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RESEARCH DESIGN
two variables, understands and assesses the statistical relationship between them with
B. Methodology
a. Smart phone
b. Laptop
c. Desktop
2. How many hours do you often use your gadget for academic purposes?
a. 30 mins – 1 hour
b. 1 hr – 2hrs
c. 3hrs – 4 hrs
d. Half day
e. Whole day
3. How many hours do you often use your gadget for gaming/entertainment
purposes?
a. 30 mins – 1 hour
b. 1 hr – 2hrs
c. 3hrs – 4 hrs
d. Half day
e. Whole day
e. 3.00 (75)
a. Academic Purposes
b. Gaming
c. Entertainment
6.
the needed data. The draft of the questionnaire was drawn out based on the researcher’s
readings, The Likert scale questionnaire contains 7 questions. For each question the
Type of Gadget
Hours
A random sampling method was used for selecting the participants in the study.
Random sampling is a part of the sampling technique in which each sample has an equal
representation of the total population. There are 6 sections in the pm shift of Architecture
Course and the random selected respondents will be 50 in the whole Architecture
Department.
To interpret the data effectively, the researcher will employ the following statistical
treatment. The Percentage, Mean and Standard Deviation are the tools use to interpret
- 5.
Figure 1 describes the conceptual framework of the study wherein the input is
On the other side, the process being used is through questionnaire, survey and
statistical treatment such as percentage, mean and tallied. The output is the relationship