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Beginners Guide to Mouse Guard

1. How to get the most out of your Mouse Guard Game

Obstacles and Test


- Presenting the Obstacle
- Description of the Test
- Teamwork
- Traits and Checks

- A simple decision flowchart

Twist or Success with Condition

The Players Turn


- How to get the most out of your players turn from a GM perspective
- - make them finish the mission
- - give them another mission that is tempting to engage
- - give them time to recover
- - make them make stuff

- Twists and Conditions in the Players Turn

- For player
- - Go after your goal
- - Help your patrolmates with their mission
- - recover
- - gather ressources
- - prepare tools or equipment for the next mission

Conflicts
- When to use them
- How to set good conflict goals
- Teamwork in conflict
- Description in conflict
- Compromise
- How multiple teams in a conflict work (the final and definite answer to all your questions)

The Winter Session


- The Trait Vote
- Unfinished business
- Promotion
2. It’s what we fight for

Writing good Beliefs


- What idea of the Guard is most important to you and why?

Writing good Instincts


- Fun and or Dangerous
- Mechanical Instincts (inspiration from Dungeoners and Dragonslayers)

Challenging BIGs
- ​basically repeat stuff from the book and AdvBu + examples

3. Recruitment

General Tips for recruitment


- diversify
- choose a trait you can use against you easily
- Colloborate

The Tenderpaw
The Guard Mouse
The Patrol Guard
The Patrol Leader
The Guard Captain

Supporting characters
- ​Parents
- Friends
- Enemies
- Mentor/Senior Artisian

4. Mission Design

5. Discussion of Skills

Scout & Pathfinder


Fighter & Hunter
- Have simple Fighter/Hunter test to help with advancement
Instructor&Healer
Weather Watcher
Orator, Deceiver, Persuader
Science
Loremouse
Wises
Craft Skills
- Armorer and the multiple weapon-property “problem”

6. Sample Missions and characters

The new home of the Boatsmice

7. Mouse Guard - Play by Post

Problems and how to avoid them


- conflicts take long and collaboration is difficult
- conditions are weird with less conflicts
- Jump into action as fast as you can
- Obstacles need to be really clear

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