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CHANGE LOG

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Version 2.4.4 [r4815]
* Make stereo decoders (panner, HCTC, HRTF, surround stereo) use same
gain normalisation heuristic as surround decoders and tighten
heuristic for greater gain consistency across decoders.
* Rescale gains (surround decoders louder).
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Version 2.4.3 [r4802]
* Bugfix to OpenAL late reflection gain control when simplified late
reflection reverb model is in use.
* Improved auto-repair of format library location.
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Version 2.4.2 [r4792]
* Further refinements to low order ambisonic decoders.
* Tweaks to visualisation options in Rapture3D Player.
* Improved panning for ProLogic emulation.
* Reorient standard icosahedron decoder.
* Fix to library auto-detect repeat query.
* Add "Loop" option to Rapture3D Player file menu.
* Support more network cards on Vista+.
* Ensure only one copy of program is running.
* Improve management of format library location.
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Version 2.4.1 [r4540]
* Tweaks to optimisation of low order ambisonic decoders (and bugfix
to stabilisation tweak in 2.4.0b).
* Improvement to panning decoders.
* Don't include devices without outputs in playback screens.
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Version 2.4.0b [r4407,mac]
* Assorted Mac GUI components.
* Mac installer.
* Support for Mac format libraries.
* Improvements to format library caches and version handling.
* Tweaks to optimisation of low order ambisonic decoders.
* Support for Mac PPC build.
* Improvements to visualisation panel, make some parameters controllable.
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Version 2.3.29 [r4145]
* alcGetProcAddress() does not set an error code on lookup failure
(allows S.T.A.L.K.E.R. Clear Sky to run in DirectSound mode).
* Speed, resilience and ease-of-use improvements to license logic.
* Fix intermittent license failure on some network cards.
* Release site-license support.
* Fix skipping bug with first frame of a recreated source (caused
clicking on note onset under "/music" in LOTRO).
* Rapture3DPlayer now shows file history.
* Slight increase to OpenAL volume level.
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Version 2.3.28 [r4019]
* Support AL_SOURCE_RADIUS and AL_STEREO_ANGLES in
alGetEnumValue(). (OpenAL extensions are now registered.)
* Accelerate startup when license server unavailable.
* Client-side site license prototype.
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Version 2.3.27 [r3982]
* Updated logic for driver visibility in "game" version.
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Version 2.3.26 [r3960]
* Update stereo foldback to use first order Panner decoder.
* Initial cut of AL_EXT_STEREO_ANGLES support ("Z-Panning").
* Tune SRC for performance and tonal characteristics (calling table
SRC "Sinc" at short table lengths is now tenuous).
* Initial cut of AL_EXT_SOURCE_RADIUS extension.
* Add limiter to output processing.
* Slight increase of reference level in Rapture3DPlayer and
DirectShow filter.
* Bugfix to ASIO shutdown when multicore decoder is in use.
* Workaround for FMOD OpenAL support when "game" version is installed.
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Version 2.3.25 [r3875]
* Use custom MKL DLL.
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Version 2.3.24 [r3868]
* Fix intermittent deadlock on shutdown.
* Further reduce reconstruction and tinted reconstruction filter
latency and CPU costs, particularly for custom layouts.
* Simplify latency guide behaviour.
* Add decoder cost ratings to custom decoder generator report.
* Upgrade to MKL 10.2.2.025.
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Version 2.3.23 [r3764]
* Rename platonic solid rigs in advanced version for consistency (now
octahedron and icosahedron). Add new dodecahedron (20 channels).
* Label threads to ease game debugging.
* Further reduce latency and CPU cost of tinted reconstruction
decoders.
* Increase length of UHJ encoder.
* Support the full range of ASIO sample types in advanced version.
* Map to 3D when handling horizontal-only FuMa material.
* Change Internet licensing scheme to use HTTP.
* Improvements to playlist in Rapture3DPlayer.
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Version 2.3.22 [r3717]
* Tune adaptive buffer count.
* Ensure low-level error messages reach logs.
* Tune HCTC, tinted reconstruction and surround stereo decoders for
much lower latency and CPU cost.
* Fix Russian language bug in audio pipe framework.
* Fix intermittent bad window handle bug on DirectSound startup.
* Clean user format library cache on install as well as uninstall.
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Version 2.3.21 [r3674]
* Tuning of NFC handling in advanced version decoder generation.
* Adaptive buffer count in DirectSound audio pipe.
* Fix bug resulting in creation of multiple DirectSound queues.
* Retune buffer sizes in autoselect.
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Version 2.3.20 [r3659]
* More passive DirectSound audio pipe.
* Cosmetic modifications to advanced version and documentation.
* Improved error messages in license setup.
* Tune reconstruction decoder sizes to reduce latency and CPU cost.
* Revise ASIO buffer count when buffer length is not as suggested.
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Version 2.3.19 [r3601]
* Improved dedicated channel balance on custom layouts.
* Standardise icons.
* Rename "Autoselect" to "Set Defaults".
* Remove non-functioning keyboard defaults in GUIs.
* Add "Customise" button to Advanced version GUI.
* Remove parallel decoder setting from user and game versions. Default
to off.
* Refactor serial decoder to reduce jitter.
* Use media timer in DirectSound audio pipe.
* Enforce additional buffer size constraint in decoder to allow more
flexiblity in audio buffering.
* Update buffer defaults in autoselect.
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Version 2.3.18 [r3546]
* Reduce DirectShow playback level.
* Further tuning of basic stereo decoder, now known as the "Panner"
method.
* Improved automated configuration and recovery.
* Make defaults in headphone stereo compatibility modes consistent.
* Improved status messages in advanced layout.
* Include Rapture3DPlayer in User and Advanced versions.
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Version 2.3.17 [r3503]
* Make OpenAL DLL version available in About boxes.
* Improved stabilisation of reconstruction decoder on irregular rigs.
* Documentation improvements.
* Improve handling of stream endings in DirectShow filter.
* Accelerate DirectShow filter startup.
* Improved basic stereo decoder.
* Tuning of relative levels of dedicated channels vs. others.
* Virtual stereo pair moved back to +/-30degrees.
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Version 2.3.16
* Advanced speaker layout program introduced.
* Refinements to layout representation.
* Rework of decoder generation framework.
* Regeneration of preset decoder collection.
* Rewrite of Ambisonic decoder engine.
* Cosmetic improvements to user GUI.
* Refinements to tinting.
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Version 2.3.15
* Add MULAW support for mono, stereo, multichannel and B-Format
(extensions AL_EXT_MULAW, AL_EXT_MULAW_MCFORMATS and
AL_EXT_MULAW_BFORMAT).
* Report AL_EXT_BFORMAT from extension query interfaces.
* Correct decoding of multichannel 8bit buffers.
* Handle deletion of unallocated buffers correctly.
* Add support for extension AL_EXT_STATIC_BUFFER. Use the Apple
convention of rejecting alDeleteBuffers() etc if such buffers are
still in use in the renderer thread.
* Add HCTC stereo decoders.
* Add help documentation.
* Add gain controls to AL_EFFECT_DEDICATED_* effects.
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Version 2.3.12
* Bugfix to new buffer state model (write validation was sometimes
using data from the wrong environment).
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Version 2.3.11
* Increase general gain from 0.3 to 0.4.
* Rewrite SRC.
* Retune autocalibration to use new SRC.
* Change buffering approach to make fresh buffer state data available
earlier, even when suspended.
* Remove backwards-compatibility support for old driver name "GOAL".
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Version 2.3.10
* Fixes to installer.
* Rearrange underlying libraries.
* Finalize 3D7.1 array.
* Fix silent direct channel bug.
* Tune gains.
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Version 2.3.9
* Update thread priorities.
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Version 2.3.8
* Never feed a subwoofer except as an effect (assume external bass
management).
* Increase thread priorities.
* Add Game EULA.
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Version 2.3.7
* Game authentication procedure changed.
* Improve compatibility with Debug binaries.
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Version 2.3.6
* Improvements to performance autoselect.
* Use full Microsoft VC++ runtime installer.
* Change format library persistence and reduce disk footprint.
* Replace VBIP with SPan in projected decoders.
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Version 2.3.5
* Threading priorities tweaked.
* Normal LFE send is now 0dB rather than -3dB.
* Faster slew.
* Rebrand as Rapture3D.
* Revisit ALC error logging.
* Option to move decoder onto separate thread ("parallel decoder").
* Option (expert mode) to ignore an OpenAL game's sample rate.
* OpenAL performance autoselect introduced.
* Allow only one reverb in low quality mode.
* Improvements to DirectSound management in user setup (including fix to
"invalid channel" bug).
* AL_ORIENTATION for listener or B-Format now cleans the vectors provided.
* Add new enums relating to B-Format and Dedicated effect extensions to
alGetEnumValue().
* Extend B-Format support to include 2D support as well as 3D.
* Add game-based licensing logic.
* Fix "process elevation" problems on Vista by renaming binaries.
* Reorganise standard decoder library.
* Introduce tinted standard decoders.
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Version 2.3.4
* OpenAL "dedicated" effects for LFE and Dialogue channels.
* New normalisation scheme for channel levels.
* HRTF default changed.
* OpenAL extension "AL_EXT_BFORMAT" support allows the use of
Ambisonic B-Format buffers.
* Addition of various slew controls (esp. source gain).
* Bugfixes to some alGetListener() routines (returned errors
inappropriately).
* Bugfixes to renderer thread startup (caused occasional startup
crashes).
* Reverb now applies gainHF and gainLF to early reflections as well as
late.
* Fourth order ("Ultra" spatialisation) support added.
* Performance tuning and thread prioritisation.
* Reworking of latency management.
* Standard 5.1 decodes etc now do not use the centre speaker.
* Standard 5.1 decodes etc feed an extra signal to LFE and no longer
perform bass management.
* Tilted version of 3D7.1 temporarily available.
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Version 2.3.3
* OpenAL extension "AL_EXT_FOLDBACK" allows the game to grab audio
from the renderer.
* OpenAL early reflections now affected by overall reverb gain.
* Extended HRTF modelling including four new data sets.
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Version 2.3.2
* Introduce change log.
* Fix issue with handling of bass channel in speaker test.
* Missing HRTF low-/mid-frequency handling implemented.
* Version numbers in installer.
* Include DirectShow filter in user install for now (will be removed later).
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