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Physics > Motion in a Plane > Resolution of Vectors and Vector Addition
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In contrast to the concept of addition, the concept of resolution of vectors could be well understood. For say, in the process of addition, let’s consider \vec{a} and \vec{b} are directly added to get
\vec{S}. Now, let \vec{S} be broken down to obtain \vec{a} and \vec{b} back. is is referred to as the process of resolution. Let us study the chapter resolution of vectors and vector addition in detail.
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Resolution of Vectors
A vector can be resolved into many different vectors, for resolution of vectors. For Example: Let us consider two numbers, say, 4 and 6, which is further added to obtain 10. Further, now 10 is broken or
resolved. However, the number 10 can also be resolved into many other numbers like –10 = 5 + 5; 10 = 3 + 7 etc.
In a similar way, a vector can essentially be further broken or resolved to obtain multiple vectors of different magnitudes and directions. In Physics, vectors would be mainly resolved only along the
coordinate axes, X, Y, and Z.
To resolve a vector on an X-Y plane, rst, draw the vector. en, label and create the constructions on the gure as mentioned below :
e complete gure seems to be like a parallelogram, further applying the Parallelogram law of vector addition. Herein, the two vectors \vec{a}_x and \vec{a}_y appears to be added by the parallelogram
law of vector addition to obtain \vec{a}. erefore, with this, we can say that \vec{a}_x and \vec{a}_y are the resolved output of \vec{a} as \vec{a} has been again broken back to its components. Here,
sin θ = BCOC
So, BC = OC sin θ;
Also, BC = OD ( Opposite sides of Rectangle );
erefore, |\vec{a}_y| = |\vec{a}| sin θ [ Magnitude of y – component ]
Note
e General Rule of umb states that the subtended angle will always touch one of the components. Further, the component which the given angle touches or the given angle is subtended with will be
the cos component of the given vector. Whereas the other will automatically be the sin component.
For the co-ordinate axes, there are special unit vectors designated by convention î, ĵ, and k̂, which respectively represents X, Y, and Z axes. By the property of unit vectors, |î| = |ĵ| = |k̂| = 1
\vec{a}_x = |\vec{a}| cos θ î. e magnitude of \vec{a}_x, which is |\vec{a}_x|, is multiplied to the direction in which \vec{a}_x lies, which is the direction of x-axis, represented by the unit vector
î.
erefore, \vec{a} = (|\vec{a}| cos θ ) î + (|\vec{a}| sin θ ) ĵ.
\vec{a} = \vec{a}_x + \vec{a}_y; \vec{a} = |\vec{a}_x| î + \vec{a} = (|\vec{a}| cos θ ) î + (|\vec{a}| sin θ )
|\vec{a}_y| ĵ; ĵ
\vec{b} = \vec{b}_x + \vec{b}_y; \vec{b} = |\vec{b}_x| î + \vec{b} = (|\vec{b}| cos α ) î + (|\vec{b}| sin α )
|\vec{b}_y| ĵ; ĵ
\vec{S} = \vec{a} + \vec{b} = (|ax| î + |ay| ĵ) + (|bx| î is implies, \vec{S} = (|ax| + |bx|) î + (|ay| + |by|) Hence, \vec{S} = (|a| cos θ + |b| cos α) î + (|a| sin θ + |b| sin α) ĵ [Final
+ |by| ĵ); ĵ; Sum]
\vec{S} = \vec{a} – \vec{b} = (|ax| î – |ay| ĵ) + (|bx| î is implies, \vec{S} = (|ax| – |bx|) î + (|ay| – |by|) Hence, \vec{S} = (|a| cos θ – |b| cos α) î + (|a| sin θ – |b| sin α) ĵ [Final
– |by| ĵ); ĵ; Difference]
x1 = r1 cos θ1
x1 = (11,648 m)cos(15.95°)
x1 = 11,200 m
y1 = r1 sin θ1
y1 = (11,648 m)sin(15.95°)
y1 = 3,200 m
x2 = r2 cos θ2
x2 = (8,570 m)cos(11.44°)
x2 = 8,400 m
y2 = r2 sin θ2
y2 = (8,570 m)sin(11.44°)
y2 = 1,700 m
x= 11,200 m + 8,400 m
x= 19,600 m
y= 3,200 m + 1,700 m
y= 4,900 m
Add vectors at right angles with a combination of pythagorean theorem for magnitude…
r= √(x2 + y 2)
r= 20,200 m
y 4,900 m
tan θ = =
x 19,600 m
θ= 14.04°
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