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Power Profile: Darkness Powers

Darkness—and the blindness that comes with it—is one • Death: Darkness is often seen as a symbol of death:
of the most primal fears, and command of darkness is swallowing and smothering light and life. Although
one of the most primal powers. Darkness powers turn death is not a necessary descriptor for darkness
shadows into weapons and minions, allow you to turn out powers, there is some crossover between these
the lights, or wield even more esoteric effects. powers and those in the Death Powers profile, par-
ticularly the idea of “hungry” darkness feeding on the

Darkness Descriptors •
vital energy of living creatures.

Shadow: A shadow is an area of reduced lighting


The following are important descriptors for darkness
created by an obstruction blocking a light source (in-
powers.
cluding the sun) casting a darker area in the shape
• Darkness: Rather than a quality, darkness is techni- of the obstruction. Shadows produce concealment,
cally the lack of sufficient light. Mutants & Masterminds making them useful for hiding and stealth. They also
describes lighting in terms of concealment (Hero’s have a great deal of folklore associated with them;
Handbook, page 186) with a low level of lighting shadows are often believed to mystically symbolize
(twilight, full moonlight, heavy shadows) providing the objects or individuals casting them, allowing a
partial concealment and near complete darkness sorcerer to influence the source using the shadow,
providing total concealment, with all of the associ- for example. Shadows are also associated with con-
ated modifiers. Various Senses effects overcome this taining the dark or sinister qualities of the objects or,
concealment, either by enhancing vision or allowing especially, people casting them.
other senses unaffected by visual concealment to
• Countering: Darkness powers are naturally opposed
compensate.
to light effects and darkness may counter light and
Darkness is still treated as a descriptor like any
vice versa, with the more powerful effect over-
other and many powers “create” or “generate” dark-
whelming the other. Powers like Shadow Shroud (see
ness rather than eliminating or reducing light. Some
Offensive Powers) are assumed to block out normal
darkness powers may tap into an extradimensional
sources of light in their area as part of their effect. For
or metaphysical source of darkness, such as a form
lighting to overcome the darkness, a specific coun-
of light-absorbing energy or matter—“dark matter”
tering attempt is required.
perhaps—or the mystic essence of darkness. Al-
Darkness effects do not need countering checks to
though darkness is often associated with evil and ma-
provide concealment against visual senses. Likewise,
levolence, this is not required. Still, even heroes with
Sense effects which overcome or counter conceal-
darkness powers may have sinister reputations and
ment do not need checks to do so, both occur auto-
complications associated with their powers (see Dark-
matically as part of the effect. A darkness effect pro-
ness Complications).

Power Profile: Darkness Powers 1


viding only partial concealment imposes penalties on
visual-based checks, as given in the Concealment rules
Night Terrors
on page 192–193 of the Hero’s Handbook. You invoke the primal fear associated with darkness, pro-
Darkness powers may be able to counter other jecting it on your targets and filling them with terror.
effects, depending on other descriptors. For example,
a solidified “dark energy” such as the Shadow Shaping For a version of this power that affects those your shadow
power can form constructs able to counter or contain falls upon (rather than a target you can perceive), apply
physical forces. Metaphysical darkness with a cold the Line Area modifier in place of Perception Ranged,
descriptor could potentially smother a fire or other perhaps with Reaction, if the effect occurs automatically
source of heat or combustion. without any conscious effort on your part.

Darkness Features Night Terrors: Perception Ranged Affliction (Resisted and


Overcome by Will; Entranced, Compelled, Controlled),
Limited to fleeing or cowering in terror • 2 points per rank.
Some Feature effects associated with darkness powers
include the following:
• Shades: Your control of darkness provides you with
Shadow Bind
some minor protection from intense light. You never Ribbons or chains of darkness bind and trap your target.
sunburn or worry about glare, as if you were always Some—particularly mystical—versions of Shadow Bind
wearing sunscreen and a pair of sunglasses. have the Affects Incorporeal modifier.
• Shadow Puppets: You can create minor “shadow
Shadow Bind: Cumulative Ranged Affliction (Resisted by
shows” against a flat surface, shaping the shadows as
Dodge, Overcome by Will; Hindered and Vulnerable,
you wish to mimic different silhouettes and shapes,
Defenseless and Immobilized), Extra Condition, Limited
but otherwise causing no more effect than a circum- Degree • 3 points per rank.
stance bonus to some interaction checks or uses of
Expertise: Performance (or similar skills).

• Shadow Suit: You can cover your entire body with


Shadow Boxing
impenetrable shadows at will, essentially “wearing” You can grab, damage, or otherwise exert your Strength
darkness as if it were clothing, “styled” however you on a target by having your shadow “touch” theirs, rather
wish, from a skintight silhouette to a swirling cloak than having to physically interact with them. This limits
or “garment” of shadows. You can similarly conceal the effect to the distance your shadows extend and to the
your face with a shadowy mask (or a complete head interactions you can physically mimic (using your shad-
covering). ow’s hands to grab or punch, for example).

Offensive Powers Shadow Boxing: Damaging Move Object, Limited to Shadow


Interactions • 2 points per rank.
Offensive darkness powers blind and confuse targets, or
make darkness manifest to strike, bind, and damage foes Shadow Shroud
directly.
You create an inky cloud of darkness, blocking out all light
Blinding Blast (and therefore vision) in the area. If you can only create
the darkness in a radius around you, remove the Ranged
A bolt of darkness strikes the target, covering or binding modifier. Apply different Area modifiers for things like a
the eyes and temporarily blinding the victim. Cumulative lingering dark mist (Cloud Area) or a spreading “black light
or even Progressive are common modifiers for this power. beam” (Cone Area).

Blinding Blast: Ranged Affliction (darkness; Resisted by Dodge, Shadow Shroud: Ranged Burst Area Visual Concealment 4
Overcome by Will; Impaired, Disabled, Unaware), Limited to Attack • 16 points +4 points per +1 area distance rank.
Vision • 1 point per rank.

Swallowing Shadow
Dark Blast
You engulf a target in darkness and they simply disappear,
A blast or bolt of darkness strikes your target, including banished to a shadowy nether-world. Additional ranks of
force, cold, or life-draining damage. With the Variable De- the power after the first have the Limited to Resistance
scriptor modifier, your Dark Blast may be able to inflict any modifier on their cost.
of these types of Damage, as you choose. Life-draining
damage may be resisted by Fortitude rather than Tough- Swallowing Shadow: Perception Ranged Movement
ness (see the Death Powers profile). (Dimensional Travel to a “shadow world”) Attack
(Resisted by Will, base DC 11) • 4 points +3 points per +1 in
Dark Blast: Ranged Damage (cold, force, or life-drain) • 2 points resistance DC.
per rank.

2 Power Profile: Darkness Powers


Defensive Powers Dark Flight
Defensive darkness powers conceal you from attackers or A dark aura or shadowy wings allow you to defy gravity
protect you with a dark aura or shield. and fly.

Dark Aura Dark Flight: Flight • 2 points per rank.

A shadowy aura surrounds your body, with an effect like a


Dark Blast (previously) on anyone touching you, including
Shadow Bridge
the descriptors associated with the Damage (cold, force, A bridge or platform of darkness supports you, allowing
or life-draining). Like Dark Blast, a Dark Aura may have the you to glide above the ground.
Variable Descriptor modifier.
Shadow Bridge: Flight, Platform (shadow bridge) • 1 point per
Dark Aura: Reaction Damage (to being touched; cold, force, or rank.
life-drain) • 4 points per rank.

Shadow Crawl
Immunity to Darkness
Tendrils or limbs of shadow emerge from your body (or
Your power over darkness makes you immune to its direct a dark aura around it) to carry you above the ground like
effects upon you, although this power does not grant you the legs of a giant spider. Elongation and Extra Limbs are
the ability to overcome or ignore the concealment created common additional effects for this power.
by darkness effects (for that, see the Darkvision power).
Shadow Crawl: Speed • 1 point per rank.
Immunity to Darkness: Immunity 5 (darkness effects)
• 5 points.
Shadow Door
Immunity to Light You can use a shadow as a “doorway” to pass through the
surface it falls upon, as if you were stepping only through
Your darkness powers counteract the effects of most light a shadow, and not a solid barrier. This is a much more
powers, making you immune to light-based Affliction or limited range effect than Shadow Walk (following); it ends
Damage effects, for example. once you emerge from the other side of the object your
“door” passes through.
Immunity to Light: Immunity 10 (light effects) • 10 points.
Shadow Door: Movement (Permeate) • 2 points per rank.
Shadow Meld
You can appear to “melt” into the shadows, virtually invis-
Shadow Projection
ible when you are in any area with concealment provided You place your consciousness into your shadow and
by shadows or darkness. Additional ranks of Concealment send it forth from your body, allowing you to sense and
can affect hearing or scent, becoming truly shadow-like. operate through it at a distance. The normal Insight check
to notice Remote Sensing (DC 10 + rank) is a Perception
Shadow Meld: Concealment 4 (Visual), Limited to areas of
check to notice your separated shadow instead.
shadow or darkness • 4 points.
Shadow Projection: Remote Sensing (visual, auditory, mental) •
Shadow Shield 4 points per rank.

A shadowy aura around your body protects you from


harm. Your Shadow Shield may be Impervious, although
Shadow Walk
perhaps not against light-based attacks (see Power Loss You appear to step into a shadow in one place and emerge
under Darkness Complications). from another elsewhere. Teleport modifiers like Accurate,
Easy, Extended, and Portal are common for this power.
Shadow Shield: Protection (dark force), Sustained • 1 point
per rank.
Shadow Walk: Teleport, Medium (shadows) • 1 point per rank.

Movement Powers Utility Powers


Movement powers use darkness as a medium for flying
Power over darkness can be used for everything from ig-
through the air or stepping through shadowy portals to
noring its effects and seeing through it to transforming
emerge elsewhere, amongst other effects.
into it or shaping it into a semi-solid medium.

Power Profile: Darkness Powers 3


Darkvision Shadow Tendrils
Your vision is unhindered by darkness and you can see You extend tendrils of shadow from your hands or a dark
normally regardless of the light level. aura around your head or body, able to grasp and manip-
ulate objects like solid tentacles. Some Shadow Tendrils
Darkvision: Senses 2 (Vision Counters Concealment – darkness) have the Precise modifier for performing delicate tasks,
• 2 points. and the Area modifier allows you to extend multiple ten-
drils, each capable of lifting and moving your full Move
Gloom Object rank of weight.

You lower the light levels around you, creating an area of Shadow Tendrils: Move Object (shadows) • 2 points per rank.
gloom and shadows, which may be a useful prerequisite for
the use of other darkness powers, or simply an atmospheric
environmental effect. At extreme ranks (sufficient to affect
Summon Shadows
hundreds or even thousands of miles in radius), this power You can summon shadow beings, either animating ordinary
may involve creating an actual eclipse of the sun! shadows or calling shadow creatures from some nether
dimension. Although no more substantial than ordinary
Gloom: Environment (visibility) • 1 or 2 points per rank. shadows, these creatures can touch and manipulate physi-
cal objects—and damage them. Apply the Multiple Minions
Healing Darkness extra to summon more than one shadow creature at a time
and the Horde modifier to summon them all at once.
Darkness and shadows soothe your hurts and allow you to
heal quickly from any damage or injury. Summon Shadows: Summon Shadow Creature 4 (58-point
minion) • 8 points.
Healing Darkness: Regeneration, Source (darkness) • 1 point per
2 ranks.
Shadow Creature PL5 • MR4
Scry Through Shadow STR 0 STA — AGL 2 DEX 2 FGT 0 INT — AWE — PRE —
Powers: Shadow Tendrils (Damaging Move Object 2);
You can peer into a shadow or other area of darkness and Shadow Form (Concealment 2 (Visual, Limited to Darkness
perceive what is happening near another such shadow and Shadows), Insubstantial 3 (shadow form), Movement 3
within your range. Those nearby may have the intense (Slithering, Wall-crawling 2)); Unliving (Immunity 30: Fortitude
Effects)
feeling of being watched from within that shadow if they
succeed on an Insight check (DC 10 + your rank). Skills: Ranged Combat: Move Object 6 (+8)
Offense: Initiative +2, Shadow Tendrils +8 (Ranged, Damage 2)
Scry Through Shadow: Remote Sensing (visual and auditory),
Defense: Dodge 10, Parry 10, Fortitude Immune, Toughness 0,
Medium (shadows and darkness) • 2 points per rank.
Will Immune
Totals: Abilities –22 + Powers 59 + Advantages 0 + Skills 3 +
Shadow Form Defenses 18 = 58

You can transform as a free action into a living shadow,


able to pass through solid barriers and ignore most physi-
cal attacks, save light-based effects. You can “slide” along
Other Darkness Powers
surfaces, including walls and ceilings, and ignore the Darkness is symbolically and functionally linked to several
physical needs of flesh-and-blood. Shadow Form may other types of powers, which may widen its range of
include other effects, particularly upgrading Immunity effects.
to all Fortitude effects or adding traits like Elongation or As light and heat are linked, so are darkness and Cold
Senses (such as Darkvision, previously). Powers. Darkness may leech away warmth and powers
like Cryokinesis, Flash Freeze, and Freezing Aura may be
Shadow Form: Concealment 2 (Visual, Limited to Darkness and darkness powers as well with the addition or a dark or
Shadows), Immunity 10 (life support), Insubstantial 3 (shadow
shadow descriptor.
form), Movement 3 (Slithering, Wall-crawling 2) • 33 points.
Similarly, darkness is often associated with Death Powers,
Shadow Shaping including life-draining effects or the creation or summon-
ing of undead shadows or ghosts.
You project and sculpt a kind of “solid darkness” into dif- Since darkness and Light Powers are opposite sides of
ferent shapes according to your will. This power is typically the same coin, control over one may imply control over
for forming walls and other barriers, containment spheres the other. Darkness powers may simply be a manifesta-
(cubes, etc.), temporary bridges and other such constructs. tion of light control, absorbing or shifting around all the
available light to create areas of darkness or shadow.
Shadow Shaping: Create Shadow Shapes • 2 points per rank.

4 Power Profile: Darkness Powers


Lastly, Illusion Powers are often associated with shadows, Shadow Walk, for example, has the Medium (shadows)
with illusions being just “shadow” manifestations of real flaw, and therefore already does not work in the absence
objects or sensations. of shadows. Such powers do not qualify for a power loss
complication, although the character may have others

Darkness Complications ones that do. Regardless of the number of powers affect-
ed, the hero point award is the same.
Darkness powers have their limits and can create some
complications for their wielders, including the following. Prejudice
Addiction Darkness tends to have unpleasant associations, invoking
phobias about the unknown and what may hide within
Darkness powers are sometimes portrayed as addictive, it, and darkness is linked with the powers of evil and
particularly if they have light- or life-absorbing effects. death, so darkness wielders tend to acquire sinister asso-
A character may become addicted to the use of powers ciations whether they want to or not. Other people may
like Night Terrors or Swallowing Shadow, either due to the be inclined to believe the worst about characters with
rush they produce or the demands of some external “dark darkness powers, and characters may have a harder time
entity” that they feed, which may feed on the character earning the public’s trust and goodwill.
instead if its needs are not satisfied.
Reputation
Disability
Of course, some darkness wielders play the sinister reputa-
At home in darkness, some characters may have disabili- tion of their powers to the hilt, using it to their full advan-
ties related to operating in the daylight world, such as tage when it comes to things like circumstance bonuses
sensitivity to light or even blindness in ordinary levels of to Intimidation checks and striking fear into the hearts of
lighting. A darkness wielder could be completely blind, their enemies. The price they pay is in the form of a repu-
relying on other Senses effects to “see” such as bat-like tation as scary and possibly evil (or at least unstable and
sonar or the power to perceive life-force as “light” (espe- suspect). The reputation may be deserved or in spite of
cially with powers to “feed” on such energies). the character’s best efforts to be perceived in a better light
(so to speak). In either case, when it gets in the way the
Enemy character’s player earns a hero point for the complication.

Darkness powers are given to both opposite and “mirror” Secret


enemies, either wielders of light powers (and perhaps evil
ones at that) to other darkness powers, perhaps even the The darkness is good at hiding secrets, and the sinister
character’s own “shadow-self” given a life and will of its own. reputation of darkness powers is sometimes entirely de-
served. Darkness wielding characters may be concealing
Phobia the truth about the origin and nature of their powers, es-
pecially if those powers have some serious downsides or
unpleasant complications like Addictions, Disabilities, or
Darkness is associated with primal fears, and although
Phobias. They may likewise be hiding secrets about their
used to wielding them as a weapon (such as with the
past, such as misdeeds that earned them their darkness-
Night Terrors power), those with darkness powers may
based powers in the first place.
suffer from such fears themselves. In particular, even if
the character suffers no physical effects from light, there
may be a phobia of being left exposed out in the light that
Weakness
causes the character to shun it, if at all possible.
Darkness powers often lead to weaknesses or vulnerabili-
Similarly, “the shadow” is psychologically linked with all of ties, particularly to light effects. In addition to Power Loss
the qualities we deny or repress about ourselves. Working complications (previously), darkness characters may suffer
with the powers of darkness may unleash aspects of the additional degrees of effect from light attacks, more easily
shadow in the character’s own personality. damaged or hindered by them. Similarly, some wielders of
darkness may suffer adverse effects from simple exposure
to bright light, ranging from always being impaired or dis-
Power Loss abled in light equivalent to normal daylight to their condi-
tion becoming dying after a brief exposure to bright light!
In addition to creating darkness, many darkness powers
depend on it to function, weakening or failing in the light. Addiction complications (previously) that go beyond
Lighting conditions brighter than deep shadows may just the psychological may cause weakness in situations
cause a power loss complication for darkness powers, dis- where characters deny them for too long, such as a “dark
solving away dark construction like ice in a blast furnace, hunger” that, when not sufficiently fed, imposes different
for example, or preventing powers like Dark Flight from conditions on the character, ranging from impaired to
working. Note that some darkness powers already have dazed, hindered, or even dying when “the hunger” begins
this built-in limitation as a flaw, accounted for in their cost. to feed on the character’s own life force.

Power Profile: Darkness Powers 5


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6 Power Profile: Darkness Powers

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