realistic violence? Will the Considering the Japanese sense, it
the in-game universe. On the other Japanese game lose that blood would be less likely that home
hand, we had a really tough time effect? players find bloody scenes uplifting.
localising the game and coordinating In this game, we made attempts to However, we are prepared to
the development schedule in order shift our usual style of visual express blood as necessary,
to release this work simultaneously. expressions slightly towards particularly if lack of it would cause
something more realistic. Following a feel of incongruity or negatively
The longer a battle goes on,
Unusually for a Square Enix title, these efforts, the characters and the affect the consistency of the game the greater your chances of
when you make contact with background are depicted more concepts. being able to pull off more
powerful, specialised attacks.

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It’s unusual to see a Japanese


game with blood visible in combat,
but The Last Remnant is no Gears
of War in the gore stakes.

While The Last Remnant’s characters


have been designed to appeal to
western audiences, there’s still a very
definite Japanese flavour to the game.

battle scenes, with plenty of sections to minimise the time


characters fighting on screen at spent wandering around. Will the
once – do you think that this game feature some larger areas
proves that Japanese developers to potentially get lost in, or is the
are catching up with Western whole game more streamlined
ones when it comes to making than other more epic role-
the most of the current-gen playing games?
consoles? Although the maps with no “symbol
“The in-game I feel as though I have finally began targets” have been streamlined,
to see various issues as the first there are still some huge dungeons
Interview continued
universe can expand work has been completed. I am in the game.

appealing to Western players, the


itself as far as we aware of aspects which would be
improved if we were to produce a
As for the story, will we find out
exactly how the Remnants arrived in
“Japanese taste” would invariably be want it to” game now and have gained some the world, or is that to be kept as a
exuded out of it. As long as the confidence in taking on the current- mystery?
game has this “taste” within it, I think gen and next-gen consoles in the Please save it till you find out
it will always be found enjoyable by of expanding itself as far as we want future. With our next work or the one yourself by playing the game!
Japanese players as well. it to. Having said that, the possibility after, we may be capable of
of making it into a series was not on competing on even ground against Finally, which aspect of the
Is The Last Remnant intended as my mind during the development games released by top developers in game are you most proud of?
a one-off standalone title, or are stages and, even now, I have no the West. It is the sensation the player can
you hoping it will be the start of immediate intension of moving on to enjoy during a battle. I expect you
a long-running franchise? make a sequel. The game’s towns and other will experience an adrenaline rush
Regarding the in-game universe, it settlements are unusual in that especially in a battle against a
has been made to have the potential There’s a lot going on in the they’re split into bite-sized powerful boss enemy.

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