Sie sind auf Seite 1von 8

+r':

l~'
I

/
l

! gl

STRATEGIC SIMULATIONS INC. ')/;


jI
LIM I T E D W A R SULNTY

Strategic Simulations. Inc. ("SSI") warrants that the diskette on which the enclosed
program is recorded will be free from defects in materials and workmanship for a
period of30 days from the date of purchase. If wi thin 30 days of purchase the diskette
proves defective in a n y w ay, you ma y r e t ur n i t t o S t r a t egic Simulations, Inc.,
465 Fairchild Drive, Suite 108, Mountain View, CA 94043 and SSI will replace it free
of charge. In addition. if the diskette proves defective at any time after the first 30
days. return the diskette to SSI and SSI will replace it for a charge of s 10.00. Please
allow about four weeks for delivery.

SSI MAKES NO WAR R A N T IES. EITHER EXPRESS OR IMPLIED. WITH RESPECT TO


T HE SO FT W A R E P R O G R A M R E C O R D E D O N T H E D I S K ETI E OR THE G A M E
D ESCRIBED IN THIS RULE BOOK, THEIR QUALITY, PERFORM A N C E, M ERCHAN T -
A BILITY OR FITNESS FOR AN Y PA RT ICULAR P U R P O S E. THE PR O G R A M A N D
GAM E A R E S O L D "A S IS." THE ENTIRE RISK AS TO T H E IR Q U A L ITY AND
PERFO R M A N C E IS WITH THE BU YE R IN NO EVE NT WI LL SSI BE LIABLE FOR
DIRECT. INDIRECT, INCIDENTAL OR C O N S E Q U E N T IAL DA M A G E S R E S U LTING
FROM ANY DEFECT IN THE PROGRAM OR GAM E EVEN IF SSI HAS BEEN ADVISED
O F THE POSSIBILITY OF SUCH DA M A G E S. (SOME STATES DO NOT ALLOW T H E
E XCLUSION O R L I M I TATION O F I M P L IE D W A R RANTIES O R L I A B I LITY F O R
INCIDENTAL OR CO N S E Q U E N T IAL DAM A G E S. SO THE ABOVE LIMITATION OR
EXCLUSION MAY NOT APPLY TO YOU.)

The enclosed software program and this Rule Book are copyrighted. All rights are
reserved. This Rule Book may not be copied, photographed. reproduced. or translated
or reduced to any electrical medium or machine-readable form. in whole or in part,
without prior writ ten consent from SSI. The program accompanying this Rule Book
may be copied, by the oHginal purchaser only, as necessary for use on the computer
I' or which it was purchased.

© 1981 by Strategic Simulations, Inc.


All Rights Reserved.

TABLE OF CONTENTS
1.0 Introduction
2.0 Getting Started
3.0 Sequence of Play .
4.0 Zones of Control .
S.O Movement.
6.0 Artillery .
7.0 Combat
B.O Retreat/Advances
9.0 StrategyOptions . ...3
10.0 Supply
11.0 Fuel 33
12.0 Weather
13.0 Airpower
14.0 Reinforcements/Replacements 3
15.0 Combat State
16.0 Bridges .4
17.0 Bntish Movement Restrictions .4
1B.O Exiting the Map .4
19.0 Victory Conditions . .4
20.0 Saving the Game .4
21.0 Strategyand tactics . .4
22.0 Historical Commentary .4
23.0 Acknowledgements . .4
1.0 INTRODUCTION 4.4 Zone of Control movement costsare in addition to terrain costs
to enterthe map position.A position may not be entered ifa unitdoes
TIGERS IN THE SNOW is a computer simulation of the Battle of not havesufficient movement points.
the Bulge which took place during World War II in December. 1944. The 4.S German infantry and Allied mechanized units must stop after
programall ows you to recreatethisfamous battleassuming command entering an enemy ZOC. They areallowed to move from one enemy ZOC
of either the Allied or German forces. You have the option of choosing directly to another.
either the computer oranotherplayerasan opponent.You can also play
both sides or have the computer play against itself. The simulation 4.6 Alliedinfantry units must stop upon entenng an enemy ZOC.
contains the following features: They areallowed to move from one enemy ZOC directly into another
enemy ZOC only in directions 4. 5, and 6.
DetailedTerrain Map Supply 4.7 German mechanized units may move through enemy ZOC up to
Histoncal Units Combat Readiness the limit of their movement allowance.
Attack/DefenseStrategies Second Combat
4.8 U nits are isolated if there are not 3 or more consecutive positions
Weather Reinforcements/Replacements within the unit's ZOC free of enemy units. (see Supply)
Air Power Fuel Limitations
Artillery 4.9 T he isolated supply state changes to limited supply if one friendly
unit is in the unit's ZOC.
The programgivesyou the option to save the game at the end of
4.10 L i mited supply changes to supplied if two or more friendly units
eachturn.Carefulattention to detailand accuracy truly makes TIGERS
are locatedwithin the unit's ZOC.
IN THE SNOW a tenseand exciting game asGermany desperately tries
to regainthe offensive. 4.11 I solated units may not attack. Supply states also modify
a unit'
s combat strength. (see Supply)
4 .12 While advancingaftercombat, units may retreat/advance into
an enemy ZOC.Upon retreat.units entering a ZOC willlose a random
2.0 GETTING STARTED number ofcombat points.When advancing,units must stop upon
entering an enemy ZOC.
2.1 P lease refer to the enclosed card and follow the instructions
carefully. located on the card is a brief overview of the game for those of
you whowishto get into the game quickly.Also on the card are loading
instructions. scenario options, terrain map. terrain costs. unit information. 5.0 MOVEMENT
symbol key.saving the game instr uctions. and victory conditions.
S.1 During the Movement Phase, you may move as many ofyour
2.2 The game begins on December 16. 1944 and ends December 27. unitsas you desire.A unit begins each turn with a certain number of
1944. Eachgame turn represents one day of actualtime. There are Movement Points(MP) which depends on the type of unit.weather
a totalof 12 game turns. (German only). fuel (German only). ZOC (Allied only). supply. and
a random factor.
S.2 See theTerrain Effects Chart on the enclosed card. Each map
position contains a specific type of terrain (i.e.. forest. rough. clear. etc.).
3.0 SEQUENCE OF PLAY To enter each position.a unit m ustpay a certain number ofMP (e.g.to
entera forest costs 6 MP in comparison to 2 MP forentenng a clear
The game hasbeen divided into severalphases.Your input into position).
eachphase depends on which forces you control.Listed below arethe
phases which are explained in greater detail in later sections. S.3 When a unit' s MP reaches zero the computer willautomatically
end theunit's movement forthat turn and proceed to the next unit.
A. German Player Turn A unit cannot exceed its MP allowance. (Example: If a unit had only 1 MP
1. German Movement Phase left it could not enter a forest which costs 6 MP.)
2. German Combat Phase
S.4 A unitmust pay 4 additionalMP to move into an enemy Zone of
a. Unit selection segment Control.Movement from enemy ZOC to enemy ZOC costs anadditional
b. German artillery segment 4 MP for a total of 8 MP plus the cost of the terrain to enter the position
c. Allied artillery segment (see Zones of Control).
d. Germanstrategy segment
e. Allied strategy segment S.S Allied units are prohibited from leaving the map. either during
f.Combat resolution segment normalmovement or during retreat/advance.German units automati-
g. Retreat/Advancesegment cally exit the map during the Victory Status Phase if located on specific
m ap edgesand are free of enemy ZOC (seeenclosed card).
B. Allied Player Turn (repeat Steps 1 and 2 of the German
Players Turn. using Allied units) S.6 No stacking(two or more units on the same map position) is
C. Reinforcement Phase allowed during any phase of play.
D. VictoryStatus Phase S.7 There is no movement phase for the German Player during the
E. Save Game Phase first game turn. Allied units are reduced in movement on the first turn.
S.S When a unit moves. information will be displayed on the screen
as shown inthe example below. Terrain and MP willbe updated asthe
unit is moved.
4.0 ZONES OF CONTROL GERMAN 277VG COMBAT:46 COMBATSTATE:7 SUPPLIED
4.1 The six map positions thatsurround acombat unitmake up that TERRAIN: TOWN ' MP LEFT: 19'
unit's zone of control (ZOC). The above information shows that the German Unit 277 VG has
46 combatpointsremaining, is in combat state 7 (see section 7.0).is
4.2 Zones ofControl affect movement. combat, and supply. supplied (see section 10.0), is in a town. and has 19 movement points
4.3 All unitsmust expend 4 movement points upon entering an remaining.Note: The CP value displayed during a human phase is
enemy ZOC. Movementfrom one enemy ZOC directly into another actually 1-5 points higher than the unit's true strength (1-15 during a
enemy ZOC costsan additional 4 movement points. computer phase).
S.9 Movement is accomplished by pressing one ofthe numeric keys 7.4 A f ter all of the attacking units have been selected, you will be
"1-6".The direction of movement corresponds to the position shown asked toselect one offour attack strategies as shown below:
on the diagram at the lower right of the display screen (see below). For ATTACK STRATEGY:
example."1" movesyour unit to the NE."2" moves you E."3" moves 1 = MAJOR 2 = MEDIUM 3 = LIGHT 4 = RECON
you SE.and so on. Ifyou are finished with a unit.type "F' and its (see9.0 foran explanation ofthe effects on combat.)
movement will end. If you are finished with your movement phase, type
"E" to end the phase. 7.S When thecomputer decidesto attack.you w illbeasked to select
one offour defense strategies shown below:
DEFENSE STRATEGY:
1 = COUNTER-ATTACK 2 = HOLD POSITION
3 = WITHDRAWAL 4 = DELAYING ACTION
(see9.0 for an explanation of the effects on combat.)
7.6 A f ter strategies have been chosen. the computer will display all of
theattackingand defending unitsby name atthe bottom ofthescreen.
4 3
On the map itself. attacking units will be numbered "1-6" and the
defendingunit will be shown as "D". The names remain for some
S.10 D uring computer movement. the following information will be secondsunlessyou press any key to continue.The combats results will
displayedas shown inthe example below:
then bedisplayed as in the example below:
ALLIED 4INF COMBAT: 60 COMBAT STATE: 7 SUPPLIED MAJOR VS DELAYING ACTION
COMPUTER MOVEMENT PHASE ODD: 11.0S ATIACKER LOSSES:0 DEFENDER LOSSES:13
TERRAIN: FOREST ' MP LEFT: 20 ' ' DEFENDER RETREAT 3 HEXES ' (HIT KEY)
In the example. the attacker chose a "MAJOR" strategy and the
6.0 ARTILLERY defender chose a "DELAYING ACTION" strategy. The odds are deter-
6.1 During combat.both players are given the opportunity to m ined by dividing the totalattacker's modi fied combat points by the
allocate artillery points to the battle. Each artillery point allocated adds defender's modified combat points.In the example, the attacker lost0
10 combat points to the total of the side which allocated the artillery. combat pointsand the defender lost 13 combat points.Ifthe attacker
had lostcombat pointsin the battle.they would have been distributed
6.2 There are two artillery segments during each combat. First the evenlyamong the attackers according to strength. The defender is
attacking player allocates artillery and then the defender allocates required to retreat 3 map positions or take additional loses.
artillery. If a player does not have any remaining artillery points. the
7 .7 The unit' s combat pointsare modi fied by terrain.supply.supply
computer will skip that player's artillery segment
state. combat state, and artillery support.
6.3 After the attacker has chosen the defending unit and the
7 .8 Lossesare based on the attacker/defender combat points ratio
attackingunits.the computer willask. "ATTACKER'S ARTILLERY
PHASE (0-3)". This means that the attacker can allocate from 0 to 3 (odds), attack/defense strategies. airpower (for Germans only. see
13.0). and a random factor.
artillery points. The number of artillery points available for the attack
will equal the number of attacking units or the total remaining artillery 7 .9 Duringthe combat phase.you may receivevarious messages asa
points. whichever is less. Then the computer will ask. "DEFENDER'S resultof the combat situation and/or results:
ARTILLERY PHASE (0-2)-. At this point the defender allocates his ' STRATEGY ALTERED '
artillery. ' UNIT ELIMINATED '
The message "STRATEGIES ALTERED" will appear occasionally
7.0 COMBAT and causesthe strategy to be selected randomly. This simul ates the
"fog of war" in which orders are not always followed or cairied out as
7.1 All attacking units must be adjacent to the defending unit which expected.The message "UNIT ELIMINATED" indi catesthat one ofthe
is under attack.Attacking is completely voluntary.As m any as six units units in the battle has been eliminated.
may parti cipate in any one attack.
7.10 W hen a unit's CP falls below 20 there will be a chance that the
7.2 There isonly one defending unit per attack. A unit can unit will be eliminated at any time it suffers losses in combat.
attack/defendonly once percombat phase.except any unit that can
advance 3or more hexes (whether he actually advancesthem or not)
may be ableto attack again in the same phase. 8.0 RETREATSIADVANCES
7.3 W hen the human player is attacking, the computer will flash on
the map,one by one,each enemy uniteligible to be attacked. Foreach 8.1 U nits may be required to retreat/advance as a result of combat. If
unit indicated, the computer will display the information in the the unit does not retreat the full number of hexes (map positions)
format below: required, the unit will suffer additional losses based on the number of
retreathexesremaining and arandom factor.Pressing "F"w illabort the
ALLIED 4INF COMBAT: S4 COMBAT STATE: 7 SUPPLIED retreatand incur the losses.
DO YOU WISH TO ATTACK ALLIED UNIT? Y/N
8.2 During retreat,the human player will be asked to input a
Ifyou wish to attack press "Y"; otherwise.press "N".Ifyou press directionin the same manner as in the movement phase.
"N" the computer will continue to the next eligible unit. If you wish to
end yourcombat phase type "E". If "Y" is pressed.the computer will 8.3 I f a unit retreats into an enemy ZOC, it will suffer additional losses.
display: 8 .4 Unitscannot retreat off the map or onto another unit.
GERMAN 116PZ COMBATi 9S COMBATSTATE:4 SUPPLIED 8 .S Afterallretreating units have completed their movement, the
DO YOU WISH TOATTACK WITH THIS GERMAN UNIT? Y/N other player will have the opportunity to advance his unit(s). The first
When it asksthe above question. it will fl ash the candidate positionto be moved into must be the enemies vacated hex. The
attackingunit.Press "Y" ifyou w ish the unitto attack.The computer advancingunit may then move into any position. In the case of the
willscan each ofthe six positions around an enemy unitto be attacked. defenderadvancing. with more than one retreating attacker. the
You will be given the opportunity to include any friendly units in those defendermust advance first into the position vacated by the attacker
positionsin the attack. closest to the number 1 position (moving clockwise). There will be no
confusion on this position. as it will be the only one that the computer 10.S The Allied units may have their local supply state increased by
will allow you to advance into. If the retreating unit is eliminated. the one throughairdrops.Airdrops can only accurduring clearorscattered
advanceresultisincreased by one hex.Ifanattackerretreat iscalled for, weather. The Allied player has no control over airdrops. each Allied unit
and oneofthe attacking units iselim inated ordoes not retreatthe full is eligible for an airdrop during good weather (clear or scattered). The
result, the advance is correspondingly increased or decreased. computerwillrandomly decide if the airdrop has been successfulfor
8.6 The computerwillretreat/advance itsown units.The computer eachunit.As w ould be expected. the chances forsuccessfulairdrop are
m ay notadvance at alltimes depending on a random factorand the betterduring clearweather.Ifthe airdrop issuccessful.the supply state
strategic mode that it is currently in. of isolated units increases to limited, and limited to supplied.
10.S Localsupply is determined at the instant of movement and
combat. It is possible for a unit to be isolated at the beginning of a phase
9.0 STRATEGY OPTIONS and suppliedby the end, or vice-versa.
9.1 For eachattack both sides must chose a combat strategy.
9.2 The choice ofeach playerw illim pact the number oflosseson both
sidesand the extent of the retreat and advance.Th e strategy selected
11.0 FUEL
representsthe player's committment to the battle.The smaller the 11.1 The German mechanized forces had a limited fuel supply. As
committment. the smaller the losses. The final impact on losses is the German units move, Fuel points will be consumed. Fuel is also
mixture of both player's strategy. consumed dunng combat.
9.3 Dunng combat. after both sides have chosen their strategy.a 11.2 As theFuelpoint allotment decreases the chancesthat a given
message will occasionally appear: STRATEGY ALTERED The new unit will run out of fuel increases. When this happens the unit will receive
strategy.which has been chosen at random by the computer, willbe lessmovement points.
displayedwith the combat results.The chances of receiving this
m essagedepends on the strategy selected and a random factor.The 11.3 Allied units have no fuel restrictions.
greaterthe committment, the greaterthe chance ofthe options being
changed.The German player has a lower chance ofa change.
12.0 WEATHER
10.0 SUPPLY 12.1 Weather is simulated in TIGERS IN THE SNOW to reflect the
actual weather of the battle. The weather will be different each time you
10.1 T here are two types of supply in TIGERS IN THE SNOW: play the game. but it will always follow a pattern s
imularto thew eather
generalsupply and local supply.General Supply affects combat. The of December 1944.
lowerthe levelofsupply,the greaterthechancethatthe combat points
of a unit will be cut in half during combat. local Supply also effects 12.2 Weather influences Allied airpower. In this game all airpower
combat.The lower the localsupply state.the less effective the units effectsare a function of weather. Generally speaking. the better the
combat pointsare during a battle. w eather the more effect air power has on the game (See 13.0 forthe
effects of airpower.), Weather is simplified to four possible conditions:
10.2 Generalsupply represents the overalltheatre combat supply CLEAR. SCATTERED. CLOUDLY, and OVERCAST.
state.A certain amount of supply is made available each game turn.
Supplyis then consumed duringcombat and isa function ofthe unit's
combat pointsand the combined strategiesselected by the players.The
more intensethe combat strategies. the greater the amount of
13.0 AIRPOWER
supply consumed. 13.1 A irpower effects combat. supply, and movement.
10.3 As Generalsupply is depleted. the chances of that unit not 13.2 The German playermay suffergreater losses during good
receiving supplies will increase. When this occurs. the "UNIT DID NOT weathercombat due to the effectsofairpower.The better thew eather.
RECEIVE SUPPLIES- message will appear. The unit's CP will be halved the greaterthe chances of additional losses.
for that particular battle. Please note that a unit may be in SUPPLIED 13.3 A irpower can improve the Allies local supply state through the
state, but not receive supplies for a given battle. This rule simulates the use of airdrops. See 11.4 for details.
diffi
culty both sidesexperienced with the muddy roadsand trafficjam s.
All units will automatically not receive supplies if the General supply 13.4 The effect of airpower on movement (air interdiction) takes
is zero. the form of reduction of German unit's movement points.Th e better
the weather,the greater the possible movement point losses.
10.4 Localsupply represents the state ofsupply ofa unit based on
the combatsituation of that unit.It is used to reflect the fact that
situation of that unit. It is used to relfect the fact that some units are
harder to keep in supply because of the position and activity of the
14.0 REINFORCEMENT/
enemy. In this game. local supply is simulated by examining the six
positions around a unit. If a unit does not have 3 or more consecutive
REPLACEMENTS
positions in it's ZOC free of enemy units. then that unit is considered 14.1 A t the end of every turn the computer will check to see if any
ISOLATED. If one friendly unit is adjacent to an isolated unit, then that reinforcementsare due.Those thatare willbe placed onthe map, unless
unit's supply state is considered to be LIMITED. Two friendly units the entry position is occupied. In that case the computer will wait one
adjacentto an isolated unitcanceltheeffectofisolation and thatunit is turn and then select a new position. (See data card.)
againconsidered to be SUPPLIED (seeexamples). Isolated units have 14.2 A unit. beginning its movement free of enemy ZOC, will receive
both movement pointsand combat points halved. and they are not replacementcombat pointsat that time.
allowedto attack.They are also not allowed to retreat,so they must
pay the combat point penalty if forced to retreat Units in LIMITED
supplyhave their movement and combat pointsreduced by 'li. 15.0 COMBAT STATE
ISOLATED LIMITED SUPPLIED 1S.1 The Combat State of a unit ranges from 0 to 7.
E E EE E E F 1S.2 A unit'sCombat State is increased by one each turn.Tw o points
F FE F F F E F F aresubtracted for each new hex entered.
E E E F E F E EE 1 S.3 Combat State reflects the amount of time that a unit remains
in one location. It simulates fortifications, improved positions and the Bastogneis usually heavily defended.The German must decideto
time neededto lay outa successfulattack/defense.Italso sim ulatesthe leave it alone and cross the Ourthe River heading for the map edge or
loss of unit integrity suffered with frequent and long marches. concentrateon taking Bastogne.
15.4 Combat State modifies a unit's CP by 1096 per point.Thus a Watch your fuel and supply levels as their depletion will slow and
unit witha Combat State of 5 will defend and/or attack with a eventually stop your offensive.
strength509b higher than its listed CP. 21.2 A l lied Strategy
For the most part the Allied player is in a defensive mode dunng
the majorit y ofthe game's turns.The northern flank has enough units
16.0 BRIDGES and strengthto be held.The southern fl ank can usually be held only in
the area around the 4th Division and CCR/10. Deploy units carefully in
16.1 B ridges are not physically located on the map. They are, front ofthe German's expanding bulge to slow hisadvance. Avoid
however. reflected in the movement costs to enter a river. gettingsurrounded and thereby isolated.
The All ied basicobjective isto deny the Germans thetowns worth
16.2 Check the datacard for costs to move through nvers.If victorypoints and prevent theircrossing the Meuse. Protectthe map
a German Unithas an insufficient number of MP's to move through edges worthvictory points.Ifthe German manages to breakthrough,
a river. the message BRIDGE BLOWN will appear. try to isolate his forward units. Counterattack where the German is
weak. If possible. break through to the east edge which is worth
considerable victory points to the Allied player.
Beware of retreating dunng combat. If the Germans are given 3 or
m ore advance hexes they willbe able to attack again.
1?.0 BRITISH MOVEMENT
RESTRICTIONS
17.1 Britishunits cannot enter and thereby the cross the Meuse
22.0 HISTORICAL COMMENTARY
River (see the enclosed card) until a German unit exits the map. The Battleof the Bulge was Germany's last major counter-
Exception:The Bntish 29th armored bngade may move freely. offensive on the Western front in World War II. Code-named Wacht am
Rhein (Watch on the Rhine), the offensive was launched in the early
morninghours of December 16, 1944. Opening the battle, the Germans
18.0 EXITING THE MAP unleashed adevastating artillery barrage which created havoc and
confusionamong thegreen Amencan combat units.Outnumbenng the
18.1 See the enclosedcard and note the areas indicated where defenders by a three-to-one margin. the German infantry quickly
German unitsmay exit the map. infil
trated many of the Amencan outposts.
18.2 German units automatically exit the map (and receive the During the first two days the veteran 28th U.S. Infantry Division
victory points) when they are located on an eligible map edge free of and the 14th Armored Calvary Group were completely overrun. The
enemy ZOC duringa victory status phase. 106th U.S. Infantry Division was isolated and expected no help. The
106th surrendered on December 19. 1944.
The stubborndefense by the 7th Armored Division ofthe St.Vith
sectorkept the German panzer units from breaking out to the west in
19.0 VICTORY CONDITIONS the northern part of the battlefield. The valiant St. Vith defenders finally
w ithdrewacrossthe Salm Riverinto the B2nd Airborne'ssector on the
19.1 The victory status will be displayed at the end of the last seven 23rd of December.
turnsof the game at the bottom of the screen. By December 21st.Bastogne was enorcled with the 101st
19.2 Pleasereferto the enclosed card which explains how victory Airborne. CCB110, CCR19. and other remnants holding the penmeter.
pointsare awarded and gives the victory levelbreakdown. Part ofthe Panzer Lehr and the 26V6 Divisions began assaulting the
town. While the north and south flanks were in a stalemate. the German
116th Panzer. Panzer Lehr.and 2nd Panzer Divisions had crossed the
Ourthe River and were heading for the Meuse River.
20.0 SAVING A GAME Alliedreinforcements met the German advance.stopping them
20.1 A game may besaved at the end ofeach turn. Please see the from reaching their goal of crossing the Meuse River. Running out of fuel
and supplies.the finalGerman offensive on the Western Front lost its
enclosed card.
momentum and came to a halt.

21.0 STRATEGY AND TACTICS


21.1 G erman Strategy 23.0 ACKNOWLEDGEMENTS
The burdenoftheattack ison theGerman player.He hasvery little
time andcannot afford any costly mistakes.He must constantly attack Game Design/Rules — David A Landrey. Charles J. Kroegel. Jr..
at major and medium strategies to force high retreat results. If he can and David Walker
achieve an advance of 3 or more he is able to attack again. If there are Art & GraphicDesign — Louis Saekow and Kevin Heney
strongpanzer units in the battle.thiscan be a tremendous advantage. Typesetting — Abracadabra 7ype
The German's major objective is to exit a minimum of two panzer Printing — A&a Printers & Lithographers
units off the Northwest or West map edges receiving 200-400 victory
Customized Disc Operating System — Roland Gustaffson
pointsper unitdepending on the turn it exits and itscombat strength.
To be ableto cross the Meuse before 12/22/44 the German must
breakout ofthe bulge with suffi cientforces to coverthefl anksofunits
about to exit (units do not receive victory points nor are allowed to exit
ifin an enemy ZOC).The towns ofBastogne, Marche. and Rochefortare
worth sizable victory points and must be taken for any major victory to
be achieved.
You never thought your computer could be this exciting!

Das könnte Ihnen auch gefallen