Sie sind auf Seite 1von 2816

<BLCMM v="1">

#<!!!You opened a file saved with BLCMM in FilterTool. Please update to BLCMM to
properly open this file!!!>
<head>
<type name="BL2" offline="false"/>
<profiles>
<profile name="default" current="true"/>
</profiles>
</head>
<body>
<category name="Borderlands 2 Overhauled">
<comment>say Running Borderlands 2 Overhauled, please enjoy!
</comment>
<category name="UVHM Code Enabler (Don't uncheck this!)"
locked="true">
<code profiles="default">set
GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies
ConditionalInitialization
(bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.Balance.Ga
meStage',ComparisonOperator=OPERATOR_LessThanOrEqual,Operand2Usage=OPERAND_PreferAt
tribute,AttributeOperand2=None,ConstantOperand2=50.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.010000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.Balance.GameStage',ComparisonOperator=OPERATOR_Great
erThanOrEqual,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Constant
Operand2=50.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.GameStage',ComparisonOp
erator=OPERATOR_LessThanOrEqual,Operand2Usage=OPERAND_PreferAttribute,AttributeOper
and2=None,ConstantOperand2=72.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.014900,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.Balance.GameStage',ComparisonOperator=OPERATOR_Equal
To,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=73
.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.021700,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.Balance.GameStage',ComparisonOperator=OPERATOR_Equal
To,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=74
.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.031200,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.Balance.GameStage',ComparisonOperator=OPERATOR_Equal
To,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=75
.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.045400,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.Balance.GameStage',ComparisonOperator=OPERATOR_Equal
To,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=76
.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.066600,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.Balance.GameStage',ComparisonOperator=OPERATOR_Equal
To,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=77
.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.090900,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.Balance.GameStage',ComparisonOperator=OPERATOR_Equal
To,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=78
.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.142800,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.Balance.GameStage',ComparisonOperator=OPERATOR_Equal
To,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=79
.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.200000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.Balance.GameStage',ComparisonOperator=OPERATOR_Great
erThanOrEqual,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Constant
Operand2=80.000000)))),DefaultBaseValue=(BaseValueConstant=0.010000,BaseValueAttrib
ute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code>
</category>
<category name="Weapons and Items">
<category name="Gear Overhauls">
<category name="Brand Tweaks">
<category name="Bandit">
<comment>All Bandit guns now sport an
extra shot chance based on gun type to synergize with their massive
magazines.</comment>
<comment>WARNING: Bandit Brand Tweaks
contains code that standardizes Maliwan presentation code to free up presentations
for use in BBT. This may have unintended side effects. Thank you to Kazy/Sheep for
developing this code.</comment>
<category name="Code">
<category name="Presentations
(don't uncheck if used!)" locked="true">
<code profiles="default">set
GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_1 CustomPresentations ()</code>
<code profiles="default">set
GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol CustomPresentations
(AttributePresentationDefinition'GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_1
:AttributePresentationDefinition_1')</code>
<code profiles="default">set
GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_2 CustomPresentations ()</code>
<code profiles="default">set
GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_3 CustomPresentations ()</code>
<code profiles="default">set
GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_4 CustomPresentations ()</code>
<code profiles="default">set
GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_5_Legendary CustomPresentations
()</code>
<code profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Maliwan_3_GrogNozzle CustomPresentations
()</code>
<code profiles="default">set
GD_Orchid_BossWeapons.ManufacturerMaterials.Mat_Maliwan_2_Evie CustomPresentations
()</code>
<code profiles="default">set
GD_Sage_RaidWeapons.ManufacturerMaterials.Mat_Maliwan_1_Infection
CustomPresentations ()</code>
<code profiles="default">set
GD_Orchid_BossWeapons.ManufacturerMaterials.Mat_Maliwan_3_Pimpernel
CustomPresentations
(AttributePresentationDefinition'GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_1
:AttributePresentationDefinition_1')</code>
<code profiles="default">set
WeaponPartDefinition'GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_3_Rubi'
CustomPresentations ()</code>
<code profiles="default">set
AttributePresentationDefinition'GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_3_
Rubi:AttributePresentationDefinition_1' Description Has a chance to [skill]fire
twice[-skill].</code>
<code profiles="default">set
GD_Weap_Pistol.A_Weapons.WeaponType_Bandit_Pistol CustomPresentations
(AttributePresentationDefinition'GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_3
_Rubi:AttributePresentationDefinition_1')</code>
<code profiles="default">set
GD_Weap_AssaultRifle.A_Weapons.WT_Bandit_AssaultRifle CustomPresentations
(AttributePresentationDefinition'GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_3
_Rubi:AttributePresentationDefinition_1')</code>
<code profiles="default">set
GD_Weap_SMG.A_Weapons.WT_SMG_Bandit CustomPresentations
(AttributePresentationDefinition'GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_3
_Rubi:AttributePresentationDefinition_1')</code>
<code profiles="default">set
GD_Weap_Shotgun.A_Weapons.WT_Bandit_Shotgun CustomPresentations
(AttributePresentationDefinition'GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_3
_Rubi:AttributePresentationDefinition_1')</code>
</category>
<code profiles="default">set
GD_Weap_Pistol.A_Weapons.WeaponType_Bandit_Pistol WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponExtraShotChance',
ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.250000,BaseValueAttri
bute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
WeaponTypeDefinition'GD_Weap_SMG.A_Weapons.WT_SMG_Bandit' WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponExtraShotChance',
ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttri
bute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Weap_AssaultRifle.A_Weapons.WT_Bandit_AssaultRifle WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponExtraShotChance',
ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttri
bute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Weap_Shotgun.A_Weapons.WT_Bandit_Shotgun WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponExtraShotChance',
ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.150000,BaseValueAttri
bute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</category>
</category>
<category name="Dahl">
<comment>Standardizes Dahl burst count
among common weapons to reduce part dependency and buffs underperforming gun
types.</comment>
<category name="Code">
<category name="Assault Rifles">
<comment>Normalizes common
and E-Tech assault rifles to five-shot burst and removes Dahl E-Tech unique firing
mode. All assault rifles are now more accurate for longer and can burst slightly
sooner.</comment>
<category name="Buffs">
<code
profiles="default">set GD_Weap_AssaultRifle.A_Weapons.WT_Dahl_AssaultRifle
BurstInterval 0.4</code>
<code
profiles="default">set GD_Weap_AssaultRifle.A_Weapons.WT_Dahl_AssaultRifle
PerShotAccuracyImpulse 2.100000</code>
<code
profiles="default">set GD_Weap_AssaultRifle.A_Weapons.WT_Dahl_AssaultRifle Spread
1.7</code>
<code
profiles="default">set GD_Weap_AssaultRifle.A_Weapons.WT_Dahl_AssaultRifle FireRate
0.14</code>
</category>
<category name="Burst Count">
<code
profiles="default">set GD_Weap_AssaultRifle.A_Weapons.WT_Dahl_AssaultRifle
ZoomWeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierT
ype=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValu
eAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCoun
t',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code
>
<code
profiles="default">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl
ZoomWeaponAttributeEffects ()</code>
<code
profiles="default">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl_Veruc
ZoomWeaponAttributeEffects ()</code>
</category>
<category name="Blasters">
<code
profiles="default">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien_Dahl
CustomFiringModeDefinition
FiringModeDefinition'GD_Weap_AssaultRifle.FiringModes.Bullet_Blaster_Default'</code
>
<code
profiles="default">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien_Dahl
ZoomWeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
</category>
<category name="Pearls and
Seraphs">
<comment>Undoes the
burst count increase on the Bearcat and Seraphim to keep their relative power
stationary.</comment>
<category
name="Bearcat">
<code
profiles="default">set
GD_Gladiolus_Weapons.AssaultRifle.AR_Barrel_Torgue_Dahl_Bearcat
ZoomWeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Mod
ifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.600000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCoun
t',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
</category>
<category
name="Seraphim">
<code
profiles="default">set
GD_Orchid_RaidWeapons.AssaultRifle.Seraphim.Orchid_Seraph_Seraphim_Barrel
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=2.400000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMul
tiplier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCoun
t',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
</category>
</category>
</category>
<category name="Pistols">
<comment>Normalizes common
Dahl Pistols to 3-shot bursts.</comment>
<category name="Burst Count">
<code
profiles="default">set GD_Weap_Pistol.A_Weapons.WeaponType_Dahl_Pistol
ZoomWeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCou
nt',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</cod
e>
<code
profiles="default">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Dahl_Hornet
ZoomWeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCou
nt',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</cod
e>
<code
profiles="default">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_GwensHead
ZoomWeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyIm
pulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=10.000000,BaseVa
lueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCoun
t',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code
>
<code
profiles="default">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Dahl
ZoomWeaponAttributeEffects ()</code>
</category>
</category>
<category name="SMGs">
<comment>Normalizes common
and E-Tech SMGs to five-shot bursts.</comment>
<category name="Burst Count">
<code
profiles="default">set GD_Weap_SMG.A_Weapons.WT_SMG_Dahl ZoomWeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierT
ype=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
0.070000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValu
eAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCoun
t',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code
>
<code
profiles="default">set GD_Weap_SMG.Barrel.SMG_Barrel_Dahl
ZoomWeaponAttributeEffects ()</code>
</category>
</category>
<category name="Sniper Rifles">
<comment>Normalizes common
and E-Tech sniper rifles to three-shot burst and adds three to magazine
size.</comment>
<category name="Buffs and
Burst Count">
<code
profiles="default">set GD_Weap_SniperRifles.A_Weapons.WeaponType_Dahl_Sniper
ClipSize 9</code>
<code
profiles="default">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Dahl
ZoomWeaponAttributeEffects ()</code>
</category>
</category>
</category>
</category>
<category name="Hyperion">
<comment>Alters multi-barrel shotgun
barrels to improve usability with Hyperion shotguns.</comment>
<category name="Code">
<code profiles="default">set
GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attrib
uteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDefin
ition=None,BaseValueScaleConstant=0.100000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAtt
ribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',Initia
lizationDefinition=None,BaseValueScaleConstant=2.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValue
Attribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',Ini
tializationDefinition=None,BaseValueScaleConstant=-0.200000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attrib
uteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDefin
ition=None,BaseValueScaleConstant=-0.150000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_Scale,BaseValueModifier=(BaseValueConstant=0.000000,BaseValue
Attribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',I
nitializationDefinition=None,BaseValueScaleConstant=0.10000)))</code>
<code profiles="default">set
GD_Weap_Shotgun.Barrel.SG_Barrel_Bandit WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=8.000000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attrib
uteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDefin
ition=None,BaseValueScaleConstant=0.050000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValue
Attribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',Ini
tializationDefinition=None,BaseValueScaleConstant=-0.200000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_Scale,BaseValueModifier=(BaseValueConstant=0.000000,BaseValue
Attribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',I
nitializationDefinition=None,BaseValueScaleConstant=0.10000)))</code>
<code profiles="default">set
GD_Weap_Shotgun.Barrel.SG_Barrel_Torgue WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=11.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute
=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Torgue',Initializati
onDefinition=None,BaseValueScaleConstant=-0.050000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attrib
uteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Torgue',InitializationDefin
ition=None,BaseValueScaleConstant=0.200000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_Scale,BaseValueModifier=(BaseValueConstant=0.000000,BaseValue
Attribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',I
nitializationDefinition=None,BaseValueScaleConstant=0.10000)))</code>
</category>
<category name="Buff Hyperion Matching
Grip Bonus">
<category name="Code">
<code profiles="default">set
GD_Weap_Pistol.Grip.Pistol_Grip_Hyperion WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=
AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',Initializat
ionDefinition=None,BaseValueScaleConstant=-0.300000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',Initialization
Definition=None,BaseValueScaleConstant=3.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',Initialization
Definition=None,BaseValueScaleConstant=3.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</category>
</category>
</category>
<category name="Jakobs">
<comment>Gives Jakobs assault rifles
full-auto. </comment>
<category name="Code">
<category name="Assault Rifles">
<comment>All Jakobs assault
rifles at baseline now fire 40% slower, but fire automatically. The Damned Cowboy
is unaffected.</comment>
<category name="Code">
<code
profiles="default">set GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle
AutomaticBurstCount 0</code>
<code
profiles="default">set GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle
FireRate 0.150000</code>
<code
profiles="default">set
AttributePresentationDefinition'GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRif
le:AttributePresentationDefinition_3' Description [skill]Fully automatic.[-
skill]</code>
<code
profiles="default">set GD_Weap_AssaultRifle.Accessory.AR_Accessory_BanditClamp_Wild
WeaponAttributeEffects ()</code>
</category>
</category>
</category>
</category>
<category name="Maliwan">
<comment>Reworks Maliwan Rocket Launchers
and gives Maliwan SMGs splash damage.</comment>
<category name="Code">
<category name="Rocket Launchers">
<comment>Redesigns Maliwan
rocket launchers to deal significantly increased elemental damage with heavily
increased elemental chance, while dealing significantly less direct damage.
Detonation radius increased by 25%. Maliwan rocket launchers can now paint targets
in a sizeable area for eventual death from elemental effects or nearly guaranteed
slagging.</comment>
<comment>NOTE: These buffs
are attached to barrels to avoid buffing PBFGs, which retain their functionality.
Mods that alter these parts will conflict with this change.</comment>
<category name="Radius">
<code
profiles="default">set
GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan:BehaviorProviderDefinition_
0.Behavior_Explode_2 DamageRadiusFormula
(BaseValueConstant=250.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000)</code>
</category>
<category name="Damage">
<code
profiles="default">set GD_Weap_Launchers.Barrel.L_Barrel_Maliwan
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',InitializationDef
inition=None,BaseValueScaleConstant=-1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBaseStatusEffectCh
anceModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,
BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Ma
liwan',InitializationDefinition=None,BaseValueScaleConstant=1.400000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',InitializationDef
inition=None,BaseValueScaleConstant=-0.300000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.00000,BaseValueAttri
bute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',Initial
izationDefinition=None,BaseValueScaleConstant=3.000000)))</code>
<code
profiles="default">set GD_Weap_Launchers.Barrel.L_Barrel_Vladof
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDefi
nition=None,BaseValueScaleConstant=0.100000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBarrelSpinUpDurati
on',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',Init
ializationDefinition=None,BaseValueScaleConstant=-0.250000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBarrelSpinUpDurati
on',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',Init
ializationDefinition=None,BaseValueScaleConstant=2.500000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDe
finition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.600000,BaseValueAttribute=Attrib
uteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',InitializationDefi
nition=None,BaseValueScaleConstant=-1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBaseStatusEffectCh
anceModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,
BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Ma
liwan',InitializationDefinition=None,BaseValueScaleConstant=1.300000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',InitializationDef
inition=None,BaseValueScaleConstant=-0.300000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.00000,BaseValueAttri
bute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',Initial
izationDefinition=None,BaseValueScaleConstant=3.000000)))</code>
<code
profiles="default">set GD_Weap_Launchers.Barrel.L_Barrel_Torgue
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=At
tributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Torgue',InitializationD
efinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute
=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Torgue',Initializati
onDefinition=None,BaseValueScaleConstant=-0.050000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attrib
uteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Torgue',InitializationDefin
ition=None,BaseValueScaleConstant=0.200000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.600000,BaseValueAttribute=Attrib
uteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',InitializationDefi
nition=None,BaseValueScaleConstant=-1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBaseStatusEffectCh
anceModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,
BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Ma
liwan',InitializationDefinition=None,BaseValueScaleConstant=1.300000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',InitializationDef
inition=None,BaseValueScaleConstant=-0.300000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.00000,BaseValueAttri
bute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',Initial
izationDefinition=None,BaseValueScaleConstant=3.000000)))</code>
<code
profiles="default">set GD_Weap_Launchers.Barrel.L_Barrel_Tediore
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Tediore',InitializationDef
inition=None,BaseValueScaleConstant=0.250000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValu
eAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Tediore',I
nitializationDefinition=None,BaseValueScaleConstant=-0.700000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.600000,BaseValueAttribute=Attrib
uteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',InitializationDefi
nition=None,BaseValueScaleConstant=-1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBaseStatusEffectCh
anceModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,
BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Ma
liwan',InitializationDefinition=None,BaseValueScaleConstant=1.300000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',InitializationDef
inition=None,BaseValueScaleConstant=-0.300000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.00000,BaseValueAttri
bute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',Initial
izationDefinition=None,BaseValueScaleConstant=3.000000)))</code>
<code
profiles="default">set GD_Weap_Launchers.Barrel.L_Barrel_Bandit
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDefi
nition=None,BaseValueScaleConstant=0.050000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValu
eAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',In
itializationDefinition=None,BaseValueScaleConstant=-0.700000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.600000,BaseValueAttribute=Attrib
uteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',InitializationDefi
nition=None,BaseValueScaleConstant=-1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBaseStatusEffectCh
anceModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,
BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Ma
liwan',InitializationDefinition=None,BaseValueScaleConstant=1.300000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',InitializationDef
inition=None,BaseValueScaleConstant=-0.300000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.00000,BaseValueAttri
bute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',Initial
izationDefinition=None,BaseValueScaleConstant=3.000000)))</code>
</category>
<category name="Hive">
<comment>Lowers the
Hive's ammo consumption to two rockets and increases its fire rate.</comment>
<category name="Code">
<code
profiles="default">set GD_Weap_Launchers.Barrel.L_Barrel_Torgue_TheHive
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code
profiles="default">set GD_Weap_Launchers.Barrel.L_Barrel_Torgue_TheHive
AttributeSlotUpgrades ((SlotName="WeaponReloadSpeed",GradeIncrease=-
10,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=-25,bActivateSlot=True),
(SlotName="WeaponFireRate",GradeIncrease=-10,bActivateSlot=True))</code>
</category>
</category>
</category>
<category name="SMGs">
<comment>Gives Maliwan SMGs
Sniper splash (50%), but lowers base damage to compensate. Chulainn, Florentine,
and Hellfire are unaffected.</comment>
<category name="Code">
<code
profiles="default">set GD_Weap_SMG.A_Weapons.WT_SMG_Maliwan
DefaultFiringModeDefinition
GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Maliwan</code>
<code
profiles="default">set GD_Weap_SMG.A_Weapons.WT_SMG_Maliwan InstantHitDamage
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_WeaponD
amage',BaseValueScaleConstant=0.680000)</code>
</category>
</category>
</category>
</category>
<category name="Tediore">
<comment>All Tediore weapons have
received a redesign and combat tweaks. </comment>
<comment>In addition to improving general
combat usage of all four weapon types, all Tediore products now innately have ammo
regeneration that scales with rarity thanks to Tediore's digistruct technology.
(Thank you to Aaron0000 for permission to incorporate Tediore
REGENdaries.)</comment>
<category name="Code">
<category name="Grenades">
<comment>Tediore grenades now
replenish over time, starting at one every twenty seconds for whites, going all the
way to one every ten seconds for purples. Tediore regrets to inform you the
Fastball is incompatible with this technology.</comment>
<comment>Due to lack of
custom presentation attached to Tediore-brand grenades, the regeneration effect
cannot be displayed without breaking something else in the game to usurp
presentation data.</comment>
<category name="White">
<code
profiles="default">set GD_GrenadeMods.Material.Material_Tedior
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Ammo_Grenade_Protean.Ammo_Gren
ade_ProteanActiveRegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseVa
lueConstant=0.05,BaseValueAttribute=None,InitializationDefinition=None,BaseValueSca
leConstant=1.000000)))</code>
</category>
<category name="Green">
<code
profiles="default">set GD_GrenadeMods.Material.Material_Tedior_2_Uncommon
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Ammo_Grenade_Protean.Ammo_Gren
ade_ProteanActiveRegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseVa
lueConstant=0.0625,BaseValueAttribute=None,InitializationDefinition=None,BaseValueS
caleConstant=1.000000)))</code>
</category>
<category name="Blue">
<code
profiles="default">set GD_GrenadeMods.Material.Material_Tedior_3_Rare
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Ammo_Grenade_Protean.Ammo_Gren
ade_ProteanActiveRegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseVa
lueConstant=0.0769231,BaseValueAttribute=None,InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000)))</code>
</category>
<category name="Purple">
<code
profiles="default">set GD_GrenadeMods.Material.Material_Tedior_4_VeryRare
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Ammo_Grenade_Protean.Ammo_Gren
ade_ProteanActiveRegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseVa
lueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScal
eConstant=1.000000)))</code>
</category>
</category>
<category name="Pistols">
<comment>Slightly buff pistol
accuracy, spread, and damage. Grants Tediore pistols a brand match bonus.</comment>
<category name="Buffs">
<code
profiles="default">set GD_Weap_Pistol.A_Weapons.WeaponType_Tediore_Pistol
PerShotAccuracyImpulse 2.1</code>
<code
profiles="default">set GD_Weap_Pistol.A_Weapons.WeaponType_Tediore_Pistol Spread
1.8</code>
<code
profiles="default">set GD_Weap_Pistol.A_Weapons.WeaponType_Tediore_Pistol
InstantHitDamage
(BaseValueConstant=20.000000,BaseValueAttribute=None,InitializationDefinition=Attri
buteInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_Weapon
Damage',BaseValueScaleConstant=1.420000)</code>
<code
profiles="default">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Tediore
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Tediore',InitializationDef
inition=None,BaseValueScaleConstant=0.050000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',Modif
ierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=A
ttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Tediore',Initializatio
nDefinition=None,BaseValueScaleConstant=-0.150000)))</code>
</category>
<category name="Pistol
Regen">
<comment>Grant all
Tediore pistols baseline ammo regeneration. (Thank you to Aaron0000 for permission
to adapt his code.)</comment>
<category name="White">
<code
profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Tediore_1
ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Repea
ter_Pistol.Ammo_Repeater_Pistol_RegenerationRate',ModifierType=MT_PreAdd,BaseModifi
erValue=(BaseValueConstant=0.20,BaseValueAttribute=None,InitializationDefinition=No
ne,BaseValueScaleConstant=1.000000)))</code>
</category>
<category name="Green">
<code
profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Tediore_2
ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Repea
ter_Pistol.Ammo_Repeater_Pistol_RegenerationRate',ModifierType=MT_PreAdd,BaseModifi
erValue=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000)))</code>
</category>
<category name="Blue">
<code
profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Tediore_3
ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Repea
ter_Pistol.Ammo_Repeater_Pistol_RegenerationRate',ModifierType=MT_PreAdd,BaseModifi
erValue=(BaseValueConstant=1.0,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000)))</code>
</category>
<category name="Purple">
<code
profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Tediore_4
ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Repea
ter_Pistol.Ammo_Repeater_Pistol_RegenerationRate',ModifierType=MT_PreAdd,BaseModifi
erValue=(BaseValueConstant=1.5,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000)))</code>
</category>
<category
name="Legendary">
<code
profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Tediore_5_Legendary
ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Repea
ter_Pistol.Ammo_Repeater_Pistol_RegenerationRate',ModifierType=MT_PreAdd,BaseModifi
erValue=(BaseValueConstant=2,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000)))</code>
</category>
<category
name="Gemstone">
<code
profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Tediore_4_CubicZerconia_Pistol
ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Repea
ter_Pistol.Ammo_Repeater_Pistol_RegenerationRate',ModifierType=MT_PreAdd,BaseModifi
erValue=(BaseValueConstant=1.5,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCritic
alHitBonus',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
</category>
<category name="Item
Card Description">
<code
profiles="default">set
GD_Weap_Pistol.A_Weapons.WeaponType_Tediore_Pistol:AttributePresentationDefinition_
2 NoConstraintText Explodes like a [skill]grenade[-skill] when [skill]reloaded[-
skill] and slowly [skill]regenerates ammo[-skill].</code>
</category>
</category>
</category>
<category name="Rocket Launchers">
<comment>Buff baseline Rocket
Launcher damage and lowers E-Tech Launcher damage to compensate. Adds one to clip
size. Disables all of the Bunny's self-damage.</comment>
<category name="Buffs">
<code
profiles="default">set GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher ClipSize
3</code>
<code
profiles="default">set GD_Weap_Launchers.Barrel.L_Barrel_Alien
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attrib
uteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Tediore',InitializationDefi
nition=None,BaseValueScaleConstant=-0.150000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code
profiles="default">set
GD_Weap_Launchers.Projectiles.Projectile_TedioreReloadLauncher_Bunny:BehaviorProvid
erDefinition_0.Behavior_Explode_2 InstigatorSelfDamageScale 0.000000</code>
<code
profiles="default">set
GD_Weap_Launchers.Projectiles.Projectile_Bunny_Grenade:BehaviorProviderDefinition_0
.Behavior_Explode_1 InstigatorSelfDamageScale 0.000000</code>
</category>
<category name="Element Fix">
<comment>This code
changes Tediore rocket launcher reload explosions to inherit the element of the
parent weapon. This code defaults to OFF in case your build depends on explosive
reload.</comment>
<category name="Code">
<code
profiles="default">set
GD_Weap_Launchers.Projectiles.Projectile_TedioreReloadLauncher
DamageTypeOverrideContext
(InstancedDataContextName=,ContextObject=None,BehaviorContext=BCONTEXT_Self,bSuppor
tsDefaultOutputLink=0)</code>
<code
profiles="default">set
GD_Weap_Launchers.Projectiles.Projectile_TedioreReloadLauncher_Bunny
DamageTypeOverrideContext
(InstancedDataContextName=,ContextObject=None,BehaviorContext=BCONTEXT_Self,bSuppor
tsDefaultOutputLink=0)</code>
<code
profiles="default">set
GD_Weap_Launchers.Projectiles.Projectile_TedioreReloadLauncher
DamageTypeOverrideName None</code>
<code
profiles="default">set
GD_Weap_Launchers.Projectiles.Projectile_TedioreReloadLauncher_Bunny
DamageTypeOverrideName None</code>
</category>
</category>
<category name="Launcher
Regen">
<comment>Grant all
Tediore launchers baseline ammo regeneration. (Thank you to Aaron0000 for
permission to adapt his code.)</comment>
<category name="White">
<code
profiles="default">set GD_Weap_Launchers.ManufacturerMaterials.Mat_Tediore_1
ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Rocke
t_Launcher.Ammo_Rocket_Launcher_RegenerationRate',ModifierType=MT_PreAdd,BaseModifi
erValue=(BaseValueConstant=0.022222,BaseValueAttribute=None,InitializationDefinitio
n=None,BaseValueScaleConstant=1.000000)))</code>
</category>
<category name="Green">
<code
profiles="default">set GD_Weap_Launchers.ManufacturerMaterials.Mat_Tediore_2
ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Rocke
t_Launcher.Ammo_Rocket_Launcher_RegenerationRate',ModifierType=MT_PreAdd,BaseModifi
erValue=(BaseValueConstant=0.025000,BaseValueAttribute=None,InitializationDefinitio
n=None,BaseValueScaleConstant=1.000000)))</code>
</category>
<category name="Blue">
<code
profiles="default">set GD_Weap_Launchers.ManufacturerMaterials.Mat_Tediore_3
ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Rocke
t_Launcher.Ammo_Rocket_Launcher_RegenerationRate',ModifierType=MT_PreAdd,BaseModifi
erValue=(BaseValueConstant=0.028571,BaseValueAttribute=None,InitializationDefinitio
n=None,BaseValueScaleConstant=1.000000)))</code>
</category>
<category name="Purple">
<code
profiles="default">set GD_Weap_Launchers.ManufacturerMaterials.Mat_Tediore_4
ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Rocke
t_Launcher.Ammo_Rocket_Launcher_RegenerationRate',ModifierType=MT_PreAdd,BaseModifi
erValue=(BaseValueConstant=0.033333,BaseValueAttribute=None,InitializationDefinitio
n=None,BaseValueScaleConstant=1.000000)))</code>
</category>
<category
name="Legendary">
<code
profiles="default">set
GD_Weap_Launchers.ManufacturerMaterials.Mat_Tediore_5_Legendary
ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Rocke
t_Launcher.Ammo_Rocket_Launcher_RegenerationRate',ModifierType=MT_PreAdd,BaseModifi
erValue=(BaseValueConstant=0.0666667,BaseValueAttribute=None,InitializationDefiniti
on=None,BaseValueScaleConstant=1.000000)))</code>
</category>
<category name="Item
Card Description">
<code
profiles="default">set
GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher:AttributePresentationDefinition_0
NoConstraintText Explodes like a [skill]grenade[-skill] when [skill]reloaded[-
skill] and slowly [skill]regenerates ammo[-skill].</code>
</category>
</category>
</category>
<category name="SMGs">
<comment>Slightly buffs base
damage of Tediore SMGs at the Type-level and buffs sustained fire accuracy. Reduces
the Baby Maker's Weapon Damage multiplier to counter the increased damage from
reloading.</comment>
<category name="Buffs">
<code
profiles="default">set GD_Weap_SMG.A_Weapons.WT_SMG_Tediore PerShotAccuracyImpulse
1.7</code>
<code
profiles="default">set GD_Weap_SMG.A_Weapons.WT_SMG_Tediore InstantHitDamage
(BaseValueConstant=20.000000,BaseValueAttribute=None,InitializationDefinition=Attri
buteInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_Weapon
Damage',BaseValueScaleConstant=0.880000)</code>
</category>
<category name="SMG Regen">
<comment>Grant all
Tediore SMGs baseline ammo regeneration. (Thank you to Aaron0000 for permission to
adapt his code.)</comment>
<category name="White">
<code
profiles="default">set GD_Weap_SMG.ManufacturerMaterials.Mat_Tedior_1
ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Patro
l_SMG.Ammo_Patrol_SMG_RegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(B
aseValueConstant=0.50000,BaseValueAttribute=None,InitializationDefinition=None,Base
ValueScaleConstant=1.000000)))</code>
</category>
<category name="Green">
<code
profiles="default">set GD_Weap_SMG.ManufacturerMaterials.Mat_Tedior_2
ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Patro
l_SMG.Ammo_Patrol_SMG_RegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(B
aseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,Bas
eValueScaleConstant=1.000000)))</code>
</category>
<category name="Blue">
<code
profiles="default">set GD_Weap_SMG.ManufacturerMaterials.Mat_Tedior_3
ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Patro
l_SMG.Ammo_Patrol_SMG_RegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(B
aseValueConstant=1.50000,BaseValueAttribute=None,InitializationDefinition=None,Base
ValueScaleConstant=1.000000)))</code>
</category>
<category name="Purple">
<code
profiles="default">set GD_Weap_SMG.ManufacturerMaterials.Mat_Tedior_4
ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Patro
l_SMG.Ammo_Patrol_SMG_RegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(B
aseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,Bas
eValueScaleConstant=1.000000)))</code>
</category>
<category
name="Legendary">
<code
profiles="default">set GD_Weap_SMG.ManufacturerMaterials.Mat_Tedior_5_Legendary
ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Patro
l_SMG.Ammo_Patrol_SMG_RegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(B
aseValueConstant=2.500000,BaseValueAttribute=None,InitializationDefinition=None,Bas
eValueScaleConstant=1.000000)))</code>
</category>
<category
name="Gemstone">
<code
profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Tediore_4_CubicZerconia_SMG
ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Patro
l_SMG.Ammo_Patrol_SMG_RegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(B
aseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,Bas
eValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCritic
alHitBonus',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
</category>
<category
name="Avenger">
<comment>The
Avenger naturally regenerates ammo, but Aaron0000's Tediore REGENDaries mod
introduces an intriguing alteration: the Avenger regenerates all ammunition
(including rockets, but excluding grenades) while held. It is included baseline
with permission. Thank you to Aaron0000 for this code.</comment>
<category
name="Regen">
<code
profiles="default">set GD_Gladiolus_Weapons.SMG.SMG_Barrel_Hyperion_Avenger
ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Patro
l_SMG.Ammo_Patrol_SMG_RegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(B
aseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,Bas
eValueScaleConstant=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Combat
_Rifle.Ammo_Combat_Rifle_RegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue
=(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Repeat
er_Pistol.Ammo_Repeater_Pistol_RegenerationRate',ModifierType=MT_PreAdd,BaseModifie
rValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition
=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Combat
_Shotgun.Ammo_Combat_Shotgun_RegenerationRate',ModifierType=MT_PreAdd,BaseModifierV
alue=(BaseValueConstant=0.300000,BaseValueAttribute=None,InitializationDefinition=N
one,BaseValueScaleConstant=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Sniper
_Rifle.Ammo_Sniper_Rifle_RegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue
=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Rocket
_Launcher.Ammo_Rocket_Launcher_RegenerationRate',ModifierType=MT_PreAdd,BaseModifie
rValue=(BaseValueConstant=0.020000,BaseValueAttribute=None,InitializationDefinition
=None,BaseValueScaleConstant=1.000000)))</code>
</category>
</category>
<category name="Item
Card Description">
<code
profiles="default">set
GD_Weap_SMG.A_Weapons.WT_SMG_Tediore:AttributePresentationDefinition_0
NoConstraintText Explodes like a [skill]grenade[-skill] when [skill]reloaded[-
skill] and slowly [skill]regenerates ammo[-skill].</code>
</category>
</category>
</category>
<category name="Shotguns">
<comment>Buff baseline
shotgun clip size, fire rate, and sustained fire accuracy. Tediore barrel now
grants +1 projectile and 5% damage for brand match, 15% reload speed and 10%
tighter spread to all shotguns.</comment>
<category name="Buffs">
<code
profiles="default">set GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun ClipSize
7</code>
<code
profiles="default">set GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun
PerShotAccuracyImpulse 7.00000</code>
<code
profiles="default">set GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun FireRate
0.560000</code>
<code
profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Tediore',InitializationDef
inition=None,BaseValueScaleConstant=0.05000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAtt
ribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Tediore',Initi
alizationDefinition=None,BaseValueScaleConstant=1.00000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',Modif
ierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.00000)))</code>
</category>
<category name="Tediore
Reload Behavior">
<comment>Alters Tediore
Splatgun and Retcher reload behavior by lowering child grenade velocity and
increasing the child grenades to three.</comment>
<category name="Code">
<code
profiles="default">set
GD_Weap_Shotgun.Projectiles.Projectile_TedioreReloadShotgun_Alien:BehaviorProviderD
efinition_0.Behavior_SpawnProjectile_114 NumProjectilesFormula
(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code
profiles="default">set
GD_Weap_Shotgun.Projectiles.Projectile_SplatBall_TedioreReload UpwardVelocityBonus
250.000000</code>
<code
profiles="default">set
GD_Weap_Shotgun.Projectiles.Projectile_SplatBall_TedioreReload SpeedFormula
(BaseValueConstant=250.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000)</code>
</category>
</category>
<category name="Shotgun
Regen">
<comment>Grant all
Tediore shotguns baseline ammo regeneration. (Thank you to Aaron0000 for permission
to adapt his code.)</comment>
<category name="White">
<code
profiles="default">set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Tediore_1
ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Comba
t_Shotgun.Ammo_Combat_Shotgun_RegenerationRate',ModifierType=MT_PreAdd,BaseModifier
Value=(BaseValueConstant=0.1,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000)))</code>
</category>
<category name="Green">
<code
profiles="default">set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Tediore_2
ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Comba
t_Shotgun.Ammo_Combat_Shotgun_RegenerationRate',ModifierType=MT_PreAdd,BaseModifier
Value=(BaseValueConstant=0.2,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000)))</code>
</category>
<category name="Blue">
<code
profiles="default">set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Tediore_3
ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Comba
t_Shotgun.Ammo_Combat_Shotgun_RegenerationRate',ModifierType=MT_PreAdd,BaseModifier
Value=(BaseValueConstant=0.3,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000)))</code>
</category>
<category name="Purple">
<code
profiles="default">set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Tediore_4
ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Comba
t_Shotgun.Ammo_Combat_Shotgun_RegenerationRate',ModifierType=MT_PreAdd,BaseModifier
Value=(BaseValueConstant=0.4,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000)))</code>
</category>
<category
name="Legendary">
<code
profiles="default">set
GD_Weap_Shotgun.ManufacturerMaterials.Mat_Tediore_5_Legendary
ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Comba
t_Shotgun.Ammo_Combat_Shotgun_RegenerationRate',ModifierType=MT_PreAdd,BaseModifier
Value=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000)))</code>
</category>
<category
name="Gemstone">
<code
profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Tediore_4_CubicZerconia_SG
ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Comba
t_Shotgun.Ammo_Combat_Shotgun_RegenerationRate',ModifierType=MT_PreAdd,BaseModifier
Value=(BaseValueConstant=0.4,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCritic
alHitBonus',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
</category>
<category name="Unique">
<code
profiles="default">set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Tediore_3_Octo
ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Comba
t_Shotgun.Ammo_Combat_Shotgun_RegenerationRate',ModifierType=MT_PreAdd,BaseModifier
Value=(BaseValueConstant=0.3,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000)))</code>
<code
profiles="default">set
GD_Weap_Shotgun.ManufacturerMaterials.Mat_Tediore_3_Blockhead
ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Comba
t_Shotgun.Ammo_Combat_Shotgun_RegenerationRate',ModifierType=MT_PreAdd,BaseModifier
Value=(BaseValueConstant=0.3,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000)))</code>
</category>
<category name="Seraph">
<code
profiles="default">set
GD_Aster_RaidWeapons.ManufacturerMaterials.Mat_Tediore_5_Omen
ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Comba
t_Shotgun.Ammo_Combat_Shotgun_RegenerationRate',ModifierType=MT_PreAdd,BaseModifier
Value=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000)))</code>
<code
profiles="default">set
GD_Orchid_RaidWeapons.ManufacturerMaterials.Mat_Tediore_1_Spitter
ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Comba
t_Shotgun.Ammo_Combat_Shotgun_RegenerationRate',ModifierType=MT_PreAdd,BaseModifier
Value=(BaseValueConstant=0.5,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000)))</code>
</category>
<category name="Item
Card Description">
<code
profiles="default">set
GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun:AttributePresentationDefinition_2
NoConstraintText Explodes like a [skill]grenade[-skill] when [skill]reloaded[-
skill] and slowly [skill]regenerates ammo[-skill].</code>
</category>
</category>
</category>
<category name="Tediore Reload
Buff">
<comment>Buffs the on-reload
damage explosion of all Tediore weapons. In general, Tediore weapons are now more
worth chucking unless you can regularly get critical hits. This boost is roughly
1.55x more damage (there's an element of random variance involved that makes an
exact increase impossible to pin down). (Thank you to AngrierPat for nailing down
this formula's workings.)</comment>
<category name="Buffs">
<code
profiles="default">set
gd_balance_healthanddamage.healthanddamage.init_tediorereloaddamage valueformula
(bEnabled=True,Multiplier=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeD
efinition'D_Attributes.Weapon.WeaponBulletsRemainingInClip',InitializationDefinitio
n=None,BaseValueScaleConstant=1.00000),Level=(BaseValueConstant=0.000000,BaseValueA
ttribute=AttributeDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_Tedior
eReloadDamage:AttributeDefinition_8',InitializationDefinition=None,BaseValueScaleCo
nstant=1.7000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000))</code>
</category>
</category>
</category>
</category>
<category name="Torgue ">
<comment>Doubles projectile speed of all
common Torgue guns.</comment>
<category name="Code">
<category name="Gyro Jet Speed">
<code profiles="default">set
GD_Weap_Pistol.FiringModes.Bullets_Pistol_Torgue_GyroJet Speed 1600</code>
<code profiles="default">set
GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_GyroJet Speed 1200</code>
<code profiles="default">set
GD_Weap_AssaultRifle.FiringModes.Bullets_Assault_Torgue_GyroJet Speed 2000</code>
</category>
</category>
</category>
<category name="Vladof">
<comment>The Vladof pistol barrel
dramatically outperforms other pistol barrels when brand-matched. Brand match
removed to lower its damage to more reasonable levels.</comment>
<category name="Code">
<category name="Vladof Barrel">
<code profiles="default">set
GD_Weap_Pistol.Barrel.Pistol_Barrel_Vladof AttributeSlotUpgrades
((SlotName="WeaponSpread",GradeIncrease=-4,bActivateSlot=True),
(SlotName="WeaponFireRate",GradeIncrease=5,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=5,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=4,bActivateSlot=True))</code>
<code profiles="default">set
GD_Weap_Pistol.Barrel.Pistol_Barrel_Vladof WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBarrelSpinUpDurat
ion',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValue
Attribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',Ini
tializationDefinition=None,BaseValueScaleConstant=-0.250000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBarrelSpinUpDurati
on',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',Init
ializationDefinition=None,BaseValueScaleConstant=2.500000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDe
finition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAtt
ribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDefi
nition=None,BaseValueScaleConstant=3.000000)))</code>
</category>
</category>
</category>
</category>
<category name="Item Overhauls">
<category name="Better Bones">
<comment>Gives two out of three of the
Bones of the Ancient a second element to boost.</comment>
<comment>Gives them some extra use
compared to the Incendiary relic, as well as allows boosting of the formerly
Boneless elements without having to recreate the relic (and thus deleting non-
modded versions of the relic).</comment>
<comment>Features;</comment>
<comment>Shock Bones of the Ancients now
boost Explosive damage as well.</comment>
<comment>Corrosive Bones of the Ancients
now boost Slag damage as well.</comment>
<category name="Code">
<code profiles="default">set
GD_Gladiolus_Artifacts.A_Item.Artifact_ElementalProficiency AttributeSlotEffects
((SlotName="Effect1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=A
ttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDamageModifi
er',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueCo
nstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializ
ationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueS
caleConstant=0.003000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribu
te=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFu
nStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximu
mGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=At
tributeDefinition'D_Attributes.DamageTypeModifers.InstigatedCorrosiveDamageModifier
',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueCons
tant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializat
ionDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueSca
leConstant=0.003000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunS
tats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumG
rade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect2_2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=
AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedAmpDamageModifier',Co
nstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant
=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationD
efinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleCo
nstant=0.003000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats
=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade
=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=At
tributeDefinition'D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier',Co
nstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant
=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationD
efinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleCo
nstant=0.003000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats
=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade
=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect3_2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=
AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedExplosiveDamageModifi
er',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueCo
nstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializ
ationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueS
caleConstant=0.003000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribu
te=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFu
nStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximu
mGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=At
tributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIncendiaryStatusDamageM
odifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseVa
lueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInit
ializationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseV
alueScaleConstant=0.003000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bInclud
eInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceM
aximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=At
tributeDefinition'D_Attributes.DamageTypeModifers.InstigatedCorrosiveStatusDamageMo
difier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseVal
ueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIniti
alizationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseVa
lueScaleConstant=0.003000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bInclude
InFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMa
ximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect6",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=At
tributeDefinition'D_Attributes.DamageTypeModifers.InstigatedShockStatusDamageModifi
er',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueCo
nstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializ
ationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueS
caleConstant=0.003000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribu
te=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFu
nStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximu
mGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect7",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=At
tributeDefinition'D_Attributes.ActiveSkillCooldownResource.ActiveSkillCooldownConsu
mptionRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseV
alueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIni
tializationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',Base
ValueScaleConstant=0.004000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bInclu
deInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforce
MaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_Gladiolus_Artifacts.A_Item.Artifact_ElementalProficiency UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDamageModifier',
ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,Co
mparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOp
erand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.DamageTypeModifers.InstigatedCorrosiveDamageModifier',Co
nstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,Comp
arisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOper
and2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier',Constr
aintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,Comparis
onOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2
=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.DamageTypeModifers.InstigatedExplosiveDamageModifier',Co
nstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,Comp
arisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOper
and2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.DamageTypeModifers.InstigatedAmpDamageModifier',Constrai
ntAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,Comparison
Operator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=N
one,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.ActiveSkillCooldownResource.ActiveSkillCooldownConsumpti
onRate',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1
=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Att
ributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))
</code>
</category>
</category>
<category name="Better Grenade Tweaks">
<comment>Enhances most common grenade
types to improve usability or brand differentiation.</comment>
<category name="Bandit">
<comment>Bandit grenades increase
grenade capacity (+2 for white, +3 for Green, +4 for Blue/Fustercluck, +5 for
Purple)</comment>
<category name="Code">
<code profiles="default">set
GD_GrenadeMods.Material.Material_Bandit ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.Ammo_Grenade_Prote
an.Ammo_Grenade_ProteanMaxValue',ConstraintAttribute=None,ModifierType=MT_PostAdd,B
aseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_GrenadeMods.Material.Material_Bandit_2_Uncommon ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.Ammo_Grenade_Prote
an.Ammo_Grenade_ProteanMaxValue',ConstraintAttribute=None,ModifierType=MT_PostAdd,B
aseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_GrenadeMods.Material.Material_Bandit_3_Rare ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.Ammo_Grenade_Prote
an.Ammo_Grenade_ProteanMaxValue',ConstraintAttribute=None,ModifierType=MT_PostAdd,B
aseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_GrenadeMods.Material.Material_Bandit_4_VeryRare ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.Ammo_Grenade_Prote
an.Ammo_Grenade_ProteanMaxValue',ConstraintAttribute=None,ModifierType=MT_PostAdd,B
aseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_GrenadeMods.Title.Title_SkyRocket ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.Ammo_Grenade_Prote
an.Ammo_Grenade_ProteanMaxValue',ConstraintAttribute=None,ModifierType=MT_PostAdd,B
aseModifierValue=(BaseValueConstant=-
2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
</category>
</category>
<category name="Dahl">
<comment>Increases common Dahl
grenade damage by half a rarity.</comment>
<category name="Code">
<code profiles="default">set
GD_GrenadeMods.Material.Material_Dahl_4_VeryRare AttributeSlotUpgrades
(SlotName="Damage",GradeIncrease=4,bActivateSlot=False)</code>
<code profiles="default">set
GD_GrenadeMods.Material.Material_Dahl_3_Rare AttributeSlotUpgrades
(SlotName="Damage",GradeIncrease=4,bActivateSlot=False)</code>
<code profiles="default">set
GD_GrenadeMods.Material.Material_Dahl_2_Uncommon AttributeSlotUpgrades
(SlotName="Damage",GradeIncrease=4,bActivateSlot=False)</code>
<code profiles="default">set
GD_GrenadeMods.Material.Material_Dahl AttributeSlotUpgrades
(SlotName="Damage",GradeIncrease=4,bActivateSlot=False)</code>
</category>
</category>
<category name="Torgue">
<comment>Increases common Torgue
grenade child count by one, to a total of three over similar-part Bandit
grenades.</comment>
<category name="Code">
<code profiles="default">set
GD_GrenadeMods.Material.Material_Torgue AttributeSlotUpgrades
((SlotName="ChildCount",GradeIncrease=3,bActivateSlot=False))</code>
<code profiles="default">set
GD_GrenadeMods.Material.Material_Torgue_2_Uncommon AttributeSlotUpgrades
((SlotName="ChildCount",GradeIncrease=3,bActivateSlot=False))</code>
<code profiles="default">set
GD_GrenadeMods.Material.Material_Torgue_3_Rare AttributeSlotUpgrades
((SlotName="ChildCount",GradeIncrease=3,bActivateSlot=False))</code>
<code profiles="default">set
GD_GrenadeMods.Material.Material_Torgue_4_VeryRare AttributeSlotUpgrades
((SlotName="ChildCount",GradeIncrease=3,bActivateSlot=False))</code>
</category>
</category>
</category>
<category name="Relic Overhaul">
<comment>Redesigns most relics in the
game to increase competitiveness and variability.</comment>
<comment>Warning: Contains some
presentation code that may alter how your existing relics or class mods
display.</comment>
<category name="Code">
<category name="Dependencies (Don't
uncheck this!)" locked="true">
<category name="Theta">
<code
profiles="default">set GD_Artifacts.Upgrade.Upgrade_Grade0 AttributeSlotUpgrades
((SlotName="Effect1",GradeIncrease=0,bActivateSlot=False),
(SlotName="Effect1_2",GradeIncrease=0,bActivateSlot=False),
(SlotName="Effect1_3",GradeIncrease=0,bActivateSlot=False),
(SlotName="Effect1_4",GradeIncrease=0,bActivateSlot=False),
(SlotName="Effect2",GradeIncrease=0,bActivateSlot=False),
(SlotName="Effect2_2",GradeIncrease=0,bActivateSlot=False),
(SlotName="Effect2_3",GradeIncrease=0,bActivateSlot=False),
(SlotName="Effect2_4",GradeIncrease=0,bActivateSlot=False),
(SlotName="Effect3",GradeIncrease=0,bActivateSlot=False),
(SlotName="Effect3_2",GradeIncrease=0,bActivateSlot=False),
(SlotName="Effect3_3",GradeIncrease=0,bActivateSlot=False),
(SlotName="Effect3_4",GradeIncrease=0,bActivateSlot=False),
(SlotName="Effect4",GradeIncrease=0,bActivateSlot=False),
(SlotName="Effect4_2",GradeIncrease=0,bActivateSlot=False),
(SlotName="Effect4_3",GradeIncrease=0,bActivateSlot=False),
(SlotName="Effect4_4",GradeIncrease=0,bActivateSlot=False),
(SlotName="Effect5",GradeIncrease=0,bActivateSlot=False),
(SlotName="Effect5_2",GradeIncrease=0,bActivateSlot=False),
(SlotName="Effect5_3",GradeIncrease=0,bActivateSlot=False),
(SlotName="Effect5_4",GradeIncrease=0,bActivateSlot=False),
(SlotName="Effect6",GradeIncrease=0,bActivateSlot=False),
(SlotName="Effect6_2",GradeIncrease=0,bActivateSlot=False),
(SlotName="Effect6_3",GradeIncrease=0,bActivateSlot=False),
(SlotName="Effect6_4",GradeIncrease=0,bActivateSlot=False),
(SlotName="Effect7",GradeIncrease=0,bActivateSlot=False),
(SlotName="Effect7_2",GradeIncrease=0,bActivateSlot=False),
(SlotName="Effect7_3",GradeIncrease=0,bActivateSlot=False),
(SlotName="Effect7_4",GradeIncrease=0,bActivateSlot=False))</code>
<code
profiles="default">set GD_Artifacts.Upgrade.Upgrade_Grade1 AttributeSlotUpgrades
((SlotName="Effect1",GradeIncrease=1,bActivateSlot=False),
(SlotName="Effect1_2",GradeIncrease=1,bActivateSlot=False),
(SlotName="Effect1_3",GradeIncrease=1,bActivateSlot=False),
(SlotName="Effect1_4",GradeIncrease=1,bActivateSlot=False),
(SlotName="Effect2",GradeIncrease=1,bActivateSlot=False),
(SlotName="Effect2_2",GradeIncrease=1,bActivateSlot=False),
(SlotName="Effect2_3",GradeIncrease=1,bActivateSlot=False),
(SlotName="Effect2_4",GradeIncrease=1,bActivateSlot=False),
(SlotName="Effect3",GradeIncrease=1,bActivateSlot=False),
(SlotName="Effect3_2",GradeIncrease=1,bActivateSlot=False),
(SlotName="Effect3_3",GradeIncrease=1,bActivateSlot=False),
(SlotName="Effect3_4",GradeIncrease=1,bActivateSlot=False),
(SlotName="Effect4",GradeIncrease=1,bActivateSlot=False),
(SlotName="Effect4_2",GradeIncrease=1,bActivateSlot=False),
(SlotName="Effect4_3",GradeIncrease=1,bActivateSlot=False),
(SlotName="Effect4_4",GradeIncrease=1,bActivateSlot=False),
(SlotName="Effect5",GradeIncrease=1,bActivateSlot=False),
(SlotName="Effect5_2",GradeIncrease=1,bActivateSlot=False),
(SlotName="Effect5_3",GradeIncrease=1,bActivateSlot=False),
(SlotName="Effect5_4",GradeIncrease=1,bActivateSlot=False),
(SlotName="Effect6",GradeIncrease=1,bActivateSlot=False),
(SlotName="Effect6_2",GradeIncrease=1,bActivateSlot=False),
(SlotName="Effect6_3",GradeIncrease=1,bActivateSlot=False),
(SlotName="Effect6_4",GradeIncrease=1,bActivateSlot=False),
(SlotName="Effect7",GradeIncrease=1,bActivateSlot=False),
(SlotName="Effect7_2",GradeIncrease=1,bActivateSlot=False),
(SlotName="Effect7_3",GradeIncrease=1,bActivateSlot=False),
(SlotName="Effect7_4",GradeIncrease=1,bActivateSlot=False))</code>
<code
profiles="default">set GD_Artifacts.Upgrade.Upgrade_Grade2 AttributeSlotUpgrades
((SlotName="Effect1",GradeIncrease=2,bActivateSlot=False),
(SlotName="Effect1_2",GradeIncrease=2,bActivateSlot=False),
(SlotName="Effect1_3",GradeIncrease=2,bActivateSlot=False),
(SlotName="Effect1_4",GradeIncrease=2,bActivateSlot=False),
(SlotName="Effect2",GradeIncrease=2,bActivateSlot=False),
(SlotName="Effect2_2",GradeIncrease=2,bActivateSlot=False),
(SlotName="Effect2_3",GradeIncrease=2,bActivateSlot=False),
(SlotName="Effect2_4",GradeIncrease=2,bActivateSlot=False),
(SlotName="Effect3",GradeIncrease=2,bActivateSlot=False),
(SlotName="Effect3_2",GradeIncrease=2,bActivateSlot=False),
(SlotName="Effect3_3",GradeIncrease=2,bActivateSlot=False),
(SlotName="Effect3_4",GradeIncrease=2,bActivateSlot=False),
(SlotName="Effect4",GradeIncrease=2,bActivateSlot=False),
(SlotName="Effect4_2",GradeIncrease=2,bActivateSlot=False),
(SlotName="Effect4_3",GradeIncrease=2,bActivateSlot=False),
(SlotName="Effect4_4",GradeIncrease=2,bActivateSlot=False),
(SlotName="Effect5",GradeIncrease=2,bActivateSlot=False),
(SlotName="Effect5_2",GradeIncrease=2,bActivateSlot=False),
(SlotName="Effect5_3",GradeIncrease=2,bActivateSlot=False),
(SlotName="Effect5_4",GradeIncrease=2,bActivateSlot=False),
(SlotName="Effect6",GradeIncrease=2,bActivateSlot=False),
(SlotName="Effect6_2",GradeIncrease=2,bActivateSlot=False),
(SlotName="Effect6_3",GradeIncrease=2,bActivateSlot=False),
(SlotName="Effect6_4",GradeIncrease=2,bActivateSlot=False),
(SlotName="Effect7",GradeIncrease=2,bActivateSlot=False),
(SlotName="Effect7_2",GradeIncrease=2,bActivateSlot=False),
(SlotName="Effect7_3",GradeIncrease=2,bActivateSlot=False),
(SlotName="Effect7_4",GradeIncrease=2,bActivateSlot=False))</code>
<code
profiles="default">set GD_Artifacts.Upgrade.Upgrade_Grade3 AttributeSlotUpgrades
((SlotName="Effect1",GradeIncrease=3,bActivateSlot=False),
(SlotName="Effect1_2",GradeIncrease=3,bActivateSlot=False),
(SlotName="Effect1_3",GradeIncrease=3,bActivateSlot=False),
(SlotName="Effect1_4",GradeIncrease=3,bActivateSlot=False),
(SlotName="Effect2",GradeIncrease=3,bActivateSlot=False),
(SlotName="Effect2_2",GradeIncrease=3,bActivateSlot=False),
(SlotName="Effect2_3",GradeIncrease=3,bActivateSlot=False),
(SlotName="Effect2_4",GradeIncrease=3,bActivateSlot=False),
(SlotName="Effect3",GradeIncrease=3,bActivateSlot=False),
(SlotName="Effect3_2",GradeIncrease=3,bActivateSlot=False),
(SlotName="Effect3_3",GradeIncrease=3,bActivateSlot=False),
(SlotName="Effect3_4",GradeIncrease=3,bActivateSlot=False),
(SlotName="Effect4",GradeIncrease=3,bActivateSlot=False),
(SlotName="Effect4_2",GradeIncrease=3,bActivateSlot=False),
(SlotName="Effect4_3",GradeIncrease=3,bActivateSlot=False),
(SlotName="Effect4_4",GradeIncrease=3,bActivateSlot=False),
(SlotName="Effect5",GradeIncrease=3,bActivateSlot=False),
(SlotName="Effect5_2",GradeIncrease=3,bActivateSlot=False),
(SlotName="Effect5_3",GradeIncrease=3,bActivateSlot=False),
(SlotName="Effect5_4",GradeIncrease=3,bActivateSlot=False),
(SlotName="Effect6",GradeIncrease=3,bActivateSlot=False),
(SlotName="Effect6_2",GradeIncrease=3,bActivateSlot=False),
(SlotName="Effect6_3",GradeIncrease=3,bActivateSlot=False),
(SlotName="Effect6_4",GradeIncrease=3,bActivateSlot=False),
(SlotName="Effect7",GradeIncrease=3,bActivateSlot=False),
(SlotName="Effect7_2",GradeIncrease=3,bActivateSlot=False),
(SlotName="Effect7_3",GradeIncrease=3,bActivateSlot=False),
(SlotName="Effect7_4",GradeIncrease=3,bActivateSlot=False))</code>
<code
profiles="default">set GD_Artifacts.Upgrade.Upgrade_Grade4 AttributeSlotUpgrades
((SlotName="Effect1",GradeIncrease=4,bActivateSlot=False),
(SlotName="Effect1_2",GradeIncrease=4,bActivateSlot=False),
(SlotName="Effect1_3",GradeIncrease=4,bActivateSlot=False),
(SlotName="Effect1_4",GradeIncrease=4,bActivateSlot=False),
(SlotName="Effect2",GradeIncrease=4,bActivateSlot=False),
(SlotName="Effect2_2",GradeIncrease=4,bActivateSlot=False),
(SlotName="Effect2_3",GradeIncrease=4,bActivateSlot=False),
(SlotName="Effect2_4",GradeIncrease=4,bActivateSlot=False),
(SlotName="Effect3",GradeIncrease=4,bActivateSlot=False),
(SlotName="Effect3_2",GradeIncrease=4,bActivateSlot=False),
(SlotName="Effect3_3",GradeIncrease=4,bActivateSlot=False),
(SlotName="Effect3_4",GradeIncrease=4,bActivateSlot=False),
(SlotName="Effect4",GradeIncrease=4,bActivateSlot=False),
(SlotName="Effect4_2",GradeIncrease=4,bActivateSlot=False),
(SlotName="Effect4_3",GradeIncrease=4,bActivateSlot=False),
(SlotName="Effect4_4",GradeIncrease=4,bActivateSlot=False),
(SlotName="Effect5",GradeIncrease=4,bActivateSlot=False),
(SlotName="Effect5_2",GradeIncrease=4,bActivateSlot=False),
(SlotName="Effect5_3",GradeIncrease=4,bActivateSlot=False),
(SlotName="Effect5_4",GradeIncrease=4,bActivateSlot=False),
(SlotName="Effect6",GradeIncrease=4,bActivateSlot=False),
(SlotName="Effect6_2",GradeIncrease=4,bActivateSlot=False),
(SlotName="Effect6_3",GradeIncrease=4,bActivateSlot=False),
(SlotName="Effect6_4",GradeIncrease=4,bActivateSlot=False),
(SlotName="Effect7",GradeIncrease=4,bActivateSlot=False),
(SlotName="Effect7_2",GradeIncrease=4,bActivateSlot=False),
(SlotName="Effect7_3",GradeIncrease=4,bActivateSlot=False),
(SlotName="Effect7_4",GradeIncrease=4,bActivateSlot=False))</code>
<code
profiles="default">set GD_Artifacts.Upgrade.Upgrade_Grade5 AttributeSlotUpgrades
((SlotName="Effect1",GradeIncrease=5,bActivateSlot=False),
(SlotName="Effect1_2",GradeIncrease=5,bActivateSlot=False),
(SlotName="Effect1_3",GradeIncrease=5,bActivateSlot=False),
(SlotName="Effect1_4",GradeIncrease=5,bActivateSlot=False),
(SlotName="Effect2",GradeIncrease=5,bActivateSlot=False),
(SlotName="Effect2_2",GradeIncrease=5,bActivateSlot=False),
(SlotName="Effect2_3",GradeIncrease=5,bActivateSlot=False),
(SlotName="Effect2_4",GradeIncrease=5,bActivateSlot=False),
(SlotName="Effect3",GradeIncrease=5,bActivateSlot=False),
(SlotName="Effect3_2",GradeIncrease=5,bActivateSlot=False),
(SlotName="Effect3_3",GradeIncrease=5,bActivateSlot=False),
(SlotName="Effect3_4",GradeIncrease=5,bActivateSlot=False),
(SlotName="Effect4",GradeIncrease=5,bActivateSlot=False),
(SlotName="Effect4_2",GradeIncrease=5,bActivateSlot=False),
(SlotName="Effect4_3",GradeIncrease=5,bActivateSlot=False),
(SlotName="Effect4_4",GradeIncrease=5,bActivateSlot=False),
(SlotName="Effect5",GradeIncrease=5,bActivateSlot=False),
(SlotName="Effect5_2",GradeIncrease=5,bActivateSlot=False),
(SlotName="Effect5_3",GradeIncrease=5,bActivateSlot=False),
(SlotName="Effect5_4",GradeIncrease=5,bActivateSlot=False),
(SlotName="Effect6",GradeIncrease=5,bActivateSlot=False),
(SlotName="Effect6_2",GradeIncrease=5,bActivateSlot=False),
(SlotName="Effect6_3",GradeIncrease=5,bActivateSlot=False),
(SlotName="Effect6_4",GradeIncrease=5,bActivateSlot=False),
(SlotName="Effect7",GradeIncrease=5,bActivateSlot=False),
(SlotName="Effect7_2",GradeIncrease=5,bActivateSlot=False),
(SlotName="Effect7_3",GradeIncrease=5,bActivateSlot=False),
(SlotName="Effect7_4",GradeIncrease=5,bActivateSlot=False))</code>
<code
profiles="default">set GD_Artifacts.Upgrade.Upgrade_Grade6 AttributeSlotUpgrades
((SlotName="Effect1",GradeIncrease=6,bActivateSlot=False),
(SlotName="Effect1_2",GradeIncrease=6,bActivateSlot=False),
(SlotName="Effect1_3",GradeIncrease=6,bActivateSlot=False),
(SlotName="Effect1_4",GradeIncrease=6,bActivateSlot=False),
(SlotName="Effect2",GradeIncrease=6,bActivateSlot=False),
(SlotName="Effect2_2",GradeIncrease=6,bActivateSlot=False),
(SlotName="Effect2_3",GradeIncrease=6,bActivateSlot=False),
(SlotName="Effect2_4",GradeIncrease=6,bActivateSlot=False),
(SlotName="Effect3",GradeIncrease=6,bActivateSlot=False),
(SlotName="Effect3_2",GradeIncrease=6,bActivateSlot=False),
(SlotName="Effect3_3",GradeIncrease=6,bActivateSlot=False),
(SlotName="Effect3_4",GradeIncrease=6,bActivateSlot=False),
(SlotName="Effect4",GradeIncrease=6,bActivateSlot=False),
(SlotName="Effect4_2",GradeIncrease=6,bActivateSlot=False),
(SlotName="Effect4_3",GradeIncrease=6,bActivateSlot=False),
(SlotName="Effect4_4",GradeIncrease=6,bActivateSlot=False),
(SlotName="Effect5",GradeIncrease=6,bActivateSlot=False),
(SlotName="Effect5_2",GradeIncrease=6,bActivateSlot=False),
(SlotName="Effect5_3",GradeIncrease=6,bActivateSlot=False),
(SlotName="Effect5_4",GradeIncrease=6,bActivateSlot=False),
(SlotName="Effect6",GradeIncrease=6,bActivateSlot=False),
(SlotName="Effect6_2",GradeIncrease=6,bActivateSlot=False),
(SlotName="Effect6_3",GradeIncrease=6,bActivateSlot=False),
(SlotName="Effect6_4",GradeIncrease=6,bActivateSlot=False),
(SlotName="Effect7",GradeIncrease=6,bActivateSlot=False),
(SlotName="Effect7_2",GradeIncrease=6,bActivateSlot=False),
(SlotName="Effect7_3",GradeIncrease=6,bActivateSlot=False),
(SlotName="Effect7_4",GradeIncrease=6,bActivateSlot=False))</code>
<code
profiles="default">set GD_Artifacts.Upgrade.Upgrade_Grade7 AttributeSlotUpgrades
((SlotName="Effect1",GradeIncrease=7,bActivateSlot=False),
(SlotName="Effect1_2",GradeIncrease=7,bActivateSlot=False),
(SlotName="Effect1_3",GradeIncrease=7,bActivateSlot=False),
(SlotName="Effect1_4",GradeIncrease=7,bActivateSlot=False),
(SlotName="Effect2",GradeIncrease=7,bActivateSlot=False),
(SlotName="Effect2_2",GradeIncrease=7,bActivateSlot=False),
(SlotName="Effect2_3",GradeIncrease=7,bActivateSlot=False),
(SlotName="Effect2_4",GradeIncrease=7,bActivateSlot=False),
(SlotName="Effect3",GradeIncrease=7,bActivateSlot=False),
(SlotName="Effect3_2",GradeIncrease=7,bActivateSlot=False),
(SlotName="Effect3_3",GradeIncrease=7,bActivateSlot=False),
(SlotName="Effect3_4",GradeIncrease=7,bActivateSlot=False),
(SlotName="Effect4",GradeIncrease=7,bActivateSlot=False),
(SlotName="Effect4_2",GradeIncrease=7,bActivateSlot=False),
(SlotName="Effect4_3",GradeIncrease=7,bActivateSlot=False),
(SlotName="Effect4_4",GradeIncrease=7,bActivateSlot=False),
(SlotName="Effect5",GradeIncrease=7,bActivateSlot=False),
(SlotName="Effect5_2",GradeIncrease=7,bActivateSlot=False),
(SlotName="Effect5_3",GradeIncrease=7,bActivateSlot=False),
(SlotName="Effect5_4",GradeIncrease=7,bActivateSlot=False),
(SlotName="Effect6",GradeIncrease=7,bActivateSlot=False),
(SlotName="Effect6_2",GradeIncrease=7,bActivateSlot=False),
(SlotName="Effect6_3",GradeIncrease=7,bActivateSlot=False),
(SlotName="Effect6_4",GradeIncrease=7,bActivateSlot=False),
(SlotName="Effect7",GradeIncrease=7,bActivateSlot=False),
(SlotName="Effect7_2",GradeIncrease=7,bActivateSlot=False),
(SlotName="Effect7_3",GradeIncrease=7,bActivateSlot=False),
(SlotName="Effect7_4",GradeIncrease=7,bActivateSlot=False))</code>
<code
profiles="default">set GD_Artifacts.Upgrade.Upgrade_Grade8 AttributeSlotUpgrades
((SlotName="Effect1",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect1_2",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect1_3",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect1_4",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect2",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect2_2",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect2_3",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect2_4",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect3",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect3_2",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect3_3",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect3_4",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect4",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect4_2",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect4_3",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect4_4",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect5",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect5_2",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect5_3",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect5_4",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect6",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect6_2",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect6_3",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect6_4",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect7",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect7_2",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect7_3",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect7_4",GradeIncrease=8,bActivateSlot=False))</code>
<code
profiles="default">set GD_Artifacts.Upgrade.Upgrade_Grade9 AttributeSlotUpgrades
((SlotName="Effect1",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect1_2",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect1_3",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect1_4",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect2",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect2_2",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect2_3",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect2_4",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect3",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect3_2",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect3_3",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect3_4",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect4",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect4_2",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect4_3",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect4_4",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect5",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect5_2",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect5_3",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect5_4",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect6",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect6_2",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect6_3",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect6_4",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect7",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect7_2",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect7_3",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect7_4",GradeIncrease=9,bActivateSlot=False))</code>
<code
profiles="default">set GD_Artifacts.Upgrade.Upgrade_Grade10 AttributeSlotUpgrades
((SlotName="Effect1",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect1_2",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect1_3",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect1_4",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect2",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect2_2",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect2_3",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect2_4",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect3",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect3_2",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect3_3",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect3_4",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect4",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect4_2",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect4_3",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect4_4",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect5",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect5_2",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect5_3",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect5_4",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect6",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect6_2",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect6_3",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect6_4",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect7",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect7_2",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect7_3",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect7_4",GradeIncrease=10,bActivateSlot=False))</code>
<code
profiles="default">set GD_Artifacts.Upgrade.Upgrade_Grade11 AttributeSlotUpgrades
((SlotName="Effect1",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect1_2",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect1_3",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect1_4",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect2",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect2_2",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect2_3",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect2_4",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect3",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect3_2",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect3_3",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect3_4",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect4",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect4_2",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect4_3",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect4_4",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect5",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect5_2",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect5_3",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect5_4",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect6",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect6_2",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect6_3",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect6_4",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect7",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect7_2",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect7_3",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect7_4",GradeIncrease=11,bActivateSlot=False))</code>
<code
profiles="default">set GD_Artifacts.Upgrade.Upgrade_Grade12 AttributeSlotUpgrades
((SlotName="Effect1",GradeIncrease=12,bActivateSlot=False),
(SlotName="Effect1_2",GradeIncrease=12,bActivateSlot=False),
(SlotName="Effect1_3",GradeIncrease=12,bActivateSlot=False),
(SlotName="Effect1_4",GradeIncrease=12,bActivateSlot=False),
(SlotName="Effect2",GradeIncrease=12,bActivateSlot=False),
(SlotName="Effect2_2",GradeIncrease=12,bActivateSlot=False),
(SlotName="Effect2_3",GradeIncrease=12,bActivateSlot=False),
(SlotName="Effect2_4",GradeIncrease=12,bActivateSlot=False),
(SlotName="Effect3",GradeIncrease=12,bActivateSlot=False),
(SlotName="Effect3_2",GradeIncrease=12,bActivateSlot=False),
(SlotName="Effect3_3",GradeIncrease=12,bActivateSlot=False),
(SlotName="Effect3_4",GradeIncrease=12,bActivateSlot=False),
(SlotName="Effect4",GradeIncrease=12,bActivateSlot=False),
(SlotName="Effect4_2",GradeIncrease=12,bActivateSlot=False),
(SlotName="Effect4_3",GradeIncrease=12,bActivateSlot=False),
(SlotName="Effect4_4",GradeIncrease=12,bActivateSlot=False),
(SlotName="Effect5",GradeIncrease=12,bActivateSlot=False),
(SlotName="Effect5_2",GradeIncrease=12,bActivateSlot=False),
(SlotName="Effect5_3",GradeIncrease=12,bActivateSlot=False),
(SlotName="Effect5_4",GradeIncrease=12,bActivateSlot=False),
(SlotName="Effect6",GradeIncrease=12,bActivateSlot=False),
(SlotName="Effect6_2",GradeIncrease=12,bActivateSlot=False),
(SlotName="Effect6_3",GradeIncrease=12,bActivateSlot=False),
(SlotName="Effect6_4",GradeIncrease=12,bActivateSlot=False),
(SlotName="Effect7",GradeIncrease=12,bActivateSlot=False),
(SlotName="Effect7_2",GradeIncrease=12,bActivateSlot=False),
(SlotName="Effect7_3",GradeIncrease=12,bActivateSlot=False),
(SlotName="Effect7_4",GradeIncrease=12,bActivateSlot=False))</code>
<code
profiles="default">set GD_Artifacts.Upgrade.Upgrade_Grade13 AttributeSlotUpgrades
((SlotName="Effect1",GradeIncrease=13,bActivateSlot=False),
(SlotName="Effect1_2",GradeIncrease=13,bActivateSlot=False),
(SlotName="Effect1_3",GradeIncrease=13,bActivateSlot=False),
(SlotName="Effect1_4",GradeIncrease=13,bActivateSlot=False),
(SlotName="Effect2",GradeIncrease=13,bActivateSlot=False),
(SlotName="Effect2_2",GradeIncrease=13,bActivateSlot=False),
(SlotName="Effect2_3",GradeIncrease=13,bActivateSlot=False),
(SlotName="Effect2_4",GradeIncrease=13,bActivateSlot=False),
(SlotName="Effect3",GradeIncrease=13,bActivateSlot=False),
(SlotName="Effect3_2",GradeIncrease=13,bActivateSlot=False),
(SlotName="Effect3_3",GradeIncrease=13,bActivateSlot=False),
(SlotName="Effect3_4",GradeIncrease=13,bActivateSlot=False),
(SlotName="Effect4",GradeIncrease=13,bActivateSlot=False),
(SlotName="Effect4_2",GradeIncrease=13,bActivateSlot=False),
(SlotName="Effect4_3",GradeIncrease=13,bActivateSlot=False),
(SlotName="Effect4_4",GradeIncrease=13,bActivateSlot=False),
(SlotName="Effect5",GradeIncrease=13,bActivateSlot=False),
(SlotName="Effect5_2",GradeIncrease=13,bActivateSlot=False),
(SlotName="Effect5_3",GradeIncrease=13,bActivateSlot=False),
(SlotName="Effect5_4",GradeIncrease=13,bActivateSlot=False),
(SlotName="Effect6",GradeIncrease=13,bActivateSlot=False),
(SlotName="Effect6_2",GradeIncrease=13,bActivateSlot=False),
(SlotName="Effect6_3",GradeIncrease=13,bActivateSlot=False),
(SlotName="Effect6_4",GradeIncrease=13,bActivateSlot=False),
(SlotName="Effect7",GradeIncrease=13,bActivateSlot=False),
(SlotName="Effect7_2",GradeIncrease=13,bActivateSlot=False),
(SlotName="Effect7_3",GradeIncrease=13,bActivateSlot=False),
(SlotName="Effect7_4",GradeIncrease=13,bActivateSlot=False))</code>
<code
profiles="default">set GD_Artifacts.Upgrade.Upgrade_Grade14 AttributeSlotUpgrades
((SlotName="Effect1",GradeIncrease=14,bActivateSlot=False),
(SlotName="Effect1_2",GradeIncrease=14,bActivateSlot=False),
(SlotName="Effect1_3",GradeIncrease=14,bActivateSlot=False),
(SlotName="Effect1_4",GradeIncrease=14,bActivateSlot=False),
(SlotName="Effect2",GradeIncrease=14,bActivateSlot=False),
(SlotName="Effect2_2",GradeIncrease=14,bActivateSlot=False),
(SlotName="Effect2_3",GradeIncrease=14,bActivateSlot=False),
(SlotName="Effect2_4",GradeIncrease=14,bActivateSlot=False),
(SlotName="Effect3",GradeIncrease=14,bActivateSlot=False),
(SlotName="Effect3_2",GradeIncrease=14,bActivateSlot=False),
(SlotName="Effect3_3",GradeIncrease=14,bActivateSlot=False),
(SlotName="Effect3_4",GradeIncrease=14,bActivateSlot=False),
(SlotName="Effect4",GradeIncrease=14,bActivateSlot=False),
(SlotName="Effect4_2",GradeIncrease=14,bActivateSlot=False),
(SlotName="Effect4_3",GradeIncrease=14,bActivateSlot=False),
(SlotName="Effect4_4",GradeIncrease=14,bActivateSlot=False),
(SlotName="Effect5",GradeIncrease=14,bActivateSlot=False),
(SlotName="Effect5_2",GradeIncrease=14,bActivateSlot=False),
(SlotName="Effect5_3",GradeIncrease=14,bActivateSlot=False),
(SlotName="Effect5_4",GradeIncrease=14,bActivateSlot=False),
(SlotName="Effect6",GradeIncrease=14,bActivateSlot=False),
(SlotName="Effect6_2",GradeIncrease=14,bActivateSlot=False),
(SlotName="Effect6_3",GradeIncrease=14,bActivateSlot=False),
(SlotName="Effect6_4",GradeIncrease=14,bActivateSlot=False),
(SlotName="Effect7",GradeIncrease=14,bActivateSlot=False),
(SlotName="Effect7_2",GradeIncrease=14,bActivateSlot=False),
(SlotName="Effect7_3",GradeIncrease=14,bActivateSlot=False),
(SlotName="Effect7_4",GradeIncrease=14,bActivateSlot=False))</code>
<code
profiles="default">set GD_Artifacts.Upgrade.Upgrade_Grade15 AttributeSlotUpgrades
((SlotName="Effect1",GradeIncrease=15,bActivateSlot=False),
(SlotName="Effect1_2",GradeIncrease=15,bActivateSlot=False),
(SlotName="Effect1_3",GradeIncrease=15,bActivateSlot=False),
(SlotName="Effect1_4",GradeIncrease=15,bActivateSlot=False),
(SlotName="Effect2",GradeIncrease=15,bActivateSlot=False),
(SlotName="Effect2_2",GradeIncrease=15,bActivateSlot=False),
(SlotName="Effect2_3",GradeIncrease=15,bActivateSlot=False),
(SlotName="Effect2_4",GradeIncrease=15,bActivateSlot=False),
(SlotName="Effect3",GradeIncrease=15,bActivateSlot=False),
(SlotName="Effect3_2",GradeIncrease=15,bActivateSlot=False),
(SlotName="Effect3_3",GradeIncrease=15,bActivateSlot=False),
(SlotName="Effect3_4",GradeIncrease=15,bActivateSlot=False),
(SlotName="Effect4",GradeIncrease=15,bActivateSlot=False),
(SlotName="Effect4_2",GradeIncrease=15,bActivateSlot=False),
(SlotName="Effect4_3",GradeIncrease=15,bActivateSlot=False),
(SlotName="Effect4_4",GradeIncrease=15,bActivateSlot=False),
(SlotName="Effect5",GradeIncrease=15,bActivateSlot=False),
(SlotName="Effect5_2",GradeIncrease=15,bActivateSlot=False),
(SlotName="Effect5_3",GradeIncrease=15,bActivateSlot=False),
(SlotName="Effect5_4",GradeIncrease=15,bActivateSlot=False),
(SlotName="Effect6",GradeIncrease=15,bActivateSlot=False),
(SlotName="Effect6_2",GradeIncrease=15,bActivateSlot=False),
(SlotName="Effect6_3",GradeIncrease=15,bActivateSlot=False),
(SlotName="Effect6_4",GradeIncrease=15,bActivateSlot=False),
(SlotName="Effect7",GradeIncrease=15,bActivateSlot=False),
(SlotName="Effect7_2",GradeIncrease=15,bActivateSlot=False),
(SlotName="Effect7_3",GradeIncrease=15,bActivateSlot=False),
(SlotName="Effect7_4",GradeIncrease=15,bActivateSlot=False))</code>
</category>
<category name="Gladiolus
Theta">
<code
profiles="default">set GD_Gladiolus_Artifacts.Upgrade.Gladiolus_Upgrade_Grade8
AttributeSlotUpgrades ((SlotName="Effect1",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect1_2",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect1_3",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect1_4",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect2",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect2_2",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect2_3",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect2_4",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect3",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect3_2",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect3_3",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect3_4",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect4",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect4_2",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect4_3",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect4_4",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect5",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect5_2",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect5_3",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect5_4",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect6",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect6_2",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect6_3",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect6_4",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect7",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect7_2",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect7_3",GradeIncrease=8,bActivateSlot=False),
(SlotName="Effect7_4",GradeIncrease=8,bActivateSlot=False))</code>
<code
profiles="default">set GD_Gladiolus_Artifacts.Upgrade.Gladiolus_Upgrade_Grade9
AttributeSlotUpgrades ((SlotName="Effect1",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect1_2",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect1_3",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect1_4",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect2",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect2_2",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect2_3",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect2_4",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect3",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect3_2",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect3_3",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect3_4",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect4",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect4_2",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect4_3",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect4_4",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect5",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect5_2",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect5_3",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect5_4",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect6",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect6_2",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect6_3",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect6_4",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect7",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect7_2",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect7_3",GradeIncrease=9,bActivateSlot=False),
(SlotName="Effect7_4",GradeIncrease=9,bActivateSlot=False))</code>
<code
profiles="default">set GD_Gladiolus_Artifacts.Upgrade.Gladiolus_Upgrade_Grade10
AttributeSlotUpgrades ((SlotName="Effect1",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect1_2",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect1_3",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect1_4",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect2",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect2_2",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect2_3",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect2_4",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect3",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect3_2",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect3_3",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect3_4",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect4",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect4_2",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect4_3",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect4_4",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect5",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect5_2",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect5_3",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect5_4",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect6",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect6_2",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect6_3",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect6_4",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect7",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect7_2",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect7_3",GradeIncrease=10,bActivateSlot=False),
(SlotName="Effect7_4",GradeIncrease=10,bActivateSlot=False))</code>
<code
profiles="default">set GD_Gladiolus_Artifacts.Upgrade.Gladiolus_Upgrade_Grade11
AttributeSlotUpgrades ((SlotName="Effect1",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect1_2",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect1_3",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect1_4",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect2",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect2_2",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect2_3",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect2_4",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect3",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect3_2",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect3_3",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect3_4",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect4",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect4_2",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect4_3",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect4_4",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect5",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect5_2",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect5_3",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect5_4",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect6",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect6_2",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect6_3",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect6_4",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect7",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect7_2",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect7_3",GradeIncrease=11,bActivateSlot=False),
(SlotName="Effect7_4",GradeIncrease=11,bActivateSlot=False))</code>
<code
profiles="default">set GD_Gladiolus_Artifacts.Upgrade.Gladiolus_Upgrade_Grade12
AttributeSlotUpgrades ((SlotName="Effect1",GradeIncrease=12,bActivateSlot=False),
(SlotName="Effect1_2",GradeIncrease=12,bActivateSlot=False),
(SlotName="Effect1_3",GradeIncrease=12,bActivateSlot=False),
(SlotName="Effect1_4",GradeIncrease=12,bActivateSlot=False),
(SlotName="Effect2",GradeIncrease=12,bActivateSlot=False),
(SlotName="Effect2_2",GradeIncrease=12,bActivateSlot=False),
(SlotName="Effect2_3",GradeIncrease=12,bActivateSlot=False),
(SlotName="Effect2_4",GradeIncrease=12,bActivateSlot=False),
(SlotName="Effect3",GradeIncrease=12,bActivateSlot=False),
(SlotName="Effect3_2",GradeIncrease=12,bActivateSlot=False),
(SlotName="Effect3_3",GradeIncrease=12,bActivateSlot=False),
(SlotName="Effect3_4",GradeIncrease=12,bActivateSlot=False),
(SlotName="Effect4",GradeIncrease=12,bActivateSlot=False),
(SlotName="Effect4_2",GradeIncrease=12,bActivateSlot=False),
(SlotName="Effect4_3",GradeIncrease=12,bActivateSlot=False),
(SlotName="Effect4_4",GradeIncrease=12,bActivateSlot=False),
(SlotName="Effect5",GradeIncrease=12,bActivateSlot=False),
(SlotName="Effect5_2",GradeIncrease=12,bActivateSlot=False),
(SlotName="Effect5_3",GradeIncrease=12,bActivateSlot=False),
(SlotName="Effect5_4",GradeIncrease=12,bActivateSlot=False),
(SlotName="Effect6",GradeIncrease=12,bActivateSlot=False),
(SlotName="Effect6_2",GradeIncrease=12,bActivateSlot=False),
(SlotName="Effect6_3",GradeIncrease=12,bActivateSlot=False),
(SlotName="Effect6_4",GradeIncrease=12,bActivateSlot=False),
(SlotName="Effect7",GradeIncrease=12,bActivateSlot=False),
(SlotName="Effect7_2",GradeIncrease=12,bActivateSlot=False),
(SlotName="Effect7_3",GradeIncrease=12,bActivateSlot=False),
(SlotName="Effect7_4",GradeIncrease=12,bActivateSlot=False))</code>
<code
profiles="default">set GD_Gladiolus_Artifacts.Upgrade.Gladiolus_Upgrade_Grade13
AttributeSlotUpgrades ((SlotName="Effect1",GradeIncrease=13,bActivateSlot=False),
(SlotName="Effect1_2",GradeIncrease=13,bActivateSlot=False),
(SlotName="Effect1_3",GradeIncrease=13,bActivateSlot=False),
(SlotName="Effect1_4",GradeIncrease=13,bActivateSlot=False),
(SlotName="Effect2",GradeIncrease=13,bActivateSlot=False),
(SlotName="Effect2_2",GradeIncrease=13,bActivateSlot=False),
(SlotName="Effect2_3",GradeIncrease=13,bActivateSlot=False),
(SlotName="Effect2_4",GradeIncrease=13,bActivateSlot=False),
(SlotName="Effect3",GradeIncrease=13,bActivateSlot=False),
(SlotName="Effect3_2",GradeIncrease=13,bActivateSlot=False),
(SlotName="Effect3_3",GradeIncrease=13,bActivateSlot=False),
(SlotName="Effect3_4",GradeIncrease=13,bActivateSlot=False),
(SlotName="Effect4",GradeIncrease=13,bActivateSlot=False),
(SlotName="Effect4_2",GradeIncrease=13,bActivateSlot=False),
(SlotName="Effect4_3",GradeIncrease=13,bActivateSlot=False),
(SlotName="Effect4_4",GradeIncrease=13,bActivateSlot=False),
(SlotName="Effect5",GradeIncrease=13,bActivateSlot=False),
(SlotName="Effect5_2",GradeIncrease=13,bActivateSlot=False),
(SlotName="Effect5_3",GradeIncrease=13,bActivateSlot=False),
(SlotName="Effect5_4",GradeIncrease=13,bActivateSlot=False),
(SlotName="Effect6",GradeIncrease=13,bActivateSlot=False),
(SlotName="Effect6_2",GradeIncrease=13,bActivateSlot=False),
(SlotName="Effect6_3",GradeIncrease=13,bActivateSlot=False),
(SlotName="Effect6_4",GradeIncrease=13,bActivateSlot=False),
(SlotName="Effect7",GradeIncrease=13,bActivateSlot=False),
(SlotName="Effect7_2",GradeIncrease=13,bActivateSlot=False),
(SlotName="Effect7_3",GradeIncrease=13,bActivateSlot=False),
(SlotName="Effect7_4",GradeIncrease=13,bActivateSlot=False))</code>
<code
profiles="default">set GD_Gladiolus_Artifacts.Upgrade.Gladiolus_Upgrade_Grade14
AttributeSlotUpgrades ((SlotName="Effect1",GradeIncrease=14,bActivateSlot=False),
(SlotName="Effect1_2",GradeIncrease=14,bActivateSlot=False),
(SlotName="Effect1_3",GradeIncrease=14,bActivateSlot=False),
(SlotName="Effect1_4",GradeIncrease=14,bActivateSlot=False),
(SlotName="Effect2",GradeIncrease=14,bActivateSlot=False),
(SlotName="Effect2_2",GradeIncrease=14,bActivateSlot=False),
(SlotName="Effect2_3",GradeIncrease=14,bActivateSlot=False),
(SlotName="Effect2_4",GradeIncrease=14,bActivateSlot=False),
(SlotName="Effect3",GradeIncrease=14,bActivateSlot=False),
(SlotName="Effect3_2",GradeIncrease=14,bActivateSlot=False),
(SlotName="Effect3_3",GradeIncrease=14,bActivateSlot=False),
(SlotName="Effect3_4",GradeIncrease=14,bActivateSlot=False),
(SlotName="Effect4",GradeIncrease=14,bActivateSlot=False),
(SlotName="Effect4_2",GradeIncrease=14,bActivateSlot=False),
(SlotName="Effect4_3",GradeIncrease=14,bActivateSlot=False),
(SlotName="Effect4_4",GradeIncrease=14,bActivateSlot=False),
(SlotName="Effect5",GradeIncrease=14,bActivateSlot=False),
(SlotName="Effect5_2",GradeIncrease=14,bActivateSlot=False),
(SlotName="Effect5_3",GradeIncrease=14,bActivateSlot=False),
(SlotName="Effect5_4",GradeIncrease=14,bActivateSlot=False),
(SlotName="Effect6",GradeIncrease=14,bActivateSlot=False),
(SlotName="Effect6_2",GradeIncrease=14,bActivateSlot=False),
(SlotName="Effect6_3",GradeIncrease=14,bActivateSlot=False),
(SlotName="Effect6_4",GradeIncrease=14,bActivateSlot=False),
(SlotName="Effect7",GradeIncrease=14,bActivateSlot=False),
(SlotName="Effect7_2",GradeIncrease=14,bActivateSlot=False),
(SlotName="Effect7_3",GradeIncrease=14,bActivateSlot=False),
(SlotName="Effect7_4",GradeIncrease=14,bActivateSlot=False))</code>
<code
profiles="default">set GD_Gladiolus_Artifacts.Upgrade.Gladiolus_Upgrade_Grade15
AttributeSlotUpgrades ((SlotName="Effect1",GradeIncrease=15,bActivateSlot=False),
(SlotName="Effect1_2",GradeIncrease=15,bActivateSlot=False),
(SlotName="Effect1_3",GradeIncrease=15,bActivateSlot=False),
(SlotName="Effect1_4",GradeIncrease=15,bActivateSlot=False),
(SlotName="Effect2",GradeIncrease=15,bActivateSlot=False),
(SlotName="Effect2_2",GradeIncrease=15,bActivateSlot=False),
(SlotName="Effect2_3",GradeIncrease=15,bActivateSlot=False),
(SlotName="Effect2_4",GradeIncrease=15,bActivateSlot=False),
(SlotName="Effect3",GradeIncrease=15,bActivateSlot=False),
(SlotName="Effect3_2",GradeIncrease=15,bActivateSlot=False),
(SlotName="Effect3_3",GradeIncrease=15,bActivateSlot=False),
(SlotName="Effect3_4",GradeIncrease=15,bActivateSlot=False),
(SlotName="Effect4",GradeIncrease=15,bActivateSlot=False),
(SlotName="Effect4_2",GradeIncrease=15,bActivateSlot=False),
(SlotName="Effect4_3",GradeIncrease=15,bActivateSlot=False),
(SlotName="Effect4_4",GradeIncrease=15,bActivateSlot=False),
(SlotName="Effect5",GradeIncrease=15,bActivateSlot=False),
(SlotName="Effect5_2",GradeIncrease=15,bActivateSlot=False),
(SlotName="Effect5_3",GradeIncrease=15,bActivateSlot=False),
(SlotName="Effect5_4",GradeIncrease=15,bActivateSlot=False),
(SlotName="Effect6",GradeIncrease=15,bActivateSlot=False),
(SlotName="Effect6_2",GradeIncrease=15,bActivateSlot=False),
(SlotName="Effect6_3",GradeIncrease=15,bActivateSlot=False),
(SlotName="Effect6_4",GradeIncrease=15,bActivateSlot=False),
(SlotName="Effect7",GradeIncrease=15,bActivateSlot=False),
(SlotName="Effect7_2",GradeIncrease=15,bActivateSlot=False),
(SlotName="Effect7_3",GradeIncrease=15,bActivateSlot=False),
(SlotName="Effect7_4",GradeIncrease=15,bActivateSlot=False))</code>
</category>
<category name="Parts">
<code
profiles="default">set GD_Artifacts.Enable1st.EnableFirst_Effect1
AttributeSlotUpgrades ((SlotName="Effect1",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect1_2",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect1_3",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect1_4",GradeIncrease=1,bActivateSlot=True))</code>
<code
profiles="default">set GD_Artifacts.Enable1st.EnableFirst_Effect2
AttributeSlotUpgrades ((SlotName="Effect2",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect2_2",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect2_3",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect2_4",GradeIncrease=1,bActivateSlot=True))</code>
<code
profiles="default">set GD_Artifacts.Enable1st.EnableFirst_Effect3
AttributeSlotUpgrades ((SlotName="Effect3",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect3_2",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect3_3",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect3_4",GradeIncrease=1,bActivateSlot=True))</code>
<code
profiles="default">set GD_Artifacts.Enable1st.EnableFirst_Effect4
AttributeSlotUpgrades ((SlotName="Effect4",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect4_2",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect4_3",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect4_4",GradeIncrease=1,bActivateSlot=True))</code>
<code
profiles="default">set GD_Artifacts.Enable1st.EnableFirst_Effect5
AttributeSlotUpgrades ((SlotName="Effect5",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect5_2",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect5_3",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect5_4",GradeIncrease=1,bActivateSlot=True))</code>
<code
profiles="default">set GD_Artifacts.Enable1st.EnableFirst_Effect6
AttributeSlotUpgrades ((SlotName="Effect6",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect6_2",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect6_3",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect6_4",GradeIncrease=1,bActivateSlot=True))</code>
<code
profiles="default">set GD_Artifacts.Enable1st.EnableFirst_Effect7
AttributeSlotUpgrades ((SlotName="Effect7",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect7_2",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect7_3",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect7_4",GradeIncrease=1,bActivateSlot=True))</code>
<code
profiles="default">set GD_Artifacts.Enable2nd.EnableSecond_Effect1
AttributeSlotUpgrades ((SlotName="Effect1",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect1_2",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect1_3",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect1_4",GradeIncrease=1,bActivateSlot=True))</code>
<code
profiles="default">set GD_Artifacts.Enable2nd.EnableSecond_Effect2
AttributeSlotUpgrades ((SlotName="Effect2",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect2_2",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect2_3",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect2_4",GradeIncrease=1,bActivateSlot=True))</code>
<code
profiles="default">set GD_Artifacts.Enable2nd.EnableSecond_Effect3
AttributeSlotUpgrades ((SlotName="Effect3",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect3_2",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect3_3",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect3_4",GradeIncrease=1,bActivateSlot=True))</code>
<code
profiles="default">set GD_Artifacts.Enable2nd.EnableSecond_Effect4
AttributeSlotUpgrades ((SlotName="Effect4",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect4_2",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect4_3",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect4_4",GradeIncrease=1,bActivateSlot=True))</code>
<code
profiles="default">set GD_Artifacts.Enable2nd.EnableSecond_Effect5
AttributeSlotUpgrades ((SlotName="Effect5",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect5_2",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect5_3",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect5_4",GradeIncrease=1,bActivateSlot=True))</code>
<code
profiles="default">set GD_Artifacts.Enable2nd.EnableSecond_Effect6
AttributeSlotUpgrades ((SlotName="Effect6",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect6_2",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect6_3",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect6_4",GradeIncrease=1,bActivateSlot=True))</code>
<code
profiles="default">set GD_Artifacts.Enable2nd.EnableSecond_Effect7
AttributeSlotUpgrades ((SlotName="Effect7",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect7_2",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect7_3",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect7_4",GradeIncrease=1,bActivateSlot=True))</code>
<code
profiles="default">set GD_Artifacts.Enable3rd.EnableThird_Effect1
AttributeSlotUpgrades ((SlotName="Effect1",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect1_2",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect1_3",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect1_4",GradeIncrease=1,bActivateSlot=True))</code>
<code
profiles="default">set GD_Artifacts.Enable3rd.EnableThird_Effect2
AttributeSlotUpgrades ((SlotName="Effect2",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect2_2",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect2_3",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect2_4",GradeIncrease=1,bActivateSlot=True))</code>
<code
profiles="default">set GD_Artifacts.Enable3rd.EnableThird_Effect3
AttributeSlotUpgrades ((SlotName="Effect3",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect3_2",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect3_3",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect3_4",GradeIncrease=1,bActivateSlot=True))</code>
<code
profiles="default">set GD_Artifacts.Enable3rd.EnableThird_Effect4
AttributeSlotUpgrades ((SlotName="Effect4",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect4_2",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect4_3",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect4_4",GradeIncrease=1,bActivateSlot=True))</code>
<code
profiles="default">set GD_Artifacts.Enable3rd.EnableThird_Effect5
AttributeSlotUpgrades ((SlotName="Effect5",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect5_2",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect5_3",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect5_4",GradeIncrease=1,bActivateSlot=True))</code>
<code
profiles="default">set GD_Artifacts.Enable3rd.EnableThird_Effect6
AttributeSlotUpgrades ((SlotName="Effect6",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect6_2",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect6_3",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect6_4",GradeIncrease=1,bActivateSlot=True))</code>
<code
profiles="default">set GD_Artifacts.Enable3rd.EnableThird_Effect7
AttributeSlotUpgrades ((SlotName="Effect7",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect7_2",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect7_3",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect7_4",GradeIncrease=1,bActivateSlot=True))</code>
<code
profiles="default">set GD_Artifacts.Enable4th.EnableFourth_Effect1
AttributeSlotUpgrades ((SlotName="Effect1",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect1_2",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect1_3",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect1_4",GradeIncrease=1,bActivateSlot=True))</code>
<code
profiles="default">set GD_Artifacts.Enable4th.EnableFourth_Effect2
AttributeSlotUpgrades ((SlotName="Effect2",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect2_2",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect2_3",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect2_4",GradeIncrease=1,bActivateSlot=True))</code>
<code
profiles="default">set GD_Artifacts.Enable4th.EnableFourth_Effect3
AttributeSlotUpgrades ((SlotName="Effect3",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect3_2",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect3_3",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect3_4",GradeIncrease=1,bActivateSlot=True))</code>
<code
profiles="default">set GD_Artifacts.Enable4th.EnableFourth_Effect4
AttributeSlotUpgrades ((SlotName="Effect4",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect4_2",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect4_3",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect4_4",GradeIncrease=1,bActivateSlot=True))</code>
<code
profiles="default">set GD_Artifacts.Enable4th.EnableFourth_Effect5
AttributeSlotUpgrades ((SlotName="Effect5",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect5_2",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect5_3",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect5_4",GradeIncrease=1,bActivateSlot=True))</code>
<code
profiles="default">set GD_Artifacts.Enable4th.EnableFourth_Effect6
AttributeSlotUpgrades ((SlotName="Effect6",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect6_2",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect6_3",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect6_4",GradeIncrease=1,bActivateSlot=True))</code>
<code
profiles="default">set GD_Artifacts.Enable4th.EnableFourth_Effect7
AttributeSlotUpgrades ((SlotName="Effect7",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect7_2",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect7_3",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect7_4",GradeIncrease=1,bActivateSlot=True))</code>
</category>
</category>
<category name="Presentation (Don't
uncheck this!)" locked="true">
<code profiles="default">set
AttributePresentationDefinition'GD_AttributePresentation.Artifacts.AttrPresent_Arti
factActionSkillCooldownRate' RoundingMode ATTRROUNDING_IntFloor</code>
<code profiles="default">set
AttributePresentationDefinition'GD_AttributePresentation.Artifacts.AttrPresent_Arti
factAmpImpactDamageModifier' RoundingMode ATTRROUNDING_IntFloor</code>
<code profiles="default">set
AttributePresentationDefinition'GD_AttributePresentation.Artifacts.AttrPresent_Arti
factInstigatedCorrosiveDamageModifier' RoundingMode ATTRROUNDING_IntFloor</code>
<code profiles="default">set
AttributePresentationDefinition'GD_AttributePresentation.Artifacts.AttrPresent_Arti
factInstigatedCorrosiveStatusDamageModifier' RoundingMode
ATTRROUNDING_IntFloor</code>
<code profiles="default">set
AttributePresentationDefinition'GD_AttributePresentation.Artifacts.AttrPresent_Arti
factInstigatedExplosiveDamageModifier' RoundingMode ATTRROUNDING_IntFloor</code>
<code profiles="default">set
AttributePresentationDefinition'GD_AttributePresentation.Artifacts.AttrPresent_Arti
factInstigatedIncendiaryDamageModifier' RoundingMode ATTRROUNDING_IntFloor</code>
<code profiles="default">set
AttributePresentationDefinition'GD_AttributePresentation.Artifacts.AttrPresent_Arti
factInstigatedIncendiaryStatusDamageModifier' RoundingMode
ATTRROUNDING_IntFloor</code>
<code profiles="default">set
AttributePresentationDefinition'GD_AttributePresentation.Artifacts.AttrPresent_Arti
factInstigatedMeleeDamageModifier' RoundingMode ATTRROUNDING_IntFloor</code>
<code profiles="default">set
AttributePresentationDefinition'GD_AttributePresentation.Artifacts.AttrPresent_Arti
factInstigatedShockDamageModifier' RoundingMode ATTRROUNDING_IntFloor</code>
<code profiles="default">set
AttributePresentationDefinition'GD_AttributePresentation.Artifacts.AttrPresent_Arti
factInstigatedShockStatusDamageModifier' RoundingMode ATTRROUNDING_IntFloor</code>
<code profiles="default">set
AttributePresentationDefinition'GD_AttributePresentation.Artifacts.AttrPresent_Arti
factMeleeSkillCooldownConsRate' RoundingMode ATTRROUNDING_IntFloor</code>
<code profiles="default">set
GD_AttributePresentation.Shields.AttrPresent_ShieldOnIdleRegenerationDelay
bDisplayPercentAsFloat True</code>
<code profiles="default">set
GD_AttributePresentation.Shields.AttrPresent_ShieldOnIdleRegenerationDelay
bBiggerIsBetter False</code>
<code profiles="default">set
GD_AttributePresentation.Artifacts.AttrPresent_ArtifactIncendiaryImpactDamageModifi
er Icon elementFire</code>
<code profiles="default">set
GD_AttributePresentation.Artifacts.AttrPresent_ArtifactCorrosiveImpactDamageModifie
r Icon elementCorrosive</code>
<code profiles="default">set
GD_AttributePresentation.Artifacts.AttrPresent_ArtifactShockImpactDamageModifier
Icon elementShock</code>
<code profiles="default">set
GD_AttributePresentation.Artifacts.AttrPresent_ArtifactAmpImpactDamageModifier Icon
elementAmp</code>
<code profiles="default">set
GD_AttributePresentation.Artifacts.AttrPresent_ArtifactExplosiveImpactDamageModifie
r Icon elementExplosive</code>
<code profiles="default">set
GD_AttributePresentation.Health.AttrPresent_HealthActiveRegenerationRate
bDontDisplayPlusSign True</code>
<code profiles="default">set
GD_AttributePresentation.Health.AttrPresent_HealthActiveRegenerationRate
bDontDisplayNumber True</code>
<code profiles="default">set
GD_AttributePresentation.Health.AttrPresent_HealthActiveRegenerationRate
bDisplayAsPercentage False</code>
<code profiles="default">set
GD_AttributePresentation.Artifacts.AttrPresent_ArtifactAmmoMaxValue_Pistol
bDontDisplayNumber True</code>
<code profiles="default">set
GD_AttributePresentation.Artifacts.AttrPresent_ArtifactAmmoMaxValue_Pistol
bDisplayPercentAsFloat False</code>
<code profiles="default">set
GD_AttributePresentation.Artifacts.AttrPresent_ArtifactAmmoMaxValue_Pistol
bDisplayAsPercentage False</code>
<code profiles="default">set
GD_AttributePresentation.Artifacts.AttrPresent_ArtifactAmmoMaxValue_Launcher
bDontDisplayNumber True</code>
<code profiles="default">set
GD_AttributePresentation.Artifacts.AttrPresent_ArtifactAmmoMaxValue_Launcher
bDisplayPercentAsFloat False</code>
<code profiles="default">set
GD_AttributePresentation.Artifacts.AttrPresent_ArtifactAmmoMaxValue_Launcher
bDisplayAsPercentage False</code>
<code profiles="default">set
GD_AttributePresentation.Artifacts.AttrPresent_ArtifactAmmoMaxValue_CombatRifle
bDontDisplayNumber True</code>
<code profiles="default">set
GD_AttributePresentation.Artifacts.AttrPresent_ArtifactAmmoMaxValue_CombatRifle
bDisplayPercentAsFloat False</code>
<code profiles="default">set
GD_AttributePresentation.Artifacts.AttrPresent_ArtifactAmmoMaxValue_CombatRifle
bDisplayAsPercentage False</code>
<code profiles="default">set
GD_AttributePresentation.Artifacts.AttrPresent_ArtifactAmmoMaxValue_SMG
bDontDisplayNumber True</code>
<code profiles="default">set
GD_AttributePresentation.Artifacts.AttrPresent_ArtifactAmmoMaxValue_SMG
bDisplayPercentAsFloat False</code>
<code profiles="default">set
GD_AttributePresentation.Artifacts.AttrPresent_ArtifactAmmoMaxValue_SMG
bDisplayAsPercentage False</code>
<code profiles="default">set
GD_AttributePresentation.Artifacts.AttrPresent_ArtifactAmmoMaxValue_Shotgun
bDontDisplayNumber True</code>
<code profiles="default">set
GD_AttributePresentation.Artifacts.AttrPresent_ArtifactAmmoMaxValue_Shotgun
bDisplayPercentAsFloat False</code>
<code profiles="default">set
GD_AttributePresentation.Artifacts.AttrPresent_ArtifactAmmoMaxValue_Shotgun
bDisplayAsPercentage False</code>
<code profiles="default">set
GD_AttributePresentation.Artifacts.AttrPresent_ArtifactAmmoMaxValue_SniperRifle
bDontDisplayNumber True</code>
<code profiles="default">set
GD_AttributePresentation.Artifacts.AttrPresent_ArtifactAmmoMaxValue_SniperRifle
bDisplayPercentAsFloat False</code>
<code profiles="default">set
GD_AttributePresentation.Artifacts.AttrPresent_ArtifactAmmoMaxValue_SniperRifle
bDisplayAsPercentage False</code>
<code profiles="default">set
GD_AttributePresentation.Artifacts.AttrPresent_ArtifactAmmoMaxValue_Pistol
RoundingMode ATTRROUNDING_IntFloor</code>
<code profiles="default">set
GD_AttributePresentation.Artifacts.AttrPresent_ArtifactAmmoMaxValue_Launcher
RoundingMode ATTRROUNDING_IntFloor</code>
<code profiles="default">set
GD_AttributePresentation.Artifacts.AttrPresent_ArtifactAmmoMaxValue_CombatRifle
RoundingMode ATTRROUNDING_IntFloor</code>
<code profiles="default">set
GD_AttributePresentation.Artifacts.AttrPresent_ArtifactAmmoMaxValue_SMG
RoundingMode ATTRROUNDING_IntFloor</code>
<code profiles="default">set
GD_AttributePresentation.Artifacts.AttrPresent_ArtifactAmmoMaxValue_Shotgun
RoundingMode ATTRROUNDING_IntFloor</code>
<code profiles="default">set
GD_AttributePresentation.Artifacts.AttrPresent_ArtifactAmmoMaxValue_SniperRifle
RoundingMode ATTRROUNDING_IntFloor</code>
</category>
<category name="Aaron's Agility
Relics">
<comment>Tenacity, Vitality,
and Heart of the Ancients relics have optional vanilla-style changes or Aaron0000's
Agility Relic designs incorporated.</comment>
<category name="Agility
Relics">
<comment>Replaces
Tenacity relics with Agility relics, which increase your movement speed and jump
height. Also adjusts Heart of the Ancients relics to boost speed and jump height as
well.</comment>
<category name="Code">
<code
profiles="default">set
D_Attributes.SkillAttributes.RevivalHealthMultiplier:ObjectpropertyAttributeValueRe
solver_20 PropertyName JumpZ</code>
<code
profiles="default">set
D_Attributes.Injured.RevivedHealthAmount:SimpleMathValueResolver_0 Argument
(BaseValueScaleConstant=0.000000)</code>
<code
profiles="default">set
GD_AttributePresentation.Artifacts.AttrPresent_ArtifactRevivalHealthMultiplier
Description Jump Height</code>
<code
profiles="default">set
GD_AttributePresentation.Artifacts.AttrPresent_ArtifactRevivalHealthMultiplier
bIncludeSuffixInTranslation False</code>
<code
profiles="default">set
GD_AttributePresentation.Artifacts.AttrPresent_ArtifactRevivalHealthMultiplier
bIncludePrefixInTranslation False</code>
<code
profiles="default">set
GD_AttributePresentation.Artifacts.AttrPresent_ArtifactRevivalHealthMultiplier
bDisplayAsPercentage True</code>
<code
profiles="default">set
GD_AttributePresentation.Artifacts.AttrPresent_ArtifactRevivalHealthMultiplier
bDontDisplayNumber True</code>
<code
profiles="default">set
GD_AttributePresentation.Artifacts.AttrPresent_ArtifactRevivalHealthMultiplier
bEnableTextColor True</code>
<code
profiles="default">set GD_Artifacts.A_Item.Artifact_Tenacity UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'D_Attributes.GameplayAttributes.FootSpeed',ConstraintAttribute=None,
SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR
_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOpera
nd2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.SkillAttributes.RevivalHealthMultiplier',ConstraintAttri
bute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperato
r=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Con
stantOperand2=0.000000),SupplementalAttributeToAppend=None))</code>
<code
profiles="default">set
GD_Artifacts.Body.Body_Tenacity:AttributePresentationDefinition_0 Description
Increases [skill]movement speed[-skill] and [skill]jumping ability[-skill].</code>
<code
profiles="default">set GD_Artifacts.A_Item.Artifact_Tenacity AttributeSlotEffects
((SlotName="Effect1",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=
AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ConstraintAttribute=
None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueA
ttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Artifac
ts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.001870),Per
GradeUpgrade=(BaseValueConstant=0.016700,BaseValueAttribute=None,InitializationDefi
nition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAllie
sAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=
0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect2",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=A
ttributeDefinition'D_Attributes.SkillAttributes.RevivalHealthMultiplier',Constraint
Attribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.0
01870),PerGradeUpgrade=(BaseValueConstant=0.016700,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIn
cludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,Min
imumGrade=0,MaximumGrade=12,TargetInstanceDataName=))</code>
<code
profiles="default">set GD_Artifacts.A_Item.Artifact_Tenacity ItemName Agility
Relic</code>
<code
profiles="default">set
GD_Gladiolus_Artifacts.Body.Body_AggressionTenacity:AttributePresentationDefinition
_0 Description Increases [skill]weapon damage[-skill], [skill]movement speed[-
skill], and [skill]jumping ability[-skill].</code>
<code
profiles="default">set
GD_Gladiolus_Artifacts.A_Item.Artifact_AggressionTenacityAssault
AttributeSlotEffects
((SlotName="Effect1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=A
ttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=AttributeD
efinition'D_Attributes.WeaponType.Weapon_Is_Assault_Rifle',ModifierType=MT_Scale,Ba
seModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationD
efinition=AttributeInitializationDefinition'GD_Artifacts.BalanceAttributes.Init_Mod
ifierBase_Linear',BaseValueScaleConstant=0.008000),PerGradeUpgrade=(BaseValueConsta
nt=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCon
stant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinim
umGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInsta
nceDataName=),
(SlotName="Effect1_2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=
AttributeDefinition'D_Attributes.OffHandWeapon.WeaponDamage_Offhand',ConstraintAttr
ibute=AttributeDefinition'D_Attributes.WeaponType.OffhandWeapon_Is_Assault_Rifle',M
odifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribu
te=None,InitializationDefinition=AttributeInitializationDefinition'GD_Artifacts.Bal
anceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.008000),PerGradeU
pgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition
=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTar
get=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,Maxi
mumGrade=12,TargetInstanceDataName=),
(SlotName="Effect2",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=A
ttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ConstraintAttribute=N
one,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAt
tribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Artifact
s.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.001870),PerG
radeUpgrade=(BaseValueConstant=0.016700,BaseValueAttribute=None,InitializationDefin
ition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAllies
AsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0
,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=At
tributeDefinition'D_Attributes.injured.TimeToBeRevivedMultiplier',ConstraintAttribu
te=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseV
alueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ar
tifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.003000
),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bInclude
AlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect4",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=A
ttributeDefinition'D_Attributes.SkillAttributes.RevivalHealthMultiplier',Constraint
Attribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.0
01870),PerGradeUpgrade=(BaseValueConstant=0.016700,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIn
cludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,Min
imumGrade=0,MaximumGrade=12,TargetInstanceDataName=))</code>
<code
profiles="default">set
GD_Gladiolus_Artifacts.A_Item.Artifact_AggressionTenacityAssault UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=AttributeDefin
ition'D_Attributes.Artifacts.ArtifactModsAssaultRifles',SupplementalAttributeExpres
sion=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPER
AND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalA
ttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.injured.TimeToBeRevivedMultiplier',ConstraintAttribute=N
one,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPER
ATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantO
perand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.SkillAttributes.RevivalHealthMultiplier',ConstraintAttri
bute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperato
r=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Con
stantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.GameplayAttributes.FootSpeed',ConstraintAttribute=None,S
upplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_
EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperan
d2=0.000000),SupplementalAttributeToAppend=None))</code>
<code
profiles="default">set
GD_Gladiolus_Artifacts.A_Item.Artifact_AggressionTenacityLauncher
AttributeSlotEffects
((SlotName="Effect1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=A
ttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=AttributeD
efinition'D_Attributes.WeaponType.Weapon_Is_RocketLauncher',ModifierType=MT_Scale,B
aseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initialization
Definition=AttributeInitializationDefinition'GD_Artifacts.BalanceAttributes.Init_Mo
difierBase_Linear',BaseValueScaleConstant=0.008000),PerGradeUpgrade=(BaseValueConst
ant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCo
nstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMini
mumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInst
anceDataName=),
(SlotName="Effect1_2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=
AttributeDefinition'D_Attributes.OffHandWeapon.WeaponDamage_Offhand',ConstraintAttr
ibute=AttributeDefinition'D_Attributes.WeaponType.OffhandWeapon_Is_RocketLauncher',
ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttrib
ute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Artifacts.Ba
lanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.008000),PerGrade
Upgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinitio
n=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTa
rget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,Max
imumGrade=12,TargetInstanceDataName=),
(SlotName="Effect2",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=A
ttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ConstraintAttribute=N
one,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAt
tribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Artifact
s.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.001870),PerG
radeUpgrade=(BaseValueConstant=0.016700,BaseValueAttribute=None,InitializationDefin
ition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAllies
AsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0
,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=At
tributeDefinition'D_Attributes.injured.TimeToBeRevivedMultiplier',ConstraintAttribu
te=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseV
alueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ar
tifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.003000
),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bInclude
AlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect4",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=A
ttributeDefinition'D_Attributes.SkillAttributes.RevivalHealthMultiplier',Constraint
Attribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.0
01870),PerGradeUpgrade=(BaseValueConstant=0.016700,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIn
cludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,Min
imumGrade=0,MaximumGrade=12,TargetInstanceDataName=))</code>
<code
profiles="default">set
GD_Gladiolus_Artifacts.A_Item.Artifact_AggressionTenacityLauncher UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=AttributeDefin
ition'D_Attributes.Artifacts.ArtifactModsLaunchers',SupplementalAttributeExpression
=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_
PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttri
buteToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.injured.TimeToBeRevivedMultiplier',ConstraintAttribute=N
one,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPER
ATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantO
perand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.SkillAttributes.RevivalHealthMultiplier',ConstraintAttri
bute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperato
r=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Con
stantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.GameplayAttributes.FootSpeed',ConstraintAttribute=None,S
upplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_
EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperan
d2=0.000000),SupplementalAttributeToAppend=None))</code>
<code
profiles="default">set
GD_Gladiolus_Artifacts.A_Item.Artifact_AggressionTenacityPistol
AttributeSlotEffects
((SlotName="Effect1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=A
ttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=AttributeD
efinition'D_Attributes.WeaponType.Weapon_Is_Pistol',ModifierType=MT_Scale,BaseModif
ierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefiniti
on=AttributeInitializationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBa
se_Linear',BaseValueScaleConstant=0.008000),PerGradeUpgrade=(BaseValueConstant=0.01
0000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1
.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade
=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceData
Name=),
(SlotName="Effect1_2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=
AttributeDefinition'D_Attributes.OffHandWeapon.WeaponDamage_Offhand',ConstraintAttr
ibute=AttributeDefinition'D_Attributes.WeaponType.OffhandWeapon_Is_Pistol',Modifier
Type=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None
,InitializationDefinition=AttributeInitializationDefinition'GD_Artifacts.BalanceAtt
ributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.008000),PerGradeUpgrade=
(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=Fal
se,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrad
e=12,TargetInstanceDataName=),
(SlotName="Effect2",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=A
ttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ConstraintAttribute=N
one,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAt
tribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Artifact
s.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.001870),PerG
radeUpgrade=(BaseValueConstant=0.016700,BaseValueAttribute=None,InitializationDefin
ition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAllies
AsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0
,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=At
tributeDefinition'D_Attributes.injured.TimeToBeRevivedMultiplier',ConstraintAttribu
te=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseV
alueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ar
tifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.003000
),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bInclude
AlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect4",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=A
ttributeDefinition'D_Attributes.SkillAttributes.RevivalHealthMultiplier',Constraint
Attribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.0
01870),PerGradeUpgrade=(BaseValueConstant=0.016700,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIn
cludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,Min
imumGrade=0,MaximumGrade=12,TargetInstanceDataName=))</code>
<code
profiles="default">set
GD_Gladiolus_Artifacts.A_Item.Artifact_AggressionTenacityPistol UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=AttributeDefin
ition'D_Attributes.Artifacts.ArtifactModsPistols',SupplementalAttributeExpression=(
AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_Pr
eferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttribu
teToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.injured.TimeToBeRevivedMultiplier',ConstraintAttribute=N
one,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPER
ATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantO
perand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.SkillAttributes.RevivalHealthMultiplier',ConstraintAttri
bute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperato
r=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Con
stantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.GameplayAttributes.FootSpeed',ConstraintAttribute=None,S
upplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_
EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperan
d2=0.000000),SupplementalAttributeToAppend=None))</code>
<code
profiles="default">set
GD_Gladiolus_Artifacts.A_Item.Artifact_AggressionTenacityShotgun
AttributeSlotEffects
((SlotName="Effect1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=A
ttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=AttributeD
efinition'D_Attributes.WeaponType.Weapon_Is_Shotgun',ModifierType=MT_Scale,BaseModi
fierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinit
ion=AttributeInitializationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierB
ase_Linear',BaseValueScaleConstant=0.008000),PerGradeUpgrade=(BaseValueConstant=0.0
10000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrad
e=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDat
aName=),
(SlotName="Effect1_2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=
AttributeDefinition'D_Attributes.OffHandWeapon.WeaponDamage_Offhand',ConstraintAttr
ibute=AttributeDefinition'D_Attributes.WeaponType.OffhandWeapon_Is_Shotgun',Modifie
rType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=AttributeInitializationDefinition'GD_Artifacts.BalanceAt
tributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.008000),PerGradeUpgrade
=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=Fa
lse,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGra
de=12,TargetInstanceDataName=),
(SlotName="Effect2",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=A
ttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ConstraintAttribute=N
one,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAt
tribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Artifact
s.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.001870),PerG
radeUpgrade=(BaseValueConstant=0.016700,BaseValueAttribute=None,InitializationDefin
ition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAllies
AsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0
,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=At
tributeDefinition'D_Attributes.injured.TimeToBeRevivedMultiplier',ConstraintAttribu
te=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseV
alueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ar
tifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.003000
),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bInclude
AlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect4",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=A
ttributeDefinition'D_Attributes.SkillAttributes.RevivalHealthMultiplier',Constraint
Attribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.0
01870),PerGradeUpgrade=(BaseValueConstant=0.016700,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIn
cludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,Min
imumGrade=0,MaximumGrade=12,TargetInstanceDataName=))</code>
<code
profiles="default">set
GD_Gladiolus_Artifacts.A_Item.Artifact_AggressionTenacityShotgun UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=AttributeDefin
ition'D_Attributes.Artifacts.ArtifactModsShotguns',SupplementalAttributeExpression=
(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_P
referAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttrib
uteToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.injured.TimeToBeRevivedMultiplier',ConstraintAttribute=N
one,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPER
ATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantO
perand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.SkillAttributes.RevivalHealthMultiplier',ConstraintAttri
bute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperato
r=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Con
stantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.GameplayAttributes.FootSpeed',ConstraintAttribute=None,S
upplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_
EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperan
d2=0.000000),SupplementalAttributeToAppend=None))</code>
<code
profiles="default">set GD_Gladiolus_Artifacts.A_Item.Artifact_AggressionTenacitySMG
AttributeSlotEffects
((SlotName="Effect1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=A
ttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=AttributeD
efinition'D_Attributes.WeaponType.Weapon_Is_SMG',ModifierType=MT_Scale,BaseModifier
Value=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=
AttributeInitializationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_
Linear',BaseValueScaleConstant=0.008000),PerGradeUpgrade=(BaseValueConstant=0.01000
0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00
0000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=Fa
lse,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataNam
e=),
(SlotName="Effect1_2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=
AttributeDefinition'D_Attributes.OffHandWeapon.WeaponDamage_Offhand',ConstraintAttr
ibute=AttributeDefinition'D_Attributes.WeaponType.OffhandWeapon_Is_SMG',ModifierTyp
e=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,In
itializationDefinition=AttributeInitializationDefinition'GD_Artifacts.BalanceAttrib
utes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.008000),PerGradeUpgrade=(Ba
seValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,Base
ValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,
bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=1
2,TargetInstanceDataName=),
(SlotName="Effect2",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=A
ttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ConstraintAttribute=N
one,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAt
tribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Artifact
s.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.001870),PerG
radeUpgrade=(BaseValueConstant=0.016700,BaseValueAttribute=None,InitializationDefin
ition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAllies
AsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0
,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=At
tributeDefinition'D_Attributes.injured.TimeToBeRevivedMultiplier',ConstraintAttribu
te=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseV
alueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ar
tifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.003000
),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bInclude
AlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect4",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=A
ttributeDefinition'D_Attributes.SkillAttributes.RevivalHealthMultiplier',Constraint
Attribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.0
01870),PerGradeUpgrade=(BaseValueConstant=0.016700,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIn
cludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,Min
imumGrade=0,MaximumGrade=12,TargetInstanceDataName=))</code>
<code
profiles="default">set GD_Gladiolus_Artifacts.A_Item.Artifact_AggressionTenacitySMG
UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=AttributeDefin
ition'D_Attributes.Artifacts.ArtifactModsSMGs',SupplementalAttributeExpression=(Att
ributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_Prefe
rAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeT
oAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.injured.TimeToBeRevivedMultiplier',ConstraintAttribute=N
one,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPER
ATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantO
perand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.SkillAttributes.RevivalHealthMultiplier',ConstraintAttri
bute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperato
r=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Con
stantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.GameplayAttributes.FootSpeed',ConstraintAttribute=None,S
upplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_
EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperan
d2=0.000000),SupplementalAttributeToAppend=None))</code>
<code
profiles="default">set
GD_Gladiolus_Artifacts.A_Item.Artifact_AggressionTenacitySniper
AttributeSlotEffects
((SlotName="Effect1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=A
ttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=AttributeD
efinition'D_Attributes.WeaponType.Weapon_Is_Sniper_Rifle',ModifierType=MT_Scale,Bas
eModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDe
finition=AttributeInitializationDefinition'GD_Artifacts.BalanceAttributes.Init_Modi
fierBase_Linear',BaseValueScaleConstant=0.008000),PerGradeUpgrade=(BaseValueConstan
t=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCons
tant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimu
mGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstan
ceDataName=),
(SlotName="Effect1_2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=
AttributeDefinition'D_Attributes.OffHandWeapon.WeaponDamage_Offhand',ConstraintAttr
ibute=AttributeDefinition'D_Attributes.WeaponType.OffhandWeapon_Is_Sniper_Rifle',Mo
difierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribut
e=None,InitializationDefinition=AttributeInitializationDefinition'GD_Artifacts.Bala
nceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.008000),PerGradeUp
grade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=
None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarg
et=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,Maxim
umGrade=12,TargetInstanceDataName=),
(SlotName="Effect2",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=A
ttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ConstraintAttribute=N
one,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAt
tribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Artifact
s.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.001870),PerG
radeUpgrade=(BaseValueConstant=0.016700,BaseValueAttribute=None,InitializationDefin
ition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAllies
AsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0
,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=At
tributeDefinition'D_Attributes.injured.TimeToBeRevivedMultiplier',ConstraintAttribu
te=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseV
alueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ar
tifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.003000
),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bInclude
AlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect4",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=A
ttributeDefinition'D_Attributes.SkillAttributes.RevivalHealthMultiplier',Constraint
Attribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.0
01870),PerGradeUpgrade=(BaseValueConstant=0.016700,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIn
cludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,Min
imumGrade=0,MaximumGrade=12,TargetInstanceDataName=))</code>
<code
profiles="default">set
GD_Gladiolus_Artifacts.A_Item.Artifact_AggressionTenacitySniper UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=AttributeDefin
ition'D_Attributes.Artifacts.ArtifactModsSniperRifles',SupplementalAttributeExpress
ion=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERA
ND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAt
tributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.injured.TimeToBeRevivedMultiplier',ConstraintAttribute=N
one,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPER
ATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantO
perand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.SkillAttributes.RevivalHealthMultiplier',ConstraintAttri
bute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperato
r=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Con
stantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.GameplayAttributes.FootSpeed',ConstraintAttribute=None,S
upplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_
EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperan
d2=0.000000),SupplementalAttributeToAppend=None))</code>
</category>
</category>
<category name="Agility-
compatible Vitality Relics">
<code
profiles="default">set GD_Artifacts.A_Item.Artifact_Vitality UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resou
rcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',C
onstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,Com
parisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpe
rand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Design
erAttributeDefinition'GD_Artifacts.BalanceAttributes.Attribute_ArtifactHealthRegenP
ercent',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1
=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Att
ributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.injured.TimeToBeRevivedMultiplier',ConstraintAttribute=N
one,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPER
ATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantO
perand2=0.000000),SupplementalAttributeToAppend=None))</code>
<code
profiles="default">set GD_Artifacts.A_Item.Artifact_Vitality AttributeSlotEffects
((SlotName="Effect1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=R
esourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Playe
r',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConst
ant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializati
onDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScal
eConstant=0.010000),PerGradeUpgrade=(BaseValueConstant=0.020000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunSt
ats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGr
ade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect1_2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=
DesignerAttributeDefinition'GD_Artifacts.BalanceAttributes.Attribute_ArtifactHealth
RegenPercent',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(Ba
seValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attribute
InitializationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',B
aseValueScaleConstant=0.0001250),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseVa
lueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bI
ncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnf
orceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect1_3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=
AttributeDefinition'D_Attributes.injured.TimeToBeRevivedMultiplier',ConstraintAttri
bute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.0040
00),PerGradeUpgrade=(BaseValueConstant=0.020000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=12,TargetInstanceDataName=))</code>
<category name="Skill">
<comment>Coded by
the_Nocturni</comment>
<code
profiles="default">set GD_Artifacts.Skills.Skill_ArtifactHealthRegen
SkillEffectDefinitions
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool
.HealthPassiveRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=F
alse,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget
=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_P
ostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initia
lizationDefinition=AttributeInitializationDefinition'GD_Artifacts.BalanceAttributes
.Init_ArtifactHealthRegen',BaseValueScaleConstant=1.000000),GradeToStartApplyingEff
ect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Bon
usUpgradeList=))</code>
</category>
<category
name="Behavior">
<code
profiles="default">set GD_Artifacts.A_Item.Artifact_Vitality
BehaviorProviderDefinition
GD_Artifacts.A_Item_Unique.Artifact_Terramorphous:BehaviorProviderDefinition_0</cod
e>
</category>
</category>
</category>
<category name="Aggression">
<comment>Massively buffs the
statistics of Aggression relics to allow them to compete with similar
relics.</comment>
<category name="Code">
<code
profiles="default">set GD_Artifacts.A_Item.Artifact_AggressionA
AttributeSlotEffects
((SlotName="Effect1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=A
ttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=AttributeD
efinition'D_Attributes.WeaponType.Weapon_Is_Assault_Rifle',ModifierType=MT_Scale,Ba
seModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationD
efinition=AttributeInitializationDefinition'GD_Artifacts.BalanceAttributes.Init_Mod
ifierBase_Linear',BaseValueScaleConstant=0.009500),PerGradeUpgrade=(BaseValueConsta
nt=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCon
stant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinim
umGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInsta
nceDataName=),
(SlotName="Effect1_2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=
AttributeDefinition'D_Attributes.OffHandWeapon.WeaponDamage_Offhand',ConstraintAttr
ibute=AttributeDefinition'D_Attributes.WeaponType.OffhandWeapon_Is_Assault_Rifle',M
odifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribu
te=None,InitializationDefinition=AttributeInitializationDefinition'GD_Artifacts.Bal
anceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.009500),PerGradeU
pgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition
=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTar
get=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,Maxi
mumGrade=12,TargetInstanceDataName=))</code>
<code
profiles="default">set GD_Artifacts.A_Item.Artifact_AggressionB
AttributeSlotEffects
((SlotName="Effect1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=A
ttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=AttributeD
efinition'D_Attributes.WeaponType.Weapon_Is_RocketLauncher',ModifierType=MT_Scale,B
aseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initialization
Definition=AttributeInitializationDefinition'GD_Artifacts.BalanceAttributes.Init_Mo
difierBase_Linear',BaseValueScaleConstant=0.009500),PerGradeUpgrade=(BaseValueConst
ant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCo
nstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMini
mumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInst
anceDataName=),
(SlotName="Effect2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=At
tributeDefinition'D_Attributes.OffHandWeapon.WeaponDamage_Offhand',ConstraintAttrib
ute=AttributeDefinition'D_Attributes.WeaponType.OffhandWeapon_Is_RocketLauncher',Mo
difierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribut
e=None,InitializationDefinition=AttributeInitializationDefinition'GD_Artifacts.Bala
nceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.009500),PerGradeUp
grade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=
None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarg
et=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,Maxim
umGrade=12,TargetInstanceDataName=))</code>
<code
profiles="default">set GD_Artifacts.A_Item.Artifact_AggressionC
AttributeSlotEffects
((SlotName="Effect1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=A
ttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=AttributeD
efinition'D_Attributes.WeaponType.Weapon_Is_Pistol',ModifierType=MT_Scale,BaseModif
ierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefiniti
on=AttributeInitializationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBa
se_Linear',BaseValueScaleConstant=0.009500),PerGradeUpgrade=(BaseValueConstant=0.01
0000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1
.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade
=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceData
Name=),
(SlotName="Effect2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=At
tributeDefinition'D_Attributes.OffHandWeapon.WeaponDamage_Offhand',ConstraintAttrib
ute=AttributeDefinition'D_Attributes.WeaponType.OffhandWeapon_Is_Pistol',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,I
nitializationDefinition=AttributeInitializationDefinition'GD_Artifacts.BalanceAttri
butes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.009500),PerGradeUpgrade=(B
aseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,Bas
eValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False
,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=
12,TargetInstanceDataName=))</code>
<code
profiles="default">set GD_Artifacts.A_Item.Artifact_AggressionD
AttributeSlotEffects
((SlotName="Effect1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=A
ttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=AttributeD
efinition'D_Attributes.WeaponType.Weapon_Is_Shotgun',ModifierType=MT_Scale,BaseModi
fierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinit
ion=AttributeInitializationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierB
ase_Linear',BaseValueScaleConstant=0.009500),PerGradeUpgrade=(BaseValueConstant=0.0
10000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrad
e=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDat
aName=),
(SlotName="Effect2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=At
tributeDefinition'D_Attributes.OffHandWeapon.WeaponDamage_Offhand',ConstraintAttrib
ute=AttributeDefinition'D_Attributes.WeaponType.OffhandWeapon_Is_Shotgun',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,
InitializationDefinition=AttributeInitializationDefinition'GD_Artifacts.BalanceAttr
ibutes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.009500),PerGradeUpgrade=(
BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,Ba
seValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=Fals
e,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade
=12,TargetInstanceDataName=))</code>
<code
profiles="default">set GD_Artifacts.A_Item.Artifact_AggressionE
AttributeSlotEffects
((SlotName="Effect1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=A
ttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=AttributeD
efinition'D_Attributes.WeaponType.Weapon_Is_SMG',ModifierType=MT_Scale,BaseModifier
Value=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=
AttributeInitializationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_
Linear',BaseValueScaleConstant=0.009500),PerGradeUpgrade=(BaseValueConstant=0.01000
0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00
0000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=Fa
lse,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataNam
e=),
(SlotName="Effect2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=At
tributeDefinition'D_Attributes.OffHandWeapon.WeaponDamage_Offhand',ConstraintAttrib
ute=AttributeDefinition'D_Attributes.WeaponType.OffhandWeapon_Is_SMG',ModifierType=
MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,Init
ializationDefinition=AttributeInitializationDefinition'GD_Artifacts.BalanceAttribut
es.Init_ModifierBase_Linear',BaseValueScaleConstant=0.009500),PerGradeUpgrade=(Base
ValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseVa
lueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bE
nforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,
TargetInstanceDataName=))</code>
<code
profiles="default">set GD_Artifacts.A_Item.Artifact_AggressionF
AttributeSlotEffects
((SlotName="Effect1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=A
ttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=AttributeD
efinition'D_Attributes.WeaponType.Weapon_Is_Sniper_Rifle',ModifierType=MT_Scale,Bas
eModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDe
finition=AttributeInitializationDefinition'GD_Artifacts.BalanceAttributes.Init_Modi
fierBase_Linear',BaseValueScaleConstant=0.009500),PerGradeUpgrade=(BaseValueConstan
t=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCons
tant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimu
mGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstan
ceDataName=),
(SlotName="Effect2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=At
tributeDefinition'D_Attributes.OffHandWeapon.WeaponDamage_Offhand',ConstraintAttrib
ute=AttributeDefinition'D_Attributes.WeaponType.OffhandWeapon_Is_Sniper_Rifle',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=
None,InitializationDefinition=AttributeInitializationDefinition'GD_Artifacts.Balanc
eAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.009500),PerGradeUpgr
ade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=No
ne,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget
=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,Maximum
Grade=12,TargetInstanceDataName=))</code>
<code
profiles="default">set GD_Artifacts.Body.Body_Aggression
MaterialVectorParameterValues
((ParameterName="p_EmissiveColor",ParameterValue=(R=0.9000000,G=0.021000000,B=0.300
0000,A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)),
(ParameterName="Ring_ScaleSpeedOffset",ParameterValue=(R=2.000000,G=1.500000,B=0.10
00000,A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))</code>
</category>
</category>
<category name="Allegiance">
<comment>Changes Allegiance
relics so blue and purple Allegiance relics often have all three attributes instead
of two randomly selected ones.</comment>
<category name="Code">
<code
profiles="default">set GD_Artifacts.Body.Body_Allegiance
MaterialVectorParameterValues
((ParameterName="p_EmissiveColor",ParameterValue=(R=1.476863,G=0.0400000,B=0.000000
,A=0.500000),ExpressionGUID=(A=0,B=0,C=0,D=0)),
(ParameterName="Ring_ScaleSpeedOffset",ParameterValue=(R=2.5000000,G=1.700000,B=-
10.000000,A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))</code>
<category name="Bandit">
<code
profiles="default">set ArtifactDefinition'GD_Artifacts.A_Item.Artifact_AllegianceA'
ItemName Bandit Allegiance Relic</code>
<code
profiles="default">set GD_Artifacts.PartLists.Parts_AllegianceA_Rare AlphaPartData
(bEnabled=True,WeightedParts=((Part=ArtifactPartDefinition'GD_Artifacts.Enable1st.E
nableFirst_Effect1',Manufacturers=((Manufacturer=ManufacturerDefinition'GD_Manufact
urers.Artifacts.Artifact_TypeA',DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameS
tageIndex=1,DefaultWeightIndex=2)))</code>
<code
profiles="default">set GD_Artifacts.PartLists.Parts_AllegianceA_Rare BetaPartData
(bEnabled=True,WeightedParts=((Part=ArtifactPartDefinition'GD_Artifacts.Enable1st.E
nableFirst_Effect4',Manufacturers=((Manufacturer=ManufacturerDefinition'GD_Manufact
urers.Artifacts.Artifact_TypeA',DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameS
tageIndex=1,DefaultWeightIndex=2)))</code>
<code
profiles="default">set GD_Artifacts.PartLists.Parts_AllegianceA_Rare GammaPartData
(bEnabled=True,WeightedParts=((Part=ArtifactPartDefinition'GD_Artifacts.Enable2nd.E
nableSecond_Effect2',Manufacturers=((Manufacturer=ManufacturerDefinition'GD_Manufac
turers.Artifacts.Artifact_TypeA',DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGame
StageIndex=1,DefaultWeightIndex=2)))</code>
<code
profiles="default">set GD_Artifacts.PartLists.Parts_AllegianceA_Rare DeltaPartData
(bEnabled=True,WeightedParts=((Part=ArtifactPartDefinition'GD_Artifacts.Enable3rd.E
nableThird_Effect3',Manufacturers=((Manufacturer=ManufacturerDefinition'GD_Manufact
urers.Artifacts.Artifact_TypeA',DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameS
tageIndex=1,DefaultWeightIndex=2)))</code>
<code
profiles="default">set GD_Artifacts.A_Item.A_AllegianceA_Rare Manufacturers
((Manufacturer=ManufacturerDefinition'GD_Manufacturers.Artifacts.Artifact_TypeA',Gr
ades=((GradeModifiers=(ExpLevel=0,CustomInventoryDefinition=None),GameStageRequirem
ent=(MinGameStage=1,MaxGameStage=100),MinSpawnProbabilityModifier=(BaseValueConstan
t=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCons
tant=1.000000),MaxSpawnProbabilityModifier=(BaseValueConstant=1.000000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))))</cod
e>
</category>
<category name="Dahl">
<comment>Changes
Dahl recoil reduction to Dahl fire rate.</comment>
<code
profiles="default">set ArtifactDefinition'GD_Artifacts.A_Item.Artifact_AllegianceB'
ItemName Dahl Allegiance Relic</code>
<code
profiles="default">set GD_Artifacts.PartLists.Parts_AllegianceB_Rare AlphaPartData
(bEnabled=True,WeightedParts=((Part=ArtifactPartDefinition'GD_Artifacts.Enable1st.E
nableFirst_Effect1',Manufacturers=((Manufacturer=ManufacturerDefinition'GD_Manufact
urers.Artifacts.Artifact_TypeA',DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameS
tageIndex=1,DefaultWeightIndex=2)))</code>
<code
profiles="default">set GD_Artifacts.PartLists.Parts_AllegianceB_Rare BetaPartData
(bEnabled=True,WeightedParts=((Part=ArtifactPartDefinition'GD_Artifacts.Enable1st.E
nableFirst_Effect4',Manufacturers=((Manufacturer=ManufacturerDefinition'GD_Manufact
urers.Artifacts.Artifact_TypeA',DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameS
tageIndex=1,DefaultWeightIndex=2)))</code>
<code
profiles="default">set GD_Artifacts.PartLists.Parts_AllegianceB_Rare GammaPartData
(bEnabled=True,WeightedParts=((Part=ArtifactPartDefinition'GD_Artifacts.Enable3rd.E
nableThird_Effect3',Manufacturers=((Manufacturer=ManufacturerDefinition'GD_Manufact
urers.Artifacts.Artifact_TypeA',DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameS
tageIndex=1,DefaultWeightIndex=2)))</code>
<code
profiles="default">set GD_Artifacts.PartLists.Parts_AllegianceB_Rare DeltaPartData
(bEnabled=True,WeightedParts=((Part=ArtifactPartDefinition'GD_Artifacts.Enable2nd.E
nableSecond_Effect2',Manufacturers=((Manufacturer=ManufacturerDefinition'GD_Manufac
turers.Artifacts.Artifact_TypeA',DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGame
StageIndex=1,DefaultWeightIndex=2)))</code>
<code
profiles="default">set GD_Artifacts.PartLists.Parts_AllegianceB_Rare
EpsilonPartData
(bEnabled=True,WeightedParts=((Part=ArtifactPartDefinition'GD_Artifacts.Enable2nd.E
nableSecond_Effect5',Manufacturers=((Manufacturer=ManufacturerDefinition'GD_Manufac
turers.Artifacts.Artifact_TypeA',DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGame
StageIndex=1,DefaultWeightIndex=2)))</code>
<code
profiles="default">set GD_Artifacts.PartLists.Parts_AllegianceB_Rare ZetaPartData
(bEnabled=True,WeightedParts=((Part=ArtifactPartDefinition'GD_Artifacts.Enable3rd.E
nableThird_Effect6',Manufacturers=((Manufacturer=ManufacturerDefinition'GD_Manufact
urers.Artifacts.Artifact_TypeA',DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameS
tageIndex=1,DefaultWeightIndex=2)))</code>
<code
profiles="default">set GD_Artifacts.A_Item.A_AllegianceB_Rare Manufacturers
((Manufacturer=ManufacturerDefinition'GD_Manufacturers.Artifacts.Artifact_TypeA',Gr
ades=((GradeModifiers=(ExpLevel=0,CustomInventoryDefinition=None),GameStageRequirem
ent=(MinGameStage=1,MaxGameStage=100),MinSpawnProbabilityModifier=(BaseValueConstan
t=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCons
tant=1.000000),MaxSpawnProbabilityModifier=(BaseValueConstant=1.000000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))))</cod
e>
<code
profiles="default">set GD_Artifacts.A_Item.Artifact_AllegianceB
AttributeSlotEffects
((SlotName="Effect1",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModify
=DesignerAttributeDefinition'GD_Artifacts.BalanceAttributes.Attribute_WeaponFireRat
eProxy',ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Wea
pon_Is_Dahl',BaseModifierValue=(BaseValueConstant=0.015000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(Bas
eValueConstant=0.015000,BaseValueAttribute=None,InitializationDefinition=None,BaseV
alueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,b
EnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12
,TargetInstanceDataName=),
(SlotName="Effect2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=At
tributeDefinition'D_Attributes.Weapon.WeaponClipSize',ConstraintAttribute=Attribute
Definition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',ModifierType=MT_Scale,Ba
seModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationD
efinition=AttributeInitializationDefinition'GD_Artifacts.BalanceAttributes.Init_Mod
ifierBase_Linear',BaseValueScaleConstant=0.005000),PerGradeUpgrade=(BaseValueConsta
nt=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCon
stant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinim
umGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInsta
nceDataName=),
(SlotName="Effect3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=At
tributeDefinition'D_Attributes.Weapon.WeaponBurstInterval',ConstraintAttribute=Attr
ibuteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',ModifierType=MT_Sca
le,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializa
tionDefinition=AttributeInitializationDefinition'GD_Artifacts.BalanceAttributes.Ini
t_ModifierBase_Linear',BaseValueScaleConstant=-
0.005000),PerGradeUpgrade=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstance
DataName=),
(SlotName="Effect4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=At
tributeDefinition'D_Attributes.OffHandWeapon.WeaponClipSize_Offhand',ConstraintAttr
ibute=AttributeDefinition'D_Attributes.WeaponManufacturer.OffhandWeapon_Is_Dahl',Mo
difierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribut
e=None,InitializationDefinition=AttributeInitializationDefinition'GD_Artifacts.Bala
nceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.005000),PerGradeUp
grade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=
None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarg
et=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,Maxim
umGrade=12,TargetInstanceDataName=),
(SlotName="Effect5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=At
tributeDefinition'D_Attributes.OffHandWeapon.WeaponBurstInterval_Offhand',Constrain
tAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.OffhandWeapon_Is_Dah
l',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAtt
ribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Artifacts
.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=-
0.005000),PerGradeUpgrade=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstance
DataName=),
(SlotName="WeaponFireRate",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToMo
dify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ConstraintAttribut
e=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',ModifierType=
MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attribute
Definition'GD_Artifacts.BalanceAttributes.Attribute_SlotGrade_Effect1',Initializati
onDefinition=None,BaseValueScaleConstant=-
0.015000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,
bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,M
inimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="WeaponFireRate_Offhand",bExternalSlot=True,bRunEffectsAsSkill=True,Attri
buteToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponFireInterval_Offh
and',ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Offhan
dWeapon_Is_Dahl',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.00000
0,BaseValueAttribute=AttributeDefinition'GD_Artifacts.BalanceAttributes.Attribute_S
lotGrade_Effect1',InitializationDefinition=None,BaseValueScaleConstant=-
0.015000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,
bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,M
inimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code
profiles="default">set GD_Artifacts.A_Item.Artifact_AllegianceB UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'GD_Artifacts.BalanceAttributes.Attribute_WeaponFireRateProxy',Constr
aintAttribute=AttributeDefinition'D_Attributes.Artifacts.ArtifactModsDahl',Suppleme
ntalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo
,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.00
0000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.Weapon.WeaponClipSize',ConstraintAttribute=AttributeDefi
nition'D_Attributes.Artifacts.ArtifactModsDahl',SupplementalAttributeExpression=(At
tributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_Pref
erAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttribute
ToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.Weapon.WeaponBurstInterval',ConstraintAttribute=Attribut
eDefinition'D_Attributes.Artifacts.ArtifactModsDahl',SupplementalAttributeExpressio
n=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND
_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttr
ibuteToAppend=None))</code>
<code
profiles="default">set GD_Artifacts.A_Item.Artifact_AllegianceB
AttributeSlotUpgrades
((SlotName="WeaponFireRate",GradeIncrease=0,bActivateSlot=True),
(SlotName="WeaponFireRate_Offhand",GradeIncrease=0,bActivateSlot=True))</code>
</category>
<category
name="Hyperion">
<code
profiles="default">set ArtifactDefinition'GD_Artifacts.A_Item.Artifact_AllegianceC'
ItemName Hyperion Allegiance Relic</code>
<code
profiles="default">set GD_Artifacts.PartLists.Parts_AllegianceC_Rare AlphaPartData
(bEnabled=True,WeightedParts=((Part=ArtifactPartDefinition'GD_Artifacts.Enable1st.E
nableFirst_Effect1',Manufacturers=((Manufacturer=ManufacturerDefinition'GD_Manufact
urers.Artifacts.Artifact_TypeA',DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameS
tageIndex=1,DefaultWeightIndex=2)))</code>
<code
profiles="default">set GD_Artifacts.PartLists.Parts_AllegianceC_Rare BetaPartData
(bEnabled=True,WeightedParts=((Part=ArtifactPartDefinition'GD_Artifacts.Enable1st.E
nableFirst_Effect4',Manufacturers=((Manufacturer=ManufacturerDefinition'GD_Manufact
urers.Artifacts.Artifact_TypeA',DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameS
tageIndex=1,DefaultWeightIndex=2)))</code>
<code
profiles="default">set GD_Artifacts.PartLists.Parts_AllegianceC_Rare GammaPartData
(bEnabled=True,WeightedParts=((Part=ArtifactPartDefinition'GD_Artifacts.Enable3rd.E
nableThird_Effect3',Manufacturers=((Manufacturer=ManufacturerDefinition'GD_Manufact
urers.Artifacts.Artifact_TypeA',DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameS
tageIndex=1,DefaultWeightIndex=2)))</code>
<code
profiles="default">set GD_Artifacts.PartLists.Parts_AllegianceC_Rare DeltaPartData
(bEnabled=True,WeightedParts=((Part=ArtifactPartDefinition'GD_Artifacts.Enable3rd.E
nableThird_Effect6',Manufacturers=((Manufacturer=ManufacturerDefinition'GD_Manufact
urers.Artifacts.Artifact_TypeA',DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameS
tageIndex=1,DefaultWeightIndex=2)))</code>
<code
profiles="default">set GD_Artifacts.PartLists.Parts_AllegianceC_Rare
EpsilonPartData
(bEnabled=True,WeightedParts=((Part=ArtifactPartDefinition'GD_Artifacts.Enable2nd.E
nableSecond_Effect2',Manufacturers=((Manufacturer=ManufacturerDefinition'GD_Manufac
turers.Artifacts.Artifact_TypeA',DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGame
StageIndex=1,DefaultWeightIndex=2)))</code>
<code
profiles="default">set GD_Artifacts.A_Item.A_AllegianceC_Rare Manufacturers
((Manufacturer=ManufacturerDefinition'GD_Manufacturers.Artifacts.Artifact_TypeA',Gr
ades=((GradeModifiers=(ExpLevel=0,CustomInventoryDefinition=None),GameStageRequirem
ent=(MinGameStage=1,MaxGameStage=100),MinSpawnProbabilityModifier=(BaseValueConstan
t=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCons
tant=1.000000),MaxSpawnProbabilityModifier=(BaseValueConstant=1.000000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))))</cod
e>
</category>
<category name="Jakobs">
<code
profiles="default">set ArtifactDefinition'GD_Artifacts.A_Item.Artifact_AllegianceD'
ItemName Jakobs Allegiance Relic</code>
<code
profiles="default">set GD_Artifacts.PartLists.Parts_AllegianceD_Rare AlphaPartData
(bEnabled=True,WeightedParts=((Part=ArtifactPartDefinition'GD_Artifacts.Enable1st.E
nableFirst_Effect1',Manufacturers=((Manufacturer=ManufacturerDefinition'GD_Manufact
urers.Artifacts.Artifact_TypeA',DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameS
tageIndex=1,DefaultWeightIndex=2)))</code>
<code
profiles="default">set GD_Artifacts.PartLists.Parts_AllegianceD_Rare BetaPartData
(bEnabled=True,WeightedParts=((Part=ArtifactPartDefinition'GD_Artifacts.Enable1st.E
nableFirst_Effect4',Manufacturers=((Manufacturer=ManufacturerDefinition'GD_Manufact
urers.Artifacts.Artifact_TypeA',DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameS
tageIndex=1,DefaultWeightIndex=2)))</code>
<code
profiles="default">set GD_Artifacts.PartLists.Parts_AllegianceD_Rare GammaPartData
(bEnabled=True,WeightedParts=((Part=ArtifactPartDefinition'GD_Artifacts.Enable3rd.E
nableThird_Effect3',Manufacturers=((Manufacturer=ManufacturerDefinition'GD_Manufact
urers.Artifacts.Artifact_TypeA',DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameS
tageIndex=1,DefaultWeightIndex=2)))</code>
<code
profiles="default">set GD_Artifacts.PartLists.Parts_AllegianceD_Rare DeltaPartData
(bEnabled=True,WeightedParts=((Part=ArtifactPartDefinition'GD_Artifacts.Enable2nd.E
nableSecond_Effect2',Manufacturers=((Manufacturer=ManufacturerDefinition'GD_Manufac
turers.Artifacts.Artifact_TypeA',DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGame
StageIndex=1,DefaultWeightIndex=2)))</code>
<code
profiles="default">set GD_Artifacts.PartLists.Parts_AllegianceD_Rare
EpsilonPartData
(bEnabled=True,WeightedParts=((Part=ArtifactPartDefinition'GD_Artifacts.Enable2nd.E
nableSecond_Effect5',Manufacturers=((Manufacturer=ManufacturerDefinition'GD_Manufac
turers.Artifacts.Artifact_TypeA',DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGame
StageIndex=1,DefaultWeightIndex=2)))</code>
<code
profiles="default">set GD_Artifacts.PartLists.Parts_AllegianceD_Rare ZetaPartData
(bEnabled=True,WeightedParts=((Part=ArtifactPartDefinition'GD_Artifacts.Enable3rd.E
nableThird_Effect6',Manufacturers=((Manufacturer=ManufacturerDefinition'GD_Manufact
urers.Artifacts.Artifact_TypeA',DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameS
tageIndex=1,DefaultWeightIndex=2)))</code>
<code
profiles="default">set GD_Artifacts.A_Item.A_AllegianceD_Rare Manufacturers
((Manufacturer=ManufacturerDefinition'GD_Manufacturers.Artifacts.Artifact_TypeA',Gr
ades=((GradeModifiers=(ExpLevel=0,CustomInventoryDefinition=None),GameStageRequirem
ent=(MinGameStage=1,MaxGameStage=100),MinSpawnProbabilityModifier=(BaseValueConstan
t=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCons
tant=1.000000),MaxSpawnProbabilityModifier=(BaseValueConstant=1.000000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))))</cod
e>
</category>
<category
name="Maliwan">
<code
profiles="default">set ArtifactDefinition'GD_Artifacts.A_Item.Artifact_AllegianceE'
ItemName Maliwan Allegiance Relic</code>
<code
profiles="default">set GD_Artifacts.PartLists.Parts_AllegianceE_Rare AlphaPartData
(bEnabled=True,WeightedParts=((Part=ArtifactPartDefinition'GD_Artifacts.Enable1st.E
nableFirst_Effect1',Manufacturers=((Manufacturer=ManufacturerDefinition'GD_Manufact
urers.Artifacts.Artifact_TypeA',DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameS
tageIndex=1,DefaultWeightIndex=2)))</code>
<code
profiles="default">set GD_Artifacts.PartLists.Parts_AllegianceE_Rare BetaPartData
(bEnabled=True,WeightedParts=((Part=ArtifactPartDefinition'GD_Artifacts.Enable1st.E
nableFirst_Effect4',Manufacturers=((Manufacturer=ManufacturerDefinition'GD_Manufact
urers.Artifacts.Artifact_TypeA',DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameS
tageIndex=1,DefaultWeightIndex=2)))</code>
<code
profiles="default">set GD_Artifacts.PartLists.Parts_AllegianceE_Rare GammaPartData
(bEnabled=True,WeightedParts=((Part=ArtifactPartDefinition'GD_Artifacts.Enable3rd.E
nableThird_Effect3',Manufacturers=((Manufacturer=ManufacturerDefinition'GD_Manufact
urers.Artifacts.Artifact_TypeA',DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameS
tageIndex=1,DefaultWeightIndex=2)))</code>
<code
profiles="default">set GD_Artifacts.PartLists.Parts_AllegianceE_Rare DeltaPartData
(bEnabled=True,WeightedParts=((Part=ArtifactPartDefinition'GD_Artifacts.Enable2nd.E
nableSecond_Effect2',Manufacturers=((Manufacturer=ManufacturerDefinition'GD_Manufac
turers.Artifacts.Artifact_TypeA',DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGame
StageIndex=1,DefaultWeightIndex=2)))</code>
<code
profiles="default">set GD_Artifacts.A_Item.A_AllegianceE_Rare Manufacturers
((Manufacturer=ManufacturerDefinition'GD_Manufacturers.Artifacts.Artifact_TypeA',Gr
ades=((GradeModifiers=(ExpLevel=0,CustomInventoryDefinition=None),GameStageRequirem
ent=(MinGameStage=1,MaxGameStage=100),MinSpawnProbabilityModifier=(BaseValueConstan
t=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCons
tant=1.000000),MaxSpawnProbabilityModifier=(BaseValueConstant=1.000000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))))</cod
e>
</category>
<category
name="Tediore">
<comment>Changes
Tediore Recoil to Tediore Grenade Damage.</comment>
<comment>Thank you
to Mike/Soze for fixing the UI problem.</comment>
<code
profiles="default">set ArtifactDefinition'GD_Artifacts.A_Item.Artifact_AllegianceF'
ItemName Tediore Allegiance Relic</code>
<code
profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedGrenadeDamageModifier Icon
weaponDamage</code>
<code
profiles="default">set
GD_AttributePresentation.Damage.AttrPresent_InstigatedGrenadeDamageModifier
bDontDisplayNumber True</code>
<code
profiles="default">set GD_Artifacts.PartLists.Parts_AllegianceF_Rare AlphaPartData
(bEnabled=True,WeightedParts=((Part=ArtifactPartDefinition'GD_Artifacts.Enable1st.E
nableFirst_Effect1',Manufacturers=((Manufacturer=ManufacturerDefinition'GD_Manufact
urers.Artifacts.Artifact_TypeA',DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameS
tageIndex=1,DefaultWeightIndex=2)))</code>
<code
profiles="default">set GD_Artifacts.PartLists.Parts_AllegianceF_Rare BetaPartData
(bEnabled=True,WeightedParts=((Part=ArtifactPartDefinition'GD_Artifacts.Enable1st.E
nableFirst_Effect4',Manufacturers=((Manufacturer=ManufacturerDefinition'GD_Manufact
urers.Artifacts.Artifact_TypeA',DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameS
tageIndex=1,DefaultWeightIndex=2)))</code>
<code
profiles="default">set GD_Artifacts.PartLists.Parts_AllegianceF_Rare GammaPartData
(bEnabled=True,WeightedParts=((Part=ArtifactPartDefinition'GD_Artifacts.Enable3rd.E
nableThird_Effect3',Manufacturers=((Manufacturer=ManufacturerDefinition'GD_Manufact
urers.Artifacts.Artifact_TypeA',DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameS
tageIndex=1,DefaultWeightIndex=2)))</code>
<code
profiles="default">set GD_Artifacts.PartLists.Parts_AllegianceF_Rare DeltaPartData
(bEnabled=True,WeightedParts=((Part=ArtifactPartDefinition'GD_Artifacts.Enable2nd.E
nableSecond_Effect2',Manufacturers=((Manufacturer=ManufacturerDefinition'GD_Manufac
turers.Artifacts.Artifact_TypeA',DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGame
StageIndex=1,DefaultWeightIndex=2)))</code>
<code
profiles="default">set GD_Artifacts.PartLists.Parts_AllegianceF_Rare
EpsilonPartData
(bEnabled=True,WeightedParts=((Part=ArtifactPartDefinition'GD_Artifacts.Enable2nd.E
nableSecond_Effect5',Manufacturers=((Manufacturer=ManufacturerDefinition'GD_Manufac
turers.Artifacts.Artifact_TypeA',DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGame
StageIndex=1,DefaultWeightIndex=2)))</code>
<code
profiles="default">set GD_Artifacts.PartLists.Parts_AllegianceF_Rare ZetaPartData
(bEnabled=True,WeightedParts=((Part=ArtifactPartDefinition'GD_Artifacts.Enable3rd.E
nableThird_Effect6',Manufacturers=((Manufacturer=ManufacturerDefinition'GD_Manufact
urers.Artifacts.Artifact_TypeA',DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameS
tageIndex=1,DefaultWeightIndex=2)))</code>
<code
profiles="default">set GD_Artifacts.A_Item.A_AllegianceF_Rare Manufacturers
((Manufacturer=ManufacturerDefinition'GD_Manufacturers.Artifacts.Artifact_TypeA',Gr
ades=((GradeModifiers=(ExpLevel=0,CustomInventoryDefinition=None),GameStageRequirem
ent=(MinGameStage=1,MaxGameStage=100),MinSpawnProbabilityModifier=(BaseValueConstan
t=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCons
tant=1.000000),MaxSpawnProbabilityModifier=(BaseValueConstant=1.000000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))))</cod
e>
<code
profiles="default">set GD_Artifacts.A_Item.Artifact_AllegianceF
AttributeSlotEffects
((SlotName="Effect1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=A
ttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=AttributeD
efinition'D_Attributes.WeaponManufacturer.Weapon_Is_Tediore',ModifierType=MT_Scale,
BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializatio
nDefinition=AttributeInitializationDefinition'GD_Artifacts.BalanceAttributes.Init_M
odifierBase_Linear',BaseValueScaleConstant=0.003000),PerGradeUpgrade=(BaseValueCons
tant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMin
imumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetIns
tanceDataName=),
(SlotName="Effect2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=At
tributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedGrenadeDamageModifie
r',ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_I
s_Tediore',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_A
rtifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.00500
0),PerGradeUpgrade=(BaseValueConstant=0.060000,BaseValueAttribute=None,Initializati
onDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=At
tributeDefinition'D_Attributes.Weapon.WeaponClipSize',ConstraintAttribute=Attribute
Definition'D_Attributes.WeaponManufacturer.Weapon_Is_Tediore',ModifierType=MT_Scale
,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializati
onDefinition=AttributeInitializationDefinition'GD_Artifacts.BalanceAttributes.Init_
ModifierBase_Linear',BaseValueScaleConstant=0.005000),PerGradeUpgrade=(BaseValueCon
stant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScale
Constant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMi
nimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetIn
stanceDataName=),
(SlotName="Effect4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=At
tributeDefinition'D_Attributes.OffHandWeapon.WeaponDamage_Offhand',ConstraintAttrib
ute=AttributeDefinition'D_Attributes.WeaponManufacturer.OffhandWeapon_Is_Tediore',M
odifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribu
te=None,InitializationDefinition=AttributeInitializationDefinition'GD_Artifacts.Bal
anceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.003000),PerGradeU
pgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition
=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTar
get=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,Maxi
mumGrade=12,TargetInstanceDataName=),
(SlotName="Effect5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=At
tributeDefinition'D_Attributes.OffHandWeapon.WeaponClipSize_Offhand',ConstraintAttr
ibute=AttributeDefinition'D_Attributes.WeaponManufacturer.OffhandWeapon_Is_Tediore'
,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttri
bute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Artifacts.B
alanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.005000),PerGrad
eUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefiniti
on=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsT
arget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,Ma
ximumGrade=12,TargetInstanceDataName=))</code>
<code
profiles="default">set GD_Artifacts.A_Item.Artifact_AllegianceF UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=AttributeDefin
ition'D_Attributes.Artifacts.ArtifactModsTediore',SupplementalAttributeExpression=(
AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_Pr
eferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttribu
teToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.DamageSourceModifiers.InstigatedGrenadeDamageModifier',C
onstraintAttribute=AttributeDefinition'D_Attributes.Artifacts.ArtifactModsTediore',
SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR
_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOpera
nd2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.Weapon.WeaponClipSize',ConstraintAttribute=AttributeDefi
nition'D_Attributes.Artifacts.ArtifactModsTediore',SupplementalAttributeExpression=
(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_P
referAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttrib
uteToAppend=None))</code>
</category>
<category name="Torgue">
<code
profiles="default">set ArtifactDefinition'GD_Artifacts.A_Item.Artifact_AllegianceG'
ItemName Torgue Allegiance Relic</code>
<code
profiles="default">set GD_Artifacts.PartLists.Parts_AllegianceG_Rare AlphaPartData
(bEnabled=True,WeightedParts=((Part=ArtifactPartDefinition'GD_Artifacts.Enable1st.E
nableFirst_Effect1',Manufacturers=((Manufacturer=ManufacturerDefinition'GD_Manufact
urers.Artifacts.Artifact_TypeA',DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameS
tageIndex=1,DefaultWeightIndex=2)))</code>
<code
profiles="default">set GD_Artifacts.PartLists.Parts_AllegianceG_Rare GammaPartData
(bEnabled=True,WeightedParts=((Part=ArtifactPartDefinition'GD_Artifacts.Enable3rd.E
nableThird_Effect3',Manufacturers=((Manufacturer=ManufacturerDefinition'GD_Manufact
urers.Artifacts.Artifact_TypeA',DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameS
tageIndex=1,DefaultWeightIndex=2)))</code>
<code
profiles="default">set GD_Artifacts.PartLists.Parts_AllegianceG_Rare DeltaPartData
(bEnabled=True,WeightedParts=((Part=ArtifactPartDefinition'GD_Artifacts.Enable2nd.E
nableSecond_Effect2',Manufacturers=((Manufacturer=ManufacturerDefinition'GD_Manufac
turers.Artifacts.Artifact_TypeA',DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGame
StageIndex=1,DefaultWeightIndex=2)))</code>
<code
profiles="default">set GD_Artifacts.PartLists.Parts_AllegianceG_Rare
EpsilonPartData
(bEnabled=True,WeightedParts=((Part=ArtifactPartDefinition'GD_Artifacts.Enable2nd.E
nableSecond_Effect5',Manufacturers=((Manufacturer=ManufacturerDefinition'GD_Manufac
turers.Artifacts.Artifact_TypeA',DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGame
StageIndex=1,DefaultWeightIndex=2)))</code>
<code
profiles="default">set GD_Artifacts.PartLists.Parts_AllegianceG_Rare ZetaPartData
(bEnabled=True,WeightedParts=((Part=ArtifactPartDefinition'GD_Artifacts.Enable3rd.E
nableThird_Effect6',Manufacturers=((Manufacturer=ManufacturerDefinition'GD_Manufact
urers.Artifacts.Artifact_TypeA',DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameS
tageIndex=1,DefaultWeightIndex=2)))</code>
<code
profiles="default">set GD_Artifacts.A_Item.A_AllegianceG_Rare Manufacturers
((Manufacturer=ManufacturerDefinition'GD_Manufacturers.Artifacts.Artifact_TypeA',Gr
ades=((GradeModifiers=(ExpLevel=0,CustomInventoryDefinition=None),GameStageRequirem
ent=(MinGameStage=1,MaxGameStage=100),MinSpawnProbabilityModifier=(BaseValueConstan
t=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCons
tant=1.000000),MaxSpawnProbabilityModifier=(BaseValueConstant=1.000000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))))</cod
e>
</category>
<category name="Vladof">
<code
profiles="default">set ArtifactDefinition'GD_Artifacts.A_Item.Artifact_AllegianceH'
ItemName Vladof Allegiance Relic</code>
<code
profiles="default">set GD_Artifacts.PartLists.Parts_AllegianceH_Rare AlphaPartData
(bEnabled=True,WeightedParts=((Part=ArtifactPartDefinition'GD_Artifacts.Enable1st.E
nableFirst_Effect1',Manufacturers=((Manufacturer=ManufacturerDefinition'GD_Manufact
urers.Artifacts.Artifact_TypeA',DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameS
tageIndex=1,DefaultWeightIndex=2)))</code>
<code
profiles="default">set GD_Artifacts.PartLists.Parts_AllegianceH_Rare BetaPartData
(bEnabled=True,WeightedParts=((Part=ArtifactPartDefinition'GD_Artifacts.Enable1st.E
nableFirst_Effect4',Manufacturers=((Manufacturer=ManufacturerDefinition'GD_Manufact
urers.Artifacts.Artifact_TypeA',DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameS
tageIndex=1,DefaultWeightIndex=2)))</code>
<code
profiles="default">set GD_Artifacts.PartLists.Parts_AllegianceH_Rare GammaPartData
(bEnabled=True,WeightedParts=((Part=ArtifactPartDefinition'GD_Artifacts.Enable3rd.E
nableThird_Effect3',Manufacturers=((Manufacturer=ManufacturerDefinition'GD_Manufact
urers.Artifacts.Artifact_TypeA',DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameS
tageIndex=1,DefaultWeightIndex=2)))</code>
<code
profiles="default">set GD_Artifacts.PartLists.Parts_AllegianceH_Rare DeltaPartData
(bEnabled=True,WeightedParts=((Part=ArtifactPartDefinition'GD_Artifacts.Enable2nd.E
nableSecond_Effect2',Manufacturers=((Manufacturer=ManufacturerDefinition'GD_Manufac
turers.Artifacts.Artifact_TypeA',DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGame
StageIndex=1,DefaultWeightIndex=2)))</code>
<code
profiles="default">set GD_Artifacts.PartLists.Parts_AllegianceH_Rare
EpsilonPartData
(bEnabled=True,WeightedParts=((Part=ArtifactPartDefinition'GD_Artifacts.Enable2nd.E
nableSecond_Effect5',Manufacturers=((Manufacturer=ManufacturerDefinition'GD_Manufac
turers.Artifacts.Artifact_TypeA',DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGame
StageIndex=1,DefaultWeightIndex=2)))</code>
<code
profiles="default">set GD_Artifacts.PartLists.Parts_AllegianceH_Rare ZetaPartData
(bEnabled=True,WeightedParts=((Part=ArtifactPartDefinition'GD_Artifacts.Enable3rd.E
nableThird_Effect6',Manufacturers=((Manufacturer=ManufacturerDefinition'GD_Manufact
urers.Artifacts.Artifact_TypeA',DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameS
tageIndex=1,DefaultWeightIndex=2)))</code>
<code
profiles="default">set GD_Artifacts.A_Item.A_AllegianceH_Rare Manufacturers
((Manufacturer=ManufacturerDefinition'GD_Manufacturers.Artifacts.Artifact_TypeA',Gr
ades=((GradeModifiers=(ExpLevel=0,CustomInventoryDefinition=None),GameStageRequirem
ent=(MinGameStage=1,MaxGameStage=100),MinSpawnProbabilityModifier=(BaseValueConstan
t=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCons
tant=1.000000),MaxSpawnProbabilityModifier=(BaseValueConstant=1.000000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))))</cod
e>
</category>
</category>
</category>
<category name="Blood of the
Ancients">
<comment>Blood of the
Ancients now add an absolute value of ammo. Additionally, all now provide more ammo
than you could have gotten with a max quality percent-based one for a net upgrade
to all ammo pools.</comment>
<comment>Note: To get the
final 'even' numbers, fractional bullets are granted at some upgrade levels. Your
stockpile relic or Blood of the Ancients may grant unusual numbers below maximum
quality.</comment>
<category name="Code">
<code
profiles="default">set
ArtifactDefinition'GD_Gladiolus_Artifacts.A_Item.Artifact_VitalityStockpile'
AttributeSlotEffects
((SlotName="Effect1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=R
esourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Playe
r',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConst
ant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializati
onDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScal
eConstant=0.004000),PerGradeUpgrade=(BaseValueConstant=0.020000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunSt
ats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGr
ade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Re
sourcePoolAttributeDefinition'D_Attributes.AmmoResource_Combat_Rifle.Ammo_Combat_Ri
fle_MaxValue',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(B
aseValueConstant=83.750000,BaseValueAttribute=None,InitializationDefinition=None,Ba
seValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=83.750000,BaseVal
ueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIn
cludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnfo
rceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Re
sourcePoolAttributeDefinition'D_Attributes.AmmoResource_Patrol_SMG.Ammo_Patrol_SMG_
MaxValue',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseV
alueConstant=86.25,BaseValueAttribute=None,InitializationDefinition=None,BaseValueS
caleConstant=1),PerGradeUpgrade=(BaseValueConstant=86.25,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1),bIncludeInFunStats=False,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,Mini
mumGrade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Re
sourcePoolAttributeDefinition'D_Attributes.AmmoResource_Repeater_Pistol.Ammo_Repeat
er_Pistol_MaxValue',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierVa
lue=(BaseValueConstant=50.00000,BaseValueAttribute=None,InitializationDefinition=No
ne,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=50.00000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
,bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,b
EnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Re
sourcePoolAttributeDefinition'D_Attributes.AmmoResource_Rocket_Launcher.Ammo_Rocket
_Launcher_MaxValue',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierVa
lue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=No
ne,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=2.000000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
,bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,b
EnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect6",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Re
sourcePoolAttributeDefinition'D_Attributes.AmmoResource_Combat_Shotgun.Ammo_Combat_
Shotgun_MaxValue',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValu
e=(BaseValueConstant=12.500000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.00000),PerGradeUpgrade=(BaseValueConstant=12.500000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),
bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bE
nforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect7",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Re
sourcePoolAttributeDefinition'D_Attributes.AmmoResource_Sniper_Rifle.Ammo_Sniper_Ri
fle_MaxValue',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(B
aseValueConstant=7.375000,BaseValueAttribute=None,InitializationDefinition=None,Bas
eValueScaleConstant=1.00000),PerGradeUpgrade=(BaseValueConstant=7.375000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bInclu
deInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforce
MaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=))</code>
</category>
</category>
<category name="Blood of the
Seraphs">
<comment>Redesigns the Blood
of the Seraphs to subtract a large portion of health in exchange for a very large
chunk of constantly active health regeneration. Thank you to AngrierPat for the
idea.</comment>
<category name="Code">
<code
profiles="default">set GD_Orchid_Artifacts.Body.Body_SeraphBloodRelic
MaterialVectorParameterValues
((ParameterName="p_EmissiveColor",ParameterValue=(R=255.000000,G=25.0000000,B=25.00
0000,A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)),
(ParameterName="Ring_ScaleSpeedOffset",ParameterValue=(R=-3.000000,G=-
0.5000000,B=0.4100000,A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))</code>
<code
profiles="default">set
ArtifactDefinition'GD_Orchid_Artifacts.A_Item_Unique.Artifact_SeraphBloodRelic'
AttributeSlotEffects
((SlotName="Effect1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=R
esourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Playe
r',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConst
ant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializati
onDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScal
eConstant=-
0.02000),PerGradeUpgrade=(BaseValueConstant=0.010300,BaseValueAttribute=None,Initia
lizationDefinition=None,BaseValueScaleConstant=-
1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrad
e=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDat
aName=),
(SlotName="Effect2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=De
signerAttributeDefinition'GD_Artifacts.BalanceAttributes.Attribute_ArtifactHealthRe
genPercent',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(Base
ValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIn
itializationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',Bas
eValueScaleConstant=0.002000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncl
udeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforc
eMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=))</code>
<code
profiles="default">set
AttributePresentationDefinition'GD_Orchid_Artifacts.Body.Body_SeraphBloodRelic:Attr
ibutePresentationDefinition_0' Description Decreases [skill]max health[-skill],
but...</code>
<code
profiles="default">set
AttributePresentationDefinition'GD_Orchid_Artifacts.Body.Body_SeraphBloodRelic:Attr
ibutePresentationDefinition_3' Description Grants massive [skill]health
regeneration[-skill].</code>
</category>
</category>
<category name="Elemental">
<comment>Increases the
effectiveness of Elemental relics to allow them to compete with Bones of the
Ancients.</comment>
<category name="Code">
<code
profiles="default">set GD_Artifacts.A_Item.Artifact_Elemental AttributeSlotEffects
((SlotName="Effect1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=A
ttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedAmpDamageModifier',Con
straintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=
1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleCon
stant=0.005500),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=
False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=
False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=At
tributeDefinition'D_Attributes.DamageTypeModifers.InstigatedExplosiveDamageModifier
',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueCons
tant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializat
ionDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueSca
leConstant=0.005500),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunS
tats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumG
rade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=))</code>
<code
profiles="default">set GD_Artifacts.A_Item.Artifact_Elemental_Status
AttributeSlotEffects
((SlotName="Effect1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=A
ttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDamageModifi
er',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueCo
nstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializ
ationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueS
caleConstant=0.005500),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribu
te=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFu
nStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximu
mGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=At
tributeDefinition'D_Attributes.DamageTypeModifers.InstigatedCorrosiveDamageModifier
',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueCons
tant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializat
ionDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueSca
leConstant=0.005500),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunS
tats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumG
rade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=At
tributeDefinition'D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier',Co
nstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant
=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationD
efinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleCo
nstant=0.005500),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats
=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade
=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=At
tributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIncendiaryStatusDamageM
odifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseVa
lueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInit
ializationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseV
alueScaleConstant=0.005500),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bInclud
eInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceM
aximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=At
tributeDefinition'D_Attributes.DamageTypeModifers.InstigatedCorrosiveStatusDamageMo
difier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseVal
ueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIniti
alizationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseVa
lueScaleConstant=0.005500),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bInclude
InFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMa
ximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect6",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=At
tributeDefinition'D_Attributes.DamageTypeModifers.InstigatedShockStatusDamageModifi
er',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueCo
nstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializ
ationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueS
caleConstant=0.005500),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribu
te=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFu
nStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximu
mGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=))</code>
</category>
</category>
<category name="Might of the
Seraphs">
<comment>Redesigns the Might
of the Seraphs to increase reload speed and fire rate with all weapons. Also
increases movement speed.</comment>
<category name="Code">
<code
profiles="default">set
ArtifactDefinition'GD_Iris_SeraphItems.Might.Iris_Seraph_Artifact_Might' ItemName
Alacrity of the Seraphs</code>
<code
profiles="default">set
ItemNamePartDefinition'GD_Iris_SeraphItems.Might.Iris_Seraph_Artifact_Might_Title'
PartName Alacrity of the Seraphs</code>
<code
profiles="default">set
ArtifactDefinition'GD_Iris_SeraphItems.Might.Iris_Seraph_Artifact_Might'
AttributeSlotEffects
((SlotName="Effect1",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModify
=DesignerAttributeDefinition'GD_Artifacts.BalanceAttributes.Attribute_WeaponReloadS
peedProxy',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseVa
lueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValu
eScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttri
bute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeIn
FunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaxi
mumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect2",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModify=
DesignerAttributeDefinition'GD_Artifacts.BalanceAttributes.Attribute_WeaponFireRate
Proxy',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueC
onstant=0.025000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueSca
leConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.025000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunS
tats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumG
rade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect2_2",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify
=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ConstraintAttribute
=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValue
Attribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Artifa
cts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.001870),Pe
rGradeUpgrade=(BaseValueConstant=0.016700,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlli
esAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade
=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="WeaponFireRate",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToMo
dify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ConstraintAttribut
e=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValu
eAttribute=AttributeDefinition'GD_Artifacts.BalanceAttributes.Attribute_SlotGrade_E
ffect1',InitializationDefinition=None,BaseValueScaleConstant=-
0.035000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,
bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,M
inimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="WeaponFireRate_Offhand",bExternalSlot=True,bRunEffectsAsSkill=True,Attri
buteToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponFireInterval_Offh
and',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCon
stant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Artifacts.BalanceAttribute
s.Attribute_SlotGrade_Effect1',InitializationDefinition=None,BaseValueScaleConstant
=-
0.035000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,
bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,M
inimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="WeaponReloadSpeed",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ConstraintAttrib
ute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseVa
lueAttribute=AttributeDefinition'GD_Artifacts.BalanceAttributes.Attribute_SlotGrade
_Effect2',InitializationDefinition=None,BaseValueScaleConstant=-
0.040000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,
bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,M
inimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="WeaponReloadSpeed_Offhand",bExternalSlot=True,bRunEffectsAsSkill=True,At
tributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponReloadSpeed_Of
fhand',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueC
onstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Artifacts.BalanceAttribu
tes.Attribute_SlotGrade_Effect2',InitializationDefinition=None,BaseValueScaleConsta
nt=-
0.040000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,
bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,M
inimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code
profiles="default">set
ArtifactDefinition'GD_Iris_SeraphItems.Might.Iris_Seraph_Artifact_Might' UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'GD_Artifacts.BalanceAttributes.Attribute_WeaponReloadSpeedProxy',Con
straintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'GD_Artifacts.BalanceAttributes.Attribute_WeaponFireRateProxy',Constra
intAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,Compariso
nOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=
None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.GameplayAttributes.FootSpeed',ConstraintAttribute=None,S
upplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_
EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperan
d2=0.000000),SupplementalAttributeToAppend=None))</code>
<code
profiles="default">set
ArtifactDefinition'GD_Iris_SeraphItems.Might.Iris_Seraph_Artifact_Might'
AttributeSlotUpgrades
((SlotName="WeaponReloadSpeed",GradeIncrease=0,bActivateSlot=True),
(SlotName="WeaponFireRate",GradeIncrease=0,bActivateSlot=True),
(SlotName="WeaponReloadSpeed_Offhand",GradeIncrease=0,bActivateSlot=True),
(SlotName="WeaponFireRate_Offhand",GradeIncrease=0,bActivateSlot=True))</code>
<code
profiles="default">set ArtifactPartDefinition'GD_Artifacts.Body.Body_Strength'
CustomPresentations ()</code>
</category>
</category>
<category name="Proficiency">
<comment>Dramatically
increased the potency of Proficiency relics to compete with Bones of the
Ancients.</comment>
<category name="Code">
<code
profiles="default">set GD_Artifacts.A_Item.Artifact_Proficiency
AttributeSlotEffects
((SlotName="Effect1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=A
ttributeDefinition'D_Attributes.ActiveSkillCooldownResource.ActiveSkillCooldownCons
umptionRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(Base
ValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIn
itializationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',Bas
eValueScaleConstant=0.005500),PerGradeUpgrade=(BaseValueConstant=0.020000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncl
udeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforc
eMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
</category>
<category name="Protection">
<comment>Increases the
effectiveness of Protection relics to 71% shield capacity/recharge rate and adds
44.5% recharge delay at maximum quality to compete with Skin of the
Ancients.</comment>
<category name="Code">
<code
profiles="default">set GD_Artifacts.Body.Body_Protection
MaterialVectorParameterValues
((ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,
A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)),
(ParameterName="Ring_ScaleSpeedOffset",ParameterValue=(R=-
3.000000,G=0.100000,B=0.515000,A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))</code
>
<code
profiles="default">set ArtifactDefinition'GD_Artifacts.A_Item.Artifact_Protection'
AttributeSlotEffects
((SlotName="Effect1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=R
esourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',Cons
traintAttribute=AttributeDefinition'D_Attributes.Shield.ShieldIsEquipped',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,
InitializationDefinition=AttributeInitializationDefinition'GD_Artifacts.BalanceAttr
ibutes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.007000),PerGradeUpgrade=(
BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,Ba
seValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=Fals
e,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade
=12,TargetInstanceDataName=),
(SlotName="Effect2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Re
sourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRegenerat
ionRate',ConstraintAttribute=AttributeDefinition'D_Attributes.Shield.ShieldIsEquipp
ed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAt
tribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Artifact
s.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.007000),PerG
radeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefin
ition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAllies
AsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0
,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Effect1_2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=
ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRegener
ationDelay',ConstraintAttribute=AttributeDefinition'D_Attributes.Shield.ShieldIsEqu
ipped',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValu
eAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Artif
acts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=-
0.008000),PerGradeUpgrade=(BaseValueConstant=-
0.010780,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=))</code>
<code
profiles="default">set ArtifactDefinition'GD_Artifacts.A_Item.Artifact_Protection'
UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resou
rcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',Constrai
ntAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,Comparison
Operator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=N
one,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRegenerationR
ate',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=No
ne,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Attrib
uteOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRegenerationD
elay',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=N
one,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Attri
buteOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</
code>
<code
profiles="default">set
GD_Artifacts.Body.Body_Protection:AttributePresentationDefinition_0 Description
Enhances [skill]shield[-skill] capabilities.<br>[funstat]Due to presentation code,
recharge delay shows up as a [skill]positive[-skill] instead of [skill]negative[-
skill] value.</code>
</category>
</category>
<category name="Resistance">
<comment>Resistance relics
now spawn with standardized resistance percents, now also grants resistance to dot
elemental damage, and reduces your chance to be affected by dots (in addition to
resisting impact damage).</comment>
<category name="Code">
<code
profiles="default">set ArtifactDefinition'GD_Artifacts.A_Item.Artifact_Resistance'
AttributeSlotEffects
((SlotName="Effect1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=A
ttributeDefinition'D_Attributes.DamageTypeModifers.IncendiaryImpactDamageModifier',
ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationD
efinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleCo
nstant=-0.006000),PerGradeUpgrade=(BaseValueConstant=-
0.025000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="Effect1_2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=
AttributeDefinition'D_Attributes.DamageTypeModifers.IncendiaryStatusEffectDamageMod
ifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueC
onstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitiali
zationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValue
ScaleConstant=-0.006000),PerGradeUpgrade=(BaseValueConstant=-
0.025000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="Effect1_3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=
AttributeDefinition'D_Attributes.StatusEffectModifiers.IgniteChanceResistanceModifi
er',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializat
ionDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueSca
leConstant=-0.006000),PerGradeUpgrade=(BaseValueConstant=-
0.025000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="Effect2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=At
tributeDefinition'D_Attributes.DamageTypeModifers.ShockImpactDamageModifier',Constr
aintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant
=-0.006000),PerGradeUpgrade=(BaseValueConstant=-
0.025000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="Effect2_2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=
AttributeDefinition'D_Attributes.DamageTypeModifers.ShockStatusEffectDamageModifier
',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConsta
nt=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScale
Constant=-0.006000),PerGradeUpgrade=(BaseValueConstant=-
0.025000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="Effect2_3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=
AttributeDefinition'D_Attributes.StatusEffectModifiers.ShockChanceResistanceModifie
r',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConst
ant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializati
onDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScal
eConstant=-0.006000),PerGradeUpgrade=(BaseValueConstant=-
0.025000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="Effect3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=At
tributeDefinition'D_Attributes.DamageTypeModifers.CorrosiveImpactDamageModifier',Co
nstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleCons
tant=-0.006000),PerGradeUpgrade=(BaseValueConstant=-
0.025000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="Effect3_2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=
AttributeDefinition'D_Attributes.DamageTypeModifers.CorrosiveStatusEffectDamageModi
fier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCo
nstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializ
ationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueS
caleConstant=-0.006000),PerGradeUpgrade=(BaseValueConstant=-
0.025000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="Effect3_3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=
AttributeDefinition'D_Attributes.StatusEffectModifiers.CorrosiveChanceResistanceMod
ifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueC
onstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitiali
zationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValue
ScaleConstant=-0.006000),PerGradeUpgrade=(BaseValueConstant=-
0.025000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="Effect4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=At
tributeDefinition'D_Attributes.DamageTypeModifers.ExplosiveImpactDamageModifier',Co
nstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleCons
tant=-0.006000),PerGradeUpgrade=(BaseValueConstant=-
0.025000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="Effect5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=At
tributeDefinition'D_Attributes.DamageTypeModifers.AmpImpactDamageModifier',Constrai
ntAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=-
0.006000),PerGradeUpgrade=(BaseValueConstant=-
0.025000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="Effect5_2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=
AttributeDefinition'D_Attributes.StatusEffectModifiers.AmpChanceResistanceModifier'
,ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstan
t=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleC
onstant=-0.006000),PerGradeUpgrade=(BaseValueConstant=-
0.025000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="Effect6",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=At
tributeDefinition'D_Attributes.DamageTypeModifers.NormalImpactDamageModifier',Const
raintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstan
t=-0.006000),PerGradeUpgrade=(BaseValueConstant=-
0.025000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=))</code>
<code
profiles="default">set
AttributePresentationDefinition'GD_Artifacts.Body.Body_Resistance:AttributePresenta
tionDefinition_0' Description Decreases [skill]all forms of damage received[-skill]
from various damage types.</code>
</category>
</category>
<category name="Seraph Skins">
<code profiles="default">set
GD_Aster_Artifacts.Body.Body_SeraphShadow MaterialVectorParameterValues
((ParameterName="p_EmissiveColor",ParameterValue=(R=1.000000,G=0.5000000,B=1.000000
,A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)),
(ParameterName="Ring_ScaleSpeedOffset",ParameterValue=(R=-
2.000000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))</code
>
<code profiles="default">set
GD_Sage_Artifacts.Body.Body_SeraphBreath MaterialVectorParameterValues
((ParameterName="p_EmissiveColor",ParameterValue=(R=1.000000,G=0.5000000,B=1.000000
,A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)),
(ParameterName="Ring_ScaleSpeedOffset",ParameterValue=(R=-
2.000000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))</code
>
</category>
<category name="Skin of the
Ancients">
<comment>Skin of the Ancients
now spawns with standardized resistance percents, now also grants resistance to dot
elemental damage and reduces your chance to be affected by dots (in addition to
resisting impact damage) and now always spawns with all three shield
stats.</comment>
<category name="Code">
<code
profiles="default">set
ArtifactDefinition'GD_Gladiolus_Artifacts.A_Item.Artifact_ResistanceProtection'
UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'D_Attributes.DamageTypeModifers.IncendiaryImpactDamageModifier',Cons
traintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,Compar
isonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperan
d2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.DamageTypeModifers.ShockImpactDamageModifier',Constraint
Attribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOp
erator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=Non
e,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.DamageTypeModifers.CorrosiveImpactDamageModifier',Constr
aintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,Comparis
onOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2
=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.DamageTypeModifers.ExplosiveImpactDamageModifier',Constr
aintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,Comparis
onOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2
=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.DamageTypeModifers.AmpImpactDamageModifier',ConstraintAt
tribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOper
ator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,
ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.DamageTypeModifers.NormalImpactDamageModifier',Constrain
tAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonO
perator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=No
ne,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',Constrain
tAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonO
perator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=No
ne,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRegenerationR
ate',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=No
ne,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Attrib
uteOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRegenerationD
elay',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=N
one,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Attri
buteOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</
code>
<code
profiles="default">set
ArtifactDefinition'GD_Gladiolus_Artifacts.A_Item.Artifact_ResistanceProtection'
AttributeSlotEffects
((SlotName="Effect1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=A
ttributeDefinition'D_Attributes.DamageTypeModifers.IncendiaryImpactDamageModifier',
ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationD
efinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleCo
nstant=-0.003440),PerGradeUpgrade=(BaseValueConstant=-
0.015000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="Effect1_2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=
AttributeDefinition'D_Attributes.DamageTypeModifers.IncendiaryStatusEffectDamageMod
ifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueC
onstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitiali
zationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValue
ScaleConstant=-0.003440),PerGradeUpgrade=(BaseValueConstant=-
0.015000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="Effect1_3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=
AttributeDefinition'D_Attributes.StatusEffectModifiers.IgniteChanceResistanceModifi
er',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializat
ionDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueSca
leConstant=-0.003440),PerGradeUpgrade=(BaseValueConstant=-
0.015000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="Effect2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=At
tributeDefinition'D_Attributes.DamageTypeModifers.ShockImpactDamageModifier',Constr
aintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant
=-0.003440),PerGradeUpgrade=(BaseValueConstant=-
0.015000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="Effect2_2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=
AttributeDefinition'D_Attributes.DamageTypeModifers.ShockStatusEffectDamageModifier
',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConsta
nt=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScale
Constant=-0.003440),PerGradeUpgrade=(BaseValueConstant=-
0.015000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="Effect2_3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=
AttributeDefinition'D_Attributes.StatusEffectModifiers.ShockChanceResistanceModifie
r',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConst
ant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializati
onDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScal
eConstant=-0.003440),PerGradeUpgrade=(BaseValueConstant=-
0.015000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="Effect3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=At
tributeDefinition'D_Attributes.DamageTypeModifers.CorrosiveImpactDamageModifier',Co
nstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleCons
tant=-0.003440),PerGradeUpgrade=(BaseValueConstant=-
0.015000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="Effect3_2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=
AttributeDefinition'D_Attributes.DamageTypeModifers.CorrosiveStatusEffectDamageModi
fier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCo
nstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializ
ationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueS
caleConstant=-0.003440),PerGradeUpgrade=(BaseValueConstant=-
0.015000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="Effect3_3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=
AttributeDefinition'D_Attributes.StatusEffectModifiers.CorrosiveChanceResistanceMod
ifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueC
onstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitiali
zationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValue
ScaleConstant=-0.003440),PerGradeUpgrade=(BaseValueConstant=-
0.015000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="Effect4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=At
tributeDefinition'D_Attributes.DamageTypeModifers.ExplosiveImpactDamageModifier',Co
nstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleCons
tant=-0.003440),PerGradeUpgrade=(BaseValueConstant=-
0.015000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="Effect5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=At
tributeDefinition'D_Attributes.DamageTypeModifers.NormalImpactDamageModifier',Const
raintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstan
t=-0.003440),PerGradeUpgrade=(BaseValueConstant=-
0.015000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="Effect6",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=At
tributeDefinition'D_Attributes.DamageTypeModifers.AmpImpactDamageModifier',Constrai
ntAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=-
0.003440),PerGradeUpgrade=(BaseValueConstant=-
0.015000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="Effect6_2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=
AttributeDefinition'D_Attributes.StatusEffectModifiers.AmpChanceResistanceModifier'
,ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstan
t=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleC
onstant=-0.003440),PerGradeUpgrade=(BaseValueConstant=-
0.015000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="Effect7",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Re
sourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',Const
raintAttribute=AttributeDefinition'D_Attributes.Shield.ShieldIsEquipped',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,I
nitializationDefinition=AttributeInitializationDefinitio
n'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0
.003000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,b
IncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,M
inimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect7_2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=
ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRegener
ationRate',ConstraintAttribute=AttributeDefinition'D_Attributes.Shield.ShieldIsEqui
pped',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValue
Attribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Artifa
cts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.003000),Pe
rGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlli
esAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade
=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Effect7_3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=
ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRegener
ationDelay',ConstraintAttribute=AttributeDefinition'D_Attributes.Shield.ShieldIsEqu
ipped',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValu
eAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Artif
acts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=-
0.006000),PerGradeUpgrade=(BaseValueConstant=-
0.010620,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=))</code>
<code
profiles="default">set
ItemPartListCollectionDefinition'GD_Gladiolus_Artifacts.PartLists.Parts_ResistanceP
rotection_VeryRare' AlphaPartData
(bEnabled=True,WeightedParts=((Part=ArtifactPartDefinition'GD_Artifacts.Enable1st.E
nableFirst_Effect1',Manufacturers=((Manufacturer=ManufacturerDefinition'GD_Manufact
urers.Artifacts.Artifact_TypeB',DefaultWeightIndex=1),
(Manufacturer=ManufacturerDefinition'GD_Manufacturers.Artifacts.Artifact_TypeC',Def
aultWeightIndex=1),
(Manufacturer=ManufacturerDefinition'GD_Manufacturers.Artifacts.Artifact_TypeD',Def
aultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=ArtifactPartDefinition'GD_Artifacts.Enable1st.EnableFirst_Effect2',Manufactur
ers=((Manufacturer=ManufacturerDefinition'GD_Manufacturers.Artifacts.Artifact_TypeB
',DefaultWeightIndex=1),
(Manufacturer=ManufacturerDefinition'GD_Manufacturers.Artifacts.Artifact_TypeC',Def
aultWeightIndex=1),
(Manufacturer=ManufacturerDefinition'GD_Manufacturers.Artifacts.Artifact_TypeD',Def
aultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=ArtifactPartDefinition'GD_Artifacts.Enable1st.EnableFirst_Effect3',Manufactur
ers=((Manufacturer=ManufacturerDefinition'GD_Manufacturers.Artifacts.Artifact_TypeB
',DefaultWeightIndex=1),
(Manufacturer=ManufacturerDefinition'GD_Manufacturers.Artifacts.Artifact_TypeC',Def
aultWeightIndex=1),
(Manufacturer=ManufacturerDefinition'GD_Manufacturers.Artifacts.Artifact_TypeD',Def
aultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=ArtifactPartDefinition'GD_Artifacts.Enable1st.EnableFirst_Effect4',Manufactur
ers=((Manufacturer=ManufacturerDefinition'GD_Manufacturers.Artifacts.Artifact_TypeB
',DefaultWeightIndex=1),
(Manufacturer=ManufacturerDefinition'GD_Manufacturers.Artifacts.Artifact_TypeC',Def
aultWeightIndex=1),
(Manufacturer=ManufacturerDefinition'GD_Manufacturers.Artifacts.Artifact_TypeD',Def
aultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=ArtifactPartDefinition'GD_Artifacts.Enable1st.EnableFirst_Effect5',Manufactur
ers=((Manufacturer=ManufacturerDefinition'GD_Manufacturers.Artifacts.Artifact_TypeB
',DefaultWeightIndex=1),
(Manufacturer=ManufacturerDefinition'GD_Manufacturers.Artifacts.Artifact_TypeC',Def
aultWeightIndex=1),
(Manufacturer=ManufacturerDefinition'GD_Manufacturers.Artifacts.Artifact_TypeD',Def
aultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=ArtifactPartDefinition'GD_Artifacts.Enable1st.EnableFirst_Effect6',Manufactur
ers=((Manufacturer=ManufacturerDefinition'GD_Manufacturers.Artifacts.Artifact_TypeB
',DefaultWeightIndex=1),
(Manufacturer=ManufacturerDefinition'GD_Manufacturers.Artifacts.Artifact_TypeC',Def
aultWeightIndex=1),
(Manufacturer=ManufacturerDefinition'GD_Manufacturers.Artifacts.Artifact_TypeD',Def
aultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))
</code>
<code
profiles="default">set
ItemPartListCollectionDefinition'GD_Gladiolus_Artifacts.PartLists.Parts_ResistanceP
rotection_VeryRare' BetaPartData
(bEnabled=True,WeightedParts=((Part=ArtifactPartDefinition'GD_Artifacts.Enable2nd.E
nableSecond_Effect7',Manufacturers=((Manufacturer=ManufacturerDefinition'GD_Manufac
turers.Artifacts.Artifact_TypeB',DefaultWeightIndex=1),
(Manufacturer=ManufacturerDefinition'GD_Manufacturers.Artifacts.Artifact_TypeC',Def
aultWeightIndex=1),
(Manufacturer=ManufacturerDefinition'GD_Manufacturers.Artifacts.Artifact_TypeD',Def
aultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))
</code>
<code
profiles="default">set
ItemPartListCollectionDefinition'GD_Gladiolus_Artifacts.PartLists.Parts_ResistanceP
rotection_VeryRare' GammaPartData
(bEnabled=True,WeightedParts=((Part=ArtifactPartDefinition'GD_Artifacts.Enable3rd.E
nableThird_Effect1',Manufacturers=((Manufacturer=ManufacturerDefinition'GD_Manufact
urers.Artifacts.Artifact_TypeB',DefaultWeightIndex=1),
(Manufacturer=ManufacturerDefinition'GD_Manufacturers.Artifacts.Artifact_TypeC',Def
aultWeightIndex=1),
(Manufacturer=ManufacturerDefinition'GD_Manufacturers.Artifacts.Artifact_TypeD',Def
aultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=ArtifactPartDefinition'GD_Artifacts.Enable3rd.EnableThird_Effect2',Manufactur
ers=((Manufacturer=ManufacturerDefinition'GD_Manufacturers.Artifacts.Artifact_TypeB
',DefaultWeightIndex=1),
(Manufacturer=ManufacturerDefinition'GD_Manufacturers.Artifacts.Artifact_TypeC',Def
aultWeightIndex=1),
(Manufacturer=ManufacturerDefinition'GD_Manufacturers.Artifacts.Artifact_TypeD',Def
aultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=ArtifactPartDefinition'GD_Artifacts.Enable3rd.EnableThird_Effect3',Manufactur
ers=((Manufacturer=ManufacturerDefinition'GD_Manufacturers.Artifacts.Artifact_TypeB
',DefaultWeightIndex=1),
(Manufacturer=ManufacturerDefinition'GD_Manufacturers.Artifacts.Artifact_TypeC',Def
aultWeightIndex=1),
(Manufacturer=ManufacturerDefinition'GD_Manufacturers.Artifacts.Artifact_TypeD',Def
aultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=ArtifactPartDefinition'GD_Artifacts.Enable3rd.EnableThird_Effect4',Manufactur
ers=((Manufacturer=ManufacturerDefinition'GD_Manufacturers.Artifacts.Artifact_TypeB
',DefaultWeightIndex=1),
(Manufacturer=ManufacturerDefinition'GD_Manufacturers.Artifacts.Artifact_TypeC',Def
aultWeightIndex=1),
(Manufacturer=ManufacturerDefinition'GD_Manufacturers.Artifacts.Artifact_TypeD',Def
aultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=ArtifactPartDefinition'GD_Artifacts.Enable3rd.EnableThird_Effect5',Manufactur
ers=((Manufacturer=ManufacturerDefinition'GD_Manufacturers.Artifacts.Artifact_TypeB
',DefaultWeightIndex=1),
(Manufacturer=ManufacturerDefinition'GD_Manufacturers.Artifacts.Artifact_TypeC',Def
aultWeightIndex=1),
(Manufacturer=ManufacturerDefinition'GD_Manufacturers.Artifacts.Artifact_TypeD',Def
aultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=ArtifactPartDefinition'GD_Artifacts.Enable3rd.EnableThird_Effect6',Manufactur
ers=((Manufacturer=ManufacturerDefinition'GD_Manufacturers.Artifacts.Artifact_TypeB
',DefaultWeightIndex=1),
(Manufacturer=ManufacturerDefinition'GD_Manufacturers.Artifacts.Artifact_TypeC',Def
aultWeightIndex=1),
(Manufacturer=ManufacturerDefinition'GD_Manufacturers.Artifacts.Artifact_TypeD',Def
aultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))
</code>
<code
profiles="default">set
ItemPartListCollectionDefinition'GD_Gladiolus_Artifacts.PartLists.Parts_ResistanceP
rotection_VeryRare' DeltaPartData
(bEnabled=True,WeightedParts=((Part=ArtifactPartDefinition'GD_Artifacts.Enable4th.E
nableFourth_Effect1',Manufacturers=((Manufacturer=ManufacturerDefinition'GD_Manufac
turers.Artifacts.Artifact_TypeB',DefaultWeightIndex=1),
(Manufacturer=ManufacturerDefinition'GD_Manufacturers.Artifacts.Artifact_TypeC',Def
aultWeightIndex=1),
(Manufacturer=ManufacturerDefinition'GD_Manufacturers.Artifacts.Artifact_TypeD',Def
aultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=ArtifactPartDefinition'GD_Artifacts.Enable4th.EnableFourth_Effect2',Manufactu
rers=((Manufacturer=ManufacturerDefinition'GD_Manufacturers.Artifacts.Artifact_Type
B',DefaultWeightIndex=1),
(Manufacturer=ManufacturerDefinition'GD_Manufacturers.Artifacts.Artifact_TypeC',Def
aultWeightIndex=1),
(Manufacturer=ManufacturerDefinition'GD_Manufacturers.Artifacts.Artifact_TypeD',Def
aultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=ArtifactPartDefinition'GD_Artifacts.Enable4th.EnableFourth_Effect3',Manufactu
rers=((Manufacturer=ManufacturerDefinition'GD_Manufacturers.Artifacts.Artifact_Type
B',DefaultWeightIndex=1),
(Manufacturer=ManufacturerDefinition'GD_Manufacturers.Artifacts.Artifact_TypeC',Def
aultWeightIndex=1),
(Manufacturer=ManufacturerDefinition'GD_Manufacturers.Artifacts.Artifact_TypeD',Def
aultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=ArtifactPartDefinition'GD_Artifacts.Enable4th.EnableFourth_Effect4',Manufactu
rers=((Manufacturer=ManufacturerDefinition'GD_Manufacturers.Artifacts.Artifact_Type
B',DefaultWeightIndex=1),
(Manufacturer=ManufacturerDefinition'GD_Manufacturers.Artifacts.Artifact_TypeC',Def
aultWeightIndex=1),
(Manufacturer=ManufacturerDefinition'GD_Manufacturers.Artifacts.Artifact_TypeD',Def
aultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=ArtifactPartDefinition'GD_Artifacts.Enable4th.EnableFourth_Effect5',Manufactu
rers=((Manufacturer=ManufacturerDefinition'GD_Manufacturers.Artifacts.Artifact_Type
B',DefaultWeightIndex=1),
(Manufacturer=ManufacturerDefinition'GD_Manufacturers.Artifacts.Artifact_TypeC',Def
aultWeightIndex=1),
(Manufacturer=ManufacturerDefinition'GD_Manufacturers.Artifacts.Artifact_TypeD',Def
aultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=ArtifactPartDefinition'GD_Artifacts.Enable4th.EnableFourth_Effect6',Manufactu
rers=((Manufacturer=ManufacturerDefinition'GD_Manufacturers.Artifacts.Artifact_Type
B',DefaultWeightIndex=1),
(Manufacturer=ManufacturerDefinition'GD_Manufacturers.Artifacts.Artifact_TypeC',Def
aultWeightIndex=1),
(Manufacturer=ManufacturerDefinition'GD_Manufacturers.Artifacts.Artifact_TypeD',Def
aultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))
</code>
</category>
</category>
<category name="Stockpile">
<comment>Stockpile relics now
add an absolute value of ammo, increasing usefulness at all points of gameplay.
Additionally, all Stockpile relics now provide an enormous upgrade over Blood of
the Ancients' ammo pools.</comment>
<category name="Code">
<code
profiles="default">set ArtifactDefinition'GD_Artifacts.A_Item.Artifact_Stockpile'
AttributeSlotEffects
((SlotName="Effect1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=R
esourcePoolAttributeDefinition'D_Attributes.AmmoResource_Combat_Rifle.Ammo_Combat_R
ifle_MaxValue',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(
BaseValueConstant=200.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=200.000000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),
bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bE
nforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Re
sourcePoolAttributeDefinition'D_Attributes.AmmoResource_Patrol_SMG.Ammo_Patrol_SMG_
MaxValue',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseV
alueConstant=250.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseV
alueScaleConstant=1),PerGradeUpgrade=(BaseValueConstant=250.000000,BaseValueAttribu
te=None,InitializationDefinition=None,BaseValueScaleConstant=1),bIncludeInFunStats=
False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=
False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Re
sourcePoolAttributeDefinition'D_Attributes.AmmoResource_Repeater_Pistol.Ammo_Repeat
er_Pistol_MaxValue',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierVa
lue=(BaseValueConstant=150.000000,BaseValueAttribute=None,InitializationDefinition=
None,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=150.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=Fal
se,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName
=),
(SlotName="Effect4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Re
sourcePoolAttributeDefinition'D_Attributes.AmmoResource_Rocket_Launcher.Ammo_Rocket
_Launcher_MaxValue',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierVa
lue=(BaseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=No
ne,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=5.000000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
,bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,b
EnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Re
sourcePoolAttributeDefinition'D_Attributes.AmmoResource_Combat_Shotgun.Ammo_Combat_
Shotgun_MaxValue',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValu
e=(BaseValueConstant=50.000000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.00000),PerGradeUpgrade=(BaseValueConstant=50.000000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),
bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bE
nforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect6",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Re
sourcePoolAttributeDefinition'D_Attributes.AmmoResource_Sniper_Rifle.Ammo_Sniper_Ri
fle_MaxValue',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(B
aseValueConstant=40.000000,BaseValueAttribute=None,InitializationDefinition=None,Ba
seValueScaleConstant=1.00000),PerGradeUpgrade=(BaseValueConstant=40.000000,BaseValu
eAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bInc
ludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnfor
ceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect7",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Re
sourcePoolAttributeDefinition'D_Attributes.Ammo_Grenade_Protean.Ammo_Grenade_Protea
nMaxValue',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(Base
ValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseVa
lueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=2.000000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bInclude
InFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMa
ximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=))</code>
<code
profiles="default">set GD_Artifacts.Body.Body_Stockpile
MaterialVectorParameterValues
((ParameterName="p_EmissiveColor",ParameterValue=(R=1.4097753,G=0.2463350,B=0.00000
0,A=1.00000),ExpressionGUID=(A=0,B=0,C=0,D=0)),
(ParameterName="Ring_ScaleSpeedOffset",ParameterValue=(R=-
2.000000,G=1.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))</code
>
</category>
</category>
<category name="What's A Friend?
(by AngrierPat)">
<comment>Redesigned the
Friendship Amulet to grant all team members (including yourself) +10% damage,
maximum and minimum accuracy, weapon spread, reload speed, and magazine size,
stacking with itself up to +40% to all stats.</comment>
<category name="Code">
<code
profiles="default">set GD_Aster_Artifacts.Misc.Skill_Friendship
SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeD
uelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExc
ludeNonPlayerCharacters=False,EffectTarget=TARGET_Allies,TargetInstanceDataName=,Ta
rgetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConsta
nt=0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCon
stant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgr
ade=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=No
ne,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponDamage_Offh
and',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRa
nge=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Allies,TargetInstan
ceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(B
aseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,Bas
eValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=
1,PerGradeUpgrade=(BaseValueConstant=0.100000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',bIncl
udeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,
bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Allies,TargetInstanceDataName
=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCo
nstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponReloadSpeed
_Offhand',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTarget
sInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Allies,TargetI
nstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierVal
ue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',bInclude
DuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bEx
cludeNonPlayerCharacters=False,EffectTarget=TARGET_Allies,TargetInstanceDataName=,T
argetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConst
ant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCo
nstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpg
rade=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=N
one,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponClipSize_Of
fhand',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsIn
Range=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Allies,TargetInst
anceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=
(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterva
l=1,PerGradeUpgrade=(BaseValueConstant=0.100000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyMinValue',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEf
fectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Alli
es,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseM
odifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',bIncludeDu
elingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcl
udeNonPlayerCharacters=False,EffectTarget=TARGET_Allies,TargetInstanceDataName=,Tar
getCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstan
t=-
0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponSpread_Offh
and',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRa
nge=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Allies,TargetInstan
ceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(B
aseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyMaxValue',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEf
fectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Alli
es,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseM
odifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',bInc
ludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False
,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Allies,TargetInstanceDataNam
e=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueC
onstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponFireInterva
l_Offhand',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTarge
tsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Allies,Target
InstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierVa
lue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=))</code>
</category>
</category>
</category>
</category>
<category name="Shield Behavior Overhaul">
<comment>Buffs most shield types
(sometimes majorly) to improve overall usability and help specialized or common
shields compete with generalized and unique-or-better ones. </comment>
<comment>This mod is designed to be used
with Shield Stat Tweaks and requires the Unofficial Community Patch v3.1 or better
for Amp shield functionality.</comment>
<category name="Code">
<category name="Booster Shields">
<comment>Shield Boosters now
automatically pick up, giving you a periodic 'boost' to shield capacity with
minimal interaction from the user, however their shield restore value is now 20% of
capacity to balance this. </comment>
<comment>Big Boom Blaster
boosters are automatically picked up, but Whiskey Tango Foxtrot's are not, however
it now drops more boosters to increase its offensive capability.</comment>
<comment>Additionally, common
Booster shields have a 10% higher chance of dropping boosters.</comment>
<comment>Common booster
shields have a one seventh chance to drop health or ammo and now drop two items on
proc. Coded by AngrierPat for this mod.</comment>
<comment>Pickup and boost
amount data coded by the_Nocturni and used with permission.</comment>
<category name="Code">
<code
profiles="default">set GD_Iris_SeraphItems.Misc.Iris_Seraph_ShieldBooster_Pickup
bAutomaticallyPickup True</code>
<code
profiles="default">set GD_Iris_SeraphItems.Misc.Iris_Seraph_ShieldBooster_Pickup
bAIUseItemOnPickup True</code>
<code
profiles="default">set GD_HealthDrops.A_Item.ShieldBooster_Pickup
bAutomaticallyPickup True</code>
<code
profiles="default">set GD_HealthDrops.A_Item.ShieldBooster_Pickup
bAIUseItemOnPickup True</code>
<code
profiles="default">set GD_Shields.Pickups.ShieldBooster_Pickup_legendary
bAIUseItemOnPickup True</code>
<code
profiles="default">set
GD_AttributePresentation.Echo.AttrPresent_Att_DummyShieldBooster Description
Instantly recharges shields by 12.5%</code>
<code
profiles="default">set GD_HealthDrops.Skills.BoosterShieldPickup_Skill
InitialDuration 0.400000</code>
<code
profiles="default">set GD_Shields.Itempools.LegendaryBoosterShieldItemPool Quantity
(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code
profiles="default">set GD_Shields.A_Item.Shield_Booster AttributeSlotEffects
((SlotName="Capacity",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify
=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',Co
nstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fals
e,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fals
e,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="RechargeRate",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToMod
ify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleReg
enerationRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(Ba
seValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Base
ValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bInclu
deInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforce
MaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="RechargeDelay",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToMo
dify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRe
generationDelay',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(
BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Ba
seValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="FireResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModif
y=AttributeDefinition'D_Attributes.StatusEffectModifiers.IgniteChanceResistanceModi
fier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueC
onstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="ShockResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=AttributeDefinition'D_Attributes.StatusEffectModifiers.ShockChanceResistanceModi
fier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueC
onstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="CorrosiveResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeTo
Modify=AttributeDefinition'D_Attributes.StatusEffectModifiers.CorrosiveChanceResist
anceModifier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(Ba
seValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="ExplosiveDamageResistance",bExternalSlot=True,bRunEffectsAsSkill=False,A
ttributeToModify=DesignerAttributeDefinition'GD_Shields.Misc.Att_Shield_ExplosiveDa
mageResistance',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(B
aseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Shields
.Misc.Att_ShieldResistance_Base',InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=Designe
rAttributeDefinition'GD_Shields.Misc.Att_ShieldResistance_PerGradeUpgrade',Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIn
cludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,Min
imumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="MaxHealth",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify
=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue',Co
nstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,I
nitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamag
e.HealthAndDamage.Init_HealthBonusFromShields_Formula',BaseValueScaleConstant=0.030
000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=Fal
se,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=
),
(SlotName="Special01",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify
=DesignerAttributeDefinition'GD_Shields.Misc.Att_BoosterShield_ProcChance',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000),PerGradeUpgrade=(BaseValueConstant=0.002750,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bI
ncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,Mi
nimumGrade=-4,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Special02",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModif
y=None,ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValue
Constant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueSc
aleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFun
Stats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximum
Grade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code
profiles="default">set GD_Shields.ItemPools.BoosterShieldItemPool BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGra
des.Misc.ItemGrade_BoosterShield_ShieldChargerPickup',Probability=(BaseValueConstan
t=100.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCo
nstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=GD_Itempools.AmmoAndResourcePools.Pool_Health_All,InvBalanceDefi
nition=None,Probability=(BaseValueConstant=20.000000,BaseValueAttribute=None,Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=GD_Itempools.LootablePools.Pool_Locker_Items_CashAndAmmo,InvBala
nceDefinition=None,Probability=(BaseValueConstant=20.000000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))
</code>
<code
profiles="default">set GD_Shields.ItemPools.BoosterShieldItemPool Quantity
(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
</category>
</category>
<category name="Novas">
<comment>Alters all Nova
shields' basic stats to fulfill a new design paradigm: rapid depletion, fairly
rapid recharge, enormous radius, and high damage for frequent explosions.
</comment>
<comment>Explosive novas
inherit a larger damage bonus due to not having element matching.</comment>
<category name="Buffs">
<code
profiles="default">set GD_Shields.A_Item.Shield_Nova_Explosive AttributeSlotEffects
((SlotName="Capacity",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify
=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',Co
nstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="RechargeRate",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToMod
ify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleReg
enerationRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(Ba
seValueConstant=0.350000,BaseValueAttribute=None,InitializationDefinition=None,Base
ValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bInclu
deInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforce
MaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="RechargeDelay",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToMo
dify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRe
generationDelay',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(
BaseValueConstant=0.400000,BaseValueAttribute=None,InitializationDefinition=None,Ba
seValueScaleConstant=-1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="FireResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModif
y=AttributeDefinition'D_Attributes.StatusEffectModifiers.IgniteChanceResistanceModi
fier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueC
onstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="ShockResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=AttributeDefinition'D_Attributes.StatusEffectModifiers.ShockChanceResistanceModi
fier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueC
onstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="CorrosiveResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeTo
Modify=AttributeDefinition'D_Attributes.StatusEffectModifiers.CorrosiveChanceResist
anceModifier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(Ba
seValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="ExplosiveDamageResistance",bExternalSlot=True,bRunEffectsAsSkill=True,At
tributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ExplosiveImpact
DamageModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(B
aseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Shields.Misc.At
t_Shield_BaseExplosiveDamageResistance',InitializationDefinition=None,BaseValueScal
eConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunSt
ats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGr
ade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Special01",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify
=DesignerAttributeDefinition'GD_Shields.Misc.Att_ShieldNovaDamage_Explosive',Constr
aintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_Balance_HealthAndDamage.HealthAndDamage.Init_ShieldDamage',BaseValueScaleCo
nstant=30.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=No
ne,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndD
amage.HealthAndDamage.Init_ShieldDamage',BaseValueScaleConstant=0.550000),bIncludeI
nFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMax
imumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Special02",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify
=DesignerAttributeDefinition'GD_Shields.Misc.Att_ShieldNovaSize_Explosive',Constrai
ntAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=800.00
0000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=28.000000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,
bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,
MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="MaxHealth",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify
=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue',Co
nstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,I
nitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamag
e.HealthAndDamage.Init_HealthBonusFromShields_Formula',BaseValueScaleConstant=0.030
000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=Fal
se,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=
))</code>
<code
profiles="default">set GD_Shields.A_Item.Shield_Nova_Corrosive AttributeSlotEffects
((SlotName="Capacity",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify
=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',Co
nstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="RechargeRate",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToMod
ify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleReg
enerationRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(Ba
seValueConstant=0.350000,BaseValueAttribute=None,InitializationDefinition=None,Base
ValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bInclu
deInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforce
MaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="RechargeDelay",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToMo
dify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRe
generationDelay',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(
BaseValueConstant=0.400000,BaseValueAttribute=None,InitializationDefinition=None,Ba
seValueScaleConstant=-1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="FireResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModif
y=AttributeDefinition'D_Attributes.StatusEffectModifiers.IgniteChanceResistanceModi
fier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueC
onstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="ShockResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=AttributeDefinition'D_Attributes.StatusEffectModifiers.ShockChanceResistanceModi
fier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueC
onstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="CorrosiveResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeTo
Modify=AttributeDefinition'D_Attributes.StatusEffectModifiers.CorrosiveChanceResist
anceModifier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(Ba
seValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="ExplosiveDamageResistance",bExternalSlot=True,bRunEffectsAsSkill=False,A
ttributeToModify=DesignerAttributeDefinition'GD_Shields.Misc.Att_Shield_ExplosiveDa
mageResistance',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(B
aseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Bas
eValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncl
udeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforc
eMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Special01",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify
=DesignerAttributeDefinition'GD_Shields.Misc.Att_ShieldNovaDamage_Corrosive',Constr
aintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_Balance_HealthAndDamage.HealthAndDamage.Init_ShieldDamage',BaseValueScaleCo
nstant=18.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=No
ne,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndD
amage.HealthAndDamage.Init_ShieldDamage',BaseValueScaleConstant=0.550000),bIncludeI
nFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMax
imumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Special02",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify
=DesignerAttributeDefinition'GD_Shields.Misc.Att_ShieldNovaSize_Corrosive',Constrai
ntAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=800.00
0000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=28.000000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,
bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,
MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="MaxHealth",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify
=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue',Co
nstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,I
nitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamag
e.HealthAndDamage.Init_HealthBonusFromShields_Formula',BaseValueScaleConstant=0.030
000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=Fal
se,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=
))</code>
<code
profiles="default">set GD_Shields.A_Item.Shield_Nova_Shock AttributeSlotEffects
((SlotName="Capacity",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify
=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',Co
nstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="RechargeRate",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToMod
ify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleReg
enerationRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(Ba
seValueConstant=0.350000,BaseValueAttribute=None,InitializationDefinition=None,Base
ValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bInclu
deInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforce
MaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="RechargeDelay",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToMo
dify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRe
generationDelay',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(
BaseValueConstant=0.400000,BaseValueAttribute=None,InitializationDefinition=None,Ba
seValueScaleConstant=-1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="FireResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModif
y=AttributeDefinition'D_Attributes.StatusEffectModifiers.IgniteChanceResistanceModi
fier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueC
onstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="ShockResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=AttributeDefinition'D_Attributes.StatusEffectModifiers.ShockChanceResistanceModi
fier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueC
onstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="CorrosiveResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeTo
Modify=AttributeDefinition'D_Attributes.StatusEffectModifiers.CorrosiveChanceResist
anceModifier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(Ba
seValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="ExplosiveDamageResistance",bExternalSlot=True,bRunEffectsAsSkill=False,A
ttributeToModify=DesignerAttributeDefinition'GD_Shields.Misc.Att_Shield_ExplosiveDa
mageResistance',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(B
aseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Bas
eValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncl
udeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforc
eMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Special01",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify
=DesignerAttributeDefinition'GD_Shields.Misc.Att_ShieldNovaDamage_Shock',Constraint
Attribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_Balance_HealthAndDamage.HealthAndDamage.Init_ShieldDamage',BaseValueScaleConsta
nt=18.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,I
nitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamag
e.HealthAndDamage.Init_ShieldDamage',BaseValueScaleConstant=0.550000),bIncludeInFun
Stats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximum
Grade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Special02",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify
=DesignerAttributeDefinition'GD_Shields.Misc.Att_ShieldNovaSize_Shock',ConstraintAt
tribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=800.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=28.000000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,Mini
mumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="MaxHealth",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify
=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue',Co
nstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,I
nitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamag
e.HealthAndDamage.Init_HealthBonusFromShields_Formula',BaseValueScaleConstant=0.030
000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=Fal
se,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=
))</code>
<code
profiles="default">set GD_Shields.A_Item.Shield_Nova_Fire AttributeSlotEffects
((SlotName="Capacity",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify
=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',Co
nstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="RechargeRate",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToMod
ify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleReg
enerationRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(Ba
seValueConstant=0.350000,BaseValueAttribute=None,InitializationDefinition=None,Base
ValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bInclu
deInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforce
MaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="RechargeDelay",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToMo
dify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRe
generationDelay',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(
BaseValueConstant=-
0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="FireResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModif
y=AttributeDefinition'D_Attributes.StatusEffectModifiers.IgniteChanceResistanceModi
fier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueC
onstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="ShockResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=AttributeDefinition'D_Attributes.StatusEffectModifiers.ShockChanceResistanceModi
fier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueC
onstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="CorrosiveResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeTo
Modify=AttributeDefinition'D_Attributes.StatusEffectModifiers.CorrosiveChanceResist
anceModifier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(Ba
seValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="ExplosiveDamageResistance",bExternalSlot=True,bRunEffectsAsSkill=False,A
ttributeToModify=DesignerAttributeDefinition'GD_Shields.Misc.Att_Shield_ExplosiveDa
mageResistance',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(B
aseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Bas
eValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncl
udeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforc
eMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Special01",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify
=DesignerAttributeDefinition'GD_Shields.Misc.Att_ShieldNovaDamage_Fire',ConstraintA
ttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Balance_HealthAndDamage.HealthAndDamage.Init_ShieldDamage',BaseValueScaleConstan
t=18.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage
.HealthAndDamage.Init_ShieldDamage',BaseValueScaleConstant=0.550000),bIncludeInFunS
tats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumG
rade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Special02",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify
=DesignerAttributeDefinition'GD_Shields.Misc.Att_ShieldNovaSize_Fire',ConstraintAtt
ribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=800.000000,
BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=28.000000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="MaxHealth",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify
=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue',Co
nstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,I
nitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamag
e.HealthAndDamage.Init_HealthBonusFromShields_Formula',BaseValueScaleConstant=0.030
000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=Fal
se,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=
))</code>
</category>
</category>
<category name="Spike Shields">
<comment>Increases the damage
and recharge rate of Spike shields, reduces recharge delay, and grants them 50%
melee resistance to fulfill their intended use easier. </comment>
<comment>Explosive Spike
shields inherit a larger portion of damage due to being incapable of element-
matching.</comment>
<category name="Buffs">
<code
profiles="default">set
GD_Shields.A_Item.Shield_Spike_Fire:AttributePresentationDefinition_0 Description
Resists [skill]Melee Damage[-skill] and deals [incendiary]Incendiary[-incendiary]
[skill]Spike Damage[-skill] to melee attackers.</code>
<code
profiles="default">set GD_Shields.A_Item.Shield_Spike_Fire ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool
.ShieldMaxValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Balance_HealthAndDamage.Shields.Init_ShieldItem_CapacityMaxValue',BaseValueSc
aleConstant=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.
ShieldOnIdleRegenerationDelay',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueC
onstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Shields.Misc.Att_Univers
alShieldBaseDelayConstant',InitializationDefinition=None,BaseValueScaleConstant=1.0
00000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.
ShieldOnIdleRegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueCo
nstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializ
ationDefinition'GD_Balance_HealthAndDamage.Shields.Init_ShieldItem_BaseRegenRatePer
centage',BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.ReceivedM
eleeDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set GD_Shields.A_Item.Shield_Spike_Fire AttributeSlotEffects
((SlotName="Capacity",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify
=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',Co
nstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.200000),PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fals
e,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fals
e,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="RechargeRate",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToMod
ify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleReg
enerationRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(Ba
seValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,Base
ValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bInclu
deInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforce
MaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="RechargeDelay",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToMo
dify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRe
generationDelay',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(
BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Ba
seValueScaleConstant=0.900000),PerGradeUpgrade=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="FireResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModif
y=AttributeDefinition'D_Attributes.StatusEffectModifiers.IgniteChanceResistanceModi
fier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueC
onstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="ShockResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=AttributeDefinition'D_Attributes.StatusEffectModifiers.ShockChanceResistanceModi
fier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueC
onstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="CorrosiveResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeTo
Modify=AttributeDefinition'D_Attributes.StatusEffectModifiers.CorrosiveChanceResist
anceModifier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(Ba
seValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="MaxHealth",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify
=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue',Co
nstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,I
nitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamag
e.HealthAndDamage.Init_HealthBonusFromShields_Formula',BaseValueScaleConstant=0.030
000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=Fal
se,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=
),
(SlotName="Special01",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify
=DesignerAttributeDefinition'GD_Shields.Misc.Att_ShieldSpikeDamage_Fire',Constraint
Attribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_Balance_HealthAndDamage.HealthAndDamage.Init_ShieldDamage',BaseValueScaleConsta
nt=15.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,I
nitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamag
e.HealthAndDamage.Init_ShieldDamage',BaseValueScaleConstant=0.200000),bIncludeInFun
Stats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximum
Grade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code
profiles="default">set
GD_Shields.A_Item.Shield_Spike_Corrosive:AttributePresentationDefinition_7
Description Resists [skill]Melee Damage[-skill] and deals [corrosive]Corrosive[-
corrosive] [skill]Spike Damage[-skill] to melee attackers.</code>
<code
profiles="default">set GD_Shields.A_Item.Shield_Spike_Corrosive
ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool
.ShieldMaxValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Balance_HealthAndDamage.Shields.Init_ShieldItem_CapacityMaxValue',BaseValueSc
aleConstant=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.
ShieldOnIdleRegenerationDelay',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueC
onstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Shields.Misc.Att_Univers
alShieldBaseDelayConstant',InitializationDefinition=None,BaseValueScaleConstant=1.0
00000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.
ShieldOnIdleRegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueCo
nstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializ
ationDefinition'GD_Balance_HealthAndDamage.Shields.Init_ShieldItem_BaseRegenRatePer
centage',BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.ReceivedM
eleeDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set GD_Shields.A_Item.Shield_Spike_Corrosive
AttributeSlotEffects
((SlotName="Capacity",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify
=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',Co
nstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.200000),PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fals
e,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fals
e,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="RechargeRate",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToMod
ify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleReg
enerationRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(Ba
seValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,Base
ValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bInclu
deInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforce
MaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="RechargeDelay",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToMo
dify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRe
generationDelay',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(
BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Ba
seValueScaleConstant=0.900000),PerGradeUpgrade=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="FireResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModif
y=AttributeDefinition'D_Attributes.StatusEffectModifiers.IgniteChanceResistanceModi
fier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueC
onstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="ShockResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=AttributeDefinition'D_Attributes.StatusEffectModifiers.ShockChanceResistanceModi
fier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueC
onstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="CorrosiveResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeTo
Modify=AttributeDefinition'D_Attributes.StatusEffectModifiers.CorrosiveChanceResist
anceModifier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(Ba
seValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="ExplosiveDamageResistance",bExternalSlot=True,bRunEffectsAsSkill=False,A
ttributeToModify=DesignerAttributeDefinition'GD_Shields.Misc.Att_Shield_ExplosiveDa
mageResistance',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(B
aseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Bas
eValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncl
udeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforc
eMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="MaxHealth",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify
=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue',Co
nstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,I
nitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamag
e.HealthAndDamage.Init_HealthBonusFromShields_Formula',BaseValueScaleConstant=0.030
000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=Fal
se,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=
),
(SlotName="Special01",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify
=DesignerAttributeDefinition'GD_Shields.Misc.Att_ShieldSpikeDamage_Corrosive',Const
raintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_ShieldDamage',BaseValueScaleC
onstant=15.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=N
one,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAnd
Damage.HealthAndDamage.Init_ShieldDamage',BaseValueScaleConstant=0.200000),bInclude
InFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMa
ximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Special02",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModif
y=None,ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueC
onstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueSca
leConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunS
tats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGr
ade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code
profiles="default">set
GD_Shields.A_Item.Shield_Spike_Shock:AttributePresentationDefinition_5 Description
Resists [skill]Melee Damage[-skill] and deals [shock]Shock[-shock] [skill]Spike
Damage[-skill] to melee attackers.</code>
<code
profiles="default">set GD_Shields.A_Item.Shield_Spike_Shock
ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool
.ShieldMaxValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Balance_HealthAndDamage.Shields.Init_ShieldItem_CapacityMaxValue',BaseValueSc
aleConstant=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.
ShieldOnIdleRegenerationDelay',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueC
onstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Shields.Misc.Att_Univers
alShieldBaseDelayConstant',InitializationDefinition=None,BaseValueScaleConstant=1.0
00000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.
ShieldOnIdleRegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueCo
nstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializ
ationDefinition'GD_Balance_HealthAndDamage.Shields.Init_ShieldItem_BaseRegenRatePer
centage',BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.ReceivedM
eleeDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set GD_Shields.A_Item.Shield_Spike_Shock AttributeSlotEffects
((SlotName="Capacity",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify
=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',Co
nstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.200000),PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fals
e,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fals
e,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="RechargeRate",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToMod
ify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleReg
enerationRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(Ba
seValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,Base
ValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bInclu
deInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforce
MaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="RechargeDelay",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToMo
dify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRe
generationDelay',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(
BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Ba
seValueScaleConstant=0.900000),PerGradeUpgrade=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="FireResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModif
y=AttributeDefinition'D_Attributes.StatusEffectModifiers.IgniteChanceResistanceModi
fier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueC
onstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="ShockResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=AttributeDefinition'D_Attributes.StatusEffectModifiers.ShockChanceResistanceModi
fier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueC
onstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="CorrosiveResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeTo
Modify=AttributeDefinition'D_Attributes.StatusEffectModifiers.CorrosiveChanceResist
anceModifier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(Ba
seValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="ExplosiveDamageResistance",bExternalSlot=True,bRunEffectsAsSkill=False,A
ttributeToModify=DesignerAttributeDefinition'GD_Shields.Misc.Att_Shield_ExplosiveDa
mageResistance',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(B
aseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Bas
eValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncl
udeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforc
eMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="MaxHealth",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify
=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue',Co
nstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,I
nitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamag
e.HealthAndDamage.Init_HealthBonusFromShields_Formula',BaseValueScaleConstant=0.030
000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=Fal
se,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=
),
(SlotName="Special01",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify
=DesignerAttributeDefinition'GD_Shields.Misc.Att_ShieldSpikeDamage_Shock',Constrain
tAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_Balance_HealthAndDamage.HealthAndDamage.Init_ShieldDamage',BaseValueScaleConst
ant=15.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,
InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDama
ge.HealthAndDamage.Init_ShieldDamage',BaseValueScaleConstant=0.200000),bIncludeInFu
nStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximu
mGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Special02",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModif
y=None,ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueC
onstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueSca
leConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunS
tats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGr
ade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code
profiles="default">set
GD_Shields.A_Item.Shield_Spike_Explosive:AttributePresentationDefinition_0
Description Resists [skill]Melee Damage[-skill] and deals [explosive]Explosive[-
explosive] [skill]Spike Damage[-skill] to melee attackers.</code>
<code
profiles="default">set GD_Shields.A_Item.Shield_Spike_Explosive
ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool
.ShieldMaxValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Balance_HealthAndDamage.Shields.Init_ShieldItem_CapacityMaxValue',BaseValueSc
aleConstant=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.
ShieldOnIdleRegenerationDelay',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueC
onstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Shields.Misc.Att_Univers
alShieldBaseDelayConstant',InitializationDefinition=None,BaseValueScaleConstant=1.0
00000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.
ShieldOnIdleRegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueCo
nstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializ
ationDefinition'GD_Balance_HealthAndDamage.Shields.Init_ShieldItem_BaseRegenRatePer
centage',BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.ReceivedM
eleeDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set GD_Shields.A_Item.Shield_Spike_Explosive
AttributeSlotEffects
((SlotName="Capacity",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify
=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',Co
nstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.200000),PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fals
e,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fals
e,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="RechargeRate",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToMod
ify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleReg
enerationRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(Ba
seValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,Base
ValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bInclu
deInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforce
MaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="RechargeDelay",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToMo
dify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRe
generationDelay',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(
BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Ba
seValueScaleConstant=0.900000),PerGradeUpgrade=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="FireResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModif
y=AttributeDefinition'D_Attributes.StatusEffectModifiers.IgniteChanceResistanceModi
fier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueC
onstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="ShockResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=AttributeDefinition'D_Attributes.StatusEffectModifiers.ShockChanceResistanceModi
fier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueC
onstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="CorrosiveResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeTo
Modify=AttributeDefinition'D_Attributes.StatusEffectModifiers.CorrosiveChanceResist
anceModifier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(Ba
seValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="ExplosiveDamageResistance",bExternalSlot=True,bRunEffectsAsSkill=False,A
ttributeToModify=DesignerAttributeDefinition'GD_Shields.Misc.Att_Shield_ExplosiveDa
mageResistance',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(B
aseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Bas
eValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncl
udeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforc
eMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="MaxHealth",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify
=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue',Co
nstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,I
nitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamag
e.HealthAndDamage.Init_HealthBonusFromShields_Formula',BaseValueScaleConstant=0.030
000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=Fal
se,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=
),
(SlotName="Special01",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify
=DesignerAttributeDefinition'GD_Shields.Misc.Att_ShieldSpikeDamage_Explosive',Const
raintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_ShieldDamage',BaseValueScaleC
onstant=22.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=N
one,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAnd
Damage.HealthAndDamage.Init_ShieldDamage',BaseValueScaleConstant=0.200000),bInclude
InFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMa
ximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Special02",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModif
y=None,ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueC
onstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueSca
leConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunS
tats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGr
ade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
</category>
<category name="Absorb Shields">
<comment>Tweaks absorb
shields to have a much higher absorb chance at the expense of taking 10% of damage
from absorbed shots instead of no damage. </comment>
<comment>The Sponge and Sham
continue to absorb 100% of damage with unchanged absorb chances.</comment>
<category name="Code">
<code
profiles="default">set GD_Shields.A_Item.Shield_Absorption AttributeSlotEffects
((SlotName="Capacity",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify
=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',Co
nstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fals
e,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fals
e,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="RechargeRate",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToMod
ify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleReg
enerationRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(Ba
seValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Base
ValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bInclu
deInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforce
MaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="RechargeDelay",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToMo
dify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRe
generationDelay',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(
BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Ba
seValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="FireResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModif
y=AttributeDefinition'D_Attributes.StatusEffectModifiers.IgniteChanceResistanceModi
fier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueC
onstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="ShockResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=AttributeDefinition'D_Attributes.StatusEffectModifiers.ShockChanceResistanceModi
fier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueC
onstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="CorrosiveResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeTo
Modify=AttributeDefinition'D_Attributes.StatusEffectModifiers.CorrosiveChanceResist
anceModifier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(Ba
seValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="ExplosiveDamageResistance",bExternalSlot=True,bRunEffectsAsSkill=False,A
ttributeToModify=DesignerAttributeDefinition'GD_Shields.Misc.Att_Shield_ExplosiveDa
mageResistance',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(B
aseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Shields
.Misc.Att_ShieldResistance_Base',InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=Designe
rAttributeDefinition'GD_Shields.Misc.Att_ShieldResistance_PerGradeUpgrade',Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIn
cludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,Min
imumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="MaxHealth",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify
=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue',Co
nstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,I
nitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamag
e.HealthAndDamage.Init_HealthBonusFromShields_Formula',BaseValueScaleConstant=0.030
000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=Fal
se,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=
),
(SlotName="Special01",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModif
y=AttributeDefinition'D_Attributes.Shield.PercentChanceToAbsorbAmmo',ConstraintAttr
ibute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.150000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
,PerGradeUpgrade=(BaseValueConstant=0.015000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeA
lliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGr
ade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Special02",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModif
y=AttributeDefinition'D_Attributes.Shield.PercentDamageToNegateWhenAmmoAbsorbed',Co
nstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=
0.900000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
</category>
</category>
</category>
<category name="Shield Stat Tweaks">
<comment>In general, if an attribute was
increased, it may have been increased a lot. If an attribute was decreased, it
probably wasn't decreased by much. </comment>
<comment>Excellent brands were already
very close to the target 'quality'. Overall, shields should offer a little bit more
tankiness and special effects should be stronger.</comment>
<category name="Code">
<category name="Anshin">
<comment>Anshin Capacity,
Recharge Rate and Delay heavily buffed.</comment>
<category name="Code">
<code
profiles="default">set GD_Shields.Body.Body5_Anshin ItemAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldCapacitySlotGrade
MinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0)),
(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeRateSlotGr
adeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeDelaySlotG
radeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0
00000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldSpecialSlotGradeMi
nusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
))</code>
<code
profiles="default">set GD_Shields.Body.Body5_Anshin AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=5,bActivateSlot=False),
(SlotName="RechargeRate",GradeIncrease=-3,bActivateSlot=False),
(SlotName="RechargeDelay",GradeIncrease=0,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=2,bActivateSlot=False),
(SlotName="Special02",GradeIncrease=2,bActivateSlot=False))</code>
<code
profiles="default">set GD_Shields.Battery.Battery5_Anshin ItemAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldCapacitySlotGrade
MinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0)),
(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeRateSlotGr
adeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeDelaySlotG
radeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0
00000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldSpecialSlotGradeMi
nusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
))</code>
<code
profiles="default">set GD_Shields.Battery.Battery5_Anshin AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=5,bActivateSlot=False),
(SlotName="RechargeRate",GradeIncrease=-3,bActivateSlot=False),
(SlotName="RechargeDelay",GradeIncrease=0,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=2,bActivateSlot=False),
(SlotName="Special02",GradeIncrease=2,bActivateSlot=False))</code>
<code
profiles="default">set GD_Shields.Capacitor.Capacitor5_Anshin ItemAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldCapacitySlotGrade
MinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0)),
(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeRateSlotGr
adeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeDelaySlotG
radeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0
00000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldSpecialSlotGradeMi
nusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
))</code>
<code
profiles="default">set GD_Shields.Capacitor.Capacitor5_Anshin AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=5,bActivateSlot=False),
(SlotName="RechargeRate",GradeIncrease=-3,bActivateSlot=False),
(SlotName="RechargeDelay",GradeIncrease=0,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=2,bActivateSlot=False),
(SlotName="Special02",GradeIncrease=2,bActivateSlot=False))</code>
</category>
</category>
<category name="Bandit">
<comment>Bandit Special
slightly buffed, Recharge Delay slightly nerfed.</comment>
<category name="Code">
<code
profiles="default">set GD_Shields.Body.Body2_Bandit ItemAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldCapacitySlotGrade
MinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0)),
(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeRateSlotGr
adeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=8.00000
0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00
0000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeDelaySlotG
radeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldSpecialSlotGradeMi
nusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set GD_Shields.Body.Body2_Bandit AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=1,bActivateSlot=False),
(SlotName="RechargeRate",GradeIncrease=8,bActivateSlot=False),
(SlotName="RechargeDelay",GradeIncrease=-1,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=-4,bActivateSlot=False),
(SlotName="Special02",GradeIncrease=-4,bActivateSlot=False))</code>
<code
profiles="default">set GD_Shields.Battery.Battery2_Bandit ItemAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldCapacitySlotGrade
MinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0)),
(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeRateSlotGr
adeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=8.00000
0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00
0000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeDelaySlotG
radeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldSpecialSlotGradeMi
nusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set GD_Shields.Battery.Battery2_Bandit AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=1,bActivateSlot=False),
(SlotName="RechargeRate",GradeIncrease=8,bActivateSlot=False),
(SlotName="RechargeDelay",GradeIncrease=-1,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=-4,bActivateSlot=False),
(SlotName="Special02",GradeIncrease=-4,bActivateSlot=False))</code>
<code
profiles="default">set GD_Shields.Capacitor.Capacitor2_Bandit ItemAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldCapacitySlotGrade
MinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0)),
(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeRateSlotGr
adeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=8.00000
0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00
0000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeDelaySlotG
radeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldSpecialSlotGradeMi
nusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set GD_Shields.Capacitor.Capacitor2_Bandit AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=1,bActivateSlot=False),
(SlotName="RechargeRate",GradeIncrease=8,bActivateSlot=False),
(SlotName="RechargeDelay",GradeIncrease=-1,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=-4,bActivateSlot=False),
(SlotName="Special02",GradeIncrease=-4,bActivateSlot=False))</code>
</category>
</category>
<category name="Dahl">
<comment>Dahl Capacity
buffed, Recharge Rate slightly nerfed.</comment>
<category name="Code">
<code
profiles="default">set GD_Shields.Body.Body4_Dahl ItemAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldCapacitySlotGrade
MinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0)),
(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeRateSlotGr
adeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeDelaySlotG
radeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=7.0000
00,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0
00000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldSpecialSlotGradeMi
nusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set GD_Shields.Body.Body4_Dahl AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=0,bActivateSlot=False),
(SlotName="RechargeRate",GradeIncrease=-2,bActivateSlot=False),
(SlotName="RechargeDelay",GradeIncrease=7,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=-1,bActivateSlot=False),
(SlotName="Special02",GradeIncrease=-1,bActivateSlot=False))</code>
<code
profiles="default">set GD_Shields.Battery.Battery4_Dahl ItemAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldCapacitySlotGrade
MinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0)),
(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeRateSlotGr
adeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeDelaySlotG
radeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=7.0000
00,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0
00000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldSpecialSlotGradeMi
nusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set GD_Shields.Battery.Battery4_Dahl AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=0,bActivateSlot=False),
(SlotName="RechargeRate",GradeIncrease=-2,bActivateSlot=False),
(SlotName="RechargeDelay",GradeIncrease=7,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=-1,bActivateSlot=False),
(SlotName="Special02",GradeIncrease=-1,bActivateSlot=False))</code>
<code
profiles="default">set GD_Shields.Capacitor.Capacitor4_Dahl ItemAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldCapacitySlotGrade
MinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0)),
(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeRateSlotGr
adeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeDelaySlotG
radeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=7.0000
00,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0
00000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldSpecialSlotGradeMi
nusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set GD_Shields.Capacitor.Capacitor4_Dahl AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=0,bActivateSlot=False),
(SlotName="RechargeRate",GradeIncrease=-2,bActivateSlot=False),
(SlotName="RechargeDelay",GradeIncrease=7,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=-1,bActivateSlot=False),
(SlotName="Special02",GradeIncrease=-1,bActivateSlot=False))</code>
</category>
</category>
<category name="Hyperion">
<comment>Hyperion Recharge
Rate slightly nerfed.</comment>
<category name="Code">
<code
profiles="default">set GD_Shields.Body.Body7_Hyperion ItemAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldCapacitySlotGrade
MinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeRateSlotGr
adeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeDelaySlotG
radeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.0000
00,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0
00000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldSpecialSlotGradeMi
nusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
))</code>
<code
profiles="default">set GD_Shields.Body.Body7_Hyperion AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=-4,bActivateSlot=False),
(SlotName="RechargeRate",GradeIncrease=-3,bActivateSlot=False),
(SlotName="RechargeDelay",GradeIncrease=8,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=3,bActivateSlot=False),
(SlotName="Special02",GradeIncrease=3,bActivateSlot=False))</code>
<code
profiles="default">set GD_Shields.Battery.Battery7_Hyperion ItemAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldCapacitySlotGrade
MinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeRateSlotGr
adeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeDelaySlotG
radeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.0000
00,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0
00000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldSpecialSlotGradeMi
nusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
))</code>
<code
profiles="default">set GD_Shields.Battery.Battery7_Hyperion AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=-4,bActivateSlot=False),
(SlotName="RechargeRate",GradeIncrease=-3,bActivateSlot=False),
(SlotName="RechargeDelay",GradeIncrease=8,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=3,bActivateSlot=False),
(SlotName="Special02",GradeIncrease=3,bActivateSlot=False))</code>
<code
profiles="default">set GD_Shields.Capacitor.Capacitor7_Hyperion
ItemAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldCapacitySlotGrade
MinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeRateSlotGr
adeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeDelaySlotG
radeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.0000
00,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0
00000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldSpecialSlotGradeMi
nusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
))</code>
<code
profiles="default">set GD_Shields.Capacitor.Capacitor7_Hyperion
AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=-4,bActivateSlot=False),
(SlotName="RechargeRate",GradeIncrease=-3,bActivateSlot=False),
(SlotName="RechargeDelay",GradeIncrease=8,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=3,bActivateSlot=False),
(SlotName="Special02",GradeIncrease=3,bActivateSlot=False))</code>
<code
profiles="default">set GD_Shields.A_Item.Shield_Impact AttributeSlotEffects
((SlotName="Capacity",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify
=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',Co
nstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fals
e,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fals
e,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="RechargeRate",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToMod
ify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleReg
enerationRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(Ba
seValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Base
ValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bInclu
deInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforce
MaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="RechargeDelay",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToMo
dify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRe
generationDelay',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(
BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Ba
seValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="FireResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModif
y=AttributeDefinition'D_Attributes.StatusEffectModifiers.IgniteChanceResistanceModi
fier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueC
onstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="ShockResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=AttributeDefinition'D_Attributes.StatusEffectModifiers.ShockChanceResistanceModi
fier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueC
onstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="CorrosiveResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeTo
Modify=AttributeDefinition'D_Attributes.StatusEffectModifiers.CorrosiveChanceResist
anceModifier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(Ba
seValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="ExplosiveDamageResistance",bExternalSlot=True,bRunEffectsAsSkill=False,A
ttributeToModify=DesignerAttributeDefinition'GD_Shields.Misc.Att_Shield_ExplosiveDa
mageResistance',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(B
aseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Bas
eValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncl
udeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforc
eMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="MaxHealth",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify
=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue',Co
nstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,I
nitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamag
e.HealthAndDamage.Init_HealthBonusFromShields_Formula',BaseValueScaleConstant=0.030
000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=Fal
se,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=
),
(SlotName="Special01",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModif
y=AttributeDefinition'D_Attributes.Shield.ImpactShield_DamageBonus',ConstraintAttri
bute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Balance_HealthAndDamage.HealthAndDamage.Init_ShieldDamage',BaseValueScaleConstant=1
0.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initi
alizationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.He
althAndDamage.Init_ShieldDamage',BaseValueScaleConstant=0.095000),bIncludeInFunStat
s=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrad
e=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Special03",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModif
y=AttributeDefinition'D_Attributes.Shield.ImpactShield_ConsumptionOnEmpower',Constr
aintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_Balance_HealthAndDamage.Shields.Init_ShieldItem_CapacityMaxValue',BaseValue
ScaleConstant=0.300000),PerGradeUpgrade=(BaseValueConstant=0,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1),bIncludeInFunStats=False,
bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,
MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Special02",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModif
y=AttributeDefinition'D_Attributes.Shield.ImpactShield_ConsumptionOnEmpower',Constr
aintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),PerGra
deUpgrade=(BaseValueConstant=-
0.066,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False
,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))
</code>
<code
profiles="default">set GD_Shields.A_Item.Shield_Impact AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=0,bActivateSlot=True),
(SlotName="RechargeRate",GradeIncrease=0,bActivateSlot=True),
(SlotName="RechargeDelay",GradeIncrease=0,bActivateSlot=True),
(SlotName="Special01",GradeIncrease=0,bActivateSlot=True),
(SlotName="Special02",GradeIncrease=0,bActivateSlot=True),
(SlotName="Special03",GradeIncrease=0,bActivateSlot=True))</code>
</category>
</category>
<category name="Maliwan">
<comment>Maliwan Capacity
slightly buffed, Recharge Rate slightly nerfed.</comment>
<category name="Code">
<code
profiles="default">set GD_Shields.Capacitor.Capacitor5_Maliwan_ShockRes
ItemAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldCapacitySlotGrade
MinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeRateSlotGr
adeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00
0000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeDelaySlotG
radeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0
00000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldSpecialSlotGradeMi
nusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=8.000000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
))</code>
<code
profiles="default">set GD_Shields.Capacitor.Capacitor5_Maliwan_FireRes
AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=-4,bActivateSlot=False),
(SlotName="RechargeRate",GradeIncrease=0,bActivateSlot=False),
(SlotName="RechargeDelay",GradeIncrease=0,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=8,bActivateSlot=False),
(SlotName="Special02",GradeIncrease=8,bActivateSlot=False),
(SlotName="FireResist",GradeIncrease=0,bActivateSlot=True))</code>
<code
profiles="default">set GD_Shields.Capacitor.Capacitor5_Maliwan_FireRes
ItemAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldCapacitySlotGrade
MinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeRateSlotGr
adeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00
0000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeDelaySlotG
radeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0
00000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldSpecialSlotGradeMi
nusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=8.000000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
))</code>
<code
profiles="default">set GD_Shields.Capacitor.Capacitor5_Maliwan_CorrosiveRes
ItemAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldCapacitySlotGrade
MinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeRateSlotGr
adeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00
0000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeDelaySlotG
radeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0
00000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldSpecialSlotGradeMi
nusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=8.000000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
))</code>
<code
profiles="default">set GD_Shields.Body.Body5_Maliwan ItemAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldCapacitySlotGrade
MinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeRateSlotGr
adeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00
0000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeDelaySlotG
radeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0
00000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldSpecialSlotGradeMi
nusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=8.000000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
))</code>
<code
profiles="default">set GD_Shields.Body.Body5_Maliwan AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=-4,bActivateSlot=False),
(SlotName="RechargeRate",GradeIncrease=0,bActivateSlot=False),
(SlotName="RechargeDelay",GradeIncrease=0,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=8,bActivateSlot=False),
(SlotName="Special02",GradeIncrease=8,bActivateSlot=False))</code>
<code
profiles="default">set
GD_Shields.Capacitor.Capacitor5_Maliwan_ShockRes:AttributePresentationDefinition_2
Description [shock]Grants immunity to Electrocute damage.[-shock]</code>
<code
profiles="default">set GD_Shields.Capacitor.Capacitor5_Maliwan_CorrosiveRes
AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=-4,bActivateSlot=False),
(SlotName="RechargeRate",GradeIncrease=0,bActivateSlot=False),
(SlotName="RechargeDelay",GradeIncrease=0,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=8,bActivateSlot=False),
(SlotName="Special02",GradeIncrease=8,bActivateSlot=False),
(SlotName="CorrosiveResist",GradeIncrease=0,bActivateSlot=True))</code>
<code
profiles="default">set GD_Shields.Capacitor.Capacitor5_Maliwan_ShockRes
AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=-4,bActivateSlot=False),
(SlotName="RechargeRate",GradeIncrease=0,bActivateSlot=False),
(SlotName="RechargeDelay",GradeIncrease=0,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=8,bActivateSlot=False),
(SlotName="Special02",GradeIncrease=8,bActivateSlot=False),
(SlotName="ShockResist",GradeIncrease=0,bActivateSlot=True))</code>
<code
profiles="default">set GD_Shields.Battery.Battery5_Maliwan AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=-4,bActivateSlot=False),
(SlotName="RechargeRate",GradeIncrease=0,bActivateSlot=False),
(SlotName="RechargeDelay",GradeIncrease=0,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=8,bActivateSlot=False),
(SlotName="Special02",GradeIncrease=8,bActivateSlot=False))</code>
<code
profiles="default">set GD_Shields.Battery.Battery5_Maliwan ItemAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldCapacitySlotGrade
MinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeRateSlotGr
adeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00
0000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeDelaySlotG
radeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0
00000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldSpecialSlotGradeMi
nusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=8.000000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
))</code>
</category>
</category>
<category name="Pangolin">
<comment>Pangolin Special
heavily buffed, Recharge Rate and Delay slightly buffed.</comment>
<category name="Code">
<code
profiles="default">set GD_Shields.Body.Body8_Pangolin ItemAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldCapacitySlotGrade
MinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=8.000000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0)),
(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeRateSlotGr
adeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeDelaySlotG
radeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldSpecialSlotGradeMi
nusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
))</code>
<code
profiles="default">set GD_Shields.Body.Body8_Pangolin AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=8,bActivateSlot=False),
(SlotName="RechargeRate",GradeIncrease=-4,bActivateSlot=False),
(SlotName="RechargeDelay",GradeIncrease=-4,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=4,bActivateSlot=False),
(SlotName="Special02",GradeIncrease=4,bActivateSlot=False))</code>
<code
profiles="default">set GD_Shields.Battery.Battery8_Pangolin ItemAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldCapacitySlotGrade
MinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=8.000000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0)),
(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeRateSlotGr
adeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeDelaySlotG
radeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldSpecialSlotGradeMi
nusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
))</code>
<code
profiles="default">set GD_Shields.Battery.Battery8_Pangolin AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=8,bActivateSlot=False),
(SlotName="RechargeRate",GradeIncrease=-4,bActivateSlot=False),
(SlotName="RechargeDelay",GradeIncrease=-4,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=4,bActivateSlot=False),
(SlotName="Special02",GradeIncrease=4,bActivateSlot=False))</code>
<code
profiles="default">set GD_Shields.Capacitor.Capacitor8_Pangolin
ItemAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldCapacitySlotGrade
MinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=8.000000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0)),
(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeRateSlotGr
adeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeDelaySlotG
radeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldSpecialSlotGradeMi
nusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
))</code>
<code
profiles="default">set GD_Shields.Capacitor.Capacitor8_Pangolin
AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=8,bActivateSlot=False),
(SlotName="RechargeRate",GradeIncrease=-4,bActivateSlot=False),
(SlotName="RechargeDelay",GradeIncrease=-4,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=4,bActivateSlot=False),
(SlotName="Special02",GradeIncrease=4,bActivateSlot=False))</code>
</category>
</category>
<category name="Tediore">
<comment>Nerfed Tediore
Recharge Delay slightly.</comment>
<category name="Code">
<code
profiles="default">set GD_Shields.Body.Body1_Tediore ItemAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldCapacitySlotGrade
MinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeRateSlotGr
adeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.00000
0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00
0000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeDelaySlotG
radeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.0000
00,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0
00000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldSpecialSlotGradeMi
nusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
))</code>
<code
profiles="default">set GD_Shields.Body.Body1_Tediore AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=-4,bActivateSlot=False),
(SlotName="RechargeRate",GradeIncrease=4,bActivateSlot=False),
(SlotName="RechargeDelay",GradeIncrease=3,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=1,bActivateSlot=False),
(SlotName="Special02",GradeIncrease=1,bActivateSlot=False))</code>
<code
profiles="default">set GD_Shields.Battery.Battery1_Tediore ItemAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldCapacitySlotGrade
MinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeRateSlotGr
adeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.00000
0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00
0000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeDelaySlotG
radeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.0000
00,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0
00000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldSpecialSlotGradeMi
nusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
))</code>
<code
profiles="default">set GD_Shields.Battery.Battery1_Tediore AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=-4,bActivateSlot=False),
(SlotName="RechargeRate",GradeIncrease=4,bActivateSlot=False),
(SlotName="RechargeDelay",GradeIncrease=3,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=1,bActivateSlot=False),
(SlotName="Special02",GradeIncrease=1,bActivateSlot=False))</code>
<code
profiles="default">set GD_Shields.Capacitor.Capacitor1_Tediore ItemAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldCapacitySlotGrade
MinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeRateSlotGr
adeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.00000
0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00
0000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeDelaySlotG
radeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.0000
00,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0
00000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldSpecialSlotGradeMi
nusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
))</code>
<code
profiles="default">set GD_Shields.Capacitor.Capacitor1_Tediore
AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=-4,bActivateSlot=False),
(SlotName="RechargeRate",GradeIncrease=4,bActivateSlot=False),
(SlotName="RechargeDelay",GradeIncrease=3,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=1,bActivateSlot=False),
(SlotName="Special02",GradeIncrease=1,bActivateSlot=False))</code>
</category>
</category>
<category name="Torgue">
<comment>Torgue Special,
Capacity, Recharge Rate and Delay slightly buffed.</comment>
<category name="Code">
<code
profiles="default">set GD_Shields.Body.Body6_Torgue ItemAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldCapacitySlotGrade
MinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0)),
(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeRateSlotGr
adeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.00000
0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00
0000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeDelaySlotG
radeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldSpecialSlotGradeMi
nusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set GD_Shields.Body.Body6_Torgue AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=5,bActivateSlot=False),
(SlotName="RechargeRate",GradeIncrease=4,bActivateSlot=False),
(SlotName="RechargeDelay",GradeIncrease=-1,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=-4,bActivateSlot=False),
(SlotName="Special02",GradeIncrease=-4,bActivateSlot=False))</code>
<code
profiles="default">set GD_Shields.Battery.Battery6_Torgue ItemAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldCapacitySlotGrade
MinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0)),
(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeRateSlotGr
adeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.00000
0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00
0000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeDelaySlotG
radeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldSpecialSlotGradeMi
nusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set GD_Shields.Battery.Battery6_Torgue AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=5,bActivateSlot=False),
(SlotName="RechargeRate",GradeIncrease=4,bActivateSlot=False),
(SlotName="RechargeDelay",GradeIncrease=-1,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=-4,bActivateSlot=False),
(SlotName="Special02",GradeIncrease=-4,bActivateSlot=False))</code>
<code
profiles="default">set GD_Shields.Capacitor.Capacitor6_Torgue_ExplosiveRes
ItemAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldCapacitySlotGrade
MinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=6.000000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0)),
(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeRateSlotGr
adeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=6.00000
0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00
0000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeDelaySlotG
radeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.0000
00,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0
00000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldSpecialSlotGradeMi
nusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set GD_Shields.Capacitor.Capacitor6_Torgue_ExplosiveRes
AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=6,bActivateSlot=False),
(SlotName="RechargeRate",GradeIncrease=6,bActivateSlot=False),
(SlotName="RechargeDelay",GradeIncrease=3,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=-1,bActivateSlot=False),
(SlotName="Special02",GradeIncrease=-1,bActivateSlot=False),
(SlotName="ExplosiveDamageResistance",GradeIncrease=0,bActivateSlot=True))</code>
<code
profiles="default">set GD_Shields.Capacitor.Capacitor6_Torgue_ExplosiveRes
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ExplosiveIm
pactDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
0.5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)))</code>
</category>
</category>
<category name="Vladof">
<comment>Vladof Capacity and
Recharge Rate slightly buffed, Recharge Delay slightly nerfed.</comment>
<category name="Code">
<code
profiles="default">set GD_Shields.Body.Body3_Vladof ItemAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldCapacitySlotGrade
MinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0)),
(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeRateSlotGr
adeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.00000
0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00
0000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeDelaySlotG
radeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldSpecialSlotGradeMi
nusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
))</code>
<code
profiles="default">set GD_Shields.Body.Body3_Vladof AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=2,bActivateSlot=False),
(SlotName="RechargeRate",GradeIncrease=5,bActivateSlot=False),
(SlotName="RechargeDelay",GradeIncrease=-3,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=0,bActivateSlot=False),
(SlotName="Special02",GradeIncrease=0,bActivateSlot=False))</code>
<code
profiles="default">set GD_Shields.Battery.Battery3_Vladof ItemAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldCapacitySlotGrade
MinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0)),
(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeRateSlotGr
adeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.00000
0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00
0000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeDelaySlotG
radeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldSpecialSlotGradeMi
nusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
))</code>
<code
profiles="default">set GD_Shields.Battery.Battery3_Vladof AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=2,bActivateSlot=False),
(SlotName="RechargeRate",GradeIncrease=5,bActivateSlot=False),
(SlotName="RechargeDelay",GradeIncrease=-3,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=0,bActivateSlot=False),
(SlotName="Special02",GradeIncrease=0,bActivateSlot=False))</code>
<code
profiles="default">set GD_Shields.Capacitor.Capacitor3_Vladof ItemAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldCapacitySlotGrade
MinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0)),
(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeRateSlotGr
adeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.00000
0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00
0000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldRechargeDelaySlotG
radeMinusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ShieldSpecialSlotGradeMi
nusRarity',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
))</code>
<code
profiles="default">set GD_Shields.Capacitor.Capacitor3_Vladof AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=2,bActivateSlot=False),
(SlotName="RechargeRate",GradeIncrease=5,bActivateSlot=False),
(SlotName="RechargeDelay",GradeIncrease=-3,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=0,bActivateSlot=False),
(SlotName="Special02",GradeIncrease=0,bActivateSlot=False))</code>
</category>
</category>
</category>
</category>
</category>
<category name="Weapon Overhauls">
<category name="Assault Rifles">
<category name="Assault Rifles
Accessories">
<category name="Accuracy Accessory
turned into a Crit Accessory">
<code profiles="default">set
GD_Weap_AssaultRifle.Accessory.AR_Accessory_Shroud2_Accuracy WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.250000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)))</code>
<code profiles="default">set
GD_Weap_AssaultRifle.Name.Prefix.Prefix_Shroud2_Accuracy PartName Critical</code>
<code profiles="default">set
GD_Weap_AssaultRifle.Name.Prefix_Bandit.Prefix_Shroud2_Accuracy PartName
Crytikall</code>
<code profiles="default">set
GD_Weap_AssaultRifle.Name.Prefix_Dahl.Prefix_Shroud2_Accuracy PartName
Spotter's</code>
<code profiles="default">set
GD_Weap_AssaultRifle.Name.Prefix_Jakobs.Prefix_Shroud2_Accuracy PartName
Deadshot</code>
<code profiles="default">set
GD_Weap_AssaultRifle.Name.Prefix_Torgue.Prefix_Shroud2_Accuracy PartName
FACIAL</code>
<code profiles="default">set
GD_Weap_AssaultRifle.Name.Prefix_Vladof.Prefix_Shroud2_Accuracy PartName
Severe</code>
</category>
<category name="Bullet Speed
Accessory added a small amount of Ammo Regen">
<code profiles="default">set
GD_Weap_AssaultRifle.Accessory.AR_Accessory_Box_BulletSpeed
ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Comba
t_Rifle.Ammo_Combat_Rifle_RegenerationRate',ModifierType=MT_PreAdd,BaseModifierValu
e=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Weap_AssaultRifle.Accessory.AR_Accessory_Box_BulletSpeed WeaponCardAttributes
((Attribute=AttributeDefinition'D_Attributes.AmmoResource_Combat_Rifle.Ammo_Combat_
Rifle_RegenerationRate',PriorityIncrease=0.500000))</code>
<code profiles="default">set
GD_Weap_AssaultRifle.Accessory.AR_Accessory_Box_BulletSpeed AttributeSlotUpgrades
((SlotName="WeaponFireRate",GradeIncrease=8,bActivateSlot=True))</code>
<code profiles="default">set
GD_Weap_AssaultRifle.Name.Prefix.Prefix_Box_BulletSpeed PartName Ammo Regen</code>
<code profiles="default">set
GD_Weap_AssaultRifle.Name.Prefix_Bandit.Prefix_Box_BulletSpeed PartName aDDiNg?
</code>
<code profiles="default">set
GD_Weap_AssaultRifle.Name.Prefix_Dahl.Prefix_Box_BulletSpeed PartName Deep</code>
<code profiles="default">set
GD_Weap_AssaultRifle.Name.Prefix_Jakobs.Prefix_Box_BulletSpeed PartName
Shepard's</code>
<code profiles="default">set
GD_Weap_AssaultRifle.Name.Prefix_Torgue.Prefix_Box_BulletSpeed PartName
Moist</code>
<code profiles="default">set
GD_Weap_AssaultRifle.Name.Prefix_Vladof.Prefix_Box_BulletSpeed PartName
Unending</code>
</category>
<category name="Mag Accessory given
Reload Speed">
<code profiles="default">set
GD_Weap_AssaultRifle.Accessory.AR_Accessory_Shroud1_MagSize AttributeSlotUpgrades
((SlotName="WeaponMagSize",GradeIncrease=9,bActivateSlot=True),
(SlotName="WeaponReloadSpeed",GradeIncrease=3,bActivateSlot=True))</code>
</category>
</category>
<category name="Buff Assault Rifles">
<category name="Code">
<code profiles="default">set
GD_Weap_AssaultRifle.A_Weapons.WT_Bandit_AssaultRifle ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePo
ol.AccuracyMinValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyMaxValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyOnIdleRegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseVal
ueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValue
ScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Weap_AssaultRifle.A_Weapons.WT_Dahl_AssaultRifle ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePo
ol.AccuracyMinValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyMaxValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyOnIdleRegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseVal
ueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValue
ScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Weap_AssaultRifle.A_Weapons.WT_Torgue_AssaultRifle ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePo
ol.AccuracyMinValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyMaxValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyOnIdleRegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseVal
ueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValue
ScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Weap_AssaultRifle.A_Weapons.WT_Vladof_AssaultRifle ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePo
ol.AccuracyMinValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyMaxValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyOnIdleRegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseVal
ueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValue
ScaleConstant=1.000000)))</code>
</category>
</category>
<category name="Buff Bandit Assault
Rifles">
<category name="Code">
<code profiles="default">set
GD_Weap_AssaultRifle.A_Weapons.WT_Bandit_AssaultRifle ReloadTime 3.600000</code>
<code profiles="default">set
GD_Weap_AssaultRifle.A_Weapons.WT_Bandit_AssaultRifle FireRate 0.120000</code>
<code profiles="default">set
GD_Weap_AssaultRifle.A_Weapons.WT_Bandit_AssaultRifle ClipSize 34</code>
<code profiles="default">set
GD_Weap_AssaultRifle.A_Weapons.WT_Bandit_AssaultRifle AttributeSlotEffects
((SlotName="WeaponDamage",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToM
odify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=Non
e,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeU
pgrade=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition
=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTar
get=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,Maxi
mumGrade=0,TargetInstanceDataName=),
(SlotName="WeaponFireRate",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeTo
Modify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ConstraintAttrib
ute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseVa
lueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Pe
rGradeUpgrade=(BaseValueConstant=-
0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="WeaponMagSize",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToM
odify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ConstraintAttribute=N
one,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGrad
eUpgrade=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefiniti
on=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsT
arget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,Ma
ximumGrade=0,TargetInstanceDataName=),
(SlotName="WeaponReloadSpeed",bExternalSlot=False,bRunEffectsAsSkill=False,Attribut
eToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ConstraintAttr
ibute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),
PerGradeUpgrade=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="WeaponSpread",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToMo
dify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ConstraintAttribute=None
,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttri
bute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUp
grade=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="AccuracyMin",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinVal
ue',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="AccuracyMax",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxVal
ue',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="AccuracyRegen",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToMo
dify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyOnId
leRegenerationRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValu
e=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.050000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),b
IncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEn
forceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="WeaponAccuracyImpulse",bExternalSlot=False,bRunEffectsAsSkill=False,Attr
ibuteToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse'
,ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstan
t=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCons
tant=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="WeaponBurstImpulse",bExternalSlot=False,bRunEffectsAsSkill=False,Attribu
teToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBurstShotAccuracyImpulseSc
ale',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCon
stant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScale
Constant=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="WeaponZoomFOV",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToM
odify=AttributeDefinition'D_Attributes.Weapon.WeaponZoomEndFOV',ConstraintAttribute
=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGr
adeUpgrade=(BaseValueConstant=-
0.130000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=))</code>
</category>
</category>
<category name="Buff E-tech Assault
Rifles">
<category name="Code">
<code profiles="default">set
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePo
ol.AccuracyMinValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyMaxValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyIm
pulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDe
finition=None,BaseValueScaleConstant=30.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMul
tiplier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseV
alueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof'
,InitializationDefinition=None,BaseValueScaleConstant=0.500000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAdditionalRicochet
s',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAt
tribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000))
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Torgue',InitializationDe
finition=None,BaseValueScaleConstant=-1.000000)))</code>
<code profiles="default">set
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien_Dahl ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePo
ol.AccuracyMinValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyMaxValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien_Dahl WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyIm
pulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=1.200000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Weap_AssaultRifle.FiringModes.Bullet_Blaster_Dahl bPenetratePawn True</code>
<code profiles="default">set
GD_Weap_AssaultRifle.FiringModes.Bullet_Blaster_Default bPenetratePawn True</code>
</category>
</category>
<category name="Buff Torgue Assault Rifle
Barrels">
<category name="Code">
<code profiles="default">set
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Torgue_Bandit WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=8.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=2.500000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Torgue_Dahl WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=2.500000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Torgue_Jakobs WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=2.500000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Torgue_Torgue WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=3.400000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Torgue_Vladof WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=1.300000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Weap_AssaultRifle.Projectiles.Projectile_Rocket_Torgue:BehaviorProviderDefinitio
n_0.Behavior_Explode_1 DamageSource
Class'WillowGame.WillowDmgSource_Grenade'</code>
<code profiles="default">set
GD_Weap_AssaultRifle.Projectiles.Projectile_Rocket_Bandit:BehaviorProviderDefinitio
n_0.Behavior_Explode_53 DamageSource
Class'WillowGame.WillowDmgSource_Grenade'</code>
<code profiles="default">set
GD_Weap_AssaultRifle.Projectiles.Projectile_Rocket_Vladof:BehaviorProviderDefinitio
n_0.Behavior_Explode_9 DamageSource
Class'WillowGame.WillowDmgSource_Grenade'</code>
<code profiles="default">set
GD_Weap_AssaultRifle.Projectiles.Projectile_Dahl_Grenade:BehaviorProviderDefinition
_0.Behavior_Explode_11 DamageSource
Class'WillowGame.WillowDmgSource_Grenade'</code>
<code profiles="default">set
GD_Weap_AssaultRifle.Projectiles.Projectile_Jakobs_Cannonball:BehaviorProviderDefin
ition_0.Behavior_Explode_0 DamageSource
Class'WillowGame.WillowDmgSource_Grenade'</code>
</category>
</category>
<category name="Lubricated Spinigun
Barrels">
<comment>Makes Vladof Spinigun
barrels spin longer after shooting, keeping the Fire Rate longer.</comment>
<category name="Code">
<code profiles="default">set
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_Minigun SpinDownDuration
(BaseValueConstant=12.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_Shredifier SpinDownDuration
(BaseValueConstant=12.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Sage_RaidWeapons.AssaultRifle.AR_Barrel_LeadStorm SpinDownDuration
(BaseValueConstant=12.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Aster_Weapons.AssaultRifles.AR_Barrel_Vladof_Ogre SpinDownDuration
(BaseValueConstant=12.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Sage_Weapons.AssaultRifle.AR_Barrel_Vladof_Minigun_Chopper SpinDownDuration
(BaseValueConstant=12.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000)</code>
</category>
</category>
</category>
<category name="Better Sights and Stocks">
<comment>Sights now affect a weapon's
stats. They also have different movement penalties when zoomed in. Sights with
weaker zooms have less penalty.</comment>
<comment>Stocks, Exhausts, and Pistol
Sights now have a bonus for being used with their matching manufacturer;</comment>
<comment>Bandit - Reduced weapon spread
or increased accuracy.</comment>
<comment>Dahl - +1 to burst-fire
count.</comment>
<comment>Hyperion - Slower accuracy loss,
achieves max accuracy faster.</comment>
<comment>Jakobs - Small multiplicative
critical damage bonus.</comment>
<comment>Maliwan - Increased DoT Damage
and Chance.</comment>
<comment>Tediore - Passive ammunition
regeneration for the active weapon.</comment>
<comment>Torgue - Small chance to ignore
shields.</comment>
<comment>Vladof - Small chance to fire
twice, Spiniguns spin longer and reach max spin faster.</comment>
<category name="Sights">
<category name="Assault Rifle
Sights">
<category name="Sightless">
<code
profiles="default">set GD_Weap_AssaultRifle.Sight.AR_Sight_None
ZoomExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',
ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttrib
ute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</category>
<category name="Bandit
Sight">
<code
profiles="default">set GD_Weap_AssaultRifle.Sight.AR_Sight_Bandit
ZoomExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',
ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set GD_Weap_AssaultRifle.Sight.AR_Sight_Bandit
ZoomWeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set GD_Weap_AssaultRifle.Sight.AR_Sight_Bandit
AttributeSlotUpgrades
((SlotName="WeaponZoomFOV",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=2,bActivateSlot=True),
(SlotName="WeaponReloadSpeed",GradeIncrease=-2,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=5,bActivateSlot=True))</code>
</category>
<category name="Dahl Sights">
<code
profiles="default">set GD_Weap_AssaultRifle.Sight.AR_Sight_Dahl
ZoomExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',
ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set GD_Weap_AssaultRifle.Sight.AR_Sight_Dahl
AttributeSlotUpgrades
((SlotName="WeaponZoomFOV",GradeIncrease=7,bActivateSlot=True),
(SlotName="AccuracyRegen",GradeIncrease=3,bActivateSlot=True),
(SlotName="AccuracyMax",GradeIncrease=1,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=5,bActivateSlot=True),
(SlotName="WeaponBurstImpulse",GradeIncrease=3,bActivateSlot=True),
(SlotName="AccuracyMin",GradeIncrease=-3,bActivateSlot=True))</code>
</category>
<category name="Jakobs
Sight">
<code
profiles="default">set GD_Weap_AssaultRifle.Sight.AR_Sight_Jakobs
ZoomExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',
ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set GD_Weap_AssaultRifle.Sight.AR_Sight_Jakobs
AttributeSlotUpgrades
((SlotName="WeaponZoomFOV",GradeIncrease=14,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True),
(SlotName="AccuracyMin",GradeIncrease=7,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=5,bActivateSlot=True),
(SlotName="WeaponFireRate",GradeIncrease=-4,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=-3,bActivateSlot=True))</code>
</category>
<category name="Torgue
Sight">
<code
profiles="default">set GD_Weap_AssaultRifle.Sight.AR_Sight_Torgue
ZoomExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',
ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set GD_Weap_AssaultRifle.Sight.AR_Sight_Torgue
AttributeSlotUpgrades
((SlotName="WeaponZoomFOV",GradeIncrease=4,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=-2,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=2,bActivateSlot=True),
(SlotName="WeaponReloadSpeed",GradeIncrease=-3,bActivateSlot=True))</code>
</category>
<category name="Vladof
Sight">
<code
profiles="default">set GD_Weap_AssaultRifle.Sight.AR_Sight_Vladof
ZoomExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',
ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.550000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set GD_Weap_AssaultRifle.Sight.AR_Sight_Vladof
AttributeSlotUpgrades
((SlotName="WeaponZoomFOV",GradeIncrease=8,bActivateSlot=True),
(SlotName="AccuracyRegen",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=1,bActivateSlot=True),
(SlotName="WeaponFireRate",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=-2,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True))</code>
</category>
</category>
<category name="Rocket Launcher
Sights">
<category name="Bandit
Sight">
<code
profiles="default">set GD_Weap_Launchers.Sight.RL_Sight_Bandit
ZoomExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',
ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set GD_Weap_Launchers.Sight.RL_Sight_Bandit
ZoomWeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set GD_Weap_Launchers.Sight.RL_Sight_Bandit
AttributeSlotUpgrades
((SlotName="WeaponZoomFOV",GradeIncrease=4,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=4,bActivateSlot=True))</code>
</category>
<category name="Maliwan
Sight">
<code
profiles="default">set GD_Weap_Launchers.Sight.RL_Sight_Maliwan
ZoomExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',
ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set GD_Weap_Launchers.Sight.RL_Sight_Maliwan
AttributeSlotUpgrades
((SlotName="WeaponZoomFOV",GradeIncrease=12,bActivateSlot=True),
(SlotName="WeaponRocketSpeed",GradeIncrease=4,bActivateSlot=True))</code>
</category>
<category name="Tediore
Sight">
<code
profiles="default">set GD_Weap_Launchers.Sight.RL_Sight_Tediore
ZoomExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',
ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
1.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set GD_Weap_Launchers.Sight.RL_Sight_Tediore
ZoomWeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set GD_Weap_Launchers.Sight.RL_Sight_Tediore
AttributeSlotUpgrades
((SlotName="WeaponZoomFOV",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponReloadSpeed",GradeIncrease=4,bActivateSlot=True))</code>
</category>
<category name="Torgue
Sight">
<code
profiles="default">set GD_Weap_Launchers.Sight.RL_Sight_Torgue
ZoomExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',
ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set GD_Weap_Launchers.Sight.RL_Sight_Torgue
AttributeSlotUpgrades
((SlotName="WeaponZoomFOV",GradeIncrease=6,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=4,bActivateSlot=True))</code>
</category>
<category name="Vladof
Sight">
<code
profiles="default">set GD_Weap_Launchers.Sight.RL_Sight_Vladof
ZoomExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',
ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
1.600000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set GD_Weap_Launchers.Sight.RL_Sight_Vladof
AttributeSlotUpgrades
((SlotName="WeaponZoomFOV",GradeIncrease=10,bActivateSlot=True),
(SlotName="WeaponFireRate",GradeIncrease=4,bActivateSlot=True))</code>
</category>
</category>
<category name="Pistol Sights">
<category name="Sightless">
<code
profiles="default">set GD_Weap_Pistol.Sight.Pistol_Sight_None
ZoomExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',
ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttrib
ute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code
profiles="default">set GD_Weap_Pistol.Sight.Pistol_Sight_None
ZoomWeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</category>
<category name="Bandit
Sight">
<code
profiles="default">set GD_Weap_Pistol.Sight.Pistol_Sight_Bandit
ZoomExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',
ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set GD_Weap_Pistol.Sight.Pistol_Sight_Bandit
ZoomWeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCoun
t',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAt
tribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',Initial
izationDefinition=None,BaseValueScaleConstant=1.000000))))</code>
<code
profiles="default">set GD_Weap_Pistol.Sight.Pistol_Sight_Bandit
ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePo
ol.AccuracyMaxValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon
_Is_Bandit',InitializationDefinition=None,BaseValueScaleConstant=-
0.350000)))</code>
<code
profiles="default">set GD_Weap_Pistol.Sight.Pistol_Sight_Bandit
AttributeSlotUpgrades
((SlotName="WeaponZoomFOV",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=-3,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=5,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=2,bActivateSlot=True))</code>
</category>
<category name="Dahl Sight">
<code
profiles="default">set GD_Weap_Pistol.Sight.Pistol_Sight_Dahl
ZoomExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',
ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set GD_Weap_Pistol.Sight.Pistol_Sight_Dahl
ZoomWeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.350000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCoun
t',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAt
tribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',Initial
izationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code
profiles="default">set GD_Weap_Pistol.Sight.Pistol_Sight_Dahl AttributeSlotUpgrades
((SlotName="WeaponZoomFOV",GradeIncrease=7,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=4,bActivateSlot=True),
(SlotName="AccuracyRegen",GradeIncrease=2,bActivateSlot=True),
(SlotName="AccuracyMax",GradeIncrease=2,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=-2,bActivateSlot=True),
(SlotName="WeaponBurstImpulse",GradeIncrease=3,bActivateSlot=True))</code>
</category>
<category name="Hyperion
Sight">
<code
profiles="default">set GD_Weap_Pistol.Sight.Pistol_Sight_Hyperion
ZoomExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',
ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set GD_Weap_Pistol.Sight.Pistol_Sight_Hyperion
ZoomWeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set GD_Weap_Pistol.Sight.Pistol_Sight_Hyperion
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyIm
pulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValu
eAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',
InitializationDefinition=None,BaseValueScaleConstant=0.350000)))</code>
<code
profiles="default">set GD_Weap_Pistol.Sight.Pistol_Sight_Hyperion
ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePo
ol.AccuracyOnIdleRegenerationRate',ModifierType=MT_Scale,BaseModifierValue=(BaseVal
ueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManuf
acturer.Weapon_Is_Hyperion',InitializationDefinition=None,BaseValueScaleConstant=-
0.350000)))</code>
<code
profiles="default">set GD_Weap_Pistol.Sight.Pistol_Sight_Hyperion
AttributeSlotUpgrades
((SlotName="WeaponZoomFOV",GradeIncrease=18,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=-1,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
</category>
<category name="Jakobs
Sight">
<code
profiles="default">set GD_Weap_Pistol.Sight.Pistol_Sight_Jakobs
ZoomExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',
ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
1.750000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set GD_Weap_Pistol.Sight.Pistol_Sight_Jakobs
ZoomWeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set GD_Weap_Pistol.Sight.Pistol_Sight_Jakobs
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,B
aseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jak
obs',InitializationDefinition=None,BaseValueScaleConstant=0.150000)))</code>
<code
profiles="default">set GD_Weap_Pistol.Sight.Pistol_Sight_Jakobs
AttributeSlotUpgrades
((SlotName="WeaponZoomFOV",GradeIncrease=14,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=4,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponFireRate",GradeIncrease=-5,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=-4,bActivateSlot=True))</code>
</category>
<category name="Maliwan
Sight">
<code
profiles="default">set GD_Weap_Pistol.Sight.Pistol_Sight_Maliwan
ZoomExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',
ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
1.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set GD_Weap_Pistol.Sight.Pistol_Sight_Maliwan
ZoomWeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set GD_Weap_Pistol.Sight.Pistol_Sight_Maliwan
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanc
eModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,Base
ValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwa
n',InitializationDefinition=None,BaseValueScaleConstant=0.250000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttr
ibute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',Initia
lizationDefinition=None,BaseValueScaleConstant=0.250000)))</code>
<code
profiles="default">set GD_Weap_Pistol.Sight.Pistol_Sight_Maliwan
AttributeSlotUpgrades
((SlotName="WeaponZoomFOV",GradeIncrease=11,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=2,bActivateSlot=True),
(SlotName="AccuracyMax",GradeIncrease=2,bActivateSlot=True))</code>
</category>
<category name="Tediore
Sight">
<code
profiles="default">set GD_Weap_Pistol.Sight.Pistol_Sight_Tediore
ZoomExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',
ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.750000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set GD_Weap_Pistol.Sight.Pistol_Sight_Tediore
ZoomWeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set GD_Weap_Pistol.Sight.Pistol_Sight_Tediore
ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Repea
ter_Pistol.Ammo_Repeater_Pistol_RegenerationRate',ModifierType=MT_PreAdd,BaseModifi
erValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attrib
utes.WeaponManufacturer.Weapon_Is_Tediore',InitializationDefinition=None,BaseValueS
caleConstant=0.833333)))</code>
<code
profiles="default">set GD_Weap_Pistol.Sight.Pistol_Sight_Tediore
AttributeSlotUpgrades
((SlotName="WeaponZoomFOV",GradeIncrease=6,bActivateSlot=True),
(SlotName="WeaponReloadSpeed",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=-1,bActivateSlot=True))</code>
</category>
<category name="Torgue
Sight">
<code
profiles="default">set GD_Weap_Pistol.Sight.Pistol_Sight_Torgue
ZoomExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',
ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set GD_Weap_Pistol.Sight.Pistol_Sight_Torgue
ZoomWeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set GD_Weap_Pistol.Sight.Pistol_Sight_Torgue
ExternalAttributeEffects
((AttributeToModify=AttributeToModify=AttributeDefinition'D_Attributes.DamageSource
ShieldPenetration.PercentChanceInstigatedBulletDmgIgnoresShields',ModifierType=MT_S
cale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefi
nition'D_Attributes.WeaponManufacturer.Weapon_Is_Torgue',InitializationDefinition=N
one,BaseValueScaleConstant=0.200000)))</code>
<code
profiles="default">set GD_Weap_Pistol.Sight.Pistol_Sight_Torgue
AttributeSlotUpgrades
((SlotName="WeaponZoomFOV",GradeIncrease=4,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=-3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=-2,bActivateSlot=True),
(SlotName="WeaponReloadSpeed",GradeIncrease=-2,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=4,bActivateSlot=True))</code>
</category>
<category name="Vladof
Sight">
<code
profiles="default">set GD_Weap_Pistol.Sight.Pistol_Sight_Vladof
ZoomExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',
ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
1.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set GD_Weap_Pistol.Sight.Pistol_Sight_Vladof
ZoomWeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set GD_Weap_Pistol.Sight.Pistol_Sight_Vladof
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponExtraShotChance',
ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttri
bute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',Initiali
zationDefinition=None,BaseValueScaleConstant=0.200000)))</code>
<code
profiles="default">set GD_Weap_Pistol.Sight.Pistol_Sight_Vladof
AttributeSlotUpgrades
((SlotName="WeaponZoomFOV",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponFireRate",GradeIncrease=4,bActivateSlot=True),
(SlotName="AccuracyRegen",GradeIncrease=-2,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=-2,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=4,bActivateSlot=True))</code>
</category>
</category>
<category name="Shotgun Sights">
<category name="Sightless">
<code
profiles="default">set GD_Weap_Shotgun.Sight.SG_Sight_None
ZoomExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',
ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttrib
ute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code
profiles="default">set GD_Weap_Shotgun.Sight.SG_Sight_None
ZoomWeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
</category>
<category name="Bandit
Sight">
<code
profiles="default">set GD_Weap_Shotgun.Sight.SG_Sight_Bandit
ZoomExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',
ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set GD_Weap_Shotgun.Sight.SG_Sight_Bandit
ZoomWeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set GD_Weap_Shotgun.Sight.SG_Sight_Bandit AttributeSlotUpgrades
((SlotName="WeaponZoomFOV",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=-2,bActivateSlot=True),
(SlotName="AccuracyMin",GradeIncrease=1,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=5,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=2,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=-1,bActivateSlot=True))</code>
</category>
<category name="Hyperion
Sight">
<code
profiles="default">set GD_Weap_Shotgun.Sight.SG_Sight_Hyperion
ZoomExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',
ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set GD_Weap_Shotgun.Sight.SG_Sight_Hyperion
ZoomWeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set GD_Weap_Shotgun.Sight.SG_Sight_Hyperion
AttributeSlotUpgrades
((SlotName="WeaponZoomFOV",GradeIncrease=18,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=-2,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=5,bActivateSlot=True),
(SlotName="AccuracyMin",GradeIncrease=4,bActivateSlot=True),
(SlotName="AccuracyMin",GradeIncrease=4,bActivateSlot=True))</code>
</category>
<category name="Jakobs
Sight">
<code
profiles="default">set GD_Weap_Shotgun.Sight.SG_Sight_Jakobs
ZoomExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',
ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
1.600000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set GD_Weap_Shotgun.Sight.SG_Sight_Jakobs
ZoomWeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set GD_Weap_Shotgun.Sight.SG_Sight_Jakobs AttributeSlotUpgrades
((SlotName="WeaponZoomFOV",GradeIncrease=14,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponFireRate",GradeIncrease=-4,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=-3,bActivateSlot=True),
(SlotName="AccuracyMin",GradeIncrease=6,bActivateSlot=True),
(SlotName="AccuracyRegen",GradeIncrease=-1,bActivateSlot=True))</code>
</category>
<category name="Tediore
Sight">
<code
profiles="default">set GD_Weap_Shotgun.Sight.SG_Sight_Tediore
ZoomExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',
ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
1.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set GD_Weap_Shotgun.Sight.SG_Sight_Tediore
ZoomWeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set GD_Weap_Shotgun.Sight.SG_Sight_Tediore AttributeSlotUpgrades
((SlotName="WeaponZoomFOV",GradeIncrease=6,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=-1,bActivateSlot=True),
(SlotName="WeaponReloadSpeed",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=-1,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=2,bActivateSlot=True))</code>
</category>
<category name="Torgue
Sight">
<code
profiles="default">set GD_Weap_Shotgun.Sight.SG_Sight_Torgue
ZoomExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',
ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set GD_Weap_Shotgun.Sight.SG_Sight_Torgue
ZoomWeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set GD_Weap_Shotgun.Sight.SG_Sight_Torgue AttributeSlotUpgrades
((SlotName="WeaponZoomFOV",GradeIncrease=4,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=-2,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=4,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=-3,bActivateSlot=True),
(SlotName="AccuracyRegen",GradeIncrease=-1,bActivateSlot=True))</code>
</category>
</category>
<category name="SMG Sights">
<category name="Sightless">
<code
profiles="default">set GD_Weap_SMG.Sight.SMG_Sight_None
ZoomExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',
ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttrib
ute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</category>
<category name="Bandit
Sight">
<code
profiles="default">set GD_Weap_SMG.Sight.SMG_Sight_Bandit
ZoomExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',
ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set GD_Weap_SMG.Sight.SMG_Sight_Bandit AttributeSlotUpgrades
((SlotName="WeaponZoomFOV",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=-2,bActivateSlot=True),
(SlotName="AccuracyMin",GradeIncrease=-1,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=2,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponReloadSpeed",GradeIncrease=-1,bActivateSlot=True))</code>
</category>
<category name="Dahl Sight">
<code
profiles="default">set GD_Weap_SMG.Sight.SMG_Sight_Dahl
ZoomExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',
ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
1.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set GD_Weap_SMG.Sight.SMG_Sight_Dahl ZoomWeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set GD_Weap_SMG.Sight.SMG_Sight_Dahl AttributeSlotUpgrades
((SlotName="WeaponZoomFOV",GradeIncrease=7,bActivateSlot=True),
(SlotName="AccuracyMax",GradeIncrease=4,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=6,bActivateSlot=True),
(SlotName="WeaponBurstImpulse",GradeIncrease=1,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=-1,bActivateSlot=True))</code>
</category>
<category name="Hyperion
Sight">
<code
profiles="default">set GD_Weap_SMG.Sight.SMG_Sight_Hyperion
ZoomExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',
ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set GD_Weap_SMG.Sight.SMG_Sight_Hyperion
ZoomWeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set GD_Weap_SMG.Sight.SMG_Sight_Hyperion AttributeSlotUpgrades
((SlotName="WeaponZoomFOV",GradeIncrease=18,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=-2,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=4,bActivateSlot=True),
(SlotName="AccuracyMin",GradeIncrease=4,bActivateSlot=True))</code>
</category>
<category name="Maliwan
Sight">
<code
profiles="default">set GD_Weap_SMG.Sight.SMG_Sight_Maliwan
ZoomExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',
ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
1.600000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set GD_Weap_SMG.Sight.SMG_Sight_Maliwan
ZoomWeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set GD_Weap_SMG.Sight.SMG_Sight_Maliwan AttributeSlotUpgrades
((SlotName="WeaponZoomFOV",GradeIncrease=11,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=2,bActivateSlot=True),
(SlotName="AccuracyMax",GradeIncrease=2,bActivateSlot=True),
(SlotName="AccuracyMin",GradeIncrease=2,bActivateSlot=True),
(SlotName="AccuracyRegen",GradeIncrease=0,bActivateSlot=False))</code>
</category>
<category name="Tediore
Sight">
<code
profiles="default">set GD_Weap_SMG.Sight.SMG_Sight_Tedior
ZoomExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',
ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set GD_Weap_SMG.Sight.SMG_Sight_Tedior AttributeSlotUpgrades
((SlotName="WeaponZoomFOV",GradeIncrease=6,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=-1,bActivateSlot=True),
(SlotName="WeaponReloadSpeed",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=3,bActivateSlot=True))</code>
</category>
</category>
<category name="Sniper Sights">
<category name="Dahl Sight">
<code
profiles="default">set GD_Weap_SniperRifles.Sight.Sniper_Sight_Dahl
ZoomExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',
ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set GD_Weap_SniperRifles.Sight.Sniper_Sight_Dahl
ZoomWeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set GD_Weap_SniperRifles.Sight.Sniper_Sight_Dahl
AttributeSlotUpgrades
((SlotName="WeaponZoomFOV",GradeIncrease=7,bActivateSlot=True),
(SlotName="AccuracyMin",GradeIncrease=-3,bActivateSlot=True),
(SlotName="AccuracyMax",GradeIncrease=2,bActivateSlot=True),
(SlotName="AccuracyRegen",GradeIncrease=4,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=5,bActivateSlot=True),
(SlotName="WeaponBurstImpulse",GradeIncrease=1,bActivateSlot=True))</code>
</category>
<category name="Hyperion
Sight">
<code
profiles="default">set GD_Weap_SniperRifles.Sight.Sniper_Sight_Hyperion
ZoomExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',
ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set GD_Weap_SniperRifles.Sight.Sniper_Sight_Hyperion
ZoomWeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set GD_Weap_SniperRifles.Sight.Sniper_Sight_Hyperion
AttributeSlotUpgrades
((SlotName="WeaponZoomFOV",GradeIncrease=18,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=-1,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
</category>
<category name="Jakobs
Sight">
<code
profiles="default">set GD_Weap_SniperRifles.Sight.Sniper_Sight_Jakobs
ZoomExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',
ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
1.600000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set GD_Weap_SniperRifles.Sight.Sniper_Sight_Jakobs
ZoomWeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set GD_Weap_SniperRifles.Sight.Sniper_Sight_Jakobs
AttributeSlotUpgrades
((SlotName="WeaponZoomFOV",GradeIncrease=14,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=2,bActivateSlot=True),
(SlotName="WeaponFireRate",GradeIncrease=-3,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=-3,bActivateSlot=True),
(SlotName="AccuracyMin",GradeIncrease=5,bActivateSlot=True))</code>
</category>
<category name="Maliwan
Sight">
<code
profiles="default">set GD_Weap_SniperRifles.Sight.Sniper_Sight_Maliwan
ZoomExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',
ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
1.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set GD_Weap_SniperRifles.Sight.Sniper_Sight_Maliwan
ZoomWeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set GD_Weap_SniperRifles.Sight.Sniper_Sight_Maliwan
AttributeSlotUpgrades
((SlotName="WeaponZoomFOV",GradeIncrease=11,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=1,bActivateSlot=True),
(SlotName="AccuracyMax",GradeIncrease=2,bActivateSlot=True))</code>
</category>
<category name="Vladof
Sight">
<code
profiles="default">set GD_Weap_SniperRifles.Sight.Sniper_Sight_Vladof
ZoomExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',
ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set GD_Weap_SniperRifles.Sight.Sniper_Sight_Vladof
ZoomWeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set GD_Weap_SniperRifles.Sight.Sniper_Sight_Vladof
AttributeSlotUpgrades
((SlotName="WeaponZoomFOV",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponFireRate",GradeIncrease=4,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=-2,bActivateSlot=True))</code>
</category>
</category>
</category>
<category name="Stocks/Exhausts">
<category name="Assault Rifle
Stocks">
<category name="Bandit
Stock">
<code
profiles="default">set GD_Weap_AssaultRifle.Stock.AR_Stock_Bandit
AttributeSlotUpgrades ((SlotName="AccuracyMin",GradeIncrease=2,bActivateSlot=True),
(SlotName="AccuracyMax",GradeIncrease=1,bActivateSlot=True),
(SlotName="AccuracyRegen",GradeIncrease=1,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=2,bActivateSlot=True))</code>
<code
profiles="default">set GD_Weap_AssaultRifle.Stock.AR_Stock_Bandit
ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePo
ol.AccuracyMaxValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon
_Is_Bandit',InitializationDefinition=None,BaseValueScaleConstant=-
0.350000)))</code>
</category>
<category name="Dahl Stock">
<code
profiles="default">set GD_Weap_AssaultRifle.Stock.AR_Stock_Dahl
ZoomWeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCou
nt',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</category>
<category name="Jakobs
Stock">
<code
profiles="default">set GD_Weap_AssaultRifle.Stock.AR_Stock_Jakobs
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,B
aseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jak
obs',InitializationDefinition=None,BaseValueScaleConstant=0.150000)))</code>
</category>
<category name="Torgue
Stock">
<code
profiles="default">set GD_Weap_AssaultRifle.Stock.AR_Stock_Torgue
ExternalAttributeEffects
((AttributeToModify=AttributeToModify=AttributeDefinition'D_Attributes.DamageSource
ShieldPenetration.PercentChanceInstigatedBulletDmgIgnoresShields',ModifierType=MT_S
cale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefi
nition'D_Attributes.WeaponManufacturer.Weapon_Is_Torgue',InitializationDefinition=N
one,BaseValueScaleConstant=0.200000)))</code>
</category>
<category name="Vladof
Stock">
<code
profiles="default">set GD_Weap_AssaultRifle.Stock.AR_Stock_Vladof
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponExtraShotChance',
ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttri
bute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',Initiali
zationDefinition=None,BaseValueScaleConstant=0.200000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBarrelSpinUpDurati
on',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAt
tribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',Initi
alizationDefinition=None,BaseValueScaleConstant=-0.300000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBarrelSpinDownDura
tion',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValue
Attribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',Ini
tializationDefinition=None,BaseValueScaleConstant=2.000000)))</code>
</category>
</category>
<category name="Shotgun Stocks">
<category name="Bandit
Stock">
<code
profiles="default">set GD_Weap_Shotgun.Stock.SG_Stock_Bandit
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDefi
nition=None,BaseValueScaleConstant=-0.350000)))</code>
</category>
<category name="Hyperion
Stock">
<code
profiles="default">set GD_Weap_Shotgun.Stock.SG_Stock_Hyperion
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyIm
pulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValu
eAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',
InitializationDefinition=None,BaseValueScaleConstant=0.350000)))</code>
<code
profiles="default">set GD_Weap_Shotgun.Stock.SG_Stock_Hyperion
ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePo
ol.AccuracyOnIdleRegenerationRate',ModifierType=MT_Scale,BaseModifierValue=(BaseVal
ueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManuf
acturer.Weapon_Is_Hyperion',InitializationDefinition=None,BaseValueScaleConstant=-
0.350000)))</code>
</category>
<category name="Jakobs
Stock">
<code
profiles="default">set GD_Weap_Shotgun.Stock.SG_Stock_Jakobs
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,B
aseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jak
obs',InitializationDefinition=None,BaseValueScaleConstant=0.150000)))</code>
</category>
<category name="Tediore
Stock">
<code
profiles="default">set GD_Weap_Shotgun.Stock.SG_Stock_Tediore
ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Comba
t_Shotgun.Ammo_Combat_Shotgun_RegenerationRate',ModifierType=MT_PreAdd,BaseModifier
Value=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attribut
es.WeaponManufacturer.Weapon_Is_Tediore',InitializationDefinition=None,BaseValueSca
leConstant=0.203703)))</code>
</category>
<category name="Torgue
Stock">
<code
profiles="default">set GD_Weap_Shotgun.Stock.SG_Stock_Torgue
ExternalAttributeEffects
((AttributeToModify=AttributeToModify=AttributeDefinition'D_Attributes.DamageSource
ShieldPenetration.PercentChanceInstigatedBulletDmgIgnoresShields',ModifierType=MT_S
cale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefi
nition'D_Attributes.WeaponManufacturer.Weapon_Is_Torgue',InitializationDefinition=N
one,BaseValueScaleConstant=0.200000)))</code>
</category>
</category>
<category name="SMG Stocks">
<category name="Bandit
Stock">
<code
profiles="default">set GD_Weap_SMG.Stock.SMG_Stock_Bandit ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePo
ol.AccuracyMaxValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon
_Is_Bandit',InitializationDefinition=None,BaseValueScaleConstant=-
0.350000)))</code>
</category>
<category name="Dahl Stock">
<code
profiles="default">set GD_Weap_SMG.Stock.SMG_Stock_Dahl ZoomWeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCou
nt',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</category>
<category name="Hyperion
Stock">
<code
profiles="default">set GD_Weap_SMG.Stock.SMG_Stock_Hyperion WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanc
eModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,Base
ValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwa
n',InitializationDefinition=None,BaseValueScaleConstant=0.250000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttr
ibute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',Initia
lizationDefinition=None,BaseValueScaleConstant=0.250000)))</code>
<code
profiles="default">set GD_Weap_SMG.Stock.SMG_Stock_Hyperion
ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePo
ol.AccuracyOnIdleRegenerationRate',ModifierType=MT_Scale,BaseModifierValue=(BaseVal
ueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManuf
acturer.Weapon_Is_Hyperion',InitializationDefinition=None,BaseValueScaleConstant=-
0.350000)))</code>
</category>
<category name="Maliwan
Stock">
<code
profiles="default">set GD_Weap_SMG.Stock.SMG_Stock_Maliwan WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.Instigat
edStatusEffectDamageModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueCon
stant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufactur
er.Weapon_Is_Maliwan',InitializationDefinition=None,BaseValueScaleConstant=0.250000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseV
alueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan
',InitializationDefinition=None,BaseValueScaleConstant=0.250000)))</code>
</category>
<category name="Tediore
Stock">
<code
profiles="default">set GD_Weap_SMG.Stock.SMG_Stock_Tediore ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Patro
l_SMG.Ammo_Patrol_SMG_RegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(B
aseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Weapo
nManufacturer.Weapon_Is_Tediore',InitializationDefinition=None,BaseValueScaleConsta
nt=1.500000)))</code>
</category>
</category>
<category name="Sniper Rifle
Stocks">
<category name="Dahl Stock">
<code
profiles="default">set GD_Weap_SniperRifles.Stock.SR_Stock_Dahl
ZoomWeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCou
nt',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</category>
<category name="Hyperion
Stock">
<code
profiles="default">set GD_Weap_SniperRifles.Stock.SR_Stock_Hyperion
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyIm
pulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValu
eAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',
InitializationDefinition=None,BaseValueScaleConstant=0.350000)))</code>
<code
profiles="default">set GD_Weap_SniperRifles.Stock.SR_Stock_Hyperion
ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePo
ol.AccuracyOnIdleRegenerationRate',ModifierType=MT_Scale,BaseModifierValue=(BaseVal
ueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManuf
acturer.Weapon_Is_Hyperion',InitializationDefinition=None,BaseValueScaleConstant=-
0.350000)))</code>
</category>
<category name="Jakobs
Stock">
<code
profiles="default">set GD_Weap_SniperRifles.Stock.SR_Stock_Jakobs
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,B
aseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jak
obs',InitializationDefinition=None,BaseValueScaleConstant=0.150000)))</code>
</category>
<category name="Maliwan
Stock">
<code
profiles="default">set GD_Weap_SniperRifles.Stock.SR_Stock_Maliwan
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanc
eModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,Base
ValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwa
n',InitializationDefinition=None,BaseValueScaleConstant=0.250000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttr
ibute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',Initia
lizationDefinition=None,BaseValueScaleConstant=0.250000)))</code>
</category>
<category name="Vladof
Stock">
<code
profiles="default">set GD_Weap_SniperRifles.Stock.SR_Stock_Vladof
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponExtraShotChance',
ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttri
bute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',Initiali
zationDefinition=None,BaseValueScaleConstant=0.200000)))</code>
</category>
</category>
<category name="Rocket Launcher
Exhausts">
<category name="Bandit
Exhaust">
<code
profiles="default">set GD_Weap_Launchers.Exhaust.L_Exhaust_Bandit
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDefi
nition=None,BaseValueScaleConstant=-0.350000)))</code>
<code
profiles="default">set GD_Weap_Launchers.Exhaust.L_Exhaust_Bandit
AttributeSlotUpgrades
((SlotName="WeaponMagSize",GradeIncrease=4,bActivateSlot=True),
(SlotName="AccuracyMin",GradeIncrease=-2,bActivateSlot=True))</code>
</category>
<category name="Maliwan
Exhaust">
<code
profiles="default">set GD_Weap_Launchers.Exhaust.L_Exhaust_Maliwan
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanc
eModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,Base
ValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwa
n',InitializationDefinition=None,BaseValueScaleConstant=0.250000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttr
ibute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',Initia
lizationDefinition=None,BaseValueScaleConstant=0.250000)))</code>
<code
profiles="default">set GD_Weap_Launchers.Exhaust.L_Exhaust_Maliwan
AttributeSlotUpgrades
((SlotName="WeaponRocketSpeed",GradeIncrease=4,bActivateSlot=True),
(SlotName="WeaponBurstImpulse",GradeIncrease=-2,bActivateSlot=True))</code>
</category>
<category name="Tediore
Exhaust">
<code
profiles="default">set GD_Weap_Launchers.Exhaust.L_Exhaust_Tediore
ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Rocke
t_Launcher.Ammo_Rocket_Launcher_RegenerationRate',ModifierType=MT_PreAdd,BaseModifi
erValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attrib
utes.WeaponManufacturer.Weapon_Is_Tediore',InitializationDefinition=None,BaseValueS
caleConstant=0.030555)))</code>
<code
profiles="default">set GD_Weap_Launchers.Exhaust.L_Exhaust_Tediore
AttributeSlotUpgrades
((SlotName="WeaponReloadSpeed",GradeIncrease=4,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=-2,bActivateSlot=True))</code>
</category>
<category name="Torgue
Exhaust">
<code
profiles="default">set GD_Weap_Launchers.Exhaust.L_Exhaust_Torgue
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceShieldPenetration.
PercentChanceInstigatedBulletDmgIgnoresShields',ModifierType=MT_Scale,BaseModifierV
alue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attribute
s.WeaponManufacturer.Weapon_Is_Torgue',InitializationDefinition=None,BaseValueScale
Constant=0.200000)))</code>
<code
profiles="default">set GD_Weap_Launchers.Exhaust.L_Exhaust_Torgue
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=4,bActivateSlot=True),
(SlotName="WeaponFireRate",GradeIncrease=-2,bActivateSlot=True))</code>
</category>
<category name="Vladof
Exhaust">
<code
profiles="default">set GD_Weap_Launchers.Exhaust.L_Exhaust_Vladof
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponExtraShotChance',
ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttri
bute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',Initiali
zationDefinition=None,BaseValueScaleConstant=0.200000)))</code>
<code
profiles="default">set GD_Weap_Launchers.Exhaust.L_Exhaust_Vladof
AttributeSlotUpgrades
((SlotName="WeaponFireRate",GradeIncrease=4,bActivateSlot=True),
(SlotName="WeaponZoomFOV",GradeIncrease=-2,bActivateSlot=True))</code>
</category>
</category>
</category>
</category>
<category name="Buff Aequitas/Veritas Combo
Effect">
<comment>Increases the Fight for your
Life time by 30% instead of the base 10% for each shield equipped in the
party.</comment>
<category name="Code">
<code profiles="default">set
GD_Shields.Accessory.Absorption_Shield_Skill_Aequitas SkillEffectDefinitions
(bEnabled=True,Multiplier=(BaseValueConstant=0.300000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=
0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Shields.Attributes.Attr_
AequitasEquipped',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Po
wer=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=No
ne,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code>
<code profiles="default">set
GD_Shields.Accessory.Title_Absorption03_Aequitas:AttributePresentationDefinition_1
Description [skill]+30% duration[-skill] to [skill]Fight For Your Life[-skill] for
every [skill]Aequitas[-skill] or [skill]Veritas[-skill] equipped in the
party.</code>
</category>
</category>
<category name="E-Tech Pistols Remastered">
<comment>Overhauls the Darts into a more
useful form, and replaces Spikers with a new type of weapon (Plasma
Pistol).</comment>
<category name="Extended Description">
<comment>PLASMA PISTOLS;</comment>
<comment>Fires a Plasma
projectile.</comment>
<comment>Costs three ammo per
shot.</comment>
<comment>Dahl Plasma Pistols burst-
fire three shots when not aiming-down-sights.</comment>
<comment>Aiming down sights (for
all Plasma Pistols) and firing will launch a powerful projectile that is multiple
times stronger, but costs just as much ammo (Up to seven times for both).</comment>
<comment>After firing a "charged"
shot, you will be unable to fire the gun for a few seconds (Dahl variants have a
shorter delay).</comment>
<comment>Credit to Dave for letting
me use his Singing Bird as inspiration for Plasma Pistols.</comment>
<comment>DARTS:</comment>
<comment>Projectiles now explode on
impact with any enemy and have great homing capabilities (behaves like
Wanderlust.)</comment>
<comment>Increased projectile
speed.</comment>
<comment>Costs two ammo per
shot.</comment>
<comment>Dahl Darts burst-fire
three shots when not aiming-down-sights, and five when aiming-down-
sights.</comment>
<comment>NOTES:</comment>
<comment>Technically, the "Charged"
shots are (up-to) seven projectiles simply fired so fast, that they register as one
projectile upon hitting something (kinda like shotguns.) </comment>
<comment>Therefore, if you happen
to see a spray of projectiles when using less accurate versions of the weapon or
Anarchy, don't be surprised.</comment>
</category>
<category name="Code">
<category name="Plasma Pistols">
<code profiles="default">set
GD_Weap_Pistol.Name.Title.Title_Spiker PartName Plasma Pistol</code>
<code profiles="default">set
GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien ZoomWeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=2.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
1000.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCon
stant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCoun
t',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=7.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCoun
t',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAt
tribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',Initial
izationDefinition=None,BaseValueScaleConstant=-4.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBurstInterval',Mod
ifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1960.000000,BaseValueAttri
bute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBurstInterval',Mod
ifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribut
e=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',Initializatio
nDefinition=None,BaseValueScaleConstant=-525.000000)))</code>
<code profiles="default">set
GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien ZoomExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePo
ol.AccuracyMaxValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyMaxValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.0
00000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon
_Is_Hyperion',InitializationDefinition=None,BaseValueScaleConstant=-6.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyMinValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
-2.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyMinValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.0
00000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon
_Is_Hyperion',InitializationDefinition=None,BaseValueScaleConstant=6.000000)))</cod
e>
<code profiles="default">set
GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=2.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',InitializationD
efinition=None,BaseValueScaleConstant=-1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.750000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCoun
t',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAt
tribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',Initial
izationDefinition=None,BaseValueScaleConstant=2.000000)))</code>
<code profiles="default">set
GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=45,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=20,bActivateSlot=True),
(SlotName="WeaponReloadSpeed",GradeIncrease=-10,bActivateSlot=True))</code>
<code profiles="default">set
GD_Weap_Pistol.FiringModes.Bullet_Pistol_Spiker FireType EWWFT_Bullet</code>
<code profiles="default">set
GD_Weap_Pistol.FiringModes.Bullet_Pistol_Spiker ExplosionOverrideDefinition
ExplosionCollectionDefinition'GD_Weap_SMG.Explosions.Plasma_Elemental_Explosions'</
code>
<code profiles="default">set
GD_Weap_Pistol.FiringModes.Bullet_Pistol_Spiker ExplosionOverideInstanceDataName
ExplosionOverride</code>
<code profiles="default">set
GD_Weap_Pistol.FiringModes.Bullet_Pistol_Spiker PartSysTemplate
ParticleSystem'FX_WEP_Trails.Particles.Alien.Part_Wep_Tracer_Alien_SMG'</code>
<code profiles="default">set
GD_Weap_Pistol.FiringModes.Bullet_Pistol_Spiker ConditionalPartSysTemplate
EffectCollectionDefinition'GD_Weap_SMG.Effects.SMG_ETech_Tracers'</code>
<code profiles="default">set
GD_Weap_Pistol.FiringModes.Bullet_Pistol_Spiker OnAnyImpact
(Behavior_Explode'GD_Weap_SMG.FiringModes.Bullet_Plasma_Default:Behavior_Explode_5'
)</code>
<code profiles="default">set
GD_Weap_Pistol.FiringModes.Bullet_Pistol_Spiker Speed 12000.000000</code>
<code profiles="default">set
GD_Weap_Pistol.FiringModes.Bullet_Pistol_Spiker SoundDefinition
FiringModeSoundDefinition'GD_Weap_SMG.FiringModes.PlasmaSoundDefinition'</code>
<code profiles="default">set
GD_Weap_Pistol.FiringModes.Bullet_Pistol_Spiker Lifetime 5.000000</code>
<code profiles="default">set
GD_Weap_Pistol.FiringModes.Bullet_Pistol_Spiker TraceInterval 0.200000</code>
<code profiles="default">set
GD_Weap_Pistol.FiringModes.Bullet_Pistol_Spiker BeamTraceNumSteps 6.000000</code>
</category>
<category name="Darts">
<code profiles="default">set
GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing:BehaviorProviderDefinition_0.Be
havior_Explode_30 DamageSource Class'WillowGame.WillowDmgSource_Grenade'</code>
<code profiles="default">set
GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing HomingRotationRate
(Pitch=65336,Yaw=65336,Roll=65336)</code>
<code profiles="default">set
GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing:BehaviorProviderDefinition_0.Pr
ojectileBehavior_FindHomingTarget_30 TargetType HTARGET_NearestFoe</code>
<code profiles="default">set
GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing:BehaviorProviderDefinition_0.Pr
ojectileBehavior_FindHomingTarget_30 bRetryIfTargetNotFound False</code>
<code profiles="default">set
GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing:BehaviorProviderDefinition_0.Pr
ojectileBehavior_FindHomingTarget_30 TargetSearchFovAngle 360.000000</code>
<code profiles="default">set
GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing:BehaviorProviderDefinition_0.Pr
ojectileBehavior_FindHomingTarget_30 TargetSearchRange 9001.000000</code>
<code profiles="default">set
GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing:BehaviorProviderDefinition_0.Pr
ojectileBehavior_FindHomingTarget_30 bUniqueTarget False</code>
<code profiles="default">set
GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing bIsPossibleHomingTarget
True</code>
<code profiles="default">set
GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing TurningRadius 360</code>
<code profiles="default">set
GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing HomingRollAmt 99999</code>
<code profiles="default">set
GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing HomingRollSpeed
80.000000</code>
<code profiles="default">set
GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing bAutoAimTarget True</code>
<code profiles="default">set
GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing ViewGuideLockOnAngle
45.000000</code>
<code profiles="default">set
GD_Weap_Pistol.Projectiles.Projectile_Spiker_Homing SpeedFormula
(BaseValueConstant=2000.000000)</code>
<code profiles="default">set
GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien_Homing ZoomExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCou
nt',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueA
ttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien_Homing ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePo
ol.AccuracyMinValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
-4.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyMaxValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.00
0000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=-
1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyOnIdleRegenerationRate',ModifierType=MT_Scale,BaseModifierValue=(BaseValu
eConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueS
caleConstant=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyMinValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.00
0000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_
Is_Hyperion',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyMaxValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.00
0000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_
Is_Hyperion',InitializationDefinition=None,BaseValueScaleConstant=2.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyOnIdleRegenerationRate',ModifierType=MT_Scale,BaseModifierValue=(BaseValu
eConstant=1.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufa
cturer.Weapon_Is_Hyperion',InitializationDefinition=None,BaseValueScaleConstant=4.0
0000)))</code>
<code profiles="default">set
GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien_Homing WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',InitializationD
efinition=None,BaseValueScaleConstant=-1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.750000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCoun
t',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAt
tribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',Initial
izationDefinition=None,BaseValueScaleConstant=2.000000)))</code>
<code profiles="default">set
GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien_Homing AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=45,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=10,bActivateSlot=True),
(SlotName="WeaponReloadSpeed",GradeIncrease=-10,bActivateSlot=True))</code>
</category>
</category>
</category>
<category name="Gearbox Guns Plus">
<comment>Changes the rarity of the
Gearbox weapons to Blue.</comment>
<comment>Buffs the stats of the Gearbox
guns (and the Basic Repeater to a lesser degree).</comment>
<comment>Gearbox Assault Rifle has a 20%
chance to fire an extra bullet.</comment>
<comment>Gearbox SMG behaves similarly to
the Bitch (minus the bonus crit dmage).</comment>
<comment>Gearbox Sniper Rifle has
increased projectile speed.</comment>
<comment>Basic Repeater has a burst-fire
of five rounds.</comment>
<category name="Code">
<category name="Assault Rifle">
<code profiles="default">set
GD_Weap_AssaultRifle.Body.AR_Body_Gearbox_1 WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Mod
ifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.00000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=0.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=0.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponExtraShotChance',M
odifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttrib
ute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Weap_AssaultRifle.Body.AR_Body_Gearbox_1 AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=12,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=4,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=4,bActivateSlot=True))</code>
</category>
<category name="Submachine Gun">
<code profiles="default">set
GD_Weap_SMG.Body.SMG_Body_Gearbox_1 WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifie
rType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=0.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=0.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=0.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValu
eAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',
InitializationDefinition=None,BaseValueScaleConstant=-1.000000)))</code>
<code profiles="default">set
GD_Weap_SMG.Body.SMG_Body_Gearbox_1 ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePo
ol.AccuracyMaxValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyOnIdleRegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseVal
ueConstant=-
2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_Weap_SMG.Body.SMG_Body_Gearbox_1 AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=12,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=4,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=4,bActivateSlot=True))</code>
</category>
<category name="Sniper Rifle">
<code profiles="default">set
GD_Weap_SniperRifles.Body.SR_Body_Gearbox WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Mod
ifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.900000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=0.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMul
tiplier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseVa
lueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))<
/code>
<code profiles="default">set
GD_Weap_SniperRifles.Body.SR_Body_Gearbox AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=12,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=4,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=4,bActivateSlot=True))</code>
</category>
<category name="Starter Pistol">
<code profiles="default">set
GD_Weap_Pistol.Barrel.Pistol_Barrel_Bandit_CrappyStarter WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=0.000000)))</code>
<code profiles="default">set
GD_Weap_Pistol.Barrel.Pistol_Barrel_Bandit_CrappyStarter ZoomWeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCou
nt',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=3.000000)))</cod
e>
<code profiles="default">set
GD_Weap_Pistol.Barrel.Pistol_Barrel_Bandit_CrappyStarter AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=6,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=2,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=2,bActivateSlot=True))</code>
</category>
</category>
</category>
<category name="Gemstone E-Tech Weapons">
<comment>Enables Gemstone variants of E-
Techs to spawn.</comment>
<category name="Code">
<category name="E-Tech Pistols">
<code profiles="default">set
GD_Aster_Weapons.Pistols.Pistol_Vladof_4_Garnet:WeaponPartListCollectionDefinition_
238 BarrelPartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pist
ol_Barrel_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWei
ghtIndex=2),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Tediore',Manufacture
rs=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Vladof',Manufacturer
s=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Dahl',Manufacturers=
,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Torgue',Manufacturer
s=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Maliwan',Manufacture
rs=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Jakobs',Manufacturer
s=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion',Manufactur
ers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien',Manufacturers
=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien_Homing',Manufa
cturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
<code profiles="default">set
GD_Aster_Weapons.Pistols.Pistol_Bandit_4_Quartz:WeaponPartListCollectionDefinition_
235 BarrelPartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pist
ol_Barrel_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWei
ghtIndex=2),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Tediore',Manufacture
rs=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Vladof',Manufacturer
s=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Dahl',Manufacturers=
,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Torgue',Manufacturer
s=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Maliwan',Manufacture
rs=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Jakobs',Manufacturer
s=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion',Manufactur
ers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien',Manufacturers
=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien_Homing',Manufa
cturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
<code profiles="default">set
GD_Aster_Weapons.Pistols.Pistol_Dahl_4_Emerald:WeaponPartListCollectionDefinition_2
37 BarrelPartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pist
ol_Barrel_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWei
ghtIndex=2),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Tediore',Manufacture
rs=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Vladof',Manufacturer
s=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Dahl',Manufacturers=
,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Torgue',Manufacturer
s=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Maliwan',Manufacture
rs=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Jakobs',Manufacturer
s=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion',Manufactur
ers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien',Manufacturers
=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien_Homing',Manufa
cturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
<code profiles="default">set
GD_Aster_Weapons.Pistols.Pistol_Maliwan_4_Aquamarine:WeaponPartListCollectionDefini
tion_239 BarrelPartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pist
ol_Barrel_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWei
ghtIndex=2),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Tediore',Manufacture
rs=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Vladof',Manufacturer
s=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Dahl',Manufacturers=
,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Torgue',Manufacturer
s=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Maliwan',Manufacture
rs=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Jakobs',Manufacturer
s=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion',Manufactur
ers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien',Manufacturers
=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien_Homing',Manufa
cturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
<code profiles="default">set
GD_Aster_Weapons.Pistols.Pistol_Tediore_4_CubicZerconia:WeaponPartListCollectionDef
inition_236 BarrelPartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pist
ol_Barrel_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWei
ghtIndex=2),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Tediore',Manufacture
rs=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Vladof',Manufacturer
s=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Dahl',Manufacturers=
,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Torgue',Manufacturer
s=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Maliwan',Manufacture
rs=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Jakobs',Manufacturer
s=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion',Manufactur
ers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien',Manufacturers
=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien_Homing',Manufa
cturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
</category>
<category name="Blasters">
<code profiles="default">set
GD_Aster_Weapons.AssaultRifles.AR_Bandit_4_Quartz:WeaponPartListCollectionDefinitio
n_231 BarrelPartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Barre
l.AR_Barrel_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultW
eightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl',Manufacturer
s=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs',Manufactur
ers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Torgue_Jakobs',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof',Manufactur
ers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_Minigun',Ma
nufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien',Manufacture
rs=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
<code profiles="default">set
GD_Aster_Weapons.AssaultRifles.AR_Dahl_4_Emerald:WeaponPartListCollectionDefinition
_232 BarrelPartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Barre
l.AR_Barrel_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultW
eightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl',Manufacturer
s=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs',Manufactur
ers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Torgue_Torgue',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof',Manufactur
ers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_Minigun',Ma
nufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien',Manufacture
rs=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
<code profiles="default">set
GD_Aster_Weapons.AssaultRifles.AR_Vladof_4_Garnet:WeaponPartListCollectionDefinitio
n_233 BarrelPartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Barre
l.AR_Barrel_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultW
eightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl',Manufacturer
s=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs',Manufactur
ers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Torgue_Jakobs',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof',Manufactur
ers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_Minigun',Ma
nufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien',Manufacture
rs=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
</category>
<category name="Plasma Casters">
<code profiles="default">set
GD_Aster_Weapons.SMGs.SMG_Dahl_4_Emerald:WeaponPartListCollectionDefinition_248
BarrelPartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.Barrel.SMG_Bar
rel_Tediore',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIn
dex=2),
(Part=WeaponPartDefinition'GD_Weap_SMG.Barrel.SMG_Barrel_Bandit',Manufacturers=,Min
GameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_SMG.Barrel.SMG_Barrel_Dahl',Manufacturers=,MinGa
meStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan',Manufacturers=,Mi
nGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_SMG.Barrel.SMG_Barrel_Hyperion',Manufacturers=,M
inGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_SMG.Barrel.SMG_Barrel_Alien',Manufacturers=,MinG
ameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
<code profiles="default">set
GD_Aster_Weapons.SMGs.SMG_Hyperion_4_Diamond:WeaponPartListCollectionDefinition_250
BarrelPartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.Barrel.SMG_Bar
rel_Tediore',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIn
dex=2),
(Part=WeaponPartDefinition'GD_Weap_SMG.Barrel.SMG_Barrel_Bandit',Manufacturers=,Min
GameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_SMG.Barrel.SMG_Barrel_Dahl',Manufacturers=,MinGa
meStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan',Manufacturers=,Mi
nGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_SMG.Barrel.SMG_Barrel_Hyperion',Manufacturers=,M
inGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_SMG.Barrel.SMG_Barrel_Alien',Manufacturers=,MinG
ameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
<code profiles="default">set
GD_Aster_Weapons.SMGs.SMG_Bandit_4_Quartz:WeaponPartListCollectionDefinition_246
BarrelPartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.Barrel.SMG_Bar
rel_Tediore',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIn
dex=2),
(Part=WeaponPartDefinition'GD_Weap_SMG.Barrel.SMG_Barrel_Bandit',Manufacturers=,Min
GameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_SMG.Barrel.SMG_Barrel_Dahl',Manufacturers=,MinGa
meStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan',Manufacturers=,Mi
nGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_SMG.Barrel.SMG_Barrel_Hyperion',Manufacturers=,M
inGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_SMG.Barrel.SMG_Barrel_Alien_Bandit',Manufacturer
s=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
<code profiles="default">set
GD_Aster_Weapons.SMGs.SMG_Maliwan_4_Aquamarine:WeaponPartListCollectionDefinition_2
49 BarrelPartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.Barrel.SMG_Bar
rel_Tediore',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIn
dex=2),
(Part=WeaponPartDefinition'GD_Weap_SMG.Barrel.SMG_Barrel_Bandit',Manufacturers=,Min
GameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_SMG.Barrel.SMG_Barrel_Dahl',Manufacturers=,MinGa
meStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan',Manufacturers=,Mi
nGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_SMG.Barrel.SMG_Barrel_Hyperion',Manufacturers=,M
inGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_SMG.Barrel.SMG_Barrel_Alien',Manufacturers=,MinG
ameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
<code profiles="default">set
GD_Aster_Weapons.SMGs.SMG_Tediore_4_CubicZerconia:WeaponPartListCollectionDefinitio
n_247 BarrelPartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.Barrel.SMG_Bar
rel_Tediore',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIn
dex=2),
(Part=WeaponPartDefinition'GD_Weap_SMG.Barrel.SMG_Barrel_Bandit',Manufacturers=,Min
GameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_SMG.Barrel.SMG_Barrel_Dahl',Manufacturers=,MinGa
meStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan',Manufacturers=,Mi
nGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_SMG.Barrel.SMG_Barrel_Hyperion',Manufacturers=,M
inGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_SMG.Barrel.SMG_Barrel_Alien',Manufacturers=,MinG
ameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
</category>
<category name="Splat Guns">
<code profiles="default">set
GD_Aster_Weapons.Shotguns.SG_Hyperion_4_Diamond:WeaponPartListCollectionDefinition_
245 BarrelPartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Barrel.SG_
Barrel_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeight
Index=0),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Barrel.SG_Barrel_Torgue',Manufacturers=,
MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore',Manufacturers=
,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs',Manufacturers=,
MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Barrel.SG_Barrel_Hyperion',Manufacturers
=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Barrel.SG_Barrel_Alien_Hyperion',Manufac
turers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
<code profiles="default">set
GD_Aster_Weapons.Shotguns.SG_Tediore_4_CubicZerconia:WeaponPartListCollectionDefini
tion_243 BarrelPartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Barrel.SG_
Barrel_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeight
Index=0),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Barrel.SG_Barrel_Torgue',Manufacturers=,
MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore',Manufacturers=
,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs',Manufacturers=,
MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Barrel.SG_Barrel_Hyperion',Manufacturers
=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Barrel.SG_Barrel_Alien',Manufacturers=,M
inGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
<code profiles="default">set
GD_Aster_Weapons.Shotguns.SG_Bandit_4_Quartz:WeaponPartListCollectionDefinition_242
BarrelPartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Barrel.SG_
Barrel_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeight
Index=0),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Barrel.SG_Barrel_Torgue',Manufacturers=,
MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore',Manufacturers=
,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs',Manufacturers=,
MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Barrel.SG_Barrel_Hyperion',Manufacturers
=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Barrel.SG_Barrel_Alien',Manufacturers=,M
inGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
</category>
<category name="Railguns">
<code profiles="default">set
GD_Aster_Weapons.Snipers.SR_Dahl_4_Emerald:WeaponPartListCollectionDefinition_251
BarrelPartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.Barre
l.SR_Barrel_Dahl',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWei
ghtIndex=2),
(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Barrel.SR_Barrel_Vladof',Manufactur
ers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Barrel.SR_Barrel_Maliwan',Manufactu
rers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Barrel.SR_Barrel_Jakobs',Manufactur
ers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion',Manufact
urers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
<code profiles="default">set
GD_Aster_Weapons.Snipers.SR_Hyperion_4_Diamond:WeaponPartListCollectionDefinition_2
55 BarrelPartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.Barre
l.SR_Barrel_Dahl',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWei
ghtIndex=2),
(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Barrel.SR_Barrel_Vladof',Manufactur
ers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Barrel.SR_Barrel_Maliwan',Manufactu
rers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Barrel.SR_Barrel_Jakobs',Manufactur
ers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion',Manufact
urers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
<code profiles="default">set
GD_Aster_Weapons.Snipers.SR_Vladof_4_Garnet:WeaponPartListCollectionDefinition_252
BarrelPartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.Barre
l.SR_Barrel_Dahl',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWei
ghtIndex=2),
(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Barrel.SR_Barrel_Vladof',Manufactur
ers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Barrel.SR_Barrel_Maliwan',Manufactu
rers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Barrel.SR_Barrel_Jakobs',Manufactur
ers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion',Manufact
urers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
</category>
</category>
</category>
<category name="Gemstone Weapon Rarity">
<category name="Code">
<category name="Bandit Quartz">
<category name="Assault
Rifles">
<code
profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Bandit_4_Quartz_AR
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Bandit_4_Quartz_AR AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
</category>
<category name="Pistols">
<code
profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Bandit_4_Quartz_Pistol
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Bandit_4_Quartz_Pistol
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
</category>
<category name="SMGs">
<code
profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Bandit_4_Quartz_SMG
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Bandit_4_Quartz_SMG
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
</category>
<category name="Shotguns">
<code
profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Bandit_4_Quartz_Shotgun
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Bandit_4_Quartz_Shotgun
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
</category>
</category>
<category name="Dahl Emerald">
<category name="Assault
Rifles">
<code
profiles="default">set GD_Aster_Weapons.ManufacturerMaterials.Mat_Dahl_4_Emerald_AR
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set GD_Aster_Weapons.ManufacturerMaterials.Mat_Dahl_4_Emerald_AR
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
</category>
<category name="Pistols">
<code
profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Dahl_4_Emerald_Pistol
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Dahl_4_Emerald_Pistol
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
</category>
<category name="SMGs">
<code
profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Dahl_4_Emerald_SMG
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Dahl_4_Emerald_SMG AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
</category>
<category name="Sniper
Rifles">
<code
profiles="default">set GD_Aster_Weapons.ManufacturerMaterials.Mat_Dahl_4_Emerald_SR
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set GD_Aster_Weapons.ManufacturerMaterials.Mat_Dahl_4_Emerald_SR
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
</category>
</category>
<category name="Hyperion Diamond">
<category name="Pistols">
<code
profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Hyperion_4_Diamond_Pistol
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
</category>
<category name="SMGs">
<code
profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Hyperion_4_Diamond_SMG
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
</category>
<category name="Shotguns">
<code
profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Hyperion_4_Diamond_SG
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
</category>
<category name="Sniper
Rifles">
<code
profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Hyperion_4_Diamond_SR
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
</category>
</category>
<category name="Jakobs Citrine">
<category name="Assault
Rifles">
<code
profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Jakobs_4_Citrine_AR
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Jakobs_4_Citrine_AR
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
</category>
<category name="Pistols">
<code
profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Jakobs_4_Citrine_Pistol
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Jakobs_4_Citrine_Pistol
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
</category>
<category name="Shotguns">
<code
profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Jakobs_4_Citrine_SG
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Jakobs_4_Citrine_SG
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
</category>
<category name="Sniper
Rifles">
<code
profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Jakobs_4_Citrine_SR
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Jakobs_4_Citrine_SR
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
</category>
</category>
<category name="Maliwan
Aquamarine">
<category name="Pistols">
<code
profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Malwan_4_Aquamarine_Pistol
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Malwan_4_Aquamarine_Pistol
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
</category>
<category name="SMGs">
<code
profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Malwan_4_Aquamarine_SMG
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Malwan_4_Aquamarine_SMG
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
</category>
<category name="Sniper
Rifles">
<code
profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Malwan_4_Aquamarine_SR
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Malwan_4_Aquamarine_SR
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
</category>
</category>
<category name="Tediore Cubic
Zerconia">
<category name="Pistols">
<code
profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Tediore_4_CubicZerconia_Pistol
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
</category>
<category name="SMGs">
<code
profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Tediore_4_CubicZerconia_SMG
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
</category>
<category name="Shotguns">
<code
profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Tediore_4_CubicZerconia_SG
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
</category>
</category>
<category name="Torgue Rock">
<category name="Assault
Rifles">
<code
profiles="default">set GD_Aster_Weapons.ManufacturerMaterials.Mat_Torgue_4_Rock_AR
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set GD_Aster_Weapons.ManufacturerMaterials.Mat_Torgue_4_Rock_AR
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
</category>
<category name="Pistols">
<code
profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Torgue_4_Rock_Pistol
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Torgue_4_Rock_Pistol
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
</category>
<category name="Shotguns">
<code
profiles="default">set GD_Aster_Weapons.ManufacturerMaterials.Mat_Torgue_4_Rock_SG
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set GD_Aster_Weapons.ManufacturerMaterials.Mat_Torgue_4_Rock_SG
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
</category>
</category>
<category name="Vladof Garnet">
<category name="Assault
Rifles">
<code
profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Vladof_4_Garnet_AR
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Vladof_4_Garnet_AR AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
</category>
<category name="Pistols">
<code
profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Vladof_4_Garnet_Pistol
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Vladof_4_Garnet_Pistol
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
</category>
<category name="Sniper
Rifles">
<code
profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Vladof_4_Garnet_SR
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set
GD_Aster_Weapons.ManufacturerMaterials.Mat_Vladof_4_Garnet_SR AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True))</code>
</category>
</category>
</category>
</category>
<category name="Increase the amount of rounds
Assault Rifle Ammo Bricks contain">
<category name="Code">
<code profiles="default">set
GD_Ammodrops.AmmoPickup_Amounts.AmmoAmount_CombatRifle:ConditionalAttributeValueRes
olver_0 ValueExpressions
(bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=42.00
0000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1
.000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.Balance.P
layThroughCount',ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAt
tribute,AttributeOperand2=None,ConstantOperand2=2.000000)))),DefaultBaseValue=(Base
ValueConstant=21.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseV
alueScaleConstant=1.000000))</code>
</category>
</category>
<category name="Make Red-Text Weapons always
spawn with an Accessory">
<category name="Assault Rifles">
<category name="Hail">
<code profiles="default">set
GD_Weap_AssaultRifle.A_Weapons_Unique.AR_Vladof_3_Hail:WeaponPartListCollectionDefi
nition_44 Accessory1PartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Acces
sory.AR_Accessory_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),Mi
nGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_Foregrip_Sta
bility',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=
0,MaxGameStageIndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_Bayonet_1',M
anufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGame
StageIndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_BanditClamp_
Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=
0,MaxGameStageIndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_BanditClamp_
Wild',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,
MaxGameStageIndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_Box_BulletSp
eed',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,M
axGameStageIndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_Shroud1_MagS
ize',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,M
axGameStageIndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_Shroud2_Accu
racy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,
MaxGameStageIndex=1,DefaultWeightIndex=3)))</code>
</category>
<category name="Kitten">
<code profiles="default">set
GD_Iris_Weapons.AssaultRifles.AR_Vladof_3_Kitten:WeaponPartListCollectionDefinition
_272 Accessory1PartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Acces
sory.AR_Accessory_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),Mi
nGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_Foregrip_Sta
bility',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=
0,MaxGameStageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_Bayonet_1',M
anufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGame
StageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_BanditClamp_
Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=
0,MaxGameStageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_BanditClamp_
Wild',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,
MaxGameStageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_Box_BulletSp
eed',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,M
axGameStageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_Shroud1_MagS
ize',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,M
axGameStageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_Shroud2_Accu
racy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,
MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
</category>
</category>
<category name="Pistols">
<category name="Greed">
<code profiles="default">set
GD_Orchid_BossWeapons.Pistol.Pistol_Jakobs_ScarletsGreed:WeaponPartListCollectionDe
finition_277 Accessory1PartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.P
istol_Accessory_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinG
ameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_1',Man
ufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameSt
ageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy
',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxG
ameStageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double',
Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGam
eStageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stabilit
y',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,Max
GameStageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag',Ma
nufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameS
tageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage'
,Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGa
meStageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerat
e',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,Max
GameStageIndex=1,DefaultWeightIndex=4)))</code>
</category>
<category name="Grog Nozzle">
<code profiles="default">set
GD_Aster_Weapons.Pistols.Pistol_Maliwan_3_GrogNozzle:WeaponPartListCollectionDefini
tion_222 Accessory1PartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.P
istol_Accessory_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinG
ameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_1',Man
ufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameSt
ageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy
',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxG
ameStageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double',
Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGam
eStageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stabilit
y',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,Max
GameStageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag',Ma
nufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameS
tageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage'
,Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGa
meStageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerat
e',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,Max
GameStageIndex=1,DefaultWeightIndex=4)))</code>
</category>
<category name="Gwen's Head">
<code profiles="default">set
GD_Weap_Pistol.A_Weapons_Unique.Pistol_Dahl_3_GwensHead:WeaponPartListCollectionDef
inition_109 Accessory1PartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.P
istol_Accessory_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinG
ameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_1',Man
ufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameSt
ageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy
',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxG
ameStageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double',
Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGam
eStageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stabilit
y',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,Max
GameStageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag',Ma
nufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameS
tageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage'
,Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGa
meStageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerat
e',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,Max
GameStageIndex=1,DefaultWeightIndex=4)))</code>
</category>
<category name="Teapot">
<code profiles="default">set
GD_Weap_Pistol.A_Weapons_Unique.Pistol_Dahl_3_Teapot:WeaponPartListCollectionDefini
tion_110 Accessory1PartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.P
istol_Accessory_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinG
ameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_1',Man
ufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameSt
ageIndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy
',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxG
ameStageIndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double',
Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGam
eStageIndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stabilit
y',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,Max
GameStageIndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag',Ma
nufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameS
tageIndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage'
,Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGa
meStageIndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerat
e',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,Max
GameStageIndex=1,DefaultWeightIndex=3)))</code>
</category>
<category name="Veritas">
<code profiles="default">set
GD_Weap_Pistol.A_Weapons_Unique.Pistol_Vladof_3_Veritas:WeaponPartListCollectionDef
inition_116 Accessory1PartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.P
istol_Accessory_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinG
ameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_1',Man
ufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameSt
ageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy
',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxG
ameStageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double',
Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGam
eStageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stabilit
y',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,Max
GameStageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag',Ma
nufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameS
tageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage'
,Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGa
meStageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerat
e',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,Max
GameStageIndex=1,DefaultWeightIndex=4)))</code>
</category>
</category>
<category name="SMGs">
<category name="Bad Touch">
<code profiles="default">set
GD_Weap_SMG.A_Weapons_Unique.SMG_Maliwan_3_BadTouch:WeaponPartListCollectionDefinit
ion_180 Accessory1PartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_
Accessory_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameSta
geIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Bayonet_1',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Body1_Accurate',Manu
facturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameSta
geIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Body2_Damage',Manufa
cturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStage
Index=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Body3_Accelerated',M
anufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGame
StageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Stock1_Stabilized',M
anufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGame
StageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Stock2_Reload',Manuf
acturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStag
eIndex=1,DefaultWeightIndex=4)))</code>
</category>
<category name="Good Touch">
<code profiles="default">set
GD_Weap_SMG.A_Weapons_Unique.SMG_Maliwan_3_GoodTouch:WeaponPartListCollectionDefini
tion_182 Accessory1PartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_
Accessory_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameSta
geIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Bayonet_1',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Body1_Accurate',Manu
facturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameSta
geIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Body2_Damage',Manufa
cturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStage
Index=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Body3_Accelerated',M
anufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGame
StageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Stock1_Stabilized',M
anufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGame
StageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Stock2_Reload',Manuf
acturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStag
eIndex=1,DefaultWeightIndex=4)))</code>
</category>
</category>
<category name="Shotguns">
<category name="Orphan Maker">
<code profiles="default">set
GD_Orchid_BossWeapons.Shotgun.SG_Jakobs_3_OrphanMaker:WeaponPartListCollectionDefin
ition_291 Accessory1PartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.
SG_Accessory_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGame
StageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Bayonet_1',Manufa
cturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStage
Index=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_MoonClip',Manufac
turers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageI
ndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_ShotgunShell',Man
ufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameSt
ageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_1',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_2',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_3',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_VerticalGrip',Man
ufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameSt
ageIndex=1,DefaultWeightIndex=4)))</code>
</category>
<category name="Twister">
<code profiles="default">set
GD_Sage_Weapons.Shotgun.SG_Jakobs_3_Twister:WeaponPartListCollectionDefinition_305
Accessory1PartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.
SG_Accessory_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGame
StageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Bayonet_1',Manufa
cturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStage
Index=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_MoonClip',Manufac
turers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageI
ndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_ShotgunShell',Man
ufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameSt
ageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_1',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_2',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_3',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_VerticalGrip',Man
ufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameSt
ageIndex=1,DefaultWeightIndex=4)))</code>
</category>
<category name="Blockhead">
<code profiles="default">set
GD_Weap_Shotgun.A_Weapons_Unique.SG_Tediore_3_Blockhead:WeaponPartListCollectionDef
inition_147 Accessory1PartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.
SG_Accessory_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGame
StageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Bayonet_1',Manufa
cturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStage
Index=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_MoonClip',Manufac
turers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageI
ndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_ShotgunShell',Man
ufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameSt
ageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_1',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_2',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_3',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_VerticalGrip',Man
ufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameSt
ageIndex=1,DefaultWeightIndex=4)))</code>
</category>
</category>
<category name="Sniper Rifles">
<category name="Fremington's Edge">
<code profiles="default">set
GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Hyperion_3_FremingtonsEdge:WeaponPartL
istCollectionDefinition_209 Accessory1PartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.Acces
sory.Sniperl_Accessory_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0
,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Bayonet1
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Bipod1_A
ccuracy',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=
2),
(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Bipod2_C
ritical',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=
2),
(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Foregrip
_Stability',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightInd
ex=2),
(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Mount1_M
ag',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Mount2_F
ireRate',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=
2),
(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Mount3_D
amage',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)
))</code>
</category>
<category name="Longbow">
<code profiles="default">set
GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Hyperion_3_Longbow:WeaponPartListColle
ctionDefinition_210 Accessory1PartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.Acces
sory.Sniperl_Accessory_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0
,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Bayonet1
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Bipod1_A
ccuracy',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=
2),
(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Bipod2_C
ritical',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=
2),
(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Foregrip
_Stability',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightInd
ex=2)))</code>
</category>
<category name="Pimpernel">
<code profiles="default">set
GD_Orchid_BossWeapons.SniperRifles.Sniper_Maliwan_3_Pimpernel:WeaponPartListCollect
ionDefinition_293 Accessory1PartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.Acces
sory.Sniperl_Accessory_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0
,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Bayonet1
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Bipod1_A
ccuracy',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=
2),
(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Bipod2_C
ritical',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=
2),
(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Foregrip
_Stability',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightInd
ex=2),
(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Mount1_M
ag',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Mount2_F
ireRate',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=
2),
(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Mount3_D
amage',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)
))</code>
</category>
<category name="Sloth">
<code profiles="default">set
GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Dahl_3_Sloth:WeaponPartListCollectionD
efinition_207 Accessory1PartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.Acces
sory.Sniperl_Accessory_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0
,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Bayonet1
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Bipod1_A
ccuracy',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=
2),
(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Bipod2_C
ritical',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=
2),
(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Foregrip
_Stability',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightInd
ex=2),
(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Mount1_M
ag',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Mount2_F
ireRate',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=
2),
(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Mount3_D
amage',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)
))</code>
</category>
</category>
</category>
<category name="Pistols">
<category name="Buff Bandit Pistols">
<category name="Code">
<code profiles="default">set
GD_Weap_Pistol.A_Weapons.WeaponType_Bandit_Pistol ClipSize 32</code>
<code profiles="default">set
GD_Weap_Pistol.A_Weapons.WeaponType_Bandit_Pistol ReloadTime 2.500000</code>
<code profiles="default">set
GD_Weap_Pistol.A_Weapons.WeaponType_Bandit_Pistol FireRate 0.150000</code>
<code profiles="default">set
GD_Weap_Pistol.A_Weapons.WeaponType_Bandit_Pistol AttributeSlotEffects
((SlotName="WeaponDamage",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToM
odify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=Non
e,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeU
pgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition
=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTar
get=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,Maxi
mumGrade=0,TargetInstanceDataName=),
(SlotName="WeaponFireRate",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeTo
Modify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ConstraintAttrib
ute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseVa
lueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Pe
rGradeUpgrade=(BaseValueConstant=-
0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="WeaponMagSize",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToM
odify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ConstraintAttribute=N
one,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGrad
eUpgrade=(BaseValueConstant=0.070000,BaseValueAttribute=None,InitializationDefiniti
on=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsT
arget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,Ma
ximumGrade=0,TargetInstanceDataName=),
(SlotName="WeaponReloadSpeed",bExternalSlot=False,bRunEffectsAsSkill=False,Attribut
eToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ConstraintAttr
ibute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),
PerGradeUpgrade=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="WeaponSpread",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToMo
dify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ConstraintAttribute=None
,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttri
bute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUp
grade=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="AccuracyMin",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinVal
ue',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="AccuracyMax",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxVal
ue',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="AccuracyRegen",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToMo
dify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyOnId
leRegenerationRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValu
e=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.050000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),b
IncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEn
forceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="WeaponAccuracyImpulse",bExternalSlot=False,bRunEffectsAsSkill=False,Attr
ibuteToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse'
,ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstan
t=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCons
tant=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="WeaponBurstImpulse",bExternalSlot=False,bRunEffectsAsSkill=False,Attribu
teToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBurstShotAccuracyImpulseSc
ale',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCon
stant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScale
Constant=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="WeaponZoomFOV",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToM
odify=AttributeDefinition'D_Attributes.Weapon.WeaponZoomEndFOV',ConstraintAttribute
=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGr
adeUpgrade=(BaseValueConstant=-
0.130000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=))</code>
</category>
</category>
<category name="Buff Tediore Pistol
Barrel">
<category name="Code">
<code profiles="default">set
GD_Weap_Pistol.Barrel.Pistol_Barrel_Tediore AttributeSlotUpgrades
((SlotName="WeaponReloadSpeed",GradeIncrease=3,bActivateSlot=True))</code>
</category>
</category>
<category name="Pistol Accessories">
<category name="Mag Prefix Buff to
Reload Speed">
<code profiles="default">set
GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag AttributeSlotUpgrades
((SlotName="WeaponMagSize",GradeIncrease=9,bActivateSlot=True),
(SlotName="WeaponReloadSpeed",GradeIncrease=3,bActivateSlot=True))</code>
</category>
<category name="Remove Damage nerf
to Fire Rate Prefix">
<category name="Changed the
Fire Rate Prefix to give Jacobs a 3 round burst, at the cost of Mag and slightly
less damage">
<code
profiles="default">set GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAdditionalRicoche
ts',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',Init
ializationDefinition=None,BaseValueScaleConstant=2.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCoun
t',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAt
tribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',Initi
alizationDefinition=None,BaseValueScaleConstant=2.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attrib
uteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDefin
ition=None,BaseValueScaleConstant=-0.150000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=At
tributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationD
efinition=None,BaseValueScaleConstant=-2.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=
AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',Initializatio
nDefinition=None,BaseValueScaleConstant=-0.200000)))</code>
</category>
<code profiles="default">set
GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate AttributeSlotUpgrades
((SlotName="WeaponFireRate",GradeIncrease=6,bActivateSlot=True))</code>
</category>
<category name="Stock and Accuracy
Combined on Stock">
<code profiles="default">set
GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability AttributeSlotUpgrades
((SlotName="AccuracyMax",GradeIncrease=10,bActivateSlot=True),
(SlotName="AccuracyMin",GradeIncrease=5,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=10,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=6,bActivateSlot=True))</code>
<code profiles="default">set
GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability:AttributePresentationDefi
nition_0 NoConstraintText Increased [skill]weapon stability[-skill] and
[skill]accuracy[-skill].</code>
</category>
</category>
</category>
<category name="Rocket Launchers">
<category name="Buff Tediore Barrel on
Rocket Launchers">
<category name="Code">
<code profiles="default">set
GD_Weap_Launchers.Barrel.L_Barrel_Tediore AttributeSlotUpgrades
((SlotName="WeaponReloadSpeed",GradeIncrease=1,bActivateSlot=True))</code>
</category>
</category>
<category name="Rocket Launcher
Accessories">
<category name="Buff to Reload
Accessory significantly">
<code profiles="default">set
GD_Weap_Launchers.Accessory.RL_Accessory_Gripper_Reload AttributeSlotUpgrades
((SlotName="WeaponReloadSpeed",GradeIncrease=10,bActivateSlot=True))</code>
</category>
<category name="Buff to Swap Speed
Accessory in every aspect">
<code profiles="default">set
GD_Weap_Launchers.Accessory.RL_Accessory_Handle_SwapSpeed WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponEquipTime',Modifi
erType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
2.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPutDownTime',Modif
ierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
2.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponPutDownTime',PriorityIncre
ase=0.750000))</code>
<code profiles="default">set
GD_Weap_Launchers.Accessory.RL_Accessory_Handle_SwapSpeed AttributeSlotUpgrades
((SlotName="WeaponReloadSpeed",GradeIncrease=3,bActivateSlot=True))</code>
</category>
</category>
</category>
<category name="SMGs">
<category name="Double Anarchy">
<comment>Changes the accuracy
accessory of SMGs into the Double Accessory from Borderlands 1.</comment>
<comment>Changes Bandit barrels to
be similar to the Anarchy barrels from Borderlands 1.</comment>
<comment>Together they form Double
Anarchies.</comment>
<comment>Prefixes changed to match
Pistol double accesory prefix.</comment>
<category name="Code">
<category name="Double
Accessory">
<code
profiles="default">set GD_Weap_SMG.Accessory.SMG_Accessory_Body1_Accurate
AttributeSlotUpgrades ((SlotName="AccuracyMin",GradeIncrease=-
5,bActivateSlot=True),(SlotName="WeaponSpread",GradeIncrease=-
7,bActivateSlot=True),(SlotName="WeaponFireRate",GradeIncrease=-
8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=6,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=-8,bActivateSlot=True),
(SlotName="WeaponReloadSpeed",GradeIncrease=-5,bActivateSlot=True))</code>
<code
profiles="default">set GD_Weap_SMG.Accessory.SMG_Accessory_Body1_Accurate
WeaponCardAttributes
((Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',PriorityIncrease=
-3.000000),
(Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',PriorityIncre
ase=-3.000000),
(Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',PriorityIncrease
=-3.000000),
(Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',Pr
iorityIncrease=-3.000000),
(Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',PriorityIncrease
=0.500000))</code>
</category>
<category name="Anarchy
Barrel">
<code
profiles="default">set GD_Weap_SMG.Barrel.SMG_Barrel_Bandit AttributeSlotUpgrades
((SlotName="WeaponFireRate",GradeIncrease=5,bActivateSlot=True),
(SlotName="AccuracyMin",GradeIncrease=-4,bActivateSlot=True),
(SlotName="AccuracyMax",GradeIncrease=12,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=-20,bActivateSlot=True))</code>
<code
profiles="default">set GD_Weap_SMG.Barrel.SMG_Barrel_Bandit WeaponCardAttributes
((Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',PriorityIncrease=
-3.000000),
(Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',PriorityIncre
ase=-3.000000),
(Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',PriorityIncrease
=-3.000000),
(Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',Pr
iorityIncrease=-3.000000))</code>
</category>
<category name="Prefixes">
<code
profiles="default">set GD_Weap_SMG.Name.Prefix.Prefix_Body1_Accurate PartName
Double</code>
<code
profiles="default">set GD_Weap_SMG.Name.Prefix_Bandit.Prefix_Body1_Accurate
PartName Dubble</code>
<code
profiles="default">set GD_Weap_SMG.Name.Prefix_Dahl.Prefix_Body1_Accurate PartName
Twin</code>
<code
profiles="default">set GD_Weap_SMG.Name.Prefix_Hyperion.Prefix_Body1_Accurate
PartName Redundant</code>
<code
profiles="default">set GD_Weap_SMG.Name.Prefix_Maliwan.Prefix_Body1_Accurate
PartName Binary</code>
<code
profiles="default">set GD_Weap_SMG.Name.Prefix_Tediore.Prefix_Body1_Accurate
PartName Two for One</code>
</category>
</category>
</category>
<category name="SMG Accessories">
<category name="Buff to Reload
Accessory to have a larger Mag Size bonus, and slightly more Reload Speed">
<code profiles="default">set
GD_Weap_SMG.Accessory.SMG_Accessory_Stock2_Reload AttributeSlotUpgrades
((SlotName="WeaponReloadSpeed",GradeIncrease=6,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=4,bActivateSlot=True))</code>
</category>
<category name="Buff to the Fire
Rate Accessory slightly, and gave a slight Damage buff">
<code profiles="default">set
GD_Weap_SMG.Accessory.SMG_Accessory_Body3_Accelerated AttributeSlotUpgrades
((SlotName="WeaponFireRate",GradeIncrease=5,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=1,bActivateSlot=True))</code>
</category>
<category name="Stability Accessory
combined with Accuracy Accessory, and slightly buffed">
<code profiles="default">set
GD_Weap_SMG.Accessory.SMG_Accessory_Stock1_Stabilized AttributeSlotUpgrades
((SlotName="WeaponAccuracyImpulse",GradeIncrease=6,bActivateSlot=True),
(SlotName="AccuracyMax",GradeIncrease=6,bActivateSlot=True),
(SlotName="AccuracyMin",GradeIncrease=6,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=6,bActivateSlot=True))</code>
</category>
</category>
<category name="Buff Bandit E-tech SMGs">
<category name="Code">
<code profiles="default">set
GD_Weap_SMG.Barrel.SMG_Barrel_Alien_Bandit WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_Weap_SMG.Barrel.SMG_Barrel_Alien_Bandit CustomFiringModeDefinition
GD_Weap_SMG.FiringModes.Bullet_Plasma_Default</code>
</category>
</category>
<category name="Buff Tediore SMG
Barrels">
<category name="Code">
<code profiles="default">set
GD_Weap_SMG.Barrel.SMG_Barrel_Tediore WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Tediore',InitializationDef
inition=None,BaseValueScaleConstant=0.100000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',Modif
ierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=A
ttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Tediore',Initializatio
nDefinition=None,BaseValueScaleConstant=-0.250000)))</code>
<code profiles="default">set
GD_Weap_SMG.Barrel.SMG_Barrel_Tediore AttributeSlotUpgrades
((SlotName="WeaponReloadSpeed",GradeIncrease=3,bActivateSlot=True))</code>
</category>
</category>
</category>
<category name="Shotguns">
<category name="Assault Shotguns">
<comment>Changes the normal
Hyperion barrel to be similar to Borderlands 1's Assault Shotguns, as well as give
them a new title.</comment>
<comment>Stats (Compared to the
Tediore barrel);</comment>
<comment>Damage ~ One additional
pellet, but roughly 30% less damage per shot.</comment>
<comment>Spread ~ 25%
tighter.</comment>
<comment>Reload ~ 30%
faster.</comment>
<comment>Fire Rate ~ 75% faster
(excluding Jakobs.)</comment>
<comment>Magazine Size - Four
additional bullets before any magazine size bonuses are applied.</comment>
<comment>Recoil - 24%
less.</comment>
<comment>Elemental - 25% more DoT
damage, 75% greater chance.</comment>
<comment>Titles;</comment>
<comment>Bandit - Saltass</comment>
<comment>Hyperion -
Application</comment>
<comment>Jakobs -
Trailgun</comment>
<comment>Tediore - Assault
Special</comment>
<comment>Torgue - Smacker</comment>
<category name="Code">
<category name="Stats">
<code
profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Hyperion
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.750000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.250000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=
AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code
profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Hyperion
AttributeSlotUpgrades ((SlotName="WeaponDamage",GradeIncrease=-
22,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=20,bActivateSlot=True),
(SlotName="WeaponFireRate",GradeIncrease=24,bActivateSlot=True),
(SlotName="WeaponReloadSpeed",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=12,bActivateSlot=True),
(SlotName="AccuracyMin",GradeIncrease=2,bActivateSlot=True),
(SlotName="AccuracyMax",GradeIncrease=-1,bActivateSlot=True))</code>
</category>
<category name="Titles">
<code
profiles="default">set
GD_Weap_Shotgun.Name.Title_Hyperion.Title_Barrel_Hyperion_Accuracy PartName
Application</code>
<code
profiles="default">set
GD_Weap_Shotgun.Name.Title_Jakobs.Title_Barrel_Hyperion_Accuracy PartName
Trailgun</code>
<code
profiles="default">set
GD_Weap_Shotgun.Name.Title_Tediore.Title_Barrel_Hyperion_Accuracy PartName Assault
Special</code>
<code
profiles="default">set
GD_Weap_Shotgun.Name.Title_Torgue.Title_Barrel_Hyperion_Accuracy PartName
Smacker</code>
<code
profiles="default">set
GD_Weap_Shotgun.Name.Title_Bandit.Title_Barrel_Hyperion_Accuracy PartName
Saltass</code>
</category>
</category>
</category>
<category name="Splitters">
<comment>Re-imagines Splat Guns
into Splitters from Pre-Sequel. Also turns the Slow Hand and Retcher into Splitters
(On by default).</comment>
<comment>Splitters are not quite
the same as they were in Pre-Sequel; they have quite a few more projectiles than
before. Stats should be similar otherwise.</comment>
<category name="Code">
<category name="Titles">
<code
profiles="default">set GD_Weap_Shotgun.Name.Title_Alien.Title__Splatgun PartName
Splitter</code>
<code
profiles="default">set GD_Weap_Shotgun.Name.Title_Bandit.Title__Splatgun PartName
Splity Shoty</code>
<code
profiles="default">set GD_Weap_Shotgun.Name.Title_Torgue.Title__Splatgun PartName
Splitter</code>
</category>
<category name="Hyperion
Splat Guns">
<code
profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Alien_Hyperion
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerSho
t',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=6.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.033000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Alien_Hyperion
WeaponCardAttributes
((Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',PriorityIncrease=
-3.000000),
(Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',PriorityIncrease
=0.600000))</code>
<code
profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Alien_Hyperion
MuzzleFlashPSTemplates
EffectCollectionDefinition'GD_Weap_Shotgun.Effects.SG_Default_MuzzleFlashes'</code>
<code
profiles="default">set
GD_Weap_Shotgun.Barrel.SG_Barrel_Alien_Hyperion:BehaviorProviderDefinition_1
BehaviorSequences
((BehaviorSequenceName="Default",bEnabledOnSpawn=True,bSequenceEnabledMutex=False,C
ustomEnableCondition=None,EventData=,EventData2=,BehaviorData=,BehaviorData2=,Varia
bleData=,ConsolidatedOutputLinkData=,ConsolidatedVariableLinkData=,ConsolidatedLink
edVariables=))</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Splatgun_Hyperion
FireType EWWFT_Bullet</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Splatgun_Hyperion
ProjectileDefinition None</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Splatgun_Hyperion
ExplosionOverrideDefinition None</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Splatgun_Hyperion
ExplosionOverideInstanceDataName None</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Splatgun_Hyperion
PartSysTemplate
ParticleSystem'FX_WEP_Trails.Particles.Alien.Part_Wep_Tracer_Alien_AR'</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Splatgun_Hyperion
ConditionalPartSysTemplate
EffectCollectionDefinition'GD_Weap_AssaultRifle.Effects.AR_ETech_Tracers'</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Splatgun_Hyperion
Lifetime 5.000000</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Splatgun_Hyperion
TraceInterval 0.200000</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Splatgun_Hyperion Speed
23000.000000</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Splatgun_Hyperion
Acceleration (X=0.000000,Y=0.000000,Z=0.000000)</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Splatgun_Hyperion
RicochetResponse
(SplitNum=0,SplitAngle=0.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,Sp
litFire=None,NewSpeed=0.000000,bDetonate=False,bRespawnTracer=True,bUpdateBeamSourc
eLocation=False,Behaviors=)</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Splatgun_Hyperion
BeamTraceNumSteps 6.000000</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Splatgun_Hyperion
BeamMaxLockOnDistance 5000.000000</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Splatgun_Hyperion
BeamMaxLength 22000.000000</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Splatgun_Hyperion
BeamSourceTangentStrengthOverDistance 1.500000</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Splatgun_Hyperion
BeamTargetTangentStrengthOverDistance 0.250000</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Splatgun_Hyperion
BeamApproxRepUpdateTime 1.000000</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Splatgun_Hyperion
NumRicochets 0</code>
</category>
<category name="Common Splat
Guns">
<code
profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Alien
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerSho
t',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=6.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.033000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Alien AttributeSlotUpgrades
((SlotName="WeaponSpread",GradeIncrease=-12,bActivateSlot=True),
(SlotName="AccuracyMin",GradeIncrease=-2,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=-7,bActivateSlot=True),
(SlotName="WeaponFireRate",GradeIncrease=10,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=10,bActivateSlot=True))</code>
<code
profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Alien
MuzzleFlashPSTemplates
EffectCollectionDefinition'GD_Weap_Shotgun.Effects.SG_Default_MuzzleFlashes'</code>
<code
profiles="default">set
GD_Weap_Shotgun.Barrel.SG_Barrel_Alien:BehaviorProviderDefinition_1
BehaviorSequences
((BehaviorSequenceName="Default",bEnabledOnSpawn=True,bSequenceEnabledMutex=False,C
ustomEnableCondition=None,EventData=,EventData2=,BehaviorData=,BehaviorData2=,Varia
bleData=,ConsolidatedOutputLinkData=,ConsolidatedVariableLinkData=,ConsolidatedLink
edVariables=))</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Splatgun FireType
EWWFT_Bullet</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Splatgun
ProjectileDefinition None</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Splatgun
ExplosionOverrideDefinition None</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Splatgun
ExplosionOverideInstanceDataName None</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Splatgun PartSysTemplate
ParticleSystem'FX_WEP_Trails.Particles.Alien.Part_Wep_Tracer_Alien_AR'</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Splatgun
ConditionalPartSysTemplate
EffectCollectionDefinition'GD_Weap_AssaultRifle.Effects.AR_ETech_Tracers'</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Splatgun Lifetime
5.000000</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Splatgun TraceInterval
0.200000</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Splatgun Speed
18000.000000</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Splatgun Acceleration
(X=0.000000,Y=0.000000,Z=0.000000)</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Splatgun
RicochetResponse
(SplitNum=0,SplitAngle=0.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,Sp
litFire=None,NewSpeed=0.000000,bDetonate=False,bRespawnTracer=True,bUpdateBeamSourc
eLocation=False,Behaviors=)</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Splatgun
BeamTraceNumSteps 6.000000</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Splatgun
BeamMaxLockOnDistance 5000.000000</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Splatgun BeamMaxLength
7500.000000</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Splatgun
BeamSourceTangentStrengthOverDistance 1.500000</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Splatgun
BeamTargetTangentStrengthOverDistance 0.250000</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Splatgun
BeamApproxRepUpdateTime 1.000000</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Splatgun NumRicochets
0</code>
</category>
<category name="Slow Hand">
<code
profiles="default">set GD_Iris_Weapons.Shotguns.SG_Barrel_Alien_SlowHand
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.Pla
yerConvertDamageToHealingPercent',ModifierType=MT_PreAdd,BaseModifierValue=(BaseVal
ueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValue
ScaleConstant=1.000000)))</code>
<code
profiles="default">set GD_Iris_Weapons.Shotguns.SG_Barrel_Alien_SlowHand
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerSho
t',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=6.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.033000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set GD_Iris_Weapons.Shotguns.SG_Barrel_Alien_SlowHand
AttributeSlotUpgrades ((SlotName="WeaponSpread",GradeIncrease=-
12,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=-
2,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=-7,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=10,bActivateSlot=True))</code>
<code
profiles="default">set GD_Iris_Weapons.Shotguns.SG_Barrel_Alien_SlowHand
WeaponCardAttributes
((Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',PriorityIncreas
e=0.600000),
(Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',PriorityIncrease=-
3.000000))</code>
<code
profiles="default">set GD_Iris_Weapons.Shotguns.SG_Barrel_Alien_SlowHand
MuzzleFlashPSTemplates
EffectCollectionDefinition'GD_Weap_Shotgun.Effects.SG_Default_MuzzleFlashes'</code>
<code
profiles="default">set GD_Iris_Weapons.FiringModes.Bullets_Splatgun_SlowHand
FireType EWWFT_Bullet</code>
<code
profiles="default">set GD_Iris_Weapons.FiringModes.Bullets_Splatgun_SlowHand
ProjectileDefinition None</code>
<code
profiles="default">set GD_Iris_Weapons.FiringModes.Bullets_Splatgun_SlowHand
ExplosionOverrideDefinition None</code>
<code
profiles="default">set GD_Iris_Weapons.FiringModes.Bullets_Splatgun_SlowHand
ExplosionOverideInstanceDataName None</code>
<code
profiles="default">set GD_Iris_Weapons.FiringModes.Bullets_Splatgun_SlowHand
PartSysTemplate
ParticleSystem'FX_WEP_Trails.Particles.Alien.Part_Wep_Tracer_Alien_AR'</code>
<code
profiles="default">set GD_Iris_Weapons.FiringModes.Bullets_Splatgun_SlowHand
ConditionalPartSysTemplate
EffectCollectionDefinition'GD_Weap_AssaultRifle.Effects.AR_ETech_Tracers'</code>
<code
profiles="default">set GD_Iris_Weapons.FiringModes.Bullets_Splatgun_SlowHand
Lifetime 5.000000</code>
<code
profiles="default">set GD_Iris_Weapons.FiringModes.Bullets_Splatgun_SlowHand
TraceInterval 0.200000</code>
<code
profiles="default">set GD_Iris_Weapons.FiringModes.Bullets_Splatgun_SlowHand Speed
21000.000000</code>
<code
profiles="default">set GD_Iris_Weapons.FiringModes.Bullets_Splatgun_SlowHand
Acceleration (X=0.000000,Y=0.000000,Z=0.000000)</code>
<code
profiles="default">set GD_Iris_Weapons.FiringModes.Bullets_Splatgun_SlowHand
RicochetResponse
(SplitNum=0,SplitAngle=0.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,Sp
litFire=None,NewSpeed=0.000000,bDetonate=False,bRespawnTracer=True,bUpdateBeamSourc
eLocation=False,Behaviors=)</code>
<code
profiles="default">set GD_Iris_Weapons.FiringModes.Bullets_Splatgun_SlowHand
BeamTraceNumSteps 6.000000</code>
<code
profiles="default">set GD_Iris_Weapons.FiringModes.Bullets_Splatgun_SlowHand
BeamMaxLockOnDistance 5000.000000</code>
<code
profiles="default">set GD_Iris_Weapons.FiringModes.Bullets_Splatgun_SlowHand
BeamMaxLength 7500.000000</code>
<code
profiles="default">set GD_Iris_Weapons.FiringModes.Bullets_Splatgun_SlowHand
BeamSourceTangentStrengthOverDistance 1.500000</code>
<code
profiles="default">set GD_Iris_Weapons.FiringModes.Bullets_Splatgun_SlowHand
BeamTargetTangentStrengthOverDistance 0.250000</code>
<code
profiles="default">set GD_Iris_Weapons.FiringModes.Bullets_Splatgun_SlowHand
BeamApproxRepUpdateTime 1.000000</code>
<code
profiles="default">set GD_Iris_Weapons.FiringModes.Bullets_Splatgun_SlowHand
NumRicochets 0</code>
</category>
<category name="Retcher">
<code
profiles="default">set
GD_Orchid_RaidWeapons.Shotgun.Spitter.Orchid_Seraph_Spitter_Barrel
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerSho
t',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=6.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.033000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponExtraShotChance',M
odifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.350000,BaseValueAttrib
ute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCoun
t',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=100.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</co
de>
<code
profiles="default">set
GD_Orchid_RaidWeapons.Shotgun.Spitter.Orchid_Seraph_Spitter_Barrel
AttributeSlotUpgrades ((SlotName="WeaponSpread",GradeIncrease=-
16,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=0,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=5,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=-5,bActivateSlot=True),
(SlotName="WeaponFireRate",GradeIncrease=30,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=17,bActivateSlot=True))</code>
<code
profiles="default">set
GD_Orchid_RaidWeapons.Shotgun.Spitter.Orchid_Seraph_Spitter_Barrel
WeaponCardAttributes
((Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',PriorityIncr
ease=-3.000000),
(Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',PriorityIncrease
=0.600000))</code>
<code
profiles="default">set
GD_Orchid_RaidWeapons.Shotgun.Spitter.Orchid_Seraph_Spitter_Barrel:BehaviorProvider
Definition_1 BehaviorSequences
((BehaviorSequenceName="Default",bEnabledOnSpawn=True,bSequenceEnabledMutex=False,C
ustomEnableCondition=None,EventData=,EventData2=,BehaviorData=,BehaviorData2=,Varia
bleData=,ConsolidatedOutputLinkData=,ConsolidatedVariableLinkData=,ConsolidatedLink
edVariables=))</code>
<code
profiles="default">set
GD_Orchid_RaidWeapons.Shotgun.Spitter.Orchid_Seraph_Spitter_Barrel
MuzzleFlashPSTemplates
EffectCollectionDefinition'GD_Weap_Shotgun.Effects.SG_Default_MuzzleFlashes'</code>
<code
profiles="default">set
GD_Orchid_RaidWeapons.Shotgun.Spitter.Orchid_Seraph_Spitter_FireMode FireType
EWWFT_Bullet</code>
<code
profiles="default">set
GD_Orchid_RaidWeapons.Shotgun.Spitter.Orchid_Seraph_Spitter_FireMode
ProjectileDefinition None</code>
<code
profiles="default">set
GD_Orchid_RaidWeapons.Shotgun.Spitter.Orchid_Seraph_Spitter_FireMode
ExplosionOverrideDefinition None</code>
<code
profiles="default">set
GD_Orchid_RaidWeapons.Shotgun.Spitter.Orchid_Seraph_Spitter_FireMode
ExplosionOverideInstanceDataName None</code>
<code
profiles="default">set
GD_Orchid_RaidWeapons.Shotgun.Spitter.Orchid_Seraph_Spitter_FireMode
PartSysTemplate
ParticleSystem'FX_WEP_Trails.Particles.Alien.Part_Wep_Tracer_Alien_AR'</code>
<code
profiles="default">set
GD_Orchid_RaidWeapons.Shotgun.Spitter.Orchid_Seraph_Spitter_FireMode
ConditionalPartSysTemplate
EffectCollectionDefinition'GD_Weap_AssaultRifle.Effects.AR_ETech_Tracers'</code>
<code
profiles="default">set
GD_Orchid_RaidWeapons.Shotgun.Spitter.Orchid_Seraph_Spitter_FireMode Lifetime
5.000000</code>
<code
profiles="default">set
GD_Orchid_RaidWeapons.Shotgun.Spitter.Orchid_Seraph_Spitter_FireMode TraceInterval
0.200000</code>
<code
profiles="default">set
GD_Orchid_RaidWeapons.Shotgun.Spitter.Orchid_Seraph_Spitter_FireMode Speed
18000.000000</code>
<code
profiles="default">set
GD_Orchid_RaidWeapons.Shotgun.Spitter.Orchid_Seraph_Spitter_FireMode Acceleration
(X=0.000000,Y=0.000000,Z=0.000000)</code>
<code
profiles="default">set
GD_Orchid_RaidWeapons.Shotgun.Spitter.Orchid_Seraph_Spitter_FireMode
RicochetResponse
(SplitNum=0,SplitAngle=0.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,Sp
litFire=None,NewSpeed=0.000000,bDetonate=False,bRespawnTracer=True,bUpdateBeamSourc
eLocation=False,Behaviors=)</code>
<code
profiles="default">set
GD_Orchid_RaidWeapons.Shotgun.Spitter.Orchid_Seraph_Spitter_FireMode
BeamTraceNumSteps 6.000000</code>
<code
profiles="default">set
GD_Orchid_RaidWeapons.Shotgun.Spitter.Orchid_Seraph_Spitter_FireMode
BeamMaxLockOnDistance 5000.000000</code>
<code
profiles="default">set
GD_Orchid_RaidWeapons.Shotgun.Spitter.Orchid_Seraph_Spitter_FireMode BeamMaxLength
7500.000000</code>
<code
profiles="default">set
GD_Orchid_RaidWeapons.Shotgun.Spitter.Orchid_Seraph_Spitter_FireMode
BeamSourceTangentStrengthOverDistance 1.500000</code>
<code
profiles="default">set
GD_Orchid_RaidWeapons.Shotgun.Spitter.Orchid_Seraph_Spitter_FireMode
BeamTargetTangentStrengthOverDistance 0.250000</code>
<code
profiles="default">set
GD_Orchid_RaidWeapons.Shotgun.Spitter.Orchid_Seraph_Spitter_FireMode
BeamApproxRepUpdateTime 1.000000</code>
<code
profiles="default">set
GD_Orchid_RaidWeapons.Shotgun.Spitter.Orchid_Seraph_Spitter_FireMode NumRicochets
0</code>
<code
profiles="default">set
GD_Orchid_RaidWeapons.Shotgun.Spitter.Orchid_Seraph_Spitter_FireMode
SoundDefinition
FiringModeSoundDefinition'GD_Weap_Shotgun.FiringModes.SplatGunSoundDefinition'</cod
e>
</category>
</category>
<category name="Fixes">
<category name="Old Hyperion
Compatibility Fix">
<code
profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Alien_Hyperion
AttributeSlotUpgrades ((SlotName="WeaponSpread",GradeIncrease=-
4,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=-2,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=-7,bActivateSlot=True),
(SlotName="WeaponFireRate",GradeIncrease=-6,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=10,bActivateSlot=True))</code>
</category>
</category>
</category>
<category name="Shotgun Accessories">
<category name="Buffed MoonClip
Accessory to have a slight reload buff">
<code profiles="default">set
GD_Weap_Shotgun.Accessory.SG_Accessory_MoonClip AttributeSlotUpgrades
((SlotName="WeaponMagSize",GradeIncrease=7,bActivateSlot=True),
(SlotName="WeaponReloadSpeed",GradeIncrease=1,bActivateSlot=True))</code>
</category>
<category name="Tech3 Accessory
Buffed Mag and Reload Speed, more Reload than MoonClip">
<code profiles="default">set
GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_3 AttributeSlotUpgrades
((SlotName="WeaponMagSize",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponReloadSpeed",GradeIncrease=6,bActivateSlot=True),
(SlotName="WeaponFireRate",GradeIncrease=2,bActivateSlot=True))</code>
</category>
<category name="Vertical Grip Fix">
<comment>Adjusts the Vertical
Grip so that it gives 40% more projectiles instead of a flat +2 projectiles. It
makes the Vertical Grip on shotguns with a high projectile count less
redundant.</comment>
<comment>For shotguns with a
very low projectile count, there are options to manually adjust the projectile
count since otherwise they would not have an increased pellet count. The shotguns
affected are;</comment>
<comment>Retcher (Becomes an
x3 projectile shotgun.)</comment>
<comment>Slow Hand (Becomes
an x3 projectile shotgun.)</comment>
<comment>Carnage (Uses
Unofficial Community Patch changes.)</comment>
<comment>Swordsplosion
(Becomes an x3 projectile shotgun.)</comment>
<comment>Orphan Maker
(Adjusted in such a way that it functions the same as before. 2 without Vertical
Grip, 4 with the Vertical Grip.)</comment>
<comment>Landscaper (Uses
part of the Unofficial Community Patch changes.)</comment>
<comment>Flakker (Uses
Unofficial Community Patch changes.)</comment>
<category name="Vertical Grip
Fix">
<code
profiles="default">set GD_Weap_Shotgun.Accessory.SG_Accessory_VerticalGrip
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerSho
t',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.400000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</category>
<category name="Single Weapon
Fixes">
<category
name="Carnage">
<code
profiles="default">set GD_Lobelia_Weapons.Shotguns.SG_Barrel_Torgue_Carnage
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Mod
ifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=10.000000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code
profiles="default">set
GD_Lobelia_Weapons.Shotguns.SG_Accessory_VerticalGrip_Carnage
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierT
ype=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</category>
<category
name="Swordsplosion">
<code
profiles="default">set GD_Aster_Weapons.Shotguns.SG_Barrel_Alien_Swordsplosion
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerSho
t',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</category>
<category name="Orphan
Maker">
<code
profiles="default">set GD_Orchid_BossWeapons.Shotgun.SG_Barrel_Jakobs_OrphanMaker
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerSho
t',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=8.500000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</category>
</category>
</category>
</category>
</category>
<category name="Sniper Rifles">
<category name="Buff Bolt Action Jakobs
Snipers">
<category name="Code">
<code profiles="default">set
GD_Weap_SniperRifles.Body.SR_Body_Jakobs_3 WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Mod
ifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.200000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=1.500000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</category>
</category>
<category name="Buff E-tech Snipers">
<category name="Code">
<code profiles="default">set
GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun ExternalAttributeEffects
()</code>
<code profiles="default">set
GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun WeaponCardAttributes ()</code>
<code profiles="default">set
GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=
AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',Initializat
ionDefinition=None,BaseValueScaleConstant=0.500000)))</code>
</category>
</category>
<category name="Buff Hyperion Snipers">
<category name="Code">
<code profiles="default">set
GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper firerate 0.5</code>
<code profiles="default">set
GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_Longbow WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierT
ype=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=1.500000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.350000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.00000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</category>
</category>
<category name="Sniper Rifle
Accessories">
<category name="Aaron's Sniper
Regen Replaces the Accuracy Accessory">
<code profiles="default">set
GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Bipod1_Accuracy
ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Snipe
r_Rifle.Ammo_Sniper_Rifle_RegenerationRate',ModifierType=MT_PreAdd,BaseModifierValu
e=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=0.200000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Sniper
_Rifle.Ammo_Sniper_Rifle_RegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue
=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.We
aponManufacturer.Weapon_Is_Vladof',InitializationDefinition=None,BaseValueScaleCons
tant=0.150000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Sniper
_Rifle.Ammo_Sniper_Rifle_RegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue
=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.We
aponManufacturer.Weapon_Is_Jakobs',InitializationDefinition=None,BaseValueScaleCons
tant=-0.050000)))</code>
<code profiles="default">set
GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Bipod1_Accuracy
AttributeSlotUpgrades
((SlotName="WeaponAccuracyImpulse",GradeIncrease=0,bActivateSlot=False),
(SlotName="AccuracyMin",GradeIncrease=0,bActivateSlot=False),
(SlotName="WeaponSpread",GradeIncrease=0,bActivateSlot=False))</code>
<code profiles="default">set
GD_Weap_SniperRifles.Name.Prefix_Dahl.Prefix_Bipod1_Accuracy PartName
Munitioning</code>
<code profiles="default">set
GD_Weap_SniperRifles.Name.Prefix_Hyperion.Prefix_Bipod1_Accuracy PartName
Rational</code>
<code profiles="default">set
GD_Weap_SniperRifles.Name.Prefix_Jakobs.Prefix_Bipod1_Accuracy PartName
Bountiful</code>
<code profiles="default">set
GD_Weap_SniperRifles.Name.Prefix_Maliwan.Prefix_Bipod1_Accuracy PartName
Prepared</code>
<code profiles="default">set
GD_Weap_SniperRifles.Name.Prefix_Vladof.Prefix_Bipod1_Accuracy PartName
Production</code>
</category>
<category name="Mag Accessory
changed to a general stat bost Accessory">
<code profiles="default">set
GD_Weap_SniperRifles.Name.Prefix_Dahl.Prefix_Mount1_Mag PartName Field-
Tested</code>
<code profiles="default">set
GD_Weap_SniperRifles.Name.Prefix_Hyperion.Prefix_Mount1_Mag PartName R&D</code>
<code profiles="default">set
GD_Weap_SniperRifles.Name.Prefix_Jakobs.Prefix_Mount1_Mag PartName Pristine</code>
<code profiles="default">set
GD_Weap_SniperRifles.Name.Prefix_Maliwan.Prefix_Mount1_Mag PartName
Experimental</code>
<code profiles="default">set
GD_Weap_SniperRifles.Name.Prefix_Vladof.Prefix_Mount1_Mag PartName Serviced</code>
<code profiles="default">set
GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Mount1_Mag AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=2,bActivateSlot=True),
(SlotName="WeaponFireRate",GradeIncrease=2,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=5,bActivateSlot=True),
(SlotName="WeaponReloadSpeed",GradeIncrease=3,bActivateSlot=True))</code>
</category>
<category name="Stability Accessory
combined with Accuracy Accessory, and slightly buffed">
<code profiles="default">set
GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Foregrip_Stability
AttributeSlotUpgrades
((SlotName="WeaponAccuracyImpulse",GradeIncrease=6,bActivateSlot=True),
(SlotName="AccuracyMax",GradeIncrease=7,bActivateSlot=True),
(SlotName="AccuracyMin",GradeIncrease=5,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=5,bActivateSlot=True))</code>
</category>
</category>
</category>
</category>
</category>
<category name="Single Item Changes">
<category name="Weapons">
<category name="Assault Rifles">
<category name="Adjustments">
<category name="Buff Bearcat">
<comment>UCP
Change.</comment>
<category name="Code">
<code
profiles="default">set
GD_Gladiolus_Weapons.AssaultRifle.AR_Barrel_Torgue_Dahl_Bearcat
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=7.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=2.900000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
</category>
</category>
<category name="Buff Seraphim">
<comment>UCP
Change.</comment>
<category name="Code">
<code
profiles="default">set
GD_Orchid_RaidWeapons.AssaultRifle.Seraphim.Orchid_Seraph_Seraphim_Barrel
AttributeSlotUpgrades ((SlotName="AccuracyMin",GradeIncrease=-
5,bActivateSlot=True),(SlotName="AccuracyMax",GradeIncrease=-5,bActivateSlot=True),
(SlotName="AccuracyRegen",GradeIncrease=-5,bActivateSlot=True))</code>
</category>
</category>
<category name="Buff Veruc">
<comment>UCP
Change.</comment>
<category name="Code">
<code
profiles="default">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl_Veruc
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',InitializationDefini
tion=None,BaseValueScaleConstant=0.450000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAtt
ribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',Initiali
zationDefinition=None,BaseValueScaleConstant=2.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',InitializationDefi
nition=None,BaseValueScaleConstant=14.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',InitializationDefini
tion=None,BaseValueScaleConstant=-0.700000)))</code>
<code
profiles="default">set GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Dahl_Veruc
FiringPatternLines
((StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointO
nly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.0000
00,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0
.000000,Z=0.000000))),(StartPoint=(Pitch=0,Yaw=-
983,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=983,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoint
Only=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000
000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=
0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOn
ly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.00000
0,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.
000000,Z=0.000000))),(StartPoint=(Pitch=0,Yaw=-
655,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=655,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoint
Only=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000
000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=
0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOn
ly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.00000
0,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.
000000,Z=0.000000))),(StartPoint=(Pitch=0,Yaw=-
437,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=437,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoint
Only=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000
000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=
0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOn
ly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.00000
0,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.
000000,Z=0.000000))),(StartPoint=(Pitch=0,Yaw=-
218,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=218,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoint
Only=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000
000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=
0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOn
ly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.00000
0,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.
000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOn
ly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.00000
0,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.
000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOn
ly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.00000
0,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.
000000,Z=0.000000))))</code>
</category>
</category>
<category name="Damned Cowboy">
<comment>By Orudeon</comment>
<comment>Gives the Damned
Cowboy perfect accuracy, near-zero spread, 100% additive crit, and damage
comparable to a purple Jakobs sniper rifle. Its intended use is similar to a sniper
rifle.</comment>
<category name="Code">
<code
profiles="default">set GD_Sage_Weapons.AssaultRifle.AR_Barrel_Bandit_DamnedCowboy
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.310000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',Modif
ierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMul
tiplier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCoun
t',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code
>
<code
profiles="default">set
GD_Sage_Weapons.Name.Title.Title_Unique_DamnedCowboy:AttributePresentationDefinitio
n_8 Description <br><font color="#FFFFFF">[funstat]Doesn't actually fire fully
automatic.</font></code>
<code
profiles="default">set
GD_Sage_Weapons.AssaultRifle.AR_Jakobs_3_DamnedCowboy:WeaponPartListCollectionDefin
ition_301 Accessory1PartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Acces
sory.AR_Accessory_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),Mi
nGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_Foregrip_Sta
bility',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=
0,MaxGameStageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_Bayonet_1',M
anufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGame
StageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_BanditClamp_
Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=
0,MaxGameStageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_BanditClamp_
Wild',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,
MaxGameStageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_Shroud1_MagS
ize',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,M
axGameStageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_Shroud2_Accu
racy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,
MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
</category>
</category>
<category name="Gatling Stinkpot">
<comment>By
Aaron0000</comment>
<comment>Changes the Stinkpot
from a Cannon into a Gatling Gun. Also makes it only consume two ammo per shot
instead of three.</comment>
<category name="Code">
<code
profiles="default">set GD_Orchid_BossWeapons.AssaultRifle.AR_Barrel_Torgue_Stinkpot
CustomFiringModeDefinition None</code>
<code
profiles="default">set GD_Orchid_BossWeapons.AssaultRifle.AR_Barrel_Torgue_Stinkpot
GestaltModeSkeletalMeshName AR_Barrel_Vladof</code>
<code
profiles="default">set GD_Orchid_BossWeapons.AssaultRifle.AR_Barrel_Torgue_Stinkpot
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerSho
t',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAt
tribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',Initi
alizationDefinition=None,BaseValueScaleConstant=2.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDe
finition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDefi
nition=None,BaseValueScaleConstant=2.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValu
eAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',In
itializationDefinition=None,BaseValueScaleConstant=2.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBarrelSpinDownDura
tion',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValu
eAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',In
itializationDefinition=None,BaseValueScaleConstant=8.000000)))</code>
<code
profiles="default">set GD_Orchid_BossWeapons.AssaultRifle.AR_Barrel_Torgue_Stinkpot
AttributeSlotUpgrades ((SlotName="WeaponSpread",GradeIncrease=-
2,bActivateSlot=True),
(SlotName="WeaponFireRate",GradeIncrease=10,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=10,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=12,bActivateSlot=True))</code>
<code
profiles="default">set GD_Orchid_BossWeapons.AssaultRifle.AR_Barrel_Torgue_Stinkpot
NumPhysicalBarrelsToFireFrom 3</code>
<code
profiles="default">set GD_Orchid_BossWeapons.AssaultRifle.AR_Barrel_Torgue_Stinkpot
BoneControllers
((BoneName="Barrel_Spinner",ControlType=WEAP_BONE_CONTROL_BarrelSpinner,bUseInFirst
Person=True,bUseInThirdPerson=True,ControlTemplate=WillowSkelControl_RotateWeaponBo
neFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_Minigun:WillowSkelControl
_RotateWeaponBoneFromFiring_0'))</code>
<code
profiles="default">set GD_Orchid_BossWeapons.AssaultRifle.AR_Barrel_Torgue_Stinkpot
bIsSpinningEnabled True</code>
<code
profiles="default">set GD_Orchid_BossWeapons.AssaultRifle.AR_Barrel_Torgue_Stinkpot
StartingSpinUpFireIntervalMultiplier 3.000000</code>
<code
profiles="default">set
GD_Orchid_BossWeapons.AssaultRifle.AR_Jakobs_3_Stinkpot:WeaponPartListCollectionDef
inition_280 Accessory1PartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Acces
sory.AR_Accessory_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),Mi
nGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_Foregrip_Sta
bility',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=
0,MaxGameStageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_Bayonet_1',M
anufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGame
StageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_BanditClamp_
Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=
0,MaxGameStageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_BanditClamp_
Wild',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,
MaxGameStageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_Box_BulletSp
eed',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,M
axGameStageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_Shroud1_MagS
ize',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,M
axGameStageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_Shroud2_Accu
racy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,
MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
</category>
</category>
<category name="Hammer Buster
Revised">
<comment>By
Aaron0000</comment>
<comment>Every other Jakobs
Legendary weapon is a shotgun, or a pseudo-shotgun. Just completing the
ensemble.</comment>
<comment>Credit to 00Schimidt
for the Gatling Hammer Buster, I used that as a base (mostly just for the spinning
barrel).</comment>
<category name="Code">
<code
profiles="default">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl_HammerBuster
GestaltModeSkeletalMeshName AR_Barrel_Vladof</code>
<code
profiles="default">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl_HammerBuster
NumPhysicalBarrelsToFireFrom 3</code>
<code
profiles="default">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl_HammerBuster
BoneControllers
((BoneName="Barrel_Spinner",ControlType=WEAP_BONE_CONTROL_BarrelSpinner,bUseInFirst
Person=True,bUseInThirdPerson=True,ControlTemplate=WillowSkelControl_RotateWeaponBo
neFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_Minigun:WillowSkelControl
_RotateWeaponBoneFromFiring_0'))</code>
<code
profiles="default">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl_HammerBuster
bIsSpinningEnabled True</code>
<code
profiles="default">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl_HammerBuster
SpinUpDuration
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code
profiles="default">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl_HammerBuster
SpinDownDuration
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code
profiles="default">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl_HammerBuster
StartingSpinUpFireIntervalMultiplier 3.000000</code>
<code
profiles="default">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl_HammerBuster
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerSho
t',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBarrelSpinDownDura
tion',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValu
eAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=8.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBurstInterval',Mod
ifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=-0.500000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl_HammerBuster
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=0,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=-4,bActivateSlot=True),
(SlotName="AccuracyMax",GradeIncrease=5,bActivateSlot=True),
(SlotName="AccuracyRegen",GradeIncrease=5,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponBurstImpulse",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponFireRate",GradeIncrease=10,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=10,bActivateSlot=True))</code>
<code
profiles="default">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl_HammerBuster
CustomFiringModeDefinition None</code>
</category>
</category>
</category>
<category name="Replacers">
<category name="Bastard (Boom
Puppy)">
<comment>By
Aaron0000</comment>
<comment>Replaces the Boom
Puppy with the Bastard Assault Rifle from Borderlands 1.</comment>
<comment>Features;</comment>
<comment>Does not use Gyro
Jets</comment>
<comment>High fire rate,
large splash radius, moderate damage.</comment>

<comment>Inaccurate.</comment>
<category name="Code">
<category name="Name">
<code
profiles="default">set GD_Iris_Weapons.Name.Title.Title_Unique_BoomPuppy PartName
Bastard</code>
<code
profiles="default">set
GD_Iris_Weapons.Name.Title.Title_Unique_BoomPuppy:AttributePresentationDefinition_8
NoConstraintText Daddy was a firecracker.</code>
<code
profiles="default">set GD_Iris_Weapons.AssaultRifles.AR_Barrel_Torgue_BoomPuppy
PrefixList ()</code>
</category>
<category name="Stats">
<code
profiles="default">set GD_Iris_Weapons.AssaultRifles.AR_Barrel_Torgue_BoomPuppy
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=-0.130000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=20.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.400000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',Modif
ierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.120000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=0.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.250000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=0.100000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.800000)))</code>
<code
profiles="default">set GD_Iris_Weapons.AssaultRifles.AR_Barrel_Torgue_BoomPuppy
AttributeSlotUpgrades
(SlotName="WeaponReloadSpeed",GradeIncrease=0,bActivateSlot=True)</code>
<code
profiles="default">set GD_Iris_Weapons.AssaultRifles.AR_Barrel_Torgue_BoomPuppy
WeaponCardAttributes
(Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',PriorityIncrease
=0.000000)</code>
<code
profiles="default">set GD_Iris_Weapons.FiringModes.FM_Rocket_Grenade_BoomPuppy
FireType EWWFT_Bullet</code>
<code
profiles="default">set GD_Iris_Weapons.FiringModes.FM_Rocket_Grenade_BoomPuppy
PartSysTemplate
ParticleSystem'FX_WEP_Trails.Particles.Part_Wep_Tracer_Default'</code>
<code
profiles="default">set GD_Iris_Weapons.FiringModes.FM_Rocket_Grenade_BoomPuppy
ConditionalPartSysTemplate
EffectCollectionDefinition'GD_Weap_Shared_Effects.Default_Tracers'</code>
<code
profiles="default">set GD_Iris_Weapons.FiringModes.FM_Rocket_Grenade_BoomPuppy
Speed 21000.000000</code>
<code
profiles="default">set GD_Iris_Weapons.FiringModes.FM_Rocket_Grenade_BoomPuppy
OnAnyImpact
(Behavior_Explode'GD_Weap_AssaultRifle.FiringModes.Bullets_Assault_Torgue_GyroJet:B
ehavior_Explode_5')</code>
<code
profiles="default">set GD_Iris_Weapons.FiringModes.FM_Rocket_Grenade_BoomPuppy
ExplosionOverrideDefinition
ExplosionCollectionDefinition'GD_Weap_Shared_Effects.Default_Elemental_Explosions'<
/code>
<code
profiles="default">set GD_Iris_Weapons.FiringModes.FM_Rocket_Grenade_BoomPuppy
ExplosionOverideInstanceDataName ExplosionOverride</code>
<code
profiles="default">set GD_Iris_Weapons.FiringModes.FM_Rocket_Grenade_BoomPuppy
DamageTypeDefinition
WillowDamageTypeDefinition'GD_Explosive.DamageType.DmgType_Explosive_Impact'</code>
<code
profiles="default">set
GD_Iris_Weapons.AssaultRifles.AR_Torgue_3_BoomPuppy:WeaponPartListCollectionDefinit
ion_271 Accessory1PartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Acces
sory.AR_Accessory_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),Mi
nGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_Foregrip_Sta
bility',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=
0,MaxGameStageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_Bayonet_2',M
anufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGame
StageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_BanditClamp_
Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=
0,MaxGameStageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_BanditClamp_
Wild',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,
MaxGameStageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_Box_BulletSp
eed',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,M
axGameStageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_Shroud1_MagS
ize',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,M
axGameStageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_Shroud2_Accu
racy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,
MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
</category>
<category name="Skin">
<code
profiles="default">set GD_Iris_Weapons.AssaultRifles.AR_Barrel_Torgue_BoomPuppy
GestaltModeSkeletalMeshName AR_Barrel_Vladof_Alt</code>
<code
profiles="default">set
Iris_GunMaterials.Materials.AssaultRifle.Mati_TorgueUnique_BoomPuppy Parent
Common_GunMaterials.MasterMaterials.Jakobs.MasterMati_JakobsEpic</code>
<code
profiles="default">set
Iris_GunMaterials.Materials.AssaultRifle.Mati_TorgueUnique_BoomPuppy
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.0320430,G=0.0310392,B=0.02602
41,A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-
2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.0337004,G=0.0221238,B=0.015565
1,A=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-
507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.0110493,G=0.0110016,B=0.0093433
,A=1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-
2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.200000,G=0.200000,B=0.200000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.100000,G=0.100000,B=0.100000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.500000,G=0.500000,B=0.500000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.300000,G=0.300000,B=0.300000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.100000,G=0.100000,B=0.100000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.300000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.50000,G=1.000000,B=0.800
000,A=0.513500),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.392288,G=1.392288,B=1.392288,A=
0.001000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-204950360)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=4.020000,G=2.073196,B=0.6
509700,A=0.513500),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=15.000000,G=15.000000,B=0.5
10000,A=0.515000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)))</code>
<code
profiles="default">set
Iris_GunMaterials.Materials.AssaultRifle.Mati_TorgueUnique_BoomPuppy
TextureParameterValues
((ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Logo_T
orgueHyperionDahl_Comp',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
tter_MaliwanFire',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_AssaultRifles.Tex.Weap_Assau
ltRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-
166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_AssaultRifles
.Tex.Weap_AssaultRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)))</code>
<code
profiles="default">set
Iris_GunMaterials.Materials.AssaultRifle.Mati_TorgueUnique_BoomPuppy
ScalarParameterValues
((ParameterName="p_DecalRotate",ParameterValue=0.080000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)))</code>
</category>
</category>
</category>
<category name="Cat o' Nine Tails
(Scorpio)">
<comment>By
Aaron0000</comment>
<comment>Turns the Scorpio
into a blaster interpretation of the Pre-Sequel Cat o' Nine Tails.</comment>
<comment>Features;</comment>
<comment>Divides into nine
ricochetting projectiles upon hitting a surface.</comment>
<comment>Reduced fire
rate.</comment>
<comment>Only one ammo
consumed per shot instead of two.</comment>
<comment>Spawns in all
elements instead of just fire (but not non-elemental).</comment>
<category name="Code">
<category name="Firing
Mode Fixes for Emperor (Required)">
<code
profiles="default">set GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Emperor
CustomFiringModeDefinition None</code>
</category>
<category name="Name">
<code
profiles="default">set GD_Weap_AssaultRifle.Name.Title.Title_Unique_Scorpio
PartName Cat o' Nine Tails</code>
<code
profiles="default">set
GD_Weap_AssaultRifle.Name.Title.Title_Unique_Scorpio:AttributePresentationDefinitio
n_8 NoConstraintText The cat's out of the bag.</code>
</category>
<category name="Stats">
<code
profiles="default">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Scorpio
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Mod
ifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.750000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.900000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.300000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAdditionalRicochet
s',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMul
tiplier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.250000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
</code>
<code
profiles="default">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Scorpio
ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePo
ol.AccuracyOnIdleRegenerationRate',ModifierType=MT_Scale,BaseModifierValue=(BaseVal
ueConstant=1.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManuf
acturer.Weapon_Is_Hyperion',InitializationDefinition=None,BaseValueScaleConstant=8.
000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyMinValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyMaxValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Scorpio
ZoomWeaponAttributeEffects ()</code>
<code
profiles="default">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Scorpio
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=11,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=2,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=2,bActivateSlot=True))</code>
<code
profiles="default">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Scorpio
CustomFiringModeDefinition
FiringModeDefinition'GD_Weap_SMG.FiringModes.Bullet_SMG_Emperor'</code>
<code
profiles="default">set GD_Weap_SMG.FiringModes.Bullet_SMG_Emperor PartSysTemplate
ParticleSystem'FX_WEP_Trails.Particles.Alien.Part_Wep_Tracer_Alien_AR'</code>
<code
profiles="default">set GD_Weap_SMG.FiringModes.Bullet_SMG_Emperor
ConditionalPartSysTemplate
EffectCollectionDefinition'GD_Weap_AssaultRifle.Effects.AR_ETech_Tracers'</code>
<code
profiles="default">set GD_Weap_SMG.FiringModes.Bullet_SMG_Emperor Lifetime
0.200000</code>
<code
profiles="default">set GD_Weap_SMG.FiringModes.Bullet_SMG_Emperor TraceInterval
0.200000</code>
<code
profiles="default">set GD_Weap_SMG.FiringModes.Bullet_SMG_Emperor
bSuppressImpactEffects False</code>
<code
profiles="default">set GD_Weap_SMG.FiringModes.Bullet_SMG_Emperor bPenetratePawn
False</code>
<code
profiles="default">set GD_Weap_SMG.FiringModes.Bullet_SMG_Emperor NumRicochets
1</code>
<code
profiles="default">set GD_Weap_SMG.FiringModes.Bullet_SMG_Emperor Speed
16000.000000</code>
<code
profiles="default">set GD_Weap_SMG.FiringModes.Bullet_SMG_Emperor RicochetResponse
(SplitNum=9,SplitAngle=10.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,S
plitFire=FiringModeDefinition'GD_Weap_AssaultRifle.FiringModes.Bullet_Blaster_Defau
lt',NewSpeed=0.00000,bDetonate=True,bRespawnTracer=True,bUpdateBeamSourceLocation=T
rue,Behaviors=)</code>
<code
profiles="default">set GD_Weap_SMG.FiringModes.Bullet_SMG_Emperor SoundDefinition
FiringModeSoundDefinition'GD_Weap_AssaultRifle.FiringModes.BlasterSoundDefinition'<
/code>
<code
profiles="default">set GD_Weap_SMG.FiringModes.Bullet_SMG_Emperor
FiringPatternLines ()</code>
<code
profiles="default">set
GD_Weap_AssaultRifle.A_Weapons_Unique.AR_Dahl_3_Scorpio:WeaponPartListCollectionDef
inition_41 ElementalPartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.eleme
ntal.AR_Elemental_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,Defa
ultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Fire',Manufa
cturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=4,MaxGameStage
Index=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Corrosive',M
anufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGame
StageIndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Shock',Manuf
acturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStag
eIndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Slag',Manufa
cturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStage
Index=1,DefaultWeightIndex=3)))</code>
<code
profiles="default">set
GD_Weap_AssaultRifle.A_Weapons_Unique.AR_Dahl_3_Scorpio:WeaponPartListCollectionDef
inition_41 Accessory1PartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Acces
sory.AR_Accessory_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),Mi
nGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_Foregrip_Sta
bility',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=
0,MaxGameStageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_Bayonet_1',M
anufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGame
StageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_BanditClamp_
Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=
0,MaxGameStageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_BanditClamp_
Wild',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,
MaxGameStageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_Box_BulletSp
eed',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,M
axGameStageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_Shroud1_MagS
ize',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,M
axGameStageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_Shroud2_Accu
racy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,
MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
</category>
<category name="Skin">
<code
profiles="default">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Scorpio
GestaltModeSkeletalMeshName AR_Barrel_Alien</code>
<code
profiles="default">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Scorpio
BoneControllers
((BoneName="AlienBarrelFlapBL",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson
=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFirin
g'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFirin
g_0'),
(BoneName="AlienBarrelFlapBR",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=
True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring
'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring
_9'),
(BoneName="AlienBarrelFlapTL4",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson
=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFirin
g'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFirin
g_8'),
(BoneName="AlienBarrelFlapTR4",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson
=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFirin
g'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFirin
g_7'),
(BoneName="AlienBarrelFlapTR3",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson
=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFirin
g'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFirin
g_6'),
(BoneName="AlienBarrelFlapTL3",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson
=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFirin
g'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFirin
g_5'),
(BoneName="AlienBarrelFlapTL2",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson
=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFirin
g'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFirin
g_3'),
(BoneName="AlienBarrelFlapTR2",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson
=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFirin
g'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFirin
g_2'),
(BoneName="AlienBarrelFlapTR1",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson
=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFirin
g'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFirin
g_1'),
(BoneName="AlienBarrelFlapTL1",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson
=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFirin
g'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFirin
g_4'))</code>
<code
profiles="default">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Scorpio
bFlapsEnabled True</code>
<code
profiles="default">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Scorpio
FlapsExpandDuration
(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code
profiles="default">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Scorpio
FlapsCollapseDuration
(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code
profiles="default">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Scorpio
MuzzleFlashPSTemplates
EffectCollectionDefinition'GD_Weap_AssaultRifle.Effects.AR_ETech_MuzzleFlashes'</co
de>
<code
profiles="default">set Common_GunMaterials.Materials.AssaultRifle.Mati_Dahl_Scorpio
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=4.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=4.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_DecalRotate",ParameterValue=-0.115000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)))</code>
<code
profiles="default">set Common_GunMaterials.Materials.AssaultRifle.Mati_Dahl_Scorpio
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_AssaultRifles.Tex.Weap_Assa
ultRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-
166684394)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_AssaultRifles
.Tex.Weap_AssaultRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Logo_To
rgueHyperionDahl_Comp',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_DahlLegendCamo1',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
lossyC',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)))</code>
<code
profiles="default">set Common_GunMaterials.Materials.AssaultRifle.Mati_Dahl_Scorpio
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.729255,G=0.556013,B=0.563782,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.000000,G=0.500735,B=0.089073,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.133797,G=0.205912,B=0.254134,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.696107,G=0.680772,B=0.590895,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.613237,G=0.488631,B=0.278127,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.020941,G=0.039200,B=0.077345,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=3.175184,G=0.786448,B=0.245702,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=2.778531,G=0.179347,B=0.000000,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.204412,G=0.204412,B=0.204412,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_DColor",ParameterValue=(R=0.132592,G=0.132592,B=0.132592,A=0.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=1.988939,G=1.052469,B=0.175587,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_ReflectColor",ParameterValue=(R=0.933296,G=1.809946,B=1.628131,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.350000,B=0
.000000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=12.165449,G=15.576323,B=0.5
4900,A=0.377400),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.025464,G=0.123765,B=0.198888,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=1.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=4.000000,G=5.000000,B=1.0
00000,A=1.300000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.283675,G=1.283675,B=1.283675,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-
2049503601)))</code>
</category>
</category>
</category>
<category name="Darlin' (Stomper)">
<comment>By
Aaron0000</comment>
<comment>Turns the Stomper
into a "Moxxi" Gatling Gun.</comment>
<comment>Features;</comment>
<comment>+50% critical hit
damage (not-multiplicative).</comment>
<comment>+2.0% Life-
steal.</comment>
<category name="Code">
<category name="Name">
<code
profiles="default">set GD_Weap_AssaultRifle.Name.Title_Jakobs.Title_Unique_Stomper
PartName Darlin'</code>
<code
profiles="default">set
GD_Weap_AssaultRifle.Name.Title_Jakobs.Title_Unique_Stomper:AttributePresentationDe
finition_8 NoConstraintText Don't live without you...</code>
</category>
<category name="Stats">
<code
profiles="default">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Stomper
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerSho
t',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAt
tribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',Initi
alizationDefinition=None,BaseValueScaleConstant=2.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDe
finition=None,BaseValueScaleConstant=2.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDefi
nition=None,BaseValueScaleConstant=2.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValu
eAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',In
itializationDefinition=None,BaseValueScaleConstant=2.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBarrelSpinDownDura
tion',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValu
eAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',In
itializationDefinition=None,BaseValueScaleConstant=8.000000)))</code>
<code
profiles="default">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Stomper
ZoomWeaponAttributeEffects ()</code>
<code
profiles="default">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Stomper
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.Play
erConvertDamageToHealingPercent',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValu
eConstant=0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueS
caleConstant=1.000000)))</code>
<code
profiles="default">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Stomper
AttributeSlotUpgrades ((SlotName="WeaponSpread",GradeIncrease=-
4,bActivateSlot=True),
(SlotName="WeaponFireRate",GradeIncrease=10,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=10,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=10,bActivateSlot=True))</code>
<code
profiles="default">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Stomper
SpinUpDuration
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code
profiles="default">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Stomper
SpinDownDuration
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code
profiles="default">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Stomper
StartingSpinUpFireIntervalMultiplier 3.000000</code>
<code
profiles="default">set
GD_Weap_AssaultRifle.A_Weapons_Unique.AR_Jakobs_3_Stomper:WeaponPartListCollectionD
efinition_42 Accessory1PartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Acces
sory.AR_Accessory_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),Mi
nGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_Foregrip_Sta
bility',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=
0,MaxGameStageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_Bayonet_1',M
anufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGame
StageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_BanditClamp_
Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=
0,MaxGameStageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_BanditClamp_
Wild',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,
MaxGameStageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_Box_BulletSp
eed',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,M
axGameStageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_Shroud1_MagS
ize',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,M
axGameStageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_Shroud2_Accu
racy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,
MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
</category>
<category name="Skins">
<code
profiles="default">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Stomper
GestaltModeSkeletalMeshName AR_Barrel_Vladof</code>
<code
profiles="default">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Stomper
NumPhysicalBarrelsToFireFrom 3</code>
<code
profiles="default">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Stomper
BoneControllers
((BoneName="Barrel_Spinner",ControlType=WEAP_BONE_CONTROL_BarrelSpinner,bUseInFirst
Person=True,bUseInThirdPerson=True,ControlTemplate=WillowSkelControl_RotateWeaponBo
neFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_Minigun:WillowSkelControl
_RotateWeaponBoneFromFiring_0'))</code>
<code
profiles="default">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Stomper
bIsSpinningEnabled True</code>
<code
profiles="default">set
Common_GunMaterials.Materials.AssaultRifle.Mati_JakobsUnique_Stomper
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=4.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_ReplacePattern",ParameterValue=1.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.900000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.0010000,ExpressionGUID=(A=85863466
,B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_DecalRotate",ParameterValue=1.900000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1875
785607,B=1186033550,C=-1822263113,D=-1465755701)))</code>
<code
profiles="default">set
Common_GunMaterials.Materials.AssaultRifle.Mati_JakobsUnique_Stomper
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_AssaultRifles.Tex.Weap_Assa
ultRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-
166684394)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_AssaultRifles
.Tex.Weap_AssaultRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_JakobsEpic_Zebrawood',ExpressionGUID=(A=-
923052711,B=1309861752,C=584229786,D=-1229888527)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Logo_Mo
xxiSwirl',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)))</code>
<code
profiles="default">set
Common_GunMaterials.Materials.AssaultRifle.Mati_JakobsUnique_Stomper
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.500000,G=0.030000,B=0.030000,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.250000,G=0.015000,B=0.015000,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.350000,G=0.022000,B=0.022000,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.060000,G=0.029000,B=0.042000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.048000,G=0.024000,B=0.036000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.024000,G=0.012000,B=0.018000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=2.400000,G=0.700000,B=0.600000,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.800000,G=0.625000,B=0.450000,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.450000,G=0.450000,B=0.330000,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.600000,G=1.050000,B=0.900000,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.300000,G=0.400000,B=1
.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=7.289599,G=11.641602,B=0.
520000,A=0.494200),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_PatternColor",ParameterValue=(R=12.50000,G=0.500000,B=0.300000,A=
1.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-
1266029657,D=1038353636)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=28.000000,G=28.000000,B=0.7
42500,A=0.499000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_DColor",ParameterValue=(R=0.024000,G=0.012000,B=0.018000,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.1290631,G=0.1290631,B=0.1290631,A
=1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-
2049503601)))</code>
</category>
</category>
</category>
<category name="Lacerta (Seeker)">
<comment>From Aaron0000's
Campin' Dutchpack</comment>
<comment>Replaces the
Seeker.</comment>
<comment>Consumes four ammo
per shot. Fires a slow moving projectile that divides and multiple projectiles
after a short period of time.</comment>
<category name="Code">
<category name="Name">
<code
profiles="default">set GD_Aster_RaidWeapons.AssaultRifles.Aster_Seraph_Seeker_Title
PartName Lacerta</code>
<code
profiles="default">set
GD_Aster_RaidWeapons.AssaultRifles.Aster_Seraph_Seeker_Title:AttributePresentationD
efinition_8 NoConstraintText Two occupants, they are armed and I'd like them
dead.</code>
</category>
<category name="Stats">
<code
profiles="default">set GD_Aster_RaidWeapons.AssaultRifles.AR_Barrel_Vladof_Seeker
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Mod
ifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=2.200000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=25.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code
profiles="default">set GD_Aster_RaidWeapons.AssaultRifles.AR_Barrel_Vladof_Seeker
AttributeSlotUpgrades ((SlotName="WeaponSpread",GradeIncrease=-
3,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=-3,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=9,bActivateSlot=True))</code>
<code
profiles="default">set
GD_Aster_RaidWeapons.AssaultRifles.Bullet_Pistol_Seeker_Homing FireType
EWWFT_Bullet</code>
<code
profiles="default">set
GD_Aster_RaidWeapons.AssaultRifles.Bullet_Pistol_Seeker_Homing ProjectileDefinition
None</code>
<code
profiles="default">set
GD_Aster_RaidWeapons.AssaultRifles.Bullet_Pistol_Seeker_Homing
ExplosionOverrideDefinition None</code>
<code
profiles="default">set
GD_Aster_RaidWeapons.AssaultRifles.Bullet_Pistol_Seeker_Homing
ExplosionOverideInstanceDataName None</code>
<code
profiles="default">set
GD_Aster_RaidWeapons.AssaultRifles.Bullet_Pistol_Seeker_Homing PartSysTemplate
ParticleSystem'FX_WEP_Trails.Particles.Part_Gyrojet_Tracer_Default'</code>
<code
profiles="default">set
GD_Aster_RaidWeapons.AssaultRifles.Bullet_Pistol_Seeker_Homing Speed
600.000000</code>
<code
profiles="default">set
GD_Aster_RaidWeapons.AssaultRifles.Bullet_Pistol_Seeker_Homing AirFriction
-3.000000</code>
<code
profiles="default">set
GD_Aster_RaidWeapons.AssaultRifles.Bullet_Pistol_Seeker_Homing SoundDefinition
FiringModeSoundDefinition'GD_Weap_Bullet_Tech_Sounds.Sound_Definitions.Gyrojet_Proj
ectile'</code>
<code
profiles="default">set
GD_Aster_RaidWeapons.AssaultRifles.Bullet_Pistol_Seeker_Homing TimerEvents
((Time=0.400000,Response=(SplitNum=11,SplitAngle=1.250000,SplitAngleOffset=0.000000
,SplitDistance=0.000000,SplitFire=FiringModeDefinition'GD_Weap_Shotgun.FiringModes.
Bullets_Shotgun_Torgue_GyroJet',NewSpeed=0.000000,bDetonate=False,bRespawnTracer=Fa
lse,bUpdateBeamSourceLocation=False,Behaviors=)))</code>
<code
profiles="default">set
GD_Aster_RaidWeapons.AssaultRifles.Bullet_Pistol_Seeker_Homing OnAnyImpact
(Behavior_Explode'GD_Weap_AssaultRifle.FiringModes.Bullets_Assault_Torgue_GyroJet:B
ehavior_Explode_5')</code>
</category>
<category name="Skin">
<code
profiles="default">set GD_Aster_RaidWeapons.AssaultRifles.AR_Barrel_Vladof_Seeker
GestaltModeSkeletalMeshName AR_Barrel_Bandit</code>
<code
profiles="default">set
Aster_GunMaterials.Materials.AssaultRifle.Mati_Torgue_Seraph_Seeker Parent
Material'Common_Materials.Weapons.Master_Gun'</code>
<code
profiles="default">set
Aster_GunMaterials.Materials.AssaultRifle.Mati_Torgue_Seraph_Seeker
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)))</code>
<code
profiles="default">set
Aster_GunMaterials.Materials.AssaultRifle.Mati_Torgue_Seraph_Seeker
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_AssaultRifles.Tex.Weap_Assa
ultRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-
166684394)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_AssaultRifles
.Tex.Weap_AssaultRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.C
hrome',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Logo_To
rgueColor',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_Jakobs_CaseHardened',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=
-717876416)))</code>
<code
profiles="default">set
Aster_GunMaterials.Materials.AssaultRifle.Mati_Torgue_Seraph_Seeker
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.080000,G=0.000000,B=0.000000,
A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.040000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.040000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.500000,G=0.600000,B=0.070000,A
=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.750000,G=0.200000,B=0.030000,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.150000,G=0.045000,B=0.005000,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.050000,G=0.040000,B=0.030000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.030000,G=0.020000,B=0.010000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.008000,G=0.005000,B=0.002000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.000000,G=0.600000,B=0.000000,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DColor",ParameterValue=(R=0.0729255,G=0.0729255,B=0.0729255,A=1.0
00000),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=6.083200,G=11.246900,B=0.49
8100,A=0.514000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=3.210804,G=3.231877,B=1.795918,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=7.000000,G=7.000000,B=0.7
00000,A=0.300000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.850000,G=0.700000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.167735,G=1.167735,B=1.167735,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-
2049503601)))</code>
</category>
</category>
</category>
<category name="Neurokill (Evil
Smasher)">
<comment>From Aaron0000's
Campin' Dutchpack</comment>
<comment>Replaces Evil
Smasher.</comment>
<comment>Increased critical
hit damage and projectile speed.</comment>
<category name="Code">
<category name="Name">
<code
profiles="default">set GD_Weap_AssaultRifle.Name.Title.Title_Unique_EvilSmasher
PartName Neurokill</code>
<code
profiles="default">set
GD_Weap_AssaultRifle.Name.Title.Title_Unique_EvilSmasher:AttributePresentationDefin
ition_8 NoConstraintText Well that's one way to avoid the rap.</code>
</category>
<category name="Stats">
<code
profiles="default">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_EvilSmasher
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=0.150000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMul
tiplier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
</code>
<code
profiles="default">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_EvilSmasher
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)))</code>
<code
profiles="default">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_EvilSmasher
AttributeSlotUpgrades
((SlotName="WeaponSpread",GradeIncrease=8,bActivateSlot=True),
(SlotName="AccuracyMin",GradeIncrease=5,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=14,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=-5,bActivateSlot=True),
(SlotName="WeaponFireRate",GradeIncrease=-6,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=2,bActivateSlot=True))</code>
<code
profiles="default">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_EvilSmasher
WeaponCardAttributes
((Attribute=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBo
nus',PriorityIncrease=0.500000))</code>
<code
profiles="default">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_EvilSmasher
BehaviorProviderDefinition None</code>
<code
profiles="default">set
GD_Weap_AssaultRifle.A_Weapons_Unique.AR_Torgue_3_EvilSmasher:WeaponPartListCollect
ionDefinition_43 Accessory1PartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Acces
sory.AR_Accessory_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),Mi
nGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_Foregrip_Sta
bility',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=
0,MaxGameStageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_Bayonet_2',M
anufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGame
StageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_BanditClamp_
Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=
0,MaxGameStageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_BanditClamp_
Wild',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,
MaxGameStageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_Box_BulletSp
eed',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,M
axGameStageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_Shroud1_MagS
ize',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,M
axGameStageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_Shroud2_Accu
racy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,
MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
</category>
<category name="Skin">
<code
profiles="default">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_EvilSmasher
GestaltModeSkeletalMeshName AR_Barrel_Jakobs</code>
<code
profiles="default">set
Common_GunMaterials.Materials.AssaultRifle.Mati_TorgueUnique_EvilSmasher
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=4.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)))</code>
<code
profiles="default">set
Common_GunMaterials.Materials.AssaultRifle.Mati_TorgueUnique_EvilSmasher
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_AssaultRifles.Tex.Weap_Assa
ultRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-
166684394)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_AssaultRifles
.Tex.Weap_AssaultRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.C
hrome',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patt
ern_HyperionStripeUncommon',ExpressionGUID=(A=-
923052711,B=1309861752,C=584229786,D=-1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_DahlRare',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)))</code>
<code
profiles="default">set
Common_GunMaterials.Materials.AssaultRifle.Mati_TorgueUnique_EvilSmasher
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.007500,G=0.007500,B=0.010250,
A=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.018000,G=0.018000,B=0.025000,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.010000,G=0.010000,B=0.013000,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.007500,G=0.007500,B=0.010250,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.018000,G=0.018000,B=0.025000,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.010000,G=0.010000,B=0.013000,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.130653,G=0.130653,B=0.130653,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.027780,G=0.027780,B=0.027780,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.028813,G=0.028813,B=0.028813,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.064703,G=1.064703,B=1.064703,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=20.000000,G=150.000000,B=0.
500000,A=0.512500),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=6.083200,G=11.246900,B=0.
498100,A=0.514000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-
1266029657,D=1038353636)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalColor",ParameterValue=(R=3.480000,G=1.450000,B=0.230000,A=0.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.646385,G=1.646385,B=1.646385,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_DColor",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)))</code>
</category>
</category>
</category>
<category name="Ophiuchus
(Madhous!)">
<comment>From Aaron0000's
Campin' Dutchpack</comment>
<comment>Spawn in non-
elemental only. Fires an explosive bullet that produces a different element of
explosion depending on the type of enemy it hits. Consumes two ammo per
shot.</comment>
<comment>Replaces Madhous!
</comment>
<category name="Name">
<code
profiles="default">set
GD_Weap_AssaultRifle.Name.Title_Bandit.Title_Legendary_Madhouse PartName
Ophiuchus</code>
<code
profiles="default">set
GD_Weap_AssaultRifle.Name.Title_Bandit.Title_Legendary_Madhouse:AttributePresentati
onDefinition_8 NoConstraintText Hold that snake 'til I make it!</code>
</category>
<category name="Stats">
<code
profiles="default">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Bandit_Madhouse
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyIm
pulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseVal
ueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',I
nitializationDefinition=None,BaseValueScaleConstant=-0.700000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',Modif
ierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code
profiles="default">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Bandit_Madhouse
AttributeSlotUpgrades ((SlotName="WeaponSpread",GradeIncrease=-
1,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=-3,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=3,bActivateSlot=True))</code>
<code
profiles="default">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Bandit_Madhouse
WeaponCardAttributes
((Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',PriorityIncreas
e=0.500000))</code>
<code
profiles="default">set
GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Bandit_Madhouse
DamageTypeDefinition
WillowDamageTypeDefinition'GD_Explosive.DamageType.DmgType_Explosive_Impact'</code>
<code
profiles="default">set
GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Bandit_Madhouse ImpactResponses
((DamageSurfaceType=DMGSURFACE_Flesh,bDisableRegularBulletDamage=False,Behaviors=(B
ehavior_Explode'GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Blockhead:Behavior_Explo
de_5')),
(DamageSurfaceType=DMGSURFACE_Armor,bDisableRegularBulletDamage=False,Behaviors=(Be
havior_Explode'GD_Weap_Pistol.FiringModes.Bullet_Pistol_Dahl_Hornet:Behavior_Explod
e_5')),
(DamageSurfaceType=DMGSURFACE_Shield,bDisableRegularBulletDamage=False,Behaviors=(B
ehavior_Explode'GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Twister:Behavior_Explode
_5')),
(DamageSurfaceType=DMGSURFACE_Generic,bDisableRegularBulletDamage=False,Behaviors=(
Behavior_Explode'GD_Weap_Pistol.FiringModes.Bullets_Pistol_Torgue_GyroJet:Behavior_
Explode_5')))</code>
<code
profiles="default">set
GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Bandit_Madhouse FiringPatternLines
()</code>
<code
profiles="default">set
GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Bandit_Madhouse BeamTraceNumSteps
6.000000</code>
<code
profiles="default">set
GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Bandit_Madhouse NumRicochets
0</code>
<code
profiles="default">set
GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Bandit_Madhouse Speed
25000.000000</code>
<code
profiles="default">set
GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Bandit_Madhouse RicochetResponse
()</code>
<code
profiles="default">set
GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Bandit_5_Madhouse:WeaponPartListCollect
ionDefinition_35 ElementalPartData
(bEnabled=True,WeightedParts=((bDisabled=False,Part=WeaponPartDefinition'GD_Weap_As
saultRifle.elemental.AR_Elemental_None',Manufacturers=,MinGameStageIndex=0,MaxGameS
tageIndex=1,DefaultWeightIndex=0),
(bDisabled=False,Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemen
tal_Fire',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex
=0),
(bDisabled=False,Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemen
tal_Corrosive',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeight
Index=0),
(bDisabled=False,Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemen
tal_Shock',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightInde
x=0),
(bDisabled=False,Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemen
tal_Slag',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex
=0)))</code>
<code
profiles="default">set
GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Blockhead:Behavior_Explode_5
DamageFormula (BaseValueScaleConstant=1.000000)</code>
<code
profiles="default">set
GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Blockhead:Behavior_Explode_5
DamageRadiusFormula (BaseValueConstant=110.000000)</code>
<code
profiles="default">set
GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Blockhead:Behavior_Explode_5 Definition
ExplosionDefinition'GD_Explosions.Incendiary.Explosion_IncendiaryMaster'</code>
<code
profiles="default">set
GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Twister:Behavior_Explode_5 DamageFormula
(BaseValueScaleConstant=1.000000)</code>
<code
profiles="default">set
GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Twister:Behavior_Explode_5
DamageRadiusFormula (BaseValueConstant=110.000000)</code>
<code
profiles="default">set
GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Twister:Behavior_Explode_5 Definition
ExplosionDefinition'GD_Explosions.Shock.Explosion_ShockMaster'</code>
<code
profiles="default">set
GD_Weap_Pistol.FiringModes.Bullet_Pistol_Dahl_Hornet:Behavior_Explode_5
DamageFormula (BaseValueScaleConstant=1.000000)</code>
<code
profiles="default">set
GD_Weap_Pistol.FiringModes.Bullet_Pistol_Dahl_Hornet:Behavior_Explode_5
DamageRadiusFormula (BaseValueConstant=110.000000)</code>
<code
profiles="default">set
GD_Weap_Pistol.FiringModes.Bullet_Pistol_Dahl_Hornet:Behavior_Explode_5 Definition
ExplosionDefinition'GD_Explosions.Corrosive.Explosion_CorrosiveMaster'</code>
<code
profiles="default">set
GD_Weap_Pistol.FiringModes.Bullets_Pistol_Torgue_GyroJet:Behavior_Explode_5
DamageFormula (BaseValueScaleConstant=1.000000)</code>
<code
profiles="default">set
GD_Weap_Pistol.FiringModes.Bullets_Pistol_Torgue_GyroJet:Behavior_Explode_5
DamageRadiusFormula (BaseValueConstant=110.000000)</code>
</category>
<category name="Skin">
<code
profiles="default">set
Common_GunMaterials.Materials.AssaultRifle.Mati_BanditLegendaryAR Parent
Material'Common_Materials.Weapons.Master_Gun'</code>
<code
profiles="default">set
Common_GunMaterials.Materials.AssaultRifle.Mati_BanditLegendaryAR
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=0.500000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=0.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_DecalRotate",ParameterValue=0.375000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=-
0.060000,ExpressionGUID=(A=85863466,B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1875
785607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_ReplacePattern",ParameterValue=1.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)))</code>
<code
profiles="default">set
Common_GunMaterials.Materials.AssaultRifle.Mati_BanditLegendaryAR
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_AssaultRifles.Tex.Weap_Assa
ultRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-
166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_AssaultRifles
.Tex.Weap_AssaultRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Pattern_SpectrumLogan',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patt
ern_HexScrollGrunge_Comp',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'FX_ENV_Misc.Textures.StarNebula
_Dif',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)))</code>
<code
profiles="default">set
Common_GunMaterials.Materials.AssaultRifle.Mati_BanditLegendaryAR
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.000000,G=0.100000,B=0.100000,
A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.000000,G=0.100000,B=0.100000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.000000,G=0.100000,B=0.100000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.600000,G=0.600000,B=0.600000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.120000,G=0.120000,B=0.120000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.024000,G=0.024000,B=0.024000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.180000,G=0.180000,B=0.180000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.180000,G=0.180000,B=0.180000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.180000,G=0.180000,B=0.180000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.600000,G=0.800000,B=0.600000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_DColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.500000,G=1.500000,B=1.500000,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.300000,G=0.900000,B=0
.700000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.600000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=6.310200,G=6.766400,B=0.4
55600,A=0.513500),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.500000,G=1.500000,B=1.500000,A=
1.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.980000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=12.000000,G=12.000000,B=0.5
00000,A=0.500000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.500000,G=0.000000,B=0.000000,A=0.
500000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-
2049503601)))</code>
</category>
</category>
<category name="Sasha (CHOPPER)">
<comment>By
Aaron0000</comment>
<comment>Turns the CHOPPER
into a weapon inspired by the Heavy's weapon of choice.</comment>
<comment>Features;</comment>
<comment>Sizable overall
damage increase (compared to typical Bandit ARs).</comment>
<comment>Ridiculous fire
rate.</comment>
<comment>Very large magazine
size.</comment>
<comment>Wider bullet
spread.</comment>
<comment>Somewhat ineffective
ADS.</comment>
<comment>Slow minigun spin-
up.</comment>
<comment>Increased damage
resistance when wielded.</comment>
<comment>Movement speed
penalty when wielded.</comment>
<category name="Code">
<category name="Name">
<code
profiles="default">set GD_Sage_Weapons.Name.Title.Title_Unique_Chopper PartName
Sasha</code>
<code
profiles="default">set
GD_Sage_Weapons.Name.Title.Title_Unique_Chopper:AttributePresentationDefinition_8
NoConstraintText Shh...Sasha is asleep.</code>
</category>
<category name="Stats">
<code
profiles="default">set
GD_Sage_Weapons.AssaultRifle.AR_Barrel_Vladof_Minigun_Chopper
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=-
1.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
0.070000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCoun
t',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=3.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=0.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=106.000000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',Modif
ierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=0.000000)))</code>
<code
profiles="default">set
GD_Sage_Weapons.AssaultRifle.AR_Barrel_Vladof_Minigun_Chopper
ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePo
ol.AccuracyMaxValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.2
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.IncendiaryIm
pactDamageModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValu
e=(BaseValueConstant=-
0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ShockImpactD
amageModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(Ba
seValueConstant=-
0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.CorrosiveImp
actDamageModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue
=(BaseValueConstant=-
0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ExplosiveImp
actDamageModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue
=(BaseValueConstant=-
0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.AmpImpactDam
ageModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(Base
ValueConstant=-
0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.NormalImpact
DamageModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(B
aseValueConstant=-
0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',M
odifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.420000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set
GD_Sage_Weapons.AssaultRifle.AR_Barrel_Vladof_Minigun_Chopper
ZoomExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierT
ype=MT_PreAdd,BaseModifierValue=(BaseValueConstant=8.000000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code
profiles="default">set
GD_Sage_Weapons.AssaultRifle.AR_Barrel_Vladof_Minigun_Chopper AttributeSlotUpgrades
((SlotName="WeaponSpread",GradeIncrease=0,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=0,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=0,bActivateSlot=True))</code>
<code
profiles="default">set
GD_Sage_Weapons.AssaultRifle.AR_Barrel_Vladof_Minigun_Chopper WeaponCardAttributes
(Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',PriorityIncrease
=0.000000)</code>
<code
profiles="default">set
GD_Sage_Weapons.AssaultRifle.AR_Barrel_Vladof_Minigun_Chopper SpinUpDuration
(BaseValueConstant=2.500000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code
profiles="default">set
GD_Sage_Weapons.AssaultRifle.AR_Barrel_Vladof_Minigun_Chopper
StartingSpinUpFireIntervalMultiplier 6.000000</code>
<code
profiles="default">set
GD_Sage_Weapons.AssaultRifle.AR_Bandit_3_Chopper:WeaponPartListCollectionDefinition
_303 Accessory1PartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Acces
sory.AR_Accessory_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),Mi
nGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_Foregrip_Sta
bility',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=
0,MaxGameStageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_Bayonet_2',M
anufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGame
StageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_BanditClamp_
Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=
0,MaxGameStageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_BanditClamp_
Wild',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,
MaxGameStageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_Box_BulletSp
eed',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,M
axGameStageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_Shroud1_MagS
ize',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,M
axGameStageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_Shroud2_Accu
racy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,
MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
</category>
</category>
</category>
<category name="Spitfire
(Shredifier)">
<comment>Consumes 3 ammo per
shot. x8 projectiles. Reduced damage per projectile, minimal accuracy.</comment>
<comment>Replaces
Shredifier.</comment>
<category name="Code">
<category name="Name">
<code
profiles="default">set
GD_Weap_AssaultRifle.Name.Title_Vladof.Title_Legendary_Shredifier PartName
Spitfire</code>
<code
profiles="default">set
GD_Weap_AssaultRifle.Name.Title_Vladof.Title_Legendary_Shredifier:AttributePresenta
tionDefinition_8 NoConstraintText That's an academy record.</code>
</category>
<category name="Stats">
<code
profiles="default">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_Shredifier
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=-
1.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=11.500000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=7.000000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=30.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCoun
t',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code
>
<code
profiles="default">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_Shredifier
AttributeSlotUpgrades ((SlotName="WeaponSpread",GradeIncrease=-
7,bActivateSlot=True),
(SlotName="WeaponFireRate",GradeIncrease=5,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=-2,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=1,bActivateSlot=True))</code>
<code
profiles="default">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_Shredifier
WeaponCardAttributes
((Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',PriorityIncreas
e=0.500000))</code>
</category>
<category name="Skin">
<code
profiles="default">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_Shredifier
GestaltModeSkeletalMeshName AR_Barrel_Vladof_Alt</code>
<code
profiles="default">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_Shredifier
bIsSpinningEnabled False</code>
<code
profiles="default">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_Shredifier
NumPhysicalBarrelsToFireFrom 0</code>
<code
profiles="default">set
Common_GunMaterials.Materials.AssaultRifle.Mati_VladofLegendary Parent
Material'Common_Materials.Weapons.Master_Gun'</code>
<code
profiles="default">set
Common_GunMaterials.Materials.AssaultRifle.Mati_VladofLegendary
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=8586346
6,B=1257609701,C=-728575820,D=1337098176))))</code>
<code
profiles="default">set
Common_GunMaterials.Materials.AssaultRifle.Mati_VladofLegendary
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_AssaultRifles.Tex.Weap_Assa
ultRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-
166684394)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_AssaultRifles
.Tex.Weap_AssaultRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
lossyB',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Logo_Vl
adofColor',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_DahlCommon',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)))</code>
<code
profiles="default">set
Common_GunMaterials.Materials.AssaultRifle.Mati_VladofLegendary
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.040000,G=0.180000,B=0.090000,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.020000,G=0.090000,B=0.045000,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.010000,G=0.045000,B=0.020000,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.080000,G=0.080000,B=0.080000,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.040000,G=0.040000,B=0.040000,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.020000,G=0.020000,B=0.020000,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.020000,G=0.020000,B=0.020000,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.008000,G=0.008000,B=0.008000,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.005000,G=0.005000,B=0.005000,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=0.100000,B=0.100000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=12.000000,G=12.000000,B=0
.000000,A=0.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_DColor",ParameterValue=(R=0.345884,G=0.147185,B=0.072869,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.950000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.000000,G=0.100000,B=0.000000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=15.000000,G=15.000000,B=0.5
70000,A=0.350000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.900000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-
1266029657,D=1038353636)))</code>
</category>
</category>
</category>
</category>
</category>
<category name="Pistols">
<category name="Adjustments">
<category name="Buff Critical
Fibber">
<comment>UCP
Change.</comment>
<category name="Code">
<code
profiles="default">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Hyperion_Fibber_3
Speed 3000.000000</code>
<code
profiles="default">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Hyperion_Fibber_3
Acceleration (X=0.000000,Y=0.000000,Z=-400.000000)</code>
<code
profiles="default">set
GD_Weap_Pistol.A_Weapons_Unique.Pistol_Hyperion_3_Fibber:WeaponPartListCollectionDe
finition_111 Accessory1PartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.P
istol_Accessory_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinG
ameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_1',Man
ufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameSt
ageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy
',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxG
ameStageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double',
Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGam
eStageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stabilit
y',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,Max
GameStageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag',Ma
nufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameS
tageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage'
,Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGa
meStageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerat
e',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,Max
GameStageIndex=1,DefaultWeightIndex=4)))</code>
</category>
</category>
<category name="Buff Shotgun
Fibber">
<comment>UCP
Change.</comment>
<category name="Code">
<code
profiles="default">set
GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:BehaviorProviderDefiniti
on_3.Behavior_AttributeEffect_17 AttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerSho
t',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=6.000000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMul
tiplier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=6.000000,BaseVa
lueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))<
/code>
</category>
</category>
<category name="Buff Stinger">
<comment>UCP
Change.</comment>
<category name="Code">
<code
profiles="default">set GD_Aster_RaidWeapons.Pistols.Pistol_Barrel_Vladof_Stinger
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDefi
nition=None,BaseValueScaleConstant=0.350000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBarrelSpinUpDurati
on',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',Init
ializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDe
finition=None,BaseValueScaleConstant=6.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAdditionalRicochet
s',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMul
tiplier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
</category>
</category>
<category name="Buff Veritas">
<comment>UCP
Change.</comment>
<category name="Code">
<code
profiles="default">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_Veritas
GestaltModeSkeletalMeshName Pistol_Barrel_Vladof</code>
<code
profiles="default">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_Veritas
BoneControllers
((BoneName="Barrel",ControlType=WEAP_BONE_CONTROL_BarrelSpinner,bUseInFirstPerson=T
rue,bUseInThirdPerson=True,ControlTemplate=WillowSkelControlLerpSingleBone'GD_Weap_
Pistol.Barrel.Pistol_Barrel_Vladof:WillowSkelControlLerpSingleBone_0'))</code>
<code
profiles="default">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_Veritas
NumPhysicalBarrelsToFireFrom 2</code>
<code
profiles="default">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_Veritas
bIsSpinningEnabled True</code>
<code
profiles="default">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_Veritas
SpinUpDuration
(BaseValueConstant=0.800000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code
profiles="default">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_Veritas
SpinDownDuration
(BaseValueConstant=1.500000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code
profiles="default">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_Veritas
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyIm
pulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attrib
uteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDefin
ition=None,BaseValueScaleConstant=0.100000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBarrelSpinUpDurati
on',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',Init
ializationDefinition=None,BaseValueScaleConstant=-0.250000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDe
finition=None,BaseValueScaleConstant=6.000000)))</code>
<code
profiles="default">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_Veritas
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.250000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0)))</code>
<code
profiles="default">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_Veritas
AttributeSlotUpgrades ((SlotName="WeaponSpread",GradeIncrease=-
2,bActivateSlot=True),
(SlotName="WeaponFireRate",GradeIncrease=10,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=9,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=6,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True))</code>
<code
profiles="default">set
Common_GunMaterials.Materials.Pistol.Mati_VladofUniquePistol_Verates
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=4.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.430000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)))</code>
<code
profiles="default">set
Common_GunMaterials.Materials.Pistol.Mati_VladofUniquePistol_Verates
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.088010,G=0.063030,B=0.204412,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.017739,G=0.017521,B=0.066296,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.198099,G=0.250253,B=0.325955,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.967321,G=0.985965,B=0.258273,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.845854,G=0.523017,B=0.061254,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.640860,G=0.466430,B=0.090075,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.086901,G=0.061907,B=0.201096,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.016988,G=0.016988,B=0.065754,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.424271,G=0.763497,B=1.371193,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.872818,G=2.540860,B=2.460163,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=9.541202,G=13.320002,B=0.59
0000,A=0.535000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.004967,G=0.005484,B=0.049722,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=-
1.442900,G=30.000000,B=0.367100,A=0.030000),ExpressionGUID=(A=-
2005018406,B=1132497243,C=-39915121,D=208423616)),
(ParameterName="p_DColor",ParameterValue=(R=1.142869,G=1.287185,B=1.675884,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.850000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=5.058500,G=5.655280,B=1.927274,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-
2049503601)))</code>
</category>
</category>
<category name="Infinity Beyond">
<comment>By
Aaron0000</comment>
<comment>Takes the Infinity
up a notch.</comment>
<comment>Features;</comment>
<comment>Base stats are now
identical to an equivalent-part Anarchist unless otherwise mentioned.</comment>
<comment>Consumes ammo like a
normal gun, but regenerates ammo at a considerable rate.</comment>
<comment>Increased the
magazine and fire rate by roughly 20%.</comment>
<comment>Reduced the spread
on the spread pattern by 50%.</comment>
<comment>DVA Infinity
Accessory behaves like normal Double accessory now.</comment>
<category name="Code">
<code
profiles="default">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Infinity
FiringPatternLines
((StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointO
nly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.0000
00,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0
.000000,Z=0.000000))),(StartPoint=(Pitch=-
45,Yaw=91,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWav
eMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),Wav
eAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000
))),(StartPoint=(Pitch=-
91,Yaw=182,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWa
veMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),Wa
veAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.00000
0))),(StartPoint=(Pitch=-
91,Yaw=296,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWa
veMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),Wa
veAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.00000
0))),
(StartPoint=(Pitch=0,Yaw=355,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoint
Only=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000
000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=
0.000000,Z=0.000000))),
(StartPoint=(Pitch=91,Yaw=296,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoin
tOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.00
0000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y
=0.000000,Z=0.000000))),
(StartPoint=(Pitch=91,Yaw=182,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoin
tOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.00
0000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y
=0.000000,Z=0.000000))),
(StartPoint=(Pitch=45,Yaw=91,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoint
Only=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000
000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=
0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOn
ly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.00000
0,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.
000000,Z=0.000000))),(StartPoint=(Pitch=-45,Yaw=-
91,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion
=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X
=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=-91,Yaw=-
182,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=-91,Yaw=-
296,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=-
355,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=91,Yaw=-
296,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=91,Yaw=-
182,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=45,Yaw=-
91,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion
=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X
=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))))</c
ode>
<code
profiles="default">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Vladof_Infinity
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDefi
nition=None,BaseValueScaleConstant=0.100000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBarrelSpinUpDurati
on',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',Init
ializationDefinition=None,BaseValueScaleConstant=-0.250000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBarrelSpinUpDurati
on',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',Init
ializationDefinition=None,BaseValueScaleConstant=2.500000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDe
finition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAtt
ribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDefi
nition=None,BaseValueScaleConstant=3.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDe
finition=None,BaseValueScaleConstant=10.000000)))</code>
<code
profiles="default">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Vladof_Infinity
ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Repea
ter_Pistol.Ammo_Repeater_Pistol_RegenerationRate',ModifierType=MT_PreAdd,BaseModifi
erValue=(BaseValueConstant=6.000000,BaseValueAttribute=None,InitializationDefinitio
n=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyMaxValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyMinValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Vladof_Infinity
AttributeSlotUpgrades ((SlotName="WeaponSpread",GradeIncrease=-
4,bActivateSlot=True),
(SlotName="WeaponFireRate",GradeIncrease=18,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=5,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=4,bActivateSlot=True))</code>
<code
profiles="default">set
GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double_DvaInfinity
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierT
ype=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValu
eAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',
InitializationDefinition=None,BaseValueScaleConstant=-4.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValu
eAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.400000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.600000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code
profiles="default">set
GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double_DvaInfinity
AttributeSlotUpgrades ((SlotName="AccuracyMin",GradeIncrease=-
5,bActivateSlot=True),(SlotName="WeaponSpread",GradeIncrease=-
5,bActivateSlot=True),(SlotName="WeaponFireRate",GradeIncrease=-
10,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=4,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=-5,bActivateSlot=True))</code>
</category>
<category name="Skin">
<code
profiles="default">set
Common_GunMaterials.Materials.Pistol.Mati_VladofLegendaryPistol_Infinity
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=4.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_DecalRotate",ParameterValue=0.256100,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.430000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_ReflectColorScale",ParameterValue=0.950000,ExpressionGUID=(A=1875
785607,B=1186033550,C=-1822263113,D=-1465755701)))</code>
<code
profiles="default">set
Common_GunMaterials.Materials.Pistol.Mati_VladofLegendaryPistol_Infinity
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Pistol.Tex.Weap_Pistols_Com
p',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Pistol.Tex.We
ap_Pistols_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'FX_ENV_Misc.Textures.Star
Nebula_Dif',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Logo_Li
ghtningBolt',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'FX_ENV_Misc.Textures.StarNebula
_Dif',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)))</code>
<code
profiles="default">set
Common_GunMaterials.Materials.Pistol.Mati_VladofLegendaryPistol_Infinity
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.749911,G=2.068688,B=3.231877,
A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.084349,G=1.223992,B=1.659680,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.727470,G=0.829674,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.088010,G=0.063030,B=0.204412,A
=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.017739,G=0.017521,B=0.066296,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.198099,G=0.250253,B=0.325955,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.086901,G=0.061907,B=0.201096,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.016988,G=0.016988,B=0.065754,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.424271,G=0.763497,B=1.371193,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.077690,G=0.645321,B=1.905200,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=12.531100,G=12.424800,B=0.6
00000,A=0.532000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=16.445185,G=6.982898,B=4.907194,A=1
.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=7.000000,G=7.000000,B=0.4
00000,A=0.250000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_DColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.5000000,G=1.500000,B=1.500000,A
=1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-
2049503601)))</code>
</category>
<category name="InFIXity">
<comment>Removes the
infinity-sign spread pattern, and makes the DVA Infinity behave like regular DVA
Vladof pistols.</comment>
<comment>Coded by
Aaron0000 and used with permission. Additional damage buff coded by
Orudeon.</comment>
<category name="Code">
<code
profiles="default">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Vladof_Infinity
CustomFiringModeDefinition None</code>
</category>
</category>
</category>
<category name="Teapot Remastered">
<comment>By
Aaron0000</comment>
<comment>Gives the Teapot
some adjustments to no longer make it a poor-man's Hornet, as well as a less sugar-
puke inducing skin.</comment>
<comment>Features;</comment>
<comment>Improved stats,
equivalent to a purple-rarity Dahl-barrel Dahl pistol.</comment>
<comment>Bullet speed
improved to standard level.</comment>
<comment>Spawns in any
element.</comment>
<comment>Duel element -
Explosive impact, element of choice.</comment>
<comment>Consumes two ammo
per shot.</comment>
<category name="Code">
<code
profiles="default">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Tediore_Teapot
WeaponCardAttributes
((Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',PriorityIncreas
e=0.600000))</code>
<code
profiles="default">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Dahl_Teapot Speed
21500</code>
<code
profiles="default">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Dahl_Teapot
DamageTypeDefinition
WillowDamageTypeDefinition'GD_Explosive.DamageType.DmgType_Explosive_Impact'</code>
<code
profiles="default">set
GD_Weap_Pistol.A_Weapons_Unique.Pistol_Dahl_3_Teapot:WeaponPartListCollectionDefini
tion_110 ElementalPartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.P
istol_Elemental_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,Defaul
tWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Fire',Manufact
urers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Shock',Manufac
turers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Corrosive',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Slag',Manufact
urers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0)))</code>
<code
profiles="default">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Tediore_Teapot
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanc
eModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code
profiles="default">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Tediore_Teapot
ZoomWeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCou
nt',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',Initia
lizationDefinition=None,BaseValueScaleConstant=2.000000)))</code>
<code
profiles="default">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Tediore_Teapot
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=0,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=-5,bActivateSlot=True),
(SlotName="AccuracyMax",GradeIncrease=5,bActivateSlot=True),
(SlotName="AccuracyRegen",GradeIncrease=5,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponBurstImpulse",GradeIncrease=3,bActivateSlot=True))</code>
<code
profiles="default">set GD_Weap_Pistol.Body.Pistol_Body__Unique_Teapot
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=24,bActivateSlot=True),
(SlotName="WeaponFireRate",GradeIncrease=0,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=7,bActivateSlot=True),
(SlotName="WeaponZoomFOV",GradeIncrease=6,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=7,bActivateSlot=True))</code>
</category>
<category name="Skin">
<code
profiles="default">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Tediore_Teapot
GestaltModeSkeletalMeshName Pistol_Barrel_Dahl</code>
<code
profiles="default">set
Common_GunMaterials.Materials.Pistol.Mati_DahlUniquePistol_Teapot
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=4.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=4.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=8586346
6,B=1257609701,C=-728575820,D=1337098176)))</code>
<code
profiles="default">set
Common_GunMaterials.Materials.Pistol.Mati_DahlUniquePistol_Teapot
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Pistol.Tex.Weap_Pistols_Com
p',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Pistol.Tex.We
ap_Pistols_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_JakobsEpic_SpaltedMaple',ExpressionGUID=(A=534250533,B=1202550002,C=157830286
1,D=-717876416)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patt
ern_HyperionStripeUncommon',ExpressionGUID=(A=-
923052711,B=1309861752,C=584229786,D=-1229888527)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
lossyB',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)))</code>
<code
profiles="default">set
Common_GunMaterials.Materials.Pistol.Mati_DahlUniquePistol_Teapot
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.500000,G=1.500000,B=1.500000,
A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.500000,G=1.500000,B=1.500000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_AColorShadow",ParameterValue=(R=1.500000,G=1.500000,B=1.500000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=0.140000,B=0.600000,A
=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.000000,G=0.140000,B=0.600000,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_BColorShadow",ParameterValue=(R=1.000000,G=0.140000,B=0.600000,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.500000,G=0.308820,B=0.032187,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.223667,G=0.147281,B=0.0107205,
A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.096107,G=0.026825,B=0.003595,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=12.000000,G=40.000000,B=0.0
00000,A=0.535000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=0.800000,B=0.100000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=10.023002,G=12.452497,B=0
.225400,A=0.703600),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_DColor",ParameterValue=(R=0.100000,G=0.100000,B=0.100000,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.600000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.583675,G=2.583675,B=2.583675,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.900000,G=0.900000,B=0
.900000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)))</code>
</category>
</category>
</category>
<category name="Replacers">
<category name="Aries (Little
Evie)">
<comment>By
Aaron0000</comment>
<comment>Turns the Little
Evie into a recreation of Borderlands 1's Aries.</comment>
<comment>Features;</comment>
<comment>High damage, both in
bullet damage and DoT damage/chance.</comment>
<comment>Produces
transfusions on hitting an enemy.</comment>
<comment>100% Splash
Damage.</comment>
<comment>Killing an enemy
will increase shock abilities temporarily (5 seconds). Shock damage goes up a bit
(15%), shock damage-over-time goes way up (250%), and shock chance goes through the
roof (a lot).</comment>
<category name="Code">
<category name="Name">
<code
profiles="default">set GD_Orchid_BossWeapons.Name.Title.Title__Unique_LittleEvie
PartName Aries</code>
<code
profiles="default">set
GD_Orchid_BossWeapons.Name.Title.Title__Unique_LittleEvie:AttributePresentationDefi
nition_8 NoConstraintText Live and let die.</code>
</category>
<category name="Stats">
<code
profiles="default">set GD_Orchid_BossWeapons.FiringModes.Bullet_Pistol_Maliwan_Evie
ConditionalPartSysTemplate None</code>
<code
profiles="default">set GD_Orchid_BossWeapons.FiringModes.Bullet_Pistol_Maliwan_Evie
PartSysTemplate
ParticleSystem'FX_WEP_Trails.Particles.Part_Wep_Tracer_Wavy_Shock'</code>
<code
profiles="default">set GD_Orchid_BossWeapons.FiringModes.Bullet_Pistol_Maliwan_Evie
FiringPatternLines ()</code>
<code
profiles="default">set GD_Orchid_BossWeapons.FiringModes.Bullet_Pistol_Maliwan_Evie
Acceleration (X=0.000000,Y=0.000000,Z=0.000000)</code>
<code
profiles="default">set GD_Orchid_BossWeapons.FiringModes.Bullet_Pistol_Maliwan_Evie
Speed 12000.000000</code>
<code
profiles="default">set
GD_Orchid_BossWeapons.FiringModes.Bullet_Pistol_Maliwan_Evie:Behavior_Explode_5
DamageSource Class'WillowGame.WillowDmgSource_Grenade'</code>
<code
profiles="default">set
GD_Orchid_BossWeapons.FiringModes.Bullet_Pistol_Maliwan_Evie:Behavior_Explode_5
DamageRadiusFormula
(BaseValueConstant=200.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000)</code>
<code
profiles="default">set
GD_Orchid_BossWeapons.FiringModes.Bullet_Pistol_Maliwan_Evie:Behavior_Explode_5
DamageFormula
(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Wea
pon.WeaponDamage',InitializationDefinition=None,BaseValueScaleConstant=1.000000)</c
ode>
<code
profiles="default">set GD_Orchid_BossWeapons.FiringModes.Bullet_Pistol_Maliwan_Evie
ImpactResponses
((DamageSurfaceType=DMGSURFACE_Flesh,bDisableRegularBulletDamage=False,Behaviors=(B
ehavior_SpawnProjectile'GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie:Be
havior_SpawnProjectile_1')),
(DamageSurfaceType=DMGSURFACE_Armor,bDisableRegularBulletDamage=False,Behaviors=(Be
havior_SpawnProjectile'GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie:Beh
avior_SpawnProjectile_2')),
(DamageSurfaceType=DMGSURFACE_Shield,bDisableRegularBulletDamage=False,Behaviors=(B
ehavior_SpawnProjectile'GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie:Be
havior_SpawnProjectile_0')))</code>
<code
profiles="default">set GD_Orchid_BossWeapons.Pistol.Pistol_Barrel_Vladof_Evie
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.350000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',InitializationDef
inition=None,BaseValueScaleConstant=-0.300000)))</code>
<code
profiles="default">set GD_Orchid_BossWeapons.Pistol.Pistol_Barrel_Vladof_Evie
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=6,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=4,bActivateSlot=True),
(SlotName="AccuracyMax",GradeIncrease=2,bActivateSlot=True))</code>
<code
profiles="default">set
GD_Orchid_BossWeapons.Skills.Skill_Evie:BehaviorProviderDefinition_0.Behavior_Attri
buteEffect_117.SkillDefinition_0 SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedS
hockStatusDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bO
nlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET
_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Ba
seModifierValue=(BaseValueConstant=2.500000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=0,PerGra
deUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeLis
t=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedSh
ockDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffe
ctTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,T
argetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModif
ierValue=(BaseValueConstant=0.150000,BaseValueAttribute=None,InitializationDefiniti
on=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgra
deInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.Instigate
dShockStatusChanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,
bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARG
ET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,
BaseModifierValue=(BaseValueConstant=100.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=0,Pe
rGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttrib
ute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgrad
eList=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.Instigate
dShockStatusChanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,
bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARG
ET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,
BaseModifierValue=(BaseValueConstant=1000.000000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=0,P
erGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttri
bute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgra
deList=))</code>
<code
profiles="default">set
GD_Orchid_BossWeapons.Skills.Skill_Evie:BehaviorProviderDefinition_0.Behavior_Attri
buteEffect_118.SkillDefinition_0 SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedS
hockStatusDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bO
nlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET
_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Ba
seModifierValue=(BaseValueConstant=2.500000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=0,PerGra
deUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeLis
t=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedSh
ockDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffe
ctTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,T
argetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModif
ierValue=(BaseValueConstant=0.150000,BaseValueAttribute=None,InitializationDefiniti
on=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgra
deInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.Instigate
dShockStatusChanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,
bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARG
ET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,
BaseModifierValue=(BaseValueConstant=100.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=0,Pe
rGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttrib
ute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgrad
eList=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.Instigate
dShockStatusChanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,
bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARG
ET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,
BaseModifierValue=(BaseValueConstant=1000.000000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=0,P
erGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttri
bute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgra
deList=))</code>
<code
profiles="default">set
GD_Orchid_BossWeapons.Skills.Skill_Evie:BehaviorProviderDefinition_0.Behavior_Attri
buteEffect_117.SkillDefinition_0 InitialDuration 5.000000</code>
<code
profiles="default">set
GD_Orchid_BossWeapons.Skills.Skill_Evie:BehaviorProviderDefinition_0.Behavior_Attri
buteEffect_118.SkillDefinition_0 InitialDuration 5.000000</code>
<code
profiles="default">set
GD_Orchid_BossWeapons.Pistol.Pistol_Maliwan_3_LittleEvie:WeaponPartListCollectionDe
finition_279 Accessory1PartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.P
istol_Accessory_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinG
ameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_1',Man
ufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameSt
ageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy
',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxG
ameStageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double',
Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGam
eStageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stabilit
y',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,Max
GameStageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag',Ma
nufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameS
tageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage'
,Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGa
meStageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerat
e',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,Max
GameStageIndex=1,DefaultWeightIndex=4)))</code>
<category
name="Skill track on HUD">
<code
profiles="default">set
GD_Orchid_BossWeapons.Skills.Skill_Evie:BehaviorProviderDefinition_0.Behavior_Attri
buteEffect_118.SkillDefinition_0 TrackedSkillType TRACKEDSKILL_Triggered</code>
<code
profiles="default">set
GD_Orchid_BossWeapons.Skills.Skill_Evie:BehaviorProviderDefinition_0.Behavior_Attri
buteEffect_118.SkillDefinition_0 SkillIcon
SwfMovie'SharedSkillIcons_Siren.SkillIcon-Sphere'</code>
<code
profiles="default">set
GD_Orchid_BossWeapons.Skills.Skill_Evie:BehaviorProviderDefinition_0.Behavior_Attri
buteEffect_118.SkillDefinition_0 TrackedSkillHudSlot 10</code>
</category>
</category>
<category name="Skin">
<code
profiles="default">set GD_Orchid_BossWeapons.Pistol.Pistol_Barrel_Vladof_Evie
GestaltModeSkeletalMeshName Pistol_Barrel_Maliwan</code>
<code
profiles="default">set GD_Orchid_BossWeapons.Pistol.Pistol_Barrel_Vladof_Evie
bIsSpinningEnabled False</code>
<code
profiles="default">set Orchid_GunMaterials.Materials.Pistol.Mati_Maliwan_Evie
Parent Common_Materials.Weapons.Master_Gun</code>
<code
profiles="default">set Orchid_GunMaterials.Materials.Pistol.Mati_Maliwan_Evie
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=2.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=2.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_DecalRotate",ParameterValue=0.500000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1875
785607,B=1186033550,C=-1822263113,D=-1465755701)))</code>
<code
profiles="default">set Orchid_GunMaterials.Materials.Pistol.Mati_Maliwan_Evie
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Pistol.Tex.Weap_Pistols_Com
p',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Pistol.Tex.We
ap_Pistols_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Pattern_Lightning',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patt
ern_MaliwanLegendaryRL',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Aster_GunMaterials.Materials.Fa
cetColor',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)))</code>
<code
profiles="default">set Orchid_GunMaterials.Materials.Pistol.Mati_Maliwan_Evie
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.030000,G=0.030000,B=0.100000,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.015000,G=0.015000,B=0.050000,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.005000,G=0.005000,B=0.016500,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.0260241,G=0.0310392,B=0.032043
0,A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-
2145405772,D=1872194118)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.015565,G=0.0221238,B=0.0337004
,A=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-
507521102)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.0093433,G=0.0110016,B=0.0110493
,A=1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-
2119135160)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.843269,G=0.927733,B=1.362751,A
=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.497219,G=0.497219,B=0.497219,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.682556,G=0.849806,B=1.436485,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_ReflectColor",ParameterValue=(R=10.000000,G=5.000000,B=20.000000,
A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.600000,B=1
.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DColor",ParameterValue=(R=0.100000,G=0.100000,B=0.300000,A=0.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=1.000000,B=2.000000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=40.000000,G=15.000000,B=0.5
40000,A=0.537500),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.000000,G=2.50000,B=3.000000,A=1
.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=12.00000,G=15.000000,B=0.
950000,A=0.150000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.850000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)))</code>
</category>
</category>
</category>
<category name="Cerberus
(Stalker)">
<comment>From Aaron0000's
Campin' Dutchpack</comment>
<comment>Replaces
Stalker.</comment>
<comment>x3 projectiles.
Fires in the shape of a triangle. Consumes two ammo per shot.</comment>
<category name="Code">
<category name="Name">
<code
profiles="default">set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Stalker
PartName Cerberus</code>
<code
profiles="default">set
GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Stalker:AttributePresentationDefi
nition_8 NoConstraintText Alright, aright, alright, we'll kill him first and then
have tea and biscuits.</code>
</category>
<category name="Stats">
<code
profiles="default">set GD_Gladiolus_Weapons.FiringModes.Bullet_Pistol_Stalker
FiringPatternLines
((StartPoint=(Pitch=365,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoin
tOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.00
0000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y
=0.000000,Z=0.000000))),(StartPoint=(Pitch=-
60,Yaw=302,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWa
veMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),Wa
veAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.00000
0))),(StartPoint=(Pitch=-60,Yaw=-
302,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))))</
code>
<code
profiles="default">set GD_Gladiolus_Weapons.FiringModes.Bullet_Pistol_Stalker
BasePatternSpread 1.000000</code>
<code
profiles="default">set GD_Gladiolus_Weapons.FiringModes.Bullet_Pistol_Stalker
MinPatternScale 0.000000</code>
<code
profiles="default">set GD_Gladiolus_Weapons.FiringModes.Bullet_Pistol_Stalker Speed
21500</code>
<code
profiles="default">set GD_Gladiolus_Weapons.FiringModes.Bullet_Pistol_Stalker
NumRicochets 0</code>
<code
profiles="default">set GD_Gladiolus_Weapons.Pistol.Pistol_Barrel_Stalker
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDefi
nition=None,BaseValueScaleConstant=0.100000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBarrelSpinUpDurati
on',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',Init
ializationDefinition=None,BaseValueScaleConstant=-0.250000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBarrelSpinUpDurati
on',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',Init
ializationDefinition=None,BaseValueScaleConstant=2.500000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDe
finition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAtt
ribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDefi
nition=None,BaseValueScaleConstant=3.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDe
finition=None,BaseValueScaleConstant=6.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code
profiles="default">set GD_Gladiolus_Weapons.Pistol.Pistol_Barrel_Stalker
AttributeSlotUpgrades ((SlotName="WeaponSpread",GradeIncrease=-
4,bActivateSlot=True),
(SlotName="WeaponFireRate",GradeIncrease=10,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=5,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=4,bActivateSlot=True))</code>
</category>
<category name="Skin">
<code
profiles="default">set GD_Gladiolus_Weapons.Pistol.Pistol_Barrel_Stalker
bIsSpinningEnabled True</code>
<code
profiles="default">set GD_Gladiolus_Weapons.Pistol.Pistol_Barrel_Stalker
BoneControllers
((BoneName="Barrel",ControlType=WEAP_BONE_CONTROL_BarrelSpinner,bUseInFirstPerson=T
rue,bUseInThirdPerson=True,ControlTemplate=WillowSkelControlLerpSingleBone'GD_Weap_
Pistol.Barrel.Pistol_Barrel_Vladof:WillowSkelControlLerpSingleBone_0'))</code>
<code
profiles="default">set GD_Gladiolus_Weapons.Pistol.Pistol_Barrel_Stalker
GestaltModeSkeletalMeshName Pistol_Barrel_Vladof</code>
<code
profiles="default">set GD_Gladiolus_Weapons.Pistol.Pistol_Barrel_Stalker
SpinUpDuration
(BaseValueConstant=0.800000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code
profiles="default">set GD_Gladiolus_Weapons.Pistol.Pistol_Barrel_Stalker
SpinDownDuration
(BaseValueConstant=1.500000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code
profiles="default">set
Gladiolus_GunMaterials.Materials.Pistol.Mati_Vladof_6_Stalker Parent
Material'Common_Materials.Weapons.Master_Gun'</code>
<code
profiles="default">set
Gladiolus_GunMaterials.Materials.Pistol.Mati_Vladof_6_Stalker ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=0.00000,ExpressionGUID=(A=00
44415645,B=0000444944,C=0054484953,D=5844444444)),
(ParameterName="p_ShadowsIntensity",ParameterValue=0.000000,ExpressionGUID=(A=00444
15645,B=0000444944,C=0054484953,D=5844444444)),
(ParameterName="p_EmissiveScale",ParameterValue=1.000000,ExpressionGUID=(A=00444156
45,B=0000444944,C=0054484953,D=5844444444)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=0044
415645,B=0000444944,C=0054484953,D=5844444444)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=0044415
645,B=0000444944,C=0054484953,D=5844444444)),
(ParameterName="p_DecalRotate",ParameterValue=0.100000,ExpressionGUID=(A=0044415645
,B=0000444944,C=0054484953,D=5844444444)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=004441564
5,B=0000444944,C=0054484953,D=5844444444)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=0044
415645,B=0000444944,C=0054484953,D=5844444444)))</code>
<code
profiles="default">set
Gladiolus_GunMaterials.Materials.Pistol.Mati_Vladof_6_Stalker
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Pistol.Tex.Weap_Pistols_Com
p',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Pistol.Tex.We
ap_Pistols_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Patter_MaliwanFire',ExpressionGUID=(A=0044415645,B=0000444944,C=0054484953,D=58
44444444)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_JakobsUncommonWood',ExpressionGUID=(A=0044415645,B=0000444944,C=0054484953,D=
5844444444)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_Materials.Death_Dif',Expre
ssionGUID=(A=0044415645,B=0000444944,C=0054484953,D=5844444444)))</code>
<code
profiles="default">set
Gladiolus_GunMaterials.Materials.Pistol.Mati_Vladof_6_Stalker VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,
A=1.000000),ExpressionGUID=(A=0044415645,B=0000444944,C=0054484953,D=5844444444)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=0044415645,B=0000444944,C=0054484953,D=5844444444)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.100000,G=0.100000,B=0.100000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.003000,G=0.007000,B=0.008000,A
=1.000000),ExpressionGUID=(A=0044415645,B=0000444944,C=0054484953,D=5844444444)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.003000,G=0.007000,B=0.008000,A
=1.000000),ExpressionGUID=(A=0044415645,B=0000444944,C=0054484953,D=5844444444)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.003000,G=0.007000,B=0.008000,A=
1.000000),ExpressionGUID=(A=0044415645,B=0000444944,C=0054484953,D=5844444444)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.050000,G=0.005000,B=0.010000,A
=1.000000),ExpressionGUID=(A=0044415645,B=0000444944,C=0054484953,D=5844444444)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.050000,G=0.005000,B=0.010000,A
=1.000000),ExpressionGUID=(A=0044415645,B=0000444944,C=0054484953,D=5844444444)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.050000,G=0.005000,B=0.010000,A=
1.000000),ExpressionGUID=(A=0044415645,B=0000444944,C=0054484953,D=5844444444)),
(ParameterName="p_DColor",ParameterValue=(R=0.050000,G=0.050000,B=0.050000,A=1.0000
00),ExpressionGUID=(A=0044415645,B=0000444944,C=0054484953,D=5844444444)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=1.000000,G=0.050000,B=0.050000,A
=1.000000),ExpressionGUID=(A=0044415645,B=0000444944,C=0054484953,D=5844444444)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.000000,G=0.400000,B=0.400000,A=
1.000000),ExpressionGUID=(A=0044415645,B=0000444944,C=0054484953,D=5844444444)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.800000,G=0.600000,B=1
.000000,A=1.000000),ExpressionGUID=(A=0044415645,B=0000444944,C=0054484953,D=584444
4444)),
(ParameterName="p_PatternColor",ParameterValue=(R=0.020000,G=0.040000,B=0.100000,A=
1.000000),ExpressionGUID=(A=0044415645,B=0000444944,C=0054484953,D=5844444444)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=2.000000,G=4.000000,B=0.9
00000,A=0.800000),ExpressionGUID=(A=0044415645,B=0000444944,C=0054484953,D=58444444
44)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=1.000000),ExpressionGUID=(A=0044415645,B=0000444944,C=0054484953,D=584444444
4)),
(ParameterName="p_DecalColor",ParameterValue=(R=150.900000,G=250.9500000,B=350.8000
0,A=1.000000),ExpressionGUID=(A=0044415645,B=0000444944,C=0054484953,D=5844444444))
,
(ParameterName="p_DecalScalePosition",ParameterValue=(R=2.000000,G=7.0000000,B=5.96
8000,A=.825000),ExpressionGUID=(A=0044415645,B=0000444944,C=0054484953,D=5844444444
)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=0044415645,B=0000444944,C=0054484953,D=5844444444)))</c
ode>
</category>
</category>
</category>
<category name="Defiler
(Infection)">
<comment>By
Aaron0000</comment>
<comment>Turns the Infection
into the Borderlands 1 Defiler.</comment>
<comment>Features;</comment>
<comment>Projectiles no
longer arc.</comment>
<comment>Increased projectile
speed.</comment>
<comment>Increased
Damage.</comment>
<comment>Increased critical
damage.</comment>
<comment>Increased
Accuracy</comment>
<comment>Increased Fire
rate.</comment>
<comment>Decreased
Reload.</comment>
<comment>Slightly reduced
magazine size.</comment>
<comment>Powerful status
effects</comment>
<comment>Very high elemental
chance (although less than the Infection)</comment>
<category name="Code">
<category name="Name">
<code
profiles="default">set GD_Sage_RaidWeapons.Name.Title.Sage_Seraph_Infection_Title
PartName Defiler</code>
<code
profiles="default">set
GD_Sage_RaidWeapons.Name.Title.Sage_Seraph_Infection_Title:AttributePresentationDef
inition_8 NoConstraintText Bequeath illness.</code>
</category>
<category name="Stats">
<code
profiles="default">set
GD_Sage_RaidWeapons.FiringModes.Bullet_Pistol_Maliwan_Infection:Behavior_Explode_5
DamageFormula (BaseValueScaleConstant=0.800000)</code>
<code
profiles="default">set
GD_Sage_RaidWeapons.FiringModes.Bullet_Pistol_Maliwan_Infection:Behavior_Explode_5
StatusEffectDamage
(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Wea
pon.WeaponStatusEffectDamage',InitializationDefinition=None,BaseValueScaleConstant=
1.000000)</code>
<code
profiles="default">set
GD_Sage_RaidWeapons.FiringModes.Bullet_Pistol_Maliwan_Infection:Behavior_Explode_5
DamageSource Class'WillowGame.WillowDmgSource_Grenade'</code>
<code
profiles="default">set
GD_Sage_RaidWeapons.FiringModes.Bullet_Pistol_Maliwan_Infection:Behavior_Explode_5
DamageRadiusFormula
(BaseValueConstant=150.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000)</code>
<code
profiles="default">set
GD_Sage_RaidWeapons.FiringModes.Bullet_Pistol_Maliwan_Infection:Behavior_Explode_5
MomentumFormula
(BaseValueConstant=1000.000000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000)</code>
<code
profiles="default">set
GD_Sage_RaidWeapons.FiringModes.Bullet_Pistol_Maliwan_Infection:Behavior_Explode_5
StatusEffectChance
(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Wea
pon.WeaponCombinedStatusEffectChanceModifier',InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000)</code>
<code
profiles="default">set
GD_Sage_RaidWeapons.FiringModes.Bullet_Pistol_Maliwan_Infection Speed
16000.000000</code>
<code
profiles="default">set
GD_Sage_RaidWeapons.FiringModes.Bullet_Pistol_Maliwan_Infection Acceleration
(X=0.000000,Y=0.000000,Z=0.000000)</code>
<code
profiles="default">set
GD_Sage_RaidWeapons.FiringModes.Bullet_Pistol_Maliwan_Infection FiringPatternLines
()</code>
<code
profiles="default">set GD_Sage_RaidWeapons.Pistol.Pistol_Barrel_Infection
GestaltModeSkeletalMeshName Pistol_Barrel_Jakobs</code>
<code
profiles="default">set GD_Sage_RaidWeapons.Pistol.Pistol_Barrel_Infection
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=2.300000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code
profiles="default">set GD_Sage_RaidWeapons.Pistol.Pistol_Barrel_Infection
ExternalAttributeEffects ()</code>
<code
profiles="default">set GD_Sage_RaidWeapons.Pistol.Pistol_Barrel_Infection
AttributeSlotUpgrades ()</code>
</category>
</category>
</category>
<category name="Discipline
(Judge)">
<comment>By
Aaron0000</comment>
<comment>Turns the Judge into
a slag Jakobs pistol.</comment>
<comment>Features;</comment>
<comment>Always spawns in
Slag (but should not delete non-elemental versions).</comment>
<comment>Boosted damage, good
slag chance.</comment>
<category name="Code">
<category name="Name">
<code
profiles="default">set GD_Weap_Pistol.Name.Title.Title__Unique_Judge PartName
Discipline</code>
<code
profiles="default">set
GD_Weap_Pistol.Name.Title.Title__Unique_Judge:AttributePresentationDefinition_8
NoConstraintText Stinging sensation.</code>
</category>
<category name="Stats">
<code
profiles="default">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Tediore_Judge
GestaltModeSkeletalMeshName Pistol_Barrel_Maliwan</code>
<code
profiles="default">set
GD_Weap_Pistol.A_Weapons_Unique.Pistol_Jakobs_3_Judge:WeaponPartListCollectionDefin
ition_113 ElementalPartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.P
istol_Elemental_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,Defaul
tWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Slag',Manufact
urers=,MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=0)))</code>
<code
profiles="default">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Tediore_Judge
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.350000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=0.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.450000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
)</code>
<code
profiles="default">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Tediore_Judge
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=12,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=4,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=2,bActivateSlot=True),
(SlotName="AccuracyMax",GradeIncrease=5,bActivateSlot=True),
(SlotName="AccuracyRegen",GradeIncrease=5,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponBurstImpulse",GradeIncrease=3,bActivateSlot=True))</code>
<code
profiles="default">set
GD_Weap_Pistol.A_Weapons_Unique.Pistol_Jakobs_3_Judge:WeaponPartListCollectionDefin
ition_113 Accessory1PartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.P
istol_Accessory_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinG
ameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_1',Man
ufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameSt
ageIndex=0,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy
',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxG
ameStageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double',
Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGam
eStageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stabilit
y',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,Max
GameStageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag',Ma
nufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameS
tageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage'
,Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGa
meStageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerat
e',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,Max
GameStageIndex=1,DefaultWeightIndex=4)))</code>
</category>
<category name="Skin">
<code
profiles="default">set
Common_GunMaterials.Materials.Pistol.Mati_JakobsUniquePistol_Judge
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=0.500000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_ReflectColorScale",ParameterValue=0.950000,ExpressionGUID=(A=1875
785607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplacePattern",ParameterValue=-0.300000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)))</code>
<code
profiles="default">set
Common_GunMaterials.Materials.Pistol.Mati_JakobsUniquePistol_Judge
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Pistol.Tex.Weap_Pistols_Com
p',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Pistol.Tex.We
ap_Pistols_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
lossyA',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patt
ern_JakobsEpic_SpaltedMaple',ExpressionGUID=(A=-
923052711,B=1309861752,C=584229786,D=-1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
tter_MaliwanFire',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)))</code>
<code
profiles="default">set
Common_GunMaterials.Materials.Pistol.Mati_JakobsUniquePistol_Judge
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.020000,G=0.017000,B=0.035000,
A=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.016000,G=0.021000,B=0.050000,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.027000,G=0.030000,B=0.075000,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.018000,G=0.013300,B=0.026600,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.018000,G=0.012000,B=0.024000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.008000,G=0.006000,B=0.012000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.200000,G=0.100000,B=0.400000,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.250000,G=0.125000,B=0.500000,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.350000,G=0.175000,B=0.700000,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=0.800000,G=0.200000,B=0.800000,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.200000,G=0.400000,B=1
.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=5.000000,G=5.000000,B=0.100
000,A=0.000000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.000000,G=3.000000,B=3.000000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=10.000000,G=10.000000,B=6
.000000,A=1.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_DColor",ParameterValue=(R=0.750000,G=0.375000,B=2.500000,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.900000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.250000,B=0.96
0000,A=1.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=0.200000,G=1.000000,B=5.000000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-
2049503601)))</code>
</category>
</category>
</category>
<category name="Electric Wind
Godfist (Thunderball Fists)">
<comment>Turns the
Thunderball Fists into the Electric Wind Godfist, a Tekken-inspired
weapon.</comment>
<comment>Slow Fire Rate, high
knockback.</comment>
<category name="Code">
<category name="Name">
<code
profiles="default">set
GD_Weap_Pistol.Name.Title_Maliwan.Title_Legendary_ThunderballFists PartName
Electric Wind Godfist</code>
<code
profiles="default">set
GD_Weap_Pistol.Name.Title_Maliwan.Title_Legendary_ThunderballFists:AttributePresent
ationDefinition_8 NoConstraintText Dorya!</code>
</category>
<category name="Stats">
<code
profiles="default">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Maliwan_ThunderballFists
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponKnockback',Modifi
erType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponKnockback',Modifie
rType=MT_Scale,BaseModifierValue=(BaseValueConstant=200.000000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code
profiles="default">set
GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists OnAnyImpact
(Behavior_Explode'GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists
:Behavior_Explode_0')</code>
<code
profiles="default">set
GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists:Behavior_Explode_
0 DamageRadiusFormula
(BaseValueConstant=150.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000)</code>
<code
profiles="default">set
GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists:Behavior_Explode_
0 DamageFormula
(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Wea
pon.WeaponDamage',InitializationDefinition=None,BaseValueScaleConstant=1.000000)</c
ode>
</category>
<category name="Skin (By
Dave)">
<code
profiles="default">set
Common_GunMaterials.Materials.Pistol.Mati_MaliwanLegendaryPistol_Thunderfist
TextureParameterValues
((ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Pistol.Tex.W
eap_Pistols_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Pistol.Tex.Weap_Pistols_Comp
',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Pattern_Lightning',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'FX_Shared_Fire.Textures.Fire_Ti
le_Dif',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_Materials.Death_Dif',Expre
ssionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)))</code>
<code
profiles="default">set
Common_GunMaterials.Materials.Pistol.Mati_MaliwanLegendaryPistol_Thunderfist
VectorParameterValues
((ParameterName="p_BColorHilight",ParameterValue=(R=0.01000000,G=0.0100000,B=0.0100
000,A=1.000000),ExpressionGUID=(A=170014760,B=1132076783,C=-
275608290,D=650702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.040000,G=0.040000,B=0.040000,A
=1.000000),ExpressionGUID=(A=473504356,B=1338058895,C=824823046,D=864253013)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.01000,G=0.01000,B=0.010000,A=1.
000000),ExpressionGUID=(A=-429590041,B=1156405294,C=-1015192900,D=687313410)),
(ParameterName="p_CColorHilight",ParameterValue=(R=3.010000,G=1.0250000,B=4.010000,
A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.010000,G=0.060000,B=5.010000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.000000,G=0.020000,B=4.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_AColorHilight",ParameterValue=(R=0.220000,G=0.010000,B=4.000000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.220000,G=0.000000,B=4.000000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_AColorShadow",ParameterValue=(R=4.040000,G=0.000000,B=5.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_DColor",ParameterValue=(R=1.200000,G=0.200000,B=4.200000,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=20.000000,G=0.660000,B=0.000000,
A=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-
350758005)),
(ParameterName="p_ReflectColor",ParameterValue=(R=80.000000,G=00.000000,B=100.00000
0,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-
547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.700000,G=0.000000,B=0
.400000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-
547597976)),
(ParameterName="p_PatternColor",ParameterValue=(R=0.500000,G=0.500000,B=4.000000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=3.000000,G=9.000000,B=0.8
00000,A=0.500000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=1.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_DecalColor",ParameterValue=(R=90.200000,G=20.000000,B=220.000000,
A=1.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=4.600000,G=4.8000000,B=2.79
8000,A=.525000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)))</code>
<code
profiles="default">set
Common_GunMaterials.Materials.Pistol.Mati_MaliwanLegendaryPistol_Thunderfist
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=0.00000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=1.500000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_EmissiveScale",ParameterValue=0.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1875
785607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_ReplacePattern",ParameterValue=1.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_DecalRotate",ParameterValue=0.10000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)))</code>
</category>
</category>
</category>
<category name="First Word
(Maggie)">
<comment>Turns the Maggie
into the First Word, a complete full-auto Jakobs revolver.</comment>
<comment>High Damage and
Critical Hit Damage, faster Fire Rate, almost no Recoil.</comment>
<comment>Doesn't spawn with
the Masher Accessory.</comment>
<category name="Code">
<category name="Name">
<code
profiles="default">set GD_Weap_Pistol.Name.Title_Jakobs.Title_Legendary_Maggie
PartName First Word</code>
<code
profiles="default">set
GD_Weap_Pistol.Name.Title_Jakobs.Title_Legendary_Maggie:AttributePresentationDefini
tion_8 NoConstraintText Mine, not yours.</code>
</category>
<category name="Stats">
<code
profiles="default">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Jakobs_Maggie
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDefi
nition=None,BaseValueScaleConstant=0.250000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCoun
t',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAt
tribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',Initi
alizationDefinition=None,BaseValueScaleConstant=-1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.750000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Jakobs_Maggie
AttributeSlotUpgrades
((SlotName="WeaponAccuracyImpulse",GradeIncrease=5,bActivateSlot=True),
(SlotName="WeaponFireRate",GradeIncrease=12,bActivateSlot=True))</code>
<code
profiles="default">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Jakobs_Maggie
ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePo
ol.AccuracyMinValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyMaxValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
5.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyOnIdleRegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseVal
ueConstant=-
5.750000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCritic
alHitBonus',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.250000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)))</code>
<code
profiles="default">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Jakobs_Maggie
ZoomExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDefi
nition=None,BaseValueScaleConstant=0.330000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyMinValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.00
0000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1
.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCoun
t',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAt
tribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.750000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code
profiles="default">set
GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Jakobs_5_Maggie:WeaponPartListCollectionD
efinition_103 Accessory1PartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.P
istol_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1))
,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy
',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxG
ameStageIndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stabilit
y',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,Max
GameStageIndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag',Ma
nufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameS
tageIndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage'
,Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGa
meStageIndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerat
e',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,Max
GameStageIndex=1,DefaultWeightIndex=3)))</code>
</category>
<category name="Skin">
<code
profiles="default">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Jakobs_Maggie
GestaltModeSkeletalMeshName Pistol_Barrel_Vladof</code>
<code
profiles="default">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Jakobs_Maggie
AdditionalGestaltModeSkeletalMeshNames Pistol_Barrel_Jakobs</code>
<code
profiles="default">set
Common_GunMaterials.Materials.Pistol.Mati_JakobsLegendaryPistol_Maggie
TextureParameterValues
((ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Pistol.Tex.W
eap_Pistols_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Pistol.Tex.Weap_Pistols_Comp
',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_JacobsCommonMetal',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Orchid_GunMaterials.Orchin_GunLog
os.Scarlett_Logo512',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)))</code>
<code
profiles="default">set
Common_GunMaterials.Materials.Pistol.Mati_JakobsLegendaryPistol_Maggie
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.014428,G=0.014428,B=0.014428,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.024839,G=0.024839,B=0.024839,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.006595,G=0.006595,B=0.006595,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=0.550000,B=0.100000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.200000,G=0.550000,B=0.100000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=1.200000,G=0.550000,B=0.100000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.014428,G=0.014428,B=0.014428,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.024839,G=0.024839,B=0.024839,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.006595,G=0.006595,B=0.006595,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_DColor",ParameterValue=(R=0.005000,G=0.005000,B=0.005000,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.005000,G=0.005000,B=0.005000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.289639,G=2.289639,B=2.289639,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=0.150000,G=0.150000,B=0.150000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.200000,G=0.550000,B=0.100000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=7.767800,G=38.938602,B=0.59
0000,A=0.520000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-
1266029657,D=1038353636)))</code>
<code
profiles="default">set
Common_GunMaterials.Materials.Pistol.Mati_JakobsLegendaryPistol_Maggie
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=0.700000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=1.500000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.800000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)))</code>
</category>
</category>
</category>
<category name="Luck Cannon (Rex)">
<comment>By
Aaron0000</comment>
<comment>Features;</comment>
<comment>Statistically
identical to the Luck Cannon from Pre-Sequel (outside of damage scaling)(Does not
have Money Shot effect, but rounds do explode upon impact.)</comment>
<comment>Replaces the
Rex.</comment>
<category name="Code">
<category name="Name">
<code
profiles="default">set GD_Sage_Weapons.Name.Title.Title_Unique_Rex PartName Luck
Cannon</code>
<code
profiles="default">set
GD_Sage_Weapons.Name.Title.Title_Unique_Rex:AttributePresentationDefinition_8
NoConstraintText Better lucky than good!</code>
</category>
<category name="Stats">
<code
profiles="default">set GD_Sage_Weapons.Pistols.Pistol_Barrel_Jakobs_Rex
CustomFiringModeDefinition
FiringModeDefinition'GD_Iris_Weapons.FiringModes.Bullet_Sniper_Cobra'</code>
<code
profiles="default">set GD_Sage_Weapons.Pistols.Pistol_Barrel_Jakobs_Rex
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=1.500000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.500000,BaseValu
eAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDefi
nition=None,BaseValueScaleConstant=-0.300000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_Scale,BaseModifierValue=(BaseValueConstant=-
99999.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCo
nstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PostAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMul
tiplier',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
)</code>
<code
profiles="default">set GD_Sage_Weapons.Pistols.Pistol_Barrel_Jakobs_Rex
AttributeSlotUpgrades
((SlotName="WeaponSpread",GradeIncrease=27,bActivateSlot=True),
(SlotName="AccuracyMin",GradeIncrease=50,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=14,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=-10,bActivateSlot=True),
(SlotName="WeaponFireRate",GradeIncrease=-12,bActivateSlot=True),
(SlotName="WeaponZoomFOV",GradeIncrease=2,bActivateSlot=True))</code>
<code
profiles="default">set
GD_Sage_Weapons.Pistols.Pistol_Jakobs_3_Rex:WeaponPartListCollectionDefinition_299
Accessory1PartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.P
istol_Accessory_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinG
ameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_1',Man
ufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameSt
ageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy
',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxG
ameStageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double',
Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGam
eStageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stabilit
y',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,Max
GameStageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag',Ma
nufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameS
tageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage'
,Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGa
meStageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerat
e',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,Max
GameStageIndex=1,DefaultWeightIndex=4)))</code>
</category>
<category name="Skin">
<code
profiles="default">set
Sage_GunMaterials.Materials.Pistol.Mati_JakobsUniquePistol_Rex Parent
Common_GunMaterials.MasterMaterials.Jakobs.MasterMati_JakobsLegendary</code>
<code
profiles="default">set
Sage_GunMaterials.Materials.Pistol.Mati_JakobsUniquePistol_Rex
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=0.500000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1875
785607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)))</code>
<code
profiles="default">set
Sage_GunMaterials.Materials.Pistol.Mati_JakobsUniquePistol_Rex
TextureParameterValues
((ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Pistol.Tex.W
eap_Pistols_Nrm',ExpressionGUID=(A=-
1685713219,B=1198583295,C=1500684677,D=295812567)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Pistol.Tex.Weap_Pistols_Comp
',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patt
ern_JakobsEpic_SpaltedMaple',ExpressionGUID=(A=-
923052711,B=1309861752,C=584229786,D=-1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_Jakobs_CaseHardened',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=
-717876416)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)))</code>
<code
profiles="default">set
Sage_GunMaterials.Materials.Pistol.Mati_JakobsUniquePistol_Rex
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=2.095129,G=1.442611,B=0.474647,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.979407,G=0.979407,B=0.979407,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.789918,G=1.149612,B=2.337627,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.324428,G=0.563936,B=1.000000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.004839,G=0.151061,B=0.436448,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.006595,G=0.007439,B=0.066296,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.967321,G=1.420883,B=1.351585,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.486170,G=0.453939,B=0.453939,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.007150,G=0.060839,B=0.215462,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=13.289639,G=12.016720,B=5.417824,
A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=4.209463,G=12.304509,B=-
0.156290,A=0.400000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.104969,G=0.067840,B=0.061475,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DColor",ParameterValue=(R=0.034413,G=0.088566,B=0.220986,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.742248,G=2.211999,B=2.211999,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=11.360003,G=16.618099,B=2
.427300,A=0.464700),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)))</code>
</category>
</category>
</category>
<category name="Midnight Coup
(Unforgiven)">
<comment>By Koby</comment>
<comment>Replaces the
Unforgiven.</comment>
<comment>Increased overall
stats. Burst-fires three shots in rapid succession.</comment>
<category name="Code">
<category name="Name">
<code
profiles="default">set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Unforgiven
PartName Midnight Coup</code>
<code
profiles="default">set
GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Unforgiven:AttributePresentationD
efinition_8 NoConstraintText The conspirators were too afraid to kill me � rightly
so.</code>
</category>
<category name="Stats">
<code
profiles="default">set GD_Gladiolus_Weapons.Pistol.Pistol_Barrel_Jakobs_Unforgiven
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDefi
nition=None,BaseValueScaleConstant=0.250000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDefi
nition=None,BaseValueScaleConstant=-0.350000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValu
eAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
1.450000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set GD_Gladiolus_Weapons.Pistol.Pistol_Barrel_Jakobs_Unforgiven
ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePo
ol.AccuracyOnIdleRegenerationRate',ModifierType=MT_Scale,BaseModifierValue=(BaseVal
ueConstant=1.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValue
ScaleConstant=1.00000)))</code>
<code
profiles="default">set GD_Gladiolus_Weapons.Pistol.Pistol_Barrel_Jakobs_Unforgiven
AttributeSlotUpgrades
((SlotName="WeaponSpread",GradeIncrease=4,bActivateSlot=True),
(SlotName="AccuracyMin",GradeIncrease=5,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=7,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=-15,bActivateSlot=True),
(SlotName="WeaponFireRate",GradeIncrease=-5,bActivateSlot=True),
(SlotName="WeaponReloadSpeed",GradeIncrease=1,bActivateSlot=True))</code>
<code
profiles="default">set GD_Gladiolus_Weapons.Pistol.Pistol_Barrel_Jakobs_Unforgiven
ZoomWeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCou
nt',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',Init
ializationDefinition=None,BaseValueScaleConstant=3.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.750000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attrib
uteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDefin
ition=None,BaseValueScaleConstant=0.330000)),)</code>
<code
profiles="default">set GD_Gladiolus_Weapons.Pistol.Pistol_Barrel_Jakobs_Unforgiven
AdditionalGestaltModeSkeletalMeshNames Pistol_Barrel_Bandit</code>
<code
profiles="default">set
GD_Gladiolus_Weapons.Pistol.Pistol_Body_Jakobs_6:AttributePresentationDefinition_3
NoConstraintText ...not really tho.</code>
</category>
</category>
</category>
<category name="Salvation
(Wanderlust)">
<comment>From Aaron0000's
Campin' Dutchpack</comment>
<comment>Heals allies when
shooting them. Produces transfusion orbs upon shooting enemies. Passively restores
health and ammunition. Actual damage to enemies is splash only.</comment>
<comment>Replaces
Wanderlust.</comment>
<category name="Name">
<code
profiles="default">set GD_Lobelia_Weapons.Name.Title.Title_Pearlescent_Wanderlust
PartName Salvation</code>
<code
profiles="default">set
GD_Lobelia_Weapons.Name.Title.Title_Pearlescent_Wanderlust:AttributePresentationDef
inition_8 NoConstraintText Maliwan enriches the mind, spirit, and body.</code>
</category>
<category name="Stats">
<code
profiles="default">set
GD_Lobelia_Weapons.Pistol.Pistol_Barrel_Alien_Homing_Wanderlust
WeaponCardAttributes
((Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',PriorityIncreas
e=-3.000000))</code>
<code
profiles="default">set
GD_Lobelia_Weapons.FiringModes.Bullet_Pistol_Homing_Wanderlust FireType
EWWFT_Bullet</code>
<code
profiles="default">set
GD_Lobelia_Weapons.FiringModes.Bullet_Pistol_Homing_Wanderlust ProjectileDefinition
None</code>
<code
profiles="default">set
GD_Lobelia_Weapons.FiringModes.Bullet_Pistol_Homing_Wanderlust
ExplosionOverrideDefinition
ExplosionCollectionDefinition'GD_Weap_Shared_Effects.Default_Elemental_Explosions'<
/code>
<code
profiles="default">set
GD_Lobelia_Weapons.FiringModes.Bullet_Pistol_Homing_Wanderlust
ExplosionOverideInstanceDataName ExplosionOverride</code>
<code
profiles="default">set
GD_Lobelia_Weapons.FiringModes.Bullet_Pistol_Homing_Wanderlust PartSysTemplate
ParticleSystem'FX_WEP_Trails.Particles.Part_Wep_Tracer_Ricochet_Bounce'</code>
<code
profiles="default">set
GD_Lobelia_Weapons.FiringModes.Bullet_Pistol_Homing_Wanderlust
ConditionalPartSysTemplate
EffectCollectionDefinition'GD_Weap_Shared_Effects.Default_Tracers'</code>
<code
profiles="default">set
GD_Lobelia_Weapons.FiringModes.Bullet_Pistol_Homing_Wanderlust OnAnyImpact
(Behavior_Explode'GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan:Behavior_Explode
_5')</code>
<code
profiles="default">set
GD_Lobelia_Weapons.FiringModes.Bullet_Pistol_Homing_Wanderlust Speed 12000</code>
<code
profiles="default">set
GD_Lobelia_Weapons.FiringModes.Bullet_Pistol_Homing_Wanderlust DamageTypeDefinition
WillowDamageTypeDefinition'GD_Healing.DamageType.DmgType_Healing_Impact_NoDoT'</cod
e>
<code
profiles="default">set
GD_Lobelia_Weapons.FiringModes.Bullet_Pistol_Homing_Wanderlust ImpactResponses
((DamageSurfaceType=DMGSURFACE_Flesh,bDisableRegularBulletDamage=False,Behaviors=(B
ehavior_SpawnProjectile'GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie:Be
havior_SpawnProjectile_1')),
(DamageSurfaceType=DMGSURFACE_Armor,bDisableRegularBulletDamage=False,Behaviors=(Be
havior_SpawnProjectile'GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie:Beh
avior_SpawnProjectile_2')),
(DamageSurfaceType=DMGSURFACE_Shield,bDisableRegularBulletDamage=False,Behaviors=(B
ehavior_SpawnProjectile'GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie:Be
havior_SpawnProjectile_0')))</code>
<code
profiles="default">set
GD_Lobelia_Weapons.Pistol.Pistol_Barrel_Alien_Homing_Wanderlust
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDefi
nition=None,BaseValueScaleConstant=0.100000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBarrelSpinUpDurati
on',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',Init
ializationDefinition=None,BaseValueScaleConstant=-0.250000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBarrelSpinUpDurati
on',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',Init
ializationDefinition=None,BaseValueScaleConstant=2.500000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDe
finition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAtt
ribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDefi
nition=None,BaseValueScaleConstant=3.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDe
finition=None,BaseValueScaleConstant=6.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set
GD_Lobelia_Weapons.Pistol.Pistol_Barrel_Alien_Homing_Wanderlust
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.Instigat
edMeleeDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=
0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Repeat
er_Pistol.Ammo_Repeater_Pistol_RegenerationRate',ModifierType=MT_PreAdd,BaseModifie
rValue=(BaseValueConstant=6.000000,BaseValueAttribute=None,InitializationDefinition
=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.Play
erConvertDamageToHealingPercent',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValu
eConstant=0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueS
caleConstant=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.
HealthPassiveRegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueC
onstant=0.030000,BaseValueAttribute=None,InitializationDefinition=AttributeInitiali
zationDefinition'GD_Balance_HealthAndDamage.Shields.Init_ShieldItem_BaseRegenRatePe
rcentage',BaseValueScaleConstant=0.100000)))</code>
<code
profiles="default">set
GD_Lobelia_Weapons.Pistol.Pistol_Barrel_Alien_Homing_Wanderlust
AttributeSlotUpgrades ((SlotName="WeaponSpread",GradeIncrease=-
4,bActivateSlot=True),
(SlotName="WeaponFireRate",GradeIncrease=10,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=5,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=4,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=150,bActivateSlot=True))</code>
</category>
<category name="Skin">
<code
profiles="default">set
GD_Lobelia_Weapons.Pistol.Pistol_Barrel_Alien_Homing_Wanderlust
GestaltModeSkeletalMeshName Pistol_Barrel_Vladof</code>
<code
profiles="default">set
GD_Lobelia_Weapons.Pistol.Pistol_Barrel_Alien_Homing_Wanderlust BoneControllers
((BoneName="Barrel",ControlType=WEAP_BONE_CONTROL_BarrelSpinner,bUseInFirstPerson=T
rue,bUseInThirdPerson=True,ControlTemplate=WillowSkelControlLerpSingleBone'GD_Weap_
Pistol.Barrel.Pistol_Barrel_Vladof:WillowSkelControlLerpSingleBone_0'))</code>
<code
profiles="default">set
GD_Lobelia_Weapons.Pistol.Pistol_Barrel_Alien_Homing_Wanderlust
NumPhysicalBarrelsToFireFrom 2</code>
<code
profiles="default">set
GD_Lobelia_Weapons.Pistol.Pistol_Barrel_Alien_Homing_Wanderlust bIsSpinningEnabled
True</code>
<code
profiles="default">set
GD_Lobelia_Weapons.Pistol.Pistol_Barrel_Alien_Homing_Wanderlust SpinUpDuration
(BaseValueConstant=0.800000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code
profiles="default">set
GD_Lobelia_Weapons.Pistol.Pistol_Barrel_Alien_Homing_Wanderlust SpinDownDuration
(BaseValueConstant=1.500000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code
profiles="default">set
Lobelia_GunMaterials.Materials.Pistol.Mati_Maliwan_Pearl_Wanderlust Parent
Material'Common_Materials.Weapons.Master_Gun'</code>
<code
profiles="default">set
Lobelia_GunMaterials.Materials.Pistol.Mati_Maliwan_Pearl_Wanderlust
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=4.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=4.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_DecalRotate",ParameterValue=0.120000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)))</code>
<code
profiles="default">set
Lobelia_GunMaterials.Materials.Pistol.Mati_Maliwan_Pearl_Wanderlust
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Pistol.Tex.Weap_Pistols_Com
p',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Pistol.Tex.We
ap_Pistols_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
lossyC',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Lobelia_GunMaterials.Materials.Ma
liwanPearl_Stripe',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'fx_shared_items.Textures.ItemCa
rds.Health',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)))</code>
<code
profiles="default">set
Lobelia_GunMaterials.Materials.Pistol.Mati_Maliwan_Pearl_Wanderlust
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.100000,B=0.100000,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.100000,G=0.100000,B=0.100000,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.100000,G=0.100000,B=0.100000,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.550363,G=0.557582,B=0.560771,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.326999,G=0.325084,B=0.357469,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.101405,G=0.102872,B=0.122099,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.052842,G=0.052842,B=0.052842,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.021176,G=0.021176,B=0.021176,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.077870,G=0.077870,B=0.077870,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.056738,G=2.037343,B=2.034013,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=1.471519,B=0.599828,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_DColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=3.676900,G=1.447800,B=0.237
600,A=0.000000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.990000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.000000,G=0.050000,B=0.0500000,A
=1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=31.500000,G=31.500000,B=-
0.040000,A=0.050000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)))</code>
</category>
</category>
<category name="Synergizer (Logan's
Gun)">
<comment>By
Aaron0000</comment>
<comment>Turns Logan's Gun
into a legendary "Synergy" (Vladof-barrel Hyperion) pistol.</comment>
<comment>Features;</comment>
<comment>Improved base
stats.</comment>
<comment>Massive magazine
size.</comment>
<comment>+25% critical hit
damage.</comment>
<comment>Increased bullet
speed.</comment>
<comment>Penetrates
enemies.</comment>
<comment>Ricochets
twice.</comment>
<category name="Code">
<category name="Name">
<code
profiles="default">set GD_Weap_Pistol.Name.Title_Hyperion.Title_Legendary_LogansGun
PartName Synergizer</code>
<code
profiles="default">set
GD_Weap_Pistol.Name.Title_Hyperion.Title_Legendary_LogansGun:AttributePresentationD
efinition_8 NoConstraintText It just keeps going and going...</code>
</category>
<category name="Stats">
<code
profiles="default">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_LogansGun FireType
EWWFT_Bullet</code>
<code
profiles="default">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_LogansGun
ExplosionOverrideDefinition
ExplosionCollectionDefinition'GD_Weap_Shared_Effects.Default_Elemental_Explosions'<
/code>
<code
profiles="default">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_LogansGun
ExplosionOverideInstanceDataName ExplosionOverride</code>
<code
profiles="default">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_LogansGun
PartSysTemplate ParticleSystem'FX_WEP_Trails.Particles.Part_Wep_Tracer_Wavy'</code>
<code
profiles="default">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_LogansGun
ConditionalPartSysTemplate
EffectCollectionDefinition'GD_Weap_Shared_Effects.Default_Tracers_Elemental_Wavy'</
code>
<code
profiles="default">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_LogansGun Speed
21500.000000</code>
<code
profiles="default">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_LogansGun
bPenetratePawn True</code>
<code
profiles="default">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_LogansGun
NumRicochets 2</code>
<code
profiles="default">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_LogansGun
SoundDefinition
FiringModeSoundDefinition'GD_Weap_Bullet_Tech_Sounds.Sound_Definitions.Default_Bull
et'</code>
<code
profiles="default">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_LogansGun Lifetime
5.000000</code>
<code
profiles="default">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_LogansGun
TraceInterval 0.200000</code>
<code
profiles="default">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_LogansGun
BeamTraceNumSteps 6.000000</code>
<code
profiles="default">set
GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Hyperion_5_LogansGun:WeaponPartListCollec
tionDefinition_102 ElementalPartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.P
istol_Elemental_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,Defaul
tWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Fire',Manufact
urers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Shock',Manufac
turers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Corrosive',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Slag',Manufact
urers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0)))</code>
<code
profiles="default">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_LogansGun
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDe
finition=None,BaseValueScaleConstant=0.200000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValu
eAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',
InitializationDefinition=None,BaseValueScaleConstant=-0.200000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDe
finition=None,BaseValueScaleConstant=-0.150000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=22.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMul
tiplier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.500000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attrib
uteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDefin
ition=None,BaseValueScaleConstant=0.100000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBarrelSpinUpDurati
on',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',Init
ializationDefinition=None,BaseValueScaleConstant=-0.250000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBarrelSpinUpDurati
on',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',Init
ializationDefinition=None,BaseValueScaleConstant=2.500000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDe
finition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAtt
ribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDefi
nition=None,BaseValueScaleConstant=3.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDe
finition=None,BaseValueScaleConstant=6.000000)))</code>
<code
profiles="default">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_LogansGun
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.250000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0)))</code>
<code
profiles="default">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_LogansGun
AttributeSlotUpgrades
((SlotName="WeaponSpread",GradeIncrease=7,bActivateSlot=True),
(SlotName="AccuracyMin",GradeIncrease=25,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=4,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=5,bActivateSlot=True),
(SlotName="WeaponFireRate",GradeIncrease=16,bActivateSlot=True),
(SlotName="WeaponZoomFOV",GradeIncrease=5,bActivateSlot=True),
(SlotName="AccuracyMax",GradeIncrease=10,bActivateSlot=True))</code>
<code
profiles="default">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_LogansGun
WeaponCardAttributes
((Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',PriorityIncrease=
-3.000000),
(Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',Pr
iorityIncrease=-3.000000))</code>
</category>
<category name="Skin">
<code
profiles="default">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_LogansGun
GestaltModeSkeletalMeshName Pistol_Barrel_Vladof</code>
<code
profiles="default">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_LogansGun
BoneControllers
((BoneName="Barrel",ControlType=WEAP_BONE_CONTROL_BarrelSpinner,bUseInFirstPerson=T
rue,bUseInThirdPerson=True,ControlTemplate=WillowSkelControlLerpSingleBone'GD_Weap_
Pistol.Barrel.Pistol_Barrel_Vladof:WillowSkelControlLerpSingleBone_0'))</code>
<code
profiles="default">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_LogansGun
NumPhysicalBarrelsToFireFrom 2</code>
<code
profiles="default">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_LogansGun
bIsSpinningEnabled True</code>
<code
profiles="default">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_LogansGun
SpinUpDuration
(BaseValueConstant=0.800000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code
profiles="default">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_LogansGun
SpinDownDuration
(BaseValueConstant=1.500000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code
profiles="default">set
Common_GunMaterials.Materials.Pistol.Mati_HyperionLegendaryPistol_Logan
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_DecalRotate",ParameterValue=-0.150000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)))</code>
<code
profiles="default">set
Common_GunMaterials.Materials.Pistol.Mati_HyperionLegendaryPistol_Logan
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Pistol.Tex.Weap_Pistols_Com
p',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Pistol.Tex.We
ap_Pistols_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.C
hrome',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Decals_
General_1',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_RedSpectrum',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)))</code>
<code
profiles="default">set
Common_GunMaterials.Materials.Pistol.Mati_HyperionLegendaryPistol_Logan
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.178774,G=1.178774,B=1.178774,
A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.814824,G=0.814824,B=0.814824,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.501228,G=0.501228,B=0.501228,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.005000,G=0.005000,B=0.005000,A
=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.005000,G=0.005000,B=0.005000,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.005000,G=0.005000,B=0.005000,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.005000,G=0.005000,B=0.005000,A
=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.005000,G=0.005000,B=0.005000,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.501228,G=1.501228,B=1.501228,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_DColor",ParameterValue=(R=0.005000,G=0.005000,B=0.005000,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=1.500000,G=0.750000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.892820,G=1.892820,B=1.892820,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=18.000000,G=18.000000,B=0.3
55000,A=0.556000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.500000,G=0.000000,B=1.500000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.999000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=30.000000,G=10.000000,B=4
.200000,A=0.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-
2049503601)))</code>
</category>
</category>
</category>
<category name="Violator (Pocket
Rocket)">
<comment>By
Aaron0000</comment>
<comment>Turns the Pocket
Rocket into the Borderlands 1 Violator.</comment>
<comment>Features;</comment>
<comment>Fires a three round
burst of three projectiles each (one ammo consumed per shot).</comment>
<comment>Reduced damage per
projectile.</comment>
<comment>Substantially
increased magazine size.</comment>
<category name="Code">
<category name="Name">
<code
profiles="default">set GD_Iris_Weapons.Name.Title.Title_Unique_PocketRocket
PartName Violator</code>
<code
profiles="default">set
GD_Iris_Weapons.Name.Title.Title_Unique_PocketRocket:AttributePresentationDefinitio
n_8 NoConstraintText Stop right there, criminal scum!</code>
</category>
<category name="Stats">
<code
profiles="default">set GD_Iris_Weapons.Pistols.Pistol_Barrel_Torgue_PocketRocket
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=9.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute
=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Torgue',Initializati
onDefinition=None,BaseValueScaleConstant=-0.550000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCoun
t',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBurstInterval',Mod
ifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code
profiles="default">set GD_Iris_Weapons.Pistols.Pistol_Barrel_Torgue_PocketRocket
AttributeSlotUpgrades
((SlotName="WeaponFireRate",GradeIncrease=0,bActivateSlot=True),
(SlotName="WeaponReloadSpeed",GradeIncrease=0,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=0,bActivateSlot=True),
(SlotName="AccuracyMin",GradeIncrease=0,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=0,bActivateSlot=True))</code>
<code
profiles="default">set
GD_Iris_Weapons.FiringModes.Bullets_Pistol_Torgue_PocketRocket Speed 2100</code>
<code
profiles="default">set
GD_Iris_Weapons.Pistols.Pistol_Torgue_3_PocketRocket:WeaponPartListCollectionDefini
tion_268 Accessory1PartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.P
istol_Accessory_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinG
ameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_2',Man
ufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameSt
ageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy
',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxG
ameStageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double',
Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGam
eStageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stabilit
y',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,Max
GameStageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag',Ma
nufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameS
tageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage'
,Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGa
meStageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerat
e',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,Max
GameStageIndex=1,DefaultWeightIndex=4)))</code>
</category>
<category name="Skin">
<code
profiles="default">set
Iris_GunMaterials.Materials.Pistol.Mati_TorgueUniquePistol_PocketRocket Parent
Common_Materials.Weapons.Master_Gun</code>
<code
profiles="default">set
Iris_GunMaterials.Materials.Pistol.Mati_TorgueUniquePistol_PocketRocket
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=4.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplacePattern",ParameterValue=1.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.742400,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)))</code>
<code
profiles="default">set
Iris_GunMaterials.Materials.Pistol.Mati_TorgueUniquePistol_PocketRocket
TextureParameterValues
((ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.
Chrome',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Icon_St
arNoneNone_Comp',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_TorgueF4U',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Pistol.Tex.Weap_Pistols_Comp
',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Pistol.Tex.We
ap_Pistols_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)))</code>
<code
profiles="default">set
Iris_GunMaterials.Materials.Pistol.Mati_TorgueUniquePistol_PocketRocket
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.005000,G=0.005000,B=0.005000,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.005000,G=0.005000,B=0.005000,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.005000,G=0.005000,B=0.005000,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=3.350326,G=1.602376,B=0.499877,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.525292,G=3.876378,B=5.170635,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=22.140007,G=27.000000,B=0.3
69800,A=0.534900),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.616035,G=1.616035,B=1.616035,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=3.975100,G=24.842703,B=0.
488300,A=0.233500),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_DColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-
2049503601)))</code>
</category>
</category>
</category>
</category>
</category>
<category name="Rocket Launchers">
<category name="Adjustments">
<category name="Buff Tunguska">
<comment>UCP
Change.</comment>
<category name="Code">
<code
profiles="default">set GD_Gladiolus_Weapons.Launchers.L_Barrel_Bandit_Tunguska
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.660000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code
profiles="default">set
GD_Gladiolus_Weapons.Projectiles.Projectile_Rocket_Torgue_Tunguska:BehaviorProvider
Definition_0.Behavior_SpawnProjectile_1 bInflictRadiusDamageOnOwner False</code>
</category>
</category>
<category name="Buff Ahab">
<comment>UCP
Change.</comment>
<category name="Code">
<code
profiles="default">set GD_Orchid_RaidWeapons.RPG.Ahab.Orchid_Seraph_Ahab_Projectile
DefaultDamageTypeDefinition
WillowDamageTypeDefinition'GD_Explosive.DamageType.DmgType_Explosive_Impact'</code>
</category>
</category>
<category name="Buff 12 Pounder">
<comment>By Orudeon</comment>
<comment>Gives the 12 Pounder
two additional rockets in its magazine.</comment>
<category name="Code">
<code
profiles="default">set GD_Orchid_BossWeapons.Launcher.L_Barrel_Torgue_12Pounder
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code
profiles="default">set
GD_Orchid_BossWeapons.Launcher.RL_Torgue_3_12Pounder:WeaponPartListCollectionDefini
tion_278 Accessory1PartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Accessor
y.RL_Accessory_BodyMod_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=
1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),
(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_BodyMod_2_Acc',
Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGam
eStageIndex=1,DefaultWeightIndex=5),
(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_Gripper_Reload'
,Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGa
meStageIndex=1,DefaultWeightIndex=5),
(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_Handle_SwapSpee
d',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,Max
GameStageIndex=1,DefaultWeightIndex=5),
(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_StockCover_Rock
etSpeed',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex
=0,MaxGameStageIndex=1,DefaultWeightIndex=5),
(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_StockTube_FireR
ate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,M
axGameStageIndex=1,DefaultWeightIndex=5),
(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_TipCover_Damage
',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxG
ameStageIndex=1,DefaultWeightIndex=5)))</code>
</category>
</category>
</category>
<category name="Replacers">
<category name="Kaneda's Laser
(Bunny)">
<comment>By
Aaron0000</comment>
<comment>Turns the Bunny into
a port of the Kaneda's Laser from Pre-Sequel.</comment>
<comment>Features;</comment>
<comment>Uses lasers instead
of regular rockets.</comment>
<comment>Very high accuracy
for a launcher.</comment>
<comment>Can inflict critical
hits.</comment>
<category name="Code">
<category name="Name">
<code
profiles="default">set GD_Weap_Launchers.Name.Title_Tediore.Title_Legendary_Bunny
PartName Kaneda's Laser</code>
<code
profiles="default">set
GD_Weap_Launchers.Name.Title_Tediore.Title_Legendary_Bunny:AttributePresentationDef
inition_8 NoConstraintText If somebody's gonna kill him, it should be us!</code>
</category>
<category name="Stats">
<code
profiles="default">set GD_Weap_Launchers.Barrel.L_Barrel_Tediore_Bunny
CustomFiringModeDefinition
FiringModeDefinition'GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode'</code>
<code
profiles="default">set GD_Weap_Launchers.Barrel.L_Barrel_Tediore_Bunny
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValu
eAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Tediore',I
nitializationDefinition=None,BaseValueScaleConstant=-0.700000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=-
5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set GD_Weap_Launchers.Barrel.L_Barrel_Tediore_Bunny
ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePo
ol.AccuracyMaxValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyMinValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set GD_Weap_Launchers.Barrel.L_Barrel_Tediore_Bunny
BehaviorProviderDefinition None</code>
<code
profiles="default">set
GD_Weap_Launchers.A_Weapons_Legendary.RL_Tediore_5_Bunny:WeaponPartListCollectionDe
finition_66 ElementalPartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.elementa
l.RL_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGa
meStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))</code>
<category
name="Laser">
<code
profiles="default">set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode
FireType EWWFT_Bullet</code>
<code
profiles="default">set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode
BeamLockBehavior LBL_LockOn</code>
<code
profiles="default">set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode
DamageTypeDefinition None</code>
<code
profiles="default">set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode
ProjectileDefinition None</code>
<code
profiles="default">set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode
ExplosionOverrideDefinition
ExplosionCollectionDefinition'GD_Weap_Shared_Effects.Default_Elemental_Explosions'<
/code>
<code
profiles="default">set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode
ExplosionOverideInstanceDataName ExplosionOverride</code>
<code
profiles="default">set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode
OnAnyImpact
(Behavior_Explode'GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_Projectile:Behavior
ProviderDefinition_0.Behavior_Explode_7')</code>
<code
profiles="default">set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode
ConditionalPartSysTemplate
EffectCollectionDefinition'GD_Weap_SniperRifles.Effects.SR_ETech_Tracers'</code>
<code
profiles="default">set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode
PartSysTemplate None</code>
<code
profiles="default">set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode
SoundDefinition
FiringModeSoundDefinition'GD_Weap_SniperRifles.FiringModes.RailSoundDefinition'</co
de>
<code
profiles="default">set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode Speed
90000.000000</code>
<code
profiles="default">set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode
TraceInterval 0.200000</code>
<code
profiles="default">set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode
bSuppressImpactEffects False</code>
<code
profiles="default">set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode
bPenetratePawn False</code>
<code
profiles="default">set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode
bParameterizedSourceLocation True</code>
<code
profiles="default">set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode
NumRicochets 0</code>
<code
profiles="default">set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode
Acceleration (X=0.000000,Y=0.000000,Z=0.000000)</code>
<code
profiles="default">set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode
RicochetFriction 0.000000</code>
<code
profiles="default">set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode
AirFriction 0.000000</code>
<code
profiles="default">set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode
RicochetResponse
(SplitNum=0,SplitAngle=0.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,Sp
litFire=None,NewSpeed=0.000000,bDetonate=False,bRespawnTracer=False,bUpdateBeamSour
ceLocation=False,Behaviors=)</code>
<code
profiles="default">set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode
BeamMaxLockOnDistance 5000.000000</code>
<code
profiles="default">set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode
BeamMaxLength 7500.000000</code>
<code
profiles="default">set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode
BeamSourceTangentStrengthOverDistance 3.000000</code>
<code
profiles="default">set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode
BeamTargetTangentStrengthOverDistance 1.000000</code>
<code
profiles="default">set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode
BeamApproxRepUpdateTime 1.000000</code>
<code
profiles="default">set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode
BeamTraceNumSteps 1</code>
<code
profiles="default">set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode
BeamSourceLocationName SourceLocation</code>
<code
profiles="default">set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode
BeamSourceTangentName SourceTangent</code>
<code
profiles="default">set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode
BeamSourceStrengthName SourceStrength</code>
<code
profiles="default">set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode
BeamTargetLocationName TargetLocation</code>
<code
profiles="default">set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode
BeamTargetTangentName TargetTangent</code>
<code
profiles="default">set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode
BeamTargetStrengthName TargetStrength</code>
<code
profiles="default">set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode
BeamDirectionName Direction</code>
<code
profiles="default">set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode
BeamChainDelay 1.000000</code>
<code
profiles="default">set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode
BeamChainNum 3</code>
<code
profiles="default">set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode
BeamChainMaxDistance 4000.000000</code>
<code
profiles="default">set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode
BeamRandomBoneTimeMin 1.000000</code>
<code
profiles="default">set GD_Sage_HarpoonGun.Projectile.Sage_HarpoonGun_FireMode
BeamRandomBoneTimeMax 2.000000</code>
</category>
</category>
<category name="Skin">
<code
profiles="default">set
Common_GunMaterials.Materials.Launcher.Mati_TedioreLegendaryRL Parent
Common_GunMaterials.MasterMaterials.Torgue.MasterMati_TorgueLegendary</code>
<code
profiles="default">set
Common_GunMaterials.Materials.Launcher.Mati_TedioreLegendaryRL
VectorParameterValues
((ParameterName="p_PatternScalePosition",ParameterValue=(R=3.695315,G=27.299612,B=6
.667828,A=0.233500),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=2.000000,G=21.000000,B=0.39
8000,A=0.550000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.905200,G=0.234603,B=0.069060,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.998131,G=0.996261,B=1.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=0.229375,G=0.492613,B=1.000000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.298332,G=0.098895,B=0.088406,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.885355,G=1.539897,B=1.295754,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=3.290632,G=1.873898,B=0.490971,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.711947,G=0.745829,B=0.678066,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.200924,G=0.823174,B=0.502753,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.099947,G=0.494081,B=0.545421,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.154607,G=0.192490,B=0.325380,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_AColorHilight",ParameterValue=(R=0.125406,G=0.143863,B=0.238924,A
=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.124741,G=0.141980,B=0.238828,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_DColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_ReflectColor",ParameterValue=(R=0.515385,G=3.231877,B=0.607874,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.200000,B=1
.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)))</code>
<code
profiles="default">set
Common_GunMaterials.Materials.Launcher.Mati_TedioreLegendaryRL
ScalarParameterValues
((ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)))</code>
<code
profiles="default">set
Common_GunMaterials.Materials.Launcher.Mati_TedioreLegendaryRL
TextureParameterValues
((ParameterName="p_Decal",ParameterValue=None,ExpressionGUID=(A=-
923052711,B=1309861752,C=584229786,D=-1229888527)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
lossyB',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Launchers.Tex
.Weap_Launchers_Nrm',ExpressionGUID=(A=-
1685713219,B=1198583295,C=1500684677,D=295812567)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Launchers.Tex.Weap_Launchers
_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=2024732779,B=1159440301,C=1487
416485,D=-2018014041)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_Hornet',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)))</code>
</category>
</category>
</category>
<category name="Behemoth
(Norfleet)">
<comment>From Aaron0000's
Campin' Dutchpack</comment>
<comment>Replaces
Norfleet.</comment>
<comment>High damage. Burst-
fires three projectiles at a time when not using the sight, burst-fires the entire
magazine when using the sight.</comment>
<category name="Code">
<category name="Name">
<code
profiles="default">set
GD_Weap_Launchers.Name.Title_Maliwan.Title_Barrel_Maliwan_Norfleet PartName
Behemoth</code>
<code
profiles="default">set
GD_Weap_Launchers.Name.Title_Maliwan.Title_Barrel_Maliwan_Norfleet:AttributePresent
ationDefinition_8 NoConstraintText BOMBARDMENT!</code>
</category>
<category name="Stats">
<code
profiles="default">set GD_Weap_Launchers.Barrel.L_Barrel_Alien_Maliwan_Norfleet
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=2.400000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCoun
t',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
6.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set GD_Weap_Launchers.Barrel.L_Barrel_Alien_Maliwan_Norfleet
ZoomWeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCou
nt',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=999.000000,BaseValu
eAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</c
ode>
<code
profiles="default">set GD_Weap_Launchers.FiringModes.FM_Alien_Maliwan_Norfleet
PartSysTemplate
ParticleSystem'FX_WEP_Trails.Particles.Alien.Part_Alien_Cannon_Trail'</code>
<code
profiles="default">set GD_Weap_Launchers.FiringModes.FM_Alien_Maliwan_Norfleet
ConditionalPartSysTemplate
EffectCollectionDefinition'GD_Weap_SMG.Effects.SMG_ETech_Tracers'</code>
<code
profiles="default">set
GD_Weap_Launchers.Projectiles.Projectile_Alien_Maliwan_Norfleet
InFlightEffectsScale 5.000000</code>
</category>
<category name="Skin">
<code
profiles="default">set
Common_GunMaterials.Materials.Launcher.Mati_MaliwanUniqueRL_Norfleet Parent
Material'Common_Materials.Weapons.Master_Gun'</code>
<code
profiles="default">set
Common_GunMaterials.Materials.Launcher.Mati_MaliwanUniqueRL_Norfleet
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.500000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1875
785607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1875
785607,B=1186033550,C=-1822263113,D=-1465755701)))</code>
<code
profiles="default">set
Common_GunMaterials.Materials.Launcher.Mati_MaliwanUniqueRL_Norfleet
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Launchers.Tex.Weap_Launcher
s_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Launchers.Tex
.Weap_Launchers_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Pattern_Lightning',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_JakobsEpic_Zebrawood',ExpressionGUID=(A=-
923052711,B=1309861752,C=584229786,D=-1229888527)),
(ParameterName="p_Decal",ParameterValue=Texture2D'FX_GOR_Textures.Textures.BrainHat
Circuit_Dif',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)))</code>
<code
profiles="default">set
Common_GunMaterials.Materials.Launcher.Mati_MaliwanUniqueRL_Norfleet
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.150000,B=0.150000,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.030000,G=0.042000,B=0.045000,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.010000,G=0.015000,B=0.015000,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.340000,G=0.560000,B=0.640000,A
=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.640000,G=1.120000,B=1.300000,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.125000,G=0.210000,B=0.250000,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.100000,G=0.100000,B=0.100000,A
=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.030000,G=0.030000,B=0.030000,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_ReflectColor",ParameterValue=(R=10.000000,G=10.000000,B=19.000000
,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-
547597976)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=4.209463,G=12.304509,B=-
0.156290,A=0.400000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_PatternColor",ParameterValue=(R=20.000000,G=20.000000,B=20.000000
,A=1.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-
1266029657,D=1038353636)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=2.000000,G=2.000000,B=0.000
000,A=0.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.950000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),
(ParameterName="p_DecalColor",ParameterValue=(R=3.000000,G=3.000000,B=3.000000,A=1.
000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_DColor",ParameterValue=(R=0.077345,G=0.077345,B=0.077345,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.100000,G=0.500000,B=3.000000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-
350758005)))</code>
</category>
</category>
</category>
<category name="Thermogenesis
(Pyrophobia)">
<comment>From Aaron0000's
Campin' Dutchpack</comment>
<comment>Replaces
Pyrophobia.</comment>
<comment>Consumes 5 ammo per
shot. Fires a powerful, slow-moving laser that erupts 8 times upon striking a
surface. Slow fire rate, massively increased burn damage and chance.</comment>
<category name="Name">
<code
profiles="default">set
GD_Weap_Launchers.Name.Title_Maliwan.Title_Legendary_Pyrophobia PartName
Thermogenesis</code>
<code
profiles="default">set
GD_Weap_Launchers.Name.Title_Maliwan.Title_Legendary_Pyrophobia:AttributePresentati
onDefinition_8 NoConstraintText Our world will burn until its surface is but glass!
</code>
</category>
<category name="Stats">
<code
profiles="default">set GD_Weap_Launchers.Barrel.L_Barrel_Maliwan_Pyrophobia
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=1.200000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.400000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.400000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBaseStatusEffectCh
anceModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.500000,
BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0000
00)))</code>
<code
profiles="default">set GD_Weap_Launchers.Barrel.L_Barrel_Maliwan_Pyrophobia
WeaponCardAttributes
((Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',PriorityIncreas
e=0.500000))</code>
<code
profiles="default">set GD_Weap_Launchers.FiringModes.FM_Rocket_Maliwan_Pyrophobia
PartSysTemplate
ParticleSystem'FX_WEP_Trails.Particles.Alien.Part_Wep_Tracer_Alien_Sniper'</code>
<code
profiles="default">set GD_Weap_Launchers.FiringModes.FM_Rocket_Maliwan_Pyrophobia
ConditionalPartSysTemplate
EffectCollectionDefinition'GD_Weap_SniperRifles.Effects.SR_ETech_Tracers'</code>
<code
profiles="default">set GD_Weap_Launchers.FiringModes.FM_Rocket_Maliwan_Pyrophobia
ProjectileDefinition
ProjectileDefinition'GD_Weap_Pistol.Projectiles.Projectile_LogansGun'</code>
<code
profiles="default">set GD_Weap_Pistol.Projectiles.Projectile_LogansGun SpeedFormula
(BaseValueConstant=3000.000000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000)</code>
<code
profiles="default">set
GD_Weap_Pistol.Projectiles.Projectile_LogansGun:StaticMeshComponent_24 StaticMesh
none</code>
<code
profiles="default">set
GD_Weap_Pistol.Projectiles.Projectile_LogansGun:StaticMeshComponent_24 Scale
0.000001</code>
<code
profiles="default">set
GD_Weap_Pistol.Projectiles.Projectile_LogansGun:BehaviorProviderDefinition_0.Behavi
or_Explode_9 DamageRadiusFormula
(BaseValueConstant=500.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000)</code>
<code
profiles="default">set
GD_Weap_Pistol.Projectiles.Projectile_LogansGun:BehaviorProviderDefinition_0.Behavi
or_Explode_8 DamageRadiusFormula
(BaseValueConstant=1000.000000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000)</code>
<code
profiles="default">set
GD_Weap_Pistol.Projectiles.Projectile_LogansGun:BehaviorProviderDefinition_0.Behavi
or_Explode_8 InstigatorSelfDamageScale 0.000000</code>
<code
profiles="default">set
GD_Weap_Pistol.Projectiles.Projectile_LogansGun:BehaviorProviderDefinition_0.Behavi
or_Explode_9 InstigatorSelfDamageScale 0.000000</code>
</category>
<category name="Skin">
<code
profiles="default">set
Common_GunMaterials.Materials.Launcher.Mati_MaliwanLegendaryRL Parent
Material'Common_Materials.Weapons.Master_Gun'</code>
<code
profiles="default">set
Common_GunMaterials.Materials.Launcher.Mati_MaliwanLegendaryRL
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=2.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_DecalRotate",ParameterValue=0.120000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_EmissiveScale",ParameterValue=5.000000,ExpressionGUID=(A=-
1585388516,B=1089964715,C=308554175,D=-1500922158)))</code>
<code
profiles="default">set
Common_GunMaterials.Materials.Launcher.Mati_MaliwanLegendaryRL
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Launchers.Tex.Weap_Launcher
s_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Launchers.Tex
.Weap_Launchers_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.DahlEpicPattern2',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
tter_MaliwanFire',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patt
ern_Jakobs_CaseHardened',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)))</code>
<code
profiles="default">set
Common_GunMaterials.Materials.Launcher.Mati_MaliwanLegendaryRL
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=2.500000,G=0.125000,B=0.000000,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.500000,G=0.025000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.100000,G=0.005000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.120000,G=0.110000,B=0.100000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.012000,G=0.011000,B=0.010000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.001200,G=0.001100,B=0.001000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=4.000000,G=3.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=4.000000,G=0.500000,B=0.000000,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=4.000000,G=0.100000,B=0.000000,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.919148,G=0.469646,B=0.145253,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.997627,G=2.056738,B=2.037149,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.459097,G=0.477556,B=0.491695,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=6.000000,G=6.000000,B=0.295
700,A=0.000000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.700000,G=1.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_DColor",ParameterValue=(R=1.000000,G=0.800000,B=0.000000,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=7.000000,G=6.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.800000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.180628,G=1.397558,B=1.397558,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-
2049503601)))</code>
</category>
<category name="Hotfix">
<hotfix
name="Thermogenesis" level="None">
<code
profiles="default">set
GD_Weap_Pistol.Projectiles.Projectile_LogansGun:BehaviorProviderDefinition_0
BehaviorSequences[0].EventData2[2].UserData.MaxTriggerCount 7</code>
<code
profiles="default">set
GD_Weap_Pistol.Projectiles.Projectile_LogansGun:BehaviorProviderDefinition_0
BehaviorSequences[0].EventData2[2].UserData.ReTriggerDelay 0.25</code>
<code
profiles="default">set
GD_Weap_Pistol.Projectiles.Projectile_LogansGun:BehaviorProviderDefinition_0
BehaviorSequences[0].ConsolidatedOutputLinkData[0].ActivateDelay 0.75</code>
</hotfix>
</category>
</category>
<category name="Zodiac (Roaster)">
<comment>From Aaron0000's
Campin' Dutchpack</comment>
<comment>Replaces
Roaster.</comment>
<comment>x12 projectile
count, reduced damage per projectile. Massive magazine size. Fires E-Tech
projectiles that produce smaller projectiles during flight. Consumes two ammo per
shot.</comment>
<category name="Code">
<category name="Name">
<code
profiles="default">set GD_Weap_Launchers.Name.Title.Title__Unique_Roaster PartName
Zodiac</code>
<code
profiles="default">set
GD_Weap_Launchers.Name.Title.Title__Unique_Roaster:AttributePresentationDefinition_
8 NoConstraintText BFG!</code>
</category>
<category name="Stats">
<code
profiles="default">set GD_Weap_Launchers.Barrel.L_Barrel_Tediore_Roaster
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierT
ype=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=9.000000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValu
eAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',In
itializationDefinition=None,BaseValueScaleConstant=-0.700000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=19.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set GD_Weap_Launchers.Barrel.L_Barrel_Tediore_Roaster
AttributeSlotUpgrades ((SlotName="WeaponSpread",GradeIncrease=-
1,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=-3,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=10,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=2,bActivateSlot=True),
(SlotName="WeaponFireRate",GradeIncrease=2,bActivateSlot=True),
(SlotName="WeaponReloadSpeed",GradeIncrease=-4,bActivateSlot=True))</code>
<code
profiles="default">set GD_Weap_Launchers.Barrel.L_Barrel_Tediore_Roaster
WeaponCardAttributes
((Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',PriorityIncrease=
-3.000000),
(Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',PriorityIncrease
=0.500000))</code>
<code
profiles="default">set GD_Weap_Launchers.Barrel.L_Barrel_Tediore_Roaster
CustomFiringModeDefinition
FiringModeDefinition'GD_Weap_Launchers.FiringModes.FM_Alien_Bandit'</code>
<code
profiles="default">set
GD_Weap_Launchers.A_Weapons_Unique.RL_Bandit_3_Roaster:WeaponPartListCollectionDefi
nition_69 Accessory1PartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Accessor
y.RL_Accessory_BodyMod_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=
1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),
(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_BodyMod_2_Acc',
Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGam
eStageIndex=1,DefaultWeightIndex=5),
(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_Gripper_Reload'
,Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGa
meStageIndex=1,DefaultWeightIndex=5),
(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_Handle_SwapSpee
d',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,Max
GameStageIndex=1,DefaultWeightIndex=5),
(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_StockCover_Rock
etSpeed',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex
=0,MaxGameStageIndex=1,DefaultWeightIndex=5),
(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_StockTube_FireR
ate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,M
axGameStageIndex=1,DefaultWeightIndex=5),
(Part=WeaponPartDefinition'GD_Weap_Launchers.Accessory.RL_Accessory_TipCover_Damage
',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxG
ameStageIndex=1,DefaultWeightIndex=5)))</code>
</category>
<category name="Skin">
<code
profiles="default">set GD_Weap_Launchers.Barrel.L_Barrel_Tediore_Roaster
GestaltModeSkeletalMeshName L_Barrel_Alien</code>
<code
profiles="default">set GD_Weap_Launchers.Barrel.L_Barrel_Tediore_Roaster
NumPhysicalBarrelsToFireFrom 3</code>
<code
profiles="default">set GD_Weap_Launchers.Barrel.L_Barrel_Tediore_Roaster
BoneControllers
((BoneName="AlienBarrelFin_Top",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerso
n=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiri
ng'GD_Weap_Launchers.Barrel.L_Barrel_Alien_Bandit:WillowSkelControl_RotateFlapFromF
iring_0'),
(BoneName="AlienBarrelFin_L",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=T
rue,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'
GD_Weap_Launchers.Barrel.L_Barrel_Alien_Bandit:WillowSkelControl_RotateFlapFromFiri
ng_1'),
(BoneName="AlienBarrelFin_R",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=T
rue,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'
GD_Weap_Launchers.Barrel.L_Barrel_Alien_Bandit:WillowSkelControl_RotateFlapFromFiri
ng_2'),
(BoneName="Barrel",ControlType=WEAP_BONE_CONTROL_BarrelSpinner,bUseInFirstPerson=Tr
ue,bUseInThirdPerson=True,ControlTemplate=WillowSkelControlLerpSingleBone'GD_Weap_L
aunchers.Barrel.L_Barrel_Alien_Bandit:WillowSkelControlLerpSingleBone_0'))</code>
<code
profiles="default">set GD_Weap_Launchers.Barrel.L_Barrel_Tediore_Roaster
bIsSpinningEnabled True</code>
<code
profiles="default">set GD_Weap_Launchers.Barrel.L_Barrel_Tediore_Roaster
bFlapsEnabled True</code>
<code
profiles="default">set GD_Weap_Launchers.Barrel.L_Barrel_Tediore_Roaster
FlapsExpandDuration
(BaseValueConstant=0.250000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code
profiles="default">set GD_Weap_Launchers.Barrel.L_Barrel_Tediore_Roaster
FlapsCollapseDuration
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code
profiles="default">set
Common_GunMaterials.Materials.Launcher.Mati_BanditUniqueRL_Roaster Parent
Material'Common_Materials.Weapons.Master_Gun'</code>
<code
profiles="default">set
Common_GunMaterials.Materials.Launcher.Mati_BanditUniqueRL_Roaster
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=0.500000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)))</code>
<code
profiles="default">set
Common_GunMaterials.Materials.Launcher.Mati_BanditUniqueRL_Roaster
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Launchers.Tex.Weap_Launcher
s_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Launchers.Tex
.Weap_Launchers_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'FX_ENV_Misc.Textures.Star
Nebula_Dif',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Decal",ParameterValue=Texture2D'FX_WEP_Trails.Textures.Tex_Blaste
r_Mirror',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'FX_ENV_Misc.Textures.StarNebula
_Dif',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)))</code>
<code
profiles="default">set
Common_GunMaterials.Materials.Launcher.Mati_BanditUniqueRL_Roaster
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.360000,G=0.072000,B=0.000000,
A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.144000,G=0.030000,B=0.000000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.014400,G=0.003000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.001000,G=0.001000,B=0.001000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.000100,G=0.000100,B=0.000100,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.100000,G=0.100000,B=0.100000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.050000,G=0.050000,B=0.050000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.025000,G=0.025000,B=0.025000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_DColor",ParameterValue=(R=0.070000,G=0.070000,B=0.070000,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.100000,G=1.000000,B=0.100000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.500000,G=2.500000,B=2.500000,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.310200,G=15.766400,B=0.48
6800,A=0.487900),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=7.351977,G=7.351977,B=7.351977,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=4.000000,G=4.000000,B=1.0
00000,A=1.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.850000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.966998,G=2.966998,B=2.966998,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-
2049503601)))</code>
</category>
</category>
</category>
</category>
</category>
<category name="SMGs">
<category name="Adjustments">
<category name="Not as Bane-ful">
<comment>By Kazy</comment>
<comment>Makes the Bane more
bearable, while keeping (most) of its negatives.</comment>
<comment>* Screaming when
firing removed, and can be muted by game volume</comment>
<comment>* Movement Speed now
improved to only 50% slower than most weapons (rather than 500% slower)!</comment>
<comment>* Accuracy and
Spread not as atrocious, and gains accuracy slightly quicker</comment>
<category name="Code">
<category name="Less
Bane-ful to Use">
<code
profiles="default">set GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Bane
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',
ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyMaxValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
1.750000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyOnIdleRegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseVal
ueConstant=-
1.640000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCritic
alHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
))</code>
<code
profiles="default">set GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Bane
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=1.300000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=14.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.0000000,BaseValueAttribute=None,
InitializationDefinition=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon
_Is_Hyperion',BaseValueScaleConstant=-0.105000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValu
eAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',
InitializationDefinition=None,BaseValueScaleConstant=-0.750000)))</code>
<code
profiles="default">set GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Bane
ZoomExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',
ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set
GD_Weap_SMG.A_Weapons_Unique.SMG_Hyperion_3_Bane:WeaponPartListCollectionDefinition
_178 Accessory1PartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_
Accessory_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameSta
geIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Bayonet_1',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Body1_Accurate',Manu
facturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameSta
geIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Body2_Damage',Manufa
cturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStage
Index=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Body3_Accelerated',M
anufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGame
StageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Stock1_Stabilized',M
anufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGame
StageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Stock2_Reload',Manuf
acturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStag
eIndex=1,DefaultWeightIndex=4)))</code>
</category>
<category name="Shut up,
Bane">
<code
profiles="default">set GD_Weap_SMG.FiringModes.Bullet_SMG_TheBane SoundDefinition
FiringModeSoundDefinition'GD_Weap_Bullet_Tech_Sounds.Sound_Definitions.Default_Bull
et'</code>
<code
profiles="default">set GD_Weap_SMG.Skills.Skill_Bane SkillEffectDefinitions
(())</code>
</category>
</category>
</category>
<category name="Buff Avenger">
<comment>UCP
Change.</comment>
<category name="Code">
<code
profiles="default">set GD_Gladiolus_Weapons.SMG.SMG_Barrel_Hyperion_Avenger
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=10.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</category>
</category>
<category name="Fix the Orc being
considered as a Dahl weapon instead of Bandit">
<comment>UCP
Change.</comment>
<category name="Code">
<code
profiles="default">set GD_Aster_Weapons.SMGs.SMG_Barrel_Dahl_Orc
ZoomWeaponAttributeEffects ()</code>
<code
profiles="default">set GD_Aster_Weapons.SMGs.SMG_Barrel_Dahl_Orc
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDefi
nition=None,BaseValueScaleConstant=0.100000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attrib
uteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDefin
ition=None,BaseValueScaleConstant=-0.200000)))</code>
<code
profiles="default">set
GD_Aster_Weapons.SMGs.SMG_Bandit_3_Orc:WeaponPartListCollectionDefinition_258
Accessory1PartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_
Accessory_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameSta
geIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Bayonet_2',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=5),
(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Body1_Accurate',Manu
facturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameSta
geIndex=1,DefaultWeightIndex=5),
(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Body2_Damage',Manufa
cturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStage
Index=1,DefaultWeightIndex=5),
(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Body3_Accelerated',M
anufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGame
StageIndex=1,DefaultWeightIndex=5),
(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Stock1_Stabilized',M
anufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGame
StageIndex=1,DefaultWeightIndex=5),
(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Stock2_Reload',Manuf
acturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStag
eIndex=1,DefaultWeightIndex=5)))</code>
</category>
</category>
<category name="Slipless Crit">
<comment>By Kazy</comment>
<comment>The Crit will no
longer fly out of your hands.</comment>
<category name="Code">
<code
profiles="default">set GD_Aster_Weapons.SMGs.SMG_Barrel_Hyperion_Crit
BehaviorProviderDefinition None</code>
<code
profiles="default">set
GD_Aster_Weapons.SMGs.SMG_Maliwan_3_Crit:WeaponPartListCollectionDefinition_223
Accessory1PartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_
Accessory_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=3)),MinGameSta
geIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Bayonet_1',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=2,MaxGameStageInd
ex=3,DefaultWeightIndex=5),
(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Body1_Accurate',Manu
facturers=((Manufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=2,MaxGameSta
geIndex=3,DefaultWeightIndex=5),
(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Body2_Damage',Manufa
cturers=((Manufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=2,MaxGameStage
Index=3,DefaultWeightIndex=5),
(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Body3_Accelerated',M
anufacturers=((Manufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=2,MaxGame
StageIndex=3,DefaultWeightIndex=5),
(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Stock1_Stabilized',M
anufacturers=((Manufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=2,MaxGame
StageIndex=3,DefaultWeightIndex=5),
(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Stock2_Reload',Manuf
acturers=((Manufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=2,MaxGameStag
eIndex=3,DefaultWeightIndex=5)))</code>
</category>
</category>
<category name="Florentine">
<category name="Code">
<code
profiles="default">set GD_Aster_RaidWeapons.SMGs.SMG_Barrel_Alien_Florentine
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=1.600000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
</category>
</category>
</category>
<category name="Replacers">
<category name="Bulwark (Baby
Maker)">
<comment>From Aaron0000's
Campin' Dutchpack</comment>
<comment>Replaces Baby
Maker.</comment>
<comment>Higher damage and
magazine size, lower accuracy. Having it in your hands will double your shield's
capacity, recharge rate, and halve the delay. Passively regenerates SMG
ammo.</comment>
<category name="Code">
<category name="Name">
<code
profiles="default">set GD_Weap_SMG.Name.Title_Tediore.Title_Legendary_BabyMaker
PartName Bulwark</code>
<code
profiles="default">set
GD_Weap_SMG.Name.Title_Tediore.Title_Legendary_BabyMaker:AttributePresentationDefin
ition_8 NoConstraintText *Holds beer*</code>
</category>
<category name="Stats">
<code
profiles="default">set GD_Weap_SMG.Barrel.SMG_Barrel_Tediore_BabyMaker
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.220000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.380000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',Modif
ierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.600000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
12.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.400000,BaseValu
eAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set GD_Weap_SMG.Barrel.SMG_Barrel_Tediore_BabyMaker
ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool
.ShieldMaxValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.00000
0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00
0000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.
ShieldOnIdleRegenerationDelay',ModifierType=MT_Scale,BaseModifierValue=(BaseValueCo
nstant=-
1.00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.
ShieldOnIdleRegenerationRate',ModifierType=MT_Scale,BaseModifierValue=(BaseValueCon
stant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScale
Constant=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Patrol
_SMG.Ammo_Patrol_SMG_RegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(Ba
seValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,Base
ValueScaleConstant=1.000000)))</code>
<code
profiles="default">set GD_Weap_SMG.Barrel.SMG_Barrel_Tediore_BabyMaker
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=-5,bActivateSlot=True),
(SlotName="WeaponFireRate",GradeIncrease=10,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=32,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=-2,bActivateSlot=True))</code>
<code
profiles="default">set GD_Weap_SMG.Barrel.SMG_Barrel_Tediore_BabyMaker
WeaponCardAttributes
((Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',PriorityIncr
ease=-3.000000))</code>
</category>
<category name="Skin">
<code
profiles="default">set GD_Weap_SMG.Barrel.SMG_Barrel_Tediore_BabyMaker
GestaltModeSkeletalMeshName SMG_Barrel_Bandit</code>
<code
profiles="default">set
Common_GunMaterials.Materials.SMG.Mati_Tediore_Legendary_Babymaker
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.519318,G=0.476060,B=0.256639,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.835229,G=1.904501,B=2.129323,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.832222,G=0.948625,B=1.214756,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.200000,G=0.130000,B=0.117500,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.140000,G=0.100000,B=0.075000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.040000,G=0.025000,B=0.021500,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.130653,G=0.130653,B=0.130653,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.027780,G=0.027780,B=0.027780,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.028813,G=0.028813,B=0.028813,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_DColor",ParameterValue=(R=0.303856,G=0.292462,B=0.216880,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.750000,G=0.750000,B=2.500000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.600000,B=1
.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-
547597976)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=6.900000,G=6.900000,B=0.5
38100,A=0.674900),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternColor",ParameterValue=(R=0.050000,G=0.050000,B=0.100000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.9990000,G=0.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_DecalColor",ParameterValue=(R=3.000000,G=3.000000,B=3.000000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=30.600000,G=30.600000,B=0.5
90000,A=0.546500),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.900000,G=0.500000,B=0.900000,A=
1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)))</code>
<code
profiles="default">set
Common_GunMaterials.Materials.SMG.Mati_Tediore_Legendary_Babymaker
TextureParameterValues
((ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SMG.Tex.Weap
_SMG_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SMG.Tex.Weap_SMG_Comp',Expre
ssionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Pattern_DahlLegendCamo1',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patt
ern_HexScrollGrunge_Comp',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_DahlRare',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)))</code>
<code
profiles="default">set
Common_GunMaterials.Materials.SMG.Mati_Tediore_Legendary_Babymaker
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=2.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=2.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1875
785607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_DecalRotate",ParameterValue=0.375000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)))</code>
</category>
</category>
</category>
<category name="Destroyer
(Actualizer)">
<comment>By
Aaron0000</comment>
<comment>Turns the Actualizer
into an interpretation of the Borderlands 1 Destroyer assault rifle.</comment>
<comment>Features;</comment>
<comment>Increased
damage.</comment>
<comment>Burst-fires the
entire magazine when aiming-down-sight and firing.</comment>
<comment>Burst-fire has a
+150% fire-rate increase.</comment>
<comment>Extremely tight
bullet spread.</comment>
<comment>Marginally decreased
hip-fire accuracy.</comment>
<comment>Slightly decreased
fire-rate.</comment>
<comment>Slower reload
speed.</comment>
<category name="Code">
<category name="Name">
<code
profiles="default">set
GD_Orchid_RaidWeapons.SMG.Actualizer.Orchid_Seraph_Actualizer_Title PartName
Destroyer</code>
<code
profiles="default">set
GD_Orchid_RaidWeapons.SMG.Actualizer.Orchid_Seraph_Actualizer_Title:AttributePresen
tationDefinition_8 NoConstraintText Gozer's back.</code>
</category>
<category name="Stats">
<code
profiles="default">set
GD_Orchid_RaidWeapons.SMG.Actualizer.Orchid_Seraph_Actualizer_Barrel
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.659300,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMul
tiplier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_Scale,BaseModifierValue=(BaseValueConstant=0.240000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.090000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',Modif
ierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.660000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.170000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValu
eAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',
InitializationDefinition=None,BaseValueScaleConstant=-0.537360)))</code>
<code
profiles="default">set
GD_Orchid_RaidWeapons.SMG.Actualizer.Orchid_Seraph_Actualizer_Barrel
ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePo
ol.AccuracyMaxValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyOnIdleRegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseVal
ueConstant=-
2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyMinValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set
GD_Orchid_RaidWeapons.SMG.Actualizer.Orchid_Seraph_Actualizer_Barrel
ZoomWeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCou
nt',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',In
itializationDefinition=None,BaseValueScaleConstant=9999.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
1.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set
GD_Orchid_RaidWeapons.SMG.Actualizer.Orchid_Seraph_Actualizer_Barrel
ZoomExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePo
ol.AccuracyMaxValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
10.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyMaxValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.0
50000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon
_Is_Hyperion',InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</cod
e>
<code
profiles="default">set
GD_Orchid_RaidWeapons.SMG.Actualizer.Orchid_Seraph_Actualizer_Barrel
AttributeSlotUpgrades
((SlotName="AccuracyRegen",GradeIncrease=0,bActivateSlot=True),
(SlotName="AccuracyMin",GradeIncrease=5,bActivateSlot=True))</code>
<code
profiles="default">set
GD_Orchid_RaidWeapons.ManufacturerMaterials.Mat_Hyperion_1_Actualizer
WeaponCardAttributes
((Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',PriorityIncrease=
0.000000),
(Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',Pr
iorityIncrease=0.000000))</code>
</category>
<category name="Skin">
<code
profiles="default">set
Orchid_GunMaterials.Materials.SMG.Mati_HyperionCommonSMG_Actualizer
ScalarParameterValues
((ParameterName="p_ReplacePattern",ParameterValue=1.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.500000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)))</code>
<code
profiles="default">set
Orchid_GunMaterials.Materials.SMG.Mati_HyperionCommonSMG_Actualizer
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SMG.Tex.Weap_SMG_Comp',Expr
essionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SMG.Tex.Weap_
SMG_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
lossyC',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patt
ern_HyperionStripeCommon',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_RedSpectrum',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)))</code>
<code
profiles="default">set
Orchid_GunMaterials.Materials.SMG.Mati_HyperionCommonSMG_Actualizer
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.812125,G=0.757561,B=0.736639,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.364627,G=0.224470,B=0.169227,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.116018,G=0.061629,B=0.012182,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.139000,G=0.135000,B=0.110000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.169000,G=0.141000,B=0.075000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.028000,G=0.012000,B=0.009000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.096000,G=0.084000,B=0.068000,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.026000,G=0.013000,B=0.013000,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.012000,G=0.009000,B=0.008800,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=4.414079,G=4.383806,B=3.267924,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.934357,G=3.553454,B=2.999843,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=4.020000,G=189.047501,B=0.5
00400,A=0.519700),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=6.032216,G=6.032216,B=6.032216,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=3.185000,G=5.000000,B=0.3
71500,A=0.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.600000,B=0.60
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=0.500000,G=0.025000,B=0.025000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-
2049503601)))</code>
</category>
</category>
</category>
<category name="Electrum (Yellow
Jacket)">
<comment>By
Aaron0000</comment>
<comment>Turns the Yellow
Jacket into a lightning gun.</comment>
<comment>Features;</comment>
<comment>Fires a steady beam
of electricity.</comment>
<comment>Fantastic shock
chance, increased shock damage.</comment>
<comment>100% splash
damage.</comment>
<category name="Name">
<code
profiles="default">set GD_Sage_Weapons.Name.Title.Title_Unique_YellowJacket
PartName Electrum</code>
<code
profiles="default">set
GD_Sage_Weapons.Name.Title.Title_Unique_YellowJacket:AttributePresentationDefinitio
n_8 NoConstraintText Science!</code>
</category>
<category name="Stats">
<category
name="Lightning">
<code
profiles="default">set GD_Sage_Weapons.FiringModes.Bullet_Plasma_YellowJacket
FireType EWWFT_Beam</code>
<code
profiles="default">set GD_Sage_Weapons.FiringModes.Bullet_Plasma_YellowJacket
BeamLockBehavior LBL_LockOn</code>
<code
profiles="default">set GD_Sage_Weapons.FiringModes.Bullet_Plasma_YellowJacket
DamageTypeDefinition
WillowDamageTypeDefinition'GD_Shock.DamageType.DmgType_Shock_Impact'</code>
<code
profiles="default">set GD_Sage_Weapons.FiringModes.Bullet_Plasma_YellowJacket
ProjectileDefinition None</code>
<code
profiles="default">set GD_Sage_Weapons.FiringModes.Bullet_Plasma_YellowJacket
ExplosionOverrideDefinition None</code>
<code
profiles="default">set GD_Sage_Weapons.FiringModes.Bullet_Plasma_YellowJacket
ExplosionOverideInstanceDataName None</code>
<code
profiles="default">set GD_Sage_Weapons.FiringModes.Bullet_Plasma_YellowJacket
PartSysTemplate
ParticleSystem'FX_IO_Barrels.Particles.Part_ShockBarrel_ChaseBeam'</code>
<code
profiles="default">set GD_Sage_Weapons.FiringModes.Bullet_Plasma_YellowJacket
ConditionalPartSysTemplate None</code>
<code
profiles="default">set GD_Sage_Weapons.FiringModes.Bullet_Plasma_YellowJacket
Lifetime 0.000000</code>
<code
profiles="default">set GD_Sage_Weapons.FiringModes.Bullet_Plasma_YellowJacket
TraceInterval 0.200000</code>
<code
profiles="default">set GD_Sage_Weapons.FiringModes.Bullet_Plasma_YellowJacket
bSuppressImpactEffects True</code>
<code
profiles="default">set GD_Sage_Weapons.FiringModes.Bullet_Plasma_YellowJacket
bPenetratePawn True</code>
<code
profiles="default">set GD_Sage_Weapons.FiringModes.Bullet_Plasma_YellowJacket
bParameterizedSourceLocation False</code>
<code
profiles="default">set GD_Sage_Weapons.FiringModes.Bullet_Plasma_YellowJacket
bBeamChooseRandomBone False</code>
<code
profiles="default">set GD_Sage_Weapons.FiringModes.Bullet_Plasma_YellowJacket
bFireRandomlyFromPattern False</code>
<code
profiles="default">set GD_Sage_Weapons.FiringModes.Bullet_Plasma_YellowJacket
bResetPatternAfterEachShot False</code>
<code
profiles="default">set GD_Sage_Weapons.FiringModes.Bullet_Plasma_YellowJacket
bSuppressWeaponSpread False</code>
<code
profiles="default">set GD_Sage_Weapons.FiringModes.Bullet_Plasma_YellowJacket
bScalePatternByWeaponSpread False</code>
<code
profiles="default">set GD_Sage_Weapons.FiringModes.Bullet_Plasma_YellowJacket
OverchargedImpactTemplate None</code>
<code
profiles="default">set GD_Sage_Weapons.FiringModes.Bullet_Plasma_YellowJacket
NumRicochets 0</code>
<code
profiles="default">set GD_Sage_Weapons.FiringModes.Bullet_Plasma_YellowJacket Speed
500.000000</code>
<code
profiles="default">set GD_Sage_Weapons.FiringModes.Bullet_Plasma_YellowJacket
Acceleration (X=0.000000,Y=0.000000,Z=0.000000)</code>
<code
profiles="default">set GD_Sage_Weapons.FiringModes.Bullet_Plasma_YellowJacket
WaveFreq (X=0.000000,Y=0.000000,Z=0.000000)</code>
<code
profiles="default">set GD_Sage_Weapons.FiringModes.Bullet_Plasma_YellowJacket
WaveAmp (X=0.000000,Y=0.000000,Z=0.000000)</code>
<code
profiles="default">set GD_Sage_Weapons.FiringModes.Bullet_Plasma_YellowJacket
WavePhase (X=0.000000,Y=0.000000,Z=0.000000)</code>
<code
profiles="default">set GD_Sage_Weapons.FiringModes.Bullet_Plasma_YellowJacket
RicochetFriction 0.000000</code>
<code
profiles="default">set GD_Sage_Weapons.FiringModes.Bullet_Plasma_YellowJacket
AirFriction 0.000000</code>
<code
profiles="default">set GD_Sage_Weapons.FiringModes.Bullet_Plasma_YellowJacket
RicochetResponse
(SplitNum=0,SplitAngle=0.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,Sp
litFire=None,NewSpeed=0.000000,bDetonate=False,bRespawnTracer=False,bUpdateBeamSour
ceLocation=False,Behaviors=)</code>
<code
profiles="default">set GD_Sage_Weapons.FiringModes.Bullet_Plasma_YellowJacket
TraceExtent (X=0.000000,Y=0.000000,Z=0.000000)</code>
<code
profiles="default">set GD_Sage_Weapons.FiringModes.Bullet_Plasma_YellowJacket
LightProjectileSourceLocationName SourceLocation</code>
<code
profiles="default">set GD_Sage_Weapons.FiringModes.Bullet_Plasma_YellowJacket
BeamMaxLockOnDistance 5000.000000</code>
<code
profiles="default">set GD_Sage_Weapons.FiringModes.Bullet_Plasma_YellowJacket
BeamMaxLength 7500.000000</code>
<code
profiles="default">set GD_Sage_Weapons.FiringModes.Bullet_Plasma_YellowJacket
BeamSourceTangentStrengthOverDistance 0.750000</code>
<code
profiles="default">set GD_Sage_Weapons.FiringModes.Bullet_Plasma_YellowJacket
BeamTargetTangentStrengthOverDistance 0.250000</code>
<code
profiles="default">set GD_Sage_Weapons.FiringModes.Bullet_Plasma_YellowJacket
BeamApproxRepUpdateTime 1.000000</code>
<code
profiles="default">set GD_Sage_Weapons.FiringModes.Bullet_Plasma_YellowJacket
BeamTraceNumSteps 4</code>
<code
profiles="default">set GD_Sage_Weapons.FiringModes.Bullet_Plasma_YellowJacket
BeamSourceLocationName SourceLocation</code>
<code
profiles="default">set GD_Sage_Weapons.FiringModes.Bullet_Plasma_YellowJacket
BeamSourceTangentName SourceTangent</code>
<code
profiles="default">set GD_Sage_Weapons.FiringModes.Bullet_Plasma_YellowJacket
BeamSourceStrengthName SourceStrength</code>
<code
profiles="default">set GD_Sage_Weapons.FiringModes.Bullet_Plasma_YellowJacket
BeamTargetLocationName TargetLocation</code>
<code
profiles="default">set GD_Sage_Weapons.FiringModes.Bullet_Plasma_YellowJacket
BeamTargetTangentName TargetTangent</code>
<code
profiles="default">set GD_Sage_Weapons.FiringModes.Bullet_Plasma_YellowJacket
BeamTargetStrengthName TargetStrength</code>
<code
profiles="default">set GD_Sage_Weapons.FiringModes.Bullet_Plasma_YellowJacket
BeamDirectionName Direction</code>
<code
profiles="default">set GD_Sage_Weapons.FiringModes.Bullet_Plasma_YellowJacket
BeamChainDelay 0.100000</code>
<code
profiles="default">set GD_Sage_Weapons.FiringModes.Bullet_Plasma_YellowJacket
BeamChainNum 0</code>
<code
profiles="default">set GD_Sage_Weapons.FiringModes.Bullet_Plasma_YellowJacket
BeamChainMaxDistance 4000.000000</code>
<code
profiles="default">set GD_Sage_Weapons.FiringModes.Bullet_Plasma_YellowJacket
BeamRandomBoneTimeMin 0.100000</code>
<code
profiles="default">set GD_Sage_Weapons.FiringModes.Bullet_Plasma_YellowJacket
BeamRandomBoneTimeMax 0.200000</code>
<code
profiles="default">set GD_Sage_Weapons.FiringModes.Bullet_Plasma_YellowJacket
SoundDefinition
FiringModeSoundDefinition'GD_GrenadeMods.FiringModes.FiringModeSound_TeslaGrenadeBe
am'</code>
<code
profiles="default">set GD_Sage_Weapons.FiringModes.Bullet_Plasma_YellowJacket
BasePatternSpread 1.000000</code>
<code
profiles="default">set GD_Sage_Weapons.FiringModes.Bullet_Plasma_YellowJacket
MinPatternScale 0.000000</code>
<code
profiles="default">set GD_Sage_Weapons.FiringModes.Bullet_Plasma_YellowJacket
FiringPatternLines ()</code>
<code
profiles="default">set
GD_Sage_Weapons.FiringModes.Bullet_Plasma_YellowJacket:Behavior_Explode_5
Definition ExplosionDefinition'GD_Explosions.shock.Explosion_ShockMaster'</code>
<code
profiles="default">set
GD_Sage_Weapons.FiringModes.Bullet_Plasma_YellowJacket:Behavior_Explode_5
DamageRadiusFormula
(BaseValueConstant=160.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000)</code>
<code
profiles="default">set
GD_Sage_Weapons.FiringModes.Bullet_Plasma_YellowJacket:Behavior_Explode_5
DamageFormula
(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Wea
pon.WeaponDamage',InitializationDefinition=None,BaseValueScaleConstant=1.000000)</c
ode>
</category>
<code
profiles="default">set
GD_Sage_Weapons.SMG.SMG_Hyperion_3_YellowJacket:WeaponPartListCollectionDefinition_
304 Accessory1PartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_
Accessory_Bayonet_1',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,Default
WeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Body1_Accurate',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Body2_Damage',Manufa
cturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Body3_Accelerated',M
anufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Stock1_Stabilized',M
anufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Stock2_Reload',Manuf
acturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))</code>
<code
profiles="default">set GD_Sage_Weapons.SMG.SMG_Barrel_Alien_YellowJacket
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.160000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.750000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=9.000000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_Scale,BaseModifierValue=(BaseValueConstant=1.150000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValue
Attribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',I
nitializationDefinition=None,BaseValueScaleConstant=3.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.087500,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code
profiles="default">set GD_Sage_Weapons.SMG.SMG_Barrel_Alien_YellowJacket
WeaponCardAttributes
((Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',P
riorityIncrease=-3.000000))</code>
<code
profiles="default">set GD_Sage_Weapons.SMG.SMG_Barrel_Alien_YellowJacket
MuzzleFlashPSTemplates
EffectCollectionDefinition'GD_Weap_SMG.Effects.SMG_ETech_Tracers'</code>
</category>
<category name="Skin">
<code
profiles="default">set
Sage_GunMaterials.Materials.SMG.Mati_HyperionUniqueSMG_YellowJacket
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=2.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=1.500000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_DecalRotate",ParameterValue=0.460000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_EmissiveScale",ParameterValue=2.0000000,ExpressionGUID=(A=-
1585388516,B=1089964715,C=308554175,D=-1500922158)))</code>
<code
profiles="default">set
Sage_GunMaterials.Materials.SMG.Mati_HyperionUniqueSMG_YellowJacket
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SMG.Tex.Weap_SMG_Comp',Expr
essionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SMG.Tex.Weap_
SMG_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Logo_Li
ghtningBolt',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_BlueSpectrum',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Pattern_Lightning',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)))</code>
<code
profiles="default">set
Sage_GunMaterials.Materials.SMG.Mati_HyperionUniqueSMG_YellowJacket
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.080000,G=1.720000,B=2.000000,
A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.337041,G=0.699588,B=1.000000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.150000,G=0.200000,B=0.260000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.059991,G=0.066296,B=0.065676,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.029151,G=0.033715,B=0.049722,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.066545,G=0.066419,B=0.093919,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=2.000000,G=0.640000,B=0.360000,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.250000,G=0.080000,B=0.040000,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.100000,G=0.030000,B=0.015000,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_DColor",ParameterValue=(R=0.077345,G=0.077345,B=0.077345,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_ReflectColor",ParameterValue=(R=12.896576,G=14.027498,B=23.753740
,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.400000,B=0
.800000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=12.750000,G=3.400000,B=0.40
7500,A=0.512500),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=-
1.800000,G=5.000000,B=0.800000,A=0.500000),ExpressionGUID=(A=-
2005018406,B=1132497243,C=-39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.000000,G=1.150000,B=1.500000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-
2049503601)))</code>
</category>
</category>
<category name="Entendre
(Chulainn)">
<comment>By
Aaron0000</comment>
<comment>Turns the Chulainn
into a dual-element plasma caster.</comment>
<comment>Features;</comment>
<comment>Two projectiles with
reduced damage that orbit around each other during flight (though they may overlap
sometimes instead).</comment>
<comment>Dual element -
Explosive projectile, slag splash.</comment>
<comment>100% Splash damage,
large radius.</comment>
<comment>High chance to slag
enemies.</comment>
<comment>+50% critical hit
damage.</comment>
<comment>Tight spread, low
recoil.</comment>
<category name="Code">
<category name="Name">
<code
profiles="default">set GD_Weap_SMG.Name.Title.Title__Unique_Chulainn PartName
Entendre</code>
<code
profiles="default">set
GD_Weap_SMG.Name.Title.Title__Unique_Chulainn:AttributePresentationDefinition_8
NoConstraintText Cunning linguist.</code>
</category>
<category name="Firing
Mode">
<code
profiles="default">set GD_Weap_SMG.FiringModes.Bullet_SMG_Chulainn
DamageTypeDefinition
WillowDamageTypeDefinition'GD_Explosive.DamageType.DmgType_Explosive_Impact'</code>
<code
profiles="default">set GD_Weap_SMG.FiringModes.Bullet_SMG_Chulainn
ExplosionOverrideDefinition
ExplosionCollectionDefinition'GD_Weap_SMG.Explosions.Plasma_Elemental_Explosions'</
code>
<code
profiles="default">set GD_Weap_SMG.FiringModes.Bullet_SMG_Chulainn
ExplosionOverideInstanceDataName ExplosionOverride</code>
<code
profiles="default">set GD_Weap_SMG.FiringModes.Bullet_SMG_Chulainn PartSysTemplate
ParticleSystem'FX_WEP_Trails.Particles.Part_Wep_Tracer_Wavy_Explosive'</code>
<code
profiles="default">set GD_Weap_SMG.FiringModes.Bullet_SMG_Chulainn
ConditionalPartSysTemplate None</code>
<code
profiles="default">set GD_Weap_SMG.FiringModes.Bullet_SMG_Chulainn Speed
6000.000000</code>
<code
profiles="default">set GD_Weap_SMG.FiringModes.Bullet_SMG_Chulainn SoundDefinition
FiringModeSoundDefinition'GD_Weap_SMG.FiringModes.PlasmaSoundDefinition'</code>
<code
profiles="default">set GD_Weap_SMG.FiringModes.Bullet_SMG_Chulainn Lifetime
5.000000</code>
<code
profiles="default">set GD_Weap_SMG.FiringModes.Bullet_SMG_Chulainn TraceInterval
0.200000</code>
<code
profiles="default">set GD_Weap_SMG.FiringModes.Bullet_SMG_Chulainn
BeamTraceNumSteps 6.000000</code>
<code
profiles="default">set GD_Weap_SMG.FiringModes.Bullet_SMG_Chulainn
FiringPatternLines
((StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointO
nly=True,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=1250.00
0000,Z=1250.000000),WaveAmp=(X=0.000000,Y=10.000000,Z=10.000000),WavePhase=(X=0.000
000,Y=0.000000,Z=90.000000))),
(StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOn
ly=True,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=1250.000
000,Z=1250.000000),WaveAmp=(X=0.000000,Y=10.000000,Z=10.000000),WavePhase=(X=0.0000
00,Y=180.000000,Z=270.000000))))</code>
<code
profiles="default">set
GD_Weap_SMG.FiringModes.Bullet_SMG_Chulainn:Behavior_Explode_5 DamageSource
Class'WillowGame.WillowDmgSource_Grenade'</code>
<code
profiles="default">set
GD_Weap_SMG.FiringModes.Bullet_SMG_Chulainn:Behavior_Explode_5 DamageRadiusFormula
(BaseValueConstant=150.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000)</code>
<code
profiles="default">set
GD_Weap_SMG.FiringModes.Bullet_SMG_Chulainn:Behavior_Explode_5 DamageFormula
(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Wea
pon.WeaponDamage',InitializationDefinition=None,BaseValueScaleConstant=1.000000)</c
ode>
</category>
<category name="Stats">
<code
profiles="default">set GD_Weap_SMG.Barrel.SMG_Barrel_Chulainn
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyIm
pulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
1.350000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code
profiles="default">set GD_Weap_SMG.Barrel.SMG_Barrel_Chulainn
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)))</code>
<code
profiles="default">set GD_Weap_SMG.Barrel.SMG_Barrel_Chulainn AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=2,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=2,bActivateSlot=True),
(SlotName="AccuracyMin",GradeIncrease=30,bActivateSlot=True),
(SlotName="AccuracyMax",GradeIncrease=20,bActivateSlot=True))</code>
<code
profiles="default">set GD_Weap_SMG.Barrel.SMG_Barrel_Chulainn WeaponCardAttributes
((Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',PriorityIncreas
e=0.600000),
(Attribute=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBon
us',PriorityIncrease=0.500000))</code>
<code
profiles="default">set GD_Weap_SMG.Barrel.SMG_Barrel_Chulainn
ManufacturerDefinitionForScopeMovie
ManufacturerDefinition'GD_Manufacturers.Manufacturers.Maliwan'</code>
<code
profiles="default">set GD_Weap_SMG.Barrel.SMG_Barrel_Chulainn
BehaviorProviderDefinition None</code>
<code
profiles="default">set
GD_Weap_SMG.A_Weapons_Unique.SMG_Maliwan_3_Chulainn:WeaponPartListCollectionDefinit
ion_181 Accessory1PartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_
Accessory_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameSta
geIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Bayonet_1',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Body1_Accurate',Manu
facturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameSta
geIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Body2_Damage',Manufa
cturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStage
Index=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Body3_Accelerated',M
anufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGame
StageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Stock1_Stabilized',M
anufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGame
StageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Stock2_Reload',Manuf
acturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStag
eIndex=1,DefaultWeightIndex=4)))</code>
</category>
<category name="Skin">
<code
profiles="default">set GD_Weap_SMG.Barrel.SMG_Barrel_Chulainn
GestaltModeSkeletalMeshName SMG_Barrel_Alien</code>
<code
profiles="default">set GD_Weap_SMG.Barrel.SMG_Barrel_Chulainn BoneControllers
((BoneName="AlienBarrelFin_LT",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson
=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFirin
g'GD_Weap_SMG.Barrel.SMG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_0'),
(BoneName="AlienBarrelFin_RT",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=
True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring
'GD_Weap_SMG.Barrel.SMG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_1'),
(BoneName="AlienBarrelFin_LB",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=
True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring
'GD_Weap_SMG.Barrel.SMG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_2'),
(BoneName="AlienBarrelFin_RB",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=
True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring
'GD_Weap_SMG.Barrel.SMG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_3'))</c
ode>
<code
profiles="default">set GD_Weap_SMG.Barrel.SMG_Barrel_Chulainn FlapsExpandDuration
(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code
profiles="default">set GD_Weap_SMG.Barrel.SMG_Barrel_Chulainn FlapsCollapseDuration
(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code
profiles="default">set GD_Weap_SMG.Barrel.SMG_Barrel_Chulainn bFlapsEnabled
True</code>
<code
profiles="default">set GD_Weap_SMG.Barrel.SMG_Barrel_Chulainn
MuzzleFlashPSTemplates
EffectCollectionDefinition'GD_Weap_SMG.Effects.SMG_ETech_MuzzleFlashes'</code>
<code
profiles="default">set
Common_GunMaterials.Materials.SMG.Mati_MaliwanSMGUnique_Chulain Parent
Material'Common_Materials.Weapons.Master_Gun'</code>
<code
profiles="default">set
Common_GunMaterials.Materials.SMG.Mati_MaliwanSMGUnique_Chulain
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=4.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_DecalRotate",ParameterValue=0.0750000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1875
785607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)))</code>
<code
profiles="default">set
Common_GunMaterials.Materials.SMG.Mati_MaliwanSMGUnique_Chulain
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SMG.Tex.Weap_SMG_Comp',Expr
essionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SMG.Tex.Weap_
SMG_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
lossyC',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_Jakobs_CaseHardened',ExpressionGUID=(A=-
923052711,B=1309861752,C=584229786,D=-1229888527)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Logo_Mo
xxiSwirl',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)))</code>
<code
profiles="default">set
Common_GunMaterials.Materials.SMG.Mati_MaliwanSMGUnique_Chulain
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.660000,G=0.100000,B=1.330000,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.400000,G=0.060000,B=0.800000,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.240000,G=0.036000,B=0.480000,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.136375,G=0.155647,B=0.237560,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.269667,G=0.290244,B=0.480000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.109000,G=0.134800,B=0.353500,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=2.000000,G=1.850000,B=0.270000,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=2.000000,G=1.340000,B=0.230000,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=2.000000,G=0.400000,B=0.030000,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_DColor",ParameterValue=(R=0.100000,G=0.100000,B=0.100000,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.655923,G=0.182653,B=1.000000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.269671,G=1.732066,B=0.267998,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.700000,B=0
.80000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=7.000000,G=7.000000,B=0.2
00000,A=0.100000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A=
1.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.850000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-
1266029657,D=1038353636)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=10.000000,G=10.000000,B=0.3
92500,A=0.510000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.
000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-
2049503601)))</code>
</category>
</category>
</category>
<category name="Fast Talker (Bone
Shredder)">
<comment>By
Aaron0000</comment>
<comment>Replaces the Bone
Shredder with the Fast Talker from Pre-Sequel.</comment>
<comment>Features;</comment>
<comment>High fire rate and
quick reload speed for a Bandit submachine gun.</comment>
<comment>Increased
accuracy.</comment>
<category name="Code">
<category name="Name">
<code
profiles="default">set GD_Weap_SMG.Name.Title.Title__Unique_BoneShredder PartName
Fast Talker</code>
<code
profiles="default">set
GD_Weap_SMG.Name.Title.Title__Unique_BoneShredder:AttributePresentationDefinition_8
NoConstraintText Elephant? What elephant?</code>
</category>
<category name="Stats">
<code
profiles="default">set GD_Weap_SMG.Barrel.SMG_Barrel_Bandit_BoneShredder
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Mod
ifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
0.070000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',Modif
ierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
1.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code
profiles="default">set GD_Weap_SMG.Barrel.SMG_Barrel_Bandit_BoneShredder
ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePo
ol.AccuracyMaxValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set GD_Weap_SMG.Barrel.SMG_Barrel_Bandit_BoneShredder
AttributeSlotUpgrades ((SlotName="WeaponDamage",GradeIncrease=-
8,bActivateSlot=True),(SlotName="WeaponSpread",GradeIncrease=-
7,bActivateSlot=True),(SlotName="AccuracyMax",GradeIncrease=10,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=10,bActivateSlot=True),
(SlotName="WeaponBurstImpulse",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=-2,bActivateSlot=True))</code>
<code
profiles="default">set GD_Weap_SMG.Barrel.SMG_Barrel_Bandit_BoneShredder
WeaponCardAttributes
((Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',PriorityIncreas
e=0.000000),
(Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',PriorityIncrease
=-3.000000))</code>
<code
profiles="default">set
GD_Weap_SMG.A_Weapons_Unique.SMG_Bandit_3_BoneShredder:WeaponPartListCollectionDefi
nition_175 Accessory1PartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_
Accessory_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameSta
geIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Bayonet_2',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=5),
(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Body1_Accurate',Manu
facturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameSta
geIndex=1,DefaultWeightIndex=5),
(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Body2_Damage',Manufa
cturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStage
Index=1,DefaultWeightIndex=5),
(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Body3_Accelerated',M
anufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGame
StageIndex=1,DefaultWeightIndex=5),
(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Stock1_Stabilized',M
anufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGame
StageIndex=1,DefaultWeightIndex=5),
(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Stock2_Reload',Manuf
acturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStag
eIndex=1,DefaultWeightIndex=5)))</code>
</category>
<category name="Skin">
<code
profiles="default">set GD_Weap_SMG.Barrel.SMG_Barrel_Bandit_BoneShredder
GestaltModeSkeletalMeshName SMG_Barrel_Dahl</code>
<code
profiles="default">set
Common_GunMaterials.Materials.SMG.Mati_BanditUniqueSMG_Boneshredder Parent
Common_GunMaterials.MasterMaterials.Bandit.MasterMati_BanditEpic</code>
<code
profiles="default">set
Common_GunMaterials.Materials.SMG.Mati_BanditUniqueSMG_Boneshredder
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=0.127799,B=0.061798,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.511236,G=0.025849,B=0.041137,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.073034,G=0.006975,B=0.009750,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=2.282051,G=0.934790,B=0.371795,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.000000,G=0.727298,B=0.599456,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.134831,G=0.000000,B=0.005406,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.197903,G=1.173844,B=1.854038,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.026512,G=0.213496,B=0.235955,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.000000,G=0.372559,B=0.758427,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=4.622100,G=91.764076,B=0.49
2800,A=0.535900),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.000000,G=0.839912,B=1.358779,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.950000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.600000,G=1.000000,B=2
.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-
350758005)))</code>
<code
profiles="default">set
Common_GunMaterials.Materials.SMG.Mati_BanditUniqueSMG_Boneshredder
TextureParameterValues
((ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SMG.Tex.Weap
_SMG_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SMG.Tex.Weap_SMG_Comp',Expre
ssionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
lossyC',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patt
ern_BlueSpectrum',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_HexScrollGrunge_Comp',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D
=-717876416)))</code>
<code
profiles="default">set
Common_GunMaterials.Materials.SMG.Mati_BanditUniqueSMG_Boneshredder
ScalarParameterValues
((ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466
,B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_DecalRotate",ParameterValue=1.000000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)))</code>
</category>
</category>
</category>
<category name="Melt (Lascaux)">
<comment>By
Aaron0000</comment>
<comment>Turns the Lascaux
into a "Moxxi" Plasma Caster.</comment>
<comment>Features;</comment>
<comment>Two
projectiles.</comment>
<comment>Reduced
damage.</comment>
<comment>Dual element -
Corrosive projectile, incendiary splash.</comment>
<comment>Increased status
effect damage and chance.</comment>
<comment>+35% critical hit
damage.</comment>
<comment>1% Life
Steal.</comment>
<comment>Projectiles orbit
around each other during flight (though they may overlap sometimes
instead).</comment>
<comment>Spawns in incendiary
only, but should not delete non-elemental versions.</comment>
<category name="Name">
<code
profiles="default">set GD_Weap_SMG.Name.Title.Title__Unique_Lascaux PartName
Melt</code>
<code
profiles="default">set
GD_Weap_SMG.Name.Title.Title__Unique_Lascaux:AttributePresentationDefinition_8
NoConstraintText My blues just melt away, melt away.</code>
</category>
<category name="Code">
<code
profiles="default">set GD_Weap_SMG.Barrel.SMG_Barrel_Bandit_Lascaux
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyIm
pulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseVal
ueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code
profiles="default">set GD_Weap_SMG.Barrel.SMG_Barrel_Bandit_Lascaux
ZoomWeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCou
nt',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBurstShotAccuracyI
mpulseScale',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.400000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0)))</code>
<code
profiles="default">set GD_Weap_SMG.Barrel.SMG_Barrel_Bandit_Lascaux
ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePo
ol.AccuracyMinValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
1.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCritic
alHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.350000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.Play
erConvertDamageToHealingPercent',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValu
eConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueS
caleConstant=1.000000)))</code>
<code
profiles="default">set GD_Weap_SMG.Barrel.SMG_Barrel_Bandit_Lascaux
AttributeSlotUpgrades
((SlotName="AccuracyMin",GradeIncrease=12,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=-10,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=2,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=2,bActivateSlot=True))</code>
<code
profiles="default">set GD_Weap_SMG.Barrel.SMG_Barrel_Bandit_Lascaux
WeaponCardAttributes
((Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',PriorityIncreas
e=0.600000),
(Attribute=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBon
us',PriorityIncrease=0.500000))</code>
<code
profiles="default">set GD_Weap_SMG.FiringModes.Bullet_SMG_Lascaux
FiringPatternLines
((StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointO
nly=True,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=1250.00
0000,Z=1250.000000),WaveAmp=(X=0.000000,Y=15.000000,Z=15.000000),WavePhase=(X=0.000
000,Y=0.000000,Z=90.000000))),
(StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOn
ly=True,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=1250.000
000,Z=1250.000000),WaveAmp=(X=0.000000,Y=15.000000,Z=15.000000),WavePhase=(X=0.0000
00,Y=180.000000,Z=270.000000))))</code>
<code
profiles="default">set GD_Weap_SMG.FiringModes.Bullet_SMG_Lascaux
DamageTypeDefinition
WillowDamageTypeDefinition'GD_Corrosive.DamageType.DmgType_Corrosive_Impact'</code>
<code
profiles="default">set GD_Weap_SMG.FiringModes.Bullet_SMG_Lascaux
ExplosionOverrideDefinition
ExplosionCollectionDefinition'GD_Weap_SMG.Explosions.Plasma_Elemental_Explosions'</
code>
<code
profiles="default">set GD_Weap_SMG.FiringModes.Bullet_SMG_Lascaux
ExplosionOverideInstanceDataName ExplosionOverride</code>
<code
profiles="default">set GD_Weap_SMG.FiringModes.Bullet_SMG_Lascaux PartSysTemplate
ParticleSystem'FX_WEP_Trails.Particles.Alien.Part_Wep_Tracer_Alien_SMG'</code>
<code
profiles="default">set GD_Weap_SMG.FiringModes.Bullet_SMG_Lascaux
ConditionalPartSysTemplate
EffectCollectionDefinition'GD_Weap_SMG.Effects.SMG_ETech_Tracers'</code>
<code
profiles="default">set GD_Weap_SMG.FiringModes.Bullet_SMG_Lascaux OnAnyImpact
(Behavior_Explode'GD_Weap_SMG.FiringModes.Bullet_Plasma_Default:Behavior_Explode_5'
)</code>
<code
profiles="default">set GD_Weap_SMG.FiringModes.Bullet_SMG_Lascaux Speed
6000.000000</code>
<code
profiles="default">set GD_Weap_SMG.FiringModes.Bullet_SMG_Lascaux SoundDefinition
FiringModeSoundDefinition'GD_Weap_SMG.FiringModes.PlasmaSoundDefinition'</code>
<code
profiles="default">set GD_Weap_SMG.FiringModes.Bullet_SMG_Lascaux Lifetime
5.000000</code>
<code
profiles="default">set GD_Weap_SMG.FiringModes.Bullet_SMG_Lascaux TraceInterval
0.200000</code>
<code
profiles="default">set GD_Weap_SMG.FiringModes.Bullet_SMG_Lascaux BeamTraceNumSteps
6.000000</code>
<code
profiles="default">set
GD_Weap_SMG.A_Weapons_Unique.SMG_Dahl_3_Lascaux:WeaponPartListCollectionDefinition_
176 ElementalPartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_
Elemental_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeigh
tIndex=0),
(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Fire',Manufacturers=
,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Corrosive',Manufactu
rers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Shock',Manufacturers
=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Slag',Manufacturers=
,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0)))</code>
<code
profiles="default">set
GD_Weap_SMG.A_Weapons_Unique.SMG_Dahl_3_Lascaux:WeaponPartListCollectionDefinition_
176 Accessory1PartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_
Accessory_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameSta
geIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Bayonet_1',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Body1_Accurate',Manu
facturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameSta
geIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Body2_Damage',Manufa
cturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStage
Index=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Body3_Accelerated',M
anufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGame
StageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Stock1_Stabilized',M
anufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGame
StageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Stock2_Reload',Manuf
acturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStag
eIndex=1,DefaultWeightIndex=4)))</code>
</category>
<category name="Skin">
<code
profiles="default">set GD_Weap_SMG.Barrel.SMG_Barrel_Bandit_Lascaux
GestaltModeSkeletalMeshName SMG_Barrel_Alien</code>
<code
profiles="default">set GD_Weap_SMG.Barrel.SMG_Barrel_Bandit_Lascaux BoneControllers
((BoneName="AlienBarrelFin_LT",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson
=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFirin
g'GD_Weap_SMG.Barrel.SMG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_0'),
(BoneName="AlienBarrelFin_RT",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=
True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring
'GD_Weap_SMG.Barrel.SMG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_1'),
(BoneName="AlienBarrelFin_LB",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=
True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring
'GD_Weap_SMG.Barrel.SMG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_2'),
(BoneName="AlienBarrelFin_RB",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=
True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring
'GD_Weap_SMG.Barrel.SMG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_3'))</c
ode>
<code
profiles="default">set GD_Weap_SMG.Barrel.SMG_Barrel_Bandit_Lascaux
FlapsExpandDuration
(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code
profiles="default">set GD_Weap_SMG.Barrel.SMG_Barrel_Bandit_Lascaux
FlapsCollapseDuration
(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code
profiles="default">set GD_Weap_SMG.Barrel.SMG_Barrel_Bandit_Lascaux bFlapsEnabled
True</code>
<code
profiles="default">set GD_Weap_SMG.Barrel.SMG_Barrel_Bandit_Lascaux
MuzzleFlashPSTemplates
EffectCollectionDefinition'GD_Weap_SMG.Effects.SMG_ETech_MuzzleFlashes'</code>
<code
profiles="default">set Common_GunMaterials.Materials.SMG.Mati_DahlUniqueSMG_Lascaux
Parent Material'Common_Materials.Weapons.Master_Gun'</code>
<code
profiles="default">set Common_GunMaterials.Materials.SMG.Mati_DahlUniqueSMG_Lascaux
ScalarParameterValues
((ParameterName="p_DecalRotate",ParameterValue=1.600000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_HighlightsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=4.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_ReplacePattern",ParameterValue=1.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)))</code>
<code
profiles="default">set Common_GunMaterials.Materials.SMG.Mati_DahlUniqueSMG_Lascaux
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SMG.Tex.Weap_SMG_Comp',Expr
essionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SMG.Tex.Weap_
SMG_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
lossyC',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Logo_Mo
xxiText',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Logos.Logo_
MoxxiSwirl',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)))</code>
<code
profiles="default">set Common_GunMaterials.Materials.SMG.Mati_DahlUniqueSMG_Lascaux
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.700000,G=0.032000,B=0.051000,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.600000,G=0.042000,B=0.069900,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.250000,G=0.015000,B=0.024000,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.718000,G=0.050000,B=0.192000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.480000,G=0.077900,B=0.181600,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.353500,G=0.134800,B=0.109000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.290000,G=0.292800,B=0.039500,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.629000,G=0.047000,B=0.110000,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.528000,G=0.069000,B=0.124100,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.090938,G=0.690582,B=0.639511,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.000000,G=2.000000,B=2.000000,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.445816,G=2.445816,B=2.445816,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DColor",ParameterValue=(R=0.0493616,G=0.0493616,B=0.0493616,A=1.0
00000),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=16.000000,G=42.000000,B=0.3
30000,A=0.435000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=17.000000,G=17.000000,B=0
.930000,A=0.470000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)))</code>
</category>
</category>
<category name="Traitor (Tattler)">
<comment>From Aaron0000's
Campin' Dutchpack</comment>
<comment>Replaces the
Tattler.</comment>
<comment>x4 projectile count,
very high fire reate, reduced accuracy, massize magazine size. Shooting once will
attempt to empty the entire magazine of ammo.</comment>
<category name="Code">
<category name="Name">
<code
profiles="default">set
GD_Orchid_RaidWeapons.SMG.Tattler.Orchid_Seraph_Tattler_Title PartName
Traitor</code>
<code
profiles="default">set
GD_Orchid_RaidWeapons.SMG.Tattler.Orchid_Seraph_Tattler_Title:AttributePresentation
Definition_8 NoConstraintText Gone rogue.</code>
</category>
<category name="Stats">
<code
profiles="default">set
GD_Orchid_RaidWeapons.SMG.Tattler.Orchid_Seraph_Tattler_Barrel
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.700000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.550000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDe
finition=None,BaseValueScaleConstant=0.350000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValu
eAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',
InitializationDefinition=None,BaseValueScaleConstant=-1.200000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.200000,BaseValu
eAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCoun
t',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=9999.000000,BaseValu
eAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=130.000000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code
profiles="default">set
GD_Orchid_RaidWeapons.SMG.Tattler.Orchid_Seraph_Tattler_Barrel
ExternalAttributeEffects
(((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourceP
ool.AccuracyMinValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000))),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyMaxValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000)))</code>
<code
profiles="default">set
GD_Orchid_RaidWeapons.SMG.Tattler.Orchid_Seraph_Tattler_Barrel
AttributeSlotUpgrades ((SlotName="AccuracyMin",GradeIncrease=-
9,bActivateSlot=True),(SlotName="AccuracyMax",GradeIncrease=-
15,bActivateSlot=True),(SlotName="WeaponSpread",GradeIncrease=-
13,bActivateSlot=True),
(SlotName="WeaponFireRate",GradeIncrease=3,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=4,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=-8,bActivateSlot=True),
(SlotName="WeaponReloadSpeed",GradeIncrease=-5,bActivateSlot=True))</code>
<code
profiles="default">set
GD_Orchid_RaidWeapons.SMG.Tattler.Orchid_Seraph_Tattler_Barrel WeaponCardAttributes
((Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',PriorityIncreas
e=-3.000000),
(Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',PriorityIncrease
=0.500000))</code>
</category>
<category name="Skin">
<code
profiles="default">set
Orchid_GunMaterials.Materials.SMG.Mati_BanditCommonSMG_Tattler Parent
Material'Common_Materials.Weapons.Master_Gun'</code>
<code
profiles="default">set
Orchid_GunMaterials.Materials.SMG.Mati_BanditCommonSMG_Tattler
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=0.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=0.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplacePattern",ParameterValue=0.100000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)))</code>
<code
profiles="default">set
Orchid_GunMaterials.Materials.SMG.Mati_BanditCommonSMG_Tattler
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SMG.Tex.Weap_SMG_Comp',Expr
essionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SMG.Tex.Weap_
SMG_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
lossyB',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Icon_St
arNoneNone_Comp',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Vl
adovMetalCommon_Dif',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)))</code>
<code
profiles="default">set
Orchid_GunMaterials.Materials.SMG.Mati_BanditCommonSMG_Tattler
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.081212,G=0.015756,B=0.015756,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.032000,G=0.003600,B=0.003600,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.016000,G=0.001500,B=0.001500,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.040000,G=0.030000,B=0.030000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.020000,G=0.015000,B=0.015000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.006800,G=0.005000,B=0.005000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.486170,G=0.425533,B=0.341130,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.132592,G=0.082736,B=0.080583,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.071821,G=0.045408,B=0.044199,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.000000,G=3.000000,B=3.000000,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DColor",ParameterValue=(R=0.077345,G=0.077345,B=0.077345,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=20.000000,G=20.000000,B=0.5
45000,A=0.512500),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=3.000000,G=3.000000,B=3.000000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.600000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=3.535300,G=5.000000,B=0.3
71500,A=0.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=0.337041,G=0.835975,B=1.000000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-
2049503601)))</code>
</category>
</category>
</category>
<category name="Torrent (Emperor)">
<comment>UCP Change. Turns
the Emperor into the TPS Torrent.</comment>
<category name="Code">
<category name="Name">
<code
profiles="default">set GD_Weap_SMG.Name.Title.Title_Legendary_Dahl_Emperor PartName
Torrent</code>
<code
profiles="default">set
GD_Weap_SMG.Name.Title.Title_Legendary_Dahl_Emperor:AttributePresentationDefinition
_8 NoConstraintText Spray it to slay it.</code>
</category>
<category name="Stats">
<code
profiles="default">set GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Emperor
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',InitializationDefini
tion=None,BaseValueScaleConstant=0.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attrib
uteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',InitializationDefinit
ion=None,BaseValueScaleConstant=-0.200000)))</code>
<code
profiles="default">set GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Emperor
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=10,bActivateSlot=True),
(SlotName="WeaponFireRate",GradeIncrease=15,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=-10,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=8,bActivateSlot=True),
(SlotName="AccuracyMax",GradeIncrease=0,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=-5,bActivateSlot=True),
(SlotName="WeaponBurstImpulse",GradeIncrease=2,bActivateSlot=True),
(SlotName="WeaponReloadSpeed",GradeIncrease=7,bActivateSlot=True))</code>
<code
profiles="default">set GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Emperor
ZoomWeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCou
nt',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',Initia
lizationDefinition=None,BaseValueScaleConstant=2.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBurstShotAccuracyI
mpulseScale',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,B
aseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dah
l',InitializationDefinition=None,BaseValueScaleConstant=0.200000)))</code>
<code
profiles="default">set
GD_Weap_SMG.A_Weapons_Legendary.SMG_Dahl_5_Emperor:WeaponPartListCollectionDefiniti
on_171 SightPartData
(bEnabled=True,WeightedParts=((Part=None,Manufacturers=,MinGameStageIndex=0,MaxGame
StageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_SMG.Sight.SMG_Sight_Tedior',Manufacturers=,MinGa
meStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_SMG.Sight.SMG_Sight_Bandit',Manufacturers=,MinGa
meStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_SMG.Sight.SMG_Sight_Dahl',Manufacturers=,MinGame
StageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_SMG.Sight.SMG_Sight_Maliwan',Manufacturers=,MinG
ameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_SMG.Sight.SMG_Sight_Hyperion',Manufacturers=,Min
GameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0)))</code>
</category>
<category name="Skin">
<code
profiles="default">set
Common_GunMaterials.Materials.SMG.Mati_Dahl_Legendary_Emperor VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.765607,G=0.121274,B=1.340724,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102238,G=0.056403,B=0.524843,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.104632,G=1.520979,B=0.713886,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=2.207219,G=0.958722,B=0.000000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.333231,G=0.400415,B=0.000000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.052290,G=0.944777,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.090358,G=0.707465,B=0.295209,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=7.539850,G=7.539850,B=7.539850,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.204412,G=0.204412,B=0.204412,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.196899,G=2.291030,B=1.983695,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.809946,G=1.809946,B=1.809946,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.350000,B=0
.000000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=14.000000,G=28.000000,B=0.3
30000,A=0.424500),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=3.486213,G=1.585972,B=0.204475,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=1.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=8.418000,G=7.242700,B=0.5
38100,A=0.680000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.700000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=0.40000,G=0.450000,B=15.000000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_DColor",ParameterValue=(R=0.132592,G=0.132592,B=0.132592,A=0.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)))</code>
<code
profiles="default">set
Common_GunMaterials.Materials.SMG.Mati_Dahl_Legendary_Emperor
TextureParameterValues
((ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Logo_T
orgueHyperionDahl_Comp',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
tter_MaliwanFire',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
lossyC',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SMG.Tex.Weap_SMG_Comp',Expre
ssionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SMG.Tex.Weap_
SMG_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)))</code>
<code
profiles="default">set
Common_GunMaterials.Materials.SMG.Mati_Dahl_Legendary_Emperor ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=2.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=4.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_DecalRotate",ParameterValue=-0.394100,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1875
785607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)))</code>
</category>
</category>
</category>
<category name="Vanquish (Bitch)">
<comment>From Aaron0000's
Campin' Dutchpack</comment>
<comment>Replaces
Bitch.</comment>
<comment>x2 projectiles.
Reduced damage per projectile. Increased critical hit damage</comment>
<category name="Code">
<category name="Name">
<code
profiles="default">set GD_Weap_SMG.Name.Title_Hyperion.Title_Legendary_Bitch
PartName Vanquish</code>
<code
profiles="default">set
GD_Weap_SMG.Name.Title_Hyperion.Title_Legendary_Bitch:AttributePresentationDefiniti
on_8 NoConstraintText ORA, ORA, ORAA!!</code>
</category>
<category name="Stats">
<code
profiles="default">set GD_Weap_SMG.Barrel.SMG_Barrel_Hyperion_Bitch
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.250000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=14.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValu
eAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',
InitializationDefinition=None,BaseValueScaleConstant=-1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attrib
uteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDef
inition=None,BaseValueScaleConstant=-0.350000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code
profiles="default">set GD_Weap_SMG.Barrel.SMG_Barrel_Hyperion_Bitch
AttributeSlotUpgrades
((SlotName="WeaponSpread",GradeIncrease=8,bActivateSlot=True),
(SlotName="AccuracyMin",GradeIncrease=10,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=0,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=-13,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=2,bActivateSlot=True))</code>
<code
profiles="default">set GD_Weap_SMG.Barrel.SMG_Barrel_Hyperion_Bitch
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.350000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)))</code>
<code
profiles="default">set GD_Weap_SMG.Barrel.SMG_Barrel_Hyperion_Bitch
WeaponCardAttributes
((Attribute=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBo
nus',PriorityIncrease=0.500000),
(Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',PriorityIncrease=-
3.000000),
(Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',Pr
iorityIncrease=-3.000000))</code>
</category>
<category name="Skin">
<code
profiles="default">set
Common_GunMaterials.Materials.SMG.Mati_Hyperion_Legendary_Bitch Parent
Material'Common_Materials.Weapons.Master_Gun'</code>
<code
profiles="default">set
Common_GunMaterials.Materials.SMG.Mati_Hyperion_Legendary_Bitch
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=0.700000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=1.500000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_ReplacePattern",ParameterValue=1.000000,ExpressionGUID=(A=8586346
6,B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_ReflectColorScale",ParameterValue=0.997500,ExpressionGUID=(A=1875
785607,B=1186033550,C=-1822263113,D=-1465755701)))</code>
<code
profiles="default">set
Common_GunMaterials.Materials.SMG.Mati_Hyperion_Legendary_Bitch
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SMG.Tex.Weap_SMG_Comp',Expr
essionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SMG.Tex.Weap_
SMG_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Pattern_Jakobs_CaseHardened',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patt
ern_HyperionStripeCommon',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_HyperionStripeCommon',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D
=-717876416)))</code>
<code
profiles="default">set
Common_GunMaterials.Materials.SMG.Mati_Hyperion_Legendary_Bitch
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.001000,G=0.001000,B=0.001000,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.00200,G=0.00200,B=0.00200,A=1.
000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.00050,G=0.00050,B=0.00050,A=1.0
00000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.150000,G=0.100000,B=0.050000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.075000,G=0.050000,B=0.025000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.037500,G=0.025000,B=0.012500,A=
1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.030000,G=0.030000,B=0.030000,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.540000,G=0.250000,B=0.2500000,A
=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=4.020000,G=63.047501,B=0.50
0400,A=0.510000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=5.000000,G=0.100000,B=0.100000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.350000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=4.020000,G=189.047501,B=0
.500400,A=2.350000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.450000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=10.000000,G=10.000000,B=10.000000
,A=1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_DColor",ParameterValue=(R=0.077345,G=0.077345,B=0.077345,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)))</code>
</category>
</category>
</category>
</category>
</category>
<category name="Shotguns">
<category name="Adjustments">
<category name="Buff Butcher">
<comment>UCP
Change.</comment>
<category name="Code">
<code
profiles="default">set GD_Gladiolus_Weapons.Shotgun.SG_Barrel_Torgue_Butcher
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=7.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
0.160000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
</category>
</category>
<category name="Buff Tidal Wave">
<comment>UCP
Change.</comment>
<category name="Code">
<code
profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_TidalWave
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerSho
t',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=7.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.600000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.0000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
1.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PostAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code
profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_TidalWave
AttributeSlotUpgrades
((SlotName="WeaponSpread",GradeIncrease=1,bActivateSlot=True),
(SlotName="AccuracyMin",GradeIncrease=-9,bActivateSlot=True),
(SlotName="AccuracyMax",GradeIncrease=-9,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=5,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=-10,bActivateSlot=True),
(SlotName="WeaponFireRate",GradeIncrease=-5,bActivateSlot=True))</code>
<code
profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_TidalWave
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.750000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0)))</code>
<code
profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_TidalWave
WeaponCardAttributes
((Attribute=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBo
nus',PriorityIncrease=0.600000),
(Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',PriorityIncrease
=0.400000))</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave
FiringPatternLines
((StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointO
nly=True,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=0.00000
0,Z=600.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=30.000000),WavePhase=(X=0.000000,Y
=0.000000,Z=315.000000))),
(StartPoint=(Pitch=0,Yaw=122,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoint
Only=True,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=0.0000
00,Z=600.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=30.000000),WavePhase=(X=0.000000,
Y=0.000000,Z=315.000000))),(StartPoint=(Pitch=0,Yaw=-
122,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=0.000000,Z=600.000000),WaveAmp=
(X=0.000000,Y=0.000000,Z=30.000000),WavePhase=(X=0.000000,Y=0.000000,Z=315.000000))
),
(StartPoint=(Pitch=0,Yaw=291,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoint
Only=True,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=0.0000
00,Z=600.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=30.000000),WavePhase=(X=0.000000,
Y=0.000000,Z=315.000000))),(StartPoint=(Pitch=0,Yaw=-
291,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=0.000000,Z=600.000000),WaveAmp=
(X=0.000000,Y=0.000000,Z=30.000000),WavePhase=(X=0.000000,Y=0.000000,Z=315.000000))
),
(StartPoint=(Pitch=0,Yaw=436,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoint
Only=True,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=0.0000
00,Z=600.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=30.000000),WavePhase=(X=0.000000,
Y=0.000000,Z=315.000000))),(StartPoint=(Pitch=0,Yaw=-
436,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=0.000000,Z=600.000000),WaveAmp=
(X=0.000000,Y=0.000000,Z=30.000000),WavePhase=(X=0.000000,Y=0.000000,Z=315.000000))
))</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave Speed
2600.000000</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave
WaveFreq (X=0.000000,Y=0.000000,Z=0.000000)</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave WaveAmp
(X=0.000000,Y=0.000000,Z=0.000000)</code>
<code
profiles="default">set
GD_Weap_Shotgun.A_Weapons_Unique.SG_Jakobs_3_TidalWave:WeaponPartListCollectionDefi
nition_145 Accessory1PartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.
SG_Accessory_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGame
StageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Bayonet_1',Manufa
cturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStage
Index=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_MoonClip',Manufac
turers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageI
ndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_ShotgunShell',Man
ufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameSt
ageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_1',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_2',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_3',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_VerticalGrip',Man
ufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameSt
ageIndex=1,DefaultWeightIndex=4)))</code>
</category>
</category>
<category name="Classic Sledge's
Shotgun">
<comment>By
Aaron0000</comment>
<comment>Turns Sledge's
Shotgun into a recreation of his weapon from Borderlands 1.</comment>
<comment>Features;</comment>
<comment>Increased base
damage.</comment>
<comment>-1
projectile</comment>
<comment>+15% multiplicative
critical damage</comment>
<comment>+10000% Burst
Fire</comment>
<comment>+100% Melee Damage
(But 150% with the melee attachment)</comment>
<comment>Decreased reload
speed</comment>
<comment>2-shot magazine
regardless of variants; consumes one ammo per shot</comment>
<comment>Always spawns with a
Bayonet (but does not erase non-bayonet variants).</comment>
<comment>Knockback returns!
</comment>
<category name="Code">
<code
profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_Sledges
GestaltModeSkeletalMeshName SG_Barrel_Jakobs</code>
<code
profiles="default">set
GD_Weap_Shotgun.A_Weapons_Legendary.SG_Bandit_5_SledgesShotgun:WeaponPartListCollec
tionDefinition_135 Accessory1PartData
(bEnabled=True,WeightedParts=((bDisabled=False,Part=WeaponPartDefinition'GD_Weap_Sh
otgun.Accessory.SG_Accessory_Bayonet_2',Manufacturers=,MinGameStageIndex=0,MaxGameS
tageIndex=1,DefaultWeightIndex=0),
(bDisabled=False,Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_M
oonClip',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=
0),
(bDisabled=False,Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_S
hotgunShell',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIn
dex=0),
(bDisabled=False,Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_T
ech_1',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0)
,
(bDisabled=False,Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_T
ech_2',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0)
,
(bDisabled=False,Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_T
ech_3',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0)
,
(bDisabled=False,Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_V
erticalGrip',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIn
dex=0)))</code>
<code
profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_Sledges
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=5.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_Scale,BaseModifierValue=(BaseValueConstant=-
99999.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCo
nstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PostAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCoun
t',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=100.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.511000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponKnockback',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponKnockback',Modifie
rType=MT_Scale,BaseModifierValue=(BaseValueConstant=45.500000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
4.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.500000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',Modif
ierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_Sledges
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.Instigat
edMeleeDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCritic
alHitBonus',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.150000
)))</code>
<code
profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_Sledges
AttributeSlotUpgrades
((SlotName="WeaponReloadSpeed",GradeIncrease=0,bActivateSlot=True),
(SlotName="WeaponFireRate",GradeIncrease=0,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=0,bActivateSlot=True),
(SlotName="AccuracyMin",GradeIncrease=0,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=0,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=0,bActivateSlot=True))</code>
<code
profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_Sledges
WeaponCardAttributes
((Attribute=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeD
amageModifier',PriorityIncrease=0.600000),
(Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',PriorityIncrease
=-3.000000))</code>
</category>
</category>
</category>
<category name="Replacers">
<category name="Company Man
(Shotgun 1340)">
<comment>By
Aaron0000</comment>
<comment>Turns the Shotgun
1340 into the Pre-Sequel Company Man.</comment>
<comment>Features;</comment>
<comment>Statistically
identical to the Company Man from Pre-Sequel.</comment>
<category name="Code">
<category name="Name">
<code
profiles="default">set GD_Weap_Shotgun.Name.Title.Title__Unique_Shotgun1340
PartName Company Man</code>
<code
profiles="default">set
GD_Weap_Shotgun.Name.Title.Title__Unique_Shotgun1340:AttributePresentationDefinitio
n_8 NoConstraintText Rhys will remember this.</code>
</category>
<category name="Robot
Voice Disabler">
<code
profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Shotgun1340
BehaviorProviderDefinition None</code>
</category>
<category name="Stats">
<code
profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Shotgun1340
WeaponCardAttributes
((Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',PriorityIncrease=
-3.000000),
(Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',Pr
iorityIncrease=-3.000000),
(Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',PriorityIncrease=0
.600000))</code>
<code
profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Shotgun1340
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.200000,BaseValu
eAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=18.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code
profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Shotgun1340
AttributeSlotUpgrades
((SlotName="WeaponSpread",GradeIncrease=7,bActivateSlot=True),
(SlotName="AccuracyMin",GradeIncrease=5,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=0,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=-4,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=2,bActivateSlot=True))</code>
<code
profiles="default">set
GD_Weap_Shotgun.A_Weapons_Unique.SG_Hyperion_3_Shotgun1340:WeaponPartListCollection
Definition_144 ElementalPartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.
Shotgun_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),Mi
nGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Fire',Manufa
cturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStage
Index=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Corrosive',M
anufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGame
StageIndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Shock',Manuf
acturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStag
eIndex=1,DefaultWeightIndex=3),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Slag',Manufa
cturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStage
Index=1,DefaultWeightIndex=3)))</code>
<code
profiles="default">set
GD_Weap_Shotgun.A_Weapons_Unique.SG_Hyperion_3_Shotgun1340:WeaponPartListCollection
Definition_144 Accessory1PartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.
SG_Accessory_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGame
StageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Bayonet_1',Manufa
cturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStage
Index=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_MoonClip',Manufac
turers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageI
ndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_ShotgunShell',Man
ufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameSt
ageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_1',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_2',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_3',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_VerticalGrip',Man
ufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameSt
ageIndex=1,DefaultWeightIndex=4)))</code>
</category>
<category name="Skins">
<code
profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Shotgun1340
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.808989,G=0.808989,B=0.808989,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.511236,G=0.511236,B=0.511236,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.034296,G=0.034087,B=0.067416,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=3.468941,G=3.522867,B=3.548687,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.576632,G=0.594877,B=0.814607,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.119177,G=0.127910,B=0.179775,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.846881,G=0.361546,B=0.124509,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.425174,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.292135,G=0.000000,B=0.008354,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.716298,G=1.774459,B=1.704893,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.200000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=3.048400,G=10.017000,B=0.54
5000,A=0.541200),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.508305,G=1.508305,B=1.508305,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=15.000000,G=15.000000,B=0
.000000,A=0.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
0.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-39915121,D=208423616)),
(ParameterName="p_DColor",ParameterValue=(R=0.077345,G=0.077345,B=0.077345,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)))</code>
<code
profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Shotgun1340
GestaltModeSkeletalMeshName SG_Barrel_Hyperion</code>
</category>
</category>
</category>
<category name="Cruncher
(Flakker)">
<comment>From Aaron0000's
Campin' Dutchpack</comment>
<comment>Replaces the
Flakker.</comment>
<comment>Dual element -
Incendiary projectile, explosive splash. Consumes four ammo per shot. Minimal
accuracy, increased fire rate.</comment>
<category name="Code">
<category name="Name">
<code
profiles="default">set GD_Weap_Shotgun.Name.Title_Torgue.Title_Legendary_Flakker
PartName Cruncher</code>
<code
profiles="default">set
GD_Weap_Shotgun.Name.Title_Torgue.Title_Legendary_Flakker:AttributePresentationDefi
nition_8 NoConstraintText Bunches of crunches.</code>
</category>
<category name="Stats">
<code
profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Torgue_Flakker
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=11.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute
=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Torgue',Initializati
onDefinition=None,BaseValueScaleConstant=-0.050000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attrib
uteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Torgue',InitializationDefin
ition=None,BaseValueScaleConstant=0.200000)))</code>
<code
profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Torgue_Flakker
ExternalAttributeEffects ()</code>
<code
profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Torgue_Flakker
AttributeSlotUpgrades ((SlotName="WeaponSpread",GradeIncrease=-
41,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=-
4,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=-
18,bActivateSlot=True),
(SlotName="WeaponFireRate",GradeIncrease=24,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=-8,bActivateSlot=True))</code>
<code
profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Torgue_Flakker
WeaponCardAttributes
((Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',PriorityInc
rease=-3.000000),
(Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',PriorityIncrease=-
3.000000),
(Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',PriorityIncrease
=0.500000))</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker
FireType EWWFT_Bullet</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker
ImpactResponses ()</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker
bSuppressWeaponSpread False</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker
PartSysTemplate
ParticleSystem'FX_WEP_Trails.Particles.Part_Wep_Tracer_Default'</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker
ConditionalPartSysTemplate None</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker
ExplosionOverrideDefinition
ExplosionCollectionDefinition'GD_Weap_Shared_Effects.Default_Elemental_Explosions'<
/code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker
ExplosionOverideInstanceDataName ExplosionOverride</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker
Speed 600.000000</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker
DamageTypeDefinition
WillowDamageTypeDefinition'GD_Incendiary.DamageType.DmgType_Incendiary_Impact'</cod
e>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker
ProjectileDefinition None</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker
OnAnyImpact
(Behavior_Explode'GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_GyroJet:Behavi
or_Explode_5')</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker
AirFriction -6</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker
SoundDefinition
FiringModeSoundDefinition'GD_Weap_Bullet_Tech_Sounds.Sound_Definitions.Gyrojet_Proj
ectile'</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker
FiringPatternLines ()</code>
</category>
<category name="Skin">
<code
profiles="default">set
Common_GunMaterials.Materials.Shotgun.Mati_TorgueLegendarySGFlakker
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.200000,G=0.200000,B=0.200000,
A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.100000,G=0.100000,B=0.100000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.0320430,G=0.0310392,B=0.026024
1,A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-
2145405772,D=1872194118)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.0337004,G=0.0221238,B=0.015565
1,A=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-
507521102)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.0110493,G=0.0110016,B=0.0093433
,A=1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-
2119135160)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.500000,G=0.500000,B=0.500000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.300000,G=0.300000,B=0.300000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.100000,G=0.100000,B=0.100000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.000000,G=3.000000,B=3.000000,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DColor",ParameterValue=(R=0.132592,G=0.132592,B=0.132592,A=0.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=1.000000,A=
0.600000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.701323,G=2.701323,B=2.701323,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=3.657900,G=11.130700,B=0.68
3600,A=0.542900),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.950000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=8.651902,G=8.281600,B=0.1
00000,A=0.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternColor",ParameterValue=(R=0.800000,G=0.800000,B=0.800000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-
2049503601)))</code>
<code
profiles="default">set
Common_GunMaterials.Materials.Shotgun.Mati_TorgueLegendarySGFlakker
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=5.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=2.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_DecalRotate",ParameterValue=0.064500,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.990000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.250000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)))</code>
<code
profiles="default">set
Common_GunMaterials.Materials.Shotgun.Mati_TorgueLegendarySGFlakker
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_C
omp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Shotguns.Tex.
Weap_Shotgun_Nor',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.C
hrome',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Icon_Te
eth',ExpressionGUID=(A=923052711,B=1309861752,C=584229786,D=-1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_Jakobs_CaseHardened',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=
-717876416)))</code>
</category>
</category>
</category>
<category name="Friendly Fire
(Teeth of Terramorphous)">
<comment>By
Aaron0000</comment>
<comment>Turns the Teeth of
Terramorphous into the Borderlands 1 Friendly Fire.</comment>
<comment>Features;</comment>
<comment>Increased projectile
count.</comment>
<comment>Consumes three ammo
per shot.</comment>
<comment>Increased status
effect chance.</comment>
<comment>Has splash damage
(85%).</comment>
<comment>Spread is in the
shape of a smiley face.</comment>
<category name="Code">
<category name="Name">
<code
profiles="default">set GD_Weap_Shotgun.Name.Title.Title__Unique_Teeth PartName
Friendly Fire</code>
<code
profiles="default">set
GD_Weap_Shotgun.Name.Title.Title__Unique_Teeth:AttributePresentationDefinition_8
NoConstraintText Put that frown six feet down!</code>
</category>
<category name="Stats">
<code
profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Torgue_Teeth
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.410000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=10.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=2.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.660000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
,
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=0.180000)))</code>
<code
profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Torgue_Teeth
AttributeSlotUpgrades
((SlotName="WeaponFireRate",GradeIncrease=0,bActivateSlot=True),
(SlotName="WeaponReloadSpeed",GradeIncrease=0,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=0,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=0,bActivateSlot=True))</code>
<code
profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Torgue_Teeth
WeaponCardAttributes
((Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',PriorityIncreas
e=0.600000),
(Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',PriorityIncrease=-
3.000000),
(Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',PriorityIncr
ease=-3.000000))</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Teeth
FiringPatternLines ((StartPoint=(Pitch=-
473,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWav
eMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),Wav
eAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000
))),(StartPoint=(Pitch=-
450,Yaw=187,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomW
aveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),W
aveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.0000
00))),(StartPoint=(Pitch=-450,Yaw=-
187,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=-
364,Yaw=350,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomW
aveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),W
aveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.0000
00))),(StartPoint=(Pitch=-364,Yaw=-
350,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=-
182,Yaw=473,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomW
aveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),W
aveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.0000
00))),(StartPoint=(Pitch=-182,Yaw=-
473,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=509,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoint
Only=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000
000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=
0.000000,Z=0.000000))),(StartPoint=(Pitch=0,Yaw=-
509,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=287,Yaw=255,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoi
ntOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.0
00000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,
Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=287,Yaw=-
255,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=287,Yaw=-
255,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=406,Yaw=255,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoi
ntOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.0
00000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,
Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=406,Yaw=-
255,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=524,Yaw=255,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoi
ntOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.0
00000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,
Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=524,Yaw=-
255,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))))</
code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Teeth TimerEvents
((Time=6.000000,Response=(SplitNum=0,SplitAngle=0.000000,SplitAngleOffset=0.000000,
SplitDistance=0.000000,SplitFire=None,NewSpeed=0.000000,bDetonate=False,bRespawnTra
cer=False,bUpdateBeamSourceLocation=False,Behaviors=(Behavior_Explode'GD_Weap_Shotg
un.FiringModes.Bullet_Shotgun_Teeth:Behavior_Explode_5'))))</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Teeth Speed
8000.000000</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Teeth
BasePatternSpread 24</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Teeth OnAnyImpact
(Behavior_Explode'GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Teeth:Behavior_Explode
_5')</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Teeth
bSuppressWeaponSpread True</code>
<code
profiles="default">set
GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Teeth:Behavior_Explode_5
DamageRadiusFormula (BaseValueScaleConstant=1.000000)</code>
<code
profiles="default">set
GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Teeth:Behavior_Explode_5 DamageFormula
(BaseValueScaleConstant=0.850000)</code>
<code
profiles="default">set
GD_Weap_Shotgun.A_Weapons_Unique.SG_Bandit_3_Teeth:WeaponPartListCollectionDefiniti
on_142 Accessory1PartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.
SG_Accessory_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGame
StageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Bayonet_2',Manufa
cturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStage
Index=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_MoonClip',Manufac
turers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageI
ndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_ShotgunShell',Man
ufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameSt
ageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_1',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_2',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_3',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_VerticalGrip',Man
ufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameSt
ageIndex=1,DefaultWeightIndex=4)))</code>
</category>
<category name="Skin">
<code
profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Torgue_Teeth
GestaltModeSkeletalMeshName SG_Barrel_Bandit</code>
<code
profiles="default">set
Common_GunMaterials.Materials.Shotgun.Mati_BanditUniqueSG_Teeth Parent
Common_GunMaterials.MasterMaterials.Bandit.MasterMati_BanditLegendary</code>
<code
profiles="default">set
Common_GunMaterials.Materials.Shotgun.Mati_BanditUniqueSG_Teeth
ScalarParameterValues
((ParameterName="p_DecalRotate",ParameterValue=1.000000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_ReplacePattern",ParameterValue=1.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)))</code>
<code
profiles="default">set
Common_GunMaterials.Materials.Shotgun.Mati_BanditUniqueSG_Teeth
TextureParameterValues
((ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pat
tern_RedSpectrum',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
tter_MaliwanFire',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Shotguns.Tex.
Weap_Shotgun_Nor',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_Co
mp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)))</code>
<code
profiles="default">set
Common_GunMaterials.Materials.Shotgun.Mati_BanditUniqueSG_Teeth
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.007500,G=0.007500,B=0.010250,
A=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.018000,G=0.018000,B=0.025000,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.010000,G=0.010000,B=0.013000,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.007500,G=0.007500,B=0.010250,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.018000,G=0.018000,B=0.025000,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.010000,G=0.010000,B=0.013000,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.130653,G=0.130653,B=0.130653,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.027780,G=0.027780,B=0.027780,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.028813,G=0.028813,B=0.028813,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.064703,G=1.064703,B=1.064703,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=2.000000,G=5.000000,B=0.600
000,A=0.000000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=7.000000,G=7.000000,B=0.1
00000,A=0.100000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.900000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalColor",ParameterValue=(R=4.000000,G=2.000000,B=2.000000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_DColor",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)))</code>
</category>
</category>
</category>
<category name="Hammer
(Landscaper)">
<comment>By
Aaron0000</comment>
<comment>Turns the Landscaper
into a recreation of the Borderlands 1 Hammer.</comment>
<comment>Features;</comment>
<comment>Increased projectile
count.</comment>
<comment>Tightened
spread.</comment>
<comment>Extremely high fire
rate (for a shotgun).</comment>
<comment>Very high magazine
size.</comment>
<comment>Decreased reload
speed.</comment>
<comment>Fires a spread in
the shape of a hammer.</comment>
<category name="Code">
<category name="Name">
<code
profiles="default">set GD_Weap_Shotgun.Name.Title.Title__Unique_Landscaper PartName
Hammer</code>
<code
profiles="default">set
GD_Weap_Shotgun.Name.Title.Title__Unique_Landscaper:AttributePresentationDefinition
_8 NoConstraintText Drop 'em.</code>
</category>
<category name="Stats">
<code
profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_Landscaper
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerSho
t',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
0.450000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',Modif
ierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.060000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=8.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code
profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_Landscaper
ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePo
ol.AccuracyMaxValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_Landscaper
AttributeSlotUpgrades
((SlotName="WeaponReloadSpeed",GradeIncrease=0,bActivateSlot=True),
(SlotName="WeaponFireRate",GradeIncrease=0,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=-5,bActivateSlot=True))</code>
<code
profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_Landscaper
WeaponCardAttributes
((Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',PriorityInc
rease=-3.000000))</code>
<code
profiles="default">set
GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper ImpactResponses
()</code>
<code
profiles="default">set
GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper bSuppressWeaponSpread
True</code>
<code
profiles="default">set
GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper
ExplosionOverrideDefinition
ExplosionCollectionDefinition'GD_Weap_Shared_Effects.Default_Elemental_Explosions'<
/code>
<code
profiles="default">set
GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper
ExplosionOverideInstanceDataName ExplosionOverride</code>
<code
profiles="default">set
GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper Speed
600.000000</code>
<code
profiles="default">set
GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper DamageTypeDefinition
WillowDamageTypeDefinition'GD_Explosive.DamageType.DmgType_Explosive_Impact'</code>
<code
profiles="default">set
GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper ProjectileDefinition
None</code>
<code
profiles="default">set
GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper OnAnyImpact
(Behavior_Explode'GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_GyroJet:Behavi
or_Explode_5')</code>
<code
profiles="default">set
GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper AirFriction -6</code>
<code
profiles="default">set
GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper SoundDefinition
FiringModeSoundDefinition'GD_Weap_Bullet_Tech_Sounds.Sound_Definitions.Gyrojet_Proj
ectile'</code>
<code
profiles="default">set
GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper FiringPatternLines
((StartPoint=(Pitch=-
18,Yaw=102,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWa
veMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),Wa
veAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.00000
0))),(StartPoint=(Pitch=-
330,Yaw=470,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomW
aveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),W
aveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.0000
00))),
(StartPoint=(Pitch=15,Yaw=810,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoin
tOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.00
0000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y
=0.000000,Z=0.000000))),
(StartPoint=(Pitch=327,Yaw=490,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoi
ntOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.0
00000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,
Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=609,Yaw=159,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoi
ntOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.0
00000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,
Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=252,Yaw=-
243,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=-243,Yaw=-
141,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=-450,Yaw=-
393,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))))</
code>
<code
profiles="default">set
GD_Weap_Shotgun.A_Weapons_Unique.SG_Torgue_3_Landscaper:WeaponPartListCollectionDef
inition_149 Accessory1PartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.
SG_Accessory_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGame
StageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Bayonet_2',Manufa
cturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStage
Index=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_MoonClip',Manufac
turers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageI
ndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_ShotgunShell',Man
ufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameSt
ageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_1',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_2',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_3',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_VerticalGrip',Man
ufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameSt
ageIndex=1,DefaultWeightIndex=4)))</code>
</category>
<category name="Skin">
<code
profiles="default">set
Common_GunMaterials.Materials.Shotgun.Mati_TorgueUniqueSG_Landscaper
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.400000,G=0.100000,B=0.000000,
A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.800000,G=0.200000,B=0.000000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.400000,G=0.100000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.124000,G=0.124000,B=0.195000,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.054000,G=0.054000,B=0.065000,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.043000,G=0.043000,B=0.050000,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.130653,G=0.130653,B=0.130653,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.027780,G=0.027780,B=0.027780,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.028813,G=0.028813,B=0.028813,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.350533,G=2.125330,B=1.896026,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalColor",ParameterValue=(R=3.067563,G=3.067563,B=3.067563,A=2.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=7.000000,G=7.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_DColor",ParameterValue=(R=0.345884,G=0.147185,B=0.072869,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.800000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=19.000000,G=19.000000,B=0.4
60000,A=0.552500),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-
1266029657,D=1038353636)))</code>
<code
profiles="default">set
Common_GunMaterials.Materials.Shotgun.Mati_TorgueUniqueSG_Landscaper
ScalarParameterValues
((ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_HighlightsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=4.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)))</code>
<code
profiles="default">set
Common_GunMaterials.Materials.Shotgun.Mati_TorgueUniqueSG_Landscaper
TextureParameterValues
((ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.
Gold',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Logo_Vl
adofColor',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_Jakobs_CaseHardened',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=
-717876416)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Shotguns.Tex.
Weap_Shotgun_Nor',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_Co
mp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)))</code>
<code
profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_Landscaper
GestaltModeSkeletalMeshName SG_Barrel_Hyperion</code>
</category>
</category>
</category>
<category name="Hawk (RokSalt)">
<comment>From Aaron0000's
Campin' Dutchpack</comment>
<comment>Replaces the
RokSalt.</comment>
<comment>No recoil. Increased
accuracy.</comment>
<category name="Code">
<category name="Name">
<code
profiles="default">set GD_Weap_Shotgun.Name.Title.Title__Unique_RokSalt PartName
Hawk</code>
<code
profiles="default">set
GD_Weap_Shotgun.Name.Title.Title__Unique_RokSalt:AttributePresentationDefinition_8
NoConstraintText A true bird of prey never misses.</code>
</category>
<category name="Stats">
<code
profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_RockSalt
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyIm
pulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
9999.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCon
stant=1.000000)))</code>
<code
profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_RockSalt
ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePo
ol.AccuracyMinValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=-1.000000)))</code>
<code
profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_RockSalt
AttributeSlotUpgrades
((SlotName="WeaponSpread",GradeIncrease=25,bActivateSlot=True),
(SlotName="AccuracyMin",GradeIncrease=10,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=4,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=2,bActivateSlot=True))</code>
<code
profiles="default">set
GD_Weap_Shotgun.A_Weapons_Unique.SG_Bandit_3_RokSalt:WeaponPartListCollectionDefini
tion_141 Accessory1PartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.
SG_Accessory_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGame
StageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Bayonet_2',Manufa
cturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStage
Index=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_MoonClip',Manufac
turers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageI
ndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_ShotgunShell',Man
ufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameSt
ageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_1',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_2',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_3',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_VerticalGrip',Man
ufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameSt
ageIndex=1,DefaultWeightIndex=4)))</code>
</category>
<category name="Skin">
<code
profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_RockSalt
GestaltModeSkeletalMeshName SG_Barrel_Hyperion</code>
<code
profiles="default">set
Common_GunMaterials.Materials.Shotgun.Mati_BanditSG_3_RokSalt ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=4.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=4.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_DecalRotate",ParameterValue=0.100000,ExpressionGUID=(A=0044415645
,B=0000444944,C=0054484953,D=5844444444)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=004441564
5,B=0000444944,C=0054484953,D=5844444444)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=0044
415645,B=0000444944,C=0054484953,D=5844444444)),
(ParameterName="p_ReplacePattern",ParameterValue=1.000000,ExpressionGUID=(A=8586346
6,B=1257609701,C=-728575820,D=1337098176)))</code>
<code
profiles="default">set
Common_GunMaterials.Materials.Shotgun.Mati_BanditSG_3_RokSalt
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_C
omp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Shotguns.Tex.
Weap_Shotgun_Nor',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
lossyB',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patt
ern_JakobsUncommonWood',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Da
hlEpicPattern2',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)))</code>
<code
profiles="default">set
Common_GunMaterials.Materials.Shotgun.Mati_BanditSG_3_RokSalt VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.150000,G=0.090000,B=0.060000,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.5700000,G=0.300000,B=0.230000,
A=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.230000,G=0.130000,B=0.100000,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.500000,G=0.500000,B=0.500000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.250000,G=0.250000,B=0.250000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.130653,G=0.130653,B=0.130653,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.027780,G=0.027780,B=0.027780,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.028813,G=0.028813,B=0.028813,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_DColor",ParameterValue=(R=0.132592,G=0.132592,B=0.132592,A=0.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.350000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="PatternColor",ParameterValue=(R=1.000000,G=0.750000,B=0.450000,A=1.
000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=-40.000000,G=-
40.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_ReflectColor",ParameterValue=(R=4.021775,G=4.021775,B=4.021775,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.750000,G=1.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalColor",ParameterValue=(R=3.80000,G=2.9500000,B=1.900000,A=1.
000000),ExpressionGUID=(A=0044415645,B=0000444944,C=0054484953,D=5844444444)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=2.000000,G=7.0000000,B=5.96
8000,A=.825000),ExpressionGUID=(A=0044415645,B=0000444944,C=0054484953,D=5844444444
)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=0044415645,B=0000444944,C=0054484953,D=5844444444)))</c
ode>
</category>
</category>
</category>
<category name="Laser Disker
(Octo)">
<comment>By
Aaron0000</comment>
<comment>Turns the Octo into
an interpretation of the Laser Disker (within reason and limitations) in the form
of a Splat Gun.</comment>
<comment>Features;</comment>
<comment>Spawns in any
element.</comment>
<comment>Should not spawn
with a Vertical Grip (although it does not erase versions with Vertical
Grips).</comment>
<comment>Fires a swiftly-
moving blob that explodes on contact with walls or enemies.</comment>
<comment>Very high damage,
low rate of fire.</comment>
<comment>Does not have the
bonus airborne damage of the Pre-Sequel version.</comment>
<category name="Code">
<category name="Name">
<code
profiles="default">set GD_Weap_Shotgun.Name.Title.Title__Unique_Octo PartName Laser
Disker</code>
<code
profiles="default">set
GD_Weap_Shotgun.Name.Title.Title__Unique_Octo:AttributePresentationDefinition_8
NoConstraintText Shazbot!</code>
</category>
<category name="Firing
Pattern">
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Octo Acceleration
(X=0.000000,Y=0.000000,Z=0.000000)</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Octo AirFriction
0.000000</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Octo
BasePatternSpread 1.000000</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Octo
BeamApproxRepUpdateTime 1.000000</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Octo
BeamChainDelay 1.000000</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Octo
BeamChainMaxDistance 4000.000000</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Octo BeamChainNum
3</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Octo
BeamDirectionName Direction</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Octo
BeamLockBehavior LBL_LockOn</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Octo
BeamMaxLength 7500.000000</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Octo
BeamMaxLockOnDistance 5000.000000</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Octo
BeamRandomBoneTimeMax 2.000000</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Octo
BeamRandomBoneTimeMin 1.000000</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Octo
BeamSourceLocationName SourceLocation</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Octo
BeamSourceStrengthName SourceStrength</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Octo
BeamSourceTangentName SourceTangent</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Octo
BeamSourceTangentStrengthOverDistance 1.500000</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Octo
BeamTargetLocationName TargetLocation</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Octo
BeamTargetStrengthName TargetStrength</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Octo
BeamTargetTangentName TargetTangent</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Octo
BeamTargetTangentStrengthOverDistance 0.250000</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Octo
BeamTraceNumSteps 6</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Octo
ConditionalPartSysTemplate
EffectCollectionDefinition'GD_Weap_Shotgun.Effects.SG_ETech_Tracers'</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Octo
DamageTypeDefinition None</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Octo
ExplosionOverideInstanceDataName ExplosionOverride</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Octo
ExplosionOverrideDefinition
ExplosionCollectionDefinition'GD_Weap_Shotgun.Explosions.Splat_Elemental_Explosions
'</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Octo FireType
EWWFT_Rocket</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Octo
FiringPatternLines ()</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Octo Lifetime
0.200000</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Octo
LightProjectileSourceLocationName SourceLocation</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Octo
MinPatternScale 0.000000</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Octo NumRicochets
5</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Octo
OverchargedImpactTemplate None</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Octo
PartSysTemplate None</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Octo
ProjectileDefinition
ProjectileDefinition'GD_Weap_Shotgun.Projectiles.Projectile_SplatBall'</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Octo
RicochetFriction 0.000000</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Octo
RicochetResponse
(SplitNum=0,SplitAngle=0.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,Sp
litFire=None,NewSpeed=0.000000,bDetonate=False,bRespawnTracer=False,bUpdateBeamSour
ceLocation=False,Behaviors=)</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Octo
SoundDefinition
FiringModeSoundDefinition'GD_Weap_Shotgun.FiringModes.SplatGunSoundDefinition'</cod
e>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Octo Speed
3000.000000</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Octo TraceExtent
(X=0.000000,Y=0.000000,Z=0.000000)</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Octo
TraceInterval 0.200000</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Octo WaveAmp
(X=0.000000,Y=0.000000,Z=0.000000)</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Octo WaveFreq
(X=0.000000,Y=0.000000,Z=0.000000)</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Octo WavePhase
(X=0.000000,Y=0.000000,Z=0.000000)</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Octo
bBeamChooseRandomBone False</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Octo
bFireRandomlyFromPattern False</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Octo
bParameterizedSourceLocation False</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Octo
bPenetratePawn False</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Octo
bResetPatternAfterEachShot False</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Octo
bScalePatternByWeaponSpread False</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Octo
bSuppressImpactEffects False</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Octo
bSuppressWeaponSpread False</code>
</category>
<category name="Stats">
<code
profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Octo
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Mod
ifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.220000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=2.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=16.000000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=5.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
2.980000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=9.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',Modif
ierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMul
tiplier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.500000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Octo
ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePo
ol.AccuracyMaxValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.0
00000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon
_Is_Hyperion',InitializationDefinition=None,BaseValueScaleConstant=1.500000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyMaxValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.00
0000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_
Is_Dahl',InitializationDefinition=None,BaseValueScaleConstant=0.500000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyMinValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Octo
AttributeSlotUpgrades ((SlotName="WeaponDamage",GradeIncrease=-
2,bActivateSlot=True))</code>
<code
profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Octo
WeaponCardAttributes
((Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',PriorityIncreas
e=0.500000),
(Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',PriorityIncre
ase=-3.000000))</code>
<code
profiles="default">set
GD_Weap_Shotgun.A_Weapons_Unique.SG_Tediore_3_Octo:WeaponPartListCollectionDefiniti
on_148 Accessory1PartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.
SG_Accessory_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGame
StageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Bayonet_1',Manufa
cturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStage
Index=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_MoonClip',Manufac
turers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageI
ndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_ShotgunShell',Man
ufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameSt
ageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_1',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_2',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_3',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_VerticalGrip',Man
ufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameSt
ageIndex=1,DefaultWeightIndex=4)))</code>
</category>
<category name="Skin">
<code
profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Octo
GestaltModeSkeletalMeshName SG_Barrel_Alien</code>
<code
profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Octo
BoneControllers
((BoneName="AlienBarrelFin_FL",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson
=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFirin
g'GD_Weap_Shotgun.Barrel.SG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_0')
,
(BoneName="AlienBarrelFin_BL",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=
True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring
'GD_Weap_Shotgun.Barrel.SG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_1'),
(BoneName="AlienBarrelFin_FR",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=
True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring
'GD_Weap_Shotgun.Barrel.SG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_2'),
(BoneName="AlienBarrelFin_BR",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=
True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring
'GD_Weap_Shotgun.Barrel.SG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_3'))
</code>
<code
profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Octo bFlapsEnabled
True</code>
<code
profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Octo
FlapsExpandDuration
(BaseValueConstant=0.330000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code
profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Octo
FlapsCollapseDuration
(BaseValueConstant=0.330000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code
profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Octo
MuzzleFlashPSTemplates
EffectCollectionDefinition'GD_Weap_Shotgun.Effects.SG_ETech_MuzzleFlashes'</code>
<code
profiles="default">set
Common_GunMaterials.Materials.Shotgun.Mati_TedioreUniqueSG_Octo Parent
Material'Common_Materials.Weapons.Master_Gun'</code>
<code
profiles="default">set
Common_GunMaterials.Materials.Shotgun.Mati_TedioreUniqueSG_Octo
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_DecalRotate",ParameterValue=0.275000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReflectColorScale",ParameterValue=0.850000,ExpressionGUID=(A=1875
785607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_ShadowsIntensity",ParameterValue=2.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)))</code>
<code
profiles="default">set
Common_GunMaterials.Materials.Shotgun.Mati_TedioreUniqueSG_Octo
TextureParameterValues
((ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.P
attern_Diagonal_Grid',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patt
ern_Hornet',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.S
kySand',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Shotguns.Tex.
Weap_Shotgun_Nor',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_Co
mp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)))</code>
<code
profiles="default">set
Common_GunMaterials.Materials.Shotgun.Mati_TedioreUniqueSG_Octo
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.094939,G=0.241291,B=0.287282,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.243626,G=0.319663,B=0.403300,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.038301,G=0.177472,B=0.237560,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.130035,G=0.157398,B=0.331479,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.039986,G=0.044457,B=0.055247,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.046201,G=0.039969,B=0.066296,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.732889,G=0.915964,B=1.239715,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.594424,G=0.732040,B=1.265722,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.000000,G=0.188650,B=0.668484,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_DColor",ParameterValue=(R=0.303856,G=0.292462,B=0.216880,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0.00
0000,A=0.800000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_ReflectColor",ParameterValue=(R=0.540900,G=0.866645,B=1.138359,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.500000,B=0
.500000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=8.000000,G=24.000000,B=2.
920000,A=1.660000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.579560,G=2.029109,B=2.623032,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=5.000000,G=1.000000,B=0.650
000,A=0.500000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.500000,B=0.500000,A=
1.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_DecalColor",ParameterValue=(R=7.000000,G=36.000000,B=45.000000,A=
1.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893))
(ParameterName="p_PatternColor",ParameterValue=(R=2.549150,G=2.549150,B=2.549150,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-
2049503601)))</code>
</category>
</category>
</category>
<category name="Moneyshot
(Triquetra)">
<comment>From Aaron0000's
Campin' Dutchpack</comment>
<comment>Replaces the
Triquetra.</comment>
<comment>Consumes 4 ammo per
shot. Fires in the shape of a $ sign.</comment>
<category name="Code">
<category name="Name">
<code
profiles="default">set GD_Weap_Shotgun.Name.Title.Title__Unique_Triquetra PartName
Moneyshot</code>
<code
profiles="default">set
GD_Weap_Shotgun.Name.Title.Title__Unique_Triquetra:AttributePresentationDefinition_
8 NoConstraintText Grab that cash with both hands and make a stash.</code>
</category>
<category name="Stats">
<code
profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Bandit_Triquetra
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=12.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute
=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Torgue',Initializati
onDefinition=None,BaseValueScaleConstant=-0.050000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attrib
uteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Torgue',InitializationDefin
ition=None,BaseValueScaleConstant=0.200000)))</code>
<code
profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Bandit_Triquetra
AttributeSlotUpgrades ((SlotName="WeaponSpread",GradeIncrease=-
16,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=-
4,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=14,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=-18,bActivateSlot=True),
(SlotName="WeaponFireRate",GradeIncrease=-12,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=2,bActivateSlot=True))</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra
bFireRandomlyFromPattern False</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra
BasePatternSpread 4.000000</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra
MinPatternScale 0.500000</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra
bSuppressWeaponSpread True</code>
<code
profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra
FiringPatternLines
((StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointO
nly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.0000
00,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0
.000000,Z=0.000000))),
(StartPoint=(Pitch=80,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointO
nly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.0000
00,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0
.000000,Z=0.000000))),
(StartPoint=(Pitch=160,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoint
Only=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000
000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=
0.000000,Z=0.000000))),
(StartPoint=(Pitch=240,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoint
Only=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000
000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=
0.000000,Z=0.000000))),
(StartPoint=(Pitch=320,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoint
Only=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000
000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=
0.000000,Z=0.000000))),(StartPoint=(Pitch=-
80,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWave
Motion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),Wave
Amp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000)
)),(StartPoint=(Pitch=-
160,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWav
eMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),Wav
eAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000
))),(StartPoint=(Pitch=-
240,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWav
eMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),Wav
eAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000
))),(StartPoint=(Pitch=-
320,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWav
eMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),Wav
eAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000
))),(StartPoint=(Pitch=55,Yaw=-
100,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=-
45,Yaw=100,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWa
veMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),Wa
veAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.00000
0))),(StartPoint=(Pitch=145,Yaw=-
145,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=-
140,Yaw=145,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomW
aveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),W
aveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.0000
00))),(StartPoint=(Pitch=230,Yaw=-
90,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion
=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X
=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=-
225,Yaw=95,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWa
veMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),Wa
veAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.00000
0))),
(StartPoint=(Pitch=225,Yaw=90,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoin
tOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.00
0000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y
=0.000000,Z=0.000000))),(StartPoint=(Pitch=-225,Yaw=-
100,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=145,Yaw=140,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoi
ntOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.0
00000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,
Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=-125,Yaw=-
155,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))))</
code>
<code
profiles="default">set
GD_Weap_Shotgun.A_Weapons_Unique.SG_Jakobs_3_Triquetra:WeaponPartListCollectionDefi
nition_146 Accessory1PartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.
SG_Accessory_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGame
StageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Bayonet_1',Manufa
cturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStage
Index=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_MoonClip',Manufac
turers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageI
ndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_ShotgunShell',Man
ufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameSt
ageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_1',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_2',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_3',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_VerticalGrip',Man
ufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameSt
ageIndex=1,DefaultWeightIndex=4)))</code>
</category>
<category name="Skin">
<code
profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Bandit_Triquetra
GestaltModeSkeletalMeshName SG_Barrel_Torgue</code>
<code
profiles="default">set
Common_GunMaterials.Materials.Shotgun.Mati_JakobsUnique_SG_Triquetra
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=0.500000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)))</code>
<code
profiles="default">set
Common_GunMaterials.Materials.Shotgun.Mati_JakobsUnique_SG_Triquetra
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_C
omp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Shotguns.Tex.
Weap_Shotgun_Nor',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patt
ern_VerticalTriquetra',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
tterns_General_1',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)))</code>
<code
profiles="default">set
Common_GunMaterials.Materials.Shotgun.Mati_JakobsUnique_SG_Triquetra
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,
A=1.000000,A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-
2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.660000,G=0.660000,B=0.660000,A
=1.000000,A=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-
507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.440000,G=0.440000,B=0.440000,A=
1.000000,A=1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-
2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.083511,G=0.096653,B=0.099444,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.015018,G=0.017417,B=0.022099,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.028876,G=0.029326,B=0.060771,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=0.608820,B=0.062187,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.443667,G=0.287281,B=0.0207205,
A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.192107,G=0.052825,B=0.007095,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.413208,G=2.413208,B=2.413208,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.600000,G=0.600000,B=1
.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=36.181602,G=36.790600,B=0.3
64100,A=0.538000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=10.643277,G=3.469620,B=3.941395,A=1
.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=12.000000,G=12.000000,B=2
.427300,A=0.464700),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_DColor",ParameterValue=(R=0.034413,G=0.088566,B=0.220986,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.000000,G=1.500000,B=1.150000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)))</code>
</category>
</category>
</category>
<category name="Punter (Hydra)">
<comment>By
Aaron0000</comment>
<comment>Features;</comment>
<comment>Tripled projectile
count.</comment>
<comment>Decreased
accuracy.</comment>
<comment>Magazine size is
always 4, regardless of variants.</comment>
<comment>+50% Critical Hit
damage. (Damage Card may not be correct)</comment>
<comment>Decreased reload
speed.</comment>
<comment>Dramatically
decreased fire rate.</comment>
<comment>Replaces the
Hydra.</comment>
<category name="Code">
<code
profiles="default">set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Hydra
FiringPatternLines ()</code>
<code
profiles="default">set GD_Sage_Weapons.Name.Title.Title_Unique_Hydra PartName
Punter</code>
<code
profiles="default">set
GD_Sage_Weapons.Name.Title.Title_Unique_Hydra:AttributePresentationDefinition_8
NoConstraintText One and done.</code>
<code
profiles="default">set GD_Sage_Weapons.Shotgun.SG_Barrel_Bandit_Hydra
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.500000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=2.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=46.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAtt
ribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_Scale,BaseModifierValue=(BaseValueConstant=-
99999.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCo
nstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PostAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=44.000000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=-
3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=20.000000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',Modif
ierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.30000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code
profiles="default">set GD_Sage_Weapons.Shotgun.SG_Barrel_Bandit_Hydra
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.500000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0)))</code>
<code
profiles="default">set GD_Sage_Weapons.Shotgun.SG_Barrel_Bandit_Hydra
WeaponCardAttributes
((Attribute=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBo
nus',PriorityIncrease=0.500000),
(Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',PriorityIncrease
=0.500000))</code>
<code
profiles="default">set
GD_Sage_Weapons.Shotgun.SG_Jakobs_3_Hydra:WeaponPartListCollectionDefinition_300
Accessory1PartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.
SG_Accessory_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGame
StageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Bayonet_1',Manufa
cturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStage
Index=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_MoonClip',Manufac
turers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageI
ndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_ShotgunShell',Man
ufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameSt
ageIndex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_1',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_2',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_3',Manufactu
rers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageInd
ex=1,DefaultWeightIndex=4),
(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_VerticalGrip',Man
ufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameSt
ageIndex=1,DefaultWeightIndex=4)))</code>
</category>
<category name="Skin">
<code
profiles="default">set GD_Sage_Weapons.Shotgun.SG_Barrel_Bandit_Hydra
GestaltModeSkeletalMeshName SG_Barrel_Torgue</code>
<code
profiles="default">set
Sage_GunMaterials.Materials.Shotgun.Mati_JakobsUnique_SG_Hydra
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=2.095129,G=1.524433,B=0.996192,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.585614,G=0.227174,B=0.174729,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.563515,G=0.279510,B=0.140116,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=0.618820,B=0.072187,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.933667,G=0.527281,B=0.074205,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.696107,G=0.172825,B=0.030395,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.320382,G=0.560499,B=1.000000,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.001343,G=0.044500,B=0.127067,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.006585,G=0.007155,B=0.065754,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=6.324452,G=6.324452,B=6.324452,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.400000,G=1.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=11.767800,G=24.938602,B=0.6
51900,A=0.516400),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.291030,G=0.964120,B=0.184237,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=9.656000,G=16.618099,B=2.
427300,A=0.464700),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.500000,B=0.90
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-
2049503601)))</code>
<code
profiles="default">set
Sage_GunMaterials.Materials.Shotgun.Mati_JakobsUnique_SG_Hydra
ScalarParameterValues
((ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.800000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)))</code>
<code
profiles="default">set
Sage_GunMaterials.Materials.Shotgun.Mati_JakobsUnique_SG_Hydra
TextureParameterValues
((ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.
GlossyC',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Sage_GunMaterials.Logos.HammerLoc
kLogo256',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_JakobsEpic_Zebrawood',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D
=-717876416)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Shotguns.Tex.
Weap_Shotgun_Nor',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_Co
mp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)))</code>
</category>
</category>
</category>
</category>
<category name="Sniper Rifles">
<category name="Adjustments">
<category name="Buff ChereAmie">
<comment>UCP
Change.</comment>
<category name="Code">
<code
profiles="default">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_ChereAmie
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanc
eModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
,
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attrib
uteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',InitializationDefi
nition=None,BaseValueScaleConstant=0.100000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,Base
ValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwa
n',InitializationDefinition=None,BaseValueScaleConstant=0.100000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',InitializationDef
inition=None,BaseValueScaleConstant=-0.300000)))</code>
<code
profiles="default">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_ChereAmie
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=6,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=2,bActivateSlot=True))</code>
<code
profiles="default">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_ChereAmie
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.400000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.Play
erConvertDamageToHealingPercent',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValu
eConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueS
caleConstant=1.000000)))</code>
<code
profiles="default">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_ChereAmie
GestaltModeSkeletalMeshName SR_Barrel_Maliwan</code>
<code
profiles="default">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_ChereAmie
ManufacturerDefinitionForScopeMovie
ManufacturerDefinition'GD_Manufacturers.Manufacturers.Maliwan'</code>
<code
profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie
OnAnyImpact
(Behavior_Explode'GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Maliwan:Behavior_E
xplode_5')</code>
<code
profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie
ExplosionOverrideDefinition
ExplosionCollectionDefinition'GD_Weap_Shared_Effects.Default_Elemental_Explosions'<
/code>
<code
profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie
ExplosionOverideInstanceDataName ExplosionOverride</code>
<code
profiles="default">set
GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Maliwan_3_ChereAmie:WeaponPartListColl
ectionDefinition_214 Accessory1PartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.Acces
sory.Sniperl_Accessory_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0
,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Bayonet1
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Bipod1_A
ccuracy',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=
2),
(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Bipod2_C
ritical',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=
2),
(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Foregrip
_Stability',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightInd
ex=2),
(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Mount1_M
ag',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Mount2_F
ireRate',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=
2),
(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Mount3_D
amage',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)
))</code>
</category>
</category>
<category name="Buff Cobra">
<comment>UCP
Change.</comment>
<category name="Code">
<code
profiles="default">set GD_Iris_Weapons.SniperRifles.SR_Barrel_Dahl_Cobra
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.550000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set
GD_Iris_Weapons.SniperRifles.Sniper_Jakobs_3_Cobra:WeaponPartListCollectionDefiniti
on_269 Accessory1PartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.Acces
sory.Sniperl_Accessory_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0
,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Bayonet1
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Bipod1_A
ccuracy',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=
2),
(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Bipod2_C
ritical',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=
2),
(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Foregrip
_Stability',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightInd
ex=2),
(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Mount1_M
ag',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Mount2_F
ireRate',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=
2),
(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Mount3_D
amage',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)
))</code>
</category>
</category>
<category name="Buff Hawkeye">
<comment>UCP
Change.</comment>
<category name="Code">
<code
profiles="default">set GD_Sage_RaidWeapons.sniper.Sniper_Barrel_HawkEye
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=4.200000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)))</code>
<code
profiles="default">set GD_Sage_RaidWeapons.sniper.Sniper_Barrel_HawkEye
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.420000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponZoomEndFOV',Modifi
erType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
10.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000)))</code>
</category>
</category>
<category name="Buff Storm">
<comment>UCP
Change.</comment>
<category name="Code">
<code
profiles="default">set GD_Gladiolus_Weapons.sniper.SR_Barrel_Maliwan_Storm
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanc
eModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
,
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.450000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',InitializationDef
inition=None,BaseValueScaleConstant=-0.300000)))</code>
<code
profiles="default">set GD_Gladiolus_Weapons.FiringModes.Bullet_Sniper_Maliwan_Storm
OnAnyImpact
(Behavior_Explode'GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Maliwan:Behavior_E
xplode_5',Behavior_SpawnProjectile'GD_Gladiolus_Weapons.FiringModes.Bullet_Sniper_M
aliwan_Storm:Behavior_SpawnProjectile_0')</code>
<code
profiles="default">set GD_Gladiolus_Weapons.FiringModes.Bullet_Sniper_Maliwan_Storm
ExplosionOverrideDefinition
ExplosionCollectionDefinition'GD_Weap_Shared_Effects.Default_Elemental_Explosions'<
/code>
<code
profiles="default">set GD_Gladiolus_Weapons.FiringModes.Bullet_Sniper_Maliwan_Storm
ExplosionOverideInstanceDataName ExplosionOverride</code>
<code
profiles="default">set
GD_Gladiolus_Weapons.Projectiles.Projectile_Storm_Launcher:BehaviorProviderDefiniti
on_0.Behavior_SpawnProjectile_493 ChildProjectileBaseValues
((Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileDamage',BaseValue
=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Pr
ojectile.ProjectileDamage',InitializationDefinition=None,BaseValueScaleConstant=2.0
00000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileStatusEffectDamage
',BaseValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_At
tributes.Projectile.ProjectileStatusEffectDamage',InitializationDefinition=None,Bas
eValueScaleConstant=2.000000)))</code>
</category>
</category>
<category name="Buff Trespasser">
<comment>UCP
Change.</comment>
<category name="Code">
<code
profiles="default">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_Tresspasser
GestaltModeSkeletalMeshName SR_Barrel_Dahl</code>
<code
profiles="default">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_Tresspasser
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=3,bActivateSlot=True),
(SlotName="AccuracyMin",GradeIncrease=5,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=5,bActivateSlot=True))</code>
<code
profiles="default">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_Tresspasser
ManufacturerDefinitionForScopeMovie GD_Manufacturers.Manufacturers.Dahl</code>
<code
profiles="default">set
GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Jakobs_3_Tresspasser:WeaponPartListCol
lectionDefinition_213 Accessory1PartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.Acces
sory.Sniperl_Accessory_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0
,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Bayonet1
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Bipod1_A
ccuracy',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=
2),
(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Bipod2_C
ritical',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=
2),
(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Foregrip
_Stability',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightInd
ex=2),
(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Mount1_M
ag',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Mount2_F
ireRate',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=
2),
(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Mount3_D
amage',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)
))</code>
</category>
</category>
<category name="Elephant Gun">
<comment>Gives the Elephant
Gun a higher fire rate and lower reload time.</comment>
<category name="Code">
<code
profiles="default">set GD_Sage_Weapons.SniperRifles.SR_Barrel_Hyperion_ElephantGun
ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePo
ol.AccuracyMinValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
100.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCons
tant=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyMaxValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
100.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCons
tant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCritic
alHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.600000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
))</code>
<code
profiles="default">set GD_Sage_Weapons.SniperRifles.SR_Barrel_Hyperion_ElephantGun
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=3.350000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',Modif
ierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=-
1000.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCon
stant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set
GD_Sage_Weapons.SniperRifles.Sniper_Jakobs_3_ElephantGun:WeaponPartListCollectionDe
finition_302 Accessory1PartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.Acces
sory.Sniperl_Accessory_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0
,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Bayonet1
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Bipod1_A
ccuracy',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=
2),
(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Bipod2_C
ritical',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=
2),
(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Foregrip
_Stability',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightInd
ex=2)))</code>
</category>
</category>
<category name="Volcano">
<comment>From Aaron0000's
Campin' Dutchpack (originally Blue Falcon)</comment>
<comment>Produces a large
Nova upon striking a surface. Increased damage and melee damage, reduced fire rate.
Knocks enemies around.</comment>
<category name="Code">
<code
profiles="default">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Maliwan_Volcano
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,Base
ValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwa
n',InitializationDefinition=None,BaseValueScaleConstant=0.300000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.650000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',InitializationDef
inition=None,BaseValueScaleConstant=-0.300000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponKnockback',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponKnockback',Modifie
rType=MT_Scale,BaseModifierValue=(BaseValueConstant=50.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code
profiles="default">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Maliwan_Volcano
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.Instigat
edMeleeDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Maliwan_Volcano
AttributeSlotUpgrades
((SlotName="WeaponSpread",GradeIncrease=2,bActivateSlot=True),
(SlotName="AccuracyMax",GradeIncrease=2,bActivateSlot=True),
(SlotName="WeaponFireRate",GradeIncrease=-16,bActivateSlot=True))</code>
<code
profiles="default">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Maliwan_Volcano
WeaponCardAttributes
((Attribute=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeD
amageModifier',PriorityIncrease=0.600000))</code>
<code
profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Volcano
ExplosionOverideInstanceDataName None</code>
<code
profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Volcano
ConditionalPartSysTemplate None</code>
<code
profiles="default">set
GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Volcano:Behavior_Explode_5
DamageRadiusFormula
(BaseValueConstant=1500.000000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000)</code>
<code
profiles="default">set
GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Volcano:Behavior_Explode_5
Definition
ExplosionDefinition'GD_Explosions.Incendiary.Explosion_IncendiaryMaster_ShieldNova'
</code>
</category>
</category>
</category>
<category name="Replacers">
<category name="Bedrum (Lyuda)">
<comment>By
Aaron0000</comment>
<comment>Turns Lyuda into a
souped-up Moloko.</comment>
<comment>Features;</comment>
<comment>Fires three lasers
in a spinning, triangular manner with reduced damage per laser.</comment>
<comment>No innate Sniper
Rifle critical Hit bonus.</comment>
<comment>Maximum
accuracy.</comment>
<comment>No recoil.</comment>
<comment>Massive magazine
size.</comment>
<comment>Slower reload
speed.</comment>
<comment>Considerable ammo
regeneration.</comment>
<category name="Code">
<category name="Name">
<code
profiles="default">set
GD_Weap_SniperRifles.Name.Title_Vladof.Title_Legendary_Lyudmila PartName
Bedrum</code>
<code
profiles="default">set
GD_Weap_SniperRifles.Name.Title_Vladof.Title_Legendary_Lyudmila:AttributePresentati
onDefinition_8 NoConstraintText I've come to give this song!</code>
</category>
<category name="Stats">
<code
profiles="default">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Vladof_Lyudmila
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=-
2.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=67.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValu
eAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=-4.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',Modif
ierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.450000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code
profiles="default">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Vladof_Lyudmila
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Sniper
_Rifle.Ammo_Sniper_Rifle_RegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue
=(BaseValueConstant=4.800000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000)))</code>
<code
profiles="default">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Vladof_Lyudmila
AttributeSlotUpgrades
((SlotName="WeaponSpread",GradeIncrease=2640,bActivateSlot=True),
(SlotName="AccuracyMin",GradeIncrease=128,bActivateSlot=True),
(SlotName="AccuracyMax",GradeIncrease=826,bActivateSlot=True))</code>
<code
profiles="default">set
GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Vladof_5_Lyudmila:WeaponPartListCol
lectionDefinition_206 ElementalPartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.eleme
ntal.SR_Elemental_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,Defa
ultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Fire',Manufa
cturers=,MinGameStageIndex=3,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Shock',Manuf
acturers=,MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Corrosive',M
anufacturers=,MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Slag',Manufa
cturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
</category>
<category name="Lasers
and Such">
<code
profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila
PartSysTemplate
ParticleSystem'FX_WEP_Trails.Particles.Alien.Part_Wep_Tracer_Alien_Sniper'</code>
<code
profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila
ConditionalPartSysTemplate
EffectCollectionDefinition'GD_Weap_SniperRifles.Effects.SR_ETech_Tracers'</code>
<code
profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila
Lifetime 5.000000</code>
<code
profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila
TraceInterval 0.200000</code>
<code
profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila
bSuppressImpactEffects False</code>
<code
profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila
bPenetratePawn True</code>
<code
profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila
bParameterizedSourceLocation False</code>
<code
profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila
bBeamChooseRandomBone False</code>
<code
profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila
bFireRandomlyFromPattern False</code>
<code
profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila
bResetPatternAfterEachShot False</code>
<code
profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila
bSuppressWeaponSpread True</code>
<code
profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila
bScalePatternByWeaponSpread False</code>
<code
profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila
OverchargedImpactTemplate None</code>
<code
profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila
NumRicochets 0</code>
<code
profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila
Speed 70000</code>
<code
profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila
Acceleration (X=0.000000,Y=0.000000,Z=0.000000)</code>
<code
profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila
WaveFreq (X=0.000000,Y=0.000000,Z=0.000000)</code>
<code
profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila
WaveAmp (X=0.000000,Y=0.000000,Z=0.000000)</code>
<code
profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila
WavePhase (X=0.000000,Y=0.000000,Z=0.000000)</code>
<code
profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila
RicochetFriction 0.000000</code>
<code
profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila
AirFriction 0.000000</code>
<code
profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila
RicochetResponse
(SplitNum=0,SplitAngle=0.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,Sp
litFire=None,NewSpeed=0.000000,bDetonate=False,bRespawnTracer=True,bUpdateBeamSourc
eLocation=False,Behaviors=)</code>
<code
profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila
TraceExtent (X=5.000000,Y=5.000000,Z=5.000000)</code>
<code
profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila
LightProjectileSourceLocationName SourceLocation</code>
<code
profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila
BeamMaxLockOnDistance 5000.000000</code>
<code
profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila
BeamMaxLength 7500.000000</code>
<code
profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila
BeamSourceTangentStrengthOverDistance 1.500000</code>
<code
profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila
BeamTargetTangentStrengthOverDistance 0.250000</code>
<code
profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila
BeamApproxRepUpdateTime 1.000000</code>
<code
profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila
BeamTraceNumSteps 6</code>
<code
profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila
BeamSourceLocationName SourceLocation</code>
<code
profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila
BeamSourceTangentName SourceTangent</code>
<code
profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila
BeamSourceStrengthName SourceStrength</code>
<code
profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila
BeamTargetLocationName TargetLocation</code>
<code
profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila
BeamTargetTangentName TargetTangent</code>
<code
profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila
BeamTargetStrengthName TargetStrength</code>
<code
profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila
BeamDirectionName Direction</code>
<code
profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila
BeamChainDelay 1.000000</code>
<code
profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila
BeamChainNum 3</code>
<code
profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila
BeamChainMaxDistance 4000.000000</code>
<code
profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila
BeamRandomBoneTimeMin 1.000000</code>
<code
profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila
BeamRandomBoneTimeMax 2.000000</code>
<code
profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila
SoundDefinition
FiringModeSoundDefinition'GD_Weap_AssaultRifle.FiringModes.BlasterSoundDefinition'<
/code>
<code
profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila
BasePatternSpread 2.000000</code>
<code
profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila
MinPatternScale 0.000000</code>
<code
profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila
TimerEvents ()</code>
<code
profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila
FiringPatternLines
((StartPoint=(Pitch=250,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoin
tOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.00
0000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y
=0.000000,Z=0.000000))),(StartPoint=(Pitch=-
113,Yaw=220,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomW
aveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),W
aveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.0000
00))),(StartPoint=(Pitch=-113,Yaw=-
220,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=240,Yaw=62,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoin
tOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.00
0000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y
=0.000000,Z=0.000000))),(StartPoint=(Pitch=-
180,Yaw=180,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomW
aveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),W
aveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.0000
00))),(StartPoint=(Pitch=-62,Yaw=-
240,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=220,Yaw=113,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoi
ntOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.0
00000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,
Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=-
220,Yaw=113,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomW
aveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),W
aveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.0000
00))),(StartPoint=(Pitch=0,Yaw=-
250,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=180,Yaw=180,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoi
ntOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.0
00000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,
Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=-
240,Yaw=62,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWa
veMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),Wa
veAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.00000
0))),(StartPoint=(Pitch=62,Yaw=-
240,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=113,Yaw=220,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoi
ntOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.0
00000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,
Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=-
250,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWav
eMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),Wav
eAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000
))),(StartPoint=(Pitch=113,Yaw=-
220,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=62,Yaw=240,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoin
tOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.00
0000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y
=0.000000,Z=0.000000))),(StartPoint=(Pitch=-240,Yaw=-
62,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion
=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X
=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=180,Yaw=-
180,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=0,Yaw=250,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPoint
Only=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000
000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=
0.000000,Z=0.000000))),(StartPoint=(Pitch=-220,Yaw=-
113,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=220,Yaw=-
113,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=-
62,Yaw=240,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWa
veMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),Wa
veAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.00000
0))),(StartPoint=(Pitch=-180,Yaw=-
180,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotio
n=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(
X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),
(StartPoint=(Pitch=240,Yaw=-
62,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion
=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X
=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))))</c
ode>
</category>
<category name="Skin">
<code
profiles="default">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Vladof_Lyudmila
GestaltModeSkeletalMeshName SR_Barrel_Alien</code>
<code
profiles="default">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Vladof_Lyudmila
BoneControllers
((BoneName="Alien_Top_L_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=
True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring
'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun:WillowSkelControl_RotateFlapFr
omFiring_0'),
(BoneName="Alien_Top_R_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=T
rue,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'
GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun:WillowSkelControl_RotateFlapFro
mFiring_1'),
(BoneName="Alien_Bottom_L_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerso
n=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiri
ng'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun:WillowSkelControl_RotateFlap
FromFiring_2'),
(BoneName="Alien_Bottom_R_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerso
n=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiri
ng'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun:WillowSkelControl_RotateFlap
FromFiring_3'))</code>
<code
profiles="default">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Vladof_Lyudmila
bFlapsEnabled True</code>
<code
profiles="default">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Vladof_Lyudmila
FlapsExpandDuration
(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code
profiles="default">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Vladof_Lyudmila
FlapsCollapseDuration
(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code
profiles="default">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Vladof_Lyudmila
bIsSpinningEnabled False</code>
<code
profiles="default">set
Common_GunMaterials.Materials.sniper.Mati_VladofLegendarySRLyudmila
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=0.500000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1875
785607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_ReplacePattern",ParameterValue=1.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_DecalRotate",ParameterValue=0.375000,ExpressionGUID=(A=85863466,B
=1257609701,C=-728575820,D=1337098176)))</code>
<code
profiles="default">set
Common_GunMaterials.Materials.sniper.Mati_VladofLegendarySRLyudmila
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SniperRifles.Tex.Weap_Snipe
rRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SniperRifles.
Tex.Weap_SniperRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
lossyC',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_Materials.Death_Dif',Expre
ssionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_JakobsEpic_SpaltedMaple',ExpressionGUID=(A=534250533,B=1202550002,C=157830286
1,D=-717876416)))</code>
<code
profiles="default">set
Common_GunMaterials.Materials.sniper.Mati_VladofLegendarySRLyudmila
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=2.095129,G=1.524433,B=0.996192,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.585614,G=0.227174,B=0.174729,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.563515,G=0.279510,B=0.140116,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=0.618820,B=0.072187,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.933667,G=0.527281,B=0.074205,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.546107,G=0.172825,B=0.030395,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=0.320382,B=0.320382,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.127067,G=0.001343,B=0.001343,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.065754,G=0.006585,B=0.006585,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=6.324452,G=6.324452,B=6.324452,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.400000,G=0.700000,B=0
.600000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=0.000
000,A=0.000000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=8.000000,G=8.000000,B=8.000000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.950000,G=0.000000,B=0.950000,A=
1.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=9.656000,G=5.650200,B=2.4
27300,A=0.847400),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_DColor",ParameterValue=(R=0.220986,G=0.088566,B=0.034413,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)))</code>
</category>
</category>
</category>
<category name="Headbanger
(Skullmasher)">
<comment>From Aaron0000's
Campin' Dutchpack</comment>
<comment>Replaces
Skullmasher.</comment>
<comment>x2
projectiles.</comment>
<category name="Code">
<category name="Name">
<code
profiles="default">set
GD_Weap_SniperRifles.Name.Title_Jakobs.Title_Legendary_Skullmasher PartName
Headbanger</code>
<code
profiles="default">set
GD_Weap_SniperRifles.Name.Title_Jakobs.Title_Legendary_Skullmasher:AttributePresent
ationDefinition_8 NoConstraintText The rifle of rifles!</code>
</category>
<category name="Stats">
<code
profiles="default">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Jakobs_Skullmasher
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.250000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code
profiles="default">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Jakobs_Skullmasher
AttributeSlotUpgrades ((SlotName="WeaponSpread",GradeIncrease=-
4,bActivateSlot=True),
(SlotName="WeaponFireRate",GradeIncrease=10,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=10,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=10,bActivateSlot=True))</code>
</category>
<category name="Skin">
<code
profiles="default">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Jakobs_Skullmasher
GestaltModeSkeletalMeshName SR_Barrel_Vladof</code>
<code
profiles="default">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Jakobs_Skullmasher
NumPhysicalBarrelsToFireFrom 2</code>
<code
profiles="default">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Jakobs_Skullmasher
BoneControllers
((BoneName="Vladoff_Gatling",ControlType=WEAP_BONE_CONTROL_BarrelSpinner,bUseInFirs
tPerson=True,bUseInThirdPerson=True,ControlTemplate=WillowSkelControlLerpSingleBone
'GD_Weap_SniperRifles.Barrel.SR_Barrel_Vladof:WillowSkelControlLerpSingleBone_0'))<
/code>
<code
profiles="default">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Jakobs_Skullmasher
bIsSpinningEnabled True</code>
<code
profiles="default">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Jakobs_Skullmasher
SpinUpDuration
(BaseValueConstant=0.300000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code
profiles="default">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Jakobs_Skullmasher
SpinDownDuration
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code
profiles="default">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Jakobs_Skullmasher
StartingSpinUpFireIntervalMultiplier 1.000000</code>
<code
profiles="default">set
Common_GunMaterials.Materials.sniper.Mati_JakobsLegendarySRSkullmasher
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=4
37293753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_ShadowsIntensity",ParameterValue=4.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1875
785607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)))</code>
<code
profiles="default">set
Common_GunMaterials.Materials.sniper.Mati_JakobsLegendarySRSkullmasher
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SniperRifles.Tex.Weap_Snipe
rRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SniperRifles.
Tex.Weap_SniperRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patt
ern_JakobsEpic_SpaltedMaple',ExpressionGUID=(A=-
923052711,B=1309861752,C=584229786,D=-1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_HexScrollGrunge_Comp',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D
=-717876416)))</code>
<code
profiles="default">set
Common_GunMaterials.Materials.sniper.Mati_JakobsLegendarySRSkullmasher
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.751300,G=0.771159,B=1.114614,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.408825,G=0.362318,B=0.241851,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.320430,G=0.037342,B=0.030215,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.120000,G=0.120000,B=0.120000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.040000,G=0.040000,B=0.040000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.750000,G=0.375000,B=0.037500,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.330000,G=0.165000,B=0.016500,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.145000,G=0.072500,B=0.007250,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.021775,G=3.021775,B=3.021775,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=2.631579,G=7.692308,B=-
0.250000,A=0.400000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.400000,G=0.170000,B=0.160000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=8.000000,G=10.560000,B=2.
816400,A=0.360000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_DColor",ParameterValue=(R=0.883945,G=0.774010,B=0.259365,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=3.351562,G=3.351562,B=3.351562,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-
2049503601)))</code>
</category>
</category>
</category>
<category name="Hitman
(Morningstar)">
<comment>From Aaron0000's
Campin' Dutchpack</comment>
<comment>Replaces
Morningstar.</comment>
<comment>Impeccable accuracy,
high damage, low fire rate.</comment>
<category name="Code">
<category name="Name">
<code
profiles="default">set GD_Weap_SniperRifles.Name.Title.Title__Unique_Morningstar
PartName Hitman</code>
<code
profiles="default">set
GD_Weap_SniperRifles.Name.Title.Title__Unique_Morningstar:AttributePresentationDefi
nition_8 NoConstraintText I can do...whatever I'm paid to.</code>
</category>
<category name="Stats">
<code
profiles="default">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Maliwan_Morningstar
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=2.100000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValu
eAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',
InitializationDefinition=None,BaseValueScaleConstant=0.200000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDe
finition=None,BaseValueScaleConstant=-0.150000)))</code>
<code
profiles="default">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Maliwan_Morningstar
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=5,bActivateSlot=True),
(SlotName="AccuracyMin",GradeIncrease=170,bActivateSlot=True),
(SlotName="AccuracyMax",GradeIncrease=684,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=2120,bActivateSlot=True))</code>
<code
profiles="default">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Maliwan_Morningstar
BehaviorProviderDefinition None</code>
<code
profiles="default">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Maliwan_Morningstar
WeaponCardAttributes
((Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',P
riorityIncrease=-3.000000),
(Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',PriorityIncrease=-
3.000000))</code>
<code
profiles="default">set
GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Hyperion_3_Morningstar:WeaponPartListC
ollectionDefinition_211 Accessory1PartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.Acces
sory.Sniperl_Accessory_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0
,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Bayonet1
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Bipod1_A
ccuracy',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=
2),
(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Bipod2_C
ritical',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=
2),
(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Foregrip
_Stability',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightInd
ex=2),
(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Mount1_M
ag',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Mount2_F
ireRate',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=
2),
(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Mount3_D
amage',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)
))</code>
</category>
<category name="Skin">
<code
profiles="default">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Maliwan_Morningstar
GestaltModeSkeletalMeshName SR_Barrel_Hyperion</code>
<code
profiles="default">set
Common_GunMaterials.Materials.sniper.Mati_HyperionUniqueSR_Morningstar Parent
Common_GunMaterials.MasterMaterials.Hyperion.MasterMati_HyperionEpic</code>
<code
profiles="default">set
Common_GunMaterials.Materials.sniper.Mati_HyperionUniqueSR_Morningstar
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=8586346
6,B=1257609701,C=-728575820,D=1337098176)))</code>
<code
profiles="default">set
Common_GunMaterials.Materials.sniper.Mati_HyperionUniqueSR_Morningstar
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SniperRifles.Tex.Weap_Snipe
rRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SniperRifles.
Tex.Weap_SniperRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
lossyB',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patt
ern_HyperionStripeUncommon',ExpressionGUID=(A=-
923052711,B=1309861752,C=584229786,D=-1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_JacobsCommonMetal',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)))</code>
<code
profiles="default">set
Common_GunMaterials.Materials.sniper.Mati_HyperionUniqueSR_Morningstar
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.150000,G=0.150000,B=0.150000,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.110493,G=0.093958,B=0.095783,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.800000,G=1.800000,B=1.800000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.690000,G=0.690000,B=0.690000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.420000,G=0.420000,B=0.420000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.846881,G=0.045000,B=0.090000,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.425174,G=0.037500,B=0.075000,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=0.025000,B=0.050000,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_DColor",ParameterValue=(R=0.077345,G=0.077345,B=0.077345,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.716298,G=1.774459,B=1.704893,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=10.298660,G=140.845062,B=0.
535500,A=0.525600),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.425174,G=0.037500,B=0.075000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=1.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.900000,B=1.00
0000,A=0.513500),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=22.451094,G=31.746038,B=0
.535500,A=0.508300),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.645415,G=1.600821,B=1.509060,A=
0.668300),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-
2049503601)))</code>
</category>
</category>
</category>
<category name="Longnail
(Patriot)">
<comment>By
Aaron0000</comment>
<comment>Turns the Patriot
into the Longnail from Pre-Sequel.</comment>
<category name="Code">
<code
profiles="default">set
GD_Orchid_RaidWeapons.sniper.Patriot.Orchid_Seraph_Patriot_Title PartName
Longnail</code>
<code
profiles="default">set
GD_Orchid_RaidWeapons.sniper.Patriot.Orchid_Seraph_Patriot_Title:AttributePresentat
ionDefinition_8 NoConstraintText Nailed it!</code>
<code
profiles="default">set
GD_Orchid_RaidWeapons.sniper.Patriot.Orchid_Seraph_Patriot_Barrel
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=At
tributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationD
efinition=None,BaseValueScaleConstant=4.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=0.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMul
tiplier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=0.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',Modif
ierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.00000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=0.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=0.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.0000000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=0.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000)))</code>
<code
profiles="default">set
GD_Orchid_RaidWeapons.sniper.Patriot.Orchid_Seraph_Patriot_Barrel
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceShieldPenetration.
PercentChanceInstigatedBulletDmgIgnoresShields',ModifierType=MT_PreAdd,BaseModifier
Value=(BaseValueConstant=100.000000,BaseValueAttribute=None,InitializationDefinitio
n=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCritic
alHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyMinValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
0.000000)))</code>
<code
profiles="default">set
GD_Orchid_RaidWeapons.sniper.Patriot.Orchid_Seraph_Patriot_Barrel
ZoomWeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=0.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMul
tiplier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=0.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',Modif
ierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=0.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=0.000000)))</code>
<code
profiles="default">set
GD_Orchid_RaidWeapons.sniper.Patriot.Orchid_Seraph_Patriot_Barrel
ZoomExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000
)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyMinValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
0.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyMaxValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
0.000000)))</code>
<code
profiles="default">set
GD_Orchid_RaidWeapons.sniper.Patriot.Orchid_Seraph_Patriot_Barrel
AttributeSlotUpgrades
((SlotName="WeaponSpread",GradeIncrease=5,bActivateSlot=True),
(SlotName="WeaponFireRate",GradeIncrease=10,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=10,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=5,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=-20,bActivateSlot=True),
(SlotName="AccuracyMin",GradeIncrease=0,bActivateSlot=True),
(SlotName="AccuracyMax",GradeIncrease=0,bActivateSlot=True),
(SlotName="AccuracyRegen",GradeIncrease=0,bActivateSlot=True))</code>
</category>
</category>
<category name="Oneshot (Invader)">
<comment>From Aaron0000's
Campin' Dutchpack</comment>
<comment>Extremely high
damage, critical hit damage, and accuracy. Extrememly low fire rate and reload
speed. Magazine size of 1. Consumes 5 ammo per shot. Only spawns with Hyperion
parts.</comment>
<comment>Replaces
Invader.</comment>
<category name="Code">
<category name="Name">
<code
profiles="default">set
GD_Weap_SniperRifles.Name.Title_Hyperion.Title_Legendary_Invader PartName
Oneshot</code>
<code
profiles="default">set
GD_Weap_SniperRifles.Name.Title_Hyperion.Title_Legendary_Invader:AttributePresentat
ionDefinition_8 NoConstraintText If it took more than Oneshot�, you weren't using a
[redacted]!</code>
</category>
<category name="Stats">
<code
profiles="default">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_Invader
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=15.000000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_Scale,BaseModifierValue=(BaseValueConstant=-
9999.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCon
stant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',Modif
ierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
9999.00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCons
tant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',Modif
ierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=8.000000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=2.333334,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMul
tiplier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=10.000000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PostAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code
profiles="default">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_Invader
AttributeSlotUpgrades
((SlotName="AccuracyMin",GradeIncrease=170,bActivateSlot=True),
(SlotName="WeaponReloadSpeed",GradeIncrease=0,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=0,bActivateSlot=True),
(SlotName="AccuracyMax",GradeIncrease=690,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=2112,bActivateSlot=True),
(SlotName="WeaponFireRate",GradeIncrease=-575,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=-24,bActivateSlot=True))</code>
<code
profiles="default">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_Invader
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0)),
(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',M
odifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
1.50000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000)))</code>
<code
profiles="default">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_Invader
ZoomWeaponAttributeEffects ()</code>
<code
profiles="default">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_Invader
WeaponCardAttributes
((Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',PriorityIncrease=
0.500000),
(Attribute=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBon
us',PriorityIncrease=0.500000),
(Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',PriorityIncrease
=0.500000))</code>
<code
profiles="default">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_Invader
CustomFiringModeDefinition
FiringModeDefinition'GD_Weap_SniperRifles.FiringModes.Bullet_RailGun'</code>
<code
profiles="default">set
GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Hyperion_5_Invader:WeaponPartListCo
llectionDefinition_203 GripPartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.Grip.
SR_Grip_Dahl',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightI
ndex=0),
(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Grip.SR_Grip_Vladof',Manufacturers=
,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Grip.SR_Grip_Maliwan',Manufacturers
=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Grip.SR_Grip_Jakobs',Manufacturers=
,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Grip.SR_Grip_Hyperion',Manufacturer
s=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0)))</code>
<code
profiles="default">set
GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Hyperion_5_Invader:WeaponPartListCo
llectionDefinition_203 SightPartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.Sight
.Sniper_Sight_Dahl',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultW
eightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Sight.Sniper_Sight_Vladof',Manufact
urers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Sight.Sniper_Sight_Maliwan',Manufac
turers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Sight.Sniper_Sight_Jakobs',Manufact
urers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Sight.Sniper_Sight_Hyperion',Manufa
cturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0)))</code>
<code
profiles="default">set
GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Hyperion_5_Invader:WeaponPartListCo
llectionDefinition_203 StockPartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.Stock
.SR_Stock_Dahl',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeigh
tIndex=0),
(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Stock.SR_Stock_Vladof',Manufacturer
s=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Stock.SR_Stock_Maliwan',Manufacture
rs=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Stock.SR_Stock_Jakobs',Manufacturer
s=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Stock.SR_Stock_Hyperion',Manufactur
ers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0)))</code>
<code
profiles="default">set
GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Hyperion_5_Invader:WeaponPartListCo
llectionDefinition_203 Accessory1PartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.Acces
sory.Sniper_Accessory_Bayonet1',Manufacturers=,MinGameStageIndex=0,MaxGameStageInde
x=0,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Bipod1_A
ccuracy',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=
0),
(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Bipod2_C
ritical',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=
0),
(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Foregrip
_Stability',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightInd
ex=0),
(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Mount1_M
ag',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Mount2_F
ireRate',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=
0),
(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Mount3_D
amage',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0)
))</code>
</category>
<category name="Skin">
<code
profiles="default">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_Invader
GestaltModeSkeletalMeshName SR_Barrel_Alien</code>
<code
profiles="default">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_Invader
BoneControllers
((BoneName="Alien_Top_L_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=
True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring
'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun:WillowSkelControl_RotateFlapFr
omFiring_0'),
(BoneName="Alien_Top_R_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=T
rue,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'
GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun:WillowSkelControl_RotateFlapFro
mFiring_1'),
(BoneName="Alien_Bottom_L_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerso
n=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiri
ng'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun:WillowSkelControl_RotateFlap
FromFiring_2'),
(BoneName="Alien_Bottom_R_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerso
n=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiri
ng'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun:WillowSkelControl_RotateFlap
FromFiring_3'))</code>
<code
profiles="default">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_Invader
bFlapsEnabled True</code>
<code
profiles="default">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_Invader
FlapsExpandDuration
(BaseValueConstant=0.150000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code
profiles="default">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_Invader
FlapsCollapseDuration
(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code
profiles="default">set
Common_GunMaterials.Materials.sniper.Mati_HyperionLegendarySRInvader Parent
Material'Common_Materials.Weapons.Master_Gun'</code>
<code
profiles="default">set
Common_GunMaterials.Materials.sniper.Mati_HyperionLegendarySRInvader
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=2.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_DecalRotate",ParameterValue=0.500000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)))</code>
<code
profiles="default">set
Common_GunMaterials.Materials.sniper.Mati_HyperionLegendarySRInvader
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SniperRifles.Tex.Weap_Snipe
rRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SniperRifles.
Tex.Weap_SniperRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
lossyB',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_HexScrollGrunge_Comp',ExpressionGUID=(A=-
923052711,B=1309861752,C=584229786,D=-1229888527)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patt
ern_CarbonHexCheck_Comp',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)))</code>
<code
profiles="default">set
Common_GunMaterials.Materials.sniper.Mati_HyperionLegendarySRInvader
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.020000,G=0.022500,B=0.027500,
A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.004000,G=0.004000,B=0.007000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.007500,G=0.004000,B=0.006000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.040000,G=0.045000,B=0.055000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.012000,G=0.012000,B=0.021000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.022500,G=0.012000,B=0.018000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.925000,G=0.925000,B=0.925000,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.430923,G=0.352360,B=0.376375,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.313879,G=0.390244,B=0.624286,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.716298,G=1.774459,B=1.704893,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=30.000000,G=30.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=25.000000,G=0.000000,B=0.000000,A=1
.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DColor",ParameterValue=(R=0.077345,G=0.077345,B=0.077345,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=10.000000,G=10.000000,B=0
.000000,A=0.000000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.500000,G=1.500000,B=1.500000,A=
1.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-
1266029657,D=1038353636)))</code>
</category>
</category>
</category>
<category name="Quash (Buffalo)">
<comment>From Aaron0000's
Campin' Dutchpack</comment>
<comment>High stats across
the board, especially high magazine size. No sight. Has a two-round burst-fire when
aiming down scopes.</comment>
<comment>Replaces the
Buffalo.</comment>
<category name="Code">
<category name="Name">
<code
profiles="default">set GD_Weap_SniperRifles.Name.Title_Jakobs.Title_Jakobs_Buffalo
PartName Quash</code>
<code
profiles="default">set
GD_Weap_SniperRifles.Name.Title_Jakobs.Title_Jakobs_Buffalo:AttributePresentationDe
finition_8 NoConstraintText "You better not make me cut this sentence
sho..."</code>
</category>
<category name="Stats">
<code
profiles="default">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Jakobs_Buffalo
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Mod
ifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
1.120000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',Modif
ierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
0.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.450000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Jakobs_Buffalo
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyOnIdleRegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseVal
ueConstant=-
7.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyMinValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyMaxValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-
8.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Jakobs_Buffalo
ZoomWeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCou
nt',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.330000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code
profiles="default">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Jakobs_Buffalo
AttributeSlotUpgrades
((SlotName="WeaponDamage",GradeIncrease=14,bActivateSlot=True),
(SlotName="WeaponSpread",GradeIncrease=8,bActivateSlot=True),
(SlotName="WeaponFireRate",GradeIncrease=10,bActivateSlot=True),
(SlotName="WeaponReloadSpeed",GradeIncrease=10,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=10,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=10,bActivateSlot=True),
(SlotName="AccuracyMin",GradeIncrease=3,bActivateSlot=True),
(SlotName="AccuracyMax",GradeIncrease=5,bActivateSlot=True),
(SlotName="AccuracyRegen",GradeIncrease=5,bActivateSlot=True),
(SlotName="WeaponBurstImpulse",GradeIncrease=3,bActivateSlot=True))</code>
<code
profiles="default">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Jakobs_Buffalo
WeaponCardAttributes
((Attribute=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBo
nus',PriorityIncrease=0.500000))</code>
<code
profiles="default">set
GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Jakobs_3_Buffalo:WeaponPartListCollect
ionDefinition_212 Accessory1PartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.Acces
sory.Sniperl_Accessory_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0
,DefaultWeightIndex=0),
(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Bayonet1
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Bipod1_A
ccuracy',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=
2),
(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Bipod2_C
ritical',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=
2),
(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Foregrip
_Stability',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightInd
ex=2)))</code>
</category>
<category name="Skin">
<code
profiles="default">set
Common_GunMaterials.Materials.sniper.Mati_JakobsUniqueSR_Buffalo
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=1.500000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=1.500000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1875
785607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)))</code>
<code
profiles="default">set
Common_GunMaterials.Materials.sniper.Mati_JakobsUniqueSR_Buffalo
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SniperRifles.Tex.Weap_Snipe
rRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SniperRifles.
Tex.Weap_SniperRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
lossyB',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patt
ern_JacobsCommonMetal',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_JakobsCommon',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)))</code>
<code
profiles="default">set
Common_GunMaterials.Materials.sniper.Mati_JakobsUniqueSR_Buffalo
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.039206,G=1.164824,B=0.836626,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.790026,G=0.476319,B=0.222625,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.576674,G=0.850797,B=0.451266,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.088113,G=0.048395,B=0.038056,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.044197,G=0.031125,B=0.031800,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.436448,G=0.313475,B=0.329618,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.088113,G=0.048395,B=0.038056,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.044197,G=0.031125,B=0.031800,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.436448,G=0.313475,B=0.329618,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.018665,G=2.262395,B=1.774935,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.700000,G=1.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=14.571400,G=25.250000,B=0.0
20000,A=0.030000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=0.866083,B=0.651947,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=3.955000,G=5.700000,B=2.7
88500,A=0.080000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=1.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternColor",ParameterValue=(R=0.750000,G=0.250000,B=0.150000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_DColor",ParameterValue=(R=0.230000,G=0.095000,B=0.009500,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)))</code>
</category>
</category>
</category>
<category name="Railgun
(Godfinger)">
<comment>From Aaron0000's
Campin' Dutchpack</comment>
<comment>Replaces
Godfinger.</comment>
<comment>High damage and
critical hit damage. Fires railgun lasers. Consumes 2 ammo per shot.</comment>
<category name="Code">
<category name="Name">
<code
profiles="default">set GD_Lobelia_Weapons.Name.Title.Title_Pearlescent_Godfinger
PartName Railgun</code>
<code
profiles="default">set
GD_Lobelia_Weapons.Name.Title.Title_Pearlescent_Godfinger:AttributePresentationDefi
nition_8 NoConstraintText Copper, coin, electricity: fire.</code>
</category>
<category name="Stats">
<code
profiles="default">set GD_Lobelia_Weapons.sniper.SR_Barrel_Dahl_Godfinger
WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDefi
nition=None,BaseValueScaleConstant=0.150000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValu
eAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',In
itializationDefinition=None,BaseValueScaleConstant=-0.200000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierTy
pe=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Attri
buteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDefi
nition=None,BaseValueScaleConstant=-0.150000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponKnockback',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponKnockback',Modifie
rType=MT_Scale,BaseModifierValue=(BaseValueConstant=55.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code
profiles="default">set GD_Lobelia_Weapons.sniper.SR_Barrel_Dahl_Godfinger
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.690000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0)))</code>
<code
profiles="default">set GD_Lobelia_Weapons.sniper.SR_Barrel_Dahl_Godfinger
AttributeSlotUpgrades
((SlotName="WeaponSpread",GradeIncrease=6,bActivateSlot=True),
(SlotName="AccuracyMin",GradeIncrease=5,bActivateSlot=True),
(SlotName="WeaponDamage",GradeIncrease=6,bActivateSlot=True),
(SlotName="WeaponAccuracyImpulse",GradeIncrease=-5,bActivateSlot=True),
(SlotName="WeaponFireRate",GradeIncrease=14,bActivateSlot=True),
(SlotName="WeaponMagSize",GradeIncrease=10,bActivateSlot=True))</code>
<code
profiles="default">set GD_Lobelia_Weapons.sniper.SR_Barrel_Dahl_Godfinger
ZoomWeaponAttributeEffects ()</code>
<code
profiles="default">set GD_Lobelia_Weapons.sniper.SR_Barrel_Dahl_Godfinger
WeaponCardAttributes
((Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',PriorityIncreas
e=0.500000),
(Attribute=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBon
us',PriorityIncrease=0.500000))</code>
</category>
<category name="Lasers">
<code
profiles="default">set
GD_Lobelia_Weapons.FiringModes.Bullet_Sniper_Jakobs_Godfinger
ConditionalPartSysTemplate None</code>
<code
profiles="default">set
GD_Lobelia_Weapons.FiringModes.Bullet_Sniper_Jakobs_Godfinger PartSysTemplate
ParticleSystem'FX_WEP_Trails_Alien.Particles.Part_Sniper_Alien_Shock_Tracer'</code>
<code
profiles="default">set
GD_Lobelia_Weapons.FiringModes.Bullet_Sniper_Jakobs_Godfinger Lifetime
5.000000</code>
<code
profiles="default">set
GD_Lobelia_Weapons.FiringModes.Bullet_Sniper_Jakobs_Godfinger TraceInterval
0.200000</code>
<code
profiles="default">set
GD_Lobelia_Weapons.FiringModes.Bullet_Sniper_Jakobs_Godfinger
bSuppressImpactEffects False</code>
<code
profiles="default">set
GD_Lobelia_Weapons.FiringModes.Bullet_Sniper_Jakobs_Godfinger bPenetratePawn
True</code>
<code
profiles="default">set
GD_Lobelia_Weapons.FiringModes.Bullet_Sniper_Jakobs_Godfinger
bParameterizedSourceLocation False</code>
<code
profiles="default">set
GD_Lobelia_Weapons.FiringModes.Bullet_Sniper_Jakobs_Godfinger bBeamChooseRandomBone
False</code>
<code
profiles="default">set
GD_Lobelia_Weapons.FiringModes.Bullet_Sniper_Jakobs_Godfinger
bFireRandomlyFromPattern False</code>
<code
profiles="default">set
GD_Lobelia_Weapons.FiringModes.Bullet_Sniper_Jakobs_Godfinger
bResetPatternAfterEachShot False</code>
<code
profiles="default">set
GD_Lobelia_Weapons.FiringModes.Bullet_Sniper_Jakobs_Godfinger bSuppressWeaponSpread
False</code>
<code
profiles="default">set
GD_Lobelia_Weapons.FiringModes.Bullet_Sniper_Jakobs_Godfinger
bScalePatternByWeaponSpread False</code>
<code
profiles="default">set
GD_Lobelia_Weapons.FiringModes.Bullet_Sniper_Jakobs_Godfinger
OverchargedImpactTemplate None</code>
<code
profiles="default">set
GD_Lobelia_Weapons.FiringModes.Bullet_Sniper_Jakobs_Godfinger NumRicochets 0</code>
<code
profiles="default">set
GD_Lobelia_Weapons.FiringModes.Bullet_Sniper_Jakobs_Godfinger Speed
8332.969667</code>
<code
profiles="default">set
GD_Lobelia_Weapons.FiringModes.Bullet_Sniper_Jakobs_Godfinger Acceleration
(X=0.000000,Y=0.000000,Z=0.000000)</code>
<code
profiles="default">set
GD_Lobelia_Weapons.FiringModes.Bullet_Sniper_Jakobs_Godfinger WaveFreq
(X=0.000000,Y=0.000000,Z=0.000000)</code>
<code
profiles="default">set
GD_Lobelia_Weapons.FiringModes.Bullet_Sniper_Jakobs_Godfinger WaveAmp
(X=0.000000,Y=0.000000,Z=0.000000)</code>
<code
profiles="default">set
GD_Lobelia_Weapons.FiringModes.Bullet_Sniper_Jakobs_Godfinger WavePhase
(X=0.000000,Y=0.000000,Z=0.000000)</code>
<code
profiles="default">set
GD_Lobelia_Weapons.FiringModes.Bullet_Sniper_Jakobs_Godfinger RicochetFriction
0.000000</code>
<code
profiles="default">set
GD_Lobelia_Weapons.FiringModes.Bullet_Sniper_Jakobs_Godfinger AirFriction
0.000000</code>
<code
profiles="default">set
GD_Lobelia_Weapons.FiringModes.Bullet_Sniper_Jakobs_Godfinger RicochetResponse
(SplitNum=0,SplitAngle=0.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,Sp
litFire=None,NewSpeed=0.000000,bDetonate=False,bRespawnTracer=True,bUpdateBeamSourc
eLocation=False,Behaviors=)</code>
<code
profiles="default">set
GD_Lobelia_Weapons.FiringModes.Bullet_Sniper_Jakobs_Godfinger TraceExtent
(X=5.000000,Y=5.000000,Z=5.000000)</code>
<code
profiles="default">set
GD_Lobelia_Weapons.FiringModes.Bullet_Sniper_Jakobs_Godfinger
LightProjectileSourceLocationName SourceLocation</code>
<code
profiles="default">set
GD_Lobelia_Weapons.FiringModes.Bullet_Sniper_Jakobs_Godfinger BeamMaxLockOnDistance
5000.000000</code>
<code
profiles="default">set
GD_Lobelia_Weapons.FiringModes.Bullet_Sniper_Jakobs_Godfinger BeamMaxLength
7500.000000</code>
<code
profiles="default">set
GD_Lobelia_Weapons.FiringModes.Bullet_Sniper_Jakobs_Godfinger
BeamSourceTangentStrengthOverDistance 1.500000</code>
<code
profiles="default">set
GD_Lobelia_Weapons.FiringModes.Bullet_Sniper_Jakobs_Godfinger
BeamTargetTangentStrengthOverDistance 0.250000</code>
<code
profiles="default">set
GD_Lobelia_Weapons.FiringModes.Bullet_Sniper_Jakobs_Godfinger
BeamApproxRepUpdateTime 1.000000</code>
<code
profiles="default">set
GD_Lobelia_Weapons.FiringModes.Bullet_Sniper_Jakobs_Godfinger BeamTraceNumSteps
6</code>
<code
profiles="default">set
GD_Lobelia_Weapons.FiringModes.Bullet_Sniper_Jakobs_Godfinger
BeamSourceLocationName SourceLocation</code>
<code
profiles="default">set
GD_Lobelia_Weapons.FiringModes.Bullet_Sniper_Jakobs_Godfinger BeamSourceTangentName
SourceTangent</code>
<code
profiles="default">set
GD_Lobelia_Weapons.FiringModes.Bullet_Sniper_Jakobs_Godfinger
BeamSourceStrengthName SourceStrength</code>
<code
profiles="default">set
GD_Lobelia_Weapons.FiringModes.Bullet_Sniper_Jakobs_Godfinger
BeamTargetLocationName TargetLocation</code>
<code
profiles="default">set
GD_Lobelia_Weapons.FiringModes.Bullet_Sniper_Jakobs_Godfinger BeamTargetTangentName
TargetTangent</code>
<code
profiles="default">set
GD_Lobelia_Weapons.FiringModes.Bullet_Sniper_Jakobs_Godfinger
BeamTargetStrengthName TargetStrength</code>
<code
profiles="default">set
GD_Lobelia_Weapons.FiringModes.Bullet_Sniper_Jakobs_Godfinger BeamDirectionName
Direction</code>
<code
profiles="default">set
GD_Lobelia_Weapons.FiringModes.Bullet_Sniper_Jakobs_Godfinger BeamChainDelay
1.000000</code>
<code
profiles="default">set
GD_Lobelia_Weapons.FiringModes.Bullet_Sniper_Jakobs_Godfinger BeamChainNum 3</code>
<code
profiles="default">set
GD_Lobelia_Weapons.FiringModes.Bullet_Sniper_Jakobs_Godfinger BeamChainMaxDistance
4000.000000</code>
<code
profiles="default">set
GD_Lobelia_Weapons.FiringModes.Bullet_Sniper_Jakobs_Godfinger BeamRandomBoneTimeMin
1.000000</code>
<code
profiles="default">set
GD_Lobelia_Weapons.FiringModes.Bullet_Sniper_Jakobs_Godfinger BeamRandomBoneTimeMax
2.000000</code>
<code
profiles="default">set
GD_Lobelia_Weapons.FiringModes.Bullet_Sniper_Jakobs_Godfinger BasePatternSpread
1.000000</code>
<code
profiles="default">set
GD_Lobelia_Weapons.FiringModes.Bullet_Sniper_Jakobs_Godfinger MinPatternScale
0.000000</code>
<code
profiles="default">set
GD_Lobelia_Weapons.FiringModes.Bullet_Sniper_Jakobs_Godfinger TimerEvents
((Time=0.100000,Response=(SplitNum=0,SplitAngle=0.000000,SplitAngleOffset=0.000000,
SplitDistance=0.000000,SplitFire=,NewSpeed=16339.156211,bDetonate=False,bRespawnTra
cer=False,bUpdateBeamSourceLocation=False,Behaviors=)),
(Time=0.200000,Response=(SplitNum=0,SplitAngle=0.000000,SplitAngleOffset=0.000000,S
plitDistance=0.000000,SplitFire=,NewSpeed=32037.561199,bDetonate=False,bRespawnTrac
er=False,bUpdateBeamSourceLocation=False,Behaviors=)),
(Time=0.300000,Response=(SplitNum=0,SplitAngle=0.000000,SplitAngleOffset=0.000000,S
plitDistance=0.000000,SplitFire=,NewSpeed=62818.747449,bDetonate=False,bRespawnTrac
er=False,bUpdateBeamSourceLocation=False,Behaviors=)),
(Time=0.400000,Response=(SplitNum=0,SplitAngle=0.000000,SplitAngleOffset=0.000000,S
plitDistance=0.000000,SplitFire=,NewSpeed=123174.014607,bDetonate=False,bRespawnTra
cer=False,bUpdateBeamSourceLocation=False,Behaviors=)),
(Time=0.500000,Response=(SplitNum=0,SplitAngle=0.000000,SplitAngleOffset=0.000000,S
plitDistance=0.000000,SplitFire=,NewSpeed=241517.675700,bDetonate=False,bRespawnTra
cer=False,bUpdateBeamSourceLocation=False,Behaviors=)),
(Time=0.600000,Response=(SplitNum=0,SplitAngle=0.000000,SplitAngleOffset=0.000000,S
plitDistance=0.000000,SplitFire=,NewSpeed=473564.070000,bDetonate=False,bRespawnTra
cer=False,bUpdateBeamSourceLocation=False,Behaviors=)),
(Time=0.700000,Response=(SplitNum=0,SplitAngle=0.000000,SplitAngleOffset=0.000000,S
plitDistance=0.000000,SplitFire=,NewSpeed=892143.000000,bDetonate=False,bRespawnTra
cer=False,bUpdateBeamSourceLocation=False,Behaviors=)),
(Time=0.875000,Response=(SplitNum=0,SplitAngle=0.000000,SplitAngleOffset=0.000000,S
plitDistance=0.000000,SplitFire=,NewSpeed=1749300.000000,bDetonate=False,bRespawnTr
acer=False,bUpdateBeamSourceLocation=False,Behaviors=)),
(Time=0.900000,Response=(SplitNum=0,SplitAngle=0.000000,SplitAngleOffset=0.000000,S
plitDistance=0.000000,SplitFire=,NewSpeed=3570000.000000,bDetonate=False,bRespawnTr
acer=False,bUpdateBeamSourceLocation=False,Behaviors=)),
(Time=1.000000,Response=(SplitNum=0,SplitAngle=0.000000,SplitAngleOffset=0.000000,S
plitDistance=0.000000,SplitFire=,NewSpeed=7000000.000000,bDetonate=False,bRespawnTr
acer=False,bUpdateBeamSourceLocation=False,Behaviors=)))</code>
</category>
<category name="Skins">
<code
profiles="default">set GD_Lobelia_Weapons.sniper.SR_Barrel_Dahl_Godfinger
GestaltModeSkeletalMeshName SR_Barrel_Alien</code>
<code
profiles="default">set GD_Lobelia_Weapons.sniper.SR_Barrel_Dahl_Godfinger
BoneControllers
((BoneName="Alien_Top_L_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=
True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring
'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun:WillowSkelControl_RotateFlapFr
omFiring_0'),
(BoneName="Alien_Top_R_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=T
rue,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'
GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun:WillowSkelControl_RotateFlapFro
mFiring_1'),
(BoneName="Alien_Bottom_L_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerso
n=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiri
ng'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun:WillowSkelControl_RotateFlap
FromFiring_2'),
(BoneName="Alien_Bottom_R_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerso
n=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiri
ng'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun:WillowSkelControl_RotateFlap
FromFiring_3'))</code>
<code
profiles="default">set GD_Lobelia_Weapons.sniper.SR_Barrel_Dahl_Godfinger
bFlapsEnabled True</code>
<code
profiles="default">set GD_Lobelia_Weapons.sniper.SR_Barrel_Dahl_Godfinger
FlapsExpandDuration
(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code
profiles="default">set GD_Lobelia_Weapons.sniper.SR_Barrel_Dahl_Godfinger
FlapsCollapseDuration
(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code
profiles="default">set
Lobelia_GunMaterials.Materials.sniper.Mati_Jakobs_Pearl_Godfinger Parent
Material'Common_Materials.Weapons.Master_Gun'</code>
<code
profiles="default">set
Lobelia_GunMaterials.Materials.sniper.Mati_Jakobs_Pearl_Godfinger
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=2.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=4.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.990000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.500000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1875
785607,B=1186033550,C=-1822263113,D=-1465755701)))</code>
<code
profiles="default">set
Lobelia_GunMaterials.Materials.sniper.Mati_Jakobs_Pearl_Godfinger
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SniperRifles.Tex.Weap_Snipe
rRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SniperRifles.
Tex.Weap_SniperRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_JakobsEpic_Zebrawood',ExpressionGUID=(A=-
923052711,B=1309861752,C=584229786,D=-1229888527)),
(ParameterName="p_Decal",ParameterValue=Texture2D'FX_GOR_Textures.Textures.BrainHat
Circuit_Dif',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)))</code>
<code
profiles="default">set
Lobelia_GunMaterials.Materials.sniper.Mati_Jakobs_Pearl_Godfinger
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=5.000000,G=5.000000,B=5.000000,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=2.500000,G=2.500000,B=2.500000,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=1.250000,G=1.250000,B=1.250000,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.003000,G=0.003000,B=0.003000,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.001000,G=0.001000,B=0.001000,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.400000,G=0.100000,B=0.050000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.200000,G=0.050000,B=0.025000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.100000,G=0.025000,B=0.012500,A=
1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.500000,G=2.500000,B=2.500000,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.500000,G=0.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=4.209463,G=12.304509,B=-
0.156290,A=0.400000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_PatternColor",ParameterValue=(R=20.000000,G=20.000000,B=20.000000
,A=1.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-
1266029657,D=1038353636)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=0.500
000,A=0.500000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),
(ParameterName="p_DecalColor",ParameterValue=(R=5.000000,G=0.100000,B=0.100000,A=1.
000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_DColor",ParameterValue=(R=0.077345,G=0.077345,B=0.077345,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=3.000000,G=0.100000,B=0.100000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-
350758005)))</code>
</category>
</category>
</category>
</category>
</category>
</category>
<category name="Shields">
<category name="Anshin">
<category name="Replacers">
<category name="Anastatica
(Neogenator)">
<comment>From Aaron0000's
Campin' Dutchpack</comment>
<comment>Increases team
movement speed by 30% for every Anastatica equipped. Passively regenerates health.
Very high elemental status effect resistance.</comment>
<comment>Replaces
Neogenator.</comment>
<category name="Code">
<code
profiles="default">set GD_Shields.Titles.Title_Chimera04_ChimeraShieldLegendary
PartName Anastatica</code>
<code
profiles="default">set
GD_Shields.Titles.Title_Chimera04_ChimeraShieldLegendary:AttributePresentationDefin
ition_0 Description May nothing ever stop you!</code>
<code
profiles="default">set
GD_Shields.Accessory.Accessory5_ChimeraLegendary:AttributePresentationDefinition_1
Description Increases [skill]movement speed by 30%[-skill] for [skill]each
Anastatica equipped[-skill] in the party.</code>
<code
profiles="default">set GD_Shields.Skills.Chimera_Shield_SkillHealthRegen
SkillEffectDefinitions
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool
.HealthPassiveRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=F
alse,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget
=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_P
ostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=ResourcePoo
lAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',Initial
izationDefinition=None,BaseValueScaleConstant=0.020000),GradeToStartApplyingEffect=
1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUp
gradeList=))</code>
<code
profiles="default">set GD_Shields.Skills.Chimera_Shield_SkillHealthRegen
SkillConstraints ()</code>
<code
profiles="default">set GD_Shields.A_Item.Shield_Chimera_05_Legendary
ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool
.ShieldMaxValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Balance_HealthAndDamage.Shields.Init_ShieldItem_CapacityMaxValue',BaseValueSc
aleConstant=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.
ShieldOnIdleRegenerationDelay',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueC
onstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Shields.Misc.Att_Univers
alShieldBaseDelayConstant',InitializationDefinition=None,BaseValueScaleConstant=1.0
00000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.
ShieldOnIdleRegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueCo
nstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializ
ationDefinition'GD_Balance_HealthAndDamage.Shields.Init_ShieldItem_BaseRegenRatePer
centage',BaseValueScaleConstant=1.000000)))</code>
<code
profiles="default">set GD_Shields.A_Item.Shield_Chimera_05_Legendary UIStatList
((bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_JustNumber,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',Constrain
tAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonO
perator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=No
ne,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_JustNumber,SupplementalAttri
buteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resourc
ePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRegenerationRa
te',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=Non
e,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Attribu
teOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_JustNumber,SupplementalAttri
buteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resourc
ePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRegenerationDe
lay',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=No
ne,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Attrib
uteOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Desig
nerAttributeDefinition'GD_Shields.Misc.Att_ChimeraShield_Resistance',ConstraintAttr
ibute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperat
or=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Co
nstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resou
rcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue',Constrai
ntAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,Comparison
Operator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=N
one,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</code>
<code
profiles="default">set GD_Shields.A_Item.Shield_Chimera_05_Legendary
AttributeSlotEffects
((SlotName="Capacity",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify
=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',Co
nstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fals
e,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fals
e,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="RechargeRate",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToMod
ify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleReg
enerationRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(Ba
seValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Base
ValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bInclu
deInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforce
MaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="RechargeDelay",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToMo
dify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRe
generationDelay',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(
BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Ba
seValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="Special01",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify
=DesignerAttributeDefinition'GD_Shields.Misc.Att_ChimeraShield_Resistance',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.013000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=-
15,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Special02",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=
ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue',Con
straintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromShields_Form
ula',BaseValueScaleConstant=0.200000),PerGradeUpgrade=(BaseValueConstant=0.000000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromShields_Formula',Base
ValueScaleConstant=0.011000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,
bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=-
15,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Special03",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=
AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ConstraintAttribute=
None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGra
deUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinit
ion=None,BaseValueScaleConstant=0.000000),bIncludeInFunStats=False,bIncludeAlliesAs
Target=True,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,Max
imumGrade=0,TargetInstanceDataName=))</code>
<code
profiles="default">set GD_Shields.A_Item.Shield_Chimera_05_Legendary
AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=0,bActivateSlot=True),
(SlotName="RechargeRate",GradeIncrease=0,bActivateSlot=True),
(SlotName="RechargeDelay",GradeIncrease=0,bActivateSlot=True),
(SlotName="Special01",GradeIncrease=0,bActivateSlot=True),
(SlotName="Special02",GradeIncrease=0,bActivateSlot=True),
(SlotName="Special03",GradeIncrease=0,bActivateSlot=True),
(SlotName="MaxHealth",GradeIncrease=0,bActivateSlot=False))</code>
<code
profiles="default">set GD_Shields.Material.Material5_Legendary_Chimera
AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=12,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=40,bActivateSlot=False),
(SlotName="Special02",GradeIncrease=18,bActivateSlot=False))</code>
</category>
<category name="Skin">
<code
profiles="default">set Item_Shields.Materials.Mati_ShieldAnshinLegendary
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=-
2125103027,B=1283361066,C=-532477309,D=1647494449)),
(ParameterName="p_ShadowsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=87116
2355,B=1245448444,C=-1705806450,D=-2012668000)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=5759
10750,B=1225100252,C=437191048,D=-2130129571)),
(ParameterName="p_EpicLegendaryEmissScale",ParameterValue=2.000000,ExpressionGUID=(
A=-1238431930,B=1279875673,C=1603858352,D=-1915353401)))</code>
<code
profiles="default">set Item_Shields.Materials.Mati_ShieldAnshinLegendary
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Item_Shields.Textures.Shield_Com
p',ExpressionGUID=(A=1119835015,B=1217668104,C=-731293559,D=-1637979052)),
(ParameterName="p_CustomPattern",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Pattern_JakobsEpic_SpaltedMaple',ExpressionGUID=(A=2068997063,B=1272990424,C=-
753953389,D=740074929)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Item_Shields.Textures.Shield_Di
f',ExpressionGUID=(A=-799570247,B=1300675618,C=1585420178,D=1764712970)),
(ParameterName="p_Normal",ParameterValue=Texture2D'Item_Shields.Textures.Shield_Nrm
',ExpressionGUID=(A=-650386323,B=1201950419,C=548909745,D=194260177)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.C
hrome',ExpressionGUID=(A=974440054,B=1280265041,C=-1735236951,D=1941115906)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Item_Shields.Patterns.Pattern_Emi
ss_Legendary_Comp',ExpressionGUID=(A=1726271731,B=1130599351,C=68010120,D=129083798
8)),
(ParameterName="p_EpicEmiss",ParameterValue=Texture2D'Item_Shields.Textures.Shield_
Nrm',ExpressionGUID=(A=660262091,B=1291427372,C=-1255432812,D=988169546)))</code>
<code
profiles="default">set Item_Shields.Materials.Mati_ShieldAnshinLegendary
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.075000,G=0.220000,B=0.110000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.075000,G=0.390000,B=0.160000,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.1250000,G=0.375000,B=0.250000,A
=1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-
2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.759300,G=0.923993,B=1.000000,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.415148,G=0.436813,B=0.605484,A
=1.000000),ExpressionGUID=(A=-1780197305,B=1189365699,C=-763074648,D=-1560762514)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.080219,G=0.223310,B=0.368591,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.750000,G=0.400000,B=0.200000,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.450000,G=0.240000,B=0.120000,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.150000,G=0.100000,B=0.080000,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=20.000000,G=20.000000,B=0
.570000,A=0.538400),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.900000,G=0.000000,B=0.00
0000,A=0.800000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=3.616907,G=1.943780,B=0.041008,A
=1.000000),ExpressionGUID=(A=-500078987,B=1335605199,C=-1319117688,D=173232637)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.846881,G=1.846881,B=1.846881,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.904839,G=2.665930,B=3.548687,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=3.900000,G=7.800000,B=0.495
000,A=0.620000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))</code>
</category>
</category>
<category name="Evergreen
(Hoplite)">
<comment>From Aaron0000's
Campin' Dutchpack</comment>
<comment>Increases capacity
for every person that has this shield equipped. Reduced health penalty.</comment>
<comment>Replaces
Hoplite.</comment>
<category name="Code">
<code
profiles="default">set GD_Iris_SeraphItems.Hoplite.Iris_Seraph_Shield_Juggernaut
ItemName Evergreen</code>
<code
profiles="default">set
GD_Iris_SeraphItems.Hoplite.Iris_Seraph_Shield_Juggernaut:AttributePresentationDefi
nition_0 Description BFF's 4 eva and EVA!</code>
<code
profiles="default">set GD_Iris_SeraphItems.Hoplite.Iris_Seraph_Shield_Juggernaut
CustomPresentations
(AttributePresentationDefinition'GD_Iris_SeraphItems.Hoplite.Iris_Seraph_Shield_Jug
gernaut:AttributePresentationDefinition_3',AttributePresentationDefinition'GD_Iris_
SeraphItems.Hoplite.Iris_Seraph_Shield_Juggernaut:AttributePresentationDefinition_0
',AttributePresentationDefinition'GD_Iris_SeraphItems.Hoplite.Iris_Seraph_Shield_Ju
ggernaut:AttributePresentationDefinition_1')</code>
<code
profiles="default">set
GD_Iris_SeraphItems.Hoplite.Iris_Seraph_Shield_Juggernaut:AttributePresentationDefi
nition_1 Description Capacity [skill]increased by 25%[-skill] for [skill]each
Evergreen equipped[-skill] in the party.</code>
<code
profiles="default">set GD_Iris_SeraphItems.Attributes.Init_HopliteCapacityModifier
ValueFormula
(bEnabled=True,Multiplier=(BaseValueConstant=0.500000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=
0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Iris_SeraphItems.Attribu
tes.Attr_HopliteEquipped',InitializationDefinition=None,BaseValueScaleConstant=1.00
0000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefin
ition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
</code>
<code
profiles="default">set GD_Iris_SeraphItems.Attributes.Init_HopliteFootSpeedModifier
ValueFormula
(bEnabled=True,Multiplier=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=
0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Iris_SeraphItems.Attribu
tes.Attr_HopliteEquipped',InitializationDefinition=None,BaseValueScaleConstant=1.00
0000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefin
ition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
</code>
<code
profiles="default">set
GD_Iris_SeraphItems.Hoplite.Iris_Seraph_Shield_Juggernaut_Material
AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=15,bActivateSlot=False),
(SlotName="RechargeDelay",GradeIncrease=9,bActivateSlot=False),
(SlotName="RechargeRate",GradeIncrease=9,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=18,bActivateSlot=False),
(SlotName="Special02",GradeIncrease=18,bActivateSlot=False))</code>
<code
profiles="default">set GD_Iris_SeraphItems.Hoplite.Iris_Seraph_Shield_Juggernaut
AttributeSlotEffects
((SlotName="Capacity",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify
=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',Co
nstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fals
e,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fals
e,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="RechargeRate",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToMod
ify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleReg
enerationRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(Ba
seValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Base
ValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bInclu
deInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforce
MaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="RechargeDelay",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToMo
dify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRe
generationDelay',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(
BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Ba
seValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="FireResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModif
y=AttributeDefinition'D_Attributes.StatusEffectModifiers.IgniteChanceResistanceModi
fier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueC
onstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="ShockResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=AttributeDefinition'D_Attributes.StatusEffectModifiers.ShockChanceResistanceModi
fier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueC
onstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="CorrosiveResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeTo
Modify=AttributeDefinition'D_Attributes.StatusEffectModifiers.CorrosiveChanceResist
anceModifier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(Ba
seValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="ExplosiveDamageResistance",bExternalSlot=True,bRunEffectsAsSkill=False,A
ttributeToModify=DesignerAttributeDefinition'GD_Shields.Misc.Att_Shield_ExplosiveDa
mageResistance',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(B
aseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Bas
eValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncl
udeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforc
eMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Special01",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=
ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Play
er',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueCon
stant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializa
tionDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromShiel
ds_Formula',BaseValueScaleConstant=-
0.150000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initi
alizationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.He
althAndDamage.Init_HealthBonusFromShields_Formula',BaseValueScaleConstant=0.004000)
,bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,b
EnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</
code>
<code
profiles="default">set GD_Iris_SeraphItems.Hoplite.Iris_Seraph_Shield_Juggernaut
AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=25,bActivateSlot=True),
(SlotName="RechargeRate",GradeIncrease=0,bActivateSlot=True),
(SlotName="RechargeDelay",GradeIncrease=0,bActivateSlot=True),
(SlotName="Special01",GradeIncrease=0,bActivateSlot=True),
(SlotName="Special02",GradeIncrease=0,bActivateSlot=False),
(SlotName="MaxHealth",GradeIncrease=0,bActivateSlot=False))</code>
</category>
<category name="Skin">
<code
profiles="default">set
GD_Iris_SeraphItems.Hoplite.Iris_Seraph_Shield_Juggernaut_Material
MaterialVectorParameterValues
((ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=3.666666,B=3.666666,
A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))</code>
<code
profiles="default">set
GD_Iris_SeraphItems.Hoplite.Iris_Seraph_Shield_Juggernaut_Material Material
MaterialInstanceConstant'Item_Shields.Materials.Mati_ShieldPangolinEpic'</code>
</category>
</category>
<category name="Primrose
(Evolution)">
<comment>From Aaron0000's
Campin' Dutchpack</comment>
<comment>Replaces
Evolution.</comment>
<comment>Low capacity,
regenerates 12.5% of your health every second. Increases Action Skill cooldown
rate.</comment>
<category name="Code">
<code
profiles="default">set
GD_Orchid_RaidWeapons.Shield.Anshin.Orchid_Seraph_Anshin_Shield_Title PartName
Primrose</code>
<code
profiles="default">set
GD_Orchid_RaidWeapons.Shield.Anshin.Orchid_Seraph_Anshin_Shield_Title:AttributePres
entationDefinition_0 Description The fastest bloomer.</code>
<code
profiles="default">set
GD_Orchid_RaidWeapons.Shield.Anshin.Orchid_Seraph_Anshin_Shield_Title:AttributePres
entationDefinition_0 TextColor (B=70,G=70,R=220,A=255)</code>
<code
profiles="default">set
GD_Orchid_RaidWeapons.Shield.Anshin.Orchid_Seraph_Anshin_Shield:AttributePresentati
onDefinition_0 BasePriority 0</code>
<code
profiles="default">set
GD_Orchid_RaidWeapons.Shield.Anshin.Orchid_Seraph_Anshin_Shield_Accessory:Attribute
PresentationDefinition_1 Description [skill]Indomitable health regeneration[-skill]
and [skill]action skill cooldown![-skill]</code>
<code
profiles="default">set GD_Orchid_RaidWeapons.Shield.Skill_SeraphShield_HealthRegen
SkillEffectDefinitions
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool
.HealthPassiveRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=F
alse,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget
=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_P
ostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=ResourcePoo
lAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',Initial
izationDefinition=None,BaseValueScaleConstant=0.125000),GradeToStartApplyingEffect=
1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUp
gradeList=))</code>
<code
profiles="default">set GD_Orchid_RaidWeapons.Shield.Skill_SeraphShield_HealthRegen
SkillConstraints ()</code>
<code
profiles="default">set
GD_Orchid_RaidWeapons.Shield.Anshin.Orchid_Seraph_Anshin_Shield
ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool
.ShieldMaxValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Balance_HealthAndDamage.Shields.Init_ShieldItem_CapacityMaxValue',BaseValueSc
aleConstant=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.
ShieldOnIdleRegenerationDelay',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueC
onstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Shields.Misc.Att_Univers
alShieldBaseDelayConstant',InitializationDefinition=None,BaseValueScaleConstant=1.0
00000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.
ShieldOnIdleRegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueCo
nstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializ
ationDefinition'GD_Balance_HealthAndDamage.Shields.Init_ShieldItem_CapacityMaxValue
',BaseValueScaleConstant=0.100000)))</code>
<code
profiles="default">set
GD_Orchid_RaidWeapons.Shield.Anshin.Orchid_Seraph_Anshin_Shield UIStatList
((bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_JustNumber,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',Constrain
tAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonO
perator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=No
ne,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_JustNumber,SupplementalAttri
buteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resourc
ePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRegenerationRa
te',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=Non
e,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Attribu
teOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_JustNumber,SupplementalAttri
buteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resourc
ePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRegenerationDe
lay',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=No
ne,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Attrib
uteOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Desig
nerAttributeDefinition'GD_Shields.Misc.Att_ChimeraShield_Resistance',ConstraintAttr
ibute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperat
or=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Co
nstantOperand2=0.000000),SupplementalAttributeToAppend=None))</code>
<code
profiles="default">set
GD_Orchid_RaidWeapons.Shield.Anshin.Orchid_Seraph_Anshin_Shield
AttributeSlotEffects
((SlotName="Capacity",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify
=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',Co
nstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fals
e,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fals
e,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="RechargeRate",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToMod
ify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleReg
enerationRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(Ba
seValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Base
ValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bInclu
deInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforce
MaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="RechargeDelay",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToMo
dify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRe
generationDelay',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(
BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Ba
seValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="Special01",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify
=DesignerAttributeDefinition'GD_Shields.Misc.Att_ChimeraShield_Resistance',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.013000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=-
15,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Special02",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=
AttributeDefinition'D_Attributes.ActiveSkillCooldownResource.ActiveSkillCooldownCon
sumptionRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(Bas
eValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseV
alueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000),bInclud
eInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMa
ximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code
profiles="default">set
GD_Orchid_RaidWeapons.Shield.Anshin.Orchid_Seraph_Anshin_Shield_Material
AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=-3,bActivateSlot=False),
(SlotName="RechargeRate",GradeIncrease=154,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=18,bActivateSlot=False),
(SlotName="Special02",GradeIncrease=30,bActivateSlot=False))</code>
<code
profiles="default">set
GD_Orchid_RaidWeapons.Shield.Anshin.Orchid_Seraph_Anshin_Shield_Material
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.090000,G=0.000000,B=0.000000,
A=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.060000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.030000,G=0.000000,B=0.00000,A=1
.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.436448,G=0.362335,B=0.302335,A
=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.784501,G=0.628427,B=0.468427,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.756878,G=0.609736,B=0.459736,A=
1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.436448,G=0.132335,B=0.000000,A
=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.784501,G=0.198427,B=0.000000,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.756878,G=0.309736,B=0.000000,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_PatternColor",ParameterValue=(R=50.000000,G=50.000000,B=50.000000
,A=1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-
1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=20.000000,G=20.000000,B=0
.570000,A=0.538400),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.390000,G=0.000000,B=0.00
0000,A=0.800000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=3.666666,B=3.666666,A
=1.000000),ExpressionGUID=(A=-500078987,B=1335605199,C=-1319117688,D=173232637)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.846881,G=1.846881,B=1.846881,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.904839,G=2.665930,B=3.548687,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.970000,G=17.000000,B=0.00
0000,A=0.490000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=1.000000,B=1.600000,A=1.0000
00),ExpressionGUID=(A=1210191995,B=1309825855,C=-770078819,D=-360548266)))</code>
</category>
</category>
</category>
</category>
<category name="Bandit">
<category name="Adjustments">
<category name="Fix Love Thumper's
Skin">
<code profiles="default">set
GD_Shields.Material.Material4_VeryRare_Roid_LoveThumper Material
Item_Shields.Materials.Mati_ShieldBanditEpic</code>
</category>
<category name="Remove Friendly
Fire from Love Thumper">
<code profiles="default">set
GD_Shields.Skills.Roid_Shield_Skill_LoveThumper:BehaviorProviderDefinition_0.Behavi
or_Explode_1 bCanDamageFriendlies False</code>
</category>
<category name="Make Hide of
Terramorphous not spawn with bad parts">
<code profiles="default">set
GD_Shields.Body.PartsList_Body_Roid_ThresherRaid WeightedParts
((Part=ShieldPartDefinition'GD_Shields.Body.Body1_Tediore',Manufacturers=((Manufact
urer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWei
ghtIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Body.Body2_Bandit',Manufacturers=((Manufactur
er=None,DefaultWeightIndex=3)),MinGameStageIndex=999,MaxGameStageIndex=1,DefaultWei
ghtIndex=0),
(Part=ShieldPartDefinition'GD_Shields.Body.Body3_Vladof',Manufacturers=((Manufactur
er=None,DefaultWeightIndex=3)),MinGameStageIndex=999,MaxGameStageIndex=1,DefaultWei
ghtIndex=0),
(Part=ShieldPartDefinition'GD_Shields.Body.Body4_Dahl',Manufacturers=((Manufacturer
=None,DefaultWeightIndex=3)),MinGameStageIndex=999,MaxGameStageIndex=1,DefaultWeigh
tIndex=0),
(Part=ShieldPartDefinition'GD_Shields.Body.Body5_Anshin',Manufacturers=((Manufactur
er=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeigh
tIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Body.Body5_Maliwan',Manufacturers=((Manufactu
rer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeig
htIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Body.Body6_Torgue',Manufacturers=((Manufactur
er=None,DefaultWeightIndex=3)),MinGameStageIndex=999,MaxGameStageIndex=1,DefaultWei
ghtIndex=0),
(Part=ShieldPartDefinition'GD_Shields.Body.Body7_Hyperion',Manufacturers=((Manufact
urer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWei
ghtIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Body.Body8_Pangolin',Manufacturers=((Manufact
urer=None,DefaultWeightIndex=3)),MinGameStageIndex=999,MaxGameStageIndex=1,DefaultW
eightIndex=0))</code>
<code profiles="default">set
GD_Shields.Battery.PartsList_Battery_Roid_ThresherRaid WeightedParts
((Part=ShieldPartDefinition'GD_Shields.Battery.Battery1_Tediore',Manufacturers=((Ma
nufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,Defa
ultWeightIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Battery.Battery2_Bandit',Manufacturers=((Manu
facturer=None,DefaultWeightIndex=3)),MinGameStageIndex=999,MaxGameStageIndex=1,Defa
ultWeightIndex=0),
(Part=ShieldPartDefinition'GD_Shields.Battery.Battery3_Vladof',Manufacturers=((Manu
facturer=None,DefaultWeightIndex=3)),MinGameStageIndex=999,MaxGameStageIndex=1,Defa
ultWeightIndex=0),
(Part=ShieldPartDefinition'GD_Shields.Battery.Battery4_Dahl',Manufacturers=((Manufa
cturer=None,DefaultWeightIndex=3)),MinGameStageIndex=999,MaxGameStageIndex=1,Defaul
tWeightIndex=0),
(Part=ShieldPartDefinition'GD_Shields.Battery.Battery5_Anshin',Manufacturers=((Manu
facturer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,Defaul
tWeightIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Battery.Battery5_Maliwan',Manufacturers=((Man
ufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,Defau
ltWeightIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Battery.Battery6_Torgue',Manufacturers=((Manu
facturer=None,DefaultWeightIndex=3)),MinGameStageIndex=999,MaxGameStageIndex=1,Defa
ultWeightIndex=0),
(Part=ShieldPartDefinition'GD_Shields.Battery.Battery7_Hyperion',Manufacturers=((Ma
nufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,Defa
ultWeightIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Battery.Battery8_Pangolin',Manufacturers=((Ma
nufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=999,MaxGameStageIndex=1,De
faultWeightIndex=0))</code>
<code profiles="default">set
GD_Shields.Capacitor.PartsList_Capacitor_Roid_ThresherRaid WeightedParts
((Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor1_Tediore',Manufacturers=
((Manufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,
DefaultWeightIndex=4),
(Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor2_Bandit',Manufacturers=((
Manufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=999,MaxGameStageIndex=1,
DefaultWeightIndex=0),
(Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor3_Vladof',Manufacturers=((
Manufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=999,MaxGameStageIndex=1,
DefaultWeightIndex=0),
(Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor4_Dahl',Manufacturers=((Ma
nufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=999,MaxGameStageIndex=1,De
faultWeightIndex=0),
(Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor5_Anshin',Manufacturers=((
Manufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,De
faultWeightIndex=4),
(Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor5_Maliwan_CorrosiveRes',Ma
nufacturers=((Manufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameS
tageIndex=1,DefaultWeightIndex=4),
(Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor5_Maliwan_FireRes',Manufac
turers=((Manufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageI
ndex=1,DefaultWeightIndex=4),
(Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor5_Maliwan_ShockRes',Manufa
cturers=((Manufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStage
Index=1,DefaultWeightIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor6_Torgue_ExplosiveRes',Man
ufacturers=((Manufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=999,MaxGame
StageIndex=1,DefaultWeightIndex=0),
(Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor7_Hyperion',Manufacturers=
((Manufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=0,MaxGameStageIndex=1,
DefaultWeightIndex=4),
(Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor8_Pangolin',Manufacturers=
((Manufacturer=None,DefaultWeightIndex=3)),MinGameStageIndex=999,MaxGameStageIndex=
1,DefaultWeightIndex=0))</code>
</category>
</category>
<category name="Replacers">
<category name="Bigg Thumppr (Pot
O' Gold)">
<category name="Make Bigg
Thumppr spawn with all shield parts (This violates Sanity Check and will delete the
item if you load into the game without executing the patch!)">
<code
profiles="default">set GD_Shields.Body.PartsList_Body_Booster_PotOGold
WeightedParts
((Part=ShieldPartDefinition'GD_Shields.Body.Body1_Tediore',Manufacturers=,MinGameSt
ageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Body.Body2_Bandit',Manufacturers=,MinGameStag
eIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Body.Body3_Vladof',Manufacturers=,MinGameStag
eIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Body.Body4_Dahl',Manufacturers=,MinGameStageI
ndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Body.Body5_Anshin',Manufacturers=,MinGameStag
eIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Body.Body5_Maliwan',Manufacturers=,MinGameSta
geIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),
(Part=ShieldPartDefinition'GD_Shields.Body.Body6_Torgue',Manufacturers=,MinGameStag
eIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Body.Body7_Hyperion',Manufacturers=,MinGameSt
ageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Body.Body8_Pangolin',Manufacturers=,MinGameSt
ageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2))</code>
<code
profiles="default">set GD_Shields.Body.PartsList_Body_Booster_PotOGold
ConsolidatedAttributeInitData
((BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000),
(BaseValueConstant=100.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000),
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleCon
stant=1.000000),
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000),
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Balance.Weighting.Weight_2_Uncommon',BaseValueScaleC
onstant=1.000000))</code>
<code
profiles="default">set GD_Shields.Battery.PartsList_Battery_Booster_PotOGold
WeightedParts
((Part=ShieldPartDefinition'GD_Shields.Battery.Battery1_Tediore',Manufacturers=,Min
GameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Battery.Battery2_Bandit',Manufacturers=,MinGa
meStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Battery.Battery3_Vladof',Manufacturers=,MinGa
meStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Battery.Battery4_Dahl',Manufacturers=,MinGame
StageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Battery.Battery5_Anshin',Manufacturers=,MinGa
meStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Battery.Battery5_Maliwan',Manufacturers=,MinG
ameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),
(Part=ShieldPartDefinition'GD_Shields.Battery.Battery6_Torgue',Manufacturers=,MinGa
meStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Battery.Battery7_Hyperion',Manufacturers=,Min
GameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Battery.Battery8_Pangolin',Manufacturers=,Min
GameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2))</code>
<code
profiles="default">set GD_Shields.Battery.PartsList_Battery_Booster_PotOGold
ConsolidatedAttributeInitData
((BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000),
(BaseValueConstant=100.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000),
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleCon
stant=1.000000),
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000),
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Balance.Weighting.Weight_2_Uncommon',BaseValueScaleC
onstant=1.000000))</code>
<code
profiles="default">set GD_Shields.Capacitor.PartsList_Capacitor_Booster_PotOGold
WeightedParts
((Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor1_Tediore',Manufacturers=
,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor2_Bandit',Manufacturers=,M
inGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor3_Vladof',Manufacturers=,M
inGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor4_Dahl',Manufacturers=,Min
GameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor5_Anshin',Manufacturers=,M
inGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor5_Maliwan_CorrosiveRes',Ma
nufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),
(Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor5_Maliwan_FireRes',Manufac
turers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),
(Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor5_Maliwan_ShockRes',Manufa
cturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),
(Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor6_Torgue_ExplosiveRes',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),
(Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor7_Hyperion',Manufacturers=
,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=ShieldPartDefinition'GD_Shields.Capacitor.Capacitor8_Pangolin',Manufacturers=
,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2))</code>
<code
profiles="default">set GD_Shields.Capacitor.PartsList_Capacitor_Booster_PotOGold
ConsolidatedAttributeInitData
((BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000),
(BaseValueConstant=100.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000),
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleCon
stant=1.000000),
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000),
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Balance.Weighting.Weight_2_Uncommon',BaseValueScaleC
onstant=1.000000))</code>
</category>
<code profiles="default">set
GD_Shields.A_Item.Shield_Booster_PotOGold AttributeSlotEffects
((SlotName="Capacity",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify
=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',Co
nstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fals
e,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fals
e,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="RechargeRate",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToMod
ify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleReg
enerationRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(Ba
seValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Base
ValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bInclu
deInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforce
MaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="RechargeDelay",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToMo
dify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRe
generationDelay',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(
BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Ba
seValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="FireResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModif
y=AttributeDefinition'D_Attributes.StatusEffectModifiers.IgniteChanceResistanceModi
fier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueC
onstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="ShockResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=AttributeDefinition'D_Attributes.StatusEffectModifiers.ShockChanceResistanceModi
fier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueC
onstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="CorrosiveResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeTo
Modify=AttributeDefinition'D_Attributes.StatusEffectModifiers.CorrosiveChanceResist
anceModifier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(Ba
seValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="ExplosiveDamageResistance",bExternalSlot=True,bRunEffectsAsSkill=False,A
ttributeToModify=DesignerAttributeDefinition'GD_Shields.Misc.Att_Shield_ExplosiveDa
mageResistance',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(B
aseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Bas
eValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncl
udeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforc
eMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Special01",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModif
y=AttributeDefinition'D_Attributes.Shield.RoidMeleeDamage',ConstraintAttribute=None
,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAtt
ribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_H
ealthAndDamage.HealthAndDamage.Init_ShieldDamage',BaseValueScaleConstant=1.050000),
PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationD
efinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDam
age.Init_ShieldDamage',BaseValueScaleConstant=0.080000),bIncludeInFunStats=False,bI
ncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Min
imumGrade=-10,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Special02",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=
ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue',Con
straintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromShields_Form
ula',BaseValueScaleConstant=0.200000),PerGradeUpgrade=(BaseValueConstant=0.000000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromShields_Formula',Base
ValueScaleConstant=0.011000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,
bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=-
15,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_Shields.A_Item.Shield_Booster_PotOGold AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=0,bActivateSlot=True),
(SlotName="RechargeRate",GradeIncrease=0,bActivateSlot=True),
(SlotName="RechargeDelay",GradeIncrease=0,bActivateSlot=True),
(SlotName="Special01",GradeIncrease=0,bActivateSlot=True),
(SlotName="Special02",GradeIncrease=0,bActivateSlot=False))</code>
<code profiles="default">set
GD_Shields.A_Item.Shield_Booster_PotOGold BehaviorProviderDefinition
GD_Shields.A_Item.Shield_Roid:BehaviorProviderDefinition_5</code>
<code profiles="default">set
GD_Shields.A_Item.Shield_Booster_PotOGold CustomPresentations
(AttributePresentationDefinition'GD_Shields.A_Item.Shield_Roid:AttributePresentatio
nDefinition_4')</code>
<code profiles="default">set
GD_Shields.A_Item.Shield_Booster_PotOGold DamageTypeIcon DAMAGE_TYPE_Unknown</code>
<code profiles="default">set
GD_Shields.A_Item.Shield_Booster_PotOGold ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool
.ShieldMaxValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Balance_HealthAndDamage.Shields.Init_ShieldItem_CapacityMaxValue',BaseValueSc
aleConstant=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.
ShieldOnIdleRegenerationDelay',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueC
onstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Shields.Misc.Att_Univers
alShieldBaseDelayConstant',InitializationDefinition=None,BaseValueScaleConstant=1.0
00000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.
ShieldOnIdleRegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueCo
nstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializ
ationDefinition'GD_Balance_HealthAndDamage.Shields.Init_ShieldItem_BaseRegenRatePer
centage',BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Shields.A_Item.Shield_Booster_PotOGold PrimedFlashFrameName roid</code>
<code profiles="default">set
GD_Shields.A_Item.Shield_Booster_PotOGold ShieldPrimeMechanism
SPM_PrimeOnEmpty</code>
<code profiles="default">set
GD_Shields.A_Item.Shield_Booster_PotOGold ShieldType SHT_Roid</code>
<code profiles="default">set
GD_Shields.A_Item.Shield_Booster_PotOGold ShieldTypeFlashFrameName roid</code>
<code profiles="default">set
GD_Shields.A_Item.Shield_Booster_PotOGold UIStatList
((bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_JustNumber,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',Constrain
tAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonO
perator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=No
ne,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_JustNumber,SupplementalAttri
buteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resourc
ePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRegenerationRa
te',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=Non
e,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Attribu
teOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_JustNumber,SupplementalAttri
buteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resourc
ePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRegenerationDe
lay',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=No
ne,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Attrib
uteOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'D_Attributes.Shield.RoidMeleeDamage',ConstraintAttribute=None,Supple
mentalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_Equal
To,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.
000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resou
rcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',C
onstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,Com
parisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpe
rand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</code>
<code profiles="default">set
GD_Shields.Accessory.Accessory4_Booster_PotOGold BehaviorProviderDefinition
GD_Shields.Accessory.Accessory2_Roid:BehaviorProviderDefinition_0</code>
<code profiles="default">set
GD_Shields.Accessory.Accessory4_Booster_PotOGold GestaltModeSkeletalMeshName
Shield_Body_Bandit</code>
<code profiles="default">set
GD_Shields.Material.Material4_VeryRare_Booster_PotOGold AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=8,bActivateSlot=False),
(SlotName="RechargeRate",GradeIncrease=50,bActivateSlot=False),
(SlotName="RechargeDelay",GradeIncrease=-40,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=44,bActivateSlot=False))</code>
<code profiles="default">set
GD_Shields.Material.Material4_VeryRare_Booster_PotOGold Material
Item_Shields.Materials.Mati_ShieldBanditLegendary</code>
<code profiles="default">set
GD_Shields.Titles.Title_Booster04_BoosterShieldPotOGold PartName Bigg
Thumppr</code>
<code profiles="default">set
GD_Shields.Titles.Title_Booster04_BoosterShieldPotOGold:AttributePresentationDefini
tion_0 Description That's going to leave a mark.</code>
</category>
<category name="Juggernaut (Pun-
Chee)">
<comment>From Aaron0000's
Campin' Dutchpack</comment>
<comment>No shield capacity.
Increases damage resistance significantly. Reduces movement speed on wearer.
Incredible roid damage.</comment>
<comment>Replaces Pun-
Chee.</comment>
<category name="Code">
<code
profiles="default">set GD_Iris_SeraphItems.Pun-chee.Iris_Seraph_Shield_Pun-
chee_Title PartName Juggernaut</code>
<code
profiles="default">set GD_Iris_SeraphItems.Pun-chee.Iris_Seraph_Shield_Pun-
chee_Prefix PartName The</code>
<code
profiles="default">set GD_Iris_SeraphItems.Pun-chee.Iris_Seraph_Shield_Pun-
chee_Title:AttributePresentationDefinition_0 Description "Bitch!"</code>
<code
profiles="default">set GD_Iris_SeraphItems.Pun-chee.Iris_Seraph_Shield_Pun-
chee:AttributePresentationDefinition_4 Description Increases [skill]damage
resistance[-skill] greatly, but slows you down.</code>
<code
profiles="default">set GD_Iris_SeraphItems.Pun-chee.Iris_Seraph_Shield_Pun-chee
UIStatList
((bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAt
tributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attr
ibuteDefinition'D_Attributes.Shield.RoidMeleeDamage',ConstraintAttribute=None,Suppl
ementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_Equa
lTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0
.000000),SupplementalAttributeToAppend=None))</code>
<code
profiles="default">set GD_Iris_SeraphItems.Pun-chee.Iris_Seraph_Shield_Pun-chee
ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool
.ShieldMaxValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=100.00
0000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1
.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.
ShieldOnIdleRegenerationDelay',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueC
onstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Shields.Misc.Att_Univers
alShieldBaseDelayConstant',InitializationDefinition=None,BaseValueScaleConstant=1.0
00000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.
ShieldOnIdleRegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueCo
nstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializ
ationDefinition'GD_Balance_HealthAndDamage.Shields.Init_ShieldItem_BaseRegenRatePer
centage',BaseValueScaleConstant=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.
ShieldConsumptionRate',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant
=100000.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScale
Constant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.IncendiaryIm
pactDamageModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValu
e=(BaseValueConstant=-
2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ShockImpactD
amageModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(Ba
seValueConstant=-
2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.CorrosiveImp
actDamageModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue
=(BaseValueConstant=-
2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ExplosiveImp
actDamageModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue
=(BaseValueConstant=-
2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.AmpImpactDam
ageModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(Base
ValueConstant=-
2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.NormalImpact
DamageModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(B
aseValueConstant=-
2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.ReceivedS
tatusEffectDamageModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConsta
nt=-
2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.ReceivedB
ulletDamageModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
2.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.ReceivedM
eleeDamageModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
1.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.ReceivedG
renadeDamageModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
2.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.ReceivedR
ocketDamageModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
2.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',M
odifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.3500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000)))</code>
<code
profiles="default">set GD_Iris_SeraphItems.Pun-chee.Iris_Seraph_Shield_Pun-chee
AttributeSlotEffects
((SlotName="Capacity",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify
=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',Co
nstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fals
e,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fals
e,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="RechargeRate",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToMod
ify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleReg
enerationRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(Ba
seValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Base
ValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bInclu
deInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforce
MaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="RechargeDelay",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToMo
dify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRe
generationDelay',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(
BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Ba
seValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="FireResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModif
y=AttributeDefinition'D_Attributes.StatusEffectModifiers.IgniteChanceResistanceModi
fier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueC
onstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="ShockResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=AttributeDefinition'D_Attributes.StatusEffectModifiers.ShockChanceResistanceModi
fier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueC
onstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="CorrosiveResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeTo
Modify=AttributeDefinition'D_Attributes.StatusEffectModifiers.CorrosiveChanceResist
anceModifier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(Ba
seValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Special01",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModif
y=AttributeDefinition'D_Attributes.Shield.RoidMeleeDamage',ConstraintAttribute=None
,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAtt
ribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_H
ealthAndDamage.HealthAndDamage.Init_ShieldDamage',BaseValueScaleConstant=1.000000),
PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationD
efinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDam
age.Init_ShieldDamage',BaseValueScaleConstant=0.080000),bIncludeInFunStats=False,bI
ncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Min
imumGrade=-10,MaximumGrade=0,TargetInstanceDataName=))</code>
<code
profiles="default">set GD_Iris_SeraphItems.Pun-chee.Iris_Seraph_Shield_Pun-chee
AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=-1,bActivateSlot=True),
(SlotName="RechargeRate",GradeIncrease=0,bActivateSlot=True),
(SlotName="RechargeDelay",GradeIncrease=0,bActivateSlot=True),
(SlotName="Special01",GradeIncrease=0,bActivateSlot=True))</code>
<code
profiles="default">set GD_Iris_SeraphItems.Pun-chee.Iris_Seraph_Shield_Pun-
chee_Part_Material AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=12,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=70,bActivateSlot=False),
(SlotName="Special02",GradeIncrease=18,bActivateSlot=False))</code>
</category>
<category name="Skin">
<code
profiles="default">set GD_Iris_SeraphItems.Pun-chee.Iris_Seraph_Shield_Pun-
chee_Part_Material MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.767928,G=0.029547,B=0.012756,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.342529,G=0.000000,B=0.001052,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.027200,G=0.055343,B=0.077345,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.949229,G=0.489110,B=0.000000,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.000000,G=0.000000,B=0.035141,A
=1.000000),ExpressionGUID=(A=-1780197305,B=1189365699,C=-763074648,D=-1560762514)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.370263,G=0.469596,B=0.344828,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.988914,G=0.523546,B=0.000000,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.834223,G=0.287856,B=0.000000,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.066296,G=0.020513,B=0.020513,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=1.000000,B=1.600000,A=1.0000
00),ExpressionGUID=(A=1210191995,B=1309825855,C=-770078819,D=-360548266)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=4.000000,G=4.000000,B=1.0
00000,A=1.000000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=3.666666,B=3.666666,A
=1.000000),ExpressionGUID=(A=-500078987,B=1335605199,C=-1319117688,D=173232637)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.371193,G=1.371193,B=1.371193,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.500000,G=1.500000,B=0.100
000,A=0.270000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))</code>
</category>
</category>
</category>
</category>
<category name="Dahl">
<category name="Adjustments">
<category name="Buff Whisky Tango
Foxtrot">
<code profiles="default">set
GD_Shields.Material.Material5_Legendary_Booster AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=12,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=50,bActivateSlot=False),
(SlotName="Special02",GradeIncrease=150,bActivateSlot=False))</code>
<code profiles="default">set
GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:BehaviorProviderDefinition_0.Beha
vior_SpawnProjectile_168 bInflictRadiusDamageOnOwner False</code>
<code profiles="default">set
GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:BehaviorProviderDefinition_0.Beha
vior_SpawnProjectile_168 NumProjectilesFormula (BaseValueConstant=4.000000)</code>
<code profiles="default">set
GD_Shields.Pickups.ShieldBooster_Pickup_Legendary:BehaviorProviderDefinition_0.Beha
vior_SpawnProjectile_168 ChildProjectileBaseValues
((Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileDamageRadius',Bas
eValue=(BaseValueConstant=750.000000,BaseValueAttribute=None,InitializationDefiniti
on=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileMomentumTransfer',
BaseValue=(BaseValueConstant=70000.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Beh
avior_Explode_140 DamageFormula (BaseValueScaleConstant=3.000000)</code>
</category>
</category>
<category name="Replacers">
<category name="Mamba (Manly Man
Shield)">
<comment>From Aaron0000's
Campin' Dutchpack</comment>
<comment>Replaces Manly Man
Shield.</comment>
<comment>Adds bonus corrosive
damage to roid attacks and gives immunity to corrosive damage. Will always cause a
corrosive DoT when striking an enemy with a roid attack.</comment>
<category name="Code">
<category
name="Manufacturer Change">
<code
profiles="default">set GD_Orchid_Shields.A_Item_Custom.S_BladeShield Manufacturers
((Manufacturer=ManufacturerDefinition'GD_Manufacturers.Manufacturers.Dahl',Grades=(
(GradeModifiers=(ExpLevel=1,CustomInventoryDefinition=None),GameStageRequirement=(M
inGameStage=0,MaxGameStage=100),MinSpawnProbabilityModifier=(BaseValueConstant=1.00
0000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1
.000000),MaxSpawnProbabilityModifier=(BaseValueConstant=1.000000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))),
(Manufacturer=ManufacturerDefinition'GD_Manufacturers.Manufacturers.Torgue',Grades=
((GradeModifiers=(ExpLevel=1,CustomInventoryDefinition=None),GameStageRequirement=(
MinGameStage=0,MaxGameStage=100),MinSpawnProbabilityModifier=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
0.000000),MaxSpawnProbabilityModifier=(BaseValueConstant=0.000000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000)))))</code>
</category>
<code
profiles="default">set GD_Orchid_Shields.A_Item_Custom.Shield_Blade
AttributeSlotEffects
((SlotName="Capacity",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify
=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',Co
nstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fals
e,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fals
e,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="RechargeRate",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToMod
ify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleReg
enerationRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(Ba
seValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Base
ValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bInclu
deInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforce
MaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="RechargeDelay",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToMo
dify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRe
generationDelay',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(
BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Ba
seValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="FireResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModif
y=AttributeDefinition'D_Attributes.StatusEffectModifiers.IgniteChanceResistanceModi
fier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueC
onstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="ShockResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=AttributeDefinition'D_Attributes.StatusEffectModifiers.ShockChanceResistanceModi
fier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueC
onstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="CorrosiveResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeTo
Modify=AttributeDefinition'D_Attributes.StatusEffectModifiers.CorrosiveChanceResist
anceModifier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(Ba
seValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="ExplosiveDamageResistance",bExternalSlot=True,bRunEffectsAsSkill=False,A
ttributeToModify=DesignerAttributeDefinition'GD_Shields.Misc.Att_Shield_ExplosiveDa
mageResistance',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(B
aseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Bas
eValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncl
udeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforc
eMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Special01",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModif
y=AttributeDefinition'D_Attributes.Shield.RoidMeleeDamage',ConstraintAttribute=None
,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAtt
ribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_H
ealthAndDamage.HealthAndDamage.Init_ShieldDamage',BaseValueScaleConstant=1.000000),
PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationD
efinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDam
age.Init_ShieldDamage',BaseValueScaleConstant=0.080000),bIncludeInFunStats=False,bI
ncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Min
imumGrade=-10,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Special02",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModif
y=None,ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueC
onstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueSca
leConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunS
tats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGr
ade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="MaxHealth",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify
=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue',Co
nstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,I
nitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamag
e.HealthAndDamage.Init_HealthBonusFromShields_Formula',BaseValueScaleConstant=0.030
000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=Fal
se,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=
))</code>
<code
profiles="default">set GD_Orchid_Shields.A_Item_Custom.Shield_Blade
AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=0,bActivateSlot=True),
(SlotName="RechargeRate",GradeIncrease=0,bActivateSlot=True),
(SlotName="RechargeDelay",GradeIncrease=0,bActivateSlot=True),
(SlotName="Special01",GradeIncrease=0,bActivateSlot=True),
(SlotName="Special02",GradeIncrease=0,bActivateSlot=False))</code>
<code
profiles="default">set GD_Orchid_Shields.A_Item_Custom.Shield_Blade DamageTypeIcon
DAMAGE_TYPE_Corrosive</code>
<code
profiles="default">set GD_Orchid_Shields.A_Item_Custom.Shield_Blade ItemName
Mamba</code>
<code
profiles="default">set GD_Orchid_Shields.A_Item_Custom.Shield_Blade
PrimedFlashFrameName roid</code>
<code
profiles="default">set GD_Orchid_Shields.A_Item_Custom.Shield_Blade
ShieldPrimeMechanism SPM_PrimeOnEmpty</code>
<code
profiles="default">set GD_Orchid_Shields.A_Item_Custom.Shield_Blade ShieldType
SHT_Roid</code>
<code
profiles="default">set GD_Orchid_Shields.A_Item_Custom.Shield_Blade
ShieldTypeFlashFrameName roid</code>
<code
profiles="default">set GD_Orchid_Shields.A_Item_Custom.Shield_Blade UIStatList
((bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_JustNumber,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',Constrain
tAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonO
perator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=No
ne,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_JustNumber,SupplementalAttri
buteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resourc
ePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRegenerationRa
te',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=Non
e,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Attribu
teOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_JustNumber,SupplementalAttri
buteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resourc
ePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRegenerationDe
lay',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=No
ne,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Attrib
uteOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'D_Attributes.Shield.RoidMeleeDamage',ConstraintAttribute=None,Supple
mentalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_Equal
To,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.
000000),SupplementalAttributeToAppend=None))</code>
<code
profiles="default">set GD_Orchid_Shields.Accessory.Accessory_Blade
CustomPresentations
(AttributePresentationDefinition'GD_Orchid_Shields.Accessory.Accessory_Blade:Attrib
utePresentationDefinition_5',AttributePresentationDefinition'GD_Orchid_Shields.Acce
ssory.Accessory_Blade:AttributePresentationDefinition_2',AttributePresentationDefin
ition'GD_Shields.A_Item.Shield_Roid:AttributePresentationDefinition_4')</code>
<code
profiles="default">set GD_Orchid_Shields.Accessory.Accessory_Blade
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.CorrosiveIm
pactDamageModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=9999
9999.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCon
stant=-1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.CorrosiveSta
tusEffectDamageModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant
=999999999.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueSc
aleConstant=-1.000000)))</code>
<code
profiles="default">set GD_Orchid_Shields.Accessory.Accessory_Blade
GestaltModeSkeletalMeshName Shield_Body_Dahl</code>
<code
profiles="default">set
GD_Orchid_Shields.Accessory.Accessory_Blade:AttributePresentationDefinition_2
Description Adds bonus [corrosive]corrosive damage[-skill] to all [skill]roid
attacks[-skill] and immunity to [corrosive]corrosive damage.[-skill]</code>
<code
profiles="default">set
GD_Orchid_Shields.Accessory.Accessory_Blade:AttributePresentationDefinition_5
Description No, but that does explain why I'm feeling...nauseous.</code>
<code
profiles="default">set GD_Orchid_Shields.Material.Material3_Rare_Blade
AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=15,bActivateSlot=False),
(SlotName="RechargeDelay",GradeIncrease=-40,bActivateSlot=True),
(SlotName="Special01",GradeIncrease=33,bActivateSlot=False),
(SlotName="Special02",GradeIncrease=24,bActivateSlot=False))</code>
<code
profiles="default">set GD_Orchid_Shields.Material.Material3_Rare_Blade Material
MaterialInstanceConstant'Item_Shields.Materials.Mati_ShieldDahlLegendary'</code>
<code
profiles="default">set GD_Orchid_Shields.Material.Material3_Rare_Blade
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.198667,G=0.198667,B=0.198667,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.100000,G=0.100000,B=0.100000,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.051007,G=0.051007,B=0.051007,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.157281,G=0.157281,B=0.157281,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.103634,G=0.103634,B=0.103634,A
=1.000000),ExpressionGUID=(A=-1780197305,B=1189365699,C=-763074648,D=-1560762514)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.130352,G=0.111299,B=0.093876,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=0.701169,B=0.293216,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.130352,G=0.130352,B=0.130352,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=1.000000,B=1.600000,A=1.0000
00),ExpressionGUID=(A=1210191995,B=1309825855,C=-770078819,D=-360548266)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=0.5
00000,A=0.500000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.950000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=3.616907,G=1.943780,B=0.041008,A
=1.000000),ExpressionGUID=(A=-500078987,B=1335605199,C=-1319117688,D=173232637)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.413208,G=2.413208,B=2.413208,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.445816,G=2.445816,B=2.445816,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.840000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=5.500000,G=8.000000,B=0.280
000,A=0.380000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))</code>
<code
profiles="default">set GD_Orchid_Shields.Skills.Skill_BladeShield KillEvents
((EventType=SKE_KilledEnemy,EventConstraints=((DamageTypeConstraint=None,DamageSour
ceConstraint=Class'WillowGame.WillowDmgSource_Melee',bMustBeCriticalDamage=False,bM
ustBeOneShotKill=False)),EventName="Killed with Melee"))</code>
<code
profiles="default">set GD_Orchid_Shields.Skills.Skill_BladeShield SkillConstraints
((bApplyConstraintOnActivatation=True,bApplyConstraintWhileActive=True,bApplyConstr
aintWhilePaused=True,OnFailure=SKILL_Paused,Evaluator=AttributeExpressionEvaluator'
GD_Shields.Skills.Roid_Shield_Skill:AttributeExpressionEvaluator_20',EvaluatorDefin
itions=))</code>
<code
profiles="default">set GD_Orchid_Shields.Skills.Skill_BladeShield
SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.Instigat
edMeleeDamageAddedBuff',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,B
aseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition
'D_Attributes.Shield.RoidMeleeDamage',InitializationDefinition=None,BaseValueScaleC
onstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUp
grade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=
None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
<code
profiles="default">set
GD_Orchid_Shields.Skills.Skill_BladeShield:BehaviorProviderDefinition_0.Behavior_Ca
useDamage_0 DamageFormula
(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Dam
ageSourceModifiers.InstigatedMeleeDamageAddedBuff',InitializationDefinition=Attribu
teInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_PlayerMe
leeDamage',BaseValueScaleConstant=1.000000)</code>
<code
profiles="default">set
GD_Orchid_Shields.Skills.Skill_BladeShield:BehaviorProviderDefinition_0.Behavior_Ca
useDamage_0 DamageTypeDefinition
WillowDamageTypeDefinition'GD_Corrosive.DamageType.DmgType_Corrosive_Impact'</code>
<code
profiles="default">set
GD_Orchid_Shields.Skills.Skill_BladeShield:BehaviorProviderDefinition_0.Behavior_Ca
useDamage_0 StatusEffectChance
(BaseValueConstant=100.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000)</code>
<code
profiles="default">set
GD_Orchid_Shields.Skills.Skill_BladeShield:BehaviorProviderDefinition_0.Behavior_Ca
useDamage_0 StatusEffectDamage
(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Wea
pon.WeaponStatusEffectDamage',InitializationDefinition=None,BaseValueScaleConstant=
1.000000)</code>
<code
profiles="default">set
GD_Orchid_Shields.Skills.Skill_BladeShield:BehaviorProviderDefinition_0.Behavior_Ca
useDamage_1 DamageFormula
(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Dam
ageSourceModifiers.InstigatedMeleeDamageAddedBuff',InitializationDefinition=Attribu
teInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_PlayerMe
leeDamage',BaseValueScaleConstant=3.000000)</code>
<code
profiles="default">set
GD_Orchid_Shields.Skills.Skill_BladeShield:BehaviorProviderDefinition_0.Behavior_Ca
useDamage_1 DamageTypeDefinition
WillowDamageTypeDefinition'GD_Corrosive.DamageType.DmgType_Corrosive_Impact'</code>
<code
profiles="default">set
GD_Orchid_Shields.Skills.Skill_BladeShield:BehaviorProviderDefinition_0.Behavior_Ca
useDamage_1 StatusEffectChance
(BaseValueConstant=100.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000)</code>
<code
profiles="default">set
GD_Orchid_Shields.Skills.Skill_BladeShield:BehaviorProviderDefinition_0.Behavior_Ca
useDamage_1 StatusEffectDamage
(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Wea
pon.WeaponStatusEffectDamage',InitializationDefinition=None,BaseValueScaleConstant=
1.000000)</code>
<code
profiles="default">set
GD_Orchid_Shields.Skills.Skill_BladeShield:BehaviorProviderDefinition_0.Behavior_Sp
awnParticleSystem_0 ParticleEffect
ParticleSystem'FX_WEP_Explosions.Particles.corrosive.Part_WEP_CorrosiveExplosionSma
ll'</code>
</category>
</category>
</category>
</category>
<category name="Hyperion">
<category name="Replacers">
<category name="Warp Driver (1340
Shield)">
<comment>From Aaron0000's
Campin' Dutchpack</comment>
<comment>Increases
bullet/projectile velocity by 250% while equipped.</comment>
<comment>Replaces 1340
Shield.</comment>
<category name="Code">
<code
profiles="default">set GD_Shields.Titles.Title_Absorption02_1340 PartName Warp
Driver</code>
<code
profiles="default">set
GD_Shields.Titles.Title_Absorption02_1340:AttributePresentationDefinition_0
Description To infinity and beyond!</code>
<code
profiles="default">set GD_Shields.A_Item.Shield_Absorption_1340 ShieldType
SHT_Impact</code>
<code
profiles="default">set GD_Shields.A_Item.Shield_Absorption_1340
ShieldPrimeMechanism SPM_PrimeOnFull</code>
<code
profiles="default">set GD_Shields.A_Item.Shield_Absorption_1340
ShieldTypeFlashFrameName impact</code>
<code
profiles="default">set GD_Shields.A_Item.Shield_Absorption_1340
PrimedFlashFrameName impact</code>
<code
profiles="default">set
GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_2
Description Firing an [skill]Amp Shot[-skill] drains shields.</code>
<code
profiles="default">set
GD_Shields.A_Item.Shield_Absorption_1340:AttributePresentationDefinition_1
Description When fully charged, next weapon shot deals bonus [skill]Amp Damage[-
skill].</code>
<code
profiles="default">set GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Absorption_1340
Manufacturers
((Manufacturer=ManufacturerDefinition'GD_Manufacturers.Manufacturers.Hyperion',Grad
es=((GradeModifiers=(ExpLevel=1,CustomInventoryDefinition=None),GameStageRequiremen
t=(MinGameStage=1,MaxGameStage=100),MinSpawnProbabilityModifier=(BaseValueConstant=
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),MaxSpawnProbabilityModifier=(BaseValueConstant=1.000000,BaseValueAttri
bute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))))</code>
<code
profiles="default">set GD_Shields.A_Item.Shield_Absorption_1340 UIStatList
((bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_JustNumber,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',Constrain
tAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonO
perator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=No
ne,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_JustNumber,SupplementalAttri
buteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resourc
ePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRegenerationRa
te',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=Non
e,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Attribu
teOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_JustNumber,SupplementalAttri
buteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resourc
ePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRegenerationDe
lay',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=No
ne,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Attrib
uteOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'D_Attributes.Shield.ImpactShield_DamageBonus',ConstraintAttribute=No
ne,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERA
TOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOp
erand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_JustNumber,SupplementalAttri
buteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attribu
teDefinition'D_Attributes.Shield.ImpactShield_ConsumptionOnEmpower',ConstraintAttri
bute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperato
r=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Con
stantOperand2=0.000000),SupplementalAttributeToAppend=None))</code>
<code
profiles="default">set GD_Shields.A_Item.Shield_Absorption_1340
ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool
.ShieldMaxValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Balance_HealthAndDamage.Shields.Init_ShieldItem_CapacityMaxValue',BaseValueSc
aleConstant=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.
ShieldOnIdleRegenerationDelay',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueC
onstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Shields.Misc.Att_Univers
alShieldBaseDelayConstant',InitializationDefinition=None,BaseValueScaleConstant=1.0
00000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.
ShieldOnIdleRegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueCo
nstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializ
ationDefinition'GD_Balance_HealthAndDamage.Shields.Init_ShieldItem_BaseRegenRatePer
centage',BaseValueScaleConstant=1.000000)))</code>
<code
profiles="default">set GD_Shields.A_Item.Shield_Absorption_1340
AttributeSlotEffects
((SlotName="Capacity",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify
=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',Co
nstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fals
e,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fals
e,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="RechargeRate",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToMod
ify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleReg
enerationRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(Ba
seValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Base
ValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bInclu
deInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforce
MaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="RechargeDelay",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToMo
dify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRe
generationDelay',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(
BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Ba
seValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="FireResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModif
y=AttributeDefinition'D_Attributes.StatusEffectModifiers.IgniteChanceResistanceModi
fier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueC
onstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="ShockResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=AttributeDefinition'D_Attributes.StatusEffectModifiers.ShockChanceResistanceModi
fier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueC
onstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="CorrosiveResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeTo
Modify=AttributeDefinition'D_Attributes.StatusEffectModifiers.CorrosiveChanceResist
anceModifier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(Ba
seValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="ExplosiveDamageResistance",bExternalSlot=True,bRunEffectsAsSkill=False,A
ttributeToModify=DesignerAttributeDefinition'GD_Shields.Misc.Att_Shield_ExplosiveDa
mageResistance',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(B
aseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Bas
eValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncl
udeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforc
eMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="MaxHealth",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify
=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue',Co
nstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,I
nitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamag
e.HealthAndDamage.Init_HealthBonusFromShields_Formula',BaseValueScaleConstant=0.030
000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=Fal
se,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=
),
(SlotName="Special01",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModif
y=AttributeDefinition'D_Attributes.Shield.ImpactShield_DamageBonus',ConstraintAttri
bute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Balance_HealthAndDamage.HealthAndDamage.Init_ShieldDamage',BaseValueScaleConstant=2
.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initia
lizationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.Hea
lthAndDamage.Init_ShieldDamage',BaseValueScaleConstant=0.095000),bIncludeInFunStats
=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade
=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Special02",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModif
y=AttributeDefinition'D_Attributes.Shield.ImpactShield_ConsumptionOnEmpower',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_Balance_HealthAndDamage.Shields.Init_ShieldItem_CapacityMaxValue',BaseValu
eScaleConstant=0.225000),PerGradeUpgrade=(BaseValueConstant=1.000000,BaseValueAttri
bute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_Hea
lthAndDamage.Shields.Init_ShieldItem_CapacityMaxValue',BaseValueScaleConstant=-
0.007000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrad
e=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceData
Name=),
(SlotName="Special03",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=
AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',Constraint
Attribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=2.500000,
BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=0.000000),bIncludeInFunStats=False,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code
profiles="default">set GD_Shields.A_Item.Shield_Absorption_1340
AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=0,bActivateSlot=True),
(SlotName="RechargeRate",GradeIncrease=0,bActivateSlot=True),
(SlotName="RechargeDelay",GradeIncrease=0,bActivateSlot=True),
(SlotName="Special01",GradeIncrease=0,bActivateSlot=True),
(SlotName="Special02",GradeIncrease=0,bActivateSlot=True),
(SlotName="Special03",GradeIncrease=0,bActivateSlot=True))</code>
<code
profiles="default">set GD_Shields.Accessory.Accessory3_Absorption_1340
BehaviorProviderDefinition
GD_Shields.Accessory.Accessory7_Impact:BehaviorProviderDefinition_0</code>
<code
profiles="default">set GD_Shields.Accessory.Accessory3_Absorption_1340
AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=4,bActivateSlot=False),
(SlotName="RechargeDelay",GradeIncrease=15,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=18,bActivateSlot=False),
(SlotName="Special02",GradeIncrease=15,bActivateSlot=False))</code>
</category>
<category name="Skin">
<code
profiles="default">set GD_Shields.Accessory.Accessory3_Absorption_1340
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.049722,G=0.049722,B=0.049722,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.011721,G=0.015719,B=0.016574,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=0.970237,B=0.781313,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.102497,G=0.107948,B=0.127067,A
=1.000000),ExpressionGUID=(A=-1780197305,B=1189365699,C=-763074648,D=-1560762514)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.153813,G=0.244675,B=0.403300,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.846881,G=1.846881,B=1.846881,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.425174,G=1.425174,B=1.425174,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=1.000000,B=1.600000,A=1.0000
00),ExpressionGUID=(A=1210191995,B=1309825855,C=-770078819,D=-360548266)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=3.616907,G=1.943780,B=0.041008,A
=1.000000),ExpressionGUID=(A=-500078987,B=1335605199,C=-1319117688,D=173232637)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.508305,G=0.000000,B=0.000000,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.880000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=10.000000,G=18.000000,B=0.5
30000,A=0.460000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))</code>
</category>
</category>
</category>
</category>
<category name="Jakobs">
<category name="Adjustments">
<category name="Jakobs Order">
<comment>By
Aaron0000</comment>
<comment>Converts the Order
into a Jakobs Roid shield.</comment>
<comment>Features;</comment>
<comment>No shield capacity,
boosts health instead (and does not have damage resistance).</comment>
<comment>Spawns as a Jakobs
shield instead of Bandit.</comment>
<comment>Existing Orders will
remain Bandit.</comment>
<comment>Can spawn with
elemental capacitors, unlike the Rough Rider.</comment>
<category name="Code">
<code
profiles="default">set GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Roid_Order
Manufacturers
((Manufacturer=ManufacturerDefinition'GD_Manufacturers.Manufacturers.Jakobs',Grades
=((GradeModifiers=(ExpLevel=1,CustomInventoryDefinition=None),GameStageRequirement=
(MinGameStage=1,MaxGameStage=100),MinSpawnProbabilityModifier=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),MaxSpawnProbabilityModifier=(BaseValueConstant=1.000000,BaseValueAttribu
te=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))))</code>
<code
profiles="default">set GD_Shields.A_Item.Shield_Roid_Order ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool
.ShieldMaxValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=100.00
0000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1
.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.
ShieldOnIdleRegenerationDelay',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueC
onstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Shields.Misc.Att_Univers
alShieldBaseDelayConstant',InitializationDefinition=None,BaseValueScaleConstant=1.0
00000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.
ShieldOnIdleRegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueCo
nstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializ
ationDefinition'GD_Balance_HealthAndDamage.Shields.Init_ShieldItem_BaseRegenRatePer
centage',BaseValueScaleConstant=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.
ShieldConsumptionRate',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant
=100000.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScale
Constant=1.000000)))</code>
<code
profiles="default">set GD_Shields.A_Item.Shield_Roid_Order AttributeSlotEffects
((SlotName="Capacity",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify
=AttributeDefinition'GD_Sage_Shields.Attributes.Attr_BucklerShieldCapacityProxy',Co
nstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fals
e,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fals
e,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="RechargeRate",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToMod
ify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleReg
enerationRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(Ba
seValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Base
ValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bInclu
deInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforce
MaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="RechargeDelay",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToMo
dify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRe
generationDelay',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(
BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Ba
seValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValu
eAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bInc
ludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnfor
ceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Special01",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModif
y=AttributeDefinition'D_Attributes.Shield.RoidMeleeDamage',ConstraintAttribute=None
,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAtt
ribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_H
ealthAndDamage.HealthAndDamage.Init_ShieldDamage',BaseValueScaleConstant=1.000000),
PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationD
efinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDam
age.Init_ShieldDamage',BaseValueScaleConstant=0.080000),bIncludeInFunStats=False,bI
ncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Min
imumGrade=-10,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Special02",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=
ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue',Con
straintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromShields_Form
ula',BaseValueScaleConstant=0.350000),PerGradeUpgrade=(BaseValueConstant=0.000000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromShields_Formula',Base
ValueScaleConstant=0.011000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,
bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=-
10,MaximumGrade=0,TargetInstanceDataName=))</code>
<code
profiles="default">set GD_Shields.A_Item.Shield_Roid_Order AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=0,bActivateSlot=True),
(SlotName="RechargeRate",GradeIncrease=0,bActivateSlot=True),
(SlotName="RechargeDelay",GradeIncrease=0,bActivateSlot=True),
(SlotName="Special01",GradeIncrease=0,bActivateSlot=True),
(SlotName="Special02",GradeIncrease=0,bActivateSlot=True),
(SlotName="MaxHealth",GradeIncrease=0,bActivateSlot=False))</code>
<code
profiles="default">set GD_Shields.A_Item.Shield_Roid_Order UIStatList
((bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_JustNumber,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'GD_Sage_Shields.Attributes.Attr_BucklerShieldCapacityProxy',Constrain
tAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonO
perator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=No
ne,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'D_Attributes.Shield.RoidMeleeDamage',ConstraintAttribute=None,Supple
mentalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_Equal
To,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.
000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resou
rcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue',Constrai
ntAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,Comparison
Operator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=N
one,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</code>
<code
profiles="default">set GD_Shields.A_Item.Shield_Roid_Order CustomPresentations
(AttributePresentationDefinition'GD_Sage_Shields.A_Item_Custom.Shield_Buckler:Attri
butePresentationDefinition_0')</code>
<category name="Capacity
Display Fix">
<code
profiles="default">set GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Roid_Order
DlcItemSet DownloadableItemSetDefinition'GD_SagePackageDef.ItemSetDef_Sage'</code>
</category>
</category>
<category name="Reskin">
<code
profiles="default">set GD_Shields.Titles.Title_Roid05_Order
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.800000,G=0.225000,B=0.080000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.800000,G=0.225000,B=0.080000,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.800000,G=0.225000,B=0.080000,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.800000,G=0.225000,B=0.080000,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.225000,B=0.080000,A
=1.000000),ExpressionGUID=(A=-1780197305,B=1189365699,C=-763074648,D=-1560762514)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.800000,G=0.225000,B=0.080000,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.439680,G=0.423240,B=0.497775,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.171264,G=0.171264,B=0.171264,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_ColorD",ParameterValue=(R=0.845310,G=0.867465,B=1.000000,A=1.0000
00),ExpressionGUID=(A=1210191995,B=1309825855,C=-770078819,D=-360548266)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.350533,G=1.500000,B=1.500000,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=2.000000,G=2.000000,B=0.3
30000,A=0.030000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=3.616907,G=1.943780,B=0.041008,A
=1.000000),ExpressionGUID=(A=-500078987,B=1335605199,C=-1319117688,D=173232637)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.125000,G=0.025000,B=0.000000,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.800000,G=0.800000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.100000,G=0.750000,B=0.500
000,A=0.500000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0
.000000,A=0.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-
547597976)))</code>
</category>
</category>
</category>
<category name="Replacers">
<category name="The Cocky Hare
(Impaler)">
<comment>By Kazy</comment>
<comment>Credit goes to Dave
for correcting the movement speed issues (to an acceptable degree)</comment>
<comment>The Cocky Hare gives
a 10% Damage reduction, some max health, as well as a movement speed boost. All
while having a 0 capacity.</comment>
<comment>It may have some
sanity check errors, as it can drop with all Capacitors, so do keep that in
mind.</comment>
<comment>Note: Up to vanilla
OP8 this shield works as intended. If using the level increaser, it will break this
shield's movement speed (you become a bullet).</comment>
<category name="Code">
<category
name="Appearance">
<category
name="Text">
<category
name="Allow Visible 0 Capacity and Damage Reduction.">
<code
profiles="default">set
GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Spike_Acid_05_Legendary DlcItemSet
DownloadableItemSetDefinition'GD_SagePackageDef.ItemSetDef_Sage'</code>
</category>
<category
name="No Prefixes">
<code
profiles="default">set GD_Shields.Accessory.Accessory1_Spike_Corrosive_Legendary
PrefixList (())</code>
</category>
<code
profiles="default">set GD_Shields.Titles.Title_CorrosiveSpike02_Legendary PartName
The Cocky Hare</code>
<code
profiles="default">set
GD_Shields.Titles.Title_CorrosiveSpike02_Legendary:AttributePresentationDefinition_
0 Description Aesop better rewrite 226.<br><font color =
"#FFFFFF">[funstat]Increases [health]max health[-health].<br>[funstat]Increases
[skill]resistance[-skill] to [skill]all damage types[-skill].<br>[funstat]Increases
[skill]walking speed[-skill] and [skill]running speed[-skill].</code>
<code
profiles="default">set GD_Shields.Titles.Title_CorrosiveSpike02_Legendary
CustomPresentations
(AttributePresentationDefinition'GD_Shields.Titles.Title_CorrosiveSpike02_Legendary
:AttributePresentationDefinition_0')</code>
<code
profiles="default">set GD_Shields.A_Item.Shield_Spike_CorrosiveLegendary
CustomPresentations
(((AttributePresentationDefinition'GD_Sage_Shields.A_Item_Custom.Shield_Buckler:Att
ributePresentationDefinition_0')),
((AttributePresentationDefinition'GD_Shields.Titles.Title_Juggernaut04_JuggernautLe
gendary:AttributePresentationDefinition_3')))</code>
</category>
<code
profiles="default">set GD_Shields.Titles.Title_CorrosiveSpike02_Legendary
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.638359,G=1.606491,B=1.699209,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.198667,G=1.132489,B=1.121176,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.032931,G=0.046878,B=0.037560,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.638359,G=1.606491,B=1.699209,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.198667,G=1.132489,B=1.121176,A
=1.000000),ExpressionGUID=(A=-1780197305,B=1189365699,C=-763074648,D=-1560762514)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.032931,G=0.046878,B=0.037560,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.640897,G=0.922389,B=1.000000,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.524843,G=0.326244,B=0.328118,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_ColorD",ParameterValue=(R=0.414349,G=0.414349,B=0.414349,A=1.0000
00),ExpressionGUID=(A=1210191995,B=1309825855,C=-770078819,D=-360548266)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.182889,G=0.989715,B=0.113964,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DColor",ParameterValue=(R=0.182889,G=0.989715,B=0.113964,A=1.0000
00),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.880000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=10.000000,G=18.000000,B=0.5
30000,A=0.460000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857))
(ParameterName="p_PatternColor",ParameterValue=(R=1.277652,G=1.517125,B=1.792027,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=30.000000,G=30.000000,B=0
.800000,A=0.030000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.400000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=3.480000,G=1.450000,B=0.230000,A
=1.000000),ExpressionGUID=(A=-500078987,B=1335605199,C=-1319117688,D=173232637)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.740000,B=0
.570000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.707503,G=1.707503,B=1.707503,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-
1881647942,D=1919783776)))</code>
<code
profiles="default">set GD_Shields.A_Item.Shield_Spike_CorrosiveLegendary
DamageTypeIcon Damage_Type_unknown</code>
</category>
<category name="PartList
Adjustments">
<category
name="All Capacitors">
<code
profiles="default">set GD_Shields.A_Item.Shield_Spike_CorrosiveLegendary GammaParts
ItemPartListDefinition'GD_Shields.Capacitor.PartsList_Capacitor_Impact_Legendary</c
ode>
</category>
<category
name="Jakobs as Manufacturer">
<code
profiles="default">set
GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Spike_Acid_05_Legendary Manufacturers
((Manufacturer=ManufacturerDefinition'GD_Manufacturers.Manufacturers.Jakobs',Grades
=((GradeModifiers=(ExpLevel=1,CustomInventoryDefinition=None),GameStageRequirement=
(MinGameStage=1,MaxGameStage=100),MinSpawnProbabilityModifier=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),MaxSpawnProbabilityModifier=(BaseValueConstant=1.000000,BaseValueAttribu
te=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))))</code>
</category>
</category>
<category name="Stats">
<code
profiles="default">set GD_Shields.A_Item.Shield_Spike_CorrosiveLegendary
BehaviorProviderDefinition
GD_Shields.Accessory.Accessory8_Juggernaut_Legendary:BehaviorProviderDefinition_0</
code>
<code
profiles="default">set GD_Shields.A_Item.Shield_Spike_CorrosiveLegendary
ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool
.ShieldMaxValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=100.00
0000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1
.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.
ShieldOnIdleRegenerationDelay',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueC
onstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Shields.Misc.Att_Univers
alShieldBaseDelayConstant',InitializationDefinition=None,BaseValueScaleConstant=1.0
00000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.
ShieldOnIdleRegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueCo
nstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializ
ationDefinition'GD_Balance_HealthAndDamage.Shields.Init_ShieldItem_BaseRegenRatePer
centage',BaseValueScaleConstant=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.
ShieldConsumptionRate',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant
=100000.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScale
Constant=1.000000)))</code>
<code
profiles="default">set GD_Shields.A_Item.Shield_Spike_CorrosiveLegendary
AttributeSlotEffects
((SlotName="Capacity",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify
=AttributeDefinition'GD_Sage_Shields.Attributes.Attr_BucklerShieldCapacityProxy',Co
nstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fals
e,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fals
e,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="RechargeRate",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToMod
ify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleReg
enerationRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(Ba
seValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Base
ValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bInclu
deInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforce
MaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="RechargeDelay",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToMo
dify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRe
generationDelay',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(
BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Ba
seValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValu
eAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bInc
ludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnfor
ceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Special01",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=
DesignerAttributeDefinition'GD_Sage_Shields.Attributes.Attr_BucklerShieldDamageResi
stance',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValu
eConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueS
caleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribu
te=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFu
nStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximum
Grade=False,MinimumGrade=-10,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Special02",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify
=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ConstraintAttribute
=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce_HealthAndDamage.HealthAndDamage.Init_ShieldDamage',BaseValueScaleConstant=0.002
500),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializa
tionDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthA
ndDamage.Init_ShieldDamage',BaseValueScaleConstant=0.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=True
,MinimumGrade=4,MaximumGrade=5,TargetInstanceDataName=),
(SlotName="Special03",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=
ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue',Con
straintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromShields_Form
ula',BaseValueScaleConstant=0.350000),PerGradeUpgrade=(BaseValueConstant=0.000000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromShields_Formula',Base
ValueScaleConstant=0.011000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,
bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=-
10,MaximumGrade=0,TargetInstanceDataName=))</code>
<code
profiles="default">set GD_Shields.A_Item.Shield_Spike_CorrosiveLegendary
AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=0,bActivateSlot=True),
(SlotName="RechargeRate",GradeIncrease=0,bActivateSlot=True),
(SlotName="RechargeDelay",GradeIncrease=0,bActivateSlot=True),
(SlotName="Special01",GradeIncrease=0,bActivateSlot=True),
(SlotName="Special02",GradeIncrease=0,bActivateSlot=True),
(SlotName="Special03",GradeIncrease=0,bActivateSlot=True),
(SlotName="MaxHealth",GradeIncrease=0,bActivateSlot=False))</code>
<code
profiles="default">set GD_Shields.A_Item.Shield_Spike_CorrosiveLegendary UIStatList
((bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_JustNumber,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'GD_Sage_Shields.Attributes.Attr_BucklerShieldCapacityProxy',Constrain
tAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonO
perator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=No
ne,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Desig
nerAttributeDefinition'GD_Sage_Shields.Attributes.Attr_BucklerShieldDamageResistanc
e',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None
,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Attribut
eOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resou
rcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue',Constrai
ntAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,Comparison
Operator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=N
one,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</code>
<code
profiles="default">set GD_Shields.Accessory.Accessory1_Spike_Corrosive_Legendary
ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.BaseArmor',
ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=25.000000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code
profiles="default">set GD_Shields.Accessory.Accessory1_Spike_Corrosive_Legendary
BehaviorProviderDefinition None</code>
</category>
</category>
</category>
</category>
</category>
<category name="Pangolin">
<category name="Replacers">
<category name="Undying (Fabled
Tortoise)">
<comment>From Aaron0000's
Campin' Dutchpack</comment>
<comment>High capacity, no
health penalty. Significantly extends Fight for your Life time.</comment>
<comment>Replaces Fabled
Tortoise.</comment>
<category name="Code">
<code
profiles="default">set GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary
PartName Undying</code>
<code
profiles="default">set
GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefin
ition_0 Description Never say die!</code>
<code
profiles="default">set
GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefin
ition_0 TextColor (B=70,G=70,R=220,A=255)</code>
<code
profiles="default">set
GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefin
ition_1 BasePriority 0.000000</code>
<code
profiles="default">set
GD_Shields.Titles.Title_Juggernaut04_JuggernautLegendary:AttributePresentationDefin
ition_3 BasePriority 0.000000</code>
<code
profiles="default">set
GD_Shields.A_Item.Shield_Juggernaut_05_Legendary:AttributePresentationDefinition_3
Description High capacity, no health penalty.</code>
<code
profiles="default">set GD_Shields.Accessory.Accessory8_Juggernaut_Legendary
BehaviorProviderDefinition None</code>
<code
profiles="default">set GD_Shields.A_Item.Shield_Juggernaut_05_Legendary UIStatList
((bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_JustNumber,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',Constrain
tAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonO
perator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=No
ne,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_JustNumber,SupplementalAttri
buteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resourc
ePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRegenerationRa
te',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=Non
e,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Attribu
teOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_JustNumber,SupplementalAttri
buteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resourc
ePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRegenerationDe
lay',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=No
ne,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Attrib
uteOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</c
ode>
<code
profiles="default">set GD_Shields.A_Item.Shield_Juggernaut_05_Legendary
AttributeSlotEffects
((SlotName="Capacity",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify
=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',Co
nstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fals
e,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fals
e,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="RechargeRate",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToMod
ify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleReg
enerationRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(Ba
seValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Base
ValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bInclu
deInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforce
MaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="RechargeDelay",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToMo
dify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRe
generationDelay',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(
BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Ba
seValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="FireResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModif
y=AttributeDefinition'D_Attributes.StatusEffectModifiers.IgniteChanceResistanceModi
fier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueC
onstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="ShockResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=AttributeDefinition'D_Attributes.StatusEffectModifiers.ShockChanceResistanceModi
fier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueC
onstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="CorrosiveResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeTo
Modify=AttributeDefinition'D_Attributes.StatusEffectModifiers.CorrosiveChanceResist
anceModifier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(Ba
seValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="ExplosiveDamageResistance",bExternalSlot=True,bRunEffectsAsSkill=False,A
ttributeToModify=DesignerAttributeDefinition'GD_Shields.Misc.Att_Shield_ExplosiveDa
mageResistance',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(B
aseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Bas
eValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncl
udeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforc
eMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Special01",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=
AttributeDefinition'D_Attributes.injured.TimeToBeRevivedMultiplier',ConstraintAttri
bute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=5.000000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),P
erGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAll
iesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrad
e=0,MaximumGrade=12,TargetInstanceDataName=))</code>
<code
profiles="default">set GD_Shields.A_Item.Shield_Juggernaut_05_Legendary
AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=49,bActivateSlot=True),
(SlotName="RechargeRate",GradeIncrease=50,bActivateSlot=True),
(SlotName="RechargeDelay",GradeIncrease=0,bActivateSlot=True),
(SlotName="Special01",GradeIncrease=0,bActivateSlot=True),
(SlotName="Special02",GradeIncrease=0,bActivateSlot=False))</code>
<code
profiles="default">set GD_Shields.Material.Material5_Legendary_Juggernaut
AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=12,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=18,bActivateSlot=False),
(SlotName="Special02",GradeIncrease=18,bActivateSlot=False))</code>
</category>
<category name="Skin">
<code
profiles="default">set Item_Shields.Materials.Mati_ShieldPangolinLegendary
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=-
2125103027,B=1283361066,C=-532477309,D=1647494449)),
(ParameterName="p_ShadowsIntensity",ParameterValue=0.000000,ExpressionGUID=(A=87116
2355,B=1245448444,C=-1705806450,D=-2012668000)),
(ParameterName="p_EpicLegendaryEmissScale",ParameterValue=2.000000,ExpressionGUID=(
A=-1238431930,B=1279875673,C=1603858352,D=-1915353401)))</code>
<code
profiles="default">set Item_Shields.Materials.Mati_ShieldPangolinLegendary
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Item_Shields.Textures.Shield_Com
p',ExpressionGUID=(A=1119835015,B=1217668104,C=-731293559,D=-1637979052)),
(ParameterName="p_CustomPattern",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Pattern_Infiniti',ExpressionGUID=(A=2068997063,B=1272990424,C=-
753953389,D=740074929)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Item_Shields.Textures.Shield_Di
f',ExpressionGUID=(A=-799570247,B=1300675618,C=1585420178,D=1764712970)),
(ParameterName="p_Normal",ParameterValue=Texture2D'Item_Shields.Textures.Shield_Nrm
',ExpressionGUID=(A=-650386323,B=1201950419,C=548909745,D=194260177)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'FX_ENV_Misc.Textures.Star
Nebula_Dif',ExpressionGUID=(A=974440054,B=1280265041,C=-1735236951,D=1941115906)),
(ParameterName="p_EpicEmiss",ParameterValue=Texture2D'Item_Shields.Textures.Shield_
Nrm',ExpressionGUID=(A=660262091,B=1291427372,C=-1255432812,D=988169546)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Item_Shields.Patterns.Pattern_Emi
ss_Legendary_Comp',ExpressionGUID=(A=1726271731,B=1130599351,C=68010120,D=129083798
8)))</code>
<code
profiles="default">set Item_Shields.Materials.Mati_ShieldPangolinLegendary
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.100000,B=0.100000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.030000,G=0.030000,B=0.030000,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.025000,G=0.300000,B=0.075000,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.025000,G=0.300000,B=0.075000,A
=1.000000),ExpressionGUID=(A=-1780197305,B=1189365699,C=-763074648,D=-1560762514)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.025000,G=0.300000,B=0.075000,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.050000,G=0.300000,B=0.050000,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.050000,G=0.300000,B=0.050000,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.050000,G=0.300000,B=0.050000,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=1.000000,B=1.600000,A=1.0000
00),ExpressionGUID=(A=1210191995,B=1309825855,C=-770078819,D=-360548266)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=3.666666,B=3.666666,A
=1.000000),ExpressionGUID=(A=-500078987,B=1335605199,C=-1319117688,D=173232637)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.632181,G=3.198496,B=3.693511,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=2.000000,G=2.000000,B=0.3
40000,A=0.000000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.390000,G=0.940000,B=0.43
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.0000000,G=2.550000,B=2.550000,A=1
.000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=3.500000,G=3.000000,B=0.490
000,A=0.200000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))</code>
</category>
</category>
</category>
</category>
<category name="Tediore">
<category name="Replacers">
<category name="Aegis (Cradle)">
<comment>From Aaron0000's
Campin' Dutchpack</comment>
<comment>Replaces
Cradle.</comment>
<comment>Quickly regenerates
health and ammo.</comment>
<category name="Code">
<code
profiles="default">set GD_Shields.A_Item.Shield_Standard_05_Legendary UIStatList
((bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_JustNumber,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',Constrain
tAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonO
perator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=No
ne,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_JustNumber,SupplementalAttri
buteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resourc
ePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRegenerationRa
te',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=Non
e,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Attribu
teOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_JustNumber,SupplementalAttri
buteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resourc
ePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRegenerationDe
lay',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=No
ne,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Attrib
uteOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthOnIdleRegenerationR
ate',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=No
ne,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Attrib
uteOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.GameplayAttributes.PlayerCurrentWeaponAmmoRegenerationMu
ltiplier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperan
d1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,A
ttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None
))</code>
<code
profiles="default">set GD_Shields.A_Item.Shield_Standard_05_Legendary
ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool
.ShieldMaxValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Balance_HealthAndDamage.Shields.Init_ShieldItem_CapacityMaxValue',BaseValueSc
aleConstant=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.
ShieldOnIdleRegenerationDelay',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueC
onstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Shields.Misc.Att_Univers
alShieldBaseDelayConstant',InitializationDefinition=None,BaseValueScaleConstant=1.0
00000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.
ShieldOnIdleRegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueCo
nstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializ
ationDefinition'GD_Balance_HealthAndDamage.Shields.Init_ShieldItem_BaseRegenRatePer
centage',BaseValueScaleConstant=1.000000)))</code>
<code
profiles="default">set GD_Shields.A_Item.Shield_Standard_05_Legendary
AttributeSlotEffects
((SlotName="Capacity",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify
=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',Co
nstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fals
e,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fals
e,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="RechargeRate",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToMod
ify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleReg
enerationRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(Ba
seValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Base
ValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bInclu
deInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforce
MaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="RechargeDelay",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToMo
dify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRe
generationDelay',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(
BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Ba
seValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="FireResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModif
y=AttributeDefinition'D_Attributes.StatusEffectModifiers.IgniteChanceResistanceModi
fier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueC
onstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="ShockResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=AttributeDefinition'D_Attributes.StatusEffectModifiers.ShockChanceResistanceModi
fier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueC
onstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="CorrosiveResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeTo
Modify=AttributeDefinition'D_Attributes.StatusEffectModifiers.CorrosiveChanceResist
anceModifier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(Ba
seValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="ExplosiveDamageResistance",bExternalSlot=True,bRunEffectsAsSkill=False,A
ttributeToModify=DesignerAttributeDefinition'GD_Shields.Misc.Att_Shield_ExplosiveDa
mageResistance',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(B
aseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Bas
eValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncl
udeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforc
eMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="MaxHealth",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify
=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue',Co
nstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,I
nitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamag
e.HealthAndDamage.Init_HealthBonusFromShields_Formula',BaseValueScaleConstant=0.030
000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=Fal
se,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=
),
(SlotName="Special01",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=
ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthOnIdleRegener
ationRate',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(Base
ValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIn
itializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthRegene
rationBonusFromClassMods_Formula',BaseValueScaleConstant=1.100000),PerGradeUpgrade=
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthR
egenerationBonusFromClassMods_Formula',BaseValueScaleConstant=0.012000),bIncludeInF
unStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaxim
umGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Special02",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=
AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCurrentWeaponAmmoRegenera
tionMultiplier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_AmmoRegen',BaseValueSc
aleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.100000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFun
Stats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumG
rade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code
profiles="default">set GD_Shields.A_Item.Shield_Standard_05_Legendary
AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=0,bActivateSlot=True),
(SlotName="RechargeRate",GradeIncrease=0,bActivateSlot=True),
(SlotName="RechargeDelay",GradeIncrease=0,bActivateSlot=True),
(SlotName="Special01",GradeIncrease=-3,bActivateSlot=True),
(SlotName="Special02",GradeIncrease=12,bActivateSlot=True))</code>
<code
profiles="default">set GD_Shields.A_Item.Shield_Standard_05_Legendary ShieldType
SHT_Standard</code>
<code
profiles="default">set GD_Shields.A_Item.Shield_Standard_05_Legendary
ShieldPrimeMechanism SPM_NoPrime</code>
<code
profiles="default">set GD_Shields.Titles.Title_Standard05_Legendary PartName
Aegis</code>
<code
profiles="default">set
GD_Shields.Titles.Title_Standard05_Legendary:AttributePresentationDefinition_1
Description Now that's my kind of groceries!</code>
<code
profiles="default">set GD_Shields.A_Item.Shield_Standard_05_Legendary
CustomPresentations ()</code>
<code
profiles="default">set GD_Shields.A_Item.Shield_Standard_05_Legendary
BehaviorProviderDefinition None</code>
<code
profiles="default">set GD_Shields.Material.Material5_Legendary_Standard
AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=-5,bActivateSlot=False),
(SlotName="RechargeRate",GradeIncrease=225,bActivateSlot=False),
(SlotName="RechargeDelay",GradeIncrease=40,bActivateSlot=False))</code>
<code
profiles="default">set Item_Shields.Materials.Mati_ShieldTedioreLegendary
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=-
2125103027,B=1283361066,C=-532477309,D=1647494449)),
(ParameterName="p_ShadowsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=87116
2355,B=1245448444,C=-1705806450,D=-2012668000)),
(ParameterName="p_DecalRotate",ParameterValue=-1.000000,ExpressionGUID=(A=-
2009473217,B=1143519226,C=975458727,D=1426161848)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=5759
10750,B=1225100252,C=437191048,D=-2130129571)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1965625368,B=1211799725,C=-1166211930,D=1443525043)),
(ParameterName="p_EpicLegendaryEmissScale",ParameterValue=0.100000,ExpressionGUID=(
A=-1238431930,B=1279875673,C=1603858352,D=-1915353401)))</code>
<code
profiles="default">set Item_Shields.Materials.Mati_ShieldTedioreLegendary
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Item_Shields.Textures.Shield_Com
p',ExpressionGUID=(A=1119835015,B=1217668104,C=-731293559,D=-1637979052)),
(ParameterName="p_CustomPattern",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Pattern_CarbonHexCheck_Comp',ExpressionGUID=(A=2068997063,B=1272990424,C=-
753953389,D=740074929)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Item_Shields.Textures.Shield_Di
f',ExpressionGUID=(A=-799570247,B=1300675618,C=1585420178,D=1764712970)),
(ParameterName="p_Normal",ParameterValue=Texture2D'Item_Shields.Textures.Shield_Nrm
',ExpressionGUID=(A=-650386323,B=1201950419,C=548909745,D=194260177)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
lossyC',ExpressionGUID=(A=974440054,B=1280265041,C=-1735236951,D=1941115906)),
(ParameterName="p_EpicEmiss",ParameterValue=Texture2D'Item_Shields.Textures.Shield_
Nrm',ExpressionGUID=(A=660262091,B=1291427372,C=-1255432812,D=988169546)))</code>
<code
profiles="default">set Item_Shields.Materials.Mati_ShieldTedioreLegendary
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.105427,G=0.115301,B=0.121542,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.012820,G=0.013717,B=0.022099,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.018546,G=0.023203,B=0.035902,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.700000,G=0.700000,B=0.700000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.500000,G=0.500000,B=0.500000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.300000,G=0.075000,B=0.000000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.200000,G=0.050000,B=0.000000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.100000,G=0.050000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_PatternColor",ParameterValue=(R=25.833492,G=25.833492,B=25.833492
,A=1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-
1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=12.000000,G=12.000000,B=0
.570000,A=0.538400),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.400000,G=0.600000,B=0
.400000,A=0.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=4.749000,G=3.952600,B=0.407
700,A=0.133600),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=3.666666,B=3.666666,A
=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))</code>
</category>
</category>
<category name="Escutcheon (Cracked
Sash)">
<comment>From Aaron0000's
Campin' Dutchpack</comment>
<comment>Regenerates ammo for
the entire team.</comment>
<comment>Replaces Cracked
Sash</comment>
<category name="Code">
<code
profiles="default">set GD_Shields.Titles.Title_Standard02_CrackedSash PartName
Escutcheon</code>
<code
profiles="default">set GD_Shields.Accessory.Accessory0_CrackedSash
AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=25,bActivateSlot=False),
(SlotName="RechargeDelay",GradeIncrease=0,bActivateSlot=False),
(SlotName="RechargeRate",GradeIncrease=0,bActivateSlot=False))</code>
<code
profiles="default">set GD_Shields.A_Item.Shield_Standard_CrackedSash UIStatList
((bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_JustNumber,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',Constrain
tAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonO
perator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=No
ne,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_JustNumber,SupplementalAttri
buteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resourc
ePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRegenerationRa
te',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=Non
e,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Attribu
teOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_JustNumber,SupplementalAttri
buteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resourc
ePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRegenerationDe
lay',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=No
ne,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Attrib
uteOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.GameplayAttributes.PlayerCurrentWeaponAmmoRegenerationMu
ltiplier',ConstraintAttribute=AttributeDefinition'GD_ClassMods.Misc.Att_TeamConstra
int',SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPE
RATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Constant
Operand2=0.000000),SupplementalAttributeToAppend=None))</code>
<code
profiles="default">set GD_Shields.A_Item.Shield_Standard_CrackedSash
AttributeSlotEffects
((SlotName="Capacity",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify
=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',Co
nstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fals
e,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fals
e,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="RechargeRate",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToMod
ify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleReg
enerationRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(Ba
seValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Base
ValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bInclu
deInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforce
MaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="RechargeDelay",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToMo
dify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRe
generationDelay',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(
BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Ba
seValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="FireResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModif
y=AttributeDefinition'D_Attributes.StatusEffectModifiers.IgniteChanceResistanceModi
fier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueC
onstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="ShockResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=AttributeDefinition'D_Attributes.StatusEffectModifiers.ShockChanceResistanceModi
fier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueC
onstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="CorrosiveResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeTo
Modify=AttributeDefinition'D_Attributes.StatusEffectModifiers.CorrosiveChanceResist
anceModifier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(Ba
seValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="ExplosiveDamageResistance",bExternalSlot=True,bRunEffectsAsSkill=False,A
ttributeToModify=DesignerAttributeDefinition'GD_Shields.Misc.Att_Shield_ExplosiveDa
mageResistance',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(B
aseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Bas
eValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncl
udeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforc
eMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="MaxHealth",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify
=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue',Co
nstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,I
nitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamag
e.HealthAndDamage.Init_HealthBonusFromShields_Formula',BaseValueScaleConstant=0.030
000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=Fal
se,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=
),
(SlotName="Special01",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=
AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCurrentWeaponAmmoRegenera
tionMultiplier',ConstraintAttribute=AttributeDefinition'GD_ClassMods.Misc.Att_TeamC
onstraint',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_ClassMods.Misc.Init_StatBonus_AmmoRegen',BaseValueScaleConstant=1.000000),PerGrade
Upgrade=(BaseValueConstant=0.020000,BaseValueAttribute=None,InitializationDefinitio
n=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTa
rget=True,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,Maxim
umGrade=0,TargetInstanceDataName=))</code>
<code
profiles="default">set GD_Shields.A_Item.Shield_Standard_CrackedSash
AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=0,bActivateSlot=True),
(SlotName="RechargeRate",GradeIncrease=0,bActivateSlot=True),
(SlotName="RechargeDelay",GradeIncrease=0,bActivateSlot=True),
(SlotName="Special01",GradeIncrease=0,bActivateSlot=True))</code>
</category>
<category name="Skin">
<code
profiles="default">set GD_Shields.Accessory.Accessory0_CrackedSash
MaterialVectorParameterValues
((ParameterName="p_EmissiveColor",ParameterValue=(R=3.616907,G=1.943780,B=0.040116,
A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))</code>
</category>
</category>
</category>
</category>
<category name="Torgue">
<category name="Maliwan">
<category name="Adjustments">
<category name="Better Black
Hole">
<comment>By
Aaron0000</comment>
<comment>Makes the Black
Hole into a low capacity, high recharge rate, low delay shield to make better use
of the singularity ability.</comment>
<category name="Code">
<code
profiles="default">set GD_Shields.Material.Material5_Legendary_Nova_Singularity
AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=-27,bActivateSlot=False),
(SlotName="RechargeRate",GradeIncrease=100,bActivateSlot=False),
(SlotName="RechargeDelay",GradeIncrease=51,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=24,bActivateSlot=False),
(SlotName="Special02",GradeIncrease=24,bActivateSlot=False))</code>
</category>
</category>
</category>
</category>
</category>
<category name="Vladof">
<category name="Adjustments">
<category name="Buff Aequitas">
<code profiles="default">set
GD_Shields.Accessory.Accessory3_Absorption_Aequitas AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=4,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=6,bActivateSlot=False),
(SlotName="Special02",GradeIncrease=6,bActivateSlot=False))</code>
</category>
<category name="Buff Transformer">
<code profiles="default">set
GD_Shields.Material.Material5_Legendary_AbsorptionShock AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=15,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=24,bActivateSlot=False))</code>
<code profiles="default">set
GD_Shields.Capacitor.Capacitor5_Maliwan_ShockRes_Legendary AttributeSlotUpgrades
((SlotName="Capacity",GradeIncrease=-5,bActivateSlot=False),
(SlotName="RechargeRate",GradeIncrease=1,bActivateSlot=False),
(SlotName="RechargeDelay",GradeIncrease=0,bActivateSlot=False),
(SlotName="Special01",GradeIncrease=8,bActivateSlot=False),
(SlotName="Special02",GradeIncrease=8,bActivateSlot=False),
(SlotName="ShockResist",GradeIncrease=0,bActivateSlot=True))</code>
</category>
</category>
<category name="Replacers">
<category name="Sovereign
(Sponge)">
<comment>From Aaron0000's
Campin' Dutchpack</comment>
<comment>Replaces
Sponge.</comment>
<comment>Capacity of a turtle
shield, recharge rate and delay of a standard shield, elemental resistance and
health boost of an adaptive shield, and bullet absorption ability of an absorption
shield all in one shield.</comment>
<category name="Code">
<code
profiles="default">set GD_Iris_SeraphItems.Sponge.Iris_Seraph_Shield_Sponge_Title
PartName Sovereign</code>
<code
profiles="default">set
GD_Iris_SeraphItems.Sponge.Iris_Seraph_Shield_Sponge_Title:AttributePresentationDef
inition_0 Description Providing security of one's borders and of one's internal
situation.</code>
<code
profiles="default">set GD_Iris_SeraphItems.Sponge.Iris_Seraph_Shield_Sponge
UIStatList
((bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_JustNumber,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',Constrain
tAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonO
perator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=No
ne,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_JustNumber,SupplementalAttri
buteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resourc
ePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRegenerationRa
te',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=Non
e,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Attribu
teOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_JustNumber,SupplementalAttri
buteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resourc
ePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRegenerationDe
lay',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=No
ne,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Attrib
uteOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'D_Attributes.Shield.PercentChanceToAbsorbAmmo',ConstraintAttribute=N
one,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPER
ATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantO
perand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Desig
nerAttributeDefinition'GD_Shields.Misc.Att_ChimeraShield_Resistance',ConstraintAttr
ibute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperat
or=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Co
nstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resou
rcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue',Constrai
ntAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,Comparison
Operator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=N
one,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</code>
<code
profiles="default">set GD_Iris_SeraphItems.Sponge.Iris_Seraph_Shield_Sponge
ExternalAttributeEffects
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool
.ShieldMaxValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Balance_HealthAndDamage.Shields.Init_ShieldItem_CapacityMaxValue',BaseValueSc
aleConstant=1.000000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.
ShieldOnIdleRegenerationDelay',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueC
onstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Shields.Misc.Att_Univers
alShieldBaseDelayConstant',InitializationDefinition=None,BaseValueScaleConstant=1.0
00000)),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.
ShieldOnIdleRegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueCo
nstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializ
ationDefinition'GD_Balance_HealthAndDamage.Shields.Init_ShieldItem_BaseRegenRatePer
centage',BaseValueScaleConstant=1.000000)))</code>
<code
profiles="default">set GD_Iris_SeraphItems.Sponge.Iris_Seraph_Shield_Sponge
AttributeSlotEffects
((SlotName="Capacity",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify
=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',Co
nstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fals
e,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fals
e,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="RechargeRate",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToMod
ify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleReg
enerationRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(Ba
seValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Base
ValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bInclu
deInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforce
MaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="RechargeDelay",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToMo
dify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRe
generationDelay',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(
BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Ba
seValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="FireResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModif
y=AttributeDefinition'D_Attributes.StatusEffectModifiers.IgniteChanceResistanceModi
fier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueC
onstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="ShockResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=AttributeDefinition'D_Attributes.StatusEffectModifiers.ShockChanceResistanceModi
fier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueC
onstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="CorrosiveResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeTo
Modify=AttributeDefinition'D_Attributes.StatusEffectModifiers.CorrosiveChanceResist
anceModifier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(Ba
seValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="ExplosiveDamageResistance",bExternalSlot=True,bRunEffectsAsSkill=False,A
ttributeToModify=DesignerAttributeDefinition'GD_Shields.Misc.Att_Shield_ExplosiveDa
mageResistance',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(B
aseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Shields
.Misc.Att_ShieldResistance_Base',InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=Designe
rAttributeDefinition'GD_Shields.Misc.Att_ShieldResistance_PerGradeUpgrade',Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIn
cludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,Min
imumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="MaxHealth",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify
=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue',Co
nstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,I
nitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamag
e.HealthAndDamage.Init_HealthBonusFromShields_Formula',BaseValueScaleConstant=0.030
000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=Fal
se,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=
),
(SlotName="Special01",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModif
y=AttributeDefinition'D_Attributes.Shield.PercentChanceToAbsorbAmmo',ConstraintAttr
ibute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.150000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
,PerGradeUpgrade=(BaseValueConstant=0.008000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeA
lliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGr
ade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Special02",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModif
y=AttributeDefinition'D_Attributes.Shield.PercentDamageToNegateWhenAmmoAbsorbed',Co
nstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Special03",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify
=DesignerAttributeDefinition'GD_Shields.Misc.Att_ChimeraShield_Resistance',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-
0.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.013000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=-
15,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Special04",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=
ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue',Con
straintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromShields_Form
ula',BaseValueScaleConstant=0.200000),PerGradeUpgrade=(BaseValueConstant=0.000000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromShields_Formula',Base
ValueScaleConstant=0.011000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,
bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=-
15,MaximumGrade=0,TargetInstanceDataName=))</code>
<code
profiles="default">set GD_Iris_SeraphItems.Sponge.Iris_Seraph_Shield_Sponge
AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=25,bActivateSlot=True),
(SlotName="RechargeRate",GradeIncrease=0,bActivateSlot=True),
(SlotName="RechargeDelay",GradeIncrease=0,bActivateSlot=True),
(SlotName="Special01",GradeIncrease=0,bActivateSlot=True),
(SlotName="Special02",GradeIncrease=0,bActivateSlot=True),
(SlotName="Special03",GradeIncrease=0,bActivateSlot=True),
(SlotName="Special04",GradeIncrease=0,bActivateSlot=True))</code>
<code
profiles="default">set
GD_Iris_SeraphItems.Sponge.Iris_Seraph_Shield_Sponge_Part_Material
AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=12,bActivateSlot=True),
(SlotName="RechargeRate",GradeIncrease=150,bActivateSlot=True),
(SlotName="RechargeDelay",GradeIncrease=40,bActivateSlot=True),
(SlotName="Special01",GradeIncrease=18,bActivateSlot=True),
(SlotName="Special02",GradeIncrease=18,bActivateSlot=True),
(SlotName="Special03",GradeIncrease=37,bActivateSlot=True),
(SlotName="Special04",GradeIncrease=37,bActivateSlot=True))</code>
<code
profiles="default">set
GD_Iris_SeraphItems.Sponge.Iris_Seraph_Shield_Sponge_Part_Material
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.250000,G=0.025000,B=0.250000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.300000,G=0.030000,B=0.300000,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.100000,G=0.010000,B=0.100000,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.200000,G=0.500000,B=0.050000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.530000,G=0.220000,B=0.020000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.230000,G=0.095000,B=0.009500,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.064000,G=0.092000,B=0.100000,A
=1.00000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.052000,G=0.032000,B=0.032000,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.052000,G=0.064000,B=0.100000,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=1.000000,B=1.600000,A=1.0000
00),ExpressionGUID=(A=1210191995,B=1309825855,C=-770078819,D=-360548266)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.277652,G=1.517125,B=1.792027,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=30.000000,G=30.000000,B=0
.800000,A=0.030000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=3.666666,B=3.666666,A
=1.000000),ExpressionGUID=(A=-500078987,B=1335605199,C=-1319117688,D=173232637)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.740000,G=1.000000,B=0
.570000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.021775,G=2.021775,B=2.021775,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-
1881647942,D=1919783776)))</code>
</category>
</category>
</category>
</category>
</category>
<category name="Grenades">
<category name="Adjustments">
<category name="Buff Homing Grenades">
<code profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_homing speedformula
(Basevalueconstant=1400.000000)</code>
</category>
<category name="Buff Leech">
<code profiles="default">set
GD_GrenadeMods.Payload.Payload_Leech ItemAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.BlastRadius',Modifi
erType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',Modif
ierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_Rubberized:BehaviorProviderDefinition_1.Behavior
_SpawnProjectile_159 NumProjectilesFormula
(BaseValueConstant=8.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_Lob:BehaviorProviderDefinition_1.Behavior_SpawnP
rojectile_46 NumProjectilesFormula
(BaseValueConstant=8.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_Homing:BehaviorProviderDefinition_1.Behavior_Spa
wnProjectile_0 NumProjectilesFormula
(BaseValueConstant=8.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_Longbow:BehaviorProviderDefinition_1.Behavior_Sp
awnProjectile_118 NumProjectilesFormula
(BaseValueConstant=8.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_GrenadeMods.A_Item_Legendary.GrenadeMod_Leech ItemAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute
=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthA
ndDamage.HealthAndDamage.Init_GrenadeModDamage',BaseValueScaleConstant=0.300000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.BlastRadius',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=250.000000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.NumberOfChildProject
iles',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValu
eAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModBaseStatus
EffectChanceModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModStatusEffe
ctChanceModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)))</code>
<code profiles="default">set
GD_GrenadeMods.A_Item_Legendary.GrenadeMod_Leech AttributeSlotEffects
((SlotName="Damage",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModify=
AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',ConstraintAttribute=None
,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttri
bute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUp
grade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=
None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarg
et=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,Maxim
umGrade=0,TargetInstanceDataName=),
(SlotName="DamageRadius",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToMo
dify=AttributeDefinition'D_Attributes.GrenadeMod.BlastRadius',ConstraintAttribute=N
one,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGra
deUpgrade=(BaseValueConstant=120.000000,BaseValueAttribute=None,InitializationDefin
ition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAllies
AsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=-
1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="ChildCount",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModi
fy=AttributeDefinition'D_Attributes.GrenadeMod.NumberOfChildProjectiles',Constraint
Attribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="FuseTime",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModify
=AttributeDefinition'D_Attributes.GrenadeMod.FuseTime',ConstraintAttribute=None,Mod
ifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.600000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgra
de=(BaseValueConstant=0.600000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=
False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGr
ade=0,TargetInstanceDataName=),
(SlotName="IsIncendiary",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToMo
dify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',ConstraintAttribute
=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGr
adeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefini
tion=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesA
sTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,M
aximumGrade=0,TargetInstanceDataName=),
(SlotName="IsCorrosive",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToMod
ify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',ConstraintAttribute=
None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGra
deUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinit
ion=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAs
Target=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,Ma
ximumGrade=0,TargetInstanceDataName=),
(SlotName="IsShock",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModify=
AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',ConstraintAttribute=None
,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttri
bute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUp
grade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=
None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarg
et=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,Maximu
mGrade=0,TargetInstanceDataName=),
(SlotName="StatusEffectChanceModifier_Incendiary",bExternalSlot=False,bRunEffectsAs
Skill=False,AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeMo
dStatusEffectChanceModifier',ConstraintAttribute=AttributeDefinition'D_Attributes.G
renadeMod.GrenadeModIsIncendiary',ModifierType=MT_Scale,BaseModifierValue=(BaseValu
eConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueS
caleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.130000,BaseValueAttribu
te=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFu
nStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximu
mGrade=False,MinimumGrade=-1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatusEffectChanceModifier_Corrosive",bExternalSlot=False,bRunEffectsAsS
kill=False,AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeMod
StatusEffectChanceModifier',ConstraintAttribute=AttributeDefinition'D_Attributes.Gr
enadeMod.GrenadeModIsCorrosive',ModifierType=MT_Scale,BaseModifierValue=(BaseValueC
onstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueSca
leConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.115000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunS
tats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumG
rade=False,MinimumGrade=-1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatusEffectChanceModifier_Shock",bExternalSlot=False,bRunEffectsAsSkill
=False,AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModStat
usEffectChanceModifier',ConstraintAttribute=AttributeDefinition'D_Attributes.Grenad
eMod.GrenadeModIsShock',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.130000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=-1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatusEffectDamage_Incendiary",bExternalSlot=False,bRunEffectsAsSkill=Fa
lse,AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModStatusE
ffectDamage',ConstraintAttribute=AttributeDefinition'D_Attributes.GrenadeMod.Grenad
eModIsIncendiary',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_Balance_HealthAndDamage.HealthAndDamage.Init_GrenadeModStatusEffectDamage',B
aseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce_HealthAndDamage.HealthAndDamage.Init_GrenadeModStatusEffectDamage',BaseValueSca
leConstant=0.050000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceM
inimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=-
1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatusEffectDamage_Corrosive",bExternalSlot=False,bRunEffectsAsSkill=Fal
se,AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModStatusEf
fectDamage',ConstraintAttribute=AttributeDefinition'D_Attributes.GrenadeMod.Grenade
ModIsCorrosive',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_Balance_HealthAndDamage.HealthAndDamage.Init_GrenadeModStatusEffectDamage',Bas
eValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balanc
e_HealthAndDamage.HealthAndDamage.Init_GrenadeModStatusEffectDamage',BaseValueScale
Constant=0.060000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMin
imumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=-
1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatusEffectDamage_Shock",bExternalSlot=False,bRunEffectsAsSkill=False,A
ttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModStatusEffect
Damage',ConstraintAttribute=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModI
sShock',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseVa
lueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bal
ance_HealthAndDamage.HealthAndDamage.Init_GrenadeModStatusEffectDamage',BaseValueSc
aleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribut
e=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_Health
AndDamage.HealthAndDamage.Init_GrenadeModStatusEffectDamage',BaseValueScaleConstant
=0.070000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrad
e=False,bEnforceMaximumGrade=False,MinimumGrade=-
1,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Buff Rolling Thunder">
<code profiles="default">set
GD_GrenadeMods.A_Item_Legendary.GrenadeMod_RollingThunder ItemAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute
=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthA
ndDamage.HealthAndDamage.Init_GrenadeModDamage',BaseValueScaleConstant=1.250000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.BlastRadius',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=510.000000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.NumberOfChildProject
iles',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValu
eAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModBaseStatus
EffectChanceModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModStatusEffe
ctChanceModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)))</code>
<code profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_Rubberized:BehaviorProviderDefinition_1.Behavior
_Explode_44 InstigatorSelfDamageScale 0.000000</code>
</category>
<category name="Buff Tediore & Bandit
Grenades">
<code profiles="default">set
GD_GrenadeMods.Payload.Payload_Standard AttributeSlotUpgrades
((SlotName="Damage",GradeIncrease=20,bActivateSlot=True))</code>
</category>
<category name="Grenade Unlocker">
<category name="Standard">
<code profiles="default">set
GD_GrenadeMods.PartLists.Parts_Standard DeltaPartData
(bEnabled=True,WeightedParts=((Part=GrenadeModPartDefinition'GD_GrenadeMods.Accesso
ry.Accessory_Explosive',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,Defa
ultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary',Manuf
acturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade1
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade2
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade3
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade4
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive',Manufa
cturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade1'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade2'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade3'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade4'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock',Manufactur
ers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade1',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade2',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade3',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade4',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag',Manufacture
rs=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade1',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade2',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade3',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade4',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
<code profiles="default">set
GD_GrenadeMods.PartLists.Parts_Standard_2_Uncommon DeltaPartData
(bEnabled=True,WeightedParts=((Part=GrenadeModPartDefinition'GD_GrenadeMods.Accesso
ry.Accessory_Explosive',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,Defa
ultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary',Manuf
acturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade1
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade2
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade3
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade4
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive',Manufa
cturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade1'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade2'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade3'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade4'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock',Manufactur
ers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade1',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade2',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade3',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade4',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag',Manufacture
rs=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade1',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade2',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade3',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade4',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
<code profiles="default">set
GD_GrenadeMods.PartLists.Parts_Standard_3_Rare DeltaPartData
(bEnabled=True,WeightedParts=((Part=GrenadeModPartDefinition'GD_GrenadeMods.Accesso
ry.Accessory_Explosive',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,Defa
ultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary',Manuf
acturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade1
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade2
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade3
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade4
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive',Manufa
cturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade1'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade2'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade3'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade4'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock',Manufactur
ers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade1',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade2',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade3',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade4',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag',Manufacture
rs=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade1',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade2',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade3',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade4',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
</category>
<category name="Transfusion">
<code profiles="default">set
GD_GrenadeMods.PartLists.Parts_Transfusion DeltaPartData
(bEnabled=True,WeightedParts=((Part=GrenadeModPartDefinition'GD_GrenadeMods.Accesso
ry.Accessory_Explosive',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,Defa
ultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary',Manuf
acturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade1
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade2
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade3
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade4
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive',Manufa
cturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade1'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade2'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade3'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade4'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock',Manufactur
ers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade1',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade2',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade3',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade4',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag',Manufacture
rs=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade1',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade2',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade3',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade4',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
<code profiles="default">set
GD_GrenadeMods.PartLists.Parts_Transfusion_2_Uncommon DeltaPartData
(bEnabled=True,WeightedParts=((Part=GrenadeModPartDefinition'GD_GrenadeMods.Accesso
ry.Accessory_Explosive',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,Defa
ultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary',Manuf
acturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade1
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade2
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade3
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade4
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive',Manufa
cturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade1'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade2'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade3'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade4'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock',Manufactur
ers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade1',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade2',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade3',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade4',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag',Manufacture
rs=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade1',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade2',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade3',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade4',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
<code profiles="default">set
GD_GrenadeMods.PartLists.Parts_Transfusion_3_Rare DeltaPartData
(bEnabled=True,WeightedParts=((Part=GrenadeModPartDefinition'GD_GrenadeMods.Accesso
ry.Accessory_Explosive',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,Defa
ultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary',Manuf
acturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade1
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade2
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade3
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade4
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive',Manufa
cturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade1'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade2'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade3'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade4'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock',Manufactur
ers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade1',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade2',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade3',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade4',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag',Manufacture
rs=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade1',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade2',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade3',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade4',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
<code profiles="default">set
GD_GrenadeMods.PartLists.Parts_Transfusion_4_VeryRare DeltaPartData
(bEnabled=True,WeightedParts=((Part=GrenadeModPartDefinition'GD_GrenadeMods.Accesso
ry.Accessory_Explosive',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,Defa
ultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary',Manuf
acturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade1
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade2
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade3
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade4
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive',Manufa
cturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade1'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade2'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade3'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade4'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock',Manufactur
ers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade1',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade2',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade3',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade4',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag',Manufacture
rs=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade1',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade2',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade3',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade4',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
</category>
<category name="MIRV">
<code profiles="default">set
GD_GrenadeMods.PartLists.Parts_Mirv DeltaPartData
(bEnabled=True,WeightedParts=((Part=GrenadeModPartDefinition'GD_GrenadeMods.Accesso
ry.Accessory_Explosive',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,Defa
ultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary',Manuf
acturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade1
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade2
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade3
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade4
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive',Manufa
cturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade1'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade2'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade3'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade4'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock',Manufactur
ers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade1',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade2',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade3',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade4',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag',Manufacture
rs=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade1',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade2',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade3',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade4',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
<code profiles="default">set
GD_GrenadeMods.PartLists.Parts_Mirv_2_Uncommon DeltaPartData
(bEnabled=True,WeightedParts=((Part=GrenadeModPartDefinition'GD_GrenadeMods.Accesso
ry.Accessory_Explosive',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,Defa
ultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary',Manuf
acturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade1
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade2
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade3
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade4
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive',Manufa
cturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade1'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade2'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade3'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade4'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock',Manufactur
ers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade1',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade2',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade3',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade4',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag',Manufacture
rs=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade1',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade2',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade3',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade4',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
<code profiles="default">set
GD_GrenadeMods.PartLists.Parts_Mirv_3_Rare DeltaPartData
(bEnabled=True,WeightedParts=((Part=GrenadeModPartDefinition'GD_GrenadeMods.Accesso
ry.Accessory_Explosive',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,Defa
ultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary',Manuf
acturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade1
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade2
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade3
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade4
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive',Manufa
cturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade1'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade2'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade3'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade4'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock',Manufactur
ers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade1',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade2',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade3',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade4',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag',Manufacture
rs=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade1',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade2',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade3',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade4',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
<code profiles="default">set
GD_GrenadeMods.PartLists.Parts_Mirv_4_VeryRare DeltaPartData
(bEnabled=True,WeightedParts=((Part=GrenadeModPartDefinition'GD_GrenadeMods.Accesso
ry.Accessory_Explosive',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,Defa
ultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary',Manuf
acturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade1
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade2
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade3
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade4
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive',Manufa
cturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade1'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade2'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade3'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade4'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock',Manufactur
ers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade1',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade2',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade3',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade4',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag',Manufacture
rs=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade1',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade2',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade3',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade4',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
</category>
<category name="Bouncing Betty">
<code profiles="default">set
GD_GrenadeMods.PartLists.Parts_BouncingBetty DeltaPartData
(bEnabled=True,WeightedParts=((Part=GrenadeModPartDefinition'GD_GrenadeMods.Accesso
ry.Accessory_Explosive',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,Defa
ultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary',Manuf
acturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade1
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade2
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade3
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade4
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive',Manufa
cturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade1'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade2'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade3'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade4'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock',Manufactur
ers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade1',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade2',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade3',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade4',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag',Manufacture
rs=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade1',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade2',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade3',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade4',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
<code profiles="default">set
GD_GrenadeMods.PartLists.Parts_BouncingBetty_2_Uncommon DeltaPartData
(bEnabled=True,WeightedParts=((Part=GrenadeModPartDefinition'GD_GrenadeMods.Accesso
ry.Accessory_Explosive',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,Defa
ultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary',Manuf
acturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade1
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade2
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade3
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade4
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive',Manufa
cturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade1'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade2'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade3'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade4'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock',Manufactur
ers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade1',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade2',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade3',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade4',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag',Manufacture
rs=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade1',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade2',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade3',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade4',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
<code profiles="default">set
GD_GrenadeMods.PartLists.Parts_BouncingBetty_3_Rare DeltaPartData
(bEnabled=True,WeightedParts=((Part=GrenadeModPartDefinition'GD_GrenadeMods.Accesso
ry.Accessory_Explosive',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,Defa
ultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary',Manuf
acturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade1
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade2
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade3
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade4
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive',Manufa
cturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade1'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade2'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade3'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade4'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock',Manufactur
ers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade1',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade2',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade3',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade4',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag',Manufacture
rs=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade1',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade2',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade3',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade4',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
<code profiles="default">set
GD_GrenadeMods.PartLists.Parts_BouncingBetty_4_VeryRare DeltaPartData
(bEnabled=True,WeightedParts=((Part=GrenadeModPartDefinition'GD_GrenadeMods.Accesso
ry.Accessory_Explosive',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,Defa
ultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary',Manuf
acturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade1
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade2
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade3
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade4
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive',Manufa
cturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade1'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade2'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade3'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade4'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock',Manufactur
ers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade1',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade2',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade3',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade4',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag',Manufacture
rs=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade1',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade2',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade3',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade4',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
</category>
<category name="Area Effect">
<code profiles="default">set
GD_GrenadeMods.PartLists.Parts_AreaEffect DeltaPartData
(bEnabled=True,WeightedParts=((Part=GrenadeModPartDefinition'GD_GrenadeMods.Accesso
ry.Accessory_Explosive',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,Defa
ultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary',Manuf
acturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade1
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade2
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade3
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade4
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive',Manufa
cturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade1'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade2'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade3'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade4'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock',Manufactur
ers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade1',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade2',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade3',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade4',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag',Manufacture
rs=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade1',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade2',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade3',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade4',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
<code profiles="default">set
GD_GrenadeMods.PartLists.Parts_AreaEffect_2_Uncommon DeltaPartData
(bEnabled=True,WeightedParts=((Part=GrenadeModPartDefinition'GD_GrenadeMods.Accesso
ry.Accessory_Explosive',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,Defa
ultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary',Manuf
acturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade1
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade2
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade3
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade4
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive',Manufa
cturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade1'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade2'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade3'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade4'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock',Manufactur
ers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade1',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade2',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade3',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade4',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag',Manufacture
rs=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade1',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade2',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade3',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade4',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
<code profiles="default">set
GD_GrenadeMods.PartLists.Parts_AreaEffect_3_Rare DeltaPartData
(bEnabled=True,WeightedParts=((Part=GrenadeModPartDefinition'GD_GrenadeMods.Accesso
ry.Accessory_Explosive',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,Defa
ultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary',Manuf
acturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade1
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade2
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade3
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade4
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive',Manufa
cturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade1'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade2'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade3'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade4'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock',Manufactur
ers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade1',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade2',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade3',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade4',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag',Manufacture
rs=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade1',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade2',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade3',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade4',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
<code profiles="default">set
GD_GrenadeMods.PartLists.Parts_AreaEffect_4_VeryRare DeltaPartData
(bEnabled=True,WeightedParts=((Part=GrenadeModPartDefinition'GD_GrenadeMods.Accesso
ry.Accessory_Explosive',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,Defa
ultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary',Manuf
acturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade1
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade2
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade3
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade4
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive',Manufa
cturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade1'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade2'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade3'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade4'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock',Manufactur
ers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade1',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade2',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade3',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade4',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag',Manufacture
rs=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade1',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade2',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade3',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade4',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
</category>
<category name="Singularity">
<code profiles="default">set
GD_GrenadeMods.PartLists.Parts_Singularity DeltaPartData
(bEnabled=True,WeightedParts=((Part=GrenadeModPartDefinition'GD_GrenadeMods.Accesso
ry.Accessory_Explosive',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,Defa
ultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary',Manuf
acturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade1
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade2
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade3
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade4
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive',Manufa
cturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade1'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade2'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade3'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade4'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock',Manufactur
ers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade1',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade2',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade3',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade4',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag',Manufacture
rs=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade1',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade2',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade3',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade4',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
<code profiles="default">set
GD_GrenadeMods.PartLists.Parts_Singularity_2_Uncommon DeltaPartData
(bEnabled=True,WeightedParts=((Part=GrenadeModPartDefinition'GD_GrenadeMods.Accesso
ry.Accessory_Explosive',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,Defa
ultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary',Manuf
acturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade1
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade2
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade3
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade4
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive',Manufa
cturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade1'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade2'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade3'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade4'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock',Manufactur
ers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade1',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade2',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade3',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade4',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag',Manufacture
rs=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade1',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade2',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade3',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade4',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
<code profiles="default">set
GD_GrenadeMods.PartLists.Parts_Singularity_3_Rare DeltaPartData
(bEnabled=True,WeightedParts=((Part=GrenadeModPartDefinition'GD_GrenadeMods.Accesso
ry.Accessory_Explosive',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,Defa
ultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary',Manuf
acturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade1
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade2
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade3
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade4
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive',Manufa
cturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade1'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade2'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade3'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade4'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock',Manufactur
ers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade1',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade2',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade3',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade4',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag',Manufacture
rs=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade1',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade2',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade3',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade4',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
<code profiles="default">set
GD_GrenadeMods.PartLists.Parts_Singularity_4_VeryRare DeltaPartData
(bEnabled=True,WeightedParts=((Part=GrenadeModPartDefinition'GD_GrenadeMods.Accesso
ry.Accessory_Explosive',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,Defa
ultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary',Manuf
acturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade1
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade2
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade3
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade4
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive',Manufa
cturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade1'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade2'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade3'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade4'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock',Manufactur
ers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade1',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade2',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade3',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade4',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag',Manufacture
rs=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade1',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade2',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade3',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade4',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
</category>
<category name="FusterCluck">
<code profiles="default">set
GD_GrenadeMods.PartLists.Parts_FusterCluck DeltaPartData
(bEnabled=True,WeightedParts=((Part=GrenadeModPartDefinition'GD_GrenadeMods.Accesso
ry.Accessory_Explosive',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,Defa
ultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary',Manuf
acturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade1
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade2
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade3
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade4
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive',Manufa
cturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade1'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade2'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade3'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade4'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock',Manufactur
ers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade1',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade2',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade3',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade4',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag',Manufacture
rs=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade1',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade2',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade3',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade4',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
</category>
<category name="SkyRocket">
<code profiles="default">set
GD_GrenadeMods.PartLists.Parts_SkyRocket DeltaPartData
(bEnabled=True,WeightedParts=((Part=GrenadeModPartDefinition'GD_GrenadeMods.Accesso
ry.Accessory_Explosive',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,Defa
ultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary',Manuf
acturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade1
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade2
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade3
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade4
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive',Manufa
cturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade1'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade2'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade3'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade4'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock',Manufactur
ers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade1',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade2',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade3',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade4',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag',Manufacture
rs=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade1',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade2',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade3',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade4',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
</category>
<category name="MeteorShower">
<code profiles="default">set
GD_Iris_SeraphItems.MeteorShower.Iris_Seraph_GrenadeMod_MeteorShower_PartListCollec
tion DeltaPartData
(bEnabled=True,WeightedParts=((Part=GrenadeModPartDefinition'GD_GrenadeMods.Accesso
ry.Accessory_Explosive',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,Defa
ultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary',Manuf
acturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade1
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade2
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade3
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade4
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive',Manufa
cturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade1'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade2'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade3'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade4'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock',Manufactur
ers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade1',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade2',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade3',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade4',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag',Manufacture
rs=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade1',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade2',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade3',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade4',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
</category>
<category name="Rolling Thunder">
<code profiles="default">set
GD_GrenadeMods.PartLists.Parts_RollingThunder DeltaPartData
(bEnabled=True,WeightedParts=((Part=GrenadeModPartDefinition'GD_GrenadeMods.Accesso
ry.Accessory_Explosive',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,Defa
ultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary',Manuf
acturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade1
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade2
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade3
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade4
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive',Manufa
cturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade1'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade2'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade3'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade4'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock',Manufactur
ers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade1',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade2',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade3',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade4',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag',Manufacture
rs=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade1',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade2',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade3',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade4',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
</category>
<category name="Bonus Package">
<code profiles="default">set
GD_GrenadeMods.PartLists.Parts_BonusPackage DeltaPartData
(bEnabled=True,WeightedParts=((Part=GrenadeModPartDefinition'GD_GrenadeMods.Accesso
ry.Accessory_Explosive',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,Defa
ultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary',Manuf
acturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade1
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade2
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade3
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade4
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive',Manufa
cturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade1'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade2'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade3'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade4'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock',Manufactur
ers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade1',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade2',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade3',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade4',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag',Manufacture
rs=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade1',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade2',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade3',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade4',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
</category>
<category name="Bouncing Bonny">
<code profiles="default">set
GD_GrenadeMods.PartLists.Parts_BouncingBonny DeltaPartData
(bEnabled=True,WeightedParts=((Part=GrenadeModPartDefinition'GD_GrenadeMods.Accesso
ry.Accessory_Explosive',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,Defa
ultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary',Manuf
acturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade1
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade2
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade3
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade4
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive',Manufa
cturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade1'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade2'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade3'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade4'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock',Manufactur
ers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade1',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade2',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade3',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade4',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag',Manufacture
rs=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade1',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade2',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade3',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade4',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
</category>
<category name="Crossfire">
<code profiles="default">set
GD_Iris_SeraphItems.Crossfire.Iris_Seraph_GrenadeMod_Crossfire_PartListCollection
DeltaPartData
(bEnabled=True,WeightedParts=((Part=GrenadeModPartDefinition'GD_GrenadeMods.Accesso
ry.Accessory_Explosive',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,Defa
ultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary',Manuf
acturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade1
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade2
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade3
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade4
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive',Manufa
cturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade1'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade2'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade3'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade4'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock',Manufactur
ers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade1',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade2',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade3',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade4',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag',Manufacture
rs=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade1',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade2',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade3',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade4',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
</category>
<category name="Fire Bee">
<code profiles="default">set
GD_GrenadeMods.PartLists.Parts_FireBee DeltaPartData
(bEnabled=True,WeightedParts=((Part=GrenadeModPartDefinition'GD_GrenadeMods.Accesso
ry.Accessory_Explosive',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,Defa
ultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary',Manuf
acturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade1
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade2
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade3
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade4
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive',Manufa
cturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade1'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade2'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade3'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade4'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock',Manufactur
ers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade1',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade2',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade3',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade4',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag',Manufacture
rs=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade1',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade2',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade3',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade4',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
</category>
<category name="Breath of Terra">
<code profiles="default">set
GD_GrenadeMods.PartLists.Parts_FlameSpurt DeltaPartData
(bEnabled=True,WeightedParts=((Part=GrenadeModPartDefinition'GD_GrenadeMods.Accesso
ry.Accessory_Explosive',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,Defa
ultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary',Manuf
acturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade1
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade2
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade3
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade4
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive',Manufa
cturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade1'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade2'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade3'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade4'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock',Manufactur
ers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade1',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade2',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade3',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade4',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag',Manufacture
rs=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade1',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade2',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade3',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade4',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
</category>
<category name="Storm Front">
<code profiles="default">set
GD_GrenadeMods.PartLists.Parts_StormFront DeltaPartData
(bEnabled=True,WeightedParts=((Part=GrenadeModPartDefinition'GD_GrenadeMods.Accesso
ry.Accessory_Explosive',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,Defa
ultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary',Manuf
acturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade1
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade2
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade3
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade4
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive',Manufa
cturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade1'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade2'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade3'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade4'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock',Manufactur
ers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade1',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade2',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade3',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade4',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag',Manufacture
rs=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade1',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade2',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade3',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade4',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
</category>
<category name="Pandemic">
<code profiles="default">set
GD_GrenadeMods.PartLists.Parts_Pandemic DeltaPartData
(bEnabled=True,WeightedParts=((Part=GrenadeModPartDefinition'GD_GrenadeMods.Accesso
ry.Accessory_Explosive',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,Defa
ultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary',Manuf
acturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade1
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade2
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade3
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade4
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive',Manufa
cturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade1'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade2'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade3'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade4'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock',Manufactur
ers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade1',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade2',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade3',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade4',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag',Manufacture
rs=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade1',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade2',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade3',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade4',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
</category>
<category name="Nasty Surprise">
<code profiles="default">set
GD_GrenadeMods.PartLists.Parts_NastySurprise DeltaPartData
(bEnabled=True,WeightedParts=((Part=GrenadeModPartDefinition'GD_GrenadeMods.Accesso
ry.Accessory_Explosive',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,Defa
ultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary',Manuf
acturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade1
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade2
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade3
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade4
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive',Manufa
cturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade1'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade2'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade3'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade4'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock',Manufactur
ers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade1',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade2',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade3',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade4',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag',Manufacture
rs=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade1',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade2',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade3',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade4',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
</category>
<category name="Quasar">
<code profiles="default">set
GD_GrenadeMods.PartLists.Parts_Quasar DeltaPartData
(bEnabled=True,WeightedParts=((Part=GrenadeModPartDefinition'GD_GrenadeMods.Accesso
ry.Accessory_Explosive',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,Defa
ultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary',Manuf
acturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade1
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade2
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade3
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade4
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive',Manufa
cturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade1'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade2'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade3'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade4'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock',Manufactur
ers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade1',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade2',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade3',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade4',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag',Manufacture
rs=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade1',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade2',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade3',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade4',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
</category>
<category name="Fastball">
<code profiles="default">set
GD_GrenadeMods.PartLists.Parts_Fastball DeltaPartData
(bEnabled=True,WeightedParts=((Part=GrenadeModPartDefinition'GD_GrenadeMods.Accesso
ry.Accessory_Explosive',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,Defa
ultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary',Manuf
acturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade1
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade2
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade3
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade4
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive',Manufa
cturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade1'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade2'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade3'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade4'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock',Manufactur
ers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade1',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade2',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade3',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade4',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag',Manufacture
rs=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade1',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade2',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade3',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade4',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
</category>
<category name="Kiss of Death">
<code profiles="default">set
GD_GrenadeMods.PartLists.Parts_KissOfDeath DeltaPartData
(bEnabled=True,WeightedParts=((Part=GrenadeModPartDefinition'GD_GrenadeMods.Accesso
ry.Accessory_Explosive',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,Defa
ultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary',Manuf
acturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade1
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade2
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade3
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade4
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive',Manufa
cturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade1'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade2'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade3'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade4'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock',Manufactur
ers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade1',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade2',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade3',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade4',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag',Manufacture
rs=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade1',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade2',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade3',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade4',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
</category>
<category name="Leech">
<code profiles="default">set
GD_GrenadeMods.PartLists.Parts_Leech DeltaPartData
(bEnabled=True,WeightedParts=((Part=GrenadeModPartDefinition'GD_GrenadeMods.Accesso
ry.Accessory_Explosive',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,Defa
ultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary',Manuf
acturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade1
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade2
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade3
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade4
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive',Manufa
cturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade1'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade2'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade3'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade4'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock',Manufactur
ers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade1',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade2',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade3',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade4',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag',Manufacture
rs=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade1',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade2',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade3',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade4',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
</category>
<category name="O-Negative">
<code profiles="default">set
GD_Iris_SeraphItems.ONegative.Iris_Seraph_GrenadeMod_ONegative_PartListCollection
DeltaPartData
(bEnabled=True,WeightedParts=((Part=GrenadeModPartDefinition'GD_GrenadeMods.Accesso
ry.Accessory_Explosive',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,Defa
ultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary',Manuf
acturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade1
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade2
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade3
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade4
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive',Manufa
cturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade1'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade2'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade3'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade4'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock',Manufactur
ers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade1',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade2',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade3',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade4',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag',Manufacture
rs=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade1',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade2',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade3',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade4',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
</category>
<category name="Chain Lightning">
<code profiles="default">set
GD_Aster_GrenadeMods.PartLists.Parts_ChainLightning DeltaPartData
(bEnabled=True,WeightedParts=((Part=GrenadeModPartDefinition'GD_GrenadeMods.Accesso
ry.Accessory_Explosive',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,Defa
ultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary',Manuf
acturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade1
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade2
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade3
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade4
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive',Manufa
cturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade1'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade2'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade3'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade4'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock',Manufactur
ers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade1',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade2',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade3',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade4',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag',Manufacture
rs=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade1',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade2',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade3',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade4',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
</category>
<category name="Fireball">
<code profiles="default">set
GD_Aster_GrenadeMods.PartLists.Parts_Fireball DeltaPartData
(bEnabled=True,WeightedParts=((Part=GrenadeModPartDefinition'GD_GrenadeMods.Accesso
ry.Accessory_Explosive',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,Defa
ultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary',Manuf
acturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade1
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade2
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade3
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade4
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive',Manufa
cturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade1'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade2'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade3'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade4'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock',Manufactur
ers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade1',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade2',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade3',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade4',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag',Manufacture
rs=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade1',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade2',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade3',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade4',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
</category>
<category name="Fire Storm">
<code profiles="default">set
GD_Aster_GrenadeMods.PartLists.Parts_FireStorm DeltaPartData
(bEnabled=True,WeightedParts=((Part=GrenadeModPartDefinition'GD_GrenadeMods.Accesso
ry.Accessory_Explosive',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,Defa
ultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary',Manuf
acturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade1
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade2
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade3
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade4
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive',Manufa
cturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade1'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade2'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade3'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade4'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock',Manufactur
ers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade1',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade2',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade3',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade4',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag',Manufacture
rs=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade1',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade2',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade3',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade4',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
</category>
<category name="Lightning Bolt">
<code profiles="default">set
GD_Aster_GrenadeMods.PartLists.Parts_LightningBolt DeltaPartData
(bEnabled=True,WeightedParts=((Part=GrenadeModPartDefinition'GD_GrenadeMods.Accesso
ry.Accessory_Explosive',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,Defa
ultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary',Manuf
acturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade1
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade2
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade3
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade4
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive',Manufa
cturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade1'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade2'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade3'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade4'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock',Manufactur
ers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade1',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade2',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade3',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade4',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag',Manufacture
rs=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade1',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade2',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade3',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade4',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
</category>
<category name="Magic Missile">
<code profiles="default">set
GD_Aster_GrenadeMods.PartLists.Parts_MagicMissile DeltaPartData
(bEnabled=True,WeightedParts=((Part=GrenadeModPartDefinition'GD_GrenadeMods.Accesso
ry.Accessory_Explosive',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,Defa
ultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary',Manuf
acturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade1
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade2
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade3
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade4
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive',Manufa
cturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade1'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade2'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade3'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade4'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock',Manufactur
ers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade1',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade2',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade3',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade4',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag',Manufacture
rs=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade1',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade2',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade3',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade4',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
</category>
<category name="Magic Missile
Rare">
<code profiles="default">set
GD_Aster_GrenadeMods.PartLists.Parts_MagicMissileRare DeltaPartData
(bEnabled=True,WeightedParts=((Part=GrenadeModPartDefinition'GD_GrenadeMods.Accesso
ry.Accessory_Explosive',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,Defa
ultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary',Manuf
acturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade1
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade2
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade3
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Incendiary_Grade4
',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive',Manufa
cturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade1'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade2'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade3'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Corrosive_Grade4'
,Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock',Manufactur
ers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade1',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade2',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade3',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Shock_Grade4',Man
ufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag',Manufacture
rs=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade1',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade2',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade3',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),
(Part=GrenadeModPartDefinition'GD_GrenadeMods.Accessory.Accessory_Slag_Grade4',Manu
facturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
</category>
</category>
<category name="Grenade Changes -
The_nocturni">
<category name="Sky-Rocket">
<category name="50% Self
Damage">
<code
profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_SkyRocketChild:BehaviorProviderDefinition_1.Beha
vior_Explode_2 InstigatorSelfDamageScale 0.250000</code>
</category>
</category>
<category name="Nasty Surprise">
<category name="x2 Grenades">
<code
profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_NastySurprise:BehaviorProviderDefinition_1.Behav
ior_SpawnProjectile_44 NumProjectilesFormula (BaseValueConstant=2.000000)</code>
<code
profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_NastySurprise:BehaviorProviderDefinition_1.Behav
ior_SpawnProjectile_42 NumProjectilesFormula (BaseValueConstant=2.000000)</code>
<code
profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_NastySurprise:BehaviorProviderDefinition_1.Behav
ior_SpawnProjectile_38 NumProjectilesFormula (BaseValueConstant=2.000000)</code>
<code
profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_NastySurprise:BehaviorProviderDefinition_1.Behav
ior_SpawnProjectile_40 NumProjectilesFormula (BaseValueConstant=2.000000)</code>
</category>
<category name="Less Fuse
Time">
<code
profiles="default">set GD_GrenadeMods.Delivery.Delivery_NastySurprise
AttributeSlotUpgrades ((SlotName="FuseTime",GradeIncrease=-
2,bActivateSlot=True))</code>
</category>
<category name="Increase
Status Effect Chance">
<code
profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_NastySurprise:BehaviorProviderDefinition_1.Behav
ior_SpawnProjectile_40 ChildProjectileBaseValues
((Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileDamage',BaseValue
=(BaseValueConstant=100.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.
Projectile.ProjectileDamage',InitializationDefinition=None,BaseValueScaleConstant=1
.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileMomentumTransfer',
BaseValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attr
ibutes.Projectile.ProjectileMomentumTransfer',InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileStatusEffectDamage
',BaseValue=(BaseValueConstant=80.000000,BaseValueAttribute=AttributeDefinition'D_A
ttributes.Projectile.ProjectileStatusEffectDamage',InitializationDefinition=None,Ba
seValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileStatusEffectChance
Modifier',BaseValue=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinit
ion'D_Attributes.Projectile.ProjectileStatusEffectChanceModifier',InitializationDef
inition=None,BaseValueScaleConstant=1.300000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileDamageRadius',Base
Value=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attribut
es.Projectile.ProjectileDamageRadius',InitializationDefinition=None,BaseValueScaleC
onstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.FuseTime',BaseValue=(BaseVal
ueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Projectile.
FuseTime',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.NumberOfChildProjectiles',Ba
seValue=(BaseValueConstant=5.000000,BaseValueAttribute=AttributeDefinition'D_Attrib
utes.Projectile.NumberOfChildProjectiles',InitializationDefinition=None,BaseValueSc
aleConstant=1.000000)))</code>
<code
profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_NastySurprise:BehaviorProviderDefinition_1.Behav
ior_SpawnProjectile_44 ChildProjectileBaseValues
((Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileDamage',BaseValue
=(BaseValueConstant=100.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.
Projectile.ProjectileDamage',InitializationDefinition=None,BaseValueScaleConstant=1
.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileMomentumTransfer',
BaseValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attr
ibutes.Projectile.ProjectileMomentumTransfer',InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileStatusEffectDamage
',BaseValue=(BaseValueConstant=80.000000,BaseValueAttribute=AttributeDefinition'D_A
ttributes.Projectile.ProjectileStatusEffectDamage',InitializationDefinition=None,Ba
seValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileStatusEffectChance
Modifier',BaseValue=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinit
ion'D_Attributes.Projectile.ProjectileStatusEffectChanceModifier',InitializationDef
inition=None,BaseValueScaleConstant=1.300000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileDamageRadius',Base
Value=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attribut
es.Projectile.ProjectileDamageRadius',InitializationDefinition=None,BaseValueScaleC
onstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.FuseTime',BaseValue=(BaseVal
ueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Projectile.
FuseTime',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.NumberOfChildProjectiles',Ba
seValue=(BaseValueConstant=5.000000,BaseValueAttribute=AttributeDefinition'D_Attrib
utes.Projectile.NumberOfChildProjectiles',InitializationDefinition=None,BaseValueSc
aleConstant=1.000000)))</code>
<code
profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_NastySurprise:BehaviorProviderDefinition_1.Behav
ior_SpawnProjectile_38 ChildProjectileBaseValues
((Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileDamage',BaseValue
=(BaseValueConstant=100.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.
Projectile.ProjectileDamage',InitializationDefinition=None,BaseValueScaleConstant=1
.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileMomentumTransfer',
BaseValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attr
ibutes.Projectile.ProjectileMomentumTransfer',InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileStatusEffectDamage
',BaseValue=(BaseValueConstant=80.000000,BaseValueAttribute=AttributeDefinition'D_A
ttributes.Projectile.ProjectileStatusEffectDamage',InitializationDefinition=None,Ba
seValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileStatusEffectChance
Modifier',BaseValue=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinit
ion'D_Attributes.Projectile.ProjectileStatusEffectChanceModifier',InitializationDef
inition=None,BaseValueScaleConstant=1.300000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileDamageRadius',Base
Value=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attribut
es.Projectile.ProjectileDamageRadius',InitializationDefinition=None,BaseValueScaleC
onstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.FuseTime',BaseValue=(BaseVal
ueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Projectile.
FuseTime',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.NumberOfChildProjectiles',Ba
seValue=(BaseValueConstant=5.000000,BaseValueAttribute=AttributeDefinition'D_Attrib
utes.Projectile.NumberOfChildProjectiles',InitializationDefinition=None,BaseValueSc
aleConstant=1.000000)))</code>
<code
profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_NastySurprise:BehaviorProviderDefinition_1.Behav
ior_SpawnProjectile_42 ChildProjectileBaseValues
((Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileDamage',BaseValue
=(BaseValueConstant=100.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.
Projectile.ProjectileDamage',InitializationDefinition=None,BaseValueScaleConstant=1
.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileMomentumTransfer',
BaseValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attr
ibutes.Projectile.ProjectileMomentumTransfer',InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileStatusEffectDamage
',BaseValue=(BaseValueConstant=80.000000,BaseValueAttribute=AttributeDefinition'D_A
ttributes.Projectile.ProjectileStatusEffectDamage',InitializationDefinition=None,Ba
seValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileStatusEffectChance
Modifier',BaseValue=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinit
ion'D_Attributes.Projectile.ProjectileStatusEffectChanceModifier',InitializationDef
inition=None,BaseValueScaleConstant=1.300000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileDamageRadius',Base
Value=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attribut
es.Projectile.ProjectileDamageRadius',InitializationDefinition=None,BaseValueScaleC
onstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.FuseTime',BaseValue=(BaseVal
ueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Projectile.
FuseTime',InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'D_Attributes.Projectile.NumberOfChildProjectiles',Ba
seValue=(BaseValueConstant=5.000000,BaseValueAttribute=AttributeDefinition'D_Attrib
utes.Projectile.NumberOfChildProjectiles',InitializationDefinition=None,BaseValueSc
aleConstant=1.000000)))</code>
</category>
</category>
<category name="Breath of Terra">
<category name="x2
Projectiles">
<code
profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_FlameSpurt:BehaviorProviderDefinition_1.Behavior
_SpawnProjectile_194 NumProjectilesFormula (BaseValueConstant=2.000000)</code>
<code
profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_FlameSpurt:BehaviorProviderDefinition_1.Behavior
_SpawnProjectile_62 NumProjectilesFormula (BaseValueConstant=2.000000)</code>
<code
profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_FlameSpurt:BehaviorProviderDefinition_1.Behavior
_SpawnProjectile_8 NumProjectilesFormula (BaseValueConstant=2.000000)</code>
<code
profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_FlameSpurt:BehaviorProviderDefinition_1.Behavior
_SpawnProjectile_69 NumProjectilesFormula (BaseValueConstant=2.000000)</code>
<code
profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_FlameSpurt:BehaviorProviderDefinition_1.Behavior
_SpawnProjectile_65 NumProjectilesFormula (BaseValueConstant=2.000000)</code>
<code
profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_FlameSpurtChild:BehaviorProviderDefinition_1.Beh
avior_SpawnProjectile_10 NumProjectilesFormula (BaseValueConstant=2.000000)</code>
<code
profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_FlameSpurt:BehaviorProviderDefinition_1.Behavior
_SpawnProjectile_61 NumProjectilesFormula (BaseValueConstant=2.000000)</code>
</category>
<category name="Initial
Explosion Deals No Self Damage">
<code
profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_Longbow:BehaviorProviderDefinition_1.Behavior_Sp
awnProjectile_119 bInflictRadiusDamageOnOwner False</code>
<code
profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_Homing:BehaviorProviderDefinition_1.Behavior_Spa
wnProjectile_1 bInflictRadiusDamageOnOwner False</code>
<code
profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_Lob:BehaviorProviderDefinition_1.Behavior_SpawnP
rojectile_47 bInflictRadiusDamageOnOwner False</code>
<code
profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_Rubberized:BehaviorProviderDefinition_1.Behavior
_SpawnProjectile_160 bInflictRadiusDamageOnOwner False</code>
</category>
<category name="\"Quake\"
Effect">
<code
profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_FlameSpurt:BehaviorProviderDefinition_1.Behavior
_CauseDamage_0 MomentumFormula (BaseValueConstant=-110000.000000)</code>
</category>
</category>
<category name="Rolling Thunder">
<category name="Damage
Increase">
<code
profiles="default">set GD_GrenadeMods.Delivery.Delivery_RollingThunder
ItemAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</category>
</category>
<category name="Kiss of Death">
<code profiles="default">set
GD_GrenadeMods.Payload.Payload_KissOfDeath MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.105129,G=1.105129,B=1.105129,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.505129,G=0.505129,B=0.505129,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.137627,G=0.137627,B=0.137627,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.014428,G=0.014428,B=0.014428,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.024839,G=0.024839,B=0.024839,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.006595,G=0.006595,B=0.006595,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.094428,G=0.094428,B=0.094428,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.104839,G=0.104839,B=0.104839,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.006595,G=0.006595,B=0.006595,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.289639,G=2.289639,B=2.289639,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.500000,B=0
.500000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=18.000000,G=25.000000,B=0.5
20000,A=0.527500),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.301035,G=1.301035,B=1.301035,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=15.000000,G=15.000000,B=2
.816400,A=0.360000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_DColor",ParameterValue=(R=0.011100,G=0.011100,B=0.011100,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.100000,G=0.050000,B=0.050000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-
2049503601)))</code>
<code profiles="default">set
GD_GrenadeMods.PartLists.Parts_KissOfDeath ConsolidatedAttributeInitData
((BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000),
(BaseValueConstant=100.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000),
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000),
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Balance.Weighting.Weight_3_Uncommoner',BaseValueScal
eConstant=1.000000),
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleCon
stant=1.000000),
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleCon
stant=8.000000),
(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_GrenadeMods.B
alanceAttributes.MinGameStage_IncendiaryGrenade',InitializationDefinition=None,Base
ValueScaleConstant=1.000000),
(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_GrenadeMods.B
alanceAttributes.MinGameStage_CorrosiveGrenade',InitializationDefinition=None,BaseV
alueScaleConstant=1.000000),
(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_GrenadeMods.B
alanceAttributes.MinGameStage_ShockGrenade',InitializationDefinition=None,BaseValue
ScaleConstant=1.000000),
(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_GrenadeMods.B
alanceAttributes.MinGameStage_SlagGrenade',InitializationDefinition=None,BaseValueS
caleConstant=1.000000))</code>
<code profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_Homing:BehaviorProviderDefinition_1.Behavior_Cau
seDamage_2 DamageFormula (BaseValueScaleConstant=2.000000)</code>
<code profiles="default">set
GD_GrenadeMods.Payload.Payload_KissOfDeath ItemAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.BlastRadius',Modifi
erType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',Modif
ierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.FuseTime',ModifierTy
pe=MT_PostAdd,BaseModifierValue=(BaseValueConstant=10.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</category>
<category name="MIRV">
<code profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_MirvChild UpwardVelocityBonus -50.000000</code>
<code profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_MirvChild GravityScaling 1.000000</code>
</category>
</category>
<category name="Increase trail speed of
Transfusion Grenades">
<code profiles="default">set
GD_GrenadeMods.Projectiles.Grenade_TransfusionChild:BehaviorProviderDefinition_1.Pr
ojectileBehavior_SetSpeed_110 SpeedMultiplier 1.500000</code>
</category>
<category name="Make Slag Grenades Slag
more reliably">
<code profiles="default">set
GD_GrenadeMods.Accessory.Accessory_Slag_Grade4 AttributeSlotUpgrades
((SlotName="IsSlag",GradeIncrease=0,bActivateSlot=True),
(SlotName="StatusEffectChanceModifier_Slag",GradeIncrease=8,bActivateSlot=True))</c
ode>
<code profiles="default">set
GD_GrenadeMods.Accessory.Accessory_Slag_Grade3 AttributeSlotUpgrades
((SlotName="IsSlag",GradeIncrease=0,bActivateSlot=True),
(SlotName="StatusEffectChanceModifier_Slag",GradeIncrease=6,bActivateSlot=True))</c
ode>
<code profiles="default">set
GD_GrenadeMods.Accessory.Accessory_Slag_Grade2 AttributeSlotUpgrades
((SlotName="IsSlag",GradeIncrease=0,bActivateSlot=True),
(SlotName="StatusEffectChanceModifier_Slag",GradeIncrease=4,bActivateSlot=True))</c
ode>
<code profiles="default">set
GD_GrenadeMods.Accessory.Accessory_Slag_Grade1 AttributeSlotUpgrades
((SlotName="IsSlag",GradeIncrease=0,bActivateSlot=True),
(SlotName="StatusEffectChanceModifier_Slag",GradeIncrease=2,bActivateSlot=True))</c
ode>
</category>
<category name="O-Negative">
<comment>Increases the O-Negative's
Child Grenade count by five (to a range of eleven to thirteen) while reverting the
fuse timer change introduced in the Unofficial Community Patch (the O-Negative once
again has a minimum fuse time of one second) to counter the child grenade and power
increase.</comment>
<category name="Fuse Timer">
<code profiles="default">set
GD_Iris_SeraphItems.ONegative.Iris_Seraph_GrenadeMod_ONegative_Part_Damage7
AttributeSlotUpgrades
((SlotName="Damage",GradeIncrease=7,bActivateSlot=True))</code>
<code profiles="default">set
GD_Iris_SeraphItems.ONegative.Iris_Seraph_GrenadeMod_ONegative_Part_Damage6
AttributeSlotUpgrades
((SlotName="Damage",GradeIncrease=6,bActivateSlot=True))</code>
</category>
<category name="Child Grenades">
<code profiles="default">set
GD_Iris_SeraphItems.ONegative.Iris_Seraph_GrenadeMod_ONegative AttributeSlotEffects
((SlotName="Damage",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModify=
AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',ConstraintAttribute=None
,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttri
bute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUp
grade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=
None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarg
et=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,Maxim
umGrade=0,TargetInstanceDataName=),
(SlotName="DamageRadius",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToMo
dify=AttributeDefinition'D_Attributes.GrenadeMod.BlastRadius',ConstraintAttribute=N
one,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGra
deUpgrade=(BaseValueConstant=120.000000,BaseValueAttribute=None,InitializationDefin
ition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAllies
AsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=-
1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="ChildCount",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModi
fy=AttributeDefinition'D_Attributes.GrenadeMod.NumberOfChildProjectiles',Constraint
Attribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="FuseTime",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModify
=AttributeDefinition'D_Attributes.GrenadeMod.FuseTime',ConstraintAttribute=None,Mod
ifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.600000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.050000),PerGradeUpgra
de=(BaseValueConstant=0.600000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=
False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGr
ade=0,TargetInstanceDataName=),
(SlotName="IsExplosive",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToMod
ify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',ConstraintAttribute=
None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGra
deUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinit
ion=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAs
Target=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,Ma
ximumGrade=0,TargetInstanceDataName=),
(SlotName="IsIncendiary",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToMo
dify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',ConstraintAttribute
=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGr
adeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefini
tion=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesA
sTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,M
aximumGrade=0,TargetInstanceDataName=),
(SlotName="IsCorrosive",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToMod
ify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',ConstraintAttribute=
None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGra
deUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinit
ion=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAs
Target=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,Ma
ximumGrade=0,TargetInstanceDataName=),
(SlotName="IsShock",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModify=
AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',ConstraintAttribute=None
,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttri
bute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUp
grade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=
None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarg
et=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,Maximu
mGrade=0,TargetInstanceDataName=),
(SlotName="IsSlag",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModify=A
ttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',ConstraintAttribute=None,
ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttrib
ute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpg
rade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=N
one,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarge
t=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,Maximum
Grade=0,TargetInstanceDataName=),
(SlotName="StatusEffectChanceModifier_Incendiary",bExternalSlot=False,bRunEffectsAs
Skill=False,AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeMo
dStatusEffectChanceModifier',ConstraintAttribute=AttributeDefinition'D_Attributes.G
renadeMod.GrenadeModIsIncendiary',ModifierType=MT_Scale,BaseModifierValue=(BaseValu
eConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueS
caleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.130000,BaseValueAttribu
te=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFu
nStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximu
mGrade=False,MinimumGrade=-1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatusEffectChanceModifier_Corrosive",bExternalSlot=False,bRunEffectsAsS
kill=False,AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeMod
StatusEffectChanceModifier',ConstraintAttribute=AttributeDefinition'D_Attributes.Gr
enadeMod.GrenadeModIsCorrosive',ModifierType=MT_Scale,BaseModifierValue=(BaseValueC
onstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueSca
leConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.115000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunS
tats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumG
rade=False,MinimumGrade=-1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatusEffectChanceModifier_Shock",bExternalSlot=False,bRunEffectsAsSkill
=False,AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModStat
usEffectChanceModifier',ConstraintAttribute=AttributeDefinition'D_Attributes.Grenad
eMod.GrenadeModIsShock',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=
0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.130000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=-1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatusEffectChanceModifier_Slag",bExternalSlot=False,bRunEffectsAsSkill=
False,AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModStatu
sEffectChanceModifier',ConstraintAttribute=AttributeDefinition'D_Attributes.Grenade
Mod.GrenadeModIsSlag',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),PerGradeUpgrade=(BaseValueConstant=0.150000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False
,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False
,MinimumGrade=-1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatusEffectDamage_Incendiary",bExternalSlot=False,bRunEffectsAsSkill=Fa
lse,AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModStatusE
ffectDamage',ConstraintAttribute=AttributeDefinition'D_Attributes.GrenadeMod.Grenad
eModIsIncendiary',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_Balance_HealthAndDamage.HealthAndDamage.Init_GrenadeModStatusEffectDamage',B
aseValueScaleConstant=1.050000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce_HealthAndDamage.HealthAndDamage.Init_GrenadeModStatusEffectDamage',BaseValueSca
leConstant=0.050000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceM
inimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=-
1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatusEffectDamage_Corrosive",bExternalSlot=False,bRunEffectsAsSkill=Fal
se,AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModStatusEf
fectDamage',ConstraintAttribute=AttributeDefinition'D_Attributes.GrenadeMod.Grenade
ModIsCorrosive',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_Balance_HealthAndDamage.HealthAndDamage.Init_Grenade
ModStatusEffectDamage',BaseValueScaleConstant=1.050000),PerGradeUpgrade=(BaseValueC
onstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitiali
zationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_GrenadeModStatusEf
fectDamage',BaseValueScaleConstant=0.060000),bIncludeInFunStats=True,bIncludeAllies
AsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=-
1,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatusEffectDamage_Shock",bExternalSlot=False,bRunEffectsAsSkill=False,A
ttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModStatusEffect
Damage',ConstraintAttribute=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModI
sShock',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseVa
lueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bal
ance_HealthAndDamage.HealthAndDamage.Init_GrenadeModStatusEffectDamage',BaseValueSc
aleConstant=1.050000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribut
e=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_Health
AndDamage.HealthAndDamage.Init_GrenadeModStatusEffectDamage',BaseValueScaleConstant
=0.070000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrad
e=False,bEnforceMaximumGrade=False,MinimumGrade=-
1,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
</category>
<category name="Scale Skyrocket to OP8">
<code profiles="default">set
GD_GrenadeMods.BalanceAttributes.Init_SkyRocketDamage ValueFormula
(bEnabled=True,Multiplier=(BaseValueConstant=120.000000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstan
t=0.000000,BaseValueAttribute=AttributeDefinition'GD_Balance_HealthAndDamage.Health
AndDamage.Att_UniversalBalanceScaler',InitializationDefinition=None,BaseValueScaleC
onstant=1.000000),Power=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDef
inition'GD_Lobelia_GameStages.Attributes.GameStageViaGetGameStage',InitializationDe
finition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0))</code>
</category>
</category>
<category name="Replacers">
<category name="Wrecker (Midnight Star)">
<comment>From Aaron0000's Campin'
Dutchpack</comment>
<comment>Produces a single massive
explosion when detonated.</comment>
<comment>Replaces Midnight
Star.</comment>
<category name="Code">
<code profiles="default">set
GD_Orchid_GrenadeMods.A_Item_Custom.GrenadeMod_Blade ItemName Wrecker</code>
<code profiles="default">set
GD_Orchid_GrenadeMods.Delivery.Delivery_Blade:AttributePresentationDefinition_4
Description "Bringer of death, destroyer of worlds, and wrecker of your
shit!"</code>
<code profiles="default">set
GD_Orchid_GrenadeMods.Delivery.Delivery_Blade CustomPresentations
(AttributePresentationDefinition'GD_Orchid_GrenadeMods.Delivery.Delivery_Blade:Attr
ibutePresentationDefinition_4')</code>
<code profiles="default">set
GD_Orchid_GrenadeMods.Delivery.Delivery_Blade AttributeSlotUpgrades ()</code>
<code profiles="default">set
GD_Orchid_GrenadeMods.Projectiles.Grenade_Blade:BehaviorProviderDefinition_1.Behavi
or_SpawnProjectile_20 ProjectileDefinition None</code>
<code profiles="default">set
GD_Orchid_GrenadeMods.Projectiles.Grenade_Blade ExplosionOverrideName None</code>
<code profiles="default">set
GD_Orchid_GrenadeMods.Projectiles.Grenade_Blade DefaultExplosionDefinition
ExplosionDefinition'GD_Explosions.explosive.Explosion_Nukem'</code>
<code profiles="default">set
GD_Orchid_GrenadeMods.Projectiles.Grenade_Blade:BehaviorProviderDefinition_1.Behavi
or_Explode_92 DamageRadiusFormula
(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Pro
jectile.ProjectileDamageRadius',InitializationDefinition=None,BaseValueScaleConstan
t=1.000000)</code>
<code profiles="default">set
GD_Orchid_GrenadeMods.Projectiles.Grenade_Blade:BehaviorProviderDefinition_1.Behavi
or_Explode_92 InstigatorSelfDamageScale 0.000000</code>
<code profiles="default">set
GD_Orchid_GrenadeMods.A_Item_Custom.GrenadeMod_Blade UIStatList
((bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_JustNumber,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.GrenadeMod.GrenadeDamage',ConstraintAttribute=None,Suppl
ementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_Equa
lTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0
.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_JustNumber,SupplementalAttri
buteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attribu
teDefinition'D_Attributes.GrenadeMod.BlastRadius',ConstraintAttribute=None,Suppleme
ntalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo
,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.00
0000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_JustNumber,SupplementalAttri
buteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attribu
teDefinition'D_Attributes.GrenadeMod.FuseTime',ConstraintAttribute=None,Supplementa
lAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Op
erand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.00000
0),SupplementalAttributeToAppend=None))</code>
<code profiles="default">set
GD_Orchid_GrenadeMods.A_Item_Custom.GrenadeMod_Blade ItemAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeDamage',Modi
fierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute
=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthA
ndDamage.HealthAndDamage.Init_GrenadeModDamage',BaseValueScaleConstant=10.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.BlastRadius',Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1579.000000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.NumberOfChildProject
iles',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValu
eAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModBaseStatus
EffectChanceModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModStatusEffe
ctChanceModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000)))</code>
</category>
<category name="Skin">
<code profiles="default">set
GD_Orchid_GrenadeMods.Delivery.Delivery_Blade MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.383275,G=0.581389,B=1.601734,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.414041,G=1.414041,B=1.414041,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.682556,G=0.849806,B=1.436485,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.486473,G=0.842811,B=1.630533,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-1780197305,B=1189365699,C=-763074648,D=-1560762514)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.457317,G=0.557050,B=0.834223,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.231273,G=0.244471,B=0.248610,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.143641,G=0.141627,B=0.142146,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.047750,G=0.186600,B=0.375677,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_PatternColor",ParameterValue=(R=0.526167,G=0.623712,B=0.712681,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=8.500000,B=0.5
80000,A=0.493500),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.970000,G=0.030000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=3.666666,B=3.666666,A
=1.000000),ExpressionGUID=(A=-500078987,B=1335605199,C=-1319117688,D=173232637)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.500000,G=0.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.580730,G=2.575897,B=2.585563,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-
1881647942,D=1919783776)))</code>
</category>
</category>
</category>
</category>
<category name="Relics">
<category name="Health-Leech Moxxi's
Endowment">
<comment>By Aaron0000</comment>
<comment>Features;</comment>
<comment>Changes Moxxi's Endowment so
that it now grants health leech and a small amount of passive health regen when
equipped. Health Leech goes from .125% at level 1 to 1% at 80. Health regen goes
from .1% at level 1 to .5% at level 80.</comment>
<category name="Code">
<code profiles="default">set
GD_Artifacts.A_Item_Unique.Artifact_Endowment UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Desig
nerAttributeDefinition'GD_Artifacts.BalanceAttributes.Attribute_ArtifactHealthRegen
Percent',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand
1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,At
tributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None)
)</code>
<code profiles="default">set
GD_Artifacts.A_Item_Unique.Artifact_Endowment AttributeSlotEffects
((SlotName="Effect1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=D
esignerAttributeDefinition'GD_Artifacts.BalanceAttributes.Attribute_ArtifactHealthR
egenPercent',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(Bas
eValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeI
nitializationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',Ba
seValueScaleConstant=0.000400),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValu
eAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000400),bInc
ludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnfor
ceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=))</code
>
<code profiles="default">set
GD_Artifacts.A_Item_Unique.Artifact_Endowment BehaviorProviderDefinition
BehaviorProviderDefinition'GD_Artifacts.A_Item_Unique.Artifact_Terramorphous:Behavi
orProviderDefinition_0'</code>
<code profiles="default">set
GD_Artifacts.A_Item_Unique.Artifact_Endowment ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.Pla
yerConvertDamageToHealingPercent',ConstraintAttribute=None,ModifierType=MT_PreAdd,B
aseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initialization
Definition=AttributeInitializationDefinition'GD_Artifacts.BalanceAttributes.Init_Mo
difierBase_Linear',BaseValueScaleConstant=0.005000),PerGradeUpgrade=(BaseValueConst
ant=0.0000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=0.005000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMin
imumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetIns
tanceDataName=))</code>
<code profiles="default">set
GD_Artifacts.Body.Body_Endowment:AttributePresentationDefinition_0 Description
[skill]Restores health as you deal damage[-skill].</code>
<code profiles="default">set
GD_Artifacts.Body.Body_Endowment MaterialVectorParameterValues
((ParameterName="p_EmissiveColor",ParameterValue=(R=0.801075,G=0.000000,B=0.000000,
A=2.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)),
(ParameterName="Ring_ScaleSpeedOffset",ParameterValue=(R=-
2.000000,G=0.850000,B=0.430000,A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))</code
>
</category>
</category>
<category name="Make Lucrative Opportunity
Regenerate Ammo">
<code profiles="default">set
GD_Artifacts.A_Item_Unique.Artifact_Opportunity AttributeSlotEffects
((SlotName="Effect1",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=
AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCurrentWeaponAmmoRegenera
tionMultiplier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_AmmoRegen',BaseValueSc
aleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.080000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFun
Stats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumG
rade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Effect2",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=A
ttributeDefinition'D_Attributes.AmmoResource_Rocket_Launcher.Ammo_Rocket_Launcher_R
egenerationRate',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue
=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attri
buteInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleC
onstant=0.000001),PerGradeUpgrade=(BaseValueConstant=0.017500,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=0.375000),bIncludeInFunStat
s=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade
=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Effect3",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=A
ttributeDefinition'D_Attributes.Ammo_Grenade_Protean.Ammo_Grenade_ProteanActiveRege
nerationRate',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(B
aseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attribut
eInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleCons
tant=0.000001),PerGradeUpgrade=(BaseValueConstant=0.017500,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=0.375000),bIncludeInFunStats=F
alse,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=Fa
lse,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_Artifacts.Body.Body_Opportunity AttributeSlotUpgrades
((SlotName="Effect2",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect3",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect4",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect5",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect6",GradeIncrease=1,bActivateSlot=True),
(SlotName="Effect7",GradeIncrease=1,bActivateSlot=True))</code>
<code profiles="default">set
GD_Artifacts.Body.Body_Opportunity:AttributePresentationDefinition_0 Description
Increases [skill]ammo regeneration[-skill].</code>
<code profiles="default">set
GD_Artifacts.A_Item_Unique.Artifact_Opportunity UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'D_Attributes.GameplayAttributes.PlayerCurrentWeaponAmmoRegenerationM
ultiplier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOpera
nd1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,
AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=Non
e),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.AmmoResource_Rocket_Launcher.Ammo_Rocket_Lau
ncher_RegenerationRate',ConstraintAttribute=AttributeDefinition'D_Attributes.Weapon
Type.Weapon_Is_RocketLauncher',SupplementalAttributeExpression=(AttributeOperand1=N
one,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Attri
buteOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.Ammo_Grenade_Protean.Ammo_Grenade_ProteanAct
iveRegenerationRate',ConstraintAttribute=None,SupplementalAttributeExpression=(Attr
ibuteOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_Prefer
Attribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeTo
Append=None))</code>
</category>
<category name="Buff Blood of Terramorphous">
<code profiles="default">set
GD_Artifacts.A_Item_Unique.Artifact_Terramorphous AttributeSlotEffects
((SlotName="Effect1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=D
esignerAttributeDefinition'GD_Artifacts.BalanceAttributes.Attribute_ArtifactHealthR
egenPercent',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(Bas
eValueConstant=0.005000,BaseValueAttribute=None,InitializationDefinition=AttributeI
nitializationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',Ba
seValueScaleConstant=0.001000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValu
eAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bInc
ludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnfor
ceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=))</code
>
</category>
<category name="Buff Blood of the Seraphs">
<code profiles="default">set
GD_Orchid_Artifacts.Upgrade.Upgrade_SeraphBloodRelic AttributeSlotUpgrades
((SlotName="Effect1",GradeIncrease=38,bActivateSlot=False),
(SlotName="Effect2",GradeIncrease=38,bActivateSlot=False),
(SlotName="Effect3",GradeIncrease=38,bActivateSlot=False),
(SlotName="Effect4",GradeIncrease=38,bActivateSlot=False),
(SlotName="Effect5",GradeIncrease=38,bActivateSlot=False),
(SlotName="Effect6",GradeIncrease=38,bActivateSlot=False))</code>
</category>
<category name="Buff Deputy Badge">
<code profiles="default">set
GD_Artifacts.A_Item_Unique.Artifact_Deputy AttributeSlotEffects
((SlotName="Effect1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=A
ttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=AttributeD
efinition'D_Attributes.WeaponType.Weapon_Is_Shotgun',ModifierType=MT_Scale,BaseModi
fierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinit
ion=AttributeInitializationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierB
ase_Linear',BaseValueScaleConstant=0.002000),PerGradeUpgrade=(BaseValueConstant=0.0
20000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrad
e=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDat
aName=),
(SlotName="Effect2",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModify=
DesignerAttributeDefinition'GD_Artifacts.BalanceAttributes.Attribute_WeaponReloadSp
eedProxy',ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponType.Weapon_Is
_Shotgun',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.040000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),P
erGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAll
iesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrad
e=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=At
tributeDefinition'D_Attributes.OffHandWeapon.WeaponDamage_Offhand',ConstraintAttrib
ute=AttributeDefinition'D_Attributes.WeaponType.OffhandWeapon_Is_Shotgun',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,
InitializationDefinition=AttributeInitializationDefinition'GD_Artifacts.BalanceAttr
ibutes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.000500),PerGradeUpgrade=(
BaseValueConstant=0.008000,BaseValueAttribute=None,InitializationDefinition=None,Ba
seValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=Fals
e,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade
=12,TargetInstanceDataName=),
(SlotName="Effect5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=At
tributeDefinition'D_Attributes.injured.TimeToBeRevivedMultiplier',ConstraintAttribu
te=DesignerAttributeDefinition'GD_Artifacts.BalanceAttributes.Attribute_DeputyCount
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeU
pgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition
=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTar
get=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,Maxi
mumGrade=12,TargetInstanceDataName=),
(SlotName="Effect6",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=D
esignerAttributeDefinition'GD_Artifacts.BalanceAttributes.Attribute_DeputyCount',Co
nstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant
=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fa
lse,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fa
lse,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="WeaponReloadSpeed",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ConstraintAttrib
ute=AttributeDefinition'D_Attributes.WeaponType.Weapon_Is_Shotgun',ModifierType=MT_
Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDef
inition'GD_Artifacts.BalanceAttributes.Attribute_SlotGrade_Effect2',InitializationD
efinition=None,BaseValueScaleConstant=-
0.040000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,
bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,M
inimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="WeaponReloadSpeed_Offhand",bExternalSlot=True,bRunEffectsAsSkill=True,At
tributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponReloadSpeed_Of
fhand',ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponType.OffhandWeapo
n_Is_Shotgun',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,B
aseValueAttribute=AttributeDefinition'GD_Artifacts.BalanceAttributes.Attribute_Slot
Grade_Effect2',InitializationDefinition=None,BaseValueScaleConstant=-
0.040000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,
bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,M
inimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Buff Melee Relics">
<code profiles="default">set
GD_Artifacts.A_Item.Artifact_Strength AttributeSlotEffects
((SlotName="Effect1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=A
ttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier
',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConst
ant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializati
onDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScal
eConstant=0.003000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunSt
ats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGr
ade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="Effect2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=At
tributeDefinition'D_Attributes.MeleeSkillCooldownResource.MeleeSkillCooldownConsump
tionRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseVal
ueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIniti
alizationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseVa
lueScaleConstant=0.003000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bInclude
InFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMa
ximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Buff Otto Idol">
<code profiles="default">set
GD_Orchid_Artifacts.A_Item_Unique.Artifact_Blade AttributeSlotEffects
((SlotName="Effect1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=D
esignerAttributeDefinition'GD_Orchid_Artifacts.Attributes.Attribute_HealthPercentRe
turnedOnKill',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(B
aseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attribut
eInitializationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',
BaseValueScaleConstant=0.000800),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseVa
lueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bI
ncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnf
orceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Effect2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=At
tributeDefinition'D_Attributes.injured.TimeToBeRevivedMultiplier',ConstraintAttribu
te=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.550000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),
(SlotName="BaseHealthReturn",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeTo
Modify=DesignerAttributeDefinition'GD_Orchid_Artifacts.Attributes.Attribute_HealthP
ercentReturnedOnKill',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierV
alue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=N
one,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,b
EnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</
code>
</category>
<category name="Fix Sheriff's Badge's
Description">
<code profiles="default">set
GD_AttributePresentation.Artifacts.AttrPresent_ArtifactTimeToBeRevivedMultiplier
BasePriority 0.000000</code>
</category>
</category>
</category>
<category name="Class Mod Changes">
<comment>Includes Class Mod Changes from the UCP,
from Aaron0000's Class Mod Redux, Allegiance COMs and SirUmnei's COMOverhaul, as
well as some of my own changes.</comment>
<category name="Unboostable Skills Fix">
<code profiles="default">set
GD_Assassin_Skills.SkillGradeModifiers.AngelOfDeath:SkillAttributeContextResolver_0
AssociatedSkillPathName (PathComponentNames[3] =
"GD_Soldier_Skills",PathComponentNames[4] = "Guerrilla",PathComponentNames[5] =
"LaserSight")</code>
<code profiles="default">set
GD_Assassin_Skills.SkillGradeModifiers.Bore:SkillAttributeContextResolver_0
AssociatedSkillPathName (PathComponentNames[3] =
"GD_Lilac_Skills_Bloodlust",PathComponentNames[4] = "Skills",PathComponentNames[5]
= "NervousBlood")</code>
<code profiles="default">set
GD_Assassin_Skills.SkillGradeModifiers.ImpossibleReach:SkillAttributeContextResolve
r_0 AssociatedSkillPathName (PathComponentNames[3] =
"GD_Mercenary_Skills",PathComponentNames[4] = "Rampage",PathComponentNames[5] =
"AllInTheReflexes")</code>
<code profiles="default">set
GD_Assassin_Skills.SkillGradeModifiers.TakeDown:SkillAttributeContextResolver_0
AssociatedSkillPathName
(PathComponentNames[4]="Sniping",PathComponentNames[5]="AtOneWithTheGun")</code>
<code profiles="default">set
GD_Aster_ClassMods.Attributes.AttrPresent_LikeTheWind Description Anarchy
Skill</code>
<code profiles="default">set
GD_Assassin_Skills.SkillGradeModifiers.LikeTheWind:SkillAttributeContextResolver_0
AssociatedSkillPathName
(PathComponentNames[3]="GD_Tulip_Mechromancer_Skills",PathComponentNames[4]="Embrac
eChaos",PathComponentNames[5]="Anarchy",)</code>
<code profiles="default">set
GD_AttributePresentation.Skills_Assassin.AttrPresent_AngelOfDeath Description Laser
Sight Skill</code>
<code profiles="default">set
GD_AttributePresentation.Skills_Assassin.AttrPresent_BloodyTrails Description
Innervate Skill</code>
<code profiles="default">set
GD_AttributePresentation.Skills_Assassin.AttrPresent_Bore Description Nervous Blood
Skill</code>
<code profiles="default">set
GD_AttributePresentation.Skills_Assassin.AttrPresent_FollowThrough Description
F0ll0wthr0ugh Skill</code>
<code profiles="default">set
GD_AttributePresentation.Skills_Assassin.AttrPresent_ImpossibleReach Description
All in the Reflexes Skill</code>
<code profiles="default">set
GD_AttributePresentation.Skills_Assassin.AttrPresent_TakeDown Description At 0ne
with the Gun Skill</code>
<code profiles="default">set
GD_AttributePresentation.Skills_Merc.AttrPresent_ImYourHuckleberry Description I'm
Your Huckleberry</code>
<code profiles="default">set
GD_AttributePresentation.Skills_Merc.AttrPresent_NoKillLikeOverkill Description
Keep It Piping Hot Skill</code>
<code profiles="default">set
GD_AttributePresentation.Skills_Merc.AttrPresent_NoTimeToBleed Description Ain't
Got Time to Bleed</code>
<code profiles="default">set
GD_AttributePresentation.Skills_Soldier.AttrPresent_ExtendedBurst Attribute
GD_Soldier_Skills.SkillGradeModifiers.Able</code>
<code profiles="default">set
GD_AttributePresentation.Skills_Soldier.AttrPresent_ExtendedBurst Description Able
Skill</code>
<code profiles="default">set
GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodFilledGuns Description Blood-
Filled Guns Skill</code>
<code profiles="default">set
GD_Mercenary_Skills.SkillGradeModifiers.NoKillLikeOverkill:SkillAttributeContextRes
olver_0 AssociatedSkillPathName (PathComponentNames[5] = "KeepItPipingHot")</code>
<code profiles="default">set
GD_Soldier_Skills.SkillGradeModifiers.ExtendedBurst:SkillAttributeContextResolver_0
AssociatedSkillPathName (PathComponentNames[4] = "Guerrilla",PathComponentNames[5]
= "CrisisManagement")</code>
<code profiles="default">set
GD_Tulip_ClassMods.Att_Presentations.AttrPresent_BulletsOfBenevolence Description
Myelin Skill</code>
<code profiles="default">set
GD_Tulip_ClassMods.Att_Presentations.AttrPresent_SmallerLighterFaster Description
Smaller, Lighter, Faster Skill</code>
<code profiles="default">set
GD_Tulip_ClassMods.Att_Presentations.AttrPresent_SometimesLessIsMore Description
Close Enough Skill</code>
<code profiles="default">set
GD_Tulip_ClassMods.Att_Presentations.AttrPresent_StrengthOf5Gorillas Description
Strength of Five Gorillas Skill</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.SometimesLessIsMore:SkillAttribute
ContextResolver_0 AssociatedSkillPathName
(PathComponentNames[4]="BestFriendsForever",PathComponentNames[5]="CloseEnough")</c
ode>
<code profiles="default">set
GD_AttributePresentation.Skills_Merc.AttrPresent_Exploit Description Bursting
Bubbles Skill</code>
<code profiles="default">set
GD_Mercenary_Skills.SkillGradeModifiers.Exploit:SkillAttributeContextResolver_0
AssociatedSkillPathName
(PathComponentNames[3]="GD_Siren_Skills",PathComponentNames[4]="Harmony",PathCompon
entNames[5]="Skill_Sphere")</code>
<code profiles="default">set
GD_AttributePresentation.Skills_Siren.AttrPresent_Wreck Description Heavy Hitter
Skill</code>
</category>
<category name="Axton">
<category name="Rifleman">
<code profiles="default">set
GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Rifleman UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'D_Attributes.Weapon.WeaponFireInterval',ConstraintAttribute=Attribut
eDefinition'D_Attributes.WeaponType.Weapon_Is_Assault_Rifle',SupplementalAttributeE
xpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage
=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),Suppleme
ntalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=AttributeDefini
tion'D_Attributes.WeaponType.Weapon_Is_Assault_Rifle',SupplementalAttributeExpressi
on=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAN
D_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAtt
ributeToAppend=None))</code>
<code profiles="default">set
GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Rifleman AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ConstraintAttri
bute=AttributeDefinition'D_Attributes.WeaponType.Weapon_Is_Assault_Rifle',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=0
.400000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=
AttributeDefinition'D_Attributes.WeaponType.Weapon_Is_Assault_Rifle',ModifierType=M
T_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,Initi
alizationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBo
nus_Weak',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.010
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=
True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataNam
e=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Impact',ConstraintA
ttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000)
,PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAl
liesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrad
e=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Onslaught',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Battlefront',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Engineer">
<code profiles="default">set
GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Engineer UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=AttributeDefin
ition'D_Attributes.DamageSourceModifiers.InstigatedRocketDamageModifier',Supplement
alAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,O
perand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.0000
00),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.Weapon.WeaponFireInterval',ConstraintAttribute=Attribute
Definition'D_Attributes.DamageSourceModifiers.InstigatedRocketDamageModifier',Suppl
ementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_Equa
lTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0
.000000),SupplementalAttributeToAppend=None))</code>
<code profiles="default">set
GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Engineer AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=A
ttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedRocketDamageModifie
r',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAtt
ribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods
.Misc.Init_StatBonus_Medium',BaseValueScaleConstant=0.300000),PerGradeUpgrade=(Base
ValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseVa
lueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bE
nforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,T
argetInstanceDataName=Scorpio),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ConstraintAttr
ibute=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedRocketDamage
Modifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=Scorpio),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Sentry',ConstraintA
ttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000)
,PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAl
liesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrad
e=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Resourceful',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.AngelOfDeath',Cons
traintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.
000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIn
cludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Mini
mumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Engineer AttributeSlotUpgrades
((SlotName="PrimaryStatBonus",GradeIncrease=0,bActivateSlot=True),
(SlotName="PrimaryStatBonus02",GradeIncrease=0,bActivateSlot=True),
(SlotName="StatPenalty",GradeIncrease=0,bActivateSlot=True),
(SlotName="Skill1",GradeIncrease=3,bActivateSlot=True),
(SlotName="Skill2",GradeIncrease=3,bActivateSlot=True),
(SlotName="Skill3",GradeIncrease=3,bActivateSlot=True),
(SlotName="Skill4",GradeIncrease=3,bActivateSlot=True),
(SlotName="Skill5",GradeIncrease=3,bActivateSlot=True),
(SlotName="Skill6",GradeIncrease=3,bActivateSlot=True),
(SlotName="Skill7",GradeIncrease=3,bActivateSlot=True),
(SlotName="Skill8",GradeIncrease=3,bActivateSlot=True))</code>
<code profiles="default">set
GD_ClassMods.Prefix_Soldier.Prefix_Engineer_01_FrontlineEngineer PartName Laser
Guided Engineer</code>
</category>
<category name="Grenadier">
<code profiles="default">set
GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Grenadier UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'D_Attributes.DamageSourceModifiers.InstigatedGrenadeDamageModifier',
ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,Co
mparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOp
erand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.DamageTypeModifers.ExplosiveImpactDamageModifier',Constr
aintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,Comparis
onOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2
=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.Ammo_Grenade_Protean.Ammo_Grenade_ProteanActiveRegenerat
ionRate',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand
1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,At
tributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None)
)</code>
<code profiles="default">set
GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Grenadier AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedGrenadeDam
ageModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(Base
ValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeIn
itializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleConstan
t=1.000000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fals
e,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False
,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ExplosiveImpactDamageM
odifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValu
eConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitia
lizationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak_Negative',BaseValueScaleCo
nstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=AttributeDefinition'D_Attributes.Ammo_Grenade_Protean.Ammo_Grenade_ProteanActiveR
egenerationRate',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue
=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attri
buteInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleC
onstant=0.000001),PerGradeUpgrade=(BaseValueConstant=0.003000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStat
s=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade
=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Steady',ConstraintA
ttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000)
,PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAl
liesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrad
e=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Battlefront',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Grenadier',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_ClassMods.Prefix_Soldier.Prefix_Grenadier_02_ImpactGrenadier PartName Front Line
Grenadier</code>
</category>
<category name="Veteran">
<code profiles="default">set
GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Veteran AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ConstraintAttrib
ute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.300000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Strong_Negative',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ConstraintAttribut
e=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValu
eAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Class
Mods.Misc.Init_StatBonus_Weak',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(Ba
seValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,Base
ValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,
bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,
TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Steady',ConstraintA
ttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000)
,PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAl
liesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrad
e=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Pressure',Constrain
tAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00000
0),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializati
onDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclude
AlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGr
ade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Ready',ConstraintAt
tribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),
PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAll
iesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade
=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_ClassMods.Prefix_Soldier.Prefix_Veteran_03_DiehardVeteran PartName Warfare
Veteran</code>
</category>
<category name="Legendary Trooper">
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Soldier.ClassMod_Soldier_LegendaryRanger UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'D_Attributes.DamageTypeModifers.NormalStatusEffectDamageModifier',Co
nstraintAttribute=AttributeDefinition'GD_ClassMods.Misc.Att_TeamConstraint',Supplem
entalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualT
o,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.0
00000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.GameplayAttributes.FootSpeed',ConstraintAttribute=Attrib
uteDefinition'GD_ClassMods.Misc.Att_TeamConstraint',SupplementalAttributeExpression
=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_
PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttri
buteToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ConstraintAttribute=AttributeD
efinition'GD_ClassMods.Misc.Att_TeamConstraint',SupplementalAttributeExpression=(At
tributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_Pref
erAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttribute
ToAppend=None))</code>
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Soldier.ClassMod_Soldier_LegendaryRanger
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.DamageTypeModifers.NormalStatusEffectDamag
eModifier',ConstraintAttribute=AttributeDefinition'GD_ClassMods.Misc.Att_TeamConstr
aint',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValue
Attribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassM
ods.Misc.Init_StatBonus_Strong_Negative',BaseValueScaleConstant=1.900000),PerGradeU
pgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition
=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTar
get=True,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,Maximu
mGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ConstraintA
ttribute=AttributeDefinition'GD_ClassMods.Misc.Att_TeamConstraint',ModifierType=MT_
Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initial
izationDefinition=AttributeInitializationDefinition'GD_Artifacts.BalanceAttributes.
Init_ModifierBase_Linear',BaseValueScaleConstant=0.001000),PerGradeUpgrade=(BaseVal
ueConstant=0.023000,BaseValueAttribute=None,InitializationDefinition=None,BaseValue
ScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=True,bEnfor
ceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,Targ
etInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ConstraintAttribute=At
tributeDefinition'GD_ClassMods.Misc.Att_TeamConstraint',ModifierType=MT_Scale,BaseM
odifierValue=(BaseValueConstant=-
0.300000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Strong_Negative',BaseValueScaleConstant=0
.650000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=True,bEnforceMinimumGr
ade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDat
aName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Ranger',ConstraintA
ttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000)
,PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAl
liesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrad
e=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.QuickCharge',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Onslaught',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Impact',ConstraintA
ttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000)
,PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAl
liesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrad
e=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.MetalStorm',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Soldier.ClassMod_Soldier_LegendaryRanger
AttributeSlotUpgrades
((SlotName="PrimaryStatBonus",GradeIncrease=0,bActivateSlot=True),
(SlotName="PrimaryStatBonus02",GradeIncrease=0,bActivateSlot=True),
(SlotName="StatPenalty",GradeIncrease=0,bActivateSlot=True),
(SlotName="Skill1",GradeIncrease=3,bActivateSlot=True),
(SlotName="Skill2",GradeIncrease=3,bActivateSlot=True),
(SlotName="Skill3",GradeIncrease=3,bActivateSlot=True),
(SlotName="Skill4",GradeIncrease=3,bActivateSlot=True),
(SlotName="Skill5",GradeIncrease=3,bActivateSlot=True),
(SlotName="Skill6",GradeIncrease=3,bActivateSlot=True),
(SlotName="Skill7",GradeIncrease=3,bActivateSlot=True),
(SlotName="Skill8",GradeIncrease=3,bActivateSlot=True))</code>
<code profiles="default">set
GD_Lobelia_ClassMods.Prefix_Soldier.Prefix_LegendaryRanger PartName Legendary
Trooper</code>
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Soldier.ClassMod_Soldier_LegendaryRanger
ManufacturerOverride GD_Manufacturers.Manufacturers.Hyperion</code>
</category>
<category name="Legendary Engineer">
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Soldier.ClassMod_Soldier_LegendaryEngineer UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=AttributeDefin
ition'D_Attributes.DamageSourceModifiers.InstigatedRocketDamageModifier',Supplement
alAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,O
perand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.0000
00),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.Weapon.WeaponFireInterval',ConstraintAttribute=Attribute
Definition'D_Attributes.DamageSourceModifiers.InstigatedRocketDamageModifier',Suppl
ementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_Equa
lTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0
.000000),SupplementalAttributeToAppend=None))</code>
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Soldier.ClassMod_Soldier_LegendaryEngineer
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=A
ttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedRocketDamageModifie
r',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium',BaseValueScaleConstant=0.550000),
PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAl
liesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=Scorpio),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ConstraintAttr
ibute=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedRocketDamage
Modifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=Scorpio),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Sentry',ConstraintA
ttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000)
,PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAl
liesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrad
e=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Battlefront',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Resourceful',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Expertise',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.AngelOfDeath',Cons
traintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.
000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIn
cludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Mini
mumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Soldier.ClassMod_Soldier_LegendaryEngineer
AttributeSlotUpgrades
((SlotName="PrimaryStatBonus",GradeIncrease=0,bActivateSlot=True),
(SlotName="PrimaryStatBonus02",GradeIncrease=0,bActivateSlot=True),
(SlotName="StatPenalty",GradeIncrease=0,bActivateSlot=True),
(SlotName="Skill1",GradeIncrease=3,bActivateSlot=True),
(SlotName="Skill2",GradeIncrease=3,bActivateSlot=True),
(SlotName="Skill3",GradeIncrease=3,bActivateSlot=True),
(SlotName="Skill4",GradeIncrease=3,bActivateSlot=True),
(SlotName="Skill5",GradeIncrease=3,bActivateSlot=True),
(SlotName="Skill6",GradeIncrease=3,bActivateSlot=True),
(SlotName="Skill7",GradeIncrease=3,bActivateSlot=True),
(SlotName="Skill8",GradeIncrease=3,bActivateSlot=True))</code>
</category>
<category name="Tactician">
<code profiles="default">set
GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Tactician AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdl
eRegenerationRate',ConstraintAttribute=AttributeDefinition'GD_ClassMods.Misc.Att_Te
amConstraint',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_ClassMods.Misc.Init_StatBonus_Medium',BaseValueScaleConstant=1.000000),PerGradeUp
grade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=
None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarg
et=True,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,Maximu
mGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnId
leRegenerationDelay',ConstraintAttribute=AttributeDefinition'GD_ClassMods.Misc.Att_
TeamConstraint',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1.000000)
,PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=True,bEnforceMinimumGr
ade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDat
aName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Pressure',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.QuickCharge',Const
raintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Preparation',Const
raintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_ClassMods.Prefix_Soldier.Prefix_Tactician_01_FrontlineTactician PartName Juiced
Tactician</code>
<code profiles="default">set
GD_ClassMods.Prefix_Soldier.Prefix_Tactician_02_EfficientTactician PartName
Security Tactician</code>
</category>
<category name="Soldier: Pointman">
<code profiles="default">set
GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Pointman AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthOnId
leRegenerationRate',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierVal
ue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Att
ributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_Heal
thRegenerationBonusFromClassMods_Formula',BaseValueScaleConstant=1.000000),PerGrade
Upgrade=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinitio
n=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init
_HealthRegenerationBonusFromClassMods_Formula',BaseValueScaleConstant=0.050000),bIn
cludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnfo
rceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,Attribut
eToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMax
Value_Player',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(B
aseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attribut
eInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBon
usFromClassMods_Formula',BaseValueScaleConstant=0.200000),PerGradeUpgrade=(BaseValu
eConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitia
lizationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromC
lassMods_Formula',BaseValueScaleConstant=0.010000),bIncludeInFunStats=False,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Preparation',Const
raintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Grit',ConstraintAt
tribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),
PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAll
iesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade
=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Able',ConstraintAt
tribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),
PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAll
iesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade
=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_ClassMods.Prefix_Soldier.Prefix_Pointman_01_JuicedPointman PartName Vigorous
Pointman</code>
<code profiles="default">set
GD_ClassMods.Prefix_Soldier.Prefix_Pointman_03_GrislyPointman PartName Determined
Pointman</code>
</category>
<category name="Soldier: Specialist">
<code profiles="default">set
GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Specialist UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=AttributeDefin
ition'D_Attributes.WeaponType.Weapon_Is_Shotgun',SupplementalAttributeExpression=(A
ttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_Pre
ferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttribut
eToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinValue',Const
raintAttribute=AttributeDefinition'D_Attributes.WeaponType.Weapon_Is_Shotgun',Suppl
ementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_Equa
lTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0
.000000),SupplementalAttributeToAppend=None))</code>
<code profiles="default">set
GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Specialist AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyM
inValue',ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponType.Weapon_Is_
Shotgun',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=
AttributeDefinition'D_Attributes.WeaponType.Weapon_Is_Shotgun',ModifierType=MT_Scal
e,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,Initializat
ionDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_We
ak',BaseValueScaleConstant=0.800000),PerGradeUpgrade=(BaseValueConstant=0.060000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,b
EnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.DutyCalls',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Ready',ConstraintA
ttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000)
,PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAl
liesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrad
e=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Onslaught',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_ClassMods.Prefix_Soldier.Prefix_Specialist_03_HazardSpecialist PartName Assault
Specialist</code>
</category>
<category name="Soldier: Shock Trooper">
<code profiles="default">set
GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_ShockTrooper UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'GD_Lobelia_ClassMods.Attributes.Att_Lobelia_KillSkillDurationMultipl
ier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=No
ne,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Attrib
uteOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRegenerationR
ate',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=No
ne,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Attrib
uteOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</c
ode>
<code profiles="default">set
GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_ShockTrooper AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'GD_Lobelia_ClassMods.Attributes.Att_Lobelia_KillSkillDu
rationMultiplier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValu
e=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Lobelia_Cla
ssMods.Attributes.Att_Lobelia_Blister_KillSkillDuration',InitializationDefinition=N
one,BaseValueScaleConstant=2.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,Ba
seValueAttribute=AttributeDefinition'GD_Lobelia_ClassMods.Attributes.Att_Lobelia_Bl
ister_KillSkillDuration',InitializationDefinition=None,BaseValueScaleConstant=1.000
000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=Tru
e,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=)
,
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnId
leRegenerationRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValu
e=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=Attr
ibuteInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Medium',BaseValueSca
leConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunS
tats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumG
rade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.QuickCharge',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Onslaught',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.MetalStorm',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Legendary Soldier">
<code profiles="default">set
GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Z_LegendarySoldier
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.ActiveSkillCooldownResource.ActiveSkillCoo
ldownConsumptionRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierVa
lue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=At
tributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Medium',BaseValueS
caleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.020000,BaseValueAttribu
te=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFu
nStats=False,bIncludeAlliesAsTarget=True,bEnforceMinimumGrade=True,bEnforceMaximumG
rade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=
AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedRocketDamageModifi
er',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAt
tribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMod
s.Misc.Init_StatBonus_Weak',BaseValueScaleConstant=0.500000),PerGradeUpgrade=(BaseV
alueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEn
forceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,Ta
rgetInstanceDataName=Scorpio),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ConstraintAttribute=A
ttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedRocketDamageModifie
r',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=Scorpio),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Sentry',ConstraintA
ttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000)
,PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAl
liesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrad
e=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Battlefront',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Ranger',ConstraintA
ttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000)
,PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAl
liesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrad
e=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Impact',ConstraintA
ttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000)
,PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAl
liesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrad
e=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Preparation',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Z_LegendarySoldier
AttributeSlotUpgrades
((SlotName="PrimaryStatBonus",GradeIncrease=0,bActivateSlot=True),
(SlotName="PrimaryStatBonus02",GradeIncrease=0,bActivateSlot=True),
(SlotName="StatPenalty",GradeIncrease=0,bActivateSlot=True),
(SlotName="Skill1",GradeIncrease=3,bActivateSlot=True),
(SlotName="Skill2",GradeIncrease=3,bActivateSlot=True),
(SlotName="Skill3",GradeIncrease=3,bActivateSlot=True),
(SlotName="Skill4",GradeIncrease=3,bActivateSlot=True),
(SlotName="Skill5",GradeIncrease=3,bActivateSlot=True),
(SlotName="Skill6",GradeIncrease=3,bActivateSlot=True),
(SlotName="Skill7",GradeIncrease=3,bActivateSlot=True),
(SlotName="Skill8",GradeIncrease=3,bActivateSlot=True))</code>
<code profiles="default">set
GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Z_LegendarySoldier UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'D_Attributes.ActiveSkillCooldownResource.ActiveSkillCooldownConsumpt
ionRate',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand
1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,At
tributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None)
,
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=AttributeDefini
tion'D_Attributes.DamageSourceModifiers.InstigatedRocketDamageModifier',Supplementa
lAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Op
erand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.00000
0),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.Weapon.WeaponFireInterval',ConstraintAttribute=Attribute
Definition'D_Attributes.DamageSourceModifiers.InstigatedRocketDamageModifier',Suppl
ementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_Equa
lTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0
.000000),SupplementalAttributeToAppend=None))</code>
</category>
<category name="Replace Legendary Pointman with
Legendary Grenadier">
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Soldier.ClassMod_Soldier_LegendaryPointman UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'D_Attributes.DamageSourceModifiers.InstigatedGrenadeDamageModifier',
ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,Co
mparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOp
erand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.DamageTypeModifers.ExplosiveImpactDamageModifier',Constr
aintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,Comparis
onOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2
=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</code>
<code profiles="default">set
GD_Lobelia_ClassMods.Prefix_Soldier.Prefix_LegendaryPointman PartName Legendary
Grenadier</code>
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Soldier.ClassMod_Soldier_LegendaryPointman
ManufacturerOverride GD_Manufacturers.Manufacturers.Torgue</code>
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Soldier.ClassMod_Soldier_LegendaryPointman
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedGrenadeDa
mageModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(Bas
eValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeI
nitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.020000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=Fals
e,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,Attribut
eToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ExplosiveImpactDamage
Modifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseVal
ueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIniti
alizationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak_Negative',BaseValueScaleC
onstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Steady',Constraint
Attribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000
),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeA
lliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Impact',Constraint
Attribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000
),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeA
lliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=In
ventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Grenadier',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Battlefront',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Sentry',ConstraintA
ttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000)
,PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAl
liesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrad
e=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Soldier.ClassMod_Soldier_LegendaryPointman:AttributePre
sentationDefinition_0 Description "Wanna see fireworks?"</code>
</category>
<category name="Slayer Of Terramorphous">
<code profiles="default">set
GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Z_SlayerOfTerramorphous UIStatList
((bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAt
tributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attr
ibuteDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDamageModifier'
,ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,C
omparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeO
perand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.StatusEffectModifiers.InstigatedIncendiaryStatusChanceMo
difier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1
=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Att
ributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',Co
nstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,Comp
arisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOper
and2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</code>
<code profiles="default">set
GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Z_SlayerOfTerramorphous
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDa
mageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(B
aseValueConstant=0.400000,BaseValueAttribute=None,InitializationDefinition=Attribut
eInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleCons
tant=0.700000),PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=F
alse,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=Fa
lse,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,Attribut
eToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.InstigatedIncendia
ryStatusChanceModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifier
Value=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=
AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueS
caleConstant=0.700000),PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribu
te=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFu
nStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximum
Grade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_P
layer',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValue
Constant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitial
izationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromCl
assMods_Formula',BaseValueScaleConstant=0.180000),PerGradeUpgrade=(BaseValueConstan
t=0.010000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods
_Formula',BaseValueScaleConstant=0.040000),bIncludeInFunStats=False,bIncludeAlliesA
sTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,M
aximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Sentry',ConstraintA
ttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000)
,PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAl
liesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrad
e=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Battlefront',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Impact',ConstraintA
ttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000)
,PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAl
liesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrad
e=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Pressure',Constrain
tAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00000
0),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializati
onDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclude
AlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGr
ade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Able',ConstraintAtt
ribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),P
erGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlli
esAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=
0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Ranger">
<category name="Chaotic Good (Torgue)">
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Soldier.ClassMod_Soldier_Ranger_CG AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyM
axValue',ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.We
apon_Is_Torgue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,Attribut
eToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedExplosiveDa
mageModifier',ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponManufactur
er.Weapon_Is_Torgue',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0
.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_ClassMods.Misc.Init_StatBonus_Medium',BaseValueScaleConstant=0.630000),P
erGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAll
iesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrad
e=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ConstraintA
ttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Torgue',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=
None,InitializationDefinition=AttributeInitializationDefinition'GD_Artifacts.Balanc
eAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=-
0.004600),PerGradeUpgrade=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstance
DataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Battlefront',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Onslaught',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Steady',ConstraintA
ttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000)
,PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAl
liesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrad
e=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Soldier.ClassMod_Soldier_Ranger_CG UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ConstraintAttrib
ute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Torgue',Supplemen
talAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,
Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000
000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.DamageTypeModifers.InstigatedExplosiveDamageModifier',Co
nstraintAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Tor
gue',SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPE
RATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Constant
Operand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ConstraintAttribute
=AttributeDefinition'D_Attributes.Artifacts.ArtifactModsTorgue',SupplementalAttribu
teExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Us
age=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),Suppl
ementalAttributeToAppend=None))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Soldier.Prefix_Ranger_01_CG PartName Torgue
Demolisher</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Soldier.ClassMod_Soldier_Ranger_CG ManufacturerOverride
GD_Manufacturers.Manufacturers.Torgue</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Soldier.ClassMod_Soldier_Ranger_CG AttributeSlotUpgrades
((SlotName="PrimaryStatBonus",GradeIncrease=0,bActivateSlot=True),
(SlotName="PrimaryStatBonus02",GradeIncrease=0,bActivateSlot=True),
(SlotName="StatPenalty",GradeIncrease=0,bActivateSlot=True))</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Soldier.ClassMod_Soldier_Ranger_CG OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Soldier_Grenadier'</code>
</category>
<category name="Chaotic Neutral
(Vladof)">
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Soldier.ClassMod_Soldier_Ranger_CN AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ConstraintAttribute
=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',ModifierType
=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium',BaseValueScaleConstant=0.730000),
PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAl
liesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrad
e=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ConstraintAttri
bute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',Modifier
Type=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.300000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Strong_Negative',BaseValueScaleConstant=0
.900000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCurrentWeaponAmmoRegene
rationMultiplier',ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponManufa
cturer.Weapon_Is_Vladof',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConsta
nt=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_ClassMods.Misc.Init_StatBonus_AmmoRegen',BaseValueScaleConstant=0.48
0000),PerGradeUpgrade=(BaseValueConstant=0.100000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.MetalStorm',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Ranger',ConstraintA
ttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000)
,PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAl
liesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrad
e=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.QuickCharge',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Soldier.ClassMod_Soldier_Ranger_CN UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'D_Attributes.Weapon.WeaponClipSize',ConstraintAttribute=AttributeDef
inition'D_Attributes.Artifacts.ArtifactModsVladof',SupplementalAttributeExpression=
(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_P
referAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttrib
uteToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ConstraintAttribute=AttributeD
efinition'D_Attributes.Artifacts.ArtifactModsVladof',SupplementalAttributeExpressio
n=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND
_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttr
ibuteToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.GameplayAttributes.PlayerCurrentWeaponAmmoRegenerationMu
ltiplier',ConstraintAttribute=AttributeDefinition'D_Attributes.Artifacts.ArtifactMo
dsVladof',SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperato
r=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Con
stantOperand2=0.000000),SupplementalAttributeToAppend=None))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Soldier.Prefix_Ranger_01_CN PartName Vladof
Patriot</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Soldier.ClassMod_Soldier_Ranger_CN ManufacturerOverride
GD_Manufacturers.Manufacturers.Vladof</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Soldier.ClassMod_Soldier_Ranger_CN AttributeSlotUpgrades
((SlotName="PrimaryStatBonus",GradeIncrease=0,bActivateSlot=True),
(SlotName="PrimaryStatBonus02",GradeIncrease=0,bActivateSlot=True),
(SlotName="StatPenalty",GradeIncrease=0,bActivateSlot=True))</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Soldier.ClassMod_Soldier_Ranger_CN OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Soldier_Gunner'</code>
</category>
<category name="Lawful Evil (Hyperion)">
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Soldier.ClassMod_Soldier_Ranger_LE AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ConstraintAttribute
=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,I
nitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_St
atBonus_Weak',BaseValueScaleConstant=0.600000),PerGradeUpgrade=(BaseValueConstant=0
.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGr
ade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDat
aName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.Accuracy
OnIdleRegenerationRate',ConstraintAttribute=AttributeDefinition'D_Attributes.Weapon
Manufacturer.Weapon_Is_Hyperion',ModifierType=MT_Scale,BaseModifierValue=(BaseValue
Constant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1
.285000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ConstraintA
ttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',Mo
difierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribut
e=None,InitializationDefinition=AttributeInitializationDefinition'GD_Artifacts.Bala
nceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.002500),PerGradeUp
grade=(BaseValueConstant=0.060000,BaseValueAttribute=None,InitializationDefinition=
None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarg
et=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,Maxim
umGrade=12,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Battlefront',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Expertise',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Impact',ConstraintA
ttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000)
,PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAl
liesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrad
e=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Soldier.ClassMod_Soldier_Ranger_LE UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'D_Attributes.Weapon.WeaponClipSize',ConstraintAttribute=AttributeDef
inition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',SupplementalAttributeEx
pression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=
OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),Supplemen
talAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.AccuracyResourcePool.AccuracyOnIdleRegenerationRate',Con
straintAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hype
rion',SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OP
ERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Constan
tOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ConstraintAttribute
=AttributeDefinition'D_Attributes.Artifacts.ArtifactModsHyperion',SupplementalAttri
buteExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2
Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),Sup
plementalAttributeToAppend=None))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Soldier.Prefix_Ranger_01_LE PartName Hyperion
Leader</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Soldier.ClassMod_Soldier_Ranger_LE ManufacturerOverride
GD_Manufacturers.Manufacturers.Hyperion</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Soldier.ClassMod_Soldier_Ranger_LE AttributeSlotUpgrades
((SlotName="PrimaryStatBonus",GradeIncrease=0,bActivateSlot=True),
(SlotName="PrimaryStatBonus02",GradeIncrease=0,bActivateSlot=True),
(SlotName="StatPenalty",GradeIncrease=0,bActivateSlot=True))</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Soldier.ClassMod_Soldier_Ranger_LE OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Soldier_Specialist'</code
>
</category>
<category name="Lawful Good (Bandit)">
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Soldier.ClassMod_Soldier_Ranger_LG AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyM
axValue',ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.We
apon_Is_Bandit',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',Cons
traintAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandi
t',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAtt
ribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Artifacts
.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=-
0.004600),PerGradeUpgrade=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstance
DataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=AttributeDefinition'D_Attributes.Weapon.WeaponExtraShotChance',ConstraintAttribut
e=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',ModifierTyp
e=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150000,BaseValueAttribute=None,
InitializationDefinition=AttributeInitializationDefinition'GD_Artifacts.BalanceAttr
ibutes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.001900),PerGradeUpgrade=(
BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,Ba
seValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=Fals
e,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade
=12,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Onslaught',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Overload',Constrain
tAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00000
0),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializati
onDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclude
AlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGr
ade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Ready',ConstraintAt
tribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),
PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAll
iesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade
=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Soldier.ClassMod_Soldier_Ranger_LG UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ConstraintAttrib
ute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',Supplemen
talAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,
Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000
000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ConstraintAttribute
=AttributeDefinition'D_Attributes.Artifacts.ArtifactModsBandit',SupplementalAttribu
teExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Us
age=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),Suppl
ementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.Weapon.WeaponExtraShotChance',ConstraintAttribute=Attrib
uteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',SupplementalAttribu
teExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Us
age=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),Suppl
ementalAttributeToAppend=None))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Soldier.Prefix_Ranger_01_LG PartName Bandit Rebel</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Soldier.ClassMod_Soldier_Ranger_LG ManufacturerOverride
GD_Manufacturers.Manufacturers.Bandit</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Soldier.ClassMod_Soldier_Ranger_LG AttributeSlotUpgrades
((SlotName="PrimaryStatBonus",GradeIncrease=0,bActivateSlot=True),
(SlotName="PrimaryStatBonus02",GradeIncrease=0,bActivateSlot=True),
(SlotName="StatPenalty",GradeIncrease=0,bActivateSlot=True))</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Soldier.ClassMod_Soldier_Ranger_LG OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Soldier_Tactician'</code>
</category>
<category name="Lawful Neutral (Dahl)">
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Soldier.ClassMod_Soldier_Ranger_LN AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=A
ttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',ModifierType=MT_
Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,Initial
izationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonu
s_Weak',BaseValueScaleConstant=0.840000),PerGradeUpgrade=(BaseValueConstant=0.01000
0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00
0000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=Tr
ue,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=
),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ConstraintAttr
ibute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=0
.600000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Expertise',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.MetalStorm',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Steady',ConstraintA
ttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000)
,PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAl
liesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrad
e=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCount',ModifierType=M
T_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=AttributeD
efinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',InitializationDefinition=
None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Soldier.ClassMod_Soldier_Ranger_LN UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=AttributeDefin
ition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',SupplementalAttributeExpressi
on=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAN
D_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAtt
ributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.Weapon.WeaponFireInterval',ConstraintAttribute=Attribute
Definition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',SupplementalAttributeExp
ression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=O
PERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),Supplement
alAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCount',ConstraintAttribute=At
tributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',SupplementalAttri
buteExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2
Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),Sup
plementalAttributeToAppend=None))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Soldier.Prefix_Ranger_01_LN PartName Dahl Marine</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Soldier.ClassMod_Soldier_Ranger_LN ManufacturerOverride
GD_Manufacturers.Manufacturers.Dahl</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Soldier.ClassMod_Soldier_Ranger_LN AttributeSlotUpgrades
((SlotName="PrimaryStatBonus",GradeIncrease=0,bActivateSlot=True),
(SlotName="PrimaryStatBonus02",GradeIncrease=0,bActivateSlot=True),
(SlotName="StatPenalty",GradeIncrease=0,bActivateSlot=True))</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Soldier.ClassMod_Soldier_Ranger_LN OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Soldier_Veteran'</code>
</category>
<category name="Neutral Evil (Tediore)">
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Soldier.ClassMod_Soldier_Ranger_NE AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus'
,ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_
Tediore',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseVa
lueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Cla
ssMods.Misc.Init_StatBonus_Medium',BaseValueScaleConstant=0.720000),PerGradeUpgrade
=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=Fa
lse,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrad
e=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ConstraintAttr
ibute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Tediore',Modifi
erType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ConstraintAttribute=At
tributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Tediore',ModifierType=M
T_Scale,BaseModifierValue=(BaseValueConstant=-
0.300000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Strong_Negative',BaseValueScaleConstant=1
.100000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Grenadier',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Ready',ConstraintAt
tribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),
PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAll
iesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade
=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Steady',ConstraintA
ttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000)
,PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAl
liesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrad
e=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Soldier.ClassMod_Soldier_Ranger_NE UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ConstraintAt
tribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Tediore',Supp
lementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_Equ
alTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=
0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.Weapon.WeaponFireInterval',ConstraintAttribute=Attribute
Definition'D_Attributes.WeaponManufacturer.Weapon_Is_Tediore',SupplementalAttribute
Expression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usag
e=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),Supplem
entalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ConstraintAttribute=AttributeD
efinition'D_Attributes.WeaponManufacturer.Weapon_Is_Tediore',SupplementalAttributeE
xpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage
=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),Suppleme
ntalAttributeToAppend=None))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Soldier.Prefix_Ranger_01_NE PartName Tediore
Everyman</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Soldier.ClassMod_Soldier_Ranger_NE ManufacturerOverride
GD_Manufacturers.Manufacturers.Tediore</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Soldier.ClassMod_Soldier_Ranger_NE AttributeSlotUpgrades
((SlotName="PrimaryStatBonus",GradeIncrease=0,bActivateSlot=True),
(SlotName="PrimaryStatBonus02",GradeIncrease=0,bActivateSlot=True),
(SlotName="StatPenalty",GradeIncrease=0,bActivateSlot=True))</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Soldier.ClassMod_Soldier_Ranger_NE OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Soldier_Pointman'</code>
</category>
<category name="Neutral Good (Jakobs)">
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Soldier.ClassMod_Soldier_Ranger_NG AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyM
axValue',ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.We
apon_Is_Jakobs',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleCon
stant=-0.006500),PerGradeUpgrade=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ConstraintAttri
bute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',Modifier
Type=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.300000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Strong_Negative',BaseValueScaleConstant=0
.900000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Able',ConstraintAtt
ribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),P
erGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlli
esAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=
0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.ExtendedBurst',Cons
traintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.
000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIn
cludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Mini
mumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.DutyCalls',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=AttributeDefinition'D_Attributes.DamageSourceShieldPenetration.PercentChanceInsti
gatedBulletDmgIgnoresShields',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueCo
nstant=35.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufact
urer.Weapon_Is_Jakobs',InitializationDefinition=None,BaseValueScaleConstant=1.00000
0)))</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Soldier.ClassMod_Soldier_Ranger_NG UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ConstraintAttrib
ute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',Supplemen
talAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,
Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000
000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ConstraintAttribute=AttributeD
efinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',SupplementalAttributeEx
pression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=
OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),Supplemen
talAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.DamageSourceShieldPenetration.PercentChanceInstigatedBul
letDmgIgnoresShields',ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponMa
nufacturer.Weapon_Is_Jakobs',SupplementalAttributeExpression=(AttributeOperand1=Non
e,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Attribu
teOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</co
de>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Soldier.Prefix_Ranger_01_NG PartName Jakobs Lawman</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Soldier.ClassMod_Soldier_Ranger_NG ManufacturerOverride
GD_Manufacturers.Manufacturers.Jakobs</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Soldier.ClassMod_Soldier_Ranger_NG AttributeSlotUpgrades
((SlotName="PrimaryStatBonus",GradeIncrease=0,bActivateSlot=True),
(SlotName="PrimaryStatBonus02",GradeIncrease=0,bActivateSlot=True),
(SlotName="StatPenalty",GradeIncrease=0,bActivateSlot=True))</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Soldier.ClassMod_Soldier_Ranger_NG OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Soldier_Engineer'</code>
</category>
<category name="True Neutral (Maliwan)">
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Soldier.ClassMod_Soldier_Ranger AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedStatusEffe
ctDamageModifier',ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponManufa
cturer.Weapon_Is_Maliwan',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstan
t=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium',BaseValueScaleConstant=0.520000),
PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAl
liesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrad
e=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',
ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_M
aliwan',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Strong',BaseValueScaleConstant=0.825000),
PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAl
liesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrad
e=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ConstraintAttribute=A
ttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',ModifierType=
MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=0
.600000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Forbearance',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Grit',ConstraintAtt
ribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),P
erGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlli
esAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=
0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.MetalStorm',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Soldier.ClassMod_Soldier_Ranger UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'D_Attributes.DamageSourceModifiers.InstigatedStatusEffectDamageModif
ier',ConstraintAttribute=AttributeDefinition'D_Attributes.Artifacts.ArtifactModsMal
iwan',SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OP
ERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Constan
tOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ConstraintAttri
bute=AttributeDefinition'D_Attributes.Artifacts.ArtifactModsMaliwan',SupplementalAt
tributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Opera
nd2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),
SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.Weapon.WeaponFireInterval',ConstraintAttribute=Attribute
Definition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',SupplementalAttribute
Expression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usag
e=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),Supplem
entalAttributeToAppend=None))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Soldier.Prefix_Ranger_00_TN PartName Maliwan
Terminator</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Soldier.ClassMod_Soldier_Ranger ManufacturerOverride
GD_Manufacturers.Manufacturers.Maliwan</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Soldier.ClassMod_Soldier_Ranger AttributeSlotUpgrades
((SlotName="PrimaryStatBonus",GradeIncrease=0,bActivateSlot=True),
(SlotName="PrimaryStatBonus02",GradeIncrease=0,bActivateSlot=True),
(SlotName="StatPenalty",GradeIncrease=0,bActivateSlot=True))</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Soldier.ClassMod_Soldier_Ranger OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Soldier_ShockTrooper'</co
de>
</category>
</category>
</category>
<category name="Gaige">
<category name="Punk">
<code profiles="default">set
GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Punk
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ConstraintAttri
bute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Weak_Negative',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIn
cludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,Min
imumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ConstraintAttribute=None,
ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttrib
ute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Mi
sc.Init_StatBonus_Weak_Negative',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(
BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,Ba
seValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=Fals
e,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade
=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.TheBette
rHalf',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValu
eConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitia
lizationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScale
Constant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunSta
ts=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade
=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.SmallerL
ighterFaster',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(B
aseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attribut
eInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseVal
ueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeI
nFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaxim
umGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.DeathFro
mAbove',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseVal
ueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIniti
alizationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScal
eConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunSt
ats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrad
e=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_Tulip_ClassMods.Prefix_Mechromancer.Prefix_Punk_03_ParanoidPunk PartName
Airborne Punk</code>
</category>
<category name="Sweetheart">
<code profiles="default">set
GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Sweetheart
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxVa
lue_Player',ConstraintAttribute=AttributeDefinition'GD_ClassMods.Misc.Att_TeamConst
raint',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValu
eScaleConstant=0.100000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttri
bute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_Hea
lthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValueScaleC
onstant=0.020000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=True,bEnforceMini
mumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstan
ceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.FancyMat
hematics',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIni
tializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueSc
aleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFun
Stats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGr
ade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.CookingU
pTrouble',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIni
tializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueSc
aleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFun
Stats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGr
ade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.TheBette
rHalf',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValu
eConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitia
lizationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScale
Constant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunSta
ts=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade
=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_Tulip_ClassMods.Prefix_Mechromancer.Prefix_Sweetheart_01_PeppySweetheart
PartName Calculating Sweetheart</code>
</category>
<category name="Anarchist">
<code profiles="default">set
GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Anarchist
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=N
one,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium',BaseValueScaleConstant=1.000000),
PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAl
liesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinValu
e',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConst
ant=0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializati
onDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleConstant=1.000000
),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bInclude
AlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.LikeTheWind',Const
raintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lobelia_ClassMods.SkillGradeModifiers.Lobelia_TypeIcon
oclast',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseVal
ueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIniti
alizationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScal
eConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunSt
ats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrad
e=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lobelia_ClassMods.SkillGradeModifiers.Lobelia_Unstoppa
bleForce',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIni
tializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueSc
aleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFun
Stats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGr
ade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_Tulip_ClassMods.Prefix_Mechromancer.Prefix_Anarchist_01_SwiftAnarchist PartName
Pure Anarchist</code>
<code profiles="default">set
GD_Tulip_ClassMods.Prefix_Mechromancer.Prefix_Anarchist_02_CalculatingAnarchist
PartName Iconic Anarchist</code>
<code profiles="default">set
GD_Tulip_ClassMods.Prefix_Mechromancer.Prefix_Anarchist_03_AirborneAnarchist
PartName Unstoppable Anarchist</code>
</category>
<category name="Catalyst">
<code profiles="default">set
GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Catalyst
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedStatusEffe
ctDamageModifier',ConstraintAttribute=AttributeDefinition'GD_ClassMods.Misc.Att_Tea
mConstraint',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium',BaseValueScaleConstant=1.000000),
PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAl
liesAsTarget=True,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade
=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.Electric
alBurn',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseVal
ueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIniti
alizationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScal
eConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunSt
ats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrad
e=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.EvilEnch
antress',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseVa
lueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInit
ializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueSca
leConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunS
tats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGra
de=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.MorePep'
,ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializati
onDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Tru
e,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False
,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_Tulip_ClassMods.Prefix_Mechromancer.Prefix_Catalyst_01_WiredCatalyst PartName
Scorching Catalyst</code>
<code profiles="default">set
GD_Tulip_ClassMods.Prefix_Mechromancer.Prefix_Catalyst_03_IonizedCatalyst PartName
Peppy Catalyst</code>
</category>
<category name="Roboteer">
<code profiles="default">set
GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Roboteer
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.ActiveSkillCooldownResource.ActiveSkillCoo
ldownConsumptionRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierVa
lue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=At
tributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueSca
leConstant=0.500000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunS
tats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumG
rade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,Attribut
eToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDam
ageModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(Base
ValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeIn
itializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleConstan
t=1.000000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fals
e,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fals
e,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.Strength
OfFiveGorillas',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseV
alueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bInclud
eInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMax
imumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.20Percen
tCooler',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseVa
lueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInit
ializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueSca
leConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunS
tats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGra
de=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.AnnoyedA
ndroid',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseVal
ueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIniti
alizationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScal
eConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunSt
ats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrad
e=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_Tulip_ClassMods.Prefix_Mechromancer.Prefix_Roboteer_02_PotentRoboteer PartName
Cool Roboteer</code>
<code profiles="default">set
GD_Tulip_ClassMods.Prefix_Mechromancer.Prefix_Roboteer_03_SternRoboteer PartName
Swift Roboteer</code>
</category>
<category name="Technophile">
<code profiles="default">set
GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Technophile
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxVa
lue',ConstraintAttribute=AttributeDefinition'D_Attributes.Shield.ShieldIsEquipped',
ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttr
ibute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_He
althAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValueScale
Constant=0.100000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=N
one,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAnd
Damage.HealthAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValueScaleConstan
t=0.010000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGr
ade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDat
aName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnId
leRegenerationRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValu
e=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=Attr
ibuteInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScale
Constant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunSta
ts=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGra
de=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinValu
e',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConst
ant=0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializati
onDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleConstant=1.000000
),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bInclude
AlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lobelia_ClassMods.SkillGradeModifiers.Lobelia_Myelin',
ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConsta
nt=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstan
t=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True
,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,
MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.FancyMat
hematics',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIni
tializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueSc
aleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFun
Stats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGr
ade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lobelia_ClassMods.SkillGradeModifiers.Lobelia_Unstoppa
bleForce',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIni
tializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueSc
aleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFun
Stats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGr
ade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_Tulip_ClassMods.Prefix_Mechromancer.Prefix_Technophile_01_TenaciousTechnophile
PartName Unshockable Technophile</code>
<code profiles="default">set
GD_Tulip_ClassMods.Prefix_Mechromancer.Prefix_Technophile_03_ManicTechnophile
PartName Unstoppable Technophile</code>
</category>
<category name="Jill of All Trades">
<code profiles="default">set
GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_JillOfTrades
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=N
one,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleConstant=0.500000),Pe
rGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlli
esAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade
=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ConstraintAttribut
e=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValu
eAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Class
Mods.Misc.Init_StatBonus_Medium',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(
BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,Ba
seValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=Fals
e,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade
=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.Sometime
sLessIsMore',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(Ba
seValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attribute
InitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValu
eScaleConstant=0.666667),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttri
bute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeIn
FunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximu
mGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.TheBette
rHalf',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValu
eConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitia
lizationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScale
Constant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunSta
ts=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade
=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.SmallerL
ighterFaster',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(B
aseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attribut
eInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseVal
ueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeI
nFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaxim
umGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_JillOfTrades
UiStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=None,Supplemen
talAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,
Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000
000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.Weapon.WeaponClipSize',ConstraintAttribute=None,Suppleme
ntalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo
,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.00
0000),SupplementalAttributeToAppend=None))</code>
</category>
<category name="Zapper">
<code profiles="default">set
GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Zapper UIStatList
((bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAt
tributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attr
ibuteDefinition'D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier',Cons
traintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,Compar
isonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperan
d2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.StatusEffectModifiers.InstigatedShockStatusChanceModifie
r',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None
,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Attribut
eOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.DamageTypeModifers.InstigatedShockStatusDamageModifier',
ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,Co
mparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOp
erand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</code>
<code profiles="default">set
GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Zapper
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedShockDamageMo
difier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseVal
ueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeIniti
alizationDefinition'GD_ClassMods.Misc.Init_StatBonus_Medium',BaseValueScaleConstant
=0.070000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False
,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False
,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.InstigatedShockStat
usChanceModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=
(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Medium',BaseValueScale
Constant=0.850000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunSta
ts=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrad
e=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedShockStatusDamageMo
difier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValue
Constant=0.200000,BaseValueAttribute=None,InitializationDefinition=AttributeInitial
izationDefinition'GD_ClassMods.Misc.Init_StatBonus_Medium',BaseValueScaleConstant=0
.850000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,b
IncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Mi
nimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lobelia_ClassMods.SkillGradeModifiers.Lobelia_MorePep'
,ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializati
onDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Tru
e,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False
,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lobelia_ClassMods.SkillGradeModifiers.Lobelia_WiresDon
tTalk',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValu
eConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitia
lizationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScale
Constant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunSta
ts=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade
=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.Electric
alBurn',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseVal
ueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIniti
alizationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScal
eConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunSt
ats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrad
e=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Zapper
AttributeSlotUpgrades
((SlotName="PrimaryStatBonus",GradeIncrease=0,bActivateSlot=True),
(SlotName="PrimaryStatBonus02",GradeIncrease=0,bActivateSlot=True),
(SlotName="StatPenalty",GradeIncrease=0,bActivateSlot=True))</code>
</category>
<category name="Necromancer">
<category name="Chaotic Evil">
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_CE
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus'
,ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstan
t=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_ClassMods.Misc.Init_StatBonus_Medium',BaseValueScaleConstant=1.000000
),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bInclude
AlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGr
ade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ConstraintAttr
ibute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lobelia_ClassMods.SkillGradeModifiers.Lobelia_Unstoppa
bleForce',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIni
tializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueSc
aleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFun
Stats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGr
ade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Aster_ClassMods.Attributes.Aster_WiresDontTalk',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lobelia_ClassMods.SkillGradeModifiers.Lobelia_TypeIcon
oclast',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseVal
ueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIniti
alizationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScal
eConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunSt
ats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrad
e=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Chaotic Good (Torgue)">
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_CG
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyM
axValue',ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.We
apon_Is_Torgue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,Attribut
eToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedExplosiveDa
mageModifier',ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponManufactur
er.Weapon_Is_Torgue',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0
.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_ClassMods.Misc.Init_StatBonus_Medium',BaseValueScaleConstant=0.630000),P
erGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAll
iesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrad
e=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ConstraintA
ttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Torgue',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=
None,InitializationDefinition=AttributeInitializationDefinition'GD_Artifacts.Balanc
eAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=-
0.004600),PerGradeUpgrade=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstance
DataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.Strength
OfFiveGorillas',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseV
alueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bInclud
eInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMax
imumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.TheBette
rHalf',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValu
eConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitia
lizationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScale
Constant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunSta
ts=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade
=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lobelia_ClassMods.SkillGradeModifiers.Lobelia_Unstoppa
bleForce',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIni
tializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueSc
aleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFun
Stats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGr
ade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_CG UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ConstraintAttrib
ute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Torgue',Supplemen
talAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,
Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000
000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.DamageTypeModifers.InstigatedExplosiveDamageModifier',Co
nstraintAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Tor
gue',SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPE
RATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Constant
Operand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ConstraintAttribute
=AttributeDefinition'D_Attributes.Artifacts.ArtifactModsTorgue',SupplementalAttribu
teExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Us
age=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),Suppl
ementalAttributeToAppend=None))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Mechromancer.Prefix_Necromancer_00_CG PartName Torgue
Firecracker</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_CG
ManufacturerOverride GD_Manufacturers.Manufacturers.Torgue</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_CG
AttributeSlotUpgrades
((SlotName="PrimaryStatBonus",GradeIncrease=0,bActivateSlot=True),
(SlotName="PrimaryStatBonus02",GradeIncrease=0,bActivateSlot=True),
(SlotName="StatPenalty",GradeIncrease=0,bActivateSlot=True))</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_CG OverrideMaterial
MaterialInstanceConstant'Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mechro_Cat
alyst'</code>
</category>
<category name="Chaotic Neutral
(Vladof)">
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_CN
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ConstraintAttribute
=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',ModifierType
=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium',BaseValueScaleConstant=0.730000),
PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAl
liesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrad
e=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ConstraintAttri
bute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',Modifier
Type=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.300000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Strong_Negative',BaseValueScaleConstant=0
.900000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCurrentWeaponAmmoRegene
rationMultiplier',ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponManufa
cturer.Weapon_Is_Vladof',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConsta
nt=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_ClassMods.Misc.Init_StatBonus_AmmoRegen',BaseValueScaleConstant=0.48
0000),PerGradeUpgrade=(BaseValueConstant=0.100000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.CookingU
pTrouble',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIni
tializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueSc
aleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFun
Stats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGr
ade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.TheBette
rHalf',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValu
eConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitia
lizationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScale
Constant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunSta
ts=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade
=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lobelia_ClassMods.SkillGradeModifiers.Lobelia_TypeIcon
oclast',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseVal
ueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIniti
alizationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScal
eConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunSt
ats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrad
e=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_CN UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'D_Attributes.Weapon.WeaponClipSize',ConstraintAttribute=AttributeDef
inition'D_Attributes.Artifacts.ArtifactModsVladof',SupplementalAttributeExpression=
(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_P
referAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttrib
uteToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ConstraintAttribute=AttributeD
efinition'D_Attributes.Artifacts.ArtifactModsVladof',SupplementalAttributeExpressio
n=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND
_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttr
ibuteToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.GameplayAttributes.PlayerCurrentWeaponAmmoRegenerationMu
ltiplier',ConstraintAttribute=AttributeDefinition'D_Attributes.Artifacts.ArtifactMo
dsVladof',SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperato
r=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Con
stantOperand2=0.000000),SupplementalAttributeToAppend=None))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Mechromancer.Prefix_Necromancer_00_CN PartName Vladof
Fighter</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_CN
ManufacturerOverride GD_Manufacturers.Manufacturers.Vladof</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_CN
AttributeSlotUpgrades
((SlotName="PrimaryStatBonus",GradeIncrease=0,bActivateSlot=True),
(SlotName="PrimaryStatBonus02",GradeIncrease=0,bActivateSlot=True),
(SlotName="StatPenalty",GradeIncrease=0,bActivateSlot=True))</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_CN OverrideMaterial
MaterialInstanceConstant'Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mechro_Ana
rchist'</code>
</category>
<category name="Lawful Evil (Hyperion)">
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_LE
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ConstraintAttribute
=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,I
nitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_St
atBonus_Weak',BaseValueScaleConstant=0.600000),PerGradeUpgrade=(BaseValueConstant=0
.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGr
ade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDat
aName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.Accuracy
OnIdleRegenerationRate',ConstraintAttribute=AttributeDefinition'D_Attributes.Weapon
Manufacturer.Weapon_Is_Hyperion',ModifierType=MT_Scale,BaseModifierValue=(BaseValue
Constant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1
.285000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ConstraintA
ttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',Mo
difierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribut
e=None,InitializationDefinition=AttributeInitializationDefinition'GD_Artifacts.Bala
nceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.002500),PerGradeUp
grade=(BaseValueConstant=0.060000,BaseValueAttribute=None,InitializationDefinition=
None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarg
et=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,Maxim
umGrade=12,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.FancyMat
hematics',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIni
tializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueSc
aleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFun
Stats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGr
ade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lobelia_ClassMods.SkillGradeModifiers.Lobelia_TypeIcon
oclast',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseVal
ueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIniti
alizationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScal
eConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunSt
ats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrad
e=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.WiresDon
tTalk',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValu
eConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitia
lizationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScale
Constant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunSta
ts=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade
=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_LE UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'D_Attributes.Weapon.WeaponClipSize',ConstraintAttribute=AttributeDef
inition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',SupplementalAttributeEx
pression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=
OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),Supplemen
talAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.AccuracyResourcePool.AccuracyOnIdleRegenerationRate',Con
straintAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hype
rion',SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OP
ERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Constan
tOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ConstraintAttribute
=AttributeDefinition'D_Attributes.Artifacts.ArtifactModsHyperion',SupplementalAttri
buteExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2
Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),Sup
plementalAttributeToAppend=None))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Mechromancer.Prefix_Necromancer_00_LE PartName Hyperion
Technician</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_LE
ManufacturerOverride GD_Manufacturers.Manufacturers.Hyperion</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_LE
AttributeSlotUpgrades
((SlotName="PrimaryStatBonus",GradeIncrease=0,bActivateSlot=True),
(SlotName="PrimaryStatBonus02",GradeIncrease=0,bActivateSlot=True),
(SlotName="StatPenalty",GradeIncrease=0,bActivateSlot=True))</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_LE OverrideMaterial
MaterialInstanceConstant'Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mati_Robot
eer1'</code>
</category>
<category name="Lawful Good (Bandit)">
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_LG
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyM
axValue',ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.We
apon_Is_Bandit',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',Cons
traintAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandi
t',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAtt
ribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Artifacts
.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=-
0.004600),PerGradeUpgrade=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstance
DataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=AttributeDefinition'D_Attributes.Weapon.WeaponExtraShotChance',ConstraintAttribut
e=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',ModifierTyp
e=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150000,BaseValueAttribute=None,
InitializationDefinition=AttributeInitializationDefinition'GD_Artifacts.BalanceAttr
ibutes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.001900),PerGradeUpgrade=(
BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,Ba
seValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=Fals
e,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade
=12,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.Preshrun
kCyberpunk',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(Bas
eValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeI
nitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValue
ScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttrib
ute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInF
unStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximum
Grade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lobelia_ClassMods.SkillGradeModifiers.Lobelia_SmallerL
ighterFaster',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(B
aseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attribut
eInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseVal
ueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeI
nFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaxim
umGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.TheBette
rHalf',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValu
eConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitia
lizationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScale
Constant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunSta
ts=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade
=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_LG UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ConstraintAttrib
ute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',Supplemen
talAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,
Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000
000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ConstraintAttribute
=AttributeDefinition'D_Attributes.Artifacts.ArtifactModsBandit',SupplementalAttribu
teExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Us
age=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),Suppl
ementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.Weapon.WeaponExtraShotChance',ConstraintAttribute=Attrib
uteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',SupplementalAttribu
teExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Us
age=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),Suppl
ementalAttributeToAppend=None))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Mechromancer.Prefix_Necromancer_00_LG PartName Bandit
Tramp</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_LG
ManufacturerOverride GD_Manufacturers.Manufacturers.Bandit</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_LG
AttributeSlotUpgrades
((SlotName="PrimaryStatBonus",GradeIncrease=0,bActivateSlot=True),
(SlotName="PrimaryStatBonus02",GradeIncrease=0,bActivateSlot=True),
(SlotName="StatPenalty",GradeIncrease=0,bActivateSlot=True))</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_LG OverrideMaterial
MaterialInstanceConstant'Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mechro_Pun
k'</code>
</category>
<category name="Lawful Neutral (Dahl)">
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_LN
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=A
ttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',ModifierType=MT_
Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,Initial
izationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonu
s_Weak',BaseValueScaleConstant=0.840000),PerGradeUpgrade=(BaseValueConstant=0.01000
0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00
0000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=Tr
ue,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=
),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ConstraintAttr
ibute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=0
.600000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.CookingU
pTrouble',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIni
tializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueSc
aleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFun
Stats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGr
ade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.MadeOfSt
ernerStuff',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(Bas
eValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeI
nitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValue
ScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttrib
ute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInF
unStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximum
Grade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.Preshrun
kCyberpunk',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(Bas
eValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeI
nitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValue
ScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttrib
ute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInF
unStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximum
Grade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCount',ModifierType=M
T_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=AttributeD
efinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',InitializationDefinition=
None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_LN UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=AttributeDefin
ition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',SupplementalAttributeExpressi
on=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAN
D_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAtt
ributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.Weapon.WeaponFireInterval',ConstraintAttribute=Attribute
Definition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',SupplementalAttributeExp
ression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=O
PERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),Supplement
alAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCount',ConstraintAttribute=At
tributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',SupplementalAttri
buteExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2
Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),Sup
plementalAttributeToAppend=None))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Mechromancer.Prefix_Necromancer_00_LN PartName Dahl
Squire</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_LN
ManufacturerOverride GD_Manufacturers.Manufacturers.Dahl</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_LN
AttributeSlotUpgrades
((SlotName="PrimaryStatBonus",GradeIncrease=0,bActivateSlot=True),
(SlotName="PrimaryStatBonus02",GradeIncrease=0,bActivateSlot=True),
(SlotName="StatPenalty",GradeIncrease=0,bActivateSlot=True))</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_LN OverrideMaterial
MaterialInstanceConstant'Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mechro_Pro
digy'</code>
</category>
<category name="Neutral Evil (Tediore)">
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_NE
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus'
,ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_
Tediore',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseVa
lueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Cla
ssMods.Misc.Init_StatBonus_Medium',BaseValueScaleConstant=0.720000),PerGradeUpgrade
=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=Fa
lse,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrad
e=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ConstraintAttr
ibute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Tediore',Modifi
erType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ConstraintAttribute=At
tributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Tediore',ModifierType=M
T_Scale,BaseModifierValue=(BaseValueConstant=-
0.300000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Strong_Negative',BaseValueScaleConstant=1
.100000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.FancyMat
hematics',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIni
tializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueSc
aleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFun
Stats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGr
ade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lobelia_ClassMods.SkillGradeModifiers.Lobelia_Myelin',
ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConsta
nt=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstan
t=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True
,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,
MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.SmallerL
ighterFaster',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(B
aseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attribut
eInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseVal
ueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeI
nFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaxim
umGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_NE UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ConstraintAt
tribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Tediore',Supp
lementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_Equ
alTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=
0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.Weapon.WeaponFireInterval',ConstraintAttribute=Attribute
Definition'D_Attributes.WeaponManufacturer.Weapon_Is_Tediore',SupplementalAttribute
Expression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usag
e=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),Supplem
entalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ConstraintAttribute=AttributeD
efinition'D_Attributes.WeaponManufacturer.Weapon_Is_Tediore',SupplementalAttributeE
xpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage
=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),Suppleme
ntalAttributeToAppend=None))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Mechromancer.Prefix_Necromancer_00_NE PartName Tediore
Common Gal</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_NE
ManufacturerOverride GD_Manufacturers.Manufacturers.Tediore</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_NE
AttributeSlotUpgrades
((SlotName="PrimaryStatBonus",GradeIncrease=0,bActivateSlot=True),
(SlotName="PrimaryStatBonus02",GradeIncrease=0,bActivateSlot=True),
(SlotName="StatPenalty",GradeIncrease=0,bActivateSlot=True))</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_NE OverrideMaterial
MaterialInstanceConstant'Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mechro_Tec
hnophile'</code>
</category>
<category name="Neutral Good (Jakobs)">
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_NG
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyM
axValue',ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.We
apon_Is_Jakobs',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleCon
stant=-0.006500),PerGradeUpgrade=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ConstraintAttri
bute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',Modifier
Type=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.300000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Strong_Negative',BaseValueScaleConstant=0
.900000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.Interspe
rsedOutburst',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(B
aseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attribut
eInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseVal
ueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeI
nFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaxim
umGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.ShockSto
rm',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueCo
nstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializ
ationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleCon
stant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=
True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=Fa
lse,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lobelia_ClassMods.SkillGradeModifiers.Lobelia_Unstoppa
bleForce',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIni
tializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueSc
aleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFun
Stats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGr
ade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=AttributeDefinition'D_Attributes.DamageSourceShieldPenetration.PercentChanceInsti
gatedBulletDmgIgnoresShields',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueCo
nstant=35.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufact
urer.Weapon_Is_Jakobs',InitializationDefinition=None,BaseValueScaleConstant=1.00000
0)))</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_NG UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ConstraintAttrib
ute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',Supplemen
talAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,
Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000
000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ConstraintAttribute=AttributeD
efinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',SupplementalAttributeEx
pression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=
OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),Supplemen
talAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.DamageSourceShieldPenetration.PercentChanceInstigatedBul
letDmgIgnoresShields',ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponMa
nufacturer.Weapon_Is_Jakobs',SupplementalAttributeExpression=(AttributeOperand1=Non
e,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Attribu
teOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</co
de>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Mechromancer.Prefix_Necromancer_00_NG PartName Jakobs
Cowgirl</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_NG
ManufacturerOverride GD_Manufacturers.Manufacturers.Jakobs</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_NG
AttributeSlotUpgrades
((SlotName="PrimaryStatBonus",GradeIncrease=0,bActivateSlot=True),
(SlotName="PrimaryStatBonus02",GradeIncrease=0,bActivateSlot=True),
(SlotName="StatPenalty",GradeIncrease=0,bActivateSlot=True))</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_NG OverrideMaterial
MaterialInstanceConstant'Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mechro_Leg
endary'</code>
</category>
<category name="True Neutral (Maliwan)">
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Necromancer
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedStatusEffe
ctDamageModifier',ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponManufa
cturer.Weapon_Is_Maliwan',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstan
t=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium',BaseValueScaleConstant=0.520000),
PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAl
liesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrad
e=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',
ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_M
aliwan',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Strong',BaseValueScaleConstant=0.825000),
PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAl
liesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrad
e=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ConstraintAttribute=A
ttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',ModifierType=
MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=0
.600000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.EvilEnch
antress',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseVa
lueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInit
ializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueSca
leConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunS
tats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGra
de=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.MorePep'
,ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializati
onDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Tru
e,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False
,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.WiresDon
tTalk',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValu
eConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitia
lizationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScale
Constant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunSta
ts=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade
=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Necromancer UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'D_Attributes.DamageSourceModifiers.InstigatedStatusEffectDamageModif
ier',ConstraintAttribute=AttributeDefinition'D_Attributes.Artifacts.ArtifactModsMal
iwan',SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OP
ERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Constan
tOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ConstraintAttri
bute=AttributeDefinition'D_Attributes.Artifacts.ArtifactModsMaliwan',SupplementalAt
tributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Opera
nd2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),
SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.Weapon.WeaponFireInterval',ConstraintAttribute=Attribute
Definition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',SupplementalAttribute
Expression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usag
e=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),Supplem
entalAttributeToAppend=None))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Mechromancer.Prefix_Necromancer_00_Necromancer PartName
Maliwan Tempest</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Necromancer
ManufacturerOverride GD_Manufacturers.Manufacturers.Maliwan</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Necromancer
AttributeSlotUpgrades
((SlotName="PrimaryStatBonus",GradeIncrease=0,bActivateSlot=True),
(SlotName="PrimaryStatBonus02",GradeIncrease=0,bActivateSlot=True),
(SlotName="StatPenalty",GradeIncrease=0,bActivateSlot=True))</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Necromancer
OverrideMaterial
MaterialInstanceConstant'Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mechro_Zap
per'</code>
</category>
</category>
<category name="Legendary Catalyst">
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Legendary_Catalyst
UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'D_Attributes.DamageSourceModifiers.InstigatedStatusEffectDamageModif
ier',ConstraintAttribute=AttributeDefinition'GD_ClassMods.Misc.Att_TeamConstraint',
SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR
_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOpera
nd2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier',Constr
aintAttribute=AttributeDefinition'GD_ClassMods.Misc.Att_TeamConstraint',Supplementa
lAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Op
erand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.00000
0),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',ConstraintAttribute=N
one,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPER
ATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantO
perand2=0.000000),SupplementalAttributeToAppend=None))</code>
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Legendary_Catalyst
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedStatusEffe
ctDamageModifier',ConstraintAttribute=AttributeDefinition'GD_ClassMods.Misc.Att_Tea
mConstraint',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleConstant=0.500000),PerGradeUpgra
de=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=
True,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGra
de=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedShockDamageM
odifier',ConstraintAttribute=AttributeDefinition'GD_ClassMods.Misc.Att_TeamConstrai
nt',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.100000,BaseValue
Attribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassM
ods.Misc.Init_StatBonus_Medium',BaseValueScaleConstant=0.300000),PerGradeUpgrade=(B
aseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,Bas
eValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=True,
bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0
,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=AttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',ConstraintAtt
ribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
ClassMods.Misc.Init_StatBonus_Medium',BaseValueScaleConstant=0.500000),PerGradeUpgr
ade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=No
ne,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget
=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumG
rade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.TheBette
rHalf',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValu
eConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitia
lizationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScale
Constant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunSta
ts=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade
=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.WiresDon
tTalk',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValu
eConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitia
lizationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScale
Constant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunSta
ts=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade
=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.MorePep'
,ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializati
onDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Tru
e,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False
,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.Electric
alBurn',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseVal
ueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIniti
alizationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScal
eConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunSt
ats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrad
e=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.EvilEnch
antress',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseVa
lueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInit
ializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueSca
leConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunS
tats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGra
de=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Legendary_Catalyst
AttributeSlotUpgrades
((SlotName="PrimaryStatBonus",GradeIncrease=0,bActivateSlot=True),
(SlotName="PrimaryStatBonus02",GradeIncrease=0,bActivateSlot=True),
(SlotName="StatPenalty",GradeIncrease=0,bActivateSlot=True),
(SlotName="Skill1",GradeIncrease=3,bActivateSlot=True),
(SlotName="Skill2",GradeIncrease=3,bActivateSlot=True),
(SlotName="Skill3",GradeIncrease=3,bActivateSlot=True),
(SlotName="Skill4",GradeIncrease=3,bActivateSlot=True),
(SlotName="Skill5",GradeIncrease=3,bActivateSlot=True),
(SlotName="Skill6",GradeIncrease=3,bActivateSlot=True),
(SlotName="Skill7",GradeIncrease=3,bActivateSlot=True),
(SlotName="Skill8",GradeIncrease=3,bActivateSlot=True))</code>
</category>
<category name="Legendary Roboteer">
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Legendary_Roboteer
UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'D_Attributes.ActiveSkillCooldownResource.ActiveSkillCooldownConsumpt
ionRate',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand
1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,At
tributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None)
,
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',Con
straintAttribute=AttributeDefinition'D_Attributes.HealthResourcePool.HealthActiveRe
generationRate',SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonO
perator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=No
ne,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</code>
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Legendary_Roboteer
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.ActiveSkillCooldownResource.ActiveSkillCoo
ldownConsumptionRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierVa
lue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=At
tributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueSca
leConstant=0.500000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunS
tats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumG
rade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDama
geModifier',ConstraintAttribute=AttributeDefinition'D_Attributes.HealthResourcePool
.HealthActiveRegenerationRate',ModifierType=MT_Scale,BaseModifierValue=(BaseValueCo
nstant=0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializ
ationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=Robot),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.Strength
OfFiveGorillas',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseV
alueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bInclud
eInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMax
imumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lobelia_ClassMods.SkillGradeModifiers.Lobelia_PotentAs
APony',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValu
eConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitia
lizationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScale
Constant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunSta
ts=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade
=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lobelia_ClassMods.SkillGradeModifiers.Lobelia_MadeOfSt
ernerStuff',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(Bas
eValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeI
nitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValue
ScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttrib
ute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInF
unStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximum
Grade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lobelia_ClassMods.SkillGradeModifiers.Lobelia_20Percen
tCooler',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseVa
lueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInit
ializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueSca
leConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunS
tats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGra
de=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lobelia_ClassMods.SkillGradeModifiers.Lobelia_AnnoyedA
ndroid',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseVal
ueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIniti
alizationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScal
eConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunSt
ats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrad
e=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Legendary_Roboteer
AttributeSlotUpgrades
((SlotName="PrimaryStatBonus",GradeIncrease=0,bActivateSlot=True),
(SlotName="PrimaryStatBonus02",GradeIncrease=0,bActivateSlot=True),
(SlotName="StatPenalty",GradeIncrease=0,bActivateSlot=True),
(SlotName="Skill1",GradeIncrease=3,bActivateSlot=True),
(SlotName="Skill2",GradeIncrease=3,bActivateSlot=True),
(SlotName="Skill3",GradeIncrease=3,bActivateSlot=True),
(SlotName="Skill4",GradeIncrease=3,bActivateSlot=True),
(SlotName="Skill5",GradeIncrease=3,bActivateSlot=True),
(SlotName="Skill6",GradeIncrease=3,bActivateSlot=True),
(SlotName="Skill7",GradeIncrease=3,bActivateSlot=True),
(SlotName="Skill8",GradeIncrease=3,bActivateSlot=True))</code>
</category>
<category name="Legendary Anarchist">
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Legendary_Anarchist
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=N
one,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium',BaseValueScaleConstant=1.000000),
PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAl
liesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinValu
e',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConst
ant=0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializati
onDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleConstant=1.000000
),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bInclude
AlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.LikeTheWind',Const
raintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.Sometime
sLessIsMore',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(Ba
seValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attribute
InitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValu
eScaleConstant=0.666667),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttri
bute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeIn
FunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximu
mGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lobelia_ClassMods.SkillGradeModifiers.Lobelia_SmallerL
ighterFaster',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(B
aseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attribut
eInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseVal
ueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeI
nFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaxim
umGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lobelia_ClassMods.SkillGradeModifiers.Lobelia_TypeIcon
oclast',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseVal
ueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIniti
alizationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScal
eConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunSt
ats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrad
e=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.Preshrun
kCyberpunk',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(Bas
eValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeI
nitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValue
ScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttrib
ute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInF
unStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximum
Grade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Legendary Mechromancer">
<code profiles="default">set
GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Z_LegendaryMechro
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyM
inValue',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValu
eConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Weak_Negative',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ConstraintAttribut
e=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValu
eAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Class
Mods.Misc.Init_StatBonus_Weak',BaseValueScaleConstant=0.600000),PerGradeUpgrade=(Ba
seValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,Base
ValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=True,b
EnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,T
argetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',C
onstraintAttribute=AttributeDefinition'D_Attributes.Shield.ShieldIsEquipped',Modifi
erType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=
None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAn
dDamage.HealthAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValueScaleConsta
nt=0.500000),PerGradeUpgrade=(BaseValueConstant=1.000000,BaseValueAttribute=None,In
itializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage
.HealthAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValueScaleConstant=0.01
0000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=Tr
ue,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=
),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lobelia_ClassMods.SkillGradeModifiers.Lobelia_WiresDon
tTalk',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValu
eConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitia
lizationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScale
Constant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunSta
ts=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade
=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.Strength
OfFiveGorillas',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseV
alueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bInclud
eInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMax
imumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.LikeTheWind',Const
raintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.SmallerL
ighterFaster',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(B
aseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attribut
eInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseVal
ueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeI
nFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaxim
umGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.20Percen
tCooler',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseVa
lueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInit
ializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueSca
leConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunS
tats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGra
de=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill6",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.TheBette
rHalf',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValu
eConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitia
lizationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScale
Constant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunSta
ts=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade
=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Z_LegendaryMechro
UiStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinValue',ConstraintAttrib
ute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator
=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Cons
tantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.Weapon.WeaponClipSize',ConstraintAttribute=None,Suppleme
ntalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo
,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.00
0000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',ConstraintAttribute=N
one,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPER
ATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantO
perand2=0.000000),SupplementalAttributeToAppend=None))</code>
</category>
<category name="Slayer Of Terramorphous">
<code profiles="default">set
GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Z_SlayerOfTerramorphou
s UIStatList
((bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAt
tributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attr
ibuteDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDamageModifier'
,ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,C
omparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeO
perand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.StatusEffectModifiers.InstigatedIncendiaryStatusChanceMo
difier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1
=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Att
ributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',Co
nstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,Comp
arisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOper
and2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</code>
<code profiles="default">set
GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Z_SlayerOfTerramorphou
s AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDa
mageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(B
aseValueConstant=0.400000,BaseValueAttribute=None,InitializationDefinition=Attribut
eInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleCons
tant=0.700000),PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=F
alse,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=Fa
lse,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,Attribut
eToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.InstigatedIncendia
ryStatusChanceModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifier
Value=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=
AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueS
caleConstant=0.700000),PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribu
te=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFu
nStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximum
Grade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_P
layer',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValue
Constant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitial
izationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromCl
assMods_Formula',BaseValueScaleConstant=0.180000),PerGradeUpgrade=(BaseValueConstan
t=0.010000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods
_Formula',BaseValueScaleConstant=0.040000),bIncludeInFunStats=False,bIncludeAlliesA
sTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,M
aximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.Interspe
rsedOutburst',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(B
aseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attribut
eInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseVal
ueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeI
nFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaxim
umGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lobelia_ClassMods.SkillGradeModifiers.Lobelia_MorePep'
,ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializati
onDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Tru
e,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False
,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lobelia_ClassMods.SkillGradeModifiers.Lobelia_Electric
alBurn',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseVal
ueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIniti
alizationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScal
eConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunSt
ats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrad
e=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lobelia_ClassMods.SkillGradeModifiers.Lobelia_TypeIcon
oclast',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseVal
ueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIniti
alizationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScal
eConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunSt
ats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrad
e=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.Preshrun
kCyberpunk',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(Bas
eValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeI
nitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValue
ScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttrib
ute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInF
unStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximum
Grade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Flavor",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModify=A
ttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ConstraintAttr
ibute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.010000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),
PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAl
liesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
</category>
<category name="Krieg">
<category name="Crunch">
<code profiles="default">set
GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Crunch AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedExplosiveDam
ageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(Ba
seValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attribute
InitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Medium',BaseValueScaleCon
stant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=
False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=
False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.BloodFilledGuns',C
onstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstan
t=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant
=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,
bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,M
inimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.EmbraceThePain',Co
nstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationD
efinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=
1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,b
IncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Mi
nimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.StripTheFlesh',Con
straintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=
0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bI
ncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Min
imumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_Lilac_ClassMods.Prefix_Psycho.Prefix_Crunch_01_TastyCrunch PartName Full
Crunch</code>
<code profiles="default">set
GD_Lilac_ClassMods.Prefix_Psycho.Prefix_Crunch_02_DazedCrunch PartName Pain
Crunch</code>
</category>
<category name="Meat">
<code profiles="default">set
GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Meat AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=A
ttributeDefinition'D_Attributes.WeaponType.Weapon_Is_Shotgun',ModifierType=MT_Scale
,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,Initializati
onDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Wea
k',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.010000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
,bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bE
nforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRegen
erationDelay',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(B
aseValueConstant=0.250000,BaseValueAttribute=None,InitializationDefinition=None,Bas
eValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.250000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncl
udeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforce
MaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.ElementalElation',
ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConsta
nt=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstan
t=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True
,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,
MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.EmbraceThePain',Co
nstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationD
efinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=
1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,b
IncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Mi
nimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.SaltTheWound',Cons
traintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.
000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIn
cludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Mini
mumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_Lilac_ClassMods.Prefix_Psycho.Prefix_Meat_01_RageMeat PartName Elated
Meat</code>
<code profiles="default">set
GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Meat UiStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=AttributeDefin
ition'D_Attributes.WeaponType.Weapon_Is_Shotgun',SupplementalAttributeExpression=(A
ttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_Pre
ferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttribut
eToAppend=None)
(bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_JustNumber,SupplementalAttri
buteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resourc
ePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRegenerationDe
lay',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=No
ne,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Attrib
uteOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</c
ode>
</category>
<category name="Reaper">
<code profiles="default">set
GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Reaper AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'GD_Lilac_ClassMods.Attributes.Att_KillSkillDurationMult
iplier_ForTeamClassMod',ConstraintAttribute=AttributeDefinition'GD_ClassMods.Misc.A
tt_TeamConstraint',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=AttributeDefinition'GD_Lilac_ClassMods.Attributes.Att_Lila
c_Blister_KillSkillDuration',InitializationDefinition=None,BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDe
finition'GD_Lilac_ClassMods.Attributes.Att_Lilac_Blister_KillSkillDuration',Initial
izationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bI
ncludeAlliesAsTarget=True,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Mini
mumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.BloodTwitch',Const
raintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.FireFiend',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.BloodOverdrive',Co
nstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationD
efinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=
1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,b
IncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Mi
nimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_Lilac_ClassMods.Prefix_Psycho.Prefix_Reaper_02_FuelReaper PartName Burnt
Reaper</code>
</category>
<category name="Slab">
<code profiles="default">set
GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Slab AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxV
alue_Player',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(Ba
seValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attribute
InitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonu
sFromClassMods_Formula',BaseValueScaleConstant=0.200000),PerGradeUpgrade=(BaseValue
Constant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitial
izationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromCl
assMods_Formula',BaseValueScaleConstant=0.010000),bIncludeInFunStats=False,bInclude
AlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,Attribut
eToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthOnI
dleRegenerationRate',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierV
alue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=A
ttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_He
althRegenerationBonusFromClassMods_Formula',BaseValueScaleConstant=0.500000),PerGra
deUpgrade=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinit
ion=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.In
it_HealthRegenerationBonusFromClassMods_Formula',BaseValueScaleConstant=0.250000),b
IncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEn
forceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.ThrillOfTheKill',C
onstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstan
t=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant
=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,
bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,M
inimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.TasteOfBlood',Cons
traintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.
000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIn
cludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Mini
mumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.FeedTheMeat',Const
raintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Slab UiStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resou
rcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',C
onstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,Com
parisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpe
rand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthOnIdleRegenerationR
ate',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=No
ne,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Attrib
uteOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</c
ode>
<code profiles="default">set
GD_Lilac_ClassMods.Prefix_Psycho.Prefix_Slab_02_RampagingSlab PartName Dazed
Slab</code>
</category>
<category name="Torch">
<code profiles="default">set
GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Torch UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'D_Attributes.DamageTypeModifers.InstigatedIncendiaryStatusDamageModi
fier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=N
one,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Attri
buteOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.DamageTypeModifers.IncendiaryStatusEffectDamageModifier'
,ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,C
omparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeO
perand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</code>
<code profiles="default">set
GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Torch AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIncendiarySt
atusDamageModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValu
e=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=Attr
ibuteInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Strong',BaseValueSca
leConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunS
tats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGr
ade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,Attribut
eToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.IncendiaryStatusEffec
tDamageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue
=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attri
buteInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleC
onstant=-1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.BurnBabyBurn',Cons
traintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.
000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIn
cludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Mini
mumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.FuelTheFire',Const
raintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.FlameFlare',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Wound">
<code profiles="default">set
GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Wound AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=DesignerAttributeDefinition'GD_Lilac_ClassMods.Attributes.Att_WoundModFire
Rate',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValue
Constant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueSc
aleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.050000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFun
Stats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumG
rade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.BloodTwitch',Const
raintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.EmbraceThePain',Co
nstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationD
efinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=
1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,b
IncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Mi
nimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.ElementalElation',
ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConsta
nt=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstan
t=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True
,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,
MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_Lilac_ClassMods.Prefix_Psycho.Prefix_Wound_02_TastyWound PartName Pain
Wound</code>
<code profiles="default">set
GD_Lilac_ClassMods.Prefix_Psycho.Prefix_Wound_03_HotWound PartName Razed
Wound</code>
</category>
<category name="Legendary Psycho">
<code profiles="default">set
GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Z_LengendaryPsycho
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamag
eModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseVa
lueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=AttributeInit
ializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Strong',BaseValueScaleConstan
t=1.000000),PerGradeUpgrade=(BaseValueConstant=0.020000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fals
e,bIncludeAlliesAsTarget=True,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,
MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedExplosiveDam
ageModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(Base
ValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=AttributeIn
itializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleConstan
t=1.000000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fals
e,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False
,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_P
layer',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValue
Constant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitial
izationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromCl
assMods_Formula',BaseValueScaleConstant=0.300000),PerGradeUpgrade=(BaseValueConstan
t=0.020000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods
_Formula',BaseValueScaleConstant=0.050000),bIncludeInFunStats=False,bIncludeAlliesA
sTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,M
aximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lobelia_ClassMods.SkillGradeModifiers.Lobelia_TasteOfB
lood',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValue
Constant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitial
izationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleC
onstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStat
s=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=
False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lobelia_ClassMods.SkillGradeModifiers.Lobelia_EmptyThe
Rage',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValue
Constant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitial
izationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleC
onstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStat
s=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=
False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.FeedTheMeat',Const
raintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.SaltTheWound',Cons
traintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.
000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIn
cludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Mini
mumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill6",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.SilenceTheVoices',
ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConsta
nt=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstan
t=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True
,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,
MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Z_LengendaryPsycho
AttributeSlotUpgrades
((SlotName="PrimaryStatBonus",GradeIncrease=0,bActivateSlot=True),
(SlotName="PrimaryStatBonus02",GradeIncrease=0,bActivateSlot=True),
(SlotName="StatPenalty",GradeIncrease=0,bActivateSlot=True),
(SlotName="Skill1",GradeIncrease=3,bActivateSlot=True),
(SlotName="Skill2",GradeIncrease=3,bActivateSlot=True),
(SlotName="Skill3",GradeIncrease=3,bActivateSlot=True),
(SlotName="Skill4",GradeIncrease=3,bActivateSlot=True),
(SlotName="Skill5",GradeIncrease=3,bActivateSlot=True),
(SlotName="Skill6",GradeIncrease=3,bActivateSlot=True),
(SlotName="Skill7",GradeIncrease=3,bActivateSlot=True),
(SlotName="Skill8",GradeIncrease=3,bActivateSlot=True))</code>
<code profiles="default">set
GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Z_LengendaryPsycho UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',Co
nstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,Comp
arisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOper
and2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.DamageTypeModifers.InstigatedExplosiveDamageModifier',Co
nstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,Comp
arisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOper
and2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',ConstraintAttr
ibute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperat
or=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Co
nstantOperand2=0.000000),SupplementalAttributeToAppend=None))</code>
</category>
<category name="Legendary Reaper">
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Psycho.ClassMod_Psycho_Legendary_Reaper
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'GD_Lobelia_ClassMods.Attributes.Att_Lobelia_KillSkillDu
rationMultiplier',ConstraintAttribute=AttributeDefinition'GD_ClassMods.Misc.Att_Tea
mConstraint',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,
BaseValueAttribute=AttributeDefinition'GD_Lobelia_ClassMods.Attributes.Att_Lobelia_
Blister_KillSkillDuration',InitializationDefinition=None,BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefi
nition'GD_Lobelia_ClassMods.Attributes.Att_Lobelia_Blister_KillSkillDuration',Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,
bIncludeAlliesAsTarget=True,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Mi
nimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lobelia_ClassMods.SkillGradeModifiers.Lobelia_EmbraceT
hePain',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseVal
ueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIniti
alizationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScal
eConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunSt
ats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrad
e=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lobelia_ClassMods.SkillGradeModifiers.Lobelia_BloodBat
h',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueCon
stant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializa
tionDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleCons
tant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=T
rue,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.StriptheFlesh',Con
straintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=
0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bI
ncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Min
imumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.SaltTheWound',Cons
traintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.
000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIn
cludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Mini
mumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.BloodfilledGuns',C
onstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstan
t=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant
=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,
bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,M
inimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Legendary Torch">
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Psycho.ClassMod_Psycho_Legendary_Torch
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIncendiarySt
atusDamageModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValu
e=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=Attr
ibuteInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Strong',BaseValueSca
leConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunS
tats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGr
ade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,Attribut
eToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.IncendiaryStatusEffec
tDamageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue
=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attri
buteInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleC
onstant=-1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lobelia_ClassMods.SkillGradeModifiers.Lobelia_BurnBaby
Burn',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValue
Constant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitial
izationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleC
onstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStat
s=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=
False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lobelia_ClassMods.SkillGradeModifiers.Lobelia_FuelTheF
ire',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueC
onstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitiali
zationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleCo
nstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats
=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=F
alse,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.FireFiend',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lobelia_ClassMods.SkillGradeModifiers.Lobelia_Elementa
lElation',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIni
tializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueSc
aleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFun
Stats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGr
ade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lobelia_ClassMods.SkillGradeModifiers.Lobelia_EmbraceT
hePain',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseVal
ueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIniti
alizationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScal
eConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunSt
ats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrad
e=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Psycho.ClassMod_Psycho_Legendary_Torch UiStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'D_Attributes.DamageTypeModifers.InstigatedIncendiaryStatusDamageModi
fier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=N
one,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Attri
buteOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.DamageTypeModifers.IncendiaryStatusEffectDamageModifier'
,ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,C
omparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeO
perand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</code>
</category>
<category name="Psycho: Legendary Sickle">
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Psycho.ClassMod_Psycho_Legendary_Sickle
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamag
eModifier',ConstraintAttribute=AttributeDefinition'GD_ClassMods.Misc.Att_TeamConstr
aint',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.180000,BaseValue
Attribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassM
ods.Misc.Init_StatBonus_Medium',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(B
aseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,Bas
eValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=True,
bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0
,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lobelia_ClassMods.SkillGradeModifiers.Lobelia_EmptyThe
Rage',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValue
Constant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitial
izationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleC
onstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStat
s=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=
False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lobelia_ClassMods.SkillGradeModifiers.Lobelia_FuelTheB
lood',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValue
Constant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitial
izationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleC
onstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStat
s=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=
False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lobelia_ClassMods.SkillGradeModifiers.Lobelia_SilenceT
heVoices',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIni
tializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueSc
aleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFun
Stats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGr
ade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lobelia_ClassMods.SkillGradeModifiers.Lobelia_TasteOfB
lood',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValue
Constant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitial
izationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleC
onstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStat
s=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=
False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.FireFiend',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Barbarian">
<category name="Chaotic Evil">
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Psycho.ClassMod_Barbarian_CE AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus'
,ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstan
t=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_ClassMods.Misc.Init_StatBonus_Medium',BaseValueScaleConstant=1.000000
),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bInclude
AlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGr
ade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ConstraintAttr
ibute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Aster_ClassMods.Attributes.Aster_FireFiend',Constraint
Attribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000
),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeA
lliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.BloodfilledGuns',C
onstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstan
t=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant
=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,
bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,M
inimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.EmbraceThePain',Co
nstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationD
efinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=
1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,b
IncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Mi
nimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Chaotic Good (Torgue)">
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Psycho.ClassMod_Barbarian_CG AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyM
axValue',ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.We
apon_Is_Torgue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,Attribut
eToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedExplosiveDa
mageModifier',ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponManufactur
er.Weapon_Is_Torgue',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0
.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_ClassMods.Misc.Init_StatBonus_Medium',BaseValueScaleConstant=0.630000),P
erGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAll
iesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrad
e=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ConstraintA
ttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Torgue',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=
None,InitializationDefinition=AttributeInitializationDefinition'GD_Artifacts.Balanc
eAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=-
0.004600),PerGradeUpgrade=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstance
DataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.EmbraceThePain',Co
nstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationD
efinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=
1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,b
IncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Mi
nimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.SaltTheWound',Cons
traintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.
000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIn
cludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Mini
mumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.StripTheFlesh',Con
straintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=
0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bI
ncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Min
imumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Psycho.ClassMod_Barbarian_CG UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ConstraintAttrib
ute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Torgue',Supplemen
talAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,
Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000
000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.DamageTypeModifers.InstigatedExplosiveDamageModifier',Co
nstraintAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Tor
gue',SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPE
RATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Constant
Operand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ConstraintAttribute
=AttributeDefinition'D_Attributes.Artifacts.ArtifactModsTorgue',SupplementalAttribu
teExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Us
age=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),Suppl
ementalAttributeToAppend=None))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Psycho.Prefix_Barbarian_00_CG PartName Torgue
Obliterator</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Psycho.ClassMod_Barbarian_CG ManufacturerOverride
GD_Manufacturers.Manufacturers.Torgue</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Psycho.ClassMod_Barbarian_CG AttributeSlotUpgrades
((SlotName="PrimaryStatBonus",GradeIncrease=0,bActivateSlot=True),
(SlotName="PrimaryStatBonus02",GradeIncrease=0,bActivateSlot=True),
(SlotName="StatPenalty",GradeIncrease=0,bActivateSlot=True))</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Psycho.ClassMod_Barbarian_CG OverrideMaterial
MaterialInstanceConstant'Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Crunch
'</code>
</category>
<category name="Chaotic Neutral
(Vladof)">
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Psycho.ClassMod_Barbarian_CN AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ConstraintAttribute
=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',ModifierType
=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium',BaseValueScaleConstant=0.730000),
PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAl
liesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrad
e=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ConstraintAttri
bute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',Modifier
Type=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.300000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Strong_Negative',BaseValueScaleConstant=0
.900000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCurrentWeaponAmmoRegene
rationMultiplier',ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponManufa
cturer.Weapon_Is_Vladof',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConsta
nt=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_ClassMods.Misc.Init_StatBonus_AmmoRegen',BaseValueScaleConstant=0.48
0000),PerGradeUpgrade=(BaseValueConstant=0.100000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.BurnBabyBurn',Cons
traintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.
000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIn
cludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Mini
mumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.ElementalElation',
ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConsta
nt=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstan
t=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True
,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,
MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.EmbraceThePain',Co
nstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationD
efinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=
1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,b
IncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Mi
nimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Psycho.ClassMod_Barbarian_CN UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'D_Attributes.Weapon.WeaponClipSize',ConstraintAttribute=AttributeDef
inition'D_Attributes.Artifacts.ArtifactModsVladof',SupplementalAttributeExpression=
(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_P
referAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttrib
uteToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ConstraintAttribute=AttributeD
efinition'D_Attributes.Artifacts.ArtifactModsVladof',SupplementalAttributeExpressio
n=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND
_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttr
ibuteToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.GameplayAttributes.PlayerCurrentWeaponAmmoRegenerationMu
ltiplier',ConstraintAttribute=AttributeDefinition'D_Attributes.Artifacts.ArtifactMo
dsVladof',SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperato
r=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Con
stantOperand2=0.000000),SupplementalAttributeToAppend=None))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Psycho.Prefix_Barbarian_00_CN PartName Vladof
Martyr</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Psycho.ClassMod_Barbarian_CN ManufacturerOverride
GD_Manufacturers.Manufacturers.Vladof</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Psycho.ClassMod_Barbarian_CN AttributeSlotUpgrades
((SlotName="PrimaryStatBonus",GradeIncrease=0,bActivateSlot=True),
(SlotName="PrimaryStatBonus02",GradeIncrease=0,bActivateSlot=True),
(SlotName="StatPenalty",GradeIncrease=0,bActivateSlot=True))</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Psycho.ClassMod_Barbarian_CN OverrideMaterial
MaterialInstanceConstant'Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Wound'
</code>
</category>
<category name="Lawful Evil (Hyperion)">
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Psycho.ClassMod_Barbarian_LE AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ConstraintAttribute
=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,I
nitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_St
atBonus_Weak',BaseValueScaleConstant=0.600000),PerGradeUpgrade=(BaseValueConstant=0
.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGr
ade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDat
aName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.Accuracy
OnIdleRegenerationRate',ConstraintAttribute=AttributeDefinition'D_Attributes.Weapon
Manufacturer.Weapon_Is_Hyperion',ModifierType=MT_Scale,BaseModifierValue=(BaseValue
Constant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1
.285000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ConstraintA
ttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',Mo
difierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribut
e=None,InitializationDefinition=AttributeInitializationDefinition'GD_Artifacts.Bala
nceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.002500),PerGradeUp
grade=(BaseValueConstant=0.060000,BaseValueAttribute=None,InitializationDefinition=
None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarg
et=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,Maxim
umGrade=12,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.ElementalElation',
ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConsta
nt=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstan
t=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True
,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,
MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.FireFiend',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.FuelTheFire',Const
raintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Psycho.ClassMod_Barbarian_LE UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'D_Attributes.Weapon.WeaponClipSize',ConstraintAttribute=AttributeDef
inition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',SupplementalAttributeEx
pression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=
OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),Supplemen
talAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.AccuracyResourcePool.AccuracyOnIdleRegenerationRate',Con
straintAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hype
rion',SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OP
ERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Constan
tOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ConstraintAttribute
=AttributeDefinition'D_Attributes.Artifacts.ArtifactModsHyperion',SupplementalAttri
buteExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2
Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),Sup
plementalAttributeToAppend=None))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Psycho.Prefix_Barbarian_00_LE PartName Hyperion
Experiment</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Psycho.ClassMod_Barbarian_LE ManufacturerOverride
GD_Manufacturers.Manufacturers.Hyperion</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Psycho.ClassMod_Barbarian_LE AttributeSlotUpgrades
((SlotName="PrimaryStatBonus",GradeIncrease=0,bActivateSlot=True),
(SlotName="PrimaryStatBonus02",GradeIncrease=0,bActivateSlot=True),
(SlotName="StatPenalty",GradeIncrease=0,bActivateSlot=True))</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Psycho.ClassMod_Barbarian_LE OverrideMaterial
MaterialInstanceConstant'Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Toast'
</code>
</category>
<category name="Lawful Good (Bandit)">
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Psycho.ClassMod_Barbarian_LG AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyM
axValue',ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.We
apon_Is_Bandit',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',Cons
traintAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandi
t',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAtt
ribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Artifacts
.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=-
0.004600),PerGradeUpgrade=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstance
DataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=AttributeDefinition'D_Attributes.Weapon.WeaponExtraShotChance',ConstraintAttribut
e=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',ModifierTyp
e=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150000,BaseValueAttribute=None,
InitializationDefinition=AttributeInitializationDefinition'GD_Artifacts.BalanceAttr
ibutes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.001900),PerGradeUpgrade=(
BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,Ba
seValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=Fals
e,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade
=12,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.BloodfilledGuns',C
onstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstan
t=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant
=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,
bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,M
inimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.ElementalElation',
ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConsta
nt=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstan
t=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True
,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,
MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.PainIsPower',Const
raintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Psycho.ClassMod_Barbarian_LG UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ConstraintAttrib
ute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',Supplemen
talAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,
Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000
000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ConstraintAttribute
=AttributeDefinition'D_Attributes.Artifacts.ArtifactModsBandit',SupplementalAttribu
teExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Us
age=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),Suppl
ementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.Weapon.WeaponExtraShotChance',ConstraintAttribute=Attrib
uteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',SupplementalAttribu
teExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Us
age=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),Suppl
ementalAttributeToAppend=None))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Psycho.Prefix_Barbarian_00_LG PartName Bandit Boss</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Psycho.ClassMod_Barbarian_LG ManufacturerOverride
GD_Manufacturers.Manufacturers.Bandit</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Psycho.ClassMod_Barbarian_LG AttributeSlotUpgrades
((SlotName="PrimaryStatBonus",GradeIncrease=0,bActivateSlot=True),
(SlotName="PrimaryStatBonus02",GradeIncrease=0,bActivateSlot=True),
(SlotName="StatPenalty",GradeIncrease=0,bActivateSlot=True))</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Psycho.ClassMod_Barbarian_LG OverrideMaterial
MaterialInstanceConstant'Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Slab'<
/code>
</category>
<category name="Lawful Neutral (Dahl)">
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Psycho.ClassMod_Barbarian_LN AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=A
ttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',ModifierType=MT_
Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,Initial
izationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonu
s_Weak',BaseValueScaleConstant=0.840000),PerGradeUpgrade=(BaseValueConstant=0.01000
0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00
0000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=Tr
ue,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=
),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ConstraintAttr
ibute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=0
.600000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.EmbraceThePain',Co
nstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationD
efinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=
1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,b
IncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Mi
nimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.FuelTheFire',Const
raintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.PainIsPower',Const
raintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCount',ModifierType=M
T_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=AttributeD
efinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',InitializationDefinition=
None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Psycho.ClassMod_Barbarian_LN UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=AttributeDefin
ition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',SupplementalAttributeExpressi
on=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAN
D_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAtt
ributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.Weapon.WeaponFireInterval',ConstraintAttribute=Attribute
Definition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',SupplementalAttributeExp
ression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=O
PERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),Supplement
alAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCount',ConstraintAttribute=At
tributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',SupplementalAttri
buteExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2
Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),Sup
plementalAttributeToAppend=None))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Psycho.Prefix_Barbarian_00_LN PartName Dahl
Blitzer</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Psycho.ClassMod_Barbarian_LN ManufacturerOverride
GD_Manufacturers.Manufacturers.Dahl</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Psycho.ClassMod_Barbarian_LN AttributeSlotUpgrades
((SlotName="PrimaryStatBonus",GradeIncrease=0,bActivateSlot=True),
(SlotName="PrimaryStatBonus02",GradeIncrease=0,bActivateSlot=True),
(SlotName="StatPenalty",GradeIncrease=0,bActivateSlot=True))</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Psycho.ClassMod_Barbarian_LN OverrideMaterial
MaterialInstanceConstant'Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Bliste
r'</code>
</category>
<category name="Neutral Evil (Tediore)">
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Psycho.ClassMod_Barbarian_NE AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus'
,ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_
Tediore',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseVa
lueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Cla
ssMods.Misc.Init_StatBonus_Medium',BaseValueScaleConstant=0.720000),PerGradeUpgrade
=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=Fa
lse,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrad
e=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ConstraintAttr
ibute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Tediore',Modifi
erType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ConstraintAttribute=At
tributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Tediore',ModifierType=M
T_Scale,BaseModifierValue=(BaseValueConstant=-
0.300000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Strong_Negative',BaseValueScaleConstant=1
.100000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.BloodfilledGuns',C
onstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstan
t=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant
=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,
bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,M
inimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.BloodBath',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.FireFiend',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Psycho.ClassMod_Barbarian_NE UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ConstraintAt
tribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Tediore',Supp
lementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_Equ
alTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=
0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.Weapon.WeaponFireInterval',ConstraintAttribute=Attribute
Definition'D_Attributes.WeaponManufacturer.Weapon_Is_Tediore',SupplementalAttribute
Expression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usag
e=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),Supplem
entalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ConstraintAttribute=AttributeD
efinition'D_Attributes.WeaponManufacturer.Weapon_Is_Tediore',SupplementalAttributeE
xpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage
=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),Suppleme
ntalAttributeToAppend=None))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Psycho.Prefix_Barbarian_00_NE PartName Tediore
Fanatic</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Psycho.ClassMod_Barbarian_NE ManufacturerOverride
GD_Manufacturers.Manufacturers.Tediore</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Psycho.ClassMod_Barbarian_NE AttributeSlotUpgrades
((SlotName="PrimaryStatBonus",GradeIncrease=0,bActivateSlot=True),
(SlotName="PrimaryStatBonus02",GradeIncrease=0,bActivateSlot=True),
(SlotName="StatPenalty",GradeIncrease=0,bActivateSlot=True))</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Psycho.ClassMod_Barbarian_NE OverrideMaterial
MaterialInstanceConstant'Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Sickle
'</code>
</category>
<category name="Neutral Good (Jakobs)">
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Psycho.ClassMod_Barbarian_NG AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyM
axValue',ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.We
apon_Is_Jakobs',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleCon
stant=-0.006500),PerGradeUpgrade=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ConstraintAttri
bute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',Modifier
Type=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.300000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Strong_Negative',BaseValueScaleConstant=0
.900000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.FeedTheMeat',Const
raintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.SaltTheWound',Cons
traintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.
000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIn
cludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Mini
mumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.ThrillOfTheKill',C
onstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstan
t=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant
=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,
bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,M
inimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=AttributeDefinition'D_Attributes.DamageSourceShieldPenetration.PercentChanceInsti
gatedBulletDmgIgnoresShields',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueCo
nstant=35.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufact
urer.Weapon_Is_Jakobs',InitializationDefinition=None,BaseValueScaleConstant=1.00000
0)))</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Psycho.ClassMod_Barbarian_NG UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ConstraintAttrib
ute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',Supplemen
talAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,
Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000
000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ConstraintAttribute=AttributeD
efinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',SupplementalAttributeEx
pression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=
OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),Supplemen
talAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.DamageSourceShieldPenetration.PercentChanceInstigatedBul
letDmgIgnoresShields',ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponMa
nufacturer.Weapon_Is_Jakobs',SupplementalAttributeExpression=(AttributeOperand1=Non
e,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Attribu
teOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</co
de>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Psycho.Prefix_Barbarian_00_NG PartName Jakobs
Desperado</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Psycho.ClassMod_Barbarian_NG ManufacturerOverride
GD_Manufacturers.Manufacturers.Jakobs</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Psycho.ClassMod_Barbarian_NG AttributeSlotUpgrades
((SlotName="PrimaryStatBonus",GradeIncrease=0,bActivateSlot=True),
(SlotName="PrimaryStatBonus02",GradeIncrease=0,bActivateSlot=True),
(SlotName="StatPenalty",GradeIncrease=0,bActivateSlot=True))</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Psycho.ClassMod_Barbarian_NG OverrideMaterial
MaterialInstanceConstant'Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Reaper
'</code>
</category>
<category name="True Neutral (Maliwan)">
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Psycho.ClassMod_Barbarian_Barbarian AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedStatusEffe
ctDamageModifier',ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponManufa
cturer.Weapon_Is_Maliwan',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstan
t=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium',BaseValueScaleConstant=0.520000),
PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAl
liesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrad
e=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',
ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_M
aliwan',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Strong',BaseValueScaleConstant=0.825000),
PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAl
liesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrad
e=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ConstraintAttribute=A
ttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',ModifierType=
MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=0
.600000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.BurnBabyBurn',Cons
traintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.
000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIn
cludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Mini
mumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.FireFiend',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.FlameFlare',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Psycho.ClassMod_Barbarian_Barbarian UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'D_Attributes.DamageSourceModifiers.InstigatedStatusEffectDamageModif
ier',ConstraintAttribute=AttributeDefinition'D_Attributes.Artifacts.ArtifactModsMal
iwan',SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OP
ERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Constan
tOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ConstraintAttri
bute=AttributeDefinition'D_Attributes.Artifacts.ArtifactModsMaliwan',SupplementalAt
tributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Opera
nd2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),
SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.Weapon.WeaponFireInterval',ConstraintAttribute=Attribute
Definition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',SupplementalAttribute
Expression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usag
e=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),Supplem
entalAttributeToAppend=None))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Psycho.Prefix_Barbarian_00_Barbarian PartName Maliwan
Hellraiser</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Psycho.ClassMod_Barbarian_Barbarian ManufacturerOverride
GD_Manufacturers.Manufacturers.Maliwan</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Psycho.ClassMod_Barbarian_Barbarian AttributeSlotUpgrades
((SlotName="PrimaryStatBonus",GradeIncrease=0,bActivateSlot=True),
(SlotName="PrimaryStatBonus02",GradeIncrease=0,bActivateSlot=True),
(SlotName="StatPenalty",GradeIncrease=0,bActivateSlot=True))</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Psycho.ClassMod_Barbarian_Barbarian OverrideMaterial
MaterialInstanceConstant'Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Torch'
</code>
</category>
</category>
<category name="Slayer Of Terramorphous">
<code profiles="default">set
GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Z_SlayerOfTerramorphous UIStatList
((bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAt
tributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attr
ibuteDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDamageModifier'
,ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,C
omparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeO
perand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.StatusEffectModifiers.InstigatedIncendiaryStatusChanceMo
difier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1
=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Att
ributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',Co
nstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,Comp
arisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOper
and2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</code>
<code profiles="default">set
GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Z_SlayerOfTerramorphous
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDa
mageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(B
aseValueConstant=0.400000,BaseValueAttribute=None,InitializationDefinition=Attribut
eInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleCons
tant=0.700000),PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=F
alse,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=Fa
lse,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,Attribut
eToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.InstigatedIncendia
ryStatusChanceModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifier
Value=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=
AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueS
caleConstant=0.700000),PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribu
te=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFu
nStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximum
Grade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_P
layer',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValue
Constant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitial
izationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromCl
assMods_Formula',BaseValueScaleConstant=0.180000),PerGradeUpgrade=(BaseValueConstan
t=0.010000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods
_Formula',BaseValueScaleConstant=0.040000),bIncludeInFunStats=False,bIncludeAlliesA
sTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,M
aximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.ElementalElation',
ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConsta
nt=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstan
t=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True
,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,
MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.FeedTheMeat',Const
raintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.PainIsPower',Const
raintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.BloodfilledGuns',C
onstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstan
t=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant
=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,
bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,M
inimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.BurnBabyBurn',Cons
traintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.
000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIn
cludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Mini
mumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
</category>
<category name="Maya">
<category name="Banshee">
<code profiles="default">set
GD_ClassMods.A_Item_Siren.ClassMod_Siren_Banshee AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ConstraintAttrib
ute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ConstraintAttr
ibute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_C
lassMods.Misc.Init_StatBonus_Weak_Negative',BaseValueScaleConstant=0.800000),PerGra
deUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinit
ion=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAs
Target=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,M
aximumGrade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_P
layer',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValu
eConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitia
lizationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromC
lassMods_Formula',BaseValueScaleConstant=-
0.200000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initi
alizationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.He
althAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValueScaleConstant=-
0.005000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrad
e=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceData
Name=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.Accelerate',Constrain
tAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00000
0),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializati
onDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclude
AlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGr
ade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.Fleet',ConstraintAttr
ibute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),Pe
rGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAllie
sAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0
,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.Quicken',ConstraintAt
tribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),
PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAll
iesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade
=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_ClassMods.A_Item_Siren.ClassMod_Siren_Banshee UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ConstraintAttribute=None,Supp
lementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_Equ
alTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=
0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.Weapon.WeaponFireInterval',ConstraintAttribute=None,Supp
lementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_Equ
alTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=
0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',Co
nstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,Comp
arisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOper
and2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</code>
<code profiles="default">set
GD_ClassMods.Prefix_Siren.Prefix_Banshee_01_UnyieldingBanshee PartName Wild
Banshee</code>
<code profiles="default">set
GD_ClassMods.Prefix_Siren.Prefix_Banshee_03_ScorchedBanshee PartName Consistent
Banshee</code>
</category>
<category name="Binder">
<code profiles="default">set
GD_ClassMods.A_Item_Siren.ClassMod_Siren_Binder AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.ActiveSkillCooldownResource.ActiveSkillCoo
ldownConsumptionRate',ConstraintAttribute=AttributeDefinition'GD_ClassMods.Misc.Att
_TeamConstraint',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.10000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleConstant=0.500000),PerGradeU
pgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition
=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTar
get=True,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,Maximu
mGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.Wreck',ConstraintAttr
ibute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),Pe
rGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAllie
sAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0
,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.Exploit',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.Suspension',Constrain
tAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00000
0),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializati
onDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclude
AlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGr
ade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_ClassMods.Prefix_Siren.Prefix_Binder_01_CunningBinder PartName Scheming
Binder</code>
</category>
<category name="Cleric">
<category name="Chaotic Evil">
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Siren.ClassMod_Siren_Cleric_CE AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus'
,ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstan
t=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_ClassMods.Misc.Init_StatBonus_Medium',BaseValueScaleConstant=1.000000
),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bInclude
AlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGr
ade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ConstraintAttr
ibute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.Suspension',Constrain
tAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00000
0),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializati
onDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclude
AlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGr
ade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.Foresight',Constraint
Attribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000
),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeA
lliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.LifeTap',ConstraintAt
tribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),
PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAll
iesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade
=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Chaotic Good (Torgue)">
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Siren.ClassMod_Siren_Cleric_CG AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyM
axValue',ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.We
apon_Is_Torgue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,Attribut
eToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedExplosiveDa
mageModifier',ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponManufactur
er.Weapon_Is_Torgue',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0
.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_ClassMods.Misc.Init_StatBonus_Medium',BaseValueScaleConstant=0.630000),P
erGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAll
iesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrad
e=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ConstraintA
ttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Torgue',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=
None,InitializationDefinition=AttributeInitializationDefinition'GD_Artifacts.Balanc
eAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=-
0.004600),PerGradeUpgrade=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstance
DataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.Accelerate',Constrain
tAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00000
0),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializati
onDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclude
AlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGr
ade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.ChainReaction',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.Wreck',ConstraintAttr
ibute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),Pe
rGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAllie
sAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0
,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Siren.ClassMod_Siren_Cleric_CG UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ConstraintAttrib
ute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Torgue',Supplemen
talAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,
Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000
000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.DamageTypeModifers.InstigatedExplosiveDamageModifier',Co
nstraintAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Tor
gue',SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPE
RATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Constant
Operand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ConstraintAttribute
=AttributeDefinition'D_Attributes.Artifacts.ArtifactModsTorgue',SupplementalAttribu
teExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Us
age=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),Suppl
ementalAttributeToAppend=None))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Siren.Prefix_Cleric_00_CG PartName Torgue
Dominatrix</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Siren.ClassMod_Siren_Cleric_CG ManufacturerOverride
GD_Manufacturers.Manufacturers.Torgue</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Siren.ClassMod_Siren_Cleric_CG AttributeSlotUpgrades
((SlotName="PrimaryStatBonus",GradeIncrease=0,bActivateSlot=True),
(SlotName="PrimaryStatBonus02",GradeIncrease=0,bActivateSlot=True),
(SlotName="StatPenalty",GradeIncrease=0,bActivateSlot=True))</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Siren.ClassMod_Siren_Cleric_CG OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Siren_Matriarch'</code>
</category>
<category name="Chaotic Neutral
(Vladof)">
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Siren.ClassMod_Siren_Cleric_CN AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ConstraintAttribute
=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',ModifierType
=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium',BaseValueScaleConstant=0.730000),
PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAl
liesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrad
e=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ConstraintAttri
bute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',Modifier
Type=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.300000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Strong_Negative',BaseValueScaleConstant=0
.900000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCurrentWeaponAmmoRegene
rationMultiplier',ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponManufa
cturer.Weapon_Is_Vladof',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConsta
nt=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_ClassMods.Misc.Init_StatBonus_AmmoRegen',BaseValueScaleConstant=0.48
0000),PerGradeUpgrade=(BaseValueConstant=0.100000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.Foresight',Constraint
Attribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000
),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeA
lliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.Immolate',ConstraintA
ttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000)
,PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAl
liesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrad
e=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.Wreck',ConstraintAttr
ibute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),Pe
rGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAllie
sAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0
,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Siren.ClassMod_Siren_Cleric_CN UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'D_Attributes.Weapon.WeaponClipSize',ConstraintAttribute=AttributeDef
inition'D_Attributes.Artifacts.ArtifactModsVladof',SupplementalAttributeExpression=
(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_P
referAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttrib
uteToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ConstraintAttribute=AttributeD
efinition'D_Attributes.Artifacts.ArtifactModsVladof',SupplementalAttributeExpressio
n=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND
_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttr
ibuteToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.GameplayAttributes.PlayerCurrentWeaponAmmoRegenerationMu
ltiplier',ConstraintAttribute=AttributeDefinition'D_Attributes.Artifacts.ArtifactMo
dsVladof',SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperato
r=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Con
stantOperand2=0.000000),SupplementalAttributeToAppend=None))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Siren.Prefix_Cleric_00_CN PartName Vladof
Mercenary</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Siren.ClassMod_Siren_Cleric_CN ManufacturerOverride
GD_Manufacturers.Manufacturers.Vladof</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Siren.ClassMod_Siren_Cleric_CN AttributeSlotUpgrades
((SlotName="PrimaryStatBonus",GradeIncrease=0,bActivateSlot=True),
(SlotName="PrimaryStatBonus02",GradeIncrease=0,bActivateSlot=True),
(SlotName="StatPenalty",GradeIncrease=0,bActivateSlot=True))</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Siren.ClassMod_Siren_Cleric_CN OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Siren_Trickster'</code>
</category>
<category name="Lawful Evil (Hyperion)">
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Siren.ClassMod_Siren_Cleric_LE AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ConstraintAttribute
=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,I
nitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_St
atBonus_Weak',BaseValueScaleConstant=0.600000),PerGradeUpgrade=(BaseValueConstant=0
.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGr
ade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDat
aName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.Accuracy
OnIdleRegenerationRate',ConstraintAttribute=AttributeDefinition'D_Attributes.Weapon
Manufacturer.Weapon_Is_Hyperion',ModifierType=MT_Scale,BaseModifierValue=(BaseValue
Constant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1
.285000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ConstraintA
ttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',Mo
difierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribut
e=None,InitializationDefinition=AttributeInitializationDefinition'GD_Artifacts.Bala
nceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.002500),PerGradeUp
grade=(BaseValueConstant=0.060000,BaseValueAttribute=None,InitializationDefinition=
None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarg
et=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,Maxim
umGrade=12,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.MindsEye',ConstraintA
ttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000)
,PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAl
liesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrad
e=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.Quicken',ConstraintAt
tribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),
PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAll
iesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade
=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.Suspension',Constrain
tAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00000
0),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializati
onDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclude
AlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGr
ade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Siren.ClassMod_Siren_Cleric_LE UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'D_Attributes.Weapon.WeaponClipSize',ConstraintAttribute=AttributeDef
inition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',SupplementalAttributeEx
pression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=
OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),Supplemen
talAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.AccuracyResourcePool.AccuracyOnIdleRegenerationRate',Con
straintAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hype
rion',SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OP
ERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Constan
tOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ConstraintAttribute
=AttributeDefinition'D_Attributes.Artifacts.ArtifactModsHyperion',SupplementalAttri
buteExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2
Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),Sup
plementalAttributeToAppend=None))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Siren.Prefix_Cleric_00_LE PartName Hyperion
Repulser</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Siren.ClassMod_Siren_Cleric_LE ManufacturerOverride
GD_Manufacturers.Manufacturers.Hyperion</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Siren.ClassMod_Siren_Cleric_LE AttributeSlotUpgrades
((SlotName="PrimaryStatBonus",GradeIncrease=0,bActivateSlot=True),
(SlotName="PrimaryStatBonus02",GradeIncrease=0,bActivateSlot=True),
(SlotName="StatPenalty",GradeIncrease=0,bActivateSlot=True))</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Siren.ClassMod_Siren_Cleric_LE OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Siren_Cat'</code>
</category>
<category name="Lawful Good (Bandit)">
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Siren.ClassMod_Siren_Cleric_LG AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyM
axValue',ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.We
apon_Is_Bandit',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',Cons
traintAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandi
t',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAtt
ribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Artifacts
.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=-
0.004600),PerGradeUpgrade=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstance
DataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=AttributeDefinition'D_Attributes.Weapon.WeaponExtraShotChance',ConstraintAttribut
e=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',ModifierTyp
e=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150000,BaseValueAttribute=None,
InitializationDefinition=AttributeInitializationDefinition'GD_Artifacts.BalanceAttr
ibutes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.001900),PerGradeUpgrade=(
BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,Ba
seValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=Fals
e,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade
=12,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.Fleet',ConstraintAttr
ibute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),Pe
rGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAllie
sAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0
,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.Foresight',Constraint
Attribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000
),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeA
lliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.KineticReflection',Co
nstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationD
efinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=
1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,b
IncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Mi
nimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Siren.ClassMod_Siren_Cleric_LG UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ConstraintAttrib
ute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',Supplemen
talAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,
Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000
000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ConstraintAttribute
=AttributeDefinition'D_Attributes.Artifacts.ArtifactModsBandit',SupplementalAttribu
teExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Us
age=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),Suppl
ementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.Weapon.WeaponExtraShotChance',ConstraintAttribute=Attrib
uteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',SupplementalAttribu
teExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Us
age=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),Suppl
ementalAttributeToAppend=None))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Siren.Prefix_Cleric_00_LG PartName Bandit
Temptress</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Siren.ClassMod_Siren_Cleric_LG ManufacturerOverride
GD_Manufacturers.Manufacturers.Bandit</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Siren.ClassMod_Siren_Cleric_LG AttributeSlotUpgrades
((SlotName="PrimaryStatBonus",GradeIncrease=0,bActivateSlot=True),
(SlotName="PrimaryStatBonus02",GradeIncrease=0,bActivateSlot=True),
(SlotName="StatPenalty",GradeIncrease=0,bActivateSlot=True))</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Siren.ClassMod_Siren_Cleric_LG OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Siren_Witch'</code>
</category>
<category name="Lawful Neutral (Dahl)">
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Siren.ClassMod_Siren_Cleric_LN AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=A
ttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',ModifierType=MT_
Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,Initial
izationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonu
s_Weak',BaseValueScaleConstant=0.840000),PerGradeUpgrade=(BaseValueConstant=0.01000
0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00
0000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=Tr
ue,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=
),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ConstraintAttr
ibute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=0
.600000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.Accelerate',Constrain
tAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00000
0),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializati
onDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclude
AlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGr
ade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.Inertia',ConstraintAt
tribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),
PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAll
iesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade
=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.MindsEye',ConstraintA
ttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000)
,PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAl
liesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrad
e=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCount',ModifierType=M
T_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=AttributeD
efinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',InitializationDefinition=
None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Siren.ClassMod_Siren_Cleric_LN UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=AttributeDefin
ition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',SupplementalAttributeExpressi
on=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAN
D_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAtt
ributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.Weapon.WeaponFireInterval',ConstraintAttribute=Attribute
Definition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',SupplementalAttributeExp
ression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=O
PERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),Supplement
alAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCount',ConstraintAttribute=At
tributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',SupplementalAttri
buteExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2
Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),Sup
plementalAttributeToAppend=None))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Siren.Prefix_Cleric_00_LN PartName Dahl Expert</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Siren.ClassMod_Siren_Cleric_LN ManufacturerOverride
GD_Manufacturers.Manufacturers.Dahl</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Siren.ClassMod_Siren_Cleric_LN AttributeSlotUpgrades
((SlotName="PrimaryStatBonus",GradeIncrease=0,bActivateSlot=True),
(SlotName="PrimaryStatBonus02",GradeIncrease=0,bActivateSlot=True),
(SlotName="StatPenalty",GradeIncrease=0,bActivateSlot=True))</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Siren.ClassMod_Siren_Cleric_LN OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Siren_Warder'</code>
</category>
<category name="Neutral Evil (Tediore)">
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Siren.ClassMod_Siren_Cleric_NE AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus'
,ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_
Tediore',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseVa
lueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Cla
ssMods.Misc.Init_StatBonus_Medium',BaseValueScaleConstant=0.720000),PerGradeUpgrade
=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=Fa
lse,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrad
e=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ConstraintAttr
ibute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Tediore',Modifi
erType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ConstraintAttribute=At
tributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Tediore',ModifierType=M
T_Scale,BaseModifierValue=(BaseValueConstant=-
0.300000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Strong_Negative',BaseValueScaleConstant=1
.100000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.Foresight',Constraint
Attribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000
),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeA
lliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.Inertia',ConstraintAt
tribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),
PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAll
iesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade
=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.Ward',ConstraintAttri
bute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),Per
GradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefi
nition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAllies
AsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,
MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Siren.ClassMod_Siren_Cleric_NE UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ConstraintAt
tribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Tediore',Supp
lementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_Equ
alTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=
0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.Weapon.WeaponFireInterval',ConstraintAttribute=Attribute
Definition'D_Attributes.WeaponManufacturer.Weapon_Is_Tediore',SupplementalAttribute
Expression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usag
e=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),Supplem
entalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ConstraintAttribute=AttributeD
efinition'D_Attributes.WeaponManufacturer.Weapon_Is_Tediore',SupplementalAttributeE
xpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage
=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),Suppleme
ntalAttributeToAppend=None))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Siren.Prefix_Cleric_00_NE PartName Tediore
Handywoman</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Siren.ClassMod_Siren_Cleric_NE ManufacturerOverride
GD_Manufacturers.Manufacturers.Tediore</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Siren.ClassMod_Siren_Cleric_NE AttributeSlotUpgrades
((SlotName="PrimaryStatBonus",GradeIncrease=0,bActivateSlot=True),
(SlotName="PrimaryStatBonus02",GradeIncrease=0,bActivateSlot=True),
(SlotName="StatPenalty",GradeIncrease=0,bActivateSlot=True))</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Siren.ClassMod_Siren_Cleric_NE OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Siren_Binder'</code>
</category>
<category name="Neutral Good (Jakobs)">
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Siren.ClassMod_Siren_Cleric_NG AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyM
axValue',ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.We
apon_Is_Jakobs',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleCon
stant=-0.006500),PerGradeUpgrade=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ConstraintAttri
bute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',Modifier
Type=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.300000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Strong_Negative',BaseValueScaleConstant=0
.900000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.Fleet',ConstraintAttr
ibute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),Pe
rGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAllie
sAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0
,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.Reaper',ConstraintAtt
ribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),P
erGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlli
esAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=
0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.Sustenance',Constrain
tAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00000
0),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializati
onDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclude
AlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGr
ade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=AttributeDefinition'D_Attributes.DamageSourceShieldPenetration.PercentChanceInsti
gatedBulletDmgIgnoresShields',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueCo
nstant=35.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufact
urer.Weapon_Is_Jakobs',InitializationDefinition=None,BaseValueScaleConstant=1.00000
0)))</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Siren.ClassMod_Siren_Cleric_NG UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ConstraintAttrib
ute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',Supplemen
talAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,
Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000
000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ConstraintAttribute=AttributeD
efinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',SupplementalAttributeEx
pression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=
OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),Supplemen
talAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.DamageSourceShieldPenetration.PercentChanceInstigatedBul
letDmgIgnoresShields',ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponMa
nufacturer.Weapon_Is_Jakobs',SupplementalAttributeExpression=(AttributeOperand1=Non
e,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Attribu
teOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</co
de>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Siren.Prefix_Cleric_00_NG PartName Jakobs Hotshot</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Siren.ClassMod_Siren_Cleric_NG ManufacturerOverride
GD_Manufacturers.Manufacturers.Jakobs</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Siren.ClassMod_Siren_Cleric_NG AttributeSlotUpgrades
((SlotName="PrimaryStatBonus",GradeIncrease=0,bActivateSlot=True),
(SlotName="PrimaryStatBonus02",GradeIncrease=0,bActivateSlot=True),
(SlotName="StatPenalty",GradeIncrease=0,bActivateSlot=True))</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Siren.ClassMod_Siren_Cleric_NG OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Siren_Legendary'</code>
</category>
<category name="True Neutral (Maliwan)">
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Siren.ClassMod_Siren_Cleric AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedStatusEffe
ctDamageModifier',ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponManufa
cturer.Weapon_Is_Maliwan',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstan
t=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium',BaseValueScaleConstant=0.520000),
PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAl
liesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrad
e=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',
ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_M
aliwan',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Strong',BaseValueScaleConstant=0.825000),
PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAl
liesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrad
e=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ConstraintAttribute=A
ttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',ModifierType=
MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=0
.600000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.BlightPhoenix',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.Flicker',ConstraintAt
tribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),
PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAll
iesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade
=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.Helios',ConstraintAtt
ribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),P
erGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlli
esAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=
0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Siren.ClassMod_Siren_Cleric UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'D_Attributes.DamageSourceModifiers.InstigatedStatusEffectDamageModif
ier',ConstraintAttribute=AttributeDefinition'D_Attributes.Artifacts.ArtifactModsMal
iwan',SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OP
ERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Constan
tOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ConstraintAttri
bute=AttributeDefinition'D_Attributes.Artifacts.ArtifactModsMaliwan',SupplementalAt
tributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Opera
nd2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),
SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.Weapon.WeaponFireInterval',ConstraintAttribute=Attribute
Definition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',SupplementalAttribute
Expression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usag
e=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),Supplem
entalAttributeToAppend=None))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Siren.Prefix_Cleric_00_Cleric PartName Maliwan
Specialist</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Siren.ClassMod_Siren_Cleric ManufacturerOverride
GD_Manufacturers.Manufacturers.Maliwan</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Siren.ClassMod_Siren_Cleric AttributeSlotUpgrades
((SlotName="PrimaryStatBonus",GradeIncrease=0,bActivateSlot=True),
(SlotName="PrimaryStatBonus02",GradeIncrease=0,bActivateSlot=True),
(SlotName="StatPenalty",GradeIncrease=0,bActivateSlot=True))</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Siren.ClassMod_Siren_Cleric OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Siren_Fox'</code>
</category>
</category>
<category name="Fox">
<code profiles="default">set
GD_ClassMods.A_Item_Siren.ClassMod_Siren_Fox AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDa
mageModifier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(Ba
seValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=Attribute
InitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Medium',BaseValueScaleCon
stant=0.700000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=
False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=
False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.Immolate',ConstraintA
ttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000)
,PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAl
liesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrad
e=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.Flicker',ConstraintAt
tribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),
PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAll
iesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade
=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.Reaper',ConstraintAtt
ribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),P
erGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlli
esAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=
0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_ClassMods.A_Item_Siren.ClassMod_Siren_Fox AttributeSlotUpgrades
((SlotName="PrimaryStatBonus",GradeIncrease=0,bActivateSlot=True))</code>
<code profiles="default">set
GD_ClassMods.A_Item_Siren.ClassMod_Siren_Fox UiStatList
((bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAt
tributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attr
ibuteDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDamageModifier'
,ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,C
omparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeO
perand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</code>
<code profiles="default">set
GD_ClassMods.Prefix_Siren.Prefix_Fox_01_PlagueFox PartName Unyielding Fox</code>
<code profiles="default">set
GD_ClassMods.Prefix_Siren.Prefix_Fox_02_HellFox PartName Scorched Fox</code>
</category>
<category name="Matriarch">
<code profiles="default">set
GD_ClassMods.A_Item_Siren.ClassMod_Siren_Matriarch AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxV
alue_Player',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(Ba
seValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attribute
InitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonu
sFromClassMods_Formula',BaseValueScaleConstant=0.200000),PerGradeUpgrade=(BaseValue
Constant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitial
izationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromCl
assMods_Formula',BaseValueScaleConstant=0.010000),bIncludeInFunStats=False,bInclude
AlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ConstraintAttribut
e=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValu
eAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Class
Mods.Misc.Init_StatBonus_Weak',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(Ba
seValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,Base
ValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,
bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0
,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.LifeTap',ConstraintAt
tribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),
PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAll
iesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade
=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.Reaper',ConstraintAtt
ribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),P
erGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlli
esAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=
0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.Elated',ConstraintAtt
ribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),P
erGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlli
esAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=
0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_ClassMods.Prefix_Siren.Prefix_Matriarch_02_RelentlessMatriarch PartName Cunning
Matriarch</code>
</category>
<category name="Warder">
<code profiles="default">set
GD_ClassMods.A_Item_Siren.ClassMod_Siren_Warder AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxVa
lue',ConstraintAttribute=AttributeDefinition'D_Attributes.Shield.ShieldIsEquipped',
ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttr
ibute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_He
althAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValueScale
Constant=0.250000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=N
one,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAnd
Damage.HealthAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValueScaleConstan
t=0.010000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGr
ade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDat
aName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnId
leRegenerationRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValu
e=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=Attr
ibuteInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Strong',BaseValueSca
leConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunS
tats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGr
ade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=None,ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValue
Constant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueSc
aleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.100000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFun
Stats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGr
ade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.Wreck',ConstraintAttr
ibute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),Pe
rGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAllie
sAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0
,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.Ward',ConstraintAttri
bute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),Per
GradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefi
nition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAllies
AsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,
MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.Inertia',ConstraintAt
tribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),
PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAll
iesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade
=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_ClassMods.A_Item_Siren.ClassMod_Siren_Warder AttributeSlotUpgrades
((SlotName="PrimaryStatBonus",GradeIncrease=1,bActivateSlot=True),
(SlotName="PrimaryStatBonus02",GradeIncrease=1,bActivateSlot=True))</code>
<code profiles="default">set
GD_ClassMods.A_Item_Siren.ClassMod_Siren_Warder UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resou
rcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',Constrai
ntAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,Comparison
Operator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=N
one,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRegenerationR
ate',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=No
ne,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Attrib
uteOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</c
ode>
<code profiles="default">set
GD_ClassMods.Prefix_Siren.Prefix_Warder_03_ReboundingWarder PartName Guarded
Warder</code>
</category>
<category name="Witch">
<code profiles="default">set
GD_ClassMods.A_Item_Siren.ClassMod_Siren_Witch UIStatList
((bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAt
tributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attr
ibuteDefinition'D_Attributes.DamageTypeModifers.InstigatedCorrosiveDamageModifier',
ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,Co
mparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOp
erand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.StatusEffectModifiers.InstigatedCorrosiveStatusChanceMod
ifier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=
None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Attr
ibuteOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.DamageTypeModifers.InstigatedCorrosiveStatusDamageModifi
er',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=Non
e,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Attribu
teOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</co
de>
<code profiles="default">set
GD_ClassMods.A_Item_Siren.ClassMod_Siren_Witch AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedCorrosiveDama
geModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(Bas
eValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeI
nitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Medium',BaseValueScaleCons
tant=0.070000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=F
alse,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=F
alse,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.InstigatedCorrosive
StatusChanceModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierVa
lue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=At
tributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Medium',BaseValueS
caleConstant=0.850000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribu
te=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFu
nStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximum
Grade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedCorrosiveStatusDama
geModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseV
alueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=AttributeIni
tializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Medium',BaseValueScaleConsta
nt=0.850000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=Fals
e,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.Suspension',Constrain
tAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00000
0),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializati
onDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclude
AlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGr
ade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.BlightPhoenix',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.LifeTap',ConstraintAt
tribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),
PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAll
iesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade
=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_ClassMods.A_Item_Siren.ClassMod_Siren_Witch AttributeSlotUpgrades
((SlotName="PrimaryStatBonus",GradeIncrease=0,bActivateSlot=True),
(SlotName="PrimaryStatBonus02",GradeIncrease=0,bActivateSlot=True),
(SlotName="StatPenalty",GradeIncrease=0,bActivateSlot=True))</code>
<code profiles="default">set
GD_ClassMods.Prefix_Siren.Prefix_Witch_01_HellWitch PartName Chrono Witch</code>
<code profiles="default">set
GD_ClassMods.Prefix_Siren.Prefix_Witch_02_SplatterWitch PartName Plague
Witch</code>
<code profiles="default">set
GD_ClassMods.Prefix_Siren.Prefix_Witch_03_BulletWitch PartName Cunning Witch</code>
</category>
<category name="Legendary Binder">
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Siren.ClassMod_Siren_LegendaryBinder
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.ActiveSkillCooldownResource.ActiveSkillCoo
ldownConsumptionRate',ConstraintAttribute=AttributeDefinition'GD_ClassMods.Misc.Att
_TeamConstraint',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.10000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleConstant=0.500000),PerGradeU
pgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition
=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTar
get=True,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,Maximu
mGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.Reaper',ConstraintAtt
ribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),P
erGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlli
esAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=
0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.Exploit',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.Suspension',Constrain
tAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00000
0),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializati
onDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclude
AlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGr
ade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.Wreck',ConstraintAttr
ibute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),Pe
rGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAllie
sAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0
,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill6",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.SweetRelease',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Legendary Nurse">
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Siren.ClassMod_Siren_LegendaryNurse
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthOnIdl
eRegenerationRate',ConstraintAttribute=AttributeDefinition'GD_ClassMods.Misc.Att_Te
amConstraint',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthRegenerationBonusFromClassMo
ds_Formula',BaseValueScaleConstant=0.800000),PerGradeUpgrade=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthRegenerationBonusFromCl
assMods_Formula',BaseValueScaleConstant=0.050000),bIncludeInFunStats=False,bInclude
AlliesAsTarget=True,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGr
ade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.Restoration',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.Elated',ConstraintAtt
ribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),P
erGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlli
esAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=
0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.SweetRelease',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.Exploit',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill6",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.Suspension',Constrain
tAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00000
0),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializati
onDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclude
AlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGr
ade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Legendary Siren">
<code profiles="default">set
GD_ClassMods.A_Item_Siren.ClassMod_Siren_Z_LegendarySiren AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.ActiveSkillCooldownResource.ActiveSkillCoo
ldownConsumptionRate',ConstraintAttribute=AttributeDefinition'GD_ClassMods.Misc.Att
_TeamConstraint',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.20000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleConstant=1.000000),PerGradeU
pgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition
=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTar
get=True,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,Maximu
mGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=
None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueA
ttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMo
ds.Misc.Init_StatBonus_Weak',BaseValueScaleConstant=0.500000),PerGradeUpgrade=(Base
ValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseVa
lueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bE
nforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,Ta
rgetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ConstraintAttribute=No
ne,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleConstant=0.500000),Pe
rGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.Suspension',Constrain
tAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00000
0),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializati
onDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclude
AlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGr
ade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.SweetRelease',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.Exploit',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.Elated',ConstraintAtt
ribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),P
erGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlli
esAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=
0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill6",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.Wreck',ConstraintAttr
ibute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),Pe
rGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAllie
sAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0
,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_ClassMods.A_Item_Siren.ClassMod_Siren_Z_LegendarySiren AttributeSlotUpgrades
((SlotName="PrimaryStatBonus",GradeIncrease=0,bActivateSlot=True),
(SlotName="PrimaryStatBonus02",GradeIncrease=0,bActivateSlot=True),
(SlotName="StatPenalty",GradeIncrease=0,bActivateSlot=True),
(SlotName="Skill1",GradeIncrease=3,bActivateSlot=True),
(SlotName="Skill2",GradeIncrease=3,bActivateSlot=True),
(SlotName="Skill3",GradeIncrease=3,bActivateSlot=True),
(SlotName="Skill4",GradeIncrease=3,bActivateSlot=True),
(SlotName="Skill5",GradeIncrease=3,bActivateSlot=True),
(SlotName="Skill6",GradeIncrease=3,bActivateSlot=True),
(SlotName="Skill7",GradeIncrease=3,bActivateSlot=True),
(SlotName="Skill8",GradeIncrease=3,bActivateSlot=True))</code>
<code profiles="default">set
GD_ClassMods.A_Item_Siren.ClassMod_Siren_Z_LegendarySiren UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'D_Attributes.ActiveSkillCooldownResource.ActiveSkillCooldownConsumpt
ionRate',ConstraintAttribute=AttributeDefinition'GD_ClassMods.Misc.Att_TeamConstrai
nt',SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPER
ATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantO
perand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=None,Supplement
alAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,O
perand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.0000
00),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ConstraintAttribute=None,Suppl
ementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_Equa
lTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0
.000000),SupplementalAttributeToAppend=None))</code>
</category>
<category name="Slayer Of Terramorphous">
<code profiles="default">set
GD_ClassMods.A_Item_Siren.ClassMod_Siren_Z_SlayerOfTerramorphous UIStatList
((bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAt
tributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attr
ibuteDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDamageModifier'
,ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,C
omparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeO
perand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.StatusEffectModifiers.InstigatedIncendiaryStatusChanceMo
difier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1
=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Att
ributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',Co
nstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,Comp
arisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOper
and2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</code>
<code profiles="default">set
GD_ClassMods.A_Item_Siren.ClassMod_Siren_Z_SlayerOfTerramorphous
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDa
mageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(B
aseValueConstant=0.400000,BaseValueAttribute=None,InitializationDefinition=Attribut
eInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleCons
tant=0.700000),PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=F
alse,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=Fa
lse,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,Attribut
eToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.InstigatedIncendia
ryStatusChanceModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifier
Value=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=
AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueS
caleConstant=0.700000),PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribu
te=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFu
nStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximum
Grade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_P
layer',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValue
Constant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitial
izationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromCl
assMods_Formula',BaseValueScaleConstant=0.180000),PerGradeUpgrade=(BaseValueConstan
t=0.010000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods
_Formula',BaseValueScaleConstant=0.040000),bIncludeInFunStats=False,bIncludeAlliesA
sTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,M
aximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.Immolate',ConstraintA
ttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000)
,PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAl
liesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrad
e=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.ChainReaction',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.Elated',ConstraintAtt
ribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),P
erGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlli
esAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=
0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.BlightPhoenix',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.Inertia',ConstraintAt
tribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),
PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAll
iesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade
=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
</category>
<category name="Salvador">
<category name="Salvador: Titan">
<code profiles="default">set
GD_ClassMods.A_Item_Merc.ClassMod_Merc_Titan AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthOnId
leRegenerationRate',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierVa
lue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=At
tributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_Hea
lthRegenerationBonusFromClassMods_Formula',BaseValueScaleConstant=1.000000),PerGrad
eUpgrade=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefiniti
on=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Ini
t_HealthRegenerationBonusFromClassMods_Formula',BaseValueScaleConstant=0.010000),bI
ncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnf
orceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=
None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMo
ds.Misc.Init_StatBonus_Weak',BaseValueScaleConstant=0.330000),PerGradeUpgrade=(Base
ValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseVa
lueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bE
nforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,Ta
rgetInstanceDataName=),
(SlotName="PrimaryStatBonus02_Offhand",bExternalSlot=True,bRunEffectsAsSkill=True,A
ttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAt
tribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleConstant=0.330000),PerGradeUpgra
de=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=
False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGr
ade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',C
onstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstan
t=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods
_Formula',BaseValueScaleConstant=-
0.100000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initi
alizationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.He
althAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValueScaleConstant=-
0.010000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrad
e=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceData
Name=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.Diehard',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.SexualTyrannosaur
us',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueCo
nstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializ
ationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleCon
stant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=
True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=Fa
lse,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.ImTheJuggernaut',
ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConsta
nt=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstan
t=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True
,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,
MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Raider">
<code profiles="default">set
GD_ClassMods.A_Item_Merc.ClassMod_Merc_Raider AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ConstraintAt
tribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_ClassMods.Misc.Init_StatBonus_Medium',BaseValueScaleConstant=0.730000),PerGradeUpg
rade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=N
one,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarge
t=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,Maximu
mGrade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',C
onstraintAttribute=AttributeDefinition'D_Attributes.Shield.ShieldIsEquipped',Modifi
erType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=
None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAn
dDamage.HealthAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValueScaleConsta
nt=-
0.120000),PerGradeUpgrade=(BaseValueConstant=0.100000,BaseValueAttribute=None,Initi
alizationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.He
althAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValueScaleConstant=0.01000
0),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False
,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.LockedandLoaded',
ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConsta
nt=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstan
t=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True
,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,
MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.MoneyShot',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.Incite',Constrain
tAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00000
0),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializati
onDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclude
AlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGr
ade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_ClassMods.A_Item_Merc.ClassMod_Merc_Raider UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resou
rcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',Constrai
ntAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,Comparison
Operator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=N
one,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.GameplayAttributes.FootSpeed',ConstraintAttribute=None,S
upplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_
EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperan
d2=0.000000),SupplementalAttributeToAppend=None))</code>
</category>
<category name="Renegade">
<code profiles="default">set
GD_ClassMods.A_Item_Merc.ClassMod_Merc_Renegade AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=A
ttributeDefinition'D_Attributes.WeaponType.Weapon_Is_Pistol',ModifierType=MT_Scale,
BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializatio
nDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Medi
um',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.010000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,
bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus_Offhand",bExternalSlot=True,bRunEffectsAsSkill=True,Att
ributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponDamage_Offhand'
,ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponType.Weapon_Is_Pistol',
ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttrib
ute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Mi
sc.Init_StatBonus_Medium',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseVal
ueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValue
ScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnfo
rceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,Targ
etInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinValu
e',ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponType.Weapon_Is_Pistol
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeU
pgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition
=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTar
get=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,Maxi
mumGrade=0,TargetInstanceDataName=),
(SlotName="StatPenalty_Offhand",bExternalSlot=True,bRunEffectsAsSkill=True,Attribut
eToModify=ResourcePoolAttributeDefinition'D_Attributes.OffHandAccuracyResourcePool.
OffHandAccuracyMinValue',ConstraintAttribute=AttributeDefinition'D_Attributes.Weapo
nType.Weapon_Is_Pistol',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=
0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fal
se,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.ImYourHuckleberry
',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializat
ionDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConst
ant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Tr
ue,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=Fals
e,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.Incite',Constrain
tAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00000
0),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializati
onDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclude
AlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGr
ade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.DivergentLikeness
',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializat
ionDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConst
ant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Tr
ue,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=Fals
e,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_ClassMods.Prefix_Merc.Prefix_Renegade_03_CockyRenegade PartName Pragmatic
Renegade</code>
</category>
<category name="Beast">
<code profiles="default">set
GD_ClassMods.A_Item_Merc.ClassMod_Merc_Beast UIStatList
((bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAt
tributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attr
ibuteDefinition'D_Attributes.DamageTypeModifers.InstigatedExplosiveDamageModifier',
ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,Co
mparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOp
erand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ConstraintAttribute=None,Suppl
ementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_Equa
lTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0
.000000),SupplementalAttributeToAppend=None))</code>
<code profiles="default">set
GD_ClassMods.A_Item_Merc.ClassMod_Merc_Beast AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedExplosiveDama
geModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(Bas
eValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeI
nitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Medium',BaseValueScaleCons
tant=0.700000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=F
alse,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=F
alse,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ConstraintAttri
bute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseV
alueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Cl
assMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1.000000),PerGr
adeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="PrimaryStatBonus02_Offhand",bExternalSlot=True,bRunEffectsAsSkill=True,A
ttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponReloadSpeed_O
ffhand',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValue
Constant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitial
izationDefinition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleC
onstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.NoTimeToBleed',Co
nstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationD
efinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=
1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,b
IncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Mi
nimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.Incite',Constrain
tAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00000
0),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializati
onDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclude
AlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGr
ade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.SexualTyrannosaur
us',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueCo
nstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializ
ationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleCon
stant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=
True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=Fa
lse,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_ClassMods.Prefix_Merc.Prefix_Beast_01_SavageBeast PartName Brazen Beast</code>
</category>
<category name="Legendary Titan">
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Merc.ClassMod_Merc_LegendaryTitan AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthOnIdl
eRegenerationRate',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierVal
ue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Att
ributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_Heal
thRegenerationBonusFromClassMods_Formula',BaseValueScaleConstant=1.450000),PerGrade
Upgrade=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinitio
n=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init
_HealthRegenerationBonusFromClassMods_Formula',BaseValueScaleConstant=0.010000),bIn
cludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnfo
rceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=
None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueA
ttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMo
ds.Misc.Init_StatBonus_Weak',BaseValueScaleConstant=0.330000),PerGradeUpgrade=(Base
ValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseVa
lueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bE
nforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,Ta
rgetInstanceDataName=),
(SlotName="PrimaryStatBonus02_Offhand",bExternalSlot=True,bRunEffectsAsSkill=True,A
ttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAt
tribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleConstant=0.330000),PerGradeUpgra
de=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=
False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGr
ade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',C
onstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstan
t=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods
_Formula',BaseValueScaleConstant=-
0.300000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initi
alizationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.He
althAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValueScaleConstant=-
0.010000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrad
e=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceData
Name=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.LastLonger',Const
raintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.SexualTyrannosaur
us',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueCo
nstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializ
ationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleCon
stant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=
True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=Fa
lse,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.JustGotReal',Cons
traintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.
000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIn
cludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Mini
mumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.NoTimeToBleed',Co
nstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationD
efinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=
1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,b
IncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Mi
nimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.FilledToTheBrim',
ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConsta
nt=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstan
t=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True
,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,
MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Legendary Gunzerker">
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Merc.ClassMod_Merc_LegendaryGunzerker
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.ActiveSkillCooldownResource.ActiveSkillCoo
ldownConsumptionRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierVa
lue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=At
tributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueSca
leConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunS
tats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGr
ade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.LayWaste',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.LastLonger',Const
raintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.YippeeKiYay',Cons
traintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.
000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIn
cludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Mini
mumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill6",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.DivergentLikeness
',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializat
ionDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConst
ant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Tr
ue,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=Fals
e,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill7",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Aster_ClassMods.Attributes.SkillGrade_KeepItPipingHot'
,ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializati
onDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Tru
e,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False
,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Merc.ClassMod_Merc_LegendaryGunzerker
AttributeSlotUpgrades
((SlotName="PrimaryStatBonus",GradeIncrease=0,bActivateSlot=True),
(SlotName="PrimaryStatBonus02",GradeIncrease=0,bActivateSlot=True),
(SlotName="StatPenalty",GradeIncrease=0,bActivateSlot=True),
(SlotName="Skill1",GradeIncrease=3,bActivateSlot=True),
(SlotName="Skill2",GradeIncrease=3,bActivateSlot=True),
(SlotName="Skill3",GradeIncrease=3,bActivateSlot=True),
(SlotName="Skill4",GradeIncrease=3,bActivateSlot=True),
(SlotName="Skill5",GradeIncrease=3,bActivateSlot=True),
(SlotName="Skill6",GradeIncrease=3,bActivateSlot=True),
(SlotName="Skill7",GradeIncrease=3,bActivateSlot=True),
(SlotName="Skill8",GradeIncrease=3,bActivateSlot=True))</code>
</category>
<category name="Legendary Berserker">
<code profiles="default">set
GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=
None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueA
ttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMo
ds.Misc.Init_StatBonus_Weak',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(Base
ValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseVa
lueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bE
nforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,Ta
rgetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ConstraintAttr
ibute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleConstant=-
0.500000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=-
1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrad
e=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataN
ame=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ConstraintAttribute=None,M
odifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribu
te=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Mis
c.Init_StatBonus_Weak',BaseValueScaleConstant=0.500000),PerGradeUpgrade=(BaseValueC
onstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueSca
leConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforce
MinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetIn
stanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.ImYourHuckleberry
',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializat
ionDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConst
ant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Tr
ue,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=Fals
e,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.LayWaste',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.DivergentLikeness
',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializat
ionDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConst
ant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Tr
ue,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=Fals
e,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.Inconceivable',Co
nstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationD
efinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=
1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,b
IncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Mi
nimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.DieHard',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=None,Supplemen
talAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,
Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000
000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.Weapon.WeaponFireInterval',ConstraintAttribute=None,Supp
lementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_Equ
alTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=
0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.Weapon.WeaponSpread',ConstraintAttribute=None,Supplement
alAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,O
perand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.0000
00),SupplementalAttributeToAppend=None))</code>
</category>
<category name="Monk">
<category name="Chaotic Evil">
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_CE AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus'
,ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstan
t=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_ClassMods.Misc.Init_StatBonus_Medium',BaseValueScaleConstant=1.000000
),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bInclude
AlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGr
ade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ConstraintAttr
ibute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.MoneyShot',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.Asbestos',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lobelia_ClassMods.SkillGradeModifiers.Lobelia_AllInThe
Reflexes',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIni
tializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueSc
aleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFun
Stats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGr
ade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Chaotic Good (Torgue)">
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_CG AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyM
axValue',ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.We
apon_Is_Torgue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,Attribut
eToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedExplosiveDa
mageModifier',ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponManufactur
er.Weapon_Is_Torgue',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0
.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_ClassMods.Misc.Init_StatBonus_Medium',BaseValueScaleConstant=0.630000),P
erGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAll
iesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrad
e=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ConstraintA
ttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Torgue',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=
None,InitializationDefinition=AttributeInitializationDefinition'GD_Artifacts.Balanc
eAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=-
0.004600),PerGradeUpgrade=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstance
DataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.5Shotsor6',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.OutOfBubblegum',C
onstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstan
t=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant
=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,
bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,M
inimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Aster_ClassMods.Attributes.SkillGrade_KeepItPipingHot'
,ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConst
ant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializati
onDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Tru
e,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False
,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_CG UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ConstraintAttrib
ute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Torgue',Supplemen
talAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,
Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000
000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.DamageTypeModifers.InstigatedExplosiveDamageModifier',Co
nstraintAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Tor
gue',SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPE
RATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Constant
Operand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ConstraintAttribute
=AttributeDefinition'D_Attributes.Artifacts.ArtifactModsTorgue',SupplementalAttribu
teExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Us
age=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),Suppl
ementalAttributeToAppend=None))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Merc.Prefix_Monk_00_CG PartName Torgue Badass</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_CG ManufacturerOverride
GD_Manufacturers.Manufacturers.Torgue</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_CG AttributeSlotUpgrades
((SlotName="PrimaryStatBonus",GradeIncrease=0,bActivateSlot=True),
(SlotName="PrimaryStatBonus02",GradeIncrease=0,bActivateSlot=True),
(SlotName="StatPenalty",GradeIncrease=0,bActivateSlot=True))</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_CG OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Merc_Beast'</code>
</category>
<category name="Chaotic Neutral
(Vladof)">
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_CN AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ConstraintAttribute
=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',ModifierType
=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium',BaseValueScaleConstant=0.730000),
PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAl
liesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrad
e=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ConstraintAttri
bute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',Modifier
Type=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.300000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Strong_Negative',BaseValueScaleConstant=0
.900000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCurrentWeaponAmmoRegene
rationMultiplier',ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponManufa
cturer.Weapon_Is_Vladof',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConsta
nt=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_ClassMods.Misc.Init_StatBonus_AmmoRegen',BaseValueScaleConstant=0.48
0000),PerGradeUpgrade=(BaseValueConstant=0.100000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.LayWaste',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.LockedandLoaded',
ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConsta
nt=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstan
t=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True
,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,
MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.OutOfBubblegum',C
onstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstan
t=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant
=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,
bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,M
inimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_CN UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'D_Attributes.Weapon.WeaponClipSize',ConstraintAttribute=AttributeDef
inition'D_Attributes.Artifacts.ArtifactModsVladof',SupplementalAttributeExpression=
(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_P
referAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttrib
uteToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ConstraintAttribute=AttributeD
efinition'D_Attributes.Artifacts.ArtifactModsVladof',SupplementalAttributeExpressio
n=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND
_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttr
ibuteToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.GameplayAttributes.PlayerCurrentWeaponAmmoRegenerationMu
ltiplier',ConstraintAttribute=AttributeDefinition'D_Attributes.Artifacts.ArtifactMo
dsVladof',SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperato
r=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Con
stantOperand2=0.000000),SupplementalAttributeToAppend=None))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Merc.Prefix_Monk_00_CN PartName Vladof Skirmisher</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_CN ManufacturerOverride
GD_Manufacturers.Manufacturers.Vladof</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_CN AttributeSlotUpgrades
((SlotName="PrimaryStatBonus",GradeIncrease=0,bActivateSlot=True),
(SlotName="PrimaryStatBonus02",GradeIncrease=0,bActivateSlot=True),
(SlotName="StatPenalty",GradeIncrease=0,bActivateSlot=True))</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_CN OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Merc_Raider'</code>
</category>
<category name="Lawful Evil (Hyperion)">
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_LE AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ConstraintAttribute
=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,I
nitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_St
atBonus_Weak',BaseValueScaleConstant=0.600000),PerGradeUpgrade=(BaseValueConstant=0
.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGr
ade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDat
aName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.Accuracy
OnIdleRegenerationRate',ConstraintAttribute=AttributeDefinition'D_Attributes.Weapon
Manufacturer.Weapon_Is_Hyperion',ModifierType=MT_Scale,BaseModifierValue=(BaseValue
Constant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1
.285000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ConstraintA
ttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',Mo
difierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribut
e=None,InitializationDefinition=AttributeInitializationDefinition'GD_Artifacts.Bala
nceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.002500),PerGradeUp
grade=(BaseValueConstant=0.060000,BaseValueAttribute=None,InitializationDefinition=
None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarg
et=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,Maxim
umGrade=12,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.DivergentLikeness
',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializat
ionDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConst
ant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Tr
ue,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=Fals
e,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.Incite',Constrain
tAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00000
0),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializati
onDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclude
AlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGr
ade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.QuickDraw',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_LE UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'D_Attributes.Weapon.WeaponClipSize',ConstraintAttribute=AttributeDef
inition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',SupplementalAttributeEx
pression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=
OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),Supplemen
talAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.AccuracyResourcePool.AccuracyOnIdleRegenerationRate',Con
straintAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hype
rion',SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OP
ERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Constan
tOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ConstraintAttribute
=AttributeDefinition'D_Attributes.Artifacts.ArtifactModsHyperion',SupplementalAttri
buteExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2
Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),Sup
plementalAttributeToAppend=None))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Merc.Prefix_Monk_00_LE PartName Hyperion Warmonger</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_LE ManufacturerOverride
GD_Manufacturers.Manufacturers.Hyperion</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_LE AttributeSlotUpgrades
((SlotName="PrimaryStatBonus",GradeIncrease=0,bActivateSlot=True),
(SlotName="PrimaryStatBonus02",GradeIncrease=0,bActivateSlot=True),
(SlotName="StatPenalty",GradeIncrease=0,bActivateSlot=True))</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_LE OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Merc_Titan'</code>
</category>
<category name="Lawful Good (Bandit)">
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_LG AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyM
axValue',ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.We
apon_Is_Bandit',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',Cons
traintAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandi
t',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAtt
ribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Artifacts
.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=-
0.004600),PerGradeUpgrade=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstance
DataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=AttributeDefinition'D_Attributes.Weapon.WeaponExtraShotChance',ConstraintAttribut
e=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',ModifierTyp
e=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150000,BaseValueAttribute=None,
InitializationDefinition=AttributeInitializationDefinition'GD_Artifacts.BalanceAttr
ibutes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.001900),PerGradeUpgrade=(
BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,Ba
seValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=Fals
e,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade
=12,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.5Shotsor6',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.FilledtotheBrim',
ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConsta
nt=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstan
t=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True
,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,
MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lobelia_ClassMods.SkillGradeModifiers.Lobelia_AllInThe
Reflexes',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIni
tializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueSc
aleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFun
Stats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGr
ade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_LG UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ConstraintAttrib
ute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',Supplemen
talAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,
Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000
000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ConstraintAttribute
=AttributeDefinition'D_Attributes.Artifacts.ArtifactModsBandit',SupplementalAttribu
teExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Us
age=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),Suppl
ementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.Weapon.WeaponExtraShotChance',ConstraintAttribute=Attrib
uteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',SupplementalAttribu
teExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Us
age=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),Suppl
ementalAttributeToAppend=None))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Merc.Prefix_Monk_00_LG PartName Bandit Butcher</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_LG ManufacturerOverride
GD_Manufacturers.Manufacturers.Bandit</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_LG AttributeSlotUpgrades
((SlotName="PrimaryStatBonus",GradeIncrease=0,bActivateSlot=True),
(SlotName="PrimaryStatBonus02",GradeIncrease=0,bActivateSlot=True),
(SlotName="StatPenalty",GradeIncrease=0,bActivateSlot=True))</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_LG OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Merc_Devestator'</code>
</category>
<category name="Lawful Neutral (Dahl)">
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_LN AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=A
ttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',ModifierType=MT_
Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,Initial
izationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonu
s_Weak',BaseValueScaleConstant=0.840000),PerGradeUpgrade=(BaseValueConstant=0.01000
0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00
0000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=Tr
ue,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=
),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ConstraintAttr
ibute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=0
.600000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.ImTheJuggernaut',
ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConsta
nt=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstan
t=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True
,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,
MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.LayWaste',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.QuickDraw',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCount',ModifierType=M
T_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=AttributeD
efinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',InitializationDefinition=
None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_LN UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=AttributeDefin
ition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',SupplementalAttributeExpressi
on=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAN
D_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAtt
ributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.Weapon.WeaponFireInterval',ConstraintAttribute=Attribute
Definition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',SupplementalAttributeExp
ression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=O
PERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),Supplement
alAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCount',ConstraintAttribute=At
tributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',SupplementalAttri
buteExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2
Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),Sup
plementalAttributeToAppend=None))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Merc.Prefix_Monk_00_LN PartName Dahl Heavy Trooper</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_LN ManufacturerOverride
GD_Manufacturers.Manufacturers.Dahl</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_LN AttributeSlotUpgrades
((SlotName="PrimaryStatBonus",GradeIncrease=0,bActivateSlot=True),
(SlotName="PrimaryStatBonus02",GradeIncrease=0,bActivateSlot=True),
(SlotName="StatPenalty",GradeIncrease=0,bActivateSlot=True))</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_LN OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Merc_WarDog'</code>
</category>
<category name="Neutral Evil (Tediore)">
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_NE AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus'
,ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_
Tediore',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseVa
lueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Cla
ssMods.Misc.Init_StatBonus_Medium',BaseValueScaleConstant=0.720000),PerGradeUpgrade
=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=Fa
lse,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrad
e=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ConstraintAttr
ibute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Tediore',Modifi
erType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ConstraintAttribute=At
tributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Tediore',ModifierType=M
T_Scale,BaseModifierValue=(BaseValueConstant=-
0.300000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Strong_Negative',BaseValueScaleConstant=1
.100000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.LockedandLoaded',
ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConsta
nt=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstan
t=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True
,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,
MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.Incite',Constrain
tAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00000
0),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializati
onDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclude
AlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGr
ade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Lobelia_ClassMods.SkillGradeModifiers.Lobelia_AllInThe
Reflexes',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIni
tializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueSc
aleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFun
Stats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGr
ade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_NE UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ConstraintAt
tribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Tediore',Supp
lementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_Equ
alTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=
0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.Weapon.WeaponFireInterval',ConstraintAttribute=Attribute
Definition'D_Attributes.WeaponManufacturer.Weapon_Is_Tediore',SupplementalAttribute
Expression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usag
e=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),Supplem
entalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ConstraintAttribute=AttributeD
efinition'D_Attributes.WeaponManufacturer.Weapon_Is_Tediore',SupplementalAttributeE
xpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage
=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),Suppleme
ntalAttributeToAppend=None))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Merc.Prefix_Monk_00_NE PartName Tediore
Roughhouser</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_NE ManufacturerOverride
GD_Manufacturers.Manufacturers.Tediore</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_NE AttributeSlotUpgrades
((SlotName="PrimaryStatBonus",GradeIncrease=0,bActivateSlot=True),
(SlotName="PrimaryStatBonus02",GradeIncrease=0,bActivateSlot=True),
(SlotName="StatPenalty",GradeIncrease=0,bActivateSlot=True))</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_NE OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Merc_Tank'</code>
</category>
<category name="Neutral Good (Jakobs)">
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_NG AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyM
axValue',ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.We
apon_Is_Jakobs',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleCon
stant=-0.006500),PerGradeUpgrade=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ConstraintAttri
bute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',Modifier
Type=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.300000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Strong_Negative',BaseValueScaleConstant=0
.900000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.ImYourHuckleberry
',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializat
ionDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConst
ant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Tr
ue,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=Fals
e,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.MoneyShot',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.YippeeKiYay',Cons
traintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.
000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIn
cludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Mini
mumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=AttributeDefinition'D_Attributes.DamageSourceShieldPenetration.PercentChanceInsti
gatedBulletDmgIgnoresShields',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueCo
nstant=35.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufact
urer.Weapon_Is_Jakobs',InitializationDefinition=None,BaseValueScaleConstant=1.00000
0)))</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_NG UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ConstraintAttrib
ute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',Supplemen
talAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,
Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000
000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ConstraintAttribute=AttributeD
efinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',SupplementalAttributeEx
pression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=
OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),Supplemen
talAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.DamageSourceShieldPenetration.PercentChanceInstigatedBul
letDmgIgnoresShields',ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponMa
nufacturer.Weapon_Is_Jakobs',SupplementalAttributeExpression=(AttributeOperand1=Non
e,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Attribu
teOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</co
de>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Merc.Prefix_Monk_00_NG PartName Jakobs Vaquero</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_NG ManufacturerOverride
GD_Manufacturers.Manufacturers.Jakobs</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_NG AttributeSlotUpgrades
((SlotName="PrimaryStatBonus",GradeIncrease=0,bActivateSlot=True),
(SlotName="PrimaryStatBonus02",GradeIncrease=0,bActivateSlot=True),
(SlotName="StatPenalty",GradeIncrease=0,bActivateSlot=True))</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_NG OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Merc_Renegade'</code>
</category>
<category name="True Neutral (Maliwan)">
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_Monk AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedStatusEffe
ctDamageModifier',ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponManufa
cturer.Weapon_Is_Maliwan',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstan
t=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium',BaseValueScaleConstant=0.520000),
PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAl
liesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrad
e=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',
ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_M
aliwan',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Strong',BaseValueScaleConstant=0.825000),
PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAl
liesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrad
e=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ConstraintAttribute=A
ttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',ModifierType=
MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=0
.600000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.Asbestos',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.Incite',Constrain
tAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00000
0),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializati
onDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclude
AlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGr
ade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.5Shotsor6',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_Monk UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'D_Attributes.DamageSourceModifiers.InstigatedStatusEffectDamageModif
ier',ConstraintAttribute=AttributeDefinition'D_Attributes.Artifacts.ArtifactModsMal
iwan',SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OP
ERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Constan
tOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ConstraintAttri
bute=AttributeDefinition'D_Attributes.Artifacts.ArtifactModsMaliwan',SupplementalAt
tributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Opera
nd2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),
SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.Weapon.WeaponFireInterval',ConstraintAttribute=Attribute
Definition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',SupplementalAttribute
Expression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usag
e=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),Supplem
entalAttributeToAppend=None))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Merc.Prefix_Monk_00_Monk PartName Maliwan Eraser</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_Monk ManufacturerOverride
GD_Manufacturers.Manufacturers.Maliwan</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_Monk AttributeSlotUpgrades
((SlotName="PrimaryStatBonus",GradeIncrease=0,bActivateSlot=True),
(SlotName="PrimaryStatBonus02",GradeIncrease=0,bActivateSlot=True),
(SlotName="StatPenalty",GradeIncrease=0,bActivateSlot=True))</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_Monk OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Merc_Berserker'</code>
</category>
</category>
<category name="Slayer Of Terramorphous">
<code profiles="default">set
GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_SlayerOfTerramorphous UIStatList
((bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAt
tributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attr
ibuteDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDamageModifier'
,ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,C
omparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeO
perand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.StatusEffectModifiers.InstigatedIncendiaryStatusChanceMo
difier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1
=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Att
ributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',Co
nstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,Comp
arisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOper
and2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</code>
<code profiles="default">set
GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_SlayerOfTerramorphous AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDa
mageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(B
aseValueConstant=0.400000,BaseValueAttribute=None,InitializationDefinition=Attribut
eInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleCons
tant=0.700000),PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=F
alse,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=Fa
lse,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,Attribut
eToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.InstigatedIncendia
ryStatusChanceModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifier
Value=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=
AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueS
caleConstant=0.700000),PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribu
te=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFu
nStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximum
Grade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_P
layer',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValue
Constant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitial
izationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromCl
assMods_Formula',BaseValueScaleConstant=0.180000),PerGradeUpgrade=(BaseValueConstan
t=0.010000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods
_Formula',BaseValueScaleConstant=0.040000),bIncludeInFunStats=False,bIncludeAlliesA
sTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,M
aximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.LayWaste',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.QuickDraw',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.DieHard',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.LastLonger',Const
raintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill6",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.Incite',Constrain
tAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00000
0),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializati
onDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclude
AlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGr
ade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
</category>
<category name="Zer0">
<category name="Infiltrator">
<code profiles="default">set
GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Infiltrator AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ConstraintAttri
bute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Weak_Negative',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,Attribut
eToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDam
ageModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(Base
ValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeIn
itializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleConstan
t=1.000000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fals
e,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False
,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.BeLikeWater',Const
raintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.RisingShot',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Followthrough',Con
straintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=
0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bI
ncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Min
imumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_ClassMods.Prefix_Assassin.Prefix_Infiltrator_02_TrickyInfiltrator PartName
Disturbed Infiltrator</code>
<code profiles="default">set
GD_ClassMods.Prefix_Assassin.Prefix_Infiltrator_03_RuggedInfiltrator PartName
Shadow Infiltrator</code>
</category>
<category name="Ninja">
<code profiles="default">set
GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Ninja AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDama
geModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseV
alueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=AttributeIni
tializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Strong',BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=Fals
e,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Backstab',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Followthrough',Con
straintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=
0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bI
ncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Min
imumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.KillingBlow',Const
raintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_ClassMods.Prefix_Assassin.Prefix_Ninja_02_BloodiedNinja PartName Swift
Ninja</code>
</category>
<category name="Professional">
<code profiles="default">set
GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Professional AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ConstraintAttrib
ute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.150000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxV
alue',ConstraintAttribute=AttributeDefinition'D_Attributes.Shield.ShieldIsEquipped'
,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAtt
ribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_H
ealthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValueScal
eConstant=0.160000),PerGradeUpgrade=(BaseValueConstant=1.000000,BaseValueAttribute=
None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAn
dDamage.HealthAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValueScaleConsta
nt=0.010000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Grim',ConstraintAt
tribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),
PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAll
iesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade
=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Killer',Constraint
Attribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000
),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeA
lliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.FastHands',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_ClassMods.Prefix_Assassin.Prefix_Professional_01_UnequaledProfessional PartName
Grim Professional</code>
<code profiles="default">set
GD_ClassMods.Prefix_Assassin.Prefix_Professional_03_ContemptibleProfessional
PartName Wily Professional</code>
</category>
<category name="Shot">
<code profiles="default">set
GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Shot AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyM
inValue',ConstraintAttribute=AttributeDefinition'GD_ClassMods.Misc.Att_TeamConstrai
nt',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.180000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=True,bEnforceMinimumGr
ade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDat
aName=),
(SlotName="PrimaryStatBonus_Offhand",bExternalSlot=True,bRunEffectsAsSkill=True,Att
ributeToModify=ResourcePoolAttributeDefinition'D_Attributes.OffHandAccuracyResource
Pool.OffHandAccuracyMinValue',ConstraintAttribute=AttributeDefinition'GD_ClassMods.
Misc.Att_TeamConstraint',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant
=-
0.180000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=True,bEnforceMinimumGr
ade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDat
aName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ConstraintAttribute=
None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=True,bEnforceMinimumGr
ade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDat
aName=),
(SlotName="PrimaryStatBonus02_Offhand",bExternalSlot=True,bRunEffectsAsSkill=True,A
ttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponSpread_Offhan
d',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConst
ant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=True,bEnforceMinimumGr
ade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDat
aName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.OneShotOneKill',Co
nstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationD
efinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=
1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,b
IncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Mi
nimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.TwoFang',Constrain
tAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00000
0),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializati
onDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclude
AlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGr
ade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.RisingShot',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_ClassMods.Prefix_Assassin.Prefix_Shot_01_LongShot PartName One Shot</code>
<code profiles="default">set
GD_ClassMods.Prefix_Assassin.Prefix_Shot_02_SureShot PartName Unequaled Shot</code>
<code profiles="default">set
GD_ClassMods.Prefix_Assassin.Prefix_Shot_03_TrueShot PartName Disturbed Shot</code>
</category>
<category name="Sniper">
<code profiles="default">set
GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Sniper AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=A
ttributeDefinition'D_Attributes.WeaponType.Weapon_Is_Sniper_Rifle',ModifierType=MT_
Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,Initial
izationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonu
s_Weak',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.01000
0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00
0000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=Tr
ue,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=
),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,Attribut
eToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonu
s',ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponType.Weapon_Is_Sniper
_Rifle',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Clas
sMods.Misc.Init_StatBonus_Weak',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(B
aseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,Bas
eValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False
,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0
,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',C
onstraintAttribute=AttributeDefinition'D_Attributes.Shield.ShieldIsEquipped',Modifi
erType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=
None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAn
dDamage.HealthAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValueScaleConsta
nt=-
0.280000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,Initi
alizationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.He
althAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValueScaleConstant=0.01000
0),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False
,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Killer',Constraint
Attribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000
),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeA
lliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.OneShotOneKill',Co
nstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationD
efinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=
1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,b
IncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Mi
nimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.HeadShot',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_ClassMods.Prefix_Assassin.Prefix_Sniper_01_TranquilSniper PartName The
Sniper</code>
</category>
<category name="Spy">
<code profiles="default">set
GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Spy AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=AttributeDefinition'D_Attributes.ActiveSkillCooldownResource.ActiveSkillCo
oldownConsumptionRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierV
alue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=A
ttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueSc
aleConstant=0.550000),PerGradeUpgrade=(BaseValueConstant=0.050000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFun
Stats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumG
rade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Grim',ConstraintAt
tribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),
PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAll
iesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade
=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Ambush',Constraint
Attribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000
),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeA
lliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Unforseen',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_ClassMods.Prefix_Assassin.Prefix_Spy_01_SwiftSpy PartName Grim Spy</code>
</category>
<category name="Stalker">
<code profiles="default">set
GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Stalker AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ConstraintAttri
bute=AttributeDefinition'D_Attributes.WeaponType.Weapon_Is_Pistol',ModifierType=MT_
Scale,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Weak_Negative',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceD
ataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ConstraintAttribut
e=AttributeDefinition'D_Attributes.WeaponType.Weapon_Is_Pistol',ModifierType=MT_Sca
le,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,Initializa
tionDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_W
eak',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.010000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False
,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRegen
erationRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(Base
ValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIn
itializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleConstan
t=1.000000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fals
e,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=Fals
e,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.RisingShot',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Followthrough',Con
straintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=
0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bI
ncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Min
imumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Innervate',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_ClassMods.Prefix_Assassin.Prefix_Stalker_03_RazoredStalker PartName Excited
Stalker</code>
</category>
<category name="Survivor">
<code profiles="default">set
GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Survivor AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxV
alue_Player',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(Bas
eValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeI
nitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonus
FromClassMods_Formula',BaseValueScaleConstant=0.200000),PerGradeUpgrade=(BaseValueC
onstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitiali
zationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromCla
ssMods_Formula',BaseValueScaleConstant=0.010000),bIncludeInFunStats=False,bIncludeA
lliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGr
ade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,Attribut
eToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthOnI
dleRegenerationRate',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierV
alue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=A
ttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_He
althRegenerationBonusFromClassMods_Formula',BaseValueScaleConstant=1.000000),PerGra
deUpgrade=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinit
ion=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.In
it_HealthRegenerationBonusFromClassMods_Formula',BaseValueScaleConstant=0.010000),b
IncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEn
forceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Grim',ConstraintAt
tribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),
PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAll
iesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade
=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Fearless',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Innervate',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_ClassMods.Prefix_Assassin.Prefix_Survivor_01_ContemptibleSurvivor PartName Grim
Survivor</code>
<code profiles="default">set
GD_ClassMods.Prefix_Assassin.Prefix_Survivor_02_DisturbedSurvivor PartName
Unpredictable Survivor</code>
</category>
<category name="Killer">
<code profiles="default">set
GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Killer AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus'
,ConstraintAttribute=AttributeDefinition'GD_ClassMods.Misc.Att_TeamConstraint',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.180000,BaseValueAttribute=
None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.I
nit_StatBonus_Medium',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueCo
nstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScal
eConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=True,bEnforceMi
nimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetIns
tanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.TwoFang',Constrain
tAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00000
0),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializati
onDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclude
AlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGr
ade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Killer',Constraint
Attribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000
),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeA
lliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Ambush',Constraint
Attribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000
),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeA
lliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_ClassMods.Prefix_Assassin.Prefix_Killer_01_UnpredictableKiller PartName
Unequaled Killer</code>
</category>
<category name="Legendary Hunter">
<code profiles="default">set
GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.ActiveSkillCooldownResource.ActiveSkillCoo
ldownConsumptionRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierVa
lue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=At
tributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueSca
leConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunS
tats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGr
ade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus
',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConsta
nt=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleConstant=0.800000)
,PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeA
lliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ConstraintAttribute=No
ne,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAtt
ribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods
.Misc.Init_StatBonus_Weak_Negative',BaseValueScaleConstant=0.800000),PerGradeUpgrad
e=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=F
alse,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGra
de=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.HeadShot',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.FastHands',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Ambush',Constraint
Attribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000
),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeA
lliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.KillingBlow',Const
raintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill6",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.IronHand',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Legendary Ninja">
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Assassin.ClassMod_Assassin_LegendaryNinja
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDama
geModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseV
alueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=AttributeIni
tializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Strong',BaseValueScaleConsta
nt=1.000000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Fal
se,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=Fals
e,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Backstab',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.BeLikeWater',Const
raintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.KillingBlow',Const
raintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Ambush',Constraint
Attribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000
),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeA
lliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Followthrough',Con
straintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=
0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bI
ncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Min
imumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Legendary Sniper">
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Assassin.ClassMod_Assassin_LegendarySniper
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=A
ttributeDefinition'D_Attributes.WeaponType.Weapon_Is_Sniper_Rifle',ModifierType=MT_
Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,Initial
izationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonu
s_Weak',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.01000
0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00
0000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=Tr
ue,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=
),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCurrentWeaponAmm
oRegenerationMultiplier',ConstraintAttribute=AttributeDefinition'D_Attributes.Weapo
nType.Weapon_Is_Sniper_Rifle',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueC
onstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitiali
zationDefinition'GD_ClassMods.Misc.Init_StatBonus_AmmoRegen',BaseValueScaleConstant
=0.100000),PerGradeUpgrade=(BaseValueConstant=0.100000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False
,bIncludeAlliesAsTarget=True,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,M
inimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',C
onstraintAttribute=AttributeDefinition'D_Attributes.Shield.ShieldIsEquipped',Modifi
erType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=
None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAn
dDamage.HealthAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValueScaleConsta
nt=-
0.280000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,Initi
alizationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.He
althAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValueScaleConstant=0.01000
0),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False
,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Killer',Constraint
Attribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000
),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeA
lliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.OneShotOneKill',Co
nstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationD
efinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=
1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,b
IncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Mi
nimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.HeadShot',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.KillConfirmed',Con
straintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=
0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bI
ncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Min
imumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Velocity',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Assassin.ClassMod_Assassin_LegendarySniper UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=AttributeDefin
ition'D_Attributes.WeaponType.Weapon_Is_Sniper_Rifle',SupplementalAttributeExpressi
on=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAN
D_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAtt
ributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.GameplayAttributes.PlayerCurrentWeaponAmmoRegenerationMu
ltiplier',ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponType.Weapon_Is
_Sniper_Rifle',SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOp
erator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=Non
e,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',Constrain
tAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonO
perator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=No
ne,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</code>
</category>
<category name="Rogue">
<category name="Chaotic Evil">
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue_CE AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus'
,ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstan
t=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_ClassMods.Misc.Init_StatBonus_Medium',BaseValueScaleConstant=1.000000
),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bInclude
AlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGr
ade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ConstraintAttr
ibute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Velocity',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.TwoFang',Constrain
tAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00000
0),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializati
onDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclude
AlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGr
ade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Innervate',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
<category name="Chaotic Good (Torgue)">
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue_CG AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyM
axValue',ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.We
apon_Is_Torgue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,Attribut
eToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedExplosiveDa
mageModifier',ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponManufactur
er.Weapon_Is_Torgue',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0
.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_ClassMods.Misc.Init_StatBonus_Medium',BaseValueScaleConstant=0.630000),P
erGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAll
iesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrad
e=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ConstraintA
ttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Torgue',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=
None,InitializationDefinition=AttributeInitializationDefinition'GD_Artifacts.Balanc
eAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=-
0.004600),PerGradeUpgrade=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstance
DataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Fearless',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.LikeTheWind',Const
raintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Velocity',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue_CG UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ConstraintAttrib
ute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Torgue',Supplemen
talAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,
Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000
000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.DamageTypeModifers.InstigatedExplosiveDamageModifier',Co
nstraintAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Tor
gue',SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPE
RATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Constant
Operand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ConstraintAttribute
=AttributeDefinition'D_Attributes.Artifacts.ArtifactModsTorgue',SupplementalAttribu
teExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Us
age=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),Suppl
ementalAttributeToAppend=None))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Assassin.Prefix_Rogue_00_CG PartName Torgue
Detonator</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue_CG ManufacturerOverride
GD_Manufacturers.Manufacturers.Torgue</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue_CG AttributeSlotUpgrades
((SlotName="PrimaryStatBonus",GradeIncrease=0,bActivateSlot=True),
(SlotName="PrimaryStatBonus02",GradeIncrease=0,bActivateSlot=True),
(SlotName="StatPenalty",GradeIncrease=0,bActivateSlot=True))</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue_CG OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Assassin_Ninja'</code>
</category>
<category name="Chaotic Neutral
(Vladof)">
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue_CN AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ConstraintAttribute
=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',ModifierType
=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium',BaseValueScaleConstant=0.730000),
PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAl
liesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrad
e=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ConstraintAttri
bute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',Modifier
Type=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.300000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Strong_Negative',BaseValueScaleConstant=0
.900000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCurrentWeaponAmmoRegene
rationMultiplier',ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponManufa
cturer.Weapon_Is_Vladof',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConsta
nt=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_ClassMods.Misc.Init_StatBonus_AmmoRegen',BaseValueScaleConstant=0.48
0000),PerGradeUpgrade=(BaseValueConstant=0.100000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Fearless',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Grim',ConstraintAt
tribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),
PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAll
iesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade
=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.TwoFang',Constrain
tAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00000
0),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializati
onDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclude
AlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGr
ade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue_CN UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'D_Attributes.Weapon.WeaponClipSize',ConstraintAttribute=AttributeDef
inition'D_Attributes.Artifacts.ArtifactModsVladof',SupplementalAttributeExpression=
(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_P
referAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttrib
uteToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ConstraintAttribute=AttributeD
efinition'D_Attributes.Artifacts.ArtifactModsVladof',SupplementalAttributeExpressio
n=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND
_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttr
ibuteToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.GameplayAttributes.PlayerCurrentWeaponAmmoRegenerationMu
ltiplier',ConstraintAttribute=AttributeDefinition'D_Attributes.Artifacts.ArtifactMo
dsVladof',SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperato
r=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Con
stantOperand2=0.000000),SupplementalAttributeToAppend=None))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Assassin.Prefix_Rogue_00_CN PartName Vladof
Gunslinger</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue_CN ManufacturerOverride
GD_Manufacturers.Manufacturers.Vladof</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue_CN AttributeSlotUpgrades
((SlotName="PrimaryStatBonus",GradeIncrease=0,bActivateSlot=True),
(SlotName="PrimaryStatBonus02",GradeIncrease=0,bActivateSlot=True),
(SlotName="StatPenalty",GradeIncrease=0,bActivateSlot=True))</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue_CN OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Assassin_Stalker'</code>
</category>
<category name="Lawful Evil (Hyperion)">
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue_LE AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ConstraintAttribute
=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,I
nitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_St
atBonus_Weak',BaseValueScaleConstant=0.600000),PerGradeUpgrade=(BaseValueConstant=0
.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGr
ade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDat
aName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.Accuracy
OnIdleRegenerationRate',ConstraintAttribute=AttributeDefinition'D_Attributes.Weapon
Manufacturer.Weapon_Is_Hyperion',ModifierType=MT_Scale,BaseModifierValue=(BaseValue
Constant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1
.285000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ConstraintA
ttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',Mo
difierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribut
e=None,InitializationDefinition=AttributeInitializationDefinition'GD_Artifacts.Bala
nceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.002500),PerGradeUp
grade=(BaseValueConstant=0.060000,BaseValueAttribute=None,InitializationDefinition=
None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarg
et=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,Maxim
umGrade=12,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Ambush',Constraint
Attribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000
),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeA
lliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Grim',ConstraintAt
tribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),
PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAll
iesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade
=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Precision',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue_LE UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'D_Attributes.Weapon.WeaponClipSize',ConstraintAttribute=AttributeDef
inition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',SupplementalAttributeEx
pression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=
OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),Supplemen
talAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.AccuracyResourcePool.AccuracyOnIdleRegenerationRate',Con
straintAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hype
rion',SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OP
ERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Constan
tOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ConstraintAttribute
=AttributeDefinition'D_Attributes.Artifacts.ArtifactModsHyperion',SupplementalAttri
buteExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2
Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),Sup
plementalAttributeToAppend=None))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Assassin.Prefix_Rogue_00_LE PartName Hyperion
Sharpshooter</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue_LE ManufacturerOverride
GD_Manufacturers.Manufacturers.Hyperion</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue_LE AttributeSlotUpgrades
((SlotName="PrimaryStatBonus",GradeIncrease=0,bActivateSlot=True),
(SlotName="PrimaryStatBonus02",GradeIncrease=0,bActivateSlot=True),
(SlotName="StatPenalty",GradeIncrease=0,bActivateSlot=True))</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue_LE OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Assassin_Shot'</code>
</category>
<category name="Lawful Good (Bandit)">
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue_LG AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyM
axValue',ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.We
apon_Is_Bandit',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',Cons
traintAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandi
t',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAtt
ribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Artifacts
.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=-
0.004600),PerGradeUpgrade=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstance
DataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=AttributeDefinition'D_Attributes.Weapon.WeaponExtraShotChance',ConstraintAttribut
e=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',ModifierTyp
e=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150000,BaseValueAttribute=None,
InitializationDefinition=AttributeInitializationDefinition'GD_Artifacts.BalanceAttr
ibutes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.001900),PerGradeUpgrade=(
BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,Ba
seValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=Fals
e,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade
=12,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Followthrough',Con
straintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=
0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bI
ncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Min
imumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.LikeTheWind',Const
raintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.TwoFang',Constrain
tAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00000
0),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializati
onDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclude
AlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGr
ade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue_LG UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ConstraintAttrib
ute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',Supplemen
talAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,
Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000
000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ConstraintAttribute
=AttributeDefinition'D_Attributes.Artifacts.ArtifactModsBandit',SupplementalAttribu
teExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Us
age=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),Suppl
ementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.Weapon.WeaponExtraShotChance',ConstraintAttribute=Attrib
uteDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',SupplementalAttribu
teExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Us
age=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),Suppl
ementalAttributeToAppend=None))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Assassin.Prefix_Rogue_00_LG PartName Bandit
Scourge</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue_LG ManufacturerOverride
GD_Manufacturers.Manufacturers.Bandit</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue_LG AttributeSlotUpgrades
((SlotName="PrimaryStatBonus",GradeIncrease=0,bActivateSlot=True),
(SlotName="PrimaryStatBonus02",GradeIncrease=0,bActivateSlot=True),
(SlotName="StatPenalty",GradeIncrease=0,bActivateSlot=True))</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue_LG OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Assassin_Survivor'</code>
</category>
<category name="Lawful Neutral (Dahl)">
<category name="LAWFUL
NEUTRAL/DAHL">
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue_LN AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=A
ttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',ModifierType=MT_
Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,Initial
izationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonu
s_Weak',BaseValueScaleConstant=0.840000),PerGradeUpgrade=(BaseValueConstant=0.01000
0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00
0000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=Tr
ue,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=
),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ConstraintAttr
ibute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=0
.600000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Headshot',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Optics',Constraint
Attribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000
),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeA
lliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.TwoFang',Constrain
tAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00000
0),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializati
onDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclude
AlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGr
ade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCount',ModifierType=M
T_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=AttributeD
efinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',InitializationDefinition=
None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue_LN UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=AttributeDefin
ition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',SupplementalAttributeExpressi
on=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAN
D_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAtt
ributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.Weapon.WeaponFireInterval',ConstraintAttribute=Attribute
Definition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',SupplementalAttributeExp
ression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=O
PERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),Supplement
alAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCount',ConstraintAttribute=At
tributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',SupplementalAttri
buteExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2
Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),Sup
plementalAttributeToAppend=None))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Assassin.Prefix_Rogue_00_LN PartName Dahl Scout</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue_LN ManufacturerOverride
GD_Manufacturers.Manufacturers.Dahl</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue_LN AttributeSlotUpgrades
((SlotName="PrimaryStatBonus",GradeIncrease=0,bActivateSlot=True),
(SlotName="PrimaryStatBonus02",GradeIncrease=0,bActivateSlot=True),
(SlotName="StatPenalty",GradeIncrease=0,bActivateSlot=True))</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue_LN OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Assassin_Professional'</c
ode>
</category>
</category>
<category name="Neutral Evil (Tediore)">
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue_NE AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus'
,ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_
Tediore',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseVa
lueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Cla
ssMods.Misc.Init_StatBonus_Medium',BaseValueScaleConstant=0.720000),PerGradeUpgrade
=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=Fa
lse,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrad
e=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ConstraintAttr
ibute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Tediore',Modifi
erType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ConstraintAttribute=At
tributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Tediore',ModifierType=M
T_Scale,BaseModifierValue=(BaseValueConstant=-
0.300000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Strong_Negative',BaseValueScaleConstant=1
.100000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.FastHands',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Innervate',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Killer',Constraint
Attribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000
),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeA
lliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue_NE UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ConstraintAt
tribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Tediore',Supp
lementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_Equ
alTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=
0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.Weapon.WeaponFireInterval',ConstraintAttribute=Attribute
Definition'D_Attributes.WeaponManufacturer.Weapon_Is_Tediore',SupplementalAttribute
Expression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usag
e=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),Supplem
entalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ConstraintAttribute=AttributeD
efinition'D_Attributes.WeaponManufacturer.Weapon_Is_Tediore',SupplementalAttributeE
xpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage
=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),Suppleme
ntalAttributeToAppend=None))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Assassin.Prefix_Rogue_00_NE PartName Tediore
Scavenger</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue_NE ManufacturerOverride
GD_Manufacturers.Manufacturers.Tediore</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue_NE AttributeSlotUpgrades
((SlotName="PrimaryStatBonus",GradeIncrease=0,bActivateSlot=True),
(SlotName="PrimaryStatBonus02",GradeIncrease=0,bActivateSlot=True),
(SlotName="StatPenalty",GradeIncrease=0,bActivateSlot=True))</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue_NE OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Assassin_Killer'</code>
</category>
<category name="Neutral Good (Jakobs">
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue_NG AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyM
axValue',ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.We
apon_Is_Jakobs',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleCon
stant=-0.006500),PerGradeUpgrade=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ConstraintAttri
bute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',Modifier
Type=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.300000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Strong_Negative',BaseValueScaleConstant=0
.900000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Fearless',Constrai
ntAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0000
00),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclud
eAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumG
rade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Followthrough',Con
straintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=
0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bI
ncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Min
imumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.OneShotOneKill',Co
nstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationD
efinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=
1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,b
IncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Mi
nimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=AttributeDefinition'D_Attributes.DamageSourceShieldPenetration.PercentChanceInsti
gatedBulletDmgIgnoresShields',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueCo
nstant=35.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufact
urer.Weapon_Is_Jakobs',InitializationDefinition=None,BaseValueScaleConstant=1.00000
0)))</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue_NG UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ConstraintAttrib
ute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',Supplemen
talAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,
Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000
000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ConstraintAttribute=AttributeD
efinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',SupplementalAttributeEx
pression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=
OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),Supplemen
talAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.DamageSourceShieldPenetration.PercentChanceInstigatedBul
letDmgIgnoresShields',ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponMa
nufacturer.Weapon_Is_Jakobs',SupplementalAttributeExpression=(AttributeOperand1=Non
e,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Attribu
teOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</co
de>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Assassin.Prefix_Rogue_00_NG PartName Jakobs
Gunfighter</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue_NG ManufacturerOverride
GD_Manufacturers.Manufacturers.Jakobs</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue_NG AttributeSlotUpgrades
((SlotName="PrimaryStatBonus",GradeIncrease=0,bActivateSlot=True),
(SlotName="PrimaryStatBonus02",GradeIncrease=0,bActivateSlot=True),
(SlotName="StatPenalty",GradeIncrease=0,bActivateSlot=True))</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue_NG OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Assassin_Sniper'</code>
</category>
<category name="True Neutral (Maliwan)">
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedStatusEffe
ctDamageModifier',ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponManufa
cturer.Weapon_Is_Maliwan',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstan
t=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium',BaseValueScaleConstant=0.520000),
PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAl
liesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrad
e=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',
ConstraintAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_M
aliwan',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Strong',BaseValueScaleConstant=0.825000),
PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAl
liesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrad
e=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModif
y=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ConstraintAttribute=A
ttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',ModifierType=
MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=0
.600000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Innervate',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Killer',Constraint
Attribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000
),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeA
lliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Unforseen',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue UIStatList
((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAtt
ributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attri
buteDefinition'D_Attributes.DamageSourceModifiers.InstigatedStatusEffectDamageModif
ier',ConstraintAttribute=AttributeDefinition'D_Attributes.Artifacts.ArtifactModsMal
iwan',SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OP
ERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Constan
tOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ConstraintAttri
bute=AttributeDefinition'D_Attributes.Artifacts.ArtifactModsMaliwan',SupplementalAt
tributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Opera
nd2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),
SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.Weapon.WeaponFireInterval',ConstraintAttribute=Attribute
Definition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',SupplementalAttribute
Expression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usag
e=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),Supplem
entalAttributeToAppend=None))</code>
<code profiles="default">set
GD_Aster_ClassMods.Prefix_Assassin.Prefix_Rogue_00_Rogue PartName Maliwan
Wraith</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue ManufacturerOverride
GD_Manufacturers.Manufacturers.Maliwan</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue AttributeSlotUpgrades
((SlotName="PrimaryStatBonus",GradeIncrease=0,bActivateSlot=True),
(SlotName="PrimaryStatBonus02",GradeIncrease=0,bActivateSlot=True),
(SlotName="StatPenalty",GradeIncrease=0,bActivateSlot=True))</code>
<code profiles="default">set
GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Assassin_Infiltrator'</co
de>
</category>
</category>
<category name="Slayer Of Terramorphous">
<code profiles="default">set
GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_SlayerOfTerramorphous UIStatList
((bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAt
tributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attr
ibuteDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDamageModifier'
,ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,C
omparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeO
perand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Attrib
uteDefinition'D_Attributes.StatusEffectModifiers.InstigatedIncendiaryStatusChanceMo
difier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1
=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,Att
ributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),
(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttr
ibuteStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=Resour
cePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',Co
nstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,Comp
arisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOper
and2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</code>
<code profiles="default">set
GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_SlayerOfTerramorphous
AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,Attribute
ToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDa
mageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(B
aseValueConstant=0.400000,BaseValueAttribute=None,InitializationDefinition=Attribut
eInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleCons
tant=0.700000),PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=F
alse,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=Fa
lse,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,Attribut
eToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.InstigatedIncendia
ryStatusChanceModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifier
Value=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=
AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueS
caleConstant=0.700000),PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribu
te=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFu
nStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximum
Grade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModi
fy=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_P
layer',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValue
Constant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitial
izationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromCl
assMods_Formula',BaseValueScaleConstant=0.180000),PerGradeUpgrade=(BaseValueConstan
t=0.010000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods
_Formula',BaseValueScaleConstant=0.040000),bIncludeInFunStats=False,bIncludeAlliesA
sTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,M
aximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Innervate',Constra
intAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000
000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInclu
deAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimum
Grade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Grim',ConstraintAt
tribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),
PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAll
iesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade
=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Ambush',Constraint
Attribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000
),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeA
lliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.KillingBlow',Const
raintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.0
00000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill6",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.OneShotOneKill',Co
nstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationD
efinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=
1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,b
IncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Mi
nimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Flavor",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModify=A
ttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ConstraintAttr
ibute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.010000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),
PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAl
liesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGra
de=0,MaximumGrade=0,TargetInstanceDataName=))</code>
</category>
</category>
<category name="COM Overhaul Lootpools">
<category name="Legendary COMs Pool Definition
(don't uncheck)" locked="true">
<hotfix name="TubbsTinyComs"
level="None">
<code profiles="default">set
GD_Itempools.Runnables.Pool_ChubbieUniques BalancedItems
((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_06_
Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=100.000000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),
bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Lobelia_Itempools.ClassModPools.Pool_Class
Mod_Lobelia_All',InvBalanceDefinition=None,Probability=(BaseValueConstant=100.00000
0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00
0000),bDropOnDeath=True))</code>
</hotfix>
</category>
<category name="Legendary COMs Level
Requirement" locked="true">
<category name="Gen 1 COMs">
<hotfix name="Gen1COMs"
level="None">
<code profiles="default">set
GD_Itempools.ClassModPools.Pool_ClassMod_06_Legendary MinGameStageRequirement
AttributeDefinition'GD_Itempools.Scheduling.GameStage_24'</code>
<code profiles="default">set
GD_Itempools.ClassModPools.Pool_ClassMod_Assassin_05_Legendary
MinGameStageRequirement
AttributeDefinition'GD_Itempools.Scheduling.GameStage_24'</code>
<code profiles="default">set
GD_Itempools.ClassModPools.Pool_ClassMod_Merc_05_Legendary MinGameStageRequirement
AttributeDefinition'GD_Itempools.Scheduling.GameStage_24'</code>
<code profiles="default">set
GD_Itempools.ClassModPools.Pool_ClassMod_Siren_05_Legendary MinGameStageRequirement
AttributeDefinition'GD_Itempools.Scheduling.GameStage_24'</code>
<code profiles="default">set
GD_Itempools.ClassModPools.Pool_ClassMod_Soldier_05_Legendary
MinGameStageRequirement
AttributeDefinition'GD_Itempools.Scheduling.GameStage_24'</code>
<code profiles="default">set
GD_Lilac_Itempools.ClassModPools.Pool_ClassMod_LilacPlayerClass_05_Legendary
MinGameStageRequirement
AttributeDefinition'GD_Itempools.Scheduling.GameStage_24'</code>
<code profiles="default">set
GD_Tulip_Itempools.ClassModPools.Pool_ClassMod_Mechromancer_05_Legendary
MinGameStageRequirement
AttributeDefinition'GD_Itempools.Scheduling.GameStage_24'</code>
</hotfix>
</category>
<category name="Gen 2 COMs">
<hotfix name="Gen2COMs"
level="None">
<code profiles="default">set
GD_Lobelia_Itempools.ClassModPools.Pool_ClassMod_Lobelia_All
MinGameStageRequirement
AttributeDefinition'GD_Itempools.Scheduling.GameStage_24'</code>
<code profiles="default">set
GD_Lobelia_Itempools.ClassModPools.Pool_ClassMod_Lobelia_Assassin
MinGameStageRequirement
AttributeDefinition'GD_Itempools.Scheduling.GameStage_24'</code>
<code profiles="default">set
GD_Lobelia_Itempools.ClassModPools.Pool_ClassMod_Lobelia_Merc
MinGameStageRequirement
AttributeDefinition'GD_Itempools.Scheduling.GameStage_24'</code>
<code profiles="default">set
GD_Lobelia_Itempools.ClassModPools.Pool_ClassMod_Lobelia_Siren
MinGameStageRequirement
AttributeDefinition'GD_Itempools.Scheduling.GameStage_24'</code>
<code profiles="default">set
GD_Lobelia_Itempools.ClassModPools.Pool_ClassMod_Lobelia_Soldier
MinGameStageRequirement
AttributeDefinition'GD_Itempools.Scheduling.GameStage_24'</code>
<code profiles="default">set
GD_Lobelia_Itempools.ClassModPools.Pool_ClassMod_Lobelia_Psycho
MinGameStageRequirement
AttributeDefinition'GD_Itempools.Scheduling.GameStage_24'</code>
<code profiles="default">set
GD_Lobelia_Itempools.ClassModPools.Pool_ClassMod_Lobelia_Mechromancer
MinGameStageRequirement
AttributeDefinition'GD_Itempools.Scheduling.GameStage_24'</code>
</hotfix>
</category>
</category>
<category name="Chest COMs">
<category name="Epic Chest COMs">
<hotfix name="EpicChestCOMs"
level="None">
<code profiles="default">set
GD_Itempools.Treasure_ChestPools.Pool_EpicChest_ClassMods BalancedItems
((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_02_
Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=1.000000),bDropOnDeath=True
),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_04_R
are',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAtt
ribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.W
eighting.Weight_4_Rare',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_05_V
eryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValu
eAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balan
ce.Weighting.Weight_5_VeryRare',BaseValueScaleConstant=1.000000),bDropOnDeath=True)
,
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Runnables.Pool_ChubbieUniques',I
nvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute
=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighti
ng.Weight_6_Legendary',BaseValueScaleConstant=3.000000),bDropOnDeath=True))</code>
</hotfix>
</category>
<category name="Pirate Chest COMs">
<hotfix name="PirateChest"
level="None">
<code profiles="default">set
GD_Orchid_ItemPools.EndGame.Pool_PirateChest_EndGame_ClassMods BalancedItems
((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_04_
Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAt
tribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.
Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_05_V
eryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValu
eAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balan
ce.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=1.000000),bDropOnDeath=True)
,
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Runnables.Pool_ChubbieUniques',I
nvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute
=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighti
ng.Weight_4_Rare',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code>
</hotfix>
</category>
<category name="HSS Terminus Armory
COMs">
<hotfix name="HSS Terminus Armory
COMs" level="None">
<code profiles="default">set
GD_Sage_ItemPools.EndGame.Pool_HyperionChest_EndGame_ClassMods BalancedItems
((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_04_
Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAt
tribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.
Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_05_V
eryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValu
eAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balan
ce.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=1.000000),bDropOnDeath=True)
,
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Runnables.Pool_ChubbieUniques',I
nvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute
=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighti
ng.Weight_4_Rare',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code>
</hotfix>
</category>
<category name="Dice Chest COMs">
<hotfix name="DiceChests"
level="None">
<code profiles="default">set
GD_Aster_Lootables.InteractiveObjects.InteractiveObj_DiceChest:BehaviorProviderDefi
nition_1.Behavior_SpawnItems_328 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_ChubbieUniques',PoolProba
bility=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition
=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_04_Rare',Pool
Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefin
ition=None,BaseValueScaleConstant=1.000000)))</code>
</hotfix>
</category>
</category>
<category name="Rare World Drop COMs">
<code profiles="default">set
GD_Itempools.ClassModPools.Pool_ClassMod_All BalancedItems
((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_01_
Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValue
Attribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balanc
e.Weighting.Weight_1_Common_RareMod',BaseValueScaleConstant=1.000000),bDropOnDeath=
True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_02_U
ncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValu
eAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balan
ce.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=1.000000),bDropOnDeath=True)
,
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_04_R
are',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAtt
ribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.W
eighting.Weight_4_Rare',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_05_V
eryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValu
eAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balan
ce.Weighting.Weight_5_VeryRare',BaseValueScaleConstant=1.000000),bDropOnDeath=True)
,
(ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.ClassModPools.Pool_ClassMo
d_00_Aster',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseV
alueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ba
lance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant=1.000000),bDropOnDeath=Tr
ue),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Runnables.Pool_ChubbieUniques',I
nvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute
=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighti
ng.Weight_6_Legendary',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code>
</category>
<category name="Loot Midget COMs">
<code profiles="default">set
GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legendary BalancedItems
((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_06
_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseV
alueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ba
lance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True
),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_06_
Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseVa
lueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bal
ance.Weighting.Weight_1_Common',BaseValueScaleConstant=0.450000),bDropOnDeath=True)
,
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods
_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Balance.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=3.500000),bDropOnDeath
=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Runnables.Pool_ChubbieUniques',I
nvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute
=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighti
ng.Weight_2_Uncommon',BaseValueScaleConstant=2.500000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ArtifactPools.Pool_Artifacts_05_
Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseVa
lueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bal
ance.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=2.000000),bDropOnDeath=Tru
e))</code>
</category>
<category name="Iron GOD COMs">
<hotfix name="Enemy" level="None">
<code profiles="default">set
GD_GolemBadass.Character.AIDef_GolemBadass:AIBehaviorProviderDefinition_0.Behavior_
AIChangeInventory_146 NewItemPoolList
((ItemPool=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_04_Gemsto
ne_TorgueROCKS',PoolProbability=(BaseValueConstant=0.250000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_04_Gemston
e',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializati
onDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_04_Gemston
e',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializati
onDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_04_Gemston
e',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializati
onDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_ChubbieUniques',PoolProbab
ility=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=
None,BaseValueScaleConstant=1.000000)))</code>
</hotfix>
</category>
<category name="Boss COMs">
<category name="Warrior COMs">
<code profiles="default">set
GD_Itempools.Runnables.Pool_Warrior BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Snipe
rRifles.A_Weapons_Legendary.Sniper_Maliwan_5_Volcano',Probability=(BaseValueConstan
t=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),b
DropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrad
es.Shields.ItemGrade_Gear_Shield_Spike_Acid_05_Legendary',Probability=(BaseValueCon
stant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializa
tionDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.00000
0),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_GrenadeM
ods.A_Item_Legendary.GM_Leech',Probability=(BaseValueConstant=0.000000,BaseValueAtt
ribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.W
eighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Legendary.SG_Torgue_5_Flakker',Probability=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath
=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Runnables.Pool_ChubbieUniques',I
nvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute
=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighti
ng.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code>
</category>
<category name="H3RL-E COMs">
<code profiles="default">set
GD_Flax_ItemPools.Items.ItemPool_Flax_PumpkinheadWeapon BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Bos
sWeapons.SMG.SMG_Dahl_3_SandHawk',Probability=(BaseValueConstant=100.000000,BaseVal
ueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDr
opOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Boss
Weapons.SniperRifles.Sniper_Maliwan_3_Pimpernel',Probability=(BaseValueConstant=100
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Runnables.Pool_ChubbieUniques',I
nvBalanceDefinition=None,Probability=(BaseValueConstant=20.000000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=
True))</code>
<hotfix name="UCP" level="None">
<code profiles="default">set
GD_Orchid_Pop_LoaderBoss.Balance.PawnBalance_Orchid_LoaderBoss
Playthroughs[0].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_Flax_ItemPools.Items.ItemPool_Flax_PumpkinheadWeap
on',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=GD_Itempools.Dro
pWeights.DropODDS_BossUniqueRares,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</hotfix>
</category>
<category name="Motor Mamma COMs">
<hotfix name="Lootpool"
level="None">
<code profiles="default">set
GD_Iris_Population_MotorMama.Balance.Iris_PawnBalance_MotorMama DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_Iris_MotorMama.Weapons.Pool_Launcher_Custom',PoolP
robability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefini
tion=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Bandits.Grunt_GrenadeMODs',PoolPr
obability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinit
ion=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_MadameVonBartlesby',PoolPr
obability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Ite
mpools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueSca
leConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_ChubbieUniques',PoolProbab
ility=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempoo
ls.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleCo
nstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Bandits.Pool_Shields_BoomBoom',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.EarlyGame.Pool_Knuckledragger_Pistol_P2_P
3',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefiniti
on'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,Bas
eValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.CyanBold',PoolPro
bability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Item
pools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValue
ScaleConstant=1.000000)))</code>
</hotfix>
</category>
<category name="Warlord Slog COMs">
<hotfix name="Lootpool"
level="None">
<code profiles="default">set
GD_Aster_Pop_Orcs.Balance.PawnBalance_Orc_WarlordSlog DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Ogre',PoolProbabi
lity=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempool
s.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleCon
stant=3.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_ChubbieUniques',PoolProbab
ility=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempoo
ls.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueSca
leConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.PurpleNinja',Poo
lProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefi
nition=None,BaseValueScaleConstant=1.000000)))</code>
</hotfix>
</category>
<category name="Rare Gold Golem COMs">
<hotfix name="GoldGolem"
level="None">
<code profiles="default">set
GD_Aster_Pop_Golems.Balance.PawnBalance_GolemGold DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_GolemGold.LootPools.Pool_GoldGolemRunnable',PoolPr
obability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Ite
mpools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueSca
leConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_ChubbieUniques',PoolProbab
ility=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempoo
ls.DropWeights.DropODDS_VehicleSkins',InitializationDefinition=None,BaseValueScaleC
onstant=1.000000)))</code>
</hotfix>
</category>
<category name="Very Rare Handsome Dragon
COMs">
<hotfix name="HandsomeDragon"
level="None">
<code profiles="default">set
GD_DragonBridgeBoss.InteractiveObjects.Pool_JackRunnable BalancedItems
((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear
_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Balance.Weighting.Weight_4_Rare',BaseValueScaleConstant=1.000000),bDropOnDeath=True
),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_
06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Balance.Weighting.Weight_4_Rare',BaseValueScaleConstant=1.000000),bDropOnDeath=Fals
e),
(ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.GrenadeModPools.Pool_Spell
Grenade_0_All',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Balance.Weighting.Weight_4_Rare',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Runnables.Pool_ChubbieUniques',I
nvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute
=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighti
ng.Weight_6_Legendary',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Runnables.Pool_WarMong',InvBalan
ceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,I
nitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weig
ht_5_VeryRare',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Runnables.Pool_HunterHellquist',
InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribut
e=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weight
ing.Weight_5_VeryRare',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code>
</hotfix>
</category>
<category name="Sorcerer's Daughter
COMs">
<hotfix name="AngelBoss"
level="None">
<code profiles="default">set
GD_Aster_Pop_Spiders.Unique.PawnBalance_AngelBoss DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_AngelBoss.LootPools.Pool_AngelBossRunnable',PoolPr
obability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Ite
mpools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueSca
leConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_ChubbieUniques',PoolProbab
ility=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempoo
ls.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleCo
nstant=1.000000)))</code>
</hotfix>
</category>
<category name="Jaques O'Lantern COMs">
<hotfix name="JacquesCOMs"
level="None">
<code profiles="default">set
GD_Flax_ItemPools.ListDefs.ItemDrops_Pumpkinhead_Hard ItemPools
((ItemPool=ItemPoolDefinition'GD_Flax_ItemPools.Items.ItemPool_Flax_Skins',PoolProb
ability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinitio
n=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Flax_ItemPools.Items.ItemPool_Flax_Skins',PoolProba
bility=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition
=AttributeInitializationDefinition'GD_Flax_ItemPools.WeightingPlayerCount.DropProba
bility_PerPlayer_FlaxSkins',BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Flax_ItemPools.Items.ItemPool_Flax_Skins',PoolProba
bility=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition
=AttributeInitializationDefinition'GD_Flax_ItemPools.WeightingPlayerCount.DropProba
bility_PerPlayer_FlaxSkins',BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Flax_ItemPools.Items.ItemPool_Flax_Skins',PoolProba
bility=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition
=AttributeInitializationDefinition'GD_Flax_ItemPools.WeightingPlayerCount.DropProba
bility_PerPlayer_FlaxSkins',BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_ChubbieUniques',PoolProbab
ility=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempoo
ls.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleCo
nstant=1.000000)))</code>
</hotfix>
</category>
<category name="Wattle Gobbler COMs">
<hotfix name="TurkeyBoss"
level="None">
<code profiles="default">set
GD_BigBird.Population.PawnBalance_BigBird_HARD DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_Allium_Itempools.Runnables.Pool_TurkeyBoss',PoolPr
obability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Ite
mpools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValu
eScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_ChubbieUniques',PoolProbab
ility=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempoo
ls.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleCo
nstant=1.000000)))</code>
</hotfix>
</category>
<category name="Happy Couple COMs">
<hotfix name="HappyCouple"
level="None">
<code profiles="default">set
GD_GoliathBride.Population.PawnBalance_GoliathBrideRaid DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_Nast_Itempools.Runnables.Pool_VDayBoss',PoolProbab
ility=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempoo
ls.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueSca
leConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_ChubbieUniques',PoolProbab
ility=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempoo
ls.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleCo
nstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.CyanBold',PoolProb
ability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itemp
ools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueS
caleConstant=1.0)))</code>
</hotfix>
</category>
</category>
<category name="Raid Boss COMs">
<category name="Verm COMs">
<hotfix name="Lootpool"
level="None">
<code profiles="default">set
GD_Itempools.Runnables.Pool_Verm BalancedItems
((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Runnables.Pool_ChubbieUniques',
InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribut
e=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weight
ing.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=KeyedItemPoolDefinition'GD_CustomItemPools_MainGame.Rewards.Head
4',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttri
bute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Wei
ghting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=KeyedItemPoolDefinition'GD_CustomItemPools_MainGame.Rewards.Pink
Ninja',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueA
ttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance
.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_GrenadeM
ods.A_Item_Legendary.GM_NastySurprise',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launch
ers.A_Weapons_Unique.RL_Maliwan_Alien_Norfleet',Probability=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOn
Death=True))</code>
</hotfix>
</category>
<category name="Terramorphous COMs">
<hotfix name="TubbsTinyComs"
level="None">
<code profiles="default">set
GD_Itempools.ClassModPools.Pool_ClassMod_06_SlayerOfTerramorphous BalancedItems
((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Runnables.Pool_ChubbieUniques',
InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=
True))</code>
</hotfix>
</category>
<category name="Hyperius COMs">
<code profiles="default">set
GD_Orchid_ItemPools.Raid.Pool_Orchid_Raid1_PinkWeapons BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Rai
dWeapons.SMG.Tattler.Orchid_Seraph_Tattler_Balance',Probability=(BaseValueConstant=
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.Shotgun.Spitter.Orchid_Seraph_Spitter_Balance',Probability=(BaseValueConsta
nt=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCon
stant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.SMG.Actualizer.Orchid_Seraph_Actualizer_Balance',Probability=(BaseValueCons
tant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Orchid_A
rtifacts.A_Item_Unique.A_SeraphBloodRelic',Probability=(BaseValueConstant=1.000000,
BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0000
00),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.AssaultRifle.Seraphim.Orchid_Seraph_Seraphim_Balance',Probability=(BaseValu
eConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueS
caleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.RPG.Ahab.Orchid_Seraph_Ahab_Balance',Probability=(BaseValueConstant=1.00000
0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00
0000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Orchid_R
aidWeapons.Shield.Anshin.Orchid_Seraph_Anshin_Shield_Balance',Probability=(BaseValu
eConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueS
caleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.sniper.Patriot.Orchid_Seraph_Patriot_Balance',Probability=(BaseValueConstan
t=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCons
tant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Runnables.Pool_ChubbieUniques',I
nvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=T
rue))</code>
</category>
<category name="Gee COMs">
<code profiles="default">set
GD_Orchid_ItemPools.Raid.Pool_Orchid_Raid3_PinkWeapons BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Rai
dWeapons.SMG.Tattler.Orchid_Seraph_Tattler_Balance',Probability=(BaseValueConstant=
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.Shotgun.Spitter.Orchid_Seraph_Spitter_Balance',Probability=(BaseValueConsta
nt=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCon
stant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.SMG.Actualizer.Orchid_Seraph_Actualizer_Balance',Probability=(BaseValueCons
tant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Orchid_A
rtifacts.A_Item_Unique.A_SeraphBloodRelic',Probability=(BaseValueConstant=1.000000,
BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0000
00),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.AssaultRifle.Seraphim.Orchid_Seraph_Seraphim_Balance',Probability=(BaseValu
eConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueS
caleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.RPG.Ahab.Orchid_Seraph_Ahab_Balance',Probability=(BaseValueConstant=1.00000
0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00
0000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.sniper.Patriot.Orchid_Seraph_Patriot_Balance',Probability=(BaseValueConstan
t=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCons
tant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Runnables.Pool_ChubbieUniques',I
nvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=T
rue))</code>
</category>
<category name="Dexi COMs">
<hotfix name="Enemy" level="None">
<code profiles="default">set
GD_Sage_Pop_Drifter.Balance.PawnBalance_DrifterRaid DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_Sage_ItemPools.Runnables.Pool_Sage_DrifterRaid',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_ChubbieUniques',PoolProbab
ility=(BaseValueConstant=0.750000,BaseValueAttribute=None,InitializationDefinition=
None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.Borderlands1Head'
,PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000)))</code>
</hotfix>
</category>
<category name="Vorac COMs">
<code profiles="default">set
GD_Sage_ItemPools.Raid.Pool_Sage_Raid_Legendary BalancedItems
((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Runnables.Pool_ChubbieUniques',
InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribut
e=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weight
ing.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code>
<code profiles="default">set
GD_Sage_ItemPools.Raid.Pool_Sage_Raid_PinkWeapons BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_RaidW
eapons.sniper.Sage_Seraph_HawkEye_Balance',Probability=(BaseValueConstant=1.000000,
BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0000
00),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_RaidWe
apons.Pistol.Sage_Seraph_Infection_Balance',Probability=(BaseValueConstant=1.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_RaidWe
apons.Shotgun.Sage_Seraph_Interfacer_Balance',Probability=(BaseValueConstant=1.0000
00,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0
00000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_RaidWe
apons.AssaultRifle.Sage_Seraph_LeadStorm_Balance',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True))</code>
<code profiles="default">set
GD_Sage_ItemPools.Raid.Pool_Sage_Raid_PinkWeapons Quantity
(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
</category>
<category name="Dragons COMs">
<hotfix name="Lootpool"
level="None">
<code profiles="default">set
GD_Aster_ItemPools.Raid.Pool_Aster_Raid1_Uniques BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Raid
Weapons.Shotguns.Aster_Seraph_Omen_Balance',Probability=(BaseValueConstant=1.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Aster_It
emGrades.Shields.Aster_Seraph_Blockade_Shield_Balance',Probability=(BaseValueConsta
nt=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCon
stant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Runnables.Pool_ChubbieUniques',I
nvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=T
rue),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_RaidW
eapons.Pistols.Aster_Seraph_Stinger_Balance',Probability=(BaseValueConstant=1.00000
0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00
0000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Aster_It
emGrades.Shields.Aster_Seraph_Antagonist_Shield_Balance',Probability=(BaseValueCons
tant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_RaidW
eapons.AssaultRifles.Aster_Seraph_Seeker_Balance',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_RaidW
eapons.SMGs.Aster_Seraph_Florentine_Balance',Probability=(BaseValueConstant=1.00000
0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00
0000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Aster_Ar
tifacts.A_Item_Unique.A_SeraphShadow',Probability=(BaseValueConstant=1.000000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),b
DropOnDeath=True))</code>
</hotfix>
<hotfix name="TubbsTinyComs"
level="None">
<code profiles="default">set
GD_Aster_ItemPools.Raid.Pool_Aster_Raid1_Uniques Quantity
(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
</hotfix>
</category>
<category name="Craw COMs">
<hotfix name="Enemy" level="None">
<code profiles="default">set
GD_Crawmerax_Son.Population.PawnBalance_Crawmerax_Son_Raid DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_Gladiolus_Itempools.WeaponPools.Pool_Weapons_All_0
7_Pearl',PoolProbability=(BaseValueConstant=0.100000,BaseValueAttribute=None,Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_ChubbieUniques',PoolProbab
ility=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=
None,BaseValueScaleConstant=1.000000)))</code>
</hotfix>
</category>
</category>
</category>
</category>
<category name="Visuals and Skins">
<category name="Weapon Skins">
<category name="Avenger Skin">
<code profiles="default">set
Gladiolus_GunMaterials.Materials.SMG.Mati_Tediore_6_Avenger VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.200000,G=2.000000,B=2.000000,
A=1.000000),ExpressionGUID=(A=170014760,B=1132076783,C=-275608290,D=650702143)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A
=1.000000),ExpressionGUID=(A=473504356,B=1338058895,C=824823046,D=864253013)),
(ParameterName="p_AColorShadow",ParameterValue=(R=4.000000,G=4.000000,B=4.000000,A=
1.000000),ExpressionGUID=(A=-429590041,B=1156405294,C=-1015192900,D=687313410)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.020000,G=0.020000,B=0.020000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.050000,G=0.050000,B=0.050000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.0300000,G=0.030000,B=0.030000,A
=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=4.000000,G=3.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=9.000000,G=1.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_CColorShadow",ParameterValue=(R=4.500000,G=0.500000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_DColor",ParameterValue=(R=0.050000,G=0.050000,B=0.050000,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=4.000000,G=4.000000,B=4.000000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_ReflectColor",ParameterValue=(R=16.000000,G=0.000000,B=0.180000,A
=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-
547597976)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.000000,G=0.001000,B=0.001000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=120.000000,G=80.000000,B=
6.000000,A=1.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_DecalColor",ParameterValue=(R=3.000000,G=3.000000,B=3.000000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=18.100000,G=50.600000,B=0.3
60000,A=.545000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)))</code>
<code profiles="default">set
Gladiolus_GunMaterials.Materials.SMG.Mati_Tediore_6_Avenger TextureParameterValues
((ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SMG.Tex.Weap
_SMG_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SMG.Tex.Weap_SMG_Comp',Expre
ssionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Pattern_Lightning',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_CarbonHexCheck_Comp',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=
-717876416)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Logo_Te
dioreMaliwanVladof_Comp',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)))</code>
<code profiles="default">set
Gladiolus_GunMaterials.Materials.SMG.Mati_Tediore_6_Avenger ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=0.200000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_ReflectColorScale",ParameterValue=0.900000,ExpressionGUID=(A=1875
785607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_ReplacePattern",ParameterValue=2.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_DecalRotate",ParameterValue=-0.000000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)))</code>
</category>
<category name="Bearcat Skin">
<code profiles="default">set
Gladiolus_GunMaterials.Materials.AssaultRifle.Mati_Dahl_6_Bearcat
VectorParameterValues
((ParameterName="p_ReflectColor",ParameterValue=(R=56.000000,G=19.000000,B=0.000000
,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.300000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-
547597976)),
(ParameterName="p_PatternColor",ParameterValue=(R=12.400000,G=1.200000,B=0.000000,A
=1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=4.000000,G=5.000000,B=1.0
00000,A=1.300000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_CColorHilight",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_CColorShadow",ParameterValue=(R=2.000000,G=4.000000,B=4.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_BColorHilight",ParameterValue=(R=5.000000,G=8.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=5.500000,G=0.900000,B=0.000000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=5.3300000,G=0.030000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_AColorHilight",ParameterValue=(R=0.020000,G=0.020000,B=0.020000,A
=1.000000),ExpressionGUID=(A=170014760,B=1132076783,C=-275608290,D=650702143)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A
=1.000000),ExpressionGUID=(A=473504356,B=1338058895,C=824823046,D=864253013)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.005000,G=0.005000,B=0.005000,A=
1.000000),ExpressionGUID=(A=-429590041,B=1156405294,C=-1015192900,D=687313410)),
(ParameterName="p_DecalColor",ParameterValue=(R=5.000000,G=5.000000,B=5.000000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=10.500000,G=10.500000,B=0.6
60000,A=0.518000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.600000,B=0.000000,A=
2.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)))</code>
<code profiles="default">set
Gladiolus_GunMaterials.Materials.AssaultRifle.Mati_Dahl_6_Bearcat
TextureParameterValues
((ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patt
erns.Pattern_Lightning',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_DahlRare',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_AssaultRifles
.Tex.Weap_AssaultRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_AssaultRifles.Tex.Weap_Assau
ltRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-
166684394)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Logo_Ba
ndit',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)))</code>
<code profiles="default">set
Gladiolus_GunMaterials.Materials.AssaultRifle.Mati_Dahl_6_Bearcat
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=0.200000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1875
785607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_ReplacePattern",ParameterValue=1.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)))</code>
</category>
<category name="Chopper-style CHOPPER">
<comment>By Aaron0000</comment>
<comment>Gives the CHOPPER a skin
inspired by the motorcycles of the same name.</comment>
<category name="Code">
<category name="Chopper skin">
<code profiles="default">set
GD_Sage_Weapons.ManufacturerMaterials.Mat_BanditMade_3_Chopper Material
MaterialInstanceConstant'Common_GunMaterials.MasterMaterials.Vladof.MasterMati_Vlad
ofRare'</code>
<code profiles="default">set
Common_GunMaterials.MasterMaterials.Vladof.MasterMati_VladofRare
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_DecalRotate",ParameterValue=-0.300000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)))</code>
<code profiles="default">set
Common_GunMaterials.MasterMaterials.Vladof.MasterMati_VladofRare
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_AssaultRifles.Tex.Weap_Assa
ultRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-
166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_AssaultRifles
.Tex.Weap_AssaultRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.C
hrome',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'FX_Shared_Fire.Textures.Fire_Ti
le_Dif',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Decals_
General_1',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)))</code>
<code profiles="default">set
Common_GunMaterials.MasterMaterials.Vladof.MasterMati_VladofRare
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.0320430,G=0.0310392,B=0.02602
41,A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-
2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.0337004,G=0.0221238,B=0.015565
1,A=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-
507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.0110493,G=0.0110016,B=0.0093433
,A=1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-
2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.723764,G=1.723764,B=1.723764,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.175068,G=1.175068,B=1.175068,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.523443,G=0.523443,B=0.523443,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.330000,G=0.020000,B=0.000000,A
=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.330000,G=0.020000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.110000,G=0.010000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_DColor",ParameterValue=(R=0.0729255,G=0.0729255,B=0.0729255,A=1.0
00000),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=11.083200,G=11.246900,B=0.6
20000,A=0.435000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.100000,G=0.100000,B=0.100000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=4.0000000,G=4.000000,B=0.
000000,A=0.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.900000,G=0.000000,B=0.95
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.167735,G=1.167735,B=1.167735,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-
2049503601)))</code>
</category>
<category name="Vladof Rare weapon
skin fixes (Required)">
<comment>Vladof Rare Assault
Rifle Fix</comment>
<code profiles="default">set
Common_GunMaterials.Materials.AssaultRifle.Mati_VladofRareAR Parent
Material'Common_Materials.Weapons.Master_Gun'</code>
<code profiles="default">set
Common_GunMaterials.Materials.AssaultRifle.Mati_VladofRareAR ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=4.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.450000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)))</code>
<code profiles="default">set
Common_GunMaterials.Materials.AssaultRifle.Mati_VladofRareAR TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_AssaultRifles.Tex.Weap_Assa
ultRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-
166684394)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_AssaultRifles
.Tex.Weap_AssaultRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
lossyA',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Icon_St
arNoneNone_Comp',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)))</code>
<code profiles="default">set
Common_GunMaterials.Materials.AssaultRifle.Mati_VladofRareAR VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.671748,G=0.733021,B=1.000000,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.073878,G=0.096346,B=0.104969,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.386247,G=0.438639,B=0.629811,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.113376,G=0.142983,B=0.165740,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=3.120446,G=3.120446,B=3.120446,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.139525,G=2.514109,B=2.827935,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=16.666666,G=16.666666,B=0.4
15000,A=0.510000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.601734,G=0.000000,B=0.005223,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=30.000000,G=30.000000,B=0
.800000,A=0.030000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_DColor",ParameterValue=(R=0.729255,G=0.729255,B=0.729255,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)))</code>
<comment>Vladof Rare Pistol
Fix</comment>
<code profiles="default">set
Common_GunMaterials.Materials.Pistol.Mati_VladofRare Parent
Material'Common_Materials.Weapons.Master_Gun'</code>
<code profiles="default">set
Common_GunMaterials.Materials.Pistol.Mati_VladofRare ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=4.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.450000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)))</code>
<code profiles="default">set
Common_GunMaterials.Materials.Pistol.Mati_VladofRare TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Pistol.Tex.Weap_Pistols_Com
p',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Pistol.Tex.We
ap_Pistols_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
lossyA',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Icon_St
arNoneNone_Comp',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)))</code>
<code profiles="default">set
Common_GunMaterials.Materials.Pistol.Mati_VladofRare VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.671748,G=0.733021,B=1.000000,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.073878,G=0.096346,B=0.104969,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.386247,G=0.438639,B=0.629811,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.113376,G=0.142983,B=0.165740,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=3.120446,G=3.120446,B=3.120446,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.139525,G=2.514109,B=2.827935,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=20.093300,G=21.963299,B=0.4
29200,A=0.541700),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.601734,G=0.000000,B=0.005223,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=30.000000,G=30.000000,B=0
.800000,A=0.030000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_DColor",ParameterValue=(R=0.729255,G=0.729255,B=0.729255,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)))</code>
<comment>Vladof Rare Sniper
Rifle Fix</comment>
<code profiles="default">set
Common_GunMaterials.Materials.sniper.Mati_VladofRareSR Parent
Material'Common_Materials.Weapons.Master_Gun'</code>
<code profiles="default">set
Common_GunMaterials.Materials.sniper.Mati_VladofRareSR ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=4.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.450000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)))</code>
<code profiles="default">set
Common_GunMaterials.Materials.sniper.Mati_VladofRareSR TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SniperRifles.Tex.Weap_Snipe
rRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SniperRifles.
Tex.Weap_SniperRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
lossyA',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Icon_St
arNoneNone_Comp',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)))</code>
<code profiles="default">set
Common_GunMaterials.Materials.sniper.Mati_VladofRareSR VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.671748,G=0.733021,B=1.000000,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.073878,G=0.096346,B=0.104969,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.386247,G=0.438639,B=0.629811,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.113376,G=0.142983,B=0.165740,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=3.120446,G=3.120446,B=3.120446,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.139525,G=2.514109,B=2.827935,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=16.666666,G=16.666666,B=0.4
15000,A=0.551700),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.601734,G=0.000000,B=0.005223,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=30.000000,G=30.000000,B=0
.800000,A=0.030000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_DColor",ParameterValue=(R=0.729255,G=0.729255,B=0.729255,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)))</code>
<comment>Vladof Rare Rocket
Launcher Fix</comment>
<code profiles="default">set
Common_GunMaterials.Materials.Launcher.Mati_VladofRareRL Parent
Material'Common_Materials.Weapons.Master_Gun'</code>
<code profiles="default">set
Common_GunMaterials.Materials.Launcher.Mati_VladofRareRL ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=4.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.450000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)))</code>
<code profiles="default">set
Common_GunMaterials.Materials.Launcher.Mati_VladofRareRL TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Launchers.Tex.Weap_Launcher
s_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Launchers.Tex
.Weap_Launchers_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
lossyA',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Icon_St
arNoneNone_Comp',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)))</code>
<code profiles="default">set
Common_GunMaterials.Materials.Launcher.Mati_VladofRareRL VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.671748,G=0.733021,B=1.000000,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.073878,G=0.096346,B=0.104969,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.386247,G=0.438639,B=0.629811,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.113376,G=0.142983,B=0.165740,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=3.120446,G=3.120446,B=3.120446,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.139525,G=2.514109,B=2.827935,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=16.666666,G=16.666666,B=0.4
15000,A=0.510000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.601734,G=0.000000,B=0.005223,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=30.000000,G=30.000000,B=0
.800000,A=0.030000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_DColor",ParameterValue=(R=0.729255,G=0.729255,B=0.729255,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)))</code>
</category>
</category>
</category>
<category name="Cobra Plus">
<comment>By Aaron0000</comment>
<comment>Gives the Cobra a visual rework
to resemble the original Cobra from Borderlands 1.</comment>
<category name="Code">
<code profiles="default">set
GD_Iris_Weapons.SniperRifles.SR_Barrel_Dahl_Cobra GestaltModeSkeletalMeshName
SR_Barrel_Hyperion</code>
<code profiles="default">set
GD_Iris_Weapons.SniperRifles.SR_Barrel_Dahl_Cobra
ManufacturerDefinitionForScopeMovie
ManufacturerDefinition'GD_Manufacturers.Manufacturers.hyperion'</code>
<code profiles="default">set
Iris_GunMaterials.Materials.sniper.Mati_JakobsUniqueSR_Cobra Parent
Common_GunMaterials.MasterMaterials.Torgue.MasterMati_TorgueLegendary</code>
<code profiles="default">set
Iris_GunMaterials.Materials.sniper.Mati_JakobsUniqueSR_Cobra VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.0320430,G=0.0310392,B=0.02602
41,A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-
2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.0337004,G=0.0221238,B=0.015565
1,A=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-
507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.0110493,G=0.0110016,B=0.0093433
,A=1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-
2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.200000,G=0.200000,B=0.200000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.100000,G=0.100000,B=0.100000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.500000,G=0.500000,B=0.500000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.300000,G=0.300000,B=0.300000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.100000,G=0.100000,B=0.100000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.00000,G=1.000000,B=0.000
000,A=0.513500),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=0.392288,G=0.392288,B=0.392288,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-204950360)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=14.000000,G=17.000000,B=0.8
10000,A=0.520000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=4.000000,G=4.000000,B=4.000000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=20.000000,G=20.000000,B=0
.370000,A=-0.450000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=3.480000,G=1.450000,B=0.230000,A
=0.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-
350758005)))</code>
<code profiles="default">set
Iris_GunMaterials.Materials.sniper.Mati_JakobsUniqueSR_Cobra TextureParameterValues
((ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Logo_T
orgueColor',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_JakobsEpic_SpaltedMaple',ExpressionGUID=(A=534250533,B=1202550002,C=157830286
1,D=-717876416)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SniperRifles.Tex.Weap_Sniper
Rifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SniperRifles.
Tex.Weap_SniperRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.C
hrome',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)))</code>
<code profiles="default">set
Iris_GunMaterials.Materials.sniper.Mati_JakobsUniqueSR_Cobra ScalarParameterValues
((ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.100000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)))</code>
</category>
</category>
<category name="Correct E-Tech Launcher
Material">
<comment>By Shadowevil</comment>
<comment>Gives E-Tech Rocket Launchers
the correct Very Rare material.</comment>
<category name="Code">
<code profiles="default">set
GD_Weap_Launchers.A_Weapons.RL_Vladof_5_Alien:WeaponPartListCollectionDefinition_63
MaterialPartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Manufact
urerMaterials.Mat_Vladof_4',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,
DefaultWeightIndex=2)))</code>
<code profiles="default">set
GD_Weap_Launchers.A_Weapons.RL_Tediore_5_Alien:WeaponPartListCollectionDefinition_5
6 MaterialPartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Manufact
urerMaterials.Mat_Tediore_4',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1
,DefaultWeightIndex=2)))</code>
<code profiles="default">set
GD_Weap_Launchers.A_Weapons.RL_Maliwan_5_Alien:WeaponPartListCollectionDefinition_5
2 MaterialPartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Manufact
urerMaterials.Mat_Maliwan_4',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1
,DefaultWeightIndex=2)))</code>
<code profiles="default">set
GD_Weap_Launchers.A_Weapons.RL_Bandit_5_Alien:WeaponPartListCollectionDefinition_48
MaterialPartData
(bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.Manufact
urerMaterials.Mat_BanditMade_4',Manufacturers=,MinGameStageIndex=0,MaxGameStageInde
x=1,DefaultWeightIndex=2)))</code>
</category>
</category>
<category name="Galvanizing Gemstones">
<comment>By Battle Bee</comment>
<comment>Gives Gemstone weapons fresh new
skins and renaming.</comment>
<category name="Images">
<comment>All skins -
https://ibb.co/album/fLtxOv</comment>
<comment>Vladof - Garnet -
https://image.ibb.co/mEdyLG/Borderlands2_2017_12_06_18_14_55.png</comment>
<comment>Bandit - Sugilite -
https://image.ibb.co/eOJb7w/Borderlands2_2017_12_06_18_05_01.jpg</comment>
<comment>Dahl - Jade -
https://image.ibb.co/c5ODqG/Borderlands2_2017_12_09_20_45_37.png</comment>
<comment>Jakobs - Citrine -
https://image.ibb.co/mqdhfG/Borderlands2_2017_12_06_18_19_56.png</comment>
<comment>Hyperion - Diamond -
https://image.ibb.co/kBFBcG/Borderlands2_2018_01_05_18_53_46.png</comment>
<comment>Tediore - Obsidian -
https://image.ibb.co/fqRgBb/Borderlands2_2018_01_05_19_20_17.png</comment>
<comment>Maliwan - Zircon -
https://image.ibb.co/hsBjxG/Borderlands2_2018_01_05_18_54_56.png</comment>
<comment>Torgue - Basalt -
https://image.ibb.co/ePOtnw/Borderlands2_2017_12_06_19_39_26.jpg</comment>
</category>
<category name="Code">
<category name="Basalt (Torgue)">
<code profiles="default">set
GD_Aster_Weapons.Name.Prefix.Prefix_Gemstone_Rock PartName Basalt</code>
<category name="Torgue
Assault Rfile">
<code
profiles="default">set
Aster_GunMaterials.Materials.AssaultRifle.Mati_Torgue_Rock_AR Parent
Aster_GunMaterials.Materials.Shotgun.Mati_Torgue_Rock_SG</code>
<code
profiles="default">set
Aster_GunMaterials.Materials.AssaultRifle.Mati_Torgue_Rock_AR VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=6.500,G=7.500000,B=9.20,A=1.000
000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.060,G=0.060000,B=0.220,A=1.000
000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.110,G=0.12000000,B=0.200,A=1.00
0000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.562843,G=0.362843,B=0.142843,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.042038,G=0.0310038,B=0.031038,
A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.0121138,G=0.0121138,B=0.0221138
,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=4.475138,G=4.500000,B=2.647776,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.111138,G=0.0011800,B=0.0001776
,A=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-
1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.275138,G=0.100000,B=0.117776,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_DColor",ParameterValue=(R=2.0,G=2.0,B=1.0,A=1.000000),ExpressionG
UID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectColor",ParameterValue=(R=51.029323,G=51.005952,B=51.275952
,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.0,G=0.0,B=0.0,A=1.000000),Expr
essionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.160000,G=0.630000,B=0
.630000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=-6.000000,G=-
22.000000,B=0.385300,A=0.646000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),(ParameterName="p_DecalScalePosition",ParameterValue=(R=-
5.100000,G=-22.000000,B=0.385300,A=0.646000),ExpressionGUID=(A=-
2005018406,B=1132497243,C=-39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.920000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.900000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.40000,G=1.4000000,B=1.400000,A=0.
000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=3.00000,G=3.0000000,B=2.400000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-
2049503601)))</code>
<code
profiles="default">set
Aster_GunMaterials.Materials.AssaultRifle.Mati_Torgue_Rock_AR ScalarParameterValues
((ParameterName="p_ReflectColorScale",ParameterValue=0.999000,ExpressionGUID=(A=187
5785607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_HighlightsIntensity",ParameterValue=0.300000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_ShadowsIntensity",ParameterValue=4.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_DecalRotate",ParameterValue=0.15000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_EmissiveScale",ParameterValue=1.00000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.0000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)))</code>
<code
profiles="default">set
Aster_GunMaterials.Materials.AssaultRifle.Mati_Torgue_Rock_AR
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_AssaultRifles.Tex.Weap_Assa
ultRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-
166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_AssaultRifles
.Tex.Weap_AssaultRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_MetalPebbled',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="p_SimpleReflect",ParameterValue=Texture2D'Aster_GunMaterials.Materi
als.FacetReflect',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Aster_GunMaterials.Materials.Slat
eRockPattern',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)))</code>
</category>
<category name="Torgue
Pistol">
<code
profiles="default">set Aster_GunMaterials.Materials.Pistol.Mati_Torgue_Rock_Pistol
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=6.500,G=7.500000,B=9.20,A=1.000
000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.000,G=0.100000,B=0.500,A=1.000
000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.00,G=0.0000000,B=0.000,A=1.0000
00),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.462843,G=0.262843,B=0.142843,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.042038,G=0.0310038,B=0.031038,
A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.0121138,G=0.0121138,B=0.0221138
,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=4.475138,G=4.500000,B=2.647776,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.111138,G=0.0011800,B=0.0001776
,A=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-
1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.275138,G=0.100000,B=0.117776,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_DColor",ParameterValue=(R=2.0,G=2.0,B=1.0,A=1.000000),ExpressionG
UID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectColor",ParameterValue=(R=51.029323,G=51.005952,B=51.275952
,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.0,G=0.0,B=0.0,A=1.000000),Expr
essionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.160000,G=0.630000,B=0
.630000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=-12.000000,G=-
12.000000,B=0.385300,A=0.646000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),(ParameterName="p_DecalScalePosition",ParameterValue=(R=-
5.100000,G=-22.000000,B=0.385300,A=0.646000),ExpressionGUID=(A=-
2005018406,B=1132497243,C=-39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.850000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.900000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.00000,G=1.3000000,B=1.400000,A=0.
000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.30,G=2.3,B=2.3,A=1.000000),Expr
essionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)))</code>
<code
profiles="default">set Aster_GunMaterials.Materials.Pistol.Mati_Torgue_Rock_Pistol
ScalarParameterValues
((ParameterName="p_ReflectColorScale",ParameterValue=0.999000,ExpressionGUID=(A=187
5785607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_HighlightsIntensity",ParameterValue=0.300000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_ShadowsIntensity",ParameterValue=4.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_DecalRotate",ParameterValue=0.15000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_EmissiveScale",ParameterValue=1.00000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.0000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)))</code>
<code
profiles="default">set Aster_GunMaterials.Materials.Pistol.Mati_Torgue_Rock_Pistol
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Pistol.Tex.Weap_Pistols_Com
p',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Pistol.Tex.We
ap_Pistols_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_MetalPebbled',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="p_SimpleReflect",ParameterValue=Texture2D'Aster_GunMaterials.Materi
als.FacetReflect',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Aster_GunMaterials.Materials.Slat
eRockPattern',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)))</code>
</category>
<category name="Torgue
Shotgun">
<code
profiles="default">set Aster_GunMaterials.Materials.Shotgun.Mati_Torgue_Rock_SG
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=6.500,G=7.500000,B=9.20,A=1.000
000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.000,G=0.100000,B=0.500,A=1.000
000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.00,G=0.0000000,B=0.000,A=1.0000
00),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.462843,G=0.262843,B=0.142843,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.042038,G=0.0310038,B=0.031038,
A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.0121138,G=0.0121138,B=0.0221138
,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=4.475138,G=4.500000,B=2.647776,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.411138,G=0.0011800,B=0.0001776
,A=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-
1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.175138,G=0.100000,B=0.147776,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_DColor",ParameterValue=(R=2.0,G=2.0,B=1.0,A=1.000000),ExpressionG
UID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectColor",ParameterValue=(R=51.029323,G=51.005952,B=51.275952
,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.0,G=0.0,B=0.0,A=1.000000),Expr
essionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.160000,G=0.630000,B=0
.630000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=-12.000000,G=-
12.000000,B=0.385300,A=0.646000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),(ParameterName="p_DecalScalePosition",ParameterValue=(R=-
5.100000,G=-22.000000,B=0.385300,A=0.646000),ExpressionGUID=(A=-
2005018406,B=1132497243,C=-39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.850000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.900000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.00000,G=1.3000000,B=1.400000,A=0.
000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.30,G=2.3,B=2.3,A=1.000000),Expr
essionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)))</code>
<code
profiles="default">set Aster_GunMaterials.Materials.Shotgun.Mati_Torgue_Rock_SG
ScalarParameterValues
((ParameterName="p_ReflectColorScale",ParameterValue=0.999000,ExpressionGUID=(A=187
5785607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_HighlightsIntensity",ParameterValue=0.300000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_ShadowsIntensity",ParameterValue=4.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_DecalRotate",ParameterValue=0.15000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_EmissiveScale",ParameterValue=1.00000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.0000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)))</code>
<code
profiles="default">set Aster_GunMaterials.Materials.Shotgun.Mati_Torgue_Rock_SG
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_C
omp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Shotguns.Tex.
Weap_Shotgun_Nor',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_MetalPebbled',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="p_SimpleReflect",ParameterValue=Texture2D'Aster_GunMaterials.Materi
als.FacetReflect',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Aster_GunMaterials.Materials.Slat
eRockPattern',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)))</code>
</category>
</category>
<category name="Citrine (Jakobs)">
<category name="Jakobs
Assault Rifle">
<code
profiles="default">set
Aster_GunMaterials.Materials.AssaultRifle.Mati_Jakobs_Citrine_AR
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=4.10,G=4.410000,B=4.840,A=1.000
000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.160,G=0.1600000,B=0.2800,A=1.0
00000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.30,G=0.30000,B=0.30,A=1.000000)
,ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=2.392843,G=3.192843,B=4.692843,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.005138,G=0.002000,B=0.003776,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.085614,G=0.051473,B=0.110463,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.475138,G=0.500000,B=0.247776,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.501138,G=0.1501800,B=0.001776,
A=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.575138,G=0.200000,B=0.147776,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_DColor",ParameterValue=(R=2.0,G=2.0,B=1.0,A=1.000000),ExpressionG
UID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.629323,G=1.805952,B=0.375952,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=3.0,G=1.0,B=0.0,A=1.000000),Expr
essionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.060000,G=0.300000,B=0
.900000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=12.000000,G=20.000000,B=0
.385300,A=0.646000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=15.000000,G=18.000000,B=0.3
85300,A=0.646000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.0000000,G=0.000000,B=0.9
00000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.00000,G=3.000000,B=13.000000,A=0.
000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.469596,G=0.312215,B=0.008980,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-
2049503601)))</code>
<code
profiles="default">set
Aster_GunMaterials.Materials.AssaultRifle.Mati_Jakobs_Citrine_AR
ScalarParameterValues
((ParameterName="p_ReflectColorScale",ParameterValue=0.6000,ExpressionGUID=(A=18757
85607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_DecalRotate",ParameterValue=0.00000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_EmissiveScale",ParameterValue=1.00000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.990000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)))</code>
<code
profiles="default">set
Aster_GunMaterials.Materials.AssaultRifle.Mati_Jakobs_Citrine_AR
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_AssaultRifles.Tex.Weap_Assa
ultRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-
166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_AssaultRifles
.Tex.Weap_AssaultRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Aster_GunMaterials.Materials.Fa
cetColor',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patt
ern_JakobsRareWood',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)))</code>
</category>
<category name="Jakobs
Pistol">
<code
profiles="default">set
Aster_GunMaterials.Materials.Pistol.Mati_Jakobs_Citrine_Pistol
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=4.10,G=4.410000,B=4.840,A=1.000
000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.160,G=0.1600000,B=0.2800,A=1.0
00000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.30,G=0.30000,B=0.30,A=1.000000)
,ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=2.392843,G=3.192843,B=4.692843,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.005138,G=0.002000,B=0.003776,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.085614,G=0.051473,B=0.110463,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.475138,G=0.500000,B=0.247776,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.501138,G=0.1501800,B=0.001776,
A=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.575138,G=0.200000,B=0.147776,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_DColor",ParameterValue=(R=2.0,G=2.0,B=1.0,A=1.000000),ExpressionG
UID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.629323,G=1.805952,B=0.375952,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=3.0,G=1.0,B=0.0,A=1.000000),Expr
essionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.060000,G=0.300000,B=0
.900000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=12.000000,G=20.000000,B=0
.385300,A=0.646000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=15.000000,G=18.000000,B=0.3
85300,A=0.646000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.0000000,G=0.000000,B=0.9
00000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.00000,G=3.000000,B=13.000000,A=0.
000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.469596,G=0.312215,B=0.008980,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-
2049503601)))</code>
<code
profiles="default">set
Aster_GunMaterials.Materials.Pistol.Mati_Jakobs_Citrine_Pistol
ScalarParameterValues
((ParameterName="p_ReflectColorScale",ParameterValue=0.6000,ExpressionGUID=(A=18757
85607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_DecalRotate",ParameterValue=0.00000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_EmissiveScale",ParameterValue=1.00000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.990000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)))</code>
<code
profiles="default">set
Aster_GunMaterials.Materials.Pistol.Mati_Jakobs_Citrine_Pistol
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Pistol.Tex.Weap_Pistols_Com
p',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Pistol.Tex.We
ap_Pistols_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Aster_GunMaterials.Materials.Fa
cetColor',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patt
ern_JakobsRareWood',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)))</code>
</category>
<category name="Jakobs
Shotgun">
<code
profiles="default">set Aster_GunMaterials.Materials.Shotgun.Mati_Jakobs_Citrine_SG
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=4.10,G=4.410000,B=4.840,A=1.000
000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.160,G=0.1600000,B=0.2800,A=1.0
00000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.30,G=0.30000,B=0.30,A=1.000000)
,ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=2.392843,G=3.192843,B=4.692843,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.305138,G=0.302000,B=0.353776,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.055614,G=0.171473,B=0.310463,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.475138,G=0.500000,B=0.247776,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.501138,G=0.1501800,B=0.001776,
A=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.575138,G=0.200000,B=0.147776,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_DColor",ParameterValue=(R=2.0,G=2.0,B=1.0,A=1.000000),ExpressionG
UID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.629323,G=1.805952,B=0.375952,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=3.0,G=1.0,B=0.0,A=1.000000),Expr
essionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.060000,G=0.300000,B=0
.900000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=12.000000,G=20.000000,B=0
.385300,A=0.646000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=15.000000,G=18.000000,B=0.3
85300,A=0.646000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.0000000,G=0.000000,B=0.9
00000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.00000,G=3.000000,B=13.000000,A=0.
000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.469596,G=0.312215,B=0.008980,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-
2049503601)))</code>
<code
profiles="default">set Aster_GunMaterials.Materials.Shotgun.Mati_Jakobs_Citrine_SG
ScalarParameterValues
((ParameterName="p_ReflectColorScale",ParameterValue=0.6000,ExpressionGUID=(A=18757
85607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_DecalRotate",ParameterValue=0.00000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_EmissiveScale",ParameterValue=1.00000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.990000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)))</code>
<code
profiles="default">set Aster_GunMaterials.Materials.Shotgun.Mati_Jakobs_Citrine_SG
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_C
omp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Shotguns.Tex.
Weap_Shotgun_Nor',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Aster_GunMaterials.Materials.Fa
cetColor',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patt
ern_JakobsRareWood',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)))</code>
</category>
<category name="Jakobs
Sniper">
<code
profiles="default">set
Aster_GunMaterials.Materials.sniper.Mati_Jakobs_Citrine_Sniper
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=4.10,G=4.410000,B=4.840,A=1.000
000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.160,G=0.1600000,B=0.2800,A=1.0
00000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.30,G=0.30000,B=0.30,A=1.000000)
,ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=2.392843,G=3.192843,B=4.692843,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.005138,G=0.002000,B=0.003776,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.085614,G=0.051473,B=0.110463,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.475138,G=0.500000,B=0.247776,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.501138,G=0.1501800,B=0.001776,
A=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.575138,G=0.200000,B=0.147776,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_DColor",ParameterValue=(R=2.0,G=2.0,B=1.0,A=1.000000),ExpressionG
UID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.629323,G=1.805952,B=0.375952,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=3.0,G=1.0,B=0.0,A=1.000000),Expr
essionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.060000,G=0.300000,B=0
.900000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=12.000000,G=20.000000,B=0
.385300,A=0.646000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=15.000000,G=18.000000,B=0.3
85300,A=0.646000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.0000000,G=0.000000,B=0.9
00000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.00000,G=3.000000,B=13.000000,A=0.
000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.469596,G=0.312215,B=0.008980,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-
2049503601)))</code>
<code
profiles="default">set
Aster_GunMaterials.Materials.sniper.Mati_Jakobs_Citrine_Sniper
ScalarParameterValues
((ParameterName="p_ReflectColorScale",ParameterValue=0.6000,ExpressionGUID=(A=18757
85607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_DecalRotate",ParameterValue=0.00000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_EmissiveScale",ParameterValue=1.00000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.990000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)))</code>
<code
profiles="default">set
Aster_GunMaterials.Materials.sniper.Mati_Jakobs_Citrine_Sniper
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SniperRifles.Tex.Weap_Snipe
rRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SniperRifles.
Tex.Weap_SniperRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Aster_GunMaterials.Materials.Fa
cetColor',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patt
ern_JakobsRareWood',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)))</code>
</category>
</category>
<category name="Diamond
(Hyperion)">
<category name="Hyperion
Pistol">
<code
profiles="default">set
Aster_GunMaterials.Materials.Pistol.Mati_Hyperion_Diamond_Pistol
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=5.10,G=5.410000,B=7.840,A=1.000
000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.160,G=1.5600000,B=1.6800,A=1.0
00000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.40,G=0.50000,B=1.00,A=1.000000)
,ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.082843,G=0.222843,B=0.362843,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.091138,G=0.082000,B=0.366776,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.005614,G=0.011473,B=0.040463,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.475138,G=2.500000,B=4.247776,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=4.501138,G=4.1501800,B=6.001776,
A=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.175138,G=0.200000,B=1.147776,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_DColor",ParameterValue=(R=0.091138,G=0.082000,B=0.366776,A=1.0000
00),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.929323,G=2.505952,B=2.775952,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.0,G=2.0,B=2.0,A=1.000000),Expr
essionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.900000,G=0.200000,B=0
.200000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=-6.000000,G=-
22.000000,B=0.385300,A=0.646000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=5.000000,G=10.000000,B=0.38
5300,A=0.646000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.9000000,G=0.000000,B=0.9
00000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.00000,G=3.000000,B=13.000000,A=0.
000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.169596,G=1.212215,B=1.408980,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-
2049503601)))</code>
<code
profiles="default">set
Aster_GunMaterials.Materials.Pistol.Mati_Hyperion_Diamond_Pistol
ScalarParameterValues
((ParameterName="p_ReflectColorScale",ParameterValue=0.5000,ExpressionGUID=(A=18757
85607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_DecalRotate",ParameterValue=0.00000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_EmissiveScale",ParameterValue=1.00000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.990000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)))</code>
<code
profiles="default">set
Aster_GunMaterials.Materials.Pistol.Mati_Hyperion_Diamond_Pistol
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Pistol.Tex.Weap_Pistols_Com
p',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Pistol.Tex.We
ap_Pistols_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="p_SimpleReflect",ParameterValue=Texture2D'Aster_GunMaterials.Materi
als.FacetColor',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Aster_GunMaterials.Materials.Fa
cetColor',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Aster_GunMaterials.Materials.Face
tColor',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)))</code>
</category>
<category name="Hyperion
SMG">
<code
profiles="default">set Aster_GunMaterials.Materials.SMG.Mati_Hyperion_Diamond_SMG
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=5.10,G=5.410000,B=7.840,A=1.000
000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.160,G=1.5600000,B=1.6800,A=1.0
00000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.40,G=0.50000,B=1.00,A=1.000000)
,ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.082843,G=0.222843,B=0.362843,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.091138,G=0.082000,B=0.366776,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.005614,G=0.011473,B=0.040463,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.475138,G=2.500000,B=4.247776,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=4.501138,G=4.1501800,B=6.001776,
A=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.175138,G=0.200000,B=1.147776,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_DColor",ParameterValue=(R=3.0,G=0.6,B=0.9,A=1.000000),ExpressionG
UID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.929323,G=2.505952,B=2.775952,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.0,G=2.0,B=2.0,A=1.000000),Expr
essionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.900000,G=0.200000,B=0
.200000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=-6.000000,G=-
22.000000,B=0.385300,A=0.646000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=5.000000,G=10.000000,B=0.38
5300,A=0.646000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.9000000,G=0.000000,B=0.9
00000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.00000,G=3.000000,B=13.000000,A=0.
000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.169596,G=1.212215,B=1.408980,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-
2049503601)))</code>
<code
profiles="default">set Aster_GunMaterials.Materials.SMG.Mati_Hyperion_Diamond_SMG
ScalarParameterValues
((ParameterName="p_ReflectColorScale",ParameterValue=0.5000,ExpressionGUID=(A=18757
85607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_DecalRotate",ParameterValue=0.00000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_EmissiveScale",ParameterValue=1.00000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.990000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)))</code>
<code
profiles="default">set Aster_GunMaterials.Materials.SMG.Mati_Hyperion_Diamond_SMG
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SMG.Tex.Weap_SMG_Comp',Expr
essionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SMG.Tex.Weap_
SMG_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_SimpleReflect",ParameterValue=Texture2D'Aster_GunMaterials.Materi
als.FacetColor',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Aster_GunMaterials.Materials.Fa
cetColor',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Aster_GunMaterials.Materials.Face
tColor',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)))</code>
</category>
<category name="Hyperion
Shotgun">
<code
profiles="default">set
Aster_GunMaterials.Materials.Shotgun.Mati_Hyperion_Diamond_SG VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=5.10,G=5.410000,B=7.840,A=1.000
000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.160,G=1.5600000,B=1.6800,A=1.0
00000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.40,G=0.50000,B=1.00,A=1.000000)
,ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.082843,G=0.222843,B=0.362843,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.091138,G=0.082000,B=0.366776,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.005614,G=0.011473,B=0.040463,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.475138,G=2.500000,B=4.247776,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=4.501138,G=4.1501800,B=6.001776,
A=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.175138,G=0.200000,B=1.147776,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_DColor",ParameterValue=(R=3.0,G=0.6,B=0.9,A=1.000000),ExpressionG
UID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.929323,G=2.505952,B=2.775952,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.0,G=2.0,B=2.0,A=1.000000),Expr
essionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.900000,G=0.200000,B=0
.200000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=-6.000000,G=-
22.000000,B=0.385300,A=0.646000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=5.000000,G=10.000000,B=0.38
5300,A=0.646000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.9000000,G=0.000000,B=0.9
00000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.00000,G=3.000000,B=13.000000,A=0.
000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.169596,G=1.212215,B=1.408980,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-
2049503601)))</code>
<code
profiles="default">set
Aster_GunMaterials.Materials.Shotgun.Mati_Hyperion_Diamond_SG ScalarParameterValues
((ParameterName="p_ReflectColorScale",ParameterValue=0.50000,ExpressionGUID=(A=1875
785607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_DecalRotate",ParameterValue=0.00000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_EmissiveScale",ParameterValue=1.00000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.990000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)))</code>
<code
profiles="default">set
Aster_GunMaterials.Materials.Shotgun.Mati_Hyperion_Diamond_SG
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_C
omp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Shotguns.Tex.
Weap_Shotgun_Nor',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="p_SimpleReflect",ParameterValue=Texture2D'Aster_GunMaterials.Materi
als.FacetColor',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Aster_GunMaterials.Materials.Fa
cetColor',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Aster_GunMaterials.Materials.Face
tColor',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)))</code>
</category>
<category name="Hyperion
Sniper">
<code
profiles="default">set
Aster_GunMaterials.Materials.sniper.Mati_Hyperion_Diamond_Sniper
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=5.10,G=5.410000,B=7.840,A=1.000
000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.160,G=1.5600000,B=1.6800,A=1.0
00000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.40,G=0.50000,B=1.00,A=1.000000)
,ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.082843,G=0.222843,B=0.362843,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.091138,G=0.082000,B=0.366776,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.005614,G=0.011473,B=0.040463,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.475138,G=2.500000,B=4.247776,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=4.501138,G=4.1501800,B=6.001776,
A=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.175138,G=0.200000,B=1.147776,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_DColor",ParameterValue=(R=3.0,G=0.6,B=0.9,A=1.000000),ExpressionG
UID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.929323,G=2.505952,B=2.775952,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.0,G=2.0,B=2.0,A=1.000000),Expr
essionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.900000,G=0.200000,B=0
.200000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=-3.000000,G=-
11.000000,B=0.385300,A=0.646000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=5.000000,G=10.000000,B=0.38
5300,A=0.646000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.9000000,G=0.000000,B=0.9
00000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.00000,G=3.000000,B=13.000000,A=0.
000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.169596,G=1.212215,B=1.408980,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-
2049503601)))</code>
<code
profiles="default">set
Aster_GunMaterials.Materials.sniper.Mati_Hyperion_Diamond_Sniper
ScalarParameterValues
((ParameterName="p_ReflectColorScale",ParameterValue=0.5000,ExpressionGUID=(A=18757
85607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_DecalRotate",ParameterValue=0.00000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_EmissiveScale",ParameterValue=1.00000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.990000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)))</code>
<code
profiles="default">set
Aster_GunMaterials.Materials.sniper.Mati_Hyperion_Diamond_Sniper
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SniperRifles.Tex.Weap_Snipe
rRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SniperRifles.
Tex.Weap_SniperRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_SimpleReflect",ParameterValue=Texture2D'Aster_GunMaterials.Materi
als.FacetColor',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Aster_GunMaterials.Materials.Fa
cetColor',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Aster_GunMaterials.Materials.Face
tColor',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)))</code>
</category>
</category>
<category name="Garnet (Vladof)">
<category name="Vladof
Assault Rfile">
<code
profiles="default">set
Aster_GunMaterials.Materials.AssaultRifle.Mati_Vladof_Garnet_AR
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.291030,G=0.591030,B=0.791030,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.078421,G=0.005000,B=0.0049149,
A=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.236794,G=0.139809,B=0.193363,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.592843,G=0.892843,B=1.092843,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.060138,G=0.062000,B=0.078776,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.005614,G=0.011473,B=0.020463,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.175138,G=0.050000,B=0.247776,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.075138,G=0.110000,B=0.117776,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.275138,G=0.200000,B=0.347776,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.529323,G=0.125952,B=0.125952,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=3.0,G=1.0,B=0.2,A=1.000000),Expr
essionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_DColor",ParameterValue=(R=2.0,G=0.7,B=1.0,A=1.000000),ExpressionG
UID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_DecalColor",ParameterValue=(R=162.0,G=48.7,B=21.0,A=1.000000),Exp
ressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.900000,G=0.200000,B=0
.400000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=4.000000,G=9.000000,B=0.3
85300,A=0.646000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.900000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=3.469596,G=2.912215,B=2.208980,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-
2049503601)))</code>
<code
profiles="default">set
Aster_GunMaterials.Materials.AssaultRifle.Mati_Vladof_Garnet_AR
ScalarParameterValues
((ParameterName="p_ReflectColorScale",ParameterValue=0.100000,ExpressionGUID=(A=187
5785607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)))</code>
<code
profiles="default">set
Aster_GunMaterials.Materials.AssaultRifle.Mati_Vladof_Garnet_AR
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_AssaultRifles.Tex.Weap_Assa
ultRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-
166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_AssaultRifles
.Tex.Weap_AssaultRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Aster_GunMaterials.Materials.Fa
cetColor',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)))</code>
</category>
<category name="Vladof
Pistol">
<code
profiles="default">set
Aster_GunMaterials.Materials.Pistol.Mati_Vladof_Garnet_Pistol VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.291030,G=0.591030,B=0.791030,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.078421,G=0.005000,B=0.0049149,
A=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.236794,G=0.139809,B=0.193363,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.592843,G=0.892843,B=1.092843,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.060138,G=0.062000,B=0.078776,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.005614,G=0.011473,B=0.020463,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.175138,G=0.050000,B=0.247776,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.075138,G=0.110000,B=0.117776,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.275138,G=0.200000,B=0.347776,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.529323,G=0.125952,B=0.125952,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=3.0,G=1.0,B=0.2,A=1.000000),Expr
essionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_DColor",ParameterValue=(R=2.0,G=0.7,B=1.0,A=1.000000),ExpressionG
UID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_DecalColor",ParameterValue=(R=162.0,G=48.7,B=21.0,A=1.000000),Exp
ressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.900000,G=0.200000,B=0
.400000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=4.000000,G=9.000000,B=0.3
85300,A=0.646000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.900000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=3.469596,G=2.912215,B=2.208980,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-
2049503601)))</code>
<code
profiles="default">set
Aster_GunMaterials.Materials.Pistol.Mati_Vladof_Garnet_Pistol ScalarParameterValues
((ParameterName="p_ReflectColorScale",ParameterValue=0.100000,ExpressionGUID=(A=187
5785607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)))</code>
<code
profiles="default">set
Aster_GunMaterials.Materials.Pistol.Mati_Vladof_Garnet_Pistol
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Pistol.Tex.Weap_Pistols_Com
p',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Pistol.Tex.We
ap_Pistols_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Aster_GunMaterials.Materials.Fa
cetColor',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)))</code>
</category>
<category name="Vladof
Sniper">
<code
profiles="default">set
Aster_GunMaterials.Materials.sniper.Mati_Vladof_Garnet_Sniper VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.291030,G=0.591030,B=0.791030,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.078421,G=0.005000,B=0.0049149,
A=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.236794,G=0.139809,B=0.193363,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.592843,G=0.892843,B=1.092843,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.060138,G=0.062000,B=0.078776,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.005614,G=0.011473,B=0.020463,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.175138,G=0.050000,B=0.247776,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.075138,G=0.110000,B=0.117776,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.275138,G=0.200000,B=0.347776,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.529323,G=0.125952,B=0.125952,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=3.0,G=1.0,B=0.2,A=1.000000),Expr
essionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_DColor",ParameterValue=(R=2.0,G=0.7,B=1.0,A=1.000000),ExpressionG
UID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_DecalColor",ParameterValue=(R=162.0,G=48.7,B=21.0,A=1.000000),Exp
ressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.900000,G=0.200000,B=0
.400000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=12.000000,G=5.000000,B=0.38
5300,A=0.646000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=4.000000,G=9.000000,B=0.3
85300,A=0.646000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.900000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=3.469596,G=2.912215,B=2.208980,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-
2049503601)))</code>
<code
profiles="default">set
Aster_GunMaterials.Materials.sniper.Mati_Vladof_Garnet_Sniper ScalarParameterValues
((ParameterName="p_ReflectColorScale",ParameterValue=0.100000,ExpressionGUID=(A=187
5785607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)))</code>
<code
profiles="default">set
Aster_GunMaterials.Materials.sniper.Mati_Vladof_Garnet_Sniper
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SniperRifles.Tex.Weap_Snipe
rRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SniperRifles.
Tex.Weap_SniperRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Aster_GunMaterials.Materials.Fa
cetColor',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)))</code>
</category>
</category>
<category name="Jade (Dahl)">
<code profiles="default">set
GD_Aster_Weapons.Name.Prefix.Prefix_Gemstone_Emerald PartName Jade</code>
<category name="Dahl Assault
Rfile">
<code
profiles="default">set
Aster_GunMaterials.Materials.AssaultRifle.Mati_Dahl_Emerald_AR
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.50,G=0.810000,B=0.240,A=1.000
000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.0050,G=0.040000,B=0.030,A=1.00
0000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.010,G=0.080000,B=0.060,A=1.0000
00),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.692843,G=0.392843,B=0.292843,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.285138,G=0.112000,B=0.113776,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.005614,G=0.061473,B=0.030463,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.475138,G=0.400000,B=0.547776,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=2.001138,G=1.1001800,B=0.701776,
A=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.075138,G=0.100000,B=0.147776,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_DColor",ParameterValue=(R=1.0,G=2.0,B=1.0,A=1.000000),ExpressionG
UID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectColor",ParameterValue=(R=0.129323,G=2.205952,B=1.705952,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=1.0,G=3.0,B=2.0,A=1.000000),Expr
essionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.900000,G=0.200000,B=0
.200000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=12.000000,G=20.000000,B=0
.385300,A=0.646000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=8.000000,G=68.000000,B=0.38
5300,A=0.646000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.4000000,G=0.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),
(ParameterName="p_DecalColor",ParameterValue=(R=15.00000,G=15.000000,B=25.000000,A=
0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.469596,G=16.112215,B=5.208980,A
=1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-
2049503601)))</code>
<code
profiles="default">set
Aster_GunMaterials.Materials.AssaultRifle.Mati_Dahl_Emerald_AR
ScalarParameterValues
((ParameterName="p_ReflectColorScale",ParameterValue=0.7000,ExpressionGUID=(A=18757
85607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_DecalRotate",ParameterValue=0.280000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)))</code>
<code
profiles="default">set
Aster_GunMaterials.Materials.AssaultRifle.Mati_Dahl_Emerald_AR
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_AssaultRifles.Tex.Weap_Assa
ultRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-
166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_AssaultRifles
.Tex.Weap_AssaultRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Aster_GunMaterials.Materials.Fa
cetColor',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Aster_GunMaterials.Materials.Slat
eRockPattern',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)))</code>
</category>
<category name="Dahl Pistol">
<code
profiles="default">set Aster_GunMaterials.Materials.Pistol.Mati_Dahl_Emerald_Pistol
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.50,G=0.810000,B=0.240,A=1.000
000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.0050,G=0.040000,B=0.030,A=1.00
0000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.010,G=0.080000,B=0.060,A=1.0000
00),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.692843,G=0.392843,B=0.292843,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.285138,G=0.112000,B=0.113776,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.005614,G=0.061473,B=0.030463,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.475138,G=0.400000,B=0.547776,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=2.001138,G=1.1001800,B=0.701776,
A=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.075138,G=0.100000,B=0.147776,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_DColor",ParameterValue=(R=1.0,G=2.0,B=1.0,A=1.000000),ExpressionG
UID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectColor",ParameterValue=(R=0.129323,G=2.205952,B=1.705952,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=1.0,G=3.0,B=2.0,A=1.000000),Expr
essionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.900000,G=0.200000,B=0
.200000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=12.000000,G=20.000000,B=0
.385300,A=0.646000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=8.000000,G=68.000000,B=0.38
5300,A=0.646000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.4000000,G=0.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),
(ParameterName="p_DecalColor",ParameterValue=(R=15.00000,G=15.000000,B=25.000000,A=
0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.469596,G=16.112215,B=5.208980,A
=1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-
2049503601)))</code>
<code
profiles="default">set Aster_GunMaterials.Materials.Pistol.Mati_Dahl_Emerald_Pistol
ScalarParameterValues
((ParameterName="p_ReflectColorScale",ParameterValue=0.7000,ExpressionGUID=(A=18757
85607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_DecalRotate",ParameterValue=0.280000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)))</code>
<code
profiles="default">set Aster_GunMaterials.Materials.Pistol.Mati_Dahl_Emerald_Pistol
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Pistol.Tex.Weap_Pistols_Com
p',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Pistol.Tex.We
ap_Pistols_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Aster_GunMaterials.Materials.Fa
cetColor',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Aster_GunMaterials.Materials.Slat
eRockPattern',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)))</code>
</category>
<category name="Dahl SMG">
<code
profiles="default">set Aster_GunMaterials.Materials.SMG.Mati_Dahl_Emerald_SMG
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.50,G=0.810000,B=0.240,A=1.000
000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.0050,G=0.040000,B=0.030,A=1.00
0000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.010,G=0.080000,B=0.060,A=1.0000
00),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.692843,G=0.392843,B=0.292843,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.285138,G=0.112000,B=0.113776,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.005614,G=0.061473,B=0.030463,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.475138,G=0.400000,B=0.547776,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=2.001138,G=1.1001800,B=0.701776,
A=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.075138,G=0.100000,B=0.147776,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_DColor",ParameterValue=(R=1.0,G=2.0,B=1.0,A=1.000000),ExpressionG
UID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectColor",ParameterValue=(R=0.129323,G=2.205952,B=1.705952,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=1.0,G=3.0,B=2.0,A=1.000000),Expr
essionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.900000,G=0.200000,B=0
.200000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=12.000000,G=20.000000,B=0
.385300,A=0.646000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=8.000000,G=68.000000,B=0.38
5300,A=0.646000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.4000000,G=0.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),
(ParameterName="p_DecalColor",ParameterValue=(R=15.00000,G=15.000000,B=25.000000,A=
0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.469596,G=16.112215,B=5.208980,A
=1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-
2049503601)))</code>
<code
profiles="default">set Aster_GunMaterials.Materials.SMG.Mati_Dahl_Emerald_SMG
ScalarParameterValues
((ParameterName="p_ReflectColorScale",ParameterValue=0.7000,ExpressionGUID=(A=18757
85607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_DecalRotate",ParameterValue=0.280000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)))</code>
<code
profiles="default">set Aster_GunMaterials.Materials.SMG.Mati_Dahl_Emerald_SMG
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SMG.Tex.Weap_SMG_Comp',Expr
essionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SMG.Tex.Weap_
SMG_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Aster_GunMaterials.Materials.Fa
cetColor',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Aster_GunMaterials.Materials.Slat
eRockPattern',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)))</code>
</category>
<category name="Dahl Sniper">
<code
profiles="default">set Aster_GunMaterials.Materials.sniper.Mati_Dahl_Emerald_Sniper
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.50,G=0.810000,B=0.240,A=1.000
000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.0050,G=0.040000,B=0.030,A=1.00
0000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.010,G=0.080000,B=0.060,A=1.0000
00),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.692843,G=0.392843,B=0.292843,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.285138,G=0.112000,B=0.113776,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.005614,G=0.061473,B=0.030463,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.475138,G=0.400000,B=0.547776,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=2.001138,G=1.1001800,B=0.701776,
A=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.075138,G=0.100000,B=0.147776,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_DColor",ParameterValue=(R=1.0,G=2.0,B=1.0,A=1.000000),ExpressionG
UID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectColor",ParameterValue=(R=0.129323,G=2.205952,B=1.705952,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=1.0,G=3.0,B=2.0,A=1.000000),Expr
essionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.900000,G=0.200000,B=0
.200000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=6.000000,G=10.000000,B=0.
385300,A=0.646000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=4.000000,G=34.000000,B=0.38
5300,A=0.646000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.4000000,G=0.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),
(ParameterName="p_DecalColor",ParameterValue=(R=15.00000,G=15.000000,B=25.000000,A=
0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.469596,G=16.112215,B=5.208980,A
=1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-
2049503601)))</code>
<code
profiles="default">set Aster_GunMaterials.Materials.sniper.Mati_Dahl_Emerald_Sniper
ScalarParameterValues
((ParameterName="p_ReflectColorScale",ParameterValue=0.7000,ExpressionGUID=(A=18757
85607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_DecalRotate",ParameterValue=0.280000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)))</code>
<code
profiles="default">set Aster_GunMaterials.Materials.sniper.Mati_Dahl_Emerald_Sniper
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SniperRifles.Tex.Weap_Snipe
rRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SniperRifles.
Tex.Weap_SniperRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Aster_GunMaterials.Materials.Fa
cetColor',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Aster_GunMaterials.Materials.Slat
eRockPattern',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)))</code>
</category>
</category>
<category name="Obsidian
(Tediore)">
<code profiles="default">set
GD_Aster_Weapons.Name.Prefix.Prefix_Gemstone_CubicZerconia PartName Obsidian</code>
<category name="Tediore
Pistol">
<code
profiles="default">set
Aster_GunMaterials.Materials.Pistol.Mati_Tediore_CubicZerconia_Pistol
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.200,G=0.200000,B=0.20,A=1.000
000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.000,G=0.000000,B=0.000,A=1.000
000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.15,G=0.100000,B=0.200,A=1.00000
0),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.462843,G=0.462843,B=0.642843,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.040038,G=0.0400038,B=0.200038,
A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.0221138,G=0.0021138,B=0.0321138
,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=4.475138,G=3.500000,B=2.247776,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.001138,G=0.7011800,B=0.5001776
,A=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-
1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.175138,G=0.100000,B=0.047776,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_DColor",ParameterValue=(R=4.0,G=3.0,B=2.0,A=1.000000),ExpressionG
UID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectColor",ParameterValue=(R=51.029323,G=51.005952,B=51.275952
,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=1.9,G=1.1,B=0.7,A=1.000000),Expr
essionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.500000,G=0.030000,B=0
.300000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=-9.000000,G=-
32.000000,B=0.385300,A=0.646000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.100000,G=91.000000,B=0.38
5300,A=0.646000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.850000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.400000,B=0.000000,A=
0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),
(ParameterName="p_DecalColor",ParameterValue=(R=4.30000,G=4.300000,B=4.300000,A=0.0
00000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=0.30,G=0.3,B=0.3,A=1.000000),Expr
essionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)))</code>
<code
profiles="default">set
Aster_GunMaterials.Materials.Pistol.Mati_Tediore_CubicZerconia_Pistol
ScalarParameterValues
((ParameterName="p_ReflectColorScale",ParameterValue=0.999000,ExpressionGUID=(A=187
5785607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_DecalRotate",ParameterValue=-0.25000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_EmissiveScale",ParameterValue=1.00000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.0000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)))</code>
<code
profiles="default">set
Aster_GunMaterials.Materials.Pistol.Mati_Tediore_CubicZerconia_Pistol
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Pistol.Tex.Weap_Pistols_Com
p',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Pistol.Tex.We
ap_Pistols_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Aster_GunMaterials.Materials.Fa
cetColor',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)),
(ParameterName="p_SimpleReflect",ParameterValue=Texture2D'Aster_GunMaterials.Materi
als.FacetColor',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Aster_GunMaterials.Materials.Slat
eRockPattern',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)))</code>
</category>
<category name="Tediore SMG">
<code
profiles="default">set
Aster_GunMaterials.Materials.SMG.Mati_Tediore_CubicZerconia_SMG
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.200,G=0.200000,B=0.20,A=1.000
000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.000,G=0.000000,B=0.000,A=1.000
000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.15,G=0.100000,B=0.200,A=1.00000
0),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.462843,G=0.462843,B=0.642843,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.040038,G=0.0400038,B=0.200038,
A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.0121138,G=0.0021138,B=0.0321138
,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=4.475138,G=3.500000,B=2.247776,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.001138,G=0.7011800,B=0.5001776
,A=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-
1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.175138,G=0.100000,B=0.047776,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_DColor",ParameterValue=(R=4.0,G=3.0,B=2.0,A=1.000000),ExpressionG
UID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectColor",ParameterValue=(R=51.029323,G=51.005952,B=51.275952
,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=1.9,G=1.1,B=0.7,A=1.000000),Expr
essionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.500000,G=0.030000,B=0
.300000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=-9.000000,G=-
32.000000,B=0.385300,A=0.646000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.1500000,G=465.000000,B=0.
385300,A=0.646000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.850000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.400000,B=0.000000,A=
0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),
(ParameterName="p_DecalColor",ParameterValue=(R=4.30000,G=4.300000,B=4.300000,A=0.0
00000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=0.30,G=0.3,B=0.3,A=1.000000),Expr
essionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)))</code>
<code
profiles="default">set
Aster_GunMaterials.Materials.SMG.Mati_Tediore_CubicZerconia_SMG
ScalarParameterValues
((ParameterName="p_ReflectColorScale",ParameterValue=0.999000,ExpressionGUID=(A=187
5785607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_DecalRotate",ParameterValue=-0.25000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_EmissiveScale",ParameterValue=1.00000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.0000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)))</code>
<code
profiles="default">set
Aster_GunMaterials.Materials.SMG.Mati_Tediore_CubicZerconia_SMG
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SMG.Tex.Weap_SMG_Comp',Expr
essionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SMG.Tex.Weap_
SMG_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Aster_GunMaterials.Materials.Fa
cetColor',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)),
(ParameterName="p_SimpleReflect",ParameterValue=Texture2D'Aster_GunMaterials.Materi
als.FacetColor',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patt
ern_Lightning',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)))</code>
</category>
<category name="Tediore
Shotgun">
<code
profiles="default">set
Aster_GunMaterials.Materials.Shotgun.Mati_Tediore_CubicZerconia_SG
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.200,G=0.200000,B=0.20,A=1.000
000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.000,G=0.000000,B=0.000,A=1.000
000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.15,G=0.100000,B=0.200,A=1.00000
0),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.462843,G=0.462843,B=0.642843,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.040038,G=0.0400038,B=0.200038,
A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.0121138,G=0.0021138,B=0.0321138
,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=4.475138,G=3.500000,B=2.247776,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.001138,G=0.7011800,B=0.5001776
,A=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-
1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.175138,G=0.100000,B=0.047776,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_DColor",ParameterValue=(R=4.0,G=3.0,B=2.0,A=1.000000),ExpressionG
UID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectColor",ParameterValue=(R=51.029323,G=51.005952,B=51.275952
,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=1.9,G=1.1,B=0.7,A=1.000000),Expr
essionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.500000,G=0.030000,B=0
.300000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=-9.000000,G=-
32.000000,B=0.385300,A=0.646000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.100000,G=91.000000,B=0.38
5300,A=0.646000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.850000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.400000,B=0.000000,A=
0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),
(ParameterName="p_DecalColor",ParameterValue=(R=4.30000,G=4.300000,B=4.300000,A=0.0
00000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=0.30,G=0.3,B=0.3,A=1.000000),Expr
essionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)))</code>
<code
profiles="default">set
Aster_GunMaterials.Materials.Shotgun.Mati_Tediore_CubicZerconia_SG
ScalarParameterValues
((ParameterName="p_ReflectColorScale",ParameterValue=0.999000,ExpressionGUID=(A=187
5785607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_DecalRotate",ParameterValue=-0.25000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_EmissiveScale",ParameterValue=1.00000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.0000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)))</code>
<code
profiles="default">set
Aster_GunMaterials.Materials.Shotgun.Mati_Tediore_CubicZerconia_SG
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_C
omp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Shotguns.Tex.
Weap_Shotgun_Nor',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Aster_GunMaterials.Materials.Fa
cetColor',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)),
(ParameterName="p_SimpleReflect",ParameterValue=Texture2D'Aster_GunMaterials.Materi
als.FacetColor',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Aster_GunMaterials.Materials.Slat
eRockPattern',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)))</code>
</category>
</category>
<category name="Sugilite (Bandit">
<code profiles="default">set
GD_Aster_Weapons.Name.Prefix.Prefix_Gemstone_Quartz PartName sugalit</code>
<category name="Bandit
Assault Rfile">
<code
profiles="default">set
Aster_GunMaterials.Materials.AssaultRifle.Mati_Bandit_Quartz_AR
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.47491030,G=0.591030,B=0.99103
0,A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-
2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.030,G=0.030000,B=0.04,A=1.0000
00),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.420,G=0.400,B=0.233363,A=1.0000
00),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.692843,G=1.292843,B=0.492843,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.245138,G=0.251000,B=0.4103776,
A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.155614,G=0.111473,B=0.150463,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.475138,G=1.400000,B=0.547776,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.101138,G=0.101800,B=0.101776,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=4.775138,G=4.200000,B=3.347776,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.429323,G=0.505952,B=1.905952,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=3.0,G=2.7,B=1.0,A=1.000000),Expr
essionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_DColor",ParameterValue=(R=3.0,G=2.7,B=1.5,A=1.000000),ExpressionG
UID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.900000,G=0.300000,B=0
.200000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=8.000000,G=18.000000,B=0.
385300,A=0.646000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=15.000000,G=4.000000,B=0.38
5300,A=0.646000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.200000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.800000,G=0.300000,B=0.000000,A=
0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),
(ParameterName="p_DecalColor",ParameterValue=(R=30.00000,G=15.000000,B=40.000000,A=
0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=4.469596,G=1.112215,B=4.208980,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-
2049503601)))</code>
<code
profiles="default">set
Aster_GunMaterials.Materials.AssaultRifle.Mati_Bandit_Quartz_AR
ScalarParameterValues
((ParameterName="p_ReflectColorScale",ParameterValue=0.8000,ExpressionGUID=(A=18757
85607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_DecalRotate",ParameterValue=0.080000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)))</code>
<code
profiles="default">set
Aster_GunMaterials.Materials.AssaultRifle.Mati_Bandit_Quartz_AR
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_AssaultRifles.Tex.Weap_Assa
ultRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-
166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_AssaultRifles
.Tex.Weap_AssaultRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Aster_GunMaterials.Materials.Fa
cetColor',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Aster_GunMaterials.Materials.Slat
eRockPattern',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)))</code>
</category>
<category name="Bandit
Pistol">
<code
profiles="default">set
Aster_GunMaterials.Materials.Pistol.Mati_Bandit_Quartz_Pistol VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.47491030,G=0.591030,B=0.99103
0,A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-
2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.030,G=0.030000,B=0.04,A=1.0000
00),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.420,G=0.400,B=0.233363,A=1.0000
00),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.692843,G=1.292843,B=0.492843,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.245138,G=0.251000,B=0.4103776,
A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.155614,G=0.111473,B=0.150463,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.475138,G=1.400000,B=0.547776,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.101138,G=0.101800,B=0.101776,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=4.775138,G=4.200000,B=3.347776,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.429323,G=0.505952,B=1.905952,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=3.0,G=2.7,B=1.0,A=1.000000),Expr
essionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_DColor",ParameterValue=(R=3.0,G=2.7,B=1.5,A=1.000000),ExpressionG
UID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.900000,G=0.300000,B=0
.200000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=8.000000,G=18.000000,B=0.
385300,A=0.646000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=15.000000,G=4.000000,B=0.38
5300,A=0.646000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.200000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.800000,G=0.300000,B=0.000000,A=
0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),
(ParameterName="p_DecalColor",ParameterValue=(R=30.00000,G=15.000000,B=40.000000,A=
0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=4.469596,G=1.112215,B=4.208980,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-
2049503601)))</code>
<code
profiles="default">set
Aster_GunMaterials.Materials.Pistol.Mati_Bandit_Quartz_Pistol ScalarParameterValues
((ParameterName="p_ReflectColorScale",ParameterValue=0.8000,ExpressionGUID=(A=18757
85607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_DecalRotate",ParameterValue=0.080000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)))</code>
<code
profiles="default">set
Aster_GunMaterials.Materials.Pistol.Mati_Bandit_Quartz_Pistol
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Pistol.Tex.Weap_Pistols_Com
p',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Pistol.Tex.We
ap_Pistols_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Aster_GunMaterials.Materials.Fa
cetColor',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Aster_GunMaterials.Materials.Slat
eRockPattern',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)))</code>
</category>
<category name="Bandit SMG">
<code
profiles="default">set Aster_GunMaterials.Materials.SMG.Mati_Bandit_Quartz_SMG
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.47491030,G=0.591030,B=0.99103
0,A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-
2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.030,G=0.030000,B=0.04,A=1.0000
00),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.420,G=0.400,B=0.233363,A=1.0000
00),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.692843,G=1.292843,B=0.492843,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.245138,G=0.251000,B=0.4103776,
A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.155614,G=0.111473,B=0.150463,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.475138,G=1.400000,B=0.547776,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.101138,G=0.101800,B=0.101776,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=4.775138,G=4.200000,B=3.347776,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.429323,G=0.505952,B=1.905952,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=3.0,G=2.7,B=1.0,A=1.000000),Expr
essionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_DColor",ParameterValue=(R=3.0,G=2.7,B=1.5,A=1.000000),ExpressionG
UID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.900000,G=0.300000,B=0
.200000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=8.000000,G=18.000000,B=0.
385300,A=0.646000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=15.000000,G=4.000000,B=0.38
5300,A=0.646000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.200000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.800000,G=0.300000,B=0.000000,A=
0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),
(ParameterName="p_DecalColor",ParameterValue=(R=30.00000,G=15.000000,B=40.000000,A=
0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=4.469596,G=1.112215,B=4.208980,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-
2049503601)))</code>
<code
profiles="default">set Aster_GunMaterials.Materials.SMG.Mati_Bandit_Quartz_SMG
ScalarParameterValues
((ParameterName="p_ReflectColorScale",ParameterValue=0.8000,ExpressionGUID=(A=18757
85607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_DecalRotate",ParameterValue=0.080000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)))</code>
<code
profiles="default">set Aster_GunMaterials.Materials.SMG.Mati_Bandit_Quartz_SMG
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SMG.Tex.Weap_SMG_Comp',Expr
essionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SMG.Tex.Weap_
SMG_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Aster_GunMaterials.Materials.Fa
cetColor',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Aster_GunMaterials.Materials.Slat
eRockPattern',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)))</code>
</category>
<category name="Bandit
Shotgun">
<code
profiles="default">set
Aster_GunMaterials.Materials.Shotgun.Mati_Bandit_Quartz_Shotgun
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.47491030,G=0.591030,B=0.99103
0,A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-
2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.030,G=0.030000,B=0.04,A=1.0000
00),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.420,G=0.400,B=0.233363,A=1.0000
00),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=3.692843,G=2.692843,B=0.892843,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.245138,G=0.251000,B=0.4103776,
A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.155614,G=0.111473,B=0.150463,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.475138,G=1.400000,B=0.547776,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.101138,G=0.101800,B=0.101776,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=4.775138,G=4.200000,B=3.347776,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.429323,G=0.505952,B=1.905952,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=3.0,G=2.7,B=1.0,A=1.000000),Expr
essionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_DColor",ParameterValue=(R=3.0,G=2.7,B=1.5,A=1.000000),ExpressionG
UID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.900000,G=0.300000,B=0
.200000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=8.000000,G=18.000000,B=0.
385300,A=0.646000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=15.000000,G=4.000000,B=0.38
5300,A=0.646000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.200000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.800000,G=0.300000,B=0.000000,A=
0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),
(ParameterName="p_DecalColor",ParameterValue=(R=30.00000,G=15.000000,B=40.000000,A=
0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=4.469596,G=1.112215,B=4.208980,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-
2049503601)))</code>
<code
profiles="default">set
Aster_GunMaterials.Materials.Shotgun.Mati_Bandit_Quartz_Shotgun
ScalarParameterValues
((ParameterName="p_ReflectColorScale",ParameterValue=0.9000,ExpressionGUID=(A=18757
85607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_DecalRotate",ParameterValue=0.080000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)))</code>
<code
profiles="default">set
Aster_GunMaterials.Materials.Shotgun.Mati_Bandit_Quartz_Shotgun
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_C
omp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Shotguns.Tex.
Weap_Shotgun_Nor',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Aster_GunMaterials.Materials.Fa
cetColor',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Aster_GunMaterials.Materials.Slat
eRockPattern',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)))</code>
</category>
</category>
<category name="Zircon (Maliwan)">
<code profiles="default">set
GD_Aster_Weapons.Name.Prefix.Prefix_Gemstone_Aquamarine PartName Zircon</code>
<category name="Maliwan
Pistol">
<code
profiles="default">set
Aster_GunMaterials.Materials.Pistol.Mati_Maliwan_Aquamarine_Pistol Parent
Common_GunMaterials.Patterns.Pattern_MaliwanEpic</code>
<code
profiles="default">set
Aster_GunMaterials.Materials.Pistol.Mati_Maliwan_Aquamarine_Pistol
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.420,G=0.600000,B=0.80,A=1.000
000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.0000,G=0.0010000,B=0.00310,A=1
.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.00,G=0.020000,B=0.200,A=1.00000
0),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.562843,G=0.362843,B=0.4642843,
A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.140038,G=0.0500038,B=0.110038,
A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.1621138,G=0.0621138,B=0.1621138
,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=2.562843,G=2.662843,B=3.8642843,
A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.462843,G=0.462843,B=0.5642843,
A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.1621138,G=0.1621138,B=0.2621138
,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_DColor",ParameterValue=(R=0.0,G=0.0,B=0.0,A=1.000000),ExpressionG
UID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectColor",ParameterValue=(R=0.729323,G=3.405952,B=4.975952,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.0,G=0.0,B=0.0,A=1.000000),Expr
essionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.800000,G=0.080000,B=0
.080000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=-8.00000,G=-
24.000000,B=0.385300,A=0.646000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=8.1500000,G=8.000000,B=0.38
5300,A=0.646000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.810000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),
(ParameterName="p_DecalColor",ParameterValue=(R=14.30000,G=14.300000,B=14.300000,A=
0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.30,G=2.3,B=3.3,A=1.000000),Expr
essionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)))</code>
<code
profiles="default">set
Aster_GunMaterials.Materials.Pistol.Mati_Maliwan_Aquamarine_Pistol
ScalarParameterValues
((ParameterName="p_ReflectColorScale",ParameterValue=0.699000,ExpressionGUID=(A=187
5785607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_DecalRotate",ParameterValue=-0.25000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_EmissiveScale",ParameterValue=1.00000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.0000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)))</code>
<code
profiles="default">set
Aster_GunMaterials.Materials.Pistol.Mati_Maliwan_Aquamarine_Pistol
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Pistol.Tex.Weap_Pistols_Com
p',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Pistol.Tex.We
ap_Pistols_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Aster_GunMaterials.Materials.Fa
cetColor',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)),
(ParameterName="p_SimpleReflect",ParameterValue=Texture2D'Aster_GunMaterials.Materi
als.FacetColor',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Aster_GunMaterials.Materials.Face
tReflect',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)))</code>
</category>
<category name="Maliwan SMG">
<code
profiles="default">set Aster_GunMaterials.Materials.SMG.Mati_Maliwan_Aquamarine_SMG
Parent Common_GunMaterials.Patterns.Pattern_MaliwanEpic</code>
<code
profiles="default">set Aster_GunMaterials.Materials.SMG.Mati_Maliwan_Aquamarine_SMG
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.820,G=1.200000,B=1.60,A=1.000
000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.0000,G=0.0010000,B=0.00310,A=1
.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.00,G=0.020000,B=0.200,A=1.00000
0),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.562843,G=0.362843,B=0.4642843,
A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.140038,G=0.0500038,B=0.110038,
A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.1621138,G=0.0621138,B=0.1621138
,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=2.562843,G=2.662843,B=3.8642843,
A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.462843,G=0.462843,B=0.5642843,
A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.1621138,G=0.1621138,B=0.2621138
,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_DColor",ParameterValue=(R=0.0,G=0.0,B=0.0,A=1.000000),ExpressionG
UID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectColor",ParameterValue=(R=0.729323,G=3.405952,B=4.975952,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.0,G=0.0,B=0.0,A=1.000000),Expr
essionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.800000,G=0.080000,B=0
.080000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=-8.00000,G=-
24.000000,B=0.385300,A=0.646000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=8.1500000,G=8.000000,B=0.38
5300,A=0.646000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.810000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),
(ParameterName="p_DecalColor",ParameterValue=(R=14.30000,G=14.300000,B=14.300000,A=
0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.30,G=2.3,B=3.3,A=1.000000),Expr
essionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)))</code>
<code
profiles="default">set Aster_GunMaterials.Materials.SMG.Mati_Maliwan_Aquamarine_SMG
ScalarParameterValues
((ParameterName="p_ReflectColorScale",ParameterValue=0.699000,ExpressionGUID=(A=187
5785607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_DecalRotate",ParameterValue=-0.25000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_EmissiveScale",ParameterValue=1.00000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.0000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)))</code>
<code
profiles="default">set Aster_GunMaterials.Materials.SMG.Mati_Maliwan_Aquamarine_SMG
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SMG.Tex.Weap_SMG_Comp',Expr
essionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SMG.Tex.Weap_
SMG_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Aster_GunMaterials.Materials.Fa
cetColor',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)),
(ParameterName="p_SimpleReflect",ParameterValue=Texture2D'Aster_GunMaterials.Materi
als.FacetColor',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patt
ern_HexScrollGrunge_Comp',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)))</code>
</category>
<category name="Maliwan
Sniper">
<code
profiles="default">set
Aster_GunMaterials.Materials.sniper.Mati_Maliwan_Aquamarine_Sniper Parent
Common_GunMaterials.Patterns.Pattern_MaliwanEpic</code>
<code
profiles="default">set
Aster_GunMaterials.Materials.sniper.Mati_Maliwan_Aquamarine_Sniper
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.420,G=0.600000,B=0.80,A=1.000
000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.0000,G=0.0010000,B=0.00310,A=1
.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.00,G=0.020000,B=0.200,A=1.00000
0),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.562843,G=0.362843,B=0.4642843,
A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.140038,G=0.0500038,B=0.110038,
A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.1621138,G=0.0621138,B=0.1621138
,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.140038,G=0.5500038,B=0.710038,
A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.140038,G=0.0500038,B=0.110038,
A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.1621138,G=0.1621138,B=0.2621138
,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_DColor",ParameterValue=(R=0.0,G=0.0,B=0.0,A=1.000000),ExpressionG
UID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectColor",ParameterValue=(R=0.729323,G=3.405952,B=4.975952,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.0,G=0.0,B=0.0,A=1.000000),Expr
essionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.800000,G=0.080000,B=0
.080000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=-4.00000,G=-
12.000000,B=0.385300,A=0.646000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=8.1500000,G=8.000000,B=0.38
5300,A=0.646000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.810000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),
(ParameterName="p_DecalColor",ParameterValue=(R=14.30000,G=14.300000,B=14.300000,A=
0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.30,G=2.3,B=3.3,A=1.000000),Expr
essionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)))</code>
<code
profiles="default">set
Aster_GunMaterials.Materials.sniper.Mati_Maliwan_Aquamarine_Sniper
ScalarParameterValues
((ParameterName="p_ReflectColorScale",ParameterValue=0.699000,ExpressionGUID=(A=187
5785607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_DecalRotate",ParameterValue=-0.25000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_EmissiveScale",ParameterValue=1.00000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.0000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)))</code>
<code
profiles="default">set
Aster_GunMaterials.Materials.sniper.Mati_Maliwan_Aquamarine_Sniper
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SniperRifles.Tex.Weap_Snipe
rRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SniperRifles.
Tex.Weap_SniperRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Aster_GunMaterials.Materials.Fa
cetColor',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)),
(ParameterName="p_SimpleReflect",ParameterValue=Texture2D'Aster_GunMaterials.Materi
als.FacetColor',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Aster_GunMaterials.Materials.Face
tReflect',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)))</code>
</category>
</category>
</category>
</category>
<category name="Goldfinger">
<comment>"This is gold, Mr. Bond. All my
life I've been in love with its color... its brilliance, its divine
heaviness."</comment>
<comment>By Koby</comment>
<comment>Changes the name, description
and the skin of the Veruc. That's it.</comment>
<comment>Has an option for Navy Blue
(default), White and Black logo with the Filter Tool.</comment>
<comment>Thanks to Dave for his skin
modding guide.</comment>
<category name="Rename">
<code profiles="default">set
GD_Weap_AssaultRifle.Name.Title_Dahl.Title_Legendary_Veruc PartName
Goldfinger</code>
<code profiles="default">set
GD_Weap_AssaultRifle.Name.Title_Dahl.Title_Legendary_Veruc:AttributePresentationDef
inition_8 NoConstraintText All my life I've been in love with its color... its
brilliance, its divine heaviness.</code>
</category>
<category name="Skin">
<code profiles="default">set
Common_GunMaterials.Materials.AssaultRifle.Mati_DahlLegendaryAR
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=0.500000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=2.500000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.100000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_EmissiveScale",ParameterValue=2.500000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)))</code>
<code profiles="default">set
Common_GunMaterials.Materials.AssaultRifle.Mati_DahlLegendaryAR
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.150000,G=0.150000,B=0.150000,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.015000,G=0.015000,B=0.015000,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.150000,G=0.150000,B=0.150000,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.500000,G=0.850000,B=0.100000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.500000,G=0.850000,B=0.100000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=1.500000,G=0.850000,B=0.100000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.500000,G=0.850000,B=0.100000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.500000,G=0.850000,B=0.100000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.500000,G=0.850000,B=0.100000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.000000,G=0.000000,B=0.350000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-
547597976)))</code>
<code profiles="default">set
Common_GunMaterials.Materials.AssaultRifle.Mati_DahlLegendaryAR
TextureParameterValues
((ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_AssaultRifle
s.Tex.Weap_AssaultRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_AssaultRifles.Tex.Weap_Assau
ltRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-
166684394)))</code>
</category>
</category>
<category name="Hawkeye Skin">
<code profiles="default">set
Sage_GunMaterials.Materials.sniper.Mati_JakobsRaidSR_HawkEye Parent
Common_GunMaterials.MasterMaterials.Jakobs.MasterMati_JakobsEpic</code>
<code profiles="default">set
Sage_GunMaterials.Materials.sniper.Mati_JakobsRaidSR_HawkEye VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.317941,G=0.386469,B=0.685058,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102563,G=0.122139,B=0.265184,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.723764,G=1.619124,B=0.880971,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.523443,G=0.638779,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.723764,G=1.723764,B=1.723764,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_DColor",ParameterValue=(R=0.729255,G=0.729255,B=0.729255,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.139525,G=2.514109,B=2.827935,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.827935,G=2.630809,B=1.861484,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=4.209463,G=12.304509,B=-
0.156290,A=0.400000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=8.000000,G=10.560000,B=2.
816400,A=0.360000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.167735,G=1.167735,B=1.167735,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.500000,G=0.500000,B=0.500000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-
350758005)))</code>
<code profiles="default">set
Sage_GunMaterials.Materials.sniper.Mati_JakobsRaidSR_HawkEye TextureParameterValues
((ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.
Chrome',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patt
ern_JakobsEpic_SpaltedMaple',ExpressionGUID=(A=-
923052711,B=1309861752,C=584229786,D=-1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_Jakobs_CaseHardened',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=
-717876416)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SniperRifles.Tex.Weap_Sniper
Rifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SniperRifles.
Tex.Weap_SniperRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)))</code>
<code profiles="default">set
Sage_GunMaterials.Materials.sniper.Mati_JakobsRaidSR_HawkEye ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=4.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_DecalRotate",ParameterValue=0.120000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_EmissiveScale",ParameterValue=5.000000,ExpressionGUID=(A=-
1585388516,B=1089964715,C=308554175,D=-1500922158)))</code>
</category>
<category name="Honest Fibbers">
<comment>By Aaron0000</comment>
<comment>Features;</comment>
<comment>Makes the Fibbers display their
real stats. Also adds options to each fibber a different barrel model and color to
make them more distinguishable from one another.</comment>
<comment>The "Shotgun" Fibber remains the
same as before.</comment>
<comment>The "Ricochet" barrel uses the
Maliwan barrel and is Green.</comment>
<comment>The "Critical" Barrel uses the
Dahl barrel and is Blue.</comment>
<category name="Code">
<category name="Shotgun Barrel">
<code profiles="default">set
GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1:BehaviorProviderDefiniti
on_3 BehaviorSequences ()</code>
<code profiles="default">set
GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1 WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.0870550,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',Modif
ierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.050000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.900000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot
',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=6.000000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</category>
<category name="Ricochet Barrel">
<code profiles="default">set
GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_2
GestaltModeSkeletalMeshName Pistol_Barrel_Maliwan</code>
<code profiles="default">set
GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_2
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.043842,G=1.321152,B=0.258972,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.023294,G=0.352324,B=0.032178,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.182314,G=0.136548,B=0.067491,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.846881,G=1.770756,B=0.653085,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.436485,G=0.904379,B=0.000000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.563515,G=0.305150,B=0.056394,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=2.742248,G=0.303101,B=1.662661,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.447976,G=0.096048,B=0.605417,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.784501,G=0.040232,B=0.217160,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=0.226548,G=1.000000,B=0.698187,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.700000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=32.397499,G=42.857197,B=0.5
26100,A=0.550300),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.233511,G=0.000000,B=0.432198,A=0.
668300),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=15.000000,G=15.000000,B=0
.000000,A=0.936300),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_DColor",ParameterValue=(R=0.016872,G=0.041836,B=0.132592,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternColor",ParameterValue=(R=0.000000,G=0.232758,B=1.560313,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-
2049503601)))</code>
<code profiles="default">set
GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_2:BehaviorProviderDefiniti
on_3 BehaviorSequences ()</code>
<code profiles="default">set
GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_2 WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.125000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.353650,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',Modif
ierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=0.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=0.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
</category>
<category name="Critical Barrel">
<code profiles="default">set
GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3
GestaltModeSkeletalMeshName Pistol_Barrel_Dahl</code>
<code profiles="default">set
GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.303101,G=1.662661,B=2.742248,
A=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.096048,G=0.605417,B=1.447976,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.040232,G=0.217160,B=0.784501,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.846881,G=1.770756,B=0.653085,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.436485,G=0.904379,B=0.000000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.563515,G=0.305150,B=0.056394,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.321152,G=0.258972,B=0.043842,A
=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.052324,G=0.032178,B=0.023294,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.136548,G=0.067491,B=0.182314,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_ReflectColor",ParameterValue=(R=0.698187,G=0.226548,B=1.000000,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.700000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=32.397499,G=42.857197,B=0.5
26100,A=0.550300),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.332198,G=0.693511,B=0.000000,A=0.
668300),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=15.000000,G=15.000000,B=0
.000000,A=0.936300),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_DColor",ParameterValue=(R=0.016872,G=0.041836,B=0.132592,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternColor",ParameterValue=(R=0.000000,G=0.232758,B=1.560313,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-
2049503601)))</code>
<code profiles="default">set
GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:BehaviorProviderDefiniti
on_3 BehaviorSequences ()</code>
<code profiles="default">set
GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3 WeaponAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierT
ype=MT_Scale,BaseModifierValue=(BaseValueConstant=0.125000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.170900,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',Modif
ierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=0.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',Modi
fierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=0.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',Modifier
Type=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)))</code>
<code profiles="default">set
GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3 ExternalAttributeEffects
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriti
calHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=7.000000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
)))</code>
</category>
</category>
</category>
<category name="Infection Skin">
<code profiles="default">set
Sage_GunMaterials.Materials.Pistol.Mati_MaliwanRaid_Infection Parent
Common_GunMaterials.MasterMaterials.Maliwan.MasterMati_MaliwanEpic</code>
<code profiles="default">set
Sage_GunMaterials.Materials.Pistol.Mati_MaliwanRaid_Infection VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.317941,G=0.386469,B=0.685058,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102563,G=0.122139,B=0.265184,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.723764,G=1.619124,B=0.880971,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.523443,G=0.638779,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.723764,G=1.723764,B=1.723764,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_DColor",ParameterValue=(R=0.729255,G=0.729255,B=0.729255,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.139525,G=2.514109,B=2.827935,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.827935,G=2.630809,B=1.861484,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=5.307855,G=1.000000,B=0.257
300,A=0.000000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.950000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=21.000000,G=21.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.000000,G=3.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.500000,G=0.500000,B=0.500000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-
350758005)))</code>
<code profiles="default">set
Sage_GunMaterials.Materials.Pistol.Mati_MaliwanRaid_Infection
TextureParameterValues
((ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.
Chrome',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Pistol.Tex.Weap_Pistols_Comp
',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Pistol.Tex.We
ap_Pistols_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patt
ern_MaliwanEpic',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_Jakobs_CaseHardened',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=
-717876416)))</code>
<code profiles="default">set
Sage_GunMaterials.Materials.Pistol.Mati_MaliwanRaid_Infection ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=4.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_DecalRotate",ParameterValue=0.120000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_EmissiveScale",ParameterValue=5.000000,ExpressionGUID=(A=-
1585388516,B=1089964715,C=308554175,D=-1500922158)))</code>
</category>
<category name="Interfacer Skin">
<code profiles="default">set
Sage_GunMaterials.Materials.Shotgun.Mati_HyperionRaid_SG_Interfacer
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.317941,G=0.386469,B=0.685058,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102563,G=0.122139,B=0.265184,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.012182,G=0.061629,B=0.116018,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.723764,G=1.619124,B=0.880971,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.523443,G=0.638779,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.723764,G=1.723764,B=1.723764,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.080583,G=0.082736,B=0.132592,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.535684,G=2.979627,B=3.351562,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_DecalColor",ParameterValue=(R=4.021774,G=4.021774,B=4.021774,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.950000,G=0.750000,B=0.50
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.167735,G=1.167735,B=1.167735,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=23.067600,G=39.404907,B=-
0.046100,A=0.549300),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=10.000000,G=10.000000,B=0
.500000,A=0.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)))</code>
<code profiles="default">set
Sage_GunMaterials.Materials.Shotgun.Mati_HyperionRaid_SG_Interfacer
TextureParameterValues
((ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.
Chrome',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_BlueSpectrum',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patt
ern_HyperionStripeUncommon',ExpressionGUID=(A=-
923052711,B=1309861752,C=584229786,D=-1229888527)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Shotguns.Tex.
Weap_Shotgun_Nor',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_Co
mp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)))</code>
<code profiles="default">set
Sage_GunMaterials.Materials.Shotgun.Mati_HyperionRaid_SG_Interfacer
ScalarParameterValues
((ParameterName="p_ShadowsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=4372
93753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)))</code>
<code profiles="default">set
Sage_GunMaterials.Materials.Shotgun.Mati_HyperionRaid_SG_Interfacer Parent
Common_GunMaterials.Materials.Shotgun.Mati_HyperionEpic_SG</code>
</category>
<category name="Leadstorm Skin">
<code profiles="default">set
Sage_GunMaterials.Materials.AssaultRifle.Mati_VladofRaidAR_LeadStorm Parent
Common_GunMaterials.MasterMaterials.Vladof.MasterMati_VladofEpic</code>
<code profiles="default">set
Sage_GunMaterials.Materials.AssaultRifle.Mati_VladofRaidAR_LeadStorm
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.317941,G=0.386469,B=0.685058,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102563,G=0.122139,B=0.265184,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.723764,G=1.619124,B=0.880971,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.523443,G=0.638779,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.723764,G=1.723764,B=1.723764,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_DColor",ParameterValue=(R=0.729255,G=0.729255,B=0.729255,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.139525,G=2.514109,B=2.827935,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.827935,G=2.630809,B=1.861484,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=15.000000,G=15.000000,B=0.5
70000,A=0.350000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.920000,G=0.850000,B=0.85
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=21.000000,G=21.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.167735,G=1.167735,B=1.167735,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.500000,G=0.500000,B=0.500000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-
350758005)))</code>
<code profiles="default">set
Sage_GunMaterials.Materials.AssaultRifle.Mati_VladofRaidAR_LeadStorm
TextureParameterValues
((ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.
Chrome',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Vl
adovMetalCommon_Dif',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_AssaultRifles.Tex.Weap_Assau
ltRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-
166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_AssaultRifles
.Tex.Weap_AssaultRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)))</code>
<code profiles="default">set
Sage_GunMaterials.Materials.AssaultRifle.Mati_VladofRaidAR_LeadStorm
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=4.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_EmissiveScale",ParameterValue=5.000000,ExpressionGUID=(A=-
1585388516,B=1089964715,C=308554175,D=-1500922158)))</code>
</category>
<category name="Moxxi Weapon Reskin">
<comment>By Koby</comment>
<comment>Changes the skin of all Moxxi
weapons to be in line like an actual manufacturer.</comment>
<comment>Image album:
https://imgur.com/a/pm39s</comment>
<comment>Credit to Exotek for allowing me
to use his Sweetheart's colors for this.</comment>
<category name="Code">
<category name="Bad Touch">
<code profiles="default">set
Common_GunMaterials.Materials.SMG.Mati_MaliwanSMGUnique_BadTouch
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.105129,G=1.105129,B=1.105129,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.505129,G=0.505129,B=0.505129,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.137627,G=0.137627,B=0.137627,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.014428,G=0.014428,B=0.014428,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.024839,G=0.024839,B=0.024839,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.006595,G=0.006595,B=0.006595,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.094428,G=0.094428,B=0.094428,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.104839,G=0.104839,B=0.104839,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.006595,G=0.006595,B=0.006595,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.289639,G=2.289639,B=2.289639,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.500000,B=0
.500000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=15.000000,G=15.000000,B=2
.816400,A=0.360000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_DColor",ParameterValue=(R=0.011100,G=0.011100,B=0.011100,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.100000,G=0.050000,B=0.050000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-
2049503601)))</code>
<code profiles="default">set
Common_GunMaterials.Materials.SMG.Mati_MaliwanSMGUnique_BadTouch
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=0.700000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=1.500000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_ReplacePattern",ParameterValue=1.000000,ExpressionGUID=(A=8586346
6,B=1257609701,C=-728575820,D=1337098176)))</code>
<code profiles="default">set
Common_GunMaterials.Materials.SMG.Mati_MaliwanSMGUnique_BadTouch
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SMG.Tex.Weap_SMG_Comp',Expr
essionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SMG.Tex.Weap_
SMG_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_JacobsCommonMetal',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
lossyC',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)))</code>
</category>
<category name="Chere Amie">
<code profiles="default">set
Common_GunMaterials.Materials.sniper.Mati_MaliwanUniqueSR_ChereAmie
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.105129,G=1.105129,B=1.105129,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.505129,G=0.505129,B=0.505129,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.137627,G=0.137627,B=0.137627,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.014428,G=0.014428,B=0.014428,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.024839,G=0.024839,B=0.024839,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.006595,G=0.006595,B=0.006595,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.094428,G=0.094428,B=0.094428,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.104839,G=0.104839,B=0.104839,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.006595,G=0.006595,B=0.006595,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.289639,G=2.289639,B=2.289639,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.500000,B=0
.500000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=15.000000,G=15.000000,B=2
.816400,A=0.360000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_DColor",ParameterValue=(R=0.011100,G=0.011100,B=0.011100,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.100000,G=0.050000,B=0.050000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=3.000000,G=40.000000,B=0.45
0000,A=0.575000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)))</code>
<code profiles="default">set
Common_GunMaterials.Materials.sniper.Mati_MaliwanUniqueSR_ChereAmie
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=0.700000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=1.500000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_ReplacePattern",ParameterValue=1.000000,ExpressionGUID=(A=8586346
6,B=1257609701,C=-728575820,D=1337098176)))</code>
<code profiles="default">set
Common_GunMaterials.Materials.sniper.Mati_MaliwanUniqueSR_ChereAmie
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SniperRifles.Tex.Weap_Snipe
rRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SniperRifles.
Tex.Weap_SniperRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_JacobsCommonMetal',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
lossyC',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)))</code>
</category>
<category name="Creamer">
<code profiles="default">set
Common_GunMaterials.Materials.Launcher.Mati_TorgueUniqueRL_Creamer
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.105129,G=1.105129,B=1.105129,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.505129,G=0.505129,B=0.505129,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.137627,G=0.137627,B=0.137627,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.014428,G=0.014428,B=0.014428,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.024839,G=0.024839,B=0.024839,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.006595,G=0.006595,B=0.006595,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.094428,G=0.094428,B=0.094428,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.104839,G=0.104839,B=0.104839,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.006595,G=0.006595,B=0.006595,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.289639,G=2.289639,B=2.289639,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.500000,B=0
.500000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DColor",ParameterValue=(R=0.011100,G=0.011100,B=0.011100,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.100000,G=0.050000,B=0.050000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=15.000000,G=15.000000,B=2
.816400,A=0.360000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=8.000000,G=25.000000,B=0.59
0000,A=0.557800),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)))</code>
<code profiles="default">set
Common_GunMaterials.Materials.Launcher.Mati_TorgueUniqueRL_Creamer
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=0.700000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=1.500000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_ReplacePattern",ParameterValue=1.000000,ExpressionGUID=(A=8586346
6,B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)))</code>
<code profiles="default">set
Common_GunMaterials.Materials.Launcher.Mati_TorgueUniqueRL_Creamer
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Launchers.Tex.Weap_Launcher
s_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Launchers.Tex
.Weap_Launchers_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_JacobsCommonMetal',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
lossyC',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)))</code>
</category>
<category name="Crit">
<code profiles="default">set
GD_Aster_Weapons.SMGs.SMG_Barrel_Hyperion_Crit GestaltModeSkeletalMeshName
SMG_Barrel_Maliwan</code>
<code profiles="default">set
Aster_GunMaterials.Materials.SMG.Mati_MaliwanSMGUnique_Crit VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.105129,G=1.105129,B=1.105129,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.505129,G=0.505129,B=0.505129,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.137627,G=0.137627,B=0.137627,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.014428,G=0.014428,B=0.014428,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.024839,G=0.024839,B=0.024839,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.006595,G=0.006595,B=0.006595,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.094428,G=0.094428,B=0.094428,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.104839,G=0.104839,B=0.104839,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.006595,G=0.006595,B=0.006595,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.289639,G=2.289639,B=2.289639,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.500000,B=0
.500000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=15.000000,G=15.000000,B=2
.816400,A=0.360000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_DColor",ParameterValue=(R=0.011100,G=0.011100,B=0.011100,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.100000,G=0.050000,B=0.050000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=9.403600,G=15.948998,B=0.50
5500,A=0.494200),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.445816,G=2.445816,B=2.445816,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-
1266029657,D=1038353636)))</code>
<code profiles="default">set
Aster_GunMaterials.Materials.SMG.Mati_MaliwanSMGUnique_Crit ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=0.700000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=1.500000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_ReplacePattern",ParameterValue=1.000000,ExpressionGUID=(A=8586346
6,B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)))</code>
<code profiles="default">set
Aster_GunMaterials.Materials.SMG.Mati_MaliwanSMGUnique_Crit TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SMG.Tex.Weap_SMG_Comp',Expr
essionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SMG.Tex.Weap_
SMG_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_JacobsCommonMetal',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
lossyC',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)))</code>
</category>
<category name="Good Touch">
<code profiles="default">set
Common_GunMaterials.Materials.SMG.Mati_MaliwanSMGUnique_GoodTouch
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.105129,G=1.105129,B=1.105129,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.505129,G=0.505129,B=0.505129,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.137627,G=0.137627,B=0.137627,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.014428,G=0.014428,B=0.014428,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.024839,G=0.024839,B=0.024839,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.006595,G=0.006595,B=0.006595,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.094428,G=0.094428,B=0.094428,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.104839,G=0.104839,B=0.104839,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.006595,G=0.006595,B=0.006595,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.289639,G=2.289639,B=2.289639,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.500000,B=0
.500000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=15.000000,G=15.000000,B=2
.816400,A=0.360000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_DColor",ParameterValue=(R=0.011100,G=0.011100,B=0.011100,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.100000,G=0.050000,B=0.050000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=9.403600,G=15.948998,B=0.50
5500,A=0.494200),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.445816,G=2.445816,B=2.445816,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-
1266029657,D=1038353636)))</code>
<code profiles="default">set
Common_GunMaterials.Materials.SMG.Mati_MaliwanSMGUnique_GoodTouch
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=0.700000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=1.500000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_ReplacePattern",ParameterValue=1.000000,ExpressionGUID=(A=8586346
6,B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)))</code>
<code profiles="default">set
Common_GunMaterials.Materials.SMG.Mati_MaliwanSMGUnique_GoodTouch
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SMG.Tex.Weap_SMG_Comp',Expr
essionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SMG.Tex.Weap_
SMG_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_JacobsCommonMetal',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
lossyC',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)))</code>
</category>
<category name="Grog">
<code profiles="default">set
Aster_GunMaterials.Materials.Pistol.Mati_MaliwanUniquePistol_GrogNozzle
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.105129,G=1.105129,B=1.105129,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.505129,G=0.505129,B=0.505129,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.137627,G=0.137627,B=0.137627,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.014428,G=0.014428,B=0.014428,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.024839,G=0.024839,B=0.024839,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.006595,G=0.006595,B=0.006595,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.094428,G=0.094428,B=0.094428,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.104839,G=0.104839,B=0.104839,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.006595,G=0.006595,B=0.006595,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.289639,G=2.289639,B=2.289639,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.500000,B=0
.500000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=18.000000,G=25.000000,B=0.5
20000,A=0.527500),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.301035,G=1.301035,B=1.301035,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=15.000000,G=15.000000,B=2
.816400,A=0.360000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_DColor",ParameterValue=(R=0.011100,G=0.011100,B=0.011100,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.100000,G=0.050000,B=0.050000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-
2049503601)))</code>
<code profiles="default">set
Aster_GunMaterials.Materials.Pistol.Mati_MaliwanUniquePistol_GrogNozzle
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=0.700000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=1.500000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplacePattern",ParameterValue=1.000000,ExpressionGUID=(A=8586346
6,B=1257609701,C=-728575820,D=1337098176)))</code>
<code profiles="default">set
Aster_GunMaterials.Materials.Pistol.Mati_MaliwanUniquePistol_GrogNozzle
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Pistol.Tex.Weap_Pistols_Com
p',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Pistol.Tex.We
ap_Pistols_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Logo_Mo
xxiText',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_JacobsCommonMetal',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
lossyC',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)))</code>
</category>
<category name="Kitten">
<code profiles="default">set
Iris_GunMaterials.Materials.AssaultRifle.Mati_VladofUnique_Kitten
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.105129,G=1.105129,B=1.105129,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.505129,G=0.505129,B=0.505129,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.137627,G=0.137627,B=0.137627,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.014428,G=0.014428,B=0.014428,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.024839,G=0.024839,B=0.024839,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.006595,G=0.006595,B=0.006595,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.094428,G=0.094428,B=0.094428,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.104839,G=0.104839,B=0.104839,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.006595,G=0.006595,B=0.006595,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.289639,G=2.289639,B=2.289639,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.500000,B=0
.500000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=18.000000,G=25.000000,B=0.4
15000,A=0.500000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.301035,G=1.301035,B=1.301035,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=15.000000,G=15.000000,B=2
.816400,A=0.360000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_DColor",ParameterValue=(R=0.011100,G=0.011100,B=0.011100,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.100000,G=0.050000,B=0.050000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-
350758005)))</code>
<code profiles="default">set
Iris_GunMaterials.Materials.AssaultRifle.Mati_VladofUnique_Kitten
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=0.700000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=1.500000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplacePattern",ParameterValue=1.000000,ExpressionGUID=(A=8586346
6,B=1257609701,C=-728575820,D=1337098176)))</code>
<code profiles="default">set
Iris_GunMaterials.Materials.AssaultRifle.Mati_VladofUnique_Kitten
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_AssaultRifles.Tex.Weap_Assa
ultRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-
166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_AssaultRifles
.Tex.Weap_AssaultRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Logo_Mo
xxiText',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_JacobsCommonMetal',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
lossyC',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)))</code>
</category>
<category name="Slowhand">
<code profiles="default">set
Iris_GunMaterials.Materials.Shotgun.Mati_HyperionUniqueSG_SlowHand
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.105129,G=1.105129,B=1.105129,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.505129,G=0.505129,B=0.505129,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.137627,G=0.137627,B=0.137627,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.014428,G=0.014428,B=0.014428,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.024839,G=0.024839,B=0.024839,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.006595,G=0.006595,B=0.006595,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.094428,G=0.094428,B=0.094428,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.104839,G=0.104839,B=0.104839,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.006595,G=0.006595,B=0.006595,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.289639,G=2.289639,B=2.289639,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.500000,B=0
.500000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DColor",ParameterValue=(R=0.011100,G=0.011100,B=0.011100,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.100000,G=0.050000,B=0.050000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=15.000000,G=15.000000,B=2
.816400,A=0.360000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)))</code>
<code profiles="default">set
Iris_GunMaterials.Materials.Shotgun.Mati_HyperionUniqueSG_SlowHand
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=0.700000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=1.500000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_ReplacePattern",ParameterValue=1.000000,ExpressionGUID=(A=8586346
6,B=1257609701,C=-728575820,D=1337098176)))</code>
<code profiles="default">set
Iris_GunMaterials.Materials.Shotgun.Mati_HyperionUniqueSG_SlowHand
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_C
omp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Shotguns.Tex.
Weap_Shotgun_Nor',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_JacobsCommonMetal',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
lossyC',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)))</code>
</category>
<category name="Sweetheart">
<code profiles="default">set
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl_Hail GestaltModeSkeletalMeshName
AR_Barrel_Dahl</code>
<code profiles="default">set
Common_GunMaterials.Materials.AssaultRifle.Mati_VladofUnique_Hail
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=0.700000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=1.500000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplacePattern",ParameterValue=1.000000,ExpressionGUID=(A=8586346
6,B=1257609701,C=-728575820,D=1337098176)))</code>
<code profiles="default">set
Common_GunMaterials.Materials.AssaultRifle.Mati_VladofUnique_Hail
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.105129,G=1.105129,B=1.105129,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.505129,G=0.505129,B=0.505129,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.137627,G=0.137627,B=0.137627,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.014428,G=0.014428,B=0.014428,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.024839,G=0.024839,B=0.024839,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.006595,G=0.006595,B=0.006595,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.094428,G=0.094428,B=0.094428,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.104839,G=0.104839,B=0.104839,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.006595,G=0.006595,B=0.006595,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.289639,G=2.289639,B=2.289639,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.500000,B=0
.500000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=18.000000,G=25.000000,B=0.4
15000,A=0.500000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.301035,G=1.301035,B=1.301035,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=15.000000,G=15.000000,B=2
.816400,A=0.360000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_DColor",ParameterValue=(R=0.011100,G=0.011100,B=0.011100,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.100000,G=0.050000,B=0.050000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-
2049503601)))</code>
<code profiles="default">set
Common_GunMaterials.Materials.AssaultRifle.Mati_VladofUnique_Hail
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_AssaultRifles.Tex.Weap_Assa
ultRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-
166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_AssaultRifles
.Tex.Weap_AssaultRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Logo_Mo
xxiText',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_JacobsCommonMetal',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
lossyC',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)))</code>
</category>
</category>
</category>
<category name="Orphan Blinger">
<comment>By Aaron0000</comment>
<comment>Gives the Orphan Maker a bit
more pirate bling.</comment>
<category name="Code">
<code profiles="default">set
Orchid_GunMaterials.Materials.Shotgun.Mati_JakobsRare_SG_OrphanMaker Parent
MaterialInstanceConstant'Common_GunMaterials.MasterMaterials.Jakobs.MasterMati_Jako
bsLegendary</code>
<code profiles="default">set
Orchid_GunMaterials.Materials.Shotgun.Mati_JakobsRare_SG_OrphanMaker
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.940000,G=0.420000,B=0.280000,
A=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.470000,G=0.108000,B=0.003960,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.018000,B=0.012000,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=0.618820,B=0.072187,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.933667,G=0.527281,B=0.074205,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.696107,G=0.172825,B=0.030395,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.270000,G=0.036000,B=0.037500,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.200000,G=0.027000,B=0.013500,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.063000,G=0.009000,B=0.007500,A=
1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_ReflectColor",ParameterValue=(R=6.324452,G=6.324452,B=6.324452,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.400000,G=1.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=22.000000,G=47.000000,B=0.3
65000,A=0.537500),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.500000,G=1.200000,B=0.235000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=9.656000,G=16.618099,B=0.
727300,A=0.764700),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.500000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_DColor",ParameterValue=(R=0.180000,G=0.120000,B=0.027000,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)))</code>
<code profiles="default">set
Orchid_GunMaterials.Materials.Shotgun.Mati_JakobsRare_SG_OrphanMaker
TextureParameterValues
((ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.
Gold',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Logo_Ba
ndit',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_JakobsEpic_Zebrawood',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D
=-717876416)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Shotguns.Tex.
Weap_Shotgun_Nor',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_Co
mp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)))</code>
<code profiles="default">set
Orchid_GunMaterials.Materials.Shotgun.Mati_JakobsRare_SG_OrphanMaker
ScalarParameterValues
((ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.800000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)))</code>
</category>
</category>
<category name="PIMPernel">
<comment>By Aaron0000</comment>
<comment>So you wanna be a
player...</comment>
<comment>But your piece looks like
hell...</comment>
<comment>You gotta hook us
up...</comment>
<comment>And we'll pimp your
'Nel.</comment>
<category name="Code">
<code profiles="default">set
GD_Orchid_BossWeapons.Name.Title.Title__Unique_Pimpernel PartName Pimp</code>
<code profiles="default">set
GD_Orchid_BossWeapons.Name.Title.Title__Unique_Pimpernel:AttributePresentationDefin
ition_8 NoConstraintText About to place five approximately upside your bitch
face.</code>
<code profiles="default">set
Orchid_GunMaterials.Materials.sniper.Mati_MaliwanRareSR_Pimpernel Parent
'Common_GunMaterials.MasterMaterials.Jakobs.MasterMati_JakobsLegendary'</code>
<code profiles="default">set
Orchid_GunMaterials.Materials.sniper.Mati_MaliwanRareSR_Pimpernel
ScalarParameterValues
((ParameterName="p_ShadowsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=4372
93753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)))</code>
<code profiles="default">set
Orchid_GunMaterials.Materials.sniper.Mati_MaliwanRareSR_Pimpernel
TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SniperRifles.Tex.Weap_Snipe
rRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SniperRifles.
Tex.Weap_SniperRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Dahl_Sp
adeHeartAceClub',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Env.GlossyC
',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)))</code>
<code profiles="default">set
Orchid_GunMaterials.Materials.sniper.Mati_MaliwanRareSR_Pimpernel
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.300000,G=0.000000,B=0.600000,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.125000,G=0.000000,B=0.250000,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.002500,G=0.000000,B=0.050000,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.500000,G=0.500000,B=0.050000,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.100000,G=0.100000,B=0.100000,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.700000,G=0.750000,B=0.075000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.470000,G=0.500000,B=0.050000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.100000,G=1.250000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.800000,G=1.000000,B=0.100000,A
=0.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_ReflectColor",ParameterValue=(R=6.702296,G=6.702296,B=6.702296,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.500000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=3.000000,G=14.000000,B=0.83
1000,A=0.528600),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=13.500000,G=13.500000,B=-
0.004000,A=0.090700),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.950000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)))</cod
e>
</category>
</category>
<category name="Pearl Reskins">
<comment>By Koby</comment>
<comment>Reskins all pearlescent weapons
to resemble the Destiny 2 raid weapons.</comment>
<comment>Some weapons also have their
barrels visually changed.</comment>
<category name="Code">
<category name="Bekah">
<code profiles="default">set
GD_Lobelia_Weapons.AssaultRifles.AR_Barrel_Bandit_Bekah GestaltModeSkeletalMeshName
AR_Barrel_Vladof_Alt</code>
<code profiles="default">set
Lobelia_GunMaterials.Materials.AssaultRifle.Mati_Jakobs_Pearl_Bekah
TextureParameterValues
((ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_AssaultRifle
s.Tex.Weap_AssaultRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_AssaultRifles.Tex.Weap_Assau
ltRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-
166684394)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patt
ern_HyperionStripeUncommon',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D
=-717876416)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_HyperionStripeCommon',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D
=-717876416)))</code>
<code profiles="default">set
Lobelia_GunMaterials.Materials.AssaultRifle.Mati_Jakobs_Pearl_Bekah
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=0.500000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_UseFullColorDecal",ParameterValue=2.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ShadowsIntensity",ParameterValue=2.500000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.100000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_DecalRotate",ParameterValue=0.080000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)))</code>
<code profiles="default">set
Lobelia_GunMaterials.Materials.AssaultRifle.Mati_Jakobs_Pearl_Bekah
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=6.600000,G=6.600000,B=6.600000,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=6.600000,G=6.600000,B=6.600000,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=6.600000,G=6.600000,B=6.600000,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.150000,G=0.150000,B=0.150000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.150000,G=0.150000,B=0.150000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.150000,G=0.150000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.500000,G=0.850000,B=0.100000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.500000,G=0.850000,B=0.100000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.500000,G=0.850000,B=0.100000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-
547597976)),
(ParameterName="p_DColor",ParameterValue=(R=0.850000,G=0.260000,B=1.390000,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.100000,G=0.020000,B=0.160000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.800000,G=1.150000,B=0.400000,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.500000,G=0.850000,B=0.100000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.100000,G=43.000000,B=0.60
0000,A=0.525000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)),
(ParameterName="p_PatternColor",ParameterValue=(R=0.160000,G=0.160000,B=0.160000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=17.100000,G=1.100000,B=0.
400000,A=0.500000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0.00
0000,A=1.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)))</code>
</category>
<category name="Butcher">
<code profiles="default">set
GD_Gladiolus_Weapons.Shotgun.SG_Barrel_Torgue_Butcher GestaltModeSkeletalMeshName
SG_Barrel_Hyperion</code>
<code profiles="default">set
Gladiolus_GunMaterials.Materials.Shotgun.Mati_Hyperion_6_SG_Butcher
TextureParameterValues
((ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Shotguns.Tex
.Weap_Shotgun_Nor',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_Co
mp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patt
ern_HyperionStripeUncommon',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D
=-717876416)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_HyperionStripeCommon',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D
=-717876416)))</code>
<code profiles="default">set
Gladiolus_GunMaterials.Materials.Shotgun.Mati_Hyperion_6_SG_Butcher
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=0.500000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_UseFullColorDecal",ParameterValue=2.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ShadowsIntensity",ParameterValue=2.500000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.100000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_DecalRotate",ParameterValue=0.040000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)))</code>
<code profiles="default">set
Gladiolus_GunMaterials.Materials.Shotgun.Mati_Hyperion_6_SG_Butcher
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=6.600000,G=6.600000,B=6.600000,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=6.600000,G=6.600000,B=6.600000,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=6.600000,G=6.600000,B=6.600000,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.150000,G=0.150000,B=0.150000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.150000,G=0.150000,B=0.150000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.150000,G=0.150000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.500000,G=0.850000,B=0.100000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.500000,G=0.850000,B=0.100000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.500000,G=0.850000,B=0.100000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-
547597976)),
(ParameterName="p_DColor",ParameterValue=(R=0.850000,G=0.260000,B=1.390000,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.100000,G=0.020000,B=0.160000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.800000,G=1.150000,B=0.400000,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.500000,G=0.850000,B=0.100000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.100000,G=37.500000,B=0.65
0000,A=0.540000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)),
(ParameterName="p_PatternColor",ParameterValue=(R=0.160000,G=0.160000,B=0.160000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=17.100000,G=1.100000,B=0.
400000,A=0.500000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0.00
0000,A=1.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)))</code>
</category>
<category name="Carnage">
<code profiles="default">set
Lobelia_GunMaterials.Materials.Shotgun.Mati_Torgue_Pearl_Carnage
TextureParameterValues
((ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Shotguns.Tex
.Weap_Shotgun_Nor',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_Co
mp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patt
ern_HyperionStripeUncommon',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D
=-717876416)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_HyperionStripeCommon',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D
=-717876416)))</code>
<code profiles="default">set
Lobelia_GunMaterials.Materials.Shotgun.Mati_Torgue_Pearl_Carnage
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=0.500000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_UseFullColorDecal",ParameterValue=2.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ShadowsIntensity",ParameterValue=2.500000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.100000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_DecalRotate",ParameterValue=0.060000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)))</code>
<code profiles="default">set
Lobelia_GunMaterials.Materials.Shotgun.Mati_Torgue_Pearl_Carnage
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=6.600000,G=6.600000,B=6.600000,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=6.600000,G=6.600000,B=6.600000,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=6.600000,G=6.600000,B=6.600000,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.150000,G=0.150000,B=0.150000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.150000,G=0.150000,B=0.150000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.150000,G=0.150000,B=0.150000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.500000,G=0.850000,B=0.100000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.500000,G=0.850000,B=0.100000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.500000,G=0.850000,B=0.100000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-
547597976)),
(ParameterName="p_DColor",ParameterValue=(R=0.850000,G=0.260000,B=1.390000,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.100000,G=0.020000,B=0.160000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.800000,G=1.150000,B=0.400000,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.500000,G=0.850000,B=0.100000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.100000,G=25.000000,B=0.65
0000,A=0.530000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)),
(ParameterName="p_PatternColor",ParameterValue=(R=0.160000,G=0.160000,B=0.160000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=17.100000,G=1.100000,B=0.
400000,A=0.500000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0.00
0000,A=1.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)))</code>
</category>
<category name="Unforgiven">
<code profiles="default">set
Gladiolus_GunMaterials.Materials.Pistol.Mati_Jakobs_6_Unforgiven
TextureParameterValues
((ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Pistol.Tex.W
eap_Pistols_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Pistol.Tex.Weap_Pistols_Comp
',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patt
ern_HyperionStripeUncommon',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D
=-717876416)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_HyperionStripeCommon',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D
=-717876416)))</code>
<code profiles="default">set
Gladiolus_GunMaterials.Materials.Pistol.Mati_Jakobs_6_Unforgiven
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=0.500000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_UseFullColorDecal",ParameterValue=2.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ShadowsIntensity",ParameterValue=2.500000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.100000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_DecalRotate",ParameterValue=0.100000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)))</code>
<code profiles="default">set
Gladiolus_GunMaterials.Materials.Pistol.Mati_Jakobs_6_Unforgiven
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.150000,G=0.150000,B=0.150000,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.015000,G=0.015000,B=0.015000,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.150000,G=0.150000,B=0.150000,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=6.600000,G=6.600000,B=6.600000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=6.600000,G=6.600000,B=6.600000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=6.600000,G=6.600000,B=6.600000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.500000,G=0.850000,B=0.100000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.500000,G=0.850000,B=0.100000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.500000,G=0.850000,B=0.100000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-
547597976)),
(ParameterName="p_DColor",ParameterValue=(R=0.850000,G=0.260000,B=1.390000,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.100000,G=0.020000,B=0.160000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.800000,G=1.150000,B=0.400000,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.500000,G=0.850000,B=0.100000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.100000,G=43.000000,B=0.65
0000,A=0.550000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)),
(ParameterName="p_PatternColor",ParameterValue=(R=0.160000,G=0.160000,B=0.160000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=17.100000,G=1.100000,B=0.
400000,A=0.500000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=1.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)))</code>
</category>
</category>
</category>
<category name="Revolver Law">
<comment>By Koby</comment>
<comment>Changes the Law's barrel
visually to the Jakobs barrel and gives it a new skin.</comment>
<category name="Code">
<code profiles="default">set
GD_Weap_Pistol.Barrel.Pistol_Barrel_Dahl_Law GestaltModeSkeletalMeshName
Pistol_Barrel_Jakobs</code>
<code profiles="default">set
GD_Weap_Pistol.Barrel.Pistol_Barrel_Dahl_Law ManufacturerDefinitionForScopeMovie
GD_Manufacturers.Manufacturers.Jakobs</code>
<code profiles="default">set
Common_GunMaterials.Materials.Pistol.Mati_JakobsUniquePistol_Law
TextureParameterValues
((ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Pistol.Tex.W
eap_Pistols_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Pistol.Tex.Weap_Pistols_Comp
',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)))</code>
<code profiles="default">set
Common_GunMaterials.Materials.Pistol.Mati_JakobsUniquePistol_Law
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.560000,G=0.750000,B=0.200000,
A=1.000000),ExpressionGUID=(A=170014760,B=1132076783,C=-275608290,D=650702143)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.560000,G=0.750000,B=0.200000,A
=1.000000),ExpressionGUID=(A=473504356,B=1338058895,C=824823046,D=864253013)),
(ParameterName="p_AColorShadow",ParameterValue=(R=1.560000,G=0.750000,B=0.200000,A=
1.000000),ExpressionGUID=(A=-429590041,B=1156405294,C=-1015192900,D=687313410)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.050000,G=0.050000,B=0.050000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.050000,G=0.050000,B=0.050000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.050000,G=0.050000,B=0.050000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=0.980000,B=0.780000),
ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=0.980000,B=0.780000),
ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=0.980000,B=0.780000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-
350758005)))</code>
<code profiles="default">set
Common_GunMaterials.Materials.Pistol.Mati_JakobsUniquePistol_Law
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=0.005000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=0.500000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)))</code>
</category>
</category>
<category name="Sloth Skin">
<code profiles="default">set
Common_GunMaterials.Materials.sniper.Mati_DahUniqueSR_Sloth VectorParameterValues
((ParameterName="p_ReflectColor",ParameterValue=(R=22.000000,G=0.000000,B=0.000000,
A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-
547597976)),
(ParameterName="p_PatternColor",ParameterValue=(R=0.000000,G=2.300000,B=2.900000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=3.400000,G=1.900000,B=1.1
00000,A=0.400000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=1.00000,B=0.000
000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_CColorHilight",ParameterValue=(R=3.600000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=0.000000,B=0.030000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.0000000,G=0.000000,B=0.050000,A
=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.000000,G=1.000000,B=1.750000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.000000,G=1.750000,B=3.000000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.0000000,G=0.020000,B=0.030000,A
=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_AColorHilight",ParameterValue=(R=5.500000,G=0.660000,B=0.000000,A
=1.000000),ExpressionGUID=(A=170014760,B=1132076783,C=-275608290,D=650702143)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=7.500000,G=0.660000,B=0.000000,A
=1.000000),ExpressionGUID=(A=473504356,B=1338058895,C=824823046,D=864253013)),
(ParameterName="p_AColorShadow",ParameterValue=(R=12.500000,G=0.360000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-429590041,B=1156405294,C=-1015192900,D=687313410)),
(ParameterName="p_DecalColor",ParameterValue=(R=5.000000,G=5.000000,B=5.000000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=3.500000,G=-
4.000000,B=0.500000,A=0.600000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)))</code>
<code profiles="default">set
Common_GunMaterials.Materials.sniper.Mati_DahUniqueSR_Sloth TextureParameterValues
((ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patt
erns.Pattern_Lightning',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Da
hlEpicPattern2',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SniperRifles.
Tex.Weap_SniperRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SniperRifles.Tex.Weap_Sniper
Rifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patt
ern_Hornet',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)))</code>
<code profiles="default">set
Common_GunMaterials.Materials.sniper.Mati_DahUniqueSR_Sloth ScalarParameterValues
((ParameterName="p_ReflectColorScale",ParameterValue=1.600000,ExpressionGUID=(A=187
5785607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_DecalRotate",ParameterValue=-1.350000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_HighlightsIntensity",ParameterValue=2.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)))</code>
</category>
<category name="Storm Skin">
<code profiles="default">set
Gladiolus_GunMaterials.Materials.sniper.Mati_Maliwan_6_Storm TextureParameterValues
((ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SniperRifles
.Tex.Weap_SniperRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SniperRifles.Tex.Weap_Sniper
Rifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Pattern_Lightning',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_HexScrollGrunge_Comp',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D
=-717876416)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Item_ClassMods.Textures.Soldier_C
lassMod_Pattern_Lighting',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)))</code>
<code profiles="default">set
Gladiolus_GunMaterials.Materials.sniper.Mati_Maliwan_6_Storm VectorParameterValues
((ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,
A=1.000000),ExpressionGUID=(A=170014760,B=1132076783,C=-275608290,D=650702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=473504356,B=1338058895,C=824823046,D=864253013)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.020000,G=0.020000,B=0.020000,A=
1.000000),ExpressionGUID=(A=-429590041,B=1156405294,C=-1015192900,D=687313410)),
(ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=4.000000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.000000,G=0.010000,B=0.050000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.000000,G=0.300000,B=0.600000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.000000,G=0.800000,B=1.000000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.000000,G=0.040000,B=0.040000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_DColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.0000
00),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_ReflectColor",ParameterValue=(R=20.000000,G=20.000000,B=38.000000
,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-
547597976)),
(ParameterName="p_PatternColor",ParameterValue=(R=0.000000,G=0.060000,B=0.150000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=9.600000,G=18.800000,B=6.
000000,A=1.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.700000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_DecalColor",ParameterValue=(R=180.000000,G=180.000000,B=180.00000
0,A=1.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893))
,(ParameterName="p_DecalScalePosition",ParameterValue=(R=
5.500000,G=5.100000,B=0.400000,A=0.000000),ExpressionGUID=(A=395540170,B=1243133493
,C=-1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=1.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)))</code>
<code profiles="default">set
Gladiolus_GunMaterials.Materials.sniper.Mati_Maliwan_6_Storm ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=0.050000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1875
785607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_ReplacePattern",ParameterValue=1.500000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_DecalRotate",ParameterValue=0.120000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.0000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_EmissiveScale",ParameterValue=1.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)))</code>
</category>
<category name="Tunguska Skin">
<code profiles="default">set
Gladiolus_GunMaterials.Materials.Launcher.Mati_Torgue_6_Tunguska
VectorParameterValues
((ParameterName="p_ReflectColor",ParameterValue=(R=56.000000,G=19.000000,B=0.000000
,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.500000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-
547597976)),
(ParameterName="p_PatternColor",ParameterValue=(R=0.200000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=14.000000,G=15.000000,B=1
.000000,A=1.300000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=3.480000,G=1.450000,B=0.230000,A
=0.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_CColorHilight",ParameterValue=(R=8.000000,G=2.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=2.400000,G=1.200000,B=0.800000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_CColorShadow",ParameterValue=(R=2.000000,G=0.500000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_BColorHilight",ParameterValue=(R=5.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=3.500000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.0300000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_AColorHilight",ParameterValue=(R=3.020000,G=3.020000,B=3.020000,A
=1.000000),ExpressionGUID=(A=170014760,B=1132076783,C=-275608290,D=650702143)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=2.010000,G=2.010000,B=2.010000,A
=1.000000),ExpressionGUID=(A=473504356,B=1338058895,C=824823046,D=864253013)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.005000,G=0.005000,B=0.005000,A=
1.000000),ExpressionGUID=(A=-429590041,B=1156405294,C=-1015192900,D=687313410)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.400000,G=0.400000,B=0.400000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=10.500000,G=10.500000,B=0.6
00000,A=0.555000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.600000,B=0.000000,A=
2.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)))</code>
<code profiles="default">set
Gladiolus_GunMaterials.Materials.Launcher.Mati_Torgue_6_Tunguska
TextureParameterValues
((ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patt
erns.Pattern_Lightning',ExpressionGUID=(A=-
858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_HexScrollGrunge_Comp',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D
=-717876416)),
(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Launchers.Tex
.Weap_Launchers_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-
1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Launchers.Tex.Weap_Launchers
_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Logo_Vl
adofColor',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)))</code>
<code profiles="default">set
Gladiolus_GunMaterials.Materials.Launcher.Mati_Torgue_6_Tunguska
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=0.200000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1875
785607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_ReplacePattern",ParameterValue=1.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_DecalRotate",ParameterValue=0.100000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_EmissiveScale",ParameterValue=1.000000,ExpressionGUID=(A=43729375
3,B=1205147708,C=-775723903,D=1480014964)))</code>
</category>
<category name="Volcano Reskin">
<comment>By IK4MS</comment>
<comment>Gives the Volcano a new
skin.</comment>
<category name="Code">
<code profiles="default">set
GD_Weap_SniperRifles.Barrel.SR_Barrel_Maliwan_Volcano GestaltModeSkeletalMeshName
SR_Barrel_Dahl</code>
<code profiles="default">set
Common_GunMaterials.Materials.sniper.Mati_MaliwanLegendarySRVolcano
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=0.550000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=0.700000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1875
785607,B=1186033550,C=-1822263113,D=-1465755701)),
(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-
276527909,B=1298581551,C=856978878,D=743944047)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)))</code>
<code profiles="default">set
Common_GunMaterials.Materials.sniper.Mati_MaliwanLegendarySRVolcano
TextureParameterValues
((ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SniperRifles
.Tex.Weap_SniperRifle_Nrm',ExpressionGUID=(A=-
1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTexture
s.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-
317215581,D=-565807463)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SniperRifles.Tex.Weap_Sniper
Rifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
lossyA',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),
(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pa
ttern_Jakobs_CaseHardened',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=
-717876416)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Item_ClassMods.Textures.Soldier_C
lassMod_Pattern_Lighting',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-
1229888527)))</code>
<code profiles="default">set
Common_GunMaterials.Materials.sniper.Mati_MaliwanLegendarySRVolcano
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.150000,G=0.150000,B=0.155000,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.015000,G=0.015000,B=0.015000,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.076000,G=0.071600,B=0.074500,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.089444,G=0.046812,B=0.049735,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.159659,G=0.001210,B=0.010000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.047345,G=0.047345,B=0.100000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.50000,G=0.850000,B=0.110000,A=
1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.700000,G=0.400000,B=0.060000,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.300000,G=0.120000,B=0.018000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.180628,G=2.180628,B=2.180628,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=5.7
88500,A=0.080000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.840000,G=0.400000,B=1.600000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=7.142857,G=12.499997,B=0.02
0000,A=0.030000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=1.000000,A=
0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),
(ParameterName="p_DColor",ParameterValue=(R=0.00000,G=0.000000,B=0.000000,A=1.00000
0),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),
(ParameterName="p_ReflectColor",ParameterValue=(R=6.000000,G=6.000000,B=6.000000,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.300000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-
547597976)))</code>
</category>
</category>
</category>
<category name="Shield Skins">
<category name="Aequitas Skin">
<code profiles="default">set
GD_Shields.Accessory.Title_Absorption03_Aequitas MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.088010,G=0.063030,B=0.204412,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.017739,G=0.017521,B=0.066296,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.198099,G=0.250253,B=0.325955,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.967321,G=0.985965,B=0.258273,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.845854,G=0.523017,B=0.061254,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.640860,G=0.466430,B=0.090075,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=3.120446,G=3.120446,B=3.120446,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_ColorD",ParameterValue=(R=0.264393,G=0.264393,B=0.264393,A=1.0000
00),ExpressionGUID=(A=1210191995,B=1309825855,C=-770078819,D=-360548266)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=3.616907,G=1.943780,B=0.041008,A
=1.000000),ExpressionGUID=(A=-500078987,B=1335605199,C=-1319117688,D=173232637)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.601734,G=0.000000,B=0.005223,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=20.093300,G=21.963299,B=0.4
29200,A=0.541700),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=0
.740000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.872818,G=2.540860,B=2.460163,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=30.000000,G=30.000000,B=0
.800000,A=0.030000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)))</code>
</category>
<category name="Allow Hyperion and Vladof to
play together nicely">
<code profiles="default">set
Item_Shields.Materials.Mati_ShieldHyperionRare ScalarParameterValues
((ParameterName="p_EpicLegendaryEmissScale",ParameterValue=0.100000,ExpressionGUID=
(A=-1238431930,B=1279875673,C=1603858352,D=-1915353401)),
(ParameterName="p_HighlightsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=-
2125103027,B=1283361066,C=-532477309,D=1647494449)))</code>
<code profiles="default">set
Item_Shields.Materials.Mati_ShieldHyperionRare TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Item_Shields.Textures.Shield_Com
p',ExpressionGUID=(A=1119835015,B=1217668104,C=-731293559,D=-1637979052)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Item_Shields.Textures.Shield_Di
f',ExpressionGUID=(A=-799570247,B=1300675618,C=1585420178,D=1764712970)),
(ParameterName="p_Normal",ParameterValue=Texture2D'Item_Shields.Textures.Shield_Nrm
',ExpressionGUID=(A=-650386323,B=1201950419,C=548909745,D=194260177)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patt
ern_HyperionStripeUncommon',ExpressionGUID=(A=1726271731,B=1130599351,C=68010120,D=
1290837988)),
(ParameterName="p_EpicEmiss",ParameterValue=Texture2D'Item_Shields.Textures.Shield_
Nrm',ExpressionGUID=(A=660262091,B=1291427372,C=-1255432812,D=988169546)),
(ParameterName="p_CustomPattern",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Pattern_JakobsUncommonWood',ExpressionGUID=(A=2068997063,B=1272990424,C=-
753953389,D=740074929)))</code>
<code profiles="default">set
Item_Shields.Materials.Mati_ShieldHyperionRare VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.660701,G=1.000000,B=0.218084,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.192905,G=0.359103,B=0.073103,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.141731,G=0.154690,B=0.096378,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=0.970237,B=0.781313,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.102497,G=0.107948,B=0.127067,A
=1.000000),ExpressionGUID=(A=-1780197305,B=1189365699,C=-763074648,D=-1560762514)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.153813,G=0.244675,B=0.403300,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.846881,G=1.846881,B=1.846881,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.425174,G=1.425174,B=1.425174,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.238751,B=3.619650,A
=1.000000),ExpressionGUID=(A=-500078987,B=1335605199,C=-1319117688,D=173232637)),
(ParameterName="p_DecalColor",ParameterValue=(R=3.770449,G=2.522359,B=0.333610,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.880000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=10.000000,G=18.000000,B=0.5
30000,A=0.460000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)),
(ParameterName="p_ColorD",ParameterValue=(R=0.264393,G=0.264393,B=0.264393,A=1.0000
00),ExpressionGUID=(A=1210191995,B=1309825855,C=-770078819,D=-360548266)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=0
.740000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.872818,G=2.540860,B=2.460163,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.707503,G=1.707503,B=1.707503,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=2.000000,G=2.000000,B=0.4
00000,A=0.545900),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)))</code>
</category>
<category name="Bee-themed Bee">
<comment>By Aaron0000</comment>
<comment>Makes the Bee actually look a
bit like a Bee.</comment>
<category name="Skin">
<code profiles="default">set
Item_Shields.Materials.Mati_ShieldHyperionLegendary ScalarParameterValues
((ParameterName="p_EpicLegendaryEmissScale",ParameterValue=2.000000,ExpressionGUID=
(A=-1238431930,B=1279875673,C=1603858352,D=-1915353401)),
(ParameterName="p_HighlightsIntensity",ParameterValue=4.000000,ExpressionGUID=(A=-
1257568432,B=1277066486,C=-723473993,D=-1144384173)),
(ParameterName="p_ShadowsIntensity",ParameterValue=4.000000,ExpressionGUID=(A=43729
3753,B=1205147708,C=-775723903,D=1480014964)),
(ParameterName="p_ReplacePattern",ParameterValue=1.000000,ExpressionGUID=(A=-
2084339847,B=1096440125,C=439008937,D=45433490)),
(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1064329812,B=1077705328,C=339664807,D=1869745420)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,
B=1257609701,C=-728575820,D=1337098176)))</code>
<code profiles="default">set
Item_Shields.Materials.Mati_ShieldHyperionLegendary TextureParameterValues
((ParameterName="p_Masks",ParameterValue=Texture2D'Item_Shields.Textures.Shield_Com
p',ExpressionGUID=(A=1119835015,B=1217668104,C=-731293559,D=-1637979052)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Item_Shields.Textures.Shield_Di
f',ExpressionGUID=(A=-799570247,B=1300675618,C=1585420178,D=1764712970)),
(ParameterName="p_Normal",ParameterValue=Texture2D'Item_Shields.Textures.Shield_Nrm
',ExpressionGUID=(A=-650386323,B=1201950419,C=548909745,D=194260177)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
lossyC',ExpressionGUID=(A=974440054,B=1280265041,C=-1735236951,D=1941115906)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Logo_Ve
rates',ExpressionGUID=(A=1726271731,B=1130599351,C=68010120,D=1290837988)),
(ParameterName="p_CustomPattern",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Pattern_Hornet',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-
717876416)),
(ParameterName="p_EpicEmiss",ParameterValue=Texture2D'Item_Shields.Textures.Shield_
Nrm',ExpressionGUID=(A=660262091,B=1291427372,C=-1255432812,D=988169546)))</code>
<code profiles="default">set
Item_Shields.Materials.Mati_ShieldHyperionLegendary VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.500000,G=0.350000,B=0.150000,
A=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.170000,G=0.100000,B=0.095000,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.100000,G=0.100000,B=0.100000,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.309381,G=0.225263,B=0.089326,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.171264,G=0.171264,B=0.171264,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.020941,G=0.039200,B=0.077345,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.530576,G=1.836439,B=1.846881,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.778977,G=0.724677,B=0.512761,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.311181,G=0.388910,B=0.618686,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.414791,G=1.162524,B=0.301975,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.500000,B=0
.500000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-
1616405849,D=714558284)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=8.570700,G=11.326600,B=0.50
0000,A=0.700000),ExpressionGUID=(A=395540170,B=1243133493,C=-
1264190552,D=123075385)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.050000,G=0.050000,B=1.000000,A=1.
000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=2.442200,G=11.048302,B=0.
425000,A=0.800000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.080377,G=2.080377,B=2.080377,A=
1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.980204,G=3.616907,B=0.445625,A
=1.000000),ExpressionGUID=(A=-500078987,B=1335605199,C=-
1319117688,D=173232637)))</code>
</category>
</category>
<category name="Begone Pangolin Battery">
<comment>By Koby</comment>
<comment>Removes the Pangolin battery
'visually' so you can tell it apart from the Maliwan battery.</comment>
<category name="Code">
<code profiles="default">set
GD_Shields.Battery.Battery8_Pangolin GestaltModeSkeletalMeshName None</code>
</category>
</category>
<category name="Blue Vladof Fix">
<code profiles="default">set
GD_Shields.Material.Material3_Rare_Absorption MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.671748,G=0.733021,B=1.000000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.073878,G=0.096346,B=0.104969,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.386247,G=0.438639,B=0.629811,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.113376,G=0.142983,B=0.165740,A
=1.000000),ExpressionGUID=(A=-1780197305,B=1189365699,C=-763074648,D=-1560762514)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.038312,G=0.045288,B=0.060081,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=3.120446,G=3.120446,B=3.120446,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_ColorD",ParameterValue=(R=0.264393,G=0.264393,B=0.264393,A=1.0000
00),ExpressionGUID=(A=1210191995,B=1309825855,C=-770078819,D=-360548266)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.601734,G=0.000000,B=0.005223,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=20.093300,G=21.963299,B=0.4
29200,A=0.541700),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=0
.740000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.139525,G=2.514109,B=2.827935,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=30.000000,G=30.000000,B=0
.800000,A=0.030000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-
39915121,D=208423616)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.850000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-
1991909502,D=1816944627)))</code>
</category>
<category name="Elemental Resistance Shield
Glows">
<comment>by Kazy</comment>
<comment>Gives the Alkaline, Inflammable,
Blastproof, and Grounded Capacitors an emissive effect so you can quickly tell via
your inventory what you have.</comment>
<comment>Also does the same with the
Transformer's unique Grounded part.</comment>
<category name="Coding">
<code profiles="default">set
GD_Shields.Capacitor.Capacitor5_Maliwan_ShockRes MaterialVectorParameterValues
((ParameterName="p_EmissiveColor",ParameterValue=(R=0.120000,G=1.230000,B=3.620000,
A=1.000000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))</code>
<code profiles="default">set
GD_Shields.Capacitor.Capacitor5_Maliwan_ShockRes_Legendary
MaterialVectorParameterValues
((ParameterName="p_EmissiveColor",ParameterValue=(R=0.120000,G=1.230000,B=3.620000,
A=1.000000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))</code>
<code profiles="default">set
GD_Shields.Capacitor.Capacitor5_Maliwan_CorrosiveRes MaterialVectorParameterValues
((ParameterName="p_EmissiveColor",ParameterValue=(R=0.510000,G=3.070000,B=0.000000,
A=1.000000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))</code>
<code profiles="default">set
GD_Shields.Capacitor.Capacitor5_Maliwan_FireRes MaterialVectorParameterValues
((ParameterName="p_EmissiveColor",ParameterValue=(R=4.020000,G=0.270000,B=0.000000,
A=0.000000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))</code>
<code profiles="default">set
GD_Shields.Capacitor.Capacitor6_Torgue_ExplosiveRes MaterialVectorParameterValues
((ParameterName="p_EmissiveColor",ParameterValue=(R=3.480000,G=1.450000,B=0.460000,
A=0.000000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))</code>
</category>
</category>
<category name="Legendary Shield Skins">
<category name="Flame of the Firehawk">
<code profiles="default">set
GD_Shields.Material.Material4_VeryRare_Nova_Phoenix Material
MaterialInstanceConstant'Item_Shields.Materials.Mati_ShieldMaliwanLegendary'</code>
<code profiles="default">set
GD_Shields.Material.Material4_VeryRare_Nova_Phoenix MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=2.000000,G=0.180000,B=0.180000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=2.000000,G=0.100000,B=0.100000,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=2.000000,G=0.050000,B=0.050000,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.394083,G=0.394083,B=0.394083,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.103634,G=0.103634,B=0.098689,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=0.410000,B=0.112834,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.430923,G=0.080000,B=0.052051,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=0.160000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.080377,G=1.959601,B=1.849763,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=5.000000,G=5.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.483580,G=1.483580,B=1.483580,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.500000,G=28.000000,B=14.000000,A=
1.000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.980000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=2.000000,G=1.000000,B=0.250
000,A=0.000000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))</code>
</category>
<category name="Impaler">
<code profiles="default">set
GD_Shields.Material.Material5_Legendary_Spike MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.180000,G=0.800000,B=0.180000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.100000,G=0.800000,B=0.100000,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.050000,G=0.800000,B=0.050000,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.394083,G=0.394083,B=0.394083,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.103634,G=0.103634,B=0.098689,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.821327,G=1.000000,B=0.112834,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.163483,G=0.430923,B=0.052051,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.327653,G=1.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.849763,G=2.080377,B=1.959601,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=5.000000,G=5.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.483580,G=1.483580,B=1.483580,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_DecalColor",ParameterValue=(R=20.00000,G=9.000000,B=4.000000,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.980000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=2.000000,G=1.000000,B=0.250
000,A=0.000000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))</code>
<code profiles="default">set
GD_Shields.Material.Material5_Legendary_Spike Material
MaterialInstanceConstant'Item_Shields.Materials.Mati_ShieldMaliwanLegendary'</code>
</category>
<category name="Transformer">
<code profiles="default">set
GD_Shields.Material.Material5_Legendary_AbsorptionShock
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.932277,G=0.666117,B=0.368591,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.267358,G=0.176774,B=0.113921,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=0.589005,B=0.292844,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.000000,G=0.418059,B=0.000000,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.546941,G=0.196933,B=0.099226,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.480000,G=0.530000,B=0.685058,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.260000,G=0.360000,B=0.801075,A
=1.000000),ExpressionGUID=(A=-1780197305,B=1189365699,C=-763074648,D=-1560762514)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.240000,G=0.100000,B=0.381201,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_ColorD",ParameterValue=(R=0.540370,G=0.646385,B=0.503543,A=1.0000
00),ExpressionGUID=(A=1210191995,B=1309825855,C=-770078819,D=-360548266)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=2.000000,G=2.000000,B=0.6
90000,A=0.030000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.840000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.840000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.022176,G=1.225631,B=1.616035,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-
1881647942,D=1919783776)))</code>
</category>
</category>
<category name="Seraph Shield Skins">
<category name="Antagonist">
<code profiles="default">set
GD_Aster_Shields.Material.Aster_Seraph_Antagonist_Shield_Material
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.317941,G=0.386469,B=0.685058,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102563,G=0.122139,B=0.265184,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.723764,G=1.619124,B=0.880971,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.523443,G=0.638779,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.723764,G=1.723764,B=1.723764,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.535684,G=2.979627,B=3.351562,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.200000,B=0
.100000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.167735,G=1.167735,B=1.167735,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=4.800000,G=4.000000,B=-
0.944300,A=0.000000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_DecalColor",ParameterValue=(R=8.000000,G=8.000000,B=8.000000,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=0.310
000,A=0.000000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=0.770000,B=0.9200000,
A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))</code>
</category>
<category name="Big Boom Blaster">
<code profiles="default">set
GD_Iris_SeraphItems.BigBoomBlaster.Iris_Seraph_Shield_Booster_Material
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.317941,G=0.386469,B=0.685058,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102563,G=0.122139,B=0.265184,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.723764,G=1.619124,B=0.880971,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.523443,G=0.638779,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.723764,G=1.723764,B=1.723764,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.535684,G=2.979627,B=3.351562,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.200000,B=0
.100000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.167735,G=1.167735,B=1.167735,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=8.500000,B=1.0
00000,A=0.493500),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.970000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=0.770000,B=0.9200000,
A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))</code>
<category name="Material/Body
Change">
<code profiles="default">set
GD_Iris_SeraphItems.BigBoomBlaster.Iris_Seraph_Shield_Booster_Material Material
Item_Shields.Materials.Mati_ShieldTorgueEpic</code>
<code profiles="default">set
GD_Iris_SeraphItems.BigBoomBlaster.Iris_Seraph_Shield_Booster_Accessory4_Booster
GestaltModeSkeletalMeshName Shield_Body_Torgue</code>
</category>
</category>
<category name="Blockade">
<code profiles="default">set
GD_Aster_Shields.Material.Aster_Seraph_Blockade_Shield_Material
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.317941,G=0.386469,B=0.685058,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102563,G=0.122139,B=0.265184,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.723764,G=1.619124,B=0.880971,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.523443,G=0.638779,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.723764,G=1.723764,B=1.723764,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.535684,G=2.979627,B=3.351562,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.800000,G=0.100000,B=0
.050000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_PatternColor",ParameterValue=(R=16.000000,G=16.000000,B=16.000000
,A=1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-
1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=20.000000,G=20.000000,B=0
.000000,A=0.000000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.770000,G=0.000000,B=0.00
0000,A=0.800000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.970000,G=17.000000,B=0.00
0000,A=0.490000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=0.770000,B=0.9200000,
A=1.000000),ExpressionGUID=(A=0,B=0,C=0,D=0)))</code>
</category>
</category>
<category name="Shield Glow Fixes">
<code profiles="default">set
GD_Sage_Shields.Accessory.Accessory_Buckler MaterialVectorParameterValues
((ParameterName="p_EmissiveColor",ParameterValue=(R=3.616907,G=1.943780,B=0.041008,
A=1.000000),ExpressionGUID=(A=-500078987,B=1335605199,C=-
1319117688,D=173232637)))</code>
<code profiles="default">set
GD_Shields.Accessory.Accessory2_Roid_LoveThumper MaterialVectorParameterValues
((ParameterName="p_EmissiveColor",ParameterValue=(R=3.616907,G=1.943780,B=0.041008,
A=1.000000),ExpressionGUID=(A=-500078987,B=1335605199,C=-
1319117688,D=173232637)))</code>
</category>
</category>
<category name="Grenade Skins">
<category name="4x Magic Missile Skin">
<code profiles="default">set
GD_Aster_GrenadeMods.Delivery.Delivery_MagicMissileRare
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=0.100000,B=1.000000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.500000,G=0.050000,B=0.500000,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.200000,G=0.020000,B=0.200000,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.394083,G=0.394083,B=0.394083,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.250000,G=0.250000,B=0.250000,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.103634,G=0.103634,B=0.098689,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=0.821327,B=0.112834,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.430923,G=0.163483,B=0.052051,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=0.327653,B=0.000000,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.483580,G=1.483580,B=1.483580,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.849763,G=1.959601,B=2.080377,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=5.000000,G=5.000000,B=-
1.328800,A=0.000000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.950000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=1.200000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-500078987,B=1335605199,C=-1319117688,D=173232637)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.000000,G=0.900000,B=1.800000,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.950000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=3.000000,G=1.000000,B=0.350
000,A=0.000000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))</code>
</category>
<category name="Seraph Grenade Skins">
<category name="Crossfire">
<code profiles="default">set
GD_Iris_SeraphItems.Crossfire.Iris_Seraph_GrenadeMod_Crossfire_Part_Payload
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.317941,G=0.386469,B=0.685058,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102563,G=0.122139,B=0.265184,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.723764,G=1.619124,B=0.880971,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.523443,G=0.638779,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.723764,G=1.723764,B=1.723764,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.535684,G=2.979627,B=3.351562,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.100000,B=0
.100000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_PatternColor",ParameterValue=(R=0.400000,G=1.650000,B=2.000000,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=0.770000,B=0.9200000,
A=1.000000),ExpressionGUID=(A=-500078987,B=1335605199,C=-1319117688,D=173232637)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.500000,G=1.500000,B=0.7
78100,A=0.480001),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.950000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.980000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=8.000000,G=13.000000,B=0.40
0000,A=0.505000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))</code>
</category>
<category name="Meteor Shower">
<code profiles="default">set
GD_Iris_SeraphItems.MeteorShower.Iris_Seraph_GrenadeMod_MeteorShower_Part_Payload
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.317941,G=0.386469,B=0.685058,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102563,G=0.122139,B=0.265184,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.723764,G=1.619124,B=0.880971,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.523443,G=0.638779,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.723764,G=1.723764,B=1.723764,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.535684,G=2.979627,B=3.351562,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.167735,G=1.167735,B=1.167735,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=8.500000,B=0.5
80000,A=0.493500),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.970000,G=0.030000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=0.770000,B=0.9200000,
A=1.000000),ExpressionGUID=(A=-500078987,B=1335605199,C=-
1319117688,D=173232637)))</code>
</category>
<category name="O-Negative">
<code profiles="default">set
GD_Iris_SeraphItems.ONegative.Iris_Seraph_GrenadeMod_ONegative_Part_Damage6
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.317941,G=0.386469,B=0.685058,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102563,G=0.122139,B=0.265184,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.723764,G=1.619124,B=0.880971,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.523443,G=0.638779,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.723764,G=1.723764,B=1.723764,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.535684,G=2.979627,B=3.351562,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.300000,G=1.420000,B=1.900000,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=4.800000,G=4.000000,B=-
0.944300,A=0.000000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.400000,G=1.600000,B=4.000000,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=0.310
000,A=0.000000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))</code>
<code profiles="default">set
GD_Iris_SeraphItems.ONegative.Iris_Seraph_GrenadeMod_ONegative_Part_Damage7
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.317941,G=0.386469,B=0.685058,
A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.102563,G=0.122139,B=0.265184,A
=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.332219,G=0.442344,B=0.602188,A=
1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.723764,G=1.619124,B=0.880971,A
=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.414041,G=1.175068,B=0.867194,A
=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.523443,G=0.638779,B=1.000000,A=
1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.723764,G=1.723764,B=1.723764,A
=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.495840,G=1.495840,B=1.495840,A
=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.525379,G=0.644275,B=1.011173,A=
1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.535684,G=2.979627,B=3.351562,A=
1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.300000,G=1.420000,B=1.900000,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=4.800000,G=4.000000,B=-
0.944300,A=0.000000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.400000,G=1.600000,B=4.000000,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=0.310
000,A=0.000000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))</code>
</category>
</category>
<category name="Legendary Grenade Skins">
<category name="Bonus Package">
<code profiles="default">set
GD_GrenadeMods.Payload.Payload_BonusPackage MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.500000,G=0.200000,B=0.040000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.180000,G=0.070000,B=0.014000,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.040000,B=0.008000,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.607712,G=0.557791,B=0.217715,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.812125,G=0.505893,B=0.166173,A
=1.000000),ExpressionGUID=(A=-1780197305,B=1189365699,C=-763074648,D=-1560762514)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.574564,G=0.319853,B=0.079689,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=2.080377,G=2.043046,B=1.542835,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.701632,G=0.630420,B=0.526804,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.718206,G=0.475149,B=0.421790,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_PatternColor",ParameterValue=(R=0.712681,G=0.623712,B=0.526167,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=8.500000,B=0.5
80000,A=0.493500),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.970000,G=0.030000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=1.200000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-500078987,B=1335605199,C=-1319117688,D=173232637)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.480000,B=0
.900000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.548687,G=3.548687,B=3.548687,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-
1881647942,D=1919783776)))</code>
</category>
<category name="Bouncing Bonnie">
<code profiles="default">set
GD_GrenadeMods.Payload.Payload_BouncingBonny MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.198667,G=0.858392,B=0.682133,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.000000,G=0.600000,B=0.500000,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.744530,G=0.461475,B=0.310074,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.157281,G=0.157281,B=0.157281,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.103634,G=0.103634,B=0.103634,A
=1.000000),ExpressionGUID=(A=-1780197305,B=1189365699,C=-763074648,D=-1560762514)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.130352,G=0.111299,B=0.093876,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=0.701169,B=0.293216,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.130352,G=0.130352,B=0.130352,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=1.200000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-500078987,B=1335605199,C=-1319117688,D=173232637)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.413208,G=2.413208,B=2.413208,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.940000,G=1.700000,B=0.170000,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.500000,G=1.500000,B=0.7
78100,A=0.480001),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.445816,G=2.445816,B=2.445816,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.980000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=8.000000,G=13.000000,B=0.40
0000,A=0.505000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))</code>
</category>
<category name="Chain Lightning">
<code profiles="default">set
GD_Aster_GrenadeMods.Delivery.Delivery_ChainLightning MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.200000,G=0.400000,B=2.000000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.100000,G=0.200000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.040000,G=0.080000,B=0.400000,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.394083,G=0.394083,B=0.394083,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.250000,G=0.250000,B=0.250000,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.103634,G=0.103634,B=0.098689,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=0.821327,B=0.112834,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.430923,G=0.163483,B=0.052051,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=0.327653,B=0.000000,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.483580,G=1.483580,B=1.483580,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.849763,G=1.959601,B=2.080377,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=4.800000,G=4.000000,B=-
0.944300,A=0.000000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=1.200000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-500078987,B=1335605199,C=-1319117688,D=173232637)),
(ParameterName="p_DecalColor",ParameterValue=(R=5.483943,G=5.483943,B=5.483943,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.980000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=0.310
000,A=0.000000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))</code>
</category>
<category name="Fastball">
<code profiles="default">set
GD_GrenadeMods.Delivery.Delivery_Fastball MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.300000,G=0.480000,B=0.050000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.480000,G=0.560000,B=0.060000,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.120000,G=0.056000,B=0.006000,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.541417,G=0.257084,B=0.212391,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.176789,G=0.142261,B=0.127954,A
=1.000000),ExpressionGUID=(A=-1780197305,B=1189365699,C=-763074648,D=-1560762514)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.243085,G=0.146552,B=0.169403,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.239715,G=1.117001,B=0.767944,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.292843,G=0.503559,B=0.300033,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.668484,G=0.188650,B=0.000000,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_PatternColor",ParameterValue=(R=13.289639,G=13.289639,B=13.289639
,A=1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-
1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=12.000000,G=12.000000,B=0
.000000,A=0.000000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.950000,G=0.000000,B=0.00
0000,A=0.800000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=1.200000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-500078987,B=1335605199,C=-1319117688,D=173232637)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.321152,G=1.321152,B=1.321152,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_DecalColor",ParameterValue=(R=3.175184,G=3.175184,B=3.175184,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.770000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=5.500000,G=17.000000,B=0.63
0000,A=0.490000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))</code>
</category>
<category name="Fire Bee">
<code profiles="default">set
GD_GrenadeMods.Title.Title_ExterminatorIncendiary MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.800000,G=0.400000,B=0.008000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.600000,G=0.140000,B=0.002400,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.180000,G=0.040000,B=0.000800,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.685058,G=0.422781,B=0.249816,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.801075,G=0.189854,B=0.132800,A
=1.000000),ExpressionGUID=(A=-1780197305,B=1189365699,C=-763074648,D=-1560762514)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.381201,G=0.058476,B=0.129328,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.368591,G=0.666117,B=0.932277,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.113921,G=0.176774,B=0.267358,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_ColorD",ParameterValue=(R=0.414349,G=0.414349,B=0.414349,A=1.0000
00),ExpressionGUID=(A=1210191995,B=1309825855,C=-770078819,D=-360548266)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.277652,G=1.517125,B=1.792027,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=30.000000,G=30.000000,B=0
.800000,A=0.030000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.840000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.022176,G=1.225631,B=1.616035,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.809873,G=0.035968,B=0.000000,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.970000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=4.500000,G=10.000000,B=0.48
0000,A=0.500000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))</code>
</category>
<category name="Fire Storm">
<code profiles="default">set
GD_Aster_GrenadeMods.Delivery.Delivery_FireStorm MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=4.000000,G=0.200000,B=0.200000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=2.000000,G=0.100000,B=0.100000,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.600000,G=0.030000,B=0.030000,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.394083,G=0.394083,B=0.394083,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.250000,G=0.250000,B=0.250000,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.103634,G=0.103634,B=0.098689,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=0.821327,B=0.112834,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.430923,G=0.163483,B=0.052051,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=0.327653,B=0.000000,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.483580,G=1.483580,B=1.483580,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.849763,G=1.959601,B=2.080377,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=4.800000,G=4.000000,B=-
0.944300,A=0.000000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=1.200000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-500078987,B=1335605199,C=-1319117688,D=173232637)),
(ParameterName="p_DecalColor",ParameterValue=(R=5.483943,G=5.483943,B=5.483943,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.980000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=0.310
000,A=0.000000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))</code>
</category>
<category name="Leech">
<code profiles="default">set
GD_GrenadeMods.Payload.Payload_Leech MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.100000,G=0.100000,B=0.100000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.050000,G=0.050000,B=0.050000,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.020000,G=0.020000,B=0.020000,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=3.351562,G=3.351562,B=3.351562,A
=1.000000),ExpressionGUID=(A=-1780197305,B=1189365699,C=-763074648,D=-1560762514)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.234721,G=0.513793,B=0.448679,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=0.821327,B=0.112834,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.430923,G=0.163483,B=0.052051,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=0.327653,B=0.000000,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.483580,G=1.483580,B=1.483580,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.849763,G=1.959601,B=2.080377,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=4.800000,G=4.000000,B=-
0.944300,A=0.000000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=1.200000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-500078987,B=1335605199,C=-1319117688,D=173232637)),
(ParameterName="p_DecalColor",ParameterValue=(R=5.483943,G=5.483943,B=5.483943,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.980000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=0.310
000,A=0.000000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))</code>
</category>
<category name="Nasty Surprise">
<code profiles="default">set
GD_GrenadeMods.Delivery.Delivery_NastySurprise MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=0.400000,B=0.000000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.000000,G=0.400000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.250000,G=0.100000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=0.807791,B=0.599165,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.280124,G=0.173439,B=0.160444,A
=1.000000),ExpressionGUID=(A=-1780197305,B=1189365699,C=-763074648,D=-1560762514)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.302125,G=0.235246,B=0.202327,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.846881,G=1.836439,B=1.530576,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.778977,G=0.724677,B=0.512761,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.618686,G=0.388910,B=0.311181,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=1.200000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-500078987,B=1335605199,C=-1319117688,D=173232637)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.413208,G=2.413208,B=2.413208,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.707503,G=0.000000,B=0.000000,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=10.000000,G=35.000000,B=0.5
30000,A=0.460000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))</code>
</category>
<category name="Pandemic">
<code profiles="default">set
GD_GrenadeMods.Title.Title_ExterminatorCorrosive MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.800000,G=0.750000,B=0.010000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.600000,G=0.270000,B=0.003000,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.180000,G=0.075000,B=0.001000,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.422781,G=0.685058,B=0.249816,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.189854,G=0.801075,B=0.132800,A
=1.000000),ExpressionGUID=(A=-1780197305,B=1189365699,C=-763074648,D=-1560762514)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.058476,G=0.381201,B=0.129328,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.368591,G=0.666117,B=0.932277,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.113921,G=0.176774,B=0.267358,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_ColorD",ParameterValue=(R=0.414349,G=0.414349,B=0.414349,A=1.0000
00),ExpressionGUID=(A=1210191995,B=1309825855,C=-770078819,D=-360548266)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.277652,G=1.517125,B=1.792027,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=30.000000,G=30.000000,B=0
.800000,A=0.030000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.840000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.022176,G=1.225631,B=1.616035,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.809873,G=0.035968,B=0.000000,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.970000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=4.500000,G=10.000000,B=0.48
0000,A=0.500000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))</code>
</category>
<category name="Quasar">
<code profiles="default">set
GD_GrenadeMods.Payload.Payload_Quasar MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=0.400000,B=0.040000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.000000,G=0.400000,B=0.040000,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.250000,G=0.100000,B=0.001000,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.599165,G=0.807791,B=1.000000,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.160444,G=0.173439,B=0.280124,A
=1.000000),ExpressionGUID=(A=-1780197305,B=1189365699,C=-763074648,D=-1560762514)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.302125,G=0.202327,B=0.235246,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.530576,G=1.836439,B=1.846881,A
=1.000000),ExpressionGUID=(A=-161410073,B=1301459859,C=656112266,D=-1829908056)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.778977,G=0.724677,B=0.512761,A
=1.000000),ExpressionGUID=(A=-1973617110,B=1112754116,C=-1762340418,D=-
1714413755)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.311181,G=0.388910,B=0.618686,A=
1.000000),ExpressionGUID=(A=-745392642,B=1091735077,C=-335222092,D=1274265523)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=1.200000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-500078987,B=1335605199,C=-1319117688,D=173232637)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.413208,G=2.413208,B=2.413208,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.000000,G=0.210000,B=1.707503,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=10.000000,G=35.000000,B=0.5
30000,A=0.460000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))</code>
</category>
<category name="Rolling Thunder">
<code profiles="default">set
GD_GrenadeMods.Delivery.Delivery_RollingThunder MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.160000,G=0.220000,B=0.250000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.120000,G=0.175000,B=0.187500,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.080000,G=0.110000,B=0.125000,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.427715,G=0.557791,B=0.607712,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.812125,G=0.505893,B=0.326173,A
=1.000000),ExpressionGUID=(A=-1780197305,B=1189365699,C=-763074648,D=-1560762514)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.574564,G=0.319853,B=0.139689,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=0.400000,B=0.040000,A
=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=0.400000,B=0.040000,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.250000,G=0.100000,B=0.020000,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_PatternColor",ParameterValue=(R=0.600000,G=0.400000,B=0.300000,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=8.500000,B=0.5
80000,A=0.493500),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.970000,G=0.030000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_EmissiveColor",ParameterValue=(R=2.550000,G=1.200000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-500078987,B=1335605199,C=-1319117688,D=173232637)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.480000,B=0
.900000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.548687,G=3.548687,B=3.548687,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-
1881647942,D=1919783776)))</code>
</category>
<category name="Storm Front">
<code profiles="default">set
GD_GrenadeMods.Title.Title_ExterminatorShock MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.800000,G=0.500000,B=0.050000,
A=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.600000,G=0.180000,B=0.015000,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.180000,G=0.050000,B=0.005000,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.249816,G=0.422781,B=0.685058,A
=1.000000),ExpressionGUID=(A=-1787455778,B=1335579629,C=-1975783242,D=-231296165)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.132800,G=0.189854,B=0.801075,A
=1.000000),ExpressionGUID=(A=-1780197305,B=1189365699,C=-763074648,D=-1560762514)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.129328,G=0.058476,B=0.381201,A=
1.000000),ExpressionGUID=(A=1978592701,B=1268422324,C=1382217095,D=-1197365110)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-67213585,B=1174064151,C=1145077917,D=1667997837)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.368591,G=0.666117,B=0.932277,A
=1.000000),ExpressionGUID=(A=-1550299660,B=1092871385,C=2005712271,D=1137646452)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.113921,G=0.176774,B=0.267358,A=
1.000000),ExpressionGUID=(A=-1237912396,B=1340481589,C=-1751132997,D=-2061419252)),
(ParameterName="p_ColorD",ParameterValue=(R=0.414349,G=0.414349,B=0.414349,A=1.0000
00),ExpressionGUID=(A=1210191995,B=1309825855,C=-770078819,D=-360548266)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.277652,G=1.517125,B=1.792027,A=
1.000000),ExpressionGUID=(A=-448074940,B=1159310716,C=-1837627249,D=-1702500821)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=30.000000,G=30.000000,B=0
.800000,A=0.030000),ExpressionGUID=(A=-890992185,B=1266714301,C=-
2091612998,D=1000426871)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=1831406463,B=1086737730,C=-923441504,D=-
1373427117)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.840000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
123504864,B=1135465386,C=276674187,D=1280409926)),
(ParameterName="p_ReflectColor",ParameterValue=(R=1.022176,G=1.225631,B=1.616035,A=
1.000000),ExpressionGUID=(A=-137725129,B=1232248266,C=-1881647942,D=1919783776)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.809873,G=0.035968,B=0.000000,A=1.
000000),ExpressionGUID=(A=2075208188,B=1246262123,C=52377270,D=906439115)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.970000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=-572786374,B=1223669083,C=1151560880,D=-2006727295)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=4.500000,G=10.000000,B=0.48
0000,A=0.500000),ExpressionGUID=(A=100722303,B=1277960078,C=1755017611,D=-
1440029857)))</code>
</category>
<category name="Fix Purple Grenade
Skins">
<code profiles="default">set
GD_GrenadeMods.Material.Material_Bandit_4_VeryRare Material
Weap_Grenades.Materials.Mati_GrenadeBanditEpic</code>
<code profiles="default">set
GD_GrenadeMods.Material.Material_Dahl_4_VeryRare Material
Weap_Grenades.Materials.Mati_GrenadeDahlEpic</code>
<code profiles="default">set
GD_GrenadeMods.Material.Material_Hyperion_4_VeryRare Material
Weap_Grenades.Materials.Mati_GrenadeHyperionEpic</code>
<code profiles="default">set
GD_GrenadeMods.Material.Material_Maliwan_4_VeryRare Material
Weap_Grenades.Materials.Mati_GrenadeMaliwanEpic</code>
<code profiles="default">set
GD_GrenadeMods.Material.Material_Tedior_4_VeryRare Material
Weap_Grenades.Materials.Mati_GrenadeTedioreEpic</code>
<code profiles="default">set
GD_GrenadeMods.Material.Material_Torgue_4_VeryRare Material
Weap_Grenades.Materials.Mati_GrenadeTorgueEpic</code>
<code profiles="default">set
GD_GrenadeMods.Material.Material_Vladof_4_VeryRare Material
Weap_Grenades.Materials.Mati_GrenadeVladovEpic</code>
</category>
</category>
</category>
<category name="Class Mod Skins">
<category name="Legendary COM Reskins">
<category name="Axton - Kazy">
<comment>// by Kazy</comment>
<comment>The "Legendary Engineer",
"Legendary Pointman" and "Legendary Ranger" gain make-overs to resemble their non-
legendary counterparts</comment>
<category name="Legendary
Engineer">
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Soldier.ClassMod_Soldier_LegendaryEngineer
OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Soldier_Engineer'</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Soldier_Engineer Parent
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Soldier_Legendary'</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Soldier_Engineer ScalarParameterValues
((ParameterName="p_ReflectColorScale",ParameterValue=0.750000,ExpressionGUID=(A=163
6572516,B=1280912164,C=-979335808,D=645698725)))</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Soldier_Engineer TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Item_ClassMods.Textures.Soldier
ClassMod01_Norm',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Item_ClassMods.Textures.SoldierCl
assMod01_Msk',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_CustomPattern",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Pattern_CarbonHexCheck_Comp',ExpressionGUID=(A=-67949420,B=1178153789,C=-
1454122332,D=545387704)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Item_ClassMods.Textures.Soldier
ClassMod01_Diff',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Soldier_Engineer VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.426999,G=0.779119,B=0.169057,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.093919,G=0.093919,B=0.093919,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.287282,G=0.287282,B=0.287282,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.895025,G=0.752192,B=0.169311,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.616035,G=0.288801,B=0.169297,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.160215,G=0.160215,B=0.160215,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.634986,G=1.560313,B=1.300397,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.158037,G=1.000000,B=0.444163,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.000000,G=0.000000,B=0.000
000,A=0.000000),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=0.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_PatternColor",ParameterValue=(R=0,G=0,B=0,A=1.000000),ExpressionG
UID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=0.000000,G=0.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0
.000000,A=0.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.693511,G=3.506545,B=2.713174,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
<code profiles="default">set
GD_Lobelia_ClassMods.Prefix_Soldier.Prefix_LegendaryEngineer
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=0.613266,B=0.239202,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.093919,G=0.093919,B=0.093919,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.287282,G=0.287282,B=0.287282,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.895025,G=0.752192,B=0.169311,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.3439542,G=0.1766140,B=0.077718
9,A=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-
1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.160215,G=0.160215,B=0.160215,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.634986,G=1.560313,B=1.300397,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.158037,G=1.000000,B=0.444163,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.000000,G=0.000000,B=0.000
000,A=0.000000),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=0.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_PatternColor",ParameterValue=(R=0,G=0,B=0,A=1.000000),ExpressionG
UID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=0.000000,G=0.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.693511,G=2.006545,B=1.713174,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
</category>
<category name="Legendary
Pointman">
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Soldier.ClassMod_Soldier_LegendaryPointman
OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Soldier_Pointman'</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Soldier_Pointman Parent
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Soldier_Legendary'</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Soldier_Pointman ScalarParameterValues
((ParameterName="p_ReflectColorScale",ParameterValue=0.750000,ExpressionGUID=(A=163
6572516,B=1280912164,C=-979335808,D=645698725)))</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Soldier_Pointman TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Item_ClassMods.Textures.Soldier
ClassMod01_Norm',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Item_ClassMods.Textures.SoldierCl
assMod01_Msk',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_CustomPattern",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Pattern_CarbonHexCheck_Comp',ExpressionGUID=(A=-67949420,B=1178153789,C=-
1454122332,D=545387704)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Item_ClassMods.Textures.Soldier
ClassMod01_Diff',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Soldier_Pointman VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.132592,G=0.132592,B=0.132592,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=2.180628,G=1.968189,B=1.352893,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.099444,G=0.022784,B=0.025706,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.038673,G=0.038673,B=0.038673,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.226511,G=0.226511,B=0.226511,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.660510,G=0.212174,B=0.132350,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.740337,G=0.028637,B=0.000000,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=6.702296,G=1.219363,B=0.288326,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.660510,G=1.660510,B=1.660510,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=3.000000,G=4.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0
.000000,A=0.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.693511,G=3.506545,B=2.713174,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
<code profiles="default">set
GD_Lobelia_ClassMods.Prefix_Soldier.Prefix_LegendaryPointman
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.132592,G=0.632592,B=0.132592,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=2.180628,G=1.268189,B=0.352893,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.099444,G=0.022784,B=0.025706,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.038673,G=0.038673,B=0.038673,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.226511,G=0.226511,B=0.226511,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.660510,G=0.212174,B=0.132350,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.740337,G=0.028637,B=0.000000,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=6.702296,G=1.219363,B=0.288326,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.660510,G=1.660510,B=1.660510,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=3.000000,G=4.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=1.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.693511,G=3.506545,B=2.713174,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
</category>
<category name="Legendary Ranger">
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Soldier.ClassMod_Soldier_LegendaryRanger
OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Soldier_Tactician'</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Soldier_Tactician Parent
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Soldier_Legendary'</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Soldier_Tactician ScalarParameterValues
((ParameterName="p_ReflectColorScale",ParameterValue=0.750000,ExpressionGUID=(A=163
6572516,B=1280912164,C=-979335808,D=645698725)))</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Soldier_Tactician TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Item_ClassMods.Textures.Soldier
ClassMod01_Norm',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Item_ClassMods.Textures.SoldierCl
assMod01_Msk',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_CustomPattern",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Pattern_BanditRare',ExpressionGUID=(A=-67949420,B=1178153789,C=-
1454122332,D=545387704)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Item_ClassMods.Textures.Soldier
ClassMod01_Diff',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Soldier_Tactician VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.049722,G=0.049722,B=0.049722,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.000000,G=0.938714,B=0.618760,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.116018,G=0.116018,B=0.116018,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.303856,G=0.303856,B=0.303856,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.296769,G=0.396045,B=0.458547,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.187838,G=0.187838,B=0.187838,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=0.402739,B=0.237129,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.222917,G=1.041916,B=1.420472,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=0.010940,B=0.079091,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=5.000000,G=5.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0
.000000,A=0.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.693511,G=3.506545,B=2.713174,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
<code profiles="default">set
GD_Lobelia_ClassMods.Prefix_Soldier.Prefix_LegendaryRanger
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.049722,G=0.049722,B=0.049722,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.000000,G=0.938714,B=0.618760,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.116018,G=0.116018,B=0.116018,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.303856,G=0.303856,B=0.303856,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.296769,G=0.396045,B=0.458547,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.187838,G=0.187838,B=0.187838,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=0.402739,B=0.237129,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.222917,G=1.041916,B=1.420472,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=0.010940,B=0.079091,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=5.000000,G=5.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0
.000000,A=0.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.693511,G=3.506545,B=2.713174,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
</category>
</category>
<category name="Gaige - Kazy">
<category name="Gaige Legendary COM
Fix">
<comment>// by Kazy</comment>
<comment>The "Legendary
Anarchist", "Legendary Catalyst" and "Legendary Roboteer" gain make-overs to
resemble their non-legendary counterparts</comment>
<category name="Legendary
Anarchist">
<code
profiles="default">set
GD_Lobelia_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Legendary_Anarchist
OverrideMaterial
MaterialInstanceConstant'Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mechro_Ana
rchist'</code>
<code
profiles="default">set
Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mechro_Anarchist Parent
MaterialInstanceConstant'Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mechro_Leg
endary'</code>
<code
profiles="default">set
Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mechro_Anarchist
TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Tulip_Char_Mechromancer.Texture
s.MechromancerClassMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=-
901015364,D=-2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Tulip_Char_Mechromancer.Textures.
MechromancerClassMod01_Msk',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Tulip_Char_Mechromancer.Textures.
Mechro_ClassMod_Decal_01',ExpressionGUID=(A=-921143112,B=1181562542,C=132971144,D=-
631414415)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Tulip_Char_Mechromancer.Texture
s.MechromancerClassMod01_Dif',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
<code
profiles="default">set
Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mechro_Anarchist
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.618762,G=0.157271,B=0.157271,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.629811,G=0.167039,B=0.167039,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=3.000000,G=3.000000,B=3.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.010000,G=0.988400,B=-
0.253900,A=0.178900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0
.000000,A=0.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.915958,G=1.558102,B=0.000000,A=
1.00000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
<code
profiles="default">set
GD_Lobelia_ClassMods.Prefix_Mechromancer.Prefix_LegendaryAnarchist
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.618762,G=0.157271,B=0.157271,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.629811,G=0.167039,B=0.167039,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=0.685260,B=0.237597,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=3.000000,G=3.000000,B=3.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.010000,G=0.988400,B=-
0.253900,A=0.178900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0
.000000,A=0.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.915958,G=1.558102,B=0.000000,A=
1.00000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
</category>
<category name="Legendary
Catalyst">
<code
profiles="default">set
GD_Lobelia_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Legendary_Catalyst
OverrideMaterial
MaterialInstanceConstant'Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mechro_Cat
alyst'</code>
<code
profiles="default">set
Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mechro_Catalyst Parent
MaterialInstanceConstant'Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mechro_Leg
endary'</code>
<code
profiles="default">set
Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mechro_Catalyst
TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Tulip_Char_Mechromancer.Texture
s.MechromancerClassMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=-
901015364,D=-2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Tulip_Char_Mechromancer.Textures.
MechromancerClassMod01_Msk',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Tulip_Char_Mechromancer.Textures.
Mechro_ClassMod_Decal_01',ExpressionGUID=(A=-921143112,B=1181562542,C=132971144,D=-
631414415)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Tulip_Char_Mechromancer.Texture
s.MechromancerClassMod01_Dif',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Pattern_Lightning',ExpressionGUID=(A=-
1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
<code
profiles="default">set
Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mechro_Catalyst
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.320430,G=0.320430,B=0.320430,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.171264,G=0.171264,B=0.171264,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.000000,G=0.524692,B=0.069895,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.209937,G=0.209937,B=0.209937,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.712644,G=1.712644,B=1.712644,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.635299,G=1.635299,B=1.635299,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=0.981900,B=3.230
000,A=0.169500),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0
.000000,A=0.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.915958,G=1.558102,B=0.000000,A=
1.00000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
<code
profiles="default">set
GD_Lobelia_ClassMods.Prefix_Mechromancer.Prefix_LegendaryCatalyst
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=0.685260,B=0.237597,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.320430,G=0.320430,B=0.320430,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=1.000000,G=0.685260,B=0.237597,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.171264,G=0.171264,B=0.171264,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.000000,G=0.524692,B=0.069895,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.209937,G=0.209937,B=0.209937,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.635299,G=1.635299,B=1.635299,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=0.685260,B=0.237597,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=0.981900,B=3.230
000,A=0.169500),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=0.000000,G=2.558102,B=4.915958,A=
1.00000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
</category>
<category name="Legendary
Roboteer">
<code
profiles="default">set
GD_Lobelia_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Legendary_Roboteer
OverrideMaterial
MaterialInstanceConstant'Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mati_Robot
eer1'</code>
<code
profiles="default">set
Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mati_Roboteer1 Parent
MaterialInstanceConstant'Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mechro_Leg
endary'</code>
<code
profiles="default">set
Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mati_Roboteer1
TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Tulip_Char_Mechromancer.Texture
s.MechromancerClassMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=-
901015364,D=-2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Tulip_Char_Mechromancer.Textures.
MechromancerClassMod01_Msk',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Tulip_Char_Mechromancer.Textures.
Mechro_ClassMod_Decal_01',ExpressionGUID=(A=-921143112,B=1181562542,C=132971144,D=-
631414415)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Tulip_Char_Mechromancer.Texture
s.MechromancerClassMod01_Dif',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
<code
profiles="default">set
Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mati_Roboteer1
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.509798,G=0.651910,B=0.215416,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.353578,G=0.132844,B=0.132844,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.509798,G=0.651910,B=0.215416,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.353578,G=0.132844,B=0.132844,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=3.000000,G=3.000000,B=3.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=0.988400,B=2.743
500,A=-0.342100),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0
.000000,A=0.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.915958,G=1.558102,B=0.000000,A=
1.00000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
<code
profiles="default">set
GD_Lobelia_ClassMods.Prefix_Mechromancer.Prefix_LegendaryRoboteer
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.353578,G=0.132844,B=0.132844,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.509798,G=0.651910,B=0.215416,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.353578,G=0.132844,B=0.132844,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=0.685260,B=0.237597,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=0.685260,B=0.237597,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=0.988400,B=2.743
500,A=-0.342100),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.500000,G=0.500000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.915958,G=1.558102,B=0.000000,A=
1.00000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
</category>
</category>
</category>
<category name="Krieg - Kazy">
<category name="Krieg Legendary COM
Fix">
<comment>// by Kazy</comment>
<comment>The "Legendary
Reaper", "Legendary Sickle" and "Legendary Torch" gain make-overs to resemble their
non-legendary counterparts</comment>
<category name="Legendary
Reaper">
<code
profiles="default">set
GD_Lobelia_ClassMods.A_Item_Psycho.ClassMod_Psycho_Legendary_Reaper
OverrideMaterial
MaterialInstanceConstant'Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Reaper
'</code>
<code
profiles="default">set Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Reaper
Parent
MaterialInstanceConstant'Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Legend
ary'</code>
<code
profiles="default">set Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Reaper
ScalarParameterValues
((ParameterName="p_HighlightsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=2
55040614,B=1242982343,C=-83741293,D=760655301)),
(ParameterName="p_ShadowsIntensity",ParameterValue=2.000000,ExpressionGUID=(A=-
1190336642,B=1200073998,C=538992312,D=622408636)),
(ParameterName="p_ReplaceDecal",ParameterValue=10.000000,ExpressionGUID=(A=-
1436059954,B=1078330700,C=-1043866496,D=-987744796)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1636
572516,B=1280912164,C=-979335808,D=645698725)))</code>
<code
profiles="default">set Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Reaper
TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Lilac_Item_ClassMods.Textures.P
sycho_ClassMod_N',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Lilac_Item_ClassMods.Textures.Psy
cho_ClassMod_Comp',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Lilac_Item_ClassMods.Textures.Psy
cho_ClassMod_Decal_01',ExpressionGUID=(A=-921143112,B=1181562542,C=132971144,D=-
631414415)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Lilac_Item_ClassMods.Textures.P
sycho_ClassMod_D',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
<code
profiles="default">set Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Reaper
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.408825,G=0.401256,B=0.322725,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.000000,G=0.143979,B=0.331479,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.241478,G=0.250574,B=0.270708,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.146559,G=0.171264,B=0.132471,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.127067,G=0.042792,B=0.008282,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.044197,G=0.044197,B=0.044197,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=0.671319,B=0.061056,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.850797,G=0.307939,B=0.145743,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.085539,G=0.254849,B=0.348053,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=3.689204,G=3.689204,B=3.689204,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.626900,G=0.627300,B=-
0.478900,A=0.379500),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.757233,G=1.757233,B=1.757233,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.915958,G=1.558102,B=0.000000,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
<code
profiles="default">set GD_Lobelia_ClassMods.Prefix_Psycho.Prefix_LegendaryReaper
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.408825,G=0.401256,B=0.322725,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.100000,G=0.143979,B=0.271479,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.241478,G=0.250574,B=0.270708,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.146559,G=0.171264,B=0.132471,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.127067,G=0.042792,B=0.008282,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.044197,G=0.044197,B=0.044197,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.1645415,G=0.0106831,B=0.060311
4,A=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-
1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=4.000000,G=1.120000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.484210,G=0.655193,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=3.689204,G=3.689204,B=3.689204,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.626900,G=0.627300,B=-
0.478900,A=0.379500),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.757233,G=1.757233,B=1.757233,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=7.756690,G=1.951737,B=1.779212,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
</category>
<category name="Legendary
Sickle">
<code
profiles="default">set
GD_Lobelia_ClassMods.A_Item_Psycho.ClassMod_Psycho_Legendary_Sickle
OverrideMaterial
MaterialInstanceConstant'Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Sickle
'</code>
<code
profiles="default">set Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Sickle
Parent
MaterialInstanceConstant'Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Legend
ary'</code>
<code
profiles="default">set Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Sickle
ScalarParameterValues
((ParameterName="p_ShadowsIntensity",ParameterValue=12.000000,ExpressionGUID=(A=-
1190336642,B=1200073998,C=538992312,D=622408636)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=6730
68195,B=1244094468,C=370279585,D=1241097470)),
(ParameterName="p_ReplaceDecal",ParameterValue=5.000000,ExpressionGUID=(A=-
1436059954,B=1078330700,C=-1043866496,D=-987744796)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1636
572516,B=1280912164,C=-979335808,D=645698725)))</code>
<code
profiles="default">set Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Sickle
TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Lilac_Item_ClassMods.Textures.P
sycho_ClassMod_N',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Lilac_Item_ClassMods.Textures.Psy
cho_ClassMod_Comp',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Lilac_Item_ClassMods.Textures.Psy
cho_ClassMod_Decal_01',ExpressionGUID=(A=-921143112,B=1181562542,C=132971144,D=-
631414415)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Lilac_Item_ClassMods.Textures.P
sycho_ClassMod_D',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
<code
profiles="default">set Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Sickle
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.480645,G=0.136395,B=0.138111,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.031710,G=0.266523,B=0.408825,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.241478,G=0.250574,B=0.270708,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=0.488090,B=0.348544,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.712681,G=0.210847,B=0.402386,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.129579,G=0.191140,B=0.353578,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.850797,G=0.299160,B=0.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.213552,G=0.585614,B=0.369595,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.674008,G=0.290135,B=0.407612,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.816500,G=0.716900,B=0.271
700,A=0.321900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.915958,G=1.558102,B=0.000000,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
<code
profiles="default">set GD_Lobelia_ClassMods.Prefix_Psycho.Prefix_LegendarySickle
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.480645,G=0.136395,B=0.138111,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.031710,G=0.266523,B=0.408825,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.241478,G=0.250574,B=0.270708,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=0.488090,B=0.348544,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.712681,G=0.210847,B=0.402386,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.129579,G=0.191140,B=0.353578,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.1645415,G=0.0106831,B=0.060311
4,A=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-
1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=4.000000,G=1.120000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.484210,G=0.655193,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.816500,G=0.716900,B=0.271
700,A=0.321900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.915958,G=1.558102,B=0.000000,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
</category>
<category name="Legendary
Torch">
<code
profiles="default">set
GD_Lobelia_ClassMods.A_Item_Psycho.ClassMod_Psycho_Legendary_Torch OverrideMaterial
MaterialInstanceConstant'Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Torch'
</code>
<code
profiles="default">set Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Torch
Parent
MaterialInstanceConstant'Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Legend
ary'</code>
<code
profiles="default">set Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Torch
ScalarParameterValues
((ParameterName="p_ShadowsIntensity",ParameterValue=5.000000,ExpressionGUID=(A=-
1190336642,B=1200073998,C=538992312,D=622408636)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=6730
68195,B=1244094468,C=370279585,D=1241097470)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.200000,ExpressionGUID=(A=-
1436059954,B=1078330700,C=-1043866496,D=-987744796)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1636
572516,B=1280912164,C=-979335808,D=645698725)))</code>
<code
profiles="default">set Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Torch
TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Lilac_Item_ClassMods.Textures.P
sycho_ClassMod_N',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Lilac_Item_ClassMods.Textures.Psy
cho_ClassMod_Comp',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Lilac_Item_ClassMods.Textures.Psy
cho_ClassMod_Decal_02',ExpressionGUID=(A=-921143112,B=1181562542,C=132971144,D=-
631414415)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Lilac_Item_ClassMods.Textures.P
sycho_ClassMod_D',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.C
hrome',ExpressionGUID=(A=-
1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
<code
profiles="default">set Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Torch
VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=0.230262,B=0.065134,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.000000,G=0.437134,B=0.874268,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.241478,G=0.250574,B=0.270708,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.541417,G=0.200619,B=0.174582,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.546941,G=0.427920,B=0.176293,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.066296,G=0.066296,B=0.066296,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.403300,G=0.106527,B=0.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.089955,G=0.232381,B=0.337004,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.000000,G=0.454206,B=0.762403,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=4.000000,G=4.000000,B=4.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.813900,G=0.893900,B=0.875
300,A=0.298200),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.757233,G=1.757233,B=1.757233,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.262708,G=0.162411,B=0.000000,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
<code
profiles="default">set GD_Lobelia_ClassMods.Prefix_Psycho.Prefix_LegendaryTorch
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=0.230262,B=0.065134,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.000000,G=0.437134,B=0.874268,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.241478,G=0.250574,B=0.270708,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.541417,G=0.200619,B=0.174582,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.546941,G=0.427920,B=0.176293,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.066296,G=0.066296,B=0.066296,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.3290830,G=0.0213662,B=0.120622
8,A=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-
1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=4.000000,G=2.120000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.484210,G=0.655193,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=4.000000,G=4.000000,B=4.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.813900,G=0.893900,B=0.875
300,A=0.298200),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.757233,G=1.757233,B=1.757233,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.262708,G=0.162411,B=0.000000,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
</category>
</category>
</category>
<category name="Maya - Kazy">
<comment>// by Kazy</comment>
<comment>The "Legendary Binder",
"Legendary Cat" and "Legendary Nurse" gain make-overs to resemble their non-
legendary counterparts</comment>
<category name="Legendary Binder">
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Siren.ClassMod_Siren_LegendaryBinder OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Siren_Binder'</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Siren_Binder Parent
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Siren_Legendary'</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Siren_Binder TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Item_ClassMods.Textures.SirenCl
assMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Item_ClassMods.Textures.SirenClas
sMod01_Msk',ExpressionGUID=(A=-1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Item_ClassMods.Textures.Siren_Cla
ssMod_Decal_02',ExpressionGUID=(A=-921143112,B=1181562542,C=132971144,D=-
631414415)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Item_ClassMods.Textures.SirenCl
assMod01_Dif',ExpressionGUID=(A=-1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Siren_Binder VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.616035,G=0.802335,B=0.640459,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.000000,G=0.292393,B=0.184972,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.932753,G=1.000000,B=0.635341,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.555622,G=0.672388,B=0.491114,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.149166,G=0.149166,B=0.149166,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.254134,G=0.217422,B=0.128409,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.093919,G=0.070892,B=0.073659,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.549150,G=1.939123,B=0.507125,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.800000,G=0.800000,B=-
0.301100,A=-0.285100),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=0.968094,G=1.000000,B=0.616423,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.934357,G=3.934357,B=3.934357,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
<code profiles="default">set
GD_Lobelia_ClassMods.Prefix_Siren.Prefix_LegendaryBinder
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.616035,G=0.802335,B=0.640459,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.000000,G=0.292393,B=0.184972,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=2.011036,G=1.582986,B=0.686531,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.254134,G=0.217422,B=0.128409,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.093919,G=0.070892,B=0.073659,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=2.549150,G=1.939123,B=0.507125,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.800000,G=0.800000,B=-
0.301100,A=-0.285100),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=0.968094,G=1.000000,B=0.616423,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.100000,G=1.000000,B=1
.000000,A=0.500000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.934357,G=3.934357,B=3.934357,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
</category>
<category name="Legendary Cat">
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Siren.ClassMod_Siren_LegendaryCat OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Siren_Cat'</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Siren_Cat Parent
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Siren_Legendary'</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Siren_Cat ScalarParameterValues
((ParameterName="p_DecalRotate",ParameterValue=-0.498400,ExpressionGUID=(A=-
1838095789,B=1169412534,C=-1937763175,D=1833169446)),
(ParameterName="p_ReplaceDecal",ParameterValue=5.000000,ExpressionGUID=(A=-
1436059954,B=1078330700,C=-1043866496,D=-987744796)))</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Siren_Cat TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Item_ClassMods.Textures.SirenCl
assMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Item_ClassMods.Textures.SirenClas
sMod01_Msk',ExpressionGUID=(A=-1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Item_ClassMods.Textures.Siren_Cla
ssMod_Decal_01',ExpressionGUID=(A=-921143112,B=1181562542,C=132971144,D=-
631414415)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Item_ClassMods.Textures.SirenCl
assMod01_Dif',ExpressionGUID=(A=-1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Siren_Cat VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.191334,G=0.277864,B=0.381201,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.082870,G=0.082870,B=0.082870,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.223798,G=0.311406,B=0.580089,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.034921,G=0.059417,B=0.121542,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.538685,G=0.651489,B=1.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.577994,G=0.806600,B=0.307739,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=0.955131,B=0.830624,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.487390,G=1.774459,B=1.385417,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.212
700,A=-0.217400),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=0.651393,G=1.000000,B=0.432137,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.934357,G=3.934357,B=3.934357,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
<code profiles="default">set
GD_Lobelia_ClassMods.Prefix_Siren.Prefix_LegendaryCat MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.1616035,G=0.0802335,B=0.06404
59,A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-
1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.1000000,G=0.0292393,B=0.018497
2,A=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.1000000,G=0.1000000,B=0.1000000
,A=1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-
1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=2.011036,G=1.582986,B=0.686531,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.538685,G=0.651489,B=1.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.577994,G=0.806600,B=0.307739,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=0.955131,B=0.830624,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.500052,G=2.204099,B=2.827935,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.800000,G=0.750000,B=0.250
800,A=-0.289900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=0.651393,G=1.000000,B=0.432137,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.100000,G=1.000000,B=1
.000000,A=0.500000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.934357,G=3.934357,B=3.934357,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
</category>
<category name="Legendary Nurse">
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Siren.ClassMod_Siren_LegendaryNurse OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Siren_Nurse'</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Siren_Nurse Parent
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Siren_Legendary'</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Siren_Nurse ScalarParameterValues
((ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-
1838095789,B=1169412534,C=-1937763175,D=1833169446)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1436059954,B=1078330700,C=-1043866496,D=-987744796)))</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Siren_Nurse TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Item_ClassMods.Textures.SirenCl
assMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Item_ClassMods.Textures.SirenClas
sMod01_Msk',ExpressionGUID=(A=-1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Item_ClassMods.Textures.Siren_Cla
ssMod_Decal_02',ExpressionGUID=(A=-921143112,B=1181562542,C=132971144,D=-
631414415)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Item_ClassMods.Textures.SirenCl
assMod01_Dif',ExpressionGUID=(A=-1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Siren_Nurse VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.936440,G=1.616035,B=1.559170,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.707458,G=1.229735,B=2.180628,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.138116,G=0.138116,B=0.138116,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.000000,G=0.130045,B=0.107804,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.576594,G=0.698175,B=1.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=4.208805,G=3.818124,B=1.919654,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=5.655280,G=5.655280,B=5.655280,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=-
0.258900,A=-0.211900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.934357,G=3.934357,B=3.934357,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
<code profiles="default">set
GD_Lobelia_ClassMods.Prefix_Siren.Prefix_LegendaryNurse
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.936440,G=1.616035,B=1.559170,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.707458,G=1.229735,B=2.180628,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.138116,G=0.138116,B=0.138116,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=2.011036,G=1.582986,B=0.686531,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.576594,G=0.698175,B=1.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=4.208805,G=3.818124,B=1.919654,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=5.655280,G=5.655280,B=5.655280,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=-
0.258900,A=-0.211900),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.100000,G=1.000000,B=1
.000000,A=0.500000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.934357,G=3.934357,B=3.934357,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
</category>
</category>
<category name="Salvador - Kazy">
<comment>// by Kazy</comment>
<comment>The "Legendary Gunzerker",
"Legendary Hoarder" and "Legendary Titan" gain make-overs to resemble their non-
legendary counterparts</comment>
<category name="Legendary
Gunzerker">
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Merc.ClassMod_Merc_LegendaryGunzerker OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Merc_Berserker'</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Merc_Berserker Parent
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Merc_Legendary'</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Merc_Berserker ScalarParameterValues
((ParameterName="p_DecalRotate",ParameterValue=16.900000,ExpressionGUID=(A=-
1838095789,B=1169412534,C=-1937763175,D=1833169446)),
(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=-
1436059954,B=1078330700,C=-1043866496,D=-987744796)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1636
572516,B=1280912164,C=-979335808,D=645698725)))</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Merc_Berserker TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Item_ClassMods.Textures.MercCla
ssMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Item_ClassMods.Textures.MercClass
Mod01_Msk',ExpressionGUID=(A=-1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Item_ClassMods.Textures.MercClass
Mod_Decal_02',ExpressionGUID=(A=-921143112,B=1181562542,C=132971144,D=-631414415)),
(ParameterName="p_CustomPattern",ParameterValue=None,ExpressionGUID=(A=-
67949420,B=1178153789,C=-1454122332,D=545387704)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Item_ClassMods.Textures.MercCla
ssMod01_Dif',ExpressionGUID=(A=-1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Merc_Berserker VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.171264,G=0.111982,B=0.000000,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.000000,G=0.003303,B=0.000000,A
=0.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.019279,G=0.032769,B=0.044197,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.170138,G=0.111299,B=0.000000,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.859174,G=0.305569,B=0.000000,A
=0.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.033148,G=0.033148,B=0.033148,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.530367,G=0.450225,B=0.312203,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.037601,G=0.058316,B=0.093919,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.192607,G=0.260620,B=0.397775,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.000000,G=0.635221,B=1.000000,A=0.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.400000,G=0.400000,B=-
0.969900,A=0.336600),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.934357,G=3.934357,B=3.934357,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
<code profiles="default">set
GD_Lobelia_ClassMods.Prefix_Merc.Prefix_LegendaryGunzerker
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.646385,G=0.485297,B=0.293954,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=1.000000,G=0.003303,B=0.000000,A
=0.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.019279,G=0.032769,B=0.044197,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.646385,G=0.485297,B=0.293954,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.281758,G=0.163572,B=0.062530,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.055247,G=0.055247,B=0.055247,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.701632,G=0.232042,B=0.060275,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.922618,G=0.664729,B=0.728255,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.500052,G=2.204099,B=2.827935,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.400000,G=0.400000,B=-
0.969900,A=0.336600),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.200000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=7.539850,G=6.870301,B=4.387269,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
</category>
<category name="Legendary Hoarder">
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Merc.ClassMod_Merc_LegendaryHoarder OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Merc_Hoarder'</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Merc_Hoarder Parent
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Merc_Legendary'</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Merc_Hoarder ScalarParameterValues
((ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-
1838095789,B=1169412534,C=-1937763175,D=1833169446)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1436059954,B=1078330700,C=-1043866496,D=-987744796)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1636
572516,B=1280912164,C=-979335808,D=645698725)))</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Merc_Hoarder TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Item_ClassMods.Textures.MercCla
ssMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Item_ClassMods.Textures.MercClass
Mod01_Msk',ExpressionGUID=(A=-1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=None,ExpressionGUID=(A=-
921143112,B=1181562542,C=132971144,D=-631414415)),
(ParameterName="p_CustomPattern",ParameterValue=Texture2D'Item_ClassMods.Textures.M
erc_ClassMod_Pattern_01',ExpressionGUID=(A=-67949420,B=1178153789,C=-
1454122332,D=545387704)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Item_ClassMods.Textures.MercCla
ssMod01_Dif',ExpressionGUID=(A=-1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Merc_Hoarder VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.089874,G=0.089874,B=0.089874,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.366062,G=0.367785,B=0.370152,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.241478,G=0.250574,B=0.270708,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.209937,G=0.209937,B=0.209937,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.038673,G=0.036852,B=0.036750,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.055247,G=0.055247,B=0.055247,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.232036,G=0.076738,B=0.019933,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.922618,G=0.664729,B=0.728255,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=2.000000,B=0.100
000,A=0.200000),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=0.750000,G=0.750000,B=-
0.247300,A=0.125900),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0
.000000,A=0.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.915958,G=1.558102,B=0.000000,A=
1.00000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
<code profiles="default">set
GD_Lobelia_ClassMods.Prefix_Merc.Prefix_LegendaryHoarder
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.089874,G=0.089874,B=0.089874,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.366062,G=0.367785,B=0.370152,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.241478,G=0.250574,B=0.270708,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.646385,G=0.485297,B=0.293954,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.281758,G=0.163572,B=0.062530,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.055247,G=0.055247,B=0.055247,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.701632,G=0.232042,B=0.060275,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.922618,G=0.664729,B=0.728255,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=2.000000,B=0.100
000,A=0.200000),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=2.262395,G=2.262395,B=2.262395,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=0.750000,G=0.750000,B=-
0.247300,A=0.125900),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.200000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.915958,G=1.558102,B=0.000000,A=
1.00000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
</category>
<category name="Legendary Titan">
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Merc.ClassMod_Merc_LegendaryTitan OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Merc_Titan'</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Merc_Titan Parent
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Merc_Legendary'</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Merc_Titan ScalarParameterValues
((ParameterName="p_DecalRotate",ParameterValue=-0.431700,ExpressionGUID=(A=-
1838095789,B=1169412534,C=-1937763175,D=1833169446)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=-
1436059954,B=1078330700,C=-1043866496,D=-987744796)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1636
572516,B=1280912164,C=-979335808,D=645698725)))</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Merc_Titan TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Item_ClassMods.Textures.MercCla
ssMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Item_ClassMods.Textures.MercClass
Mod01_Msk',ExpressionGUID=(A=-1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_CustomPattern",ParameterValue=None,ExpressionGUID=(A=-
67949420,B=1178153789,C=-1454122332,D=545387704)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Item_ClassMods.Textures.MercCla
ssMod01_Dif',ExpressionGUID=(A=-1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Merc_Titan VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.254134,G=0.130421,B=0.025688,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.348053,G=0.134571,B=0.048728,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.241478,G=0.250574,B=0.270708,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.541417,G=0.288063,B=0.070253,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.171264,G=0.123817,B=0.058628,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.044197,G=0.044197,B=0.044197,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.088395,G=0.072567,B=0.062331,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.574564,G=0.068427,B=0.028728,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.502744,G=0.263002,B=0.212618,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=5.474453,G=3.249694,B=1.513429,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.600000,G=0.600000,B=0.467
600,A=0.347000),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.757233,G=1.757233,B=1.757233,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.915958,G=1.558102,B=0.000000,A=
1.00000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
<code profiles="default">set
GD_Lobelia_ClassMods.Prefix_Merc.Prefix_LegendaryTitan
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.254134,G=0.130421,B=0.025688,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.348053,G=0.134571,B=0.048728,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.241478,G=0.250574,B=0.270708,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.646385,G=0.485297,B=0.293954,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.281758,G=0.163572,B=0.062530,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.055247,G=0.055247,B=0.055247,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=0.701632,G=0.232042,B=0.060275,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=0.922618,G=0.664729,B=0.728255,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=5.474453,G=3.249694,B=1.513429,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=
0.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=0.600000,G=0.600000,B=0.467
600,A=0.347000),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.757233,G=1.757233,B=1.757233,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.0
00000,A=0.000000),ExpressionGUID=(A=2057766583,B=1256571375,C=2041496453,D=-
1780628595)),
(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.00
0000,A=0.000000),ExpressionGUID=(A=563762576,B=1244513348,C=1377567372,D=969034928)
),
(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A
=1.000000),ExpressionGUID=(A=1475816242,B=1139906328,C=-187360584,D=-1825963319)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=7.539850,G=6.870301,B=4.387269,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
</category>
</category>
<category name="Zer0 - Kazy">
<comment>// by Kazy</comment>
<comment>The "Legendary Killer",
"Legendary Ninja" and "Legendary Sniper" gain make-overs to resemble their non-
legendary counterparts</comment>
<category name="Legendary Killer">
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Assassin.ClassMod_Assassin_LegendaryKiller
OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Assassin_Killer'</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Assassin_Killer Parent
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Assassin_Legendary'</code
>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Assassin_Killer ScalarParameterValues
((ParameterName="p_ShadowsIntensity",ParameterValue=2.000000,ExpressionGUID=(A=-
1190336642,B=1200073998,C=538992312,D=622408636)),
(ParameterName="p_DecalRotate",ParameterValue=-0.263400,ExpressionGUID=(A=-
1838095789,B=1169412534,C=-1937763175,D=1833169446)),
(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=6730
68195,B=1244094468,C=370279585,D=1241097470)),
(ParameterName="p_ReplaceDecal",ParameterValue=0.500000,ExpressionGUID=(A=-
1436059954,B=1078330700,C=-1043866496,D=-987744796)),
(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1636
572516,B=1280912164,C=-979335808,D=645698725)))</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Assassin_Killer TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Item_ClassMods.Textures.Assassi
nClassMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Item_ClassMods.Textures.AssassinC
lassMod01_Msk',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.FacePai
nt_SirenBanditEpic',ExpressionGUID=(A=-921143112,B=1181562542,C=132971144,D=-
631414415)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Item_ClassMods.Textures.Assassi
nClassMod01_Dif',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Assassin_Killer VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.499235,G=0.519318,B=0.479153,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.027623,G=0.021217,B=0.007324,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.046458,G=0.630157,B=0.327068,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.334807,G=0.530096,B=0.569040,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.292807,G=0.111629,B=0.024080,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.419874,G=0.045821,B=0.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.046
700,A=-0.258300),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.934357,G=3.934357,B=3.934357,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
<code profiles="default">set
GD_Lobelia_ClassMods.Prefix_Assassin.Prefix_LegendaryKiller
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.499235,G=0.519318,B=0.479153,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.027623,G=0.021217,B=0.007324,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=0.664097,B=0.142765,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.602188,G=0.364842,B=0.079745,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.226511,G=0.193906,B=0.007271,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_DecalColor",ParameterValue=(R=0.419874,G=0.045821,B=0.000000,A=1.
000000),ExpressionGUID=(A=1826542008,B=1265629836,C=-992600924,D=1709943595)),
(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=
1.000000),ExpressionGUID=(A=1724772962,B=1202201567,C=-570762088,D=1296706715)),
(ParameterName="p_DecalScalePosition",ParameterValue=(R=1.000000,G=1.000000,B=0.046
700,A=-0.258300),ExpressionGUID=(A=1400168411,B=1296410691,C=-
1840538752,D=87491845)),
(ParameterName="p_ColorD",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.0000
00),ExpressionGUID=(A=-411825801,B=1340161565,C=-905727813,D=-1882652806)),
(ParameterName="p_PatternColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1823862978,B=1131343796,C=-1104130162,D=-1880954535)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.100000,G=1.000000,B=1
.000000,A=0.500000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.180628,G=2.180628,B=2.180628,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
</category>
<category name="Legendary Ninja">
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Assassin.ClassMod_Assassin_LegendaryNinja
OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Assassin_Ninja'</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Assassin_Ninja Parent
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Assassin_Legendary'</code
>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Assassin_Ninja TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Item_ClassMods.Textures.Assassi
nClassMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Item_ClassMods.Textures.AssassinC
lassMod01_Msk',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Item_ClassMods.Textures.Assassi
nClassMod01_Dif',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Assassin_Ninja VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=0.580089,G=0.077038,B=0.043469,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.320430,G=0.003505,B=0.025343,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.320430,G=0.320430,B=0.320430,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.066296,G=0.056311,B=0.052207,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.033148,G=0.033148,B=0.033148,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.088395,G=0.088395,B=0.088395,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0
.000000,A=1.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.934357,G=3.934357,B=3.934357,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
<code profiles="default">set
GD_Lobelia_ClassMods.Prefix_Assassin.Prefix_LegendaryNinja
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=0.664097,B=0.142765,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.602188,G=0.364842,B=0.079745,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.226511,G=0.193906,B=0.007271,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.066296,G=0.056311,B=0.052207,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.033148,G=0.033148,B=0.033148,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.088395,G=0.088395,B=0.088395,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-1720101218,B=1089254920,C=-1083657556,D=1227711740)),
(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A
=1.000000),ExpressionGUID=(A=-775178687,B=1216985130,C=-377843830,D=-1013990911)),
(ParameterName="p_CColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=
1.000000),ExpressionGUID=(A=-1432532769,B=1290547800,C=-1506183500,D=1766491954)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.00000,G=0.275000,B=1.
000000,A=0.500000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.180628,G=2.180628,B=2.180628,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
</category>
<category name="Legendary Sniper">
<code profiles="default">set
GD_Lobelia_ClassMods.A_Item_Assassin.ClassMod_Assassin_LegendarySniper
OverrideMaterial
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Assassin_Sniper'</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Assassin_Sniper Parent
MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Assassin_Legendary'</code
>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Assassin_Sniper TextureParameterValues
((ParameterName="p_Normal",ParameterValue=Texture2D'Item_ClassMods.Textures.Assassi
nClassMod01_Nrm',ExpressionGUID=(A=1210341121,B=1243692174,C=-901015364,D=-
2079619726)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Item_ClassMods.Textures.AssassinC
lassMod01_Msk',ExpressionGUID=(A=-
1403485963,B=1319666128,C=1380056502,D=956054194)),
(ParameterName="p_CustomPattern",ParameterValue=Texture2D'Common_GunMaterials.Patte
rns.Pattern_DahlRare',ExpressionGUID=(A=-67949420,B=1178153789,C=-
1454122332,D=545387704)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Item_ClassMods.Textures.Assassi
nClassMod01_Dif',ExpressionGUID=(A=-
1972002558,B=1224131074,C=1693670802,D=25231792)),
(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.G
old',ExpressionGUID=(A=-1182298164,B=1303116956,C=2000513450,D=1685376381)))</code>
<code profiles="default">set
Item_ClassMods.Mat.Mati_ClassMod_Assassin_Sniper VectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=0.872464,B=0.683273,
A=1.000000),ExpressionGUID=(A=-745276375,B=1145611252,C=-1405303111,D=561532606)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.995548,G=1.000000,B=0.289207,A
=1.000000),ExpressionGUID=(A=853050935,B=1116070388,C=1588663471,D=-898456848)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.209937,G=0.209937,B=0.209937,A=
1.000000),ExpressionGUID=(A=1603697491,B=1305785664,C=-157995131,D=-1333077262)),
(ParameterName="p_BColorHilight",ParameterValue=(R=0.794926,G=0.772065,B=0.448810,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=0.360382,G=0.460000,B=0.165331,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.237560,G=0.237560,B=0.237560,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0
.000000,A=0.000000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=3.934357,G=3.934357,B=3.934357,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
<code profiles="default">set
GD_Lobelia_ClassMods.Prefix_Assassin.Prefix_LegendarySniper
MaterialVectorParameterValues
((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=0.664097,B=0.142765,
A=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_AColorMidtone",ParameterValue=(R=0.602188,G=0.364842,B=0.079745,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_AColorShadow",ParameterValue=(R=0.226511,G=0.193906,B=0.007271,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_BColorHilight",ParameterValue=(R=2.000000,G=1.328194,B=0.285530,A
=1.000000),ExpressionGUID=(A=612672249,B=1089276714,C=1524586626,D=1645552001)),
(ParameterName="p_BColorMidtone",ParameterValue=(R=1.204376,G=0.729684,B=0.159490,A
=1.000000),ExpressionGUID=(A=1875070239,B=1262580318,C=328718265,D=-1081263153)),
(ParameterName="p_BColorShadow",ParameterValue=(R=0.453022,G=0.387812,B=0.014542,A=
1.000000),ExpressionGUID=(A=-1604281536,B=1264342968,C=1552273598,D=-22148984)),
(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.500000,G=1.000000,B=1
.000000,A=0.500000),ExpressionGUID=(A=-
1890413211,B=1186492567,C=723330489,D=1274825249)),
(ParameterName="p_ReflectColor",ParameterValue=(R=2.180628,G=2.180628,B=2.180628,A=
1.000000),ExpressionGUID=(A=1078019255,B=1327058067,C=-
1056324177,D=2020200396)))</code>
</category>
</category>
</category>
</category>
</category>
</category>
<category name="Vault Hunters">
<category name="Fix most Status Effect Damage Calculations
(Ruin, Blight Phoenix, Unf0reseen...)">
<hotfix name="UCPSkillChanges" level="None">
<code profiles="default">set
GD_Balance_HealthAndDamage.HealthAndDamage.Init_PlayerSkillStatusEffectDamage
ValueFormula
(bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initi
alizationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.In
it_PlayerSkillDamage_Part2',BaseValueScaleConstant=0.125000),Level=(BaseValueConsta
nt=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_Balance_HealthAndDamage.Init_PlayerSkillDamage_AdditionalDamagePerLv
l',BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(B
aseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,Bas
eValueScaleConstant=1.000000))</code>
</hotfix>
</category>
<category name="Axton">
<category name="Free up
AttributePresentationDefinition (don't uncheck this)" locked="true">
<hotfix name="UCPAxton"
package="GD_Soldier_Streaming">
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Ranger SkillEffectPresentations
(AttributePresentationDefinition'GD_Soldier_Skills.Gunpowder.Ranger:AttributePresen
tationDefinition_10',)</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Ranger:AttributePresentationDefinition_10 Description
Gun Damage: $NUMBER$<br>Accuracy: $NUMBER$<br>Critical Hit Damage: $NUMBER$<br>Fire
Rate: $NUMBER$<br>Magazine Size: $NUMBER$<br>Reload Speed: $NUMBER$<br>Maximum
Health: $NUMBER$</code>
</hotfix>
</category>
<category name="Turret Scaling Changes">
<category name="Buff Turret">
<hotfix name="EnemyEnhancer"
level="None">
<code profiles="default">set
GD_Scorpio.Character.CharClass_Scorpio AttributeStartingValues[1].BaseValue
(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=3.000000)</code>
<code profiles="default">set
GD_Scorpio.Character.CharClass_Scorpio BaseAmpDurationResistanceModifier
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Scorpio.Character.CharClass_Scorpio BaseAmpChanceResistanceModifier
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
</hotfix>
</category>
<category name="Make the Turret's Damage use
the new scaling">
<hotfix name="UCPAxton"
package="GD_Soldier_Streaming">
<code profiles="default">set
GD_Weap_Scorpio.A_Weapon.WeaponType_Scorpio_Weapon InstantHitDamage
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Scorpio.Shield.Init_TurretShieldHealth',BaseValueSca
leConstant=0.06300)</code>
</hotfix>
</category>
<category name="Make the Turret's Health use
the new scaling">
<hotfix name="UCPAxton"
package="GD_Soldier_Streaming">
<code profiles="default">set
GD_Scorpio.Shield.Init_TurretShieldHealth ValueFormula
(bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initi
alizationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.He
althAndDamage.Init_PlayerMeleeDamageBase',BaseValueScaleConstant=15.0500),Level=(Ba
seValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Lobelia_GameStag
es.Attributes.GameStageViaGetGameStage',InitializationDefinition=None,BaseValueScal
eConstant=0.050000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant
=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000))</code>
</hotfix>
</category>
<category name="Make Nuke use the new scaling">
<hotfix name="UCPAxton"
package="GD_Soldier_Streaming">
<code profiles="default">set
GD_Scorpio.Projectile.TurretNuke_ExplosiveDamage Damage
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Scorpio.Shield.Init_TurretShieldHealth',BaseValueSca
leConstant=0.500000)</code>
<code profiles="default">set
GD_Scorpio.AI.WillowAIDef_Scorpio:AIBehaviorProviderDefinition_1.Behavior_Explode_7
DamageFormula
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Scorpio.Shield.Init_TurretShieldHealth',BaseValueSca
leConstant=1.0400)</code>
<code profiles="default">set
GD_Scorpio.AI.WillowAIDef_Scorpio:AIBehaviorProviderDefinition_1.Behavior_CauseDama
ge_7 StatusEffectDamage
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Scorpio.Shield.Init_TurretShieldHealth',BaseValueSca
leConstant=0.05200)</code>
</hotfix>
</category>
</category>
<category name="Buff Turret Fire Rate">
<hotfix name="UCPAxton"
package="GD_Soldier_Streaming">
<code profiles="default">set
GD_Weap_Scorpio.A_Weapon.WeaponType_Scorpio_Weapon FireRate 0.15</code>
</hotfix>
</category>
<category name="Guerilla">
<category name="Laser Sight">
<hotfix name="UCPAxton"
package="GD_Soldier_Streaming">
<code profiles="default">set
GD_Soldier_Skills.Guerrilla.LaserSight SkillDescription Increases the
[skill]Accuracy[-skill] and [skill]Fire Rate[-skill] of your [skill]Sabre Turret[-
skill].</code>
<code profiles="default">set
GD_Soldier_Skills.Guerrilla.LaserSight SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',bIncludeD
uelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExc
ludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Targ
etCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant
=-
0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',bInc
ludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False
,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=
,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCon
stant=-
0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=))</code>
<code profiles="default">set
GD_Soldier_Skills.Guerrilla.LaserSight:AttributePresentationDefinition_0
Description Turret Accuracy: $NUMBER$<br>Turret Fire Rate: $NUMBER$</code>
</hotfix>
</category>
<category name="Scorched Earth">
<hotfix name="UCPAxton"
package="GD_Soldier_Streaming">
<code profiles="default">set
GD_Soldier_Skills.Guerrilla.ScorchedEarth EffectSourceInstanceDataName None</code>
<code profiles="default">set
GD_Soldier_Skills.Guerrilla.ScorchedEarth SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedE
xplosiveDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Bas
eModifierValue=(BaseValueConstant=0.150000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGrad
eUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList
=),
(AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Bas
eModifierValue=(BaseValueConstant=25.000000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGra
deUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeLis
t=))</code>
<code profiles="default">set
GD_Soldier_Skills.Guerrilla.ScorchedEarth SkillDescription Adds [skill]Multi-Rocket
Pods[-skill] to your [skill]Sabre Turret[-skill] and gives Axton [skill]Explosive
Damage[-skill].</code>
<code profiles="default">set
GD_Soldier_Skills.Guerrilla.ScorchedEarth SkillEffectPresentations
(AttributePresentationDefinition'GD_Soldier_Skills.Gunpowder.Ranger:AttributePresen
tationDefinition_2',AttributePresentationDefinition'GD_Soldier_Skills.Guerrilla.Sco
rchedEarth:AttributePresentationDefinition_0',)</code>
<code profiles="default">set
GD_Soldier_Skills.Guerrilla.ScorchedEarth:AttributePresentationDefinition_0
Attribute None</code>
<code profiles="default">set
GD_Soldier_Skills.Guerrilla.ScorchedEarth:AttributePresentationDefinition_0
Description $NUMBER$ rockets per volley.</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Ranger:AttributePresentationDefinition_2 Attribute
AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedExplosiveDamageModifi
er'</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Ranger:AttributePresentationDefinition_2 Description
Explosive Damage: $NUMBER$</code>
</hotfix>
</category>
<category name="Grenadier">
<hotfix name="UCPAxton"
package="GD_Soldier_Streaming">
<code profiles="default">set
GD_Soldier_Skills.Guerrilla.Grenadier SkillEffectDefinitions
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.Ammo_Grenade_Prote
an.Ammo_Grenade_ProteanMaxValue',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=
True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget
=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_P
ostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect
=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=1.000000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusU
pgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.Instigate
dGrenadeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Bas
eModifierValue=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGrad
eUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList
=))</code>
<code profiles="default">set
GD_Soldier_Skills.Guerrilla.Grenadier SkillDescription Increases the maximum number
of [skill]grenades[-skill] you can carry and damage dealt with [skill]grenades[-
skill].</code>
<code profiles="default">set
GD_Soldier_Skills.Guerrilla.Grenadier SkillEffectPresentations
(AttributePresentationDefinition'GD_Soldier_Skills.Guerrilla.Grenadier:AttributePre
sentationDefinition_0',AttributePresentationDefinition'GD_Soldier_Skills.Gunpowder.
Ranger:AttributePresentationDefinition_0',)</code>
<code profiles="default">set
GD_Soldier_Skills.Guerrilla.Grenadier:AttributePresentationDefinition_0 Description
Grenade Capacity: $NUMBER$</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Ranger:AttributePresentationDefinition_0 Attribute
D_Attributes.DamageSourceModifiers.InstigatedGrenadeDamageModifier</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Ranger:AttributePresentationDefinition_0 Description
Grenade Damage: $NUMBER$</code>
</hotfix>
</category>
<category name="Double up">
<hotfix name="UCPAxton"
package="GD_Soldier_Streaming">
<code profiles="default">set
GD_Soldier_Skills.Guerrilla.DoubleUp SkillEffectDefinitions
((AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bO
nlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET
_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PreAdd,B
aseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGr
adeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeLi
st=),
(AttributeToModify=AttributeDefinition'GD_Soldier_Skills.Misc.Att_TurretDamageTypeS
elector',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargets
InRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInst
anceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValu
e=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInter
val=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChance
Modifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTarget
sInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetIns
tanceDataName="Scorpio",TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModi
fierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinit
ion=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgr
adeInterval=1,PerGradeUpgrade=(BaseValueConstant=1.000000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</
code>
</hotfix>
</category>
</category>
<category name="Gunpowder">
<category name="Impact">
<hotfix name="UCPAxton"
package="GD_Soldier_Streaming">
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Impact SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeD
uelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcl
udeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Targe
tCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',bIncludeDu
elingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcl
udeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Targe
tCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=
-
0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=))</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Impact SkillDescription Increases [skill]Gun Damage[-
skill] and [skill]Accuracy[-skill].</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Impact:AttributePresentationDefinition_5 Attribute
D_Attributes.Weapon.WeaponSpread</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Impact:AttributePresentationDefinition_5 SignStyle
SIGNSTYLE_Positive</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Impact:AttributePresentationDefinition_5 Description
Accuracy: $NUMBER$</code>
</hotfix>
</category>
<category name="Overload">
<hotfix name="UCPAxton"
package="GD_Soldier_Streaming">
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Overload SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',bInclud
eDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bE
xcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Ta
rgetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConsta
nt=0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCon
stant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgr
ade=(BaseValueConstant=0.060000,BaseValueAttribute=None,InitializationDefinition=No
ne,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Combat
_Rifle.Ammo_Combat_Rifle_MaxValue',bIncludeDuelingTargets=False,bIncludeSelfAsTarge
t=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTar
get=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=M
T_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffec
t=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Bonus
UpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Combat
_Shotgun.Ammo_Combat_Shotgun_MaxValue',bIncludeDuelingTargets=False,bIncludeSelfAsT
arget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,Effec
tTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierTy
pe=MT_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingE
ffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),B
onusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Patrol
_SMG.Ammo_Patrol_SMG_MaxValue',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=Fa
lse,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=
TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Sc
ale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,
PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgr
adeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Repeat
er_Pistol.Ammo_Repeater_Pistol_MaxValue',bIncludeDuelingTargets=False,bIncludeSelfA
sTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,Eff
ectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,Modifier
Type=MT_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyin
gEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
,BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Rocket
_Launcher.Ammo_Rocket_Launcher_MaxValue',bIncludeDuelingTargets=False,bIncludeSelfA
sTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,Eff
ectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,Modifier
Type=MT_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyin
gEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
,BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Sniper
_Rifle.Ammo_Sniper_Rifle_MaxValue',bIncludeDuelingTargets=False,bIncludeSelfAsTarge
t=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTar
get=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=M
T_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffec
t=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Bonus
UpgradeList=))</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Overload SkillConstraints
((bApplyConstraintOnActivatation=True,bApplyConstraintWhileActive=True,bApplyConstr
aintWhilePaused=True,OnFailure=SKILL_Paused,Evaluator=None,EvaluatorDefinitions=(Sk
illExpressionEvaluatorDefinition'GD_PlayerShared.SkillConstraints.SkillConstraint_O
nFootOrRidingInBack')))</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Overload SkillDescription Increases [skill]Magazine
Size and Ammo Capacity[-skill] with all weapon types.</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Overload SkillEffectPresentations
(AttributePresentationDefinition'GD_Soldier_Skills.Gunpowder.Overload:AttributePres
entationDefinition_7',AttributePresentationDefinition'GD_Soldier_Skills.Gunpowder.R
anger:AttributePresentationDefinition_5',)</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Overload:AttributePresentationDefinition_7 Description
Magazine Size: $NUMBER$</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Ranger:AttributePresentationDefinition_5 Attribute
D_Attributes.AmmoResource_Combat_Rifle.Ammo_Combat_Rifle_MaxValue</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Ranger:AttributePresentationDefinition_5 Description
Ammo Carrying Capacity: $NUMBER$</code>
</hotfix>
</category>
<category name="Battlefront">
<hotfix name="UCPAxton"
package="GD_Soldier_Streaming">
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Battlefront SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeD
uelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcl
udeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Targe
tCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCritic
alHitBonus',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTarge
tsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetIn
stanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValu
e=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInter
val=1,PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.Instigate
dGrenadeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnl
yEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_S
elf,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Base
ModifierValue=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGrade
UpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=
))</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Battlefront:AttributePresentationDefinition_9 Attribute
AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus'</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Battlefront:AttributePresentationDefinition_9
Description Critical Hit Damage: $NUMBER$</code>
</hotfix>
</category>
<category name="Duty Calls">
<hotfix name="UCPAxton"
package="GD_Soldier_Streaming">
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.DutyCalls SkillDescription Increases the [skill]Gun
Damage[-skill] and [skill]Critical Hit Damage[-skill] of non-elemental guns.</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.DutyCalls SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeD
uelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExc
ludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Targ
etCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant
=0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrad
e=(BaseValueConstant=0.080000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCritic
alHitBonus',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTarg
etsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetI
nstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierVal
ue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInte
rval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.DutyCalls:AttributePresentationDefinition_0 Attribute
AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus'</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.DutyCalls:AttributePresentationDefinition_0 Description
Critical Hit Damage: $NUMBER$</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.DutyCalls:AttributePresentationDefinition_10 Attribute
AttributeDefinition'D_Attributes.Weapon.WeaponDamage'</code>
</hotfix>
</category>
<category name="Ranger">
<hotfix name="UCPAxton"
package="GD_Soldier_Streaming">
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Ranger SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeD
uelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExc
ludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Targ
etCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant
=0.015000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrad
e=(BaseValueConstant=0.015000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePoo
l.AccuracyMinValue',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEf
fectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self
,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseMod
ifierValue=(BaseValueConstant=-
0.015000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.015000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCritic
alHitBonus',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTarg
etsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetI
nstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierVal
ue=(BaseValueConstant=0.015000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInte
rval=1,PerGradeUpgrade=(BaseValueConstant=0.015000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',bInc
ludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False
,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=
,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCon
stant=-
0.015000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.015000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',bInclude
DuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bEx
cludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Tar
getCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstan
t=0.015000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCons
tant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgra
de=(BaseValueConstant=0.015000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',bIncl
udeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,
bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,
TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCons
tant=-
0.015000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.015000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.
HealthMaxValue_Player',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnl
yEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_S
elf,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Base
ModifierValue=(BaseValueConstant=0.015000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGrade
UpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.015000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=
))</code>
</hotfix>
</category>
<category name="Nuke">
<hotfix name="UCPAxton"
package="GD_Soldier_Streaming">
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Nuke EffectSourceInstanceDataName None</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Nuke SkillEffectDefinitions
((AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bO
nlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET
_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Ba
seModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGra
deUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=1.000000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeLis
t=),
(AttributeToModify=AttributeDefinition'D_Attributes.ActiveSkillCooldownResource.Act
iveSkillCooldownConsumptionRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=
False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarge
t=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_
Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=
1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUp
gradeList=))</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Nuke SkillDescription Deploying your [skill]Sabre
Turret[-skill] sets off a small [skill]Nuclear Blast[-skill]. Also increases
[skill]Action Skill Cooldown Rate[-skill].</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Nuke:AttributePresentationDefinition_0 Description
Cooldown Rate: $NUMBER$</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Nuke:AttributePresentationDefinition_0 Attribute
AttributeDefinition'D_Attributes.ActiveSkillCooldownResource.ActiveSkillCooldownCon
sumptionRate'</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Nuke:AttributePresentationDefinition_0 RoundingMode
ATTRROUNDING_Float</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Nuke:AttributePresentationDefinition_0
bDontDisplayNumber False</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Nuke:AttributePresentationDefinition_0
bUseCustomNumberPlacement True</code>
</hotfix>
</category>
</category>
<category name="Survival">
<category name="Preparation">
<hotfix name="UCPAxton"
package="GD_Soldier_Streaming">
<code profiles="default">set
GD_Soldier_Skills.Survival.Preparation SkillEffectDefinitions
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool
.ShieldMaxValue',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffec
tTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,Ta
rgetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifi
erValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinitio
n=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgrad
eInterval=1,PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.
HealthPassiveRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=Fa
lse,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=
TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Sc
ale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttrib
uteDefinition'GD_Soldier_Skills.Misc.Att_Preparation_HealthRegenPerLvl',Initializat
ionDefinition=None,BaseValueScaleConstant=1.500000),GradeToStartApplyingEffect=1,Pe
rGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttrib
ute=DesignerAttributeDefinition'GD_Soldier_Skills.Misc.Att_Preparation_HealthRegenP
erLvl',InitializationDefinition=None,BaseValueScaleConstant=1.500000),BonusUpgradeL
ist=))</code>
<code profiles="default">set
GD_Soldier_Skills.Survival.Preparation TrackedSkillType
TRACKEDSKILL_Untracked</code>
</hotfix>
</category>
<category name="Last Ditch Effort">
<hotfix name="UCPAxton"
package="GD_Soldier_Streaming">
<code profiles="default">set
GD_Soldier_Skills.Survival.LastDitchEffort SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeD
uelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExc
ludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Targ
etCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant
=0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrad
e=(BaseValueConstant=0.080000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',b
IncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=Fa
lse,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataNa
me=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValue
Constant=0.140000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueSc
aleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGra
deUpgrade=(BaseValueConstant=0.140000,BaseValueAttribute=None,InitializationDefinit
ion=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.injured.TimeToBeRevivedMultipli
er',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRan
ge=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceD
ataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(Ba
seValueConstant=0.080000,BaseValueAttribute=None,InitializationDefinition=None,Base
ValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1
,PerGradeUpgrade=(BaseValueConstant=0.080000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
<code profiles="default">set
GD_Soldier_Skills.Survival.LastDitchEffort SkillDescription Increases your
[skill]Gun Damage[-skill] [skill]Movement Speed[-skill] and [skill]Fight For Your
Life Time[-skill] while in [skill]Fight For Your Life[-skill].</code>
<code profiles="default">set
GD_Soldier_Skills.Survival.LastDitchEffort:AttributePresentationDefinition_0
Attribute D_Attributes.GameplayAttributes.FootSpeed</code>
<code profiles="default">set
GD_Soldier_Skills.Survival.LastDitchEffort:AttributePresentationDefinition_2
Attribute D_Attributes.Weapon.WeaponDamage</code>
<code profiles="default">set
GD_Soldier_Skills.Survival.LastDitchEffort:AttributePresentationDefinition_0
Description Movement Speed: $NUMBER$</code>
<code profiles="default">set
GD_Soldier_Skills.Survival.LastDitchEffort:AttributePresentationDefinition_2
Description Damage: $NUMBER$<br>Fight For Your Life Time: $NUMBER$</code>
</hotfix>
</category>
<category name="Fix Pressure's Description">
<hotfix name="UCPAxton"
package="GD_Soldier_Streaming">
<code profiles="default">set
GD_Soldier_Skills.Survival.Pressure SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',bInc
ludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False
,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=
,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCon
stant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializa
tionDefinition'GD_Soldier_Skills.Misc.Init_Pressure_ReloadSpdCalc_P1',BaseValueScal
eConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGrade
Upgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinitio
n=AttributeInitializationDefinition'GD_Soldier_Skills.Misc.Init_Pressure_ReloadSpdC
alc_P1',BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Bas
eModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefi
nition'GD_Soldier_Skills.Misc.Att_Pressure_ReloadSpdPerLvl',InitializationDefinitio
n=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgrad
eInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=Designer
AttributeDefinition'GD_Soldier_Skills.Misc.Att_Pressure_ReloadSpdPerLvl',Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.
ShieldOnIdleRegenerationDelay',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=Fa
lse,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=
TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Sc
ale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializ
ationDefinition=AttributeInitializationDefinition'GD_Soldier_Skills.Misc.Init_Press
ure_ReloadSpdCalc_P1',BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1
,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAtt
ribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Soldier_S
kills.Misc.Init_Pressure_ReloadSpdCalc_P1',BaseValueScaleConstant=1.000000),BonusUp
gradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInR
ange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanc
eDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(Ba
seValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Soldier_
Skills.Misc.Att_Pressure_ReloadSpdPerLvl',InitializationDefinition=None,BaseValueSc
aleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGra
deUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinitio
n'GD_Soldier_Skills.Misc.Att_Pressure_ReloadSpdPerLvl',InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
</hotfix>
</category>
<category name="Forbearance">
<hotfix name="UCPAxton"
package="GD_Soldier_Streaming">
<code profiles="default">set
GD_Soldier_Skills.Survival.Forbearance SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.AmpDurat
ionResistanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnl
yEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_S
elf,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Base
ModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefin
ition'GD_Mercenary_Skills.Misc.Att_Asbestos_DamageReductionPerLvl',InitializationDe
finition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGrad
eUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=D
esignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_Asbestos_DamageReductionPer
Lvl',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeLis
t=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.Corrosive
DurationResistanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False
,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TAR
GET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale
,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttribute
Definition'GD_Mercenary_Skills.Misc.Att_Asbestos_DamageReductionPerLvl',Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,Pe
rGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttrib
ute=DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_Asbestos_DamageReducti
onPerLvl',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgra
deList=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.IgniteDur
ationResistanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bO
nlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET
_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Ba
seModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDef
inition'GD_Mercenary_Skills.Misc.Att_Asbestos_DamageReductionPerLvl',Initialization
Definition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGr
adeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute
=DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_Asbestos_DamageReductionP
erLvl',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeL
ist=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.ShockDura
tionResistanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Bas
eModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefi
nition'GD_Mercenary_Skills.Misc.Att_Asbestos_DamageReductionPerLvl',InitializationD
efinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGra
deUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=
DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_Asbestos_DamageReductionPe
rLvl',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeLi
st=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.SlowDurat
ionResistanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnl
yEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_S
elf,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Base
ModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefin
ition'GD_Mercenary_Skills.Misc.Att_Asbestos_DamageReductionPerLvl',InitializationDe
finition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGrad
eUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=D
esignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_Asbestos_DamageReductionPer
Lvl',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeLis
t=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.NormalImpact
DamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffect
TargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,Tar
getInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifie
rValue=(BaseValueConstant=-
0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.IncendiaryIm
pactDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEf
fectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self
,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseMod
ifierValue=(BaseValueConstant=-
0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.IncendiarySt
atusEffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,b
OnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGE
T_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,B
aseModifierValue=(BaseValueConstant=-
0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ShockImpactD
amageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectT
argetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,Targ
etInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifier
Value=(BaseValueConstant=-
0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ShockStatusE
ffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyE
ffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Sel
f,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseMo
difierValue=(BaseValueConstant=-
0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.CorrosiveImp
actDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEff
ectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,
TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModi
fierValue=(BaseValueConstant=-
0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.CorrosiveSta
tusEffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bO
nlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET
_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Ba
seModifierValue=(BaseValueConstant=-
0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ExplosiveImp
actDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEff
ectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,
TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModi
fierValue=(BaseValueConstant=-
0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.AmpImpactDam
ageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTar
getsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,Target
InstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierVa
lue=(BaseValueConstant=-0.030000,BaseValueAttribute=None,Initializati
onDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,Per
GradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=-
0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=))</code>
<code profiles="default">set
GD_Soldier_Skills.Survival.Forbearance:AttributePresentationDefinition_1
Description Damage Reduction: $NUMBER$</code>
<code profiles="default">set
GD_Soldier_Skills.Survival.Forbearance:AttributePresentationDefinition_1 Attribute
D_Attributes.DamageTypeModifers.NormalImpactDamageModifier</code>
<code profiles="default">set
GD_Soldier_Skills.Survival.Forbearance:AttributePresentationDefinition_1 SignStyle
SIGNSTYLE_Positive</code>
<code profiles="default">set
GD_Soldier_Skills.Survival.Forbearance SkillDescription Reduces the duration of
enemy [skill]Elemental Status Effects[-skill] on you. Additionally increases
[skill]Damage Reduction[-skill].</code>
</hotfix>
</category>
<category name="Phalanx Shield">
<hotfix name="UCPAxton"
package="GD_Soldier_Streaming">
<code profiles="default">set
GD_Scorpio.Shield.ShieldObjectDefinition:ParticleSystemComponent_0 Scale
1.25</code>
<code profiles="default">set
GD_Scorpio.Shield.ShieldObjectDefinition:ParticleSystemComponent_2 Scale
1.25</code>
<code profiles="default">set
GD_Scorpio.Shield.ShieldObjectDefinition:ParticleSystemComponent_1 Scale
1.25</code>
<code profiles="default">set
GD_Scorpio.Shield.ShieldObjectDefinition:StaticMeshComponent_1 Scale 1.25</code>
<code profiles="default">set
GD_Soldier_Skills.Survival.PhalanxShield SkillEffectDefinitions
((AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bO
nlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET
_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,
BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerG
radeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeL
ist=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.
ShieldMaxValue',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffect
TargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,Tar
getInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifie
rValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition
=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgrade
Interval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</cod
e>
<code profiles="default">set
GD_Soldier_Skills.Survival.PhalanxShield SkillDescription Your [skill]Sabre
Turret[-skill] projects a [skill]protective shield[-skill]. The shield attempts to
block enemy ranged attacks but lets friendly ranged attacks pass through. Enemy
movement and melee attacks are not affected. Also increases Axton's [skill]Shield
Capacity[-skill].</code>
<code profiles="default">set
GD_Soldier_Skills.Survival.PhalanxShield:AttributePresentationDefinition_2
Attribute
ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue'</co
de>
<code profiles="default">set
GD_Soldier_Skills.Survival.PhalanxShield:AttributePresentationDefinition_2
Description Shield Capacity: $NUMBER$</code>
<code profiles="default">set
GD_Soldier_Skills.Survival.PhalanxShield:AttributePresentationDefinition_2
bDisplayAsPercentage True</code>
<code profiles="default">set
GD_Soldier_Skills.Survival.PhalanxShield:AttributePresentationDefinition_2
RoundingMode ATTRROUNDING_Float</code>
</hotfix>
</category>
<category name="Crisis Management">
<hotfix name="UCPAxton"
package="GD_Soldier_Streaming">
<code profiles="default">set
GD_Soldier_Skills.Guerrilla.CrisisManagement SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.NormalImpac
tDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffec
tTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,Ta
rgetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifi
erValue=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.IncendiaryIm
pactDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEf
fectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self
,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseMod
ifierValue=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.IncendiarySt
atusEffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,b
OnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGE
T_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,B
aseModifierValue=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ShockImpactD
amageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectT
argetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,Targ
etInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifier
Value=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ShockStatusE
ffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyE
ffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Sel
f,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseMo
difierValue=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.CorrosiveImp
actDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEff
ectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,
TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModi
fierValue=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.CorrosiveSta
tusEffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bO
nlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET
_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Ba
seModifierValue=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ExplosiveImp
actDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEff
ectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,
TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModi
fierValue=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.AmpImpactDam
ageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTar
getsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,Target
InstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierVa
lue=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeDu
elingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcl
udeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Targe
tCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=
0.070000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=0.070000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
<code profiles="default">set
GD_Soldier_Skills.Guerrilla.CrisisManagement:AttributePresentationDefinition_3
Description Damage Reduction: $NUMBER$</code>
<code profiles="default">set
GD_Soldier_Skills.Guerrilla.CrisisManagement:AttributePresentationDefinition_3
Attribute D_Attributes.DamageTypeModifers.NormalImpactDamageModifier</code>
<code profiles="default">set
GD_Soldier_Skills.Guerrilla.CrisisManagement:AttributePresentationDefinition_3
SignStyle SIGNSTYLE_Positive</code>
<code profiles="default">set
GD_Soldier_Skills.Guerrilla.CrisisManagement SkillDescription You gain increased
[skill]Gun Damage[-skill] and [skill]Damage Reduction[-skill] while your shields
are depleted.</code>
</hotfix>
</category>
<category name="Gemeni">
<hotfix name="UCPAxton"
package="GD_Soldier_Streaming">
<code profiles="default">set
GD_Soldier_Skills.Survival.Gemini SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCou
nt',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRan
ge=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceD
ataName="Scorpio",TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifier
Value=(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=
None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeI
nterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',bInclude
DuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bEx
cludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName="Sco
rpio",TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseV
alueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,Pe
rGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',bInc
ludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False
,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=
"Scorpio",TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(Bas
eValueConstant=-
0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=))</code>
<code profiles="default">set
GD_Soldier_Skills.Survival.Gemini SkillDescription Allows you to deploy [skill]two
Sabre Turrets[-skill]. Once the first [skill]Sabre Turret[-skill] is deployed press
<StringAliasMap:Action.ActionSkill> again to deploy the second. Increases the
[skill]Fire Rate[-skill] and the [skill]number of shots fired per burst[-skill] for
your [skill]Sabre Turret[-skill].</code>
<code profiles="default">set
GD_Soldier_Skills.Survival.Gemini SkillEffectPresentations
(AttributePresentationDefinition'GD_Soldier_Skills.Survival.Gemini:AttributePresent
ationDefinition_1',AttributePresentationDefinition'GD_Soldier_Skills.Gunpowder.Rang
er:AttributePresentationDefinition_4',)</code>
<code profiles="default">set
GD_Soldier_Skills.Survival.Gemini:AttributePresentationDefinition_1 Attribute
D_Attributes.Weapon.WeaponFireInterval</code>
<code profiles="default">set
GD_Soldier_Skills.Survival.Gemini:AttributePresentationDefinition_1 Description
Turret Fire Rate: $NUMBER$</code>
<code profiles="default">set
GD_Soldier_Skills.Survival.Gemini:AttributePresentationDefinition_1
bDisplayAsPercentage True</code>
<code profiles="default">set
GD_Soldier_Skills.Survival.Gemini:AttributePresentationDefinition_1
bDontDisplayPlusSign False</code>
<code profiles="default">set
GD_Soldier_Skills.Survival.Gemini:AttributePresentationDefinition_1 SignStyle
SIGNSTYLE_Positive</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Ranger:AttributePresentationDefinition_4 Description
$NUMBER$ shots fired per burst</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Ranger:AttributePresentationDefinition_4
bDisplayAsPercentage False</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Ranger:AttributePresentationDefinition_4 Attribute
D_Attributes.Weapon.WeaponAutomaticBurstCount</code>
<code profiles="default">set
GD_Soldier_Skills.Gunpowder.Ranger:AttributePresentationDefinition_4 RoundingMode
ATTRROUNDING_IntRound</code>
</hotfix>
</category>
</category>
<category name="Skill Swaps">
<hotfix name="Axton"
package="GD_Soldier_Streaming">
<code profiles="default">set
GD_Soldier_Skills.SkillTree.Layout_Guerrilla Tiers
((bCellIsOccupied=(True,False,True)),(bCellIsOccupied=(True,False,True)),
(bCellIsOccupied=(False,True,False)),(bCellIsOccupied=(True,False,True)),
(bCellIsOccupied=(True,False,True)),(bCellIsOccupied=(False,True,False)))</code>
<code profiles="default">set
GD_Soldier_Skills.SkillTree.Layout_Gunpowder Tiers
((bCellIsOccupied=(True,False,True)),(bCellIsOccupied=(True,False,True)),
(bCellIsOccupied=(False,True,False)),(bCellIsOccupied=(True,True,True)),
(bCellIsOccupied=(True,False,True)),(bCellIsOccupied=(False,True,False)))</code>
<code profiles="default">set
GD_Soldier_Skills.SkillTree.Layout_Survival Tiers
((bCellIsOccupied=(True,False,True)),(bCellIsOccupied=(True,False,True)),
(bCellIsOccupied=(False,True,False)),(bCellIsOccupied=(True,True,True)),
(bCellIsOccupied=(True,False,True)),(bCellIsOccupied=(False,True,False)))</code>
<code profiles="default">set
GD_Soldier_Skills.SkillTree.Branch_Guerrilla Tiers
((Skills=(SkillDefinition'GD_Soldier_Skills.Guerrilla.Sentry',SkillDefinition'GD_So
ldier_Skills.Guerrilla.Ready'),PointsToUnlockNextTier=5),
(Skills=(SkillDefinition'GD_Soldier_Skills.Guerrilla.LaserSight',SkillDefinition'GD
_Soldier_Skills.Guerrilla.Willing'),PointsToUnlockNextTier=5),
(Skills=(SkillDefinition'GD_Soldier_Skills.Guerrilla.ScorchedEarth'),PointsToUnlock
NextTier=1),
(Skills=(SkillDefinition'GD_Soldier_Skills.Gunpowder.Battlefront',SkillDefinition'G
D_Soldier_Skills.Guerrilla.Able'),PointsToUnlockNextTier=5),
(Skills=(SkillDefinition'GD_Soldier_Skills.Survival.Resourceful',SkillDefinition'GD
_Soldier_Skills.Gunpowder.Ranger'),PointsToUnlockNextTier=5),
(Skills=(SkillDefinition'GD_Soldier_Skills.Guerrilla.DoubleUp'),PointsToUnlockNextT
ier=1))</code>
<code profiles="default">set
GD_Soldier_Skills.SkillTree.Branch_Gunpowder Tiers
((Skills=(SkillDefinition'GD_Soldier_Skills.Gunpowder.Impact',SkillDefinition'GD_So
ldier_Skills.Gunpowder.Expertise'),PointsToUnlockNextTier=5),
(Skills=(SkillDefinition'GD_Soldier_Skills.Gunpowder.Overload',SkillDefinition'GD_S
oldier_Skills.Gunpowder.DutyCalls'),PointsToUnlockNextTier=5),
(Skills=(SkillDefinition'GD_Soldier_Skills.Gunpowder.LongBowTurret',),PointsToUnloc
kNextTier=1),
(Skills=(SkillDefinition'GD_Soldier_Skills.Gunpowder.Steady',SkillDefinition'GD_Sol
dier_Skills.Gunpowder.DoOrDie',SkillDefinition'GD_Soldier_Skills.Guerrilla.Onslaugh
t'),PointsToUnlockNextTier=5),
(Skills=(SkillDefinition'GD_Soldier_Skills.Guerrilla.Grenadier',SkillDefinition'GD_
Soldier_Skills.Gunpowder.MetalStorm'),PointsToUnlockNextTier=5),
(Skills=(SkillDefinition'GD_Soldier_Skills.Gunpowder.Nuke'),PointsToUnlockNextTier=
1))</code>
<code profiles="default">set
GD_Soldier_Skills.SkillTree.Branch_Survival Tiers
((Skills=(SkillDefinition'GD_Soldier_Skills.Survival.HealthY',SkillDefinition'GD_So
ldier_Skills.Survival.Preparation'),PointsToUnlockNextTier=5),
(Skills=(SkillDefinition'GD_Soldier_Skills.Survival.LastDitchEffort',SkillDefinitio
n'GD_Soldier_Skills.Survival.Pressure'),PointsToUnlockNextTier=5),
(Skills=(SkillDefinition'GD_Soldier_Skills.Survival.Mag-
Lock'),PointsToUnlockNextTier=1),
(Skills=(SkillDefinition'GD_Soldier_Skills.Survival.Forbearance',SkillDefinition'GD
_Soldier_Skills.Survival.PhalanxShield',SkillDefinition'GD_Soldier_Skills.Survival.
QuickCharge'),PointsToUnlockNextTier=5),
(Skills=(SkillDefinition'GD_Soldier_Skills.Guerrilla.CrisisManagement',SkillDefinit
ion'GD_Soldier_Skills.Survival.Grit'),PointsToUnlockNextTier=5),
(Skills=(SkillDefinition'GD_Soldier_Skills.Survival.Gemini'),PointsToUnlockNextTier
=1))</code>
</hotfix>
</category>
</category>
<category name="Gaige Reborn">
<comment>Gaige received a moderate rework to shift
her power around and put her skill trees more in line.</comment>
<comment>Overall, Best Friends Forever and Little Big
Trouble are stronger now and Ordered Chaos is weaker.</comment>
<comment>Built from the UCP, AngrierPat's Unofficial
Gaige Rework and my own changes.</comment>
<category name="Code">
<category name="Deathtrap">
<category name="Buff Deathtrap">
<hotfix name="EnemyEnhancer"
level="None">
<code profiles="default">set
GD_Tulip_DeathTrap.Character.CharClass_DeathTrap
AttributeStartingValues[0].BaseValue
(BaseValueConstant=20.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Tulip_DeathTrap.Character.CharClass_DeathTrap BaseAmpDurationResistanceModifier
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Tulip_DeathTrap.Character.CharClass_DeathTrap BaseAmpChanceResistanceModifier
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
</hotfix>
</category>
<category name="Deathtrap Toggle">
<hotfix name="GaigeReborn"
package="GD_Tulip_Mechro_Streaming">
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.Action.Skill_DeathTrap SkillDescription <font color =
"#ffa700">Action Skill</font>. Press <StringAliasMap:Action.ActionSkill> to summon
<font color = "#ffa700">Deathtrap</font> to fight for you. Hold
<StringAliasMap:Action.ActionSkill> to recall <font color =
"#ffa700">Deathtrap</font>.</code>
<code profiles="default">set
GD_Tulip_Mechromancer.InputContexts.InputContext_DeathTrap InputActions
(InputActionDefinition'GD_Input.Actions.InputAction_Jump',InputActionDefinition'GD_
Input.Actions.InputAction_Duck',InputActionDefinition'GD_Input.Actions.InputAction_
Use',InputActionDefinition'GD_Input.Actions.InputAction_UseSecondary',InputActionDe
finition'GD_Input.Actions.InputAction_Pickup',InputActionDefinition'GD_Input.Action
s.InputAction_PickupEquip',InputActionDefinition'GD_Input.Actions.InputAction_Melee
',InputActionDefinition'GD_Input.Actions.InputAction_ThrowGrenade',InputActionDefin
ition'GD_Input.Actions.InputAction_Sprint',InputActionDefinition'GD_Input.Actions.I
nputAction_RevivePlayer',InputActionDefinition'GD_Tulip_Mechromancer.InputActions.I
nputAction_DeathTrapCommand',InputActionDefinition'GD_Input.Actions.InputAction_Tra
de',InputActionDefinition'GD_Input.Actions.InputAction_ActionSkill')</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.Action.Skill_DeathTrap bCanBeToggledOff True</code>
</hotfix>
</category>
<category name="Deathtrap Scaling
Changes">
<category name="Make Deathtrap's
Non-Weapon Damage scale like AI damage" locked="true">
<hotfix name="UCPGaige"
package="GD_Tulip_Mechro_Streaming">
<code
profiles="default">set GD_Tulip_DeathTrap.Balance.Init_DeathtrapNonWeaponDamage
ValueFormula
(bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initi
alizationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.Da
mageMultipliers.Init_GlobalAIDamageBalanceMultiplier_Part1',BaseValueScaleConstant=
36.000000),Level=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition
'GD_Balance_HealthAndDamage.HealthAndDamage.Att_UniversalBalanceScaler',Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.0000
00,BaseValueAttribute=AttributeDefinition'D_Attributes.AI.AICharacterExperienceLeve
l',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValue
Constant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueSc
aleConstant=1.000000))</code>
</hotfix>
</category>
<category name="Make Deathtrap's
Melee Damage scale like AI damage" locked="true">
<hotfix name="UCPGaige"
package="GD_Tulip_Mechro_Streaming">
<code
profiles="default">set GD_Tulip_DeathTrap.Balance.Init_DeathtrapMeleeDamage
ValueFormula
(bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initi
alizationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.Da
mageMultipliers.Init_GlobalAIDamageBalanceMultiplier_Part1',BaseValueScaleConstant=
36.000000),Level=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition
'GD_Balance_HealthAndDamage.HealthAndDamage.Att_UniversalBalanceScaler',Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.0000
00,BaseValueAttribute=AttributeDefinition'D_Attributes.AI.AICharacterExperienceLeve
l',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValue
Constant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.DamageSourceM
odifiers.InstigatedMeleeDamageAddedBuff',InitializationDefinition=None,BaseValueSca
leConstant=0.097222))</code>
</hotfix>
</category>
<category name="Make It Sparkle
scaling with Deathtrap's Non-Weapon Damage" locked="true">
<hotfix name="UCPGaige"
package="GD_Tulip_Mechro_Streaming">
<code
profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MakeItSparkle_Corrosive:BehaviorProvi
derDefinition_0.Behavior_CauseDamage_100 DamageFormula
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Tulip_DeathTrap.Balance.Init_DeathtrapNonWeaponDamag
e',BaseValueScaleConstant=2.000000)</code>
<code
profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MakeItSparkle_Incendiary:BehaviorProv
iderDefinition_0.Behavior_CauseDamage_92 DamageFormula
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Tulip_DeathTrap.Balance.Init_DeathtrapNonWeaponDamag
e',BaseValueScaleConstant=2.000000)</code>
<code
profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MakeItSparkle_Shock:BehaviorProviderD
efinition_0.Behavior_CauseDamage_2 DamageFormula
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Tulip_DeathTrap.Balance.Init_DeathtrapNonWeaponDamag
e',BaseValueScaleConstant=2.000000)</code>
<code
profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MakeItSparkle_Slag:BehaviorProviderDe
finition_0.Behavior_CauseDamage_98 DamageFormula
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Tulip_DeathTrap.Balance.Init_DeathtrapNonWeaponDamag
e',BaseValueScaleConstant=2.000000)</code>
</hotfix>
</category>
<category name="The Stare scaling
with Deathtrap's Non-Weapon Damage" locked="true">
<hotfix name="UCPGaige"
package="GD_Tulip_Mechro_Streaming">
<code
profiles="default">set
GD_Tulip_DeathTrap.Skills.Skill_LaserSweep_OnDeathtrap:BehaviorProviderDefinition_0
.Behavior_AttemptStatusEffect_7 StatusEffectDamage
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Tulip_DeathTrap.Balance.Init_DeathtrapNonWeaponDamag
e',BaseValueScaleConstant=0.125000)</code>
</hotfix>
</category>
</category>
</category>
<category name="Best Friends Forever">
<category name="Cooking Up Trouble">
<hotfix name="GaigeReborn"
package="GD_Tulip_Mechro_Streaming">
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.BestFriendsForever.CookingUpTrouble:AttributeExpressio
nEvaluator_20 Expression
(AttributeOperand1=AttributeDefinition'GD_Tulip_Mechromancer_Skills.Misc.Att_TheBet
terHalf_ClipPercentFull',ComparisonOperator=OPERATOR_GreaterThanOrEqual,Operand2Usa
ge=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.500000)</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.Misc.Att_CookingUpTrouble_HealthRegenPerLvl:ConstantAt
tributeValueResolver_0 ConstantValue 0.003000</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.BestFriendsForever.CookingUpTrouble SkillDescription
While your gun's [skill]Magazine[-skill] is more than half full you
[health]regenerate health[-health].</code>
</hotfix>
</category>
<category name="Smaller, Lighter,
Faster">
<hotfix name="GaigeReborn"
package="GD_Tulip_Mechro_Streaming">
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.EmbraceChaos.SmallerLighterFaster
SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',bInc
ludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False
,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=
,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCon
stant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',bInclude
DuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bEx
cludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Tar
getCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstan
t=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=))</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.EmbraceChaos.SmallerLighterFaster MaxGrade 5</code>
</hotfix>
</category>
<category name="Fancy Mathematics">
<hotfix name="GaigeReborn"
package="GD_Tulip_Mechro_Streaming">
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.BestFriendsForever.FancyMathematics SkillDescription
Improves [skill]Shield Recharge Delay[-skill] and [skill]Shield Recharge Rate[-
skill] based on how low your [health]health[-health] is. The lower your
[health]health[-health], the greater the bonuses.</code>
</hotfix>
</category>
<category name="The Better Half">
<hotfix name="GaigeReborn"
package="GD_Tulip_Mechro_Streaming">
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.BestFriendsForever.TheBetterHalf SkillDescription When
your [skill]Magazine[-skill] is past half-empty, you gain increased [skill]Gun
Damage[-skill] and [skill]Fire Rate[-skill].</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.BestFriendsForever.TheBetterHalf
SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',bIn
cludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=Fals
e,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName
=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCo
nstant=-
0.120000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.120000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeDu
elingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcl
udeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Targe
tCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.BestFriendsForever.TheBetterHalf
SkillEffectPresentations
(AttributePresentationDefinition'GD_Tulip_Mechromancer_Skills.BestFriendsForever.Th
eBetterHalf:AttributePresentationDefinition_1',AttributePresentationDefinition'GD_T
ulip_Mechromancer_Skills.BestFriendsForever.TheBetterHalf:AttributePresentationDefi
nition_0')</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.BestFriendsForever.TheBetterHalf:AttributePresentation
Definition_1 Description Gun Damage: $NUMBER$</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.BestFriendsForever.TheBetterHalf:AttributePresentation
Definition_1 Attribute AttributeDefinition'D_Attributes.Weapon.WeaponDamage'</code>
</hotfix>
</category>
<category name="Buck Up">
<hotfix name="GaigeReborn"
package="GD_Tulip_Mechro_Streaming">
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.BestFriendsForever.BuckUp SkillDescription <font color
= "#ffa700">Deathtrap Ability</font>. <font color = "#ffa700">Deathtrap</font>
[skill]restores the shields[-skill] of one ally to full. In addition you gain
[skill]Shield Capacity[-skill].</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.BestFriendsForever.BuckUp SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyIm
pulse',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsIn
Range=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstan
ceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=
(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Tulip_Mechrom
ancer_Skills.Misc.Att_Energize_PercentageOfShieldsRestored',InitializationDefinitio
n=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgrad
eInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=Attribut
eDefinition'GD_Tulip_Mechromancer_Skills.Misc.Att_Energize_PercentageOfShieldsResto
red',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeLis
t=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.
ShieldMaxValue',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffect
TargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,Tar
getInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifie
rValue=(BaseValueConstant=0.150000,BaseValueAttribute=None,InitializationDefinition
=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgrade
Interval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</cod
e>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.BestFriendsForever.BuckUp SkillEffectPresentations
(AttributePresentationDefinition'GD_Tulip_Mechromancer_Skills.LittleBigTrouble.More
Pep:AttributePresentationDefinition_2',AttributePresentationDefinition'GD_Tulip_Mec
hromancer_Skills.BestFriendsForever.BuckUp:AttributePresentationDefinition_0',)</co
de>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.BestFriendsForever.BuckUp:AttributePresentationDefinit
ion_0 Description <font color = "#ffa700">Deathtrap</font> restores $NUMBER$ of an
ally's shield.</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep:AttributePresentationDefiniti
on_2 Attribute D_Attributes.ShieldResourcePool.ShieldMaxValue</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep:AttributePresentationDefiniti
on_2 Description Shield Capacity: $NUMBER$</code>
</hotfix>
</category>
<category name="Upshot Robot">
<hotfix name="GaigeReborn"
package="GD_Tulip_Mechro_Streaming">
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.BestFriendsForever.UpshotRobot SkillDescription While
<font color = "#ffa700">Deathtrap</font> is active, kills made by <font color =
"#ffa700">Deathtrap</font> or yourself increase <font color = "#ffa700">Deathtrap's
Duration</font> and grant both of you a stacking [skill]Melee Damage[-skill] bonus.
Bonuses are lost when <font color = "#ffa700">Deathtrap</font> goes away.</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.BestFriendsForever.UpshotRobot:AttributePresentationDe
finition_0 Description Killing an enemy adds $NUMBER$ seconds to <font color =
"#ffa700">Deathtrap's Duration</font>.</code>
</hotfix>
</category>
<category name="Potent as a Pony">
<hotfix name="GaigeReborn"
package="GD_Tulip_Mechro_Streaming">
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.BestFriendsForever.PotentAsAPony
SkillEffectDefinitions
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool
.HealthMaxValue_Player',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Bas
eModifierValue=(BaseValueConstant=0.020000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGrad
eUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.020000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList
=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.Play
erConvertDamageToHealingPercent',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=
False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarge
t=TARGET_Pets,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_
Scale,BaseModifierValue=(BaseValueConstant=0.040000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=
1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUp
gradeList=))</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.BestFriendsForever.PotentAsAPony SkillDescription
Increases [health]Maximum Health[-health] for you and <font color =
"#ffa700">Deathtrap</font>.</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.BestFriendsForever.PotentAsAPony:AttributePresentation
Definition_1 Attribute
AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHe
alingPercent'</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.BestFriendsForever.PotentAsAPony:AttributePresentation
Definition_1 Description <font color = "#ffa700">Deathtrap</font> Max Health:
$NUMBER$</code>
</hotfix>
</category>
<category name="Explosive Clap">
<hotfix name="GaigeReborn"
package="GD_Tulip_Mechro_Streaming">
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.BestFriendsForever.ExplosiveClap SkillDescription
<font color = "#ffa700">Deathtrap Ability</font>. <font color =
"#ffa700">Deathtrap</font> creates an explosive blast with his robo-hands dealing
[explosive]Explosive Damage[-explosive] to all nearby enemies. In addition gives
you [skill]Melee Damage[-skill].</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.BestFriendsForever.ExplosiveClap
SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.Instigat
edMeleeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnl
yEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_S
elf,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Base
ModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGrade
UpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=
))</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.BestFriendsForever.ExplosiveClap:AttributePresentation
Definition_0 Attribute
AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifie
r'</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.BestFriendsForever.ExplosiveClap:AttributePresentation
Definition_0 bDisplayAsPercentage True</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.BestFriendsForever.ExplosiveClap:AttributePresentation
Definition_0 bDontDisplayNumber False</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.BestFriendsForever.ExplosiveClap:AttributePresentation
Definition_0 Description [health]"This clap will trap your soul! ...er...explode
your body...whatever."[-health]<br>Melee Damage: $NUMBER$</code>
<code profiles="default">set
GD_Tulip_DeathTrap.Anims.Anim_DeathTrap_ExplosiveClap PlayRate 1.500000</code>
</hotfix>
</category>
<category name="Unstoppable Force">
<hotfix name="GaigeReborn"
package="GD_Tulip_Mechro_Streaming">
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.BestFriendsForever.UnstoppableForce SkillDescription
<font color = "#ff0000">Kill Skill</font>. Killing an enemy grants you 40% bonus
[skill]Movement Speed[-skill] and 2.5% [health]Health / Sec[-health] at Rank
5.</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.BestFriendsForever.UnstoppableForce
SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',
bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=F
alse,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataN
ame=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValu
eConstant=0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueS
caleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGr
adeUpgrade=(BaseValueConstant=0.080000,BaseValueAttribute=None,InitializationDefini
tion=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.
HealthPassiveRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=Fa
lse,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=
TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Po
stAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=ResourcePool
AttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',Initiali
zationDefinition=None,BaseValueScaleConstant=0.005000),GradeToStartApplyingEffect=1
,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.005000),BonusUpg
radeList=))</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.BestFriendsForever.UnstoppableForce:AttributePresentat
ionDefinition_0 Attribute 'D_Attributes.GameplayAttributes.FootSpeed'</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.BestFriendsForever.UnstoppableForce:AttributePresentat
ionDefinition_0 Description Movement Speed on Kill: $NUMBER$</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.BestFriendsForever.UnstoppableForce:AttributePresentat
ionDefinition_1 Attribute
'D_Attributes.HealthResourcePool.HealthMaxValue_Player'</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.BestFriendsForever.UnstoppableForce:AttributePresentat
ionDefinition_1 Description Health Regen on Kill: $NUMBER$</code>
</hotfix>
</category>
<category name="Made of Sterner Stuff">
<hotfix name="GaigeReborn"
package="GD_Tulip_Mechro_Streaming">
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.BestFriendsForever.MadeOfSternerStuff SkillDescription
You and <font color = "#ffa700">Deathtrap</font> take [skill]reduced damage[-skill]
from [skill]all sources[-skill]. Additionally, <font color =
"#ffa700">Deathtrap</font> gains increased [skill]Melee Damage[-skill].</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.BestFriendsForever.MadeOfSternerStuff
SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.NormalImpac
tDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffec
tTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,Ta
rgetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifi
erValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=AttributeDefinition'GD_Tulip_Mechromancer_Skills.Misc.A
tt_MadeOfSternerStuff_DamageReductionPerLevel',InitializationDefinition=None,BaseVa
lueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,P
erGradeUpgrade=(BaseValueConstant=-
0.100000,BaseValueAttribute=AttributeDefinition'GD_Tulip_Mechromancer_Skills.Misc.A
tt_MadeOfSternerStuff_DamageReductionPerLevel',InitializationDefinition=None,BaseVa
lueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ExplosiveImp
actDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEff
ectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,
TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModi
fierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=AttributeDefinition'GD_Tulip_Mechromancer_Skills.Misc.A
tt_MadeOfSternerStuff_DamageReductionPerLevel',InitializationDefinition=None,BaseVa
lueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,P
erGradeUpgrade=(BaseValueConstant=-
0.100000,BaseValueAttribute=AttributeDefinition'GD_Tulip_Mechromancer_Skills.Misc.A
tt_MadeOfSternerStuff_DamageReductionPerLevel',InitializationDefinition=None,BaseVa
lueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.CorrosiveImp
actDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEff
ectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,
TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModi
fierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=AttributeDefinition'GD_Tulip_Mechromancer_Skills.Misc.A
tt_MadeOfSternerStuff_DamageReductionPerLevel',InitializationDefinition=None,BaseVa
lueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,P
erGradeUpgrade=(BaseValueConstant=-
0.100000,BaseValueAttribute=AttributeDefinition'GD_Tulip_Mechromancer_Skills.Misc.A
tt_MadeOfSternerStuff_DamageReductionPerLevel',InitializationDefinition=None,BaseVa
lueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.CorrosiveSta
tusEffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bO
nlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET
_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Ba
seModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=AttributeDefinition'GD_Tulip_Mechromancer_Skills.Misc.A
tt_MadeOfSternerStuff_DamageReductionPerLevel',InitializationDefinition=None,BaseVa
lueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,P
erGradeUpgrade=(BaseValueConstant=-
0.100000,BaseValueAttribute=AttributeDefinition'GD_Tulip_Mechromancer_Skills.Misc.A
tt_MadeOfSternerStuff_DamageReductionPerLevel',InitializationDefinition=None,BaseVa
lueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.IncendiaryIm
pactDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEf
fectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self
,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseMod
ifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=AttributeDefinition'GD_Tulip_Mechromancer_Skills.Misc.A
tt_MadeOfSternerStuff_DamageReductionPerLevel',InitializationDefinition=None,BaseVa
lueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,P
erGradeUpgrade=(BaseValueConstant=-
0.100000,BaseValueAttribute=AttributeDefinition'GD_Tulip_Mechromancer_Skills.Misc.A
tt_MadeOfSternerStuff_DamageReductionPerLevel',InitializationDefinition=None,BaseVa
lueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.IncendiarySt
atusEffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,b
OnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGE
T_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,B
aseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=AttributeDefinition'GD_Tulip_Mechromancer_Skills.Misc.A
tt_MadeOfSternerStuff_DamageReductionPerLevel',InitializationDefinition=None,BaseVa
lueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,P
erGradeUpgrade=(BaseValueConstant=-
0.100000,BaseValueAttribute=AttributeDefinition'GD_Tulip_Mechromancer_Skills.Misc.A
tt_MadeOfSternerStuff_DamageReductionPerLevel',InitializationDefinition=None,BaseVa
lueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ShockImpactD
amageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectT
argetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,Targ
etInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifier
Value=(BaseValueConstant=-
0.100000,BaseValueAttribute=AttributeDefinition'GD_Tulip_Mechromancer_Skills.Misc.A
tt_MadeOfSternerStuff_DamageReductionPerLevel',InitializationDefinition=None,BaseVa
lueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,P
erGradeUpgrade=(BaseValueConstant=-
0.100000,BaseValueAttribute=AttributeDefinition'GD_Tulip_Mechromancer_Skills.Misc.A
tt_MadeOfSternerStuff_DamageReductionPerLevel',InitializationDefinition=None,BaseVa
lueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ShockStatusE
ffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyE
ffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Sel
f,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseMo
difierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=AttributeDefinition'GD_Tulip_Mechromancer_Skills.Misc.A
tt_MadeOfSternerStuff_DamageReductionPerLevel',InitializationDefinition=None,BaseVa
lueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,P
erGradeUpgrade=(BaseValueConstant=-
0.100000,BaseValueAttribute=AttributeDefinition'GD_Tulip_Mechromancer_Skills.Misc.A
tt_MadeOfSternerStuff_DamageReductionPerLevel',InitializationDefinition=None,BaseVa
lueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.NormalImpact
DamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffect
TargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pets,Tar
getInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifie
rValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=AttributeDefinition'GD_Tulip_Mechromancer_Skills.Misc.A
tt_MadeOfSternerStuff_DamageReductionPerLevel',InitializationDefinition=None,BaseVa
lueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,P
erGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'G
D_Tulip_Mechromancer_Skills.Misc.Att_MadeOfSternerStuff_DamageReductionPerLevel',In
itializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ExplosiveImp
actDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEff
ectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pets,
TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModi
fierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=AttributeDefinition'GD_Tulip_Mechromancer_Skills.Misc.A
tt_MadeOfSternerStuff_DamageReductionPerLevel',InitializationDefinition=None,BaseVa
lueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,P
erGradeUpgrade=(BaseValueConstant=-
0.100000,BaseValueAttribute=AttributeDefinition'GD_Tulip_Mechromancer_Skills.Misc.A
tt_MadeOfSternerStuff_DamageReductionPerLevel',InitializationDefinition=None,BaseVa
lueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.CorrosiveImp
actDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEff
ectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pets,
TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModi
fierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=AttributeDefinition'GD_Tulip_Mechromancer_Skills.Misc.A
tt_MadeOfSternerStuff_DamageReductionPerLevel',InitializationDefinition=None,BaseVa
lueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,P
erGradeUpgrade=(BaseValueConstant=-
0.100000,BaseValueAttribute=AttributeDefinition'GD_Tulip_Mechromancer_Skills.Misc.A
tt_MadeOfSternerStuff_DamageReductionPerLevel',InitializationDefinition=None,BaseVa
lueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.CorrosiveSta
tusEffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bO
nlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET
_Pets,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Ba
seModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=AttributeDefinition'GD_Tulip_Me
chromancer_Skills.Misc.Att_MadeOfSternerStuff_DamageReductionPerLevel',Initializati
onDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,Per
GradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=-
0.100000,BaseValueAttribute=AttributeDefinition'GD_Tulip_Mechromancer_Skills.Misc.A
tt_MadeOfSternerStuff_DamageReductionPerLevel',InitializationDefinition=None,BaseVa
lueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.IncendiaryIm
pactDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEf
fectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pets
,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseMod
ifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=AttributeDefinition'GD_Tulip_Mechromancer_Skills.Misc.A
tt_MadeOfSternerStuff_DamageReductionPerLevel',InitializationDefinition=None,BaseVa
lueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,P
erGradeUpgrade=(BaseValueConstant=-
0.100000,BaseValueAttribute=AttributeDefinition'GD_Tulip_Mechromancer_Skills.Misc.A
tt_MadeOfSternerStuff_DamageReductionPerLevel',InitializationDefinition=None,BaseVa
lueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.IncendiarySt
atusEffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,b
OnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGE
T_Pets,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,B
aseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=AttributeDefinition'GD_Tulip_Mechromancer_Skills.Misc.A
tt_MadeOfSternerStuff_DamageReductionPerLevel',InitializationDefinition=None,BaseVa
lueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,P
erGradeUpgrade=(BaseValueConstant=-
0.100000,BaseValueAttribute=AttributeDefinition'GD_Tulip_Mechromancer_Skills.Misc.A
tt_MadeOfSternerStuff_DamageReductionPerLevel',InitializationDefinition=None,BaseVa
lueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ShockImpactD
amageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectT
argetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pets,Targ
etInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifier
Value=(BaseValueConstant=-
0.100000,BaseValueAttribute=AttributeDefinition'GD_Tulip_Mechromancer_Skills.Misc.A
tt_MadeOfSternerStuff_DamageReductionPerLevel',InitializationDefinition=None,BaseVa
lueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,P
erGradeUpgrade=(BaseValueConstant=-
0.100000,BaseValueAttribute=AttributeDefinition'GD_Tulip_Mechromancer_Skills.Misc.A
tt_MadeOfSternerStuff_DamageReductionPerLevel',InitializationDefinition=None,BaseVa
lueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ShockStatusE
ffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyE
ffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pet
s,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseMo
difierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=AttributeDefinition'GD_Tulip_Mechromancer_Skills.Misc.A
tt_MadeOfSternerStuff_DamageReductionPerLevel',InitializationDefinition=None,BaseVa
lueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,P
erGradeUpgrade=(BaseValueConstant=-
0.100000,BaseValueAttribute=AttributeDefinition'GD_Tulip_Mechromancer_Skills.Misc.A
tt_MadeOfSternerStuff_DamageReductionPerLevel',InitializationDefinition=None,BaseVa
lueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.Instigate
dMeleeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnly
EffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pe
ts,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseM
odifierValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefi
nition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeU
pgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.050000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=)
)</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.Misc.Att_MadeOfSternerStuff_DamageReductionPerLevel:Co
nstantAttributeValueResolver_0 ConstantValue -0.04</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.BestFriendsForever.MadeOfSternerStuff:AttributePresent
ationDefinition_3 Description <font color = "#ffa700">Deathtrap</font> Melee
Damage: $NUMBER$</code>
</hotfix>
</category>
<category name="20% Cooler">
<hotfix name="GaigeReborn"
package="GD_Tulip_Mechro_Streaming">
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.BestFriendsForever.20PercentCooler SkillDescription
Increases the [skill]Cooldown Rate[-skill] of your <font color = "#ffa700">Action
Skill</font>.</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.BestFriendsForever.20PercentCooler:AttributePresentati
onDefinition_0 Description <font color = "#ffa700">Action Skill Cooldown
Rate</font>: $NUMBER$</code>
</hotfix>
</category>
<category name="Sharing is Caring">
<hotfix name="GaigeReborn"
package="GD_Tulip_Mechro_Streaming">
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.BestFriendsForever.SharingIsCaring SkillDescription
Grants a copy of your [skill]shield[-skill] to <font color =
"#ffa700">Deathtrap</font> complete with all the bonuses and benefits your shield
provides. Also gives you [skill]Shield Capacity[-skill] and [skill]Shield Recharge
Rate[-skill].</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.BestFriendsForever.SharingIsCaring
SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyIm
pulse',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsIn
Range=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstan
ceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(B
aseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,Bas
eValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=
1,PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.
ShieldMaxValue',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffect
TargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,Tar
getInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifie
rValue=(BaseValueConstant=0.150000,BaseValueAttribute=None,InitializationDefinition
=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgrade
Interval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.
ShieldOnIdleRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=Tru
e,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TA
RGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scal
e,BaseModifierValue=(BaseValueConstant=0.150000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,Pe
rGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttrib
ute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgrad
eList=))</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.BestFriendsForever.SharingIsCaring:AttributePresentati
onDefinition_0 Description [health]"Thousand of candles can be lit from a single
candle and the life of the candle will not be shortened."[-health]<br>Shield
Capacity: $NUMBER$<br>Shield Recharge Rate: $NUMBER$</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.BestFriendsForever.SharingIsCaring:AttributePresentati
onDefinition_0 Attribute D_Attributes.ShieldResourcePool.ShieldMaxValue</code>
</hotfix>
</category>
</category>
<category name="Little Big Trouble">
<category name="Wires Talk">
<hotfix name="GaigeReborn"
package="GD_Tulip_Mechro_Streaming">
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.WiresDontTalk SkillName Wires
Talk</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.WiresDontTalk SkillDescription
Increases your [shock]Shock Damage[-shock], [shock]Electrocute Damage[-shock] and
[shock]Electrocute Chance[-shock].</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.WiresDontTalk SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedS
hockDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEf
fectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self
,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseMod
ifierValue=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefini
tion=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpg
radeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedSh
ockStatusDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bO
nlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET
_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Ba
seModifierValue=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGra
deUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeLis
t=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.Instigate
dShockStatusChanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False
,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TAR
GET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale
,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,Initializati
onDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,Per
GradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.100000,BaseValueAttribu
te=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgrade
List=))</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.WiresDontTalk
SkillEffectPresentations
(AttributePresentationDefinition'GD_Tulip_Mechromancer_Skills.LittleBigTrouble.Wire
sDontTalk:AttributePresentationDefinition_0',AttributePresentationDefinition'GD_Tul
ip_Mechromancer_Skills.LittleBigTrouble.MorePep:AttributePresentationDefinition_1')
</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.WiresDontTalk:AttributePresentationDe
finition_0 Attribute
AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedShockStatusDamageModi
fier'</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.WiresDontTalk:AttributePresentationDe
finition_0 Description Shock Damage: $NUMBER$<br>Electrocute Damage:
$NUMBER$</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep:AttributePresentationDefiniti
on_1 Description Electrocute Chance: $NUMBER$</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep:AttributePresentationDefiniti
on_1 Attribute
AttributeDefinition'D_Attributes.StatusEffectModifiers.InstigatedShockStatusChanceM
odifier'</code>
</hotfix>
<code profiles="default">set
GD_Tulip_ClassMods.Att_Presentations.AttrPresent_WiresDontTalk Description Wires
Talk Skill</code>
<code profiles="default">set
GD_Aster_ClassMods.Attributes.AttrPresent_WiresDontTalk Description Wires Talk
Skill</code>
<code profiles="default">set
GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_WiresDontTalk
Description Wires Talk Skill</code>
</category>
<category name="Myelin">
<hotfix name="GaigeReborn"
package="GD_Tulip_Mechro_Streaming">
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.Myelin SkillDescription Increases
[shock]Shock Damage Resistance[-shock] and [skill]Shield Capacity[-skill].</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.Myelin SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ShockImpact
DamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffect
TargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,Tar
getInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifie
rValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ShockStatusE
ffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyE
ffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Sel
f,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseMo
difierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.
ShieldMaxValue',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffect
TargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,Tar
getInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifie
rValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition
=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgrade
Interval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</cod
e>
</hotfix>
</category>
<category name="Shock Storm">
<hotfix name="GaigeReborn"
package="GD_Tulip_Mechro_Streaming">
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.ShockStorm SkillDescription Killing
an enemy with [shock]Shock Damage[-shock] causes an [shock]Electrical Storm[-
shock], dealing [shock]Shock Damage[-shock] to nearby enemies. [shock]Electrical
Storms[-shock] are also caused by <font color = "#ffa700">Deathtrap</font> whenever
he kills an enemy.</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.Projectiles.ShockStorm_Projectile:BehaviorProviderDefi
nition_0.Behavior_CauseDamage_6 RadiusFormula.BaseValueScaleConstant 1.5</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.ShockStorm
KillEvents[0].EventConstraints[0].DamageTypeConstraint
WillowDamageTypeDefinition'GD_Shock.DamageType.DmgType_Shock_Impact'</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.ShockStorm
KillEvents[0].EventConstraints[0].bMustBeCriticalDamage False</code>
</hotfix>
</category>
<category name="The Stare">
<hotfix name="GaigeReborn"
package="GD_Tulip_Mechro_Streaming">
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.TheStare SkillDescription <font color
= "#ffa700">Deathtrap Ability</font>. <font color = "#ffa700">Deathtrap</font>
fires a laser beam and sweeps it across the battlefield, dealing
[incendiary]Incendiary Damage[-incendiary] and possibly [incendiary]igniting[-
incendiary] enemies.</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.TheStare:AttributePresentationDefinit
ion_0 Description [health]"$NUMBER$ more degrees of fire. Also, lasers."[-
health]</code>
<code profiles="default">set
GD_Tulip_DeathTrap.Anims.Anim_DeathTrap_LaserStare:BehaviorProviderDefinition_0.Beh
avior_FireBeam_2 DamagePerSecondFormula
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Tulip_DeathTrap.Balance.Init_DeathtrapNonWeaponDamag
e',BaseValueScaleConstant=5.000000)</code>
</hotfix>
</category>
<category name="Strength of Five
Gorillas">
<hotfix name="GaigeReborn"
package="GD_Tulip_Mechro_Streaming">
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.StrengthOfFiveGorillas
SkillDescription Increases [skill]Gun Damage[-skill] for you while increasing
[skill]Melee Damage[-skill] for <font color = "#ffa700">Deathtrap</font>.</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.StrengthOfFiveGorillas
SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.Instigat
edMeleeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnl
yEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_P
ets,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Base
ModifierValue=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGrade
UpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=
),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeDu
elingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcl
udeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Targe
tCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.StrengthOfFiveGorillas:AttributePrese
ntationDefinition_0 Description Gun Damage: $NUMBER$<br><font color =
"#ffa700">Deathtrap</font> Melee Damage: $NUMBER$</code>
</hotfix>
</category>
<category name="Shock and AAAGGGHHH">
<hotfix name="GaigeReborn"
package="GD_Tulip_Mechro_Streaming">
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.ShockAndAAAGGGHHH SkillDescription
You gain increased [skill]Reload Speed[-skill] and reloading your gun causes an
[shock]Electrical Explosion[-shock] damaging nearby enemies.</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.ShockAndAAAGGGHHH
SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',bInc
ludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False
,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=
,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCon
stant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=))</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.ShockAndAAAGGGHHH:AttributePresentati
onDefinition_1 Attribute
AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed'</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.ShockAndAAAGGGHHH:AttributePresentati
onDefinition_1 Description [health]"The trouble ain't that there is too many fools
but that the lightning ain't distributed right."[-health]<br>Reload Speed:
$NUMBER$</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.ShockAndAAAGGGHHH:BehaviorProviderDef
inition_0.Behavior_SpawnParticleSystem_4 ParticleEffect
ParticleSystem'FX_CHAR_Shared_Shield.Particles.Novas.Part_Shock_Nova_Shield_Explosi
on'</code>
</hotfix>
</category>
<category name="Electrical Burn">
<hotfix name="GaigeReborn"
package="GD_Tulip_Mechro_Streaming">
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.ElectricalBurn SkillDescription When
your [shock]Electrocute Status Effects[-shock] deal damage to enemies, there is a
chance they will [incendiary]burst into flames[-incendiary] and take
[incendiary]Burn Damage[-incendiary]. The amount of [incendiary]Burn Damage[-
incendiary] is based on the [shock]Electrocute[-shock] damage dealt.</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.ElectricalBurn
SkillEffectDefinitions[0].BaseModifierValue.BaseValueConstant 0.100000</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.ElectricalBurn
SkillEffectDefinitions[0].PerGradeUpgrade.BaseValueConstant 0.100000</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.Misc.Att_ElectricalBurn_ProcChance:ConstantAttributeVa
lueResolver_0 ConstantValue 0.100000</code>
</hotfix>
</category>
<category name="One Two Boom">
<hotfix name="GaigeReborn"
package="GD_Tulip_Mechro_Streaming">
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.OneTwoBoom SkillDescription <font
color = "#ffa700">Deathtrap Ability</font>. <font color =
"#ffa700">Deathtrap</font> shoots out an [skill]orb of energy[-skill] at an enemy.
If you [skill]shoot the orb[-skill] it will explode dealing massive [shock]Shock
Damage[-shock] to nearby enemies.</code>
</hotfix>
<hotfix name="UCPGaige"
package="GD_Tulip_Mechro_Streaming">
<code profiles="default">set
GD_Tulip_DeathTrap.Anims.Anim_DeathTrap_Shockball PlayRate 2.000000</code>
<code profiles="default">set
GD_Tulip_DeathTrap.Projectiles.Projectile_Shockball:BehaviorProviderDefinition_0.Be
havior_Explode_14 DamageRadiusFormula
(BaseValueConstant=384.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Tulip_DeathTrap.Projectiles.Projectile_Shockball:BehaviorProviderDefinition_0.Be
havior_Explode_15 DamageRadiusFormula
(BaseValueConstant=1536.000000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000)</code>
</hotfix>
</category>
<category name="Interspersed Outburst">
<hotfix name="GaigeReborn"
package="GD_Tulip_Mechro_Streaming">
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.InterspersedOutburst SkillDescription
Not shooting an enemy for a short time grants you a stack of [skill]Interspersed
Outburst[-skill]. The next time you shoot an enemy, all stacks of
[skill]Interspersed Outburst[-skill] are consumed and you deal bonus [slag]Slag
Damage[-slag]. The more stacks consumed and the higher the skill rank, the greater
the chance of slagging the target.</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.InterspersedOutburst:BehaviorProvider
Definition_0.Behavior_CauseDamage_35 StatusEffectChance
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=2.500000)</code>
<code profiles="default">set
GD_Tulip_mechromancer_Skills.LittleBigTrouble.InterspersedOutburst:BehaviorProvider
Definition_0.Behavior_spawnparticlesystem_35 drawscale 0.010000</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.InterspersedOutburst:BehaviorProvider
Definition_0
BehaviorSequences[0].ConsolidatedOutputLinkData[0].LinkIdAndLinkedBehavior 9</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.InterspersedOutburst:BehaviorProvider
Definition_0
BehaviorSequences[0].ConsolidatedOutputLinkData[1].LinkIdAndLinkedBehavior
16777225</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.InterspersedOutburst:BehaviorProvider
Definition_0
BehaviorSequences[0].ConsolidatedOutputLinkData[3].LinkIdAndLinkedBehavior
-16777207</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.InterspersedOutburst:BehaviorProvider
Definition_0
BehaviorSequences[0].ConsolidatedOutputLinkData[5].LinkIdAndLinkedBehavior
16777225</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.InterspersedOutburst:BehaviorProvider
Definition_0
BehaviorSequences[0].ConsolidatedOutputLinkData[6].LinkIdAndLinkedBehavior
33554441</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.InterspersedOutburst:BehaviorProvider
Definition_0
BehaviorSequences[0].ConsolidatedOutputLinkData[11].LinkIdAndLinkedBehavior
-16777207</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.InterspersedOutburst:BehaviorProvider
Definition_0 BehaviorSequences[0].ConsolidatedOutputLinkData[0].ActivateDelay
0.75</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.InterspersedOutburst:BehaviorProvider
Definition_0 BehaviorSequences[0].ConsolidatedOutputLinkData[1].ActivateDelay
0.75</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.InterspersedOutburst:BehaviorProvider
Definition_0 BehaviorSequences[0].ConsolidatedOutputLinkData[3].ActivateDelay
0.75</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.InterspersedOutburst:BehaviorProvider
Definition_0 BehaviorSequences[0].ConsolidatedOutputLinkData[5].ActivateDelay
0.75</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.InterspersedOutburst:BehaviorProvider
Definition_0 BehaviorSequences[0].ConsolidatedOutputLinkData[6].ActivateDelay
0.75</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.InterspersedOutburst:BehaviorProvider
Definition_0 BehaviorSequences[0].ConsolidatedOutputLinkData[11].ActivateDelay
0.75</code>
</hotfix>
</category>
<category name="Hot Pepper">
<hotfix name="GaigeReborn"
package="GD_Tulip_Mechro_Streaming">
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep SkillName Hot Pepper</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep SkillDescription <font color
= "#ff0000">Kill Skill</font>. Killing an enemy increases your [incendiary]Burn
Damage[-incendiary] and [shock]Electrocute Damage[-shock] for a short period of
time.</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedI
ncendiaryStatusDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=Fa
lse,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=
TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Sc
ale,BaseModifierValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,
PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.050000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgr
adeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedSh
ockStatusDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bO
nlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET
_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Ba
seModifierValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGra
deUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.050000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeLis
t=))</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep SkillType
SKILL_TYPE_Kill</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep SkillEffectPresentations
(AttributePresentationDefinition'GD_Tulip_Mechromancer_Skills.LittleBigTrouble.More
Pep:AttributePresentationDefinition_0',AttributePresentationDefinition'GD_Tulip_Mec
hromancer_Skills.LittleBigTrouble.MorePep:AttributePresentationDefinition_3')</code
>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep:AttributePresentationDefiniti
on_0 Attribute
AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIncendiaryStatusDamag
eModifier'</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep:AttributePresentationDefiniti
on_0 Description Burn Damage: $NUMBER$</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep:AttributePresentationDefiniti
on_3 Attribute
AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedShockStatusDamageModi
fier'</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep:AttributePresentationDefiniti
on_3 Description Electrocute Damage: $NUMBER$</code>
</hotfix>
<code profiles="default">set
GD_Tulip_ClassMods.Att_Presentations.AttrPresent_MorePep Description Hot Pepper
Skill</code>
<code profiles="default">set
GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_MorePep Description
Hot Pepper Skill</code>
</category>
<category name="Evil Enchantress">
<hotfix name="GaigeReborn"
package="GD_Tulip_Mechro_Streaming">
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.EvilEnchantress SkillDescription
Increases your [skill]Elemental Effect Damage[-skill].</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.EvilEnchantress
SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.Instigat
edStatusEffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=Fal
se,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=T
ARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Sca
le,BaseModifierValue=(BaseValueConstant=0.040000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,P
erGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttri
bute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgra
deList=))</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.EvilEnchantress SkillType
SKILL_TYPE_PASSIVE</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.EvilEnchantress:AttributePresentation
Definition_0 Attribute
AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedStatusEffectDamage
Modifier'</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.EvilEnchantress:AttributePresentation
Definition_0 Description Elemental Effect Damage: $NUMBER$</code>
</hotfix>
</category>
<category name="Make It Sparkle">
<hotfix name="GaigeReborn"
package="GD_Tulip_Mechro_Streaming">
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MakeItSparkle SkillDescription
Shooting <font color = "#ffa700">Deathtrap</font> with an elemental weapon
[skill]charges him with that element[-skill] causing his melee attacks to deal
additional damage of that element. You also gain [skill]Elemental Effect Chance[-
skill] and [skill]Elemental Effect Damage[-skill].</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MakeItSparkle SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.Instigat
edStatusEffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=Fal
se,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=T
ARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Sca
le,BaseModifierValue=(BaseValueConstant=0.150000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,P
erGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttri
bute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgra
deList=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.Instigate
dShockStatusChanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False
,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TAR
GET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale
,BaseModifierValue=(BaseValueConstant=0.150000,BaseValueAttribute=None,Initializati
onDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,Per
GradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribu
te=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgrade
List=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.Instigate
dIncendiaryStatusChanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=
False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarge
t=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_
Scale,BaseModifierValue=(BaseValueConstant=0.150000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=
1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUp
gradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.Instigate
dCorrosiveStatusChanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=F
alse,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget
=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_S
cale,BaseModifierValue=(BaseValueConstant=0.150000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1
,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpg
radeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.Instigate
dAmpStatusChanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,b
OnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGE
T_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,B
aseModifierValue=(BaseValueConstant=0.150000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGr
adeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeLi
st=))</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MakeItSparkle:AttributePresentationDe
finition_0 Attribute
AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedStatusEffectDamage
Modifier'</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MakeItSparkle:AttributePresentationDe
finition_0 Description [health]"Robots are like vampires: they sparkle when hit
with incendiary rounds."[-health]<br>Elemental Effect Chance: $NUMBER$<br>Elemental
Effect Damage: $NUMBER$</code>
</hotfix>
</category>
</category>
<category name="Ordered Chaos">
<category name="Close Enough">
<hotfix name="GaigeReborn"
package="GD_Tulip_Mechro_Streaming">
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.BestFriendsForever.CloseEnough SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.BulletRicochet.BulletRicochetT
owardsEnemyChance',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEff
ectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,
TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseMo
difierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefin
ition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUp
gradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.100000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletRicochet.BulletRicocheted
TowardsEnemyDamageScale',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bO
nlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET
_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,
BaseModifierValue=(BaseValueConstant=-
0.700000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
</hotfix>
</category>
<category name="Anarchy">
<hotfix name="GaigeReborn"
package="GD_Tulip_Mechro_Streaming">
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.EmbraceChaos.Anarchy SkillDescription Killing an enemy
or fully emptying your gun's [skill]Magazine[-skill] while in combat grants you a
stack of <font color = "#df4040">Anarchy</font>. Each stack of <font color =
"#df4040">Anarchy</font> increases [skill]Gun Damage[-skill] while decreasing
[skill]Accuracy[-skill]. Prematurely reloading your gun causes you to lose all
stacks of <font color = "#df4040">Anarchy</font>. <font color =
"#df4040">Anarchy</font> stacks are quickly lost while in [health]Fight for your
Life[-health].</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.EmbraceChaos.Anarchy SkillEffectDefinitions
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePo
ol.AccuracyCurrentValue',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bO
nlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET
_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Ba
seModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'
GD_Tulip_Mechromancer_Skills.Misc.Att_Anarchy_AccuracyPerStack_Reported',Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,P
erGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttri
bute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgra
deList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInR
ange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanc
eDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(Ba
seValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Tulip_Mechromanc
er_Skills.Misc.Att_Anarchy_GunDamagePerStack',InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,Pe
rGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=DesignerAttributeDefinition'GD_Tulip_Mechromancer_Skills.Misc.At
t_Anarchy_StackCap',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEf
fectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self
,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseM
odifierValue=(BaseValueConstant=50.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGrade
UpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=20.000000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList
=))</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.Misc.Att_Anarchy_AccuracyPerStack_Reported:ConstantAtt
ributeValueResolver_1 ConstantValue 0.005000</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.Misc.Att_Anarchy_GunDamagePerStack:ConstantAttributeVa
lueResolver_0 ConstantValue 0.020000</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.EmbraceChaos.Anarchy MaxGrade 5</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.EmbraceChaos.Anarchy:AttributePresentationDefinition_1
Description Max <font color = "#df4040">Anarchy</font> Stacks: $NUMBER$</code>
</hotfix>
</category>
<category name="Blood Soaked Shields">
<hotfix name="GaigeReborn"
package="GD_Tulip_Mechro_Streaming">
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.EmbraceChaos.BloodSoakedShields SkillDescription
Killing an enemy immediately restores a portion of your [skill]shields[-skill], but
you lose a portion of your [health]health[-health].<br><br>Blood Soaked Shields
does not trigger without <font color = "#df4040">Anarchy</font>.</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.Misc.Att_BloodSoakedShields_HealthPerStackPerLvl:Const
antAttributeValueResolver_1 ConstantValue 0.010000</code>
</hotfix>
</category>
<category name="Preshrunk Cyberpunk">
<hotfix name="GaigeReborn"
package="GD_Tulip_Mechro_Streaming">
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.EmbraceChaos.PreshrunkCyberpunk SkillDescription
Supercharges your rounds, increasing your [skill]Bullet Speed[-skill].</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.EmbraceChaos.PreshrunkCyberpunk SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMu
ltiplier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTarget
sInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetIns
tanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue
=(BaseValueConstant=.200000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterva
l=1,PerGradeUpgrade=(BaseValueConstant=.200000,BaseValueAttribute=None,Initializati
onDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.EmbraceChaos.PreshrunkCyberpunk:AttributePresentationD
efinition_0 Attribute
AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier'</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.EmbraceChaos.PreshrunkCyberpunk:AttributePresentationD
efinition_0 Description Max Bullet Speed: $NUMBER$</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.EmbraceChaos.PreshrunkCyberpunk:AttributePresentationD
efinition_0 bDisplayAsPercentage True</code>
</hotfix>
</category>
<category name="Discord">
<hotfix name="GaigeReborn"
package="GD_Tulip_Mechro_Streaming">
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.EmbraceChaos.Discord SkillDescription Prematurely
reloading activates [skill]Discord[-skill], increasing [skill]Accuracy[-skill],
[skill]Fire Rate[-skill], and [health]Health Regeneration[-health]. You constantly
lose <font color = "#df4040">Anarchy</font> stacks while [skill]Discord[-skill] is
active. [skill]Discord[-skill] can be deactivated by prematurely reloading
again.</code>
</hotfix>
</category>
<category name="Robot Rampage">
<hotfix name="GaigeReborn"
package="GD_Tulip_Mechro_Streaming">
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.EmbraceChaos.RobotRampage SkillDescription <font color
= "#ffa700">Deathtrap Ability</font>. <font color = "#ffa700">Deathtrap</font>
lashes out with a flurry of attacks. In addition you gain [skill]Melee Damage[-
skill].</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.EmbraceChaos.RobotRampage SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.Instigat
edMeleeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnl
yEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_S
elf,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Base
ModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGrade
UpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=
))</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.EmbraceChaos.RobotRampage:AttributePresentationDefinit
ion_0 Attribute
AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifie
r'</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.EmbraceChaos.RobotRampage:AttributePresentationDefinit
ion_0 Description [health]"If one attack is good then seven should be elected
Mayor."[-health]<br>Melee Damage: $NUMBER$</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.EmbraceChaos.RobotRampage:AttributePresentationDefinit
ion_0 bDisplayAsPercentage True</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.EmbraceChaos.RobotRampage:AttributePresentationDefinit
ion_0 bDontDisplayPlusSign False</code>
</hotfix>
</category>
<category name="Annoyed Android">
<hotfix name="GaigeReborn"
package="GD_Tulip_Mechro_Streaming">
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.EmbraceChaos.AnnoyedAndroid SkillDescription Increases
[skill]Movement Speed[-skill] of <font color = "#ffa700">Deathtrap</font>.</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.EmbraceChaos.AnnoyedAndroid SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Movement.AirSpeed',bIncludeDue
lingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExclu
deNonPlayerCharacters=False,EffectTarget=TARGET_Pets,TargetInstanceDataName=,Target
Criteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0
.070000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=
(BaseValueConstant=0.070000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.EmbraceChaos.AnnoyedAndroid:AttributePresentationDefin
ition_0 Description <font color = "#ffa700">Deathtrap</font> Movement Speed:
$NUMBER$</code>
</hotfix>
</category>
<category name="Rational Anarchist">
<hotfix name="GaigeReborn"
package="GD_Tulip_Mechro_Streaming">
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.EmbraceChaos.RationalAnarchist SkillDescription If you
have 0 stacks of <font color = "#df4040">Anarchy</font>, then the next time you
would gain an <font color = "#df4040">Anarchy</font> stack you gain 25
instead.</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.Misc.Att_RationalAnarchist_NumberOfStacks:ConstantAttr
ibuteValueResolver_1 ConstantValue 25.000000</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.EmbraceChaos.RationalAnarchist:AttributePresentationDe
finition_0 Description Get 25 <font color = "#df4040">Anarchy</font> stacks for the
price of 1. It's no free lunch, but still.</code>
</hotfix>
</category>
<category name="Typecast Iconoclast">
<hotfix name="GaigeReborn"
package="GD_Tulip_Mechro_Streaming">
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.EmbraceChaos.TypecastIconoclast SkillDescription
Whenever you gain a stack of <font color = "#df4040">Anarchy</font>, there is a
chance that you gain an additional stack.</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.EmbraceChaos.TypecastIconoclast:AttributePresentationD
efinition_0 Description $NUMBER$ chance of gaining an additional <font color =
"#df4040">Anarchy</font> stack.</code>
</hotfix>
</category>
<category name="Death From Above">
<hotfix name="GaigeReborn"
package="GD_Tulip_Mechro_Streaming">
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.EmbraceChaos.DeathFromAbove SkillDescription Shooting
an enemy while in mid-air consumes <font color = "#df4040">Anarchy</font> stacks
and causes a [shock]Shock-splosion[-shock] damaging nearby enemies.</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.EmbraceChaos.DeathFromAbove:AttributePresentationDefin
ition_2 Description <font color = "#df4040">Anarchy</font> Stacks Consumed:
$NUMBER$</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.Projectiles.DeathFromAbove_Projectile:BehaviorProvider
Definition_0.Behavior_CauseDamage_7 DamageTypeDefinition
WillowDamageTypeDefinition'GD_Shock.DamageType.DmgType_Shock_Impact'</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.Projectiles.DeathFromAbove_Projectile:BehaviorProvider
Definition_0.Behavior_CauseDamage_7 DamageFormula
(BaseValueConstant=368.738770,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=5.000000)</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.Projectiles.DeathFromAbove_Projectile:BehaviorProvider
Definition_0.Behavior_CauseDamage_7 RadiusFormula
(BaseValueConstant=750.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.Projectiles.DeathFromAbove_Projectile:BehaviorProvider
Definition_0.Behavior_CauseDamage_7 MomentumFormula
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=10000.000000)</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.EmbraceChaos.DeathFromAbove_Feedback InitialDuration
5.000000</code>
<code profiles="default">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_DeathFromAbove:ParticleSpriteEmitter_12
LODLevels ()</code>
<code profiles="default">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_DeathFromAbove:ParticleSpriteEmitter_2
LODLevels ()</code>
<code profiles="default">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_DeathFromAbove:ParticleSpriteEmitter_3
LODLevels ()</code>
<code profiles="default">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_DeathFromAbove:ParticleSpriteEmitter_8
LODLevels ()</code>
<code profiles="default">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_DeathFromAbove:ParticleSpriteEmitter_6
LODLevels ()</code>
<code profiles="default">set
FX_Tulip_CHAR_Mechromancer.Particles.Part_DeathFromAbove:ParticleSpriteEmitter_0
LODLevels ()</code>
</hotfix>
</category>
<category name="With Claws">
<hotfix name="GaigeReborn"
package="GD_Tulip_Mechro_Streaming">
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.EmbraceChaos.WithClaws SkillDescription <font color =
"#44D9E6">Melee Override Skill</font>. While you have a stack of <font color =
"#df4040">Anarchy</font> press <StringAliasMap:Action.Melee> to [skill]digistruct
claws[-skill] and swipe twice at an enemy dealing [shock]Shock Damage[-shock] based
on the number of <font color = "#df4040">Anarchy</font> stacks you currently have
and [health]restoring health[-health]. The lower your [health]health[-health] the
more [health]health[-health] you gain. This attack consumes an <font color =
"#df4040">Anarchy</font> stack.</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.EmbraceChaos.WithClaws SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.SkillAttributes.IsSkillListeni
ngForMeleeOverrideEvent',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bO
nlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET
_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,
BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerG
radeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=1.000000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeL
ist=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.Instigate
dMeleeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnly
EffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_No
ne,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseM
odifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_
Tulip_Mechromancer_Skills.Misc.Att_Anarchy_MeleeDamagePerStack',InitializationDefin
ition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUp
gradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.Play
erConvertDamageToHealingPercent',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=
False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarge
t=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_
PreAdd,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute=None,Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect
=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusU
pgradeList=))</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.EmbraceChaos.WithClaws SkillEffectPresentations
(AttributePresentationDefinition'GD_Tulip_Mechromancer_Skills.EmbraceChaos.WithClaw
s:AttributePresentationDefinition_0',AttributePresentationDefinition'GD_Tulip_Mechr
omancer_Skills.EmbraceChaos.WithClaws:AttributePresentationDefinition_2')</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.EmbraceChaos.WithClaws:AttributePresentationDefinition
_0 FloatPrecision 1</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.EmbraceChaos.WithClaws:AttributePresentationDefinition
_0 Description Melee Damage: $NUMBER$ per <font color = "#df4040">Anarchy</font>
stack</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.EmbraceChaos.WithClaws:AttributePresentationDefinition
_2 Attribute
AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHe
alingPercent'</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.EmbraceChaos.WithClaws:AttributePresentationDefinition
_2 Description Heals you for up to $NUMBER$ of your missing health.</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.Misc.Att_Anarchy_MeleeDamagePerStack:ConstantAttribute
ValueResolver_0 ConstantValue 0.075</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.Misc.MeleeDef_WithClaws DamageTypeDefinition
WillowDamageTypeDefinition'GD_Shock.DamageType.DmgType_Shock_Impact'</code>
</hotfix>
</category>
</category>
<category name="Skill Swaps">
<hotfix name="GaigeReborn"
package="GD_Tulip_Mechro_Streaming">
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.SkillTrees.Branch_LittleBigTrouble Tiers
((Skills=(SkillDefinition'GD_Tulip_Mechromancer_Skills.LittleBigTrouble.WiresDontTa
lk',SkillDefinition'GD_Tulip_Mechromancer_Skills.LittleBigTrouble.StrengthOfFiveGor
illas'),PointsToUnlockNextTier=5),
(Skills=(SkillDefinition'GD_Tulip_Mechromancer_Skills.LittleBigTrouble.ShockStorm',
SkillDefinition'GD_Tulip_Mechromancer_Skills.LittleBigTrouble.TheStare',SkillDefini
tion'GD_Tulip_Mechromancer_Skills.LittleBigTrouble.InterspersedOutburst'),PointsToU
nlockNextTier=5),
(Skills=(SkillDefinition'GD_Tulip_Mechromancer_Skills.LittleBigTrouble.ShockAndAAAG
GGHHH'),PointsToUnlockNextTier=1),
(Skills=(SkillDefinition'GD_Tulip_Mechromancer_Skills.LittleBigTrouble.ElectricalBu
rn',SkillDefinition'GD_Tulip_Mechromancer_Skills.LittleBigTrouble.OneTwoBoom',Skill
Definition'GD_Tulip_Mechromancer_Skills.LittleBigTrouble.Myelin'),PointsToUnlockNex
tTier=5),
(Skills=(SkillDefinition'GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep',Ski
llDefinition'GD_Tulip_Mechromancer_Skills.BestFriendsForever.UnstoppableForce'),Poi
ntsToUnlockNextTier=5),
(Skills=(SkillDefinition'GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MakeItSparkl
e'),PointsToUnlockNextTier=1))</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.SkillTrees.Branch_BestFriendsForever Tiers
((Skills=(SkillDefinition'GD_Tulip_Mechromancer_Skills.BestFriendsForever.CookingUp
Trouble',SkillDefinition'GD_Tulip_Mechromancer_Skills.EmbraceChaos.SmallerLighterFa
ster'),PointsToUnlockNextTier=5),
(Skills=(SkillDefinition'GD_Tulip_Mechromancer_Skills.BestFriendsForever.FancyMathe
matics',SkillDefinition'GD_Tulip_Mechromancer_Skills.BestFriendsForever.BuckUp',Ski
llDefinition'GD_Tulip_Mechromancer_Skills.BestFriendsForever.TheBetterHalf'),Points
ToUnlockNextTier=5),
(Skills=(SkillDefinition'GD_Tulip_Mechromancer_Skills.BestFriendsForever.UpshotRobo
t',),PointsToUnlockNextTier=1),
(Skills=(SkillDefinition'GD_Tulip_Mechromancer_Skills.BestFriendsForever.MadeOfSter
nerStuff',SkillDefinition'GD_Tulip_Mechromancer_Skills.BestFriendsForever.Explosive
Clap',SkillDefinition'GD_Tulip_Mechromancer_Skills.EmbraceChaos.AnnoyedAndroid'),Po
intsToUnlockNextTier=5),
(Skills=(SkillDefinition'GD_Tulip_Mechromancer_Skills.BestFriendsForever.PotentAsAP
ony',SkillDefinition'GD_Tulip_Mechromancer_Skills.BestFriendsForever.20PercentCoole
r'),PointsToUnlockNextTier=5),
(Skills=(SkillDefinition'GD_Tulip_Mechromancer_Skills.BestFriendsForever.SharingIsC
aring'),PointsToUnlockNextTier=1))</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.SkillTrees.Branch_EmbracingChaos Tiers
((Skills=(SkillDefinition'GD_Tulip_Mechromancer_Skills.BestFriendsForever.CloseEnou
gh',SkillDefinition'GD_Tulip_Mechromancer_Skills.EmbraceChaos.Anarchy'),PointsToUnl
ockNextTier=5),
(Skills=(SkillDefinition'GD_Tulip_Mechromancer_Skills.EmbraceChaos.BloodSoakedShiel
ds',SkillDefinition'GD_Tulip_Mechromancer_Skills.EmbraceChaos.RobotRampage',SkillDe
finition'GD_Tulip_Mechromancer_Skills.EmbraceChaos.PreshrunkCyberpunk'),PointsToUnl
ockNextTier=5),
(Skills=(SkillDefinition'GD_Tulip_Mechromancer_Skills.EmbraceChaos.Discord'),Points
ToUnlockNextTier=1),
(Skills=(SkillDefinition'GD_Tulip_Mechromancer_Skills.LittleBigTrouble.EvilEnchantr
ess',SkillDefinition'GD_Tulip_Mechromancer_Skills.EmbraceChaos.RationalAnarchist',S
killDefinition'GD_Tulip_Mechromancer_Skills.EmbraceChaos.TypecastIconoclast'),Point
sToUnlockNextTier=5),
(Skills=(SkillDefinition'GD_Tulip_Mechromancer_Skills.EmbraceChaos.TheNthDegree',Sk
illDefinition'GD_Tulip_Mechromancer_Skills.EmbraceChaos.DeathFromAbove'),PointsToUn
lockNextTier=5),
(Skills=(SkillDefinition'GD_Tulip_Mechromancer_Skills.EmbraceChaos.WithClaws'),Poin
tsToUnlockNextTier=1))</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.SkillTrees.Layout_BestFriendsForever Tiers
((bCellIsOccupied=(True,False,True)),(bCellIsOccupied=(True,True,True)),
(bCellIsOccupied=(False,True,False)),(bCellIsOccupied=(True,True,True)),
(bCellIsOccupied=(True,False,True)),(bCellIsOccupied=(False,True,False)))</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.SkillTrees.Layout_LittleBigTrouble Tiers
((bCellIsOccupied=(True,False,True)),(bCellIsOccupied=(True,True,True)),
(bCellIsOccupied=(False,True,False)),(bCellIsOccupied=(True,True,True)),
(bCellIsOccupied=(True,False,True)),(bCellIsOccupied=(False,True,False)))</code>
<code profiles="default">set
GD_Tulip_Mechromancer_Skills.SkillTrees.Layout_EmbracingChaos Tiers
((bCellIsOccupied=(True,False,True)),(bCellIsOccupied=(True,True,True)),
(bCellIsOccupied=(False,True,False)),(bCellIsOccupied=(True,True,True)),
(bCellIsOccupied=(True,False,True)),(bCellIsOccupied=(False,True,False)))</code>
</hotfix>
</category>
</category>
</category>
<category name="Maya Reborn">
<comment>Maya received a minor rework to make her
playstyle feel more "active".</comment>
<comment>Mostly reworked Cataclysm.</comment>
<comment>Built from the UCP and my own
changes.</comment>
<category name="Code">
<category name="Motion">
<category name="Accelerate">
<hotfix name="MayaReborn"
package="GD_Siren_Streaming">
<code profiles="default">set
GD_Siren_Skills.Motion.Accelerate SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeD
uelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExc
ludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Targ
etCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant
=0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrad
e=(BaseValueConstant=0.060000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMul
tiplier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargets
InRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInst
anceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=
(BaseValueConstant=0.060000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterva
l=1,PerGradeUpgrade=(BaseValueConstant=0.060000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
<code profiles="default">set
GD_Siren_Skills.Motion.Accelerate SkillEffectPresentations
(AttributePresentationDefinition'GD_Siren_Skills.Motion.Accelerate:AttributePresent
ationDefinition_2')</code>
<code profiles="default">set
GD_Siren_Skills.Motion.Accelerate:AttributePresentationDefinition_2 Description Gun
Damage: $NUMBER$<br>Bullet Speed: $NUMBER$</code>
</hotfix>
</category>
<category name="Suspension">
<hotfix name="MayaReborn"
package="GD_Siren_Streaming">
<code profiles="default">set
GD_Siren_Skills.Motion.Suspension SkillDescription Increases the [skill]duration[-
skill] of <font color = "#ffa700">Phaselock</font>.</code>
</hotfix>
</category>
<category name="Inertia">
<hotfix name="MayaReborn"
package="GD_Siren_Streaming">
<code profiles="default">set
GD_Siren_Skills.Motion.Inertia SkillDescription <font color = "#ff0000">Kill
Skill</font>. Killing an enemy causes your [skill]shields to quickly regenerate[-
skill] and increases your [skill]Reload Speed[-skill] for a few seconds.</code>
</hotfix>
</category>
<category name="Converge">
<hotfix name="MayaReborn"
package="GD_Siren_Streaming">
<code profiles="default">set
GD_Siren_Skills.Motion.Converge SkillDescription <font color = "#ffa700">Action
Skill Augmentation.</font> Your <font color = "#ffa700">Phaselock</font> ability
now also [skill]pulls nearby enemies[-skill] toward the original target. This deals
a small amount of damage to the affected enemies.</code>
</hotfix>
</category>
<category name="Sub-Sequence">
<hotfix name="MayaReborn"
package="GD_Siren_Streaming">
<code profiles="default">set
GD_Siren_Skills.Motion.SubSequence SkillDescription <font color = "#ffa700">Action
Skill Augmentation.</font> When an enemy under the effects of your <font color =
"#ffa700">Phaselock</font> dies, there is a chance for your <font color =
"#ffa700">Phaselock</font> ability to seek out and [skill]affect another target[-
skill].</code>
</hotfix>
</category>
<category name="Quicken">
<hotfix name="MayaReborn"
package="GD_Siren_Streaming">
<code profiles="default">set
GD_Siren_Skills.Motion.Quicken SkillDescription Increases the <font color =
"#ffa700">Cooldown Rate</font> of your <font color = "#ffa700">Phaselock</font>
ability and your [skill]Weapon Swap Speed[-skill].</code>
<code profiles="default">set
GD_Siren_Skills.Motion.Quicken SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.ActiveSkillCooldownResource.Ac
tiveSkillCooldownConsumptionRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget
=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarg
et=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT
_Scale,BaseModifierValue=(BaseValueConstant=0.060000,BaseValueAttribute=None,Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect
=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.060000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusU
pgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSwapTimeMultiplier
',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=
False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceData
Name=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseVal
ueConstant=-
0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.140000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=))</code>
<code profiles="default">set
GD_Siren_Skills.Motion.Quicken:AttributePresentationDefinition_0 description
Cooldown Rate $NUMBER$<br>Swap Speed: $NUMBER$</code>
</hotfix>
</category>
<category name="Kinetic Reflection">
<hotfix name="MayaReborn"
package="GD_Siren_Streaming">
<code profiles="default">set
GD_Siren_Skills.Motion.KineticReflection SkillDescription <font color =
"#ff0000">Kill Skill</font>. After killing an enemy, you gain the ability to
[skill]deflect enemy bullets[-skill], sending them flying toward nearby enemies.
You take reduced damage from deflected bullets. [skill]Kinetic Reflection[-skill]
only works with bullets. This effect lasts for a short time.</code>
<code profiles="default">set
GD_Siren_Skills.Motion.KineticReflection SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflect
ionOffSelfChance',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffe
ctTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,T
argetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseMod
ifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefini
tion=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpg
radeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.200000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,b
OnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGE
T_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd
,BaseModifierValue=(BaseValueConstant=-
0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyE
ffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Sel
f,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,Base
ModifierValue=(BaseValueConstant=-
0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Bas
eModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGrad
eUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.200000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList
=))</code>
</hotfix>
</category>
<category name="Thoughtlock">
<hotfix name="MayaReborn"
package="GD_Siren_Streaming">
<code profiles="default">set
GD_Siren_Skills.Motion.ThoughtLock SkillEffectPresentations[2] None</code>
<code profiles="default">set
GD_Siren_Skills.Motion.ThoughtLock SkillDescription <font color = "#ffa700">Action
Skill Alteration</font>. <font color = "#ffa700">Phaselock</font> causes enemies to
[skill]turn on their friends[-skill] instead of being locked down. Additionally
<font color = "#ffa700">Phaselock's Duration</font> is increased.</code>
</hotfix>
</category>
<category name="Phaselock">
<hotfix name="MayaReborn"
package="GD_Siren_Streaming">
<code profiles="default">set
GD_Siren_Skills.Phaselock.Skill_Phaselock SkillDescription <font color =
"#ffa700">Action Skill</font>. Press <StringAliasMap:Action.ActionSkill> to lock an
enemy in another dimension, preventing him from fighting back for a short while.
Some enemies cannot be <font color = "#ffa700">Phaselocked</font> and instead
[skill]instantly take damage[-skill].</code>
</hotfix>
<category name="Fix Phaselock's
Damage Scaling">
<hotfix name="MayaReborn"
package="GD_Siren_Streaming">
<code
profiles="default">set
GD_Siren_Skills.Phaselock.ActionSkill_Phaselock:BehaviorProviderDefinition_0.Behavi
or_CauseDamage_11 DamageFormula
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_PlayerS
killDamage',BaseValueScaleConstant=25.00000)</code>
</hotfix>
</category>
<category name="Phaselock More
Enemies">
<comment>By
theNocturni</comment>
<comment>Allows Maya to
Phaselock more enemies and deals more damage to enemies she can't
Phaselock.</comment>
<category name="Code">
<hotfix
name="MayaReborn" level="None">
<code
profiles="default">set GD_Gyrocopter.Character.CharClass_Gyrocopter
DesignerFlagStartingValues ()</code>
<code
profiles="default">set GD_GyrocopterBadass.Character.CharClass_GyrocopterBadass
DesignerFlagStartingValues ()</code>
<code
profiles="default">set GD_Orchid_RaidShaman.Character.CharClass_Orchid_RaidShaman
DesignerFlagStartingValues ()</code>
<code
profiles="default">set GD_Orchid_RaidShaman.Character.CharClass_Orchid_RaidShaman
AttributeStartingValues
((Attribute=None,BaseValue=(BaseValueConstant=4.000000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_He
althMultiplier',BaseValue=(BaseValueConstant=7000.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_En
emyNonWeaponDamageMultiplier',BaseValue=(BaseValueConstant=1.500000,BaseValueAttrib
ute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'GD_Balance_Experience.Attributes.Attribute_Experienc
eMultiplier',BaseValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initiali
zationDefinition=AttributeInitializationDefinition'GD_Orchid_GameStages.XPBalance.X
PMultiplier_03_NormalHigh_Orchid',BaseValueScaleConstant=1.000000)),
(Attribute=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldAc
tiveRegenerationRate',BaseValue=(BaseValueConstant=0.000000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'GD_Siren_Skills.Attributes.PhaselockTimeScale',BaseV
alue=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=N
one,BaseValueScaleConstant=1.000000)))</code>
<code
profiles="default">set
GD_Native_WitchDoctorBadass.Character.CharClass_WitchDoctorBadass
AttributeStartingValues[4].BaseValue
(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code
profiles="default">set
GD_Native_WitchDoctorFire.Character.CharClass_WitchDoctorFire
AttributeStartingValues[4].BaseValue
(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code
profiles="default">set
GD_Native_WitchDoctorShock.Character.CharClass_WitchDoctorShock
AttributeStartingValues[4].BaseValue
(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code
profiles="default">set
GD_Native_WitchDoctorSlag.Character.CharClass_WitchDoctorSlag
AttributeStartingValues[4].BaseValue
(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code
profiles="default">set
GD_Native_WitchDoctorSlow.Character.CharClass_WitchDoctorSlow
AttributeStartingValues[4].BaseValue
(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code
profiles="default">set
GD_Native_WitchDoctorVampire.Character.CharClass_WitchDoctorVampire
AttributeStartingValues[4].BaseValue
(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code
profiles="default">set GD_Skeleton_King.Character.CharClass_Skeleton_King
DesignerFlagStartingValues ()</code>
<code
profiles="default">set GD_Skeleton_King.Character.CharClass_Skeleton_King
AttributeStartingValues
((Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_H
ealthMultiplier',BaseValue=(BaseValueConstant=38.000000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_En
emyNonWeaponDamageMultiplier',BaseValue=(BaseValueConstant=6.000000,BaseValueAttrib
ute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'GD_Balance_Experience.Attributes.Attribute_Experienc
eMultiplier',BaseValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initiali
zationDefinition=AttributeInitializationDefinition'GD_AI_Balance.XP.XPMultiplier_07
_SuperBadass',BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_Da
mageToVehiclesOnCollisionMultiplier',BaseValue=(BaseValueConstant=10.000000,BaseVal
ueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'GD_Siren_Skills.Attributes.PhaselockTimeScale',BaseV
alue=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=N
one,BaseValueScaleConstant=1.000000)))</code>
<code
profiles="default">set GD_Skeleton_Immortal.Character.CharClass_Skeleton_Immortal
DesignerFlagStartingValues ()</code>
<code
profiles="default">set GD_Orc_WarlordNamed1.Character.CharClass_Orc_WarlordNamed1
DesignerFlagStartingValues ()</code>
<code
profiles="default">set GD_Orc_WarlordNamed1.Character.CharClass_Orc_WarlordNamed1
AttributeStartingValues
((Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_H
ealthMultiplier',BaseValue=(BaseValueConstant=35.000000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_En
emyNonWeaponDamageMultiplier',BaseValue=(BaseValueConstant=4.000000,BaseValueAttrib
ute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'GD_Balance_Experience.Attributes.Attribute_Experienc
eMultiplier',BaseValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initiali
zationDefinition=AttributeInitializationDefinition'GD_AI_Balance.XP.XPMultiplier_07
_SuperBadass',BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_Da
mageToVehiclesOnCollisionMultiplier',BaseValue=(BaseValueConstant=12.000000,BaseVal
ueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'GD_Siren_Skills.Attributes.PhaselockTimeScale',BaseV
alue=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=N
one,BaseValueScaleConstant=1.000000)))</code>
<code
profiles="default">set GD_Orc_WarlordNamed2.Character.CharClass_Orc_WarlordNamed2
DesignerFlagStartingValues ()</code>
<code
profiles="default">set GD_Orc_WarlordNamed2.Character.CharClass_Orc_WarlordNamed2
AttributeStartingValues
((Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_H
ealthMultiplier',BaseValue=(BaseValueConstant=40.000000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_En
emyNonWeaponDamageMultiplier',BaseValue=(BaseValueConstant=3.000000,BaseValueAttrib
ute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'GD_Balance_Experience.Attributes.Attribute_Experienc
eMultiplier',BaseValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initiali
zationDefinition=AttributeInitializationDefinition'GD_AI_Balance.XP.XPMultiplier_07
_SuperBadass',BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_Da
mageToVehiclesOnCollisionMultiplier',BaseValue=(BaseValueConstant=12.000000,BaseVal
ueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'GD_Siren_Skills.Attributes.PhaselockTimeScale',BaseV
alue=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=N
one,BaseValueScaleConstant=1.000000)))</code>
<code
profiles="default">set GD_Orc_WarlordNamed3.Character.CharClass_Orc_WarlordNamed3
DesignerFlagStartingValues ()</code>
<code
profiles="default">set GD_Orc_WarlordNamed3.Character.CharClass_Orc_WarlordNamed3
AttributeStartingValues
((Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_H
ealthMultiplier',BaseValue=(BaseValueConstant=55.000000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_En
emyNonWeaponDamageMultiplier',BaseValue=(BaseValueConstant=5.000000,BaseValueAttrib
ute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'GD_Balance_Experience.Attributes.Attribute_Experienc
eMultiplier',BaseValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initiali
zationDefinition=AttributeInitializationDefinition'GD_AI_Balance.XP.XPMultiplier_07
_SuperBadass',BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_Da
mageToVehiclesOnCollisionMultiplier',BaseValue=(BaseValueConstant=12.000000,BaseVal
ueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'GD_Siren_Skills.Attributes.PhaselockTimeScale',BaseV
alue=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=N
one,BaseValueScaleConstant=1.000000)))</code>
<code
profiles="default">set GD_Orc_Badass.Character.CharClass_Orc_Badass
AttributeStartingValues
((Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_H
ealthMultiplier',BaseValue=(BaseValueConstant=20.000000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_En
emyNonWeaponDamageMultiplier',BaseValue=(BaseValueConstant=5.000000,BaseValueAttrib
ute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'GD_Balance_Experience.Attributes.Attribute_Experienc
eMultiplier',BaseValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initiali
zationDefinition=AttributeInitializationDefinition'GD_AI_Balance.XP.XPMultiplier_06
_Badass',BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_Da
mageToVehiclesOnCollisionMultiplier',BaseValue=(BaseValueConstant=12.000000,BaseVal
ueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'GD_Siren_Skills.Attributes.PhaselockTimeScale',BaseV
alue=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=N
one,BaseValueScaleConstant=1.000000)))</code>
<code
profiles="default">set GD_Orc_Badass.Character.CharClass_Orc_Badass
DesignerFlagStartingValues ()</code>
<code
profiles="default">set GD_Knight_MMO1_Proto.Character.CharClass_Knight_MMO1_Proto
DesignerFlagStartingValues ()</code>
<code
profiles="default">set GD_Knight_MMO2_Proto.Character.CharClass_Knight_MMO2_Proto
DesignerFlagStartingValues ()</code>
<code
profiles="default">set GD_Knight_MMO3_Proto.Character.CharClass_Knight_MMO3_Proto
DesignerFlagStartingValues ()</code>
</hotfix>
</category>
</category>
</category>
</category>
<category name="Harmony">
<category name="Mind's Eye">
<hotfix name="MayaReborn"
package="GD_Siren_Streaming">
<code profiles="default">set
GD_Siren_Skills.Harmony.MindsEye SkillDescription Increases [skill]Critical Hit
Damage[-skill] and [skill]Accuracy[-skill].</code>
<code profiles="default">set
GD_Siren_Skills.Harmony.MindsEye SkillEffectDefinitions[1].AttributeToModify
AttributeDefinition'D_Attributes.Weapon.WeaponSpread'</code>
<code profiles="default">set
GD_Siren_Skills.Harmony.MindsEye
SkillEffectDefinitions[1].BaseModifierValue.BaseValueConstant -0.05</code>
<code profiles="default">set
GD_Siren_Skills.Harmony.MindsEye
SkillEffectDefinitions[1].PerGradeUpgrade.BaseValueConstant -0.05</code>
<code profiles="default">set
GD_Siren_Skills.Harmony.MindsEye SkillEffectPresentations
AttributePresentationDefinition'GD_Siren_Skills.Harmony.MindsEye:AttributePresentat
ionDefinition_77'</code>
<code profiles="default">set
GD_Siren_Skills.Harmony.MindsEye:AttributePresentationDefinition_77 Description
Critical Hit Damage: $NUMBER$<br>Accuracy: $NUMBER$</code>
</hotfix>
</category>
<category name="Sweet Release">
<hotfix name="MayaReborn"
package="GD_Siren_Streaming">
<code profiles="default">set
GD_Siren_Skills.Harmony.SweetRelease SkillDescription If the enemy you have <font
color = "#ffa700">Phaselocked</font> is killed, it generates [health]Life Orbs[-
health] that automatically seek out and [health]heal[-health] you and your
[skill]friends[-skill]. The healing is stronger when you or your friend's health is
low.</code>
<code profiles="default">set
GD_Siren_Skills.Projectiles.SweetRelease_Projectile SpeedFormula.BaseValueConstant
1200</code>
</hotfix>
</category>
<category name="Restoration">
<hotfix name="MayaReborn"
package="GD_Siren_Streaming">
<code profiles="default">set
GD_Siren_Skills.Harmony.Restoration SkillDescription Shooting other players
[health]heals[-health] them. Also increases your [health]Maximum Health[-
health].</code>
</hotfix>
</category>
<category name="Bursting Bubbles
(Sphere)">
<hotfix name="MayaReborn"
package="GD_Siren_Streaming">
<code profiles="default">set
GD_Siren_Skills.Harmony.Skill_Sphere SkillName Bursting Bubbles</code>
<code profiles="default">set
GD_Siren_Skills.Harmony.Skill_Sphere SkillDescription While you have an enemy <font
color = "#ffa700">Phaselocked</font>, you and your [skill]friends[-skill] gain
increased [skill]Fire Rate[-skill], [skill]Reload Speed[-skill] and [skill]Movement
Speed[-skill].</code>
<code profiles="default">set
GD_Siren_Skills.Harmony.Skill_Sphere SkillConstraints
((bApplyConstraintOnActivatation=True,bApplyConstraintWhileActive=True,bApplyConstr
aintWhilePaused=True,OnFailure=SKILL_Paused,Evaluator=AttributeExpressionEvaluator'
GD_Siren_Skills.Harmony.Elated:AttributeExpressionEvaluator_20',EvaluatorDefinition
s=),
(bApplyConstraintOnActivatation=True,bApplyConstraintWhileActive=True,bApplyConstra
intWhilePaused=True,OnFailure=SKILL_Paused,Evaluator=None,EvaluatorDefinitions=(Ski
llExpressionEvaluatorDefinition'GD_PlayerShared.SkillConstraints.SkillConstraint_On
FootOrRidingInBack')))</code>
<code profiles="default">set
GD_Siren_Skills.Harmony.Skill_Sphere SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',bIn
cludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False
,bExcludeNonPlayerCharacters=True,EffectTarget=TARGET_Allies,TargetInstanceDataName
=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCo
nstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',bIncl
udeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,b
ExcludeNonPlayerCharacters=True,EffectTarget=TARGET_Allies,TargetInstanceDataName=,
TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCons
tant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',b
IncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=Fal
se,bExcludeNonPlayerCharacters=True,EffectTarget=TARGET_Allies,TargetInstanceDataNa
me=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValue
Constant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueSc
aleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGra
deUpgrade=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinit
ion=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
<code profiles="default">set
GD_Siren_Skills.Harmony.Skill_Sphere SkillEffectPresentations
(AttributePresentationDefinition'GD_Siren_Skills.Cataclysm.Foresight:AttributePrese
ntationDefinition_77',)</code>
<code profiles="default">set
GD_Siren_Skills.Harmony.Skill_Sphere MaxGrade 5</code>
<code profiles="default">set
GD_Siren_Skills.Cataclysm.Foresight:AttributePresentationDefinition_77 Description
Fire Rate: $NUMBER$<br>Reload Speed: $NUMBER$<br>Movement Speed: $NUMBER$</code>
<code profiles="default">set
GD_Siren_Skills.Cataclysm.Foresight:AttributePresentationDefinition_77 Attribute
AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval'</code>
<code profiles="default">set
GD_Siren_Skills.Harmony.Skill_Sphere bSubjectToGradeRules True</code>
<code profiles="default">set
GD_Siren_Skills.Harmony.Skill_Sphere DurationType DURATION_Infinite</code>
<code profiles="default">set
GD_Siren_Skills.Harmony.Skill_Sphere TrackedSkillType TRACKEDSKILL_Respond</code>
<code profiles="default">set
GD_Siren_Skills.Harmony.Skill_Sphere TrackedSkillHUDSlot 1</code>
<code profiles="default">set
GD_Siren_Skills.Harmony.Skill_Sphere InitialDuration 0.000000</code>
<code profiles="default">set
GD_Siren_Skills.Harmony.Skill_Sphere PlayerLevelRequirement 0</code>
</hotfix>
</category>
<category name="Res">
<hotfix name="MayaReborn"
package="GD_Siren_Streaming">
<code profiles="default">set
GD_Siren_Skills.Harmony.Res SkillDescription You can [skill]instantly revive[-
skill] a friend in [skill]Fight For Your Life[-skill] by using <font color =
"#ffa700">Phaselock</font> on them. You also gain increased [skill]Movement Speed[-
skill]..</code>
<code profiles="default">set
GD_Siren_Skills.Harmony.Res SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',
bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=F
alse,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataN
ame=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseVa
lueConstant=0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValu
eScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,Per
GradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefi
nition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
<code profiles="default">set
GD_Siren_Skills.Harmony.Res:AttributePresentationDefinition_0 Attribute
AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed'</code>
<code profiles="default">set
GD_Siren_Skills.Harmony.Res:AttributePresentationDefinition_0 bDontDisplayNumber
False</code>
<code profiles="default">set
GD_Siren_Skills.Harmony.Res:AttributePresentationDefinition_0
bUseCustomNumberPlacement True</code>
<code profiles="default">set
GD_Siren_Skills.Harmony.Res:AttributePresentationDefinition_0 Description
[health]"Vault Hunters never die!"[-health]<br>Movement Speed Increase:
$NUMBER$</code>
</hotfix>
</category>
<category name="Elated">
<hotfix name="MayaReborn"
package="GD_Siren_Streaming">
<code profiles="default">set
GD_Siren_Skills.Harmony.Elated SkillDescription While you have an enemy <font color
= "#ffa700">Phaselocked</font>, you and your friends [health]regenerate health[-
health].</code>
</hotfix>
</category>
<category name="Sustenance">
<hotfix name="MayaReborn"
package="GD_Siren_Streaming">
<code profiles="default">set
GD_Siren_Skills.Harmony.Sustenance SkillDescription You constantly
[health]regenerate health[-health]. The lower your current health, the more
powerful the regeneration.</code>
</hotfix>
</category>
<category name="Life Tap">
<hotfix name="MayaReborn"
package="GD_Siren_Streaming">
<code profiles="default">set
GD_Siren_Skills.Harmony.LifeTap SkillType SKILL_TYPE_Passive</code>
<code profiles="default">set
GD_Siren_Skills.Harmony.LifeTap SkillDescription Causes you to [health]steal
health[-health] from any enemy you damage.</code>
<code profiles="default">set
GD_Siren_Skills.Harmony.LifeTap SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.Pla
yerConvertDamageToHealingPercent',bIncludeDuelingTargets=False,bIncludeSelfAsTarget
=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarg
et=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT
_PostAdd,BaseModifierValue=(BaseValueConstant=0.005000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffe
ct=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.005000,BaseValu
eAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Bonu
sUpgradeList=))</code>
<code profiles="default">set
GD_Siren_Skills.Harmony.LifeTap:AttributePresentationDefinition_0 Attribute
AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHe
alingPercent'</code>
<code profiles="default">set
GD_Siren_Skills.Harmony.LifeTap:AttributePresentationDefinition_0 Definition Life
Steal: $Number$</code>
</hotfix>
</category>
<category name="Purple Haze (Cloud
Kill)">
<hotfix name="MayaReborn"
package="GD_Siren_Streaming">
<code profiles="default">set
GD_Siren_Skills.Cataclysm.CloudKill SkillName Purple Haze</code>
<code profiles="default">set
GD_Siren_Skills.Cataclysm.CloudKill SkillDescription Killing an enemy creates a
lingering [skill]Cloud of Decay[-skill], dealing constant [slag]Slag Damage[-slag]
to enemies who touch it.</code>
<code profiles="default">set
GD_Siren_Skills.Cataclysm.CloudKill SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyIm
pulse',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsIn
Range=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstan
ceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=
(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterva
l=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
<code profiles="default">set
GD_Siren_Skills.Cataclysm.CloudKill DamageEvents ()</code>
<code profiles="default">set
GD_Siren_Skills.Cataclysm.CloudKill_Feedback InitialDuration 10</code>
<code profiles="default">set
GD_Siren_Skills.Cataclysm.CloudKill:AttributePresentationDefinition_0 Description
[health]"Purple haze all in my eyes, don't know if it's day or night..."[-
health]<br>Purple Haze Duration: $NUMBER$ seconds</code>
<code profiles="default">set
GD_Siren_Skills.Projectiles.CloudKill_Projectile MaxLifespan 3.000000</code>
<code profiles="default">set
GD_Siren_Skills.Projectiles.CloudKill_Projectile:BehaviorProviderDefinition_0.Behav
ior_Metronome_82 Duration 3.000000</code>
<code profiles="default">set
GD_Siren_Skills.Projectiles.CloudKill_Projectile:BehaviorProviderDefinition_0.Behav
ior_Metronome_82 bUseTickCount True</code>
<code profiles="default">set
GD_Siren_Skills.Projectiles.CloudKill_Projectile:BehaviorProviderDefinition_0.Behav
ior_Metronome_82 TickInterval 0.20000</code>
<code profiles="default">set
GD_Siren_Skills.Projectiles.CloudKill_Projectile:BehaviorProviderDefinition_0.Behav
ior_Metronome_82 MaxTickCount 15</code>
<code profiles="default">set
GD_Siren_Skills.Projectiles.CloudKill_Projectile:BehaviorProviderDefinition_0.Behav
ior_CauseDamage_43 DamageTypeDefinition
WillowDamageTypeDefinition'GD_Amp.DamageType.DmgType_Amp_Impact'</code>
<code profiles="default">set
GD_Siren_Skills.Projectiles.CloudKill_Projectile:BehaviorProviderDefinition_0.Behav
ior_CauseDamage_43 DamageFormula
(BaseValueConstant=901.471680,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=0.100000)</code>
<code profiles="default">set
GD_Siren_Skills.Projectiles.CloudKill_Projectile:BehaviorProviderDefinition_0.Behav
ior_CauseDamage_43 RadiusFormula
(BaseValueConstant=750.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Siren_Skills.Projectiles.CloudKill_Projectile:BehaviorProviderDefinition_0.Behav
ior_SpawnParticleSystem_51 DrawScale 3.409090</code>
<code profiles="default">set
FX_CHAR_Siren.Particles.Part_CloudKill:ParticleModuleColor_1 StartColor
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,Look
upTable=(0.040000,0.600000,0.400000,0.040000,0.600000,0.400000,0.040000,0.600000),L
ookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code>
<code profiles="default">set
FX_CHAR_Siren.Particles.Part_CloudKill:ParticleModuleColorOverLife_2 ColorOverLife
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,Look
upTable=(0.040000,0.600000,0.400000,0.040000,0.600000,0.400000,0.040000,0.600000),L
ookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code>
<code profiles="default">set
FX_CHAR_Siren.Particles.Part_CloudKill:ParticleModuleColorOverLife_5 ColorOverLife
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,Look
upTable=(0.040000,0.600000,0.400000,0.040000,0.600000,0.400000,0.040000,0.600000),L
ookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code>
</hotfix>
</category>
</category>
<category name="Cataclysm">
<category name="Foresight">
<hotfix name="MayaReborn"
package="GD_Siren_Streaming">
<code profiles="default">set
GD_Siren_Skills.Cataclysm.Foresight SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',bInclud
eDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bE
xcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Ta
rgetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConsta
nt=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCon
stant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgr
ade=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=No
ne,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',bIncl
udeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,
bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,
TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCons
tant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=))</code>
<code profiles="default">set
GD_Siren_Skills.Cataclysm.Foresight:AttributePresentationDefinition_1 Description
Magazine Size: $NUMBER$<br>Reload Speed: $NUMBER$</code>
</hotfix>
</category>
<category name="Flicker">
<hotfix name="MayaReborn"
package="GD_Siren_Streaming">
<code profiles="default">set
GD_Siren_Skills.Cataclysm.Flicker SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedI
ncindiaryDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bO
nlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET
_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Ba
seModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGra
deUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeLis
t=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIn
cendiaryStatusDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=Fal
se,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=T
ARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Sca
le,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,P
erGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttri
bute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgra
deList=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.Instigate
dIncendiaryStatusChanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=
False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarge
t=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_
Scale,BaseModifierValue=(BaseValueConstant=0.080000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=
1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.080000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUp
gradeList=))</code>
<code profiles="default">set
GD_Siren_Skills.Cataclysm.Flicker SkillDescription Increases your
[incendiary]Incendiary Damage[-incendiary], [incendiary]Burn Damage[-incendiary]
and [incendiary]Burn Chance[-incendiary].</code>
<code profiles="default">set
GD_Siren_Skills.Cataclysm.Flicker SkillEffectPresentations
(AttributePresentationDefinition'GD_Siren_Skills.Cataclysm.Flicker:AttributePresent
ationDefinition_0',AttributePresentationDefinition'GD_Siren_Skills.Harmony.MindsEye
:AttributePresentationDefinition_1')</code>
<code profiles="default">set
GD_Siren_Skills.Cataclysm.Flicker:AttributePresentationDefinition_0 Attribute
AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDamageModif
ier'</code>
<code profiles="default">set
GD_Siren_Skills.Cataclysm.Flicker:AttributePresentationDefinition_0 Description
Incendiary Damage: $NUMBER$<br>Burn Damage: $NUMBER$</code>
<code profiles="default">set
GD_Siren_Skills.Cataclysm.Flicker:AttributePresentationDefinition_0
bDontDisplayPlusSign False</code>
<code profiles="default">set
GD_Siren_Skills.Harmony.MindsEye:AttributePresentationDefinition_1 Attribute
AttributeDefinition'D_Attributes.StatusEffectModifiers.InstigatedIncendiaryStatusCh
anceModifier'</code>
<code profiles="default">set
GD_Siren_Skills.Harmony.MindsEye:AttributePresentationDefinition_1 Description Burn
Chance: $NUMBER$</code>
</hotfix>
</category>
<category name="Heavy Hitter (Wreck)">
<hotfix name="MayaReborn"
package="GD_Siren_Streaming">
<code profiles="default">set
GD_Siren_Skills.Harmony.Wreck SkillName Heavy Hitter</code>
<code profiles="default">set
GD_Siren_Skills.Harmony.Wreck SkillDescription Heavily increases [skill]Gun
Damage[-skill] and [skill]Fire Rate[-skill].</code>
<code profiles="default">set
GD_Siren_Skills.Harmony.Wreck TrackedSkillType TRACKEDSKILL_Untracked</code>
<code profiles="default">set
GD_Siren_Skills.Harmony.Wreck SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeD
uelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExc
ludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Targ
etCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant
=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrad
e=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',bInc
ludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False
,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=
,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCon
stant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=))</code>
<code profiles="default">set
GD_Siren_Skills.Harmony.Wreck SkillEffectPresentations
(AttributePresentationDefinition'GD_Siren_Skills.Harmony.Wreck:AttributePresentatio
nDefinition_77',AttributePresentationDefinition'GD_Siren_Skills.Harmony.Wreck:Attri
butePresentationDefinition_0')</code>
<code profiles="default">set
GD_Siren_Skills.Harmony.Wreck SkillConstraints
((bApplyConstraintOnActivatation=True,bApplyConstraintWhileActive=True,bApplyConstr
aintWhilePaused=True,OnFailure=SKILL_Paused,Evaluator=None,EvaluatorDefinitions=(Sk
illExpressionEvaluatorDefinition'GD_PlayerShared.SkillConstraints.SkillConstraint_O
nFootOrRidingInBack')))</code>
<code profiles="default">set
GD_Siren_Skills.Harmony.Wreck:AttributePresentationDefinition_77 Attribute
AttributeDefinition'D_Attributes.Weapon.WeaponDamage'</code>
<code profiles="default">set
GD_Siren_Skills.Harmony.Wreck:AttributePresentationDefinition_77 Description Gun
Damage: $NUMBER$</code>
<code profiles="default">set
GD_Siren_Skills.Harmony.Wreck:AttributePresentationDefinition_0 Attribute
AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval'</code>
<code profiles="default">set
GD_Siren_Skills.Harmony.Wreck:AttributePresentationDefinition_0 Description Fire
Rate: $NUMBER$</code>
<code profiles="default">set
GD_Siren_Skills.Harmony.Wreck:AttributePresentationDefinition_0 SignStyle
SIGNSTYLE_AsIs</code>
<code profiles="default">set
GD_Siren_Skills.Harmony.Wreck:AttributePresentationDefinition_0 bBiggerIsBetter
False</code>
<code profiles="default">set
GD_Siren_Skills.Harmony.Wreck:AttributePresentationDefinition_0 FloatPrecision
0</code>
</hotfix>
</category>
<category name="Immolate">
<hotfix name="MayaReborn"
package="GD_Siren_Streaming">
<code profiles="default">set
GD_Siren_Skills.Cataclysm.Immolate SkillDescription <font color = "#ff0000">Kill
Skill</font>. After killing an enemy, all shots fired deal additional
[incendiary]Fire Damage[-incendiary]. The [incendiary]Fire Damage[-incendiary] is
based on the [skill]Gun Damage[-skill] of the weapon you're firing.</code>
<code profiles="default">set
GD_Siren_Skills.Cataclysm.Immolate SkillType SKILL_TYPE_Kill</code>
<code profiles="default">set
GD_Siren_Skills.Cataclysm.Immolate SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyIm
pulse',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsIn
Range=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstan
ceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(B
aseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,Bas
eValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=
1,PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
<code profiles="default">set
GD_Siren_Skills.Cataclysm.Immolate SkillConstraints
(bApplyConstraintOnActivatation=True,bApplyConstraintWhileActive=True,bApplyConstra
intWhilePaused=True,OnFailure=SKILL_Deactivated,Evaluator=None,EvaluatorDefinitions
=(SkillExpressionEvaluatorDefinition'GD_PlayerShared.SkillConstraints.SkillConstrai
nt_OnFootOrRidingInBack'))</code>
<code profiles="default">set
GD_Siren_Skills.Cataclysm.Immolate:BehaviorProviderDefinition_9
BehaviorSequences[0].ConsolidatedOutputLinkData[4].LinkIdAndLinkedBehavior 1</code>
<code profiles="default">set
GD_Siren_Skills.Cataclysm.Immolate:BehaviorProviderDefinition_9.Behavior_CauseDamag
e_113 DamageFormula
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=0.400000)</code>
</hotfix>
</category>
<category name="Prometheus (Scorn)">
<hotfix name="MayaReborn"
package="GD_Siren_Streaming">
<code profiles="default">set
GD_Siren_Skills.Harmony.Scorn SkillName Prometheus</code>
<code profiles="default">set
GD_Siren_Skills.Harmony.Scorn SkillDescription <font color = "#44D9E6">Melee
Override Skill</font>. Press <StringAliasMap:Action.Melee> to throw an
[incendiary]orb of fire[-incendiary] that constantly [incendiary]burns[-incendiary]
enemies near it. This ability has a cooldown. Pressing
<StringAliasMap:Action.Melee> when <font color = "#44D9E6">Prometheus</font> is on
cooldown will perform a regular melee attack.</code>
<code profiles="default">set
GD_Siren_Skills.Harmony.Scorn SkillIcon SwfMovie'SharedSkillIcons_Siren.SkillIcon-
Helios'</code>
<code profiles="default">set
GD_Siren_Skills.Harmony.Scorn:AttributePresentationDefinition_0 Description
[health]"Steal the heavenly fire for humanity... wait no, fight humanity!"[-
health]<br>Prometheus Cooldown: $NUMBER$ seconds</code>
<code profiles="default">set
GD_Siren_Skills.Misc.Cooldown_Scorn BaseValue (BaseValueConstant=28.000000)</code>
<code profiles="default">set
GD_Siren_Skills.Projectiles.Projectile_Scorn SpeedFormula
(BaseValueConstant=500.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Siren_Skills.Projectiles.Projectile_Scorn MaxLifespan 15.000000</code>
</hotfix>
<hotfix name="CKDN_True"
package="GD_Siren_Streaming">
<code profiles="default">set
GD_Siren_Skills.Cataclysm.BlightPhoenix:BehaviorProviderDefinition_2.Behavior_Cause
Damage_6 DamageFormula
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Siren_Skills.Misc.Init_BlightPhoenix_DamageCalc_Fire
',BaseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Siren_Skills.Misc.Init_BlightPhoenix_DamageCalc_Corrosive ValueFormula
(bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initi
alizationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.He
althAndDamage.Init_ProjectileDamage',BaseValueScaleConstant=1.000000),Level=(BaseVa
lueConstant=1.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Projectile
.ProjectileLevel',InitializationDefinition=None,BaseValueScaleConstant=0.053000),Po
wer=(BaseValueConstant=2.500000,BaseValueAttribute=None,InitializationDefinition=No
ne,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=1.000000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code>
<code profiles="default">set
GD_Siren_Skills.Projectiles.Projectile_Scorn:WillowDamageArea_27 StatusEffectDamage
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Siren_Skills.Misc.Init_BlightPhoenix_DamageCalc_Corr
osive',BaseValueScaleConstant=0.220000)</code>
</hotfix>
<hotfix name="MayaReborn"
package="GD_Siren_Streaming">
<code profiles="default">set
GD_Siren_Skills.Projectiles.Projectile_Scorn:WillowDamageArea_27 DamagePerSecond
(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Pro
jectile.ProjectileDamage',InitializationDefinition=None,BaseValueScaleConstant=1.08
0000)</code>
<code profiles="default">set
GD_Siren_Skills.Projectiles.Projectile_Scorn:WillowDamageArea_27
DamageTypeDefinition
WillowDamageTypeDefinition'GD_Incendiary.DamageType.DmgType_Incendiary_Impact'</cod
e>
<code profiles="default">set
GD_Siren_Skills.Harmony.Scorn:BehaviorProviderDefinition_15.Behavior_SpawnProjectil
e_2 ChildProjectileBaseValues[0]
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileDamage',BaseValue=
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_PlayerS
killDamage',BaseValueScaleConstant=1.080000))</code>
<code profiles="default">set
GD_Siren_Skills.Projectiles.Projectile_Scorn:BehaviorProviderDefinition_0.Behavior_
Explode_78 Definition
ExplosionDefinition'GD_Explosions.Incendiary.Explosion_IncendiaryMaster'</code>
<code profiles="default">set
GD_Siren_Skills.Projectiles.Projectile_Scorn:BehaviorProviderDefinition_0.Behavior_
Explode_79 Definition
ExplosionDefinition'GD_Explosions.Incendiary.Explosion_IncendiaryMaster'</code>
<code profiles="default">set
FX_CHAR_Siren.Particles.Part_RollingThunder_Redux:ParticleModuleColor_2 StartColor
(Distribution=None,Type=0,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,Look
upTable=(2.000000,48.000000,48.000000,16.000000,2.000000,48.000000,16.000000,2.0000
00),LookupTableTimeScale=0.000000,LookupTableStartTime=0.000000)</code>
<code profiles="default">set
FX_CHAR_Siren.Particles.Part_RollingThunder_Redux:ParticleModuleColor_7 StartColor
(Distribution=None,Type=0,Op=3,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(0.070000,4.000000,2.000000,0.700000,0.070000,4.000000,1.250000,0.120000,2.
000000,0.700000,0.070000,4.000000,1.250000,0.120000),LookupTableTimeScale=0.000000,
LookupTableStartTime=0.000000)</code>
<code profiles="default">set
FX_CHAR_Siren.Particles.Part_RollingThunder_ChaseBeam:ParticleModuleColor_10
StartColor
(Distribution=None,Type=0,Op=3,LookupTableNumElements=2,LookupTableChunkSize=6,Look
upTable=(0.070000,4.000000,2.000000,0.700000,0.070000,4.000000,1.250000,0.120000,2.
000000,0.700000,0.070000,4.000000,1.250000,0.120000),LookupTableTimeScale=0.000000,
LookupTableStartTime=0.000000)</code>
</hotfix>
</category>
<category name="Chain Reaction">
<hotfix name="MayaReborn"
package="GD_Siren_Streaming">
<code profiles="default">set
GD_Siren_Skills.Cataclysm.ChainReaction SkillDescription While you have an enemy
<font color = "#ffa700">Phaselocked</font>, all of your [skill]shots that hit
enemies[-skill] have a chance to [skill]ricochet[-skill] and [skill]hit another
nearby enemy[-skill]. [skill]Chain Reaction[-skill] only works with bullets.</code>
</hotfix>
</category>
<category name="Void Portal (Helios)">
<hotfix name="MayaReborn"
package="GD_Siren_Streaming">
<code profiles="default">set
GD_Siren_Skills.Cataclysm.Helios SkillName Void Portal</code>
<code profiles="default">set
GD_Siren_Skills.Cataclysm.Helios SkillIcon
SwfMovie'SharedSkillIcons_Siren.SkillIcon-Scorn'</code>
<code profiles="default">set
GD_Siren_Skills.Cataclysm.Helios SkillDescription <font color =
"#ffa700">Phaselocking</font> an enemy causes a [slag]slag explosion[-slag],
[slag]slagging[-slag] all nearby enemies.</code>
<code profiles="default">set
GD_Siren_Skills.Cataclysm.Helios MaxGrade 1</code>
<code profiles="default">set
GD_Siren_Skills.Cataclysm.Helios SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyIm
pulse',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsIn
Range=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstan
ceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterva
l=1,PerGradeUpgrade=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
<code profiles="default">set
GD_Siren_Skills.Cataclysm.Helios:AttributePresentationDefinition_0 Description
[health]"Enter a state of delirium from your visit."[-health]</code>
<code profiles="default">set
GD_Siren_Skills.Phaselock.ActionSkill_Phaselock:BehaviorProviderDefinition_0.Behavi
or_CauseDamage_17 DamageTypeDefinition
WillowDamageTypeDefinition'GD_Amp.DamageType.DmgType_Amp_Impact'</code>
<code profiles="default">set
GD_Siren_Skills.Phaselock.ActionSkill_Phaselock:BehaviorProviderDefinition_0.Behavi
or_CauseDamage_17 ImpactDefinition
WillowExplosionImpactDefinition'GD_Impacts.ExplosiveImpacts.ExplosiveImpactEridian5
12'</code>
<code profiles="default">set
GD_Siren_Skills.Phaselock.ActionSkill_Phaselock:BehaviorProviderDefinition_0.Behavi
or_CauseDamage_17 DamageFormula
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Siren_Skills.Misc.Init_Ablaze_DamageCalc',BaseValueS
caleConstant=0.500000)</code>
<code profiles="default">set
GD_Siren_Skills.Phaselock.ActionSkill_Phaselock:BehaviorProviderDefinition_0.Behavi
or_CauseDamage_17 RadiusFormula
(BaseValueConstant=300.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000)</code>
<code profiles="default">set
FX_CHAR_Siren.Particles.Part_Ablaze_Explosion Emitters
(ParticleSpriteEmitter'FX_CHAR_Siren.Particles.Part_Ruin_Pulses:ParticleSpriteEmitt
er_1')</code>
<code profiles="default">set
FX_CHAR_Siren.Particles.Part_Ruin_Pulses:ParticleModuleRequired_1 EmitterDelay
0.800000</code>
</hotfix>
</category>
<category name="Backdraft">
<hotfix name="MayaReborn"
package="GD_Siren_Streaming">
<code profiles="default">set
GD_Siren_Skills.Cataclysm.Backdraft SkillDescription Your [skill]melee attacks[-
skill] deal additional [incendiary]fire damage[-incendiary]. Additionally, when
your shields are depleted you create a [incendiary]fiery explosion[-incendiary],
damaging nearby enemies. Your shields must fully recharge between
explosions.</code>
<code profiles="default">set
GD_Siren_Skills.Cataclysm.Backdraft:BehaviorProviderDefinition_0.Behavior_Explode_0
DamageFormula.BaseValueScaleConstant 1.3</code>
<code profiles="default">set
GD_Siren_Skills.Cataclysm.Backdraft:BehaviorProviderDefinition_0.Behavior_CauseDama
ge_22 DamageFormula
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=8.000000)</code>
</hotfix>
</category>
<category name="Reaper">
<hotfix name="MayaReborn"
package="GD_Siren_Streaming">
<code profiles="default">set
GD_Siren_Skills.Cataclysm.Reaper SkillDescription You deal increased [skill]Gun
Damage[-skill] to any enemy with [health]more than 50% health remaining[-
health].</code>
</hotfix>
</category>
<category name="Blight Phoenix">
<hotfix name="MayaReborn"
package="GD_Siren_Streaming">
<code profiles="default">set
GD_Siren_Skills.Cataclysm.BlightPhoenix SkillDescription <font color =
"#ff0000">Kill Skill</font>. Killing an enemy causes you to deal constant
[incendiary]Incendiary[-incendiary] and [corrosive]Corrosive Damage[-corrosive] to
nearby enemies and [skill]regenerate bullets[-skill] for a short time. The damage
is based on your level, and the level of [skill]Blight Phoenix[-skill].</code>
<code profiles="default">set
GD_Siren_Skills.Cataclysm.BlightPhoenix SkillEffectDefinitions
((AttributeToModify=DesignerAttributeDefinition'GD_Siren_Skills.Misc.Att_BlightPhoe
nix_IsActive',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTa
rgetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,Targe
tInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifie
rValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition
=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgrade
Interval=1,PerGradeUpgrade=(BaseValueConstant=1.000000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Combat
_Rifle.Ammo_Combat_Rifle_RegenerationRate',bIncludeDuelingTargets=False,bIncludeSel
fAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,E
ffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,Modifi
erType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApp
lyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.300000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Patrol
_SMG.Ammo_Patrol_SMG_RegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsT
arget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,Effec
tTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierTy
pe=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyin
gEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.300000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
,BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Repeat
er_Pistol.Ammo_Repeater_Pistol_RegenerationRate',bIncludeDuelingTargets=False,bIncl
udeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=F
alse,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,
ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToSt
artApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.
300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Combat
_Shotgun.Ammo_Combat_Shotgun_RegenerationRate',bIncludeDuelingTargets=False,bInclud
eSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=Fal
se,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,Mo
difierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttrib
ute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStar
tApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.30
0000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1
.000000),BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Sniper
_Rifle.Ammo_Sniper_Rifle_RegenerationRate',bIncludeDuelingTargets=False,bIncludeSel
fAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,E
ffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,Modifi
erType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApp
lyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.300000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),BonusUpgradeList=),
(AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Bas
eModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGrad
eUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.300000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList
=))</code>
<code profiles="default">set
GD_Siren_Skills.Cataclysm.BlightPhoenix SkillEffectPresentations
(AttributePresentationDefinition'GD_Siren_Skills.Cataclysm.BlightPhoenix:AttributeP
resentationDefinition_0',AttributePresentationDefinition'GD_Siren_Skills.Motion.Acc
elerate:AttributePresentationDefinition_77')</code>
<code profiles="default">set
GD_Siren_Skills.Motion.Accelerate:AttributePresentationDefinition_77 Attribute
None</code>
<code profiles="default">set
GD_Siren_Skills.Motion.Accelerate:AttributePresentationDefinition_77 Description
Bullet Regeneration per second: $NUMBER$</code>
<code profiles="default">set
GD_Siren_Skills.Motion.Accelerate:AttributePresentationDefinition_77
bDisplayAsPercentage False</code>
<code profiles="default">set
GD_Siren_Skills.Motion.Accelerate:AttributePresentationDefinition_77
bDisplayPercentAsFloat False</code>
<code profiles="default">set
GD_Siren_Skills.Motion.Accelerate:AttributePresentationDefinition_77 RoundingMode
ATTRROUNDING_Float</code>
<code profiles="default">set
GD_Siren_Skills.Motion.Accelerate:AttributePresentationDefinition_77 FloatPrecision
1</code>
<code profiles="default">set
GD_Siren_Skills.Misc.Init_BlightPhoenix_DamageCalc_StatusEffect_Corrosive
ValueFormula.Multiplier.BaseValueScaleConstant 2.0</code>
<code profiles="default">set
GD_Siren_Skills.Misc.Init_BlightPhoenix_DamageCalc_Part2
ValueFormula.Level.BaseValueScaleConstant 5.5</code>
<code
profiles="default">set_cmp GD_Siren_Skills.Misc.Init_BlightPhoenix_DamageCalc_Part2
ValueFormula.Level.InitializationDefinition
AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_P
layerMeleeDamage'
AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_P
layerSkillDamage'</code>
</hotfix>
</category>
<category name="Ruin">
<hotfix name="MayaReborn"
package="GD_Siren_Streaming">
<code profiles="default">set
GD_Siren_Skills.Cataclysm.Ruin SkillDescription <font color = "#ffa700">Action
Skill Augmentation</font>. <font color = "#ffa700">Phaselock</font> now
[incendiary]burns[-incendiary], [shock]electrocutes[-shock], and
[corrosive]corrodes[-corrosive] all nearby enemies.</code>
<code profiles="default">set
GD_Siren_Skills.Cataclysm.Ruin:AttributePresentationDefinition_0 Description
[health]"Ignorance and inconsideration may be greater causes of ruin, but they are
slow and lacking in spectacle."[-health]</code>
<code profiles="default">set
GD_Siren_Skills.Phaselock.ActionSkill_Phaselock:BehaviorProviderDefinition_0.Behavi
or_Explode_4 Definition
ExplosionDefinition'GD_Explosions.Incendiary.Explosion_IncendiaryMaster'</code>
<code profiles="default">set
GD_Siren_Skills.Phaselock.ActionSkill_Phaselock:BehaviorProviderDefinition_0.Behavi
or_CauseDamage_10 DamageTypeDefinition
WillowDamageTypeDefinition'GD_Incendiary.DamageType.DmgType_Incendiary_Impact'</cod
e>
<code profiles="default">set
GD_Siren_Skills.Phaselock.ActionSkill_Phaselock:BehaviorProviderDefinition_0.Behavi
or_CauseDamage_10 DamageFormula.BaseValueScaleConstant 5.0</code>
<code profiles="default">set
GD_Siren_Skills.Phaselock.ActionSkill_Phaselock:BehaviorProviderDefinition_0.Behavi
or_CauseDamage_10 StatusEffectDamage
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=5.000000)</code>
<code profiles="default">set
GD_Siren_Skills.Phaselock.ActionSkill_Phaselock:BehaviorProviderDefinition_0.Behavi
or_CauseDamage_15 DamageFormula.BaseValueScaleConstant 5.0</code>
<code profiles="default">set
GD_Siren_Skills.Phaselock.ActionSkill_Phaselock:BehaviorProviderDefinition_0.Behavi
or_CauseDamage_15 StatusEffectDamage.BaseValueScaleConstant 5.0</code>
<code profiles="default">set
GD_Siren_Skills.Phaselock.ActionSkill_Phaselock:BehaviorProviderDefinition_0.Behavi
or_CauseDamage_14 DamageFormula.BaseValueScaleConstant 5.0</code>
<code profiles="default">set
GD_Siren_Skills.Phaselock.ActionSkill_Phaselock:BehaviorProviderDefinition_0.Behavi
or_CauseDamage_14 StatusEffectDamage.BaseValueScaleConstant 5.0</code>
<code profiles="default">set
FX_CHAR_Siren.Particles.Part_Ruin_Pulses Emitters
(ParticleSpriteEmitter'FX_CHAR_Siren.Particles.Part_Ablaze_Explosion:ParticleSprite
Emitter_33',ParticleSpriteEmitter'FX_CHAR_Siren.Particles.Part_Ablaze_Explosion:Par
ticleSpriteEmitter_16',ParticleSpriteEmitter'FX_CHAR_Siren.Particles.Part_Ablaze_Ex
plosion:ParticleSpriteEmitter_0',ParticleSpriteEmitter'FX_CHAR_Siren.Particles.Part
_Ablaze_Explosion:ParticleSpriteEmitter_9',ParticleSpriteEmitter'FX_CHAR_Siren.Part
icles.Part_Ablaze_Explosion:ParticleSpriteEmitter_7',ParticleSpriteEmitter'FX_CHAR_
Siren.Particles.Part_Ablaze_Explosion:ParticleSpriteEmitter_6',ParticleSpriteEmitte
r'FX_CHAR_Siren.Particles.Part_Ablaze_Explosion:ParticleSpriteEmitter_10',ParticleS
priteEmitter'FX_CHAR_Siren.Particles.Part_Ablaze_Explosion:ParticleSpriteEmitter_11
',ParticleSpriteEmitter'FX_CHAR_Siren.Particles.Part_Ruin_Pulses:ParticleSpriteEmit
ter_2',ParticleSpriteEmitter'FX_CHAR_Siren.Particles.Part_Ruin_Pulses:ParticleSprit
eEmitter_3')</code>
<code profiles="default">set
FX_CHAR_Siren.Particles.Part_Ablaze_Explosion:ParticleModuleRequired_5
bUseLegacyEmitterTime True</code>
<code profiles="default">set
FX_CHAR_Siren.Particles.Part_Ablaze_Explosion:ParticleModuleRequired_5
EmitterDuration 1.000000</code>
<code profiles="default">set
FX_CHAR_Siren.Particles.Part_Ablaze_Explosion:ParticleModuleRequired_5 EmitterDelay
0.000000</code>
<code profiles="default">set
FX_CHAR_Siren.Particles.Part_Ablaze_Explosion:ParticleModuleRequired_33
bUseLegacyEmitterTime True</code>
<code profiles="default">set
FX_CHAR_Siren.Particles.Part_Ablaze_Explosion:ParticleModuleRequired_33
EmitterDuration 1.000000</code>
<code profiles="default">set
FX_CHAR_Siren.Particles.Part_Ablaze_Explosion:ParticleModuleRequired_33
EmitterDelay 0.020000</code>
<code profiles="default">set
FX_CHAR_Siren.Particles.Part_Ablaze_Explosion:ParticleModuleRequired_15
bUseLegacyEmitterTime True</code>
<code profiles="default">set
FX_CHAR_Siren.Particles.Part_Ablaze_Explosion:ParticleModuleRequired_15
EmitterDuration 1.000000</code>
<code profiles="default">set
FX_CHAR_Siren.Particles.Part_Ablaze_Explosion:ParticleModuleRequired_15
EmitterDelay 0.000000</code>
<code profiles="default">set
FX_CHAR_Siren.Particles.Part_Ablaze_Explosion:ParticleModuleRequired_0
bUseLegacyEmitterTime True</code>
<code profiles="default">set
FX_CHAR_Siren.Particles.Part_Ablaze_Explosion:ParticleModuleRequired_0
EmitterDuration 1.000000</code>
<code profiles="default">set
FX_CHAR_Siren.Particles.Part_Ablaze_Explosion:ParticleModuleRequired_0 EmitterDelay
0.000000</code>
<code profiles="default">set
FX_CHAR_Siren.Particles.Part_Ablaze_Explosion:ParticleModuleRequired_8
bUseLegacyEmitterTime True</code>
<code profiles="default">set
FX_CHAR_Siren.Particles.Part_Ablaze_Explosion:ParticleModuleRequired_8
EmitterDuration 1.000000</code>
<code profiles="default">set
FX_CHAR_Siren.Particles.Part_Ablaze_Explosion:ParticleModuleRequired_8 EmitterDelay
0.000000</code>
<code profiles="default">set
FX_CHAR_Siren.Particles.Part_Ablaze_Explosion:ParticleModuleRequired_9
bUseLegacyEmitterTime True</code>
<code profiles="default">set
FX_CHAR_Siren.Particles.Part_Ablaze_Explosion:ParticleModuleRequired_9
EmitterDuration 1.000000</code>
<code profiles="default">set
FX_CHAR_Siren.Particles.Part_Ablaze_Explosion:ParticleModuleRequired_9 EmitterDelay
0.000000</code>
<code profiles="default">set
FX_CHAR_Siren.Particles.Part_Ablaze_Explosion:ParticleModuleRequired_12
bUseLegacyEmitterTime True</code>
<code profiles="default">set
FX_CHAR_Siren.Particles.Part_Ablaze_Explosion:ParticleModuleRequired_12
EmitterDuration 1.000000</code>
<code profiles="default">set
FX_CHAR_Siren.Particles.Part_Ablaze_Explosion:ParticleModuleRequired_12
EmitterDelay 0.100000</code>
<code profiles="default">set
FX_CHAR_Siren.Particles.Part_Ablaze_Explosion:ParticleModuleRequired_16
bUseLegacyEmitterTime True</code>
<code profiles="default">set
FX_CHAR_Siren.Particles.Part_Ablaze_Explosion:ParticleModuleRequired_16
EmitterDuration 1.000000</code>
<code profiles="default">set
FX_CHAR_Siren.Particles.Part_Ablaze_Explosion:ParticleModuleRequired_16
EmitterDelay 0.000000</code>
</hotfix>
</category>
</category>
<category name="Skill Swaps">
<hotfix name="MayaReborn"
package="GD_Siren_Streaming">
<code profiles="default">set
GD_Siren_Skills.SkillTree.Layout_Motion Tiers ((bCellIsOccupied=(True,False,True)),
(bCellIsOccupied=(True,False,True)),(bCellIsOccupied=(False,True,False)),
(bCellIsOccupied=(True,False,True)),(bCellIsOccupied=(True,False,True)),
(bCellIsOccupied=(False,True,False)))</code>
<code profiles="default">set
GD_Siren_Skills.SkillTree.Layout_Harmony Tiers
((bCellIsOccupied=(True,False,True)),(bCellIsOccupied=(True,False,True)),
(bCellIsOccupied=(False,True,False)),(bCellIsOccupied=(True,False,True)),
(bCellIsOccupied=(True,False,True)),(bCellIsOccupied=(False,True,False)))</code>
<code profiles="default">set
GD_Siren_Skills.SkillTree.Layout_Cataclysm Tiers
((bCellIsOccupied=(True,False,True)),(bCellIsOccupied=(True,True,True)),
(bCellIsOccupied=(False,True,False)),(bCellIsOccupied=(True,False,True)),
(bCellIsOccupied=(True,False,True)),(bCellIsOccupied=(False,True,False)))</code>
<code profiles="default">set
GD_Siren_Skills.SkillTree.Branch_Motion Tiers
((Skills=(SkillDefinition'GD_Siren_Skills.Motion.Ward',SkillDefinition'GD_Siren_Ski
lls.Motion.Accelerate'),PointsToUnlockNextTier=5),
(Skills=(SkillDefinition'GD_Siren_Skills.Motion.Suspension',SkillDefinition'GD_Sire
n_Skills.Motion.Inertia'),PointsToUnlockNextTier=5),
(Skills=(SkillDefinition'GD_Siren_Skills.Motion.Converge',),PointsToUnlockNextTier=
1),
(Skills=(SkillDefinition'GD_Siren_Skills.Motion.Fleet',SkillDefinition'GD_Siren_Ski
lls.Motion.SubSequence'),PointsToUnlockNextTier=5),
(Skills=(SkillDefinition'GD_Siren_Skills.Motion.Quicken',SkillDefinition'GD_Siren_S
kills.Motion.KineticReflection'),PointsToUnlockNextTier=5),
(Skills=(SkillDefinition'GD_Siren_Skills.Motion.ThoughtLock'),PointsToUnlockNextTie
r=1))</code>
<code profiles="default">set
GD_Siren_Skills.SkillTree.Branch_Harmony Tiers
((Skills=(SkillDefinition'GD_Siren_Skills.Harmony.MindsEye',SkillDefinition'GD_Sire
n_Skills.Harmony.SweetRelease'),PointsToUnlockNextTier=5),
(Skills=(SkillDefinition'GD_Siren_Skills.Harmony.Restoration',SkillDefinition'GD_Si
ren_Skills.Harmony.Skill_Sphere'),PointsToUnlockNextTier=5),
(Skills=(SkillDefinition'GD_Siren_Skills.Harmony.Res',),PointsToUnlockNextTier=1),
(Skills=(SkillDefinition'GD_Siren_Skills.Harmony.Elated',SkillDefinition'GD_Siren_S
kills.Harmony.Recompense'),PointsToUnlockNextTier=5),
(Skills=(SkillDefinition'GD_Siren_Skills.Harmony.Sustenance',SkillDefinition'GD_Sir
en_Skills.Harmony.LifeTap'),PointsToUnlockNextTier=5),
(Skills=(SkillDefinition'GD_Siren_Skills.Cataclysm.Ruin'),PointsToUnlockNextTier=1)
)</code>
<code profiles="default">set
GD_Siren_Skills.SkillTree.Branch_Cataclysm Tiers
((Skills=(SkillDefinition'GD_Siren_Skills.Cataclysm.Foresight',SkillDefinition'GD_S
iren_Skills.Cataclysm.Flicker'),PointsToUnlockNextTier=5),
(Skills=(SkillDefinition'GD_Siren_Skills.Cataclysm.ChainReaction',SkillDefinition'G
D_Siren_Skills.Harmony.Scorn',SkillDefinition'GD_Siren_Skills.Cataclysm.Immolate'),
PointsToUnlockNextTier=5),
(Skills=(SkillDefinition'GD_Siren_Skills.Cataclysm.Helios'),PointsToUnlockNextTier=
1),
(Skills=(SkillDefinition'GD_Siren_Skills.Harmony.Wreck',SkillDefinition'GD_Siren_Sk
ills.Cataclysm.Backdraft'),PointsToUnlockNextTier=5),
(Skills=(SkillDefinition'GD_Siren_Skills.Cataclysm.Reaper',SkillDefinition'GD_Siren
_Skills.Cataclysm.BlightPhoenix'),PointsToUnlockNextTier=5),
(Skills=(SkillDefinition'GD_Siren_Skills.Cataclysm.CloudKill'),PointsToUnlockNextTi
er=1))</code>
</hotfix>
</category>
</category>
</category>
<category name="Krieg">
<category name="Make Krieg's Melee Damage scale to
OP8">
<hotfix name="UCPKrieg"
package="GD_Lilac_Psycho_Streaming">
<code profiles="default">set
GD_Lilac_SkillsBase.ActionSkill.Init_RampageBonusDamagePerLevel ValueFormula
(bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=
0.000000,BaseValueAttribute=AttributeDefinition'GD_Lobelia_GameStages.Attributes.Ga
meStageViaGetGameStage',InitializationDefinition=None,BaseValueScaleConstant=0.0200
00),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinit
ion=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=1.000000,BaseVa
lueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</
code>
</hotfix>
</category>
<category name="Bloodlust">
<category name="Blood Twitch">
<hotfix name="BloodTwitch"
package="GD_Lilac_Psycho_Streaming">
<code profiles="default">set
GD_Lilac_Skills_Bloodlust.Skills.BloodyTwitch SkillType SKILL_TYPE_PASSIVE</code>
<code profiles="default">set
GD_Lilac_Skills_Bloodlust.Skills.BloodyTwitch SkillDescription Increases your
[skill]Weapon Swap Speed[-skill] for each stack of [skill]Bloodlust[-skill].
<br><br>[funstat]<font color="#70FFFF">Dealing damage to an enemy adds a stack of
[skill]Bloodlust[-skill]. Stacks decay after a few seconds if you haven't dealt
damage.</font>[-funstat]</code>
<code profiles="default">set
GD_Lilac_Skills_Bloodlust.Attributes.Att_BloodyTwitch_PerGradeWeapSwapModifier:Cons
tantAttributeValueResolver_0 ConstantValue -0.001800</code>
<code profiles="default">set
GD_Lilac_Skills_Bloodlust.Skills.BloodyTwitch:AttributePresentationDefinition_1
FloatPrecision 2</code>
</hotfix>
</category>
<category name="Bloody Revival">
<hotfix name="Krieg"
package="GD_Lilac_Psycho_Streaming">
<code profiles="default">set
GD_Lilac_Skills_Bloodlust.Skills.BloodyRevival SkillDescription [skill]All Damage[-
skill] during [skill]Fight For Your Life[-skill] is increased for each stack of
[skill]Bloodlust[-skill].</code>
<code profiles="default">set
GD_Lilac_Skills_Bloodlust.Skills.BloodyRevival SkillConstraints
((bApplyConstraintOnActivatation=True,bApplyConstraintWhileActive=True,bApplyConstr
aintWhilePaused=True,OnFailure=SKILL_Paused,Evaluator=None,EvaluatorDefinitions=(Sk
illExpressionEvaluatorDefinition'GD_PlayerShared.SkillConstraints.SkillConstraint_O
nFootOrRidingInBack')),
(bApplyConstraintOnActivatation=True,bApplyConstraintWhileActive=True,bApplyConstra
intWhilePaused=True,OnFailure=SKILL_Paused,Evaluator=HealthStateExpressionEvaluator
'GD_Lilac_Skills_Bloodlust.Skills.BloodyRevival:HealthStateExpressionEvaluator_1',E
valuatorDefinitions=))</code>
<code profiles="default">set
GD_Lilac_Skills_Bloodlust.Skills.BloodyRevival SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeD
uelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExc
ludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Targ
etCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant
=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Lilac_Skills_Bloodlust.
Attributes.Att_Bloodlust_StackCount',InitializationDefinition=AttributeInitializati
onDefinition'GD_Lilac_Skills_Bloodlust.Attributes.Init_BloodyRevival_AssaultRifleDa
mageModifier',BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGrad
eUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList
=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.Instigate
dMeleeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnly
EffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Se
lf,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseM
odifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefini
tion'GD_Lilac_Skills_Bloodlust.Attributes.Att_Bloodlust_StackCount',InitializationD
efinition=AttributeInitializationDefinition'GD_Lilac_Skills_Bloodlust.Attributes.In
it_BloodyRevival_AssaultRifleDamageModifier',BaseValueScaleConstant=1.000000),Grade
ToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstan
t=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCons
tant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.Instigate
dGrenadeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Bas
eModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefi
nition'GD_Lilac_Skills_Bloodlust.Attributes.Att_Bloodlust_StackCount',Initializatio
nDefinition=AttributeInitializationDefinition'GD_Lilac_Skills_Bloodlust.Attributes.
Init_BloodyRevival_AssaultRifleDamageModifier',BaseValueScaleConstant=1.000000),Gra
deToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConst
ant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCo
nstant=1.000000),BonusUpgradeList=),
(AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Bas
eModifierValue=(BaseValueConstant=0.002000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGrad
eUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.002000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList
=))</code>
<code profiles="default">set
GD_Lilac_Skills_Bloodlust.Attributes.Att_BloodyRevival_PerStackDamageBonus:Conditio
nalAttributeValueResolver_1 ValueExpressions
(bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=0.002
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000),Expressions=((AttributeOperand1=ResourcePoolAttributeDefinition'D_Attribute
s.HealthResourcePool.HealthCurrentValue',ComparisonOperator=OPERATOR_LessThanOrEqua
l,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.0
00000)))),DefaultBaseValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000))</code>
<code profiles="default">set
GD_Lilac_Skills_Bloodlust.Skills.BloodyRevival:AttributePresentationDefinition_0
Description Damage: $NUMBER$ per stack</code>
</hotfix>
</category>
<category name="Add Blood Euphoria as
gamechanger">
<hotfix name="UCPKrieg"
package="GD_Lilac_Psycho_Streaming">
<code profiles="default">set
GD_Lilac_Skills_Bloodlust.Attributes.Att_BloodEuphoria_PerGradeHealthModifier:Const
antAttributeValueResolver_0 ConstantValue 0.006000</code>
<code profiles="default">set
GD_Lilac_Skills_Bloodlust.Skills.BloodEuphoria MaxGrade 1</code>
</hotfix>
</category>
</category>
<category name="Mania">
<category name="Pull the Pin">
<hotfix name="UCPKrieg"
package="GD_Lilac_Psycho_Streaming">
<code profiles="default">set
GD_Lilac_Skills_Mania.Skills.PullThePin SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.Instigat
edGrenadeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bO
nlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET
_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Ba
seModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGra
deUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.100000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeLis
t=))</code>
<code profiles="default">set
GD_Lilac_Skills_Mania.Skills.PullThePin SkillDescription Upon death you drop a free
grenade. Enemies killed with this grenade reward [skill]double XP[-skill]. Also
gives you 10% [skill]Grenade Damage[-skill].</code>
</hotfix>
</category>
<category name="Fuel The Rampage">
<hotfix name="Krieg"
package="GD_Lilac_Psycho_Streaming">
<code profiles="default">set
GD_Lilac_Skills_Mania.Skills.FuelTheRampage SkillEffectDefinitions
((AttributeToModify=DesignerAttributeDefinition'GD_Lilac_SkillsBase.ActionSkill.Att
_PsychoCooldownBoost_ShieldDamage',bIncludeDuelingTargets=False,bIncludeSelfAsTarge
t=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTar
get=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=M
T_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffec
t=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.200000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Bonus
UpgradeList=),
(AttributeToModify=DesignerAttributeDefinition'GD_Lilac_SkillsBase.ActionSkill.Att_
PsychoCooldownBoost_HealthDamage',bIncludeDuelingTargets=False,bIncludeSelfAsTarget
=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarg
et=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT
_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect
=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.200000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusU
pgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',b
IncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=Fa
lse,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataNa
me=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValue
Constant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueSc
aleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGra
deUpgrade=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinit
ion=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',b
IncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=Fal
se,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataNam
e=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueC
onstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Lilac_Skills_Mania.Attri
butes.Att_EmptyRage_PerGradeShieldDownBonus',InitializationDefinition=AttributeInit
ializationDefinition'GD_Lilac_Skills_Mania.Attributes.Init_EmptyRage_ShieldDownMult
iplier',BaseValueScaleConstant=0.500000),GradeToStartApplyingEffect=1,PerGradeUpgra
deInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=0.500000),BonusUpgradeList=))</c
ode>
<code profiles="default">set
GD_Lilac_Skills_Mania.Skills.FuelTheRampage SkillDescription Taking damage
recharges [skill]Buzz Axe Rampage[-skill] at a faster rate and you also gain
increased [skill]Movement Speed[-skill].<br><br>Taking health damage increases the
bonuses even further.</code>
<code profiles="default">set
GD_Lilac_Skills_Mania.Skills.FuelTheRampage SkillEffectPresentations
(AttributePresentationDefinition'GD_Lilac_Skills_Mania.Skills.FuelTheRampage:Attrib
utePresentationDefinition_1',AttributePresentationDefinition'GD_Lilac_Skills_Mania.
Skills.FuelTheRampage:AttributePresentationDefinition_3',AttributePresentationDefin
ition'GD_Lilac_Skills_Mania.Skills.FuelTheRampage:AttributePresentationDefinition_0
')</code>
<code profiles="default">set
GD_Lilac_Skills_Mania.Skills.FuelTheRampage DamageEvents None</code>
<code profiles="default">set
GD_Lilac_Skills_Mania.Skills.FuelTheRampage BehaviorProviderDefinition None</code>
<code profiles="default">set
GD_Lilac_Skills_Mania.Skills.FuelTheRampage:AttributePresentationDefinition_3
Attribute AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed'</code>
<code profiles="default">set
GD_Lilac_Skills_Mania.Skills.FuelTheRampage:AttributePresentationDefinition_3
Description Movement Speed: $NUMBER$</code>
<code profiles="default">set
GD_Lilac_Skills_Mania.Skills.FuelTheRampage:AttributePresentationDefinition_3
bDontDisplayPlusSign False</code>
</hotfix>
</category>
<category name="Thrill of the Kill">
<hotfix name="Krieg"
package="GD_Lilac_Psycho_Streaming">
<code profiles="default">set
GD_Lilac_Skills_Mania.Skills.ThrillOfTheKill SkillEffectDefinitions
((AttributeToModify=DesignerAttributeDefinition'GD_Lilac_Skills_Mania.Attributes.At
t_ThrillOfTheKill_DamageConversionPercent',bIncludeDuelingTargets=False,bIncludeSel
fAsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,Ef
fectTarget=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,Modifie
rType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApply
ingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.125000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0),BonusUpgradeList=),
(AttributeToModify=DesignerAttributeDefinition'GD_Lilac_Skills_Mania.Attributes.Att
_ThrillOfTheKill_DamageConversionPercent',bIncludeDuelingTargets=False,bIncludeSelf
AsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,Eff
ectTarget=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,Modifier
Type=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Att
ributeDefinition'GD_Lilac_Skills_Mania.Attributes.Att_StripTheFlesh_PerGradeDownSta
teBonus',InitializationDefinition=AttributeInitializationDefinition'GD_Lilac_Skills
_Mania.Attributes.Init_StripTheFlesh_DownStateMultiplier',BaseValueScaleConstant=-
5.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(B
aseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Bas
eValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.
HealthMaxValue',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffect
TargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,Tar
getInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifie
rValue=(BaseValueConstant=0.070000,BaseValueAttribute=None,InitializationDefinition
=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgrade
Interval=1,PerGradeUpgrade=(BaseValueConstant=0.070000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</cod
e>
<code profiles="default">set
GD_Lilac_Skills_Mania.Skills.ThrillOfTheKill SkillDescription A percentage of
[skill]Overkill Damage[-skill] [damage that is over and above what was needed to
kill the enemy] is returned to you as [skill]health[-skill]. The lower your health
the higher the percentage though the values are much less if you are in
[skill]Fight For Your Life[-skill]. <br><br>Also increases [skill]Max Health[-
skill].</code>
<code profiles="default">set
GD_Lilac_Skills_Mania.Skills.ThrillOfTheKill SkillEffectPresentations
(AttributePresentationDefinition'GD_Lilac_Skills_Mania.Skills.ThrillOfTheKill:Attri
butePresentationDefinition_0',AttributePresentationDefinition'GD_Lilac_Skills_Mania
.Skills.FeedTheMeat:AttributePresentationDefinition_1')</code>
<code profiles="default">set
GD_Lilac_Skills_Mania.Skills.ThrillOfTheKill SkillConstraints
((bApplyConstraintOnActivatation=True,bApplyConstraintWhileActive=True,bApplyConstr
aintWhilePaused=True,OnFailure=SKILL_Paused,Evaluator=None,EvaluatorDefinitions=(Sk
illExpressionEvaluatorDefinition'GD_PlayerShared.SkillConstraints.SkillConstraint_O
nFootOrRidingInBack')))</code>
</hotfix>
</category>
<category name="Light the Fuse">
<hotfix name="UCPKrieg"
package="GD_Lilac_Psycho_Streaming">
<code profiles="default">set
GD_Lilac_Skills_Mania.Attributes.Init_LightTheFuse_BundleExplosionDamage
ValueFormula
(bEnabled=True,Multiplier=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initi
alizationDefinition=AttributeInitializationDefinition'GD_Lilac_Skills_Mania.Attribu
tes.Init_LightTheFuse_BundleExplosionDamageBase',BaseValueScaleConstant=1.000000),L
evel=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Balance_
HealthAndDamage.HealthAndDamage.Att_UniversalBalanceScaler',InitializationDefinitio
n=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValue
Attribute=AttributeDefinition'GD_Lobelia_GameStages.Attributes.GameStageViaGetGameS
tage',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseVa
lueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValu
eScaleConstant=1.000000))</code>
<code profiles="default">set
GD_Lilac_Skills_Mania.Attributes.Init_LightTheFuse_BundleExplosionDamageBase
ValueFormula
(bEnabled=True,Multiplier=(BaseValueConstant=150.000000,BaseValueAttribute=None,Ini
tializationDefinition=AttributeInitializationDefinition'GD_Lilac_SkillsBase.ActionS
kill.Init_RampageBonusDamagePerLevel',BaseValueScaleConstant=1.000000),Level=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIni
tializationDefinition'GD_Lilac_Skills_Mania.Attributes.Init_LightTheFuse_DamageBoos
tPlaythrough3',BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinit
ion=None,BaseValueScaleConstant=1.000000))</code>
</hotfix>
<hotfix name="Krieg"
package="GD_Lilac_Psycho_Streaming">
<code profiles="default">set
GD_Lilac_Skills_Mania.Skills.LightTheFuse:BehaviorProviderDefinition_0.Behavior_Spa
wnProjectile_0 TimeBetweenShots -3.000000</code>
<code profiles="default">set
GD_Lilac_Skills_Mania.Skills.LightTheFuse:BehaviorProviderDefinition_0.Behavior_Spa
wnProjectile_0 DrawScaleOverride -3.000000</code>
<code profiles="default">set
GD_Lilac_Skills_Mania.Skills.LightTheFuse:BehaviorProviderDefinition_0.Behavior_Spa
wnProjectile_0 ChildProjectileBaseValues
((Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileDamage',BaseValue
=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attri
buteInitializationDefinition'GD_Lilac_Skills_Mania.Attributes.Init_LightTheFuse_Bun
dleExplosionDamage',BaseValueScaleConstant=0.250000)))</code>
<code profiles="default">set
GD_Lilac_Skills_Mania.Projectiles.Proj_LightTheFuse_Firecracker SpeedFormula
(BaseValueConstant=2300.000000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Lilac_Skills_Mania.Projectiles.Proj_LightTheFuse_Firecracker:BehaviorProviderDef
inition_1.Behavior_Explode_48 Definition
ExplosionDefinition'GD_Explosions.explosive.Explosion_ExplosiveMaster'</code>
<code profiles="default">set
GD_Lilac_Skills_Mania.Projectiles.Proj_LightTheFuse_Firecracker:BehaviorProviderDef
inition_1.Behavior_Explode_48 DamageRadiusFormula
(BaseValueConstant=500.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Lilac_Skills_Mania.Projectiles.Proj_LightTheFuse_Firecracker:BehaviorProviderDef
inition_1.Behavior_Explode_48 DamageFormula
(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Pro
jectile.ProjectileDamage',InitializationDefinition=None,BaseValueScaleConstant=1.50
0000)</code>
<code profiles="default">set
GD_Lilac_Psycho_Streaming.Anims1st.Suicide_ThrowAndReload PlayRate 1.500000</code>
</hotfix>
</category>
<category name="Fix Krieg's Salt the Wound and
Elemental Elation overlapping">
<hotfix name="UCPKrieg"
package="GD_Lilac_Psycho_Streaming">
<code profiles="default">set
GD_Lilac_Skills_Mania.Skills.SalttheWound_Stacks TrackedSkillHUDSlot 2</code>
</hotfix>
</category>
<category name="Silence the Voices">
<hotfix name="UCPKrieg"
package="GD_Lilac_Psycho_Streaming">
<code profiles="default">set
GD_Lilac_Skills_Mania.Skills.SilenceTheVoices SkillDescription [skill]Melee
Damage[-skill] significantly increased at the cost of potentially hitting
yourself.</code>
</hotfix>
<hotfix name="StV"
package="GD_Lilac_Psycho_Streaming">
<code profiles="default">set
GD_Lilac_Skills_Mania.Skills.SilenceTheVoices:BehaviorProviderDefinition_14.Behavio
r_CauseDamage_25 DamageFormula
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=0.400000)</code>
</hotfix>
<category name="Make Silence the Voices
have less clutter - Mike">
<hotfix name="UCPKrieg"
package="GD_Lilac_Psycho_Streaming">
<code profiles="default">set
GD_Lilac_Skills_Mania.Skills.SilenceTheVoices:BehaviorProviderDefinition_14.PlayerB
ehavior_CameraAnim_75 Anim None</code>
<code profiles="default">set
GD_Lilac_Skills_Mania.Skills.SilenceTheVoices:BehaviorProviderDefinition_14.PlayerB
ehavior_CameraAnim_76 Anim None</code>
<code profiles="default">set
GD_Lilac_Skills_Mania.Skills.SilenceTheVoices:BehaviorProviderDefinition_14.PlayerB
ehavior_CameraAnim_77 Anim None</code>
<code profiles="default">set
GD_Lilac_Skills_Mania.Skills.SilenceTheVoices:BehaviorProviderDefinition_14.Behavio
r_ScreenParticle_107 Parameters
(Template=None,ScreenParticleModifiers=,TemplateScreenParticleMaterial=None,MatPara
mName=,bHideWhenFinished=True,ParticleTag=,ContentDims=(X=16.000000,Y=9.000000),Par
ticleDepth=20.000000,ScalingMode=ESPSM_FitToViewport,StopParamsOT=(ScalarParams=,Ve
ctorParams=),bOnlyOwnerSee=True)</code>
<code profiles="default">set
GD_Lilac_Skills_Mania.Skills.SilenceTheVoices:BehaviorProviderDefinition_14.Behavio
r_ScreenParticle_108 Parameters
(Template=None,ScreenParticleModifiers=,TemplateScreenParticleMaterial=None,MatPara
mName=,bHideWhenFinished=True,ParticleTag=,ContentDims=(X=16.000000,Y=9.000000),Par
ticleDepth=20.000000,ScalingMode=ESPSM_FitToViewport,StopParamsOT=(ScalarParams=,Ve
ctorParams=),bOnlyOwnerSee=True)</code>
<code profiles="default">set
GD_Lilac_Skills_Mania.Skills.SilenceTheVoices:BehaviorProviderDefinition_14.Behavio
r_ScreenParticle_109 Parameters
(Template=None,ScreenParticleModifiers=,TemplateScreenParticleMaterial=None,MatPara
mName=,bHideWhenFinished=True,ParticleTag=,ContentDims=(X=16.000000,Y=9.000000),Par
ticleDepth=0.000000,ScalingMode=ESPSM_FitToViewport,StopParamsOT=(ScalarParams=,Vec
torParams=),bOnlyOwnerSee=True)</code>
<code profiles="default">set
GD_Lilac_Skills_Mania.Skills.SilenceTheVoices:BehaviorProviderDefinition_14.Behavio
r_ScreenParticle_106 Parameters
(Template=None,ScreenParticleModifiers=,TemplateScreenParticleMaterial=None,MatPara
mName=,bHideWhenFinished=True,ParticleTag=,ContentDims=(X=16.000000,Y=9.000000),Par
ticleDepth=0.000000,ScalingMode=ESPSM_FitToViewport,StopParamsOT=(ScalarParams=,Vec
torParams=),bOnlyOwnerSee=True)</code>
</hotfix>
</category>
</category>
</category>
<category name="Hellborn">
<category name="Pain is Power">
<hotfix name="UCPKrieg"
package="GD_Lilac_Psycho_Streaming">
<code profiles="default">set
GD_Lilac_Skills_Hellborn.Skills.PainIsPower SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.Instigat
edMeleeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnl
yEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_S
elf,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Base
ModifierValue=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGrade
UpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=
),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.NormalImpact
DamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffect
TargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,Tar
getInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifie
rValue=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.IncendiaryIm
pactDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEf
fectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self
,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseMod
ifierValue=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.IncendiarySt
atusEffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,b
OnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGE
T_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,B
aseModifierValue=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ShockImpactD
amageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectT
argetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,Targ
etInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifier
Value=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ShockStatusE
ffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyE
ffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Sel
f,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseMo
difierValue=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.CorrosiveImp
actDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEff
ectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,
TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModi
fierValue=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.CorrosiveSta
tusEffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bO
nlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET
_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Ba
seModifierValue=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ExplosiveImp
actDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEff
ectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,
TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModi
fierValue=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.AmpImpactDam
ageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTar
getsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,Target
InstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierVa
lue=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=))</code>
<code profiles="default">set
GD_Lilac_Skills_Hellborn.Skills.PainIsPower SkillDescription Reduces damage taken
from enemies and increases melee damage.</code>
<code profiles="default">set
GD_Lilac_Skills_Hellborn.Skills.PainIsPower SkillType SKILL_TYPE_Passive</code>
<code profiles="default">set
GD_Lilac_Skills_Hellborn.Skills.PainIsPower:AttributePresentationDefinition_0
Attribute D_Attributes.DamageTypeModifers.NormalImpactDamageModifier</code>
<code profiles="default">set
GD_Lilac_Skills_Hellborn.Skills.PainIsPower:AttributePresentationDefinition_0
Description Damage Reduction: $NUMBER$<br>Melee Damage: $NUMBER$</code>
<code profiles="default">set
GD_Lilac_Skills_Hellborn.Skills.PainIsPower:AttributePresentationDefinition_0
SignStyle SIGNSTYLE_Positive</code>
</hotfix>
</category>
<category name="Fuel The Fire">
<hotfix name="KillSkillSlots"
package="GD_Lilac_Psycho_Streaming">
<code profiles="default">set
gd_lilac_skills_hellborn.skills.fuelthefire TrackedSkillHUDSlot 5</code>
</hotfix>
</category>
<category name="Flame Flare - empireScum">
<hotfix name="UCPKrieg"
package="GD_Lilac_Psycho_Streaming">
<code profiles="default">set
GD_Lilac_Skills_Hellborn.Skills.FlameFlare SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.IgniteDu
rationResistanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,b
OnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGE
T_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,B
aseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition
'GD_Lilac_Skills_Hellborn.Attributes.Att_FlameFlare_BurnDurationPerGrade',Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,
PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttr
ibute=AttributeDefinition'GD_Lilac_Skills_Hellborn.Attributes.Att_FlameFlare_BurnDu
rationPerGrade',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Bonu
sUpgradeList=),
(AttributeToModify=DesignerAttributeDefinition'GD_Lilac_Skills_Hellborn.Attributes.
Att_FlameFlare_ReigniteChance',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=Fa
lse,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=
TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Po
stAdd,BaseModifierValue=(BaseValueConstant=0.150000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=
1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.150000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUp
gradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.IncendiarySt
atusEffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,b
OnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGE
T_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,B
aseModifierValue=(BaseValueConstant=-
0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=))</code>
<code profiles="default">set
GD_Lilac_Skills_Hellborn.Skills.FlameFlare:AttributePresentationDefinition_1
Description Reignite Chance: $NUMBER$<br>Burn Damage Resistance: $NUMBER$</code>
<code profiles="default">set
GD_Lilac_Skills_Hellborn.Skills.FlameFlare SkillDescription Increases the duration
of all [incendiary]Burn Effects[-incendiary] on you. Each time you apply a
[incendiary]Burn Effect[-incendiary] to an enemy there's a chance another
[incendiary]Burn Effect[-incendiary] will be applied after a short time. You also
gain burn damage resistance.</code>
</hotfix>
</category>
<category name="Hellfire Halitosis">
<hotfix name="Krieg"
package="GD_Lilac_Psycho_Streaming">
<code profiles="default">set
GD_Lilac_Skills_Hellborn.MeleeOverride.Melee_HellfireHalitosis
Damage.BaseValueScaleConstant 2.0</code>
<code profiles="default">set
GD_Lilac_Skills_Hellborn.MeleeOverride.Melee_HellfireHalitosis DamageSource
Class'WillowGame.WillowDmgSource_Melee'</code>
<code profiles="default">set
GD_Lilac_Skills_Hellborn.MeleeOverride.Melee_HellfireHalitosis HitStartOffset
(X=100.000000,Y=0.000000,Z=0.000000)</code>
<code profiles="default">set
GD_Lilac_Skills_Hellborn.MeleeOverride.Melee_HellfireHalitosis StatusEffectChance
(BaseValueConstant=2.500000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Lilac_Skills_Hellborn.MeleeOverride.Melee_HellfireHalitosis MaxMeleeDuration
2.200000</code>
<code profiles="default">set
GD_Lilac_Skills_Hellborn.MeleeOverride.SpecialMove_HellfireHalitosis_1st:Behavior_S
pawnFirstPersonParticleSystem_0 RelativeLocation (X=60.000000,Y=0.000000,Z=-
15.000000)</code>
<code profiles="default">set
GD_Lilac_Skills_Hellborn.MeleeOverride.SpecialMove_HellfireHalitosis_1st:Behavior_S
pawnFirstPersonParticleSystem_0 DrawScale 3.5</code>
<code profiles="default">set
GD_Lilac_Skills_Hellborn.Attributes.Att_HellfireHalitosis_Cooldown:ConstantAttribut
eValueResolver_0 ConstantValue 20.000000</code>
</hotfix>
</category>
</category>
<category name="Skill Swaps">
<hotfix name="KriegTPS"
package="GD_Lilac_Psycho_Streaming">
<code profiles="default">set
GD_Lilac_SkillsBase.SkillTree.Branch_Bloodlust Tiers
((Skills=(SkillDefinition'GD_Lilac_Skills_Bloodlust.Skills.BloodfilledGuns',SkillDe
finition'GD_Lilac_Skills_Bloodlust.Skills.TasteOfBlood'),PointsToUnlockNextTier=5),
(Skills=(SkillDefinition'GD_Lilac_Skills_Bloodlust.Skills.BloodOverdrive',SkillDefi
nition'GD_Lilac_Skills_Bloodlust.Skills.BloodyRevival',SkillDefinition'GD_Lilac_Ski
lls_Mania.Skills.ThrillOfTheKill'),PointsToUnlockNextTier=5),
(Skills=(,SkillDefinition'GD_Lilac_Skills_Bloodlust.Skills.BuzzAxeBombadier'),Point
sToUnlockNextTier=1),
(Skills=(SkillDefinition'GD_Lilac_Skills_Bloodlust.Skills.BoilingBlood',SkillDefini
tion'GD_Lilac_Skills_Bloodlust.Skills.BloodEuphoria',SkillDefinition'GD_Lilac_Skill
s_Bloodlust.Skills.FuelTheBlood'),PointsToUnlockNextTier=5),
(Skills=(SkillDefinition'GD_Lilac_Skills_Bloodlust.Skills.NervousBlood',SkillDefini
tion'GD_Lilac_Skills_Bloodlust.Skills.BloodBath'),PointsToUnlockNextTier=5),
(Skills=(SkillDefinition'GD_Lilac_Skills_Bloodlust.Skills.Bloodsplosion',SkillDefin
ition'GD_Lilac_Skills_Bloodlust.Skills._Bloodlust'),PointsToUnlockNextTier=1))</cod
e>
<code profiles="default">set
GD_Lilac_SkillsBase.SkillTree.Branch_Mania Tiers
((Skills=(SkillDefinition'GD_Lilac_Skills_Mania.Skills.EmptyRage',SkillDefinition'G
D_Lilac_Skills_Mania.Skills.FeedTheMeat'),PointsToUnlockNextTier=5),
(Skills=(SkillDefinition'GD_Lilac_Skills_Mania.Skills.EmbraceThePain',SkillDefiniti
on'GD_Lilac_Skills_Mania.Skills.PullThePin',SkillDefinition'GD_Lilac_Skills_Mania.S
kills.FuelTheRampage'),PointsToUnlockNextTier=5),
(Skills=(SkillDefinition'GD_Lilac_Skills_Mania.Skills.LightTheFuse',),PointsToUnloc
kNextTier=1),
(Skills=(SkillDefinition'GD_Lilac_Skills_Mania.Skills.StripTheFlesh',SkillDefinitio
n'GD_Lilac_Skills_Mania.Skills.RedeemTheSoul',SkillDefinition'GD_Lilac_Skills_Mania
.Skills.SaltTheWound'),PointsToUnlockNextTier=5),
(Skills=(SkillDefinition'GD_Lilac_Skills_Bloodlust.Skills.BloodTrance',SkillDefinit
ion'GD_Lilac_Skills_Mania.Skills.SilenceTheVoices'),PointsToUnlockNextTier=5),
(Skills=(SkillDefinition'GD_Lilac_Skills_Mania.Skills.ReleaseTheBeast'),PointsToUnl
ockNextTier=1))</code>
<code profiles="default">set
GD_Lilac_SkillsBase.SkillTree.Branch_Hellborn Tiers
((Skills=(SkillDefinition'GD_Lilac_Skills_Hellborn.Skills.BurnBabyBurn',SkillDefini
tion'GD_Lilac_Skills_Hellborn.Skills.PainIsPower'),PointsToUnlockNextTier=5),
(Skills=(SkillDefinition'GD_Lilac_Skills_Hellborn.Skills.FireFiend',SkillDefinition
'GD_Lilac_Skills_Hellborn.Skills.NumbedNerves'),PointsToUnlockNextTier=5),
(Skills=(SkillDefinition'GD_Lilac_Skills_Hellborn.Skills.DelusionalDamage'),PointsT
oUnlockNextTier=1),
(Skills=(SkillDefinition'GD_Lilac_Skills_Hellborn.Skills.ElementalElation',SkillDef
inition'GD_Lilac_Skills_Hellborn.Skills.HellfireHalitosis',SkillDefinition'GD_Lilac
_Skills_Hellborn.Skills.FuelTheFire'),PointsToUnlockNextTier=5),
(Skills=(SkillDefinition'GD_Lilac_Skills_Hellborn.Skills.ElementalEmpathy',SkillDef
inition'GD_Lilac_Skills_Hellborn.Skills.FlameFlare'),PointsToUnlockNextTier=5),
(Skills=(SkillDefinition'GD_Lilac_Skills_Hellborn.Skills.RavingRetribution',SkillDe
finition'GD_Lilac_Skills_Hellborn.Skills.FireStatusDetector',SkillDefinition'GD_Lil
ac_Skills_Hellborn.Skills.AppliedStatusEffectListener'),PointsToUnlockNextTier=1))<
/code>
<code profiles="default">set
GD_Lilac_SkillsBase.SkillTree.Layout_Bloodlust Tiers
((bCellIsOccupied=(True,False,True)),(bCellIsOccupied=(True,True,True)),
(bCellIsOccupied=(False,True,False)),(bCellIsOccupied=(True,True,True)),
(bCellIsOccupied=(True,False,True)),(bCellIsOccupied=(False,True,False)))</code>
<code profiles="default">set
GD_Lilac_SkillsBase.SkillTree.Layout_Mania Tiers
((bCellIsOccupied=(True,False,True)),(bCellIsOccupied=(True,True,True)),
(bCellIsOccupied=(False,True,False)),(bCellIsOccupied=(True,True,True)),
(bCellIsOccupied=(True,False,True)),(bCellIsOccupied=(False,True,False)))</code>
<code profiles="default">set
GD_Lilac_SkillsBase.SkillTree.Layout_Hellborn Tiers
((bCellIsOccupied=(True,False,True)),(bCellIsOccupied=(True,False,True)),
(bCellIsOccupied=(False,True,False)),(bCellIsOccupied=(True,True,True)),
(bCellIsOccupied=(True,False,True)),(bCellIsOccupied=(False,True,False)))</code>
</hotfix>
</category>
</category>
<category name="Salvador">
<category name="Gunzerking">
<comment>Gunzerking Changes:</comment>
<comment>Damage Reduction: 0.5 -->
0.6</comment>
<comment>Ammo Regeneration: 3 --> 1.5</comment>
<comment>Weapon Swap Speed: 0% -->
+50%</comment>
<comment>Melee Override Cooldown: 0% --> +100%
(Halved)</comment>

<comment>___________________________________________</comment>
<comment>These changes are a starting point to
branch out into different build possibilities.</comment>
<comment>In the trees, various skills were
altered to grant increased perks that with vanilla gunzerking, may be a tad
overwhelming.</comment>
<comment>Melee Override and Damage Reduction
offer better melee / survival as a possible route</comment>
<comment>Swap Speed is a nice general boost and
synergizes greatly with overlooked Gun Lust skills</comment>
<comment>The Ammo regen nerf is offset by the
inclusion of Ammo Regen in skills that can be always on, and are even
boostable.</comment>
<comment>The damage and accuracy tweaks are
offset by the fact that he gains more damage boosts in his skills now, and there
are hidden recoil buffs in Gunzerk already.</comment>
<category name="Code">
<hotfix name="Gunzerking"
package="GD_Mercenary_Streaming">
<code profiles="default">set
GD_Mercenary_Skills.ActionSkill.Skill_Gunzerking SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.ActiveSkillCooldownResource.Ac
tiveSkillCooldownConsumptionRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget
=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarg
et=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT
_PreAdd,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.SkillAttributes.SkillDuration',
bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=F
alse,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataN
ame=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseVa
lueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInit
ializationDefinition'GD_Mercenary_Skills.Misc.Init_LastLonger_DurationCalc',BaseVal
ueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,Pe
rGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.
HealthPassiveRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=Fa
lse,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=
TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Po
stAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=ResourcePool
AttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',Initiali
zationDefinition=None,BaseValueScaleConstant=0.050000),GradeToStartApplyingEffect=0
,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpg
radeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInR
ange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanc
eDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(Ba
seValueConstant=-
0.500000,BaseValueAttribute=AttributeDefinition'GD_Mercenary_Skills.Misc.Att_Gunzer
king_RecoilReduction',InitializationDefinition=None,BaseValueScaleConstant=1.000000
),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValue
Constant=-
0.500000,BaseValueAttribute=AttributeDefinition'GD_Mercenary_Skills.Misc.Att_Gunzer
king_RecoilReduction',InitializationDefinition=None,BaseValueScaleConstant=1.000000
),BonusUpgradeList=),
(AttributeToModify=AttributeDefinitionMultiContext'D_Attributes.DualWield.Att_Weapo
nPerShotAccuracyImpulse_MultiContext',bIncludeDuelingTargets=False,bIncludeSelfAsTa
rget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,Effect
Target=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierTyp
e=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.500000,BaseValueAttribute=AttributeDefinition'GD_Mercenary_Skills.Misc.Att_Gunzer
king_RecoilReduction',InitializationDefinition=None,BaseValueScaleConstant=1.000000
),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValue
Constant=-
0.500000,BaseValueAttribute=AttributeDefinition'GD_Mercenary_Skills.Misc.Att_Gunzer
king_RecoilReduction',InitializationDefinition=None,BaseValueScaleConstant=1.000000
),BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Combat
_Rifle.Ammo_Combat_Rifle_RegenerationRate',bIncludeDuelingTargets=False,bIncludeSel
fAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,E
ffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,Modifi
erType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.500000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApp
lyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Combat
_Shotgun.Ammo_Combat_Shotgun_RegenerationRate',bIncludeDuelingTargets=False,bInclud
eSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=Fal
se,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,Mo
difierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.500000,BaseValueAttrib
ute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStar
tApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1
.000000),BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Patrol
_SMG.Ammo_Patrol_SMG_RegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsT
arget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,Effec
tTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierTy
pe=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.500000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyin
gEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
,BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Repeat
er_Pistol.Ammo_Repeater_Pistol_RegenerationRate',bIncludeDuelingTargets=False,bIncl
udeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=F
alse,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,
ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.500000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToSt
artApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Sniper
_Rifle.Ammo_Sniper_Rifle_RegenerationRate',bIncludeDuelingTargets=False,bIncludeSel
fAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,E
ffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,Modifi
erType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.500000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApp
lyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.NormalImpact
DamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffect
TargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,Tar
getInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifie
rValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Mercen
ary_Skills.Misc.Att_Gunzerking_DamageReduction',InitializationDefinition=None,BaseV
alueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,
PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDef
inition'GD_Mercenary_Skills.Misc.Att_Juggernaut_DamageReductionPerLvl',Initializati
onDefinition=None,BaseValueScaleConstant=2.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ExplosiveImp
actDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEff
ectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,
TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModi
fierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Mer
cenary_Skills.Misc.Att_Gunzerking_DamageReduction',InitializationDefinition=None,Ba
seValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval
=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttribute
Definition'GD_Mercenary_Skills.Misc.Att_Juggernaut_DamageReductionPerLvl',Initializ
ationDefinition=None,BaseValueScaleConstant=2.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.CorrosiveImp
actDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEff
ectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,
TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModi
fierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Mer
cenary_Skills.Misc.Att_Gunzerking_DamageReduction',InitializationDefinition=None,Ba
seValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval
=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttribute
Definition'GD_Mercenary_Skills.Misc.Att_Juggernaut_DamageReductionPerLvl',Initializ
ationDefinition=None,BaseValueScaleConstant=2.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.CorrosiveSta
tusEffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bO
nlyEffectTargetsInRange=False,bEx
cludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Tar
getCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstan
t=0.000000,BaseValueAttribute=AttributeDefinition'GD_Mercenary_Skills.Misc.Att_Gunz
erking_DamageReduction',InitializationDefinition=None,BaseValueScaleConstant=1.0000
00),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseVal
ueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Mercenary_Ski
lls.Misc.Att_Juggernaut_DamageReductionPerLvl',InitializationDefinition=None,BaseVa
lueScaleConstant=2.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.IncendiaryIm
pactDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEf
fectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self
,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseMod
ifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Me
rcenary_Skills.Misc.Att_Gunzerking_DamageReduction',InitializationDefinition=None,B
aseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterva
l=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttribut
eDefinition'GD_Mercenary_Skills.Misc.Att_Juggernaut_DamageReductionPerLvl',Initiali
zationDefinition=None,BaseValueScaleConstant=2.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.IncendiarySt
atusEffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,b
OnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGE
T_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,B
aseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition
'GD_Mercenary_Skills.Misc.Att_Gunzerking_DamageReduction',InitializationDefinition=
None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeI
nterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAt
tributeDefinition'GD_Mercenary_Skills.Misc.Att_Juggernaut_DamageReductionPerLvl',In
itializationDefinition=None,BaseValueScaleConstant=2.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ShockImpactD
amageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectT
argetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,Targ
etInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifier
Value=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Mercena
ry_Skills.Misc.Att_Gunzerking_DamageReduction',InitializationDefinition=None,BaseVa
lueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,P
erGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefi
nition'GD_Mercenary_Skills.Misc.Att_Juggernaut_DamageReductionPerLvl',Initializatio
nDefinition=None,BaseValueScaleConstant=2.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ShockStatusE
ffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyE
ffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Sel
f,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseMo
difierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_M
ercenary_Skills.Misc.Att_Gunzerking_DamageReduction',InitializationDefinition=None,
BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterv
al=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttribu
teDefinition'GD_Mercenary_Skills.Misc.Att_Juggernaut_DamageReductionPerLvl',Initial
izationDefinition=None,BaseValueScaleConstant=2.000000),BonusUpgradeList=),
(AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,B
aseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDe
finition'GD_Mercenary_Skills.Misc.Cooldown_Gunzerking',InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInte
rval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.MeleeSkillCooldownResource.Mele
eSkillCooldownConsumptionRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=Fa
lse,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=
TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Sc
ale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,
PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgr
adeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSwapTimeMultiplier
',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange
=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDat
aName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseVa
lueConstant=-
0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeDu
elingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcl
udeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Targe
tCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=
-
0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponDamage_Offh
and',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRa
nge=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstance
DataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(Bas
eValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',bIncludeDu
elingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcl
udeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Targe
tCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=
0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponSpread_OffH
and',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRa
nge=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstance
DataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(Bas
eValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseV
alueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,
PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
<code profiles="default">set
GD_Mercenary_Skills.ActionSkill.Skill_Gunzerking SkillDescription [skill]Action
Skill[-skill]. Press <StringAliasMap:Action.ActionSkill> to draw a second gun and
go nuts! While [skill]Gunzerking[-skill] you [skill]instantly regain 50% of your
Maximum Health[-skill], increased [skill]Damage Reduction[-skill], increased
[skill]Weapon Swap Speed[-skill], and constantly [skill]regenerate health and
ammo[-skill] at the cost of 10% [skill]Weapon Damage[-skill] and [skill]Accuracy[-
skill] for both guns. Does not regenerate rockets.<br><br>Default Duration: <font
color="#009900">20 <font color="#ffffff">seconds</code>
<code profiles="default">set
GD_Mercenary_Skills.Misc.Att_Gunzerking_DamageReduction:ConstantAttributeValueResol
ver_0 ConstantValue -0.600000</code>
</hotfix>
</category>
</category>
<category name="Gunlust">
<category name="Quickdraw">
<comment>Swap Speed: +40% max --> +50%
max</comment>
<comment>Re-Equip/Un-Equip time: 0% -->
+25% max</comment>
<comment>Removed Critical Hit
Bonus</comment>

<comment>__________________________________</comment>
<comment>Focusing just on swap speed
attributes helps greatly both in general gameplay,</comment>
<comment>But also within the Gun Lust
tree with synergies between "Auto Loader" and</comment>
<comment>"Hot Load".</comment>
<category name="Code">
<hotfix name="Quickdraw"
package="GD_Mercenary_Streaming">
<code profiles="default">set
GD_Mercenary_Skills.Gun_Lust.QuickDraw SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSwapTimeMultiplie
r',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRang
e=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDa
taName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseV
alueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponEquipTime',bInclud
eDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bE
xcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Ta
rgetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConsta
nt=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPutDownTime',bIncl
udeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,
bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,
TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCons
tant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=))</code>
<code profiles="default">set
GD_Mercenary_Skills.Gun_Lust.QuickDraw SkillDescription Increases [skill]Weapon
Swap Speed[-skill] and [skill]Weapon Equip Time[-skill] with all gun types.</code>
<code profiles="default">set
GD_Mercenary_Skills.Gun_Lust.QuickDraw:AttributePresentationDefinition_2 Attribute
AttributeDefinition'D_Attributes.Weapon.WeaponEquipTime'</code>
<code profiles="default">set
GD_Mercenary_Skills.Gun_Lust.QuickDraw:AttributePresentationDefinition_2
Description Weapon Equip Time: $NUMBER$</code>
</hotfix>
</category>
</category>
<category name="I'm Your Huckleberry">
<category name="Code">
<hotfix name="UCPSalvador"
package="GD_Mercenary_Streaming">
<code profiles="default">set
GD_Mercenary_Skills.Gun_Lust.ImYourHuckleberry SkillDescription Increases your
[skill]Gun Damage[-skill] and [skill]Accuracy[-skill] with all guns.</code>
</hotfix>
<hotfix name="Huckleberry"
package="GD_Mercenary_Streaming">
<code profiles="default">set
GD_Mercenary_Skills.Gun_Lust.ImYourHuckleberry SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeD
uelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExc
ludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Targ
etCriteria=CRITERIA_None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstan
t=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCons
tant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgra
de=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',bIncludeDu
elingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcl
udeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Targe
tCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=
-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponDamage_Offh
and',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRa
nge=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstance
DataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PreAdd,BaseModifierValue=(Ba
seValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,Base
ValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1
,PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponSpread_OffH
and',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRa
nge=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstance
DataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(Bas
eValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=))</code>
<code profiles="default">set
GD_Mercenary_Skills.Gun_Lust.ImYourHuckleberry:AttributePresentationDefinition_0
Attribute AttributeDefinition'D_Attributes.Weapon.WeaponDamage'</code>
<code profiles="default">set
GD_Mercenary_Skills.Gun_Lust.ImYourHuckleberry:AttributePresentationDefinition_0
Definition Increased Gun Damage: $NUMBER$ <br>Increased Accuracy: $NUMBER$</code>
</hotfix>
</category>
</category>
<category name="Hot Load (All I Need is One)">
<comment>Completely reworked into a new
skill = "Hot Load"</comment>
<comment>Swapping weapons "refreshes"
them, granting a 5.5-second boost to damage. (Same duration as Locked and
Loaded)</comment>
<comment>This damage bonus scales up to
+55%, based on ammo currently in the magazine:</comment>
<comment>25/50 bullets = 22.5% damage
boost, and so on.</comment>
<comment>Swapping weapons refreshes this
bonus, and it synergizes well</comment>
<comment>with skills that reload fast, or
keep you at high ammo.</comment>
<comment>_____________________________________________________________</comment>
<comment>As "All I Need is One" was
extremely lackluster, creating a</comment>
<comment>new skill that has the same
spirit seemed appropriate.</comment>
<comment>This now boasts great synergy
with Auto Loader, Quick Draw,</comment>
<comment>and the new Inconceivable in
particular.</comment>
<category name="Code">
<hotfix name="SalvadorAlliNeed"
package="GD_Mercenary_Streaming">
<code profiles="default">set
GD_Mercenary_Skills.Gun_Lust.AllIneedIsOne SkillName Hot Load</code>
<code profiles="default">set
GD_Mercenary_Skills.Gun_Lust.AllIneedIsOne SkillDescription [skill]Swapping
weapons[-skill] causes your swapped gun to deal [skill]additional damage[-skill]
for several seconds. This bonus decreases as your [skill]magazine is emptied[-
skill].</code>
<code profiles="default">set
GD_Mercenary_Skills.Gun_Lust.AllIneedIsOne:AttributePresentationDefinition_1
Description Max Bonus Gun Damage: $NUMBER$</code>
<code profiles="default">set
GD_Mercenary_Skills.Gun_Lust.AllIneedIsOne_Active DurationType
DURATION_Timed</code>
<code profiles="default">set
GD_Mercenary_Skills.Gun_Lust.AllIneedIsOne_Active InitialDuration 5.500000</code>
<code profiles="default">set
GD_Mercenary_Skills.Gun_Lust.AllIneedIsOne:BehaviorProviderDefinition_10.Behavior_D
eactivateSkill_13 SkillToDeactivate
SkillDefinition'GD_Mercenary_Skills.Gun_Lust.AllIneedIsOne_Active'</code>
<code profiles="default">set
GD_Mercenary_Skills.Gun_Lust.AllIneedIsOne_Active BehaviorProviderDefinition
None</code>
<code profiles="default">set
GD_Mercenary_Skills.Gun_Lust.AllIneedIsOne_Active SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeD
uelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExc
ludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Targ
etCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationD
efinition'GD_Mercenary_Skills.Misc.Init_AllIneedIsOne_DamageCalc',BaseValueScaleCon
stant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgr
ade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=No
ne,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponDamage_Offh
and',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRa
nge=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstance
DataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(Bas
eValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeI
nitializationDefinition'GD_Mercenary_Skills.Misc.Init_AllIneedIsOne_DamageCalc',Bas
eValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=
1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.EnableWeaponFireSkillEve
nt',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRan
ge=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceD
ataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(Ba
seValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,Base
ValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1
,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
<code profiles="default">set
GD_Mercenary_Skills.Misc.Att_AllIneedIsOne_DamagePerLvl:ConstantAttributeValueResol
ver_0 ConstantValue 0.110000</code>
<code profiles="default">set
GD_Mercenary_Skills.Misc.Init_AllIneedIsOne_DamageCalc ValueFormula
(bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initi
alizationDefinition=AttributeInitializationDefinition'GD_Mercenary_Skills.Misc.Init
_Inconceivable_UpperBoundCalc_P2',BaseValueScaleConstant=1.000000),Level=(BaseValue
Constant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Mercenary_Skills.Misc.A
tt_AllIneedIsOne_DamagePerLvl',InitializationDefinition=None,BaseValueScaleConstant
=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000))</code>
</hotfix>
</category>
</category>
<category name="Auto loader">
<hotfix name="UCPSalvador"
package="GD_Mercenary_Streaming">
<code profiles="default">set
GD_Mercenary_Skills.Gun_Lust.AutoLoader SkillDescription Killing an enemy
[skill]instantly reloads[-skill] all of the guns you have equipped that are not
currently in your hands. Swapping guns after [skill]Auto-Loader[-skill] has
reloaded a gun triggers [skill]Locked & Loaded[-skill]. You gain increased
[skill]Reload Speed[-skill].</code>
<code profiles="default">set
GD_Mercenary_Skills.Gun_Lust.AutoLoader SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',bInc
ludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False
,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=
,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCon
stant=-
0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponReloadSpeed
_Offhand',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTarget
sInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetIns
tanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue
=(BaseValueConstant=-
0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=))</code>
<code profiles="default">set
GD_Mercenary_Skills.Gun_Lust.AutoLoader:AttributePresentationDefinition_1 Attribute
AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed'</code>
<code profiles="default">set
GD_Mercenary_Skills.Gun_Lust.AutoLoader:AttributePresentationDefinition_1
Description Reload Speed: $NUMBER$</code>
<code profiles="default">set
GD_Mercenary_Skills.Gun_Lust.AutoLoader:AttributePresentationDefinition_1 SignStyle
SIGNSTYLE_POSITIVE</code>
</hotfix>
</category>
<category name="Money Shot">
<comment>Money Shot:</comment>
<comment>Damage Type: MT_Scale -->
MT_PostAdd (Multiplier to Additive after everything else)</comment>
<comment>Min Clip size for Bonus: 10 -->
8</comment>

<comment>___________________________________</comment>
<comment>Bit of a toss up, more guns can
now use money shot effectively,</comment>
<comment>but the Damage Type change keeps
it from being as wacky.</comment>
<comment>The big change here is of course
the essential removal of Money Shot chains.</comment>
<category name="Code">
<hotfix name="MoneyShot"
package="GD_Mercenary_Streaming">
<code profiles="default">set
GD_Mercenary_Skills.Misc.Att_MoneyShot_MinClipSizeForFullBonus BaseValue
(BaseValueConstant=8.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Mercenary_Skills.Gun_Lust.MoneyShot SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.Las
tShotInClipBonusModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,b
OnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGE
T_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd
,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializati
onDefinition=AttributeInitializationDefinition'GD_Mercenary_Skills.Misc.Init_MoneyS
hot_DamageCalc',BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGr
adeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=1.000000,BaseValueAttribute
=None,InitializationDefinition=AttributeInitializationDefinition'GD_Mercenary_Skill
s.Misc.Init_MoneyShot_DamageCalc',BaseValueScaleConstant=1.000000),BonusUpgradeList
=),
(AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Bas
eModifierValue=(BaseValueConstant=0.960000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGrad
eUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.960000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList
=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInR
ange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanc
eDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(Ba
seValueConstant=8.000000,BaseValueAttribute=None,InitializationDefinition=None,Base
ValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1
,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.EnableWeaponFireSkillEve
nt',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRan
ge=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceD
ataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(Ba
seValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,Base
ValueScaleConstant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1
,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
</hotfix>
</category>
</category>
<category name="Lay Waste">
<comment>Added bonuses for the Offhand
weapon</comment>
<comment>Additionally regenerates ammo
while active, max of 1.0 / 0.025 for normal/rocket ammo.</comment>

<comment>__________________________________________________________________________
_____</comment>
<comment>UCP change, as well as the
addition of Ammo Regen to supplement builds that may</comment>
<comment>benefit more from avoiding the
likes of Inconceivable for faster ammo expenditure.</comment>
<category name="Code">
<hotfix name="LayWaste"
package="GD_Mercenary_Streaming">
<code profiles="default">set
GD_Mercenary_Skills.Gun_Lust.LayWaste SkillEffectPresentations
(AttributePresentationDefinition'GD_Mercenary_Skills.Gun_Lust.LayWaste:AttributePre
sentationDefinition_0',AttributePresentationDefinition'GD_Mercenary_Skills.Gun_Lust
.LayWaste:AttributePresentationDefinition_1',AttributePresentationDefinition'GD_Mer
cenary_Skills.Rampage.FilledtotheBrim:AttributePresentationDefinition_1')</code>
<code profiles="default">set
GD_Mercenary_Skills.Gun_Lust.LayWaste SkillDescription [skill]Kill Skill[-skill].
Killing an enemy increases [skill]Critical Hit Damage[-skill], [skill]Fire Rate[-
skill], and [skill]Ammo Regeneration[-skill] with all guns for a short while.
[skill]Rockets[-skill] recieve heavily reduced regeneration.</code>
<code profiles="default">set
GD_Mercenary_Skills.Gun_Lust.LayWaste SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',bIn
cludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=Fals
e,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName
=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCo
nstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponFireInterva
l_Offhand',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTarge
tsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetIn
stanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValu
e=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCritic
alHitBonus',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTarg
etsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetI
nstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierVal
ue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInte
rval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Combat
_Rifle.Ammo_Combat_Rifle_RegenerationRate',bIncludeDuelingTargets=False,bIncludeSel
fAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,E
ffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,Modifi
erType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApp
lyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.200000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Patrol
_SMG.Ammo_Patrol_SMG_RegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsT
arget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,Effec
tTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierTy
pe=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyin
gEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.200000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
,BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Repeat
er_Pistol.Ammo_Repeater_Pistol_RegenerationRate',bIncludeDuelingTargets=False,bIncl
udeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=F
alse,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,
ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToSt
artApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.
200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Combat
_Shotgun.Ammo_Combat_Shotgun_RegenerationRate',bIncludeDuelingTargets=False,bInclud
eSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=Fal
se,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,Mo
difierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttrib
ute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStar
tApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.20
0000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1
.000000),BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Sniper
_Rifle.Ammo_Sniper_Rifle_RegenerationRate',bIncludeDuelingTargets=False,bIncludeSel
fAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,E
ffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,Modifi
erType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApp
lyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.200000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Rocket
_Launcher.Ammo_Rocket_Launcher_RegenerationRate',bIncludeDuelingTargets=False,bIncl
udeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=F
alse,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,
ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.010000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToSt
artApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.
010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),BonusUpgradeList=))</code>
</hotfix>
</category>
</category>
<category name="Keep It Piping Hot">
<comment>Added bonuses to the offhand
weapon</comment>
<comment>Gun Damage: 25% max --> 30%
max</comment>
<comment>Grenade Damage: 25% max --> 30%
max</comment>

<comment>____________________________________</comment>
<comment>Ironed out this skill to be
appropriate for a tier 5</comment>
<category name="Code">
<hotfix name="PipingHot"
package="GD_Mercenary_Streaming">
<code profiles="default">set
GD_Mercenary_Skills.Gun_Lust.KeepItPipingHot SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeD
uelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExc
ludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Targ
etCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant
=0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrad
e=(BaseValueConstant=0.060000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponDamage_Offh
and',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRa
nge=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstance
DataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(Bas
eValueConstant=0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseV
alueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,
PerGradeUpgrade=(BaseValueConstant=0.060000,BaseValueAttribute=None,InitializationD
efinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.Instigate
dMeleeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnly
EffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Se
lf,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseM
odifierValue=(BaseValueConstant=0.060000,BaseValueAttribute=None,InitializationDefi
nition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeU
pgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.060000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=)
,
(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.Instigate
dGrenadeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Bas
eModifierValue=(BaseValueConstant=0.060000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGrad
eUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.060000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList
=))</code>
<code profiles="default">set
GD_Mercenary_Skills.Gun_Lust.KeepItPipingHot SkillEffectPresentations
(AttributePresentationDefinition'GD_Mercenary_Skills.Gun_Lust.KeepItPipingHot:Attri
butePresentationDefinition_0')</code>
<code profiles="default">set
GD_Mercenary_Skills.Gun_Lust.KeepItPipingHot:AttributePresentationDefinition_0
Description Bonus Damage: $NUMBER$</code>
</hotfix>
</category>
</category>
<category name="No Kill Like Overkill">
<comment>Duration: 10 sec --> 3
sec</comment>
<comment>Damage Scale: 100% -->
50%</comment>
<comment>Damage Type: MT_PostAdd -->
MT_PreAdd (can receive damage bonuses from skills!)</comment>
<comment>Damage Scaling on kills has also
been reversed where killing</comment>
<comment>big targets now grants a
superior bonus vs killing small targets.</comment>

<comment>_________________________________________________________________</comment
>
<comment>In the vanilla game, this skill
arguably was what pushed Sal over the egde.</comment>
<comment>The change to a 3 second
duration, as well as the flip on who you'd want to aim to kill first</comment>
<comment>adds a new layer of skill and
strategy, while the change to PreAdd damage bonus allows you to</comment>
<comment>make the most of the very brief
window!</comment>
<category name="Code">
<hotfix name="NKLOK"
package="GD_Mercenary_Streaming">
<code profiles="default">set
GD_Mercenary_Skills.Gun_Lust.NoKillLikeOverkill_Active InitialDuration
3.000000</code>
<code profiles="default">set
GD_Mercenary_Skills.Gun_Lust.NoKillLikeOverkill_Active SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeD
uelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExc
ludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Targ
etCriteria=CRITERIA_None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstan
t=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_Mercenary_Skills.Misc.Init_NoKillLikeOverkill_DamageCalc',BaseValueSc
aleConstant=0.500000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGra
deUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinit
ion=AttributeInitializationDefinition'GD_Mercenary_Skills.Misc.Init_NoKillLikeOverk
ill_DamageCalc',BaseValueScaleConstant=0.500000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponDamage_Offh
and',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRa
nge=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstance
DataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PreAdd,BaseModifierValue=(Ba
seValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attribute
InitializationDefinition'GD_Mercenary_Skills.Misc.Init_NoKillLikeOverkill_DamageCal
c_OffHand',BaseValueScaleConstant=0.500000),GradeToStartApplyingEffect=1,PerGradeUp
gradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None
,InitializationDefinition=AttributeInitializationDefinition'GD_Mercenary_Skills.Mis
c.Init_NoKillLikeOverkill_DamageCalc_OffHand',BaseValueScaleConstant=0.500000),Bonu
sUpgradeList=))</code>
<code profiles="default">set
GD_Mercenary_Skills.Misc.Init_NoKillLikeOverkill_DamageCalc ValueFormula
(bEnabled=True,Multiplier=(BaseValueConstant=0.500000,BaseValueAttribute=AttributeD
efinition'D_Attributes.SkillAttributes.LastKillExcessDamageDealt',InitializationDef
inition=None,BaseValueScaleConstant=0.500000),Level=(BaseValueConstant=1.000000,Bas
eValueAttribute=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',I
nitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConst
ant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCo
nstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000))</code>
<code profiles="default">set
GD_Mercenary_Skills.Misc.Init_NoKillLikeOverkill_DamageCalc_OffHand ValueFormula
(bEnabled=True,Multiplier=(BaseValueConstant=0.500000,BaseValueAttribute=AttributeD
efinition'D_Attributes.SkillAttributes.LastKillExcessDamageDealt',InitializationDef
inition=None,BaseValueScaleConstant=0.500000),Level=(BaseValueConstant=1.000000,Bas
eValueAttribute=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponProjectilesPer
Shot_Offhand',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribu
te=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code>
</hotfix>
</category>
</category>
</category>
<category name="Rampage">
<category name="Inconceivable">
<comment>Chance of free Shots: 50% max
--> 25% max</comment>
<comment>Reworked to scale based on ammo
in your magazine, instead of HP/Shield depletion.</comment>
<comment>More ammo = better chance to
proc</comment>

<comment>______________________________________________________________</comment>
<comment>Makes reload skills extra
valuable, as you can refresh your chances on demand.</comment>
<comment>This of course limits the
ability to chain Money Shot, but opens the doors to different synergies.</comment>
<comment>An obvious example is with "Hot
Load", where staying at a more full magazine allows for a better boost!</comment>
<category name="Code">
<hotfix name="Inconceivable"
package="GD_Mercenary_Streaming">
<code profiles="default">set
GD_Mercenary_Skills.Misc.Att_Inconceivable_ConstraintCalc:ConditionalAttributeValue
Resolver_0 ValueExpressions
(bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000),Expressions=((AttributeOperand1=ResourcePoolAttributeDefinition'D_Attribute
s.AmmoResource_Combat_Shotgun.Ammo_Combat_Shotgun_RegenerationRate',ComparisonOpera
tor=OPERATOR_LessThan,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,
ConstantOperand2=1.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Weapon.WeaponBulletsRemainingIn
Clip',ComparisonOperator=OPERATOR_LessThan,Operand2Usage=OPERAND_PreferAttribute,At
tributeOperand2=None,ConstantOperand2=1.000000)))),DefaultBaseValue=(BaseValueConst
ant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCo
nstant=1.000000))</code>
<code profiles="default">set
GD_Mercenary_Skills.Misc.Init_Inconceivable_UpperBoundCalc_P1 ValueFormula
(bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initi
alizationDefinition=AttributeInitializationDefinition'GD_Mercenary_Skills.Misc.Init
_Inconceivable_UpperBoundCalc_P2',BaseValueScaleConstant=1.000000),Level=(BaseValue
Constant=1.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Mercenary_Skil
ls.SkillGradeModifiers.Inconceivable',InitializationDefinition=None,BaseValueScaleC
onstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000))</code>
<code profiles="default">set
GD_Mercenary_Skills.Misc.Init_Inconceivable_UpperBoundCalc_P2 ValueFormula
(bEnabled=True,Multiplier=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeD
efinition'D_Attributes.Weapon.WeaponBulletsRemainingInClip',InitializationDefinitio
n=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValue
Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',InitializationDef
inition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000))</code>
<code profiles="default">set
GD_Mercenary_Skills.Rampage.Inconceivable SkillDescription Your shots have a chance
to [skill]not consume ammo[-skill]. The more ammo currently in your magazine the
greater the chance of [skill]free shots[-skill].</code>
<code profiles="default">set
GD_Mercenary_Skills.Rampage.Inconceivable SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',bInclud
eDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bE
xcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Ta
rgetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConsta
nt=0.000000,BaseValueAttribute=AttributeDefinition'GD_Mercenary_Skills.Misc.Att_Inc
onceivable_BulletCostChance',InitializationDefinition=None,BaseValueScaleConstant=-
100.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponShotCost_Of
fhand',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsIn
Range=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstan
ceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(B
aseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Mercenary_Skill
s.Misc.Att_Inconceivable_BulletCostChance',InitializationDefinition=None,BaseValueS
caleConstant=-
100.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
<code profiles="default">set
GD_Mercenary_Skills.Rampage.Inconceivable SkillEffectUpdateIterval 0.300000</code>
</hotfix>
</category>
</category>
<category name="Filled to the Brim">
<comment>Changes Filled to the Brim to
grant Ammo Regen by 0.1/pt for all ammo (0.005/pt for Rockets) instead of Ammo
Capacity</comment>

<comment>________________________________________________________________</comment>
<comment>Essentially a side-grade, this
has essentially the same effect over a period of time, and again can allow
for</comment>
<comment>more build variety as this is
boostable.</comment>
<category name="Code">
<hotfix name="FilledtotheBrim"
package="GD_Mercenary_Streaming">
<code profiles="default">set
GD_Mercenary_Skills.Rampage.FilledtotheBrim SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',bInclud
eDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bE
xcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Ta
rgetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConsta
nt=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCon
stant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgr
ade=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=No
ne,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponClipSize_Of
fhand',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsIn
Range=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstan
ceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(B
aseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,Bas
eValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=
1,PerGradeUpgrade=(BaseValueConstant=0.050000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Combat
_Rifle.Ammo_Combat_Rifle_RegenerationRate',bIncludeDuelingTargets=False,bIncludeSel
fAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,E
ffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,Modifi
erType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApp
lyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.100000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Patrol
_SMG.Ammo_Patrol_SMG_RegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsT
arget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,Effec
tTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierTy
pe=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyin
gEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.100000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
,BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Repeat
er_Pistol.Ammo_Repeater_Pistol_RegenerationRate',bIncludeDuelingTargets=False,bIncl
udeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=F
alse,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,
ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToSt
artApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.
100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Combat
_Shotgun.Ammo_Combat_Shotgun_RegenerationRate',bIncludeDuelingTargets=False,bInclud
eSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=Fal
se,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,Mo
difierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttrib
ute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStar
tApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.10
0000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1
.000000),BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Sniper
_Rifle.Ammo_Sniper_Rifle_RegenerationRate',bIncludeDuelingTargets=False,bIncludeSel
fAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,E
ffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,Modifi
erType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApp
lyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.100000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Rocket
_Launcher.Ammo_Rocket_Launcher_RegenerationRate',bIncludeDuelingTargets=False,bIncl
udeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=F
alse,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,
ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.005000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToSt
artApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.
005000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),BonusUpgradeList=),)</code>
<code profiles="default">set
GD_Mercenary_Skills.Rampage.FilledtotheBrim:AttributePresentationDefinition_1
Attribute
ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Combat_Rifle.Ammo_Combat_
Rifle_RegenerationRate'</code>
<code profiles="default">set
GD_Mercenary_Skills.Rampage.FilledtotheBrim:AttributePresentationDefinition_1
Description Ammo Regeneration: $NUMBER$</code>
<code profiles="default">set
GD_Mercenary_Skills.Rampage.FilledtotheBrim:AttributePresentationDefinition_1
bDisplayAsPercentage False</code>
<code profiles="default">set
GD_Mercenary_Skills.Rampage.FilledtotheBrim:AttributePresentationDefinition_1
bDisplayPercentAsFloat False</code>
<code profiles="default">set
GD_Mercenary_Skills.Rampage.FilledtotheBrim:AttributePresentationDefinition_1
RoundingMode ATTRROUNDING_Float</code>
<code profiles="default">set
GD_Mercenary_Skills.Rampage.FilledtotheBrim SkillDescription Increases your
[skill]Magazine Size[-skill] with all weapon types. Also provides [skill]Ammo
Regeneration[-skill] for all ammo types. [skill]Rockets[-skill] recieve heavily
reduced regeneration.</code>
</hotfix>
</category>
</category>
<category name="All in the Reflexes">
<comment>Melee Damage: 20% max --> 25%
max</comment>

<comment>________________________________</comment>
<comment>Ironed out this skill to
synergize with Brawn / Melee builds a bit more.</comment>
<category name="Code">
<hotfix name="Reflexes"
package="GD_Mercenary_Streaming">
<code profiles="default">set
GD_Mercenary_Skills.Rampage.AllInTheReflexes SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',bInc
ludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False
,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=
,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCon
stant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponReloadSpeed
_Offhand',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTarget
sInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetIns
tanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue
=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.Instigate
dMeleeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnly
EffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Se
lf,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseM
odifierValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefi
nition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeU
pgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.050000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=)
)</code>
</hotfix>
</category>
</category>
<category name="Steady As She Goes">
<comment>Accuracy Chance: 30% -->
40%</comment>

<comment>___________________________</comment>
<comment>Boosted the chance slightly to
make it feel like more of a game changer.</comment>
<comment>Still a WIP to make it work with
Hyperion properly.</comment>
<category name="Code">
<hotfix name="SteadyAsSheGoes"
package="GD_Mercenary_Streaming">
<code profiles="default">set
GD_Mercenary_Skills.Misc.Att_SteadyAsSheGoes_RecoilImprovementChance:ConstantAttrib
uteValueResolver_0 ConstantValue 0.400000</code>
</hotfix>
</category>
</category>
<category name="5 Shots or 6">
<comment>Now works with the offhand
weapon</comment>

<comment>_______________________________________</comment>
<comment>UCP change</comment>
<category name="Code">
<hotfix name="5shots"
package="GD_Mercenary_Streaming">
<code profiles="default">set
GD_Mercenary_Skills.Rampage.5Shotsor6 SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',bInclud
eDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bE
xcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Ta
rgetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueCons
tant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Mercenary_Skills.Misc.Rand_
5shotsOr6_BulletCostChance',InitializationDefinition=None,BaseValueScaleConstant=2.
000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(Bas
eValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseV
alueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponShotCost_Of
fhand',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsIn
Range=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstan
ceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=
(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Mercenary_Ski
lls.Misc.Rand_5shotsOr6_BulletCostChance',InitializationDefinition=None,BaseValueSc
aleConstant=2.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGra
deUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinit
ion=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Bas
eModifierValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGrad
eUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.050000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList
=))</code>
</hotfix>
</category>
</category>
<category name="Get Some">
<comment>Now procs only on Critical
Hits</comment>
<comment>Duration: 3 sec max -> 4 sec
max</comment>
<comment>Critical Damage Bonus: 0% -->
15% max</comment>

<comment>_____________________________________</comment>
<comment>The change to Crit-Only and a
longer cooldown make GetSome more skill based than before.</comment>
<comment>The additional, always on crit
damage is welcome though</comment>
<category name="Code">
<hotfix name="SalvadorGetSome"
package="GD_Mercenary_Streaming">
<code profiles="default">set
GD_Mercenary_Skills.Rampage.GetSome SkillDescription [skill]Critically Hitting[-
skill] an enemy decreases your [skill]Gunzerking[-skill] cooldown. This effect can
only occur once every 4 seconds. Additionally [skill]critical hit damage[-skill] is
improved.</code>
<code profiles="default">set
GD_Mercenary_Skills.Rampage.GetSome SkillEffectDefinitions
((AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bO
nlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET
_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,
BaseModifierValue=(BaseValueConstant=-
0.600000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.600000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCritic
alHitBonus',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTarg
etsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetI
nstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierVal
ue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInte
rval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
<code profiles="default">set
GD_Mercenary_Skills.Rampage.GetSome SkillEffectPresentations
(AttributePresentationDefinition'GD_Mercenary_Skills.Rampage.GetSome:AttributePrese
ntationDefinition_0',AttributePresentationDefinition'GD_Mercenary_Skills.Gun_Lust.L
ayWaste:AttributePresentationDefinition_0')</code>
<code profiles="default">set
GD_Mercenary_Skills.Rampage.GetSome_Active InitialDuration 4.000000</code>
<code profiles="default">set
GD_Mercenary_Skills.Rampage.GetSome_Active SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.ActiveSkillCooldownResource.Ac
tiveSkillCooldownConsumptionRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget
=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarg
et=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT
_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=Inventory
AttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.GetSome',Initialization
Definition=None,BaseValueScaleConstant=0.150000),GradeToStartApplyingEffect=1,PerGr
adeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeLi
st=))</code>
<code profiles="default">set
GD_Mercenary_Skills.Rampage.GetSome DamageEvents
((EventType=SDE_DamagedEnemy,EventConstraints=((DamageTypeConstraint=None,DamageSou
rceConstraint=Class'WillowGame.WillowDmgSource_Bullet',bMustBeCriticalDamage=True,b
MustBeOneShotKill=False)),EventName="ShotEnemy"))</code>
<code profiles="default">set
GD_Mercenary_Skills.Rampage.GetSome:BehaviorProviderDefinition_3 BehaviorSequences
((BehaviorSequenceName="Default",bEnabledOnSpawn=True,bSequenceEnabledMutex=False,C
ustomEnableCondition=None,EventData=,EventData2=((UserData=(EventName="ShotEnemy",b
Enabled=True,bReplicate=False,MaxTriggerCount=0,ReTriggerDelay=4.000000,FilterObjec
t=None),OutputVariables=(ArrayIndexAndLength=65537),OutputLinks=(ArrayIndexAndLengt
h=1))),BehaviorData=,BehaviorData2=((Behavior=Behavior_ActivateSkill'GD_Mercenary_S
kills.Rampage.GetSome:BehaviorProviderDefinition_3.Behavior_ActivateSkill_15',Linke
dVariables=(ArrayIndexAndLength=1),OutputLinks=(ArrayIndexAndLength=0))),VariableDa
ta=((Name=,Type=BVAR_Object)),ConsolidatedOutputLinkData=((LinkIdAndLinkedBehavior=
0,ActivateDelay=0.000000)),ConsolidatedVariableLinkData=((PropertyName="Context",Va
riableLinkType=BVARLINK_Context,ConnectionIndex=1,LinkedVariables=(ArrayIndexAndLen
gth=1),CachedProperty=None),
(PropertyName="SkillInstigator",VariableLinkType=BVARLINK_Output,ConnectionIndex=0,
LinkedVariables=(ArrayIndexAndLength=65537),CachedProperty=None)),ConsolidatedLinke
dVariables=(0,0)))</code>
</hotfix>
</category>
</category>
</category>
<category name="Brawn">
<category name="Hard to Kill">
<hotfix name="UCPSalvador"
package="GD_Mercenary_Streaming">
<code profiles="default">set
GD_Mercenary_Skills.Misc.Att_DieHard_HealthRegen BaseValue.BaseValueConstant
0.002</code>
</hotfix>
</category>
<category name="Incite">
<comment>Adds bonuses to the Offhand
Weapon</comment>

<comment>______________________________________</comment>
<comment>UCP Change</comment>
<category name="Code">
<hotfix name="Incite"
package="GD_Mercenary_Streaming">
<code profiles="default">set
GD_Mercenary_Skills.Brawn.Incite_Active SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',
bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=F
alse,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataN
ame=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValu
eConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitia
lizationDefinition'GD_Mercenary_Skills.Misc.Init_Incite_FootSpdCalc',BaseValueScale
Constant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=0,PerGradeU
pgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition
=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',bIncl
udeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,
bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,
TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializat
ionDefinition'GD_Mercenary_Skills.Misc.Init_Incite_ReloadSpdCalc',BaseValueScaleCon
stant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=0,PerGradeUpgr
ade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=No
ne,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponReloadSpeed
_Offhand',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTarget
sInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetIns
tanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue
=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=Attri
buteInitializationDefinition'GD_Mercenary_Skills.Misc.Init_Incite_ReloadSpdCalc',Ba
seValueScaleConstant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval
=0,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializati
onDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
</hotfix>
</category>
</category>
<category name="I'm the Juggernaut">
<hotfix name="UCPSalvador"
package="GD_Mercenary_Streaming">
<code profiles="default">set
GD_Mercenary_Skills.Misc.Att_Juggernaut_DamageReductionPerLvl
BaseValue.BaseValueConstant -0.040000</code>
<code profiles="default">set
GD_Mercenary_Skills.Brawn.ImTheJuggernaut SkillDescription Increases [skill]Damage
Reduction[-skill] from all sources.</code>
<code profiles="default">set
GD_Mercenary_Skills.Brawn.ImTheJuggernaut SkillType SKILL_TYPE_Passive</code>
</hotfix>
</category>
<category name="Fistful Of Hurt">
<comment>Cooldown Time: 15 sec --> 16
sec</comment>
<comment>Health returned on hit: 0.333333
of Fistful Damage</comment>
<comment>Melee Damage Bonus: +25% once
Fistful is unlocked</comment>
<comment>________________________________________________</comment>
<comment>Override Cooldown is baked into
Gunzerking already, it just does not matter until you get this skill
anyways.</comment>
<comment>Fistful is now a big game
changer in that it can be the cornerstone of a whole Melee-Playstyle that no
other</comment>
<comment>character has going for them,
with emphasis on getting their override happening as much as possible.</comment>
<category name="Code">
<hotfix name="DonkeyPunch"
package="GD_Mercenary_Streaming">
<code profiles="default">set
GD_Mercenary_Skills.Misc.Att_FistFullOfHurt_Cooldown:ConstantAttributeValueResolver
_0 ConstantValue 15.000000</code>
<code profiles="default">set
GD_Mercenary_Skills.Brawn.FistfulOfHurt SkillDescription [skill]Melee Override[-
skill]. Press <StringAliasMap:Action.Melee> to throw all your weight into a punch
causing [skill]massive damage[-skill] [skill]healing[-skill] Salvador slightly and
[skill]knocking back[-skill] the enemy. [skill]Fistful of Hurt[-skill] has a
cooldown that is halved while [skill]Gunzerking[-skill]. When [skill]Fistful of
Hurt[-skill] is on cooldown <StringAliasMap:Action.Melee> will perform a regular
melee attack.<br><br>Bonus Melee Damage: 25%</code>
<code profiles="default">set
GD_Mercenary_Skills.Brawn.FistfulOfHurt SkillEffectDefinitions
((AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bO
nlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET
_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,
BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinitio
n'GD_Mercenary_Skills.Misc.Att_FistFullOfHurt_Cooldown',InitializationDefinition=No
ne,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInt
erval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.SkillAttributes.IsSkillListenin
gForMeleeOverrideEvent',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,B
aseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGr
adeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=1.000000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeLi
st=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.Instigate
dMeleeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnly
EffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Se
lf,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseM
odifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefi
nition=None,BaseValueScaleConstant=0.300000),GradeToStartApplyingEffect=1,PerGradeU
pgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=)
,)</code>
<code profiles="default">set
GD_Mercenary_Skills.Brawn.FistfulOfHurt_Active SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.Pla
yerConvertDamageToHealingPercent',bIncludeDuelingTargets=False,bIncludeSelfAsTarget
=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarg
et=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT
_PostAdd,BaseModifierValue=(BaseValueConstant=0.333333,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffe
ct=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValu
eAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Bonu
sUpgradeList=))</code>
</hotfix>
</category>
</category>
<category name="Just Got Real">
<comment>Gun Damage: 40% max --> 30%
Max</comment>
<comment>Melee Damage: 0% --> 30%
Max</comment>
<comment>Now scales on % of missing
Shields and HP.</comment>

<comment>_________________________________________________</comment>
<comment>Before, Just Got Real was
counter intuitive as it scaled based on missing HP in</comment>
<comment>a tree that constantly healed
you, and even then only reached max value in FFYL.</comment>
<comment>The addition of Melee damage is
to offer up more variables for builds,</comment>
<comment>especially since this is
boostable and can stack with roid shields!</comment>
<category name="Code">
<hotfix name="JustGotReal"
package="GD_Mercenary_Streaming">
<code profiles="default">set
GD_Mercenary_Skills.Brawn.JustGotReal SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeD
uelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExc
ludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Targ
etCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationD
efinition'GD_Mercenary_Skills.Misc.Init_JustGotReal_DamageCalc_P1',BaseValueScaleCo
nstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpg
rade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=A
ttributeInitializationDefinition'GD_Mercenary_Skills.Misc.Init_JustGotReal_DamageCa
lc_P1',BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponDamage_Offh
and',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRa
nge=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstance
DataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(Bas
eValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeI
nitializationDefinition'GD_Mercenary_Skills.Misc.Init_JustGotReal_DamageCalc_P1',Ba
seValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval
=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializati
onDefinition=AttributeInitializationDefinition'GD_Mercenary_Skills.Misc.Init_JustGo
tReal_DamageCalc_P1',BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.Instigate
dMeleeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnly
EffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Se
lf,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseM
odifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefi
nition=AttributeInitializationDefinition'GD_Mercenary_Skills.Misc.Init_JustGotReal_
DamageCalc_P1',BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGra
deUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=
None,InitializationDefinition=AttributeInitializationDefinition'GD_Mercenary_Skills
.Misc.Init_JustGotReal_DamageCalc_P1',BaseValueScaleConstant=1.000000),BonusUpgrade
List=),
(AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Bas
eModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefi
nition'GD_Mercenary_Skills.Misc.Att_JustGotReal_DamagePerLvl',InitializationDefinit
ion=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgr
adeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=Design
erAttributeDefinition'GD_Mercenary_Skills.Misc.Att_JustGotReal_DamagePerLvl',Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
<code profiles="default">set
GD_Mercenary_Skills.Misc.Init_JustGotReal_DamageCalc_P2 ValueFormula
(bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initi
alizationDefinition=AttributeInitializationDefinition'GD_Mercenary_Skills.Misc.Init
_Inconceivable_PercentOfRemainingShield',BaseValueScaleConstant=1.000000),Level=(Ba
seValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attribute
InitializationDefinition'GD_Mercenary_Skills.Misc.Init_Inconceivable_PercentOfRemai
ningHealth',BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),
Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition
=None,BaseValueScaleConstant=1.000000))</code>
<code profiles="default">set
GD_Mercenary_Skills.Brawn.JustGotReal SkillDescription Increases [skill]Weapon
Damage[-skill] and [skill]Melee Damage[-skill]. The lower your [skill]Health and
Shields[-skill] the greater the damage bonus.</code>
<code profiles="default">set
GD_Mercenary_Skills.Misc.Att_JustGotReal_DamagePerLvl BaseValue
(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Mercenary_Skills.Brawn.JustGotReal:AttributePresentationDefinition_0 Attribute
AttributeDefiniton'GD_Mercenary_Skills.Misc.Att_JustGotReal_DamagePerLvl'</code>
<code profiles="default">set
GD_Mercenary_Skills.Brawn.JustGotReal:AttributePresentationDefinition_0 Description
Bonus Damage: Up to $NUMBER$</code>
</hotfix>
</category>
</category>
<category name="Sexual Tyrannosaurus">
<comment>Health Regen: 2.0% max --> 1.5%
max</comment>
<comment>Melee Override Cooldown: 0% -->
+10%/pt when active</comment>
<comment>Gunzerking Cooldown: 0 --> -0.1
sec/pt when active</comment>

<comment>__________________________________________________</comment>
<comment>Like with Get Some, this can
activate "Keep it Piping Hot". The cooldown bonus is</comment>
<comment>much more "free" as it just
happens when you're hit, but its also much much smaller than Get Some.</comment>
<comment>The lowered regen evens out the
changes to damage reduction / fistful's new healing</comment>
<comment>property. Especially considering
that this skill can make the punch have a very</comment>
<comment>nice cooldown bonus.</comment>
<category name="Code">
<hotfix name="SexyRex"
package="GD_Mercenary_Streaming">
<code profiles="default">set
GD_Mercenary_Skills.Brawn.SexualTyrannosaurus_Active SkillEffectDefinitions
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool
.HealthPassiveRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=F
alse,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget
=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_S
cale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=DesignerAttri
buteDefinition'GD_Mercenary_Skills.Misc.Att_SexualTyrannosaurus_HealthRegen',Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect
=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=1.000000,BaseValueA
ttribute=DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_SexualTyrannosaur
us_HealthRegen',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Bonu
sUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.MeleeSkillCooldownResource.Mele
eSkillCooldownConsumptionRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=Fa
lse,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=
TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Sc
ale,BaseModifierValue=(BaseValueConstant=0.150000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,
PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.150000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgr
adeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.ActiveSkillCooldownResource.Act
iveSkillCooldownConsumptionRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=
False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarge
t=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_
PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=InventoryA
ttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.GetSome',InitializationD
efinition=None,BaseValueScaleConstant=0.033333),GradeToStartApplyingEffect=1,PerGra
deUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeLis
t=))</code>
<code profiles="default">set
GD_Mercenary_Skills.Brawn.SexualTyrannosaurus SkillEffectDefinitions
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool
.HealthPassiveRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=F
alse,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget
=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_S
cale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=DesignerAttri
buteDefinition'GD_Mercenary_Skills.Misc.Att_SexualTyrannosaurus_HealthRegen',Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect
=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=1.000000,BaseValueA
ttribute=DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_SexualTyrannosaur
us_HealthRegen',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Bonu
sUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeDu
elingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcl
udeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanceDataName=,Targe
tCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=
0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,B
aseModifierValue=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=))</code>
<code profiles="default">set
GD_Mercenary_Skills.Brawn.SexualTyrannosaurus SkillDescription Taking damage causes
you to [skill]regenerate health[-skill] for five seconds as well as reduce
[skill]Melee Override and Gunzerking Cooldown[-skill]. This effect does not
stack.</code>
<code profiles="default">set
GD_Mercenary_Skills.Misc.Att_SexualTyrannosaurus_HealthRegen BaseValue
(BaseValueConstant=0.003000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Mercenary_Skills.Brawn.SexualTyrannosaurus SkillEffectPresentations
(AttributePresentationDefinition'GD_Mercenary_Skills.Brawn.SexualTyrannosaurus:Attr
ibutePresentationDefinition_0',AttributePresentationDefinition'GD_Mercenary_Skills.
Gun_Lust.KeepItPipingHot:AttributePresentationDefinition_1',AttributePresentationDe
finition'GD_Mercenary_Skills.Gun_Lust.KeepItPipingHot:AttributePresentationDefiniti
on_2')</code>
<code profiles="default">set
GD_Mercenary_Skills.Brawn.SexualTyrannosaurus:AttributePresentationDefinition_0
BasePriority 0.300000</code>
<code profiles="default">set
GD_Mercenary_Skills.Gun_Lust.KeepItPipingHot:AttributePresentationDefinition_1
BasePriority 0.200000</code>
<code profiles="default">set
GD_Mercenary_Skills.Gun_Lust.KeepItPipingHot:AttributePresentationDefinition_2
BasePriority 0.100000</code>
<code profiles="default">set
GD_Mercenary_Skills.Brawn.SexualTyrannosaurus:AttributePresentationDefinition_0
Description Regenerates $NUMBER$ of your Max Health / sec.</code>
<code profiles="default">set
GD_Mercenary_Skills.Gun_Lust.KeepItPipingHot:AttributePresentationDefinition_1
Attribute AttributeDefinition'D_Attributes.Weapon.WeaponDamage'</code>
<code profiles="default">set
GD_Mercenary_Skills.Gun_Lust.KeepItPipingHot:AttributePresentationDefinition_1
Description Melee Override Cooldown: $NUMBER$</code>
<code profiles="default">set
GD_Mercenary_Skills.Gun_Lust.KeepItPipingHot:AttributePresentationDefinition_2
Attribute None</code>
<code profiles="default">set
GD_Mercenary_Skills.Gun_Lust.KeepItPipingHot:AttributePresentationDefinition_2
Description Gunzerking Cooldown: $NUMBER$ seconds per hit</code>
<code profiles="default">set
GD_Mercenary_Skills.Gun_Lust.KeepItPipingHot:AttributePresentationDefinition_2
bDisplayAsPercentage False</code>
<code profiles="default">set
GD_Mercenary_Skills.Gun_Lust.KeepItPipingHot:AttributePresentationDefinition_2
RoundingMode ATTRROUNDING_Float</code>
<code profiles="default">set
GD_Mercenary_Skills.Gun_Lust.KeepItPipingHot:AttributePresentationDefinition_2
bDontDisplayPlusSign False</code>
</hotfix>
</category>
</category>
<category name="Come At Me Bro">
<comment>Duration: 8 sec --> 10
sec</comment>
<comment>Melee Damage Boost: 35% while
active</comment>
<comment>Melee Override Cooldown Boost:
+1000% while active</comment>

<comment>______________________________________________________</comment>
<comment>A nice QoL change to the
capstone, 2 seconds extra duration is not bad,</comment>
<comment>and in a melee build the ability
to go ham momentarily with the Fist</comment>
<comment>can be game changing.</comment>
<category name="Code">
<hotfix name="ComeAtMeBro"
package="GD_Mercenary_Streaming">
<code profiles="default">set
GD_Mercenary_Skills.Brawn.ComeAtMeBro_Active InitialDuration 10.000000</code>
<code profiles="default">set
GD_Mercenary_Skills.Brawn.ComeAtMeBro SkillDescription [skill]Action Skill
Augment[-skill]. While [skill]Gunzerking[-skill] press
<StringAliasMap:Action.ActionSkill> to [skill]taunt your enemies[-skill] and
instantly gain [skill]full health[-skill]. Taunted enemies are more likely to
attack you and for the next 10 seconds you gain [skill]massive damage reduction[-
skill] as well as bonus [skill]Melee Damage and Override Cooldown[-skill].</code>
<code profiles="default">set
GD_Mercenary_Skills.Brawn.ComeAtMeBro_Active SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.Received
SkillDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyE
ffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Sel
f,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseMo
difierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.At
t_ComeAtMeBro_DamageReduction',InitializationDefinition=None,BaseValueScaleConstant
=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(
BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Ba
seValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.ReceivedB
ulletDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyE
ffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Sel
f,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseMo
difierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.At
t_ComeAtMeBro_DamageReduction',InitializationDefinition=None,BaseValueScaleConstant
=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(
BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Ba
seValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.ReceivedG
renadeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnly
EffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Se
lf,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseM
odifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.At
t_ComeAtMeBro_DamageReduction',InitializationDefinition=None,BaseValueScaleConstant
=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(
BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Ba
seValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.ReceivedM
eleeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEf
fectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self
,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseMod
ifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.At
t_ComeAtMeBro_DamageReduction',InitializationDefinition=None,BaseValueScaleConstant
=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(
BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Ba
seValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.ReceivedR
ocketDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyE
ffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Sel
f,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseMo
difierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.At
t_ComeAtMeBro_DamageReduction',InitializationDefinition=None,BaseValueScaleConstant
=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(
BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Ba
seValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.ReceivedS
tatusEffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,
bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARG
ET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,
BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.At
t_ComeAtMeBro_DamageReduction',InitializationDefinition=None,BaseValueScaleConstant
=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(
BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,Ba
seValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'GD_Attributes_AI.Threat.Attribute_Threat_Pri
ority',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsIn
Range=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstan
ceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=
(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterva
l=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.Instigate
dMeleeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnly
EffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Se
lf,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseM
odifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefi
nition=None,BaseValueScaleConstant=0.400000),GradeToStartApplyingEffect=1,PerGradeU
pgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=)
,
(AttributeToModify=AttributeDefinition'D_Attributes.MeleeSkillCooldownResource.Mele
eSkillCooldownConsumptionRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=Fa
lse,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=
TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Sc
ale,BaseModifierValue=(BaseValueConstant=10.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1
,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpg
radeList=))</code>
</hotfix>
</category>
</category>
</category>
<category name="Skill Swaps">
<hotfix name="Salvador"
package="GD_Mercenary_Streaming">
<code profiles="default">set
GD_Mercenary_Skills.SkillTree.Layout_Rampage Tiers
((bCellIsOccupied=(True,False,True)),(bCellIsOccupied=(True,False,True)),
(bCellIsOccupied=(False,True,False)),(bCellIsOccupied=(True,True,True)),
(bCellIsOccupied=(True,False,True)),(bCellIsOccupied=(False,True,False)))</code>
<code profiles="default">set
GD_Mercenary_Skills.SkillTree.Layout_Gunlust Tiers
((bCellIsOccupied=(True,False,True)),(bCellIsOccupied=(True,False,True)),
(bCellIsOccupied=(False,True,False)),(bCellIsOccupied=(True,True,True)),
(bCellIsOccupied=(True,False,True)),(bCellIsOccupied=(False,True,False)))</code>
<code profiles="default">set
GD_Mercenary_Skills.SkillTree.Layout_Brawn Tiers
((bCellIsOccupied=(True,False,True)),(bCellIsOccupied=(True,False,True)),
(bCellIsOccupied=(False,True,False)),(bCellIsOccupied=(True,True,True)),
(bCellIsOccupied=(True,False,True)),(bCellIsOccupied=(False,True,False)))</code>
<code profiles="default">set
GD_Mercenary_Skills.SkillTree.Branch_Rampage Tiers
((Skills=(SkillDefinition'GD_Mercenary_Skills.Rampage.ImReadyAlready',SkillDefiniti
on'GD_Mercenary_Skills.Rampage.FilledtotheBrim'),PointsToUnlockNextTier=5),
(Skills=(SkillDefinition'GD_Mercenary_Skills.Rampage.AllInTheReflexes',SkillDefinit
ion'GD_Mercenary_Skills.Rampage.LastLonger'),PointsToUnlockNextTier=5),
(Skills=(SkillDefinition'GD_Mercenary_Skills.Rampage.SteadyAsSheGoes'),PointsToUnlo
ckNextTier=1),
(Skills=(SkillDefinition'GD_Mercenary_Skills.Rampage.Inconceivable',SkillDefinition
'GD_Mercenary_Skills.Rampage.DoubleYourFun',SkillDefinition'GD_Mercenary_Skills.Ram
page.5Shotsor6'),PointsToUnlockNextTier=5),
(Skills=(SkillDefinition'GD_Mercenary_Skills.Rampage.YippeeKiYay',SkillDefinition'G
D_Mercenary_Skills.Rampage.GetSome'),PointsToUnlockNextTier=5),
(Skills=(SkillDefinition'GD_Mercenary_Skills.Rampage.KeepFiring'),PointsToUnlockNex
tTier=1))</code>
<code profiles="default">set
GD_Mercenary_Skills.SkillTree.Branch_GunLust Tiers
((Skills=(SkillDefinition'GD_Mercenary_Skills.Gun_Lust.LockedandLoaded',SkillDefini
tion'GD_Mercenary_Skills.Gun_Lust.QuickDraw'),PointsToUnlockNextTier=5),
(Skills=(SkillDefinition'GD_Mercenary_Skills.Gun_Lust.ImYourHuckleberry',SkillDefin
ition'GD_Mercenary_Skills.Gun_Lust.AllIneedIsOne'),PointsToUnlockNextTier=5),
(Skills=(SkillDefinition'GD_Mercenary_Skills.Gun_Lust.AutoLoader'),PointsToUnlockNe
xtTier=1),
(Skills=(SkillDefinition'GD_Mercenary_Skills.Gun_Lust.DivergentLikness',SkillDefini
tion'GD_Mercenary_Skills.Gun_Lust.DownNotOut',SkillDefinition'GD_Mercenary_Skills.G
un_Lust.MoneyShot'),PointsToUnlockNextTier=5),
(Skills=(SkillDefinition'GD_Mercenary_Skills.Gun_Lust.LayWaste',SkillDefinition'GD_
Mercenary_Skills.Gun_Lust.KeepItPipingHot'),PointsToUnlockNextTier=5),
(Skills=(SkillDefinition'GD_Mercenary_Skills.Gun_Lust.NoKillLikeOverkill'),PointsTo
UnlockNextTier=1))</code>
<code profiles="default">set
GD_Mercenary_Skills.SkillTree.Branch_Brawn Tiers
((Skills=(SkillDefinition'GD_Mercenary_Skills.Brawn.Diehard',SkillDefinition'GD_Mer
cenary_Skills.Brawn.Incite'),PointsToUnlockNextTier=5),
(Skills=(SkillDefinition'GD_Mercenary_Skills.Brawn.Asbestos',SkillDefinition'GD_Mer
cenary_Skills.Brawn.ImTheJuggernaut'),PointsToUnlockNextTier=5),
(Skills=(SkillDefinition'GD_Mercenary_Skills.Brawn.FistfulOfHurt'),PointsToUnlockNe
xtTier=1),
(Skills=(SkillDefinition'GD_Mercenary_Skills.Brawn.AintGotTimeToBleed',SkillDefinit
ion'GD_Mercenary_Skills.Brawn.JustGotReal',SkillDefinition'GD_Mercenary_Skills.Braw
n.OutOfBubblegum'),PointsToUnlockNextTier=5),
(Skills=(SkillDefinition'GD_Mercenary_Skills.Brawn.BusThatCantSlowDown',SkillDefini
tion'GD_Mercenary_Skills.Brawn.SexualTyrannosaurus'),PointsToUnlockNextTier=5),
(Skills=(SkillDefinition'GD_Mercenary_Skills.Brawn.ComeAtMeBro'),PointsToUnlockNext
Tier=1))</code>
</hotfix>
</category>
<category name="Offhand Amp Fix (LightChaosMan)">
<category name="Fix offhand amp stacking
glitch">
<hotfix name="offhand_amp_fix_"
package="GD_Mercenary_Streaming">
<code profiles="default">set
GD_Shields.Skills.Impact_Shield_Skill SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeD
uelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExc
ludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Targ
etCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConsta
nt=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Shield.ImpactShield
_DamageBonus',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeT
oStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.EnableWeaponFireSkillEve
nt',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRan
ge=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceD
ataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(Ba
seValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,Base
ValueScaleConstant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1
,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.Overcharged',bIncludeDue
lingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExclu
deNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Target
Criteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant
=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrad
e=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponDamage_Offh
and',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRa
nge=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstance
DataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(B
aseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Shiel
d.ImpactShield_DamageBonus',InitializationDefinition=None,BaseValueScaleConstant=1.
000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(Bas
eValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseV
alueScaleConstant=1.000000),BonusUpgradeList=))</code>
</hotfix>
</category>
<category name="Give offhand bee amp damage">
<hotfix name="offhand_amp_fix_"
package="GD_Mercenary_Streaming">
<code profiles="default">set
GD_Shields.Skills.Impact_Shield_Skill_Legendary SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeD
uelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExc
ludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Targ
etCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConsta
nt=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Shield.ImpactShield
_DamageBonus',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeT
oStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.EnableWeaponFireSkillEve
nt',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRan
ge=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceD
ataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(Ba
seValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,Base
ValueScaleConstant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1
,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.Overcharged',bIncludeDue
lingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExclu
deNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,Target
Criteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant
=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrad
e=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponWantsMissedShotNot
ifications',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTarg
etsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetI
nstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierV
alue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=N
one,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeIn
terval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponDamage_Offh
and',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRa
nge=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstance
DataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(B
aseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Shiel
d.ImpactShield_DamageBonus',InitializationDefinition=None,BaseValueScaleConstant=1.
000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(Bas
eValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseV
alueScaleConstant=1.000000),BonusUpgradeList=))</code>
</hotfix>
</category>
</category>
<category name="Class Mod Redux Fixes (Aaron0000)">
<comment>*************</comment>
<comment>The boost for Inconceivable has been
reduced to a max of +3.</comment>
<comment>With the new way it handles, a +4 was
incredibly powerful.</comment>
<comment>+3 is just about right when that is
what you build for!</comment>
<comment>*************</comment>
<category name="Devastator">
<code profiles="default">set
GD_ClassMods.A_Item_Merc.ClassMod_Merc_Devastator AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ConstraintAttribute
=AttributeDefinition'GD_ClassMods.Misc.Att_TeamConstraint',ModifierType=MT_Scale,Ba
seModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationD
efinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Medium
',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.010000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),
bIncludeInFunStats=False,bIncludeAlliesAsTarget=True,bEnforceMinimumGrade=True,bEnf
orceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus_Offhand",bExternalSlot=True,bRunEffectsAsSkill=True,Att
ributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponClipSize_Offhan
d',ConstraintAttribute=AttributeDefinition'GD_ClassMods.Misc.Att_TeamConstraint',Mo
difierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribut
e=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc
.Init_StatBonus_Medium',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValue
Constant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueSc
aleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=True,bEnforce
MinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetIn
stanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.Inconceivable',Co
nstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationD
efinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=
0.250000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,b
IncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Mi
nimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.JustGotReal',Cons
traintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.
000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIn
cludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Mini
mumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.DivergentLikeness
',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializat
ionDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConst
ant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=Tr
ue,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=Fals
e,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_ClassMods.Prefix_Merc.Prefix_Devastator_01_HoardingDevastator PartName Perpetual
Devastator</code>
</category>
<category name="Wardog">
<code profiles="default">set
GD_ClassMods.A_Item_Merc.ClassMod_Merc_Wardog AttributeSlotEffects
((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeT
oModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ConstraintAttrib
ute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="PrimaryStatBonus_Offhand",bExternalSlot=True,bRunEffectsAsSkill=True,Att
ributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponReloadSpeed_Off
hand',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCo
nstant=-
0.200000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1
.000000),PerGradeUpgrade=(BaseValueConstant=-
0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumG
rade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDa
taName=),
(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,Attribute
ToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ConstraintAttribut
e=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValu
eAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Class
Mods.Misc.Init_StatBonus_Medium',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(
BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,Ba
seValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=Fals
e,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=
0,TargetInstanceDataName=),
(SlotName="PrimaryStatBonus02_Offhand",bExternalSlot=True,bRunEffectsAsSkill=True,A
ttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponClipSize_Offh
and',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCon
stant=0.200000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializa
tionDefinition'GD_ClassMods.Misc.Init_StatBonus_Medium',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bInc
ludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minim
umGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.5Shotsor6',Constr
aintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.00
0000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncl
udeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Minimu
mGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.OutOfBubblegum',C
onstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstan
t=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant
=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,
bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,M
inimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),
(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=Inv
entoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.Inconceivable',Co
nstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationD
efinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=
0.250000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,b
IncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,Mi
nimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
<code profiles="default">set
GD_ClassMods.Prefix_Merc.Prefix_WarDog_03_HoardingWarDog PartName Perpetual War
Dog</code>
</category>
</category>
<category name="Less Salvador Scream">
<comment>By Mike</comment>
<comment>Makes Salvador scream a lot less
during Gunzerking.</comment>
<category name="Code">
<hotfix name="FatMidgetStopScream"
level="None">
<code profiles="default">set
GD_Mercenary_Skills.ActionSkill.ActionSkill_Gunzerking:BehaviorProviderDefinition_0
.Behavior_PostAkEvent_52 Event None</code>
<code profiles="default">set
GD_Mercenary_Skills.ActionSkill.ActionSkill_Gunzerking:BehaviorProviderDefinition_0
.Behavior_PostAkEvent_53 Event None</code>
<code profiles="default">set
GD_Mercenary_Skills.ActionSkill.ActionSkill_Gunzerking:BehaviorProviderDefinition_0
.Behavior_PostAkEvent_54 Event None</code>
<code profiles="default">set
GD_Mercenary_Skills.ActionSkill.ActionSkill_Gunzerking:BehaviorProviderDefinition_0
.Behavior_PostAkEvent_58 Event None</code>
<code profiles="default">set
GD_Mercenary_Skills.ActionSkill.ActionSkill_Gunzerking:BehaviorProviderDefinition_0
.Behavior_PostAkEvent_49 Event None</code>
<code profiles="default">set
GD_Mercenary_Skills.ActionSkill.ActionSkill_Gunzerking:BehaviorProviderDefinition_0
.Behavior_PostAkEvent_50 Event None</code>
</hotfix>
</category>
</category>
</category>
<category name="Zer0">
<category name="Deception">
<hotfix name="UCPZero"
package="GD_Assassin_Streaming">
<code profiles="default">set
GD_Assassin_Skills.ActionSkill.Skill_Deception SkillEffectPresentations[3]
None</code>
</hotfix>
</category>
<category name="Sniping">
<category name="0ptics">
<hotfix name="UCPZero"
package="GD_Assassin_Streaming">
<code profiles="default">set
GD_Assassin_Skills.Sniping.Optics SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponZoomEndFOV',bIncl
udeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,
bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,
TargetCriteria=CRITERIA_None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueCon
stant=-
0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerAimDam
ageImpulseDuration',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEf
fectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self
,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PreAdd,BaseMo
difierValue=(BaseValueConstant=-
0.03000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=
(BaseValueConstant=-
0.03000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerAimDam
ageImpulseMagnitude',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyE
ffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Sel
f,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PreAdd,BaseM
odifierValue=(BaseValueConstant=-
0.03000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=
(BaseValueConstant=-
0.03000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImp
ulse',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInR
ange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanc
eDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(Ba
seValueConstant=-
0.120000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.120000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.NormalStatus
EffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnly
EffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Se
lf,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseM
odifierValue=(BaseValueConstant=-
0.140000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.140000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Bas
eModifierValue=(BaseValueConstant=-
0.140000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.140000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=))</code>
<code profiles="default">set
GD_Assassin_Skills.Sniping.Optics:AttributePresentationDefinition_1 Attribute
None</code>
<code profiles="default">set
GD_Assassin_Skills.Sniping.Optics:AttributePresentationDefinition_1 Description Aim
Steadiness: $NUMBER$<br>Aim Speed: $NUMBER$</code>
<code profiles="default">set
D_Attributes.DamageTypeModifers.NormalStatusEffectDamageModifier:ObjectPropertyAttr
ibuteValueResolver_561 PropertyName ZoomTimeModifier</code>
<code profiles="default">set
GD_Assassin_Skills.Sniping.Optics SkillDescription Increases your [skill]Zoom[-
skill] with all gun types. Additionally your aim is not disrupted as much when
taking damage and you gain [skill]Aiming Speed[-skill].</code>
</hotfix>
</category>
<category name="0ne Sh0t 0ne Kill">
<hotfix name="UCPZero"
package="GD_Assassin_Streaming">
<code profiles="default">set
GD_Assassin_Skills.Sniping.OneShotOneKill TrackedSkillType
TRACKEDSKILL_TRIGGERED</code>
</hotfix>
</category>
<category name="Vel0city">
<hotfix name="UCPZero"
package="GD_Assassin_Streaming">
<code profiles="default">set_cmp
GD_Assassin_Skills.Sniping.Velocity SkillEffectDefinitions[0].ModifierType
MT_PostAdd MT_Scale</code>
</hotfix>
</category>
<category name="Kill C0nfirmed">
<hotfix name="UCPZero"
package="GD_Assassin_Streaming">
<code profiles="default">set
GD_Assassin_Skills.Sniping.KillConfirmed:BehaviorProviderDefinition_13
BehaviorSequences[0].ConsolidatedOutputLinkData[1].ActivateDelay 0</code>
<code profiles="default">set
GD_Assassin_Skills.Sniping.KillConfirmed:BehaviorProviderDefinition_13
BehaviorSequences[0].ConsolidatedOutputLinkData[4].ActivateDelay 0</code>
<code profiles="default">set
GD_Assassin_Skills.Sniping.KillConfirmed SkillDescription Aiming down the sights
with your gun grants you increased [skill]Critical Hit Damage[-skill].</code>
<code profiles="default">set
GD_Assassin_Skills.Sniping.KillConfirmed:AttributePresentationDefinition_3
Description Critical Hit Damage: $NUMBER$</code>
</hotfix>
</category>
<category name="Critical Ascensi0n">
<hotfix name="UCPZero"
package="GD_Assassin_Streaming">
<code profiles="default">set
GD_Assassin_Skills.Sniping.CriticalAscention:BehaviorProviderDefinition_9
BehaviorSequences[0].ConsolidatedOutputLinkData[7].ActivateDelay 3</code>
</hotfix>
</category>
</category>
<category name="Cunning">
<category name="Grim">
<hotfix name="UCPZero"
package="GD_Assassin_Streaming">
<code profiles="default">set
GD_Assassin_Skills.Bloodshed.Grim SkillEffectDefinitions
((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool
.ShieldPassiveRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=F
alse,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget
=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_P
ostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=ResourcePoo
lAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',Initialization
Definition=None,BaseValueScaleConstant=0.007000),GradeToStartApplyingEffect=1,PerGr
adeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute
=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',In
itializationDefinition=None,BaseValueScaleConstant=0.007000),BonusUpgradeList=),
(AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Bas
eModifierValue=(BaseValueConstant=0.007000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGrad
eUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.007000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList
=),
(AttributeToModify=AttributeDefinition'D_Attributes.ActiveSkillCooldownResource.Act
iveSkillCooldownConsumptionRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=
False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarge
t=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_
Scale,BaseModifierValue=(BaseValueConstant=0.020000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=
1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.020000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUp
gradeList=))</code>
</hotfix>
</category>
<category name="Innervate">
<hotfix name="UCPZero"
package="GD_Assassin_Streaming">
<code profiles="default">set
GD_Assassin_Skills.Cunning.Innervate SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',
bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=F
alse,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataN
ame=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValu
eConstant=0.070000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueS
caleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGr
adeUpgrade=(BaseValueConstant=0.070000,BaseValueAttribute=None,InitializationDefini
tion=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.
HealthActiveRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=Fal
se,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=T
ARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Sca
le,BaseModifierValue=(BaseValueConstant=0.010000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,P
erGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttri
bute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgra
deList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.
HealthPassiveRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=Fa
lse,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=
TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Po
stAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=ResourcePool
AttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue',InitializationD
efinition=None,BaseValueScaleConstant=0.010000),GradeToStartApplyingEffect=1,PerGra
deUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=
ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue',Ini
tializationDefinition=None,BaseValueScaleConstant=0.010000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.AmpDurati
onResistanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnly
EffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Se
lf,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseM
odifierValue=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.Corrosive
DurationResistanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False
,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TAR
GET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale
,BaseModifierValue=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.IgniteDur
ationResistanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bO
nlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET
_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Ba
seModifierValue=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.ShockDura
tionResistanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOn
lyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_
Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Bas
eModifierValue=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=))</code>
<code profiles="default">set
GD_Assassin_Skills.Cunning.Innervate SkillDescription While [skill]Decepti0n[-
skill] is active you gain increased [skill]Movement Speed[-skill] and reduced enemy
[skill]Status Effect Duration[-skill] as well as [skill]regenerate health[-
skill].</code>
<code profiles="default">set
GD_Assassin_Skills.Cunning.Innervate:AttributePresentationDefinition_3 Attribute
AttributeDefinition'D_Attributes.StatusEffectModifiers.AmpDurationResistanceModifie
r'</code>
<code profiles="default">set
GD_Assassin_Skills.Cunning.Innervate:AttributePresentationDefinition_3 SignStyle
SIGNSTYLE_AsIs</code>
<code profiles="default">set
GD_Assassin_Skills.Cunning.Innervate:AttributePresentationDefinition_3 Description
Status Effect Duration: $NUMBER$</code>
</hotfix>
</category>
<category name="Kunai Impact Sound">
<comment>By Hemaxhu</comment>
<comment>Makes Zer0's Kunais have a blade
impact sound.</comment>
<category name="Code">
<hotfix name="KunaiSound"
level="None">
<code profiles="default">set
GD_Assassin_Skills.Misc.Projectile_Kunai:BehaviorProviderDefinition_0.ProjectileBeh
avior_Attach_25 AttachAkEvent
AkEvent'Ake_Wep_Melee.Ak_Play_wep_melee_Zero_hit'</code>
</hotfix>
</category>
</category>
</category>
<category name="Bloodshed">
<category name="Ir0n Hand">
<hotfix name="UCPZero"
package="GD_Assassin_Streaming">
<code profiles="default">set
GD_Assassin_Skills.Bloodshed.IronHand SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.BaseArmor',
bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=F
alse,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataN
ame=,TargetCriteria=CRITERIA_None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseVal
ueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValue
ScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerG
radeUpgrade=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefin
ition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.Instigate
dMeleeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnly
EffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Se
lf,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseM
odifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefi
nition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeU
pgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=)
)</code>
<code profiles="default">set
GD_Assassin_Skills.Bloodshed.IronHand SkillDescription Increases your [skill]Melee
Damage[-skill] and [skill]Health Damage Reduction[-skill].</code>
<code profiles="default">set
GD_Assassin_Skills.Bloodshed.IronHand:AttributePresentationDefinition_0 Attribute
D_Attributes.GameplayAttributes.BaseArmor</code>
<code profiles="default">set
GD_Assassin_Skills.Bloodshed.IronHand:AttributePresentationDefinition_1 Attribute
D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier</code>
<code profiles="default">set
GD_Assassin_Skills.Bloodshed.IronHand:AttributePresentationDefinition_0 Description
Health Damage Reduction: $NUMBER$</code>
<code profiles="default">set
GD_Assassin_Skills.Bloodshed.IronHand:AttributePresentationDefinition_1 Description
Melee Damage: $NUMBER$</code>
</hotfix>
</category>
<category name="Fearless">
<hotfix name="UCPZero"
package="GD_Assassin_Streaming">
<code profiles="default">set
GD_Assassin_Skills.Cunning.Fearless SkillDescription While your shield is depleted
you gain a bonus to [skill]Fire Rate[-skill] and [skill]Regenerate Health.[-
skill].</code>
<code profiles="default">set
GD_Assassin_Skills.Cunning.Fearless SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',bIn
cludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=Fals
e,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName
=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueCo
nstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.
HealthActiveRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=Fal
se,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=T
ARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Sca
le,BaseModifierValue=(BaseValueConstant=0.003000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,P
erGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.003000,BaseValueAttri
bute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgra
deList=),
(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.
HealthPassiveRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=Fa
lse,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=
TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Po
stAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=ResourcePool
AttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue',InitializationD
efinition=None,BaseValueScaleConstant=0.003000),GradeToStartApplyingEffect=1,PerGra
deUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=
ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue',Ini
tializationDefinition=None,BaseValueScaleConstant=0.003000),BonusUpgradeList=))</co
de>
<code profiles="default">set
GD_Assassin_Skills.Cunning.Fearless:AttributePresentationDefinition_6 Attribute
ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthActiveRegener
ationRate'</code>
<code profiles="default">set
GD_Assassin_Skills.Cunning.Fearless:AttributePresentationDefinition_6 SignStyle
SIGNSTYLE_AsIs</code>
<code profiles="default">set
GD_Assassin_Skills.Cunning.Fearless:AttributePresentationDefinition_6 Description
Regenerates $NUMBER$ of your Max Health / sec.</code>
<code profiles="default">set
GD_Assassin_Skills.Cunning.Fearless:AttributePresentationDefinition_6 RoundingMode
ATTRROUNDING_Float</code>
<code profiles="default">set
GD_Assassin_Skills.Cunning.Fearless:AttributePresentationDefinition_6
bDisplayPercentAsFloat True</code>
</hotfix>
</category>
<category name="Resurgence">
<hotfix name="UCPZero"
package="GD_Assassin_Streaming">
<code profiles="default">set
GD_Assassin_Skills.Misc.Att_Resurgence_HealthRestorePerLevel
BaseValue.BaseValueConstant 0.06</code>
</hotfix>
</category>
<category name="Like The Wind">
<hotfix name="UCPZero"
package="GD_Assassin_Streaming">
<code profiles="default">set
GD_Assassin_Skills.Bloodshed.LikeTheWind SkillEffectDefinitions
((AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.AmpChanc
eResistanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyE
ffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Sel
f,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseMo
difierValue=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.Corrosive
ChanceResistanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,b
OnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGE
T_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,B
aseModifierValue=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.IgniteCha
nceResistanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnl
yEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_S
elf,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,Base
ModifierValue=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.ShockChan
ceResistanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnly
EffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Se
lf,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseM
odifierValue=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.AmpChance
ResistanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEf
fectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self
,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseMod
ifierValue=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecti
onOffSelfChance',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffec
tTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,Ta
rgetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModi
fierValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinit
ion=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgr
adeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.050000,BaseValueAttribute=None,I
nitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageTakenScale',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,b
OnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGE
T_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd
,BaseModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=-
0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),BonusUpgradeList=),
(AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflecte
dOffSelfDamageScale',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyE
ffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Sel
f,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,Base
ModifierValue=(BaseValueConstant=-
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade
=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
<code profiles="default">set
GD_Assassin_Skills.Bloodshed.LikeTheWind SkillDescription While moving you have a
chance to [skill]Dodge Bullets[-skill] and [skill]Status Effects[-skill].</code>
<code profiles="default">set
GD_Assassin_Skills.Bloodshed.LikeTheWind:AttributePresentationDefinition_1
Description Status Effect Dodge Chance: $NUMBER$</code>
<code profiles="default">set
GD_Assassin_Skills.Bloodshed.LikeTheWind:AttributePresentationDefinition_1
bBiggerIsBetter False</code>
<code profiles="default">set
GD_Assassin_Skills.Bloodshed.LikeTheWind:AttributePresentationDefinition_1
Attribute
AttributeDefinition'D_Attributes.StatusEffectModifiers.IgniteChanceResistanceModifi
er'</code>
<code profiles="default">set
GD_Assassin_Skills.Bloodshed.LikeTheWind:AttributePresentationDefinition_2
Description Bullet Dodge Chance: $NUMBER$</code>
<code profiles="default">set
GD_Assassin_Skills.Bloodshed.LikeTheWind:AttributePresentationDefinition_2
Attribute
AttributeDefinition'D_Attributes.BulletReflection.BulletReflectionOffSelfChance'</c
ode>
</hotfix>
</category>
</category>
<category name="Skill Swaps">
<hotfix name="Zer"
package="GD_Assassin_Streaming">
<code profiles="default">set
GD_Assassin_Skills.SkillTree.Layout_Sniping Tiers
((bCellIsOccupied=(True,False,True)),(bCellIsOccupied=(True,False,True)),
(bCellIsOccupied=(False,True,False)),(bCellIsOccupied=(True,False,True)),
(bCellIsOccupied=(True,False,True)),(bCellIsOccupied=(False,True,False)))</code>
<code profiles="default">set
GD_Assassin_Skills.SkillTree.Layout_Cunning Tiers
((bCellIsOccupied=(True,False,True)),(bCellIsOccupied=(True,False,True)),
(bCellIsOccupied=(False,True,False)),(bCellIsOccupied=(True,False,True)),
(bCellIsOccupied=(True,False,True)),(bCellIsOccupied=(False,True,False)))</code>
<code profiles="default">set
GD_Assassin_Skills.SkillTree.Layout_Bloodshed Tiers
((bCellIsOccupied=(True,False,True)),(bCellIsOccupied=(True,False,True)),
(bCellIsOccupied=(False,True,False)),(bCellIsOccupied=(True,False,True)),
(bCellIsOccupied=(True,False,True)),(bCellIsOccupied=(False,True,False)))</code>
<code profiles="default">set
GD_Assassin_Skills.SkillTree.Branch_Bloodshed Tiers
((Skills=(SkillDefinition'GD_Assassin_Skills.Bloodshed.KillingBlow',SkillDefinition
'GD_Assassin_Skills.Bloodshed.IronHand'),PointsToUnlockNextTier=5),
(Skills=(SkillDefinition'GD_Assassin_Skills.Cunning.Fearless',SkillDefinition'GD_As
sassin_Skills.Bloodshed.BeLikeWater'),PointsToUnlockNextTier=5),
(Skills=(SkillDefinition'GD_Assassin_Skills.Bloodshed.Execute',),PointsToUnlockNext
Tier=1),
(Skills=(SkillDefinition'GD_Assassin_Skills.Bloodshed.Followthrough',SkillDefinitio
n'GD_Assassin_Skills.Bloodshed.Backstab'),PointsToUnlockNextTier=5),
(Skills=(SkillDefinition'GD_Assassin_Skills.Bloodshed.Resurgence',SkillDefinition'G
D_Assassin_Skills.Bloodshed.LikeTheWind'),PointsToUnlockNextTier=5),
(Skills=(SkillDefinition'GD_Assassin_Skills.Bloodshed.ManyMustFall'),PointsToUnlock
NextTier=1))</code>
<code profiles="default">set
GD_Assassin_Skills.SkillTree.Branch_Cunning Tiers
((Skills=(SkillDefinition'GD_Assassin_Skills.Cunning.FastHands',SkillDefinition'GD_
Assassin_Skills.Cunning.CounterStrike'),PointsToUnlockNextTier=5),
(Skills=(SkillDefinition'GD_Assassin_Skills.Bloodshed.Grim',SkillDefinition'GD_Assa
ssin_Skills.Cunning.Ambush'),PointsToUnlockNextTier=5),
(Skills=(SkillDefinition'GD_Assassin_Skills.Cunning.DeathMark',),PointsToUnlockNext
Tier=1),
(Skills=(SkillDefinition'GD_Assassin_Skills.Cunning.RisingShot',SkillDefinition'GD_
Assassin_Skills.Cunning.Unforseen'),PointsToUnlockNextTier=5),
(Skills=(SkillDefinition'GD_Assassin_Skills.Cunning.Innervate',SkillDefinition'GD_A
ssassin_Skills.Cunning.TwoFang'),PointsToUnlockNextTier=5),
(Skills=(SkillDefinition'GD_Assassin_Skills.Cunning.DeathBlossom'),PointsToUnlockNe
xtTier=1))</code>
<code profiles="default">set
GD_Assassin_Skills.SkillTree.Branch_Sniping Tiers
((Skills=(SkillDefinition'GD_Assassin_Skills.Sniping.HeadShot',SkillDefinition'GD_A
ssassin_Skills.Sniping.Optics'),PointsToUnlockNextTier=5),
(Skills=(SkillDefinition'GD_Assassin_Skills.Sniping.Killer',SkillDefinition'GD_Assa
ssin_Skills.Sniping.Precision'),PointsToUnlockNextTier=5),
(Skills=(SkillDefinition'GD_Assassin_Skills.Sniping.Bore',),PointsToUnlockNextTier=
1),
(Skills=(SkillDefinition'GD_Assassin_Skills.Sniping.OneShotOneKill',SkillDefinition
'GD_Assassin_Skills.Sniping.Velocity'),PointsToUnlockNextTier=5),
(Skills=(SkillDefinition'GD_Assassin_Skills.Sniping.KillConfirmed',SkillDefinition'
GD_Assassin_Skills.Sniping.AtOneWithTheGun'),PointsToUnlockNextTier=5),
(Skills=(SkillDefinition'GD_Assassin_Skills.Sniping.CriticalAscention'),PointsToUnl
ockNextTier=1))</code>
</hotfix>
</category>
</category>
</category>
<category name="Enemy Changes">
<category name="Enemy Adjuster">
<comment>Adjusts scaling to be more linear on enemy
Health, Shields, Health Regeneration, Damage, and massively decreases Slag bonus
damage across all play modes.</comment>
<comment>Slightly increases DOT damage against
enemies and decreases DOT damage taken in TVHM+.</comment>
<code profiles="default">set
GD_Playthrough1Tuning.Balance.BalanceMod_PT1 BalanceModifiers
((MinEffectiveLevel=1,EnemyHealthMultiplier=1.000000,BadassEnemyHealthMultiplier=1.
000000,EnemyShieldStrengthMultiplier=1.500000,BadassEnemyShieldStrengthMultiplier=1
.250000,EnemyDamageMultiplier=1.000000,BadassEnemyDamageMultiplier=1.000000,XPGaine
dFromCombatMultiplier=1.100000,XPGainedFromQuestsMultiplier=1.100000,BadassRankGain
Multiplier=10.000000,AmplifiedDamageMultiplier=0.625000,PlayerVehicleWeaponDamageMu
ltiplier=7.500000,AttributeEffectsForSpawnedEnemies=,AttributeEffectsForPlayers=,Am
moDropsPerPlayerMultiplier=(BaseValueConstant=2.000000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000),StatusEffectChanceScales
=,AIDamageScaleByLevelDifference=))</code>
<code profiles="default">set
GD_Playthrough2Tuning.Balance.BalanceMod_PT2 BalanceModifiers
((MinEffectiveLevel=30,EnemyHealthMultiplier=1.75000,BadassEnemyHealthMultiplier=1.
250000,EnemyShieldStrengthMultiplier=2.250000,BadassEnemyShieldStrengthMultiplier=1
.750000,EnemyDamageMultiplier=1.000000,BadassEnemyDamageMultiplier=1.000000,XPGaine
dFromCombatMultiplier=1.250000,XPGainedFromQuestsMultiplier=1.250000,BadassRankGain
Multiplier=10.000000,AmplifiedDamageMultiplier=0.625000,PlayerVehicleWeaponDamageMu
ltiplier=7.500000,AttributeEffectsForSpawnedEnemies=,AttributeEffectsForPlayers=((A
ttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedInce
ndiaryStatusDamageModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConst
ant=1.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCo
nstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedCo
rrosiveStatusDamageModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueCons
tant=1.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedSh
ockStatusDamageModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant
=1.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.IncendiarySt
atusEffectDamageModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstan
t=0.750000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCons
tant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.CorrosiveSta
tusEffectDamageModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant
=0.750000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ShockStatusE
ffectDamageModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.7
50000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000))),AmmoDropsPerPlayerMultiplier=(BaseValueConstant=2.000000,BaseValueAttri
bute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),StatusEffe
ctChanceScales=,AIDamageScaleByLevelDifference=))</code>
<code profiles="default">set
GD_Playthrough3Tuning.Balance.BalanceMod_PT3 BalanceModifiers
((MinEffectiveLevel=50,EnemyHealthMultiplier=2.50000,BadassEnemyHealthMultiplier=1.
500000,EnemyShieldStrengthMultiplier=3.500000,BadassEnemyShieldStrengthMultiplier=2
.500000,EnemyDamageMultiplier=0.700000,BadassEnemyDamageMultiplier=0.700000,XPGaine
dFromCombatMultiplier=1.500000,XPGainedFromQuestsMultiplier=1.500000,BadassRankGain
Multiplier=10.000000,AmplifiedDamageMultiplier=0.625000,PlayerVehicleWeaponDamageMu
ltiplier=7.500000,AttributeEffectsForSpawnedEnemies=((AttributeToModify=ResourcePoo
lAttributeDefinition'D_Attributes.HealthResourcePool.HealthPassiveRegenerationRate'
,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.010000,BaseValueAtt
ribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Playthrou
gh3Tuning.Formulas.Init_EnemyHealthRegenFormula_MinLevel61',BaseValueScaleConstant=
1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.AmpDurati
onResistanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000))),AttributeEffectsForPlayers=((AttributeToModify=AttributeDefinition'D_A
ttributes.Weapon.WeaponSwapTimeMultiplier',ModifierType=MT_Scale,BaseModifierValue=
(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIn
cendiaryStatusDamageModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueCon
stant=1.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScale
Constant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedCo
rrosiveStatusDamageModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueCons
tant=1.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.IncendiarySt
atusEffectDamageModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstan
t=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCons
tant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.CorrosiveSta
tusEffectDamageModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant
=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ShockStatusE
ffectDamageModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.5
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000))),AmmoDropsPerPlayerMultiplier=(BaseValueConstant=3.000000,BaseValueAttri
bute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GearDrops_
CommonWeightModifier_PT3_BaseValueOverride=(BaseValueConstant=0.050000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),ChestIte
mPool_Weight_2_Uncommon_PT3_Multiplier=(BaseValueConstant=0.050000,BaseValueAttribu
te=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),StatusEffect
ChanceScales=,AIDamageScaleByLevelDifference=),
(MinEffectiveLevel=61,EnemyHealthMultiplier=2.50000,BadassEnemyHealthMultiplier=1.5
00000,EnemyShieldStrengthMultiplier=3.500000,BadassEnemyShieldStrengthMultiplier=2.
500000,EnemyDamageMultiplier=0.500000,BadassEnemyDamageMultiplier=0.500000,XPGained
FromCombatMultiplier=2.000000,XPGainedFromQuestsMultiplier=2.000000,BadassRankGainM
ultiplier=10.000000,AmplifiedDamageMultiplier=0.625000,PlayerVehicleWeaponDamageMul
tiplier=7.500000,AttributeEffectsForSpawnedEnemies=((AttributeToModify=ResourcePool
AttributeDefinition'D_Attributes.HealthResourcePool.HealthPassiveRegenerationRate',
ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.010000,BaseValueAttr
ibute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Playthroug
h3Tuning.Formulas.Init_EnemyHealthRegenFormula_MinLevel61',BaseValueScaleConstant=1
.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.AmpDurati
onResistanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000))),AttributeEffectsForPlayers=((AttributeToModify=AttributeDefinition'D_A
ttributes.Weapon.WeaponSwapTimeMultiplier',ModifierType=MT_Scale,BaseModifierValue=
(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIn
cendiaryStatusDamageModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueCon
stant=1.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScale
Constant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedCo
rrosiveStatusDamageModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueCons
tant=1.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedSh
ockStatusDamageModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant
=1.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.IncendiarySt
atusEffectDamageModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstan
t=0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCons
tant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.CorrosiveSta
tusEffectDamageModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant
=0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ShockStatusE
ffectDamageModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.3
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000))),AmmoDropsPerPlayerMultiplier=(BaseValueConstant=3.000000,BaseValueAttri
bute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GearDrops_
CommonWeightModifier_PT3_BaseValueOverride=(BaseValueConstant=0.040000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),ChestIte
mPool_Weight_2_Uncommon_PT3_Multiplier=(BaseValueConstant=0.040000,BaseValueAttribu
te=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),StatusEffect
ChanceScales=,AIDamageScaleByLevelDifference=),
(MinEffectiveLevel=72,EnemyHealthMultiplier=2.50000,BadassEnemyHealthMultiplier=1.5
00000,EnemyShieldStrengthMultiplier=3.500000,BadassEnemyShieldStrengthMultiplier=2.
500000,EnemyDamageMultiplier=0.300000,BadassEnemyDamageMultiplier=0.300000,XPGained
FromCombatMultiplier=2.000000,XPGainedFromQuestsMultiplier=2.000000,BadassRankGainM
ultiplier=10.000000,AmplifiedDamageMultiplier=0.625000,PlayerVehicleWeaponDamageMul
tiplier=7.500000,AttributeEffectsForSpawnedEnemies=((AttributeToModify=ResourcePool
AttributeDefinition'D_Attributes.HealthResourcePool.HealthPassiveRegenerationRate',
ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.010000,BaseValueAttr
ibute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Playthroug
h3Tuning.Formulas.Init_EnemyHealthRegenFormula_MinLevel61',BaseValueScaleConstant=1
.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.AmpDurati
onResistanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000))),AttributeEffectsForPlayers=((AttributeToModify=AttributeDefinition'D_A
ttributes.Weapon.WeaponSwapTimeMultiplier',ModifierType=MT_Scale,BaseModifierValue=
(BaseValueConstant=-
0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIn
cendiaryStatusDamageModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueCon
stant=1.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScale
Constant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedCo
rrosiveStatusDamageModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueCons
tant=1.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedSh
ockStatusDamageModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant
=1.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.IncendiarySt
atusEffectDamageModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstan
t=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCons
tant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.CorrosiveSta
tusEffectDamageModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant
=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000)),
(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ShockStatusE
ffectDamageModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.2
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000))),AmmoDropsPerPlayerMultiplier=(BaseValueConstant=3.000000,BaseValueAttri
bute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GearDrops_
CommonWeightModifier_PT3_BaseValueOverride=(BaseValueCons
tant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000),ChestItemPool_Weight_2_Uncommon_PT3_Multiplier=(BaseValueConstant
=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),StatusEffectChanceScales=((LevelDifference=1,HigherLevelChanceScale=1
.000000,LowerLevelChanceScale=1.000000),
(LevelDifference=2,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=1.000000),
(LevelDifference=3,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=1.000000),
(LevelDifference=4,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=1.000000),
(LevelDifference=5,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=1.000000),
(LevelDifference=6,HigherLevelChanceScale=1.100000,LowerLevelChanceScale=0.900000),
(LevelDifference=7,HigherLevelChanceScale=1.100000,LowerLevelChanceScale=0.900000),
(LevelDifference=8,HigherLevelChanceScale=1.100000,LowerLevelChanceScale=0.900000),
(LevelDifference=9,HigherLevelChanceScale=1.200000,LowerLevelChanceScale=0.800000),
(LevelDifference=10,HigherLevelChanceScale=1.200000,LowerLevelChanceScale=0.800000)
,
(LevelDifference=11,HigherLevelChanceScale=1.200000,LowerLevelChanceScale=0.800000)
,
(LevelDifference=12,HigherLevelChanceScale=1.300000,LowerLevelChanceScale=0.700000)
,
(LevelDifference=13,HigherLevelChanceScale=1.300000,LowerLevelChanceScale=0.700000)
,
(LevelDifference=14,HigherLevelChanceScale=1.300000,LowerLevelChanceScale=0.700000)
,),AIDamageScaleByLevelDifference=((LevelDifference=1,HigherLevelAttackerDmgScale=1
.000000,LowerLevelAttackerDmgScale=1.000000),
(LevelDifference=2,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale=
1.000000),
(LevelDifference=3,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale=
1.000000),
(LevelDifference=4,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale=
1.000000),
(LevelDifference=5,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale=
1.000000),
(LevelDifference=6,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale=
1.000000),
(LevelDifference=7,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale=
1.000000),
(LevelDifference=8,HigherLevelAttackerDmgScale=0.900000,LowerLevelAttackerDmgScale=
1.100000),
(LevelDifference=9,HigherLevelAttackerDmgScale=0.800000,LowerLevelAttackerDmgScale=
1.200000),
(LevelDifference=10,HigherLevelAttackerDmgScale=0.700000,LowerLevelAttackerDmgScale
=1.300000),
(LevelDifference=11,HigherLevelAttackerDmgScale=0.600000,LowerLevelAttackerDmgScale
=1.400000),
(LevelDifference=12,HigherLevelAttackerDmgScale=0.500000,LowerLevelAttackerDmgScale
=1.500000),
(LevelDifference=13,HigherLevelAttackerDmgScale=0.400000,LowerLevelAttackerDmgScale
=1.600000),
(LevelDifference=14,HigherLevelAttackerDmgScale=0.300000,LowerLevelAttackerDmgScale
=1.700000),)))</code>
</category>
<category name="Enemy Respawn Delay">
<comment>Reduces enemy respawn delay to 15
minutes.</comment>
<category name="Code">
<code profiles="default">set
GD_Globals.General.Globals RespawnDelayInSeconds 900.000000</code>
</category>
</category>
<category name="Enemy Enhancer">
<comment>Makes enemies in UVHM harder by giving them
better gear.</comment>
<comment>Also makes some enemy actions faster and
buffs Deathtrap and Axton's Turret.</comment>
<category name="Code">
<category name="Better enemy Shotguns">
<hotfix name="EnemyEnhancer"
level="None">
<code profiles="default">set
GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Shotguns_EnemyUse BalancedItems
((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotgu
ns_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Fa
lse),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotgun
s_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Balance.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=1.000000),bDropOnDeath
=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotgun
s_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseVa
lueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bal
ance.Weighting.Weight_4_Rare',BaseValueScaleConstant=1.000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotgun
s_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant=1.000000),bDropOnDeath
=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotgun
s_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_L
obelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConsta
nt=-5001.00000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotgun
s_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleCons
tant=-500.0000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotgun
s_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseVa
lueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lob
elia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant
=3000.00000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotgun
s_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleCons
tant=1500.00000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_S
hotguns_04_Gemstone',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueSca
leConstant=500.000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Gladiolus_Itempools.WeaponPools.Pool_Weapo
ns_Shotguns_07_LegendaryPlusPearl',InvBalanceDefinition=None,Probability=(BaseValue
Constant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitial
izationDefinition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies
',BaseValueScaleConstant=245.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Unique.SG_Torgue_3_Landscaper',Probability=(BaseValueConstant=1.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleCo
nstant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_RaidWe
apons.Shotgun.Sage_Seraph_Interfacer_Balance',Probability=(BaseValueConstant=1.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScal
eConstant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_RaidW
eapons.Shotguns.Aster_Seraph_Omen_Balance',Probability=(BaseValueConstant=1.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleCo
nstant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.Shotguns.SG_Torgue_3_SwordSplosion',Probability=(BaseValueConstant=1.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_L
obelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConsta
nt=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_Weapon
s.Shotgun.SG_Jakobs_3_Twister',Probability=(BaseValueConstant=1.000000,BaseValueAtt
ribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobelia_I
tempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=35.00
0000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Unique.SG_Hyperion_3_HeartBreaker',Probability=(BaseValueConstant=1.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueSca
leConstant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Iris_Weapon
s.Shotguns.SG_Hyperion_3_SlowHand',Probability=(BaseValueConstant=1.000000,BaseValu
eAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobel
ia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=3
5.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Unique.SG_Tediore_3_Blockhead',Probability=(BaseValueConstant=1.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleCo
nstant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.Shotgun.Spitter.Orchid_Seraph_Spitter_Balance',Probability=(BaseValueConsta
nt=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',Base
ValueScaleConstant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Unique.SG_Jakobs_3_Triquetra',Probability=(BaseValueConstant=1.000000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleCon
stant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Unique.SG_Tediore_3_Octo',Probability=(BaseValueConstant=1.000000,BaseV
alueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lo
belia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstan
t=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Unique.SG_Hyperion_3_Shotgun1340',Probability=(BaseValueConstant=1.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScal
eConstant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Unique.SG_Jakobs_3_TidalWave',Probability=(BaseValueConstant=1.000000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleCon
stant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Unique.SG_Bandit_3_Dog',Probability=(BaseValueConstant=1.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobe
lia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=
35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Unique.SG_Bandit_3_RokSalt',Probability=(BaseValueConstant=1.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConst
ant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Boss
Weapons.Shotgun.SG_Bandit_3_JollyRoger',Probability=(BaseValueConstant=1.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConst
ant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_Weapon
s.Shotgun.SG_Jakobs_3_Hydra',Probability=(BaseValueConstant=1.000000,BaseValueAttri
bute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobelia_Ite
mpools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=35.0000
00),bDropOnDeath=False),(ItmPoolDefinition=None,InvBalanceD
efinition=WeaponBalanceDefinition'GD_Orchid_BossWeapons.Shotgun.SG_Bandit_3_JollyRo
ger',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initialization
Definition=AttributeInitializationDefinition'GD_Lobelia_Itempools.Weighting.Weight_
Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Boss
Weapons.Shotgun.SG_Jakobs_3_OrphanMaker',Probability=(BaseValueConstant=1.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleCons
tant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Unique.SG_Bandit_3_Teeth',Probability=(BaseValueConstant=1.000000,BaseV
alueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lo
belia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstan
t=35.000000),bDropOnDeath=False))</code>
<code profiles="default">set
GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Shotguns_EnemyUse_NoScheduling
BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotg
un.A_Weapons.SG_Bandit',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=
None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weightin
g.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons.SG_Tediore',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=
None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weightin
g.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons.SG_Torgue',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=N
one,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting
.Weight_3_Uncommoner',BaseValueScaleConstant=1.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons.SG_Jakobs',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=N
one,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting
.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons.SG_Hyperion',Probability=(BaseValueConstant=0.000000,BaseValueAttribute
=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighti
ng.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons.SG_Bandit',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=N
one,InitializationDefinition=AttributeInitializationDefinition'GD_Lobelia_Itempools
.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=-
5001.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons.SG_Tediore',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=
None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobelia_Itempool
s.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=-
5001.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons.SG_Torgue',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=N
one,InitializationDefinition=AttributeInitializationDefinition'GD_Lobelia_Itempools
.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=-
251.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons.SG_Jakobs',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=N
one,InitializationDefinition=AttributeInitializationDefinition'GD_Lobelia_Itempools
.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=-
5001.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons.SG_Hyperion',Probability=(BaseValueConstant=0.000000,BaseValueAttribute
=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobelia_Itempoo
ls.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=-
5001.000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotgun
s_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseVa
lueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lob
elia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant
=3000.00000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotgun
s_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleCons
tant=1500.00000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_S
hotguns_04_Gemstone',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueSca
leConstant=500.000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Gladiolus_Itempools.WeaponPools.Pool_Weapo
ns_Shotguns_07_LegendaryPlusPearl',InvBalanceDefinition=None,Probability=(BaseValue
Constant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitial
izationDefinition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies
',BaseValueScaleConstant=245.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Unique.SG_Torgue_3_Landscaper',Probability=(BaseValueConstant=1.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleCo
nstant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_RaidWe
apons.Shotgun.Sage_Seraph_Interfacer_Balance',Probability=(BaseValueConstant=1.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScal
eConstant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_RaidW
eapons.Shotguns.Aster_Seraph_Omen_Balance',Probability=(BaseValueConstant=1.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleCo
nstant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.Shotguns.SG_Torgue_3_SwordSplosion',Probability=(BaseValueConstant=1.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_L
obelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConsta
nt=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_Weapon
s.Shotgun.SG_Jakobs_3_Twister',Probability=(BaseValueConstant=1.000000,BaseValueAtt
ribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobelia_I
tempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=35.00
0000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Unique.SG_Hyperion_3_HeartBreaker',Probability=(BaseValueConstant=1.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueSca
leConstant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Iris_Weapon
s.Shotguns.SG_Hyperion_3_SlowHand',Probability=(BaseValueConstant=1.000000,BaseValu
eAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobel
ia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=3
5.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Unique.SG_Tediore_3_Blockhead',Probability=(BaseValueConstant=1.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleCo
nstant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.Shotgun.Spitter.Orchid_Seraph_Spitter_Balance',Probability=(BaseValueConsta
nt=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',Base
ValueScaleConstant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Unique.SG_Jakobs_3_Triquetra',Probability=(BaseValueConstant=1.000000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleCon
stant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Unique.SG_Tediore_3_Octo',Probability=(BaseValueConstant=1.000000,BaseV
alueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lo
belia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstan
t=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Unique.SG_Hyperion_3_Shotgun1340',Probability=(BaseValueConstant=1.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScal
eConstant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Unique.SG_Jakobs_3_TidalWave',Probability=(BaseValueConstant=1.000000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleCon
stant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Unique.SG_Bandit_3_Dog',Probability=(BaseValueConstant=1.000000,BaseVal
ueAttribute=None,Initiali
zationDefinition=AttributeInitializationDefinition'GD_Lobelia_Itempools.Weighting.W
eight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=35.000000),bDropOnDeath=F
alse),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Unique.SG_Bandit_3_RokSalt',Probability=(BaseValueConstant=1.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConst
ant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Boss
Weapons.Shotgun.SG_Bandit_3_JollyRoger',Probability=(BaseValueConstant=1.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConst
ant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_Weapon
s.Shotgun.SG_Jakobs_3_Hydra',Probability=(BaseValueConstant=1.000000,BaseValueAttri
bute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobelia_Ite
mpools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=35.0000
00),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Boss
Weapons.Shotgun.SG_Bandit_3_JollyRoger',Probability=(BaseValueConstant=1.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConst
ant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Boss
Weapons.Shotgun.SG_Jakobs_3_OrphanMaker',Probability=(BaseValueConstant=1.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleCons
tant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Unique.SG_Bandit_3_Teeth',Probability=(BaseValueConstant=1.000000,BaseV
alueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lo
belia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstan
t=35.000000),bDropOnDeath=False))</code>
<code profiles="default">set
GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_Shotguns_EnemyUse
BalancedItems
((ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_A
ngelGang_Shotguns_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConsta
nt=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),
bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_An
gelGang_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConst
ant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializati
onDefinition'GD_Balance.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=1.00000
0),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_An
gelGang_Shotguns_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=
0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_Balance.Weighting.Weight_4_Rare',BaseValueScaleConstant=1.000000),bDrop
OnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_An
gelGang_Shotguns_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConst
ant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializati
onDefinition'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant=1.00000
0),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_An
gelGang_Shotguns_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstan
t=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseV
alueScaleConstant=-5001.00000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_An
gelGang_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConst
ant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializati
onDefinition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',Bas
eValueScaleConstant=-500.0000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_An
gelGang_Shotguns_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=
0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseVal
ueScaleConstant=3000.00000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_An
gelGang_Shotguns_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConst
ant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializati
onDefinition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',Bas
eValueScaleConstant=1500.00000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_S
hotguns_04_Gemstone',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueSca
leConstant=500.000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Gladiolus_Itempools.WeaponPools.Pool_Weapo
ns_Shotguns_07_LegendaryPlusPearl',InvBalanceDefinition=None,Probability=(BaseValue
Constant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitial
izationDefinition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies
',BaseValueScaleConstant=245.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Unique.SG_Torgue_3_Landscaper',Probability=(BaseValueConstant=1.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleCo
nstant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_RaidWe
apons.Shotgun.Sage_Seraph_Interfacer_Balance',Probability=(BaseValueConstant=1.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScal
eConstant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_RaidW
eapons.Shotguns.Aster_Seraph_Omen_Balance',Probability=(BaseValueConstant=1.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleCo
nstant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.Shotguns.SG_Torgue_3_SwordSplosion',Probability=(BaseValueConstant=1.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_L
obelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConsta
nt=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_Weapon
s.Shotgun.SG_Jakobs_3_Twister',Probability=(BaseValueConstant=1.000000,BaseValueAtt
ribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobelia_I
tempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=35.00
0000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Unique.SG_Hyperion_3_HeartBreaker',Probability=(BaseValueConstant=1.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueSca
leConstant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Iris_Weapon
s.Shotguns.SG_Hyperion_3_SlowHand',Probability=(BaseValueConstant=1.000000,BaseValu
eAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobel
ia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=3
5.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Unique.SG_Tediore_3_Blockhead',Probability=(BaseValueConstant=1.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleCo
nstant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.Shotgun.Spitter.Orchid_Seraph_Spitter_Balance',Probability=(BaseValueConsta
nt=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',Base
ValueScaleConstant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Unique.SG_Jakobs_3_Triquetra',Probability=(BaseValueConstant=1.000000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleCon
stant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Unique.SG_Tediore_3_Octo',Probability=(BaseValueConstant=1.000000,BaseV
alueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lo
belia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstan
t=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Unique.SG_Hyperion_3_Shotgun1340',Probability=(BaseValueConstant=1.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScal
eConstant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Unique.SG_Jakobs_3_TidalWave',Probability=(BaseValueConstant=1.000000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleCon
stant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Unique.SG_Bandit_3_Dog',Probability=(BaseValueConstant=1.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobe
lia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=
35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Unique.SG_Bandit_3_RokSalt',Probability=(BaseValueConstant=1.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConst
ant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Boss
Weapons.Shotgun.SG_Bandit_3_JollyRoger',Probability=(BaseValueConstant=1.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConst
ant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_Weapon
s.Shotgun.SG_Jakobs_3_Hydra',Probability=(BaseValueConstant=1.000000,BaseValueAttri
bute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobelia_Ite
mpools.
Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=35.000000),bDr
opOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Boss
Weapons.Shotgun.SG_Bandit_3_JollyRoger',Probability=(BaseValueConstant=1.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConst
ant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Boss
Weapons.Shotgun.SG_Jakobs_3_OrphanMaker',Probability=(BaseValueConstant=1.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleCons
tant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Unique.SG_Bandit_3_Teeth',Probability=(BaseValueConstant=1.000000,BaseV
alueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lo
belia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstan
t=35.000000),bDropOnDeath=False))</code>
<code profiles="default">set
GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_TorgueGang_Shotguns_EnemyUse
BalancedItems
((ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_T
orgueGang_Shotguns_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConst
ant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializati
onDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000)
,bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_To
rgueGang_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializat
ionDefinition'GD_Balance.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=1.0000
00),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_To
rgueGang_Shotguns_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationD
efinition'GD_Balance.Weighting.Weight_4_Rare',BaseValueScaleConstant=1.000000),bDro
pOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_To
rgueGang_Shotguns_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializat
ionDefinition'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant=1.0000
00),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_To
rgueGang_Shotguns_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConsta
nt=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',Base
ValueScaleConstant=-5001.00000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_To
rgueGang_Shotguns_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializat
ionDefinition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',Ba
seValueScaleConstant=-500.0000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_To
rgueGang_Shotguns_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationD
efinition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseVa
lueScaleConstant=3000.00000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_To
rgueGang_Shotguns_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializat
ionDefinition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',Ba
seValueScaleConstant=1500.00000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_S
hotguns_04_Gemstone',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueSca
leConstant=500.000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Gladiolus_Itempools.WeaponPools.Pool_Weapo
ns_Shotguns_07_LegendaryPlusPearl',InvBalanceDefinition=None,Probability=(BaseValue
Constant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitial
izationDefinition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies
',BaseValueScaleConstant=245.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Unique.SG_Torgue_3_Landscaper',Probability=(BaseValueConstant=1.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleCo
nstant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_RaidWe
apons.Shotgun.Sage_Seraph_Interfacer_Balance',Probability=(BaseValueConstant=1.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScal
eConstant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_RaidW
eapons.Shotguns.Aster_Seraph_Omen_Balance',Probability=(BaseValueConstant=1.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleCo
nstant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.Shotguns.SG_Torgue_3_SwordSplosion',Probability=(BaseValueConstant=1.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_L
obelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConsta
nt=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_Weapon
s.Shotgun.SG_Jakobs_3_Twister',Probability=(BaseValueConstant=1.000000,BaseValueAtt
ribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobelia_I
tempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=35.00
0000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Unique.SG_Hyperion_3_HeartBreaker',Probability=(BaseValueConstant=1.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueSca
leConstant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Iris_Weapon
s.Shotguns.SG_Hyperion_3_SlowHand',Probability=(BaseValueConstant=1.000000,BaseValu
eAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobel
ia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=3
5.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Unique.SG_Tediore_3_Blockhead',Probability=(BaseValueConstant=1.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleCo
nstant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.Shotgun.Spitter.Orchid_Seraph_Spitter_Balance',Probability=(BaseValueConsta
nt=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',Base
ValueScaleConstant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Unique.SG_Jakobs_3_Triquetra',Probability=(BaseValueConstant=1.000000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleCon
stant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Unique.SG_Tediore_3_Octo',Probability=(BaseValueConstant=1.000000,BaseV
alueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lo
belia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstan
t=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Unique.SG_Hyperion_3_Shotgun1340',Probability=(BaseValueConstant=1.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScal
eConstant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Unique.SG_Jakobs_3_TidalWave',Probability=(BaseValueConstant=1.000000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleCon
stant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Unique.SG_Bandit_3_Dog',Probability=(BaseValueConstant=1.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobe
lia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=
35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Unique.SG_Bandit_3_RokSalt',Probability=(BaseValueConstant=1.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConst
ant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Boss
Weapons.Shotgun.SG_Bandit_3_JollyRoger',Probability=(BaseValueConstant=1.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConst
ant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_Weapon
s.Shotgun.SG_Jakobs_3_Hydra',Probability=(BaseValueConstant=1.000000,BaseValueAttri
bute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobelia_I
tempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=35.00
0000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Boss
Weapons.Shotgun.SG_Bandit_3_JollyRoger',Probability=(BaseValueConstant=1.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConst
ant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Boss
Weapons.Shotgun.SG_Jakobs_3_OrphanMaker',Probability=(BaseValueConstant=1.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleCons
tant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Unique.SG_Bandit_3_Teeth',Probability=(BaseValueConstant=1.000000,BaseV
alueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lo
belia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstan
t=35.000000),bDropOnDeath=False))</code>
</hotfix>
</category>
<category name="Better enemy ARs">
<hotfix name="EnemyEnhancer"
level="None">
<code profiles="default">set
GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_AssaultRifles_EnemyUse BalancedItems
((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Assaul
tRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDea
th=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Assault
Rifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Balance.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=1.000000),bDropOn
Death=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Assault
Rifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_Balance.Weighting.Weight_4_Rare',BaseValueScaleConstant=1.000000),bDropOnDeath=Fa
lse),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Assault
Rifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant=1.000000),bDropOn
Death=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Assault
Rifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleC
onstant=-5001.00000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Assault
Rifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScal
eConstant=-500.0000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Assault
Rifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleCon
stant=3000.00000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Assault
Rifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScal
eConstant=1500.00000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_A
Rs_04_Gemstone',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleCon
stant=500.000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Gladiolus_Itempools.WeaponPools.Pool_Weapo
ns_AssaultRifles_07_LegendaryPlusPearl',InvBalanceDefinition=None,Probability=(Base
ValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIn
itializationDefinition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tu
bbies',BaseValueScaleConstant=280.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_Weapon
s.AssaultRifle.AR_Bandit_3_Chopper',Probability=(BaseValueConstant=1.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobe
lia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=
35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_RaidWe
apons.AssaultRifle.Sage_Seraph_LeadStorm_Balance',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValue
ScaleConstant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_RaidW
eapons.AssaultRifles.Aster_Seraph_Seeker_Balance',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValue
ScaleConstant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.AssaultRifle.Seraphim.Orchid_Seraph_Seraphim_Balance',Probability=(BaseValu
eConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitia
lizationDefinition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbie
s',BaseValueScaleConstant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.AssaultRifles.AR_Bandit_3_Ogre',Probability=(BaseValueConstant=1.000000,BaseValu
eAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobel
ia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=3
5.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Boss
Weapons.AssaultRifle.AR_Jakobs_3_Stinkpot',Probability=(BaseValueConstant=1.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleCo
nstant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Iris_Weapon
s.AssaultRifles.AR_Vladof_3_Kitten',Probability=(BaseValueConstant=1.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobe
lia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=
35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Assaul
tRifle.A_Weapons_Unique.AR_Jakobs_3_Stomper',Probability=(BaseValueConstant=1.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScale
Constant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Assaul
tRifle.A_Weapons_Unique.AR_Torgue_3_EvilSmasher',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueS
caleConstant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Assaul
tRifle.A_Weapons_Unique.AR_Dahl_3_Scorpio',Probability=(BaseValueConstant=1.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleCo
nstant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_Weapon
s.AssaultRifle.AR_Jakobs_3_DamnedCowboy',Probability=(BaseValueConstant=1.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleCons
tant=35.000000),bDropOnDeath=False))</code>
<code profiles="default">set
GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_AssaultRifles_EnemyUse_Goliath
BalancedItems
((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Assaul
tRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDea
th=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Assault
Rifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Balance.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=1.000000),bDropOn
Death=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Assault
Rifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_Balance.Weighting.Weight_4_Rare',BaseValueScaleConstant=1.000000),bDropOnDeath=Fa
lse),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Assault
Rifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant=1.000000),bDropOn
Death=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Assault
Rifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleC
onstant=-5001.00000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Assault
Rifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScal
eConstant=-500.0000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Assault
Rifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleCon
stant=3000.00000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Assault
Rifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScal
eConstant=1500.00000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_A
Rs_04_Gemstone',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleCon
stant=500.000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Gladiolus_Itempools.WeaponPools.Pool_Weapo
ns_AssaultRifles_07_LegendaryPlusPearl',InvBalanceDefinition=None,Probability=(Base
ValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIn
itializationDefinition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tu
bbies',BaseValueScaleConstant=280.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_Weapon
s.AssaultRifle.AR_Bandit_3_Chopper',Probability=(BaseValueConstant=1.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobe
lia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=
35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_RaidWe
apons.AssaultRifle.Sage_Seraph_LeadStorm_Balance',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValue
ScaleConstant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_RaidW
eapons.AssaultRifles.Aster_Seraph_Seeker_Balance',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValue
ScaleConstant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.AssaultRifle.Seraphim.Orchid_Seraph_Seraphim_Balance',Probability=(BaseValu
eConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitia
lizationDefinition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbie
s',BaseValueScaleConstant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.AssaultRifles.AR_Bandit_3_Ogre',Probability=(BaseValueConstant=1.000000,BaseValu
eAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobel
ia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=3
5.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Boss
Weapons.AssaultRifle.AR_Jakobs_3_Stinkpot',Probability=(BaseValueConstant=1.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleCo
nstant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Iris_Weapon
s.AssaultRifles.AR_Vladof_3_Kitten',Probability=(BaseValueConstant=1.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobe
lia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=
35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Assaul
tRifle.A_Weapons_Unique.AR_Jakobs_3_Stomper',Probability=(BaseValueConstant=1.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScale
Constant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Assaul
tRifle.A_Weapons_Unique.AR_Torgue_3_EvilSmasher',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueS
caleConstant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Assaul
tRifle.A_Weapons_Unique.AR_Dahl_3_Scorpio',Probability=(BaseValueConstant=1.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleCo
nstant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_Weapon
s.AssaultRifle.AR_Jakobs_3_DamnedCowboy',Probability=(BaseValueConstant=1.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleCons
tant=35.000000),bDropOnDeath=False))</code>
<code profiles="default">set
GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_AssaultRifles_EnemyUse_NoScheduling
BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Assau
ltRifle.A_Weapons.AR_Bandit',Probability=(BaseValueConstant=0.000000,BaseValueAttri
bute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Wei
ghting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Assaul
tRifle.A_Weapons.AR_Dahl',Probability=(BaseValueConstant=0.000000,BaseValueAttribut
e=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weight
ing.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Assaul
tRifle.A_Weapons.AR_Jakobs',Probability=(BaseValueConstant=0.000000,BaseValueAttrib
ute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weig
hting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Assaul
tRifle.A_Weapons.AR_Torgue',Probability=(BaseValueConstant=1.000000,BaseValueAttrib
ute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeat
h=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Assaul
tRifle.A_Weapons.AR_Vladof',Probability=(BaseValueConstant=0.000000,BaseValueAttrib
ute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weig
hting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Assaul
tRifle.A_Weapons.AR_Bandit',Probability=(BaseValueConstant=0.000000,BaseValueAttrib
ute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobelia_Item
pools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=-
5001.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Assaul
tRifle.A_Weapons.AR_Dahl',Probability=(BaseValueConstant=0.000000,BaseValueAttribut
e=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobelia_Itempo
ols.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=-
5001.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Assaul
tRifle.A_Weapons.AR_Jakobs',Probability=(BaseValueConstant=0.000000,BaseValueAttrib
ute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobelia_Item
pools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=-
5001.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Assaul
tRifle.A_Weapons.AR_Torgue',Probability=(BaseValueConstant=0.000000,BaseValueAttrib
ute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobelia_Item
pools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=-
51.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Assaul
tRifle.A_Weapons.AR_Vladof',Probability=(BaseValueConstant=0.000000,BaseValueAttrib
ute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobelia_Item
pools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=-
5001.000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Assault
Rifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleCon
stant=3000.00000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Assault
Rifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScal
eConstant=1500.00000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_A
Rs_04_Gemstone',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleCon
stant=500.000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Gladiolus_Itempools.WeaponPools.Pool_Weapo
ns_AssaultRifles_07_LegendaryPlusPearl',InvBalanceDefinition=None,Probability=(Base
ValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIn
itializationDefinition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tu
bbies',BaseValueScaleConstant=280.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_Weapon
s.AssaultRifle.AR_Bandit_3_Chopper',Probability=(BaseValueConstant=1.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobe
lia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=
35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_RaidWe
apons.AssaultRifle.Sage_Seraph_LeadStorm_Balance',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValue
ScaleConstant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_RaidW
eapons.AssaultRifles.Aster_Seraph_Seeker_Balance',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValue
ScaleConstant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.AssaultRifle.Seraphim.Orchid_Seraph_Seraphim_Balance',Probability=(BaseValu
eConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitia
lizationDefinition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbie
s',BaseValueScaleConstant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.AssaultRifles.AR_Bandit_3_Ogre',Probability=(BaseValueConstant=1.000000,BaseValu
eAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobel
ia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=3
5.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Boss
Weapons.AssaultRifle.AR_Jakobs_3_Stinkpot',Probability=(BaseValueConstant=1.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleCo
nstant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Iris_Weapon
s.AssaultRifles.AR_Vladof_3_Kitten',Probability=(BaseValueConstant=1.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobe
lia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=
35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Assaul
tRifle.A_Weapons_Unique.AR_Jakobs_3_Stomper',Probability=(BaseValueConstant=1.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScale
Constant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Assaul
tRifle.A_Weapons_Unique.AR_Torgue_3_EvilSmasher',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueS
caleConstant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Assaul
tRifle.A_Weapons_Unique.AR_Dahl_3_Scorpio',Probability=(BaseValueConstant=1.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleCo
nstant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_Weapon
s.AssaultRifle.AR_Jakobs_3_DamnedCowboy',Probability=(BaseValueConstant=1.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleCons
tant=35.000000),bDropOnDeath=False))</code>
<code profiles="default">set
GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_TorgueGang_AR_EnemyUse
BalancedItems
((ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_T
orgueGang_AR_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDrop
OnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_To
rgueGang_AR_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_Balance.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=1.000000),bD
ropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_To
rgueGang_AR_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_Balance.Weighting.Weight_4_Rare',BaseValueScaleConstant=1.000000),bDropOnDea
th=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_To
rgueGang_AR_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant=1.000000),bD
ropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_To
rgueGang_AR_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueS
caleConstant=-5001.00000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_To
rgueGang_AR_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValu
eScaleConstant=-500.0000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_To
rgueGang_AR_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueSca
leConstant=3000.00000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_To
rgueGang_AR_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValu
eScaleConstant=1500.00000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_A
Rs_04_Gemstone',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleCon
stant=500.000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Gladiolus_Itempools.WeaponPools.Pool_Weapo
ns_AssaultRifles_07_LegendaryPlusPearl',InvBalanceDefinition=None,Probability=(Base
ValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIn
itializationDefinition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tu
bbies',BaseValueScaleConstant=280.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_Weapon
s.AssaultRifle.AR_Bandit_3_Chopper',Probability=(BaseValueConstant=1.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobe
lia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=
35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_RaidWe
apons.AssaultRifle.Sage_Seraph_LeadStorm_Balance',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValue
ScaleConstant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_RaidW
eapons.AssaultRifles.Aster_Seraph_Seeker_Balance',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValue
ScaleConstant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.AssaultRifle.Seraphim.Orchid_Seraph_Seraphim_Balance',Probability=(BaseValu
eConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitia
lizationDefinition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbie
s',BaseValueScaleConstant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.AssaultRifles.AR_Bandit_3_Ogre',Probability=(BaseValueConstant=1.000000,BaseValu
eAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobel
ia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=3
5.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Boss
Weapons.AssaultRifle.AR_Jakobs_3_Stinkpot',Probability=(BaseValueConstant=1.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleCo
nstant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Iris_Weapon
s.AssaultRifles.AR_Vladof_3_Kitten',Probability=(BaseValueConstant=1.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobe
lia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=
35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Assaul
tRifle.A_Weapons_Unique.AR_Jakobs_3_Stomper',Probability=(BaseValueConstant=1.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScale
Constant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Assaul
tRifle.A_Weapons_Unique.AR_Torgue_3_EvilSmasher',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueS
caleConstant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Assaul
tRifle.A_Weapons_Unique.AR_Dahl_3_Scorpio',Probability=(BaseValueConstant=1.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleCo
nstant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_Weapon
s.AssaultRifle.AR_Jakobs_3_DamnedCowboy',Probability=(BaseValueConstant=1.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleCons
tant=35.000000),bDropOnDeath=False))</code>
<code profiles="default">set
GD_Aster_ItemPools.WeaponPools.Pool_Weapons_AssaultRifles_EnemyUse_Zerkers
BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Assau
ltRifle.A_Weapons.AR_Vladof',Probability=(BaseValueConstant=0.000000,BaseValueAttri
bute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Wei
ghting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Assaul
tRifle.A_Weapons.AR_Bandit',Probability=(BaseValueConstant=0.000000,BaseValueAttrib
ute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weig
hting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Assaul
tRifle.A_Weapons.AR_Vladof',Probability=(BaseValueConstant=0.000000,BaseValueAttrib
ute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobelia_Item
pools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=-
5001.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Assaul
tRifle.A_Weapons.AR_Bandit',Probability=(BaseValueConstant=0.000000,BaseValueAttrib
ute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobelia_Item
pools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=-
5001.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Assaul
tRifle.A_Weapons.AR_Vladof_3_Rare',Probability=(BaseValueConstant=0.000000,BaseValu
eAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobel
ia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=1
500.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Assaul
tRifle.A_Weapons.AR_Bandit_3_Rare',Probability=(BaseValueConstant=0.000000,BaseValu
eAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobel
ia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=1
500.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Assaul
tRifle.A_Weapons.AR_Bandit_4_VeryRare',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_L
obelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConsta
nt=750.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Assaul
tRifle.A_Weapons.AR_Vladof_4_VeryRare',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_L
obelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConsta
nt=750.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.AssaultRifles.AR_Vladof_4_Garnet',Probability=(BaseValueConstant=0.000000,BaseVa
lueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lob
elia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant
=250.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.AssaultRifles.AR_Bandit_4_Quartz',Probability=(BaseValueConstant=0.000000,BaseVa
lueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lob
elia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant
=250.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Assaul
tRifle.A_Weapons_Legendary.AR_Vladof_5_Sherdifier',Probability=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValu
eScaleConstant=250.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.AssaultRifle.AR_Bandit_6_Sawbar',Probability=(BaseValueConstant=0.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConst
ant=150.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_Weapon
s.AssaultRifle.AR_Bandit_3_Chopper',Probability=(BaseValueConstant=1.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobe
lia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=
50.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_RaidWe
apons.AssaultRifle.Sage_Seraph_LeadStorm_Balance',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValue
ScaleConstant=100.000000),bDropOnDeath=False))</code>
</hotfix>
</category>
<category name="Better enemy SMGs">
<hotfix name="EnemyEnhancer"
level="None">
<code profiles="default">set
GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_SMG_EnemyUse BalancedItems
((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_01
_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValu
eAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balan
ce.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_
Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=1.000000),bDropOnDeath=Fals
e),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_
Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAt
tribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.
Weighting.Weight_4_Rare',BaseValueScaleConstant=1.000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_
VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce.Weighting.Weight_5_VeryRare',BaseValueScaleConstant=1.000000),bDropOnDeath=Fals
e),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_01_
Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValue
Attribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobeli
a_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=-
5001.00000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_
Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobe
lia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=
-500.0000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_
Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAt
tribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobelia_
Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=3000
.00000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_
VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobe
lia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=
1500.00000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_S
MGs_04_Gemstone',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleCo
nstant=500.000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Gladiolus_Itempools.WeaponPools.Pool_Weapo
ns_SMG_07_LegendaryPlusPearl',InvBalanceDefinition=None,Probability=(BaseValueConst
ant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializati
onDefinition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',Bas
eValueScaleConstant=240.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_
Weapons_Unique.SMG_Bandit_3_BoneShredder',Probability=(BaseValueConstant=1.000000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleCon
stant=40.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.SMG.Tattler.Orchid_Seraph_Tattler_Balance',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValu
eScaleConstant=40.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_RaidW
eapons.SMGs.Aster_Seraph_Florentine_Balance',Probability=(BaseValueConstant=1.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScale
Constant=40.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.SMGs.SMG_Maliwan_3_Crit',Probability=(BaseValueConstant=1.000000,BaseValueAttrib
ute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobelia_Item
pools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=40.00000
0),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_
Weapons_Unique.SMG_Maliwan_3_GoodTouch',Probability=(BaseValueConstant=1.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConst
ant=40.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_
Weapons_Unique.SMG_Maliwan_3_BadTouch',Probability=(BaseValueConstant=1.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_L
obelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConsta
nt=40.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Boss
Weapons.SMG.SMG_Dahl_3_SandHawk',Probability=(BaseValueConstant=1.000000,BaseValueA
ttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobelia
_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=40.
000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_
Weapons_Unique.SMG_Hyperion_3_Commerce',Probability=(BaseValueConstant=1.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConst
ant=40.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.SMG.Actualizer.Orchid_Seraph_Actualizer_Balance',Probability=(BaseValueCons
tant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializat
ionDefinition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',Ba
seValueScaleConstant=40.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_Weapon
s.SMG.SMG_Hyperion_3_YellowJacket',Probability=(BaseValueConstant=1.000000,BaseValu
eAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobel
ia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=4
0.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.SMGs.SMG_Bandit_3_Orc',Probability=(BaseValueConstant=1.000000,BaseValueAttribut
e=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobelia_Itempo
ols.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=40.000000)
,bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_
Weapons_Unique.SMG_Dahl_3_Lascaux',Probability=(BaseValueConstant=1.000000,BaseValu
eAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobel
ia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=4
0.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_
Weapons_Unique.SMG_Hyperion_3_Bane',Probability=(BaseValueConstant=1.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobe
lia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=
40.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_
Weapons_Unique.SMG_Maliwan_3_Chulainn',Probability=(BaseValueConstant=1.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_L
obelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConsta
nt=40.000000),bDropOnDeath=False))</code>
<code profiles="default">set
GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_SMG_EnemyUse_NoScheduling
BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A
_Weapons.SMG_Bandit',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=Non
e,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.W
eight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_
Weapons.SMG_Tediore',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=Non
e,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.W
eight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_
Weapons.SMG_Dahl',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,I
nitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weig
ht_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_
Weapons.SMG_Maliwan',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=False
),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_
Weapons.SMG_Hyperion',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=No
ne,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.
Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_
Weapons.SMG_Bandit',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None
,InitializationDefinition=AttributeInitializationDefinition'GD_Lobelia_Itempools.We
ighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=-
5001.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_
Weapons.SMG_Tediore',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=Non
e,InitializationDefinition=AttributeInitializationDefinition'GD_Lobelia_Itempools.W
eighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=-
5001.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_
Weapons.SMG_Dahl',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,I
nitializationDefinition=AttributeInitializationDefinition'GD_Lobelia_Itempools.Weig
hting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=-
5001.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_
Weapons.SMG_Maliwan',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=Non
e,InitializationDefinition=AttributeInitializationDefinition'GD_Lobelia_Itempools.W
eighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=-
51.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_
Weapons.SMG_Hyperion',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=No
ne,InitializationDefinition=AttributeInitializationDefinition'GD_Lobelia_Itempools.
Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=-
5001.000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_
Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAt
tribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobelia_
Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=3000
.00000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_
VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobe
lia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=
1200.00000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_S
MGs_04_Gemstone',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleCo
nstant=500.000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Gladiolus_Itempools.WeaponPools.Pool_Weapo
ns_SMG_07_LegendaryPlusPearl',InvBalanceDefinition=None,Probability=(BaseValueConst
ant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializati
onDefinition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',Bas
eValueScaleConstant=240.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_
Weapons_Unique.SMG_Bandit_3_BoneShredder',Probability=(BaseValueConstant=1.000000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleCon
stant=40.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.SMG.Tattler.Orchid_Seraph_Tattler_Balance',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValu
eScaleConstant=40.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_RaidW
eapons.SMGs.Aster_Seraph_Florentine_Balance',Probability=(BaseValueConstant=1.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScale
Constant=40.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.SMGs.SMG_Maliwan_3_Crit',Probability=(BaseValueConstant=1.000000,BaseValueAttrib
ute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobelia_Item
pools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=40.00000
0),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_
Weapons_Unique.SMG_Maliwan_3_GoodTouch',Probability=(BaseValueConstant=1.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConst
ant=40.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_
Weapons_Unique.SMG_Maliwan_3_BadTouch',Probability=(BaseValueConstant=1.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_L
obelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConsta
nt=40.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Boss
Weapons.SMG.SMG_Dahl_3_SandHawk',Probability=(BaseValueConstant=1.000000,BaseValueA
ttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobelia
_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=40.
000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_
Weapons_Unique.SMG_Hyperion_3_Commerce',Probability=(BaseValueConstant=1.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConst
ant=40.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.SMG.Actualizer.Orchid_Seraph_Actualizer_Balance',Probability=(BaseValueCons
tant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializat
ionDefinition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',Ba
seValueScaleConstant=40.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_Weapon
s.SMG.SMG_Hyperion_3_YellowJacket',Probability=(BaseValueConstant=1.000000,BaseValu
eAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobel
ia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=4
0.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.SMGs.SMG_Bandit_3_Orc',Probability=(BaseValueConstant=1.000000,BaseValueAttribut
e=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobelia_Itempo
ols.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=40.000000)
,bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_
Weapons_Unique.SMG_Dahl_3_Lascaux',Probability=(BaseValueConstant=1.000000,BaseValu
eAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobel
ia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=4
0.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_
Weapons_Unique.SMG_Hyperion_3_Bane',Probability=(BaseValueConstant=1.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobe
lia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=
40.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_
Weapons_Unique.SMG_Maliwan_3_Chulainn',Probability=(BaseValueConstant=1.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_L
obelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConsta
nt=40.000000),bDropOnDeath=Fal
se))</code>
<code profiles="default">set
GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_SMG_EnemyUse
BalancedItems
((ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_A
ngelGang_SMG_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDrop
OnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_An
gelGang_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_Balance.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=1.000000),bD
ropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_An
gelGang_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_Balance.Weighting.Weight_4_Rare',BaseValueScaleConstant=1.000000),bDropOnDea
th=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_An
gelGang_SMG_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant=1.000000),bD
ropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_An
gelGang_SMG_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueS
caleConstant=-5001.00000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_An
gelGang_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValu
eScaleConstant=-500.0000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_An
gelGang_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueSca
leConstant=3000.00000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_An
gelGang_SMG_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValu
eScaleConstant=1500.00000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_S
MGs_04_Gemstone',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleCo
nstant=500.000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Gladiolus_Itempools.WeaponPools.Pool_Weapo
ns_SMG_07_LegendaryPlusPearl',InvBalanceDefinition=None,Probability=(BaseValueConst
ant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializati
onDefinition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',Bas
eValueScaleConstant=240.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_
Weapons_Unique.SMG_Bandit_3_BoneShredder',Probability=(BaseValueConstant=1.000000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleCon
stant=40.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.SMG.Tattler.Orchid_Seraph_Tattler_Balance',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValu
eScaleConstant=40.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_RaidW
eapons.SMGs.Aster_Seraph_Florentine_Balance',Probability=(BaseValueConstant=1.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScale
Constant=40.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.SMGs.SMG_Maliwan_3_Crit',Probability=(BaseValueConstant=1.000000,BaseValueAttrib
ute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobelia_Item
pools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=40.00000
0),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_
Weapons_Unique.SMG_Maliwan_3_GoodTouch',Probability=(BaseValueConstant=1.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConst
ant=40.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_
Weapons_Unique.SMG_Maliwan_3_BadTouch',Probability=(BaseValueConstant=1.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_L
obelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConsta
nt=40.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Boss
Weapons.SMG.SMG_Dahl_3_SandHawk',Probability=(BaseValueConstant=1.000000,BaseValueA
ttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobelia
_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=40.
000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_
Weapons_Unique.SMG_Hyperion_3_Commerce',Probability=(BaseValueConstant=1.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConst
ant=40.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.SMG.Actualizer.Orchid_Seraph_Actualizer_Balance',Probability=(BaseValueCons
tant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializat
ionDefinition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',Ba
seValueScaleConstant=40.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_Weapon
s.SMG.SMG_Hyperion_3_YellowJacket',Probability=(BaseValueConstant=1.000000,BaseValu
eAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobel
ia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=4
0.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.SMGs.SMG_Bandit_3_Orc',Probability=(BaseValueConstant=1.000000,BaseValueAttribut
e=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobelia_Itempo
ols.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=40.000000)
,bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_
Weapons_Unique.SMG_Dahl_3_Lascaux',Probability=(BaseValueConstant=1.000000,BaseValu
eAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobel
ia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=4
0.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_
Weapons_Unique.SMG_Hyperion_3_Bane',Probability=(BaseValueConstant=1.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobe
lia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=
40.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_
Weapons_Unique.SMG_Maliwan_3_Chulainn',Probability=(BaseValueConstant=1.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_L
obelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConsta
nt=40.000000),bDropOnDeath=False))</code>
<code profiles="default">set
GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_DragonGang_SMG_EnemyUse
BalancedItems
((ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_D
ragonGang_SMG_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDro
pOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_Dr
agonGang_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=
1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_Balance.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=1.000000),b
DropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_Dr
agonGang_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_Balance.Weighting.Weight_4_Rare',BaseValueScaleConstant=1.000000),bDropOnDe
ath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_Dr
agonGang_SMG_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=
1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant=1.000000),b
DropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_Dr
agonGang_SMG_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValue
ScaleConstant=-5001.00000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_Dr
agonGang_SMG_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=
0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseVal
ueScaleConstant=-500.0000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_Dr
agonGang_SMG_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueSc
aleConstant=3000.00000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_Dr
agonGang_SMG_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=
0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseVal
ueScaleConstant=1500.00000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_S
MGs_04_Gemstone',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleCo
nstant=500.000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Gladiolus_Itempools.WeaponPools.Pool_Weapo
ns_SMG_07_LegendaryPlusPearl',InvBalanceDefinition=None,Probability=(BaseValueConst
ant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializati
onDefinition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',Bas
eValueScaleConstant=240.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_
Weapons_Unique.SMG_Bandit_3_BoneShredder',Probability=(BaseValueConstant=1.000000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleCon
stant=40.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.SMG.Tattler.Orchid_Seraph_Tattler_Balance',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValu
eScaleConstant=40.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_RaidW
eapons.SMGs.Aster_Seraph_Florentine_Balance',Probability=(BaseValueConstant=1.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScale
Constant=40.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.SMGs.SMG_Maliwan_3_Crit',Probability=(BaseValueConstant=1.000000,BaseValueAttrib
ute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobelia_Item
pools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=40.00000
0),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_
Weapons_Unique.SMG_Maliwan_3_GoodTouch',Probability=(BaseValueConstant=1.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConst
ant=40.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_
Weapons_Unique.SMG_Maliwan_3_BadTouch',Probability=(BaseValueConstant=1.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_L
obelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConsta
nt=40.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Boss
Weapons.SMG.SMG_Dahl_3_SandHawk',Probability=(BaseValueConstant=1.000000,BaseValueA
ttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobelia
_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=40.
000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_
Weapons_Unique.SMG_Hyperion_3_Commerce',Probability=(BaseValueConstant=1.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConst
ant=40.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.SMG.Actualizer.Orchid_Seraph_Actualizer_Balance',Probability=(BaseValueCons
tant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializat
ionDefinition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',Ba
seValueScaleConstant=40.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_Weapon
s.SMG.SMG_Hyperion_3_YellowJacket',Probability=(BaseValueConstant=1.000000,BaseValu
eAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobel
ia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=4
0.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.SMGs.SMG_Bandit_3_Orc',Probability=(BaseValueConstant=1.000000,BaseValueAttribut
e=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobelia_Itempo
ols.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=40.000000)
,bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_
Weapons_Unique.SMG_Dahl_3_Lascaux',Probability=(BaseValueConstant=1.000000,BaseValu
eAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobel
ia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=4
0.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_
Weapons_Unique.SMG_Hyperion_3_Bane',Probability=(BaseValueConstant=1.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobe
lia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=
40.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_
Weapons_Unique.SMG_Maliwan_3_Chulainn',Probability=(BaseValueConstant=1.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_L
obelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConsta
nt=40.000000),bDropOnDeath=False))</code>
</hotfix>
</category>
<category name="Better enemy Pistols">
<hotfix name="EnemyEnhancer"
level="None">
<code profiles="default">set
GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse BalancedItems
((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistol
s_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Fal
se),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols
_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Balance.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=1.000000),bDropOnDeath=
False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols
_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce.Weighting.Weight_4_Rare',BaseValueScaleConstant=1.000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols
_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant=1.000000),bDropOnDeath=
False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols
_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseV
alueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lo
belia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstan
t=-5001.00000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols
_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConst
ant=-500.0000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols
_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobe
lia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=
3000.00000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols
_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConst
ant=1500.00000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_P
istols_04_Gemstone',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScal
eConstant=500.000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Gladiolus_Itempools.WeaponPools.Pool_Weapo
ns_Pistols_07_LegendaryPlusPearl',InvBalanceDefinition=None,Probability=(BaseValueC
onstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitiali
zationDefinition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies'
,BaseValueScaleConstant=385.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.Pistol.Devastator.Orchid_Seraph_Devastator_Balance',Probability=(BaseValueC
onstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitiali
zationDefinition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies'
,BaseValueScaleConstant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Boss
Weapons.Pistol.Pistol_Jakobs_ScarletsGreed',Probability=(BaseValueConstant=1.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleC
onstant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Iris_Weapon
s.Pistols.Pistol_Torgue_3_PocketRocket',Probability=(BaseValueConstant=1.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConst
ant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_Weapon
s.Pistols.Pistol_Jakobs_3_Rex',Probability=(BaseValueConstant=1.000000,BaseValueAtt
ribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobelia_I
tempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=35.00
0000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_RaidW
eapons.Pistols.Aster_Seraph_Stinger_Balance',Probability=(BaseValueConstant=1.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScale
Constant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_RaidWe
apons.Pistol.Sage_Seraph_Infection_Balance',Probability=(BaseValueConstant=1.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleC
onstant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons_Unique.Pistol_Dahl_3_Dahlminator',Probability=(BaseValueConstant=1.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScale
Constant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons_Unique.Pistol_Dahl_3_GwensHead',Probability=(BaseValueConstant=1.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleCo
nstant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons_Unique.Pistol_Dahl_3_Teapot',Probability=(BaseValueConstant=1.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConst
ant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons_Unique.Pistol_Maliwan_3_Rubi',Probability=(BaseValueConstant=1.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleCons
tant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons_Unique.Pistol_Vladof_3_Veritas',Probability=(BaseValueConstant=1.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleCo
nstant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons_Unique.Pistol_Jakobs_3_Judge',Probability=(BaseValueConstant=1.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleCons
tant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons_Unique.Pistol_Jakobs_3_Law',Probability=(BaseValueConstant=1.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_L
obelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConsta
nt=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Boss
Weapons.Pistol.Pistol_Maliwan_3_LittleEvie',Probability=(BaseValueConstant=1.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleC
onstant=35.000000),bDropOnDeath=False))</code>
<code profiles="default">set
GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols_EnemyUse_NoScheduling
BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pisto
l.A_Weapons.Pistol_Bandit',Probability=(BaseValueConstant=0.000000,BaseValueAttribu
te=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weigh
ting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons.Pistol_Tediore',Probability=(BaseValueConstant=0.000000,BaseValueAttribu
te=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weigh
ting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons.Pistol_Dahl',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=
None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weightin
g.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons.Pistol_Vladof',Probability=(BaseValueConstant=0.000000,BaseValueAttribut
e=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weight
ing.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons.Pistol_Torgue',Probability=(BaseValueConstant=0.000000,BaseValueAttribut
e=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weight
ing.Weight_2_Uncommon',BaseValueScaleConstant=1.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons.Pistol_Maliwan',Probability=(BaseValueConstant=0.000000,BaseValueAttribu
te=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weigh
ting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons.Pistol_Jakobs',Probability=(BaseValueConstant=0.000000,BaseValueAttribut
e=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weight
ing.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons.Pistol_Hyperion',Probability=(BaseValueConstant=0.000000,BaseValueAttrib
ute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weig
hting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons.Pistol_Bandit',Probability=(BaseValueConstant=0.000000,BaseValueAttribut
e=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobelia_Itempo
ols.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=-
5001.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons.Pistol_Tediore',Probability=(BaseValueConstant=0.000000,BaseValueAttribu
te=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobelia_Itemp
ools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=-
5001.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons.Pistol_Dahl',Probability=(BaseValueConstant=0.000000,BaseValueAttribute=
None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobelia_Itempool
s.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=-
5001.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons.Pistol_Vladof',Probability=(BaseValueConstant=0.000000,BaseValueAttribut
e=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobelia_Itempo
ols.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=-
5001.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons.Pistol_Torgue',Probability=(BaseValueConstant=0.000000,BaseValueAttribut
e=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobelia_Itempo
ols.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=-
501.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons.Pistol_Maliwan',Probability=(BaseValueConstant=0.000000,BaseValueAttribu
te=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobelia_Itemp
ools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=-
5001.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons.Pistol_Jakobs',Probability=(BaseValueConstant=0.000000,BaseValueAttribut
e=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobelia_Itempo
ols.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=-
5001.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons.Pistol_Hyperion',Probability=(BaseValueConstant=0.000000,BaseValueAttrib
ute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobelia_Item
pools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=-
5001.000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols
_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobe
lia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=
3000.00000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols
_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConst
ant=1500.00000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_P
istols_04_Gemstone',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScal
eConstant=500.000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Gladiolus_Itempools.WeaponPools.Pool_Weapo
ns_Pistols_07_LegendaryPlusPearl',InvBalanceDefinition=None,Probability=(BaseValueC
onstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitiali
zationDefinition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies'
,BaseValueScaleConstant=385.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.Pistol.Devastator.Orchid_Seraph_Devastator_Balance',Probability=(BaseValueC
onstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitiali
zationDefinition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies'
,BaseValueScaleConstant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Boss
Weapons.Pistol.Pistol_Jakobs_ScarletsGreed',Probability=(BaseValueConstant=1.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleC
onstant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Iris_Weapon
s.Pistols.Pistol_Torgue_3_PocketRocket',Probability=(BaseValueConstant=1.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConst
ant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_Weapon
s.Pistols.Pistol_Jakobs_3_Rex',Probability=(BaseValueConstant=1.000000,BaseValueAtt
ribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobelia_I
tempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=35.00
0000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_RaidW
eapons.Pistols.Aster_Seraph_Stinger_Balance',Probability=(BaseValueConstant=1.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScale
Constant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_RaidWe
apons.Pistol.Sage_Seraph_Infection_Balance',Probability=(BaseValueConstant=1.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleC
onstant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons_Unique.Pistol_Dahl_3_Dahlminator',Probability=(BaseValueConstant=1.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScale
Constant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons_Unique.Pistol_Dahl_3_GwensHead',Probability=(BaseValueConstant=1.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleCo
nsta
nt=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons_Unique.Pistol_Dahl_3_Teapot',Probability=(BaseValueConstant=1.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConst
ant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons_Unique.Pistol_Maliwan_3_Rubi',Probability=(BaseValueConstant=1.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleCons
tant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons_Unique.Pistol_Vladof_3_Veritas',Probability=(BaseValueConstant=1.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleCo
nstant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons_Unique.Pistol_Jakobs_3_Judge',Probability=(BaseValueConstant=1.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleCons
tant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons_Unique.Pistol_Jakobs_3_Law',Probability=(BaseValueConstant=1.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_L
obelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConsta
nt=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Boss
Weapons.Pistol.Pistol_Maliwan_3_LittleEvie',Probability=(BaseValueConstant=1.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleC
onstant=35.000000),bDropOnDeath=False))</code>
<code profiles="default">set
GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_Pistols_EnemyUse
BalancedItems
((ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_A
ngelGang_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstan
t=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),b
DropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_An
gelGang_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConsta
nt=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_Balance.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=1.000000
),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_An
gelGang_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_Balance.Weighting.Weight_4_Rare',BaseValueScaleConstant=1.000000),bDropO
nDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_An
gelGang_Pistols_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConsta
nt=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant=1.000000
),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_An
gelGang_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationD
efinition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseVa
lueScaleConstant=-5001.00000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_An
gelGang_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConsta
nt=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',Base
ValueScaleConstant=-500.0000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_An
gelGang_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValu
eScaleConstant=3000.00000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_An
gelGang_Pistols_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConsta
nt=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',Base
ValueScaleConstant=1500.00000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_P
istols_04_Gemstone',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScal
eConstant=500.000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Gladiolus_Itempools.WeaponPools.Pool_Weapo
ns_Pistols_07_LegendaryPlusPearl',InvBalanceDefinition=None,Probability=(BaseValueC
onstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitiali
zationDefinition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies'
,BaseValueScaleConstant=385.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.Pistol.Devastator.Orchid_Seraph_Devastator_Balance',Probability=(BaseValueC
onstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitiali
zationDefinition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies'
,BaseValueScaleConstant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Boss
Weapons.Pistol.Pistol_Jakobs_ScarletsGreed',Probability=(BaseValueConstant=1.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleC
onstant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Iris_Weapon
s.Pistols.Pistol_Torgue_3_PocketRocket',Probability=(BaseValueConstant=1.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConst
ant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_Weapon
s.Pistols.Pistol_Jakobs_3_Rex',Probability=(BaseValueConstant=1.000000,BaseValueAtt
ribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobelia_I
tempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=35.00
0000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_RaidW
eapons.Pistols.Aster_Seraph_Stinger_Balance',Probability=(BaseValueConstant=1.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScale
Constant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_RaidWe
apons.Pistol.Sage_Seraph_Infection_Balance',Probability=(BaseValueConstant=1.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleC
onstant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons_Unique.Pistol_Dahl_3_Dahlminator',Probability=(BaseValueConstant=1.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScale
Constant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons_Unique.Pistol_Dahl_3_GwensHead',Probability=(BaseValueConstant=1.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleCo
nstant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons_Unique.Pistol_Dahl_3_Teapot',Probability=(BaseValueConstant=1.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConst
ant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons_Unique.Pistol_Maliwan_3_Rubi',Probability=(BaseValueConstant=1.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleCons
tant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons_Unique.Pistol_Vladof_3_Veritas',Probability=(BaseValueConstant=1.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleCo
nstant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons_Unique.Pistol_Jakobs_3_Judge',Probability=(BaseValueConstant=1.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleCons
tant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons_Unique.Pistol_Jakobs_3_Law',Probability=(BaseValueConstant=1.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_L
obelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConsta
nt=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Boss
Weapons.Pistol.Pistol_Maliwan_3_LittleEvie',Probability=(BaseValueConstant=1.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleC
onstant=35.000000),bDropOnDeath=False))</code>
<code profiles="default">set
GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_DragonGang_Pistols_EnemyUse
BalancedItems
((ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_D
ragonGang_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConsta
nt=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),
bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_Dr
agonGang_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConst
ant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializati
onDefinition'GD_Balance.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=1.00000
0),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_Dr
agonGang_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=
1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_Balance.Weighting.Weight_4_Rare',BaseValueScaleConstant=1.000000),bDrop
OnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_Dr
agonGang_Pistols_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConst
ant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializati
onDefinition'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant=1.00000
0),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_Dr
agonGang_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstan
t=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseV
alueScaleConstant=-5001.00000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_Dr
agonGang_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConst
ant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializati
onDefinition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',Bas
eValueScaleConstant=-500.0000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_Dr
agonGang_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=
0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseVal
ueScaleConstant=3000.00000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_Dr
agonGang_Pistols_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConst
ant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializati
onDefinition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',Bas
eValueScaleConstant=1500.00000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_P
istols_04_Gemstone',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScal
eConstant=500.000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Gladiolus_Itempools.WeaponPools.Pool_Weapo
ns_Pistols_07_LegendaryPlusPearl',InvBalanceDefinition=None,Probability=(BaseValueC
onstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitiali
zationDefinition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies'
,BaseValueScaleConstant=385.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.Pistol.Devastator.Orchid_Seraph_Devastator_Balance',Probability=(BaseValueC
onstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitiali
zationDefinition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies'
,BaseValueScaleConstant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Boss
Weapons.Pistol.Pistol_Jakobs_ScarletsGreed',Probability=(BaseValueConstant=1.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleC
onstant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Iris_Weapon
s.Pistols.Pistol_Torgue_3_PocketRocket',Probability=(BaseValueConstant=1.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConst
ant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_Weapon
s.Pistols.Pistol_Jakobs_3_Rex',Probability=(BaseValueConstant=1.000000,BaseValueAtt
ribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobelia_I
tempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=35.00
0000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_RaidW
eapons.Pistols.Aster_Seraph_Stinger_Balance',Probability=(BaseValueConstant=1.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScale
Constant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_RaidWe
apons.Pistol.Sage_Seraph_Infection_Balance',Probability=(BaseValueConstant=1.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleC
onstant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons_Unique.Pistol_Dahl_3_Dahlminator',Probability=(BaseValueConstant=1.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScale
Constant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons_Unique.Pistol_Dahl_3_GwensHead',Probability=(BaseValueConstant=1.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleCo
nstant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons_Unique.Pistol_Dahl_3_Teapot',Probability=(BaseValueConstant=1.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConst
ant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons_Unique.Pistol_Maliwan_3_Rubi',Probability=(BaseValueConstant=1.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleCons
tant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons_Unique.Pistol_Vladof_3_Veritas',Probability=(BaseValueConstant=1.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleCo
nstant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons_Unique.Pistol_Jakobs_3_Judge',Probability=(BaseValueConstant=1.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleCons
tant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons_Unique.Pistol_Jakobs_3_Law',Probability=(BaseValueConstant=1.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_L
obelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConsta
nt=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Boss
Weapons.Pistol.Pistol_Maliwan_3_LittleEvie',Probability=(BaseValueConstant=1.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleC
onstant=35.000000),bDropOnDeath=False))</code>
<code profiles="default">set
GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_TorgueGang_Pistols_EnemyUse
BalancedItems
((ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_T
orgueGang_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConsta
nt=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),
bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_To
rgueGang_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConst
ant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializati
onDefinition'GD_Balance.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=1.00000
0),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_To
rgueGang_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=
1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_Balance.Weighting.Weight_4_Rare',BaseValueScaleConstant=1.000000),bDrop
OnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_To
rgueGang_Pistols_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConst
ant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializati
onDefinition'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant=1.00000
0),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_To
rgueGang_Pistols_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstan
t=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseV
alueScaleConstant=-5001.00000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_To
rgueGang_Pistols_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConst
ant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializati
onDefinition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',Bas
eValueScaleConstant=-500.0000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_To
rgueGang_Pistols_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=
0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseVal
ueScaleConstant=3000.00000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_To
rgueGang_Pistols_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConst
ant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializati
onDefinition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',Bas
eValueScaleConstant=1500.00000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_P
istols_04_Gemstone',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScal
eConstant=500.000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Gladiolus_Itempools.WeaponPools.Pool_Weapo
ns_Pistols_07_LegendaryPlusPearl',InvBalanceDefinition=None,Probability=(BaseValueC
onstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitiali
zationDefinition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies'
,BaseValueScaleConstant=385.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.Pistol.Devastator.Orchid_Seraph_Devastator_Balance',Probability=(BaseValueC
onstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitiali
zationDefinition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies'
,BaseValueScaleConstant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Boss
Weapons.Pistol.Pistol_Jakobs_ScarletsGreed',Probability=(BaseValueConstant=1.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleC
onstant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Iris_Weapon
s.Pistols.Pistol_Torgue_3_PocketRocket',Probability=(BaseValueConstant=1.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConst
ant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_Weapon
s.Pistols.Pistol_Jakobs_3_Rex',Probability=(BaseValueConstant=1.000000,BaseValueAtt
ribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobelia_I
tempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=35.00
0000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_RaidW
eapons.Pistols.Aster_Seraph_Stinger_Balance',Probability=(BaseValueConstant=1.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScale
Constant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_RaidWe
apons.Pistol.Sage_Seraph_Infection_Balance',Probability=(BaseValueConstant=1.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleC
onstant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons_Unique.Pistol_Dahl_3_Dahlminator',Probability=(BaseValueConstant=1.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScale
Constant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons_Unique.Pistol_Dahl_3_GwensHead',Probability=(BaseValueConstant=1.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleCo
nstant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons_Unique.Pistol_Dahl_3_Teapot',Probability=(BaseValueConstant=1.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConst
ant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons_Unique.Pistol_Maliwan_3_Rubi',Probability=(BaseValueConstant=1.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleCons
tant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons_Unique.Pistol_Vladof_3_Veritas',Probability=(BaseValueConstant=1.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleCo
nstant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons_Unique.Pistol_Jakobs_3_Judge',Probability=(BaseValueConstant=1.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleCons
tant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons_Unique.Pistol_Jakobs_3_Law',Probability=(BaseValueConstant=1.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_L
obelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConsta
nt=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Boss
Weapons.Pistol.Pistol_Maliwan_3_LittleEvie',Probability=(BaseValueConstant=1.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleC
onstant=35.000000),bDropOnDeath=False))</code>
<code profiles="default">set
GD_Sheriff.WeaponPools.Pool_Weapons_SheriffPistols_EnemyUse BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pisto
l.A_Weapons.Pistol_Maliwan_2_Uncommon',Probability=(BaseValueConstant=1.000000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=200.000000
),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons.Pistol_Maliwan_2_Uncommon',Probability=(BaseValueConstant=0.000000,BaseV
alueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lo
belia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstan
t=-10000.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.Pistols.Pistol_Maliwan_4_Aquamarine',Probability=(BaseValueConstant=0.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConst
ant=10000.000000),bDropOnDeath=True))</code>
</hotfix>
</category>
<category name="Better enemy Launchers">
<hotfix name="EnemyEnhancer"
level="None">
<code profiles="default">set
GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Launchers_EnemyUse BalancedItems
((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launch
ers',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAtt
ribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.W
eighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launche
rs_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_Balance.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=1.000000),bDropOnDeat
h=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launche
rs_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseV
alueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ba
lance.Weighting.Weight_4_Rare',BaseValueScaleConstant=1.000000),bDropOnDeath=False)
,
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launche
rs_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant=1.000000),bDropOnDeat
h=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launche
rs',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttr
ibute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobelia_It
empools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=-
5001.00000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launche
rs_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleCon
stant=-500.0000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launche
rs_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseV
alueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lo
belia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstan
t=3000.00000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launche
rs_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleCon
stant=2000.00000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Gladiolus_Itempools.WeaponPools.Pool_Weapo
ns_Launchers_07_LegendaryPlusPearl',InvBalanceDefinition=None,Probability=(BaseValu
eConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitia
lizationDefinition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbie
s',BaseValueScaleConstant=420.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launch
ers.A_Weapons_Unique.RL_Maliwan_Alien_Norfleet',Probability=(BaseValueConstant=1.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueSc
aleConstant=70.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launch
ers.A_Weapons_Unique.RL_Torgue_3_Creamer',Probability=(BaseValueConstant=1.000000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleCon
stant=70.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launch
ers.A_Weapons_Unique.RL_Bandit_3_Roaster',Probability=(BaseValueConstant=1.000000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleCon
stant=70.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launch
ers.A_Weapons_Unique.RL_Maliwan_3_TheHive',Probability=(BaseValueConstant=1.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleCo
nstant=70.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Boss
Weapons.Launcher.RL_Torgue_3_12Pounder',Probability=(BaseValueConstant=1.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConst
ant=70.000000),bDropOnDeath=False))</code>
</hotfix>
</category>
<category name="Better enemy SRs">
<hotfix name="EnemyEnhancer"
level="None">
<code profiles="default">set
GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_sniperrifles_EnemyUse BalancedItems
((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Sniper
Rifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeat
h=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperR
ifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_Balance.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=1.000000),bDropOnD
eath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperR
ifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Balance.Weighting.Weight_4_Rare',BaseValueScaleConstant=1.000000),bDropOnDeath=Fal
se),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperR
ifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant=1.000000),bDropOnD
eath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperR
ifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleCo
nstant=-5001.000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperR
ifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScale
Constant=-500.0000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperR
ifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleCons
tant=3000.00000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperR
ifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScale
Constant=1500.000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_S
nipers_04_Gemstone',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScal
eConstant=500.000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Gladiolus_Itempools.WeaponPools.Pool_Weapo
ns_SniperRifles_07_LegendaryPlusPearl',InvBalanceDefinition=None,Probability=(BaseV
alueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIni
tializationDefinition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tub
bies',BaseValueScaleConstant=245.000000),bDropOnDeath=False),)</code>
<code profiles="default">set
GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_SniperRifles_EnemyUse_NoScheduling
BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Snipe
rRifles.A_Weapons.Sniper_Dahl',Probability=(BaseValueConstant=0.000000,BaseValueAtt
ribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.W
eighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Sniper
Rifles.A_Weapons.Sniper_Vladof',Probability=(BaseValueConstant=0.000000,BaseValueAt
tribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.
Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Sniper
Rifles.A_Weapons.Sniper_Maliwan',Probability=(BaseValueConstant=1.000000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropO
nDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Sniper
Rifles.A_Weapons.Sniper_Jakobs',Probability=(BaseValueConstant=0.000000,BaseValueAt
tribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.
Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Sniper
Rifles.A_Weapons.Sniper_Hyperion',Probability=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balanc
e.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Sniper
Rifles.A_Weapons.Sniper_Dahl',Probability=(BaseValueConstant=0.000000,BaseValueAttr
ibute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobelia_It
empools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=-
5001.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Sniper
Rifles.A_Weapons.Sniper_Vladof',Probability=(BaseValueConstant=0.000000,BaseValueAt
tribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobelia_
Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=-
5001.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Sniper
Rifles.A_Weapons.Sniper_Maliwan',Probability=(BaseValueConstant=0.000000,BaseValueA
ttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobelia
_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=-
51.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Sniper
Rifles.A_Weapons.Sniper_Jakobs',Probability=(BaseValueConstant=0.000000,BaseValueAt
tribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobelia_
Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=-
5001.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Sniper
Rifles.A_Weapons.Sniper_Hyperion',Probability=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobeli
a_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=-
5001.000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperR
ifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleCons
tant=3000.00000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperR
ifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScale
Constant=1500.000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_S
nipers_04_Gemstone',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScal
eConstant=500.000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Gladiolus_Itempools.WeaponPools.Pool_Weapo
ns_SniperRifles_07_LegendaryPlusPearl',InvBalanceDefinition=None,Probability=(BaseV
alueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIni
tializationDefinition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tub
bies',BaseValueScaleConstant=245.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Sniper
Rifles.A_Weapons_Unique.Sniper_Hyperion_3_Longbow',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValu
eScaleConstant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Boss
Weapons.SniperRifles.Sniper_Maliwan_3_Pimpernel',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueS
caleConstant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Sniper
Rifles.A_Weapons_Unique.Sniper_Jakobs_3_Buffalo',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueS
caleConstant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.sniper.Patriot.Orchid_Seraph_Patriot_Balance',Probability=(BaseValueConstan
t=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseV
alueScaleConstant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Sniper
Rifles.A_Weapons_Unique.Sniper_Dahl_3_Sloth',Probability=(BaseValueConstant=1.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScale
Constant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Sniper
Rifles.A_Weapons_Unique.Sniper_Jakobs_3_Tresspasser',Probability=(BaseValueConstant
=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationD
efinition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseVa
lueScaleConstant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Sniper
Rifles.A_Weapons_Unique.Sniper_Maliwan_3_ChereAmie',Probability=(BaseValueConstant=
1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseVal
ueScaleConstant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Sniper
Rifles.A_Weapons_Unique.Sniper_Hyperion_3_Morningstar',Probability=(BaseValueConsta
nt=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',Base
ValueScaleConstant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_Weapon
s.SniperRifles.Sniper_Jakobs_3_ElephantGun',Probability=(BaseValueConstant=1.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleC
onstant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Sniper
Rifles.A_Weapons_Unique.Sniper_Hyperion_3_FremingtonsEdge',Probability=(BaseValueCo
nstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializ
ationDefinition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',
BaseValueScaleConstant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Iris_Weapon
s.SniperRifles.Sniper_Jakobs_3_Cobra',Probability=(BaseValueConstant=1.000000,BaseV
alueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lo
belia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstan
t=35.000000),bDropOnDeath=False))</code>
<code profiles="default">set
GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_AngelGang_SniperRifles_EnemyUse
BalancedItems
((ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_A
ngelGang_SniperRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueCo
nstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializ
ationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.0000
00),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_An
gelGang_SniperRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueC
onstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitiali
zationDefinition'GD_Balance.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=1.0
00000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_An
gelGang_SniperRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueC
onstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitiali
zationDefinition'GD_Balance.Weighting.Weight_4_Rare',BaseValueScaleConstant=1.00000
0),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_An
gelGang_SniperRifles_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(Base
ValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIn
itializationDefinition'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConsta
nt=1.000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_An
gelGang_SniperRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueCon
stant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializa
tionDefinition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',B
aseValueScaleConstant=-5001.00000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_An
gelGang_SniperRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueC
onstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitiali
zationDefinition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies'
,BaseValueScaleConstant=-500.0000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_An
gelGang_SniperRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueC
onstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitiali
zationDefinition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies'
,BaseValueScaleConstant=3000.00000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_An
gelGang_SniperRifles_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(Base
ValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIn
itializationDefinition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tu
bbies',BaseValueScaleConstant=1500.00000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_S
nipers_04_Gemstone',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScal
eConstant=500.000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Gladiolus_Itempools.WeaponPools.Pool_Weapo
ns_SniperRifles_07_LegendaryPlusPearl',InvBalanceDefinition=None,Probability=(BaseV
alueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIni
tializationDefinition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tub
bies',BaseValueScaleConstant=400.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Sniper
Rifles.A_Weapons_Unique.Sniper_Hyperion_3_Longbow',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValu
eScaleConstant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Boss
Weapons.SniperRifles.Sniper_Maliwan_3_Pimpernel',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueS
caleConstant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Sniper
Rifles.A_Weapons_Unique.Sniper_Jakobs_3_Buffalo',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueS
caleConstant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.sniper.Patriot.Orchid_Seraph_Patriot_Balance',Probability=(BaseValueConstan
t=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseV
alueScaleConstant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Sniper
Rifles.A_Weapons_Unique.Sniper_Dahl_3_Sloth',Probability=(BaseValueConstant=1.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScale
Constant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Sniper
Rifles.A_Weapons_Unique.Sniper_Jakobs_3_Tresspasser',Probability=(BaseValueConstant
=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationD
efinition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseVa
lueScaleConstant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Sniper
Rifles.A_Weapons_Unique.Sniper_Maliwan_3_ChereAmie',Probability=(BaseValueConstant=
1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseVal
ueScaleConstant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Sniper
Rifles.A_Weapons_Unique.Sniper_Hyperion_3_Morningstar',Probability=(BaseValueConsta
nt=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',Base
ValueScaleConstant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_Weapon
s.SniperRifles.Sniper_Jakobs_3_ElephantGun',Probability=(BaseValueConstant=1.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleC
onstant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Sniper
Rifles.A_Weapons_Unique.Sniper_Hyperion_3_FremingtonsEdge',Probability=(BaseValueCo
nstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializ
ationDefinition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',
BaseValueScaleConstant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Iris_Weapon
s.SniperRifles.Sniper_Jakobs_3_Cobra',Probability=(BaseValueConstant=1.000000,BaseV
alueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lo
belia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstan
t=35.000000),bDropOnDeath=False))</code>
<code profiles="default">set
GD_Iris_ItemPoolsEnemyUse.WeaponPools.Pool_Weapons_DragonGang_SniperRifles_EnemyUse
BalancedItems
((ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_D
ragonGang_SniperRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueC
onstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitiali
zationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000
000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_Dr
agonGang_SniperRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValue
Constant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitial
izationDefinition'GD_Balance.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=1.
000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_Dr
agonGang_SniperRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializat
ionDefinition'GD_Balance.Weighting.Weight_4_Rare',BaseValueScaleConstant=1.000000),
bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_Dr
agonGang_SniperRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValue
Constant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitial
izationDefinition'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant=1.
000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_Dr
agonGang_SniperRifles_01_Common',InvBalanceDefinition=None,Probability=(BaseValueCo
nstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializ
ationDefinition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',
BaseValueScaleConstant=-5001.00000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_Dr
agonGang_SniperRifles_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValue
Constant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitial
izationDefinition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies
',BaseValueScaleConstant=-500.0000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_Dr
agonGang_SniperRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializat
ionDefinition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',Ba
seValueScaleConstant=3000.00000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.WeaponPools.Pool_Weapons_Dr
agonGang_SniperRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValue
Constant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitial
izationDefinition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies
',BaseValueScaleConstant=1500.00000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_S
nipers_04_Gemstone',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScal
eConstant=500.000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Gladiolus_Itempools.WeaponPools.Pool_Weapo
ns_SniperRifles_07_LegendaryPlusPearl',InvBalanceDefinition=None,Probability=(BaseV
alueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIni
tializationDefinition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tub
bies',BaseValueScaleConstant=500.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Iris_Weapon
s.SniperRifles.Sniper_Jakobs_3_Cobra',Probability=(BaseValueConstant=0.000000,BaseV
alueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lo
belia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstan
t=100.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Sniper
Rifles.A_Weapons_Unique.Sniper_Hyperion_3_Longbow',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValu
eScaleConstant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Boss
Weapons.SniperRifles.Sniper_Maliwan_3_Pimpernel',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueS
caleConstant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Sniper
Rifles.A_Weapons_Unique.Sniper_Jakobs_3_Buffalo',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueS
caleConstant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.sniper.Patriot.Orchid_Seraph_Patriot_Balance',Probability=(BaseValueConstan
t=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseV
alueScaleConstant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Sniper
Rifles.A_Weapons_Unique.Sniper_Dahl_3_Sloth',Probability=(BaseValueConstant=1.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScale
Constant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Sniper
Rifles.A_Weapons_Unique.Sniper_Jakobs_3_Tresspasser',Probability=(BaseValueConstant
=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationD
efinition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseVa
lueScaleConstant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Sniper
Rifles.A_Weapons_Unique.Sniper_Maliwan_3_ChereAmie',Probability=(BaseValueConstant=
1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseVal
ueScaleConstant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Sniper
Rifles.A_Weapons_Unique.Sniper_Hyperion_3_Morningstar',Probability=(BaseValueConsta
nt=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',Base
ValueScaleConstant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_Weapon
s.SniperRifles.Sniper_Jakobs_3_ElephantGun',Probability=(BaseValueConstant=1.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleC
onstant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Sniper
Rifles.A_Weapons_Unique.Sniper_Hyperion_3_FremingtonsEdge',Probability=(BaseValueCo
nstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializ
ationDefinition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',
BaseValueScaleConstant=35.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Iris_Weapon
s.SniperRifles.Sniper_Jakobs_3_Cobra',Probability=(BaseValueConstant=1.000000,BaseV
alueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lo
belia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstan
t=35.000000),bDropOnDeath=False))</code>
<code profiles="default">set
GD_MarshallFriedman.WeaponPools.Weapons_SniperRifles_Marshall BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Snipe
rRifles.A_Weapons.Sniper_Jakobs',Probability=(BaseValueConstant=0.000000,BaseValueA
ttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance
.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Sniper
Rifles.A_Weapons.Sniper_Jakobs',Probability=(BaseValueConstant=0.000000,BaseValueAt
tribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobelia_
Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=-
5001.00000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.sniper.Sniper_Jakobs_6_Godfinger',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_L
obelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConsta
nt=500.00000000),bDropOnDeath=False))</code>
</hotfix>
</category>
<category name="Better enemy Shields">
<hotfix name="EnemyEnhancer"
level="None">
<code profiles="default">set
GD_ItempoolsEnemyUse.Bandits.Pool_Shields_Special_EnemyUse BalancedItems
((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_NovaSh
ields_All_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnD
eath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_NovaShi
elds_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_Balance.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=1.000000),bDrop
OnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Impact_
01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseVa
lueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bal
ance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=False
),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Impact_
02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=1.000000),bDropOnDeath=F
alse),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_NovaShi
elds_All_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScal
eConstant=-5001.000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_NovaShi
elds_All_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueSc
aleConstant=-500.000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Impact_
01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseVa
lueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lob
elia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant
=-5001.000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Impact_
02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_L
obelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConsta
nt=-500.000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Standar
d_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseVa
lueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lob
elia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant
=400.000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_NovaShi
elds_All_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleC
onstant=400.000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_SpikeSh
ields_All_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScale
Constant=400.000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Juggern
aut_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_L
obelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConsta
nt=400.000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Impact_
04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValu
eAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobel
ia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=4
00.000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Chimera
_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobe
lia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=
400.000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Standar
d_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleCons
tant=400.000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_NovaShi
elds_All_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueSc
aleConstant=400.000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_SpikeSh
ields_All_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueS
caleConstant=400.000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Juggern
aut_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleCo
nstant=400.000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Absorpt
ion_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleCo
nstant=400.000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Impact_
05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_L
obelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConsta
nt=400.000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Chimera
_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConst
ant=400.000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_06_
Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseVa
lueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lob
elia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant
=400.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Aster_It
emGrades.Shields.Aster_Seraph_Blockade_Shield_Balance',Probability=(BaseValueConsta
nt=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',Base
ValueScaleConstant=40.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Orchid_R
aidWeapons.Shield.Anshin.Orchid_Seraph_Anshin_Shield_Balance',Probability=(BaseValu
eConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitia
lizationDefinition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbie
s',BaseValueScaleConstant=40.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Iris_Ser
aphItems.Hoplite.Iris_Seraph_Shield_Juggernaut_Balance',Probability=(BaseValueConst
ant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializati
onDefinition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',Bas
eValueScaleConstant=40.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Iris_Ser
aphItems.Sponge.Iris_Seraph_Shield_Sponge_Balance',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValu
eScaleConstant=40.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrad
es.Shields.ItemGrade_Gear_Shield_Standard_CrackedSash',Probability=(BaseValueConsta
nt=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',Base
ValueS
caleConstant=40.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrad
es.Shields.ItemGrade_Gear_Shield_Nova_Explosive_DeadlyBloom',Probability=(BaseValue
Constant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitial
izationDefinition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies
',BaseValueScaleConstant=40.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Sage_Shi
elds.A_Item_Custom.S_BucklerShield',Probability=(BaseValueConstant=1.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobe
lia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=
40.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrad
es.Shields.ItemGrade_Gear_Shield_Absorption_1340',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValue
ScaleConstant=40.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrad
es.Shields.ItemGrade_Gear_Shield_Roid_ThresherRaid',Probability=(BaseValueConstant=
1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseVal
ueScaleConstant=40.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Orchid_S
hields.A_Item_Custom.S_BladeShield',Probability=(BaseValueConstant=1.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobe
lia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=
40.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Aster_It
emGrades.Shields.Aster_Seraph_Antagonist_Shield_Balance',Probability=(BaseValueCons
tant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializat
ionDefinition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',Ba
seValueScaleConstant=40.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrad
es.Shields.ItemGrade_Gear_Shield_Nova_Phoenix',Probability=(BaseValueConstant=1.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueSca
leConstant=40.000000),bDropOnDeath=False))</code>
<code profiles="default">set
GD_ItempoolsEnemyUse.Bandits.Grunt_Shields BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGra
des.Gear.ItemGrade_Gear_Shield_Stock',Probability=(BaseValueConstant=1.000000,BaseV
alueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ba
lance.Weighting.Weight_0_VeryCommon',BaseValueScaleConstant=1.000000),bDropOnDeath=
False),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrad
es.Gear.ItemGrade_Gear_Shield',Probability=(BaseValueConstant=1.000000,BaseValueAtt
ribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.W
eighting.Weight_3_Uncommoner',BaseValueScaleConstant=1.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrad
es.Gear.ItemGrade_Gear_Shield_Stock',Probability=(BaseValueConstant=1.000000,BaseVa
lueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lob
elia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant
=-10000.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrad
es.Gear.ItemGrade_Gear_Shield',Probability=(BaseValueConstant=1.000000,BaseValueAtt
ribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobelia_I
tempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=-
250.000000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Standar
d_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseVa
lueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lob
elia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant
=400.000000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_NovaShi
elds_All_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleC
onstant=400.000000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_SpikeSh
ields_All_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScale
Constant=400.000000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Juggern
aut_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_L
obelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConsta
nt=400.000000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Impact_
04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValu
eAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobel
ia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=4
00.000000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Chimera
_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobe
lia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=
400.000000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Standar
d_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleCons
tant=400.000000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_NovaShi
elds_All_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueSc
aleConstant=400.000000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_SpikeSh
ields_All_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueS
caleConstant=400.000000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Juggern
aut_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleCo
nstant=400.000000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Absorpt
ion_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleCo
nstant=400.000000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Impact_
05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_L
obelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConsta
nt=400.000000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Chimera
_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConst
ant=400.000000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_06_
Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseVa
lueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lob
elia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant
=400.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Aster_It
emGrades.Shields.Aster_Seraph_Blockade_Shield_Balance',Probability=(BaseValueConsta
nt=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',Base
ValueScaleConstant=40.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Orchid_R
aidWeapons.Shield.Anshin.Orchid_Seraph_Anshin_Shield_Balance',Probability=(BaseValu
eConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitia
lizationDefinition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbie
s',BaseValueScaleConstant=40.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Iris_Ser
aphItems.Hoplite.Iris_Seraph_Shield_Juggernaut_Balance',Probability=(BaseValueConst
ant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializati
onDefinition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',Bas
eValueScaleConstant=40.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Iris_Ser
aphItems.Sponge.Iris_Seraph_Shield_Sponge_Balance',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValu
eScaleConstant=40.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrad
es.Shields.ItemGrade_Gear_Shield_Standard_CrackedSash',Probability=(BaseValueConsta
nt=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',Base
ValueScaleConstant=40.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrad
es.Shields.ItemGrade_Gear_Shield_Nova_Explosive_DeadlyBloom',Probability=(BaseValue
Constant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitial
izationDefinition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies
',BaseValueScaleConstant=40.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Sage_Shi
elds.A_Item_Custom.S_BucklerShield',Probability=(BaseValueConstant=1.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobe
lia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=
40.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrad
es.Shields.ItemGrade_Gear_Shield_Absorption_1340',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValue
ScaleConstant=40.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrad
es.Shields.ItemGrade_Gear_Shield_Roid_ThresherRaid',Probability=(BaseValueConstant=
1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearl
escent_Tubbies',BaseValueScaleConstant=40.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Orchid_S
hields.A_Item_Custom.S_BladeShield',Probability=(BaseValueConstant=1.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobe
lia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=
40.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Aster_It
emGrades.Shields.Aster_Seraph_Antagonist_Shield_Balance',Probability=(BaseValueCons
tant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializat
ionDefinition'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',Ba
seValueScaleConstant=40.000000),bDropOnDeath=False),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrad
es.Shields.ItemGrade_Gear_Shield_Nova_Phoenix',Probability=(BaseValueConstant=1.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueSca
leConstant=40.000000),bDropOnDeath=False))</code>
</hotfix>
</category>
<category name="Stronger Enemy Nades">
<hotfix name="EnemyEnhancer"
level="None">
<code profiles="default">set
GD_EnemySharedProjectiles.Projectiles.Projectile_GenericGrenade:BehaviorProviderDef
inition_1.Behavior_Explode_42 DamageFormula
(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Pro
jectile.ProjectileDamage',InitializationDefinition=None,BaseValueScaleConstant=1.50
0000)</code>
</hotfix>
</category>
<category name="Faster enemy Actions">
<category name="Faster enemy roll">
<hotfix name="EnemyEnhancer"
level="None">
<code profiles="default">set
GD_PsychoShared.Character.BodyClass_PsychoShared:SpecialMove_Dodge_2 PlayRate
1.500000</code>
<code profiles="default">set
GD_PsychoShared.Character.BodyClass_PsychoShared:SpecialMove_Dodge_3 PlayRate
1.500000</code>
<code profiles="default">set
GD_PsychoBadass.Character.BodyClass_PsychoBadass:SpecialMove_Dodge_2 PlayRate
1.500000</code>
<code profiles="default">set
GD_PsychoBadass.Character.BodyClass_PsychoBadass:SpecialMove_Dodge_3 PlayRate
1.500000</code>
<code profiles="default">set
GD_MarauderShared.Character.BodyClass_MarauderShared:SpecialMove_Dodge_2 PlayRate
1.500000</code>
<code profiles="default">set
GD_MarauderShared.Character.BodyClass_MarauderShared:SpecialMove_Dodge_3 PlayRate
1.500000</code>
<code profiles="default">set
GD_MarauderPsycho.Character.BodyClass_MarauderPsycho:SpecialMove_Dodge_2 PlayRate
1.500000</code>
<code profiles="default">set
GD_MarauderPsycho.Character.BodyClass_MarauderPsycho:SpecialMove_Dodge_3 PlayRate
1.500000</code>
<code profiles="default">set
GD_MarauderRegular.Character.BodyClass_MarauderRegular:SpecialMove_Dodge_2 PlayRate
1.500000</code>
<code profiles="default">set
GD_MarauderRegular.Character.BodyClass_MarauderRegular:SpecialMove_Dodge_3 PlayRate
1.500000</code>
<code profiles="default">set
GD_RatShared.Character.BodyClass_RatShared:SpecialMove_Dodge_2 PlayRate
1.500000</code>
<code profiles="default">set
GD_RatShared.Character.BodyClass_RatShared:SpecialMove_Dodge_3 PlayRate
1.500000</code>
<code profiles="default">set
GD_RatPlaguee.Character.BodyClass_RatPlague:SpecialMove_Dodge_2 PlayRate
1.500000</code>
<code profiles="default">set
GD_RatPlague.Character.BodyClass_RatPlague:SpecialMove_Dodge_3 PlayRate
1.500000</code>
<code profiles="default">set
GD_BruiserShared.Character.BodyClass_BruiserShared:SpecialMove_Dodge_2 PlayRate
1.500000</code>
<code profiles="default">set
GD_BruiserShared.Character.BodyClass_BruiserShared:SpecialMove_Dodge_3 PlayRate
1.500000</code>
<code profiles="default">set
GD_MarauderRegular_Digi.Shared.BodyClass_MarauderShared_Digi:SpecialMove_Dodge_3
PlayRate 1.500000</code>
<code profiles="default">set
GD_RatLab_Digi.Character.BodyClass_RatLab_Digi:SpecialMove_Dodge_11 PlayRate
1.500000</code>
<code profiles="default">set
GD_MarauderRegular_Digi.Character.BodyClass_MarauderRegular_Digi:SpecialMove_Dodge_
2 PlayRate 1.500000</code>
<code profiles="default">set
GD_MarauderRegular_Digi.Character.BodyClass_MarauderRegular_Digi:SpecialMove_Dodge_
3 PlayRate 1.500000</code>
<code profiles="default">set
GD_PsychoBadass_Digi.Character.BodyClass_PsychoBadass_Digi:SpecialMove_Dodge_2
PlayRate 1.500000</code>
<code profiles="default">set
GD_MarauderBadass_Digi.Character.BodyClass_MarauderBadass_Digi:SpecialMove_Dodge_3
PlayRate 1.500000</code>
<code profiles="default">set
GD_RatLab_Digi.Character.BodyClass_RatLab_Digi:SpecialMove_Dodge_8 PlayRate
1.500000</code>
<code profiles="default">set
GD_RatLab_Digi.Character.BodyClass_RatLab_Digi:SpecialMove_Dodge_7 PlayRate
1.500000</code>
<code profiles="default">set
GD_MarauderBadass_Digi.Character.BodyClass_MarauderBadass_Digi:SpecialMove_Dodge_2
PlayRate 1.500000</code>
<code profiles="default">set
GD_RatLab_Digi.Character.BodyClass_RatLab_Digi:SpecialMove_Dodge_9 PlayRate
1.500000</code>
<code profiles="default">set
GD_MarauderRegular_Digi.Shared.BodyClass_MarauderShared_Digi:SpecialMove_Dodge_2
PlayRate 1.500000</code>
<code profiles="default">set
GD_Assassin1_Digi.Character.BodyClass_Assassin1_Digi:SpecialMove_Dodge_3 PlayRate
1.500000</code>
<code profiles="default">set
GD_PsychoBadass_Digi.Character.BodyClass_PsychoBadass_Digi:SpecialMove_Dodge_3
PlayRate 1.500000</code>
<code profiles="default">set
GD_Assassin1_Digi.Character.BodyClass_Assassin1_Digi:SpecialMove_Dodge_2 PlayRate
1.500000</code>
<code profiles="default">set
GD_Psycho_Digi.Shared.BodyClass_PsychoShared_Digi:SpecialMove_Dodge_2 PlayRate
1.500000</code>
<code profiles="default">set
GD_Nomad_Digi.Shared.BodyClass_NomadShared_Digi:SpecialMove_Dodge_3 PlayRate
1.500000</code>
<code profiles="default">set
GD_Nomad_Digi.Shared.BodyClass_NomadShared_Digi:SpecialMove_Dodge_2 PlayRate
1.500000</code>
<code profiles="default">set
GD_Psycho_Digi.Shared.BodyClass_PsychoShared_Digi:SpecialMove_Dodge_3 PlayRate
1.500000</code>
<code profiles="default">set
GD_RatLab_Digi.Character.BodyClass_RatLab_Digi:SpecialMove_Dodge_10 PlayRate
1.500000</code>
<code profiles="default">set
GD_EngineerShared.Character.BodyClass_EngineerShared:SpecialMove_Dodge_2 PlayRate
1.500000</code>
<code profiles="default">set
GD_EngineerShared.Character.BodyClass_EngineerShared:SpecialMove_Dodge_3 PlayRate
1.500000</code>
<code profiles="default">set
GD_EngineerRifle.Character.BodyClass_EngineerRifle:SpecialMove_Dodge_2 PlayRate
1.500000</code>
</hotfix>
</category>
<category name="Shorter Enemy Stagger">
<hotfix name="EnemyEnhancer"
level="None">
<code profiles="default">set
GD_PsychoShared.Anims.AnimMotion_HardFlinch_Leg_R playrate 1.500000</code>
<code profiles="default">set
GD_PsychoShared.Anims.AnimMotion_HardFlinch_Leg_L playrate 1.500000</code>
<code profiles="default">set
GD_PsychoShared.Anims.AnimMotion_HardFlinch_Knockback playrate 1.500000</code>
<code profiles="default">set
GD_PsychoShared.Anims.AnimMotion_HardFlinch_Arm_R playrate 1.500000</code>
<code profiles="default">set
GD_PsychoShared.Anims.AnimMotion_HardFlinch_Arm_L playrate 1.500000</code>
<code profiles="default">set
GD_PsychoShared.Anims.AnimMotion_HardFlinch_Head playrate 1.500000</code>
<code profiles="default">set
GD_PsychoShared.Anims.AnimMotion_HardFlinch1 playrate 1.500000</code>
<code profiles="default">set
GD_PsychoShared.Anims.AnimMotion_HardFlinch2 playrate 1.500000</code>
<code profiles="default">set
GD_PsychoShared.Anims.AnimMotion_HardFlinch3 playrate 1.500000</code>
<code profiles="default">set
GD_PsychoShared.Anims.AnimMotion_HardFlinch3M playrate 1.500000</code>
<code profiles="default">set
GD_PsychoShared.Anims.AnimMotion_HardFlinch4 playrate 1.500000</code>
<code profiles="default">set
GD_PsychoShared.Anims.AnimMotion_HardFlinch5 playrate 1.500000</code>
<code profiles="default">set
GD_PsychoShared.Anims.AnimMotion_HardFlinch6 playrate 1.500000</code>
<code profiles="default">set
GD_PsychoShared.Anims.AnimMotion_HardFlinch_Grenade1 playrate 1.500000</code>
<code profiles="default">set
GD_PsychoShared.Anims.AnimMotion_HardFlinch_Grenade2 playrate 1.500000</code>
<code profiles="default">set
GD_RatShared.Anims.AnimMotion_HardFlinch_Head playrate 1.500000</code>
<code profiles="default">set
GD_MarauderShared.Anims.AnimMotion_HardFlinch_Head playrate 1.500000</code>
</hotfix>
</category>
<category name="EXPloader explodes
earlier">
<hotfix name="EnemyEnhancer"
level="None">
<code profiles="default">set
GD_LoaderEXP.Anims.Anim_LoaderEXP_EXplode PlayRate 1.250000</code>
</hotfix>
</category>
</category>
<category name="Misc.">
<hotfix name="EnemyEnhancer"
level="None">
<code profiles="default">set
GD_Iris_Population_Bruiser.Balance.Iris_PawnBalance_BikerBruiser
PlayThroughs[1].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Shotgun
s_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Bandits.Pool_Shields_Special_Enem
yUse',PoolProbability=(BaseValueConstant=0.500000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</hotfix>
</category>
</category>
</category>
<category name="Badass Enemy Fixes">
<category name="Badass Bedrock Bullymong">
<hotfix name="UCPEnemy" level="None">
<code profiles="default">set
GD_Population_PrimalBeast.Balance.PawnBalance_PrimalBeast_BedrockBadass
DefaultItemPoolIncludedLists[0]
ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear'</code>
</hotfix>
</category>
<category name="Badass Boroks">
<hotfix name="UCPEnemy" level="None">
<code profiles="default">set
GD_Sage_Pop_Rhino.Balance.PawnBalance_Sage_RhinoBadassCorrosive
DefaultItemPoolIncludedLists[0]
ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear'</code>
<code profiles="default">set
GD_Sage_Pop_Rhino.Balance.PawnBalance_Sage_RhinoBadassFire
DefaultItemPoolIncludedLists[0]
ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear'</code>
<code profiles="default">set
GD_Sage_Pop_Rhino.Balance.PawnBalance_Sage_RhinoBadassShock
DefaultItemPoolIncludedLists[0]
ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear'</code>
<code profiles="default">set
GD_Sage_Pop_Rhino.Balance.PawnBalance_Sage_RhinoBadassSlag
DefaultItemPoolIncludedLists[0]
ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear'</code>
</hotfix>
</category>
<category name="Badass Fire Archers">
<hotfix name="UCPEnemy" level="None">
<code profiles="default">set
GD_Aster_Pop_Knights.Balance.PawnBalance_Knight_BadassFireArcher
DefaultItemPoolIncludedLists[0]
ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear'</code>
</hotfix>
</category>
<category name="Badass Knights">
<hotfix name="UCPEnemy" level="None">
<code profiles="default">set
GD_Aster_Pop_Knights.Balance.PawnBalance_Knight_Badass
DefaultItemPoolIncludedLists[0]
ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear'</code>
</hotfix>
</category>
<category name="Badass Stalker Buff & Loot">
<hotfix name="UCPEnemy" level="None">
<code profiles="default">set
GD_Population_Stalker.Balance.PawnBalance_StalkerBadass
DefaultItemPoolIncludedLists
(ItemPoolListDefinition'GD_Itempools.ListDefs.SuperBadassEnemyGunsAndGear')</code>
<code profiles="default">set
GD_StalkerBadassMale.Character.CharClass_StalkerBadassMale AttributeStartingValues
((Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_H
ealthMultiplier',BaseValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_En
emyNonWeaponDamageMultiplier',BaseValue=(BaseValueConstant=3.000000,BaseValueAttrib
ute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'GD_Balance_Experience.Attributes.Attribute_Experienc
eMultiplier',BaseValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initiali
zationDefinition=AttributeInitializationDefinition'GD_AI_Balance.XP.XPMultiplier_06
_Badass',BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_En
emyShieldMaxValueMultiplier',BaseValue=(BaseValueConstant=5.000000,BaseValueAttribu
te=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_En
emyShieldOnIdleRegenDelayMultiplier',BaseValue=(BaseValueConstant=0.850000,BaseValu
eAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_En
emyShieldOnIdleRegenRateMultiplier',BaseValue=(BaseValueConstant=3.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_Da
mageToVehiclesOnCollisionMultiplier',BaseValue=(BaseValueConstant=4.000000,BaseValu
eAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</c
ode>
</hotfix>
</category>
<category name="Badass Yeti">
<hotfix name="UCPEnemy" level="Xmas_P">
<code profiles="default">set
GD_Allium_BadassYeti.Balance.PawnBalance_Allium_BadassYeti
DefaultItemPoolIncludedLists[0]
ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear'</code>
</hotfix>
</category>
<category name="Undead Badass Psychos">
<hotfix name="UCPEnemy"
level="Pumpkin_Patch_P">
<code profiles="default">set
GD_Pop_HallowSkeleton.Balance.PawnBalance_BadassUndeadPsycho
DefaultItemPoolIncludedLists[0]
ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear'</code>
</hotfix>
</category>
<category name="Wattle Gobbler Tributes">
<hotfix name="UCPEnemy" level="Hunger_P">
<code profiles="default">set
GD_IncineratorFemale.Balance.PawnBalance_IncineratorFemale
DefaultItemPoolIncludedLists
(ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear')</code>
<code profiles="default">set
GD_FleshripperFemale.Balance.PawnBalance_FleshripperFemale
DefaultItemPoolIncludedLists
(ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear')</code>
<code profiles="default">set
GD_FleshripperMale.Balance.PawnBalance_FleshripperMale DefaultItemPoolIncludedLists
(ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear')</code>
</hotfix>
</category>
</category>
<category name="Badassify Extreme">
<comment>Increaes Badass spawn chances by 500% in
TVHM+.</comment>
<category name="Code">
<hotfix name="BadassifyExtreme" level="None">
<code profiles="default">set
GD_Balance.WeightingPlayerCount.Enemy_MajorUpgrade_PerPlayer
ConditionalInitialization
(bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=1.000
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.GameProper
ties.NumberOfPlayers',ComparisonOperator=OPERATOR_LessThanOrEqual,Operand2Usage=OPE
RAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=1.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=1.000000))),
(BaseValueIfTrue=(BaseValueConstant=1.500000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Consta
ntOperand2=2.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=1.000000))),
(BaseValueIfTrue=(BaseValueConstant=2.000000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Consta
ntOperand2=3.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=1.000000))),
(BaseValueIfTrue=(BaseValueConstant=2.500000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_GreaterThanOrEqual,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=
None,ConstantOperand2=4.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=1.000000))),
(BaseValueIfTrue=(BaseValueConstant=15.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=A
ttributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=
OPERATOR_LessThanOrEqual,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=No
ne,ConstantOperand2=1.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=2.000000))),
(BaseValueIfTrue=(BaseValueConstant=15.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=A
ttributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=
OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Const
antOperand2=2.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=2.000000))),
(BaseValueIfTrue=(BaseValueConstant=15.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=A
ttributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=
OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Const
antOperand2=3.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=2.000000))),
(BaseValueIfTrue=(BaseValueConstant=15.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=A
ttributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=
OPERATOR_GreaterThanOrEqual,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2
=None,ConstantOperand2=4.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=2.000000)))),DefaultBaseValue=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000))</code>
<code profiles="default">set
GD_Balance.WeightingPlayerCount.Bosses_PerPlayers ConditionalInitialization
(bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=1.000
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.GameProper
ties.NumberOfPlayers',ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_Pre
ferAttribute,AttributeOperand2=None,ConstantOperand2=1.000000))),
(BaseValueIfTrue=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Consta
ntOperand2=2.000000))),
(BaseValueIfTrue=(BaseValueConstant=2.000000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Consta
ntOperand2=3.000000))),
(BaseValueIfTrue=(BaseValueConstant=3.000000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=O
PERATOR_GreaterThanOrEqual,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=
None,ConstantOperand2=4.000000))),
(BaseValueIfTrue=(BaseValueConstant=99.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=A
ttributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=
OPERATOR_LessThanOrEqual,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=No
ne,ConstantOperand2=1.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=2.000000))),
(BaseValueIfTrue=(BaseValueConstant=99.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=A
ttributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=
OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Const
antOperand2=2.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=2.000000))),
(BaseValueIfTrue=(BaseValueConstant=99.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=A
ttributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=
OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,Const
antOperand2=3.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=2.000000))),
(BaseValueIfTrue=(BaseValueConstant=99.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=A
ttributeDefinition'D_Attributes.GameProperties.NumberOfPlayers',ComparisonOperator=
OPERATOR_GreaterThanOrEqual,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2
=None,ConstantOperand2=4.000000),
(AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',Compa
risonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOpera
nd2=None,ConstantOperand2=2.000000)))),DefaultBaseValue=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000))</code>
<code profiles="default">set
GD_Balance.WeightingPlayerCount.Playthrough2Only ConditionalInitialization
(bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.Balance.Pl
ayThroughCount',ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAtt
ribute,AttributeOperand2=None,ConstantOperand2=1.000000))),
(BaseValueIfTrue=(BaseValueConstant=0.450000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=At
tributeDefinition'D_Attributes.Balance.PlayThroughCount',ComparisonOperator=OPERATO
R_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOper
and2=2.000000)))),DefaultBaseValue=(BaseValueConstant=0.000000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code>
</hotfix>
</category>
</category>
<category name="Guaranteed Black Queen">
<comment>Makes the Black Queen a guaranteed
spawn.</comment>
<category name="Code">
<hotfix name="BlackQueen" level="Interlude_P">
<code profiles="default">set
Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityDen_19 IsEnabled
True</code>
</hotfix>
</category>
</category>
<category name="Increase OOO spawnrate">
<hotfix name="UCPEnemy" level="None">
<code profiles="default">set
GD_Native_Badass.WeightingPlayerCount.FireGod_PerPlayers ConditionalInitialization
(bEnabled=True,ConditionalExpressionList=(),DefaultBaseValue=(BaseValueConstant=0.0
5,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0)
)</code>
</hotfix>
</category>
<category name="Kill3R J3NKN5 MK.II">
<comment>By Hemaxhu</comment>
<comment>Jimmy Jenkins Changer</comment>
<comment>Changes:</comment>
<comment>- Different Size.</comment>
<comment>- Name.</comment>
<comment>- Health, Damage.</comment>
<comment>- Movement Speed.</comment>
<comment>- Now drops x2 loot midgets loot.</comment>
<comment>- Added chubby loot pool.</comment>
<comment>- He is dangerous. And small.</comment>
<category name="Hotfixes">
<hotfix name="JimmyName" level="None">
<code profiles="default">set
GD_Population_Midget.Balance.LootMidget.PawnBalance_Jimmy
PlayThroughs[0].DisplayName Kill3R J3NKN5 MK.II</code>
</hotfix>
<hotfix name="JimmyGroundSpeed" level="None">
<code profiles="default">set
GD_JimmyJenkins.Character.CharClass_JimmyJenkins GroundSpeed 550.000000</code>
</hotfix>
<hotfix name="JimmyAttributes" level="None">
<code profiles="default">set
GD_Population_Midget.Balance.LootMidget.PawnBalance_Jimmy
PlayThroughs[0].AttributeStartingValues
((Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_H
ealthMultiplier',BaseValue=(BaseValueConstant=25.000000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_En
emyNonWeaponDamageMultiplier',BaseValue=(BaseValueConstant=3.300000,BaseValueAttrib
ute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'GD_Balance_Experience.Attributes.Attribute_Experienc
eMultiplier',BaseValue=(BaseValueConstant=4.000000,BaseValueAttribute=None,Initiali
zationDefinition=AttributeInitializationDefinition'GD_AI_Balance.XP.XPMultiplier_07
_SuperBadass',BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_Da
mageToVehiclesOnCollisionMultiplier',BaseValue=(BaseValueConstant=2.000000,BaseValu
eAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</c
ode>
</hotfix>
<hotfix name="JimmyLoot" level="None">
<code profiles="default">set
GD_Population_Midget.Balance.LootMidget.PawnBalance_Jimmy
DefaultItemPoolIncludedLists
(ItemPoolListDefinition'GD_Itempools.ListDefs.UltimateBadassEnemyGunsAndGear',ItemP
oolListDefinition'GD_Itempools.ListDefs.LootMidgetLoot',ItemPoolListDefinition'GD_I
tempools.ListDefs.LootMidgetLoot',ItemPoolListDefinition'GD_Itempools.ListDefs.Chub
byEnemyGunsAndGear',ItemPoolListDefinition'GD_Itempools.ListDefs.LootMidgetLoot')</
code>
</hotfix>
<hotfix name="JimmySize" level="None">
<code profiles="default">set
GD_JimmyJenkins.Character.Pawn_JimmyJenkins PrePivot
(X=0.000000,Y=0.000000,Z=50.000000)</code>
<code profiles="default">set
GD_JimmyJenkins.Character.Pawn_JimmyJenkins DrawScale 1.0</code>
<code profiles="default">set
GD_JimmyJenkins.Character.Pawn_JimmyJenkins DrawScale3D
(X=0.600000,Y=0.600000,Z=0.600000)</code>
</hotfix>
</category>
</category>
<category name="L00T L0AD3R">
<comment>By Hemaxhu</comment>
<comment>LWT LOADER Changer</comment>
<comment>Changes:</comment>
<comment>- Now drops Blues and Purples.</comment>
<comment>- Name.</comment>
<comment>- More hp.</comment>
<comment>- Any legendary drop chance. (10%)</comment>
<category name="Code">
<hotfix name="LWTName" level="None">
<code profiles="default">set
GD_Population_Loader.Balance.PawnBalance_LoaderLWT PlayThroughs[0].DisplayName L00T
L0AD3R</code>
</hotfix>
<hotfix name="LWTAttributes" level="None">
<code profiles="default">set
GD_Population_Loader.Balance.PawnBalance_LoaderLWT
PlayThroughs[0].AttributeStartingValues
((Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_H
ealthMultiplier',BaseValue=(BaseValueConstant=25.000000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.700000)),
(Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_En
emyNonWeaponDamageMultiplier',BaseValue=(BaseValueConstant=3.000000,BaseValueAttrib
ute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'GD_Balance_Experience.Attributes.Attribute_Experienc
eMultiplier',BaseValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initiali
zationDefinition=AttributeInitializationDefinition'GD_AI_Balance.XP.XPMultiplier_06
_Badass',BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_En
emyShieldMaxValueMultiplier',BaseValue=(BaseValueConstant=5.000000,BaseValueAttribu
te=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_En
emyShieldOnIdleRegenDelayMultiplier',BaseValue=(BaseValueConstant=0.850000,BaseValu
eAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_En
emyShieldOnIdleRegenRateMultiplier',BaseValue=(BaseValueConstant=3.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_Da
mageToVehiclesOnCollisionMultiplier',BaseValue=(BaseValueConstant=4.000000,BaseValu
eAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</c
ode>
</hotfix>
<hotfix name="LWTDrops" level="None">
<code profiles="default">set
GD_Population_Loader.Balance.PawnBalance_LoaderLWT
PlayThroughs[0].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_Aster_ItemPools.ButtstallionPools.ButtstallionCust
omLootPool',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=GD_Itemp
ools.DropWeights.DropODDS_BossUniques,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_04_Rare',
PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=GD_Itempools.DropWei
ghts.DropODDS_BossUniqueRares,InitializationDefinition=None,BaseValueScaleConstant=
1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_04_Rare',
PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=GD_Itempools.DropWei
ghts.DropODDS_BossUniqueRares,InitializationDefinition=None,BaseValueScaleConstant=
1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_04_Rare',
PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=GD_Itempools.DropWei
ghts.DropODDS_BossUniqueRares,InitializationDefinition=None,BaseValueScaleConstant=
1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_04_Rare',
PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=GD_Itempools.DropWei
ghts.DropODDS_BossUniqueRares,InitializationDefinition=None,BaseValueScaleConstant=
1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_04_Rare',
PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=GD_Itempools.DropWei
ghts.DropODDS_BossUniqueRares,InitializationDefinition=None,BaseValueScaleConstant=
1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_04_Rare',
PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=GD_Itempools.DropWei
ghts.DropODDS_BossUniqueRares,InitializationDefinition=None,BaseValueScaleConstant=
1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_05_VeryRa
re',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=GD_Itempools.Dro
pWeights.DropODDS_BossUniqueRares,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_04_Rare',
PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=GD_Itempools.DropWei
ghts.DropODDS_BossUniqueRares,InitializationDefinition=None,BaseValueScaleConstant=
1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_05_VeryRa
re',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=GD_Itempools.Dro
pWeights.DropODDS_BossUniqueRares,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_04_Rare',
PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=GD_Itempools.DropWei
ghts.DropODDS_BossUniqueRares,InitializationDefinition=None,BaseValueScaleConstant=
1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_05_VeryRa
re',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=GD_Itempools.Dro
pWeights.DropODDS_BossUniqueRares,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_04_Rare',
PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=GD_Itempools.DropWei
ghts.DropODDS_BossUniqueRares,InitializationDefinition=None,BaseValueScaleConstant=
1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_05_VeryRa
re',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=GD_Itempools.Dro
pWeights.DropODDS_BossUniqueRares,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_04_Rare',
PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=GD_Itempools.DropWei
ghts.DropODDS_BossUniqueRares,InitializationDefinition=None,BaseValueScaleConstant=
1.000000)))</code>
</hotfix>
</category>
</category>
<category name="Make H3RL-E harder">
<hotfix name="UCPEnemy" level="None">
<code profiles="default">set
GD_Orchid_LoaderBoss.Character.CharClass_Orchid_LoaderBoss AttributeStartingValues
((Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_H
ealthMultiplier',BaseValue=(BaseValueConstant=45.000000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_En
emyNonWeaponDamageMultiplier',BaseValue=(BaseValueConstant=70.000000,BaseValueAttri
bute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'GD_Balance_Experience.Attributes.Attribute_Experienc
eMultiplier',BaseValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initiali
zationDefinition=AttributeInitializationDefinition'GD_Orchid_GameStages.XPBalance.X
PMultiplier_07_SuperBadass_Orchid',BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_En
emyShieldMaxValueMultiplier',BaseValue=(BaseValueConstant=30.000000,BaseValueAttrib
ute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_En
emyShieldOnIdleRegenDelayMultiplier',BaseValue=(BaseValueConstant=2.000000,BaseValu
eAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</c
ode>
<code profiles="default">set
GD_Orchid_LoaderBoss.Projectiles.Projectile_Barrel Damage
((BaseValueConstant=512.000000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=2.000000))</code>
<code profiles="default">set
GD_Orchid_LoaderBoss.Character.AIDef_Orchid_LoaderBoss:AIBehaviorProviderDefinition
_5.Behavior_AIThrowProjectileAtTarget_270 ChildProjectileBaseValues
(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileDamage',BaseValue=
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=Attrib
uteInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_EnemyNo
nWeaponDamage',BaseValueScaleConstant=72.000000))</code>
<code profiles="default">set
GD_Orchid_LoaderBoss.Anims.Anim_LoaderBossLauncher_BarrelThrow PlayRate
1.000000</code>
</hotfix>
</category>
<category name="Make Terramorphous the Invincible Level 40
in Normal Mode">
<code profiles="default">set
GD_GameStages.Balance.Balance_P1_Zone3 BalanceByRegion
((Region=WillowRegionDefinition'GD_GameStages.Zone3.Ash_A',MinDefaultGameStage=(Bas
eValueConstant=25.000000,BaseValueAttribute=None,InitializationDefinition=None,Base
ValueScaleConstant=1.000000),MaxDefaultGameStage=(BaseValueConstant=27.000000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),D
efaultAwesomeLevel=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializati
onDefinition=None,BaseValueScaleConstant=1.000000),bSpecifyBoostAbovePlayer=False,G
ameStageIncreaseAbovePlayer=(BaseValueConstant=0.000000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),MissionOverrides=),
(Region=WillowRegionDefinition'GD_GameStages.Zone3.Ash_B',MinDefaultGameStage=(Base
ValueConstant=26.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseV
alueScaleConstant=1.000000),MaxDefaultGameStage=(BaseValueConstant=28.000000,BaseVa
lueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),De
faultAwesomeLevel=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bSpecifyBoostAbovePlayer=False,Ga
meStageIncreaseAbovePlayer=(BaseValueConstant=0.000000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000),MissionOverrides=),
(Region=WillowRegionDefinition'GD_GameStages.Zone3.Ash_C',MinDefaultGameStage=(Base
ValueConstant=27.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseV
alueScaleConstant=1.000000),MaxDefaultGameStage=(BaseValueConstant=29.000000,BaseVa
lueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),De
faultAwesomeLevel=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),bSpecifyBoostAbovePlayer=False,Ga
meStageIncreaseAbovePlayer=(BaseValueConstant=0.000000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000),MissionOverrides=((Missi
on=MissionDefinition'GD_Episode13.M_Ep13_KillAngel',MinGameStage=(BaseValueConstant
=27.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCons
tant=1.000000),MaxGameStage=(BaseValueConstant=29.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),AwesomeLevel=(BaseValu
eConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueS
caleConstant=1.000000)))),
(Region=WillowRegionDefinition'GD_GameStages.Zone3.Sanctuary_C',MinDefaultGameStage
=(BaseValueConstant=25.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000),MaxDefaultGameStage=(BaseValueConstant=27.000000,
BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0000
00),DefaultAwesomeLevel=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000),bSpecifyBoostAbovePlayer=Fa
lse,GameStageIncreaseAbovePlayer=(BaseValueConstant=0.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000),MissionOverrides=)
,
(Region=WillowRegionDefinition'GD_GameStages.Zone3.CraterLake',MinDefaultGameStage=
(BaseValueConstant=26.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000),MaxDefaultGameStage=(BaseValueConstant=28.000000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0),DefaultAwesomeLevel=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000),bSpecifyBoostAbovePlayer=Fal
se,GameStageIncreaseAbovePlayer=(BaseValueConstant=0.000000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000),MissionOverrides=),
(Region=WillowRegionDefinition'GD_GameStages.Zone3.OnFireStone',MinDefaultGameStage
=(BaseValueConstant=28.000000,BaseValueAttribute=None,InitializationDefinition=None
,BaseValueScaleConstant=1.000000),MaxDefaultGameStage=(BaseValueConstant=30.000000,
BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0000
00),DefaultAwesomeLevel=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000),bSpecifyBoostAbovePlayer=Fa
lse,GameStageIncreaseAbovePlayer=(BaseValueConstant=0.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000),MissionOverrides=)
,
(Region=WillowRegionDefinition'GD_GameStages.Zone3.FinalBossAscent',MinDefaultGameS
tage=(BaseValueConstant=30.000000,BaseValueAttribute=None,InitializationDefinition=
None,BaseValueScaleConstant=1.000000),MaxDefaultGameStage=(BaseValueConstant=32.000
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000),DefaultAwesomeLevel=(BaseValueConstant=0.000000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bSpecifyBoostAbovePlaye
r=False,GameStageIncreaseAbovePlayer=(BaseValueConstant=0.000000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),MissionOverrid
es=),
(Region=WillowRegionDefinition'GD_GameStages.Zone3.FinalBoss',MinDefaultGameStage=(
BaseValueConstant=30.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000),MaxDefaultGameStage=(BaseValueConstant=34.000000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),DefaultAwesomeLevel=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializ
ationDefinition=None,BaseValueScaleConstant=1.000000),bSpecifyBoostAbovePlayer=Fals
e,GameStageIncreaseAbovePlayer=(BaseValueConstant=0.000000,BaseValueAttribute=None,
InitializationDefinition=None,BaseValueScaleConstant=1.000000),MissionOverrides=((M
ission=MissionDefinition'GD_Episode17.M_Ep17_KillJack',MinGameStage=(BaseValueConst
ant=30.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000),MaxGameStage=(BaseValueConstant=34.000000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AwesomeLevel=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000)))),
(Region=WillowRegionDefinition'GD_GameStages.Zone2.RobotSlaughter',MinDefaultGameSt
age=(BaseValueConstant=25.000000,BaseValueAttribute=None,InitializationDefinition=N
one,BaseValueScaleConstant=1.000000),MaxDefaultGameStage=(BaseValueConstant=30.0000
00,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0
00000),DefaultAwesomeLevel=(BaseValueConstant=0.000000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000),bSpecifyBoostAbovePlayer
=False,GameStageIncreaseAbovePlayer=(BaseValueConstant=0.000000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),MissionOverride
s=((Mission=MissionDefinition'GD_Episode15.M_Ep15_CharacterAssassination',MinGameSt
age=(BaseValueConstant=25.000000,BaseValueAttribute=None,InitializationDefinition=N
one,BaseValueScaleConstant=1.000000),MaxGameStage=(BaseValueConstant=30.000000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),
AwesomeLevel=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefi
nition=None,BaseValueScaleConstant=1.000000)),
(Mission=MissionDefinition'GD_Episode17.M_Ep17_KillJack',MinGameStage=(BaseValueCon
stant=25.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScal
eConstant=1.000000),MaxGameStage=(BaseValueConstant=30.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AwesomeLevel=(Bas
eValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseV
alueScaleConstant=1.000000)))),
(Region=WillowRegionDefinition'GD_GameStages.Zone2.RobotSlaughter_B',MinDefaultGame
Stage=(BaseValueConstant=27.000000,BaseValueAttribute=None,InitializationDefinition
=None,BaseValueScaleConstant=1.000000),MaxDefaultGameStage=(BaseValueConstant=31.00
0000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1
.000000),DefaultAwesomeLevel=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bSpecifyBoostAbovePlay
er=False,GameStageIncreaseAbovePlayer=(BaseValueConstant=0.000000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),MissionOverri
des=((Mission=MissionDefinition'GD_Episode15.M_Ep15_CharacterAssassination',MinGame
Stage=(BaseValueConstant=27.000000,BaseValueAttribute=None,InitializationDefinition
=None,BaseValueScaleConstant=1.000000),MaxGameStage=(BaseValueConstant=31.000000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),AwesomeLevel=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000)),
(Mission=MissionDefinition'GD_Episode17.M_Ep17_KillJack',MinGameStage=(BaseValueCon
stant=27.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScal
eConstant=1.000000),MaxGameStage=(BaseValueConstant=31.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AwesomeLevel=(Bas
eValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseV
alueScaleConstant=1.000000)))),
(Region=WillowRegionDefinition'GD_GameStages.Zone2.RobotSlaughter_C',MinDefaultGame
Stage=(BaseValueConstant=29.000000,BaseValueAttribute=None,InitializationDefinition
=None,BaseValueScaleConstant=1.000000),MaxDefaultGameStage=(BaseValueConstant=34.00
0000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1
.000000),DefaultAwesomeLevel=(BaseValueConstant=0.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bSpecifyBoostAbovePlay
er=False,GameStageIncreaseAbovePlayer=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Mis
sionOverrides=((Mission=MissionDefinition'GD_Episode15.M_Ep15_CharacterAssassinatio
n',MinGameStage=(BaseValueConstant=29.000000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000),MaxGameStage=(BaseValueConstant=34
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),AwesomeLevel=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000)),
(Mission=MissionDefinition'GD_Episode17.M_Ep17_KillJack',MinGameStage=(BaseValueCon
stant=29.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScal
eConstant=1.000000),MaxGameStage=(BaseValueConstant=34.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000),AwesomeLevel=(Bas
eValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseV
alueScaleConstant=1.000000)))),
(Region=WillowRegionDefinition'GD_GameStages.Zone3.ThresherRaid',MinDefaultGameStag
e=(BaseValueConstant=38.000000,BaseValueAttribute=None,InitializationDefinition=Non
e,BaseValueScaleConstant=1.000000),MaxDefaultGameStage=(BaseValueConstant=38.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),DefaultAwesomeLevel=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000),bSpecifyBoostAbovePlayer=F
alse,GameStageIncreaseAbovePlayer=(BaseValueConstant=0.000000,BaseValueAttribute=No
ne,InitializationDefinition=None,BaseValueScaleConstant=1.000000),MissionOverrides=
))</code>
</category>
<category name="More Chubbies">
<comment>By Hemaxhu</comment>
<comment>Increased Chubby Spawn Rates.</comment>
<comment>Affected Chubbies:</comment>
<comment>* Chubby Skeleton |Castle Keep +60% spawn
chance|, |Docks +80% spawn chance|,|Other locations +50% spawn chance|</comment>
<comment>* Chubby Skag | +60% spawn chance|
</comment>
<comment>* Chubby Stalker | +250% spawn chance|
</comment>
<comment>* Chubby Rakk | x16 spawn chance,
because he was TOO rare|</comment>
<comment>* Chubby Spiderant | +100% spawn chance|
</comment>
<category name="Code">
<hotfix name="SkeletonSpawnChance"
level="None">
<code profiles="default">set
GD_Aster_Pop_Skeletons.Population.PopDef_SkeletonsDen_CastleKeep
ActorArchetypeList[12].Probability.BaseValueConstant 0.050000</code>
<code profiles="default">set
GD_Aster_Pop_Skeletons.Population.PopDef_SkeletonsDen_Docks
ActorArchetypeList[7].Probability.BaseValueConstant 0.050000</code>
<code profiles="default">set
GD_Aster_Pop_Skeletons.Population.PopDef_SkeletonsDen_Regular
ActorArchetypeList[12].Probability.BaseValueConstant 0.050000</code>
</hotfix>
<hotfix name="SpiderantSpawn" level="None">
<code profiles="default">set
GD_Population_SpiderAnt.Population.PopDef_SpiderantMix_Regular
ActorArchetypeList[9].Probability.BaseValueConstant 0.050000</code>
<code profiles="default">set
GD_Population_SpiderAnt.Population.PopDef_SpiderantMix_Interlude
ActorArchetypeList[5].Probability.BaseValueConstant 0.050000</code>
<code profiles="default">set
GD_Population_SpiderAnt.Population.PopDef_SpiderantMix_IceCanyon
ActorArchetypeList[5].Probability.BaseValueConstant 0.050000</code>
<code profiles="default">set
GD_Population_SpiderAnt.Population.PopDef_SpiderantMix_Caverns
ActorArchetypeList[6].Probability.BaseValueConstant 0.050000</code>
</hotfix>
<hotfix name="SkagSpawn" level="None">
<code profiles="default">set
GD_Population_Skag.Population.PopDef_SkagMix_Regular
ActorArchetypeList[5].Probability.BaseValueConstant 0.050000</code>
</hotfix>
<hotfix name="StalkerSpawn" level="None">
<code profiles="default">set
GD_Population_Stalker.Population.PopDef_StalkerMix_Spring
ActorArchetypeList[2].Probability.BaseValueConstant 0.050000</code>
<code profiles="default">set
GD_Population_Stalker.Population.PopDef_StalkerMix_Needle
ActorArchetypeList[2].Probability.BaseValueConstant 0.050000</code>
<code profiles="default">set
GD_Population_Stalker.Population.PopDef_StalkerMix_Cyclone
ActorArchetypeList[2].Probability.BaseValueConstant 0.050000</code>
<code profiles="default">set
GD_Population_Stalker.Population.PopDef_StalkerMix_Ambush
ActorArchetypeList[2].Probability.BaseValueConstant 0.050000</code>
</hotfix>
<hotfix name="ChubbyRakkChance" level="None">
<code profiles="default">set
GD_Population_Rakk.Population.PopDef_RakkMix_Regular
ActorArchetypeList[2].Probability.BaseValueConstant 0.050000</code>
</hotfix>
<hotfix name="ParkSkagChubby" level="None">
<code profiles="default">set
GD_Population_Skag.Population.PopDef_SkagMix_PandoraPark
ActorArchetypeList[5].Probability.BaseValueConstant 0.050000</code>
</hotfix>
</category>
</category>
<category name="More Rare Midgets">
<comment>By Hemaxhu</comment>
<comment>* Increased rare midgets spawn chance (Loot
Midget Goliath, Loot Midget Psycho, etc.)</comment>
<comment>* Vanilla spawn rate was around 1:400
(Different locations - different rates), now it's around 1:100. (Like a
chubby).</comment>
<comment>* Spawn Locations: Sanctuary Hole, Sawtooth
Cauldron.</comment>
<category name="Code">
<hotfix name="RareMidgets" level="None">
<code profiles="default">set
GD_Population_Bandit.Population.PopDef_BanditMix
ActorArchetypeList[5].Probability.BaseValueConstant 0.100000</code>
<code profiles="default">set
GD_Population_Bandit.Population.PopDef_BanditMix_SanctuaryHole
ActorArchetypeList[5].Probability.BaseValueConstant 0.100000</code>
<code profiles="default">set
GD_Population_Bandit.Population.PopDef_BanditMix_CraterLake
ActorArchetypeList[5].Probability.BaseValueConstant 0.100000</code>
</hotfix>
</category>
</category>
<category name="No Grenade Resistance">
<comment>Removes the Grenade resistance from some
enemies.</comment>
<category name="Code">
<category name="Constructor">
<hotfix name="Constructor" level="None">
<code profiles="default">set
GD_ConstructorBadass.Character.CharClass_ConstructorBadass
AttributeStartingValues[3]
(Attribute=AttributeDefinition'D_Attributes.DamageSourceModifiers.ReceivedGrenadeDa
mageModifier',BaseValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000))</code>
<code profiles="default">set
GD_Constructor.Character.CharClass_Constructor AttributeStartingValues[3]
(Attribute=AttributeDefinition'D_Attributes.DamageSourceModifiers.ReceivedGrenadeDa
mageModifier',BaseValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000))</code>
<code profiles="default">set
GD_Constructor_Digi.Character.CharClass_Constructor_Digi AttributeStartingValues[3]
(Attribute=AttributeDefinition'D_Attributes.DamageSourceModifiers.ReceivedGrenadeDa
mageModifier',BaseValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000))</code>
<code profiles="default">set
GD_ConstructorRoland.Character.CharClass_ConstructorRoland
AttributeStartingValues[4]
(Attribute=AttributeDefinition'D_Attributes.DamageSourceModifiers.ReceivedGrenadeDa
mageModifier',BaseValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000))</code>
<code profiles="default">set
GD_Constructor_1340.Character.CharClass_Constructor_1340 AttributeStartingValues[3]
(Attribute=AttributeDefinition'D_Attributes.DamageSourceModifiers.ReceivedGrenadeDa
mageModifier',BaseValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000))</code>
</hotfix>
</category>
<category name="Raidboss">
<category name="Vermivorous">
<hotfix name="RaidBoss"
level="None">
<code profiles="default">set
GD_BugMorphRaid.Character.CharClass_BugMoprhRaid AttributeStartingValues[3]
(Attribute=AttributeDefinition'D_Attributes.DamageSourceModifiers.ReceivedGrenadeDa
mageModifier',BaseValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000))</code>
</hotfix>
</category>
<category name="Terramorphous">
<hotfix name="RaidBoss"
level="None">
<code profiles="default">set
GD_Thresher_Raid.Character.CharClass_Thresher_Raid AttributeStartingValues[3]
(Attribute=AttributeDefinition'D_Attributes.DamageSourceModifiers.ReceivedGrenadeDa
mageModifier',BaseValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000))</code>
</hotfix>
</category>
<category name="Ancient Dragons of
Destruction">
<hotfix name="RaidBoss"
level="None">
<code profiles="default">set
GD_DragonBlue_Raid.Character.CharClass_DragonBlue_Raid AttributeStartingValues[3]
(Attribute=AttributeDefinition'D_Attributes.DamageSourceModifiers.ReceivedGrenadeDa
mageModifier',BaseValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000))</code>
<code profiles="default">set
GD_DragonGreen_Raid.Character.CharClass_DragonGreen_Raid AttributeStartingValues[3]
(Attribute=AttributeDefinition'D_Attributes.DamageSourceModifiers.ReceivedGrenadeDa
mageModifier',BaseValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000))</code>
<code profiles="default">set
GD_DragonPurple_Raid.Character.CharClass_DragonPurple_Raid
AttributeStartingValues[3]
(Attribute=AttributeDefinition'D_Attributes.DamageSourceModifiers.ReceivedGrenadeDa
mageModifier',BaseValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000))</code>
<code profiles="default">set
GD_DragonRed_Raid.Character.CharClass_DragonRed_Raid AttributeStartingValues[3]
(Attribute=AttributeDefinition'D_Attributes.DamageSourceModifiers.ReceivedGrenadeDa
mageModifier',BaseValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000))</code>
</hotfix>
</category>
</category>
<category name="Saturn">
<hotfix name="Saturn" level="None">
<code profiles="default">set
GD_LoaderUltimateBadass.Character.CharClass_LoaderUltimateBadass
AttributeStartingValues[3]
(Attribute=AttributeDefinition'D_Attributes.DamageSourceModifiers.ReceivedGrenadeDa
mageModifier',BaseValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000))</code>
<code profiles="default">set
GD_LoaderUltimateBadass_Digi.Character.CharClass_LoaderUltimateBadass_Digi
AttributeStartingValues[3]
(Attribute=AttributeDefinition'D_Attributes.DamageSourceModifiers.ReceivedGrenadeDa
mageModifier',BaseValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000))</code>
</hotfix>
</category>
<category name="Jack">
<hotfix name="Jack" level="None">
<code profiles="default">set
GD_Jack.Character.CharClass_Jack AttributeStartingValues[6]
(Attribute=AttributeDefinition'D_Attributes.DamageSourceModifiers.ReceivedGrenadeDa
mageModifier',BaseValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000))</code>
</hotfix>
</category>
</category>
</category>
<category name="No More Enemy Bullet Reflection">
<comment>Getting punished for trying to do the thing
you're supposed to do sucks. So BEGONE, THOT.</comment>
<category name="Code">
<category name="Anchorman Anchor Block">
<category name="Pirate DLC">
<hotfix
name="NoPirateAnchormanReflect" level="None">
<code profiles="default">set
GD_AnchorManShared.HitRegions.HitRegion_AnchorBlock bOnlyReflectToAttacker
False</code>
<code profiles="default">set
GD_AnchorManShared.HitRegions.HitRegion_AnchorBlock bReflectProjectiles
False</code>
<code profiles="default">set
GD_AnchorManShared.HitRegions.HitRegion_AnchorBlock
bRicochetIfReflectionChanceFails False</code>
<code profiles="default">set
GD_AnchorManShared.HitRegions.HitRegion_AnchorBlock BulletReflectionOffSelfChance
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_AnchorManShared.HitRegions.HitRegion_AnchorBlock
BulletReflectedOffSelfDamageScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_AnchorManShared.HitRegions.HitRegion_AnchorBlock
BulletReflectedOffSelfDamageTakenScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_AnchorManShared.HitRegions.HitRegion_AnchorBlock ReflectionAccuracyModifier
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_AnchorManShared.HitRegions.HitRegion_AnchorBlock RicochetAccuracyModifier
(BaseValueConstant=45.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000)</code>
</hotfix>
</category>
<category name="Crawmerax DLC">
<hotfix
name="NoCrawmeraxAnchormanReflect" level="None">
<code profiles="default">set
GD_Nast_AnchorManShared.HitRegions.HitRegion_AnchorBlock bOnlyReflectToAttacker
False</code>
<code profiles="default">set
GD_Nast_AnchorManShared.HitRegions.HitRegion_AnchorBlock bReflectProjectiles
False</code>
<code profiles="default">set
GD_Nast_AnchorManShared.HitRegions.HitRegion_AnchorBlock
bRicochetIfReflectionChanceFails False</code>
<code profiles="default">set
GD_Nast_AnchorManShared.HitRegions.HitRegion_AnchorBlock
BulletReflectionOffSelfChance
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Nast_AnchorManShared.HitRegions.HitRegion_AnchorBlock
BulletReflectedOffSelfDamageScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Nast_AnchorManShared.HitRegions.HitRegion_AnchorBlock
BulletReflectedOffSelfDamageTakenScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Nast_AnchorManShared.HitRegions.HitRegion_AnchorBlock ReflectionAccuracyModifier
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Nast_AnchorManShared.HitRegions.HitRegion_AnchorBlock RicochetAccuracyModifier
(BaseValueConstant=45.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000)</code>
</hotfix>
</category>
</category>
<category name="Badassasaurus">
<hotfix name="NoBadassasaurusReflect"
level="None">
<code profiles="default">set
GD_Truckasaurus.HitRegions.HitRegion_Body bOnlyReflectToAttacker False</code>
<code profiles="default">set
GD_Truckasaurus.HitRegions.HitRegion_Body bReflectProjectiles False</code>
<code profiles="default">set
GD_Truckasaurus.HitRegions.HitRegion_Body bRicochetIfReflectionChanceFails
False</code>
<code profiles="default">set
GD_Truckasaurus.HitRegions.HitRegion_Body BulletReflectionOffSelfChance
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Truckasaurus.HitRegions.HitRegion_Body BulletReflectedOffSelfDamageScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Truckasaurus.HitRegions.HitRegion_Body BulletReflectedOffSelfDamageTakenScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Truckasaurus.HitRegions.HitRegion_Body ReflectionAccuracyModifier
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Truckasaurus.HitRegions.HitRegion_Body RicochetAccuracyModifier
(BaseValueConstant=45.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Truckasaurus.HitRegions.HitRegion_BarrelBackA_Explode bOnlyReflectToAttacker
False</code>
<code profiles="default">set
GD_Truckasaurus.HitRegions.HitRegion_BarrelBackA_Explode bReflectProjectiles
False</code>
<code profiles="default">set
GD_Truckasaurus.HitRegions.HitRegion_BarrelBackA_Explode
bRicochetIfReflectionChanceFails False</code>
<code profiles="default">set
GD_Truckasaurus.HitRegions.HitRegion_BarrelBackA_Explode
BulletReflectionOffSelfChance
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Truckasaurus.HitRegions.HitRegion_BarrelBackA_Explode
BulletReflectedOffSelfDamageScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Truckasaurus.HitRegions.HitRegion_BarrelBackA_Explode
BulletReflectedOffSelfDamageTakenScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Truckasaurus.HitRegions.HitRegion_BarrelBackA_Explode ReflectionAccuracyModifier
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Truckasaurus.HitRegions.HitRegion_BarrelBackA_Explode RicochetAccuracyModifier
(BaseValueConstant=45.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Truckasaurus.HitRegions.HitRegion_BarrelBackB_Explode bOnlyReflectToAttacker
False</code>
<code profiles="default">set
GD_Truckasaurus.HitRegions.HitRegion_BarrelBackB_Explode bReflectProjectiles
False</code>
<code profiles="default">set
GD_Truckasaurus.HitRegions.HitRegion_BarrelBackB_Explode
bRicochetIfReflectionChanceFails False</code>
<code profiles="default">set
GD_Truckasaurus.HitRegions.HitRegion_BarrelBackB_Explode
BulletReflectionOffSelfChance
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Truckasaurus.HitRegions.HitRegion_BarrelBackB_Explode
BulletReflectedOffSelfDamageScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Truckasaurus.HitRegions.HitRegion_BarrelBackB_Explode
BulletReflectedOffSelfDamageTakenScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Truckasaurus.HitRegions.HitRegion_BarrelBackB_Explode ReflectionAccuracyModifier
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Truckasaurus.HitRegions.HitRegion_BarrelBackB_Explode RicochetAccuracyModifier
(BaseValueConstant=45.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Truckasaurus.HitRegions.HitRegion_BarrelHead_Explode bOnlyReflectToAttacker
False</code>
<code profiles="default">set
GD_Truckasaurus.HitRegions.HitRegion_BarrelHead_Explode bReflectProjectiles
False</code>
<code profiles="default">set
GD_Truckasaurus.HitRegions.HitRegion_BarrelHead_Explode
bRicochetIfReflectionChanceFails False</code>
<code profiles="default">set
GD_Truckasaurus.HitRegions.HitRegion_BarrelHead_Explode
BulletReflectionOffSelfChance
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Truckasaurus.HitRegions.HitRegion_BarrelHead_Explode
BulletReflectedOffSelfDamageScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Truckasaurus.HitRegions.HitRegion_BarrelHead_Explode
BulletReflectedOffSelfDamageTakenScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Truckasaurus.HitRegions.HitRegion_BarrelHead_Explode ReflectionAccuracyModifier
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Truckasaurus.HitRegions.HitRegion_BarrelHead_Explode RicochetAccuracyModifier
(BaseValueConstant=45.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Truckasaurus.HitRegions.HitRegion_BarrelNukeA_Explode bOnlyReflectToAttacker
False</code>
<code profiles="default">set
GD_Truckasaurus.HitRegions.HitRegion_BarrelNukeA_Explode bReflectProjectiles
False</code>
<code profiles="default">set
GD_Truckasaurus.HitRegions.HitRegion_BarrelNukeA_Explode
bRicochetIfReflectionChanceFails False</code>
<code profiles="default">set
GD_Truckasaurus.HitRegions.HitRegion_BarrelNukeA_Explode
BulletReflectionOffSelfChance
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Truckasaurus.HitRegions.HitRegion_BarrelNukeA_Explode
BulletReflectedOffSelfDamageScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Truckasaurus.HitRegions.HitRegion_BarrelNukeA_Explode
BulletReflectedOffSelfDamageTakenScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Truckasaurus.HitRegions.HitRegion_BarrelNukeA_Explode ReflectionAccuracyModifier
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Truckasaurus.HitRegions.HitRegion_BarrelNukeA_Explode RicochetAccuracyModifier
(BaseValueConstant=45.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Truckasaurus.HitRegions.HitRegion_BarrelNukeB_Explode bOnlyReflectToAttacker
False</code>
<code profiles="default">set
GD_Truckasaurus.HitRegions.HitRegion_BarrelNukeB_Explode bReflectProjectiles
False</code>
<code profiles="default">set
GD_Truckasaurus.HitRegions.HitRegion_BarrelNukeB_Explode
bRicochetIfReflectionChanceFails False</code>
<code profiles="default">set
GD_Truckasaurus.HitRegions.HitRegion_BarrelNukeB_Explode
BulletReflectionOffSelfChance
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Truckasaurus.HitRegions.HitRegion_BarrelNukeB_Explode
BulletReflectedOffSelfDamageScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Truckasaurus.HitRegions.HitRegion_BarrelNukeB_Explode
BulletReflectedOffSelfDamageTakenScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Truckasaurus.HitRegions.HitRegion_BarrelNukeB_Explode ReflectionAccuracyModifier
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Truckasaurus.HitRegions.HitRegion_BarrelNukeB_Explode RicochetAccuracyModifier
(BaseValueConstant=45.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000)</code>
</hotfix>
</category>
<category name="Blue">
<hotfix name="NoBlueReflect"
level="None">
<code profiles="default">set
GD_SafeCrystalisk.HitRegions.HitRegion_Blue_NoDamage bOnlyReflectToAttacker
False</code>
<code profiles="default">set
GD_SafeCrystalisk.HitRegions.HitRegion_Blue_NoDamage bReflectProjectiles
False</code>
<code profiles="default">set
GD_SafeCrystalisk.HitRegions.HitRegion_Blue_NoDamage
bRicochetIfReflectionChanceFails False</code>
<code profiles="default">set
GD_SafeCrystalisk.HitRegions.HitRegion_Blue_NoDamage BulletReflectionOffSelfChance
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_SafeCrystalisk.HitRegions.HitRegion_Blue_NoDamage
BulletReflectedOffSelfDamageScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_SafeCrystalisk.HitRegions.HitRegion_Blue_NoDamage
BulletReflectedOffSelfDamageTakenScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_SafeCrystalisk.HitRegions.HitRegion_Blue_NoDamage ReflectionAccuracyModifier
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_SafeCrystalisk.HitRegions.HitRegion_Blue_NoDamage RicochetAccuracyModifier
(BaseValueConstant=45.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000)</code>
</hotfix>
</category>
<category name="Boroks">
<hotfix name="NoBorokReflect"
level="None">
<code profiles="default">set
GD_Sage_RhinoCharger.HitRegion.HitRegion_Head bOnlyReflectToAttacker False</code>
<code profiles="default">set
GD_Sage_RhinoCharger.HitRegion.HitRegion_Head bReflectProjectiles False</code>
<code profiles="default">set
GD_Sage_RhinoCharger.HitRegion.HitRegion_Head bRicochetIfReflectionChanceFails
False</code>
<code profiles="default">set
GD_Sage_RhinoCharger.HitRegion.HitRegion_Head BulletReflectionOffSelfChance
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Sage_RhinoCharger.HitRegion.HitRegion_Head BulletReflectedOffSelfDamageScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Sage_RhinoCharger.HitRegion.HitRegion_Head
BulletReflectedOffSelfDamageTakenScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Sage_RhinoCharger.HitRegion.HitRegion_Head ReflectionAccuracyModifier
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Sage_RhinoCharger.HitRegion.HitRegion_Head RicochetAccuracyModifier
(BaseValueConstant=45.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Sage_RhinoShared.HitRegion.HitRegion_Sage_Rhino_Head bOnlyReflectToAttacker
False</code>
<code profiles="default">set
GD_Sage_RhinoShared.HitRegion.HitRegion_Sage_Rhino_Head bReflectProjectiles
False</code>
<code profiles="default">set
GD_Sage_RhinoShared.HitRegion.HitRegion_Sage_Rhino_Head
bRicochetIfReflectionChanceFails False</code>
<code profiles="default">set
GD_Sage_RhinoShared.HitRegion.HitRegion_Sage_Rhino_Head
BulletReflectionOffSelfChance
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Sage_RhinoShared.HitRegion.HitRegion_Sage_Rhino_Head
BulletReflectedOffSelfDamageScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Sage_RhinoShared.HitRegion.HitRegion_Sage_Rhino_Head
BulletReflectedOffSelfDamageTakenScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Sage_RhinoShared.HitRegion.HitRegion_Sage_Rhino_Head ReflectionAccuracyModifier
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Sage_RhinoShared.HitRegion.HitRegion_Sage_Rhino_Head RicochetAccuracyModifier
(BaseValueConstant=45.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000)</code>
</hotfix>
</category>
<category name="Buccaneer Sword Block">
<category name="Pirate DLC">
<hotfix
name="NoPirateBuccaneerReflect" level="None">
<code profiles="default">set
GD_AnchorManShared.HitRegions.HitRegion_SwordBlock bOnlyReflectToAttacker
False</code>
<code profiles="default">set
GD_AnchorManShared.HitRegions.HitRegion_SwordBlock bReflectProjectiles False</code>
<code profiles="default">set
GD_AnchorManShared.HitRegions.HitRegion_SwordBlock bRicochetIfReflectionChanceFails
False</code>
<code profiles="default">set
GD_AnchorManShared.HitRegions.HitRegion_SwordBlock BulletReflectionOffSelfChance
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_AnchorManShared.HitRegions.HitRegion_SwordBlock
BulletReflectedOffSelfDamageScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_AnchorManShared.HitRegions.HitRegion_SwordBlock
BulletReflectedOffSelfDamageTakenScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_AnchorManShared.HitRegions.HitRegion_SwordBlock ReflectionAccuracyModifier
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_AnchorManShared.HitRegions.HitRegion_SwordBlock RicochetAccuracyModifier
(BaseValueConstant=45.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000)</code>
</hotfix>
</category>
<category name="Crawmerax DLC">
<hotfix
name="NoCrawmeraxBuccaneerReflect" level="None">
<code profiles="default">set
GD_Nast_AnchorManShared.HitRegions.HitRegion_SwordBlock bOnlyReflectToAttacker
False</code>
<code profiles="default">set
GD_Nast_AnchorManShared.HitRegions.HitRegion_SwordBlock bReflectProjectiles
False</code>
<code profiles="default">set
GD_Nast_AnchorManShared.HitRegions.HitRegion_SwordBlock
bRicochetIfReflectionChanceFails False</code>
<code profiles="default">set
GD_Nast_AnchorManShared.HitRegions.HitRegion_SwordBlock
BulletReflectionOffSelfChance
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Nast_AnchorManShared.HitRegions.HitRegion_SwordBlock
BulletReflectedOffSelfDamageScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Nast_AnchorManShared.HitRegions.HitRegion_SwordBlock
BulletReflectedOffSelfDamageTakenScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Nast_AnchorManShared.HitRegions.HitRegion_SwordBlock ReflectionAccuracyModifier
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Nast_AnchorManShared.HitRegions.HitRegion_SwordBlock RicochetAccuracyModifier
(BaseValueConstant=45.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000)</code>
</hotfix>
</category>
</category>
<category name="Bullymong Block">
<hotfix name="NoBullymongReflect"
level="None">
<code profiles="default">set
GD_PrimalBeastShared.HitRegions.HitRegion_Block bOnlyReflectToAttacker False</code>
<code profiles="default">set
GD_PrimalBeastShared.HitRegions.HitRegion_Block bReflectProjectiles False</code>
<code profiles="default">set
GD_PrimalBeastShared.HitRegions.HitRegion_Block bRicochetIfReflectionChanceFails
False</code>
<code profiles="default">set
GD_PrimalBeastShared.HitRegions.HitRegion_Block BulletReflectionOffSelfChance
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_PrimalBeastShared.HitRegions.HitRegion_Block BulletReflectedOffSelfDamageScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_PrimalBeastShared.HitRegions.HitRegion_Block
BulletReflectedOffSelfDamageTakenScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_PrimalBeastShared.HitRegions.HitRegion_Block ReflectionAccuracyModifier
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_PrimalBeastShared.HitRegions.HitRegion_Block RicochetAccuracyModifier
(BaseValueConstant=45.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000)</code>
</hotfix>
</category>
<category name="Bulwark">
<hotfix name="NoBulwarkReflect"
level="None">
<code profiles="default">set
GD_Sage_SM_PallingAroundData.Creature.HitRegions.HitRegion_Shell
bOnlyReflectToAttacker False</code>
<code profiles="default">set
GD_Sage_SM_PallingAroundData.Creature.HitRegions.HitRegion_Shell
bReflectProjectiles False</code>
<code profiles="default">set
GD_Sage_SM_PallingAroundData.Creature.HitRegions.HitRegion_Shell
bRicochetIfReflectionChanceFails False</code>
<code profiles="default">set
GD_Sage_SM_PallingAroundData.Creature.HitRegions.HitRegion_Shell
BulletReflectionOffSelfChance
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Sage_SM_PallingAroundData.Creature.HitRegions.HitRegion_Shell
BulletReflectedOffSelfDamageScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Sage_SM_PallingAroundData.Creature.HitRegions.HitRegion_Shell
BulletReflectedOffSelfDamageTakenScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Sage_SM_PallingAroundData.Creature.HitRegions.HitRegion_Shell
ReflectionAccuracyModifier
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Sage_SM_PallingAroundData.Creature.HitRegions.HitRegion_Shell
RicochetAccuracyModifier
(BaseValueConstant=45.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000)</code>
</hotfix>
</category>
<category name="BUL Loader Shields">
<category name="Normal">
<hotfix name="NoBULLoaderReflect"
level="None">
<code profiles="default">set
GD_LoaderBUL.HitRegions.HitRegion_Shield bOnlyReflectToAttacker False</code>
<code profiles="default">set
GD_LoaderBUL.HitRegions.HitRegion_Shield bReflectProjectiles False</code>
<code profiles="default">set
GD_LoaderBUL.HitRegions.HitRegion_Shield bRicochetIfReflectionChanceFails
False</code>
<code profiles="default">set
GD_LoaderBUL.HitRegions.HitRegion_Shield BulletReflectionOffSelfChance
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_LoaderBUL.HitRegions.HitRegion_Shield BulletReflectedOffSelfDamageScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_LoaderBUL.HitRegions.HitRegion_Shield BulletReflectedOffSelfDamageTakenScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_LoaderBUL.HitRegions.HitRegion_Shield ReflectionAccuracyModifier
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_LoaderBUL.HitRegions.HitRegion_Shield RicochetAccuracyModifier
(BaseValueConstant=45.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000)</code>
</hotfix>
</category>
<category name="Torgue DLC">
<hotfix
name="NoTorgueChargerReflect" level="None">
<code profiles="default">set
GD_Iris_LoaderBUL.HitRegions.HitRegion_Shield bOnlyReflectToAttacker False</code>
<code profiles="default">set
GD_Iris_LoaderBUL.HitRegions.HitRegion_Shield bReflectProjectiles False</code>
<code profiles="default">set
GD_Iris_LoaderBUL.HitRegions.HitRegion_Shield bRicochetIfReflectionChanceFails
False</code>
<code profiles="default">set
GD_Iris_LoaderBUL.HitRegions.HitRegion_Shield BulletReflectionOffSelfChance
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Iris_LoaderBUL.HitRegions.HitRegion_Shield BulletReflectedOffSelfDamageScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Iris_LoaderBUL.HitRegions.HitRegion_Shield
BulletReflectedOffSelfDamageTakenScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Iris_LoaderBUL.HitRegions.HitRegion_Shield ReflectionAccuracyModifier
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Iris_LoaderBUL.HitRegions.HitRegion_Shield RicochetAccuracyModifier
(BaseValueConstant=45.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000)</code>
</hotfix>
</category>
<category name="TOY Bul Loader Shield">
<hotfix
name="NoTOYBulLoaderReflect" level="None">
<code profiles="default">set
GD_Allium_LootMidgetLoaderBUL.HitRegions.HitRegion_Shield bOnlyReflectToAttacker
False</code>
<code profiles="default">set
GD_Allium_LootMidgetLoaderBUL.HitRegions.HitRegion_Shield bReflectProjectiles
False</code>
<code profiles="default">set
GD_Allium_LootMidgetLoaderBUL.HitRegions.HitRegion_Shield
bRicochetIfReflectionChanceFails False</code>
<code profiles="default">set
GD_Allium_LootMidgetLoaderBUL.HitRegions.HitRegion_Shield
BulletReflectionOffSelfChance
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Allium_LootMidgetLoaderBUL.HitRegions.HitRegion_Shield
BulletReflectedOffSelfDamageScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Allium_LootMidgetLoaderBUL.HitRegions.HitRegion_Shield
BulletReflectedOffSelfDamageTakenScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Allium_LootMidgetLoaderBUL.HitRegions.HitRegion_Shield
ReflectionAccuracyModifier
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Allium_LootMidgetLoaderBUL.HitRegions.HitRegion_Shield RicochetAccuracyModifier
(BaseValueConstant=45.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000)</code>
</hotfix>
</category>
</category>
<category name="Constructor Eye Shield">
<hotfix name="NoConstructorShieldReflect"
level="None">
<code profiles="default">set
GD_ConstructorShared.HitRegions.HitRegion_Constructor_Shield bOnlyReflectToAttacker
False</code>
<code profiles="default">set
GD_ConstructorShared.HitRegions.HitRegion_Constructor_Shield bReflectProjectiles
False</code>
<code profiles="default">set
GD_ConstructorShared.HitRegions.HitRegion_Constructor_Shield
bRicochetIfReflectionChanceFails False</code>
<code profiles="default">set
GD_ConstructorShared.HitRegions.HitRegion_Constructor_Shield
BulletReflectionOffSelfChance
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_ConstructorShared.HitRegions.HitRegion_Constructor_Shield
BulletReflectedOffSelfDamageScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_ConstructorShared.HitRegions.HitRegion_Constructor_Shield
BulletReflectedOffSelfDamageTakenScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_ConstructorShared.HitRegions.HitRegion_Constructor_Shield
ReflectionAccuracyModifier
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_ConstructorShared.HitRegions.HitRegion_Constructor_Shield
RicochetAccuracyModifier
(BaseValueConstant=45.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000)</code>
</hotfix>
</category>
<category name="Captain Flynt's Fire Shield">
<hotfix name="NoFlyntReflect"
level="None">
<code profiles="default">set
GD_Flynt.HitRegions.HitRegion_BulletProof bOnlyReflectToAttacker False</code>
<code profiles="default">set
GD_Flynt.HitRegions.HitRegion_BulletProof bReflectProjectiles False</code>
<code profiles="default">set
GD_Flynt.HitRegions.HitRegion_BulletProof bRicochetIfReflectionChanceFails
False</code>
<code profiles="default">set
GD_Flynt.HitRegions.HitRegion_BulletProof BulletReflectionOffSelfChance
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Flynt.HitRegions.HitRegion_BulletProof BulletReflectedOffSelfDamageScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Flynt.HitRegions.HitRegion_BulletProof BulletReflectedOffSelfDamageTakenScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Flynt.HitRegions.HitRegion_BulletProof ReflectionAccuracyModifier
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Flynt.HitRegions.HitRegion_BulletProof RicochetAccuracyModifier
(BaseValueConstant=45.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000)</code>
</hotfix>
</category>
<category name="Craboid Shells">
<hotfix name="NoCraboidReflect"
level="None">
<code profiles="default">set
GD_Craboid.HitRegions.HitRegion_Shell bOnlyReflectToAttacker False</code>
<code profiles="default">set
GD_Craboid.HitRegions.HitRegion_Shell bReflectProjectiles False</code>
<code profiles="default">set
GD_Craboid.HitRegions.HitRegion_Shell bRicochetIfReflectionChanceFails False</code>
<code profiles="default">set
GD_Craboid.HitRegions.HitRegion_Shell BulletReflectionOffSelfChance
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Craboid.HitRegions.HitRegion_Shell BulletReflectedOffSelfDamageScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Craboid.HitRegions.HitRegion_Shell BulletReflectedOffSelfDamageTakenScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Craboid.HitRegions.HitRegion_Shell ReflectionAccuracyModifier
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Craboid.HitRegions.HitRegion_Shell RicochetAccuracyModifier
(BaseValueConstant=45.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000)</code>
</hotfix>
</category>
<category name="Crabworm Shells">
<category name="Crabworm Shells">
<hotfix name="NoCrabwormReflect"
level="None">
<code profiles="default">set
GD_CrabwormShared.HitRegions.HitRegion_Shell bOnlyReflectToAttacker False</code>
<code profiles="default">set
GD_CrabwormShared.HitRegions.HitRegion_Shell bReflectProjectiles False</code>
<code profiles="default">set
GD_CrabwormShared.HitRegions.HitRegion_Shell bRicochetIfReflectionChanceFails
False</code>
<code profiles="default">set
GD_CrabwormShared.HitRegions.HitRegion_Shell BulletReflectionOffSelfChance
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_CrabwormShared.HitRegions.HitRegion_Shell BulletReflectedOffSelfDamageScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_CrabwormShared.HitRegions.HitRegion_Shell BulletReflectedOffSelfDamageTakenScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_CrabwormShared.HitRegions.HitRegion_Shell ReflectionAccuracyModifier
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_CrabwormShared.HitRegions.HitRegion_Shell RicochetAccuracyModifier
(BaseValueConstant=45.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000)</code>
</hotfix>
</category>
<category name="Armored Crabworm Shells">
<hotfix
name="NoArmoredCrabwormReflect" level="None">
<code profiles="default">set
GD_CrabwormArmored.HitRegions.HitRegion_BackArmorPlate bOnlyReflectToAttacker
False</code>
<code profiles="default">set
GD_CrabwormArmored.HitRegions.HitRegion_BackArmorPlate bReflectProjectiles
False</code>
<code profiles="default">set
GD_CrabwormArmored.HitRegions.HitRegion_BackArmorPlate
bRicochetIfReflectionChanceFails False</code>
<code profiles="default">set
GD_CrabwormArmored.HitRegions.HitRegion_BackArmorPlate
BulletReflectionOffSelfChance
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_CrabwormArmored.HitRegions.HitRegion_BackArmorPlate
BulletReflectedOffSelfDamageScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_CrabwormArmored.HitRegions.HitRegion_BackArmorPlate
BulletReflectedOffSelfDamageTakenScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_CrabwormArmored.HitRegions.HitRegion_BackArmorPlate ReflectionAccuracyModifier
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_CrabwormArmored.HitRegions.HitRegion_BackArmorPlate RicochetAccuracyModifier
(BaseValueConstant=45.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000)</code>
</hotfix>
</category>
</category>
<category name="Crawmerax Jr. Shell">
<hotfix name="NoCrawJrReflect"
level="None">
<code profiles="default">set
GD_Crawmerax_Son.HitRegions.HitRegion_Crawmerax_BackArmor bOnlyReflectToAttacker
False</code>
<code profiles="default">set
GD_Crawmerax_Son.HitRegions.HitRegion_Crawmerax_BackArmor bReflectProjectiles
False</code>
<code profiles="default">set
GD_Crawmerax_Son.HitRegions.HitRegion_Crawmerax_BackArmor
bRicochetIfReflectionChanceFails False</code>
<code profiles="default">set
GD_Crawmerax_Son.HitRegions.HitRegion_Crawmerax_BackArmor
BulletReflectionOffSelfChance
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Crawmerax_Son.HitRegions.HitRegion_Crawmerax_BackArmor
BulletReflectedOffSelfDamageScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Crawmerax_Son.HitRegions.HitRegion_Crawmerax_BackArmor
BulletReflectedOffSelfDamageTakenScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Crawmerax_Son.HitRegions.HitRegion_Crawmerax_BackArmor
ReflectionAccuracyModifier
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Crawmerax_Son.HitRegions.HitRegion_Crawmerax_BackArmor RicochetAccuracyModifier
(BaseValueConstant=45.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000)</code>
</hotfix>
</category>
<category name="Crystalisks">
<category name="Normal">
<hotfix name="NoCrystaliskReflect"
level="None">
<code profiles="default">set
GD_CrystaliskShared.HitRegions.HitRegion_NoDamage bOnlyReflectToAttacker
False</code>
<code profiles="default">set
GD_CrystaliskShared.HitRegions.HitRegion_NoDamage bReflectProjectiles False</code>
<code profiles="default">set
GD_CrystaliskShared.HitRegions.HitRegion_NoDamage bRicochetIfReflectionChanceFails
False</code>
<code profiles="default">set
GD_CrystaliskShared.HitRegions.HitRegion_NoDamage BulletReflectionOffSelfChance
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_CrystaliskShared.HitRegions.HitRegion_NoDamage BulletReflectedOffSelfDamageScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_CrystaliskShared.HitRegions.HitRegion_NoDamage
BulletReflectedOffSelfDamageTakenScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_CrystaliskShared.HitRegions.HitRegion_NoDamage ReflectionAccuracyModifier
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_CrystaliskShared.HitRegions.HitRegion_NoDamage RicochetAccuracyModifier
(BaseValueConstant=45.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000)</code>
</hotfix>
</category>
<category name="Volcanic">
<hotfix
name="NoVolcanoCrystaliskReflect" level="None">
<code profiles="default">set
GD_CrystaliskVolcanic.HitRegions.HitRegion_VolcanicBody bOnlyReflectToAttacker
False</code>
<code profiles="default">set
GD_CrystaliskVolcanic.HitRegions.HitRegion_VolcanicBody bReflectProjectiles
False</code>
<code profiles="default">set
GD_CrystaliskVolcanic.HitRegions.HitRegion_VolcanicBody
bRicochetIfReflectionChanceFails False</code>
<code profiles="default">set
GD_CrystaliskVolcanic.HitRegions.HitRegion_VolcanicBody
BulletReflectionOffSelfChance
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_CrystaliskVolcanic.HitRegions.HitRegion_VolcanicBody
BulletReflectedOffSelfDamageScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_CrystaliskVolcanic.HitRegions.HitRegion_VolcanicBody
BulletReflectedOffSelfDamageTakenScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_CrystaliskVolcanic.HitRegions.HitRegion_VolcanicBody ReflectionAccuracyModifier
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_CrystaliskVolcanic.HitRegions.HitRegion_VolcanicBody RicochetAccuracyModifier
(BaseValueConstant=45.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000)</code>
</hotfix>
</category>
</category>
<category name="Crystal Skeleton">
<hotfix name="NoCrystalSkeletonReflect"
level="None">
<code profiles="default">set
GD_SkeletonShared.HitRegions.HitRegion_BodyCrystal bOnlyReflectToAttacker
False</code>
<code profiles="default">set
GD_SkeletonShared.HitRegions.HitRegion_BodyCrystal bReflectProjectiles False</code>
<code profiles="default">set
GD_SkeletonShared.HitRegions.HitRegion_BodyCrystal bRicochetIfReflectionChanceFails
False</code>
<code profiles="default">set
GD_SkeletonShared.HitRegions.HitRegion_BodyCrystal BulletReflectionOffSelfChance
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_SkeletonShared.HitRegions.HitRegion_BodyCrystal
BulletReflectedOffSelfDamageScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_SkeletonShared.HitRegions.HitRegion_BodyCrystal
BulletReflectedOffSelfDamageTakenScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_SkeletonShared.HitRegions.HitRegion_BodyCrystal ReflectionAccuracyModifier
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_SkeletonShared.HitRegions.HitRegion_BodyCrystal RicochetAccuracyModifier
(BaseValueConstant=45.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_SkeletonShared.HitRegions.HitRegion_HeadCrystal bOnlyReflectToAttacker
False</code>
<code profiles="default">set
GD_SkeletonShared.HitRegions.HitRegion_HeadCrystal bReflectProjectiles False</code>
<code profiles="default">set
GD_SkeletonShared.HitRegions.HitRegion_HeadCrystal bRicochetIfReflectionChanceFails
False</code>
<code profiles="default">set
GD_SkeletonShared.HitRegions.HitRegion_HeadCrystal BulletReflectionOffSelfChance
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_SkeletonShared.HitRegions.HitRegion_HeadCrystal
BulletReflectedOffSelfDamageScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_SkeletonShared.HitRegions.HitRegion_HeadCrystal
BulletReflectedOffSelfDamageTakenScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_SkeletonShared.HitRegions.HitRegion_HeadCrystal ReflectionAccuracyModifier
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_SkeletonShared.HitRegions.HitRegion_HeadCrystal RicochetAccuracyModifier
(BaseValueConstant=45.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000)</code>
</hotfix>
</category>
<category name="Dragon Blocking">
<hotfix name="NoDragonBlockReflect"
level="None">
<code profiles="default">set
GD_DragonShared.HitRegions.HitRegion_Block bOnlyReflectToAttacker False</code>
<code profiles="default">set
GD_DragonShared.HitRegions.HitRegion_Block bReflectProjectiles False</code>
<code profiles="default">set
GD_DragonShared.HitRegions.HitRegion_Block bRicochetIfReflectionChanceFails
False</code>
<code profiles="default">set
GD_DragonShared.HitRegions.HitRegion_Block BulletReflectionOffSelfChance
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_DragonShared.HitRegions.HitRegion_Block BulletReflectedOffSelfDamageScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_DragonShared.HitRegions.HitRegion_Block BulletReflectedOffSelfDamageTakenScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_DragonShared.HitRegions.HitRegion_Block ReflectionAccuracyModifier
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_DragonShared.HitRegions.HitRegion_Block RicochetAccuracyModifier
(BaseValueConstant=45.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000)</code>
</hotfix>
</category>
<category name="Golem Blocking">
<hotfix name="NoGolemBlockReflect"
level="None">
<code profiles="default">set
GD_GolemShared.HitRegions.HitRegion_Block bOnlyReflectToAttacker False</code>
<code profiles="default">set
GD_GolemShared.HitRegions.HitRegion_Block bReflectProjectiles False</code>
<code profiles="default">set
GD_GolemShared.HitRegions.HitRegion_Block bRicochetIfReflectionChanceFails
False</code>
<code profiles="default">set
GD_GolemShared.HitRegions.HitRegion_Block BulletReflectionOffSelfChance
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_GolemShared.HitRegions.HitRegion_Block BulletReflectedOffSelfDamageScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_GolemShared.HitRegions.HitRegion_Block BulletReflectedOffSelfDamageTakenScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_GolemShared.HitRegions.HitRegion_Block ReflectionAccuracyModifier
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_GolemShared.HitRegions.HitRegion_Block RicochetAccuracyModifier
(BaseValueConstant=45.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000)</code>
</hotfix>
</category>
<category name="Greedtooth's Shield">
<hotfix name="NoGreedtoothReflect"
level="None">
<code profiles="default">set
GD_GolemGold.HitRegions.HitRegion_GreedtoothShield bOnlyReflectToAttacker
False</code>
<code profiles="default">set
GD_GolemGold.HitRegions.HitRegion_GreedtoothShield bReflectProjectiles False</code>
<code profiles="default">set
GD_GolemGold.HitRegions.HitRegion_GreedtoothShield bRicochetIfReflectionChanceFails
False</code>
<code profiles="default">set
GD_GolemGold.HitRegions.HitRegion_GreedtoothShield BulletReflectionOffSelfChance
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_GolemGold.HitRegions.HitRegion_GreedtoothShield
BulletReflectedOffSelfDamageScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_GolemGold.HitRegions.HitRegion_GreedtoothShield
BulletReflectedOffSelfDamageTakenScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_GolemGold.HitRegions.HitRegion_GreedtoothShield ReflectionAccuracyModifier
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_GolemGold.HitRegions.HitRegion_GreedtoothShield RicochetAccuracyModifier
(BaseValueConstant=45.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000)</code>
</hotfix>
</category>
<category name="Handsome Sorceror's Shield">
<hotfix
name="NoHandsomeSorcerorShieldReflect" level="None">
<code profiles="default">set
GD_JackWarlock.HitRegions.HitRegion_PreFightShield bOnlyReflectToAttacker
False</code>
<code profiles="default">set
GD_JackWarlock.HitRegions.HitRegion_PreFightShield bReflectProjectiles False</code>
<code profiles="default">set
GD_JackWarlock.HitRegions.HitRegion_PreFightShield bRicochetIfReflectionChanceFails
False</code>
<code profiles="default">set
GD_JackWarlock.HitRegions.HitRegion_PreFightShield BulletReflectionOffSelfChance
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_JackWarlock.HitRegions.HitRegion_PreFightShield
BulletReflectedOffSelfDamageScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_JackWarlock.HitRegions.HitRegion_PreFightShield
BulletReflectedOffSelfDamageTakenScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_JackWarlock.HitRegions.HitRegion_PreFightShield ReflectionAccuracyModifier
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_JackWarlock.HitRegions.HitRegion_PreFightShield RicochetAccuracyModifier
(BaseValueConstant=45.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000)</code>
</hotfix>
</category>
<category name="Hyperius Shield">
<hotfix name="NoHyperiusShieldReflect"
level="None">
<code profiles="default">set
GD_Orchid_RaidEngineer.HitRegion_Orchid_RaidEngineer_Shield bOnlyReflectToAttacker
False</code>
<code profiles="default">set
GD_Orchid_RaidEngineer.HitRegion_Orchid_RaidEngineer_Shield bReflectProjectiles
False</code>
<code profiles="default">set
GD_Orchid_RaidEngineer.HitRegion_Orchid_RaidEngineer_Shield
bRicochetIfReflectionChanceFails False</code>
<code profiles="default">set
GD_Orchid_RaidEngineer.HitRegion_Orchid_RaidEngineer_Shield
BulletReflectionOffSelfChance
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Orchid_RaidEngineer.HitRegion_Orchid_RaidEngineer_Shield
BulletReflectedOffSelfDamageScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Orchid_RaidEngineer.HitRegion_Orchid_RaidEngineer_Shield
BulletReflectedOffSelfDamageTakenScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Orchid_RaidEngineer.HitRegion_Orchid_RaidEngineer_Shield
ReflectionAccuracyModifier
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Orchid_RaidEngineer.HitRegion_Orchid_RaidEngineer_Shield
RicochetAccuracyModifier
(BaseValueConstant=45.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000)</code>
</hotfix>
</category>
<category name="Jackenstein">
<hotfix name="NoJackensteinReflect"
level="None">
<code profiles="default">set
GD_Sage_FinalBoss.HitRegions.HitRegion_Sage_FinalBoss_Body_NoDMG
bOnlyReflectToAttacker False</code>
<code profiles="default">set
GD_Sage_FinalBoss.HitRegions.HitRegion_Sage_FinalBoss_Body_NoDMG
bReflectProjectiles False</code>
<code profiles="default">set
GD_Sage_FinalBoss.HitRegions.HitRegion_Sage_FinalBoss_Body_NoDMG
bRicochetIfReflectionChanceFails False</code>
<code profiles="default">set
GD_Sage_FinalBoss.HitRegions.HitRegion_Sage_FinalBoss_Body_NoDMG
BulletReflectionOffSelfChance
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Sage_FinalBoss.HitRegions.HitRegion_Sage_FinalBoss_Body_NoDMG
BulletReflectedOffSelfDamageScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Sage_FinalBoss.HitRegions.HitRegion_Sage_FinalBoss_Body_NoDMG
BulletReflectedOffSelfDamageTakenScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Sage_FinalBoss.HitRegions.HitRegion_Sage_FinalBoss_Body_NoDMG
ReflectionAccuracyModifier
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Sage_FinalBoss.HitRegions.HitRegion_Sage_FinalBoss_Body_NoDMG
RicochetAccuracyModifier
(BaseValueConstant=45.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Sage_FinalBoss.HitRegions.HitRegion_Block bOnlyReflectToAttacker False</code>
<code profiles="default">set
GD_Sage_FinalBoss.HitRegions.HitRegion_Block bReflectProjectiles False</code>
<code profiles="default">set
GD_Sage_FinalBoss.HitRegions.HitRegion_Block bRicochetIfReflectionChanceFails
False</code>
<code profiles="default">set
GD_Sage_FinalBoss.HitRegions.HitRegion_Block BulletReflectionOffSelfChance
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Sage_FinalBoss.HitRegions.HitRegion_Block BulletReflectedOffSelfDamageScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Sage_FinalBoss.HitRegions.HitRegion_Block BulletReflectedOffSelfDamageTakenScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Sage_FinalBoss.HitRegions.HitRegion_Block ReflectionAccuracyModifier
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Sage_FinalBoss.HitRegions.HitRegion_Block RicochetAccuracyModifier
(BaseValueConstant=45.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000)</code>
</hotfix>
</category>
<category name="Jack's Surveyor Shield">
<hotfix name="NoJackSurveyorReflect"
level="None">
<code profiles="default">set
GD_Jack.HitRegions.HitRegion_ProbeGrantedShield bOnlyReflectToAttacker False</code>
<code profiles="default">set
GD_Jack.HitRegions.HitRegion_ProbeGrantedShield bReflectProjectiles False</code>
<code profiles="default">set
GD_Jack.HitRegions.HitRegion_ProbeGrantedShield bRicochetIfReflectionChanceFails
False</code>
<code profiles="default">set
GD_Jack.HitRegions.HitRegion_ProbeGrantedShield BulletReflectionOffSelfChance
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Jack.HitRegions.HitRegion_ProbeGrantedShield BulletReflectedOffSelfDamageScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Jack.HitRegions.HitRegion_ProbeGrantedShield
BulletReflectedOffSelfDamageTakenScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Jack.HitRegions.HitRegion_ProbeGrantedShield ReflectionAccuracyModifier
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Jack.HitRegions.HitRegion_ProbeGrantedShield RicochetAccuracyModifier
(BaseValueConstant=45.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000)</code>
</hotfix>
</category>
<category name="Knight Shields">
<hotfix name="NoKnightShieldReflect"
level="None">
<code profiles="default">set
GD_KnightShared.HitRegions.HitRegion_Shield bOnlyReflectToAttacker False</code>
<code profiles="default">set
GD_KnightShared.HitRegions.HitRegion_Shield bReflectProjectiles False</code>
<code profiles="default">set
GD_KnightShared.HitRegions.HitRegion_Shield bRicochetIfReflectionChanceFails
False</code>
<code profiles="default">set
GD_KnightShared.HitRegions.HitRegion_Shield BulletReflectionOffSelfChance
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_KnightShared.HitRegions.HitRegion_Shield BulletReflectedOffSelfDamageScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_KnightShared.HitRegions.HitRegion_Shield BulletReflectedOffSelfDamageTakenScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_KnightShared.HitRegions.HitRegion_Shield ReflectionAccuracyModifier
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_KnightShared.HitRegions.HitRegion_Shield RicochetAccuracyModifier
(BaseValueConstant=45.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000)</code>
</hotfix>
</category>
<category name="Necromancer Shield">
<hotfix name="NoNecromancerShieldReflect"
level="None">
<code profiles="default">set
GD_Necromancer.HitRegions.HitRegion_SoulShield bOnlyReflectToAttacker False</code>
<code profiles="default">set
GD_Necromancer.HitRegions.HitRegion_SoulShield bReflectProjectiles False</code>
<code profiles="default">set
GD_Necromancer.HitRegions.HitRegion_SoulShield bRicochetIfReflectionChanceFails
False</code>
<code profiles="default">set
GD_Necromancer.HitRegions.HitRegion_SoulShield BulletReflectionOffSelfChance
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Necromancer.HitRegions.HitRegion_SoulShield BulletReflectedOffSelfDamageScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Necromancer.HitRegions.HitRegion_SoulShield
BulletReflectedOffSelfDamageTakenScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Necromancer.HitRegions.HitRegion_SoulShield ReflectionAccuracyModifier
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Necromancer.HitRegions.HitRegion_SoulShield RicochetAccuracyModifier
(BaseValueConstant=45.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000)</code>
</hotfix>
</category>
<category name="OMGWTH">
<hotfix name="NoOMGWTHReflect"
level="None">
<code profiles="default">set
GD_SpiderTank_Boss.HitRegions.HitRegion_Immune bOnlyReflectToAttacker False</code>
<code profiles="default">set
GD_SpiderTank_Boss.HitRegions.HitRegion_Immune bReflectProjectiles False</code>
<code profiles="default">set
GD_SpiderTank_Boss.HitRegions.HitRegion_Immune bRicochetIfReflectionChanceFails
False</code>
<code profiles="default">set
GD_SpiderTank_Boss.HitRegions.HitRegion_Immune BulletReflectionOffSelfChance
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_SpiderTank_Boss.HitRegions.HitRegion_Immune BulletReflectedOffSelfDamageScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_SpiderTank_Boss.HitRegions.HitRegion_Immune
BulletReflectedOffSelfDamageTakenScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_SpiderTank_Boss.HitRegions.HitRegion_Immune ReflectionAccuracyModifier
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_SpiderTank_Boss.HitRegions.HitRegion_Immune RicochetAccuracyModifier
(BaseValueConstant=45.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000)</code>
</hotfix>
</category>
<category name="PWR Loader Propellers">
<category name="Normal">
<hotfix name="NoPWRLoaderReflect"
level="None">
<code profiles="default">set
GD_LoaderPWR.HitRegions.HitRegion_ForkSpin bOnlyReflectToAttacker False</code>
<code profiles="default">set
GD_LoaderPWR.HitRegions.HitRegion_ForkSpin bReflectProjectiles False</code>
<code profiles="default">set
GD_LoaderPWR.HitRegions.HitRegion_ForkSpin bRicochetIfReflectionChanceFails
False</code>
<code profiles="default">set
GD_LoaderPWR.HitRegions.HitRegion_ForkSpin BulletReflectionOffSelfChance
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_LoaderPWR.HitRegions.HitRegion_ForkSpin BulletReflectedOffSelfDamageScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_LoaderPWR.HitRegions.HitRegion_ForkSpin BulletReflectedOffSelfDamageTakenScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_LoaderPWR.HitRegions.HitRegion_ForkSpin ReflectionAccuracyModifier
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_LoaderPWR.HitRegions.HitRegion_ForkSpin RicochetAccuracyModifier
(BaseValueConstant=45.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000)</code>
</hotfix>
</category>
<category name="Torgue DLC">
<hotfix
name="NoTorgueRipperReflect" level="None">
<code profiles="default">set
GD_Iris_LoaderPWR.HitRegions.HitRegion_ForkSpin bOnlyReflectToAttacker False</code>
<code profiles="default">set
GD_Iris_LoaderPWR.HitRegions.HitRegion_ForkSpin bReflectProjectiles False</code>
<code profiles="default">set
GD_Iris_LoaderPWR.HitRegions.HitRegion_ForkSpin bRicochetIfReflectionChanceFails
False</code>
<code profiles="default">set
GD_Iris_LoaderPWR.HitRegions.HitRegion_ForkSpin BulletReflectionOffSelfChance
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Iris_LoaderPWR.HitRegions.HitRegion_ForkSpin BulletReflectedOffSelfDamageScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Iris_LoaderPWR.HitRegions.HitRegion_ForkSpin
BulletReflectedOffSelfDamageTakenScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Iris_LoaderPWR.HitRegions.HitRegion_ForkSpin ReflectionAccuracyModifier
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Iris_LoaderPWR.HitRegions.HitRegion_ForkSpin RicochetAccuracyModifier
(BaseValueConstant=45.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000)</code>
</hotfix>
</category>
</category>
<category name="Rouge">
<hotfix name="NoRougeReflect"
level="None">
<code profiles="default">set
GD_Sage_SM_BigFeetData.Creature.HitRegions.HitRegion_SageBigFeet_NoDamage
bOnlyReflectToAttacker False</code>
<code profiles="default">set
GD_Sage_SM_BigFeetData.Creature.HitRegions.HitRegion_SageBigFeet_NoDamage
bReflectProjectiles False</code>
<code profiles="default">set
GD_Sage_SM_BigFeetData.Creature.HitRegions.HitRegion_SageBigFeet_NoDamage
bRicochetIfReflectionChanceFails False</code>
<code profiles="default">set
GD_Sage_SM_BigFeetData.Creature.HitRegions.HitRegion_SageBigFeet_NoDamage
BulletReflectionOffSelfChance
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Sage_SM_BigFeetData.Creature.HitRegions.HitRegion_SageBigFeet_NoDamage
BulletReflectedOffSelfDamageScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Sage_SM_BigFeetData.Creature.HitRegions.HitRegion_SageBigFeet_NoDamage
BulletReflectedOffSelfDamageTakenScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Sage_SM_BigFeetData.Creature.HitRegions.HitRegion_SageBigFeet_NoDamage
ReflectionAccuracyModifier
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Sage_SM_BigFeetData.Creature.HitRegions.HitRegion_SageBigFeet_NoDamage
RicochetAccuracyModifier
(BaseValueConstant=45.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000)</code>
</hotfix>
</category>
<category name="Savage Fire Shields">
<category name="Badass Savage">
<hotfix
name="NoBadassSavageFireReflect" level="None">
<code profiles="default">set
GD_Native_Badass.HitRegions.HitRegion_FireShield bOnlyReflectToAttacker
False</code>
<code profiles="default">set
GD_Native_Badass.HitRegions.HitRegion_FireShield bReflectProjectiles False</code>
<code profiles="default">set
GD_Native_Badass.HitRegions.HitRegion_FireShield bRicochetIfReflectionChanceFails
False</code>
<code profiles="default">set
GD_Native_Badass.HitRegions.HitRegion_FireShield BulletReflectionOffSelfChance
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Native_Badass.HitRegions.HitRegion_FireShield BulletReflectedOffSelfDamageScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Native_Badass.HitRegions.HitRegion_FireShield
BulletReflectedOffSelfDamageTakenScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Native_Badass.HitRegions.HitRegion_FireShield ReflectionAccuracyModifier
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Native_Badass.HitRegions.HitRegion_FireShield RicochetAccuracyModifier
(BaseValueConstant=45.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000)</code>
</hotfix>
</category>
<category name="Elite Savage">
<hotfix
name="NoEliteSavageFireReflect" level="None">
<code profiles="default">set
GD_Native_Elite.HitRegions.HitRegion_FireShield bOnlyReflectToAttacker False</code>
<code profiles="default">set
GD_Native_Elite.HitRegions.HitRegion_FireShield bReflectProjectiles False</code>
<code profiles="default">set
GD_Native_Elite.HitRegions.HitRegion_FireShield bRicochetIfReflectionChanceFails
False</code>
<code profiles="default">set
GD_Native_Elite.HitRegions.HitRegion_FireShield BulletReflectionOffSelfChance
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Native_Elite.HitRegions.HitRegion_FireShield BulletReflectedOffSelfDamageScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Native_Elite.HitRegions.HitRegion_FireShield
BulletReflectedOffSelfDamageTakenScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Native_Elite.HitRegions.HitRegion_FireShield ReflectionAccuracyModifier
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Native_Elite.HitRegions.HitRegion_FireShield RicochetAccuracyModifier
(BaseValueConstant=45.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000)</code>
</hotfix>
</category>
<category name="Crawmerax Badass Savage">
<hotfix
name="NoCrawBadassSavageFireReflect" level="None">
<code profiles="default">set
GD_Nast_Native_Badass.HitRegions.HitRegion_FireShield bOnlyReflectToAttacker
False</code>
<code profiles="default">set
GD_Nast_Native_Badass.HitRegions.HitRegion_FireShield bReflectProjectiles
False</code>
<code profiles="default">set
GD_Nast_Native_Badass.HitRegions.HitRegion_FireShield
bRicochetIfReflectionChanceFails False</code>
<code profiles="default">set
GD_Nast_Native_Badass.HitRegions.HitRegion_FireShield BulletReflectionOffSelfChance
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Nast_Native_Badass.HitRegions.HitRegion_FireShield
BulletReflectedOffSelfDamageScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Nast_Native_Badass.HitRegions.HitRegion_FireShield
BulletReflectedOffSelfDamageTakenScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Nast_Native_Badass.HitRegions.HitRegion_FireShield ReflectionAccuracyModifier
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Nast_Native_Badass.HitRegions.HitRegion_FireShield RicochetAccuracyModifier
(BaseValueConstant=45.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000)</code>
</hotfix>
</category>
</category>
<category name="Skag Armor">
<hotfix name="NoSkagArmorReflect"
level="None">
<code profiles="default">set
GD_SkagShared.HitRegions.HitRegion_Armor bOnlyReflectToAttacker False</code>
<code profiles="default">set
GD_SkagShared.HitRegions.HitRegion_Armor bReflectProjectiles False</code>
<code profiles="default">set
GD_SkagShared.HitRegions.HitRegion_Armor bRicochetIfReflectionChanceFails
False</code>
<code profiles="default">set
GD_SkagShared.HitRegions.HitRegion_Armor BulletReflectionOffSelfChance
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_SkagShared.HitRegions.HitRegion_Armor BulletReflectedOffSelfDamageScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_SkagShared.HitRegions.HitRegion_Armor BulletReflectedOffSelfDamageTakenScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_SkagShared.HitRegions.HitRegion_Armor ReflectionAccuracyModifier
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_SkagShared.HitRegions.HitRegion_Armor RicochetAccuracyModifier
(BaseValueConstant=45.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000)</code>
</hotfix>
</category>
<category name="Skag Rider Armor">
<hotfix name="NoSkagRiderArmorReflect"
level="None">
<code profiles="default">set
GD_SkagRider.HitRegions.HitRegion_Armor bOnlyReflectToAttacker False</code>
<code profiles="default">set
GD_SkagRider.HitRegions.HitRegion_Armor bReflectProjectiles False</code>
<code profiles="default">set
GD_SkagRider.HitRegions.HitRegion_Armor bRicochetIfReflectionChanceFails
False</code>
<code profiles="default">set
GD_SkagRider.HitRegions.HitRegion_Armor BulletReflectionOffSelfChance
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_SkagRider.HitRegions.HitRegion_Armor BulletReflectedOffSelfDamageScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_SkagRider.HitRegions.HitRegion_Armor BulletReflectedOffSelfDamageTakenScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_SkagRider.HitRegions.HitRegion_Armor ReflectionAccuracyModifier
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_SkagRider.HitRegions.HitRegion_Armor RicochetAccuracyModifier
(BaseValueConstant=45.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000)</code>
</hotfix>
</category>
<category name="Dukino's Mom Armor">
<category name="Normal">
<hotfix name="NoDukinoMomReflect"
level="None">
<code profiles="default">set
GD_Skagzilla.HitRegions.HitRegion_Body_Skagzilla bOnlyReflectToAttacker
False</code>
<code profiles="default">set
GD_Skagzilla.HitRegions.HitRegion_Body_Skagzilla bReflectProjectiles False</code>
<code profiles="default">set
GD_Skagzilla.HitRegions.HitRegion_Body_Skagzilla bRicochetIfReflectionChanceFails
False</code>
<code profiles="default">set
GD_Skagzilla.HitRegions.HitRegion_Body_Skagzilla BulletReflectionOffSelfChance
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Skagzilla.HitRegions.HitRegion_Body_Skagzilla BulletReflectedOffSelfDamageScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Skagzilla.HitRegions.HitRegion_Body_Skagzilla
BulletReflectedOffSelfDamageTakenScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Skagzilla.HitRegions.HitRegion_Body_Skagzilla ReflectionAccuracyModifier
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Skagzilla.HitRegions.HitRegion_Body_Skagzilla RicochetAccuracyModifier
(BaseValueConstant=45.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000)</code>
</hotfix>
</category>
<category name="Digistruct">
<hotfix
name="NoDigiDukinoMomReflect" level="None">
<code profiles="default">set
GD_Skagzilla_Digi.HitRegions.HitRegion_Body_Skagzilla_Digi bOnlyReflectToAttacker
False</code>
<code profiles="default">set
GD_Skagzilla_Digi.HitRegions.HitRegion_Body_Skagzilla_Digi bReflectProjectiles
False</code>
<code profiles="default">set
GD_Skagzilla_Digi.HitRegions.HitRegion_Body_Skagzilla_Digi
bRicochetIfReflectionChanceFails False</code>
<code profiles="default">set
GD_Skagzilla_Digi.HitRegions.HitRegion_Body_Skagzilla_Digi
BulletReflectionOffSelfChance
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Skagzilla_Digi.HitRegions.HitRegion_Body_Skagzilla_Digi
BulletReflectedOffSelfDamageScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Skagzilla_Digi.HitRegions.HitRegion_Body_Skagzilla_Digi
BulletReflectedOffSelfDamageTakenScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Skagzilla_Digi.HitRegions.HitRegion_Body_Skagzilla_Digi
ReflectionAccuracyModifier
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Skagzilla_Digi.HitRegions.HitRegion_Body_Skagzilla_Digi RicochetAccuracyModifier
(BaseValueConstant=45.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000)</code>
</hotfix>
</category>
</category>
<category name="Skeleton Shields">
<hotfix name="NoSkeletonShieldReflect"
level="None">
<code profiles="default">set
GD_SkeletonShared.HitRegions.HitRegion_Shield bOnlyReflectToAttacker False</code>
<code profiles="default">set
GD_SkeletonShared.HitRegions.HitRegion_Shield bReflectProjectiles False</code>
<code profiles="default">set
GD_SkeletonShared.HitRegions.HitRegion_Shield bRicochetIfReflectionChanceFails
False</code>
<code profiles="default">set
GD_SkeletonShared.HitRegions.HitRegion_Shield BulletReflectionOffSelfChance
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_SkeletonShared.HitRegions.HitRegion_Shield BulletReflectedOffSelfDamageScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_SkeletonShared.HitRegions.HitRegion_Shield
BulletReflectedOffSelfDamageTakenScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_SkeletonShared.HitRegions.HitRegion_Shield ReflectionAccuracyModifier
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_SkeletonShared.HitRegions.HitRegion_Shield RicochetAccuracyModifier
(BaseValueConstant=45.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000)</code>
</hotfix>
</category>
<category name="Spiderants">
<category name="Normal">
<hotfix name="NoSpiderantReflect"
level="None">
<code profiles="default">set
GD_SpiderantShared.HitRegions.HitRegion_Head_Armor bOnlyReflectToAttacker
False</code>
<code profiles="default">set
GD_SpiderantShared.HitRegions.HitRegion_Head_Armor bReflectProjectiles False</code>
<code profiles="default">set
GD_SpiderantShared.HitRegions.HitRegion_Head_Armor bRicochetIfReflectionChanceFails
False</code>
<code profiles="default">set
GD_SpiderantShared.HitRegions.HitRegion_Head_Armor BulletReflectionOffSelfChance
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_SpiderantShared.HitRegions.HitRegion_Head_Armor
BulletReflectedOffSelfDamageScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_SpiderantShared.HitRegions.HitRegion_Head_Armor
BulletReflectedOffSelfDamageTakenScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_SpiderantShared.HitRegions.HitRegion_Head_Armor ReflectionAccuracyModifier
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_SpiderantShared.HitRegions.HitRegion_Head_Armor RicochetAccuracyModifier
(BaseValueConstant=45.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_SpiderantShared.HitRegions.HitRegion_LeftArm_Armor bOnlyReflectToAttacker
False</code>
<code profiles="default">set
GD_SpiderantShared.HitRegions.HitRegion_LeftArm_Armor bReflectProjectiles
False</code>
<code profiles="default">set
GD_SpiderantShared.HitRegions.HitRegion_LeftArm_Armor
bRicochetIfReflectionChanceFails False</code>
<code profiles="default">set
GD_SpiderantShared.HitRegions.HitRegion_LeftArm_Armor BulletReflectionOffSelfChance
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_SpiderantShared.HitRegions.HitRegion_LeftArm_Armor
BulletReflectedOffSelfDamageScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_SpiderantShared.HitRegions.HitRegion_LeftArm_Armor
BulletReflectedOffSelfDamageTakenScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_SpiderantShared.HitRegions.HitRegion_LeftArm_Armor ReflectionAccuracyModifier
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_SpiderantShared.HitRegions.HitRegion_LeftArm_Armor RicochetAccuracyModifier
(BaseValueConstant=45.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_SpiderantShared.HitRegions.HitRegion_LeftLeg_Armor bOnlyReflectToAttacker
False</code>
<code profiles="default">set
GD_SpiderantShared.HitRegions.HitRegion_LeftLeg_Armor bReflectProjectiles
False</code>
<code profiles="default">set
GD_SpiderantShared.HitRegions.HitRegion_LeftLeg_Armor
bRicochetIfReflectionChanceFails False</code>
<code profiles="default">set
GD_SpiderantShared.HitRegions.HitRegion_LeftLeg_Armor BulletReflectionOffSelfChance
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_SpiderantShared.HitRegions.HitRegion_LeftLeg_Armor
BulletReflectedOffSelfDamageScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_SpiderantShared.HitRegions.HitRegion_LeftLeg_Armor
BulletReflectedOffSelfDamageTakenScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_SpiderantShared.HitRegions.HitRegion_LeftLeg_Armor ReflectionAccuracyModifier
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_SpiderantShared.HitRegions.HitRegion_LeftLeg_Armor RicochetAccuracyModifier
(BaseValueConstant=45.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_SpiderantShared.HitRegions.HitRegion_RightArm_Armor bOnlyReflectToAttacker
False</code>
<code profiles="default">set
GD_SpiderantShared.HitRegions.HitRegion_RightArm_Armor bReflectProjectiles
False</code>
<code profiles="default">set
GD_SpiderantShared.HitRegions.HitRegion_RightArm_Armor
bRicochetIfReflectionChanceFails False</code>
<code profiles="default">set
GD_SpiderantShared.HitRegions.HitRegion_RightArm_Armor
BulletReflectionOffSelfChance
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_SpiderantShared.HitRegions.HitRegion_RightArm_Armor
BulletReflectedOffSelfDamageScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_SpiderantShared.HitRegions.HitRegion_RightArm_Armor
BulletReflectedOffSelfDamageTakenScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_SpiderantShared.HitRegions.HitRegion_RightArm_Armor ReflectionAccuracyModifier
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_SpiderantShared.HitRegions.HitRegion_RightArm_Armor RicochetAccuracyModifier
(BaseValueConstant=45.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_SpiderantShared.HitRegions.HitRegion_RightLeg_Armor bOnlyReflectToAttacker
False</code>
<code profiles="default">set
GD_SpiderantShared.HitRegions.HitRegion_RightLeg_Armor bReflectProjectiles
False</code>
<code profiles="default">set
GD_SpiderantShared.HitRegions.HitRegion_RightLeg_Armor
bRicochetIfReflectionChanceFails False</code>
<code profiles="default">set
GD_SpiderantShared.HitRegions.HitRegion_RightLeg_Armor
BulletReflectionOffSelfChance
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_SpiderantShared.HitRegions.HitRegion_RightLeg_Armor
BulletReflectedOffSelfDamageScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_SpiderantShared.HitRegions.HitRegion_RightLeg_Armor
BulletReflectedOffSelfDamageTakenScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_SpiderantShared.HitRegions.HitRegion_RightLeg_Armor ReflectionAccuracyModifier
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_SpiderantShared.HitRegions.HitRegion_RightLeg_Armor RicochetAccuracyModifier
(BaseValueConstant=45.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000)</code>
</hotfix>
</category>
<category name="Digistruct">
<hotfix
name="NoDigiSpiderantReflect" level="None">
<code profiles="default">set
GD_SpiderantSoldier_Digi.HitRegions.HitRegion_Head_Armor_Digi
bOnlyReflectToAttacker False</code>
<code profiles="default">set
GD_SpiderantSoldier_Digi.HitRegions.HitRegion_Head_Armor_Digi bReflectProjectiles
False</code>
<code profiles="default">set
GD_SpiderantSoldier_Digi.HitRegions.HitRegion_Head_Armor_Digi
bRicochetIfReflectionChanceFails False</code>
<code profiles="default">set
GD_SpiderantSoldier_Digi.HitRegions.HitRegion_Head_Armor_Digi
BulletReflectionOffSelfChance
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_SpiderantSoldier_Digi.HitRegions.HitRegion_Head_Armor_Digi
BulletReflectedOffSelfDamageScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_SpiderantSoldier_Digi.HitRegions.HitRegion_Head_Armor_Digi
BulletReflectedOffSelfDamageTakenScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_SpiderantSoldier_Digi.HitRegions.HitRegion_Head_Armor_Digi
ReflectionAccuracyModifier
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_SpiderantSoldier_Digi.HitRegions.HitRegion_Head_Armor_Digi
RicochetAccuracyModifier
(BaseValueConstant=45.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_SpiderantSoldier_Digi.HitRegions.HitRegion_LeftArm_Armor_Digi
bOnlyReflectToAttacker False</code>
<code profiles="default">set
GD_SpiderantSoldier_Digi.HitRegions.HitRegion_LeftArm_Armor_Digi
bReflectProjectiles False</code>
<code profiles="default">set
GD_SpiderantSoldier_Digi.HitRegions.HitRegion_LeftArm_Armor_Digi
bRicochetIfReflectionChanceFails False</code>
<code profiles="default">set
GD_SpiderantSoldier_Digi.HitRegions.HitRegion_LeftArm_Armor_Digi
BulletReflectionOffSelfChance
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_SpiderantSoldier_Digi.HitRegions.HitRegion_LeftArm_Armor_Digi
BulletReflectedOffSelfDamageScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_SpiderantSoldier_Digi.HitRegions.HitRegion_LeftArm_Armor_Digi
BulletReflectedOffSelfDamageTakenScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_SpiderantSoldier_Digi.HitRegions.HitRegion_LeftArm_Armor_Digi
ReflectionAccuracyModifier
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_SpiderantSoldier_Digi.HitRegions.HitRegion_LeftArm_Armor_Digi
RicochetAccuracyModifier
(BaseValueConstant=45.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_SpiderantSoldier_Digi.HitRegions.HitRegion_LeftLeg_Armor_Digi
bOnlyReflectToAttacker False</code>
<code profiles="default">set
GD_SpiderantSoldier_Digi.HitRegions.HitRegion_LeftLeg_Armor_Digi
bReflectProjectiles False</code>
<code profiles="default">set
GD_SpiderantSoldier_Digi.HitRegions.HitRegion_LeftLeg_Armor_Digi
bRicochetIfReflectionChanceFails False</code>
<code profiles="default">set
GD_SpiderantSoldier_Digi.HitRegions.HitRegion_LeftLeg_Armor_Digi
BulletReflectionOffSelfChance
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_SpiderantSoldier_Digi.HitRegions.HitRegion_LeftLeg_Armor_Digi
BulletReflectedOffSelfDamageScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_SpiderantSoldier_Digi.HitRegions.HitRegion_LeftLeg_Armor_Digi
BulletReflectedOffSelfDamageTakenScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_SpiderantSoldier_Digi.HitRegions.HitRegion_LeftLeg_Armor_Digi
ReflectionAccuracyModifier
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_SpiderantSoldier_Digi.HitRegions.HitRegion_LeftLeg_Armor_Digi
RicochetAccuracyModifier
(BaseValueConstant=45.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_SpiderantSoldier_Digi.HitRegions.HitRegion_RightArm_Armor_Digi
bOnlyReflectToAttacker False</code>
<code profiles="default">set
GD_SpiderantSoldier_Digi.HitRegions.HitRegion_RightArm_Armor_Digi
bReflectProjectiles False</code>
<code profiles="default">set
GD_SpiderantSoldier_Digi.HitRegions.HitRegion_RightArm_Armor_Digi
bRicochetIfReflectionChanceFails False</code>
<code profiles="default">set
GD_SpiderantSoldier_Digi.HitRegions.HitRegion_RightArm_Armor_Digi
BulletReflectionOffSelfChance
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_SpiderantSoldier_Digi.HitRegions.HitRegion_RightArm_Armor_Digi
BulletReflectedOffSelfDamageScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_SpiderantSoldier_Digi.HitRegions.HitRegion_RightArm_Armor_Digi
BulletReflectedOffSelfDamageTakenScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_SpiderantSoldier_Digi.HitRegions.HitRegion_RightArm_Armor_Digi
ReflectionAccuracyModifier
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_SpiderantSoldier_Digi.HitRegions.HitRegion_RightArm_Armor_Digi
RicochetAccuracyModifier
(BaseValueConstant=45.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_SpiderantSoldier_Digi.HitRegions.HitRegion_RightLeg_Armor_Digi
bOnlyReflectToAttacker False</code>
<code profiles="default">set
GD_SpiderantSoldier_Digi.HitRegions.HitRegion_RightLeg_Armor_Digi
bReflectProjectiles False</code>
<code profiles="default">set
GD_SpiderantSoldier_Digi.HitRegions.HitRegion_RightLeg_Armor_Digi
bRicochetIfReflectionChanceFails False</code>
<code profiles="default">set
GD_SpiderantSoldier_Digi.HitRegions.HitRegion_RightLeg_Armor_Digi
BulletReflectionOffSelfChance
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_SpiderantSoldier_Digi.HitRegions.HitRegion_RightLeg_Armor_Digi
BulletReflectedOffSelfDamageScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_SpiderantSoldier_Digi.HitRegions.HitRegion_RightLeg_Armor_Digi
BulletReflectedOffSelfDamageTakenScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_SpiderantSoldier_Digi.HitRegions.HitRegion_RightLeg_Armor_Digi
ReflectionAccuracyModifier
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_SpiderantSoldier_Digi.HitRegions.HitRegion_RightLeg_Armor_Digi
RicochetAccuracyModifier
(BaseValueConstant=45.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000)</code>
</hotfix>
</category>
</category>
<category name="Surveyor Shield">
<hotfix name="NoSurveyorShieldReflect"
level="None">
<code profiles="default">set
GD_ProbeShared.HitRegions.HitRegion_ProbeShared_Shield bOnlyReflectToAttacker
False</code>
<code profiles="default">set
GD_ProbeShared.HitRegions.HitRegion_ProbeShared_Shield bReflectProjectiles
False</code>
<code profiles="default">set
GD_ProbeShared.HitRegions.HitRegion_ProbeShared_Shield
bRicochetIfReflectionChanceFails False</code>
<code profiles="default">set
GD_ProbeShared.HitRegions.HitRegion_ProbeShared_Shield
BulletReflectionOffSelfChance
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_ProbeShared.HitRegions.HitRegion_ProbeShared_Shield
BulletReflectedOffSelfDamageScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_ProbeShared.HitRegions.HitRegion_ProbeShared_Shield
BulletReflectedOffSelfDamageTakenScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_ProbeShared.HitRegions.HitRegion_ProbeShared_Shield ReflectionAccuracyModifier
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_ProbeShared.HitRegions.HitRegion_ProbeShared_Shield RicochetAccuracyModifier
(BaseValueConstant=45.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000)</code>
</hotfix>
</category>
<category name="Unknown Sand Female Shield (was
probably for a Scarlett fight)">
<hotfix name="NoSandFemaleShieldReflect"
level="None">
<code profiles="default">set
GD_SandFemale.HitRegions.HitRegion_Arm_Shield bOnlyReflectToAttacker False</code>
<code profiles="default">set
GD_SandFemale.HitRegions.HitRegion_Arm_Shield bReflectProjectiles False</code>
<code profiles="default">set
GD_SandFemale.HitRegions.HitRegion_Arm_Shield bRicochetIfReflectionChanceFails
False</code>
<code profiles="default">set
GD_SandFemale.HitRegions.HitRegion_Arm_Shield BulletReflectionOffSelfChance
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_SandFemale.HitRegions.HitRegion_Arm_Shield BulletReflectedOffSelfDamageScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_SandFemale.HitRegions.HitRegion_Arm_Shield
BulletReflectedOffSelfDamageTakenScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_SandFemale.HitRegions.HitRegion_Arm_Shield ReflectionAccuracyModifier
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_SandFemale.HitRegions.HitRegion_Arm_Shield RicochetAccuracyModifier
(BaseValueConstant=45.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000)</code>
</hotfix>
</category>
<category name="Witch Doctor Tornado">
<category name="Hammerlock Witch
Doctors">
<hotfix
name="NoHammerlockWitchDoctorTornadoReflect">
<code profiles="default">set
GD_Native_WitchDoctorShared.HitRegions.HitRegion_Whirlwind bOnlyReflectToAttacker
False</code>
<code profiles="default">set
GD_Native_WitchDoctorShared.HitRegions.HitRegion_Whirlwind bReflectProjectiles
False</code>
<code profiles="default">set
GD_Native_WitchDoctorShared.HitRegions.HitRegion_Whirlwind
bRicochetIfReflectionChanceFails False</code>
<code profiles="default">set
GD_Native_WitchDoctorShared.HitRegions.HitRegion_Whirlwind
BulletReflectionOffSelfChance
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Native_WitchDoctorShared.HitRegions.HitRegion_Whirlwind
BulletReflectedOffSelfDamageScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Native_WitchDoctorShared.HitRegions.HitRegion_Whirlwind
BulletReflectedOffSelfDamageTakenScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Native_WitchDoctorShared.HitRegions.HitRegion_Whirlwind
ReflectionAccuracyModifier
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Native_WitchDoctorShared.HitRegions.HitRegion_Whirlwind RicochetAccuracyModifier
(BaseValueConstant=45.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000)</code>
</hotfix>
</category>
<category name="Crawmerax Witch Doctors">
<hotfix
name="NoCrawmeraxWitchDoctorTornadoReflect" level="None">
<code profiles="default">set
GD_Nast_Native_WithcDoctorShared.HitRegions.HitRegion_Whirlwind
bOnlyReflectToAttacker False</code>
<code profiles="default">set
GD_Nast_Native_WithcDoctorShared.HitRegions.HitRegion_Whirlwind bReflectProjectiles
False</code>
<code profiles="default">set
GD_Nast_Native_WithcDoctorShared.HitRegions.HitRegion_Whirlwind
bRicochetIfReflectionChanceFails False</code>
<code profiles="default">set
GD_Nast_Native_WithcDoctorShared.HitRegions.HitRegion_Whirlwind
BulletReflectionOffSelfChance
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Nast_Native_WithcDoctorShared.HitRegions.HitRegion_Whirlwind
BulletReflectedOffSelfDamageScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Nast_Native_WithcDoctorShared.HitRegions.HitRegion_Whirlwind
BulletReflectedOffSelfDamageTakenScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Nast_Native_WithcDoctorShared.HitRegions.HitRegion_Whirlwind
ReflectionAccuracyModifier
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Nast_Native_WithcDoctorShared.HitRegions.HitRegion_Whirlwind
RicochetAccuracyModifier
(BaseValueConstant=45.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000)</code>
</hotfix>
</category>
</category>
<category name="Woundspike">
<hotfix name="NoWoundspikeReflect">
<code profiles="default">set
GD_Sage_Ep4_Data.Creature.HitRegion_Sage_Ep4_Creature_Body bOnlyReflectToAttacker
False</code>
<code profiles="default">set
GD_Sage_Ep4_Data.Creature.HitRegion_Sage_Ep4_Creature_Body bReflectProjectiles
False</code>
<code profiles="default">set
GD_Sage_Ep4_Data.Creature.HitRegion_Sage_Ep4_Creature_Body
bRicochetIfReflectionChanceFails False</code>
<code profiles="default">set
GD_Sage_Ep4_Data.Creature.HitRegion_Sage_Ep4_Creature_Body
BulletReflectionOffSelfChance
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Sage_Ep4_Data.Creature.HitRegion_Sage_Ep4_Creature_Body
BulletReflectedOffSelfDamageScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Sage_Ep4_Data.Creature.HitRegion_Sage_Ep4_Creature_Body
BulletReflectedOffSelfDamageTakenScale
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Sage_Ep4_Data.Creature.HitRegion_Sage_Ep4_Creature_Body
ReflectionAccuracyModifier
(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_Sage_Ep4_Data.Creature.HitRegion_Sage_Ep4_Creature_Body RicochetAccuracyModifier
(BaseValueConstant=45.000000,BaseValueAttribute=None,InitializationDefinition=None,
BaseValueScaleConstant=1.000000)</code>
</hotfix>
</category>
</category>
</category>
<category name="Respawnable Enemies">
<category name="Arguk The Butcher">
<hotfix name="UCPEnemy" level="Dark_Forest_P">
<code profiles="default">set
Dark_Forest_Missions.TheWorld:PersistentLevel.PopulationOpportunityDen_17 IsEnabled
True</code>
<code profiles="default">set
Dark_Forest_Missions.TheWorld:PersistentLevel.PopulationOpportunityDen_17
bUseRandomSpawns False</code>
<code profiles="default">set
Dark_Forest_Missions.TheWorld:PersistentLevel.PopulationOpportunityDen_17
bNoRespawning True</code>
</hotfix>
</category>
<category name="Axel, Tribute of Opportunity">
<hotfix name="UCPEnemy" level="Hunger_P">
<code profiles="default">set
Hunger_Mission_2.TheWorld:PersistentLevel.PopulationOpportunityDen_1 IsEnabled
True</code>
</hotfix>
</category>
<category name="BLNG Loader">
<hotfix name="UCPEnemy" level="Distillery_P">
<code profiles="default">set
Distillery_Mission3.TheWorld:PersistentLevel.PopulationOpportunityDen_0 IsEnabled
True</code>
<code profiles="default">set
Distillery_Mission3.TheWorld:PersistentLevel.PopulationOpportunityDen_0
bNoRespawning False</code>
<code profiles="default">set
Distillery_Mission3.TheWorld:PersistentLevel.PopulationOpportunityDen_0
bUseRandomSpawns False</code>
</hotfix>
</category>
<category name="Bagman">
<hotfix name="UCPEnemy" level="Luckys_P">
<code profiles="default">set
Luckys_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityDen_0 IsEnabled
True</code>
<code profiles="default">set
Luckys_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityDen_0 bNoRespawning
False</code>
</hotfix>
</category>
<category name="Benny The Booster">
<hotfix name="UCPEnemy"
level="Orchid_OasisTown_P">
<code profiles="default">set
Orchid_OasisTown_Combat.TheWorld:PersistentLevel.PopulationOpportunityDen_2
IsEnabled True</code>
<code profiles="default">set
Orchid_OasisTown_Combat.TheWorld:PersistentLevel.PopulationOpportunityDen_2
bNoRespawning False</code>
</hotfix>
</category>
<category name="Deckhand">
<hotfix name="UCPEnemy" level="Orchid_Caves_P">
<code profiles="default">set
Orchid_Caves_Combat.TheWorld:PersistentLevel.PopulationOpportunityDen_32 IsEnabled
True</code>
<code profiles="default">set
Orchid_Caves_Combat.TheWorld:PersistentLevel.PopulationOpportunityDen_32
bNoRespawning False</code>
</hotfix>
</category>
<category name="Der Monstrositat">
<hotfix name="UCPEnemy"
level="Sage_Underground_P">
<code profiles="default">set
Sage_Underground_Combat.TheWorld:PersistentLevel.PopulationOpportunityDen_22
IsEnabled True</code>
<code profiles="default">set
Sage_Underground_Combat.TheWorld:PersistentLevel.PopulationOpportunityDen_22
bNoRespawning False</code>
</hotfix>
</category>
<category name="No Beard">
<hotfix name="UCPEnemy"
level="Orchid_OasisTown_P">
<code profiles="default">set
Orchid_OasisTown_Combat.TheWorld:PersistentLevel.PopulationOpportunityDen_3
IsEnabled True</code>
<code profiles="default">set
Orchid_OasisTown_Combat.TheWorld:PersistentLevel.PopulationOpportunityDen_3
bNoRespawning False</code>
</hotfix>
</category>
<category name="Rose, Tribute of Opportunity">
<hotfix name="UCPEnemy" level="Hunger_P">
<code profiles="default">set
Hunger_Mission_2.TheWorld:PersistentLevel.PopulationOpportunityDen_4 IsEnabled
True</code>
</hotfix>
</category>
<category name="Shirtless Man">
<hotfix name="UCPEnemy" level="Interlude_P">
<code profiles="default">set
Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityDen_32 IsEnabled
True</code>
<code profiles="default">set
Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityDen_32
bNoRespawning False</code>
</hotfix>
</category>
<category name="Sully The Blacksmith">
<hotfix name="UCPEnemy"
level="Pumpkin_Patch_P">
<code profiles="default">set
Pumpkin_Patch_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityDen_0 IsEnabled
True</code>
<code profiles="default">set
Pumpkin_Patch_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityDen_0
bNoRespawning False</code>
</hotfix>
</category>
<category name="Thermitage">
<hotfix name="UCPEnemy"
level="Sage_RockForest_P">
<code profiles="default">set
Sage_RockForest_Combat.TheWorld:PersistentLevel.PopulationOpportunityDen_1
IsEnabled True</code>
<code profiles="default">set
Sage_RockForest_Combat.TheWorld:PersistentLevel.PopulationOpportunityDen_1
bNoRespawning False</code>
<code profiles="default">set
Sage_RockForest_Combat.TheWorld:PersistentLevel.PopulationOpportunityDen_1
ParentEncounter None</code>
</hotfix>
</category>
<category name="Toothless Terry">
<hotfix name="UCPEnemy"
level="Orchid_ShipGraveyard_P">
<code profiles="default">set
Orchid_ShipGraveyard_Combat.TheWorld:PersistentLevel.PopulationOpportunityDen_4
IsEnabled True</code>
<code profiles="default">set
Orchid_ShipGraveyard_Combat.TheWorld:PersistentLevel.PopulationOpportunityDen_4
bNoRespawning False</code>
</hotfix>
</category>
</category>
<category name="Respawning Enemies And Allies">
<comment>Mod written by GitHub: (Our Lord And Savior
Gabe Newell) / Nexus Mods: (OB4MA)</comment>
<comment></comment>
<comment>This mod makes all enemy and ally spawns
refresh upon map exit and re-entering.</comment>
<comment>This allows you to keep getting stuff
without save and quitting.</comment>
<comment>For example, you can farm the Bunker, Doc
Mercy, Boll and whoever else who doesn't normally respawn without save and
quitting.</comment>
<comment>This can be useful for things like Anarchy
stacks.</comment>
<category name="Super Complicated Stuff - Leave
Enabled" locked="true">
<category name="Code">
<code profiles="default">set
WillowGame.Default__WillowPopulationDefinition bTotalResetOnLevelLoad True</code>
</category>
</category>
</category>
<category name="Saturn Crit spots">
<comment>By Ethel</comment>
<comment>Adds two crit spots to Saturn's
arms.</comment>
<category name="Code">
<hotfix name="SaturnCrits" level="None">
<code profiles="default">set
GD_Loadershared.HitRegions.HitRegion_Giant_ArmJoint_R bCriticalHit True</code>
<code profiles="default">set
GD_Loadershared.HitRegions.HitRegion_Giant_ArmJoint_L bCriticalHit True</code>
</hotfix>
</category>
</category>
<category name="Varkid Overhaul">
<comment>By LightChaosman</comment>
<comment>Increases varkid evolution by 25%</comment>
<comment>Varkids have a 50% chance to skip
evolutions.</comment>
<comment>Varkids have a 50% chance to drop lootpools
from higher evolutions, with some scaling to account for - for instance - vermi
being harder to kill than an ultimate</comment>
<comment>These changes apply repeatedly. So varkids
can skip one, two, three, ... etc evolutions at once, and drop lootpools from one,
two, three,... etc evolutions down the line.</comment>
<comment>Odds for skipping multiple evolutions
naturally decreases with how many are skipped.</comment>
<comment>The purpose of this mod is to speed up
varkid farming, and make it more enjoyable, by</comment>
<comment>A) making varkids reach ulti or vermi
faster</comment>
<comment>B) by giving lower evolutions a small chance
to drop the loot of ultis and vermi</comment>
<comment>Bonus: Since each varkid has 3 chances to go
into a tubby, tubby varkid farming is also faster with this mod.</comment>
<comment>FAQ:</comment>
<comment>Does this mean a varkid can go straight from
larval to vermi? yes</comment>
<comment>Does this mean a larval varkid can drop the
norfleet? yes... (like 1 in 820 thousand or so, but yes)</comment>
<comment>Does this mean we can now get vermi in NVHM?
no</comment>
<comment>But it still means an ultimate can drop a
norfleet in NVHM, right? nope</comment>
<category name="Code">
<hotfix name="varkids" level="None">
<code profiles="default">set
GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase1
ConditionalInitialization.ConditionalExpressionList[0].BaseValueIfTrue.BaseValueCon
stant 0.750000</code>
<code profiles="default">set
GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase1
ConditionalInitialization.ConditionalExpressionList[1].BaseValueIfTrue.BaseValueCon
stant 0.875000</code>
<code profiles="default">set
GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase1
ConditionalInitialization.ConditionalExpressionList[2].BaseValueIfTrue.BaseValueCon
stant 1.000000</code>
<code profiles="default">set
GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase1
ConditionalInitialization.ConditionalExpressionList[3].BaseValueIfTrue.BaseValueCon
stant 1.000000</code>
<code profiles="default">set
GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase1
ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueCon
stant 1.000000</code>
<code profiles="default">set
GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase1
ConditionalInitialization.ConditionalExpressionList[5].BaseValueIfTrue.BaseValueCon
stant 1.000000</code>
<code profiles="default">set
GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase1
ConditionalInitialization.ConditionalExpressionList[6].BaseValueIfTrue.BaseValueCon
stant 1.000000</code>
<code profiles="default">set
GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase1
ConditionalInitialization.ConditionalExpressionList[7].BaseValueIfTrue.BaseValueCon
stant 1.000000</code>
<code profiles="default">set
GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase2
ConditionalInitialization.ConditionalExpressionList[0].BaseValueIfTrue.BaseValueCon
stant 0.375000</code>
<code profiles="default">set
GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase2
ConditionalInitialization.ConditionalExpressionList[1].BaseValueIfTrue.BaseValueCon
stant 0.500000</code>
<code profiles="default">set
GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase2
ConditionalInitialization.ConditionalExpressionList[2].BaseValueIfTrue.BaseValueCon
stant 0.625000</code>
<code profiles="default">set
GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase2
ConditionalInitialization.ConditionalExpressionList[3].BaseValueIfTrue.BaseValueCon
stant 0.796875</code>
<code profiles="default">set
GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase2
ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueCon
stant 0.625000</code>
<code profiles="default">set
GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase2
ConditionalInitialization.ConditionalExpressionList[5].BaseValueIfTrue.BaseValueCon
stant 0.625000</code>
<code profiles="default">set
GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase2
ConditionalInitialization.ConditionalExpressionList[6].BaseValueIfTrue.BaseValueCon
stant 0.796875</code>
<code profiles="default">set
GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase2
ConditionalInitialization.ConditionalExpressionList[7].BaseValueIfTrue.BaseValueCon
stant 0.984375</code>
<code profiles="default">set
GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase3
ConditionalInitialization.ConditionalExpressionList[0].BaseValueIfTrue.BaseValueCon
stant 0.125000</code>
<code profiles="default">set
GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase3
ConditionalInitialization.ConditionalExpressionList[1].BaseValueIfTrue.BaseValueCon
stant 0.250000</code>
<code profiles="default">set
GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase3
ConditionalInitialization.ConditionalExpressionList[2].BaseValueIfTrue.BaseValueCon
stant 0.375000</code>
<code profiles="default">set
GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase3
ConditionalInitialization.ConditionalExpressionList[3].BaseValueIfTrue.BaseValueCon
stant 0.500000</code>
<code profiles="default">set
GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase3
ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueCon
stant 0.375000</code>
<code profiles="default">set
GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase3
ConditionalInitialization.ConditionalExpressionList[5].BaseValueIfTrue.BaseValueCon
stant 0.375000</code>
<code profiles="default">set
GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase3
ConditionalInitialization.ConditionalExpressionList[6].BaseValueIfTrue.BaseValueCon
stant 0.500000</code>
<code profiles="default">set
GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase3
ConditionalInitialization.ConditionalExpressionList[7].BaseValueIfTrue.BaseValueCon
stant 0.625000</code>
<code profiles="default">set
GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase4
ConditionalInitialization.ConditionalExpressionList[0].BaseValueIfTrue.BaseValueCon
stant 0.000000</code>
<code profiles="default">set
GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase4
ConditionalInitialization.ConditionalExpressionList[1].BaseValueIfTrue.BaseValueCon
stant 0.012500</code>
<code profiles="default">set
GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase4
ConditionalInitialization.ConditionalExpressionList[2].BaseValueIfTrue.BaseValueCon
stant 0.025000</code>
<code profiles="default">set
GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase4
ConditionalInitialization.ConditionalExpressionList[3].BaseValueIfTrue.BaseValueCon
stant 0.037500</code>
<code profiles="default">set
GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase4
ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueCon
stant 0.250000</code>
<code profiles="default">set
GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase4
ConditionalInitialization.ConditionalExpressionList[5].BaseValueIfTrue.BaseValueCon
stant 0.250000</code>
<code profiles="default">set
GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase4
ConditionalInitialization.ConditionalExpressionList[6].BaseValueIfTrue.BaseValueCon
stant 0.375000</code>
<code profiles="default">set
GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase4
ConditionalInitialization.ConditionalExpressionList[7].BaseValueIfTrue.BaseValueCon
stant 0.500000</code>
<code profiles="default">set
GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase5
ConditionalInitialization.ConditionalExpressionList[0].BaseValueIfTrue.BaseValueCon
stant 0.000000</code>
<code profiles="default">set
GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase5
ConditionalInitialization.ConditionalExpressionList[1].BaseValueIfTrue.BaseValueCon
stant 0.000000</code>
<code profiles="default">set
GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase5
ConditionalInitialization.ConditionalExpressionList[2].BaseValueIfTrue.BaseValueCon
stant 0.000000</code>
<code profiles="default">set
GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase5
ConditionalInitialization.ConditionalExpressionList[3].BaseValueIfTrue.BaseValueCon
stant 0.000000</code>
<code profiles="default">set
GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase5
ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueCon
stant 0.125000</code>
<code profiles="default">set
GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase5
ConditionalInitialization.ConditionalExpressionList[5].BaseValueIfTrue.BaseValueCon
stant 0.125000</code>
<code profiles="default">set
GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase5
ConditionalInitialization.ConditionalExpressionList[6].BaseValueIfTrue.BaseValueCon
stant 0.137500</code>
<code profiles="default">set
GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase5
ConditionalInitialization.ConditionalExpressionList[7].BaseValueIfTrue.BaseValueCon
stant 0.150000</code>
<code profiles="default">set
GD_Population_BugMorph.Population.PopDef_BugMorphMix_Regular ActorArchetypeList
((SpawnFactory=PopulationFactoryBalancedAIPawn'GD_Population_BugMorph.Population.Po
pDef_BugMorphMix_Regular:PopulationFactoryBalancedAIPawn_1',Probability=(BaseValueC
onstant=1.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueSca
leConstant=1.000000),MaxActiveAtOneTime=(BaseValueConstant=0.000000,BaseValueAttrib
ute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),TestVisibil
ity=False,TestFOV=False),
(SpawnFactory=PopulationFactoryBalancedAIPawn'GD_Population_BugMorph.Population.Pop
Def_BugMorphMix_Regular:PopulationFactoryBalancedAIPawn_0',Probability=(BaseValueCo
nstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializ
ationDefinition'GD_Balance.WeightingPlayerCount.Playthrough2Only',BaseValueScaleCon
stant=1.000000),MaxActiveAtOneTime=(BaseValueConstant=0.000000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000),TestVisibility=F
alse,TestFOV=False))</code>
<code profiles="default">set
GD_Population_BugMorph.Balance.PawnBalance_BugMorph DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_UltimateBadassVarkid',Poo
lProbability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=
AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.BugmorphCocoon_Pe
rPlayers_Phase4',BaseValueScaleConstant=0.00019531)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Verm',PoolProbability=(Bas
eValueConstant=0,BaseValueAttribute=None,InitializationDefinition=AttributeInitiali
zationDefinition'GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase5',
BaseValueScaleConstant=0.00004883)))</code>
<code profiles="default">set
GD_Population_BugMorph.Balance.PawnBalance_BugMorph_Play2 DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_UltimateBadassVarkid',Poo
lProbability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=
AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.BugmorphCocoon_Pe
rPlayers_Phase4',BaseValueScaleConstant=0.00019531)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Verm',PoolProbability=(Bas
eValueConstant=0,BaseValueAttribute=None,InitializationDefinition=AttributeInitiali
zationDefinition'GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase5',
BaseValueScaleConstant=0.00004883)))</code>
<code profiles="default">set
GD_Population_BugMorph.Population.PopDef_BugMorphAdult ActorArchetypeList
((SpawnFactory=PopulationFactoryBalancedAIPawn'GD_Population_BugMorph.Population.Po
pDef_BugMorphAdult:PopulationFactoryBalancedAIPawn_1',Probability=(BaseValueConstan
t=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCons
tant=0.68750000),MaxActiveAtOneTime=(BaseValueConstant=0.000000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),TestVisibility=
False,TestFOV=False),
(SpawnFactory=PopulationFactoryBalancedAIPawn'GD_Population_BugMorph.Population.Pop
Def_BugMorphAdult:PopulationFactoryBalancedAIPawn_0',Probability=(BaseValueConstant
=0.002000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=0.68750000),MaxActiveAtOneTime=(BaseValueConstant=0.000000,BaseValueAttribute=N
one,InitializationDefinition=None,BaseValueScaleConstant=1.000000),TestVisibility=F
alse,TestFOV=False),
(SpawnFactory=PopulationFactoryBalancedAIPawn'GD_Population_BugMorph.Population.Pop
Def_BugMorphBadass:PopulationFactoryBalancedAIPawn_1',Probability=(BaseValueConstan
t=0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase2',BaseValueScal
eConstant=0.47070312),MaxActiveAtOneTime=(BaseValueConstant=0.000000,BaseValueAttri
bute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),TestVisibi
lity=False,TestFOV=False),
(SpawnFactory=PopulationFactoryBalancedAIPawn'GD_Population_BugMorph.Population.Pop
Def_BugMorphBadass:PopulationFactoryBalancedAIPawn_2',Probability=(BaseValueConstan
t=0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase2',BaseValueScal
eConstant=0.02353516),MaxActiveAtOneTime=(BaseValueConstant=0.000000,BaseValueAttri
bute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),TestVisibi
lity=False,TestFOV=False),
(SpawnFactory=PopulationFactoryBalancedAIPawn'GD_Population_BugMorph.Population.Pop
Def_BugMorphSuperBadass:PopulationFactoryBalancedAIPawn_1',Probability=(BaseValueCo
nstant=0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase3',BaseValu
eScaleConstant=0.15510559),MaxActiveAtOneTime=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),TestV
isibility=False,TestFOV=False),
(SpawnFactory=PopulationFactoryBalancedAIPawn'GD_Population_BugMorph.Population.Pop
Def_BugMorphSuperBadass:PopulationFactoryBalancedAIPawn_2',Probability=(BaseValueCo
nstant=0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase3',BaseValu
eScaleConstant=0.00775528),MaxActiveAtOneTime=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),TestV
isibility=False,TestFOV=False),
(SpawnFactory=PopulationFactoryBalancedAIPawn'GD_Population_BugMorph.Population.Pop
Def_BugMorphUltimateBadass:PopulationFactoryBalancedAIPawn_1',Probability=(BaseValu
eConstant=0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase4',BaseV
alueScaleConstant=0.02928347),MaxActiveAtOneTime=(BaseValueConstant=0.000000,BaseVa
lueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Te
stVisibility=False,TestFOV=False),
(SpawnFactory=PopulationFactoryBalancedAIPawn'GD_Population_BugMorph.Population.Pop
Def_BugMorphRaid:PopulationFactoryBalancedAIPawn_0',Probability=(BaseValueConstant=
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase5',BaseValueScaleC
onstant=0.00366211),MaxActiveAtOneTime=(BaseValueConstant=0.000000,BaseValueAttribu
te=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),TestVisibili
ty=False,TestFOV=False))</code>
<code profiles="default">set
GD_Population_BugMorph.Balance.PawnBalance_BugMorphAdult DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_UltimateBadassVarkid',Poo
lProbability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=
AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.BugmorphCocoon_Pe
rPlayers_Phase4',BaseValueScaleConstant=0.00039063)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Verm',PoolProbability=(Bas
eValueConstant=0,BaseValueAttribute=None,InitializationDefinition=AttributeInitiali
zationDefinition'GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase5',
BaseValueScaleConstant=0.00009766)))</code>
<code profiles="default">set
GD_Population_BugMorph.Population.PopDef_BugMorphBadass ActorArchetypeList
((SpawnFactory=PopulationFactoryBalancedAIPawn'GD_Population_BugMorph.Population.Po
pDef_BugMorphBadass:PopulationFactoryBalancedAIPawn_1',Probability=(BaseValueConsta
nt=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCon
stant=0.81249999),MaxActiveAtOneTime=(BaseValueConstant=0.000000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),TestVisibility
=False,TestFOV=False),
(SpawnFactory=PopulationFactoryBalancedAIPawn'GD_Population_BugMorph.Population.Pop
Def_BugMorphBadass:PopulationFactoryBalancedAIPawn_2',Probability=(BaseValueConstan
t=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCons
tant=0.81249999),MaxActiveAtOneTime=(BaseValueConstant=0.000000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),TestVisibility=
False,TestFOV=False),
(SpawnFactory=PopulationFactoryBalancedAIPawn'GD_Population_BugMorph.Population.Pop
Def_BugMorphSuperBadass:PopulationFactoryBalancedAIPawn_1',Probability=(BaseValueCo
nstant=0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase3',BaseValu
eScaleConstant=0.48828125),MaxActiveAtOneTime=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),TestV
isibility=False,TestFOV=False),
(SpawnFactory=PopulationFactoryBalancedAIPawn'GD_Population_BugMorph.Population.Pop
Def_BugMorphSuperBadass:PopulationFactoryBalancedAIPawn_2',Probability=(BaseValueCo
nstant=0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase3',BaseValu
eScaleConstant=0.02441406),MaxActiveAtOneTime=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),TestV
isibility=False,TestFOV=False),
(SpawnFactory=PopulationFactoryBalancedAIPawn'GD_Population_BugMorph.Population.Pop
Def_BugMorphUltimateBadass:PopulationFactoryBalancedAIPawn_1',Probability=(BaseValu
eConstant=0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase4',BaseV
alueScaleConstant=0.09361267),MaxActiveAtOneTime=(BaseValueConstant=0.000000,BaseVa
lueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Te
stVisibility=False,TestFOV=False),
(SpawnFactory=PopulationFactoryBalancedAIPawn'GD_Population_BugMorph.Population.Pop
Def_BugMorphRaid:PopulationFactoryBalancedAIPawn_0',Probability=(BaseValueConstant=
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase5',BaseValueScaleC
onstant=0.01171875),MaxActiveAtOneTime=(BaseValueConstant=0.000000,BaseValueAttribu
te=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),TestVisibili
ty=False,TestFOV=False))</code>
<code profiles="default">set
GD_Population_BugMorph.Balance.PawnBalance_BugMorphBadass DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_UltimateBadassVarkid',Poo
lProbability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=
AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.BugmorphCocoon_Pe
rPlayers_Phase4',BaseValueScaleConstant=0.00250000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Verm',PoolProbability=(Bas
eValueConstant=0,BaseValueAttribute=None,InitializationDefinition=AttributeInitiali
zationDefinition'GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase5',
BaseValueScaleConstant=0.00062500)))</code>
<code profiles="default">set
GD_Population_BugMorph.Population.PopDef_BugMorphSuperBadass ActorArchetypeList
((SpawnFactory=PopulationFactoryBalancedAIPawn'GD_Population_BugMorph.Population.Po
pDef_BugMorphSuperBadass:PopulationFactoryBalancedAIPawn_1',Probability=(BaseValueC
onstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueSca
leConstant=0.87500000),MaxActiveAtOneTime=(BaseValueConstant=0.000000,BaseValueAttr
ibute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),TestVisib
ility=False,TestFOV=False),
(SpawnFactory=PopulationFactoryBalancedAIPawn'GD_Population_BugMorph.Population.Pop
Def_BugMorphSuperBadass:PopulationFactoryBalancedAIPawn_2',Probability=(BaseValueCo
nstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScal
eConstant=0.87500000),MaxActiveAtOneTime=(BaseValueConstant=0.000000,BaseValueAttri
bute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),TestVisibi
lity=False,TestFOV=False),
(SpawnFactory=PopulationFactoryBalancedAIPawn'GD_Population_BugMorph.Population.Pop
Def_BugMorphUltimateBadass:PopulationFactoryBalancedAIPawn_1',Probability=(BaseValu
eConstant=0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase4',BaseV
alueScaleConstant=0.49609375),MaxActiveAtOneTime=(BaseValueConstant=0.000000,BaseVa
lueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Te
stVisibility=False,TestFOV=False),
(SpawnFactory=PopulationFactoryBalancedAIPawn'GD_Population_BugMorph.Population.Pop
Def_BugMorphRaid:PopulationFactoryBalancedAIPawn_0',Probability=(BaseValueConstant=
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase5',BaseValueScaleC
onstant=0.06250000),MaxActiveAtOneTime=(BaseValueConstant=0.000000,BaseValueAttribu
te=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),TestVisibili
ty=False,TestFOV=False))</code>
<code profiles="default">set
GD_Population_BugMorph.Balance.PawnBalance_BugMorphChubby DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_UltimateBadassVarkid',Poo
lProbability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=
AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.BugmorphCocoon_Pe
rPlayers_Phase4',BaseValueScaleConstant=0.02000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Verm',PoolProbability=(Bas
eValueConstant=0,BaseValueAttribute=None,InitializationDefinition=AttributeInitiali
zationDefinition'GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase5',
BaseValueScaleConstant=0.00500000)))</code>
<code profiles="default">set
GD_Population_BugMorph.Balance.PawnBalance_BugMorphSuperBadass DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_UltimateBadassVarkid',Poo
lProbability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=
AttributeInitializationDefinition'GD_Balance.WeightingPlayerCount.BugmorphCocoon_Pe
rPlayers_Phase4',BaseValueScaleConstant=0.02000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Verm',PoolProbability=(Bas
eValueConstant=0,BaseValueAttribute=None,InitializationDefinition=AttributeInitiali
zationDefinition'GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase5',
BaseValueScaleConstant=0.00500000)))</code>
<code profiles="default">set
GD_Population_BugMorph.Population.PopDef_BugMorphUltimateBadass ActorArchetypeList
((SpawnFactory=PopulationFactoryBalancedAIPawn'GD_Population_BugMorph.Population.Po
pDef_BugMorphUltimateBadass:PopulationFactoryBalancedAIPawn_1',Probability=(BaseVal
ueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValue
ScaleConstant=0.93750000),MaxActiveAtOneTime=(BaseValueConstant=0.000000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),TestVi
sibility=False,TestFOV=False),
(SpawnFactory=PopulationFactoryBalancedAIPawn'GD_Population_BugMorph.Population.Pop
Def_BugMorphRaid:PopulationFactoryBalancedAIPawn_0',Probability=(BaseValueConstant=
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase5',BaseValueScaleC
onstant=0.50000000),MaxActiveAtOneTime=(BaseValueConstant=0.000000,BaseValueAttribu
te=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),TestVisibili
ty=False,TestFOV=False))</code>
<code profiles="default">set
GD_Population_BugMorph.Balance.PawnBalance_BugMorphUltimateBadass
DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_UltimateBadassVarkid',Poo
lProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_
Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValue
ScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Verm',PoolProbability=(Bas
eValueConstant=0,BaseValueAttribute=None,InitializationDefinition=AttributeInitiali
zationDefinition'GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase5',
BaseValueScaleConstant=0.10000000)))</code>
</hotfix>
</category>
</category>
</category>
<category name="Quest Changes">
<category name="Better Quests">
<comment>By Hemaxhu</comment>
<comment>*Any quest has a chance to give you gear
above 'Green' level up to a Legendary</comment>
<comment>*What you can get: > Guns [L], Shields [L],
Class Mods</comment>
<comment>*Added tier rewards (1-4)</comment>
<comment>*Added PT3 tier rewards (Unlocks at lvl
50)</comment>
<comment>Tier Rewards:</comment>
<comment>[PT1]</comment>
<comment>*T1 - Green > Legendary</comment>
<comment>*T2 - Green > Legendary [Better version of
T1]</comment>
<comment>*T3 - Blue > Legendary</comment>
<comment>*T4 - Purple > Legendary</comment>
<comment>[PT3]</comment>
<comment>*T1 - [T2] Green > Legendary</comment>
<comment>*T2 - Blue > Legendary [Almost same as
T3]</comment>
<comment>*T3 - Blue > Legendary</comment>
<comment>*T4 - Purple > Legendary</comment>
<comment>|Additional Info:|</comment>
<comment>*Does NOT replaces unique rewards.</comment>
<comment>*Replaces 'Set Rewards' (Example: 2 Blue
Coms)</comment>
<comment>*Does NOT replaces raid boss rewards (UCP
ones stays active)</comment>
<comment>Known Issues:</comment>
<comment>-Empty reward bar.</comment>
<comment>>Reason: 90% - You executed Mod in-game, not
in Main menu<</comment>
<comment>>10% - Reward glitch.</comment>
<category name="Code">
<category name="Reward Pools">
<hotfix name="BetterQuestsC"
level="None">
<code profiles="default">set
GD_CustomItemPools_MainGame.Soldier.YellowPale BalancedItems
((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_02
_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseVa
lueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bal
ance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),BDropOnDeath=False
),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_
VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=0.010000),bDropOnDeath=
False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_02_
Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce.Weighting.Weight_1_Common',BaseValueScaleConstant=0.250000),bDropOnDeath=False)
,
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_04_
Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAt
tribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.
Weighting.Weight_1_Common',BaseValueScaleConstant=0.070000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_
VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce.Weighting.Weight_1_Common',BaseValueScaleConstant=0.025000),BDropOnDeath=False)
,
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_05_
VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce.Weighting.Weight_1_Common',BaseValueScaleConstant=0.020000),bDropOnDeath=False)
,
(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Lilac.Psycho.TorgueCommon'
,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribu
te=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weigh
ting.Weight_1_Common',BaseValueScaleConstant=0.004000),BDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_06_
Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseVa
lueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bal
ance.Weighting.Weight_1_Common',BaseValueScaleConstant=0.002000),bDropOnDeath=False
),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_04_R
are',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAtt
ribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.W
eighting.Weight_1_Common',BaseValueScaleConstant=0.030000),BDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_02_U
ncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValu
eAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balan
ce.Weighting.Weight_1_Common',BaseValueScaleConstant=0.100000),BDropOnDeath=False))
</code>
</hotfix>
<category name="Legendary">
<category name="All in one">
<hotfix name="BetterQuestsC"
level="None">
<code
profiles="default">set GD_CustomItemPools_Lilac.Psycho.TorgueCommon BalancedItems
((ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Lilac.Psycho.DahlCommon',
InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribut
e=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weight
ing.Weight_1_Common',BaseValueScaleConstant=0.700000),BDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Lilac.Psycho.BanditCommon'
,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribu
te=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weigh
ting.Weight_1_Common',BaseValueScaleConstant=0.600000),BDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Lilac.Psycho.BanditUncommo
n',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttri
bute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Wei
ghting.Weight_1_Common',BaseValueScaleConstant=0.330000),BDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Lilac.Psycho.Black',InvBal
anceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None
,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.We
ight_1_Common',BaseValueScaleConstant=0.500000),BDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Lilac.Psycho.BlueBold',Inv
BalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=N
one,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting
.Weight_1_Common',BaseValueScaleConstant=0.400000),BDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Lilac.Psycho.BlueBoldAccen
t',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttri
bute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Wei
ghting.Weight_1_Common',BaseValueScaleConstant=0.500000),BDropOnDeath=False))</code
>
</hotfix>
</category>
<hotfix name="BetterQuestsC"
level="None">
<code profiles="default">set
GD_CustomItemPools_Lilac.Psycho.BanditCommon BalancedItems
((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_06
_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseV
alueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ba
lance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),BDropOnDeath=Fals
e))</code>
<code profiles="default">set
GD_CustomItemPools_Lilac.Psycho.BanditUncommon BalancedItems
((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launch
ers_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),BDropOnDeat
h=False))</code>
<code profiles="default">set
GD_CustomItemPools_Lilac.Psycho.Black BalancedItems
((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotgu
ns_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),BDropOnDeath
=False))</code>
<code profiles="default">set
GD_CustomItemPools_Lilac.Psycho.BlueBold BalancedItems
((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Sniper
Rifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),BDropOnD
eath=False))</code>
<code profiles="default">set
GD_CustomItemPools_Lilac.Psycho.BlueBoldAccent BalancedItems
((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Assaul
tRifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),BDropOn
Death=False))</code>
<code profiles="default">set
GD_CustomItemPools_Lilac.Psycho.DahlCommon BalancedItems
((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistol
s_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),BDropOnDeath=
False))</code>
</hotfix>
</category>
<category name="Green+">
<hotfix name="BetterQuestsC"
level="None">
<code profiles="default">set
GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent BalancedItems
((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_02
_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseVa
lueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bal
ance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),BDropOnDeath=False
),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_02_
Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce.Weighting.Weight_1_Common',BaseValueScaleConstant=0.450000),bDropOnDeath=False)
,
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04_
Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAt
tribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.
Weighting.Weight_1_Common',BaseValueScaleConstant=0.400000),BDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_
VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=0.015000),bDropOnDeath=
False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_04_
Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAt
tribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.
Weighting.Weight_1_Common',BaseValueScaleConstant=0.320000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_
VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce.Weighting.Weight_1_Common',BaseValueScaleConstant=0.100000),BDropOnDeath=False)
,
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_05_
VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce.Weighting.Weight_1_Common',BaseValueScaleConstant=0.090000),bDropOnDeath=False)
,
(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Lilac.Psycho.TorgueCommon'
,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribu
te=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weigh
ting.Weight_1_Common',BaseValueScaleConstant=0.006000),BDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_06_
Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseVa
lueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bal
ance.Weighting.Weight_1_Common',BaseValueScaleConstant=0.004000),bDropOnDeath=False
),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_04_R
are',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAtt
ribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.W
eighting.Weight_1_Common',BaseValueScaleConstant=0.060000),BDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_02_U
ncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValu
eAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balan
ce.Weighting.Weight_1_Common',BaseValueScaleConstant=0.140000),BDropOnDeath=False))
</code>
</hotfix>
</category>
<category name="Blue+">
<hotfix name="BetterQuestsC"
level="None">
<code profiles="default">set
GD_CustomItemPools_MainGame.Soldier.YellowNinja BalancedItems
((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04
_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueA
ttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance
.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),BDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_
VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=0.050000),bDropOnDeath=
False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_04_
Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAt
tribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.
Weighting.Weight_1_Common',BaseValueScaleConstant=0.720000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_
VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce.Weighting.Weight_1_Common',BaseValueScaleConstant=0.220000),BDropOnDeath=False)
,
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_05_
VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce.Weighting.Weight_1_Common',BaseValueScaleConstant=0.220000),bDropOnDeath=False)
,
(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Lilac.Psycho.TorgueCommon'
,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribu
te=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weigh
ting.Weight_1_Common',BaseValueScaleConstant=0.010000),BDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_06_
Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseVa
lueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bal
ance.Weighting.Weight_1_Common',BaseValueScaleConstant=0.009000),bDropOnDeath=False
),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_04_R
are',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAtt
ribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.W
eighting.Weight_1_Common',BaseValueScaleConstant=0.100000),BDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_02_U
ncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValu
eAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balan
ce.Weighting.Weight_1_Common',BaseValueScaleConstant=0.040000),BDropOnDeath=False))
</code>
</hotfix>
</category>
<category name="Blue+ (Min Level 50)">
<hotfix name="BetterQuestsC"
level="None">
<code profiles="default">set
GD_CustomItemPools_tulip.Mechro.DahlEpic BalancedItems
((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04
_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueA
ttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance
.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),BDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_04_
Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAt
tribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.
Weighting.Weight_1_Common',BaseValueScaleConstant=0.500000),bDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_
VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=0.040000),bDropOnDeath=
False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_
VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce.Weighting.Weight_1_Common',BaseValueScaleConstant=0.150000),BDropOnDeath=False)
,
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_05_
VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce.Weighting.Weight_1_Common',BaseValueScaleConstant=0.150000),bDropOnDeath=False)
,
(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Lilac.Psycho.TorgueCommon'
,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribu
te=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weigh
ting.Weight_1_Common',BaseValueScaleConstant=0.009000),BDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_06_
Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseVa
lueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bal
ance.Weighting.Weight_1_Common',BaseValueScaleConstant=0.008000),bDropOnDeath=False
),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_04_R
are',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAtt
ribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.W
eighting.Weight_1_Common',BaseValueScaleConstant=0.100000),BDropOnDeath=False))</co
de>
<code profiles="default">set
GD_CustomItemPools_tulip.Mechro.DahlEpic MinGameStageRequirement
GD_Itempools.Scheduling.GameStage_23</code>
<code profiles="default">set
GD_Itempools.Scheduling.GameStage_23:ConstantAttributeValueResolver_0 ConstantValue
50.000000</code>
</hotfix>
</category>
<category name="Purple+">
<hotfix name="BetterQuestsC"
level="None">
<code profiles="default">set
GD_CustomItemPools_MainGame.Soldier.YellowPattern BalancedItems
((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05
_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseVa
lueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bal
ance.Weighting.Weight_1_Common',BaseValueScaleConstant=0.220000),BDropOnDeath=False
),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_
VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=0.100000),bDropOnDeath=
False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_05_
VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce.Weighting.Weight_1_Common',BaseValueScaleConstant=0.220000),bDropOnDeath=False)
,
(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Lilac.Psycho.TorgueCommon'
,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribu
te=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weigh
ting.Weight_1_Common',BaseValueScaleConstant=0.035000),BDropOnDeath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_06_
Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseVa
lueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bal
ance.Weighting.Weight_1_Common',BaseValueScaleConstant=0.030000),bDropOnDeath=False
),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_04_R
are',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAtt
ribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.W
eighting.Weight_1_Common',BaseValueScaleConstant=0.150000),BDropOnDeath=False))</co
de>
</hotfix>
</category>
</category>
<category name="Quest Rewards">
<category name="Base Game">
<hotfix name="BL2RebornQuests"
level="None">
<code profiles="default">set
GD_Episode01.M_Ep1_Champion Reward.RewardItemPools
(ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_01_Common',ItemPoolDe
finition'GD_Itempools.WeaponPools.Pool_Weapons_All_01_Common')</code>
<code profiles="default">set
GD_Episode01.M_Ep1_Champion Reward.RewardItems ()</code>
<code profiles="default">set
GD_Episode02.M_Ep2_Henchman Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD
_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD_Itempools.WeaponPools
.Pool_Weapons_All_01_Common',ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapo
ns_All_01_Common')</code>
<code profiles="default">set
GD_Episode02.M_Ep2_Henchman Reward.RewardItems ()</code>
<code profiles="default">set
GD_Episode02.M_Ep2a_MoreGuns Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD
_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD_CustomItemPools_MainG
ame.Soldier.YellowPale',ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.Yell
owPale')</code>
<code profiles="default">set
GD_Episode02.M_Ep2a_MoreGuns Reward.RewardItems ()</code>
<code profiles="default">set
GD_Episode02.M_Ep2b_Henchman Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD
_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD_CustomItemPools_MainG
ame.Soldier.YellowPale')</code>
<code profiles="default">set
GD_Episode02.M_Ep2b_Henchman Reward.RewardItems ()</code>
<code profiles="default">set
GD_Episode02.M_Ep2c_Henchman Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD
_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD_CustomItemPools_MainG
ame.Soldier.YellowPale')</code>
<code profiles="default">set
GD_Episode02.M_Ep2c_Henchman Reward.RewardItems ()</code>
<code profiles="default">set
GD_Episode03.M_Ep3_CatchARide Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD
_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD_CustomItemPools_MainG
ame.Soldier.YellowPale',ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.Yell
owPale')</code>
<code profiles="default">set
GD_Episode03.M_Ep3_CatchARide Reward.RewardItems ()</code>
<code profiles="default">set
GD_Episode06.M_Ep6_RescueRoland Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent')</code>
<code profiles="default">set
GD_Episode06.M_Ep6_RescueRoland Reward.RewardItems ()</code>
<code profiles="default">set
GD_Episode07.M_Ep7_ATrainToCatch Reward.RewardItemPools
(ItemPoolDefinition'GD_Itempools.ArtifactPools.Pool_Artifacts_FirstArtifact',ItemPo
olDefinition'GD_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD_Custom
ItemPools_MainGame.Soldier.YellowNinja')</code>
<code profiles="default">set
GD_Episode07.M_Ep7_ATrainToCatch Reward.RewardItems ()</code>
<code profiles="default">set
GD_Episode08.M_Ep8_SanctuaryTakesOff Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD
_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD_CustomItemPools_MainG
ame.Soldier.YellowPale',ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.Yell
owPale')</code>
<code profiles="default">set
GD_Episode08.M_Ep8_SanctuaryTakesOff Reward.RewardItems ()</code>
<code profiles="default">set
GD_Episode10.M_Ep10_BirdISTheWord Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD
_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD_CustomItemPools_MainG
ame.Soldier.YellowPale',ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.Yell
owPale')</code>
<code profiles="default">set
GD_Episode10.M_Ep10_BirdISTheWord Reward.RewardItems ()</code>
<code profiles="default">set
GD_Episode11.M_Ep11_LikeATonOf Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent',ItemPoolD
efinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent')</code>
<code profiles="default">set
GD_Episode11.M_Ep11_LikeATonOf Reward.RewardItems ()</code>
<code profiles="default">set
GD_Episode12.M_Ep12_BecomingJack Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent')</code>
<code profiles="default">set
GD_Episode12.M_Ep12_BecomingJack Reward.RewardItems ()</code>
<code profiles="default">set
GD_Episode13.M_Ep13_KillAngel Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowNinja',ItemPoolDefini
tion'GD_CustomItemPools_MainGame.Soldier.YellowNinja')</code>
<code profiles="default">set
GD_Episode13.M_Ep13_KillAngel Reward.RewardItems ()</code>
<code profiles="default">set
GD_Episode14.M_Ep14_SearchingTheWreckage Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent')</code>
<code profiles="default">set
GD_Episode14.M_Ep14_SearchingTheWreckage Reward.RewardItems ()</code>
<code profiles="default">set
GD_Episode15.M_Ep15_CharacterAssassination Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowNinja',ItemPoolDefini
tion'GD_CustomItemPools_MainGame.Soldier.YellowNinja')</code>
<code profiles="default">set
GD_Episode15.M_Ep15_CharacterAssassination Reward.RewardItems ()</code>
<code profiles="default">set
GD_Episode16.M_Ep16_LockAndLoad Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowNinja',ItemPoolDefini
tion'GD_CustomItemPools_MainGame.Soldier.YellowNinja')</code>
<code profiles="default">set
GD_Episode16.M_Ep16_LockAndLoad Reward.RewardItems ()</code>
<code profiles="default">set
GD_Episode17.M_Ep17_KillJack Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowPattern',ItemPoolDefi
nition'GD_CustomItemPools_MainGame.Soldier.YellowPattern')</code>
<code profiles="default">set
GD_Episode17.M_Ep17_KillJack Reward.RewardItems ()</code>
<code profiles="default">set
GD_Z1_Assasinate.M_AssasinateTheAssassins Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD
_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD_CustomItemPools_MainG
ame.Soldier.YellowPale',ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.Yell
owPale')</code>
<code profiles="default">set
GD_Z1_Assasinate.M_AssasinateTheAssassins Reward.RewardItems ()</code>
<code profiles="default">set
GD_Z1_BFFs.M_BFFs Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent',ItemPoolD
efinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent')</code>
<code profiles="default">set
GD_Z1_BFFs.M_BFFs Reward.RewardItems ()</code>
<code profiles="default">set
GD_Z1_BadHairDay.M_BadHairDay Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD
_CustomItemPools_MainGame.Soldier.YellowPale')</code>
<code profiles="default">set
GD_Z1_BadHairDay.M_BadHairDay Reward.RewardItems ()</code>
<code profiles="default">set
GD_Z1_BanditSlaughter.M_BanditSlaughter1 Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD
_CustomItemPools_MainGame.Soldier.YellowPale')</code>
<code profiles="default">set
GD_Z1_BanditSlaughter.M_BanditSlaughter1 Reward.RewardItems ()</code>
<code profiles="default">set
GD_Z1_BanditSlaughter.M_BanditSlaughter2 Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD
_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD_CustomItemPools_MainG
ame.Soldier.YellowPale',ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.Yell
owPale')</code>
<code profiles="default">set
GD_Z1_BanditSlaughter.M_BanditSlaughter2 Reward.RewardItems ()</code>
<code profiles="default">set
GD_Z1_BanditSlaughter.M_BanditSlaughter3 Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent')</code>
<code profiles="default">set
GD_Z1_BanditSlaughter.M_BanditSlaughter3 Reward.RewardItems ()</code>
<code profiles="default">set
GD_Z1_BanditSlaughter.M_BanditSlaughter4 Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent',ItemPoolD
efinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent')</code>
<code profiles="default">set
GD_Z1_BanditSlaughter.M_BanditSlaughter4 Reward.RewardItems ()</code>
<code profiles="default">set
GD_Z1_BanditSlaughter.M_BanditSlaughter5 Reward.RewardItemPools
(ItemPoolDefinition'GD_Episode05Data.ItemPools.Pool_GoodTouch',ItemPoolDefinition'G
D_Episode05Data.ItemPools.Pool_GoodTouch')</code>
<code profiles="default">set
GD_Z1_BanditSlaughter.M_BanditSlaughter5 Reward.RewardItems ()</code>
<code profiles="default">set
GD_Z1_BearerBadNews.M_BearerBadNews Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent')</code>
<code profiles="default">set
GD_Z1_BearerBadNews.M_BearerBadNews Reward.RewardItems ()</code>
<code profiles="default">set
GD_Z1_ChildrenOfPhoenix.M_EternalFlame Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD
_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD_CustomItemPools_MainG
ame.Soldier.YellowPale',ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.Yell
owPale')</code>
<code profiles="default">set
GD_Z1_ChildrenOfPhoenix.M_EternalFlame Reward.RewardItems ()</code>
<code profiles="default">set
GD_Z1_ChildrenOfPhoenix.M_FalseIdols Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD
_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD_CustomItemPools_MainG
ame.Soldier.YellowPale',ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.Yell
owPale')</code>
<code profiles="default">set
GD_Z1_ChildrenOfPhoenix.M_FalseIdols Reward.RewardItems ()</code>
<code profiles="default">set
GD_Z1_ChildrenOfPhoenix.M_LightingTheMatch Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent')</code>
<code profiles="default">set
GD_Z1_ChildrenOfPhoenix.M_LightingTheMatch Reward.RewardItems ()</code>
<code profiles="default">set
GD_Z1_ChildrenOfPhoenix.M_TheEnkindling Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD
_CustomItemPools_MainGame.Soldier.YellowNinja')</code>
<code profiles="default">set
GD_Z1_ChildrenOfPhoenix.M_TheEnkindling Reward.RewardItems ()</code>
<code profiles="default">set
GD_Z1_ClapTrapStash.M_ClapTrapStash Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD
_CustomItemPools_MainGame.Soldier.YellowPale')</code>
<code profiles="default">set
GD_Z1_ClapTrapStash.M_ClapTrapStash Reward.RewardItems ()</code>
<code profiles="default">set
GD_Z1_CordiallyInvited.M_CordiallyInvited Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD
_CustomItemPools_MainGame.Soldier.YellowPale')</code>
<code profiles="default">set
GD_Z1_CordiallyInvited.M_CordiallyInvited Reward.RewardItems ()</code>
<code profiles="default">set
GD_Z1_CordiallyInvited.M_CordiallyInvited02 Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD
_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD_CustomItemPools_MainG
ame.Soldier.YellowPale',ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.Yell
owPale')</code>
<code profiles="default">set
GD_Z1_CordiallyInvited.M_CordiallyInvited02 Reward.RewardItems ()</code>
<code profiles="default">set
GD_Z1_CordiallyInvited.M_CordiallyInvited03 Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent')</code>
<code profiles="default">set
GD_Z1_CordiallyInvited.M_CordiallyInvited03 Reward.RewardItems
(WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Unique.Pistol_Dahl_3_Teapot',Weap
onBalanceDefinition'GD_Weap_Pistol.A_Weapons_Unique.Pistol_Dahl_3_Teapot')</code>
<code profiles="default">set
GD_Z1_HandsomeJackHere.M_HandsomeJackHere Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD
_CustomItemPools_MainGame.Soldier.YellowPale')</code>
<code profiles="default">set
GD_Z1_HandsomeJackHere.M_HandsomeJackHere Reward.RewardItems ()</code>
<code profiles="default">set
GD_Z1_HiddenJournalsFurniture.M_HiddenJournalsFurniture Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD
_CustomItemPools_MainGame.Soldier.YellowPale')</code>
<code profiles="default">set
GD_Z1_HiddenJournalsFurniture.M_HiddenJournalsFurniture Reward.RewardItems
()</code>
<code profiles="default">set
GD_Z1_IceManCometh.M_IceManCometh Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD
_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD_CustomItemPools_MainG
ame.Soldier.YellowBoldAccent')</code>
<code profiles="default">set
GD_Z1_IceManCometh.M_IceManCometh Reward.RewardItems ()</code>
<code profiles="default">set
GD_Z1_InMemoriam.M_InMemoriam Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD
_CustomItemPools_MainGame.Soldier.YellowNinja')</code>
<code profiles="default">set
GD_Z1_InMemoriam.M_InMemoriam Reward.RewardItems ()</code>
<code profiles="default">set
GD_Z1_MightyMorphin.M_MightyMorphin Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD
_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD_CustomItemPools_MainG
ame.Soldier.YellowBoldAccent')</code>
<code profiles="default">set
GD_Z1_MightyMorphin.M_MightyMorphin Reward.RewardItems ()</code>
<code profiles="default">set
GD_Z1_MineAllMine.M_MineAllMine Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD
_CustomItemPools_MainGame.Soldier.YellowPale')</code>
<code profiles="default">set
GD_Z1_MineAllMine.M_MineAllMine Reward.RewardItems ()</code>
<code profiles="default">set
GD_Z1_NameGame.M_NameGame Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD
_CustomItemPools_MainGame.Soldier.YellowPale')</code>
<code profiles="default">set
GD_Z1_NameGame.M_NameGame Reward.RewardItems ()</code>
<code profiles="default">set
GD_Z1_NoVacancy.BalanceDefs.M_NoVacancy Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD
_CustomItemPools_MainGame.Soldier.YellowPale')</code>
<code profiles="default">set
GD_Z1_NoVacancy.BalanceDefs.M_NoVacancy Reward.RewardItems ()</code>
<code profiles="default">set
GD_Z1_PerfectlyPeaceful.M_PerfectlyPeaceful Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD
_CustomItemPools_MainGame.Soldier.YellowPale')</code>
<code profiles="default">set
GD_Z1_PerfectlyPeaceful.M_PerfectlyPeaceful Reward.RewardItems ()</code>
<code profiles="default">set
GD_Z1_RockPaperGenocide.M_RockPaperGenocide_Amp Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent')</code>
<code profiles="default">set
GD_Z1_RockPaperGenocide.M_RockPaperGenocide_Amp Reward.RewardItems ()</code>
<code profiles="default">set
GD_Z1_RockPaperGenocide.M_RockPaperGenocide_Corrosive Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent')</code>
<code profiles="default">set
GD_Z1_RockPaperGenocide.M_RockPaperGenocide_Corrosive Reward.RewardItems ()</code>
<code profiles="default">set
GD_Z1_RockPaperGenocide.M_RockPaperGenocide_Fire Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent')</code>
<code profiles="default">set
GD_Z1_RockPaperGenocide.M_RockPaperGenocide_Fire Reward.RewardItems ()</code>
<code profiles="default">set
GD_Z1_RockPaperGenocide.M_RockPaperGenocide_Shock Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent')</code>
<code profiles="default">set
GD_Z1_RockPaperGenocide.M_RockPaperGenocide_Shock Reward.RewardItems ()</code>
<code profiles="default">set
GD_Z1_ShootMeInTheFace.M_ShootMeInTheFace Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent')</code>
<code profiles="default">set
GD_Z1_ShootMeInTheFace.M_ShootMeInTheFace Reward.RewardItems ()</code>
<code profiles="default">set
GD_Z1_Surgery.M_PerformSurgery Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent')</code>
<code profiles="default">set
GD_Z1_Surgery.M_PerformSurgery Reward.RewardItems ()</code>
<code profiles="default">set
GD_Z1_Symbiosis.M_Symbiosis Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD
_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD_CustomItemPools_MainG
ame.Soldier.YellowBoldAccent')</code>
<code profiles="default">set
GD_Z1_Symbiosis.M_Symbiosis Reward.RewardItems ()</code>
<code profiles="default">set
GD_Z1_ThisTown.M_ThisTown Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD
_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD_CustomItemPools_MainG
ame.Soldier.YellowPale')</code>
<code profiles="default">set
GD_Z1_ThisTown.M_ThisTown Reward.RewardItems ()</code>
<code profiles="default">set
GD_Z1_TrainRobbery.M_TrainRobbery Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD
_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD_CustomItemPools_MainG
ame.Soldier.YellowBoldAccent')</code>
<code profiles="default">set
GD_Z1_TrainRobbery.M_TrainRobbery Reward.RewardItems ()</code>
<code profiles="default">set
GD_Z1_WontGetFooled.M_WontGetFooled Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD
_CustomItemPools_MainGame.Soldier.YellowPale')</code>
<code profiles="default">set
GD_Z1_WontGetFooled.M_WontGetFooled Reward.RewardItems ()</code>
<code profiles="default">set
GD_Z2_ARealBoy.M_ARealBoy_ArmLeg Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD
_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD_CustomItemPools_MainG
ame.Soldier.YellowPale',ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.Yell
owPale')</code>
<code profiles="default">set
GD_Z2_ARealBoy.M_ARealBoy_ArmLeg Reward.RewardItems ()</code>
<code profiles="default">set
GD_Z2_ARealBoy.M_ARealBoy_Clothes Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD
_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD_CustomItemPools_MainG
ame.Soldier.YellowPale',ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.Yell
owPale')</code>
<code profiles="default">set
GD_Z2_ARealBoy.M_ARealBoy_Clothes Reward.RewardItems ()</code>
<code profiles="default">set
GD_Z2_ARealBoy.M_ARealBoy_Human Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent')</code>
<code profiles="default">set
GD_Z2_ARealBoy.M_ARealBoy_Human Reward.RewardItems ()</code>
<code profiles="default">set
GD_Z2_ArmsDealer.M_ArmsDealer Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD
_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD_CustomItemPools_MainG
ame.Soldier.YellowPale',ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.Yell
owPale')</code>
<code profiles="default">set
GD_Z2_ArmsDealer.M_ArmsDealer Reward.RewardItems ()</code>
<code profiles="default">set
GD_Z2_BlowTheBridge.M_BlowTheBridge Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent',ItemPoolD
efinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent')</code>
<code profiles="default">set
GD_Z2_BlowTheBridge.M_BlowTheBridge Reward.RewardItems ()</code>
<code profiles="default">set
GD_Z2_ClaptrapBirthdayBash.M_ClaptrapBirthdayBash Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD
_CustomItemPools_MainGame.Soldier.YellowPale',ItemPoolDefinition'GD_CustomItemPools
_MainGame.Soldier.YellowPale')</code>
<code profiles="default">set
GD_Z2_ClaptrapBirthdayBash.M_ClaptrapBirthdayBash Reward.RewardItems ()</code>
<code profiles="default">set
GD_Z2_CreatureSlaughter.M_CreatureSlaughter_1 Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD
_CustomItemPools_MainGame.Soldier.YellowPale')</code>
<code profiles="default">set
GD_Z2_CreatureSlaughter.M_CreatureSlaughter_1 Reward.RewardItems ()</code>
<code profiles="default">set
GD_Z2_CreatureSlaughter.M_CreatureSlaughter_2 Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD
_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD_CustomItemPools_MainG
ame.Soldier.YellowPale',ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.Yell
owPale')</code>
<code profiles="default">set
GD_Z2_CreatureSlaughter.M_CreatureSlaughter_2 Reward.RewardItems ()</code>
<code profiles="default">set
GD_Z2_CreatureSlaughter.M_CreatureSlaughter_3 Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD
_CustomItemPools_MainGame.Soldier.YellowBoldAccent')</code>
<code profiles="default">set
GD_Z2_CreatureSlaughter.M_CreatureSlaughter_3 Reward.RewardItems ()</code>
<code profiles="default">set
GD_Z2_CreatureSlaughter.M_CreatureSlaughter_4 Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD
_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD_CustomItemPools_MainG
ame.Soldier.YellowBoldAccent',ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldie
r.YellowBoldAccent')</code>
<code profiles="default">set
GD_Z2_CreatureSlaughter.M_CreatureSlaughter_4 Reward.RewardItems ()</code>
<code profiles="default">set
GD_Z2_CreatureSlaughter.M_CreatureSlaughter_5 Reward.RewardItemPools
(ItemPoolDefinition'GD_Episode05Data.ItemPools.Pool_GoodTouch',ItemPoolDefinition'G
D_Episode05Data.ItemPools.Pool_GoodTouch')</code>
<code profiles="default">set
GD_Z2_CreatureSlaughter.M_CreatureSlaughter_5 Reward.RewardItems ()</code>
<code profiles="default">set
GD_Z2_DefendSlabTower.M_DefendSlabTower Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD
_CustomItemPools_MainGame.Soldier.YellowBoldAccent')</code>
<code profiles="default">set
GD_Z2_DefendSlabTower.M_DefendSlabTower Reward.RewardItems ()</code>
<code profiles="default">set
GD_Z2_DemonHunter.M_DemonHunter Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD
_CustomItemPools_MainGame.Soldier.YellowNinja')</code>
<code profiles="default">set
GD_Z2_DemonHunter.M_DemonHunter Reward.RewardItems ()</code>
<code profiles="default">set
GD_Z2_DoctorsOrders.M_DoctorsOrders Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowNinja',ItemPoolDefini
tion'GD_CustomItemPools_MainGame.Soldier.YellowNinja')</code>
<code profiles="default">set
GD_Z2_DoctorsOrders.M_DoctorsOrders Reward.RewardItems ()</code>
<code profiles="default">set
GD_Z2_DuelingBanjos.M_DuelingBanjos Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD
_CustomItemPools_MainGame.Soldier.YellowNinja')</code>
<code profiles="default">set
GD_Z2_DuelingBanjos.M_DuelingBanjos Reward.RewardItems ()</code>
<code profiles="default">set
GD_Z2_FreeWilly.M_FreeWilly Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent')</code>
<code profiles="default">set
GD_Z2_FreeWilly.M_FreeWilly Reward.RewardItems ()</code>
<code profiles="default">set
GD_Z2_HellHathNo.M_FloodingHyperionCity Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent')</code>
<code profiles="default">set
GD_Z2_HellHathNo.M_FloodingHyperionCity Reward.RewardItems ()</code>
<code profiles="default">set
GD_Z2_HomeMovies.M_HomeMovies Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent')</code>
<code profiles="default">set
GD_Z2_HomeMovies.M_HomeMovies Reward.RewardItems ()</code>
<code profiles="default">set
GD_Z2_HyperionStatue.M_MonumentsVandalism Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent')</code>
<code profiles="default">set
GD_Z2_HyperionStatue.M_MonumentsVandalism Reward.RewardItems ()</code>
<code profiles="default">set
GD_Z2_KillTheSheriff.M_KillTheSheriff Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent')</code>
<code profiles="default">set
GD_Z2_KillTheSheriff.M_KillTheSheriff Reward.RewardItems ()</code>
<code profiles="default">set
GD_Z2_LuckysDirtyMoney.M_FamFeudDeadDrop Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD
_CustomItemPools_MainGame.Soldier.YellowPale')</code>
<code profiles="default">set
GD_Z2_LuckysDirtyMoney.M_FamFeudDeadDrop Reward.RewardItems ()</code>
<code profiles="default">set
GD_Z2_LuckysDirtyMoney.M_LuckysDirtyMoney Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent')</code>
<code profiles="default">set
GD_Z2_LuckysDirtyMoney.M_LuckysDirtyMoney Reward.RewardItems ()</code>
<code profiles="default">set
GD_Z2_MeetWithEllie.M_MeetWithEllie Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent',ItemPoolD
efinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent')</code>
<code profiles="default">set
GD_Z2_MeetWithEllie.M_MeetWithEllie Reward.RewardItems ()</code>
<code profiles="default">set
GD_Z2_MothersDayGift.BalanceDefs.M_MothersDayGift Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent')</code>
<code profiles="default">set
GD_Z2_MothersDayGift.BalanceDefs.M_MothersDayGift Reward.RewardItems ()</code>
<code profiles="default">set
GD_Z2_Overlooked2.M_Overlooked2 Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent',ItemPoolD
efinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent')</code>
<code profiles="default">set
GD_Z2_Overlooked2.M_Overlooked2 Reward.RewardItems ()</code>
<code profiles="default">set
GD_Z2_Overlooked3.M_Overlooked3 Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD
_CustomItemPools_MainGame.Soldier.YellowNinja')</code>
<code profiles="default">set
GD_Z2_Overlooked3.M_Overlooked3 Reward.RewardItems ()</code>
<code profiles="default">set
GD_Z2_PoeticLicense.M_PoeticLicense Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD
_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD_CustomItemPools_MainG
ame.Soldier.YellowPale',ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.Yell
owPale')</code>
<code profiles="default">set
GD_Z2_PoeticLicense.M_PoeticLicense Reward.RewardItems ()</code>
<code profiles="default">set
GD_Z2_Rakkaholics.M_Rakkaholics AlternativeReward.RewardItems
(WeaponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Unique.Pistol_Maliwan_3_Rubi',Wea
ponBalanceDefinition'GD_Weap_Pistol.A_Weapons_Unique.Pistol_Maliwan_3_Rubi')</code>
<code profiles="default">set
GD_Z2_Rakkaholics.M_Rakkaholics Reward.RewardItems
(WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Dahl_3_Sloth'
,WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Dahl_3_Sloth'
)</code>
<code profiles="default">set
GD_Z2_RiggedRace.M_RiggedRace Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent')</code>
<code profiles="default">set
GD_Z2_RiggedRace.M_RiggedRace Reward.RewardItems ()</code>
<code profiles="default">set
GD_Z2_RockosModernStrife.M_RockosModernStrife Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent')</code>
<code profiles="default">set
GD_Z2_RockosModernStrife.M_RockosModernStrife Reward.RewardItems ()</code>
<code profiles="default">set
GD_Z2_SafeAndSound.M_SafeAndSound Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD
_CustomItemPools_MainGame.Soldier.YellowNinja')</code>
<code profiles="default">set
GD_Z2_SafeAndSound.M_SafeAndSound Reward.RewardItems ()</code>
<code profiles="default">set
GD_Z2_Skagzilla2.M_Skagzilla2_Adult Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD
_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD_CustomItemPools_MainG
ame.Soldier.YellowPale',ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.Yell
owPale')</code>
<code profiles="default">set
GD_Z2_Skagzilla2.M_Skagzilla2_Adult Reward.RewardItems ()</code>
<code profiles="default">set
GD_Z2_Skagzilla2.M_Skagzilla2_Den Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent',ItemPoolD
efinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent')</code>
<code profiles="default">set
GD_Z2_Skagzilla2.M_Skagzilla2_Den Reward.RewardItems ()</code>
<code profiles="default">set
GD_Z2_Skagzilla2.M_Skagzilla2_Pup Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowNinja')</code>
<code profiles="default">set
GD_Z2_Skagzilla2.M_Skagzilla2_Pup Reward.RewardItems ()</code>
<code profiles="default">set
GD_Z2_SlapHappy.M_SlapHappy Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD
_CustomItemPools_MainGame.Soldier.YellowNinja')</code>
<code profiles="default">set
GD_Z2_SlapHappy.M_SlapHappy Reward.RewardItems ()</code>
<code profiles="default">set
GD_Z2_SplinterGroup.M_SplinterGroup Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD
_CustomItemPools_MainGame.Soldier.YellowNinja')</code>
<code profiles="default">set
GD_Z2_SplinterGroup.M_SplinterGroup Reward.RewardItems ()</code>
<code profiles="default">set
GD_Z2_TaggartBiography.M_TaggartBiography Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD
_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD_CustomItemPools_MainG
ame.Soldier.YellowPale',ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.Yell
owPale')</code>
<code profiles="default">set
GD_Z2_TaggartBiography.M_TaggartBiography Reward.RewardItems ()</code>
<code profiles="default">set
GD_Z2_TheBankJob.M_TheBankJob Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD
_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD_CustomItemPools_MainG
ame.Soldier.YellowPale',ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.Yell
owPale')</code>
<code profiles="default">set
GD_Z2_TheBankJob.M_TheBankJob Reward.RewardItems ()</code>
<code profiles="default">set
GD_Z2_TrailerTrashin.M_TrailerTrashin Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD
_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD_CustomItemPools_MainG
ame.Soldier.YellowPale',ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.Yell
owPale')</code>
<code profiles="default">set
GD_Z2_TrailerTrashin.M_TrailerTrashin Reward.RewardItems ()</code>
<code profiles="default">set
GD_Z2_WakeyWakey.M_WakeyWakey Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent')</code>
<code profiles="default">set
GD_Z2_WakeyWakey.M_WakeyWakey Reward.RewardItems ()</code>
<code profiles="default">set
GD_Z2_WrittenByVictor.M_WrittenByVictor Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent',ItemPoolD
efinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent')</code>
<code profiles="default">set
GD_Z2_WrittenByVictor.M_WrittenByVictor Reward.RewardItems ()</code>
<code profiles="default">set
GD_Z3_Bane.M_Bane Reward.RewardItems
(WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons_Unique.SMG_Hyperion_3_Bane',WeaponBa
lanceDefinition'GD_Weap_SMG.A_Weapons_Unique.SMG_Hyperion_3_Bane')</code>
<code profiles="default">set
GD_Z3_ChosenOne.M_ChosenOne Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent')</code>
<code profiles="default">set
GD_Z3_ChosenOne.M_ChosenOne Reward.RewardItems ()</code>
<code profiles="default">set
GD_Z3_ColdShoulder.M_ColdShoulder Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent',ItemPoolD
efinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent')</code>
<code profiles="default">set
GD_Z3_ColdShoulder.M_ColdShoulder Reward.RewardItems ()</code>
<code profiles="default">set
GD_Z3_CustomerService.M_CustomerService Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD
_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD_CustomItemPools_MainG
ame.Soldier.YellowBoldAccent',ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldie
r.YellowBoldAccent')</code>
<code profiles="default">set
GD_Z3_CustomerService.M_CustomerService Reward.RewardItems ()</code>
<code profiles="default">set
GD_Z3_GoodBadMordecai.M_GoodBadMordecai Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent',ItemPoolD
efinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent')</code>
<code profiles="default">set
GD_Z3_GoodBadMordecai.M_GoodBadMordecai Reward.RewardItems ()</code>
<code profiles="default">set
GD_Z3_GrandmotherHouse.M_GrandmotherHouse Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent')</code>
<code profiles="default">set
GD_Z3_GrandmotherHouse.M_GrandmotherHouse Reward.RewardItems ()</code>
<code profiles="default">set
GD_Z3_GreatEscape.M_GreatEscape Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowPattern')</code>
<code profiles="default">set
GD_Z3_GreatEscape.M_GreatEscape Reward.RewardItems ()</code>
<code profiles="default">set
GD_Z3_HiddenJournals.M_HiddenJournals Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD
_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD_CustomItemPools_MainG
ame.Soldier.YellowPale',ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.Yell
owPale')</code>
<code profiles="default">set
GD_Z3_HiddenJournals.M_HiddenJournals Reward.RewardItems ()</code>
<code profiles="default">set
GD_Z3_HungryLikeSkag.M_HungryLikeSkag Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD
_CustomItemPools_MainGame.Soldier.YellowPale')</code>
<code profiles="default">set
GD_Z3_HungryLikeSkag.M_HungryLikeSkag Reward.RewardItems ()</code>
<code profiles="default">set
GD_Z3_HyperionContract873.M_HyperionContract873 Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent')</code>
<code profiles="default">set
GD_Z3_HyperionContract873.M_HyperionContract873 Reward.RewardItems ()</code>
<code profiles="default">set
GD_Z3_KillYourself.M_KillYourself Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent',ItemPoolD
efinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent')</code>
<code profiles="default">set
GD_Z3_KillYourself.M_KillYourself Reward.RewardItems ()</code>
<code profiles="default">set
GD_Z3_LostTreasure.M_LostTreasure Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD
_CustomItemPools_MainGame.Soldier.YellowNinja')</code>
<code profiles="default">set
GD_Z3_LostTreasure.M_LostTreasure Reward.RewardItems ()</code>
<code profiles="default">set
GD_Z3_MedicalMystery.M_MedicalMystery Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD
_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD_CustomItemPools_MainG
ame.Soldier.YellowPale',ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.Yell
owPale')</code>
<code profiles="default">set
GD_Z3_MedicalMystery.M_MedicalMystery Reward.RewardItems ()</code>
<code profiles="default">set
GD_Z3_MedicalMystery2.M_MedicalMystery2 Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD
_CustomItemPools_MainGame.Soldier.YellowNinja')</code>
<code profiles="default">set
GD_Z3_MedicalMystery2.M_MedicalMystery2 Reward.RewardItems ()</code>
<code profiles="default">set
GD_Z3_MonsterMash1.M_MonsterMash1 Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD
_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD_CustomItemPools_MainG
ame.Soldier.YellowPale',ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.Yell
owPale')</code>
<code profiles="default">set
GD_Z3_MonsterMash1.M_MonsterMash1 Reward.RewardItems ()</code>
<code profiles="default">set
GD_Z3_MonsterMash3.M_MonsterMash2 Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD
_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD_CustomItemPools_MainG
ame.Soldier.YellowPale',ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.Yell
owPale')</code>
<code profiles="default">set
GD_Z3_MonsterMash3.M_MonsterMash2 Reward.RewardItems ()</code>
<code profiles="default">set
GD_Z3_MonsterMash3.M_MonsterMash3 Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent',ItemPoolD
efinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent')</code>
<code profiles="default">set
GD_Z3_MonsterMash3.M_MonsterMash3 Reward.RewardItems ()</code>
<code profiles="default">set
GD_Z3_OutOfBody.M_OutOfBody Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD
_CustomItemPools_MainGame.Soldier.YellowNinja')</code>
<code profiles="default">set
GD_Z3_OutOfBody.M_OutOfBody Reward.RewardItems ()</code>
<code profiles="default">set
GD_Z3_PositiveSelfImage.M_PositiveSelfImage Reward.RewardItemPools
(ItemPoolDefinition'GD_Itempools.ArtifactPools.Pool_Artifacts_03_Rare',ItemPoolDefi
nition'GD_Itempools.ArtifactPools.Pool_Artifacts_03_Rare')</code>
<code profiles="default">set
GD_Z3_PositiveSelfImage.M_PositiveSelfImage Reward.RewardItems ()</code>
<code profiles="default">set
GD_Z3_RobotSlaughter.M_RobotSlaughter_1 Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD
_CustomItemPools_MainGame.Soldier.YellowPale')</code>
<code profiles="default">set
GD_Z3_RobotSlaughter.M_RobotSlaughter_1 Reward.RewardItems ()</code>
<code profiles="default">set
GD_Z3_RobotSlaughter.M_RobotSlaughter_2 Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD
_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD_CustomItemPools_MainG
ame.Soldier.YellowPale',ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.Yell
owPale')</code>
<code profiles="default">set
GD_Z3_RobotSlaughter.M_RobotSlaughter_2 Reward.RewardItems ()</code>
<code profiles="default">set
GD_Z3_RobotSlaughter.M_RobotSlaughter_3 Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent')</code>
<code profiles="default">set
GD_Z3_RobotSlaughter.M_RobotSlaughter_3 Reward.RewardItems ()</code>
<code profiles="default">set
GD_Z3_RobotSlaughter.M_RobotSlaughter_4 Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent',ItemPoolD
efinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent')</code>
<code profiles="default">set
GD_Z3_RobotSlaughter.M_RobotSlaughter_4 Reward.RewardItems ()</code>
<code profiles="default">set
GD_Z3_RobotSlaughter.M_RobotSlaughter_5 Reward.RewardItemPools
(ItemPoolDefinition'GD_Episode05Data.ItemPools.Pool_GoodTouch',ItemPoolDefinition'G
D_Episode05Data.ItemPools.Pool_GoodTouch')</code>
<code profiles="default">set
GD_Z3_RobotSlaughter.M_RobotSlaughter_5 Reward.RewardItems ()</code>
<code profiles="default">set
GD_Z3_SwallowedWhole.M_SwallowedWhole Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent',ItemPoolD
efinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent')</code>
<code profiles="default">set
GD_Z3_SwallowedWhole.M_SwallowedWhole Reward.RewardItems ()</code>
<code profiles="default">set
GD_Z3_ThisJustIn.M_ThisJustIn Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent',ItemPoolD
efinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent')</code>
<code profiles="default">set
GD_Z3_ThisJustIn.M_ThisJustIn Reward.RewardItems ()</code>
<code profiles="default">set
GD_Z3_UncleTeddy.M_UncleTeddy Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD
_CustomItemPools_MainGame.Soldier.YellowNinja')</code>
<code profiles="default">set
GD_Z3_UncleTeddy.M_UncleTeddy Reward.RewardItems ()</code>
<code profiles="default">set
GD_Z3_YouDontKnowJack.M_YouDontKnowJack Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD
_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD_CustomItemPools_MainG
ame.Soldier.YellowPale',ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.Yell
owPale')</code>
<code profiles="default">set
GD_Z3_YouDontKnowJack.M_YouDontKnowJack Reward.RewardItems ()</code>
<code profiles="default">set
gd_z1_minecartmischief.M_MinecartMischief Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowNinja')</code>
<code profiles="default">set
gd_z1_minecartmischief.M_MinecartMischief Reward.RewardItems ()</code>
<code profiles="default">set
gd_z1_nohardfeelings.M_NoHardFeelings Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD
_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD_CustomItemPools_MainG
ame.Soldier.YellowPale',ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.Yell
owPale')</code>
<code profiles="default">set
gd_z1_nohardfeelings.M_NoHardFeelings Reward.RewardItems ()</code>
<code profiles="default">set
gd_z2_notetoself.M_NoteToSelf Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD
_CustomItemPools_MainGame.Soldier.YellowNinja')</code>
<code profiles="default">set
gd_z2_notetoself.M_NoteToSelf Reward.RewardItems ()</code>
<code profiles="default">set
gd_z3_neitherrainsleet.M_NeitherRainSleetSkags Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD
_CustomItemPools_MainGame.Soldier.YellowPale')</code>
<code profiles="default">set
gd_z3_neitherrainsleet.M_NeitherRainSleetSkags Reward.RewardItems ()</code>
<code profiles="default">set
gd_z3_toocloseformissiles.M_TooCloseForMissiles Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD
_CustomItemPools_MainGame.Soldier.YellowPale')</code>
<code profiles="default">set
gd_z3_toocloseformissiles.M_TooCloseForMissiles Reward.RewardItems ()</code>
</hotfix>
</category>
<category name="DLC 1">
<hotfix name="BL2RebornQuests"
level="None">
<code profiles="default">set
GD_Orchid_Plot.M_Orchid_PlotMission01 Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD
_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD_CustomItemPools_MainG
ame.Soldier.YellowPale',ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.Yell
owPale')</code>
<code profiles="default">set
GD_Orchid_Plot.M_Orchid_PlotMission01 Reward.RewardItems ()</code>
<code profiles="default">set
GD_Orchid_Plot_Mission02.M_Orchid_PlotMission02 Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD
_CustomItemPools_MainGame.Soldier.YellowPale')</code>
<code profiles="default">set
GD_Orchid_Plot_Mission02.M_Orchid_PlotMission02 Reward.RewardItems ()</code>
<code profiles="default">set
GD_Orchid_Plot_Mission03.M_Orchid_PlotMission03 Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent')</code>
<code profiles="default">set
GD_Orchid_Plot_Mission03.M_Orchid_PlotMission03 Reward.RewardItems ()</code>
<code profiles="default">set
GD_Orchid_Plot_Mission04.M_Orchid_PlotMission04 Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent',ItemPoolD
efinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent')</code>
<code profiles="default">set
GD_Orchid_Plot_Mission04.M_Orchid_PlotMission04 Reward.RewardItems ()</code>
<code profiles="default">set
GD_Orchid_Plot_Mission05.M_Orchid_PlotMission05 Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent')</code>
<code profiles="default">set
GD_Orchid_Plot_Mission05.M_Orchid_PlotMission05 Reward.RewardItems ()</code>
<code profiles="default">set
GD_Orchid_Plot_Mission06.M_Orchid_PlotMission06 Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent')</code>
<code profiles="default">set
GD_Orchid_Plot_Mission06.M_Orchid_PlotMission06 Reward.RewardItems ()</code>
<code profiles="default">set
GD_Orchid_Plot_Mission07.M_Orchid_PlotMission07 Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowNinja',ItemPoolDefini
tion'GD_CustomItemPools_MainGame.Soldier.YellowNinja')</code>
<code profiles="default">set
GD_Orchid_Plot_Mission07.M_Orchid_PlotMission07 Reward.RewardItems
(WeaponBalanceDefinition'GD_Weap_SMG.A_Weapons.SMG_Dahl_4_VeryRare',WeaponBalanceDe
finition'GD_Weap_SMG.A_Weapons.SMG_Dahl_4_VeryRare')</code>
<code profiles="default">set
GD_Orchid_Plot_Mission08.M_Orchid_PlotMission08 Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowNinja')</code>
<code profiles="default">set
GD_Orchid_Plot_Mission08.M_Orchid_PlotMission08 Reward.RewardItems ()</code>
<code profiles="default">set
GD_Orchid_Plot_Mission09.M_Orchid_PlotMission09 Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowPattern')</code>
<code profiles="default">set
GD_Orchid_Plot_Mission09.M_Orchid_PlotMission09 Reward.RewardItems ()</code>
<code profiles="default">set
GD_Orchid_SM_BuryPast.M_Orchid_BuryingThePast Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent')</code>
<code profiles="default">set
GD_Orchid_SM_BuryPast.M_Orchid_BuryingThePast Reward.RewardItems ()</code>
<code profiles="default">set
GD_Orchid_SM_Declaration.M_Orchid_DeclarationAgainstIndependents
Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent',ItemPoolD
efinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent')</code>
<code profiles="default">set
GD_Orchid_SM_Declaration.M_Orchid_DeclarationAgainstIndependents Reward.RewardItems
()</code>
<code profiles="default">set
GD_Orchid_SM_Deserters.M_Orchid_Deserters Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD
_CustomItemPools_MainGame.Soldier.YellowNinja')</code>
<code profiles="default">set
GD_Orchid_SM_Deserters.M_Orchid_Deserters Reward.RewardItems
(WeaponBalanceDefinition'GD_Weap_Shotgun.A_Weapons.SG_Bandit_4_VeryRare',WeaponBala
nceDefinition'GD_Weap_Shotgun.A_Weapons.SG_Bandit_4_VeryRare')</code>
<code profiles="default">set
GD_Orchid_SM_EndGameClone.M_Orchid_EndGame Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowPattern')</code>
<code profiles="default">set
GD_Orchid_SM_EndGameClone.M_Orchid_EndGame Reward.RewardItems ()</code>
<code profiles="default">set
GD_Orchid_SM_FireWater.M_Orchid_FireWater Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent')</code>
<code profiles="default">set
GD_Orchid_SM_FireWater.M_Orchid_FireWater Reward.RewardItems ()</code>
<code profiles="default">set
GD_Orchid_SM_FloppyCopy.M_Orchid_DontCopyThatFloppy Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD
_CustomItemPools_MainGame.Soldier.YellowNinja')</code>
<code profiles="default">set
GD_Orchid_SM_FloppyCopy.M_Orchid_DontCopyThatFloppy Reward.RewardItems
(WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_4_VeryRare',
WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_4_VeryRare')<
/code>
<code profiles="default">set
GD_Orchid_SM_Freedom.M_Orchid_FreedomOfSpeech Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowNinja',ItemPoolDefini
tion'GD_CustomItemPools_MainGame.Soldier.YellowNinja')</code>
<code profiles="default">set
GD_Orchid_SM_Freedom.M_Orchid_FreedomOfSpeech Reward.RewardItems ()</code>
<code profiles="default">set
GD_Orchid_SM_Grendel.M_Orchid_Grendel Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent',ItemPoolD
efinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent')</code>
<code profiles="default">set
GD_Orchid_SM_Grendel.M_Orchid_Grendel Reward.RewardItems ()</code>
<code profiles="default">set
GD_Orchid_SM_JockoLegUp.M_Orchid_JockoLegUp Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent',ItemPoolD
efinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent')</code>
<code profiles="default">set
GD_Orchid_SM_JockoLegUp.M_Orchid_JockoLegUp Reward.RewardItems ()</code>
<code profiles="default">set
GD_Orchid_SM_KnowIt.M_Orchid_KnowItWhenSeeIt Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent')</code>
<code profiles="default">set
GD_Orchid_SM_KnowIt.M_Orchid_KnowItWhenSeeIt Reward.RewardItems ()</code>
<code profiles="default">set
GD_Orchid_SM_MansBestFriend.M_Orchid_MansBestFriend Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent',ItemPoolD
efinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent')</code>
<code profiles="default">set
GD_Orchid_SM_MansBestFriend.M_Orchid_MansBestFriend Reward.RewardItems ()</code>
<code profiles="default">set
GD_Orchid_SM_Message.M_Orchid_MessageInABottle6 Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD
_CustomItemPools_MainGame.Soldier.YellowNinja')</code>
<code profiles="default">set
GD_Orchid_SM_Message.M_Orchid_MessageInABottle6 Reward.RewardItems
(InventoryBalanceDefinition'GD_GrenadeMods.A_Item.GM_Mirv_4_VeryRare',InventoryBala
nceDefinition'GD_GrenadeMods.A_Item.GM_Mirv_4_VeryRare')</code>
<code profiles="default">set
GD_Orchid_SM_Race.M_Orchid_Race Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent',ItemPoolD
efinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent')</code>
<code profiles="default">set
GD_Orchid_SM_Race.M_Orchid_Race Reward.RewardItems ()</code>
<code profiles="default">set
GD_Orchid_SM_Scurvy.M_Orchid_ScurvyDogs Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent')</code>
<code profiles="default">set
GD_Orchid_SM_Scurvy.M_Orchid_ScurvyDogs Reward.RewardItems ()</code>
<code profiles="default">set
GD_Orchid_SM_Smells.M_Orchid_SmellsLikeVictory Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent',ItemPoolD
efinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent')</code>
<code profiles="default">set
GD_Orchid_SM_Smells.M_Orchid_SmellsLikeVictory Reward.RewardItems ()</code>
<code profiles="default">set
GD_Orchid_SM_Tetanus.M_Orchid_CatchRideTetanus Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowNinja')</code>
<code profiles="default">set
GD_Orchid_SM_Tetanus.M_Orchid_CatchRideTetanus Reward.RewardItems ()</code>
<code profiles="default">set
GD_Orchid_SM_Wingman.M_Orchid_Wingman Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent')</code>
<code profiles="default">set
GD_Orchid_SM_Wingman.M_Orchid_Wingman Reward.RewardItems ()</code>
</hotfix>
</category>
<category name="DLC 2">
<hotfix name="BL2RebornQuests"
level="None">
<code profiles="default">set
GD_IrisDL2_DontTalkAbtMama.M_IrisDL2_DontTalkAbtMama Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD
_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD_CustomItemPools_MainG
ame.Soldier.YellowPale',ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.Yell
owPale')</code>
<code profiles="default">set
GD_IrisDL2_DontTalkAbtMama.M_IrisDL2_DontTalkAbtMama Reward.RewardItems ()</code>
<code profiles="default">set
GD_IrisDL2_ProductRecall.M_IrisDL2_ProductRecall Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD
_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD_CustomItemPools_MainG
ame.Soldier.YellowPale',ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.Yell
owPale')</code>
<code profiles="default">set
GD_IrisDL2_ProductRecall.M_IrisDL2_ProductRecall Reward.RewardItems ()</code>
<code profiles="default">set
GD_IrisDL2_PumpkinHead.M_IrisDL2_PumpkinHead Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD
_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD_CustomItemPools_MainG
ame.Soldier.YellowPale',ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.Yell
owPale')</code>
<code profiles="default">set
GD_IrisDL2_PumpkinHead.M_IrisDL2_PumpkinHead Reward.RewardItems ()</code>
<code profiles="default">set
GD_IrisDL3_CommAppeal.M_IrisDL3_CommAppeal Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent',ItemPoolD
efinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent')</code>
<code profiles="default">set
GD_IrisDL3_CommAppeal.M_IrisDL3_CommAppeal Reward.RewardItems ()</code>
<code profiles="default">set
GD_IrisDL3_MySkag.M_IrisDL3_MySkag Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowNinja',ItemPoolDefini
tion'GD_CustomItemPools_MainGame.Soldier.YellowNinja')</code>
<code profiles="default">set
GD_IrisDL3_MySkag.M_IrisDL3_MySkag Reward.RewardItems ()</code>
<code profiles="default">set
GD_IrisDL3_PSYouSuck.M_IrisDL3_PSYouSuck Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent',ItemPoolD
efinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent')</code>
<code profiles="default">set
GD_IrisDL3_PSYouSuck.M_IrisDL3_PSYouSuck Reward.RewardItems ()</code>
<code profiles="default">set
GD_IrisEpisode01.M_IrisEp1_HighwayToHell Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD
_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD_CustomItemPools_MainG
ame.Soldier.YellowPale',ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.Yell
owPale')</code>
<code profiles="default">set
GD_IrisEpisode01.M_IrisEp1_HighwayToHell Reward.RewardItems ()</code>
<code profiles="default">set
GD_IrisEpisode01.M_IrisEp1_WTTJ Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD
_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD_CustomItemPools_MainG
ame.Soldier.YellowPale',ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.Yell
owPale')</code>
<code profiles="default">set
GD_IrisEpisode01.M_IrisEp1_WTTJ Reward.RewardItems ()</code>
<code profiles="default">set
GD_IrisEpisode02.M_IrisEp2_CultOfPersonality Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD
_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD_CustomItemPools_MainG
ame.Soldier.YellowPale',ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.Yell
owPale')</code>
<code profiles="default">set
GD_IrisEpisode02.M_IrisEp2_CultOfPersonality Reward.RewardItems ()</code>
<code profiles="default">set
GD_IrisEpisode02.M_IrisEp2_FindBattle Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD
_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD_CustomItemPools_MainG
ame.Soldier.YellowPale',ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.Yell
owPale')</code>
<code profiles="default">set
GD_IrisEpisode02.M_IrisEp2_FindBattle Reward.RewardItems ()</code>
<code profiles="default">set
GD_IrisEpisode02_Battle.M_IrisEp2Battle_CoP2 Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD
_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD_CustomItemPools_MainG
ame.Soldier.YellowPale',ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.Yell
owPale')</code>
<code profiles="default">set
GD_IrisEpisode02_Battle.M_IrisEp2Battle_CoP2 Reward.RewardItems ()</code>
<code profiles="default">set
GD_IrisEpisode02_Battle.M_IrisEp2Battle_CoP3 Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent',ItemPoolD
efinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent')</code>
<code profiles="default">set
GD_IrisEpisode02_Battle.M_IrisEp2Battle_CoP3 Reward.RewardItems ()</code>
<code profiles="default">set
GD_IrisEpisode02_Battle.M_IrisEp2Battle_CoPR3 Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowNinja',ItemPoolDefini
tion'GD_CustomItemPools_MainGame.Soldier.YellowNinja')</code>
<code profiles="default">set
GD_IrisEpisode02_Battle.M_IrisEp2Battle_CoPR3 Reward.RewardItems ()</code>
<code profiles="default">set
GD_IrisEpisode03.M_IrisEp3_ChopSuey Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent',ItemPoolD
efinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent')</code>
<code profiles="default">set
GD_IrisEpisode03.M_IrisEp3_ChopSuey Reward.RewardItems ()</code>
<code profiles="default">set
GD_IrisEpisode03_Battle.M_IrisEp3Battle_BarFight Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent')</code>
<code profiles="default">set
GD_IrisEpisode03_Battle.M_IrisEp3Battle_BarFight Reward.RewardItems ()</code>
<code profiles="default">set
GD_IrisEpisode03_Battle.M_IrisEp3Battle_BarFight2 Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent')</code>
<code profiles="default">set
GD_IrisEpisode03_Battle.M_IrisEp3Battle_BarFight2 Reward.RewardItems ()</code>
<code profiles="default">set
GD_IrisEpisode03_Battle.M_IrisEp3Battle_BarFight3 Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent',ItemPoolD
efinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent')</code>
<code profiles="default">set
GD_IrisEpisode03_Battle.M_IrisEp3Battle_BarFight3 Reward.RewardItems ()</code>
<code profiles="default">set
GD_IrisEpisode03_Battle.M_IrisEp3Battle_BarFightR3 Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowNinja')</code>
<code profiles="default">set
GD_IrisEpisode03_Battle.M_IrisEp3Battle_BarFightR3 Reward.RewardItems ()</code>
<code profiles="default">set
GD_IrisEpisode04.M_IrisEp4_AMontage Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent')</code>
<code profiles="default">set
GD_IrisEpisode04.M_IrisEp4_AMontage Reward.RewardItems ()</code>
<code profiles="default">set
GD_IrisEpisode04.M_IrisEp4_CherryBomb Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent')</code>
<code profiles="default">set
GD_IrisEpisode04.M_IrisEp4_CherryBomb Reward.RewardItems ()</code>
<code profiles="default">set
GD_IrisEpisode04.M_IrisEp4_TrainningWithTina Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent')</code>
<code profiles="default">set
GD_IrisEpisode04.M_IrisEp4_TrainningWithTina Reward.RewardItems ()</code>
<code profiles="default">set
GD_IrisEpisode04_Battle.M_IrisEp4Battle_Race Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent')</code>
<code profiles="default">set
GD_IrisEpisode04_Battle.M_IrisEp4Battle_Race Reward.RewardItems ()</code>
<code profiles="default">set
GD_IrisEpisode04_Battle.M_IrisEp4Battle_Race2 Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent')</code>
<code profiles="default">set
GD_IrisEpisode04_Battle.M_IrisEp4Battle_Race2 Reward.RewardItems ()</code>
<code profiles="default">set
GD_IrisEpisode04_Battle.M_IrisEp4Battle_Race4 Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent')</code>
<code profiles="default">set
GD_IrisEpisode04_Battle.M_IrisEp4Battle_Race4 Reward.RewardItems ()</code>
<code profiles="default">set
GD_IrisEpisode04_Battle.M_IrisEp4Battle_RaceR4 Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowNinja')</code>
<code profiles="default">set
GD_IrisEpisode04_Battle.M_IrisEp4Battle_RaceR4 Reward.RewardItems ()</code>
<code profiles="default">set
GD_IrisEpisode05.M_HeavensDoor Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent')</code>
<code profiles="default">set
GD_IrisEpisode05.M_HeavensDoor Reward.RewardItems ()</code>
<code profiles="default">set
GD_IrisEpisode05.M_IrisEp5_CageMatch Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD
_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD_CustomItemPools_MainG
ame.Soldier.YellowPale',ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.Yell
owPale')</code>
<code profiles="default">set
GD_IrisEpisode05.M_IrisEp5_CageMatch Reward.RewardItems ()</code>
<code profiles="default">set
GD_IrisEpisode05.M_IrisEp5_KickStartMyHeart Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD
_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD_CustomItemPools_MainG
ame.Soldier.YellowPale',ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.Yell
owPale')</code>
<code profiles="default">set
GD_IrisEpisode05.M_IrisEp5_KickStartMyHeart Reward.RewardItems ()</code>
<code profiles="default">set
GD_IrisEpisode05_Battle.M_IrisEp5Battle_FlyboyGyro Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD
_CustomItemPools_MainGame.Soldier.YellowPale')</code>
<code profiles="default">set
GD_IrisEpisode05_Battle.M_IrisEp5Battle_FlyboyGyro Reward.RewardItems ()</code>
<code profiles="default">set
GD_IrisEpisode05_Battle.M_IrisEp5Battle_FlyboyGyro2 Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD
_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD_CustomItemPools_MainG
ame.Soldier.YellowPale',ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.Yell
owPale')</code>
<code profiles="default">set
GD_IrisEpisode05_Battle.M_IrisEp5Battle_FlyboyGyro2 Reward.RewardItems ()</code>
<code profiles="default">set
GD_IrisEpisode05_Battle.M_IrisEp5Battle_FlyboyGyro3 Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent')</code>
<code profiles="default">set
GD_IrisEpisode05_Battle.M_IrisEp5Battle_FlyboyGyro3 Reward.RewardItems ()</code>
<code profiles="default">set
GD_IrisEpisode05_Battle.M_IrisEp5Battle_FlyboyGyroR3 Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent',ItemPoolD
efinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent')</code>
<code profiles="default">set
GD_IrisEpisode05_Battle.M_IrisEp5Battle_FlyboyGyroR3 Reward.RewardItems ()</code>
<code profiles="default">set
GD_IrisEpisode06.M_IrisEp6_LongWayToTheTop Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowPattern')</code>
<code profiles="default">set
GD_IrisEpisode06.M_IrisEp6_LongWayToTheTop Reward.RewardItems ()</code>
<code profiles="default">set
GD_IrisHUB_GasGuzzlers.M_IrisHUB_GasGuzzlers Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowNinja')</code>
<code profiles="default">set
GD_IrisHUB_GasGuzzlers.M_IrisHUB_GasGuzzlers Reward.RewardItems ()</code>
<code profiles="default">set
GD_IrisHUB_MatterOfTaste.M_IrisHUB_MatterOfTaste Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent')</code>
<code profiles="default">set
GD_IrisHUB_MatterOfTaste.M_IrisHUB_MatterOfTaste Reward.RewardItems ()</code>
<code profiles="default">set
GD_IrisHUB_SmackTalk.M_IrisHUB_SmackTalk Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD
_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD_CustomItemPools_MainG
ame.Soldier.YellowPale',ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.Yell
owPale')</code>
<code profiles="default">set
GD_IrisHUB_SmackTalk.M_IrisHUB_SmackTalk Reward.RewardItems ()</code>
</hotfix>
</category>
<category name="DLC 3">
<hotfix name="BL2RebornQuests"
level="None">
<code profiles="default">set
GD_Sage_Ep1.M_Sage_Mission01 Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD
_CustomItemPools_MainGame.Soldier.YellowPale')</code>
<code profiles="default">set
GD_Sage_Ep1.M_Sage_Mission01 Reward.RewardItems ()</code>
<code profiles="default">set
GD_Sage_Ep3.M_Sage_Mission03 Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD
_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD_CustomItemPools_MainG
ame.Soldier.YellowPale',ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.Yell
owPale')</code>
<code profiles="default">set
GD_Sage_Ep3.M_Sage_Mission03 Reward.RewardItems ()</code>
<code profiles="default">set
GD_Sage_Ep4.M_Sage_Mission04 Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent',ItemPoolD
efinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent')</code>
<code profiles="default">set
GD_Sage_Ep4.M_Sage_Mission04 Reward.RewardItems ()</code>
<code profiles="default">set
GD_Sage_Ep5.M_Sage_Mission05 Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowPattern')</code>
<code profiles="default">set
GD_Sage_Ep5.M_Sage_Mission05 Reward.RewardItems ()</code>
<code profiles="default">set
GD_Sage_SM_AcquiredTaste.M_Sage_AcquiredTaste Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent')</code>
<code profiles="default">set
GD_Sage_SM_AcquiredTaste.M_Sage_AcquiredTaste Reward.RewardItems ()</code>
<code profiles="default">set
GD_Sage_SM_BigFeet.M_Sage_BigFeet Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent')</code>
<code profiles="default">set
GD_Sage_SM_BigFeet.M_Sage_BigFeet Reward.RewardItems ()</code>
<code profiles="default">set
GD_Sage_SM_BorokCage.M_Sage_BorokCage Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent')</code>
<code profiles="default">set
GD_Sage_SM_BorokCage.M_Sage_BorokCage Reward.RewardItems ()</code>
<code profiles="default">set
GD_Sage_SM_DahliaMurder.M_Sage_DahliaMurder Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent')</code>
<code profiles="default">set
GD_Sage_SM_DahliaMurder.M_Sage_DahliaMurder Reward.RewardItems ()</code>
<code profiles="default">set
GD_Sage_SM_EggOnFace.M_Sage_EggOnFace Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent',ItemPoolD
efinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent')</code>
<code profiles="default">set
GD_Sage_SM_EggOnFace.M_Sage_EggOnFace Reward.RewardItems ()</code>
<code profiles="default">set
GD_Sage_SM_FollowGlow.M_Sage_FollowGlow Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowNinja',ItemPoolDefini
tion'GD_CustomItemPools_MainGame.Soldier.YellowNinja')</code>
<code profiles="default">set
GD_Sage_SM_FollowGlow.M_Sage_FollowGlow Reward.RewardItems ()</code>
<code profiles="default">set
GD_Sage_SM_Nakarama.M_Sage_Nakayamarama Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowNinja')</code>
<code profiles="default">set
GD_Sage_SM_Nakarama.M_Sage_Nakayamarama Reward.RewardItems ()</code>
<code profiles="default">set
GD_Sage_SM_NowYouSeeIt.M_Sage_NowYouSeeIt Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent',ItemPoolD
efinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent')</code>
<code profiles="default">set
GD_Sage_SM_NowYouSeeIt.M_Sage_NowYouSeeIt Reward.RewardItems ()</code>
<code profiles="default">set
GD_Sage_SM_OldPukey.M_Sage_OldPukey Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent')</code>
<code profiles="default">set
GD_Sage_SM_OldPukey.M_Sage_OldPukey Reward.RewardItems ()</code>
<code profiles="default">set
GD_Sage_SM_PallingAround.M_Sage_PallingAround Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent',ItemPoolD
efinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent')</code>
<code profiles="default">set
GD_Sage_SM_PallingAround.M_Sage_PallingAround Reward.RewardItems ()</code>
<code profiles="default">set
GD_Sage_SM_Urine.M_Sage_Urine Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent',ItemPoolD
efinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent')</code>
<code profiles="default">set
GD_Sage_SM_Urine.M_Sage_Urine Reward.RewardItems ()</code>
</hotfix>
</category>
<category name="DLC 4">
<hotfix name="BL2RebornQuests"
level="None">
<code profiles="default">set
GD_Aster_AmuletDoNothing.M_AmuletDoNothing Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD
_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD_CustomItemPools_MainG
ame.Soldier.YellowPale',ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.Yell
owPale')</code>
<code profiles="default">set
GD_Aster_AmuletDoNothing.M_AmuletDoNothing Reward.RewardItems ()</code>
<code profiles="default">set
GD_Aster_ClapTrapBeard.M_ClapTrapBeard Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD
_CustomItemPools_MainGame.Soldier.YellowPale')</code>
<code profiles="default">set
GD_Aster_ClapTrapBeard.M_ClapTrapBeard Reward.RewardItems ()</code>
<code profiles="default">set
GD_Aster_ClaptrapApprentice.M_ClaptrapApprentice Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent',ItemPoolD
efinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent')</code>
<code profiles="default">set
GD_Aster_ClaptrapApprentice.M_ClaptrapApprentice Reward.RewardItems ()</code>
<code profiles="default">set
GD_Aster_ClaptrapWand.M_WandMakesTheMan Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent')</code>
<code profiles="default">set
GD_Aster_ClaptrapWand.M_WandMakesTheMan Reward.RewardItems ()</code>
<code profiles="default">set
GD_Aster_CriticalFail.M_CriticalFail Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent')</code>
<code profiles="default">set
GD_Aster_CriticalFail.M_CriticalFail Reward.RewardItems
(WeaponBalanceDefinition'GD_Aster_Weapons.SMGs.SMG_Maliwan_3_Crit',WeaponBalanceDef
inition'GD_Aster_Weapons.SMGs.SMG_Maliwan_3_Crit')</code>
<code profiles="default">set
GD_Aster_DeadBrother.M_MyDeadBrother Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent',ItemPoolD
efinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent')</code>
<code profiles="default">set
GD_Aster_DeadBrother.M_MyDeadBrother Reward.RewardItems ()</code>
<code profiles="default">set
GD_Aster_DemonicSouls.M_DemonicSouls Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD
_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD_CustomItemPools_MainG
ame.Soldier.YellowPale',ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.Yell
owNinja')</code>
<code profiles="default">set
GD_Aster_DemonicSouls.M_DemonicSouls Reward.RewardItems ()</code>
<code profiles="default">set
GD_Aster_EllieDress.M_EllieDress Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD
_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD_CustomItemPools_MainG
ame.Soldier.YellowPale',ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.Yell
owPale')</code>
<code profiles="default">set
GD_Aster_EllieDress.M_EllieDress Reward.RewardItems ()</code>
<code profiles="default">set
GD_Aster_FakeGeekGuy.M_FakeGeekGuy Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD
_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD_CustomItemPools_MainG
ame.Soldier.YellowPale',ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.Yell
owPale')</code>
<code profiles="default">set
GD_Aster_FakeGeekGuy.M_FakeGeekGuy Reward.RewardItems ()</code>
<code profiles="default">set
GD_Aster_FeedButtStallion.M_FeedButtStallion Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD
_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD_CustomItemPools_MainG
ame.Soldier.YellowPale',ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.Yell
owPale')</code>
<code profiles="default">set
GD_Aster_FeedButtStallion.M_FeedButtStallion Reward.RewardItems ()</code>
<code profiles="default">set
GD_Aster_LootNinja.M_LootNinja Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD
_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD_CustomItemPools_MainG
ame.Soldier.YellowPale',ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.Yell
owPale')</code>
<code profiles="default">set
GD_Aster_LootNinja.M_LootNinja Reward.RewardItems ()</code>
<code profiles="default">set
GD_Aster_MMORPGFPS.M_MMORPGFPS Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD
_CustomItemPools_MainGame.Soldier.YellowNinja')</code>
<code profiles="default">set
GD_Aster_MMORPGFPS.M_MMORPGFPS Reward.RewardItems ()</code>
<code profiles="default">set
GD_Aster_PetButtStallion.M_PettButtStallion Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD
_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD_CustomItemPools_MainG
ame.Soldier.YellowPale',ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.Yell
owPale')</code>
<code profiles="default">set
GD_Aster_PetButtStallion.M_PettButtStallion Reward.RewardItems ()</code>
<code profiles="default">set
GD_Aster_Plot_Mission01.M_Aster_PlotMission01 Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD
_CustomItemPools_MainGame.Soldier.YellowPale')</code>
<code profiles="default">set
GD_Aster_Plot_Mission01.M_Aster_PlotMission01 Reward.RewardItems ()</code>
<code profiles="default">set
GD_Aster_Plot_Mission02.M_Aster_PlotMission02 Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD
_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD_CustomItemPools_MainG
ame.Soldier.YellowPale',ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.Yell
owPale')</code>
<code profiles="default">set
GD_Aster_Plot_Mission02.M_Aster_PlotMission02 Reward.RewardItems ()</code>
<code profiles="default">set
GD_Aster_Plot_Mission03.M_Aster_PlotMission03 Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD
_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD_CustomItemPools_MainG
ame.Soldier.YellowPale',ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.Yell
owPale')</code>
<code profiles="default">set
GD_Aster_Plot_Mission03.M_Aster_PlotMission03 Reward.RewardItems ()</code>
<code profiles="default">set
GD_Aster_Plot_Mission04.M_Aster_PlotMission04 Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent')</code>
<code profiles="default">set
GD_Aster_Plot_Mission04.M_Aster_PlotMission04 Reward.RewardItems ()</code>
<code profiles="default">set
GD_Aster_Post-Crumpocalyptic.M_Post-Crumpocalyptic Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD
_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD_CustomItemPools_MainG
ame.Soldier.YellowPale',ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.Yell
owPale')</code>
<code profiles="default">set
GD_Aster_Post-Crumpocalyptic.M_Post-Crumpocalyptic Reward.RewardItems ()</code>
<code profiles="default">set
GD_Aster_RollInsight.M_RollInsight Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD
_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD_CustomItemPools_MainG
ame.Soldier.YellowPale',ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.Yell
owPale')</code>
<code profiles="default">set
GD_Aster_RollInsight.M_RollInsight Reward.RewardItems ()</code>
<code profiles="default">set
GD_Aster_SwordInStone.M_SwordInStoner Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD
_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD_CustomItemPools_MainG
ame.Soldier.YellowPale',ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.Yell
owPale')</code>
<code profiles="default">set
GD_Aster_SwordInStone.M_SwordInStoner Reward.RewardItems
(WeaponBalanceDefinition'GD_Aster_Weapons.Shotguns.SG_Torgue_3_SwordSplosion',Weapo
nBalanceDefinition'GD_Aster_Weapons.Shotguns.SG_Torgue_3_SwordSplosion')</code>
<code profiles="default">set
GD_Aster_TempleSlaughter.M_TempleSlaughter1 Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD
_CustomItemPools_MainGame.Soldier.YellowPale')</code>
<code profiles="default">set
GD_Aster_TempleSlaughter.M_TempleSlaughter1 Reward.RewardItems ()</code>
<code profiles="default">set
GD_Aster_TempleSlaughter.M_TempleSlaughter2 Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD
_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD_CustomItemPools_MainG
ame.Soldier.YellowPale',ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.Yell
owPale')</code>
<code profiles="default">set
GD_Aster_TempleSlaughter.M_TempleSlaughter2 Reward.RewardItems ()</code>
<code profiles="default">set
GD_Aster_TempleSlaughter.M_TempleSlaughter3 Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent')</code>
<code profiles="default">set
GD_Aster_TempleSlaughter.M_TempleSlaughter3 Reward.RewardItems ()</code>
<code profiles="default">set
GD_Aster_TempleSlaughter.M_TempleSlaughter4 Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent',ItemPoolD
efinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent')</code>
<code profiles="default">set
GD_Aster_TempleSlaughter.M_TempleSlaughter4 Reward.RewardItems ()</code>
<code profiles="default">set
GD_Aster_TempleSlaughter.M_TempleSlaughter5 Reward.RewardItemPools
(ItemPoolDefinition'GD_Episode05Data.ItemPools.Pool_GoodTouch',ItemPoolDefinition'G
D_Episode05Data.ItemPools.Pool_GoodTouch')</code>
<code profiles="default">set
GD_Aster_TempleSlaughter.M_TempleSlaughter5 Reward.RewardItems ()</code>
<code profiles="default">set
GD_Aster_TempleSlaughter.M_TempleSlaughterIntro Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD
_CustomItemPools_MainGame.Soldier.YellowPale')</code>
<code profiles="default">set
GD_Aster_TempleSlaughter.M_TempleSlaughterIntro Reward.RewardItems ()</code>
<code profiles="default">set
GD_Aster_TempleTower.M_TempleTower Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent')</code>
<code profiles="default">set
GD_Aster_TempleTower.M_TempleTower Reward.RewardItems ()</code>
<code profiles="default">set
GD_Aster_TreeHugger.M_TreeHugger Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowNinja',ItemPoolDefini
tion'GD_CustomItemPools_MainGame.Soldier.YellowNinja')</code>
<code profiles="default">set
GD_Aster_TreeHugger.M_TreeHugger Reward.RewardItems ()</code>
<code profiles="default">set
GD_Aster_WinterIsComing.M_WinterIsComing Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent')</code>
<code profiles="default">set
GD_Aster_WinterIsComing.M_WinterIsComing Reward.RewardItems ()</code>
</hotfix>
</category>
<category name="Digi Peak">
<hotfix name="BL2RebornQuests"
level="None">
<code profiles="default">set
GD_Lobelia_TestingZone.M_TestingZone Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowPattern')</code>
<code profiles="default">set
GD_Lobelia_TestingZone.M_TestingZone Reward.RewardItems ()</code>
</hotfix>
</category>
<category name="Headhunter Pack 1">
<hotfix name="BL2RebornQuests"
level="None">
<code profiles="default">set
GD_FlaxMissions.M_BloodHarvest Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD
_CustomItemPools_MainGame.Soldier.YellowNinja')</code>
<code profiles="default">set
GD_FlaxMissions.M_BloodHarvest Reward.RewardItems ()</code>
<code profiles="default">set
GD_FlaxMissions.M_TrickOrTreat Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent',ItemPoolD
efinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent')</code>
<code profiles="default">set
GD_FlaxMissions.M_TrickOrTreat Reward.RewardItems ()</code>
</hotfix>
</category>
<category name="Headhunter Pack 2">
<hotfix name="BL2RebornQuests"
level="None">
<code profiles="default">set
GD_Allium_GrandmaFlexington.M_ListenToGrandma Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowNinja',ItemPoolDefini
tion'GD_CustomItemPools_MainGame.Soldier.YellowNinja')</code>
<code profiles="default">set
GD_Allium_GrandmaFlexington.M_ListenToGrandma Reward.RewardItems ()</code>
<code profiles="default">set
GD_Allium_Side_GrandmaRaid.M_ListenToGrandmaRaid Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowPattern',ItemPoolDefi
nition'GD_CustomItemPools_MainGame.Soldier.YellowPattern')</code>
<code profiles="default">set
GD_Allium_Side_GrandmaRaid.M_ListenToGrandmaRaid Reward.RewardItems ()</code>
<code profiles="default">set
GD_Allium_TG_Plot_Mission01.M_Allium_ThanksgivingMission01 Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_tulip.Mechro.DahlEpic',ItemPoolDefinition'GD
_CustomItemPools_MainGame.Soldier.YellowNinja')</code>
<code profiles="default">set
GD_Allium_TG_Plot_Mission01.M_Allium_ThanksgivingMission01 Reward.RewardItems
()</code>
</hotfix>
</category>
<category name="Headhunter Pack 3">
<hotfix name="BL2RebornQuests"
level="None">
<code profiles="default">set
GD_Allium_Delivery.M_Delivery Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowNinja',ItemPoolDefini
tion'GD_CustomItemPools_MainGame.Soldier.YellowNinja')</code>
<code profiles="default">set
GD_Allium_Delivery.M_Delivery Reward.RewardItems ()</code>
<code profiles="default">set
GD_Allium_KillSnowman.M_KillSnowman Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowNinja',ItemPoolDefini
tion'GD_CustomItemPools_MainGame.Soldier.YellowNinja')</code>
<code profiles="default">set
GD_Allium_KillSnowman.M_KillSnowman Reward.RewardItems ()</code>
</hotfix>
</category>
<category name="Headhunter Pack 4">
<hotfix name="BL2RebornQuests"
level="None">
<code profiles="default">set
GD_Nast_Vday_Mission_Plot.M_Nast_Vday Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent',ItemPoolD
efinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent')</code>
<code profiles="default">set
GD_Nast_Vday_Mission_Plot.M_Nast_Vday Reward.RewardItems ()</code>
<code profiles="default">set
GD_Nast_Vday_Mission_Side01.M_Nast_Vday_Side01 Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent',ItemPoolD
efinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent')</code>
<code profiles="default">set
GD_Nast_Vday_Mission_Side01.M_Nast_Vday_Side01 Reward.RewardItems ()</code>
</hotfix>
</category>
<category name="Headhunter Pack 5">
<hotfix name="BL2RebornQuests"
level="None">
<code profiles="default">set
GD_Nast_Easter_Mission_Side01.M_Nast_Easter_Side01 Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent')</code>
<code profiles="default">set
GD_Nast_Easter_Mission_Side01.M_Nast_Easter_Side01 Reward.RewardItems ()</code>
<code profiles="default">set
GD_Nast_Easter_Plot_M01.M_Nast_Easter Reward.RewardItemPools
(ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.YellowBoldAccent')</code>
<code profiles="default">set
GD_Nast_Easter_Plot_M01.M_Nast_Easter Reward.RewardItems ()</code>
</hotfix>
</category>
</category>
</category>
</category>
<category name="Quest Fixes">
<comment>By FromDarkHell</comment>
<comment>Makes a few quests less tedious to
complete.</comment>
<category name="Code">
<category name="Base Game">
<category name="Untimed Arms Dealing">
<code profiles="default">set
GD_Z2_ArmsDealer.M_ArmsDealer SecondsToComplete 0</code>
</category>
<category name="Untimed Neither Ran Nor
Sleet Nor Skags">
<code profiles="default">set
GD_Z3_NeitherRainSleet.M_NeitherRainSleetSkags SecondsToComplete 0</code>
</category>
<category name="Untimed Customer
Service">
<code profiles="default">set
GD_Z3_CustomerService.M_CustomerService SecondsToComplete 0</code>
</category>
<category name="Lower Monster Mash Skrakk
Count">
<code profiles="default">set
GD_Z3_MonsterMash3.M_MonsterMash3:KillMonster1 ObjectiveCount 10</code>
</category>
<category name="Lower Medical Mystery
Bandit Count">
<code profiles="default">set
GD_Z3_MedicalMystery2.M_MedicalMystery2:KillBandits ObjectiveCount 15</code>
</category>
<category name="Lower Hyperion Contract
Kills">
<code profiles="default">set
GD_Z3_HyperionContract873.M_HyperionContract873:Kill100Bandits ObjectiveCount
50</code>
<code profiles="default">set
GD_Z3_HyperionContract873.M_HyperionContract873:Kill100BanditsWithFire
ObjectiveCount 10</code>
<code profiles="default">set
GD_Z3_HyperionContract873.M_HyperionContract873:Killbanditswithcorrosion
ObjectiveCount 10</code>
<code profiles="default">set
GD_Z3_HyperionContract873.M_HyperionContract873:Killbanditswithshock ObjectiveCount
10</code>
<code profiles="default">set
GD_Z3_HyperionContract873.M_HyperionContract873:Killbanditswithexplosive
ObjectiveCount 10</code>
</category>
</category>
<category name="Torgue DLC">
<category name="Increase Death Race
Time / Untime Story Death Race">
<code profiles="default">set
GD_IrisEpisode04_Battle.M_IrisEp4Battle_Race4 SecondsToComplete 105</code>
<code profiles="default">set
GD_IrisEpisode04_Battle.M_IrisEp4Battle_RaceR4 SecondsToComplete 105</code>
<code profiles="default">set
GD_IrisEpisode04_Battle.M_IrisEp4Battle_Race SecondsToComplete 0</code>
</category>
</category>
<category name="Scarlett DLC">
<category name="Lower Ye Scurvy Dogs
Fruit Count">
<code profiles="default">set
GD_Orchid_SM_Scurvy.M_Orchid_ScurvyDogs:CollectFood ObjectiveCount 10</code>
</category>
<category name="Untimed Faster Than the
Speed of Love">
<code profiles="default">set
GD_Orchid_SM_Race.M_Orchid_Race SecondsToComplete 0</code>
</category>
</category>
<category name="Hammerlock DLC">
<category name="Reduce I Like My Monster
Rare Kill Count">
<code profiles="default">set
GD_Sage_SM_RareSpawns.M_Sage_RareSpawns:KillBoroks ObjectiveCount 4</code>
<code profiles="default">set
GD_Sage_SM_RareSpawns.M_Sage_RareSpawns:KillSpores ObjectiveCount 4</code>
<code profiles="default">set
GD_Sage_SM_RareSpawns.M_Sage_RareSpawns:KillSkags ObjectiveCount 3</code>
<code profiles="default">set
GD_Sage_SM_RareSpawns.M_Sage_RareSpawns:KillScaylions ObjectiveCount 4</code>
<code profiles="default">set
GD_Sage_SM_RareSpawns.M_Sage_RareSpawns:KillDrifters ObjectiveCount 3</code>
</category>
<category name="Lower Egg On Your Face
Egg Count">
<code profiles="default">set
GD_Sage_SM_EggOnFace.M_Sage_EggOnFace:CollectEggs ObjectiveCount 12</code>
</category>
<category name="Repeatable Ending">
<code profiles="default">set
GD_Sage_Ep5.M_Sage_Mission05 bRepeatable True</code>
</category>
</category>
</category>
</category>
<category name="Repeatable Quests">
<category name="Make Walking The Dog Repeatable">
<code profiles="default">set
GD_IrisHUB_WalkTheDog.M_IrisHUB_WalkTheDog bRepeatable True</code>
</category>
<category name="Make Treasure of The Sand
Repeatable">
<code profiles="default">set
GD_Orchid_SM_EndGameClone.M_Orchid_EndGame bRepeatable True</code>
</category>
<category name="Make The Amulet Repeatable">
<code profiles="default">set
GD_Aster_AmuletDoNothing.M_AmuletDoNothing bRepeatable True</code>
</category>
<category name="Make Round 5 Slaughters Repeatable">
<category name="Creature Slaughter">
<code profiles="default">set
GD_Z2_CreatureSlaughter.M_CreatureSlaughter_5 bRepeatable True</code>
</category>
<category name="Bandit Slaughter">
<code profiles="default">set
GD_Z1_BanditSlaughter.M_BanditSlaughter5 bRepeatable True</code>
</category>
<category name="Robot Slaughter">
<code profiles="default">set
GD_Z3_RobotSlaughter.M_RobotSlaughter_5 bRepeatable True</code>
</category>
</category>
<category name="Make Hyperion Contract 873
Repeatable">
<code profiles="default">set
GD_Z3_HyperionContract873.M_HyperionContract873 bRepeatable True</code>
</category>
</category>
<category name="Special Quest Adjustments">
<category name="Make Bright Lights, Flying City
reward you with a rare COM in TVHM+">
<code profiles="default">set
GD_Itempools.MissionRewards.Pool_Mission_Ep9Reward2ndPlaythrough BalancedItems
((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_04_
Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOn
Death=True))</code>
</category>
<category name="Make Digistruct Peak reward you with
an E-tech">
<code profiles="default">set
GD_Lobelia_TestingZone.M_TestingZoneRepeatable Reward
(ExperienceRewardPercentage=(BaseValueConstant=0.100000,BaseValueAttribute=Attribut
eDefinition'GD_MissionRewardBalance.XP.XPReward_03_Medium',InitializationDefinition
=None,BaseValueScaleConstant=1.000000),CurrencyRewardType=CURRENCY_Credits,CreditRe
wardMultiplier=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'G
D_MissionRewardBalance.Cash.CashReward_04_Large',InitializationDefinition=None,Base
ValueScaleConstant=1.000000),OtherCurrencyReward=(BaseValueConstant=0.000000,BaseVa
lueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Re
wardItems=,RewardItemPools=(ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapon
s_All_05_VeryRare_Alien'))</code>
</category>
<category name="Make Grandma Flexington give Torgue
Legendaries">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Allium_GrandmaData.Treasure_ChestPools.Pool_Grandma_Weapons_Launchers
BalancedItems
((ItmPoolDefinition=ItemPoolDefinition'GD_Iris_ItemPools.TorgueTokenVendor.Shoppool
_FeaturedItem_WeaponMachine',InvBalanceDefinition=None,Probability=(BaseValueConsta
nt=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_Balance.Weighting.Weight_6_Legendary',BaseValueScaleConstant=5.00000
0),bDropOnDeath=True))</code>
</hotfix>
</category>
<category name="Make Hunting the Firehawk reward you
with a rare COM in TVHM+">
<code profiles="default">set
GD_Episode05.M_Ep5_ThePhoenix Reward
(ExperienceRewardPercentage=(BaseValueConstant=0.100000,BaseValueAttribute=Attribut
eDefinition'GD_MissionRewardBalance.XP.XPReward_04_Large',InitializationDefinition=
None,BaseValueScaleConstant=1.000000),CurrencyRewardType=CURRENCY_Credits,CreditRew
ardMultiplier=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD
_MissionRewardBalance.Cash.CashReward_01_Smallest',InitializationDefinition=None,Ba
seValueScaleConstant=1.000000),OtherCurrencyReward=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),
RewardItems=,RewardItemPools=(ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_Cl
assMod_01_Common',ItemPoolDefinition'GD_Itempools.MissionRewards.Pool_Mission_Ep9Re
ward2ndPlaythrough'))</code>
</category>
<category name="Make Raid Boss Quests reward you with
a Legendary">
<code profiles="default">set
GD_IrisRaidBoss.M_Iris_RaidPete Reward
(ExperienceRewardPercentage=(BaseValueConstant=0.300000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),CurrencyRewardType=CURR
ENCY_Credits,CreditRewardMultiplier=(BaseValueConstant=6.500000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),OtherCurrencyRe
ward=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=N
one,BaseValueScaleConstant=1.000000),RewardItems=,RewardItemPools=(ItemPoolDefiniti
on'GD_Aster_ItemPools.ButtstallionPools.ButtstallionCustomLootPool'))</code>
<code profiles="default">set
GD_Sage_Raid.M_Sage_Raid Reward
(ExperienceRewardPercentage=(BaseValueConstant=0.300000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),CurrencyRewardType=CURR
ENCY_Credits,CreditRewardMultiplier=(BaseValueConstant=6.500000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),OtherCurrencyRe
ward=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=N
one,BaseValueScaleConstant=1.000000),RewardItems=,RewardItemPools=(ItemPoolDefiniti
on'GD_Aster_ItemPools.ButtstallionPools.ButtstallionCustomLootPool'))</code>
<code profiles="default">set
GD_Orchid_Raid.M_Orchid_Raid1 Reward
(ExperienceRewardPercentage=(BaseValueConstant=0.300000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),CurrencyRewardType=CURR
ENCY_Credits,CreditRewardMultiplier=(BaseValueConstant=6.500000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),OtherCurrencyRe
ward=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=N
one,BaseValueScaleConstant=1.000000),RewardItems=,RewardItemPools=(ItemPoolDefiniti
on'GD_Aster_ItemPools.ButtstallionPools.ButtstallionCustomLootPool'))</code>
<code profiles="default">set
GD_Orchid_Raid.M_Orchid_Raid3 Reward
(ExperienceRewardPercentage=(BaseValueConstant=0.300000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),CurrencyRewardType=CURR
ENCY_Credits,CreditRewardMultiplier=(BaseValueConstant=6.500000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),OtherCurrencyRe
ward=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=N
one,BaseValueScaleConstant=1.000000),RewardItems=,RewardItemPools=(ItemPoolDefiniti
on'GD_Aster_ItemPools.ButtstallionPools.ButtstallionCustomLootPool'))</code>
<code profiles="default">set
GD_Aster_RaidBoss.M_Aster_RaidBoss Reward
(ExperienceRewardPercentage=(BaseValueConstant=0.300000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),CurrencyRewardType=CURR
ENCY_Credits,CreditRewardMultiplier=(BaseValueConstant=6.500000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),OtherCurrencyRe
ward=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=N
one,BaseValueScaleConstant=1.000000),RewardItems=,RewardItemPools=(ItemPoolDefiniti
on'GD_Aster_ItemPools.ButtstallionPools.ButtstallionCustomLootPool'))</code>
<code profiles="default">set
GD_Z2_ThresherRaid.M_ThresherRaid Reward
(ExperienceRewardPercentage=(BaseValueConstant=0.300000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),CurrencyRewardType=CURR
ENCY_Credits,CreditRewardMultiplier=(BaseValueConstant=6.500000,BaseValueAttribute=
None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),OtherCurrencyRe
ward=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=N
one,BaseValueScaleConstant=1.000000),RewardItems=,RewardItemPools=(ItemPoolDefiniti
on'GD_Aster_ItemPools.ButtstallionPools.ButtstallionCustomLootPool'))</code>
</category>
<category name="Make Temple of Slaughter: Badass
Round reward 2 gemstone weapons">
<code profiles="default">set
GD_Aster_TempleSlaughter.M_TempleSlaughter6Badass Reward
((ExperienceRewardPercentage=(BaseValueConstant=0.100000,BaseValueAttribute=Attribu
teDefinition'GD_MissionRewardBalance.XP.XPReward_01_Smallest',InitializationDefinit
ion=None,BaseValueScaleConstant=1.000000),CurrencyRewardType=CURRENCY_Eridium,Credi
tRewardMultiplier=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000),OtherCurrencyReward=(BaseValueCon
stant=10.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScal
eConstant=1.000000),RewardItems=,RewardItemPools=(ItemPoolDefinition'GD_Aster_ItemP
ools.WeaponPools.Pool_Weapons_04_Gemstone',ItemPoolDefinition'GD_Aster_ItemPools.We
aponPools.Pool_Weapons_04_Gemstone')))</code>
</category>
</category>
</category>
<category name="Loot Pool & Drop Changes">
<category name="Skinpool Fixes (Don't uncheck this!)">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_CustomItemPools_Aster.Rewards.AsterHead BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_Aster.BalanceDefs.Assassin_Head_ZeroAs
ter'</code>
<code profiles="default">set
GD_CustomItemPools_Aster.Rewards.AsterHead BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Aster.Rewards.AsterHead BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Aster.BalanceDefs.Mechro_Head_MechroAste
r'</code>
<code profiles="default">set
GD_CustomItemPools_Aster.Rewards.AsterHead BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Aster.Rewards.AsterHead BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_Aster.BalanceDefs.Mercenary_Head_Merc
Aster'</code>
<code profiles="default">set
GD_CustomItemPools_Aster.Rewards.AsterHead BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Aster.Rewards.AsterHead BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Aster.BalanceDefs.Psycho_Head_PsychoAste
r'</code>
<code profiles="default">set
GD_CustomItemPools_Aster.Rewards.AsterHead BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Aster.Rewards.AsterHead BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_Aster.BalanceDefs.Siren_Head_SirenAster'<
/code>
<code profiles="default">set
GD_CustomItemPools_Aster.Rewards.AsterHead BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Aster.Rewards.AsterHead BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_Aster.BalanceDefs.Soldier_Head_SoldAste
r'</code>
<code profiles="default">set
GD_CustomItemPools_Aster.Rewards.AsterHead BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Aster.Rewards.AsterSkin BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_Aster.BalanceDefs.Assassin_Skin_ZeroAs
ter'</code>
<code profiles="default">set
GD_CustomItemPools_Aster.Rewards.AsterSkin BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Aster.Rewards.AsterSkin BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Aster.BalanceDefs.Mechro_Skin_MechroAste
r'</code>
<code profiles="default">set
GD_CustomItemPools_Aster.Rewards.AsterSkin BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Aster.Rewards.AsterSkin BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_Aster.BalanceDefs.Mercenary_Skin_Merc
Aster'</code>
<code profiles="default">set
GD_CustomItemPools_Aster.Rewards.AsterSkin BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Aster.Rewards.AsterSkin BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Aster.BalanceDefs.Psycho_Skin_PsychoAste
r'</code>
<code profiles="default">set
GD_CustomItemPools_Aster.Rewards.AsterSkin BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Aster.Rewards.AsterSkin BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_Aster.BalanceDefs.Siren_Skin_SirenAster'<
/code>
<code profiles="default">set
GD_CustomItemPools_Aster.Rewards.AsterSkin BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Aster.Rewards.AsterSkin BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_Aster.BalanceDefs.Soldier_Skin_SoldAste
r'</code>
<code profiles="default">set
GD_CustomItemPools_Aster.Rewards.AsterSkin BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Flax.Rewards.FlaxPumpkinHeads
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_flax.BalanceDefs.Assassin_Head_Pumpkin
'</code>
<code profiles="default">set
GD_CustomItemPools_Flax.Rewards.FlaxPumpkinHeads BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Flax.Rewards.FlaxPumpkinHeads
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_flax.BalanceDefs.Mechro_Head_Pumpkin'</c
ode>
<code profiles="default">set
GD_CustomItemPools_Flax.Rewards.FlaxPumpkinHeads BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Flax.Rewards.FlaxPumpkinHeads
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_flax.BalanceDefs.Mercenary_Head_Pumpk
in'</code>
<code profiles="default">set
GD_CustomItemPools_Flax.Rewards.FlaxPumpkinHeads BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Flax.Rewards.FlaxPumpkinHeads
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_flax.BalanceDefs.Psycho_Head_Pumpkin'</c
ode>
<code profiles="default">set
GD_CustomItemPools_Flax.Rewards.FlaxPumpkinHeads BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Flax.Rewards.FlaxPumpkinHeads
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_flax.BalanceDefs.Siren_Head_Pumpkin'</cod
e>
<code profiles="default">set
GD_CustomItemPools_Flax.Rewards.FlaxPumpkinHeads BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Flax.Rewards.FlaxPumpkinHeads
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_flax.BalanceDefs.Soldier_Head_Pumpkin'<
/code>
<code profiles="default">set
GD_CustomItemPools_Flax.Rewards.FlaxPumpkinHeads BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Flax.Rewards.FlaxSkins BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_flax.BalanceDefs.Assassin_Skin_Skele'<
/code>
<code profiles="default">set
GD_CustomItemPools_Flax.Rewards.FlaxSkins BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Flax.Rewards.FlaxSkins BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_flax.BalanceDefs.Mechro_Skin_Witch'</cod
e>
<code profiles="default">set
GD_CustomItemPools_Flax.Rewards.FlaxSkins BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Flax.Rewards.FlaxSkins BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_flax.BalanceDefs.Mercenary_Skin_Zombi
e'</code>
<code profiles="default">set
GD_CustomItemPools_Flax.Rewards.FlaxSkins BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Flax.Rewards.FlaxSkins BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_flax.BalanceDefs.Psycho_Skin_Frank'</cod
e>
<code profiles="default">set
GD_CustomItemPools_Flax.Rewards.FlaxSkins BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Flax.Rewards.FlaxSkins BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_flax.BalanceDefs.Siren_Skin_Mummy'</code>
<code profiles="default">set
GD_CustomItemPools_Flax.Rewards.FlaxSkins BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Flax.Rewards.FlaxSkins BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_flax.BalanceDefs.Soldier_Skin_Wolf'</co
de>
<code profiles="default">set
GD_CustomItemPools_Flax.Rewards.FlaxSkins BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Iris.Rewards.IrisHeads BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Head_Psycho_DLC
2'</code>
<code profiles="default">set
GD_CustomItemPools_Iris.Rewards.IrisHeads BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Iris.Rewards.IrisHeads BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_Iris.BalanceDefs.Assassin_Head_Iris'</
code>
<code profiles="default">set
GD_CustomItemPools_Iris.Rewards.IrisHeads BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Iris.Rewards.IrisHeads BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Iris.BalanceDefs.Mechro_Head_Iris'</code
>
<code profiles="default">set
GD_CustomItemPools_Iris.Rewards.IrisHeads BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Iris.Rewards.IrisHeads BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_Iris.BalanceDefs.Mercenary_Head_Iris'
</code>
<code profiles="default">set
GD_CustomItemPools_Iris.Rewards.IrisHeads BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Iris.Rewards.IrisHeads BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_Iris.BalanceDefs.Siren_Head_Iris'</code>
<code profiles="default">set
GD_CustomItemPools_Iris.Rewards.IrisHeads BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Iris.Rewards.IrisHeads BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_Iris.BalanceDefs.Soldier_Head_Iris'</co
de>
<code profiles="default">set
GD_CustomItemPools_Iris.Rewards.IrisHeads BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Lobelia.Rewards.LobeliaHead
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_Lobelia.BalanceDefs.Assassin_Head_Lobe
lia'</code>
<code profiles="default">set
GD_CustomItemPools_Lobelia.Rewards.LobeliaHead BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Lobelia.Rewards.LobeliaHead
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Lobelia.BalanceDefs.Mechro_Head_Lobelia'
</code>
<code profiles="default">set
GD_CustomItemPools_Lobelia.Rewards.LobeliaHead BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Lobelia.Rewards.LobeliaHead
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lobelia.BalanceDefs.Psycho_Head_Lobelia'
</code>
<code profiles="default">set
GD_CustomItemPools_Lobelia.Rewards.LobeliaHead BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Lobelia.Rewards.LobeliaHead
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_Lobelia.BalanceDefs.Siren_Head_Lobelia'</
code>
<code profiles="default">set
GD_CustomItemPools_Lobelia.Rewards.LobeliaHead BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Lobelia.Rewards.LobeliaHead
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_Lobelia.BalanceDefs.Soldier_Head_Lobeli
a'</code>
<code profiles="default">set
GD_CustomItemPools_Lobelia.Rewards.LobeliaHead BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Lobelia.Rewards.LobeliaHead
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_Lobelia.BalanceDefs.Mercenary_Head_Lo
belia'</code>
<code profiles="default">set
GD_CustomItemPools_Lobelia.Rewards.LobeliaHead BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Lobelia.Rewards.LobeliaSkin
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_Lobelia.BalanceDefs.Assassin_Skin_Lobe
lia'</code>
<code profiles="default">set
GD_CustomItemPools_Lobelia.Rewards.LobeliaSkin BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Lobelia.Rewards.LobeliaSkin
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Lobelia.BalanceDefs.Mechro_Skin_Lobelia'
</code>
<code profiles="default">set
GD_CustomItemPools_Lobelia.Rewards.LobeliaSkin BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Lobelia.Rewards.LobeliaSkin
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lobelia.BalanceDefs.Psycho_Skin_Lobelia'
</code>
<code profiles="default">set
GD_CustomItemPools_Lobelia.Rewards.LobeliaSkin BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Lobelia.Rewards.LobeliaSkin
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_Lobelia.BalanceDefs.Siren_Skin_Lobelia'</
code>
<code profiles="default">set
GD_CustomItemPools_Lobelia.Rewards.LobeliaSkin BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Lobelia.Rewards.LobeliaSkin
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_Lobelia.BalanceDefs.Soldier_Skin_Lobeli
a'</code>
<code profiles="default">set
GD_CustomItemPools_Lobelia.Rewards.LobeliaSkin BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Lobelia.Rewards.LobeliaSkin
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_Lobelia.BalanceDefs.Mercenary_Skin_Lo
belia'</code>
<code profiles="default">set
GD_CustomItemPools_Lobelia.Rewards.LobeliaSkin BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditCommon
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Ban
ditA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditCommon BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditCommon
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_B
anditA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditCommon BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditCommon
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_BanditA'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditCommon BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditCommon
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Bandi
tA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditCommon BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditCommon
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_BanditA'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditCommon BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditCommon
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_BanditA'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditCommon BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditEpic
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Ban
ditC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditEpic BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditEpic
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_B
anditC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditEpic BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditEpic
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_BanditC'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditEpic BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditEpic
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Bandi
tC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditEpic BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditEpic
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_BanditC'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditEpic BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditEpic
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_BanditC'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditEpic BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditUncommon
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Ban
ditB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditUncommon
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditUncommon
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_B
anditB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditUncommon
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditUncommon
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_BanditB'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditUncommon
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditUncommon
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Bandi
tB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditUncommon
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditUncommon
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_BanditB'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditUncommon
BalancedItems[4].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditUncommon
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_BanditB'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BanditUncommon
BalancedItems[5].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Black BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Bla
ckA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Black BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Black BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_B
lackA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Black BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Black BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_BlackA'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Black BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Black BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Black
A'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Black BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Black BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_BlackA'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Black BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Black BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_BlackA'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Black BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueBold BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Blu
eE'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueBold BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueBold BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_B
lueE'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueBold BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueBold BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_BlueE'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueBold BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueBold BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_BlueE
'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueBold BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueBold BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_BlueE'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueBold BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueBold BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_BlueE'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueBold BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueBoldAccent
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Blu
eB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueBoldAccent
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueBoldAccent
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_B
lueB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueBoldAccent
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueBoldAccent
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_BlueB'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueBoldAccent
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueBoldAccent
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_BlueB
'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueBoldAccent
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueBoldAccent
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_BlueB'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueBoldAccent
BalancedItems[4].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueBoldAccent
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_BlueB'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueBoldAccent
BalancedItems[5].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueNinja BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Blu
eC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueNinja BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueNinja BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_B
lueC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueNinja BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueNinja BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_BlueC'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueNinja BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueNinja BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_BlueC
'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueNinja BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueNinja BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_BlueC'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueNinja BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueNinja BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_BlueC'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BlueNinja BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BluePale BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Blu
eD'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BluePale BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BluePale BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_B
lueD'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BluePale BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BluePale BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_BlueD'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BluePale BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BluePale BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_BlueD
'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BluePale BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BluePale BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_BlueD'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BluePale BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BluePale BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_BlueD'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BluePale BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BluePattern
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Blu
eA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BluePattern BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BluePattern
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_B
lueA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BluePattern BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BluePattern
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_BlueA'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BluePattern BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BluePattern
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_BlueA
'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BluePattern BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BluePattern
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_BlueA'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BluePattern BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BluePattern
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_BlueA'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.BluePattern BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Borderlands1Head
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Head_Zer
oBL1'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Borderlands1Head
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Borderlands1Head
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Head_M
ercBL1'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Borderlands1Head
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Borderlands1Head
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Head_SirenBL1'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Borderlands1Head
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Borderlands1Head
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Head_Soldi
erBL1'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Borderlands1Head
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Borderlands1Skin
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_BL1
'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Borderlands1Skin
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Borderlands1Skin
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_B
L1'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Borderlands1Skin
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Borderlands1Skin
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_BL1'</cod
e>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Borderlands1Skin
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Borderlands1Skin
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_BL1'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Borderlands1Skin
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanBold BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Cya
nE'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanBold BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanBold BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_C
yanE'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanBold BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanBold BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_CyanE'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanBold BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanBold BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_CyanE
'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanBold BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanBold BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_CyanE'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanBold BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanBold BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_CyanE'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanBold BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanBoldAccent
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Cya
nB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanBoldAccent
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanBoldAccent
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_C
yanB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanBoldAccent
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanBoldAccent
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_CyanB'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanBoldAccent
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanBoldAccent
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_CyanB
'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanBoldAccent
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanBoldAccent
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_CyanB'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanBoldAccent
BalancedItems[4].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanBoldAccent
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_CyanB'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanBoldAccent
BalancedItems[5].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanNinja BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Cya
nC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanNinja BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanNinja BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_C
yanC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanNinja BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanNinja BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_CyanC'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanNinja BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanNinja BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_CyanC
'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanNinja BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanNinja BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_CyanC'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanNinja BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanNinja BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_CyanC'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanNinja BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanPale BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Cya
nD'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanPale BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanPale BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_C
yanD'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanPale BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanPale BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_CyanD'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanPale BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanPale BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_CyanD
'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanPale BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanPale BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_CyanD'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanPale BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanPale BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_CyanD'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanPale BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanPattern
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Cya
nA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanPattern BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanPattern
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_C
yanA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanPattern BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanPattern
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_CyanA'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanPattern BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanPattern
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_CyanA
'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanPattern BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanPattern
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_CyanA'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanPattern BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanPattern
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_CyanA'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.CyanPattern BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlCommon
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Dah
lA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlCommon BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlCommon
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_D
ahlA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlCommon BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlCommon
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_DahlA'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlCommon BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlCommon
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_DahlA
'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlCommon BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlCommon
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_DahlA'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlCommon BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlCommon
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_DahlA'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlCommon BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlEpic BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Dah
lC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlEpic BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlEpic BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_D
ahlC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlEpic BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlEpic BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_DahlC'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlEpic BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlEpic BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_DahlC
'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlEpic BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlEpic BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_DahlC'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlEpic BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlEpic BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_DahlC'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlEpic BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlUncommon
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Dah
lB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlUncommon BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlUncommon
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_D
ahlB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlUncommon BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlUncommon
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_DahlB'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlUncommon BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlUncommon
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_DahlB
'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlUncommon BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlUncommon
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_DahlB'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlUncommon BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlUncommon
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_DahlB'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DahlUncommon BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DigitalEdHeads
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Head_Zer
o030'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DigitalEdHeads
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DigitalEdHeads
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Head_M
erc013'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DigitalEdHeads
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DigitalEdHeads
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Head_Siren009'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DigitalEdHeads
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DigitalEdHeads
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Head_Soldi
er003'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DigitalEdHeads
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DigitalEdSkins
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Dig
italEd'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DigitalEdSkins
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DigitalEdSkins
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_D
igitalEd'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DigitalEdSkins
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DigitalEdSkins
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_DigitalEd
'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DigitalEdSkins
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DigitalEdSkins
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Digit
alEd'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.DigitalEdSkins
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Gearbox BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Gea
rbox'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Gearbox BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Gearbox BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_G
earbox'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Gearbox BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Gearbox BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_Gearbox'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Gearbox BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Gearbox BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Gearb
ox'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Gearbox BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Gearbox BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_Gearbox'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Gearbox BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Gearbox BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_Gearbox'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Gearbox BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Gray BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Gra
yA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Gray BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Gray BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_G
rayA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Gray BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Gray BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_GrayA'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Gray BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Gray BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_GrayA
'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Gray BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Gray BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_GrayA'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Gray BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Gray BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_GrayA'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Gray BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenBold BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Gre
enE'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenBold BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenBold BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_G
reenE'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenBold BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenBold BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_GreenE'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenBold BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenBold BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Green
E'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenBold BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenBold BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_GreenE'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenBold BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenBold BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_GreenE'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenBold BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenBoldAccent
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Gre
enB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenBoldAccent
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenBoldAccent
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_G
reenB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenBoldAccent
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenBoldAccent
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_GreenB'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenBoldAccent
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenBoldAccent
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Green
B'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenBoldAccent
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenBoldAccent
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_GreenB'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenBoldAccent
BalancedItems[4].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenBoldAccent
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_GreenB'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenBoldAccent
BalancedItems[5].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenNinja
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Gre
enC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenNinja BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenNinja
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_G
reenC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenNinja BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenNinja
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_GreenC'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenNinja BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenNinja
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Green
C'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenNinja BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenNinja
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_GreenC'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenNinja BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenNinja
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_GreenC'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenNinja BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenPale BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Gre
enD'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenPale BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenPale BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_G
reenD'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenPale BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenPale BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_GreenD'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenPale BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenPale BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Green
D'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenPale BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenPale BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_GreenD'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenPale BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenPale BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_GreenD'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenPale BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenPattern
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Gre
enA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenPattern BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenPattern
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_G
reenA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenPattern BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenPattern
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_GreenA'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenPattern BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenPattern
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Green
A'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenPattern BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenPattern
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_GreenA'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenPattern BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenPattern
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_GreenA'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.GreenPattern BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Handsome BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Head_Zer
oHJ'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Handsome BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Handsome BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Head_M
ercHJ'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Handsome BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Handsome BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Head_SirenHJ'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Handsome BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Handsome BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Head_Soldi
erHJ'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Handsome BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Handsome BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Head_PsychoJack
'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Handsome BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Handsome BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Head_MechroHJ'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Handsome BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head1 BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Head_Zer
o016'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head1 BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head1 BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Head_M
erc002'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head1 BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head1 BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Head_Siren018'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head1 BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head1 BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Head_Soldi
er013'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head1 BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head1 BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Head_Psycho006'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head1 BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head1 BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Head_Mechro009'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head1 BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head10 BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Head_Zer
o009'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head10 BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head10 BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Head_M
erc012'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head10 BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head10 BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Head_Siren004'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head10 BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head10 BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Head_Soldi
er040'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head10 BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head10 BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Head_Psycho005'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head10 BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head2 BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Head_Zer
o013'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head2 BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head2 BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Head_M
erc003'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head2 BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head2 BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Head_Siren017'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head2 BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head2 BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Head_Soldi
er016'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head2 BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head2 BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Head_Psycho011'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head2 BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head2 BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Head_Mechro002'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head2 BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head3 BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Head_Zer
o010'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head3 BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head3 BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Head_M
erc004'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head3 BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head3 BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Head_Siren023'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head3 BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head3 BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Head_Soldi
er017'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head3 BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head3 BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Head_Psycho003'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head3 BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head3 BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Head_Mechro018'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head3 BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head4 BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Head_Zer
o025'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head4 BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head4 BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Head_M
erc011'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head4 BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head4 BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Head_Siren025'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head4 BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head4 BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Head_Soldi
er001'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head4 BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head4 BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Head_Psycho008'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head4 BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head4 BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Head_Mechro040'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head4 BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head5 BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Head_Zer
o026'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head5 BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head5 BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Head_M
erc009'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head5 BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head5 BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Head_Siren022'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head5 BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head5 BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Head_Soldi
er004'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head5 BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head5 BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Head_Psycho010'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head5 BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head5 BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Head_Mechro005'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head5 BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head6 BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Head_Zer
o017'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head6 BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head6 BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Head_M
erc006'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head6 BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head6 BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Head_Siren030'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head6 BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head6 BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Head_Soldi
er007'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head6 BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head6 BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Head_Psycho007'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head6 BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head6 BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Head_Mechro026'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head6 BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head7 BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Head_Zer
o015'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head7 BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head7 BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Head_M
erc007'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head7 BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head7 BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Head_Siren015'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head7 BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head7 BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Head_Soldi
er008'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head7 BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head7 BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Head_Psycho002'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head7 BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head7 BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Head_Mechro016'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head7 BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head8 BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Head_Zer
o002'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head8 BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head8 BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Head_M
erc001'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head8 BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head8 BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Head_Siren028'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head8 BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head8 BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Head_Soldi
er038'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head8 BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head8 BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Head_Psycho004'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head8 BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head8 BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Head_Mechro001'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head8 BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head9 BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Head_Zer
o014'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head9 BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head9 BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Head_M
erc008'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head9 BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head9 BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Head_Siren007'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head9 BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head9 BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Head_Soldi
er014'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head9 BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head9 BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Head_Psycho012'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head9 BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head9 BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Head_Mechro035'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.Head9 BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionCommon
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Hyp
erionA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionCommon
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionCommon
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_H
yperionA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionCommon
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionCommon
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_HyperionA
'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionCommon
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionCommon
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Hyper
ionA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionCommon
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionCommon
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_HyperionA'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionCommon
BalancedItems[4].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionCommon
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_HyperionA'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionCommon
BalancedItems[5].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionEpic
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Hyp
erionC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionEpic BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionEpic
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_H
yperionC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionEpic BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionEpic
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_HyperionC
'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionEpic BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionEpic
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Hyper
ionC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionEpic BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionEpic
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_HyperionC'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionEpic BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionEpic
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_HyperionC'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionEpic BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionUncommon
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Hyp
erionB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionUncommon
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionUncommon
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_H
yperionB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionUncommon
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionUncommon
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_HyperionB
'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionUncommon
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionUncommon
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Hyper
ionB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionUncommon
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionUncommon
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_HyperionB'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionUncommon
BalancedItems[4].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionUncommon
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_HyperionB'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.HyperionUncommon
BalancedItems[5].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsCommon
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Jak
obsA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsCommon BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsCommon
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_J
akobsA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsCommon BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsCommon
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_JakobsA'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsCommon BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsCommon
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Jakob
sA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsCommon BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsCommon
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_JakobsA'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsCommon BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsCommon
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_JakobsA'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsCommon BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsEpic
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Jak
obsC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsEpic BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsEpic
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_J
akobsC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsEpic BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsEpic
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_JakobsC'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsEpic BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsEpic
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Jakob
sC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsEpic BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsEpic
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_JakobsC'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsEpic BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsEpic
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_JakobsC'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsEpic BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsUncommon
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Jak
obsB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsUncommon
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsUncommon
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_J
akobsB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsUncommon
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsUncommon
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_JakobsB'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsUncommon
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsUncommon
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Jakob
sB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsUncommon
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsUncommon
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_JakobsB'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsUncommon
BalancedItems[4].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsUncommon
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_JakobsB'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.JakobsUncommon
BalancedItems[5].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanCommon
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Mal
iwanA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanCommon
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanCommon
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_M
aliwanA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanCommon
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanCommon
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_MaliwanA'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanCommon
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanCommon
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Maliw
anA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanCommon
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanCommon
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_MaliwanA'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanCommon
BalancedItems[4].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanCommon
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_MaliwanA'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanCommon
BalancedItems[5].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanEpic
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Mal
iwanC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanEpic BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanEpic
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_M
aliwanC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanEpic BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanEpic
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_MaliwanC'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanEpic BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanEpic
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Maliw
anC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanEpic BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanEpic
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_MaliwanC'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanEpic BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanEpic
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_MaliwanC'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanEpic BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanUncommon
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Mal
iwanB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanUncommon
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanUncommon
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_M
aliwanB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanUncommon
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanUncommon
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_MaliwanB'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanUncommon
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanUncommon
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Maliw
anB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanUncommon
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanUncommon
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_MaliwanB'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanUncommon
BalancedItems[4].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanUncommon
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_MaliwanB'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MaliwanUncommon
BalancedItems[5].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MinecraftHeads
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Head_Zer
oMC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MinecraftHeads
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MinecraftHeads
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Head_M
ercMC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MinecraftHeads
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MinecraftHeads
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Head_SirenMC'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MinecraftHeads
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MinecraftHeads
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Head_Soldi
erMC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MinecraftHeads
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MinecraftHeads
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Head_PsychoMC'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MinecraftHeads
BalancedItems[4].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MinecraftHeads
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Head_MechroMC'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MinecraftHeads
BalancedItems[5].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MinecraftSkins
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Min
ecraft'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MinecraftSkins
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MinecraftSkins
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_M
inecraft'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MinecraftSkins
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MinecraftSkins
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_Minecraft
'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MinecraftSkins
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MinecraftSkins
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Minec
raft'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MinecraftSkins
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MinecraftSkins
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_Minecraft'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MinecraftSkins
BalancedItems[4].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MinecraftSkins
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_Minecraft'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.MinecraftSkins
BalancedItems[5].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeBold
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Ora
ngeE'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeBold BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeBold
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_O
rangeE'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeBold BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeBold
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_OrangeE'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeBold BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeBold
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Orang
eE'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeBold BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeBold
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_OrangeE'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeBold BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeBold
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_OrangeE'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeBold BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeBoldAccent
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Ora
ngeB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeBoldAccent
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeBoldAccent
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_O
rangeB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeBoldAccent
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeBoldAccent
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_OrangeB'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeBoldAccent
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeBoldAccent
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Orang
eB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeBoldAccent
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeBoldAccent
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_OrangeB'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeBoldAccent
BalancedItems[4].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeBoldAccent
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_OrangeB'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeBoldAccent
BalancedItems[5].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeNinja
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Ora
ngeC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeNinja BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeNinja
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_O
rangeC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeNinja BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeNinja
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_OrangeC'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeNinja BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeNinja
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Orang
eC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeNinja BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeNinja
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_OrangeC'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeNinja BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeNinja
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_OrangeC'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangeNinja BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangePale
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Ora
ngeD'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangePale BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangePale
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_O
rangeD'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangePale BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangePale
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_OrangeD'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangePale BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangePale
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Orang
eD'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangePale BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangePale
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_OrangeD'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangePale BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangePale
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_OrangeD'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangePale BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangePattern
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Ora
ngeA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangePattern
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangePattern
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_O
rangeA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangePattern
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangePattern
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_OrangeA'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangePattern
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangePattern
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Orang
eA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangePattern
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangePattern
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_OrangeA'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangePattern
BalancedItems[4].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangePattern
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_OrangeA'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.OrangePattern
BalancedItems[5].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkBold BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Pin
kD'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkBold BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkBold BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_P
inkD'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkBold BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkBold BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_PinkD'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkBold BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkBold BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_PinkD
'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkBold BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkBold BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_PinkD'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkBold BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkBold BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_PinkD'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkBold BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkNinja BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Pin
kC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkNinja BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkNinja BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_P
inkC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkNinja BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkNinja BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_PinkC'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkNinja BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkNinja BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_PinkC
'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkNinja BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkNinja BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_PinkC'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkNinja BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkNinja BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_PinkC'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkNinja BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkPale BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Pin
kB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkPale BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkPale BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_P
inkB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkPale BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkPale BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_PinkB'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkPale BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkPale BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_PinkB
'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkPale BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkPale BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_PinkB'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkPale BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkPale BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_PinkB'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkPale BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkPandoracorn
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Pin
kA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkPandoracorn
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkPandoracorn
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_P
inkA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkPandoracorn
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkPandoracorn
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_PinkA'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkPandoracorn
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkPandoracorn
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_PinkA
'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkPandoracorn
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkPandoracorn
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_PinkA'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkPandoracorn
BalancedItems[4].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkPandoracorn
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_PinkA'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PinkPandoracorn
BalancedItems[5].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleBold
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Pur
pleB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleBold BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleBold
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_P
urpleB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleBold BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleBold
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_PurpleB'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleBold BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleBold
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Purpl
eB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleBold BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleBold
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_PurpleB'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleBold BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleBold
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_PurpleB'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleBold BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleDark
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Pur
pleD'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleDark BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleDark
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_P
urpleD'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleDark BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleDark
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_PurpleD'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleDark BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleDark
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Purpl
eD'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleDark BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleDark
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_PurpleD'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleDark BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleDark
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_PurpleD'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleDark BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleNinja
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Pur
pleC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleNinja BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleNinja
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_P
urpleC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleNinja BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleNinja
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_PurpleC'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleNinja BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleNinja
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Purpl
eC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleNinja BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleNinja
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_PurpleC'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleNinja BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleNinja
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_PurpleC'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurpleNinja BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurplePale
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Pur
pleA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurplePale BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurplePale
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_P
urpleA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurplePale BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurplePale
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_PurpleA'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurplePale BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurplePale
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Purpl
eA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurplePale BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurplePale
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_PurpleA'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurplePale BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurplePale
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_PurpleA'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.PurplePale BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedBold BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Red
E'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedBold BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedBold BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_R
edE'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedBold BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedBold BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_RedE'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedBold BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedBold BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_RedE'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedBold BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedBold BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_RedE'</cod
e>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedBold BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedBold BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_RedE'</cod
e>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedBold BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedBoldAccent
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Red
B'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedBoldAccent
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedBoldAccent
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_R
edB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedBoldAccent
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedBoldAccent
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_RedB'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedBoldAccent
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedBoldAccent
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_RedB'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedBoldAccent
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedBoldAccent
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_RedB'</cod
e>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedBoldAccent
BalancedItems[4].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedBoldAccent
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_RedB'</cod
e>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedBoldAccent
BalancedItems[5].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedNinja BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Red
C'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedNinja BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedNinja BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_R
edC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedNinja BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedNinja BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_RedC'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedNinja BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedNinja BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_RedC'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedNinja BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedNinja BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_RedC'</cod
e>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedNinja BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedNinja BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_RedC'</cod
e>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedNinja BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedPale BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Red
D'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedPale BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedPale BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_R
edD'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedPale BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedPale BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_RedD'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedPale BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedPale BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_RedD'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedPale BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedPale BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_RedD'</cod
e>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedPale BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedPale BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_RedD'</cod
e>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedPale BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedPattern
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Red
A'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedPattern BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedPattern
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_R
edA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedPattern BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedPattern
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_RedA'</co
de>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedPattern BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedPattern
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_RedA'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedPattern BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedPattern
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_RedA'</cod
e>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedPattern BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedPattern
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_RedA'</cod
e>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.RedPattern BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreCommon
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Ted
ioreA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreCommon
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreCommon
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_T
edioreA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreCommon
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreCommon
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_TedioreA'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreCommon
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreCommon
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Tedio
reA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreCommon
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreCommon
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_TedioreA'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreCommon
BalancedItems[4].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreCommon
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_TedioreA'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreCommon
BalancedItems[5].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreEpic
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Ted
ioreC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreEpic BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreEpic
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_T
edioreC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreEpic BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreEpic
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_TedioreC'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreEpic BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreEpic
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Tedio
reC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreEpic BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreEpic
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_TedioreC'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreEpic BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreEpic
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_TedioreC'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreEpic BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreUncommon
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Ted
ioreB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreUncommon
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreUncommon
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_T
edioreB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreUncommon
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreUncommon
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_TedioreB'
</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreUncommon
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreUncommon
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Tedio
reB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreUncommon
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreUncommon
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_TedioreB'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreUncommon
BalancedItems[4].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreUncommon
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_TedioreB'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TedioreUncommon
BalancedItems[5].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueCommon
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Tor
gueA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueCommon BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueCommon
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_T
orgueA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueCommon BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueCommon
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_TorgueA'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueCommon BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueCommon
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Torgu
eA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueCommon BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueCommon
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_TorgueA'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueCommon BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueCommon
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_TorgueA'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueCommon BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueEpic
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Tor
gueC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueEpic BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueEpic
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_T
orgueC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueEpic BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueEpic
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_TorgueC'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueEpic BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueEpic
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Torgu
eC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueEpic BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueEpic
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_TorgueC'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueEpic BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueEpic
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_TorgueC'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueEpic BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueUncommon
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Tor
gueB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueUncommon
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueUncommon
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_T
orgueB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueUncommon
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueUncommon
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_TorgueB'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueUncommon
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueUncommon
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Torgu
eB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueUncommon
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueUncommon
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_TorgueB'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueUncommon
BalancedItems[4].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueUncommon
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_TorgueB'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.TorgueUncommon
BalancedItems[5].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofCommon
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Vla
dofA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofCommon BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofCommon
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_V
ladofA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofCommon BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofCommon
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_VladofA'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofCommon BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofCommon
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Vlado
fA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofCommon BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofCommon
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_VladofA'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofCommon BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofCommon
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_VladofA'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofCommon BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofEpic
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Vla
dofC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofEpic BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofEpic
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_V
ladofC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofEpic BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofEpic
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_VladofC'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofEpic BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofEpic
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Vlado
fC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofEpic BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofEpic
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_VladofC'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofEpic BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofEpic
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_VladofC'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofEpic BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofUncommon
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Vla
dofB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofUncommon
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofUncommon
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_V
ladofB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofUncommon
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofUncommon
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_VladofB'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofUncommon
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofUncommon
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Vlado
fB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofUncommon
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofUncommon
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_VladofB'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofUncommon
BalancedItems[4].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofUncommon
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_VladofB'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.VladofUncommon
BalancedItems[5].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.White BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Whi
teA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.White BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.White BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_W
hiteA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.White BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.White BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_WhiteA'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.White BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.White BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_White
A'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.White BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.White BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_WhiteA'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.White BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.White BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_WhiteA'</c
ode>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.White BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowBold
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Yel
lowE'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowBold BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowBold
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_Y
ellowE'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowBold BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowBold
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_YellowE'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowBold BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowBold
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Yello
wE'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowBold BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowBold
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_YellowE'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowBold BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowBold
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_YellowE'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowBold BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowBoldAccent
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Yel
lowB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowBoldAccent
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowBoldAccent
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_Y
ellowB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowBoldAccent
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowBoldAccent
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_YellowB'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowBoldAccent
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowBoldAccent
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Yello
wB'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowBoldAccent
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowBoldAccent
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_YellowB'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowBoldAccent
BalancedItems[4].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowBoldAccent
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_YellowB'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowBoldAccent
BalancedItems[5].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowNinja
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Yel
lowC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowNinja BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowNinja
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_Y
ellowC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowNinja BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowNinja
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_YellowC'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowNinja BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowNinja
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Yello
wC'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowNinja BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowNinja
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_YellowC'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowNinja BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowNinja
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_YellowC'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowNinja BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowPale
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Yel
lowD'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowPale BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowPale
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_Y
ellowD'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowPale BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowPale
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_YellowD'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowPale BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowPale
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Yello
wD'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowPale BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowPale
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_YellowD'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowPale BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowPale
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_YellowD'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowPale BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowPattern
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_Yel
lowA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowPattern
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowPattern
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_Y
ellowA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowPattern
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowPattern
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_YellowA'<
/code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowPattern
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowPattern
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_Yello
wA'</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowPattern
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowPattern
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_YellowA'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowPattern
BalancedItems[4].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowPattern
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_YellowA'</
code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Rewards.YellowPattern
BalancedItems[5].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_Orchid.Rewards.OrchidHeads BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Head_Psycho_DLC
1'</code>
<code profiles="default">set
GD_CustomItemPools_Orchid.Rewards.OrchidHeads BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Orchid.Rewards.OrchidHeads BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_Orchid.BalanceDefs.Assassin_Head_ZOrch
id'</code>
<code profiles="default">set
GD_CustomItemPools_Orchid.Rewards.OrchidHeads BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Orchid.Rewards.OrchidHeads BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Orchid.BalanceDefs.Mechro_Head_Mechro042
'</code>
<code profiles="default">set
GD_CustomItemPools_Orchid.Rewards.OrchidHeads BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Orchid.Rewards.OrchidHeads BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_Orchid.BalanceDefs.Mercenary_Head_MOr
chid'</code>
<code profiles="default">set
GD_CustomItemPools_Orchid.Rewards.OrchidHeads BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Orchid.Rewards.OrchidHeads BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_Orchid.BalanceDefs.Siren_Head_SiOrchid'</
code>
<code profiles="default">set
GD_CustomItemPools_Orchid.Rewards.OrchidHeads BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Orchid.Rewards.OrchidHeads BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_Orchid.BalanceDefs.Soldier_Head_SoOrchi
d'</code>
<code profiles="default">set
GD_CustomItemPools_Orchid.Rewards.OrchidHeads BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Peony.Rewards.PeonyHeads BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_Peony.BalanceDefs.Assassin_Head_ZeroPe
ony'</code>
<code profiles="default">set
GD_CustomItemPools_Peony.Rewards.PeonyHeads BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Peony.Rewards.PeonyHeads BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Peony.BalanceDefs.Mechro_Head_MechroPeon
y'</code>
<code profiles="default">set
GD_CustomItemPools_Peony.Rewards.PeonyHeads BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Peony.Rewards.PeonyHeads BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_Peony.BalanceDefs.Mercenary_Head_Merc
Peony'</code>
<code profiles="default">set
GD_CustomItemPools_Peony.Rewards.PeonyHeads BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Peony.Rewards.PeonyHeads BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Peony.BalanceDefs.Psycho_Head_PsychoPeon
y'</code>
<code profiles="default">set
GD_CustomItemPools_Peony.Rewards.PeonyHeads BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Peony.Rewards.PeonyHeads BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_Peony.BalanceDefs.Siren_Head_SirenPeony'<
/code>
<code profiles="default">set
GD_CustomItemPools_Peony.Rewards.PeonyHeads BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Peony.Rewards.PeonyHeads BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_Peony.BalanceDefs.Soldier_Head_SoldrPeo
ny'</code>
<code profiles="default">set
GD_CustomItemPools_Peony.Rewards.PeonyHeads BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Peony.Rewards.PeonySkins BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_Peony.BalanceDefs.Assassin_Skin_ZeroPe
ony'</code>
<code profiles="default">set
GD_CustomItemPools_Peony.Rewards.PeonySkins BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Peony.Rewards.PeonySkins BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Peony.BalanceDefs.Mechro_Skin_MechroPeon
y'</code>
<code profiles="default">set
GD_CustomItemPools_Peony.Rewards.PeonySkins BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Peony.Rewards.PeonySkins BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_Peony.BalanceDefs.Mercenary_Skin_Merc
Peony'</code>
<code profiles="default">set
GD_CustomItemPools_Peony.Rewards.PeonySkins BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Peony.Rewards.PeonySkins BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Peony.BalanceDefs.Psycho_Skin_PsychoPeon
y'</code>
<code profiles="default">set
GD_CustomItemPools_Peony.Rewards.PeonySkins BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Peony.Rewards.PeonySkins BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_Peony.BalanceDefs.Siren_Skin_SirenPeony'<
/code>
<code profiles="default">set
GD_CustomItemPools_Peony.Rewards.PeonySkins BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Peony.Rewards.PeonySkins BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_Peony.BalanceDefs.Soldier_Skin_SoldrPeo
ny'</code>
<code profiles="default">set
GD_CustomItemPools_Peony.Rewards.PeonySkins BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Sage.Rewards.SageHead BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Head_Psycho_DLC
3'</code>
<code profiles="default">set
GD_CustomItemPools_Sage.Rewards.SageHead BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Sage.Rewards.SageHead BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_Sage.BalanceDefs.Assassin_Head_ZeroSag
e'</code>
<code profiles="default">set
GD_CustomItemPools_Sage.Rewards.SageHead BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Sage.Rewards.SageHead BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Sage.BalanceDefs.Mechro_Head_MechroSage'
</code>
<code profiles="default">set
GD_CustomItemPools_Sage.Rewards.SageHead BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Sage.Rewards.SageHead BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_Sage.BalanceDefs.Mercenary_Head_MercS
age'</code>
<code profiles="default">set
GD_CustomItemPools_Sage.Rewards.SageHead BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Sage.Rewards.SageHead BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_Sage.BalanceDefs.Siren_Head_SirenSage'</c
ode>
<code profiles="default">set
GD_CustomItemPools_Sage.Rewards.SageHead BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Sage.Rewards.SageHead BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_Sage.BalanceDefs.Soldier_Head_SoldierSa
ge'</code>
<code profiles="default">set
GD_CustomItemPools_Sage.Rewards.SageHead BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Sage.Rewards.SageSkin BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_Tribal'</c
ode>
<code profiles="default">set
GD_CustomItemPools_Sage.Rewards.SageSkin BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Sage.Rewards.SageSkin BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_Sage.BalanceDefs.Assassin_Skin_Zebra'<
/code>
<code profiles="default">set
GD_CustomItemPools_Sage.Rewards.SageSkin BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Sage.Rewards.SageSkin BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_Sage.BalanceDefs.Mechro_Skin_Leopard'</c
ode>
<code profiles="default">set
GD_CustomItemPools_Sage.Rewards.SageSkin BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Sage.Rewards.SageSkin BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_Sage.BalanceDefs.Mercenary_Skin_Rhino
'</code>
<code profiles="default">set
GD_CustomItemPools_Sage.Rewards.SageSkin BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Sage.Rewards.SageSkin BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_Sage.BalanceDefs.Siren_Skin_Tiger'</code>
<code profiles="default">set
GD_CustomItemPools_Sage.Rewards.SageSkin BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_Sage.Rewards.SageSkin BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_Sage.BalanceDefs.Soldier_Skin_Snake'</c
ode>
<code profiles="default">set
GD_CustomItemPools_Sage.Rewards.SageSkin BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumTGHeads
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_allium.BalanceDefs.Assassin_Head_Turke
y'</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumTGHeads BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumTGHeads
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_allium.BalanceDefs.Mechro_Head_Turkey'</
code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumTGHeads BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumTGHeads
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_allium.BalanceDefs.Mercenary_Head_Tur
key'</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumTGHeads BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumTGHeads
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_allium.BalanceDefs.Psycho_Head_Turkey'</
code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumTGHeads BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumTGHeads
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_allium.BalanceDefs.Siren_Head_Turkey'</co
de>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumTGHeads BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumTGHeads
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_allium.BalanceDefs.Soldier_Head_Turkey'
</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumTGHeads BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumTGSkins
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_allium.BalanceDefs.Assassin_Skin_Pilgr
im'</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumTGSkins BalancedItems[0].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumTGSkins
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_allium.BalanceDefs.Mechro_Skin_Thanks'</
code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumTGSkins BalancedItems[1].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumTGSkins
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_allium.BalanceDefs.Mercenary_Skin_Tha
nks'</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumTGSkins BalancedItems[2].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumTGSkins
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_allium.BalanceDefs.Psycho_Skin_Thanks'</
code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumTGSkins BalancedItems[3].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumTGSkins
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_allium.BalanceDefs.Siren_Skin_Thanks'</co
de>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumTGSkins BalancedItems[4].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumTGSkins
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_allium.BalanceDefs.Soldier_Skin_Thanks'
</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumTGSkins BalancedItems[5].ItmPoolDefinition
None</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumXmasHeads
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_allium.BalanceDefs.Assassin_Head_Snowm
an'</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumXmasHeads
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumXmasHeads
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_allium.BalanceDefs.Mechro_Head_Snowman'<
/code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumXmasHeads
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumXmasHeads
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_allium.BalanceDefs.Mercenary_Head_Sno
wman'</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumXmasHeads
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumXmasHeads
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_allium.BalanceDefs.Psycho_Head_Snowman'<
/code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumXmasHeads
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumXmasHeads
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_allium.BalanceDefs.Siren_Head_Snowman'</c
ode>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumXmasHeads
BalancedItems[4].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumXmasHeads
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_allium.BalanceDefs.Soldier_Head_Snowman
'</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumXmasHeads
BalancedItems[5].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumXmasSkins
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_allium.BalanceDefs.Assassin_Skin_Xmas'
</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumXmasSkins
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumXmasSkins
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_allium.BalanceDefs.Mechro_Skin_Xmas'</co
de>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumXmasSkins
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumXmasSkins
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_allium.BalanceDefs.Mercenary_Skin_Xma
s'</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumXmasSkins
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumXmasSkins
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_allium.BalanceDefs.Psycho_Skin_Xmas'</co
de>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumXmasSkins
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumXmasSkins
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_allium.BalanceDefs.Siren_Skin_Xmas'</code
>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumXmasSkins
BalancedItems[4].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumXmasSkins
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_allium.BalanceDefs.Soldier_Skin_Xmas'</
code>
<code profiles="default">set
GD_CustomItemPools_allium.Rewards.AlliumXmasSkins
BalancedItems[5].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterHeads
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_nasturtium.BalanceDefs.Assassin_Head_Z
eroEaster'</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterHeads
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterHeads
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_nasturtium.BalanceDefs.Mechro_Head_Mechr
oEaster'</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterHeads
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterHeads
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_nasturtium.BalanceDefs.Mercenary_Head
_MercE'</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterHeads
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterHeads
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_nasturtium.BalanceDefs.Psycho_Head_Psych
oEaster'</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterHeads
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterHeads
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_nasturtium.BalanceDefs.Siren_Head_SirenEa
ster'</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterHeads
BalancedItems[4].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterHeads
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_nasturtium.BalanceDefs.Soldier_Head_Sol
dierE'</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterHeads
BalancedItems[5].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterSkins
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_nasturtium.BalanceDefs.Assassin_Skin_Z
eroEaster'</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterSkins
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterSkins
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_nasturtium.BalanceDefs.Mechro_Skin_Mechr
oEaster'</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterSkins
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterSkins
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_nasturtium.BalanceDefs.Mercenary_Skin
_MercE'</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterSkins
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterSkins
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_nasturtium.BalanceDefs.Psycho_Skin_Psych
oEaster'</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterSkins
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterSkins
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_nasturtium.BalanceDefs.Siren_Skin_SirenEa
ster'</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterSkins
BalancedItems[4].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterSkins
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_nasturtium.BalanceDefs.Soldier_Skin_Sol
dierE'</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumEasterSkins
BalancedItems[5].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdayHeads
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_nasturtium.BalanceDefs.Assassin_Head_Z
eroVday'</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdayHeads
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdayHeads
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_nasturtium.BalanceDefs.Mechro_Head_Mechr
oVday'</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdayHeads
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdayHeads
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_nasturtium.BalanceDefs.Mercenary_Head
_MercVday'</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdayHeads
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdayHeads
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_nasturtium.BalanceDefs.Psycho_Head_Psych
oVday'</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdayHeads
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdayHeads
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_nasturtium.BalanceDefs.Siren_Head_SirenVd
ay'</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdayHeads
BalancedItems[4].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdayHeads
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_nasturtium.BalanceDefs.Soldier_Head_Sol
dierVday'</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdayHeads
BalancedItems[5].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdaySkins
BalancedItems[0].InvBalanceDefinition
InventoryBalanceDefinition'GD_Assassin_Items_nasturtium.BalanceDefs.Assassin_Skin_Z
eroVday'</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdaySkins
BalancedItems[0].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdaySkins
BalancedItems[1].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mechro_Items_nasturtium.BalanceDefs.Mechro_Skin_Mechr
oVday'</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdaySkins
BalancedItems[1].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdaySkins
BalancedItems[2].InvBalanceDefinition
InventoryBalanceDefinition'GD_Mercenary_Items_nasturtium.BalanceDefs.Mercenary_Skin
_MercVday'</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdaySkins
BalancedItems[2].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdaySkins
BalancedItems[3].InvBalanceDefinition
InventoryBalanceDefinition'GD_Psycho_Items_nasturtium.BalanceDefs.Psycho_Skin_Psych
oVday'</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdaySkins
BalancedItems[3].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdaySkins
BalancedItems[4].InvBalanceDefinition
InventoryBalanceDefinition'GD_Siren_Items_nasturtium.BalanceDefs.Siren_Skin_SirenVd
ay'</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdaySkins
BalancedItems[4].ItmPoolDefinition None</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdaySkins
BalancedItems[5].InvBalanceDefinition
InventoryBalanceDefinition'GD_Soldier_Items_nasturtium.BalanceDefs.Soldier_Skin_Sol
dierVday'</code>
<code profiles="default">set
GD_CustomItemPools_nasturtium.Rewards.NasturtiumVdaySkins
BalancedItems[5].ItmPoolDefinition None</code>
</hotfix>
</category>
<category name="Unified Legendary Pool (Don't uncheck
this!)" locked="true">
<code profiles="default">set
GD_Aster_ItemPools.ButtstallionPools.ButtstallionCustomLootPool BalancedItems
((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistol
s_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=100.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Assault
Rifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=80.00
0000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1
.000000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_
Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=80.000000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),b
DropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotgun
s_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=80.000000,
BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0000
00),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperR
ifles_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=55.000
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launche
rs_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=20.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_06_
Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseVa
lueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bal
ance.Weighting.Weight_1_Common',BaseValueScaleConstant=0.450000),bDropOnDeath=True)
,
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods
_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Balance.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=3.500000),bDropOnDeath
=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_06_L
egendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=2.500000),bDropOnDeath=True
))</code>
<code profiles="default">set
GD_Aster_ItemPools.ButtstallionPools.ButtstallionCustomLootPool bAutoReadyItems
False</code>
</category>
<category name="General Loot Changes">
<category name="Add Shields to Red Tier Chests">
<comment>UCP Change. Makes shields appear in
red tier chests.</comment>
<category name="Code">
<hotfix name="ApocEuphoriaChestFix"
level="None">
<code profiles="default">set
GD_Itempools.ListDefs.EpicChestRedLoot LootData[4].ItemAttachments[11].ItemPool
GD_Itempools.BuffDrinkPools.Pool_BuffDrinks_HealingRegen</code>
<code profiles="default">set
GD_Itempools.ListDefs.EpicChestBanditLoot LootData[3].ItemAttachments[11].ItemPool
GD_Itempools.BuffDrinkPools.Pool_BuffDrinks_HealingRegen</code>
<code profiles="default">set
GD_Balance_Treasure.ChestGrades.ObjectGrade_DahlEpic
DefaultLoot[4].ItemAttachments[11].ItemPool
GD_Itempools.BuffDrinkPools.Pool_BuffDrinks_HealingRegen</code>
<code profiles="default">set
GD_Itempools.ListDefs.EpicChestHyperionLoot
LootData[3].ItemAttachments[11].ItemPool
GD_Itempools.BuffDrinkPools.Pool_BuffDrinks_HealingRegen</code>
<code profiles="default">set
GD_Aster_Lootables.Balance.ObjectGrade_MimicChest_NoMimic
DefaultLoot[4].ItemAttachments[11].ItemPool
GD_Itempools.BuffDrinkPools.Pool_BuffDrinks_HealingRegen</code>
<code profiles="default">set
GD_Lobelia_DahlDigi.LootableGradesUnique.ObjectGrade_DalhEpicCrate_Digi
DefaultLoot[4].ItemAttachments[11].ItemPool
GD_Itempools.BuffDrinkPools.Pool_BuffDrinks_HealingRegen</code>
</hotfix>
</category>
</category>
<category name="Fix Loot Drops in Angel Room ">
<comment>UCP Change. Makes Loaders in Control
Core Angel drop stuff.</comment>
<category name="Code">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Population_Loader.Balance.PawnBalance_LoaderWAR_HealthCashAmmoOnly
DefaultItemPoolIncludedLists
(ItemPoolListDefinition'GD_Itempools.ListDefs.StandardEnemyGunsAndGear')</code>
<code profiles="default">set
GD_Population_Loader.Balance.PawnBalance_LoaderION_HealthCashAmmoOnly
DefaultItemPoolIncludedLists
(ItemPoolListDefinition'GD_Itempools.ListDefs.StandardEnemyGunsAndGear')</code>
<code profiles="default">set
GD_Population_Loader.Balance.PawnBalance_LoaderGUN_HealthCashAmmoOnly
DefaultItemPoolIncludedLists
(ItemPoolListDefinition'GD_Itempools.ListDefs.StandardEnemyGunsAndGear')</code>
<code profiles="default">set
GD_Population_Loader.Balance.PawnBalance_LoaderBadass_HealthCashAmmoOnly
DefaultItemPoolIncludedLists
(ItemPoolListDefinition'GD_Itempools.ListDefs.BadassEnemyGunsAndGear')</code>
<code profiles="default">set
GD_Population_Loader.Balance.PawnBalance_LoaderGuard DefaultItemPoolIncludedLists
(ItemPoolListDefinition'GD_Itempools.ListDefs.StandardEnemyGunsAndGear')</code>
<code profiles="default">set
GD_Population_Loader.Balance.PawnBalance_LoaderION DefaultItemPoolIncludedLists
(ItemPoolListDefinition'GD_Itempools.ListDefs.StandardEnemyGunsAndGear')</code>
</hotfix>
</category>
</category>
<category name="Gemstone Loot Pools">
<comment>By Orudeon</comment>
<comment>Equalizes Gemstone weapon type
probabilities so Pistols are not overwhelmingly more common than others. </comment>
<comment>Also adds a chance for Tiny Tina dice
roll chests to contain a gemstone weapon. </comment>
<comment>Simplifies (I hope) dice roll chest
loot pools to involve less math (this may result in unintended side effects due to
how complicated dice roll chests' loot pool is).</comment>
<category name="Code">
<code profiles="default">set
GD_Aster_ItemPools.WeaponPools.Pool_Weapons_04_Gemstone BalancedItems
((ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_
Pistols_04_Gemstone',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_Balance.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=1.000000),bDropO
nDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_S
hotguns_04_Gemstone',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_Balance.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=1.000000),bDropO
nDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_S
MGs_04_Gemstone',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Balance.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=1.000000),bDropOnDea
th=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_A
Rs_04_Gemstone',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_Balance.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=1.000000),bDropOnDeat
h=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_S
nipers_04_Gemstone',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Balance.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=1.000000),bDropOn
Death=True))</code>
<code profiles="default">set
GD_Aster_ItemPools.DiceChestPools.Pool_DiceChest_4_VeryHighRoll_Longs BalancedItems
((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Assaul
tRifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnD
eath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Assault
Rifles_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=
1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_Balance.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=1.000000),b
DropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_A
Rs_04_Gemstone',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_Balance.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=1.000000),bDropOnDeat
h=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotgun
s_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=0.850000),bDropOnDeath=T
rue),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotgun
s_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_Balance.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=0.850000),bDropO
nDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_S
hotguns_04_Gemstone',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_Balance.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=0.850000),bDropO
nDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperR
ifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=0.650000),bDropOnDea
th=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperR
ifles_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_Balance.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=0.650000),bD
ropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_S
nipers_04_Gemstone',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Balance.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=0.650000),bDropOn
Death=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_
VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce.Weighting.Weight_1_Common',BaseValueScaleConstant=0.850000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_
VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_Balance.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=0.850000),bDropOnDeat
h=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_S
MGs_04_Gemstone',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Balance.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=0.850000),bDropOnDea
th=True))</code>
<code profiles="default">set
GD_Aster_ItemPools.DiceChestPools.Pool_DiceChest_4_VeryHighRoll_Pistols
BalancedItems
((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistol
s_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=T
rue),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols
_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Balance.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=1.000000),bDropOn
Death=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_P
istols_04_Gemstone',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Balance.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=1.000000),bDropOn
Death=True))</code>
</category>
</category>
<category name="Increase assigned Legendary drop
chance to 15%">
<code profiles="default">set
GD_Itempools.DropWeights.DropODDS_BossUniques:ConstantAttributeValueResolver_0
ConstantValue 0.900000</code>
</category>
<category name="\"Uniques\" drop chance 20%">
<code profiles="default">set
GD_Itempools.DropWeights.DropODDS_BossUniqueRares:ConstantAttributeValueResolver_0
ConstantValue 0.900000</code>
</category>
<category name="Increase rare Enemy loot drop chance
to 25%">
<code profiles="default">set
GD_Itempools.DropWeights.DropODDS_BossUniquesRareSpawnMonster:ConstantAttributeValu
eResolver_0 ConstantValue 0.900000</code>
</category>
<category name="Make Buttstalion only drop Rare and
above gear">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_ButtStallion_Proto.Character.AIDef_ButtStallion_Proto:AIBehaviorProviderDefiniti
on_1.Behavior_SpawnItems_43 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_ButtStallion_Proto.Character.AIDef_ButtStallion_Proto:AIBehaviorProviderDefiniti
on_1.Behavior_SpawnItems_44 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_ButtStallion_Proto.Character.AIDef_ButtStallion_Proto:AIBehaviorProviderDefiniti
on_1.Behavior_SpawnItems_45 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_ButtStallion_Proto.Character.AIDef_ButtStallion_Proto:AIBehaviorProviderDefiniti
on_1.Behavior_SpawnItems_46 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_ButtStallion_Proto.Character.AIDef_ButtStallion_Proto:AIBehaviorProviderDefiniti
on_1.Behavior_SpawnItems_58 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_ButtStallion_Proto.Character.AIDef_ButtStallion_Proto:AIBehaviorProviderDefiniti
on_1.Behavior_SpawnItems_59 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_ButtStallion_Proto.Character.AIDef_ButtStallion_Proto:AIBehaviorProviderDefiniti
on_1.Behavior_SpawnItems_60 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_ButtStallion_Proto.Character.AIDef_ButtStallion_Proto:AIBehaviorProviderDefiniti
on_1.Behavior_SpawnItems_61 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_ButtStallion_Proto.Character.AIDef_ButtStallion_Proto:AIBehaviorProviderDefiniti
on_1.Behavior_SpawnItems_62 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_ButtStallion_Proto.Character.AIDef_ButtStallion_Proto:AIBehaviorProviderDefiniti
on_1.Behavior_SpawnItems_63 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_ButtStallion_Proto.Character.AIDef_ButtStallion_Proto:AIBehaviorProviderDefiniti
on_1.Behavior_SpawnItems_64 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_ButtStallion_Proto.Character.AIDef_ButtStallion_Proto:AIBehaviorProviderDefiniti
on_1.Behavior_SpawnItems_65 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_ButtStallion_Proto.Character.AIDef_ButtStallion_Proto:AIBehaviorProviderDefiniti
on_1.Behavior_SpawnItems_66 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare
',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_ButtStallion_Proto.Character.AIDef_ButtStallion_Proto:AIBehaviorProviderDefiniti
on_1.Behavior_SpawnItems_67 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare
',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_ButtStallion_Proto.Character.AIDef_ButtStallion_Proto:AIBehaviorProviderDefiniti
on_1.Behavior_SpawnItems_68 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare
',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_ButtStallion_Proto.Character.AIDef_ButtStallion_Proto:AIBehaviorProviderDefiniti
on_1.Behavior_SpawnItems_69 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare
',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_ButtStallion_Proto.Character.AIDef_ButtStallion_Proto:AIBehaviorProviderDefiniti
on_1.Behavior_SpawnItems_70 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare
',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_ButtStallion_Proto.Character.AIDef_ButtStallion_Proto:AIBehaviorProviderDefiniti
on_1.Behavior_SpawnItems_71 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare
',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_ButtStallion_Proto.Character.AIDef_ButtStallion_Proto:AIBehaviorProviderDefiniti
on_1.Behavior_SpawnItems_72 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare
',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_ButtStallion_Proto.Character.AIDef_ButtStallion_Proto:AIBehaviorProviderDefiniti
on_1.Behavior_SpawnItems_73 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare
',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_ButtStallion_Proto.Character.AIDef_ButtStallion_Proto:AIBehaviorProviderDefiniti
on_1.Behavior_SpawnItems_74 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare
',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_ButtStallion_Proto.Character.AIDef_ButtStallion_Proto:AIBehaviorProviderDefiniti
on_1.Behavior_SpawnItems_75 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare
',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_ButtStallion_Proto.Character.AIDef_ButtStallion_Proto:AIBehaviorProviderDefiniti
on_1.Behavior_SpawnItems_76 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare
',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_ButtStallion_Proto.Character.AIDef_ButtStallion_Proto:AIBehaviorProviderDefiniti
on_1.Behavior_SpawnItems_77 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare
',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_ButtStallion_Proto.Character.AIDef_ButtStallion_Proto:AIBehaviorProviderDefiniti
on_1.Behavior_SpawnItems_78 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare
',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_ButtStallion_Proto.Character.AIDef_ButtStallion_Proto:AIBehaviorProviderDefiniti
on_1.Behavior_SpawnItems_79 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_04_Gemsto
ne',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_ButtStallion_Proto.Character.AIDef_ButtStallion_Proto:AIBehaviorProviderDefiniti
on_1.Behavior_SpawnItems_80 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_04_Gemsto
ne',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_ButtStallion_Proto.Character.AIDef_ButtStallion_Proto:AIBehaviorProviderDefiniti
on_1.Behavior_SpawnItems_81 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_04_Gemsto
ne',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_ButtStallion_Proto.Character.AIDef_ButtStallion_Proto:AIBehaviorProviderDefiniti
on_1.Behavior_SpawnItems_82 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_04_Gemsto
ne',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_ButtStallion_Proto.Character.AIDef_ButtStallion_Proto:AIBehaviorProviderDefiniti
on_1.Behavior_SpawnItems_83 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_04_Gemsto
ne',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_ButtStallion_Proto.Character.AIDef_ButtStallion_Proto:AIBehaviorProviderDefiniti
on_1.Behavior_SpawnItems_84 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_04_Gemsto
ne',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</hotfix>
</category>
<category name="Make Dragons Drop 4 Gemstone Guns">
<hotfix name="UCPItemPools"
level="DungeonRaid_P">
<code profiles="default">set
GD_Aster_RaidBossData.IOs.IO_LootSpewer:BehaviorProviderDefinition_0.Behavior_Spawn
Items_711 ItemPoolIncludedLists
(ItemPoolListDefinition'GD_Aster_ItemPools.Raid.PoolList_Aster_Raid1A_Items',ItemPo
olListDefinition'GD_Iris_ItemPools.Raid.PoolList_Iris_Raid3_Items')</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Assassin.Borderlands1Skin Quantity
(BaseValueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Assassin.Borderlands1Skin BalancedItems
((ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_
Pistols_04_Gemstone',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_S
hotguns_04_Gemstone',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_S
MGs_04_Gemstone',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,
BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0000
00),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_A
Rs_04_Gemstone',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_S
nipers_04_Gemstone',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.0000
00,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0
00000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.WeaponPools.Pool_Weapons_0
4_Gemstone_TorgueROCKS',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True))</code>
<code profiles="default">set
GD_Iris_ItemPools.Raid.PoolList_Iris_Raid3_Items ItemPools
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.Borderlands1Skin
',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</hotfix>
</category>
<category name="Make Michael Mamaril give you only
Very Rare and above gear">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_JohnMamaril.WeaponPools.Pool_GiftRewards BalancedItems
((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistol
s_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=0.133000),bDropOnDeath=F
alse),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Assault
Rifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=0.133000),bDropOnDe
ath=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotgun
s_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=0.133000),bDropOnDeath=F
alse),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_
VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce.Weighting.Weight_1_Common',BaseValueScaleConstant=0.133000),bDropOnDeath=False)
,
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperR
ifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=0.133000),bDropOnDea
th=False),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_05_
VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce.Weighting.Weight_1_Common',BaseValueScaleConstant=0.133000),bDropOnDeath=False)
,
(ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.ButtstallionPools.Buttstal
lionCustomLootPool',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=0.200000),bDropOnDe
ath=False))</code>
</hotfix>
</category>
<category name="Make all bosses use global drop
rarity constants (This doesn't affect gameplay, just a modder's resource)">
<category name="No-Beard">
<hotfix name="Name"
level="Orchid_OasisTown_P">
<code profiles="default">set
GD_Orchid_Pop_NoBeard.PawnBalance_Orchid_NoBeard
DefaultItemPoolList[1].PoolProbability
(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.Dro
pWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueScaleCons
tant=1.000000)</code>
</hotfix>
</category>
<category name="Badass Creepers">
<hotfix name="Name" level="Caverns_P">
<code profiles="default">set
GD_Population_Creeper.Balance.PawnBalance_CreeperBadass
DefaultItemPoolList[0].PoolProbability
(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.Dro
pWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant
=1.250000)</code>
</hotfix>
</category>
<category name="Big Sleep">
<hotfix name="Name"
level="Orchid_Caves_P">
<code profiles="default">set
GD_Orchid_Pop_Sandman.Balance.PawnBalance_Orchid_BigSleep
DefaultItemPoolList[1].PoolProbability
(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.Dro
pWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueScaleCons
tant=1.000000)</code>
</hotfix>
</category>
</category>
<category name="Make the Torgue Vault spawn E-techs">
<hotfix name="UCPItemPools"
level="Iris_DL1_TAS_P">
<code profiles="default">set
GD_Iris_Lootsploder.Character.AIDef_Iris_Lootsploder:AIBehaviorProviderDefinition_0
.Behavior_SpawnItems_79 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_06_Legendary
',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Iris_Lootsploder.Character.AIDef_Iris_Lootsploder:AIBehaviorProviderDefinition_0
.Behavior_SpawnItems_77 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare_
Alien',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Iris_Lootsploder.Character.AIDef_Iris_Lootsploder:AIBehaviorProviderDefinition_0
.Behavior_SpawnItems_75 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare_
Alien',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Iris_Lootsploder.Character.AIDef_Iris_Lootsploder:AIBehaviorProviderDefinition_0
.Behavior_SpawnItems_76 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare_
Alien',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Iris_Lootsploder.Character.AIDef_Iris_Lootsploder:AIBehaviorProviderDefinition_0
.Behavior_SpawnItems_78 ItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04_Rare',Po
olProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDef
inition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_VeryRare_
Alien',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</hotfix>
</category>
<category name="Remove Loot restriction in the
beginning areas">
<code profiles="default">set
GD_Itempools.Scheduling.Gamestage_07:ConstantAttributeValueResolver_0 ConstantValue
1</code>
<code profiles="default">set
GD_Itempools.Scheduling.Gamestage_03:ConstantAttributeValueResolver_0 ConstantValue
1</code>
<code profiles="default">set
GD_Itempools.Scheduling.Gamestage_02:ConstantAttributeValueResolver_0 ConstantValue
1</code>
<code profiles="default">set
GD_Itempools.Scheduling.Gamestage_10:ConstantAttributeValueResolver_0 ConstantValue
8</code>
<code profiles="default">set
GD_Itempools.Scheduling.Gamestage_12:ConstantAttributeValueResolver_0 ConstantValue
8</code>
<code profiles="default">set
GD_Itempools.Scheduling.Gamestage_13:ConstantAttributeValueResolver_0 ConstantValue
8</code>
<code profiles="default">set
GD_Itempools.Scheduling.Gamestage_14:ConstantAttributeValueResolver_0 ConstantValue
8</code>
<code profiles="default">set
GD_Itempools.Scheduling.Gamestage_15:ConstantAttributeValueResolver_0 ConstantValue
8</code>
<code profiles="default">set
GD_Itempools.Scheduling.Gamestage_16:ConstantAttributeValueResolver_0 ConstantValue
8</code>
<code profiles="default">set
GD_Itempools.Scheduling.LootSchedule_ClassMod_01_Common:ConstantAttributeValueResol
ver_0 ConstantValue 8</code>
<code profiles="default">set
GD_Itempools.Scheduling.LootSchedule_ClassMod_02_Uncommon:ConstantAttributeValueRes
olver_0 ConstantValue 8</code>
<code profiles="default">set
GD_Itempools.Scheduling.LootSchedule_ClassMod_03_Rare:ConstantAttributeValueResolve
r_0 ConstantValue 8</code>
<code profiles="default">set
GD_Itempools.Scheduling.LootSchedule_ClassMod_04_VeryRare:ConstantAttributeValueRes
olver_0 ConstantValue 8</code>
<code profiles="default">set
GD_Itempools.Scheduling.LootSchedule_ClassMod_05_Legendary:ConstantAttributeValueRe
solver_0 ConstantValue 8</code>
<hotfix name="BL2RebornGrenadeSchedule"
level="None">
<code profiles="default">set
GD_GrenadeMods.A_Item.GM_BouncingBetty Manufacturers
((Manufacturer=ManufacturerDefinition'GD_Manufacturers.Manufacturers.Dahl',Grades=(
(GradeModifiers=(ExpLevel=1,CustomInventoryDefinition=None),GameStageRequirement=(M
inGameStage=8,MaxGameStage=100),MinSpawnProbabilityModifier=(BaseValueConstant=1.00
0000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1
.000000),MaxSpawnProbabilityModifier=(BaseValueConstant=1.000000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))),
(Manufacturer=ManufacturerDefinition'GD_Manufacturers.Manufacturers.Bandit',Grades=
((GradeModifiers=(ExpLevel=1,CustomInventoryDefinition=None),GameStageRequirement=(
MinGameStage=8,MaxGameStage=100),MinSpawnProbabilityModifier=(BaseValueConstant=0.5
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),MaxSpawnProbabilityModifier=(BaseValueConstant=0.500000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))))</code>
<code profiles="default">set
GD_GrenadeMods.A_Item.GM_BouncingBetty_2_Uncommon Manufacturers
((Manufacturer=ManufacturerDefinition'GD_Manufacturers.Manufacturers.Dahl',Grades=(
(GradeModifiers=(ExpLevel=1,CustomInventoryDefinition=None),GameStageRequirement=(M
inGameStage=8,MaxGameStage=100),MinSpawnProbabilityModifier=(BaseValueConstant=1.00
0000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1
.000000),MaxSpawnProbabilityModifier=(BaseValueConstant=1.000000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))),
(Manufacturer=ManufacturerDefinition'GD_Manufacturers.Manufacturers.Bandit',Grades=
((GradeModifiers=(ExpLevel=1,CustomInventoryDefinition=None),GameStageRequirement=(
MinGameStage=8,MaxGameStage=100),MinSpawnProbabilityModifier=(BaseValueConstant=0.5
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),MaxSpawnProbabilityModifier=(BaseValueConstant=0.500000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))))</code>
<code profiles="default">set
GD_GrenadeMods.A_Item.GM_Singularity Manufacturers
((Manufacturer=ManufacturerDefinition'GD_Manufacturers.Manufacturers.Hyperion',Grad
es=((GradeModifiers=(ExpLevel=1,CustomInventoryDefinition=None),GameStageRequiremen
t=(MinGameStage=8,MaxGameStage=100),MinSpawnProbabilityModifier=(BaseValueConstant=
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),MaxSpawnProbabilityModifier=(BaseValueConstant=1.000000,BaseValueAttri
bute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))))</code>
<code profiles="default">set
GD_GrenadeMods.A_Item.GM_Singularity_2_Uncommon Manufacturers
((Manufacturer=ManufacturerDefinition'GD_Manufacturers.Manufacturers.Hyperion',Grad
es=((GradeModifiers=(ExpLevel=1,CustomInventoryDefinition=None),GameStageRequiremen
t=(MinGameStage=8,MaxGameStage=100),MinSpawnProbabilityModifier=(BaseValueConstant=
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),MaxSpawnProbabilityModifier=(BaseValueConstant=1.000000,BaseValueAttri
bute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))))</code>
<code profiles="default">set
GD_GrenadeMods.A_Item.GM_AreaEffect Manufacturers
((Manufacturer=ManufacturerDefinition'GD_Manufacturers.Manufacturers.Vladof',Grades
=((GradeModifiers=(ExpLevel=1,CustomInventoryDefinition=None),GameStageRequirement=
(MinGameStage=8,MaxGameStage=100),MinSpawnProbabilityModifier=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),MaxSpawnProbabilityModifier=(BaseValueConstant=1.000000,BaseValueAttribu
te=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))))</code>
<code profiles="default">set
GD_GrenadeMods.A_Item.GM_AreaEffect_2_Uncommon Manufacturers
((Manufacturer=ManufacturerDefinition'GD_Manufacturers.Manufacturers.Vladof',Grades
=((GradeModifiers=(ExpLevel=1,CustomInventoryDefinition=None),GameStageRequirement=
(MinGameStage=8,MaxGameStage=100),MinSpawnProbabilityModifier=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),MaxSpawnProbabilityModifier=(BaseValueConstant=1.000000,BaseValueAttribu
te=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))))</code>
<code profiles="default">set
GD_GrenadeMods.A_Item.GM_Transfusion Manufacturers
((Manufacturer=ManufacturerDefinition'GD_Manufacturers.Manufacturers.Maliwan',Grade
s=((GradeModifiers=(ExpLevel=1,CustomInventoryDefinition=None),GameStageRequirement
=(MinGameStage=8,MaxGameStage=100),MinSpawnProbabilityModifier=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),MaxSpawnProbabilityModifier=(BaseValueConstant=1.000000,BaseValueAttrib
ute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))))</code>
<code profiles="default">set
GD_GrenadeMods.A_Item.GM_Transfusion_2_Uncommon Manufacturers
((Manufacturer=ManufacturerDefinition'GD_Manufacturers.Manufacturers.Maliwan',Grade
s=((GradeModifiers=(ExpLevel=1,CustomInventoryDefinition=None),GameStageRequirement
=(MinGameStage=8,MaxGameStage=100),MinSpawnProbabilityModifier=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),MaxSpawnProbabilityModifier=(BaseValueConstant=1.000000,BaseValueAttrib
ute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))))</code>
</hotfix>
</category>
<category name="Sage and Orchid Endgame Chests">
<comment>By Koby</comment>
<comment>Fixes the red chests at the end of
"Captain Scarlett and Her Pirate's Booty" and "Sir Hammerlock�s Big Game Hunt" not
being able to contain Pearlescent weapons.</comment>
<comment>At some point, Gearbox replaced all
"WEAPONTYPE_Legendary" loot pools with "WEAPONTYPE_LegendaryPlusPearl". They forgot
for these chests. I fixed it.</comment>
<category name="Terminus Chests">
<code profiles="default">set
GD_Sage_ItemPools.EndGame.Pool_HyperionChest_EndGame_Launchers BalancedItems
((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launch
ers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launche
rs_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_Balance.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=1.000000),bDropOnDeat
h=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launche
rs_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_Balance.Weighting.Weight_3_Uncommoner',BaseValueScaleConstant=1.000000),bDr
opOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Gladiolus_Itempools.WeaponPools.Pool_Weapo
ns_Launchers_07_LegendaryPlusPearl',InvBalanceDefinition=None,Probability=(BaseValu
eConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitia
lizationDefinition'GD_Balance.Weighting.Weight_4_Rare',BaseValueScaleConstant=1.000
000),bDropOnDeath=True))</code>
<code profiles="default">set
GD_Sage_ItemPools.EndGame.Pool_HyperionChest_EndGame_LongGuns BalancedItems
((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Assaul
tRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath
=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Assault
Rifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Balance.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=1.000000),bDropOn
Death=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Assault
Rifles_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=
0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_Balance.Weighting.Weight_3_Uncommoner',BaseValueScaleConstant=1.000000)
,bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Gladiolus_Itempools.WeaponPools.Pool_Weapo
ns_AssaultRifles_07_LegendaryPlusPearl',InvBalanceDefinition=None,Probability=(Base
ValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIn
itializationDefinition'GD_Balance.Weighting.Weight_4_Rare',BaseValueScaleConstant=1
.000000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotgun
s_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseVa
lueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bal
ance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True)
,
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotgun
s_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Balance.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=1.000000),bDropOnDeath
=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotgun
s_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_Balance.Weighting.Weight_3_Uncommoner',BaseValueScaleConstant=1.000000),bDro
pOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Gladiolus_Itempools.WeaponPools.Pool_Weapo
ns_Shotguns_07_LegendaryPlusPearl',InvBalanceDefinition=None,Probability=(BaseValue
Constant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitial
izationDefinition'GD_Balance.Weighting.Weight_4_Rare',BaseValueScaleConstant=1.0000
00),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_
Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAt
tribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.
Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_
VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=1.000000),bDropOnDeath=True
),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_
VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_Balance.Weighting.Weight_3_Uncommoner',BaseValueScaleConstant=1.000000),bDropOnDe
ath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Gladiolus_Itempools.WeaponPools.Pool_Weapo
ns_SMG_07_LegendaryPlusPearl',InvBalanceDefinition=None,Probability=(BaseValueConst
ant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializati
onDefinition'GD_Balance.Weighting.Weight_4_Rare',BaseValueScaleConstant=1.000000),b
DropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperR
ifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=T
rue),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperR
ifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_Balance.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=1.000000),bDropOnD
eath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperR
ifles_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_Balance.Weighting.Weight_3_Uncommoner',BaseValueScaleConstant=1.000000),
bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Gladiolus_Itempools.WeaponPools.Pool_Weapo
ns_SniperRifles_07_LegendaryPlusPearl',InvBalanceDefinition=None,Probability=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIni
tializationDefinition'GD_Balance.Weighting.Weight_4_Rare',BaseValueScaleConstant=1.
000000),bDropOnDeath=True))</code>
<code profiles="default">set
GD_Sage_ItemPools.EndGame.Pool_HyperionChest_EndGame_Pistols BalancedItems
((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistol
s_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseVa
lueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bal
ance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True)
,
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols
_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Balance.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=1.000000),bDropOnDeath=
True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols
_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Balance.Weighting.Weight_3_Uncommoner',BaseValueScaleConstant=1.000000),bDrop
OnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Gladiolus_Itempools.WeaponPools.Pool_Weapo
ns_Pistols_07_LegendaryPlusPearl',InvBalanceDefinition=None,Probability=(BaseValueC
onstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitiali
zationDefinition'GD_Balance.Weighting.Weight_4_Rare',BaseValueScaleConstant=1.00000
0),bDropOnDeath=True))</code>
</category>
<category name="Leviathan Chests">
<code profiles="default">set
GD_Orchid_ItemPools.EndGame.Pool_PirateChest_EndGame_Launchers BalancedItems
((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launch
ers_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launche
rs_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_Balance.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=1.000000),bDropOnDeat
h=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launche
rs_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_Balance.Weighting.Weight_3_Uncommoner',BaseValueScaleConstant=1.000000),bDr
opOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Gladiolus_Itempools.WeaponPools.Pool_Weapo
ns_Launchers_07_LegendaryPlusPearl',InvBalanceDefinition=None,Probability=(BaseValu
eConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitia
lizationDefinition'GD_Balance.Weighting.Weight_4_Rare',BaseValueScaleConstant=1.000
000),bDropOnDeath=True))</code>
<code profiles="default">set
GD_Orchid_ItemPools.EndGame.Pool_PirateChest_EndGame_LongGuns BalancedItems
((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Assaul
tRifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath
=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Assault
Rifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Balance.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=1.000000),bDropOn
Death=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Assault
Rifles_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=
0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_Balance.Weighting.Weight_3_Uncommoner',BaseValueScaleConstant=1.000000)
,bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Gladiolus_Itempools.WeaponPools.Pool_Weapo
ns_AssaultRifles_07_LegendaryPlusPearl',InvBalanceDefinition=None,Probability=(Base
ValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIn
itializationDefinition'GD_Balance.Weighting.Weight_4_Rare',BaseValueScaleConstant=1
.000000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotgun
s_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseVa
lueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bal
ance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True)
,
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotgun
s_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Balance.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=1.000000),bDropOnDeath
=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotgun
s_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_Balance.Weighting.Weight_3_Uncommoner',BaseValueScaleConstant=1.000000),bDro
pOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Gladiolus_Itempools.WeaponPools.Pool_Weapo
ns_Shotguns_07_LegendaryPlusPearl',InvBalanceDefinition=None,Probability=(BaseValue
Constant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitial
izationDefinition'GD_Balance.Weighting.Weight_4_Rare',BaseValueScaleConstant=1.0000
00),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_
Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAt
tribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.
Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_
VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=1.000000),bDropOnDeath=True
),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_
VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_Balance.Weighting.Weight_3_Uncommoner',BaseValueScaleConstant=1.000000),bDropOnDe
ath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Gladiolus_Itempools.WeaponPools.Pool_Weapo
ns_SMG_07_LegendaryPlusPearl',InvBalanceDefinition=None,Probability=(BaseValueConst
ant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializati
onDefinition'GD_Balance.Weighting.Weight_4_Rare',BaseValueScaleConstant=1.000000),b
DropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperR
ifles_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=T
rue),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperR
ifles_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_Balance.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=1.000000),bDropOnD
eath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperR
ifles_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_Balance.Weighting.Weight_3_Uncommoner',BaseValueScaleConstant=1.000000),
bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Gladiolus_Itempools.WeaponPools.Pool_Weapo
ns_SniperRifles_07_LegendaryPlusPearl',InvBalanceDefinition=None,Probability=(BaseV
alueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeIni
tializationDefinition'GD_Balance.Weighting.Weight_4_Rare',BaseValueScaleConstant=1.
000000),bDropOnDeath=True))</code>
<code profiles="default">set
GD_Orchid_ItemPools.EndGame.Pool_PirateChest_EndGame_Pistols BalancedItems
((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistol
s_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseVa
lueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bal
ance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True)
,
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols
_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Balance.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=1.000000),bDropOnDeath=
True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols
_05_VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Balance.Weighting.Weight_3_Uncommoner',BaseValueScaleConstant=1.000000),bDrop
OnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Gladiolus_Itempools.WeaponPools.Pool_Weapo
ns_Pistols_07_LegendaryPlusPearl',InvBalanceDefinition=None,Probability=(BaseValueC
onstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitiali
zationDefinition'GD_Balance.Weighting.Weight_4_Rare',BaseValueScaleConstant=1.00000
0),bDropOnDeath=True))</code>
</category>
</category>
<category name="Torgue Vendor">
<hotfix name="BL2RebornPools" level="None">
<code profiles="default">set
GD_Iris_ItemPools.TorgueTokenVendor.Shoppool_FeaturedItem_WeaponMachine_SmallGuns
BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pisto
l.A_Weapons.Pistol_Torgue_4_VeryRare',Probability=(BaseValueConstant=1.000000,BaseV
alueAttribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_05_Very
Rare',InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=T
rue))</code>
<code profiles="default">set
GD_Iris_ItemPools.TorgueTokenVendor.Shoppool_WeaponMachine_SmallGuns BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pisto
l.A_Weapons.Pistol_Torgue_3_Rare',Probability=(BaseValueConstant=1.000000,BaseValue
Attribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_04_Rare',In
itializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons.Pistol_Torgue_4_VeryRare',Probability=(BaseValueConstant=1.000000,BaseVa
lueAttribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_05_VeryR
are',InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=Tr
ue))</code>
<code profiles="default">set
GD_Iris_ItemPools.TorgueTokenVendor.Shoppool_FeaturedItem_WeaponMachine_TorgueLegen
dary BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotg
un.A_Weapons_Legendary.SG_Torgue_5_Flakker',Probability=(BaseValueConstant=1.000000
,BaseValueAttribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_0
5_VeryRare',InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnD
eath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Assaul
tRifle.A_Weapons_Legendary.AR_Torgue_5_KerBlaster',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weig
hting_05_VeryRare',InitializationDefinition=None,BaseValueScaleConstant=1.000000),b
DropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launch
ers.A_Weapons_Legendary.RL_Torgue_5_Nukem',Probability=(BaseValueConstant=1.000000,
BaseValueAttribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_05
_VeryRare',InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDe
ath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Iris_Weapon
s.Pistols.Pistol_Torgue_3_PocketRocket',Probability=(BaseValueConstant=1.000000,Bas
eValueAttribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_05_Ve
ryRare',InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath
=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Iris_Weapon
s.SniperRifles.Sniper_Jakobs_3_Cobra',Probability=(BaseValueConstant=1.000000,BaseV
alueAttribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_05_Very
Rare',InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=T
rue))</code>
</hotfix>
</category>
<category name="World Drop Improvement">
<code profiles="default">set
GD_Itempools.GeneralItemPools.Pool_GunsAndGear BalancedItems
((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All',I
nvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute
=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighti
ng.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All',In
vBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=
None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weightin
g.Weight_1_Common',BaseValueScaleConstant=0.450000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods
_All',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAt
tribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.
Weighting.Weight_2_Uncommon',BaseValueScaleConstant=3.000000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_All'
,InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribu
te=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weigh
ting.Weight_2_Uncommon',BaseValueScaleConstant=2.200000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ArtifactPools.Pool_ArtifactsAll'
,InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribu
te=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weigh
ting.Weight_2_Uncommon',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=KeyedItemPoolDefinition'GD_CustomItemPools_MainGame.Rewards.Dahl
Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce.Weighting.Weight_6_Legendary',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e),
(ItmPoolDefinition=KeyedItemPoolDefinition'GD_CustomItemPools_MainGame.Rewards.Gree
nNinja',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balanc
e.Weighting.Weight_6_Legendary',BaseValueScaleConstant=1.000000),bDropOnDeath=True)
,
(ItmPoolDefinition=KeyedItemPoolDefinition'GD_CustomItemPools_MainGame.Rewards.Cyan
BoldAccent',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseV
alueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ba
lance.Weighting.Weight_6_Legendary',BaseValueScaleConstant=1.000000),bDropOnDeath=T
rue),
(ItmPoolDefinition=KeyedItemPoolDefinition'GD_CustomItemPools_MainGame.Rewards.Pink
Pale',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAt
tribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.
Weighting.Weight_6_Legendary',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=KeyedItemPoolDefinition'GD_CustomItemPools_MainGame.Rewards.Yell
owNinja',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValu
eAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balan
ce.Weighting.Weight_6_Legendary',BaseValueScaleConstant=1.000000),bDropOnDeath=True
),
(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_Peony.AllCustomizationsIte
mPool',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueA
ttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance
.Weighting.Weight_6_Legendary',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_CustomItemPools_CommDay2013.AllCustomizati
onsItemPool',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_6_Legendary',BaseValueScaleConstant=1.000000),bDropOnDeath=
True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All',In
vBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=
None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobelia_Itempool
s.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=-
400.000000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All',In
vBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=
None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobelia_Itempool
s.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=-
150.000000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods
_All',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAt
tribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobelia_
Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=-
100.000000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_All'
,InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribu
te=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobelia_Itemp
ools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=-
70.000000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_04_
Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAt
tribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobelia_
Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=300.
000000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_
VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobe
lia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=
40.000000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_05_
VeryRare_Alien',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleCon
stant=40.000000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_All_06_
Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseVa
lueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lob
elia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant
=10.000000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_04_
Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAt
tribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobelia_
Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=100.
000000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_05_
VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobe
lia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=
40.000000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_06_
Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseVa
lueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lob
elia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant
=10.000000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods
_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobe
lia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=
60.000000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods
_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConst
ant=30.000000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods
_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleCons
tant=10.000000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_04_R
are',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAtt
ribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobelia_I
tempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=40.00
0000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_05_V
eryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValu
eAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobel
ia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=2
0.000000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_06_L
egendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseVal
ueAttribu
te=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lobelia_Itemp
ools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleConstant=10.000000
),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Gladiolus_Itempools.WeaponPools.Pool_Weapo
ns_All_07_Pearl',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Lobelia_Itempools.Weighting.Weight_Lobelia_Pearlescent_Tubbies',BaseValueScaleCo
nstant=1.000000),bDropOnDeath=True))</code>
</category>
</category>
<category name="Rarity Loot Pools">
<category name="Pearlescent Pools">
<code profiles="default">set
GD_Gladiolus_Itempools.WeaponPools.Pool_Weapons_All_07_Pearl BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_We
apons.Shotguns.SG_Torgue_6_Carnage',Probability=(BaseValueConstant=100.000000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),b
DropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.Pistol.Pistol_Maliwan_6_Wanderlust',Probability=(BaseValueConstant=100.000000,
BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0000
00),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.sniper.Sniper_Jakobs_6_Godfinger',Probability=(BaseValueConstant=100.000000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.AssaultRifles.AR_Jakobs_6_Bekah',Probability=(BaseValueConstant=100.000000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
,bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.Pistol.Pistol_Jakobs_6_Unforgiven',Probability=(BaseValueConstant=100.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.Pistol.Pistol_Vladof_6_Stalker',Probability=(BaseValueConstant=100.000000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.AssaultRifle.AR_Bandit_6_Sawbar',Probability=(BaseValueConstant=100.000000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.AssaultRifle.AR_Dahl_6_Bearcat',Probability=(BaseValueConstant=100.000000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.SMG.SMG_Tediore_6_Avenger',Probability=(BaseValueConstant=100.000000,BaseVal
ueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDr
opOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.Shotgun.SG_Hyperion_6_Butcher',Probability=(BaseValueConstant=100.000000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
,bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.sniper.Sniper_Maliwan_6_Storm',Probability=(BaseValueConstant=100.000000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
,bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.Launchers.RL_Torgue_6_Tunguska',Probability=(BaseValueConstant=100.000000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launch
ers.A_Weapons_Legendary.RL_Maliwan_5_Pyrophobia',Probability=(BaseValueConstant=100
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launch
ers.A_Weapons_Unique.RL_Bandit_3_Roaster',Probability=(BaseValueConstant=100.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Sniper
Rifles.A_Weapons_Legendary.Sniper_Hyperion_5_Invader',Probability=(BaseValueConstan
t=100.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCo
nstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrad
es.Shields.ItemGrade_Gear_Shield_Standard_05_Legendary',Probability=(BaseValueConst
ant=100.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScale
Constant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Iris_Ser
aphItems.Hoplite.Iris_Seraph_Shield_Juggernaut_Balance',Probability=(BaseValueConst
ant=100.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScale
Constant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Orchid_G
renadeMods.A_Item_Custom.GM_Blade',Probability=(BaseValueConstant=100.000000,BaseVa
lueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bD
ropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Artifact
s.A_Item_Unique.A_Afterburner',Probability=(BaseValueConstant=100.000000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropO
nDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Sage_Art
ifacts.A_Item.A_SeraphBreath',Probability=(BaseValueConstant=100.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOn
Death=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Iris_Ser
aphItems.Pun-chee.Iris_Seraph_Shield_Pun-
chee_Balance',Probability=(BaseValueConstant=100.000000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrad
es.Shields.ItemGrade_Gear_Shield_Juggernaut_05_Legendary',Probability=(BaseValueCon
stant=100.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueSca
leConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Iris_Ser
aphItems.Sponge.Iris_Seraph_Shield_Sponge_Balance',Probability=(BaseValueConstant=1
00.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Orchid_R
aidWeapons.Shield.Anshin.Orchid_Seraph_Anshin_Shield_Balance',Probability=(BaseValu
eConstant=100.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValu
eScaleConstant=1.000000),bDropOnDeath=True))</code>
<hotfix name="Bl2RebornPearls" level="None">
<code profiles="default">set
GD_Lobelia_ItemPools.WeaponPools.Pool_Lobelia_Pearlescent_GameStage_80
BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_We
apons.Shotguns.SG_Torgue_6_Carnage',Probability=(BaseValueConstant=100.000000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),b
DropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.Pistol.Pistol_Maliwan_6_Wanderlust',Probability=(BaseValueConstant=100.000000,
BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0000
00),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.sniper.Sniper_Jakobs_6_Godfinger',Probability=(BaseValueConstant=100.000000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.AssaultRifles.AR_Jakobs_6_Bekah',Probability=(BaseValueConstant=100.000000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
,bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.Pistol.Pistol_Jakobs_6_Unforgiven',Probability=(BaseValueConstant=100.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.Pistol.Pistol_Vladof_6_Stalker',Probability=(BaseValueConstant=100.000000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.AssaultRifle.AR_Bandit_6_Sawbar',Probability=(BaseValueConstant=100.000000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.AssaultRifle.AR_Dahl_6_Bearcat',Probability=(BaseValueConstant=100.000000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.SMG.SMG_Tediore_6_Avenger',Probability=(BaseValueConstant=100.000000,BaseVal
ueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDr
opOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.Shotgun.SG_Hyperion_6_Butcher',Probability=(BaseValueConstant=100.000000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
,bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Legendary.SG_Hyperion_5_ConferenceCall',Probability=(BaseValueConstant=
100.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCons
tant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.sniper.Sniper_Maliwan_6_Storm',Probability=(BaseValueConstant=100.000000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
,bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.Launchers.RL_Torgue_6_Tunguska',Probability=(BaseValueConstant=100.000000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launch
ers.A_Weapons_Legendary.RL_Maliwan_5_Pyrophobia',Probability=(BaseValueConstant=100
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launch
ers.A_Weapons_Unique.RL_Bandit_3_Roaster',Probability=(BaseValueConstant=100.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Sniper
Rifles.A_Weapons_Legendary.Sniper_Hyperion_5_Invader',Probability=(BaseValueConstan
t=100.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCo
nstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrad
es.Shields.ItemGrade_Gear_Shield_Standard_05_Legendary',Probability=(BaseValueConst
ant=100.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScale
Constant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Iris_Ser
aphItems.Hoplite.Iris_Seraph_Shield_Juggernaut_Balance',Probability=(BaseValueConst
ant=100.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScale
Constant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Orchid_G
renadeMods.A_Item_Custom.GM_Blade',Probability=(BaseValueConstant=100.000000,BaseVa
lueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bD
ropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Artifact
s.A_Item_Unique.A_Afterburner',Probability=(BaseValueConstant=100.000000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropO
nDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Sage_Art
ifacts.A_Item.A_SeraphBreath',Probability=(BaseValueConstant=100.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOn
Death=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Iris_Ser
aphItems.Pun-chee.Iris_Seraph_Shield_Pun-
chee_Balance',Probability=(BaseValueConstant=100.000000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrad
es.Shields.ItemGrade_Gear_Shield_Juggernaut_05_Legendary',Probability=(BaseValueCon
stant=100.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueSca
leConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Iris_Ser
aphItems.Sponge.Iris_Seraph_Shield_Sponge_Balance',Probability=(BaseValueConstant=1
00.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Orchid_R
aidWeapons.Shield.Anshin.Orchid_Seraph_Anshin_Shield_Balance',Probability=(BaseValu
eConstant=100.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValu
eScaleConstant=1.000000),bDropOnDeath=True))</code>
<code profiles="default">set
GD_Lobelia_Itempools.WeaponPools.Pool_Lobelia_Pearlescent_Weapons_All BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_We
apons.Shotguns.SG_Torgue_6_Carnage',Probability=(BaseValueConstant=100.000000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),b
DropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.Pistol.Pistol_Maliwan_6_Wanderlust',Probability=(BaseValueConstant=100.000000,
BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0000
00),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.sniper.Sniper_Jakobs_6_Godfinger',Probability=(BaseValueConstant=100.000000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.AssaultRifles.AR_Jakobs_6_Bekah',Probability=(BaseValueConstant=100.000000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
,bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.Pistol.Pistol_Jakobs_6_Unforgiven',Probability=(BaseValueConstant=100.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.Pistol.Pistol_Vladof_6_Stalker',Probability=(BaseValueConstant=100.000000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.AssaultRifle.AR_Bandit_6_Sawbar',Probability=(BaseValueConstant=100.000000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.AssaultRifle.AR_Dahl_6_Bearcat',Probability=(BaseValueConstant=100.000000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.SMG.SMG_Tediore_6_Avenger',Probability=(BaseValueConstant=100.000000,BaseVal
ueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDr
opOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Legendary.SG_Hyperion_5_ConferenceCall',Probability=(BaseValueConstant=
100.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCons
tant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.Shotgun.SG_Hyperion_6_Butcher',Probability=(BaseValueConstant=100.000000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
,bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.sniper.Sniper_Maliwan_6_Storm',Probability=(BaseValueConstant=100.000000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
,bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.Launchers.RL_Torgue_6_Tunguska',Probability=(BaseValueConstant=100.000000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launch
ers.A_Weapons_Legendary.RL_Maliwan_5_Pyrophobia',Probability=(BaseValueConstant=100
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launch
ers.A_Weapons_Unique.RL_Bandit_3_Roaster',Probability=(BaseValueConstant=100.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Sniper
Rifles.A_Weapons_Legendary.Sniper_Hyperion_5_Invader',Probability=(BaseValueConstan
t=100.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCo
nstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrad
es.Shields.ItemGrade_Gear_Shield_Standard_05_Legendary',Probability=(BaseValueConst
ant=100.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScale
Constant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Iris_Ser
aphItems.Hoplite.Iris_Seraph_Shield_Juggernaut_Balance',Probability=(BaseValueConst
ant=100.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScale
Constant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Orchid_G
renadeMods.A_Item_Custom.GM_Blade',Probability=(BaseValueConstant=100.000000,BaseVa
lueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bD
ropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Artifact
s.A_Item_Unique.A_Afterburner',Probability=(BaseValueConstant=100.000000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropO
nDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Sage_Art
ifacts.A_Item.A_SeraphBreath',Probability=(BaseValueConstant=100.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOn
Death=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Iris_Ser
aphItems.Pun-chee.Iris_Seraph_Shield_Pun-
chee_Balance',Probability=(BaseValueConstant=100.000000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrad
es.Shields.ItemGrade_Gear_Shield_Juggernaut_05_Legendary',Probability=(BaseValueCon
stant=100.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueSca
leConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Iris_Ser
aphItems.Sponge.Iris_Seraph_Shield_Sponge_Balance',Probability=(BaseValueConstant=1
00.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Orchid_R
aidWeapons.Shield.Anshin.Orchid_Seraph_Anshin_Shield_Balance',Probability=(BaseValu
eConstant=100.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValu
eScaleConstant=1.000000),bDropOnDeath=True))</code>
</hotfix>
<code profiles="default">set
GD_Itempools.ArtifactPools.Pool_Artifacts_05_Legendary BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Sage_Ar
tifacts.A_Item.A_SeraphBreath',Probability=(BaseValueConstant=1.000000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnD
eath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Artifact
s.A_Item_Unique.A_Afterburner',Probability=(BaseValueConstant=1.000000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnD
eath=True))</code>
<code profiles="default">set
GD_Itempools.ArtifactPools.Pool_Artifacts_05_Legendary MinGameStageRequirement
AttributeDefinition'GD_Gladiolus_Itempools.Scheduling.GameStage_51'</code>
<code profiles="default">set
GD_Itempools.ShieldPools.Pool_Shields_Juggernaut BalancedItems
((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Jugger
naut_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_Balance.Weighting.Weight_1_Common_RareMod',BaseValueScaleConstant=1.000000),bDrop
OnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Juggern
aut_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Balance.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=1.000000),bDropOnDea
th=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Juggern
aut_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_4_Rare',BaseValueScaleConstant=1.000000),bDropOnDeath=True)
,
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_Juggern
aut_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant=1.000000),bDropOnDea
th=True))</code>
<code profiles="default">set
GD_Itempools.ShieldPools.Pool_Shields_Juggernaut_06_Legendary BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGra
des.Shields.ItemGrade_Gear_Shield_Standard_05_Legendary',Probability=(BaseValueCons
tant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Iris_Ser
aphItems.Hoplite.Iris_Seraph_Shield_Juggernaut_Balance',Probability=(BaseValueConst
ant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCo
nstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Iris_Ser
aphItems.Pun-chee.Iris_Seraph_Shield_Pun-
chee_Balance',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initi
alizationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrad
es.Shields.ItemGrade_Gear_Shield_Juggernaut_05_Legendary',Probability=(BaseValueCon
stant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScale
Constant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Iris_Ser
aphItems.Sponge.Iris_Seraph_Shield_Sponge_Balance',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Orchid_R
aidWeapons.Shield.Anshin.Orchid_Seraph_Anshin_Shield_Balance',Probability=(BaseValu
eConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueS
caleConstant=1.000000),bDropOnDeath=True))</code>
<code profiles="default">set
GD_Itempools.ShieldPools.Pool_Shields_Juggernaut_06_Legendary
MinGameStageRequirement
AttributeDefinition'GD_Gladiolus_Itempools.Scheduling.GameStage_51'</code>
<code profiles="default">set
GD_Itempools.GrenadeModPools.Pool_GrenadeMods_Hyperion_Uncommon BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Orchid_
GrenadeMods.A_Item_Custom.GM_Blade',Probability=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))
</code>
<code profiles="default">set
GD_Itempools.GrenadeModPools.Pool_GrenadeMods_Hyperion_Uncommon
MinGameStageRequirement
AttributeDefinition'GD_Gladiolus_Itempools.Scheduling.GameStage_51'</code>
<code profiles="default">set
GD_Gladiolus_Itempools.WeaponPools.Pool_Weapons_Pistols_07_Pearl BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_
Weapons.Pistol.Pistol_Jakobs_6_Unforgiven',Probability=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath
=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.Pistol.Pistol_Vladof_6_Stalker',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.Pistol.Pistol_Maliwan_6_Wanderlust',Probability=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=T
rue))</code>
<code profiles="default">set
GD_Gladiolus_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_07_Pearl
BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_
Weapons.AssaultRifle.AR_Bandit_6_Sawbar',Probability=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=T
rue),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_W
eapons.AssaultRifle.AR_Dahl_6_Bearcat',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.AssaultRifles.AR_Jakobs_6_Bekah',Probability=(BaseValueConstant=0.000000,BaseV
alueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ba
lance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True
))</code>
<code profiles="default">set
GD_Gladiolus_Itempools.WeaponPools.Pool_Weapons_Shotguns_07_Pearl BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_
Weapons.Shotgun.SG_Hyperion_6_Butcher',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.Shotguns.SG_Torgue_6_Carnage',Probability=(BaseValueConstant=0.000000,BaseValu
eAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balan
ce.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Legendary.SG_Hyperion_5_ConferenceCall',Probability=(BaseValueConstant=
0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDr
opOnDeath=True))</code>
<code profiles="default">set
GD_Gladiolus_Itempools.WeaponPools.Pool_Weapons_SMG_07_Pearl BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_
Weapons.SMG.SMG_Tediore_6_Avenger',Probability=(BaseValueConstant=0.000000,BaseValu
eAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balan
ce.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))<
/code>
<code profiles="default">set
GD_Gladiolus_Itempools.WeaponPools.Pool_Weapons_SniperRifles_07_Pearl BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_
Weapons.sniper.Sniper_Maliwan_6_Storm',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Lobelia_Wea
pons.sniper.Sniper_Jakobs_6_Godfinger',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Sniper
Rifles.A_Weapons_Legendary.Sniper_Hyperion_5_Invader',Probability=(BaseValueConstan
t=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitialization
Definition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),b
DropOnDeath=True))</code>
<code profiles="default">set
GD_Gladiolus_Itempools.WeaponPools.Pool_Weapons_Launchers_07_Pearl BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Gladiolus_
Weapons.Launchers.RL_Torgue_6_Tunguska',Probability=(BaseValueConstant=0.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tr
ue),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launch
ers.A_Weapons_Legendary.RL_Maliwan_5_Pyrophobia',Probability=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropO
nDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launch
ers.A_Weapons_Unique.RL_Bandit_3_Roaster',Probability=(BaseValueConstant=0.000000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=
True))</code>
</category>
<category name="Seraph Pools">
<hotfix name="Bl2RebornSeraphs" level="None">
<code profiles="default">set
GD_Gladiolus_Itempools.Raid.Pool_Iris_Raid1_PinkWeapons_Revised BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Iris_Se
raphItems.ONegative.Iris_Seraph_GrenadeMod_ONegative_Balance',Probability=(BaseValu
eConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueS
caleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Iris_Ser
aphItems.BigBoomBlaster.Iris_Seraph_Shield_Booster_Balance',Probability=(BaseValueC
onstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueSca
leConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Iris_Ser
aphItems.Crossfire.Iris_Seraph_GrenadeMod_Crossfire_Balance',Probability=(BaseValue
Constant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueSc
aleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Iris_Ser
aphItems.MeteorShower.Iris_Seraph_GrenadeMod_MeteorShower_Balance',Probability=(Bas
eValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseV
alueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Iris_Ser
aphItems.Might.Iris_Seraph_Artifact_Might_Balance',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Runnables.Pool_ChubbieUniques',I
nvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute
=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=T
rue))</code>
<code profiles="default">set
GD_Gladiolus_Itempools.Raid.Pool_Orchid_Raid1_PinkWeapons_Revised BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Rai
dWeapons.SMG.Tattler.Orchid_Seraph_Tattler_Balance',Probability=(BaseValueConstant=
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.Shotgun.Spitter.Orchid_Seraph_Spitter_Balance',Probability=(BaseValueConsta
nt=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCon
stant=1.000000),bDropOnDeath=True))</code>
<code profiles="default">set
GD_Gladiolus_Itempools.Raid.Pool_Orchid_Raid3_PinkWeapons_Revised BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Rai
dWeapons.sniper.Patriot.Orchid_Seraph_Patriot_Balance',Probability=(BaseValueConsta
nt=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCon
stant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.RPG.Ahab.Orchid_Seraph_Ahab_Balance',Probability=(BaseValueConstant=1.00000
0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00
0000),bDropOnDeath=True))</code>
</hotfix>
<hotfix name="Bl2RebornPearls" level="None">
<code profiles="default">set
GD_Gladiolus_Itempools.SeraphCrystalVendor.ShopPool_SeraphGear_Iris_Revised
BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Iris_Se
raphItems.Crossfire.Iris_Seraph_GrenadeMod_Crossfire_Balance',Probability=(BaseValu
eConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueS
caleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Iris_Ser
aphItems.MeteorShower.Iris_Seraph_GrenadeMod_MeteorShower_Balance',Probability=(Bas
eValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseV
alueScaleConstant=1.000000),bDropOnDeath=True))</code>
</hotfix>
<code profiles="default">set
GD_Orchid_ItemPools.SeraphCrystalVendor.Pool_AllSeraphGear BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Rai
dWeapons.AssaultRifle.Seraphim.Orchid_Seraph_Seraphim_Balance',Probability=(BaseVal
ueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValue
ScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.RPG.Ahab.Orchid_Seraph_Ahab_Balance',Probability=(BaseValueConstant=1.00000
0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00
0000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.Shotgun.Spitter.Orchid_Seraph_Spitter_Balance',Probability=(BaseValueConsta
nt=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCon
stant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.SMG.Actualizer.Orchid_Seraph_Actualizer_Balance',Probability=(BaseValueCons
tant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.SMG.Tattler.Orchid_Seraph_Tattler_Balance',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.sniper.Patriot.Orchid_Seraph_Patriot_Balance',Probability=(BaseValueConstan
t=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCons
tant=1.000000),bDropOnDeath=True))</code>
<code profiles="default">set
GD_Orchid_ItemPools.WeaponPools.Pool_Orchid_RaidWeapons BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Rai
dWeapons.AssaultRifle.Seraphim.Orchid_Seraph_Seraphim_Balance',Probability=(BaseVal
ueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValue
ScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.SMG.Tattler.Orchid_Seraph_Tattler_Balance',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.SMG.Actualizer.Orchid_Seraph_Actualizer_Balance',Probability=(BaseValueCons
tant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleC
onstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.Shotgun.Spitter.Orchid_Seraph_Spitter_Balance',Probability=(BaseValueConsta
nt=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCon
stant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.sniper.Patriot.Orchid_Seraph_Patriot_Balance',Probability=(BaseValueConstan
t=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCons
tant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.RPG.Ahab.Orchid_Seraph_Ahab_Balance',Probability=(BaseValueConstant=1.00000
0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00
0000),bDropOnDeath=True))</code>
<code profiles="default">set
GD_Iris_ItemPools.SeraphCrystalVendor.ShopPool_SeraphCrystalVendorPool1
BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Iris_Se
raphItems.Crossfire.Iris_Seraph_GrenadeMod_Crossfire_Balance',Probability=(BaseValu
eConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueS
caleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Iris_Ser
aphItems.MeteorShower.Iris_Seraph_GrenadeMod_MeteorShower_Balance',Probability=(Bas
eValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseV
alueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Iris_Ser
aphItems.ONegative.Iris_Seraph_GrenadeMod_ONegative_Balance',Probability=(BaseValue
Constant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueSc
aleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Iris_Ser
aphItems.BigBoomBlaster.Iris_Seraph_Shield_Booster_Balance',Probability=(BaseValueC
onstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueSca
leConstant=1.000000),bDropOnDeath=True))</code>
<code profiles="default">set
GD_Sage_ItemPools.SeraphCrystalVendor.ShopPool_SeraphBreathRelic BalancedItems
()</code>
</category>
<category name="Legendary Pools">
<code profiles="default">set
GD_Gladiolus_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_07_LegendaryPlusPearl
BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Assau
ltRifle.A_Weapons_Legendary.AR_Bandit_5_Madhouse',Probability=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDrop
OnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Assaul
tRifle.A_Weapons_Legendary.AR_Dahl_5_Veruc',Probability=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeat
h=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Assaul
tRifle.A_Weapons_Legendary.AR_Jakobs_5_HammerBuster',Probability=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationD
efinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bD
ropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Assaul
tRifle.A_Weapons_Legendary.AR_Torgue_5_KerBlaster',Probability=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDro
pOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Assaul
tRifle.A_Weapons_Legendary.AR_Vladof_5_Sherdifier',Probability=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDro
pOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_Weapon
s.AssaultRifle.AR_Bandit_3_Chopper',Probability=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_Weapon
s.AssaultRifle.AR_Jakobs_3_DamnedCowboy',Probability=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=T
rue),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Assaul
tRifle.A_Weapons_Unique.AR_Torgue_3_EvilSmasher',Probability=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropO
nDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Boss
Weapons.AssaultRifle.AR_Vladof_3_Rapier',Probability=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=T
rue),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Assaul
tRifle.A_Weapons_Unique.AR_Dahl_3_Scorpio',Probability=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath
=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Boss
Weapons.AssaultRifle.AR_Jakobs_3_Stinkpot',Probability=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath
=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.AssaultRifles.AR_Bandit_3_Ogre',Probability=(BaseValueConstant=0.000000,BaseValu
eAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balan
ce.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Gladiolus_Itempools.WeaponPools.Pool_Weapo
ns_AssaultRifles_07_Pearl',InvBalanceDefinition=None,Probability=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationD
efinition'GD_Balance.Weighting.Weight_0_VeryCommon',BaseValueScaleConstant=1.000000
),bDropOnDeath=True))</code>
<code profiles="default">set
GD_Gladiolus_Itempools.WeaponPools.Pool_Weapons_Launchers_07_LegendaryPlusPearl
BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launc
hers.A_Weapons_Legendary.RL_Bandit_5_BadaBoom',Probability=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnD
eath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launch
ers.A_Weapons_Legendary.RL_Tediore_5_Bunny',Probability=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeat
h=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launch
ers.A_Weapons_Legendary.RL_Torgue_5_Nukem',Probability=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath
=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launch
ers.A_Weapons_Legendary.RL_Vladof_5_Mongol',Probability=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeat
h=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launch
ers.A_Weapons_Unique.RL_Maliwan_3_TheHive',Probability=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath
=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Boss
Weapons.Launcher.RL_Torgue_3_12Pounder',Probability=(BaseValueConstant=0.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tr
ue),
(ItmPoolDefinition=ItemPoolDefinition'GD_Gladiolus_Itempools.WeaponPools.Pool_Weapo
ns_Launchers_07_Pearl',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_Balance.Weighting.Weight_0_VeryCommon',BaseValueScaleConstant=1.000000),bD
ropOnDeath=True))</code>
<code profiles="default">set
GD_Gladiolus_Itempools.WeaponPools.Pool_Weapons_Pistols_07_LegendaryPlusPearl
BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pisto
l.A_Weapons_Legendary.Pistol_Bandit_5_Gub',Probability=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath
=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons_Legendary.Pistol_Tediore_5_Gunerang',Probability=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOn
Death=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons_Legendary.Pistol_Dahl_5_Hornet',Probability=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath
=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons_Legendary.Pistol_Vladof_5_Infinity',Probability=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnD
eath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons_Legendary.Pistol_Maliwan_5_ThunderballFists',Probability=(BaseValueConst
ant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializati
onDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000)
,bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons_Legendary.Pistol_Jakobs_5_Maggie',Probability=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDea
th=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons_Legendary.Pistol_Hyperion_5_LogansGun',Probability=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDrop
OnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Boss
Weapons.Pistol.Pistol_Maliwan_3_LittleEvie',Probability=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeat
h=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons_Unique.Pistol_Dahl_3_Dahlminator',Probability=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDea
th=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_Weapon
s.Pistols.Pistol_Jakobs_3_Rex',Probability=(BaseValueConstant=0.000000,BaseValueAtt
ribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.W
eighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Iris_Weapon
s.Pistols.Pistol_Torgue_3_PocketRocket',Probability=(BaseValueConstant=0.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tr
ue),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons_Unique.Pistol_Bandit_3_Tenderbox',Probability=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDea
th=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons_Unique.Pistol_Hyperion_3_Fibber',Probability=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeat
h=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Boss
Weapons.Pistol.Pistol_Jakobs_ScarletsGreed',Probability=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeat
h=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons_Unique.Pistol_Dahl_3_GwensHead',Probability=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath
=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons_Unique.Pistol_Jakobs_3_Law',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons_Unique.Pistol_Dahl_3_Teapot',Probability=(BaseValueConstant=0.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tr
ue),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons_Unique.Pistol_Vladof_3_Veritas',Probability=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath
=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons_Unique.Pistol_Jakobs_3_Judge',Probability=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=T
rue),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.Pistol.Devastator.Orchid_Seraph_Devastator_Balance',Probability=(BaseValueC
onstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitiali
zationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000
000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Gladiolus_Itempools.WeaponPools.Pool_Weapo
ns_Pistols_07_Pearl',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_Balance.Weighting.Weight_0_VeryCommon',BaseValueScaleConstant=1.000000),bDro
pOnDeath=True))</code>
<code profiles="default">set
GD_Gladiolus_Itempools.WeaponPools.Pool_Weapons_SMG_07_LegendaryPlusPearl
BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A
_Weapons_Legendary.SMG_Bandit_5_Slagga',Probability=(BaseValueConstant=0.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tr
ue),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_
Weapons_Legendary.SMG_Tediore_5_BabyMaker',Probability=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath
=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_
Weapons_Legendary.SMG_Dahl_5_Emperor',Probability=(BaseValueConstant=0.000000,BaseV
alueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ba
lance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True
),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_
Weapons_Legendary.SMG_Maliwan_5_HellFire',Probability=(BaseValueConstant=0.000000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=
True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_
Weapons_Legendary.SMG_Hyperion_5_Bitch',Probability=(BaseValueConstant=0.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tr
ue),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_
Weapons_Unique.SMG_Bandit_3_BoneShredder',Probability=(BaseValueConstant=0.000000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=
True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_
Weapons_Unique.SMG_Hyperion_3_Bane',Probability=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_
Weapons_Unique.SMG_Hyperion_3_Commerce',Probability=(BaseValueConstant=0.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tr
ue),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_
Weapons_Unique.SMG_Maliwan_3_Chulainn',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Boss
Weapons.SMG.SMG_Dahl_3_SandHawk',Probability=(BaseValueConstant=0.000000,BaseValueA
ttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance
.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_Weapon
s.SMG.SMG_Hyperion_3_YellowJacket',Probability=(BaseValueConstant=0.000000,BaseValu
eAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balan
ce.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.SMGs.SMG_Bandit_3_Orc',Probability=(BaseValueConstant=0.000000,BaseValueAttribut
e=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weight
ing.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Gladiolus_Itempools.WeaponPools.Pool_Weapo
ns_SMG_07_Pearl',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Balance.Weighting.Weight_0_VeryCommon',BaseValueScaleConstant=1.000000),bDropOnD
eath=True))</code>
<code profiles="default">set
GD_Gladiolus_Itempools.WeaponPools.Pool_Weapons_Shotguns_07_LegendaryPlusPearl
BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotg
un.A_Weapons_Legendary.SG_Bandit_5_SledgesShotgun',Probability=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDro
pOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Legendary.SG_Tediore_5_Deliverance',Probability=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOn
Death=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Legendary.SG_Torgue_5_Flakker',Probability=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath
=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Legendary.SG_Jakobs_5_Striker',Probability=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath
=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_Weapon
s.Shotgun.SG_Jakobs_3_Hydra',Probability=(BaseValueConstant=0.000000,BaseValueAttri
bute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Wei
ghting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Boss
Weapons.Shotgun.SG_Bandit_3_JollyRoger',Probability=(BaseValueConstant=0.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tr
ue),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Unique.SG_Bandit_3_Dog',Probability=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Unique.SG_Tediore_3_Blockhead',Probability=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath
=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Unique.SG_Tediore_3_Octo',Probability=(BaseValueConstant=0.000000,BaseV
alueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ba
lance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True
),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Boss
Weapons.Shotgun.SG_Jakobs_3_OrphanMaker',Probability=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=T
rue),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Unique.SG_Torgue_3_Landscaper',Probability=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath
=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Unique.SG_Hyperion_3_Shotgun1340',Probability=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDe
ath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Unique.SG_Bandit_3_RokSalt',Probability=(BaseValueConstant=0.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tr
ue),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Unique.SG_Jakobs_3_TidalWave',Probability=(BaseValueConstant=0.000000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=
True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Unique.SG_Bandit_3_Teeth',Probability=(BaseValueConstant=0.000000,BaseV
alueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ba
lance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True
),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.Shotguns.SG_Torgue_3_SwordSplosion',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_Weapon
s.Shotgun.SG_Jakobs_3_Twister',Probability=(BaseValueConstant=0.000000,BaseValueAtt
ribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.W
eighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Unique.SG_Jakobs_3_Triquetra',Probability=(BaseValueConstant=0.000000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=
True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Gladiolus_Itempools.WeaponPools.Pool_Weapo
ns_Shotguns_07_Pearl',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_Balance.Weighting.Weight_0_VeryCommon',BaseValueScaleConstant=1.000000),bDr
opOnDeath=True))</code>
<code profiles="default">set
GD_Gladiolus_Itempools.WeaponPools.Pool_Weapons_SniperRifles_07_LegendaryPlusPearl
BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Snipe
rRifles.A_Weapons_Legendary.Sniper_Dahl_5_Pitchfork',Probability=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationD
efinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bD
ropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Sniper
Rifles.A_Weapons_Legendary.Sniper_Vladof_5_Lyudmila',Probability=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationD
efinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bD
ropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Sniper
Rifles.A_Weapons_Legendary.Sniper_Maliwan_5_Volcano',Probability=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationD
efinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bD
ropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Sniper
Rifles.A_Weapons_Legendary.Sniper_Jakobs_5_Skullmasher',Probability=(BaseValueConst
ant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializati
onDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000)
,bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_Weapon
s.SniperRifles.Sniper_Jakobs_3_ElephantGun',Probability=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeat
h=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Sniper
Rifles.A_Weapons_Unique.Sniper_Hyperion_3_FremingtonsEdge',Probability=(BaseValueCo
nstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializ
ationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.0000
00),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Sniper
Rifles.A_Weapons_Unique.Sniper_Jakobs_3_Buffalo',Probability=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropO
nDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Iris_Weapon
s.SniperRifles.Sniper_Jakobs_3_Cobra',Probability=(BaseValueConstant=0.000000,BaseV
alueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ba
lance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True
),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Boss
Weapons.SniperRifles.Sniper_Maliwan_3_Pimpernel',Probability=(BaseValueConstant=0.0
00000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefin
ition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropO
nDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Sniper
Rifles.A_Weapons_Unique.Sniper_Hyperion_3_Morningstar',Probability=(BaseValueConsta
nt=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),
bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Sniper
Rifles.A_Weapons_Unique.Sniper_Dahl_3_Sloth',Probability=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDea
th=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Sniper
Rifles.A_Weapons_Unique.Sniper_Jakobs_3_Tresspasser',Probability=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationD
efinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bD
ropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Sniper
Rifles.A_Weapons_Unique.Sniper_Hyperion_3_Longbow',Probability=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDro
pOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Gladiolus_Itempools.WeaponPools.Pool_Weapo
ns_SniperRifles_07_Pearl',InvBalanceDefinition=None,Probability=(BaseValueConstant=
0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDe
finition'GD_Balance.Weighting.Weight_0_VeryCommon',BaseValueScaleConstant=1.000000)
,bDropOnDeath=True))</code>
<code profiles="default">set
GD_Itempools.GrenadeModPools.Pool_GrenadeMods_06_Legendary BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Grenade
Mods.A_Item_Legendary.GM_BonusPackage',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_GrenadeM
ods.A_Item_Legendary.GM_BouncingBonny',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_GrenadeM
ods.A_Item_Legendary.GM_Fastball',Probability=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balanc
e.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_GrenadeM
ods.A_Item_Legendary.GM_FireBee',Probability=(BaseValueConstant=0.000000,BaseValueA
ttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance
.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_GrenadeM
ods.A_Item_Legendary.GM_Leech',Probability=(BaseValueConstant=0.000000,BaseValueAtt
ribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.W
eighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_GrenadeM
ods.A_Item_Legendary.GM_Pandemic',Probability=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balanc
e.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_GrenadeM
ods.A_Item_Legendary.GM_Quasar',Probability=(BaseValueConstant=0.000000,BaseValueAt
tribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.
Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_GrenadeM
ods.A_Item_Legendary.GM_RollingThunder',Probability=(BaseValueConstant=0.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tr
ue),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_GrenadeM
ods.A_Item_Legendary.GM_StormFront',Probability=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_GrenadeM
ods.A_Item_Legendary.GM_NastySurprise',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Aster_Gr
enadeMods.A_Item.GM_Fireball',Probability=(BaseValueConstant=0.000000,BaseValueAttr
ibute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.We
ighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_GrenadeM
ods.A_Item_Custom.GM_FusterCluck',Probability=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balanc
e.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Aster_Gr
enadeMods.A_Item.GM_LightningBolt',Probability=(BaseValueConstant=0.000000,BaseValu
eAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balan
ce.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Aster_Gr
enadeMods.A_Item.GM_MagicMissileRare',Probability=(BaseValueConstant=0.000000,BaseV
alueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Ba
lance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True
),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Aster_Gr
enadeMods.A_Item.GM_ChainLightning',Probability=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Aster_Gr
enadeMods.A_Item.GM_FireStorm',Probability=(BaseValueConstant=0.000000,BaseValueAtt
ribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.W
eighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods
_Hyperion_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Balance.Weighting.Weight_0_VeryCommon',BaseValueScaleConstant=1.000000),bDrop
OnDeath=True))</code>
<code profiles="default">set
GD_Itempools.ShieldPools.Pool_Shields_Absorption_06_Legendary BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGra
des.Shields.ItemGrade_Gear_Shield_Absorption_05_LegendaryShock',Probability=(BaseVa
lueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValu
eScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrad
es.Shields.ItemGrade_Gear_Shield_Absorption_05_LegendaryNormal',Probability=(BaseVa
lueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValu
eScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrad
es.Shields.ItemGrade_Gear_Shield_Absorption_1340',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrad
es.Shields.ItemGrade_Gear_Shield_Absorption_Equitas',Probability=(BaseValueConstant
=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),bDropOnDeath=True),)</code>
<code profiles="default">set
GD_Itempools.ShieldPools.Pool_Shields_Booster_06_Legendary BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGra
des.Shields.ItemGrade_Gear_Shield_Booster_05_Legendary',Probability=(BaseValueConst
ant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCo
nstant=1.000000),bDropOnDeath=True))</code>
<code profiles="default">set
GD_Itempools.ShieldPools.Pool_Shields_Chimera_06_Legendary BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGra
des.Shields.ItemGrade_Gear_Shield_Chimera_05_Legendary',Probability=(BaseValueConst
ant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCo
nstant=1.000000),bDropOnDeath=True),)</code>
<code profiles="default">set
GD_Itempools.ShieldPools.Pool_Shields_Impact_06_Legendary BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGra
des.Shields.ItemGrade_Gear_Shield_Impact_05_Legendary',Probability=(BaseValueConsta
nt=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCon
stant=1.000000),bDropOnDeath=True))</code>
<code profiles="default">set
GD_Itempools.ShieldPools.Pool_Shields_NovaShields_All_06_Legendary BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGra
des.Shields.ItemGrade_Gear_Shield_Nova_Singularity',Probability=(BaseValueConstant=
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_NovaShi
elds_Explosive_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConsta
nt=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCon
stant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_NovaShi
elds_Fire_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True))</code>
<code profiles="default">set
GD_Itempools.ShieldPools.Pool_Shields_NovaShields_Explosive_06_Legendary
BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGra
des.Shields.ItemGrade_Gear_Shield_Nova_Explosive_DeadlyBloom',Probability=(BaseValu
eConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueS
caleConstant=1.000000),bDropOnDeath=True))</code>
<code profiles="default">set
GD_Itempools.ShieldPools.Pool_Shields_NovaShields_Fire_06_Legendary BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGra
des.Shields.ItemGrade_Gear_Shield_Nova_Phoenix',Probability=(BaseValueConstant=1.00
0000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1
.000000),bDropOnDeath=True))</code>
<code profiles="default">set
GD_Itempools.ShieldPools.Pool_Shields_Roid_06_Legendary BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGra
des.Shields.ItemGrade_Gear_Shield_Roid_Order',Probability=(BaseValueConstant=1.0000
00,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0
00000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrad
es.Shields.ItemGrade_Gear_Shield_Roid_04_LoveThumper',Probability=(BaseValueConstan
t=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCons
tant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrad
es.Shields.ItemGrade_Gear_Shield_Booster_PotOGold',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True))</code>
<code profiles="default">set
GD_Itempools.ShieldPools.Pool_Shields_SpikeShields_All_06_Legendary BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGra
des.Shields.ItemGrade_Gear_Shield_Spike_Acid_05_Legendary',Probability=(BaseValueCo
nstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScal
eConstant=1.000000),bDropOnDeath=True))</code>
<code profiles="default">set
GD_Itempools.ShieldPools.Pool_Shields_SpikeShields_Corrosive_06_Legendary
BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGra
des.Shields.ItemGrade_Gear_Shield_Spike_Acid_05_Legendary',Probability=(BaseValueCo
nstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScal
eConstant=1.000000),bDropOnDeath=True))</code>
<code profiles="default">set
GD_Itempools.ShieldPools.Pool_Shields_Standard_06_Legendary BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Orchid_
Shields.A_Item_Custom.S_BladeShield',Probability=(BaseValueConstant=1.000000,BaseVa
lueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bD
ropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Sage_Shi
elds.A_Item_Custom.S_BucklerShield',Probability=(BaseValueConstant=1.000000,BaseVal
ueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDr
opOnDeath=True))</code>
<code profiles="default">set
GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Assau
ltRifle.A_Weapons_Legendary.AR_Bandit_5_Madhouse',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Assaul
tRifle.A_Weapons_Legendary.AR_Dahl_5_Veruc',Probability=(BaseValueConstant=1.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Assaul
tRifle.A_Weapons_Legendary.AR_Jakobs_5_HammerBuster',Probability=(BaseValueConstant
=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Assaul
tRifle.A_Weapons_Legendary.AR_Torgue_5_KerBlaster',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Assaul
tRifle.A_Weapons_Legendary.AR_Vladof_5_Sherdifier',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_Weapon
s.AssaultRifle.AR_Bandit_3_Chopper',Probability=(BaseValueConstant=1.000000,BaseVal
ueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDr
opOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_Weapon
s.AssaultRifle.AR_Jakobs_3_DamnedCowboy',Probability=(BaseValueConstant=1.000000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Assaul
tRifle.A_Weapons_Unique.AR_Torgue_3_EvilSmasher',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Boss
Weapons.AssaultRifle.AR_Vladof_3_Rapier',Probability=(BaseValueConstant=1.000000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Assaul
tRifle.A_Weapons_Unique.AR_Dahl_3_Scorpio',Probability=(BaseValueConstant=1.000000,
BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0000
00),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Boss
Weapons.AssaultRifle.AR_Jakobs_3_Stinkpot',Probability=(BaseValueConstant=1.000000,
BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0000
00),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.AssaultRifles.AR_Bandit_3_Ogre',Probability=(BaseValueConstant=1.000000,BaseValu
eAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDro
pOnDeath=True))</code>
<code profiles="default">set
GD_Itempools.WeaponPools.Pool_Weapons_Launchers_06_Legendary BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launc
hers.A_Weapons_Legendary.RL_Bandit_5_BadaBoom',Probability=(BaseValueConstant=1.000
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launch
ers.A_Weapons_Legendary.RL_Tediore_5_Bunny',Probability=(BaseValueConstant=1.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launch
ers.A_Weapons_Legendary.RL_Torgue_5_Nukem',Probability=(BaseValueConstant=1.000000,
BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0000
00),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launch
ers.A_Weapons_Legendary.RL_Vladof_5_Mongol',Probability=(BaseValueConstant=1.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launch
ers.A_Weapons_Unique.RL_Maliwan_3_TheHive',Probability=(BaseValueConstant=1.000000,
BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0000
00),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Boss
Weapons.Launcher.RL_Torgue_3_12Pounder',Probability=(BaseValueConstant=1.000000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
,bDropOnDeath=True))</code>
<code profiles="default">set
GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pisto
l.A_Weapons_Legendary.Pistol_Bandit_5_Gub',Probability=(BaseValueConstant=1.000000,
BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0000
00),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons_Legendary.Pistol_Tediore_5_Gunerang',Probability=(BaseValueConstant=1.00
0000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1
.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons_Legendary.Pistol_Dahl_5_Hornet',Probability=(BaseValueConstant=1.000000,
BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0000
00),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons_Legendary.Pistol_Vladof_5_Infinity',Probability=(BaseValueConstant=1.000
000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.
000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons_Legendary.Pistol_Maliwan_5_ThunderballFists',Probability=(BaseValueConst
ant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCo
nstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons_Legendary.Pistol_Jakobs_5_Maggie',Probability=(BaseValueConstant=1.00000
0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00
0000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons_Legendary.Pistol_Hyperion_5_LogansGun',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Boss
Weapons.Pistol.Pistol_Maliwan_3_LittleEvie',Probability=(BaseValueConstant=1.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons_Unique.Pistol_Dahl_3_Dahlminator',Probability=(BaseValueConstant=1.00000
0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00
0000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_Weapon
s.Pistols.Pistol_Jakobs_3_Rex',Probability=(BaseValueConstant=1.000000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnD
eath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Iris_Weapon
s.Pistols.Pistol_Torgue_3_PocketRocket',Probability=(BaseValueConstant=1.000000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
,bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons_Unique.Pistol_Bandit_3_Tenderbox',Probability=(BaseValueConstant=1.00000
0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00
0000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons_Unique.Pistol_Hyperion_3_Fibber',Probability=(BaseValueConstant=1.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Boss
Weapons.Pistol.Pistol_Jakobs_ScarletsGreed',Probability=(BaseValueConstant=1.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons_Unique.Pistol_Dahl_3_GwensHead',Probability=(BaseValueConstant=1.000000,
BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0000
00),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons_Unique.Pistol_Jakobs_3_Law',Probability=(BaseValueConstant=1.000000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),
bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons_Unique.Pistol_Dahl_3_Teapot',Probability=(BaseValueConstant=1.000000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
,bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons_Unique.Pistol_Vladof_3_Veritas',Probability=(BaseValueConstant=1.000000,
BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0000
00),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons_Unique.Pistol_Jakobs_3_Judge',Probability=(BaseValueConstant=1.000000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Raid
Weapons.Pistol.Devastator.Orchid_Seraph_Devastator_Balance',Probability=(BaseValueC
onstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueSca
leConstant=1.000000),bDropOnDeath=True))</code>
<code profiles="default">set
GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A
_Weapons_Legendary.SMG_Bandit_5_Slagga',Probability=(BaseValueConstant=1.000000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
,bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_
Weapons_Legendary.SMG_Tediore_5_BabyMaker',Probability=(BaseValueConstant=1.000000,
BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0000
00),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_
Weapons_Legendary.SMG_Dahl_5_Emperor',Probability=(BaseValueConstant=1.000000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),b
DropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_
Weapons_Legendary.SMG_Maliwan_5_HellFire',Probability=(BaseValueConstant=1.000000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_
Weapons_Legendary.SMG_Hyperion_5_Bitch',Probability=(BaseValueConstant=1.000000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
,bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_
Weapons_Unique.SMG_Bandit_3_BoneShredder',Probability=(BaseValueConstant=1.000000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_
Weapons_Unique.SMG_Hyperion_3_Bane',Probability=(BaseValueConstant=1.000000,BaseVal
ueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDr
opOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_
Weapons_Unique.SMG_Hyperion_3_Commerce',Probability=(BaseValueConstant=1.000000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
,bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_
Weapons_Unique.SMG_Maliwan_3_Chulainn',Probability=(BaseValueConstant=1.000000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),
bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Boss
Weapons.SMG.SMG_Dahl_3_SandHawk',Probability=(BaseValueConstant=1.000000,BaseValueA
ttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropO
nDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_Weapon
s.SMG.SMG_Hyperion_3_YellowJacket',Probability=(BaseValueConstant=1.000000,BaseValu
eAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDro
pOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.SMGs.SMG_Bandit_3_Orc',Probability=(BaseValueConstant=1.000000,BaseValueAttribut
e=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=
True))</code>
<code profiles="default">set
GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotg
un.A_Weapons_Legendary.SG_Bandit_5_SledgesShotgun',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Legendary.SG_Tediore_5_Deliverance',Probability=(BaseValueConstant=1.00
0000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1
.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Legendary.SG_Torgue_5_Flakker',Probability=(BaseValueConstant=1.000000,
BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0000
00),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Legendary.SG_Jakobs_5_Striker',Probability=(BaseValueConstant=1.000000,
BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0000
00),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_Weapon
s.Shotgun.SG_Jakobs_3_Hydra',Probability=(BaseValueConstant=1.000000,BaseValueAttri
bute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDea
th=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Boss
Weapons.Shotgun.SG_Bandit_3_JollyRoger',Probability=(BaseValueConstant=1.000000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
,bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Unique.SG_Bandit_3_Dog',Probability=(BaseValueConstant=1.000000,BaseVal
ueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDr
opOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Unique.SG_Tediore_3_Blockhead',Probability=(BaseValueConstant=1.000000,
BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0000
00),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Unique.SG_Tediore_3_Octo',Probability=(BaseValueConstant=1.000000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),b
DropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Boss
Weapons.Shotgun.SG_Jakobs_3_OrphanMaker',Probability=(BaseValueConstant=1.000000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Unique.SG_Torgue_3_Landscaper',Probability=(BaseValueConstant=1.000000,
BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0000
00),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Unique.SG_Hyperion_3_Shotgun1340',Probability=(BaseValueConstant=1.0000
00,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.0
00000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Unique.SG_Bandit_3_RokSalt',Probability=(BaseValueConstant=1.000000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
,bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Unique.SG_Jakobs_3_TidalWave',Probability=(BaseValueConstant=1.000000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Unique.SG_Bandit_3_Teeth',Probability=(BaseValueConstant=1.000000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),b
DropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.Shotguns.SG_Torgue_3_SwordSplosion',Probability=(BaseValueConstant=1.000000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),
bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_Weapon
s.Shotgun.SG_Jakobs_3_Twister',Probability=(BaseValueConstant=1.000000,BaseValueAtt
ribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnD
eath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Unique.SG_Jakobs_3_Triquetra',Probability=(BaseValueConstant=1.000000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0),bDropOnDeath=True))</code>
<code profiles="default">set
GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Snipe
rRifles.A_Weapons_Legendary.Sniper_Dahl_5_Pitchfork',Probability=(BaseValueConstant
=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Sniper
Rifles.A_Weapons_Legendary.Sniper_Vladof_5_Lyudmila',Probability=(BaseValueConstant
=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Sniper
Rifles.A_Weapons_Legendary.Sniper_Maliwan_5_Volcano',Probability=(BaseValueConstant
=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Sniper
Rifles.A_Weapons_Legendary.Sniper_Jakobs_5_Skullmasher',Probability=(BaseValueConst
ant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCo
nstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_Weapon
s.SniperRifles.Sniper_Jakobs_3_ElephantGun',Probability=(BaseValueConstant=1.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Sniper
Rifles.A_Weapons_Unique.Sniper_Hyperion_3_FremingtonsEdge',Probability=(BaseValueCo
nstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScal
eConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Sniper
Rifles.A_Weapons_Unique.Sniper_Jakobs_3_Buffalo',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Iris_Weapon
s.SniperRifles.Sniper_Jakobs_3_Cobra',Probability=(BaseValueConstant=1.000000,BaseV
alueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),b
DropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Boss
Weapons.SniperRifles.Sniper_Maliwan_3_Pimpernel',Probability=(BaseValueConstant=1.0
00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=
1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Sniper
Rifles.A_Weapons_Unique.Sniper_Hyperion_3_Morningstar',Probability=(BaseValueConsta
nt=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCon
stant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Sniper
Rifles.A_Weapons_Unique.Sniper_Dahl_3_Sloth',Probability=(BaseValueConstant=1.00000
0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00
0000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Sniper
Rifles.A_Weapons_Unique.Sniper_Jakobs_3_Tresspasser',Probability=(BaseValueConstant
=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConst
ant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Sniper
Rifles.A_Weapons_Unique.Sniper_Hyperion_3_Longbow',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True))</code>
</category>
<category name="Moxxi Pool">
<code profiles="default">set
GD_Episode05Data.ItemPools.Pool_GoodTouch BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A
_Weapons_Unique.SMG_Maliwan_3_GoodTouch',Probability=(BaseValueConstant=1.000000,Ba
seValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000
),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_
Weapons_Unique.SMG_Maliwan_3_BadTouch',Probability=(BaseValueConstant=1.000000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),
bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.SMGs.SMG_Maliwan_3_Crit',Probability=(BaseValueConstant=1.000000,BaseValueAttrib
ute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeat
h=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A_
Weapons_Unique.SMG_Dahl_3_Lascaux',Probability=(BaseValueConstant=1.000000,BaseValu
eAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDro
pOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Assaul
tRifle.A_Weapons_Unique.AR_Jakobs_3_Stomper',Probability=(BaseValueConstant=1.00000
0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00
0000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Iris_Weapon
s.AssaultRifles.AR_Vladof_3_Kitten',Probability=(BaseValueConstant=1.000000,BaseVal
ueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDr
opOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Assaul
tRifle.A_Weapons_Unique.AR_Vladof_3_Hail',Probability=(BaseValueConstant=1.000000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Sniper
Rifles.A_Weapons_Unique.Sniper_Maliwan_3_ChereAmie',Probability=(BaseValueConstant=
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launch
ers.A_Weapons_Unique.RL_Torgue_3_Creamer',Probability=(BaseValueConstant=1.000000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Iris_Weapon
s.Shotguns.SG_Hyperion_3_SlowHand',Probability=(BaseValueConstant=1.000000,BaseValu
eAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDro
pOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weapo
ns.Pistols.Pistol_Maliwan_3_GrogNozzle',Probability=(BaseValueConstant=1.000000,Bas
eValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
,bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Artifact
s.A_Item_Unique.A_Endowment',Probability=(BaseValueConstant=1.000000,BaseValueAttri
bute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDea
th=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_GrenadeM
ods.A_Item_Custom.GM_KissOfDeath',Probability=(BaseValueConstant=1.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDrop
OnDeath=True))</code>
</category>
</category>
<category name="Specific Loot Changes">
<category name="Base Game">
<category name="Add Bane to Mad Dog">
<code profiles="default">set
GD_CustomItemPools_MainGame.Mercenary.YellowBold BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A
_Weapons_Unique.SMG_Hyperion_3_Bane',Probability=(BaseValueConstant=0.000000,BaseVa
lueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bal
ance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True)
)</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Population_Psycho.Balance.Unique.PawnBalance_MadDog DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_MadDog',PoolProbability=(
BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.Drop
Weights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant=
1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.YellowBold',Pool
Probability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_I
tempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueS
caleConstant=1.000000)))</code>
</hotfix>
</category>
<category name="Add Bastard to Flinter">
<code profiles="default">set
GD_CustomItemPools_MainGame.Assassin.Head9 BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Iris_Weapo
ns.AssaultRifles.AR_Torgue_3_BoomPuppy',Probability=(BaseValueConstant=0.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tr
ue))</code>
<hotfix name="BL2RebornPools"
level="None">
<code profiles="default">set
GD_Population_Rat.Balance.Unique.PawnBalance_RatEasterEgg DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.Head9',PoolProbab
ility=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempoo
ls.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleCo
nstant=1.000000)))</code>
</hotfix>
</category>
<category name="Add Bigg Thumprr to Donkey
Mong">
<code profiles="default">set
GD_Itempools.Runnables.Pool_DonkeyMong BalancedItems
((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Bagman',InvBalan
ceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttribute=None,I
nitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weig
ht_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code>
</category>
<category name="Add Bouncing Bonny to Savage
Lee">
<code profiles="default">set
GD_Itempools.Runnables.Pool_SavageLee BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Grenade
Mods.A_Item_Legendary.GM_BouncingBonny',Probability=(BaseValueConstant=0.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tr
ue))</code>
</category>
<category name="Add Deliverance to Bad Maw">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Population_Nomad.Balance.PawnBalance_BadMaw Playthroughs[0].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Shotgun
s_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Tumba',PoolProbability=(Ba
seValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWe
ights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant=1.
000000)))</code>
<code profiles="default">set
GD_Population_Nomad.Balance.PawnBalance_BadMaw Playthroughs[1].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Shotgun
s_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Tumba',PoolProbability=(Ba
seValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWe
ights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant=1.
000000)))</code>
</hotfix>
</category>
<category name="Add Deputy's Badge and Order to
Deputy Winger">
<code profiles="default">set
GD_CustomItemPools_MainGame.Mercenary.Borderlands1Skin BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGra
des.Shields.ItemGrade_Gear_Shield_Roid_Order',Probability=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDe
ath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Artifact
s.A_Item_Unique.A_Deputy',Probability=(BaseValueConstant=0.000000,BaseValueAttribut
e=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weight
ing.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Population_Sheriff.Balance.PawnBalance_Deputy DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.Borderlands1Skin
',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinitio
n'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,Base
ValueScaleConstant=1.000000)))</code>
</hotfix>
</category>
<category name="Add Dolos to Pimon">
<code profiles="default">set
GD_Itempools.Runnables.Pool_Pimon BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGra
des.Shields.ItemGrade_Gear_Shield_Absorption_05_LegendaryShock',Probability=(BaseVa
lueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInit
ializationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1
.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Unique.SG_Bandit_3_Dog',Probability=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))
</code>
</category>
<category name="Add Evil Smasher to Mortar">
<code profiles="default">set
GD_CustomItemPools_MainGame.Assassin.Gray BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Assau
ltRifle.A_Weapons_Unique.AR_Torgue_3_EvilSmasher',Probability=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDrop
OnDeath=True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Population_Rat.Balance.Unique.PawnBalance_Mortar DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Shotgun
s_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Ini
tializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Mortar',PoolProbability=(B
aseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropW
eights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant=1
.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.Gray',PoolProbabi
lity=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempool
s.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleCon
stant=1.000000)))</code>
</hotfix>
</category>
<category name="Add Flame of the Firehawk to
Incinerator Clayton">
<code profiles="default">set
GD_Itempools.Runnables.Pool_Clayton BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGra
des.Shields.ItemGrade_Gear_Shield_Nova_Phoenix',Probability=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOn
Death=True))</code>
</category>
<category name="Add Hand Cannon to Sinkhole">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Population_Stalker.Balance.Unique.PawnBalance_Stalker_SwallowedWhole
DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_En
emyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_StalkerSkin',PoolProbabili
ty=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.
DropWeights.DropODDS_RareDropSkin',InitializationDefinition=None,BaseValueScaleCons
tant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.BluePattern',Pool
Probability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_I
tempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueS
caleConstant=1.000000)))</code>
</hotfix>
<code profiles="default">set
GD_CustomItemPools_MainGame.Assassin.BluePattern BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Rai
dWeapons.Pistol.Devastator.Orchid_Seraph_Devastator_Balance',Probability=(BaseValue
Constant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitial
izationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.00
0000),bDropOnDeath=True))</code>
</category>
<category name="Add Hawk to Assassin Rouf">
<code profiles="default">set
GD_Itempools.Runnables.Pool_AssassinRouf BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotg
un.A_Weapons_Unique.SG_Bandit_3_RokSalt',Probability=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=T
rue))</code>
</category>
<category name="Add Hitman to the Four
Assassins">
<code profiles="default">set
GD_Itempools.Runnables.Pool_FourAssassins BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Snipe
rRifles.A_Weapons_Unique.Sniper_Hyperion_3_Morningstar',Probability=(BaseValueConst
ant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializati
onDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000)
,bDropOnDeath=True))</code>
</category>
<category name="Add Komodo to Muscles">
<code profiles="default">set
GD_CustomItemPools_MainGame.Assassin.JakobsCommon BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pisto
l.A_Weapons_Unique.Pistol_Dahl_3_Dahlminator',Probability=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDe
ath=True))</code>
<hotfix name="BL2RebornPools"
level="None">
<code profiles="default">set
GD_Population_Bruiser.Balance.PawnBalance_Bruiser_Muscles DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.JakobsCommon',Poo
lProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_
Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValue
ScaleConstant=1.000000)))</code>
</hotfix>
</category>
<category name="Add Legendary to GOD-liath">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_GoliathTurret.Character.AIDef_GoliathTurret:AIBehaviorProviderDefinition_1.Behav
ior_AIChangeInventory_5 NewItemPoolList
((ItemPool=ItemPoolDefinition'GD_Aster_ItemPools.ButtstallionPools.ButtstallionCust
omLootPool',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=Attribut
eDefinition'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition
=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_GoliathLootGoon.Character.AIDef_GoliathLootGoon:AIBehaviorProviderDefinition_1.B
ehavior_AIChangeInventory_7 NewItemPoolList
((ItemPool=ItemPoolDefinition'GD_Aster_ItemPools.ButtstallionPools.ButtstallionCust
omLootPool',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=Attribut
eDefinition'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition
=None,BaseValueScaleConstant=1.000000)))</code>
<code profiles="default">set
GD_Goliath.Character.AIDef_Goliath:AIBehaviorProviderDefinition_1.Behavior_AIChange
Inventory_2 NewItemPoolList
((ItemPool=ItemPoolDefinition'GD_Aster_ItemPools.ButtstallionPools.ButtstallionCust
omLootPool',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=Attribut
eDefinition'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition
=None,BaseValueScaleConstant=1.000000)))</code>
</hotfix>
</category>
<category name="Add Love Thumper and Deadly
Bloom to Henry">
<hotfix name="Bl2RebornPearls"
level="None">
<code profiles="default">set
GD_Population_Stalker.Balance.Unique.PawnBalance_Henry DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_En
emyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_StalkerSkin',PoolProbabili
ty=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.
DropWeights.DropODDS_RareDropSkin',InitializationDefinition=None,BaseValueScaleCons
tant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.BanditEpic',PoolP
robability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_It
empools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.BanditUncommon',Po
olProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD
_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValu
eScaleConstant=1.000000)))</code>
</hotfix>
<code profiles="default">set
GD_CustomItemPools_MainGame.Assassin.BanditEpic BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGra
des.Shields.ItemGrade_Gear_Shield_Roid_04_LoveThumper',Probability=(BaseValueConsta
nt=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),
bDropOnDeath=True))</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Soldier.BanditUncommon BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGra
des.Shields.ItemGrade_Gear_Shield_Nova_Explosive_DeadlyBloom',Probability=(BaseValu
eConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitia
lizationDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.0
00000),bDropOnDeath=True))</code>
</category>
<category name="Add Ophiuchus to Mad Mike">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Population_Nomad.Balance.Unique.PawnBalance_MadMike
Playthroughs[0].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Launche
rs_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_MadDog',PoolProbability=(B
aseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropW
eights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant=1
.000000)))</code>
</hotfix>
</category>
<category name="Add Pitchfork and Fluster Cluck
to Prospector Zeke">
<code profiles="default">set
GD_CustomItemPools_MainGame.Mercenary.PurplePale BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Snipe
rRifles.A_Weapons_Legendary.Sniper_Dahl_5_Pitchfork',Probability=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationD
efinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bD
ropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_GrenadeM
ods.A_Item_Custom.GM_FusterCluck',Probability=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balanc
e.Weighting.Weight_1_Common',BaseValueScaleConstant=0.500000),bDropOnDeath=True))</
code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Population_Nomad.Balance.Unique.PawnBalance_Prospector DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.PurplePale',Pool
Probability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_I
tempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueS
caleConstant=1.000000)))</code>
</hotfix>
</category>
<category name="Add Quash to Dukino's Mom">
<code profiles="default">set
GD_CustomItemPools_MainGame.Siren.PurpleNinja BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Snipe
rRifles.A_Weapons_Unique.Sniper_Jakobs_3_Buffalo',Probability=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDrop
OnDeath=True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Population_Skag.Balance.Unique.PawnBalance_Skagzilla DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_SkagzillaMom',PoolProbabi
lity=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempool
s.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleCon
stant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_SkagSkin',PoolProbability=
(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.Dro
pWeights.DropODDS_RareDropSkin',InitializationDefinition=None,BaseValueScaleConstan
t=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.PurpleNinja',PoolPro
bability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Item
pools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScal
eConstant=1.000000)))</code>
</hotfix>
</category>
<category name="Add Silverwing to Wilhelm">
<code profiles="default">set
GD_CustomItemPools_MainGame.Soldier.Borderlands1Skin BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pisto
l.A_Weapons_Unique.Pistol_Hyperion_3_LadyFist',Probability=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnD
eath=True))</code>
<hotfix name="Name" level="None">
<code profiles="default">set
GD_Population_Loader.Balance.Unique.PawnBalance_Willhelm DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Wilhelm',PoolProbability=
(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.Dro
pWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant
=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.Borderlands1Skin',
PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'
GD_Itempools.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,Ba
seValueScaleConstant=1.000000)))</code>
</hotfix>
</category>
<category name="Add Skyrocket to Boom Bewm">
<code profiles="default">set
GD_Itempools.Runnables.Pool_Boomboom BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Grenade
Mods.A_Item_Legendary.GM_BonusPackage',Probability=(BaseValueConstant=1.000000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),
bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_GrenadeM
ods.A_Item_Custom.GM_SkyRocket',Probability=(BaseValueConstant=1.000000,BaseValueAt
tribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.500000),bDropOn
Death=True))</code>
</category>
<category name="Add Spitfire to Bone Head 2.0">
<code profiles="default">set
GD_CustomItemPools_MainGame.Siren.GreenPattern BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Assau
ltRifle.A_Weapons_Legendary.AR_Vladof_5_Sherdifier',Probability=(BaseValueConstant=
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bDropOnDeath=True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Population_Loader.Balance.Unique.PawnBalance_BoneHead2 DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Bonehead2',PoolProbability
=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.Dr
opWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstan
t=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.GreenPattern',PoolPr
obability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Ite
mpools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueSca
leConstant=1.000000)))</code>
</hotfix>
</category>
<category name="Add Teapot to Madame Von
Bartlesby">
<code profiles="default">set
GD_Itempools.Runnables.Pool_MadameVonBartlesby BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A
_Weapons_Legendary.SMG_Tediore_5_BabyMaker',Probability=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeat
h=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons_Unique.Pistol_Dahl_3_Teapot',Probability=(BaseValueConstant=0.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tr
ue))</code>
</category>
<category name="Add Tidal Wave to Saturn">
<code profiles="default">set
GD_Itempools.Runnables.Pool_Talos BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launc
hers.A_Weapons_Unique.RL_Maliwan_3_TheHive',Probability=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeat
h=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Unique.SG_Jakobs_3_TidalWave',Probability=(BaseValueConstant=0.000000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=
True))</code>
</category>
<category name="Add Trespasser to Son of
Mothrakk">
<code profiles="default">set
GD_Itempools.Runnables.Pool_SonOfMothrakk BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Snipe
rRifles.A_Weapons_Legendary.Sniper_Jakobs_5_Skullmasher',Probability=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializat
ionDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000
),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Sniper
Rifles.A_Weapons_Unique.Sniper_Jakobs_3_Tresspasser',Probability=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationD
efinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bD
ropOnDeath=True))</code>
</category>
<category name="Add Wildfire and Warp Driver to
Blue">
<code profiles="default">set
GD_Itempools.Runnables.Pool_Blue BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGra
des.Shields.ItemGrade_Gear_Shield_Absorption_1340',Probability=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDro
pOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Unique.SG_Hyperion_3_HeartBreaker',Probability=(BaseValueConstant=0.000
000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinit
ion'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnD
eath=True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Population_Crystalisk.Balance.Unique.PawnBalance_Blue DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Blue',PoolProbability=(Ba
seValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropWe
ights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant=2.
000000)))</code>
</hotfix>
</category>
<category name="Cheapskate Fix">
<hotfix name="CheapskateFix"
level="None">
<code profiles="default">set
GD_Population_Psycho.Balance.PawnBalance_TargetDummy_Shield DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_En
emyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
</hotfix>
</category>
<category name="Increase Stormfront drop
chance">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Population_Rat.Balance.Unique.PawnBalance_Ralph
DefaultItemPoolList[2].PoolProbability
(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.Dro
pWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant
=0.750000)</code>
<code profiles="default">set
GD_Population_Rat.Balance.Unique.PawnBalance_Mick
DefaultItemPoolList[2].PoolProbability
(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.Dro
pWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant
=0.750000)</code>
<code profiles="default">set
GD_Population_Rat.Balance.Unique.PawnBalance_Lee
DefaultItemPoolList[2].PoolProbability
(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.Dro
pWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant
=0.750000)</code>
<code profiles="default">set
GD_Population_Rat.Balance.Unique.PawnBalance_Dan
DefaultItemPoolList[2].PoolProbability
(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.Dro
pWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant
=0.750000)</code>
</hotfix>
</category>
<category name="Make Knuckle Dragger / Boll be
able to world drop">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Z1_InMemoriamData.Balance.PawnBalance_Boll DefaultItemPoolIncludedLists
(ItemPoolListDefinition'GD_Itempools.ListDefs.StandardEnemyGunsAndGear')</code>
<code profiles="default">set
GD_Population_PrimalBeast.Balance.Unique.PawnBalance_PrimalBeast_KnuckleDragger
DefaultItemPoolIncludedLists
(ItemPoolListDefinition'GD_Itempools.ListDefs.StandardEnemyGunsAndGear')</code>
</hotfix>
</category>
<category name="Remove Lascaux (Melt) from
Frostburn Canyon">
<code profiles="default">set
Env_IceCanyon.WeaponPools.Pool_Weapon_CaveGun BalancedItems ()</code>
</category>
<category name="Remove Teeth of Terra and
Pitchfork from Terramorphous">
<code profiles="default">set
GD_Itempools.Runnables.Pool_Terramorphous BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGra
des.Shields.ItemGrade_Gear_Shield_Roid_ThresherRaid',Probability=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationD
efinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bD
ropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_GrenadeM
ods.A_Item_Legendary.GM_FlameSpurt',Probability=(BaseValueConstant=0.000000,BaseVal
ueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bala
nce.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Artifact
s.A_Item_Unique.A_Terramorphous',Probability=(BaseValueConstant=0.000000,BaseValueA
ttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance
.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=KeyedItemPoolDefinition'GD_CustomItemPools_MainGame.Rewards.Pink
Bold',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAt
tribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.
Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=KeyedItemPoolDefinition'GD_CustomItemPools_MainGame.Rewards.Head
5',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000000,BaseValueAttri
bute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Wei
ghting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code>
</category>
<category name="Tundra Express Snowman">
<comment>Sorry Derch, no free Clippers
anymore :(</comment>
<category name="Code">
<hotfix name="TundraExpressSnowman"
level="tundraexpress_p">
<code profiles="default">set
GD_Episode07Data.WeaponPools.Pool_Weapons_Ep7_FireGuns BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pisto
l.A_Weapons_Elemental.Pistol_Maliwan_2_Fire',Probability=(BaseValueConstant=1.00000
0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00
0000),bDropOnDeath=True))</code>
</hotfix>
</category>
</category>
</category>
<category name="DLC Campaign 1 - Captain Scarlett and
Her Pirate's Booty">
<category name="Add Bad Touch to P3RV-E">
<code profiles="default">set
GD_CustomItemPools_MainGame.Assassin.JakobsUncommon BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A
_Weapons_Unique.SMG_Maliwan_3_BadTouch',Probability=(BaseValueConstant=0.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tr
ue))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Orchid_Pop_Pervbot.PawnBalance_Orchid_Pervbot DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Bandits.Grunt_GrenadeMODs',PoolPr
obability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinit
ion=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.JakobsUncommon',P
oolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'G
D_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000)))</code>
</hotfix>
</category>
<category name="Add Black Hole and remove the
Kiss of Death from Hyperius">
<code profiles="default">set
GD_Orchid_ItemPools.Raid.Pool_Orchid_Raid1_Legendary BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pisto
l.A_Weapons_Legendary.Pistol_Dahl_5_Hornet',Probability=(BaseValueConstant=1.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Assaul
tRifle.A_Weapons_Legendary.AR_Vladof_5_Sherdifier',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launch
ers.A_Weapons_Unique.RL_Maliwan_Alien_Norfleet',Probability=(BaseValueConstant=1.00
0000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1
.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrad
es.Shields.ItemGrade_Gear_Shield_Booster_05_Legendary',Probability=(BaseValueConsta
nt=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCon
stant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Legendary.SG_Bandit_5_SledgesShotgun',Probability=(BaseValueConstant=1.
000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant
=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrad
es.Shields.ItemGrade_Gear_Shield_Nova_Singularity',Probability=(BaseValueConstant=1
.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstan
t=1.000000),bDropOnDeath=True))</code>
</category>
<category name="Add Friendly Fire to Toothless
Terry">
<code profiles="default">set
GD_CustomItemPools_MainGame.Siren.CyanBold BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotg
un.A_Weapons_Unique.SG_Bandit_3_Teeth',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e))</code>
<hotfix name="BL2RebornPools"
level="None">
<code profiles="default">set
GD_Orchid_Pop_Deserters.Deserter3.PawnBalance_Orchid_Deserter3 DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Launche
rs_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,In
itializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.CyanBold',PoolProbab
ility=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempoo
ls.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleCo
nstant=1.000000)))</code>
</hotfix>
</category>
<category name="Add Hammer to Benny the
Booster">
<code profiles="default">set
GD_CustomItemPools_MainGame.Soldier.CyanPale BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotg
un.A_Weapons_Unique.SG_Torgue_3_Landscaper',Probability=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeat
h=True))</code>
<hotfix name="BL2RebornPools"
level="None">
<code profiles="default">set
GD_Orchid_Pop_Deserters.Deserter1.PawnBalance_Orchid_Deserter1 DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.CyanPale',PoolProb
ability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itemp
ools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScale
Constant=1.000000)))</code>
<code profiles="default">set
GD_Orchid_Pop_Deserters.Deserter1.PawnBalance_Orchid_Deserter1
PlayThroughs[1].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_En
emyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_AssaultR
ifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.CyanPale',PoolProb
ability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itemp
ools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScale
Constant=1.000000)))</code>
</hotfix>
</category>
<category name="Add Orphan Maker to Tinkles">
<code profiles="default">set
GD_CustomItemPools_MainGame.Mercenary.BanditEpic BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Bos
sWeapons.Shotgun.SG_Jakobs_3_OrphanMaker',Probability=(BaseValueConstant=0.000000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=
True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Orchid_Pop_StalkerPet.PawnBalance_Orchid_StalkerPet DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_En
emyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.BanditEpic',Pool
Probability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_I
tempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueS
caleConstant=1.000000)))</code>
</hotfix>
</category>
<category name="Add Otto Idol to H3RL-E">
<code profiles="default">set
GD_CustomItemPools_MainGame.Soldier.DigitalEdHeads BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Orchid_
Artifacts.A_Item_Unique.A_Blade',Probability=(BaseValueConstant=0.000000,BaseValueA
ttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance
.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</c
ode>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Orchid_Pop_LoaderBoss.Balance.PawnBalance_Orchid_LoaderBoss DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_En
emyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.DigitalEdHeads',Po
olProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD
_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValu
eScaleConstant=1.000000)))</code>
</hotfix>
</category>
<category name="Add Pimpernel and Chroma to
Roscoe">
<code profiles="default">set
GD_CustomItemPools_MainGame.Siren.Head6 bAutoReadyItems False</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Siren.Head6 BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Bos
sWeapons.SniperRifles.Sniper_Maliwan_3_Pimpernel',Probability=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDrop
OnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Boss
Weapons.SMG.SMG_Dahl_3_SandHawk',Probability=(BaseValueConstant=0.000000,BaseValueA
ttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance
.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</c
ode>
<hotfix name="BL2RebornPools"
level="None">
<code profiles="default">set
GD_Orchid_Pop_RakkHive.Character.PawnBalance_Orchid_RakkHive DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.Head6',PoolProbabil
ity=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools
.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleCons
tant=3.000000)))</code>
<code profiles="default">set
GD_Orchid_Pop_RakkHive.Character.PawnBalance_Orchid_RakkHive
PlayThroughs[1].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.Head6',PoolProbabil
ity=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools
.DropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueScale
Constant=3.000000)))</code>
</hotfix>
</category>
<category name="Add Laser Disker to DJ Tanner">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Orchid_Pop_PirateRadioGuy.PawnBalance_Orchid_PirateRadioGuy DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.GreenPattern',Pool
Probability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_I
tempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueS
caleConstant=1.000000)))</code>
</hotfix>
<code profiles="default">set
GD_CustomItemPools_MainGame.Soldier.GreenPattern BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotg
un.A_Weapons_Unique.SG_Tediore_3_Octo',Probability=(BaseValueConstant=1.000000,Base
ValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),
bDropOnDeath=True))</code>
<code profiles="default">set
GD_CustomItemPools_MainGame.Soldier.GreenPattern bAutoReadyItems False</code>
</category>
<category name="Add Sickle to Deckhand">
<code profiles="default">set
GD_CustomItemPools_MainGame.Assassin.Head6 BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Bos
sWeapons.Shotgun.SG_Bandit_3_JollyRoger',Probability=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=T
rue))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Orchid_Pop_Deserters.Deserter2.PawnBalance_Orchid_Deserter2 DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.Head6',PoolProba
bility=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempo
ols.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleC
onstant=1.000000)))</code>
<code profiles="default">set
GD_Orchid_Pop_Deserters.Deserter2.PawnBalance_Orchid_Deserter2
PlayThroughs[1].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_En
emyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.Head6',PoolProbab
ility=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempoo
ls.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleCo
nstant=1.000000)))</code>
</hotfix>
</category>
<category name="Add Usurper to Grendel">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Orchid_Pop_Grendel.PawnBalance_Orchid_Grendel DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.Head7',PoolProb
ability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itemp
ools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScale
Constant=1.000000)))</code>
</hotfix>
<code profiles="default">set
GD_CustomItemPools_MainGame.Mercenary.Head7 BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Bos
sWeapons.AssaultRifle.AR_Vladof_3_Rapier',Probability=(BaseValueConstant=1.000000,B
aseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00000
0),bDropOnDeath=True))</code>
</category>
<category name="Increase Hyperius' Seraph drop
chance">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Orchid_ItemPools.Raid.PoolList_Orchid_Raid1_Items Itempools[0].PoolProbability
(BaseValueConstant=0.100000)</code>
</hotfix>
</category>
<category name="Increase Master Gee's Seraph
drop chance">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Orchid_ItemPools.Raid.PoolList_Orchid_Raid3_Items Itempools[0].PoolProbability
(BaseValueConstant=0.100000)</code>
</hotfix>
</category>
<category name="Remove Little Evie from Lil'
Sis">
<code profiles="default">set
GD_Orchid_ItemPools.EnemyDrops_MissionRewards.Pool_Weapons_LilSisEvie BalancedItems
()</code>
</category>
</category>
<category name="DLC Campaign 2 - Mr. Torgue's
Campaign of Carnage">
<category name="Add Rockstar and Torgue Tokens
to Piston and Badassasaurus Rex">
<code profiles="default">set
GD_CustomItemPools_MainGame.Siren.Gray BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pisto
l.A_Weapons_Legendary.Pistol_Torgue_5_Calla',Probability=(BaseValueConstant=1.00000
0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00
0000),bDropOnDeath=True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Iris_Population_TAS.Balance.Iris_PawnBalance_Truckasaurus_Runable
DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_Iris_ItemPools.EnemyDropPools.Pool_Weapons_Piston'
,PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition
'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseV
alueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Iris_ItemPools.TorgueToken.ItemPool_TorgueToken_Qty
15',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.Gray',PoolProbabilit
y=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.D
ropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueScaleCo
nstant=1.000000)))</code>
<code profiles="default">set
GD_Iris_Population_PistonBoss.Balance.Iris_PawnBalance_PistonBoss
DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_En
emyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Iris_ItemPools.TorgueToken.ItemPool_TorgueToken_Qty
15',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Iris_ItemPools.EnemyDropPools.Pool_Weapons_Piston',
PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'
GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseVa
lueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.Gray',PoolProbabilit
y=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.D
ropWeights.DropODDS_BossUniqueRares',InitializationDefinition=None,BaseValueScaleCo
nstant=1.000000)))</code>
</hotfix>
</category>
<category name="Fix Pyro Pete's Loot Pool">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Gladiolus_Itempools.Raid.Pool_Iris_Raid1_PinkWeapons_Revised Quantity
(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,B
aseValueScaleConstant=1.000000)</code>
</hotfix>
</category>
<category name="Fix some DLC 2 enemy drop
pools">
<code profiles="default">set
GD_Iris_ItemPools.WeaponPools.Pool_Weapons_TorgueGang_Shotguns_06_Legendary
BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotg
un.A_Weapons_Legendary.SG_Bandit_5_SledgesShotgun',Probability=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDro
pOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Legendary.SG_Tediore_5_Deliverance',Probability=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOn
Death=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Legendary.SG_Torgue_5_Flakker',Probability=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath
=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Legendary.SG_Jakobs_5_Striker',Probability=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath
=True))</code>
<code profiles="default">set
GD_Iris_ItemPools.WeaponPools.Pool_Weapons_TorgueGang_Pistols_06_Legendary
BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pisto
l.A_Weapons_Legendary.Pistol_Bandit_5_Gub',Probability=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath
=True))</code>
<code profiles="default">set
GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_Shotguns_06_Legendary
BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotg
un.A_Weapons_Legendary.SG_Bandit_5_SledgesShotgun',Probability=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDro
pOnDeath=True))</code>
<code profiles="default">set
GD_Iris_ItemPools.WeaponPools.Pool_Weapons_AngelGang_SniperRifles_06_Legendary
BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Snipe
rRifles.A_Weapons_Legendary.Sniper_Dahl_5_Pitchfork',Probability=(BaseValueConstant
=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationD
efinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bD
ropOnDeath=True))</code>
</category>
</category>
<category name="DLC Campaign 3 - Sir Hammerlock's Big
Game Hunt">
<category name="Add CHOPPER to Der
Monstrositat">
<code profiles="default">set
GD_CustomItemPools_MainGame.Soldier.JakobsUncommon BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_Weapo
ns.AssaultRifle.AR_Bandit_3_Chopper',Probability=(BaseValueConstant=0.000000,BaseVa
lueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bal
ance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True)
)</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Sage_SM_BorokCageData.Population.PawnBalance_Sage_BorokCage_Creature
DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_En
emyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_StalkerSkin',PoolProbabili
ty=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.
DropWeights.DropODDS_RareDropSkin',InitializationDefinition=None,BaseValueScaleCons
tant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.JakobsUncommon',Po
olProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD
_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValu
eScaleConstant=1.000000)))</code>
</hotfix>
</category>
<category name="Add Komodo to Thermitage">
<code profiles="default">set
GD_CustomItemPools_MainGame.Siren.BluePattern BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pisto
l.A_Weapons_Unique.Pistol_Dahl_3_Dahlminator',Probability=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDe
ath=True))</code>
<hotfix name="Name" level="None">
<code profiles="default">set
GD_Sage_Ep3_Data.Creature.PawnBalance_Sage_Ep3_Creature DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.BluePattern',PoolPr
obability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Ite
mpools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueSca
leConstant=1.000000)))</code>
</hotfix>
</category>
<category name="Add Mamba to Woundspike">
<code profiles="default">set
GD_CustomItemPools_MainGame.Assassin.BlueBoldAccent BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Orchid_
Shields.A_Item_Custom.S_BladeShield',Probability=(BaseValueConstant=0.000000,BaseVa
lueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bal
ance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True)
)</code>
<hotfix name="Name" level="None">
<code profiles="default">set
GD_Sage_Ep4_Data.Creature.PawnBalance_Sage_Ep4_Creature DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_En
emyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_StalkerSkin',PoolProbabili
ty=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.
DropWeights.DropODDS_RareDropSkin',InitializationDefinition=None,BaseValueScaleCons
tant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.BlueBoldAccent',P
oolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'G
D_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseVal
ueScaleConstant=1.000000)))</code>
</hotfix>
</category>
<category name="Add Twister to Dexiduous">
<code profiles="default">set
GD_Sage_ItemPools.Runnables.Pool_Sage_DrifterRaid BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_Weapo
ns.AssaultRifle.AR_Bandit_3_Chopper',Probability=(BaseValueConstant=0.000000,BaseVa
lueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Bal
ance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True)
,
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_Weapon
s.Shotgun.SG_Jakobs_3_Twister',Probability=(BaseValueConstant=0.000000,BaseValueAtt
ribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.W
eighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</cod
e>
<code profiles="default">set
GD_CustomItemPools_MainGame.Assassin.Borderlands1Head BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_RaidW
eapons.sniper.Sage_Seraph_HawkEye_Balance',Probability=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath
=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_RaidWe
apons.Pistol.Sage_Seraph_Infection_Balance',Probability=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeat
h=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_RaidWe
apons.Shotgun.Sage_Seraph_Interfacer_Balance',Probability=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDe
ath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Sage_RaidWe
apons.AssaultRifle.Sage_Seraph_LeadStorm_Balance',Probability=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDrop
OnDeath=True))</code>
</category>
<category name="Increase Voracidous' Seraph
drop chance">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Sage_ItemPools.Raid.PoolList_Sage_Raid_Items Itempools[0].PoolProbability
(BaseValueConstant=0.100000)</code>
</hotfix>
</category>
</category>
<category name="DLC Campaign 4 - Tiny Tina's Assault
on Dragon Keep">
<category name="Add Escutcheon to Mister Boney
Pants Guy">
<code profiles="default">set
GD_CustomItemPools_MainGame.Soldier.PurplePale BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGra
des.Shields.ItemGrade_Gear_Shield_Standard_CrackedSash',Probability=(BaseValueConst
ant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializati
onDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000)
,bDropOnDeath=True))</code>
<hotfix name="BL2RebornPools"
level="None">
<code profiles="default">set
GD_Aster_Pop_Skeletons.Balance.PawnBalance_BoneyPants DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.PurplePale',PoolP
robability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_It
empools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueSc
aleConstant=1.000000)))</code>
</hotfix>
</category>
<category name="Add Fibber to Mimics">
<code profiles="default">set
GD_CustomItemPools_MainGame.Mercenary.CyanBold BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pisto
l.A_Weapons_Unique.Pistol_Hyperion_3_Fibber',Probability=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDea
th=True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Aster_Pop_Mimic.Balance.PawnBalance_Mimic DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.CyanBold',PoolP
robability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_It
empools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueSc
aleConstant=1.0)))</code>
</hotfix>
</category>
<category name="Add Orc to Warlord Slog and
increase the drop chance for the Ogre (45%)">
<code profiles="default">set
GD_CustomItemPools_MainGame.Mercenary.PurpleNinja BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weap
ons.SMGs.SMG_Bandit_3_Orc',Probability=(BaseValueConstant=0.000000,BaseValueAttribu
te=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weigh
ting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code>
</category>
<category name="Add SWORDSPLOSION!!! to
Unmotivated Golem">
<code profiles="default">set
GD_CustomItemPools_MainGame.Siren.BanditEpic BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Aster_Weap
ons.Shotguns.SG_Torgue_3_SwordSplosion',Probability=(BaseValueConstant=0.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tr
ue))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Aster_Pop_Golems.Balance.PawnBalance_Golem_SwordInStone DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.BanditEpic',PoolPro
bability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Item
pools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScal
eConstant=1.000000)))</code>
</hotfix>
</category>
<category name="Add Torrent to the Skeleton
Kings">
<code profiles="default">set
GD_CustomItemPools_MainGame.Assassin.Head7 BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A
_Weapons_Legendary.SMG_Dahl_5_Emperor',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Aster_Pop_Skeletons.Balance.PawnBalance_SkeletonKing_Aliah DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.Head7',PoolProba
bility=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempo
ols.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleC
onstant=0.250000)))</code>
<code profiles="default">set
GD_Aster_Pop_Skeletons.Balance.PawnBalance_SkeletonKing_Nazar DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.Head7',PoolProba
bility=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempo
ols.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleC
onstant=0.250000)))</code>
<code profiles="default">set
GD_Aster_Pop_Skeletons.Balance.PawnBalance_SkeletonKing_Crono DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.Head7',PoolProba
bility=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempo
ols.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleC
onstant=0.250000)))</code>
<code profiles="default">set
GD_Aster_Pop_Skeletons.Balance.PawnBalance_SkeletonKing_Seth DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.Head7',PoolProba
bility=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempo
ols.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleC
onstant=0.250000)))</code>
</hotfix>
</category>
</category>
<category name="DLC Headhunter 1 - T.K. Baha's Bloody
Harvest">
<category name="Add Fire Bee to Sully the
Blacksmith">
<code profiles="default">set
GD_CustomItemPools_MainGame.Mercenary.Head6 BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Grenade
Mods.A_Item_Legendary.GM_FireBee',Probability=(BaseValueConstant=0.000000,BaseValue
Attribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balanc
e.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</
code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Spycho.Population.PawnBalance_Spycho DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_MonsterMash',PoolProbabil
ity=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools
.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleCons
tant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Scorch',PoolProbability=(B
aseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.DropW
eights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstant=1
.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.Head6',PoolProba
bility=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempo
ols.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleC
onstant=1.000000)))</code>
</hotfix>
</category>
</category>
<category name="DLC Headhunter 2 - The Horrible
Hunger of the Ravenous Wattle Gobbler">
<category name="Add Bonus Package and
KerBlaster to Strip, Tribute of Southern Shelf">
<code profiles="default">set
GD_CustomItemPools_MainGame.Mercenary.Borderlands1Head BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Grenade
Mods.A_Item_Legendary.GM_BonusPackage',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Assaul
tRifle.A_Weapons_Legendary.AR_Torgue_5_KerBlaster',Probability=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDro
pOnDeath=True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_FleshripperFemale.Balance.PawnBalance_FleshripperFemale DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.Borderlands1Hea
d',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefiniti
on'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,Bas
eValueScaleConstant=0.500000)))</code>
<code profiles="default">set
GD_FleshripperFemale.Balance.PawnBalance_FleshripperFemale
PlayThroughs[1].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_En
emyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.Borderlands1Head
',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinitio
n'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,Base
ValueScaleConstant=0.500000)))</code>
</hotfix>
</category>
<category name="Add Cat o' Nine Tails to Fiona,
Tribute of Sanctuary">
<code profiles="default">set
GD_CustomItemPools_MainGame.Siren.Head7 BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Assau
ltRifle.A_Weapons_Unique.AR_Dahl_3_Scorpio',Probability=(BaseValueConstant=0.000000
,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition
'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeat
h=True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_RaiderFemale.Balance.PawnBalance_RaiderFemale DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.Head7',PoolProbabil
ity=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools
.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleCons
tant=0.500000)))</code>
<code profiles="default">set
GD_RaiderFemale.Balance.PawnBalance_RaiderFemale PlayThroughs[0].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse_NoScheduling',PoolProbability=(BaseValueConstant=1.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.Head7',PoolProbabili
ty=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.
DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConst
ant=0.500000)))</code>
</hotfix>
</category>
<category name="Add Deputy's Badge and Order to
Garret, Tribute of Lynchwood">
<code profiles="default">set
GD_CustomItemPools_MainGame.Mercenary.DigitalEdSkins BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGra
des.Shields.ItemGrade_Gear_Shield_Roid_Order',Probability=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDe
ath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Artifact
s.A_Item_Unique.A_Deputy',Probability=(BaseValueConstant=0.000000,BaseValueAttribut
e=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weight
ing.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Lynchwood_Male.Balance.PawnBalance_Lynchwood_Male DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.DigitalEdSkins'
,PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition
'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseV
alueScaleConstant=0.500000)))</code>
<code profiles="default">set
GD_Lynchwood_Male.Balance.PawnBalance_Lynchwood_Male
PlayThroughs[0].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols
_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.DigitalEdSkins',
PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'
GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseVa
lueScaleConstant=0.500000)))</code>
<code profiles="default">set
GD_Lynchwood_Male.Balance.PawnBalance_Lynchwood_Male
PlayThroughs[1].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Pistols
_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Init
ializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.DigitalEdSkins',
PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'
GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseVa
lueScaleConstant=0.500000)))</code>
</hotfix>
</category>
<category name="Add Electric Wind Godfist and
Hornet to Flay, Tribute of Southern Shelf">
<code profiles="default">set
GD_CustomItemPools_MainGame.Assassin.DigitalEdHeads BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pisto
l.A_Weapons_Legendary.Pistol_Maliwan_5_ThunderballFists',Probability=(BaseValueCons
tant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializat
ionDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000
),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons_Legendary.Pistol_Dahl_5_Hornet',Probability=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath
=True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_FleshripperMale.Balance.PawnBalance_FleshripperMale DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.DigitalEdHeads',
PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'
GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseVa
lueScaleConstant=0.500000)))</code>
<code profiles="default">set
GD_FleshripperMale.Balance.PawnBalance_FleshripperMale
PlayThroughs[1].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_En
emyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.DigitalEdHeads',P
oolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'G
D_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseVal
ueScaleConstant=0.500000)))</code>
</hotfix>
</category>
<category name="Add Flame of the Firehawk to
Cynder, Tribute of Frostburn">
<code profiles="default">set
GD_CustomItemPools_MainGame.Siren.DigitalEdSkins BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGra
des.Shields.ItemGrade_Gear_Shield_Nova_Phoenix',Probability=(BaseValueConstant=0.00
0000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefini
tion'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOn
Death=True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_IncineratorFemale.Balance.PawnBalance_IncineratorFemale DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.DigitalEdSkins',Poo
lProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_
Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValue
ScaleConstant=0.500000)))</code>
<code profiles="default">set
GD_IncineratorFemale.Balance.PawnBalance_IncineratorFemale
PlayThroughs[1].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_En
emyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.DigitalEdSkins',Pool
Probability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_I
tempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueS
caleConstant=0.500000)))</code>
</hotfix>
</category>
<category name="Add HellFire and Neogenator to
Fuse, Tribute of Frostburn">
<code profiles="default">set
GD_CustomItemPools_MainGame.Mercenary.DigitalEdHeads BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A
_Weapons_Legendary.SMG_Maliwan_5_HellFire',Probability=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath
=True),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrad
es.Shields.ItemGrade_Gear_Shield_Chimera_05_Legendary',Probability=(BaseValueConsta
nt=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializatio
nDefinition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),
bDropOnDeath=True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_IncineratorMale.Balance.PawnBalance_IncineratorMale DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.DigitalEdHeads'
,PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition
'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseV
alueScaleConstant=0.500000)))</code>
<code profiles="default">set
GD_IncineratorMale.Balance.PawnBalance_IncineratorMale
PlayThroughs[1].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_En
emyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.DigitalEdHeads',
PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'
GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseVa
lueScaleConstant=0.500000)))</code>
</hotfix>
</category>
<category name="Add Lucrative Opporunity to
Max, Tribute of Sanctuary">
<code profiles="default">set
GD_CustomItemPools_MainGame.Siren.JakobsUncommon BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Artifac
ts.A_Item_Unique.A_Opportunity',Probability=(BaseValueConstant=0.000000,BaseValueAt
tribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.
Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</co
de>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_RaiderMale.Balance.PawnBalance_RaiderMale DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.JakobsUncommon',Poo
lProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_
Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValue
ScaleConstant=0.500000)))</code>
<code profiles="default">set
GD_RaiderMale.Balance.PawnBalance_RaiderMale PlayThroughs[0].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse_NoScheduling',PoolProbability=(BaseValueConstant=1.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.JakobsUncommon',Pool
Probability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_I
tempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueS
caleConstant=0.500000)))</code>
</hotfix>
</category>
<category name="Add Nasty Surprise and Warp
Driver to Axel, Tribute of Opportunity">
<code profiles="default">set
GD_CustomItemPools_MainGame.Siren.DigitalEdHeads BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Grenade
Mods.A_Item_Legendary.GM_NastySurprise',Probability=(BaseValueConstant=0.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tr
ue),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrad
es.Shields.ItemGrade_Gear_Shield_Absorption_1340',Probability=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDrop
OnDeath=True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_EngineerMale.Balance.PawnBalance_EngineerMale DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.DigitalEdHeads',Poo
lProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_
Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValue
ScaleConstant=0.500000)))</code>
<code profiles="default">set
GD_EngineerMale.Balance.PawnBalance_EngineerMale PlayThroughs[0].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse_NoScheduling',PoolProbability=(BaseValueConstant=1.000000,BaseValue
Attribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.DigitalEdHeads',Pool
Probability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_I
tempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueS
caleConstant=0.500000)))</code>
<code profiles="default">set
GD_EngineerMale.Balance.PawnBalance_EngineerMale PlayThroughs[1].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.DigitalEdHeads',Pool
Probability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_I
tempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueS
caleConstant=0.500000)))</code>
</hotfix>
</category>
<category name="Add Neurokill to Moretus,
Tribute of Sawtooth Cauldron">
<code profiles="default">set
GD_CustomItemPools_MainGame.Assassin.PurpleNinja BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Assau
ltRifle.A_Weapons_Unique.AR_Torgue_3_EvilSmasher',Probability=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDrop
OnDeath=True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_CraterMale.Balance.PawnBalance_CraterMale DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.PurpleNinja',Poo
lProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_
Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValue
ScaleConstant=0.500000)))</code>
<code profiles="default">set
GD_CraterMale.Balance.PawnBalance_CraterMale PlayThroughs[0].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.PurpleNinja',Pool
Probability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_I
tempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueS
caleConstant=0.500000)))</code>
<code profiles="default">set
GD_CraterMale.Balance.PawnBalance_CraterMale PlayThroughs[1].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.PurpleNinja',Pool
Probability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_I
tempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueS
caleConstant=0.500000)))</code>
</hotfix>
</category>
<category name="Add Sheriffs Badge and Law to
Annie, Tribute of Lynchwood">
<code profiles="default">set
GD_CustomItemPools_MainGame.Soldier.DigitalEdSkins BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Artifac
ts.A_Item_Unique.A_Sheriff',Probability=(BaseValueConstant=0.000000,BaseValueAttrib
ute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weig
hting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pistol
.A_Weapons_Unique.Pistol_Jakobs_3_Law',Probability=(BaseValueConstant=0.000000,Base
ValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_B
alance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tru
e))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Lynchwood_Female.Balance.PawnBalance_Lynchwood_Female DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.DigitalEdSkins',P
oolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'G
D_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseVal
ueScaleConstant=0.500000)))</code>
<code profiles="default">set
GD_Lynchwood_Female.Balance.PawnBalance_Lynchwood_Female
PlayThroughs[0].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_SniperR
ifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.DigitalEdSkins',Po
olProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD
_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValu
eScaleConstant=0.500000)))</code>
<code profiles="default">set
GD_Lynchwood_Female.Balance.PawnBalance_Lynchwood_Female
PlayThroughs[1].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_SniperR
ifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None
,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.DigitalEdSkins',Po
olProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD
_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValu
eScaleConstant=0.500000)))</code>
</hotfix>
</category>
<category name="Add Vanquish, Black Hole and
Company Man to Rose, Tribute of Opportunity">
<code profiles="default">set
GD_CustomItemPools_MainGame.Siren.Borderlands1Head BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A
_Weapons_Legendary.SMG_Hyperion_5_Bitch',Probability=(BaseValueConstant=0.000000,Ba
seValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD
_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=T
rue),
(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGrad
es.Shields.ItemGrade_Gear_Shield_Nova_Singularity',Probability=(BaseValueConstant=0
.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDef
inition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDro
pOnDeath=True),
(ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotgu
n.A_Weapons_Unique.SG_Hyperion_3_Shotgun1340',Probability=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDe
ath=True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_EngineeFemale.Balance.PawnBalance_EngineerFemale DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.Borderlands1Head',P
oolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'G
D_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseVal
ueScaleConstant=0.500000)))</code>
<code profiles="default">set
GD_EngineeFemale.Balance.PawnBalance_EngineerFemale
PlayThroughs[0].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Turrets.MedicalMystery_AlienGun'
,PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.Borderlands1Head',Po
olProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD
_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValu
eScaleConstant=0.500000)))</code>
<code profiles="default">set
GD_EngineeFemale.Balance.PawnBalance_EngineerFemale
PlayThroughs[1].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Turrets.MedicalMystery_AlienGun'
,PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initialization
Definition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.Borderlands1Head',Po
olProbability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD
_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValu
eScaleConstant=0.500000)))</code>
</hotfix>
</category>
</category>
<category name="DLC Headhunter 4 - Mad Moxxi and the
Wedding Day Massacre">
<category name="Add Aequitas to Moby">
<hotfix name="UCPItemPools"
level="Distillery_P">
<code profiles="default">set
GD_Nast_ThresherShared.Population.PawnBalance_Nast_ThresherBlue DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_ThresherSkin',PoolProbabi
lity=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempool
s.DropWeights.DropODDS_RareDropSkin',InitializationDefinition=None,BaseValueScaleCo
nstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_04_RaresR
aid',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializa
tionDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.Head9',PoolProba
bility=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempo
ols.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleC
onstant=1.000000)))</code>
</hotfix>
<code profiles="default">set
GD_CustomItemPools_MainGame.Mercenary.Head9 BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_ItemGra
des.Shields.ItemGrade_Gear_Shield_Absorption_Equitas',Probability=(BaseValueConstan
t=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleCons
tant=1.000000),bDropOnDeath=True))</code>
</category>
<category name="Add Aries to Rue, The Love
Thresher">
<code profiles="default">set
GD_CustomItemPools_MainGame.Siren.Head9 BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Orchid_Bos
sWeapons.Pistol.Pistol_Maliwan_3_LittleEvie',Probability=(BaseValueConstant=0.00000
0,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinitio
n'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDea
th=True))</code>
<hotfix name="BL2RebornPools"
level="None">
<code profiles="default">set
GD_Nast_ThresherShared.Population.PawnBalance_Nast_ThresherOrange
DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_ThresherSkin',PoolProbabi
lity=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempool
s.DropWeights.DropODDS_RareDropSkin',InitializationDefinition=None,BaseValueScaleCo
nstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_06_Legend
ary',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefini
tion'GD_Itempools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,B
aseValueScaleConstant=0.500000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Siren.Head9',PoolProbabili
ty=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.
DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConst
ant=1.000000)))</code>
</hotfix>
</category>
<category name="Add Entendre to Fire Crak'n">
<code profiles="default">set
GD_CustomItemPools_MainGame.Soldier.Head9 BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_SMG.A
_Weapons_Unique.SMG_Maliwan_3_Chulainn',Probability=(BaseValueConstant=0.000000,Bas
eValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_
Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=Tr
ue))</code>
<hotfix name="BL2RebornPools"
level="None">
<code profiles="default">set
GD_Nast_ThresherShared.Population.PawnBalance_Nast_ThresherPurple
DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_ThresherSkin',PoolProbabi
lity=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempool
s.DropWeights.DropODDS_RareDropSkin',InitializationDefinition=None,BaseValueScaleCo
nstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_05_VeryRa
re',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializat
ionDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.Head9',PoolProbabi
lity=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempool
s.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleCon
stant=1.000000)))</code>
</hotfix>
</category>
<category name="Add Kaneda's Laser to Sigmand">
<code profiles="default">set
GD_CustomItemPools_MainGame.Assassin.CyanPale BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Launc
hers.A_Weapons_Legendary.RL_Tediore_5_Bunny',Probability=(BaseValueConstant=1.00000
0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.00
0000),bDropOnDeath=True))</code>
<hotfix name="BL2RebornPools"
level="None">
<code profiles="default">set
GD_Nast_ThresherShared.Population.PawnBalance_Nast_ThresherWhite
DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_ThresherSkin',PoolProbabi
lity=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempool
s.DropWeights.DropODDS_RareDropSkin',InitializationDefinition=None,BaseValueScaleCo
nstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_01_Common
',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initializatio
nDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.CyanPale',PoolPro
bability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Item
pools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScal
eConstant=1.000000)))</code>
</hotfix>
</category>
<category name="Add Moneyshot to BLNG Loader">
<code profiles="default">set
GD_CustomItemPools_MainGame.Soldier.BanditEpic BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Shotg
un.A_Weapons_Unique.SG_Jakobs_3_Triquetra',Probability=(BaseValueConstant=0.000000,
BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'
GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath
=True))</code>
<hotfix name="BL2RebornPools"
level="None">
<code profiles="default">set
GD_BlingLoader.Population.PawnBalance_BlingLoader DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.BanditEpic',PoolP
robability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_It
empools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueSc
aleConstant=1.000000)))</code>
</hotfix>
</category>
<category name="Add Rubi to Colin Zaford">
<code profiles="default">set
GD_CustomItemPools_MainGame.Mercenary.CyanPale BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pisto
l.A_Weapons_Unique.Pistol_Maliwan_3_Rubi',Probability=(BaseValueConstant=0.000000,B
aseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'G
D_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDeath=
True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_GoliathGroom.Population.PawnBalance_GoliathGroomRaid DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.CyanPale',PoolP
robability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_It
empools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueSc
aleConstant=1.000000)))</code>
<code profiles="default">set
GD_GoliathGroom.Population.PawnBalance_GoliathGroomRaid
PlayThroughs[0].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_En
emyUse',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.CyanPale',PoolPr
obability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Ite
mpools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueSca
leConstant=1.000000)))</code>
<code profiles="default">set
GD_GoliathGroom.Population.PawnBalance_GoliathGroom DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.CyanPale',PoolP
robability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_It
empools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueSc
aleConstant=1.000000)))</code>
<code profiles="default">set
GD_GoliathGroom.Population.PawnBalance_GoliathGroom
PlayThroughs[0].CustomItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_En
emyUse',PoolProbability=(BaseValueConstant=0.000000,BaseValueAttribute=None,Initial
izationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Mercenary.CyanPale',PoolPr
obability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Ite
mpools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueSca
leConstant=1.000000)))</code>
</hotfix>
</category>
<category name="Add Sloth to Drunk Threshers">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Nast_ThresherDrunk.Population.PawnBalance_Nast_ThresherDrunk DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_ThresherSkin',PoolProbabi
lity=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempool
s.DropWeights.DropODDS_RareDropSkin',InitializationDefinition=None,BaseValueScaleCo
nstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.Head6',PoolProbabi
lity=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempool
s.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleCon
stant=0.500000)))</code>
</hotfix>
<code profiles="default">set
GD_CustomItemPools_MainGame.Soldier.Head6 BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Snipe
rRifles.A_Weapons_Unique.Sniper_Dahl_3_Sloth',Probability=(BaseValueConstant=0.0000
00,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefiniti
on'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDropOnDe
ath=True))</code>
</category>
<category name="Add Veritas to Ikaroa">
<hotfix name="UCPItemPools"
level="Distillery_P">
<code profiles="default">set
GD_Nast_ThresherShared.Population.PawnBalance_Nast_ThresherGreen
DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_ThresherSkin',PoolProbabi
lity=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempool
s.DropWeights.DropODDS_RareDropSkin',InitializationDefinition=None,BaseValueScaleCo
nstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.EnemyDropPools.Pool_GunsAndGear_02_Uncomm
onsRaid',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initia
lizationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.Head7',PoolProbabi
lity=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempool
s.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleCon
stant=1.000000)))</code>
</hotfix>
<code profiles="default">set
GD_CustomItemPools_MainGame.Soldier.Head7 BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Pisto
l.A_Weapons_Unique.Pistol_Vladof_3_Veritas',Probability=(BaseValueConstant=1.000000
,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000
000),bDropOnDeath=True))</code>
</category>
</category>
<category name="DLC Headhunter 5 - Sir Hammerlock vs.
the Son of Crawmerax">
<category name="Make Crawmerax drop on-level
gear">
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Crawmerax_Son.Population.PawnBalance_Crawmerax_Son_Raid ItemGameStageOffset
(InitializationDefinition=None)</code>
</hotfix>
</category>
</category>
<category name="Ultimate Vault Hunter Upgrade Pack
Two: Digistruct Peak Challenge">
<category name="Add Quash to Digi Dukino's
Mom">
<code profiles="default">set
GD_CustomItemPools_MainGame.Soldier.PurpleNinja BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Snipe
rRifles.A_Weapons_Unique.Sniper_Jakobs_3_Buffalo',Probability=(BaseValueConstant=0.
000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefi
nition'GD_Balance.Weighting.Weight_1_Common',BaseValueScaleConstant=1.000000),bDrop
OnDeath=True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_Skagzilla_Digi.Population.PawnBalance_Skagzilla_Digi DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_SkagzillaMom',PoolProbabi
lity=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempool
s.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleCon
stant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_SkagSkin',PoolProbability=
(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.Dro
pWeights.DropODDS_RareDropSkin',InitializationDefinition=None,BaseValueScaleConstan
t=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Soldier.PurpleNinja',PoolP
robability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_It
empools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueSc
aleConstant=1.000000)))</code>
</hotfix>
</category>
<category name="Add Spitfire to Bone Head 3.0">
<code profiles="default">set
GD_CustomItemPools_MainGame.Assassin.YellowBold BalancedItems
((ItmPoolDefinition=None,InvBalanceDefinition=WeaponBalanceDefinition'GD_Weap_Assau
ltRifle.A_Weapons_Legendary.AR_Vladof_5_Sherdifier',Probability=(BaseValueConstant=
1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConsta
nt=1.000000),bDropOnDeath=True))</code>
<hotfix name="UCPItemPools" level="None">
<code profiles="default">set
GD_BoneHead_v3.Population.PawnBalance_BoneHead_V3 DefaultItemPoolList
((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.WeaponPools.Pool_Weapons_Assault
Rifles_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=Non
e,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_Itempools.Runnables.Pool_Bonehead2',PoolProbability
=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Itempools.Dr
opWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueScaleConstan
t=1.000000)),
(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_Ene
myUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,Initiali
zationDefinition=None,BaseValueScaleConstant=1.000000)),
(ItemPool=ItemPoolDefinition'GD_CustomItemPools_MainGame.Assassin.YellowBold',PoolP
robability=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_It
empools.DropWeights.DropODDS_BossUniques',InitializationDefinition=None,BaseValueSc
aleConstant=1.000000)))</code>
</hotfix>
</category>
</category>
</category>
</category>
<category name="Gameplay Changes and Overhauls">
<category name="Game Scaling">
<comment>Makes the game scale by 10% per level
instead of 13% per level, reducing overall numbers to be more manageable.</comment>
<category name="Code">
<category name="Game Scaling">
<code profiles="default">set
GD_Balance_HealthAndDamage.HealthAndDamage.Att_UniversalBalanceScaler:ConstantAttri
buteValueResolver_0 ConstantValue 1.100</code>
</category>
</category>
</category>
<category name="Fix Hyperius Gate Glitch">
<comment>UCP Change. Tries to fix the notorious
Hyperius Gate Glitch.</comment>
<category name="Code">
<hotfix name="UCPHyperiusGateFix"
level="Orchid_Refinery_P">
<code profiles="default">set
Orchid_Refinery_Raid.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ApplyBehavior_5.
Behavior_ChangeRemoteBehaviorSequenceState_10 Action CHANGE_Disable</code>
</hotfix>
</category>
</category>
<category name="Jack U">
<comment>Replaces that annoying Hyperion woman
dialogue from New U stations with that of Handsome Jack himself!</comment>
<comment>This dialogue was made solely for this
purpose, but it was never used until now!</comment>
<category name="Code">
<hotfix name="Jack U" level="None">
<code profiles="default">set
GD_Aster_Dialog_NewU.Groups.DialogGroups_NewU TalkActs[0].TalkData[0].TalkAkEvent
AkEvent'Ake_VOCT_Contextual.Ak_Play_VOCT_Jack_Respawn_New_You'</code>
<code profiles="default">set
GD_Dialog_Machines.Groups.DialogGroup_Machines:WillowDialogAct_Talk_2
TalkData[0].TalkAkEvent
AkEvent'Ake_VOCT_Contextual.Ak_Play_VOCT_Jack_Respawn_New_You'</code>
</hotfix>
</category>
</category>
<category name="Make Gear Skills Tracked">
<comment>Adds these weapon abilities to your skill
bar.</comment>
<category name="Evil Smasher">
<code profiles="default">set
GD_Weap_AssaultRifle.Skills.Skill_EvilSmasher_SMASH TrackedSkillType
TRACKEDSKILL_Triggered</code>
<code profiles="default">set
GD_Weap_AssaultRifle.Skills.Skill_EvilSmasher_SMASH SkillIcon
SwfMovie'SharedSkillIcons_Siren.SkillIcon-Sphere'</code>
<code profiles="default">set
GD_Weap_AssaultRifle.Skills.Skill_EvilSmasher_SMASH TrackedSkillHudSlot 10</code>
</category>
<category name="Grog Nozzle">
<code profiles="default">set
GD_Aster_Weapons.Pistols.Pistol_Barrel_Bandit_GrogNozzle:BehaviorProviderDefinition
_3.Behavior_AttributeEffect_31.SkillDefinition_0 TrackedSkillType
TRACKEDSKILL_Triggered</code>
<code profiles="default">set
GD_Aster_Weapons.Pistols.Pistol_Barrel_Bandit_GrogNozzle:BehaviorProviderDefinition
_3.Behavior_AttributeEffect_31.SkillDefinition_0 SkillIcon
SwfMovie'SharedSkillIcons_Siren.SkillIcon-Sphere'</code>
<code profiles="default">set
GD_Aster_Weapons.Pistols.Pistol_Barrel_Bandit_GrogNozzle:BehaviorProviderDefinition
_3.Behavior_AttributeEffect_31.SkillDefinition_0 TrackedSkillHudSlot 10</code>
</category>
<category name="Morningstar">
<code profiles="default">set
GD_Weap_SniperRifles.Skills.Skill_Morningstar:BehaviorProviderDefinition_0.Behavior
_AttributeEffect_0.SkillDefinition_0 TrackedSkillType TRACKEDSKILL_Triggered</code>
<code profiles="default">set
GD_Weap_SniperRifles.Skills.Skill_Morningstar:BehaviorProviderDefinition_0.Behavior
_AttributeEffect_0.SkillDefinition_0 SkillIcon
SwfMovie'SharedSkillIcons_Siren.SkillIcon-Sphere'</code>
<code profiles="default">set
GD_Weap_SniperRifles.Skills.Skill_Morningstar:BehaviorProviderDefinition_0.Behavior
_AttributeEffect_0.SkillDefinition_0 TrackedSkillHudSlot 10</code>
</category>
<category name="Ogre">
<code profiles="default">set
GD_Aster_Weapons.AssaultRifles.AR_Barrel_Vladof_Ogre:BehaviorProviderDefinition_16.
Behavior_AttributeEffect_11.SkillDefinition_0 TrackedSkillType
TRACKEDSKILL_Triggered</code>
<code profiles="default">set
GD_Aster_Weapons.AssaultRifles.AR_Barrel_Vladof_Ogre:BehaviorProviderDefinition_16.
Behavior_AttributeEffect_11.SkillDefinition_0 SkillIcon
SwfMovie'SharedSkillIcons_Siren.SkillIcon-Sphere'</code>
<code profiles

Das könnte Ihnen auch gefallen