Sie sind auf Seite 1von 17

®

• All rights reserve


II
~< ~===============:=>
LIMITED WARRANTY
Strategic Simulations, Inc. ("SSI") warrants that the diskette(s) on which the enclosed program is recorded
will be free from defects in materials and workmanship for a period of 30 days from the date of purchase. If
within 30 days of purchase the diskette(s) prove defective in any way, you may return the diskette(s) to
Strategic Simulations, Inc., 675 Almanor Avenue, Sunnyvale, CA 94086-2901 and SSI will replace the
diskette(s) free of charge. In addition, if the diskette(s) prove defective at any time after the first 30 days, TABLE OF CONTENTS
return the diskette(s) to SSI and SSI will replace the diskette(s) for a charge of $10.00 (each disk) plus
$3.00 for shipping and handling. California residents, add applicable sales tax. Overview ............................. .......................................................................................... 1
SSI MAKES NO WARRANTIES, EITHER EXPRESS OR IMPLIED, WITH RESPECT TO THE SOFTWARE PRO- IBM System Requirements .......................................................................................... 1
GRAM RECORDED ON THE DISKITTE OR THE GAME DESCRIBED IN THIS RULEBOOK, THEIR QUALITY, Hard Drive Installation ................................................................................................ 1
PERFORMANCE, MERCHANTABILITY OR FITNESS FOR ANY PARTICULAR PURPOSE. THE PROGRAM Program Start & Setup Screen ............................................................. ...................... 2
AND GAME ARE SOLD "AS IS." THE ENTIRE RISK AS TO THEIR QUALITY AND PERFORMANCE IS WITH
THE BUYER. IN NO EVENT WILL SSI BE LIABLE FOR DIRECT, INDIRECT, INCIDENTAL, OR CONSEQUEN- System Configuration ...................................... ,. ...........................................................3
TIAL DAMAGES RESULTING FROM ANY DEFECT IN THE PROGRAM OR GAME EVEN IF SSI HAS BEEN World Map/Main Menu ..............................................................................................4
ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. (SOME STATES DO NOT ALLOW THE EXCLUSION OR
Tactical Battle Menu ................................:................................................. ..................9
LIMITATION OF IMPLIED WARRANTIES OR LIABILITY FOR INCIDENTAL OR CONSEQUENTIAL DAMAGES,
SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY TO YOU.) PIAYING SWORD OF ARAGON ..................................................................... 12
The enclosed software program and this Rule Book are copyrighted. All rights are reserved. This Rule Book Character Choices .............................................................................................. 13
may not be copied , photographed, reproduced, or translated or reduced to any electrical medium or General Strategies............................................................................................... 14
machine readable form, in whole or in part, without prior written consent from SSL The program accompa-
nying this Rule Book may be copied, by the original purchaser only, as necessary for use on the computer
Tactical Battle Strategies .................................................................................... 15
for which it was purchased. The History of Aladda ........................................................................................ 16
Notebook of the Duke of Aladda ...................................................................... .18
©1989 by Strategic Simulations, Inc. All rights reserved.
Glossary of Person and Place Names ................................................................ 23
Appendices ..........................................................................................................25
WHATTO DO IFYOU HAVE A DEFECTIVE DISK

c ~==================~
Each of our games undergoes extensive playtesting prior to its release. Through this process we hope to
uncover and correct any errors in programming. However, due to the complex natu re of our simulations,
some program errors may go undetected until after publication. In addition to errors in the program, there >&
are occasionally problems with the disk itself. We experience the industry standard of approximately a 3 to
5% failure rate of duplicated disks. Before assuming that a disk is defective, make sure to check your disk
drive. Up to 95% of the disks returned to us as defective will run fine on our computer systems. Often the
problem is with a disk drive that needs servicing for alignment, speed, or cleaning.
NOTE: The poster is an important part ofthis game.
Should you have a defective disk, please return the disk only (keep all other parts of the game) to our Do not lose or discard it.
Customer Support Department, along with a note describing the problem you have encountered. A replace-
ment disk will be provided upon our receipt of the defective disk.

Should you uncover an error in the program, return both your game disk and any 'save game' disks to our
APPLE II AND IBM COMPATIBLE COMPUTER INFORMATION:
Customer Support Department. Please enclose a description of what was taking place in the game when the
Many of our games will work on Apple II and IBM compatible computers. Most of our games will work on an Apple II GS in
error occurred. Upon correction of the program error, we will return an updated disk to you. the Apple II emulation mode.
If you own an Apple II GS, Apple compatible or IBM compatible computer we suggest that you consult with our Technical
Always make sure to include your name, address, and daytime telephone number with any correspondence. Support Staff at (408) 737-6850 any workday between the hours of 11 am. and 5 p.m., Pacific Time, to see If an SSI game
We will do our best to see that any problems are corrected as soon as possible. you're considering purchasing Is compatible with your computer. If we have insuffclent data to determine compatibility, you
may wish to purchase the game and test for compatibility yourself. If the game proves to be Incompatible, you may return It
within 14 days with your dated receipt and we will refund your money. Or, if you return the game
within 30 days, you may exchange the game for another.
OVERVIEW conquering other realms on a Tactical PROGRAM START Next., you are shown a menu of five
Battle map, pitting your own legions & SETUP SCREEN Character Classes. Select one class for

t ·he Duke of Aladda has died and left


his last will and testament to you,
his only child and heir. The Duke's
legacy is a gallant one, replete with
deeds of valor in the defense of Aladda.
By dint of his efforts, the former capita! of
the western realm of the Aragonian
against those of various adversaries.
This rulebook is divided into five main
sections and also includes several appen-
dices. System start-up instructions are fol-
lowed by instructions for the World
Map/Main Menu. The Tactical Battle
You will need to prepare a SAVE game
disk before playing SWORD OF ARAGON. A
SAVE disk is a blank formatted disk. You
should copy your game disk(s) before
play. Put write protect tabs on your game
disks before using them. (Please see your
your character from among the five
choices: Warrior, Knight., Ranger, Priest
and Mage. Each character gains levels
(improves his abilities) by gaining experi-
ence through combat and/or by training.
A brief description of each character and
his qualities follows:
Menu is then described. The Playing DOS manual for formatting and copying
Empire has returned to a proud state. It is Wanior: A tough fighter with moderate
Sword of Aragon section reveals hints for instructions).
your father's deepest wish that you once attack and defense capacity. Selecting a
playing the game. The last section The
again extend Aladda's dominion and even- To start SWORD OF ARAGON, follow these warrior as your main character lessens the
History of Aladda, details the history of
tually sit on the emperor's throne in the steps: cost of purchasing infantry by 50% .
Aragon and of your home city, Aladda.
city of Tetrada.
Step 1. Boot DOS using Version 2.1 or greater; Knight: A fearsome mounted man, a
Executing your father's will properly IBM SYSTEM well-equipped knight inflicts heavy dam-
Step 2. Insert the Program and Data disks into the
means raising and equipping an army, REQUIREMENfS appropriate drive(s) (see the SYSTEM CONFIG- age and absorbs the same. Selecting a
then venturing forth to do battle against knight as your character reduces the cost
the dastardly foes threatening Aladda and SWORD OF ARAGON requires an IBM PC URATION section).
or Tandy 1000 or compatible with at least of cavalry by 25%.
its surroundings. You may be called upon Step 3. Type SWORD at the A> prompt (hard-disk
to slay monsters, march against the 384K memory and a Graphics board. The Ranger: Less suited for heavy combat
users fype SWORD from within the ARAGON
program runs with a Hercules Graphics than a warrior or a knight, rangers also
demonic rulers of the Eastern realms - subdirectory).
even to defend Aladda against the plun- Card, Color Graphics Adapter, Tandy 16 have spell casting ability. A ranger reduces
dering appetites of Orcan armies. Color or Enhanced Graphics Adapter Step 4. Follow the on screen instructions to select the purchase cost of bowmen and mount-
Fortunately, the rewards of success are (includes VGA). program, data and save disk drives ed bowmen by25%.
great. So, assemble your army wisely, and We recommend a hard drive or two flop- Step 5. Press Zto select aDIFFICULTY rating for the Priest: Priests are primarily healers, but
campaign with vigor. May good fortune py disk drives as the system you use, computer units you'll be playing against Then they can also cast invigorating spells. A
once again shine upon Aladda and the though SWORD OF ARAGON will run from a select the difficulfy level E(Easy), A(Average), priest's restorative powers are vital to
lands of Aragon. single floppy system. or X(Expert). Average is the default difficulfy
damaged units' restoration.
level.
Your success in SWORD OF ARAGON is
determined by your allocation of precious
HARD DRIVE Step 6. Press ENTER. Answer Yto confirm that Mage: This magic-user is especially
INSTALLATION everything is OK. effective at befuddling armed opposition.
resources, military planning and combat
The mage is ideal for softening up the
maneuvers. Knights, priests, warriors, You may INSTALL the Program and Step 7. When prompted, fype in the correct identifying opposition for your troops.
mages, rangers, cavalry, infantry, and Data disks on a hard drive. Installing code word from the Rule book.
bowmen - plus the collected population SWORD OF ARAGON on the hard drive IMPORTANT: Simply enter the first
of Aladda - await your commands. results in faster operation. Step 8. Type Nto begin aNew Game, or 0 to play an old letter of your choice. For example, enter
(saved) game. K to choose a Knight. During play of the
You play SwoRD OF ARAGON on two differ- To install on a hard drive:
Step 9. The World Map/Main Menu appears, with menu game, almost all options displayed on the
ent levels. The first level, with it's World
1. Place the Program disk in the drive. If selections at screen bottom. To begin play, fype screen may be selected by entering the
Map and City Status screens, is a ledger of
the drive being used is A, then type A:. in the first letter of the option you wish to select first letter of the desired choice.
economic, political, social and military
affairs of a medieval era fantasy barony. At to get to the A> prompt. (C is assumed
Note: The program attempts to deter- Once you have chosen your character, the
this level, you control the many facets of to be your hard drive default)
mine your hardware configuration, but Character Data screen appears, detailing
governing a peasant populace. The next 2. Type: INSTALL C:\ARAGON may be confused by non-standard systems. the character's weapons, armor, move-
level involves defending your lands and ment, leadership data and combat
3. Place the Data disk in the drive. If the
New Game prowess. At the prompt, type in a name
drive being used is A, then type A:. to
The first time you play SWORD OF for your chosen character. Names may be
get to the A> prompt if not already up to sixteen characters in length.
there. ARAGON, use the New Game option (see
Program Start and Setup Screen) to cre-
4. Type: INSTALL C:\ARAGON ate your new character and armies. The
Note: If you are installing a single Jlf2" summary at the top of the screen will
disk then skip steps 3 & 4. indicate that "There are no game saves on
this disk."
2
Finally, you will be given the option of Two Floppy Disk Users: WORLD MAP/MAIN MENU Info
selecting the Standard Unit Setup (com- ~t Step 2 abo~e, insert your Program disk Selecting Info will give you access to two
puter generated) for your character's Once you have selected either an old or a
mto the A; dnve, and insert your DATA new game, the World Map and Main kinds of game summaries. Press C to view
army. The type of units varies by your disk into the B: drive. · a listing of the cities under your influence.
characters class. Answer Yes to the Menu are displayed. You view a portion
The statistics included for player-owned
request to use standard units. Do not At Step 4 above, select the B: drive as the of the land known as Aragon, which occu-
cities are population, income for the cur-
answer No until you've accumulated D.tITA drive and the A; drive as the PRO- pies an isolated comer of a large conti-
nent. (Note: You may not cross the river, rent month, tax rate, and the number of
enough experience playing the game to GRAM and SAVE drive by pressing the recruits available.
confidently build your army from scratch. "2" (two) key, and change disks in the A; which runs the full length of the Western
drive as requested during play. edge of the map.) Note: If a city has the status of Vassal, the
Note: See Appendix I and the Playing summary shows the amount of tribute
Sword of Aragon section for more char- The flashing cursor shows the square
Hard Drive Users: received the previous month. If the city is
acter class information. where you begin your campaign to unite
SWORD OF ARAGON must first be installed an Ally, only that fact is known.
all of Aragon under a single banner.
Old Game by following the Hard Drive Installation Throughout play, move the cursor Select the other Info option, Chronicle of
instructions described earlier. around the map via the directional keys, Deeds, by pressing D . This chronicle lists
When you select Old Game (see Program
Start and Setup Screen section for refer- At Step 2 above, log to the ARAGON or by using the numerical keypad (num- the date and description of major con-
ence), the Game Summary is displayed. subdirectory on your Hard Drive and lock key must by depressed). The cursor quests and events that have occurred
The Game Summary is a listing of the type SWORD to start the game. must be placed over units you wish to throughout your game.
game saves on the disk. The listing shows move, or must be over a city in order to
the Character's Name, Class and Level. Other Command Options view that city's statistics. Quit
You may specify several options on the Select menu choices from the Main Pressing Q allows you to (optionally) save
When you have accumulated more saves the game at the current point of play. You
than will fit on one screen, show addi- command line after typing SWORD at Menu by pressing the first letter of the
Step 3 above, in order to select VOL- option desired. The following options are may restart the game at the point you
tional pages by pressing ENTER. Select Quit (and saved) by using the Old Game
any of the Game Saves displayed by UME and/or the video system that will always available from the World
be used. Map/Main Menu: option (especially useful should some-
pressing the desired letter. thing untoward occur in your present
Note: The Erase command deletes the The program usually auto-detects the + Fast, -Slow, Volume, Info, Quit, Next, Show, engagement).
selected game save. You must Erase a video system that you have, though some and Move
cards require the video letter be specified. The first menu asks for a Letter to save
game letter to start a New Game using When the cursor is over a friendly city, the game under (New Garnes do not have
that letter. Type C for a CGA system, H for a two additional options are available: City, a letter defined, Old Garnes show the last
Hercules compatible system, T for a and Unit. letter used as the default). Choose and
SYSTEM Tandy 16-color system, and E for an enter any letter from A through Y.
When the cursor is not over a city, the
CONF1GURATION EGA system. Turn the VOLUME off by
Camp option is available.
Confirm that saving the game is okay. If
using the letter V after SWORD. you've already used the letter for a game
3112" Disk Users: IMPORTANT: Exit any game menu save, the menu verifies your desire to
At Step 2 above, insert the game disk into For example, to start the game on a CGA
system with the sound off, type: simply by pressing ENTER, ESCAPE or overwrite the existing game save.
the A; drive. SPACE BAR. The ESCAPE key can be
SWORDVC used to abort any move, make, etc. option Finally, you are asked whether to return
At Step 4, select the A: drive as PRO- to the New/Old Game selection (No
GRAM, DATA and SAVE disk drives by while playing the game.
CGA Monitor Types ends the program.)
pressing the "l" (one) key. Program and SPEED AND SOUND CONTROL
data both refer to the single 3112" disk. After loading the game on a CGA system, Note: Pressing ESCAPE instead of a let-
(+Fast,-Slow, Volume)
you may select one of three monitor ter skips game save.
Single Floppy Disk Users: types: Monochrome composite, Color You control the speed of play and sound
At Step 2 above, insert your Program disk composite or TY, or RGB. These choices via these three options. Pressing the Plus Next
into the A; drive. set the colors and background the pro- key(+) sets a faster spe~d for displaying Selecting the Main Menu N option ends
gr~ uses for best viewing with each screen messages, while pressing the your activities for the current month.
At Step 4, select the A; drive as PRO- morntor type. Minus key(-) sets a slower speed for dis- Verify your passage to the next month by
GRAM, D.tITA and SAVE disk drives by playing screen messages. Select Volume pressing Y at the verification prompt.
p~essi_ng the "l" ~one) key, and change to toggle the sound ON or OFF.
disks m the A; dnve as requested during
play.

3 4
A variety of events may occur during the Make - Cost to make new units of Move Loyalty - The loyalty of your subjects.
following month. Production figures will this type. When you wish to Move units on the Health - How healthy the citizens are.
change as will population, morale, loyalty World Map, position the cursor over the
and health. These factors are determined Train - Cost to train this unit.
desired unit(s) and press M (or the Tax - The current tax rate percentage.
by actions you take as well as events Maint - Cost to maintain this unit SPACE BAR). You may now select units
beyond your control. Store - Total amount of goods, in gold
each tum. by number. You can also select multiple pieces, in storage.
Going to the next month restores move- Supply - Cost to resupply this unit units to Move by number, for example,
1,3-5,7 will select five of the units in the Trade - Total amount available for
ment to units which have used their allot- during combat.
stack. You may move all units in the stack trade. The second number is the amount
ment, puts money in your treasury from
Size - Size of the unit (affects stacking by pressing A Once you've selected the which was either imported or exported
Taxation, and increases the level of any
limits). unit(s), move them with the cursor keys. last month. Trade may affect your income
units which were assigned Training (see
for the month.
the Unit section for information on train- Hits - A number which is an indication H your units encounter other potentially
ing units). of how much damage this unit can take. hostile units the screen will display a mes- Recruit - Total number of recruits
The higher the number the better. This sage detailing the encounter situation available. New units are created by form-
Show number increases with each·new level (and may possibly result in a Tactical ing these recruits into a combat unit or
Pressing S from the Main Menu will gained. Battle, see Tactical Battle Menu section). using them to reinforce existing units.
Show each unit's level, movement, hits, To end Movement of the units, press Income - Income you earned from this
armor class versus Hand and Missile Move - Movement points, which is an
ENTER or ESCAPE to exit the move- city last month.
attacks, and equipment abbreviations. For indication of how far the unit can move in
ment routine.
Rangers, Priests and Mages, available a given tum. The items just mentioned apply to the
spells (first letter only) are shown in Note: When your units run out of move- individual city you are currently viewing,
AC - The armor class of the unit. The
parenthesis after the character's name. ment for the current tum, you'll be noti- while the rest of the information on this
smaller the number, the more protected
fied by a screen message. screen is global information. For example,
To view each unit's statistics in more the unit is from taking damage. AC
against both Hand and Missile weapons income in the total section at the bottom
detail, select a number from the list dis- City of the screen is the income from all of
played; the Unit Data screen will provide are listed.
To view the current conditions in a your cities.
detailed statistics for an individual unit. Hand - The damage this unit can inflict friendly city, move the cursor to the
in battle with current hand weapon. Movement - This is the number of
square desired, and press the letter C.
UNIT DATA SCREFN extra movement points required to enter
The City Status screen displays the cur-
The name of the unit is listed at the top Miss - The damage this unit can inflict each hex when moving this month.
rent statistics for that city.
of the screen. in battle with current missile/bow
weapon. Attrition - During winter (December,
Unit - The type of unit (infantry, CITY STAWS SCREFN January, February) men may die or aban-
cavalry, etc.). The larger the number (both hand & mis- Date - The current month and year. don your army if they are not in a friendly
sile), the more deadly the unit is. For both ~ity - The city you are currently view- city. This attrition number is a percentage
Armor -Armor this unit is currently Hand & Miss displays, a spec or special of the men in a unit who may be lost for
wearing. mg.
bonus is displayed to the right. For Hand each hex entered. H caught outside a
Shield - Type of shield. combat, this bonus helps in charge and · Population - The current total popula- friendly city during an attrition month,
overrun combat. For Missile combat, this tion of the city and the second number is the Camp option may help (see CAMP
Weapon - Type of hand weapon. bonus applies when firing at an adjacent the amount the population has section). Attrition may occur during other
Pole - Pole weapon this unit has. hex. For a list of which weapons provide grown/decreased this month. months due to bad weather. It is not a
special bonuses in combat, see appendix I. good idea to move during attrition
Missile - Missile weapon Gavelin, Note: For each item on this screen, such
months, so check your city status screen
thrown spear, etc.). Range - The different range distances as population, which has two numbers,
each month.
of the missile weapons. the first number is the total and the sec-
Bow-Type of bow. ond number is normally how much that Wealth - ~urrent total gold pieces in
If the unit is a character leader, then total has changed since last month. your possession.
Horse - Type of horse this unit is Range and Morale are listed below the
using (if any). size information. Morale is a number Morale - How happy the people are. Score - Current score (the total possible
which is added each combat tum to every The higher the number, the higher the is listed in parenthesis).
Barding - Type of armor on the horse.
unit within Range of this leader. Every 3 morale of the citizens.
range points is equivalent to one hex. If Income - Total income earned from all
the morale of your units falls too low, cities for the last month.
they may retreat from the battle.
5 6
Maint - The total maintenance costs Neither of these will provide a direct 1. Make new units from the pool of data. Confirm your choice when the Hire
deducted from your income for all of monetary reward, but structure allows for recruits in the city; Cost is shown, then enter the characters
your armies. the storage of agricultural surpluses, and name and return to the Unit menu. If you
2. Hire characters to join your army; are not satisfied with the new character's
fortification improves the defense capa-
At the bottom of the City Status screen 3. Equip your units; equipment, you may select the Equip
bilities of the city and lessens the chances
you will see a menu showing several option (see below) to refurbish this new
of attack from the villainous humanoids 4. Reinforce units;
options. These allow you to invest in addition to your combat team.
which inhabit Aragon. You may have to
development, change the tax rate and 5. Train them (increases their combat
spend money during development to Note: The price of a character varies
conscript peasants into the recruit pool.
repair/maintain storage structures and ability); or depending upon his level. The higher the
DEVELOP fortfications. level, the more expensive his hiring.
6. Decommission unwanted units.
From the City Status screen press D and Higher-level characters are also more
CONSCRIPT
the Development Data screen will show MAKE UNIT expensive to equip and maintain. A maxi-
You may draft peasants into military ser-
the city's current economic production, Use the Make option to form new com- mum of 20 individual characters are
vice by pressing C from the City Status
development and resources. Use this bat units. Type M at the Unit menu, and allowed during the game.
screen. The Conscript Menu displays the
men,u to invest in developing any of five a list of Unit classes appears that allows ·
number available for the draft and the EQUIP UNIT
areas of the economy: agriculture, lum- you to select the type of unit desired.
cost of each conscripted individual. Enter Utilize the Equip option to purchase
ber, mining, manufacturing and com- the number of conscripts you wish to add Type in the first letter of the unit that you
merce. Each of the economic categories want, then enter the number of recruits weapons and armament. Press E, then
to the recruit pool and press ENTER. select one of your units by entering his
has limits based upon the city's resources to make (you may press A to use all of the
Press Y to confirm your entry. number and pressing ENTER. The Unit
and population. recruits currently available). Now, type in
Note: Conscription has negative effects the name for the unit. Data screen for the selected unit will
To invest in any of the economic cate- on population, morale and loyalty. appear above the equipment options
gories, press the letter from the develop- Now you view the Unit Data screen, available for that unit. Select the desired
ment menu at the bottom of the data 'E4X which prompts/ou to enter responses for equipment for each of the categories from
screen. For example, press A and the bot- To adjust the Tax Rate for the following each Armor an Weapon option shown. the menu at the bottom of the screen.
tom of the screen will verify your desire months, press Tat the City Status screen. Type in the first letter of the item desired
to develop agriculture for that month. (some options will be closed to units of For example, the first choice is Armor
You are prompted to type in a new Tax
Press Y to confirm. Follow the same pro- the type you're making), and go on to the type. Pressing L will select Leather armor
Rate at screen bottom. Type in a value
cedure for any of the other categories you next. When you've selected all Armor and from the choices given. After you've cho-
from 0% to 80% and press ENTER.
wish to develop. Development is impor- Weapon options available, verify the cost sen the equipment for your unit, verify
Higher rates negatively affect morale and
tant for building the morale and loyalty of of equipping your new unit (or press the spending amount Gust as you do when
loyalty. Lower rates affect both factors
the city's inhabitants, and for expanding ESCAPE to re-select). performing the Hire or Make options).
positively.
your economic base (earning gold). Then return to the Unit menu.
Note: Any unit you hire or make during
You must have the funds required for the Camp play has maintenance costs. These vary, The Equip option allows a wide variety of
selected category, there is no deficit To form units into a camp, press C and depending upon the unit's equipment selections, each option has advantages
spending in Aragon. When the Devel select the units that will camp (usually type. For example, horses are considered and disadvantages. The choices you make
(developed) number matches the Resrc ALL). The units must have sufficient added equipment and add maintenance in Equip affect movement rates, attack
(resources) number the costs of further movement points remaining-about one- costs to knights, cavalry, and mounted and defense capability, and creation and
development become much more expen- half of their normal total. bowmen). Maintenance costs are auto- maintenance costs. Certain equipment
sive. (You must begin to pay overtime, matically deducted from your treasury . selections preclude the use of other
Selecting Camp is appropriate for months equipment types. Some examples: an
create temporary storage and production each month. For a detailed list of unit
when the weather turns bad and attrition infantryman with a shield cannot also
facilities, import labor from the country- maintenance costs see appendix I.
rises. This option helps protect your units carry a Two-Handed Sword, Halberd or
side, etc.) Prod is the total GP (gold
from further attrition; however, HIRE UNIT Pike. Choosing Mail or Plate armor
pieces) produced each month for the indi-
encamped units - like hibernating ani- To hire characters to add to your army, options may limit your choice of weapon
cated resource. Tax is the amount you
mals after a thaw - move more slowly in press H at the Unit menu. You are given options. For example; if a bowman carries
earned from this total (based on the cur-
the month after breaking camp. the choice of selecting one of these five any Shield and/or is wearing Mail or
rent tax rate for the city).
characters: warrior, knight, ranger, priest Plate armor, a Long or Compound bow
Two other categories that require invest- Unit or mage. Press the first letter of the char-
ment are structure and fortification. The Unit menu lets you plan and orga- acter you wish to hire, then view his unit
nize your military forces before venturing
out on tactical expeditions or on monthly
campaigns. Use the Unit menu to
7 8
may not be used. Experiment with various Training provides a unit added experience
armor and weapon combinations to dis- levels, greater attack ability, and more below. The display also shows the present first remove some of the units presently
cover exactly which weapon types work hits. The resultant edge gives the unit an Turn of battle. Each Turn corresponds to occupying the square, then carry out the
together. improved survivability. Multiple trainings about 15 minutes of battle. desired move. For stacking limits see
may be required to raise a unit one level. Appendix I.
The cost of an item may affect its useful- Speed and Sound Control
ness. For example, robes are cheaper to Note: If you choose the Train option for Just as on the World Map/Main Menu MOVE OPTIONS
buy and maintain than any other type of a unit, then that unit may not do anything level, the plus(+), minus(-) control the Once you've selected the units you ~sh
armor. They also allow the greatest move- else until the following month. speed with which messages appear. to move, you'll see up to six Move
ment due to their light weight. Their Pressing V for volume toggles sound on options, depending on movement and
major drawback is that they offer the least DECOMMI.SSION UNIT unit type. The options are: Supply missile
and off.
protection to a soldier in combat. A bow- Remove soldiers from a unit by pressing ammunition, Attack with missile
man equipped with a Long bow is more D to select the Decommission option. Hex Display weapons, Cast spells, Normal move,
effective than one with a Short or X-bow Now select from the list of units that Force move and Entrench into defensive
An additional tactical menu option, called
(crossbow). However, the cost of equip- appears (type in the desired number and position.
Hex, lets you view the terrain of your pre-
ping and training him exceeds that of press Return). The Unit Pata screen dis-
sent location. Just move the cursor onto 1. Supply. Missile and Spell ammunition
equipping any other bowman. A heavy plays the current status of the unit and
any square and press H for Hex. The may be replaced with the Supply
war horse greatly adds to the shock effect asks you to enter the number of recruits
ensuing display at screen bottom shows option. Press Y to carry out the supply
of Cavalry in combat, but its cost may to be decommissioned.
the terrain type, foliage and other fea- command. If the treasury lacks the
turn you into a Prince of Paupers. Decommissioned units are returned to tures. In addition, the display shows the funds to supply the specified unit(s),
Note: Some weapon types are only avail- the city's recruit pool. defensive bonus versus Hand and Missile you receive a warning instead.
able to characters/units who have reached attacks that apply to units in that square.
Note: In addition to removing soldiers, The game uses offset squares on the 2. Attack. Units equipped with missile
the more advanced levels (see appendix I). decommission lets you sell off their screen for movement. In this manual, weapons may Attack with them. Press
REINFORCE UMT equipment and refunds the money to these squares are referred to as hexes. A and move the cursor to the target
Add recruits to an existing unit by press- your treasury. square (containing enemy units). The
ing R for Reinforce. Then select a unit Move Range of the attack is then shown.
from the unit list that appears on screen. TACTICAL BATILE Move is the primary tactical battle com- Press ENTER when the target has
A Unit Data screen will appear which MENU mand. Position the cursor on the unit(s) been chosen. The amount of damage
gives the current status of the unit. The you wish to move and press M or the sustained by the target unit is dis-
While moving your party around the SPACE BAR. The next screen displays a played.
number of recruits available appears at
World Map, you'll encounter different list of the units in the square selected.
screen bottom, along with the prompt Missile fire affects every unit in a given
types of battle situations. You may come Shown are their ctirrent strength, move-
requesting a number to reinforce. Enter hex. If is more effective to attack a
upon an unsuspecting band of Goblins, or ment, stamina and morale values. Type
the number of recruits to add to the unit stack of units with ranged missile
be surprised by a nasty Orcan contingent. the numbers of the units you plan to
(press A to use all recruits). Press Y to attacks. Attack is the default choice.
At this point, you enter the Tactical phase move, or press Afor All. (For example
verify the addition. After units have been selected, you
of the game. 1,3-5 selects four of the units from the
Note: If many raw recruits are added to a may simply move the cursor to the tar-
Your military units go into action with current stack*.) get and hit ENTER.
veteran unit, the accumulated battle expe-
you in command. A Tactical terrain map You may automatically select a given
rience may decrease for the entire unit. Note: Units may not attack at Over Long
appears on the screen, as do icons repre- number of units to move by first entering
sen~ng the player's, allied, and enemy range!
TRAIN UNIT a - (hyphen) and then the number of
After creating a unit, you can spend some armtes. units (beginning with the first) which you 3. Cast. Only Rangers, Priests and Mages
of your remaining wealth to Train it. Note: During tactical battles, you move wish to move. For example, if you have a may Cast spells. To do so, press C and
Press T and select a unit by number. At the blinking cursor just as you do on the stack of 3 units and want to move units 1 select a spell (by first letter) from the
the bottom of the Unit Data screen you World Map, scrolling the screen to the & 2 type "-2". Move continues to recycle Spell Menu shown at the bottom of
will see the cost of Training and be asked limits of the 24 x 24 dimensions. through your units until you press the screen. See Appendix II for a list of
to verify spending the gold. ESCAPE or the unit(s) have no move- the spells available to characters in the
At the bottom of the screen you will see ment remaining. game.
the available commands, each of which
may be activated by pressing the appro- *Stacking refers to the collection of units
priate key. We describe these commands on the same square. When you exceed the
stacking limit for a particular square, the
computer will beep. Now, if you still wish
to move units onto the crowded square,
9
10
4. Normal. By pressing N and then mov- Next Tum
ing a direction with the cursor keys or When you have exhausted your move~
with the numeric keypad. the selected ment points, select the Next Turn opoon
units follow the cursor to a desired to continue to do battle. This replenishes
destination, as movement permits. your units' movem~nt allo~ances, whi!e
Press ENTER when the desired desti- allowing the opposmg arIDles to reposi-
nation has been reached. Back up one tion themselves. Verify Next Turn at the
square (and only one) by pressing the YIN prompt so thatyou don't end your
ESCAPE key. tum inadvertently.
Note: The amount of movement remain-
ing is updated at the bottom of the screen Quit Battle
as units are moved. You may Quit a battle anytime after turn
7. It depends on the type of battle you are
5. Force. Use Force to move a unit far- engaged in, as to when you may quit. No
ther than its normal movement would individual battle may last longer than 23
permit. The Force move option gives a turns (The men would simply be too
50% bonus to movement for the dura- exhausted to continue). The Quit option
tion of that movement only. will display your level of victory or defeat,
Additionally, there is a drain on (Marginal, Decisive, Conclusive or Total).
Stamina and Morale. A YIN option will verify your desire to
6. Entrench. You may entrench units quit.
possessing at least half of their normal Note: It is important to remember that CHARACTER CHOICES
movement. Entrenching a unit pro- the data shown on List is only updated at
tects it against both Hand and Missile
attacks.
the beginning of your turn, so you should
Quit just after your turn begins, rather

GENERAL STRATEGIES
than after you have moved and attacked.
Automatic Move
Selecting the AutoMV option gives the Victory Conditions

TACTICAL BATTLE STRATEGIES
computer control of your units for the Success in battle depends on several fac-
remainder of your turn. Verify AutoMV
with a YES/NO menu, and then select a
tors: comparative losses, control of terri-
tory (around the center square 12,12) and

THE HISTORY OF ALADDA
strategy from the four choices: Fanatic, the length of time to complete the battle.
Attack, Moderate and Defense. (Defense
is most conservative, Fanatic is very, very To conquer an opponent's city, you must
score at least a Decisive victory . Victory
•DUKE
aggressive.) NOTEBOOK OF THE OF ALADDA
point totals also determine how much
ListAnnies experience the units involved will gain.
Choose this option to review the com~ar­ To do well in the World portion of the
ative battle status of your army versus its game, you must play the Tactical Battles
adversaries. Press L to select the List well. If you keep a close eye on the
option. The summary shows number, prompts at the bottom of the screen, the
hits, percentage strength and victory proper key strokes should be easy to fol-
points for each participant ~t the he.gin- low and even automatic with time.
ning of the current turn. List also displays GOOD LUCK in your adventure as the
the bonus value of any Bless or Prayer SWORD OF ARAGON! As the heir to the
spells in effect for each player. Duke of Aladda, you hold the fate of his
noble legacy in your hands!

11
CHARACTER CHOICES UNIT TYPES: Advantages and CAVALRY: Advantages MOUNTED INFANTRY:
Disadvantages • superior movement; Disadvantages

t
he player's character choice will • hardest hitting of all units (if properly • expensive to make, equip, train, and
affect how SWORD OF ARAGON is INFANTRY: Advantages
• more hits per man; equipped of course); maintain;
played. The Army's composition
• can use cross-bows; • fighting ability is less than regular
will be influenced by character • may be equipped with a variety of short
range missile weapons; •good number of hits per man/horse; infantry;
choice. Rangers will favor archer and
horse bow units. Warriors will no doubt • advances in levels faster than bow units; • armor class is less than regular infantry;
lean toward infantry and mounted
infantry. Knights will find their army high
• can be heavily armored;
• can employ a variety of pole arms \ •start at lst level if the player character is
a knight.
• advance in levels slower than regular
infantry.
in cavalry and mounted infantry. Priests
and Mages will probably end up with
(strong defense);
• powerful attack ability; J CAVALRY: Disadvantages GENERALSTRATEGIFS
• advance in levels fastest of all units; • most expensive of all units to make,
smaller armies supported by a larger num- There are as many ways to play SWORD OF
• somewhat cheaper to make, maintain, equip, and maintain;
ber of higher level spell casters. ARAGON as there are players. Each has their
and train, (dependent upon equipment); • greater movement costs for certain own style and methods. There are a few
'l'he different characters gain levels at dif- types of terrain;
• start at lst level if the player character is key tactics however, that all players can use
ferent rates. The Warrior gains levels • not able to stack as many men in a
a Warrior. to improve their chances for success.
f:i§test. The Knight and Ranger gain lev- square (depends on horse type, see
els slower than Warriors, and the Priest INFANTRY: Disadvantages stacking info in appendix I); First, much of the map of Aragon is unex-
& Mage gain new levels slower than any • slower than other unit types; • poor missile attack; plored territory, invisible to the player.
other character. Different characters also •missile weapons not as effective as Armed expeditions should be sent out to
• must be third level to wear plate armor.
begin the game at different levels. A bowmen and archers; explore and conquer.
Warrior begins the game at 6th level, the MOUNTED BOWMEN: Advantages
• attack not as powerful as comparable After conquering a city, the player must
Knight at 5th, the Ranger at 4th, the cavalry; • very rapid movement;
Priest at 3rd, and a Mage at 2nd. decide whether to continue his advance or
• excellent missile attack;
• must be second level to use a halberd, consolidate his gains. Halting your
A Warrior is a decent fighter who will be third level to use a two-handed sword • good compliment to independent com- advance should not mean a slowdown in
able to build a large infantry-based army. and plate armor, and be fourth level to mands of mounted troops; activity for your armies. A method that
A Knight is a supreme fighter who will use a pike. •start at lst level if the character is a allows you to consolidate your gains and
favor mounted units. A Ranger is a weak- Ranger. "exercise" your army is to patrol the
er fighter but is also a spell-caster, though BOWMEN: Advantages
MOUNTED BOWMEN: immediate vicinity around the newly con-
weaker than Priests and Mages. A Priest • very good missile attack for range and quered city. This allows the player's forces
damage; Disadvantages .
provides morale boosts for troops in bat- to gain experience points, additional
• cheaper to make and maintain than • very expensive units to make, train, and
tle, can heal units, cast powerful spells, maintain; wealth, and valuable combat experience
and serve as a fighter in a pinch. A Mage cavalry; for the player, against foes that are usually
should avoid combat at all costs. As they • less effective missile attack compared to
• somewhat better movement than weaker than those found in fortified cities.
archers;
gain levels they soon become the most infantry;
powerful characters in the game because • poor number of hits compared to After the conquest of a city the player
• advance in levels faster than mounted must decide how much time and treasure
of their spell casting ability. Regardless of cavalry;
bowmen; to pour into the place. Some cities are
the player's choice of character, the army • poor hand attack;
• start at lst level if the player character is much more valuable than others in terms
should maintain some balance. Blending a Ranger. • must be fifth level to use compound
the combined arms and magical abilities bows; of future income potential as well as
BOWMEN: Disadvantages ~ources of recruits for a player's expand-
of a well rounded army will be the key to • advance in levels slowest of all units.
success in battle, which of course is key to • poor number of hits per man; mg army.
MOUNTED INFANTRY: Advantages
winning the game. • poor armor class;
• poor hand attack;
'f • very rapid movement;
Some cities can become vassalized under
the right circumstances. Vassalization
• good attack ability;
•more expensive than infantry to
maintain;
J • good armor class;
allows a player to receive a steady income
from an area without the burden of hav-
• missile capability; ing to defend it with troops or develop it
• advance in levels slower than cav., inf.,
• advance in levels faster than archer and with hard earned gold. Of course, a vassal
and mt. inf. units;
cavalry units; city provides no recruits.
•must be third level to use a long bow;
fifth level to use a compound bow. •start at lst level if the character is a
Knight, or Warrior.

13 14
Some players may wish to abandon a city Defense of your cities is of prime impor- THE HISTORY squire. When the knight recovered, a del-
entirely after they have defeated the for- tance. When attacked by wicked crea- egation from the village approached him
mer inhabitants and reaped financial and tures, defend your walls with entrenched
OFAIADDA
with a proposal. They offered their undy-
experience benefits from the victory. infantry and fighter type leaders. Behind As told by the Court Historian ing allegiance in return for the knight's
These cities may not provide enough the infantry, place your archer units and pledge to lead and protect the village.
income compared with the cost of vulnerable spell casters. If possible, keep Twenty years ago, Aladda was a miserably
defending it. Some places are way off the the cavalry free of defensive responsibili- poor land, a pale reflection of its former The brave young knight accepted the vil-
beaten track, and defending them would ties, poised for the counter-attack to glory as capital of the western half of the lagers' proposal. Some say it was a sacred
take valuable military units far away from come. As the attackers move in, lessen once-mighty Aragonian Empire. Its peo- vow that he took to protect all who are
the main expeditionary force, and scatter their numbers with missile barrages; slow ple were terror-stricken, though the land weak. Others believed that the pretty
the player's strength. their progress with spells such as Slow, itself was rich in resources: fertile soils, young maid who nursed him back to
Growth, Exhaust, Fear, or Mud. As they abundant forests, and varied mineral health was truer inspiration for the
If a player decides to hold a city, sufficient crash against your walls, increase the mass assets graced the surrounding areas. In its knight's decision. The maid became his
forces should be left there to protect it, of the missile barrage with short-ranged weakened state, Aladda was also an easy bride, and after a proper amount of time
and money should be spent on develop- missile-using infantry units. Then at the mark for an array of monsters who peri- had passed, the noble pair were blessed
ment. The money spent on development right instant, when the vile villains lose odically raided its territory, stripping the with a child: You.
early in the campaign will provide the their momentum, charge your heavy cav- land of its sustenance. On the rare occa-
player with a continuing source of income The knight began his work in earnest, but
alry and high level heavy infantry against sions that Aladdans resisted these incur- soon found that slaying a horde of goblins
for the years to come. Certain cities lose their weakened masses. sions, bravery met evil and was overcome.
their need to be defended if you have is easier than dealing with the multitude
removed the source of enemy attacks. The assault of an opponents city is the Then one day the humiliations came to of daily problems that confound a land.
most challenging of all combat battles. an end. A band of fiendish goblins ran- There were many frustrations and many
The player should realize that ultimately, The enemy may choose to advance sacked the village with plunderers' glee. setbacks. There were more raids by crea-
conquest is the way to win Aragon. toward you and give battle outside the Pillaging and looting, publicly humiliat- tures that roamed the wilderness, but the
Conquest provides needed experience for city, or he may wish to entrench within ing residents, the horde now prepared to knight and his small but growing force of
troops and hired characters. Conquest is the city walls and await your attack. If the take its leave. Suddenly, two riders soldiers repulsed them. Under his leader-
the most lucrative money making scheme first option is chosen you may wish to appeared on a hill south of the village: a ship, Aladda moved towards a happier
going. Finally, conquest is the only way to form a defensive line and wait for the knight and his squire. The tall knight reality. Before long, the people began
gain the necessary items and territories attacking portion of the enemy. After rode a giant warhorse and raised his lance calling him "The Duke" of Aladda.
needed to become ruler of Aragon by sit- defeating them, go for what's left in the high in the air. The knight and his horse
ting upon the throne ofTetrada. It is up to Throughout your childhood, Aladda
city. If the enemy remains in the city you were both draped in dusty, worn - and prospered. As your father's prowess in
the player to decide how quickly to move. should move quickly, but not hastily, sturdy mail armor.
The wisdom of these decisions will deter- battle grew, he gained knowledge of both
toward the city. Guard your flanks while For a few moments, the knight and his nearby and faraway places. The Duke's
mine whether the player wins or loses the steadily working your way closer. Protect
struggle for THE SWORD OF ARAGON loyal squire sat motionless. Both raiders scribes recorded bits and pieces of infor-
your bow units and spell-casters as they and peasants were transfixed by the mation about foreign lands brought by
use their abilities to weaken and demoral- sight. The knight lowered his lance and travelers to Aladda. His spies and scouts
TACTICAL BATTLE ize the enemy within. When the enemy is put spurs to his mount's flank. He ranged far and wide, collecting informa-
STRATEGIES weakened enough or leaves an opening in tion on all facets of these lands, from their
charged down the slope directly at the
Throughout history, successful comman- his defenses, attack with your heavy units. startled mob. customs and histories to their economies,
ders have often won great victories when If you have softened them up well enough, politics, and military potential.
they were able to fend off an opponent's your final push should do the trick. At first, the Goblins did nothing, para-
initial thrusts, maintain initiative, keep lyzed at the sight of the attacker on his As you approached adulthood, the Duke
their nerve, and counter-attack with deci- Try to minimize loss of life in your army. furious charger. Once they realized that provided you with a formal, well-rounded
sive results. When counterattacking, suc- Replacing lost soldiers with fresh recruits this man was for real, they drew their education - along with intensive military
cess was often achieved when a comman- deletes a unit's experience level and is very weapons and scattered. The marauders' training. He hired a number of teachers
der was able to rapidly concentrate the costly besides. · fate was already sealed. The villagers from distant lands to instruct you in the
bulk of his power against a small portion There are many ways to win and lose a watched in amazed delight as their myste- arts of diplomacy and leadership. Your
of his enemies forces, often times after a battle. Players can be successful with a rious champion cut a swath through the father's personal example amply rein-
missile barrage. A battle in the SWORD OF number of strategies, so experiment and fleeing Goblin horde. None was spared forced your scholar's diligent efforts.
ARAGON game can be successfully won remember, a player cannot win SWORD the knight's righteous wrath that day.
with similar tactics. OF ARAGON without bold adventuring.
In gratitude, the villagers cared for the
knight's wounds and the needs of his

15 16
Over time, the Duke's plans and dreams I immediately realized that I, a remnant The findings of my trusted agents are A succession of wise and gifted rulers
have gradually been revealed to you. It of the ruling family of once-great Aladda, herein recorded. Some of the information continued the rich legacy ofJ ustinid I.
was his fondest hope that Aragon would was the target of Lucinian's violent is vague, as certain lands evaded our most They utilized their governing skills and
one day regain the glory of bygone days scheming. Already, Lucinian's program of persistent inquiries. Some reports clash ~eland's natural resources to the peoples'
when the blessings of civilization were assassination and intimidation against the with others. I have added my own knowl- benefit. The land thrived and the people
known to all the people of the realm. descendants of the ancient royal families edge of the history of this part of the were happy and contented.
Cities prospered, their residents free from had swept through Tetrada. His malevo- world. I trust that this journal will serve
you in your efforts to advance Aladda's Alas, the abundance of Aragon attracted
the encroachment of marauding crea- lent reach extended southward as far as the notice of the fiendish monsters that
tures. The citizens prospered through Sothold! security and well-being.
inhabited the surrounding wilderness.
industriousness and individual initiative. Hoping to evade Lucinian's deadly assas- I have always dreamed of the day when a The soldiers of the empire were increas-
Alas, your father will not fulfi.11 his dream. sins, I fled toward the mountains in the rebuilt Army of Aladda would venture ingly called upon to fend off raids by the
An Ore raiding party surprised your west. I was careful to watch my back as I forth to avenge our family and perma- hordes which attacked. Though it was
father's forces, pressing into the village went. My instincts proved correct, for nently loosen Lucinian's grip on Tetrada. noticed by few at the time, this frequent
itself. At a critical moment, the Duke two more of Lucinian's murderers As a young man I was vain enough to fighting drained the vitality of the nation.
arose in fury, surpassing his previous mar- descended upon me. I spared neither of think that I would live to see the day. The
As the invaders became more numerous
tial deeds. Ore after ore fell before his their lives when we fought, but suffered a fact that today you read this parchment
and powerful, discord broke out among
blade. The battle was nearly won when a serious wound from a poisoned blade. page proves that I have not. With God's
the ruling classes. Nobles turned against
priest of some hideous, orcish deity man- help, you will yet achieve what I have not.
It took me many years to cross the rugged their Emperor as disputes arose over
aged to cast an evil enchantment upon the and perilous mountains to get to Aladda, royal protection of vassal states. The
Duke and slew him! The remnants of the the ancient capital of the Westrealm. My NOTEBOOK OF THE authority of the Emperor waned, and in
ores then withdrew, presumably to find squire and I nearly succumbed to the DUKE OF ALADDA some areas he ruled in name only.
reinforcements for a final battle against numerous Ore patrols near Zarnix, but
Aladda and its people. managed to evade their fortress in the The History of the lands of Aragon in In 523 QJ, Emperor Thorivid was assassi-
pass. I tell you, without bravado, that I centuries past nated, leaving no heirs. Governor-
And so the mantle of leadership has been General Brethon ofTetrada laid claim to
literally thrust upon your shoulders, years killed more than two hundred ores in The land of Aragon, which lies in the
those years. the title of Emperor for himself. There
before you'd planned. The hard-won northeastern corner of the continent, is was strong opposition from the southern
gains of your father are in your hands. In the year 851 QJ, I finally arrived in isolated by forbidding deserts, impassable provinces, the cities of the Westrealm
Your success depends on wise choices - Aladda and have ruled since, as you mountains, and unfordable rivers. The seceded from the Empire, and civil war
and the element of chance. In this time of know. It has long been my desire to vast majority of the land is lightly populat- ensued. The cities in the west fought
trial, your father's testament and journal - restore our family to its glory and station ed or completely uninhabited. Only a few amongst themselves over petty disputes.
and a cast of able advisors - will guide of centuries past. population centers dot its imposing ter- Years of countless bloody battles in
you. You have 80 soldiers plus your rain. Most of the humans that dwell in the Eastrealm left the factions still at odds,
father's wealth to help you realize your A few short years after I was called upon land of Aragon live in an uncivilized state. but stalemated in their mutual hostility.
destiny! Praise the Aladdan cause! to become the protector of this fair
domain, I began to send scouts to neigh- Such was not always the case. Almost The fearsome Brethon initiated what
Last Testament of boring lands. It was my desire to know nine centuries ago,Justinid I established were later called the "Years of Chaos."
the Duke of Aladda and understand the dynamics of the area's the Aragonian Empire, uniting the exist- Rare is the leader who moves History
political and economic systems. And I was ing Eastrealm and Westrealm, and form- according to his designs, yet so it was
To my Heir and Successor: ing treaties of alliance with the existing
particularly interested in the state of the with Brethon. Luckily, the Tetradan
Now, my son, you should know of my region's military power. I instructed these elves and dwarves of Aragon. The resul- despot met an unhappy end at the hands
origins. They are part of my personal emissaries to immerse themselves in the tant Aragonian Empire flourished for of his kinsmen.
legacy, part of our family history. I was culture, politics, and religions of the for- centuries.
once a knight in the service of Baron eign realms. I asked them to report their Just as the conflicts were abating follow-
The rich lands provided bountiful harvests ing Brethon's death, the "Year of
Strumberg of Sothold. One day, while findings to me. both to feed the large population and to
riding alone, three men attacked me. Two Disaster" brought floods, and then,
Now many of the scouts have completed export overseas. The lush forests provided drought in 527 QJ. The resulting starva-
I killed outright, the third I wounded. I materials for a great merchant Armada
questioned him and found to my chagrin their reports, some after many lonesome tion and disease took the lives of thou-
years away from home. I fervently hope that conducted trade throughout the sands of the ancient Aragonians.
that Lucinian ill had put a price on my known world. The Luftgar Mountains
head of 5,000 gold pieces! that the delay of the remaining scouts
does not portend ill tidings. Please express that bisect the land from north to south
my gratitude to the families of those that, contained vast mineral resources. An
for whatever reason, have not returned. industrious populace learned how to
exploit these resources effectively.
17 18
Matters further deteriorated with the Aladda occupies the broad, fertile plain Brocada itself. The people are not rich, abound with hardwood forests. The land
advent of the "Years of Horror." First, the between the Luftgar Mountains and the but tend to be hale, hardy and proud. flattens out in the north into a plain of
Justinid Pass fell to the Zarnix Ores, a Garroth River. The navigable Garrish Their independent character leads them rich soil. Most trees in this northern
huge "harol" that swept down from the river bisects Aladda into an eastern and to jealously guard their freedom. region are found along watercourses.
mountains and overwhelmed the weak- western section. Rather than divide the Along the coast both thick and thin scrub
The military is made up of volunteer brush dominate.
ened defenders clinging to their strategic region, the river serves to glue the area militiamen from the city and surrounding
fortress guarding the pass. Then, hordes together politically and economically. villages. They are said to train weekly, but Nuralia suffers from raiding Goblins out
of titans led by a charismatic mage joined my spies tell me that their morale and of the Gernok area. The military is thor-
Beyond the plains in the east sit the luxu-
with masses of goblins to form an invinci- performance would be suspect in an actu- oughly professional, though reports indi-
riant forests of the Tranavan Forest. The
ble and hideous army, which rolled across al battle. cate it is poorly led. The army is hard
land to the west slopes up toward the
the lands, engulfing and destroying every- pressed to hold its own. There are also
hills, forming the margin of marshland
thing in its way. Tetrada fell to the horde NAME Parilan
tracts near the Garroth River. hints that opposition exists in the ranks
in 531 QT and the wealth of the Aragonian POPULATION 4,000 over the methods used to fight the
Empire was lost to the monsters. NAME Marinla LOCATION North Coas~ central Galation
invaders.
POPULATION 1,000 RESOURCES Harbor on Galation Sea
Thus, the ancient empire fell and was LOCATION Northwest Aragon, near Garroth River ECONOMY Smuggling, piracy, fishing, trade NAME Sur Nova
stripped of much of its accumulated rich- RESOURCES River and some fertile land RULER Pitlag, Lord Redux POPULATION Unknown
es. The lands of Aragon have been in ECONOMY Trapping, fishing, some farming LOCATION Foothills south of Aladda
darkness during the three centuries since RULER Gardwell, Duke Paritan sits beside a harbor protected
from seaward invasion by the storms that RESOURCES Forest, rich soil, river
the "Three Catastrophes." Only now are ECONOMY Logging, agriculture, fishing
some cities returning to a semblance of Marinia is an inhospitable land that bor- blow out of the north. Though the land RULER Unknown
the civilization known in ancient times. ders on the swampy areas of the Garroth surrounding the harbor is not rich, there
River. The land is mostly poor, with few are bountiful forests to the south (the The city Sur Nova is situated in the west-
Legend has it that the ancient emperors trees. The inhabitants make a living of Tranavan forest.) The lay of the land is ern foothills of a spur of the Luftgar
had always possessed three symbols of sorts, through small scale farming, trap- like other coastal areas - essentially flat Mountains. Sur Nova sits on a hilltop
authority that signified the ruler of all ping and fishing. with a few rolling hills and rough areas. overlooking the main north-south road. It
Aragon. Two of these items, the Scepter of commands the only real trade route
the East and the Crown of the West, were A standing army exists to protect the All discernable evidence suigests that through these foothills.
lost when the Goblins and Titans virtually locals from the monsters which some- Lord Pitlag is wily and cratty. Anyone
destroyed ancient Tetrada in the final bat- times emerge from the swamps. When dealing with him had better keep his eyes The land is rich in many resources; it has
tle of the Year of Horror. The Amulet of the military is not busy battling monsters, open and watch his back. His privateering fertile soil, accessible forests, and numer-
Aladda had also vanished, but legend has it it engages in domestic plunder, helping ventures are prospering and he has creat- ous minerals. The Garrish River is navi-
that before his painful death from an itself to the possessions of the down-trod- ed a more professional army than the gable by river boats that may sail nearly to
administered poison,Justinid XVI sent den commoners. Though old, sickly rulers of other cities. the city itself. Lush grasslands in the
the Amulet away from traitorous Duke Gardwell doesn't sanction this pil- south give way to rolling hills covered in
lage, it coincidentally helps to supplement There are rumors that Pitlag has cast his hardwood groves.
Brethon's reach. The location of these covetous eye on new lands. The only
items is today an intriguing mystery. the poor wages lame Gardwell can afford
to pay his soldiers. question lies in the direction of Pitlag's There is no army left in this area, for it
NAME Aladda next expansion, toward Nuralia or seems that no one wants to support one.
POPULATION 1,500 NAME Brocada Brocada - a prime location from which to Additionally, terrible monsters from the
LOCATION Northwest Aragon, on Garrish River POPULATION 2,000 threaten Aladda. Luftgar and southern Khalikha plains
RESOURCES Lumber, minerals, rich soil LOCATION North coas~ western erd of Galation plague the inhabitants, who live in pover-
RESOURCES Galation Sea NAME Nuralla
ECONOMY Farming, some commerce along the river ty. This is not surprising, as the raiding
RULER You ECONOMY Fishing, some farming ard trading POPULATION 3,000 monsters pillage the city's wealth with
RULER Petrov, General LOCATION Coast north of Luftgar
Rich soil, lumber, minerals
regularity.
The inhabitants of Aladda are descen- RESOURCES
dants of a highly industrious people who The area known as Brocada lies to the ECONOMY Agriculture, mining, logging, commerce NAME Tranavan lores!
once possessed one of the highest stan- north of Aladda. It borders the Galation RULER Wilfreed, Duke POPULATION Unknown
dards of living in the Aragonian Empire. Sea, and therein lies its economic vitality. LOCATION Northwest Aragon, east of Aladda
The land is flat with a few low, rolling Nuralia occupies the fertile plain between
The resources of the area will provide a RESOURCES unknown
hills. Foliage ranges from sparse to thick the northern reaches of the Luftgar and
strong economic boost. Agricultural ECONOMY unknown
coastal scrub brush. the Galation Sea. Nuralia possesses many RULER Trinangel, Queen
potential is strong because of the fertile natural resources: black soil, varied min-
soil and a temperate climate. Most of the inhabitants live either along erals, plentiful forests and easy access to
the coast in small villages or in the city of markets. The foothills to the south

19 20
Because of the density of the forest, it is The harm they do angers all civilized The Char is a rugged, barren hilly region Medeval is a land of incredibly thick and
very difficult to discern the topography of men. A pox on all Goblins and their to the east of the Khalikha plains. The foreboding forests. It is inhabited by
the land. The land is dominated less by destructive deeds! inhabitants of these hills are chiefly Giants, elves, who are reported to be hostile to all
geographic features than by trunk and Titans and Trolls. Little else is known of men. People who live near the forest do
NAME Ten!ula this wasteland. Considering the inhospi-
root. The huge trees, which appear to be not venture into it, fearing its aura of evil.
deciduous, do not ever lose their leaves. POPULATION 5,000 tality of the residents, we may never know. Very few scouts return from Medeval.
LOCATION Southeast Aragori, north shore of
Scouting reports are scarce, as most Great Blue Lake NAME Zamix, afortress city The Soth River flows out of Medeval
scouts sent to Tranavan have not returned RESOURCES Lake, good soil POPULATION Unknown eastward toward the Dalation. No one
from the forest. Those that have were ECONOMY Fishing, hunting, farming LOCATION Justinid Pass, central Luftgar knows its source.
thwarted in their mission by the density RULER Tantala, Baron RESOURCES Minerals, lumber, trade route
ECONOMY Unknown NAME Lucedia
of the foliage or by pesky Elven patrols. The Tentula area is bordered by the RULER Gnardix, the 'Great Hatred' POPULATION 7,000
NAME Xafanla mountains Great Blue Lake in the south and the LOCATION Southeast coastal city
Khalikha plains in the north. To the east The fortress city known as Zamix lies in RESOURCES Good soil, the Dalation ocean, minerals
POPULATION Unknown
LOCATION West central spur of Luftgar range are the gently rolling Char hills, home to the only real route through the Luftgar ECONOMY Farming, fishing, mining, trading
RESOURCES Minerals in vast amoun1s not-so gentle giants! Most of the area is Mountains: theJustinid Pass, built by RULER Cooncil of the Wise and Strong
ECONOMY Mining, manufac1uring rich bottom land from ancient flooding. Justinid I. The terrain in this area is
incredibly rugged in most places. Where Lucedia is a land of cool, green hills and
RULER The Grand Trew, Heben Stenthumble
An interesting theme recurs in the reports the solid rock of the mountains leaves plains. The name derives from the word
Xafanta refers to the western spur of the of my diligent scouts: sloth. Tentulan some soil, clusters of trees grow. elven word for "green". The weather is
Luftgar which surrounds the Lastrul idleness is apparently unsurpassed in all not conducive to most crops, but hus-
Plateau. The Lastrul is a plateau only Aragon. During the time of the "Year of Horror," bandry is successful here. The Baudom
when contrasted with the mountainous this pass was attacked and overcome by a River flows from the Dersh to the north
NAME Khalikha plains huge horde of Ores - "harol" in the
land that surrounds it. It is very rugged of Lucedia where it empties into the
and barren. POPULATION Unknown Orcan's own vile tongue. This harol was ocean.
LOCATION Soothwestem part of Aragon led by a huge ore affectionately known as
The anCient legends of dwarven wealth RESOURCES Grasslands Gnoraks, the "Huge Destroyer." Today, Lucedia is governed by a hierarchy of
are apparently true, if the behavior of the ECONOMY Herding Priests, the "Ancient Wise Ones," and
they are said to be led by a direct descen-
Zarnix Ores is evidence. Bands of Ores RULER Unknown the "Theocratic Order ofFrahali
dant of Gnoraks, called Gnardix, the
attempting to seize the dwarven wealth The land of Khalikha is flat steppe, whose "Great Hatred." Charming. Knights." Together they form the
are causing great harm to the economy. width extends from the Luftgar "Council of the WJSe and Strong."
The dwarves, for their part, have come to Dersh mountains, Lucedians are intolerant of other beliefs
Mountains in the east to the Garroth NAME legendary home of the titans
conclude that wealth may be more of a River in the west. The northern border is and inhospitable to strangers. The two
curse than a blessing. POPULATION Unknown factions are also reliably said to be antag-
Xafanta and a pine forest south of Sur LOCATION Southeast part of Luftgar range
Nova. The steppes extend to the Great onistic to one another.
NAME Gerook RESOURCES Unknown
POPULATION unknC7Nn Blue Lake in the south. Lush grasses ECONOMY Unknovin NAME The Free State of Pudawala
LOCATION North central part of Luftgar Mountains make the area ideal for pasture animals, RULER Unknown POPULATION 9,000
RESOURCES Fares~ rivers, minerals both domestic and wild. LOCATION East central coast
The Dersh is the forested area of the
ECONOMY Trapping, fishing, mining RESOURCES Dalation Ocean, minerals, good soil
RULER Grimlock The grasslands are the home of nomadic mountains near the east coast. The
ECONOMY Fishing, mining, farming
horsemen, who are fearsome warriors and mountains to the south are impassable. RULER El-lkhom, Pasha
This is a mountainous land with deep excellent bowmen. Little else is known The area is the home of the mysterious
gorges cut by rivers. Most of the area is about these nomads. Titans and Trolls, so detailed information Pudawala is a small, resource rich city
forested, though rugged portions oflittle is unavailable. sandwiched between low hills and the
NAME Char hills
vegetation exist. The gorges are the only Dalation. The hills are set with forests
POPULATION Unknown The Dersh is the origin of the Baudom and scattered mineral deposits. Rich soils
practical byways.
LOCATION Southwestern part of Luftgar Mountains River, which flows north of Lucedia into fill the coastal plain, where plant and ani-
Goblins from this region have become RESOURCES Unknown the Dalation Ocean. mal life flourish.
bolder and more numerous as oflate. The ECONOMY Unknown
RULER Unknown NAME Medeval forest, home of the eastern elves
area must certainly be the origin of most
POPULATION Unknown
of the Goblin raids upon the civilized LOCATION East Central Aragon, northeast of Zamix
lands of the northern coast. From what is RESOURCES Unknown
heard in distant lands, this collected ver- ECONOMY Unknown
min has raided near and far. RULER Unknown
21 22
The Pudawalans are said to guard their NAME Telrada Eastrealm: The part of the Aragonian Lucinian IV: Heir to Lucinian III, and
independence zealously. They are said to POPUlATION 30,000 Empire east of the Luftgar Mountains. just as ruthless as his father. This one may
be a strong and independent people who LOCATION Northeastern comer of Aragon Includes Tetrada, Estallah, Sothold, even be more evil than his father.
arose from the eastern nomads, survivors RESOURCES Border of Galation Sea and Dalation Pudawala, Lucedia.
Ocean, very good harbor and access to Luftgar Mountains: The north-south
of the Three Catastrophes. El-Ikhom, Pasha: The elected leader of
the trade routes running range of mountains which
NAME Solhold, acify stale ECONOMY Commerce, fishing the Free State of Pudawala. divides Aragon into the Westrealrn and
POPUlATION 15,625 RULER Lucinian Ill, Emperor the Eastrealm.
Frahali Knights: One of the ruling fac-
LOCATION Northeast plain
The land around Tetrada ranges from tions in Lucedia, together with the priests Malthorn, Prince: Demented younger
RESOURCES Excellent soil, the Soth River, forests
ECONOMY Farming, fishing, logging coastal plains to rocky hills. The northern they form a powerful force. brother ofLucinian Iv.
RULER Strumberg, Baron peninsula is a rocky spine that juts deep Galation Sea: The sea north of Aragon Petrov, General: Leader of Brocada and
into the sea. Both farmlands and forests and west of Tetrada. The Garroth and
Sothold occupies the broad, flat belt of military commander. Reputed to be hon-
are sparse and poor. Garrish Rivers empty into this body of est and fair.
land that lies between the Luftgar
Mountains and the Dalation Ocean. The Lucinian III has been pursuing a policy of water.
Pitlag, Lord: Self made piratical leader of
land is fertile and resource rich. Sothold threat and intimidation since corning to Gardwell, Duke: The sickly, old ruler of Paritan. This man is wily and needs care-
was once the breadbasket of the eastern power some thirty years ago. All of his Marinia. ful watching.
realm, filling the holds of ships in Estallah opponents have met their demise. His
and Tetrada for export overseas. son, Lucinian N, may be worse than his Garrish River: Small river flowing from Soth River: The watercourse which
father. The family is likely to retain Xafanta to the Galation Sea in the north. divides the Eastrealm into north and
Like so many other lands of Aragon, power in Tetrada for some time to come. Smaller "sister" to the Garroth. south sections. It emerges from the
Sothold is only now beginning to awaken Be very wary of these two. Medeval Forest to travel eastward to the
and enter an era of prosperity after cen- Garroth River: Large river flowing from Dalation Ocean.
turies of darkness. I know from my own Glossary of Person and Place the Great Blue Lake in the south to the
experience that Baron Strumberg is a Galation Sea in the north. Strumberg, Baron: The ruler of the city
Nanies state of Sothold. He is the strong and
capable leader with a strong, disciplined Gnardix: Current ruling ore in Zarnix,
army. Under his leadership, the army can Baudom River: This river flows from the capable commander of the army, as well.
the "Great Hatred."
hold its own against the forces of Dersh Mountains, past Lucedia to the
Tantala, Baron: The current ruler of
Lucinian or Landratoz with ease. north, and empties into the southern Great Blue Lake: The body of water Tentula. Little else is known of this
Dalation. forming the southern border of Aragon.
NAME Eslallah, afree cify southern city's ruler.
So named because of the water's deep •
POPUlATION 12,000 Aragon: The north east portion of a large blue color. The Garroth River originates Thorivid, Emperor: The last ruler of a
LOCATION Northeast coast south of Tetrada continent. from this lake, flowing to the north to combined Aragon, assassinated by
RESOURCES Dalation Ocean, excellent harbor, good
Aragonian Empire: The name of the empty into the Galation Sea. Governor-General Brethon in 523 QJ.
soil
ECONOMY Commerce, fishing, farming, husbandry combined Westrealrn and Eastrealm of
Hehen Stenthumble: Charismatic leader Tranaro River: The river which emerges
RULER Landratoz, Earl Justinid I and successors until the "Three
of the Xafanta dwarves, he is known as from the Tranavan Forest and travels
Catastrophes" brought an end to civiliza-
Estallah is a resource poor-province the "Grand Trow" of Xafanta. north to the Galation Sea. The Garrish
tion in Aragon.
which has a superb harbor. The port is River joins the Tranaro just before the
Justinid I, Emperor: The first man to
the life's blood of Estallah. Brethon, Governor-General: The mur- delta.
rule all of Aragon. He established the cur-
derer and traitor responsible for the "Year
Earl Landratoz is said to be thoroughly rent QuantaJustinid (QJ) date system. Westrealm: The western portion of the
of Chaos" which signalled the end for the
corrupt, and too friendly with Lucinian Aragonian Empire, which included
ancient Aragonian Empire. He was the Justinid Pass: The pass through the cen-
III for the comfort of neigh boring cities Aladda, Brocada, Paritan, Nuralia, and
appointed ruler ofTetrada at the time of tral Luftgar Mountains, named after
to the south. It is feared the two will form Tentula.
Thorivid's death. emperor Justinid I who carved the road
an alliance to attack Sothold and that cuts through hundreds of feet of Wtlfreed, Duke: The conservative leader
Pudawala, but petty squabbling has pre- Council of the Wise and Strong: jagged rock. ofNuralia, and the commander of the
vented the coalition until now. Alliance of Priests and Knights who militia.
together rule Lucedia. Landratoz, Earl: The frail and weak
The Estallah armies are well-paid and ruler of Estallah.
trained mercenaries hired from all over Dalation Ocean: The sea to the east of
the east. They are capably led and alarm- Aragon. Lucinian ill: Current "Emperor" of the
ingly proficient. "Tetradan Empire." Lucinian is ruthless
and powerful.

23 24
APPENDIX I. Special Combat bonuses Cure: Restores a percentage of lost hits Prayer: Provide a defensive bonus to
Mages and priests have inherent bonuses for both hand and to all units in the same hex. This per- ALL of the caster's army that lasts
Unit and Equipment Data
missile combat centage increases according to the level from tum to rum. The value varies by
TYPE CHOICl:I BUY TRAii NT WEIGHT LEVB.
Missile weapon bonuses: of the castor. level, and decreases by 75% per tum
Units Infantry 4 (30) after it is cast.
Mtd. lnf. 8 (25) Thrown spear -1 spec Javelin - 2spec Disint: Disintegrate some of the struc-
Cavalry 16 (20) Hand weapon bonuses: tures, walls, and enemies in a hex. Pyrotechnics: Launch a multiple hex
Bowmen 12 (35) Spear - 2spec Lance- 2spec Causes damage increasing with the attack centered on the target hex.
Horse Bow 20 (25) Halberd - 4SJ))C Plke-6 spec caster's level to all units in the hex Damage, Range and the Area increase
Chars Warrior 40 (35) (no exceptions!) with level. You will not damage your
Knight 80 (30) Stacking own or allied units with this spell.
Every unit has apoint value assigned to it (based on its size). A Dry: Decrease the muddiness of a hex
Ranger 100 (30)
maximum of 200 points is allowed to stack J)lr hex. The (mud is represented by dashed hori- Quake: Decrease the structures and walls
Priest 120 (20)
following are the val!M!s for each troop type: wntal lines). in a designated hex. No damage is
Mage 160 (10)
done to units. Amount varies by level.
Armor Robe 2 1 0 Foot troops - 2pts each Fear: Decrease the Morale of all enemy
Leather 8 2 0 Mounted troops Light horse - 4pts each units in a hex. This spell may disperse Rally: Restore lost Morale to all units in
Chain 20 3 0 units (missile fire cannot). Effect varies the caster's hex. Amount varies by
40 4 0 Medium horse - 5pts each by level. level.
80 6 3 Heavy horse -6pts each
Shield 2 1 0 Gate: Create a Troll or Demon unit Slow: Decrease the amount of movement
So, for example, on~ 100 foot troops can stack in an individual (either a priest or mage character) to available to all enemy units in a hex
6 3 0 hex.
8 4 0 fight for the caster. The unit appears during their NEXT turn.
0 0 0 APPENDIX II. immediately with zero movement
Teleport: Move all units in the caster's
2 0 0 points.
hex to a new destination (including the
1 0 Spells for each Class by Level Grow: Cause an increase in vegetation in caster). Range varies by level.
6 2 1 LV RANGER PRIEST MAGE a hex. This spell will fail if there is
8 2 3 1 Grow Vigor Light Tower: Create a fortification-like struc-
none in the hex to begin.
Pole 2 1 0 2 Dry Light Slow ture in a non- town, clear hex. Value
4 4 4 3 Light Rally Confuse Haste: Increase the Movement of select- depends on level.
Lance 10 2 0 4 Wi~r Xllaust Fear ed units in the caster's hex. (Make sure
Vigor: Restore lost Stamina to all units in
Missile Thrown S~r 3 1 0 5 Mud Bless Mud the units you want to Haste are in one
6 Vigor Heal Bridge the caster's hex. Amount varies by
Javelin 5 2 0 range of numbers, e.g. "2-5") This
7 Rally Fear Haste level.
Sling 1 0 0 spell affects Stamina nertively, and
8 Xhaust Prayer Pyre may cause hit damage i the recipients Wither: Decrease the vegetation in a hex.
Bow X·Bow 8 5 2 0 9 Heal Tower Quake Stamina gets below zero-use this Amount and range v~ by level.
Shen 5 10 1 0 10 Fear Quake Teleport
Long 15 15 2 3 spell carefully. Use this spell at the
11 Bridge Cure Disint Xhaust: Cause an enemy unit to lose
Compound 25 20 3 5 beginning of movement because the
12 Tower Disint Gate Stamina. Amount and range vary by
Horse Light 50 4 (10) 0 amount hastened is a percentage of the
Note: Rangers, Priests, and Mi11Jes can on~ use spells according to CURRENT movement allowance. level.
Medium 75 6 (20) 0 their current level. For example, a4th level rnage cannot use aWither Effect varies by level.
Heavy 100 8 (25) 2 spell until he gains one more level.
Barding Leather 10 1 5 0 Heal: Restore lost hits to one unit in the
Chain 20 2 8 0 Spell Descriptions caster's hex. Amount varies by level.
Mai 40 3 12 2 Bless: Provide a defensive bonus to the
Nola: We~ht figures In parenthesis are the cariying capacity for the Light: Illuminate from the casters posi-
character, unit or horse. Main! costs are the cost for 1f~ure of lewl 0
caster's army that lasts one tum. The
tion to a radius varying by level. Hexes
for 1month, h~her level units (and their equipment) cost 10% more value varies by level.
which are blocked from the perspec-
per level.
Bridge: Create a pathway across a river rive of the caster are NOT illuminat-
hex. ed. Affected hexes display ALL units
Confuse: Attempt to dislodge enemy in the hex.
units from an entrenched position in a Mud: Increase the mud value of a hex, or
designated hex. Effect varies by level add mud to a hex (usually-it may not
and randomly. work when there is a lot of other stuff
in the hex).
25 26
CREDITS
Acknowledgments:
We would like to thank all those play-testers who made this epic project
possible by spending many hundreds of hours playing different versions of
the game. We also appreciate the many helpful suggestions and threats that
we have received from them, which helped us to "fine-tune"
the scenario difficulty.
Programmer:
Russell Shilling
Designers:
Kurt Myers & Russell Shilling
Developer:
Bret Berry
Playtesters:
Bill Beckham, Nathan Myers, Seth Myers, Fred Runyon,
Graeme Bayless, James Kucera, Cyrus Harris, Dan Cermak,
Don McClure, James Young, Keith Brors, Mike Bench,
Paul Murray, Rick White, & Robert Daly
Manual:
Larry Hall & Bret Berry
Art & Graphic Design:
LOUIS SAEKOW DESIGN: Peter Gascoyne & David Boudreau
Desktop Publishing:
LOUIS SAEKOW DESIGN: Peter Gascoyne
Printing:
A&a Printers and Lithographers

QUESTIONS OR PROBLEMS?
Our main business nwnber is (408) 737-6800. If you encounter disk or system related prob-
lems you can call our Technical Support Staff at (408) 737-6850 between 11 a.m. and 5 p.m.,
Pacific Time, Monday through Friday. NO GAME PLAYING HINTS WILL BE GIVEN
THROUGH TillS NUMBER. If you need hints, call our Hint Line at (408) 737-6810.
Recorded hints are available 24 hours a day, 7 days a week. If you don't hear the information
you need, please write to us at 67 5 Almanor Avenue, Sunnyvale, CA 94086
(include a stamped self-addressed envelope for quick reply).
STRATEGIC Sll'IUIATIOl'tS. INC.
Mountains Hills Swamp Major Roads Minor Roads
675 Almanor Avenue
Sunnyvale, CA 94086-2901

Rivers Forest Light Forest Water Unexplored


Areas

Das könnte Ihnen auch gefallen