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United States U.S. Reinforced Platoon Order


Army/Airborne Mixed
Dice: 7
Platoon #1
Officer
First Lieutenant (Armies of the United
Veteran 116
States page: 22)
Qty Weapons Range Shots Pen Special
1 First Lieutenant
with Pistol 6" 1 n/a Assault
with Submachine gun 12" 2 n/a Assault
with M1 carbine (rifle) 24" 1 n/a
2 Infantry (equipped as modeled) - -
Infantry
Veteran Paratrooper squad 152
Veteran
(Late) (Battle of the Bulge page: 0)
Qty Weapons RangeShotsPenSpecial
1 NCO with Submachine gun 12" 2 n/a Assault
7 Infantry with Rifle 24" 1 n/a
1 Infantry with BAR M1918A2 30" 2 n/a
Automatic rifle
Stubborn Stubborn
Entire squad equipped with anti-tank Tank
grenades hunters
Veteran Paratrooper squad 152
Veteran
(Late) (Battle of the Bulge page: 0)
Qty Weapons RangeShotsPenSpecial
1 NCO with Submachine gun 12" 2 n/a Assault
7 Infantry with Rifle 24" 1 n/a
1 Infantry with BAR M1918A2 30" 2 n/a
Automatic rifle
Stubborn Stubborn
Entire squad equipped with anti-tank Tank
grenades hunters
Machine Gun
Medium Machine Gun 65
Veteran
team (Armies of the United States page: 26)
Qty Weapons RangeShotsPenSpecial
1 Medium Machine gun 36" 5 n/a Team (3 men),
team Fixed
Mortar
Light Mortar team (Armies of the Veteran 46
United States page: 28)
Qty Weapons Range ShotsPenSpecial
1 Light Mortar team 12"-24" 1 HE Team (2 men),
(Paratrooper version) Indirect fire, HE
(1")
Anti-tank
Bazooka team (Armies of the United Veteran 78
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States page: 28)
Qty Weapons RangeShotsPenSpecial
1 Bazooka team 24" 1 +5 Team (2 men), Shaped
Charge
Tanks and SP Guns
M4 Sherman 75mm medium 257
Veteran
tank (Armies of the United States page: 39)
QtyVehicle Type Trans DV
Weapons Range Shots Pen Special
1 M4 Sherman 75mm Tracked - 9+ Easily catches fire,
medium tank (75mm) HE (2"),
Thin sides
Turret-mounted 60" 1 +5 HE (2"), Gyro-
medium anti-tank gun stabiliser (Veterans
only)
Co-axial MMG 36" 5 n/a
Forward facing hull- 36" 5 n/a Front arc
mounted MMG
Pintle-mounted HMG 36" 3 +1 Flak, 360 degree arc

Platoon Points: 866


Source document: Armies of the United States

Shaped Charge
(p73) Never suffer the -1 penetration modifier for firing at long
range.

Tank hunters
(p91) If a tank hunter unit wins an assault and scores damage
against an armoured vehicle, the effect is resolved on the Damage
Result table as for a normal anti-tank penetration rather than as for
superficial damage.

Team (2 men)
(p73) A Team weapon shoots at full effectiveness so long as there
are at least two men to serve it. If only one man remains then the
weapon suffers a -1 to hit penalty, and (p42) -1 penalty to its
morale. For squad-based team weapons, loader must remain within
1" or weapon suffers the -1 to-hit penalty.

Team (3 men)
(p73) A Team weapon shoots at full effectiveness so long as there
are at least two men to serve it. If only one man remains then the
weapon suffers a -1 to hit penalty, and (p42) -1 penalty to its
morale. For squad-based team weapons, loader must remain within
1" or weapon suffers the -1 to-hit penalty.

Thin sides

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All shots to the side of the vehicle get an additional +1 penetration


modifier (i.e. +2 in total).

Stubborn
(p91) If forced to take a morale check, they ignore negative morale
modifiers from pin markers. Remember that order tests are not
morale checks.

HE (1")
(p68) PEN: +1, PIN: D2 (D3 if in building) - Infantry and artillery
can go down to halve the hits taken

HE (2")
(p68) PEN: +2, PIN: D3 (D6 if in building) - Infantry and artillery
can go down to halve the hits taken

Easily catches fire


If a roll on the vehicle damage table results in the vehicle catching
fire add D3 pin markers rather than just 1 before taking a morale
test

Assault
(p66) This weapon suffers no penalty 'to hit' when moving and
shooting. In addition, infantry models armed with an assault
weapon count as tough fighters (page 91). When a tough fighter
scores a casualty in close quarters against infantry or artillery, it can
immediately make a second damage roll.

Indirect fire
(p71)

Gyro-stabiliser (Veterans only)


Weapon does not suffer the -1 'to hit' penalty for shooting and
moving if the crew are Veteran. This does not apply to vehicles
with Inexperienced or Regular crew, nor does it apply to any co-
axial machine gun.

(75mm) HE (2")
Instead of using the 1" template, use the 2" template (75mm gun
tanks)

Flak
All enemy units not currently down automatically fire at the
attacking aircraft if it is within their firing arc and range, regardless
of whether they have already taken an action or not that turn. Flak
fire does not require an action. Line of site ignored. Rolls to hit
aircraft are always at a -2 penalty. Friendly flak units must test to
hold their fire (page 67)

Fixed
(p66) When given Advance order, fixed weapons can rotate on the
spot suffering a -1 to-hit penalty. Non-artillery Fixed can move
normal 12" when given Run order.

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