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Darkness—and the blindness that comes with it—is one • Death: Darkness is often seen as a symbol of death:
of the most primal fears, and command of darkness is swallowing and smothering light and life. Although
one of the most primal powers. Darkness powers turn death is not a necessary descriptor for darkness
shadows into weapons and minions, allow you to turn out powers, there is some crossover between these
the lights, or wield even more esoteric effects. powers and those in the Death Powers profile, par-
ticularly the idea of “hungry” darkness feeding on the
Darkness Descriptors •
vital energy of living creatures.
Blinding Blast: Ranged Affliction (darkness; Resisted by Dodge, Shadow Shroud: Ranged Burst Area Visual Concealment 4
Overcome by Will; Impaired, Disabled, Unaware), Limited to Attack • 16 points +4 points per +1 area distance rank.
Vision • 1 point per rank.
Swallowing Shadow
Dark Blast
You engulf a target in darkness and they simply disappear,
A blast or bolt of darkness strikes your target, including banished to a shadowy nether-world. Additional ranks of
force, cold, or life-draining damage. With the Variable De- the power after the first have the Limited to Resistance
scriptor modifier, your Dark Blast may be able to inflict any modifier on their cost.
of these types of Damage, as you choose. Life-draining
damage may be resisted by Fortitude rather than Tough- Swallowing Shadow: Perception Ranged Movement
ness (see the Death Powers profile). (Dimensional Travel to a “shadow world”) Attack
(Resisted by Will, base DC 11) • 4 points +3 points per +1 in
Dark Blast: Ranged Damage (cold, force, or life-drain) • 2 points resistance DC.
per rank.
Shadow Crawl
Immunity to Darkness
Tendrils or limbs of shadow emerge from your body (or
Your power over darkness makes you immune to its direct a dark aura around it) to carry you above the ground like
effects upon you, although this power does not grant you the legs of a giant spider. Elongation and Extra Limbs are
the ability to overcome or ignore the concealment created common additional effects for this power.
by darkness effects (for that, see the Darkvision power).
Shadow Crawl: Speed • 1 point per rank.
Immunity to Darkness: Immunity 5 (darkness effects)
• 5 points.
Shadow Door
Immunity to Light You can use a shadow as a “doorway” to pass through the
surface it falls upon, as if you were stepping only through
Your darkness powers counteract the effects of most light a shadow, and not a solid barrier. This is a much more
powers, making you immune to light-based Affliction or limited range effect than Shadow Walk (following); it ends
Damage effects, for example. once you emerge from the other side of the object your
“door” passes through.
Immunity to Light: Immunity 10 (light effects) • 10 points.
Shadow Door: Movement (Permeate) • 2 points per rank.
Shadow Meld
You can appear to “melt” into the shadows, virtually invis-
Shadow Projection
ible when you are in any area with concealment provided You place your consciousness into your shadow and
by shadows or darkness. Additional ranks of Concealment send it forth from your body, allowing you to sense and
can affect hearing or scent, becoming truly shadow-like. operate through it at a distance. The normal Insight check
to notice Remote Sensing (DC 10 + rank) is a Perception
Shadow Meld: Concealment 4 (Visual), Limited to areas of
check to notice your separated shadow instead.
shadow or darkness • 4 points.
Shadow Projection: Remote Sensing (visual, auditory, mental) •
Shadow Shield 4 points per rank.
You lower the light levels around you, creating an area of Shadow Tendrils: Move Object (shadows) • 2 points per rank.
gloom and shadows, which may be a useful prerequisite for
the use of other darkness powers, or simply an atmospheric
environmental effect. At extreme ranks (sufficient to affect
Summon Shadows
hundreds or even thousands of miles in radius), this power You can summon shadow beings, either animating ordinary
may involve creating an actual eclipse of the sun! shadows or calling shadow creatures from some nether
dimension. Although no more substantial than ordinary
Gloom: Environment (visibility) • 1 or 2 points per rank. shadows, these creatures can touch and manipulate physi-
cal objects—and damage them. Apply the Multiple Minions
Healing Darkness extra to summon more than one shadow creature at a time
and the Horde modifier to summon them all at once.
Darkness and shadows soothe your hurts and allow you to
heal quickly from any damage or injury. Summon Shadows: Summon Shadow Creature 4 (58-point
minion) • 8 points.
Healing Darkness: Regeneration, Source (darkness) • 1 point per
2 ranks.
Shadow Creature PL5 • MR4
Scry Through Shadow STR 0 STA — AGL 2 DEX 2 FGT 0 INT — AWE — PRE —
Powers: Shadow Tendrils (Damaging Move Object 2);
You can peer into a shadow or other area of darkness and Shadow Form (Concealment 2 (Visual, Limited to Darkness
perceive what is happening near another such shadow and Shadows), Insubstantial 3 (shadow form), Movement 3
within your range. Those nearby may have the intense (Slithering, Wall-crawling 2)); Unliving (Immunity 30: Fortitude
Effects)
feeling of being watched from within that shadow if they
succeed on an Insight check (DC 10 + your rank). Skills: Ranged Combat: Move Object 6 (+8)
Offense: Initiative +2, Shadow Tendrils +8 (Ranged, Damage 2)
Scry Through Shadow: Remote Sensing (visual and auditory),
Defense: Dodge 10, Parry 10, Fortitude Immune, Toughness 0,
Medium (shadows and darkness) • 2 points per rank.
Will Immune
Totals: Abilities –22 + Powers 59 + Advantages 0 + Skills 3 +
Shadow Form Defenses 18 = 58
Darkness Complications ones that do. Regardless of the number of powers affect-
ed, the hero point award is the same.
Darkness powers have their limits and can create some
complications for their wielders, including the following. Prejudice
Addiction Darkness tends to have unpleasant associations, invoking
phobias about the unknown and what may hide within
Darkness powers are sometimes portrayed as addictive, it, and darkness is linked with the powers of evil and
particularly if they have light- or life-absorbing effects. death, so darkness wielders tend to acquire sinister asso-
A character may become addicted to the use of powers ciations whether they want to or not. Other people may
like Night Terrors or Swallowing Shadow, either due to the be inclined to believe the worst about characters with
rush they produce or the demands of some external “dark darkness powers, and characters may have a harder time
entity” that they feed, which may feed on the character earning the public’s trust and goodwill.
instead if its needs are not satisfied.
Reputation
Disability
Of course, some darkness wielders play the sinister reputa-
At home in darkness, some characters may have disabili- tion of their powers to the hilt, using it to their full advan-
ties related to operating in the daylight world, such as tage when it comes to things like circumstance bonuses
sensitivity to light or even blindness in ordinary levels of to Intimidation checks and striking fear into the hearts of
lighting. A darkness wielder could be completely blind, their enemies. The price they pay is in the form of a repu-
relying on other Senses effects to “see” such as bat-like tation as scary and possibly evil (or at least unstable and
sonar or the power to perceive life-force as “light” (espe- suspect). The reputation may be deserved or in spite of
cially with powers to “feed” on such energies). the character’s best efforts to be perceived in a better light
(so to speak). In either case, when it gets in the way the
Enemy character’s player earns a hero point for the complication.
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