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Wrath & Glory Character Builder, Manager, & Reference tools

< These types of boxes contain information about the sheet.


< These types of boxes can/should be filled out by the user.
< These types of boxes contain information calculated by the sheet.

Intro This page! Contains information useful for understanding the sheet.
Character Builder Resources/tools to build and advance a character.
Character Sheet Page containing some of the information required to manage a character.
Reference Various tools for quick reference to various tables in W&G
Data Reference material for the spreadsheet, not that useful for user unless user wants

Instructions for use


1 - Make a copy of this document (Top left, file -> Make a copy) and use that.
2 - Go to character builder. Enter Campaign Tier.
3 - Select Species, Archetype, any relevant ascensions & background type.
4 - Build character by filling in the green boxes where appropriate.
5 - Try to avoid overwriting formulae, or the precarious house of cards that this all is may come crashing down.
6 - With character built, fill in anything but the dark grey boxes in the character sheet as desired.
7 - To advance character, change bonus BP and Rank boxes in 'Character Builder' and spend more BP as you see fi
ference tools
Version 0.1
rmation about the sheet. by /u/Fweeba
be filled out by the user. (Fweeba#0496 on Discord)
tion calculated by the sheet. 26/08/18

derstanding the sheet.


acter.
uired to manage a character.
ables in W&G
hat useful for user unless user wants to laugh at my bad organisation

at.

t this all is may come crashing down.


acter sheet as desired.
uilder' and spend more BP as you see fit.
Campaign Tier 1 BP Remaining
Species Not Selected 100
Archetype Not Selected
Tiers Ascended 0
Ascension Package Not ascended Bonus BP 0
Background Type Not selected Rank 1

Attributes Selected Rating Species Bonus Augments Base Max Total


Strength 1 0 0 1 1
Agility 1 0 0 1 1
Toughness 1 0 0 1 1
Intellect 1 0 0 1 1
Willpower 1 0 0 1 1
Fellowship 1 0 0 1 1
Initiative 1 0 0 1 1
Max Att BP: 100 Att BP Remaining:

Skills Selected Rating Linked Att Bonus Dice Dice Pool Cost
Athletics 0 Strength 0 1 0
Awareness 0 Intellect 0 1 0
Ballistic Skill 0 Agility 0 1 0
Cunning 0 Fellowship 0 1 0
Deception 0 Fellowship 0 1 0
Insight 0 Fellowship 0 1 0
Intimidation 0 Willpower 0 1 0
Investigation 0 Intellect 0 1 0
Leadership 0 Fellowship 0 1 0
Medicae 0 Intellect 0 1 0
Persuasion 0 Fellowship 0 1 0
Pilot 0 Agility 0 1 0
Psychic Mastery 0 Willpower 0 1 0
Scholar 0 Intellect 0 1 0
Stealth 0 Agility 0 1 0
Survival 0 Willpower 0 1 0
Tech 0 Intellect 0 1 0
Weapon Skill 0 Initiative 0 1 0
Max Skill Rating: 4 Max Bonus Dice: 4 Total Cost: 0
Max skill rating cannot exceed total number of seperate skills taken. For example, If I want a skill
at rating 4, I need at least 4 total skills at rating 1+.
Talent Name Effect
- -

- -

- -
- -

- -

- -

- -

- -

- -

- -

- -
Max Starting Talents: 2

Psychic Power Discipline

Max Starting Minor Powers: 1 Total Cost:


Max Starting Discipline Powers: 1
Max Psychic Powers 4

Custom BP Expenditures Cost Custom BP


Keywords Notes/Abili
-0
Starting Wargear

Cost
0 -0
0
0
0 -00
0
0 Archetype/Ascension Prerequisites
0
100

-0

Derived Atts Base Misc Bonus Modifiers Total


Defence 0 0 0 0
Resilience (No armour) 2 0 0 2
Soak 1 0 0 1
Shock 2 0 0 2
Speed 0 0 0 0
Wounds 2 0 0 2
Conviction 1 0 0 1
Corruption 0 0 0 0
Passive Awareness 1 0 0 1
Resolve 0 0 0 0
Influence 0 Fellowship 0 0
Wealth 1 0 0 1

Effect Prerequisites Cost


- - 0

- - 0

- - 0
- - 0

- - 0

- - 0

- - 0

- - 0

- - 0

- - 0

- - 0
Total Cost: 0

Cost Language Miscellaneous


Low Gothic # Assets (Tier max)
(Homeworld/Species) Weapon Upgrade Value
Item Keyword Exchange
Item Rarity Upgrade

Total Cost: 0

Custom Wargear Override

Custom BP Expenditures Cost Custom BP Expenditures


Notes/Abilities

-00

Cost Override Notes


-

-
-

Miscellaneous Details
ssets (Tier max)
on Upgrade Value
Keyword Exchange No
Rarity Upgrade No
Total Cost: 0

Total
0
Custom BP Expenditures Cost
Dark grey boxes are filled out by the sheet. Changes to these can be enacted by appropriate changes in the character buil
Name
Appearance
Keywords
Species Not Selected
Tier 1
Image/Token here
Attribute Total Value
Strength 1
Agility 1
Toughness 1
Intellect 1
Willpower 1
Abilities Fellowship 1
Initiative 1

Derived Att Total Value


Defence 0
Resilience 2 (0)
Armour 0
Soak 1
Maximum Shock 2
Speed 0
Maximum Wounds 2
-00
Conviction 1
Corruption 0
Passive Awareness 1
Resolve 0
Influence 0
Wealth 1

Wrath
Current 2
Max 2

Weapon Keywords Damage


Unarmed Attack - 1+1ED

Psychic Power Discipline


0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0

Current Active Effects (Critical Injuries, psychic buffs, etc.)


anges in the character builder, which is also where BP earned in play should be spent. Talent
-

-
Archetype Not Selected
-
Background Rank 1
-
Skill Rating Linked Att Bonus Dice Pool
Athletics 0 Strength 0 1
-
Awareness 0 Intellect 0 1
Ballistic Skill 0 Agility 0 1
-
Cunning 0 Fellowship 0 1
Deception 0 Fellowship 0 1
-
Insight 0 Fellowship 0 1
Intimidation 0 Willpower 0 1
-
Investigation 0 Intellect 0 1
Leadership 0 Fellowship 0 1
-
Medicae 0 Intellect 0 1
Persuasion 0 Fellowship 0 1
-
Pilot 0 Agility 0 1
Psychic Mastery 0 Willpower 0 1
Scholar 0 Intellect 0 1 Wargear &
Stealth 0 Agility 0 1
Survival 0 Willpower 0 1
Tech 0 Intellect 0 1
Weapon Skill 0 Initiative 0 1

Shock Defiance
Current 2 Failure #1 FALSE
Max 2 Failure #2 FALSE
Dead FALSE
Wounds
Current 2
Max 2

AP Range Salvo Traits


- Melee - -

Maiming Injur

Target Number Effect


Memora

Extra Notes
Talent Effect Notes
- - -

- - -

- - -

- - -

- - -

- - -

- - -

- - -

- - -

- - -

Wargear & Cybernetics Languages


Low Gothic
(Homeworld/Species)
0
0
0
0

Maiming Injuries & Mutations


Memorable Injuries

Extra Notes
Psychic Phenomena (d66 roll, +1 to the tens roll for every 1 on wrath past the first)
-
-

Critical Hit Chart & Wrath 'Deck' (d66 roll)


-
-

Combat Complications Chart (d66 roll)


-
-
Voidship Critical Hit Chart (1d6 roll)
-
-

Vehicle Critical Hit Chart (1d6 roll)


-
-

Status Effect Status Effect


- -
with the Keyword <Imperium>.

Intense Emotion: +1DN to all Resolve tests.


Failing a Willpower-based test in a scene
involving intense emotion grants the GM +1 Ruin.

Species Psychosensitive:
Speed All
MiscEldar may purchase
Bonuses BP+1/2Cost1 Minor
Base Tier
Angel
Outsider:
Psychic of
Abhuman: Death:
+2DN
Power toSpace
+1DN
if all
they Marines
toInteraction
all
also add
interaction
purchase teststests
with
the Rank
with
those
Psychic
Not selected icons to
characters
Mastery 0any
with
skill. successful
possessing
the
This Keyword
purchase attack
the against
Imperium 0 a Mob.
giveskeyword.
<Imperium>.
also them the 0
1 - Human (0) Psyker keyword.
6 In addition, the Tier Restriction
0 1
for Space
Honour
Born Marine
the +1Implants:
Chapter:
Sharpshooter:
Orky:
Maximum to all
Psychic You
+2d Space
are forMarines
to subject
Ballistic
Intimidation
Powers Eldar toSkill
the
tests. dotests.
not
orders
Characters
1 - Eldar (10) of bleed.
isyour Space
8 byMarines
chapter
increased master, gainmust
and
1 to accommodate +1 bonus
honour
this10dice as athe1
both
purchase.
situational
beliefs
Conniving:
Bigger modifi
and
is Better: er tobegin
any
traditions
Ratlings
Orks test
of
calculate if Influence
your
play thechapter.
with Game
the ScumMaster
using
1 - Ork (10) deemstheir
it appropriate infor
6 Strengthkeyword. oneof
place ofFellowship.
the 19 10implants. 1
Abhuman:
Space Marine +1DN to all interaction
Implants: Space Marines testsdo with
not
1 - Ratling (15) Honour
bleed.the
characters 5Chapter
Spacepossessing
Marines (Primaris):
Size: the
gain
Small You are
Imperium
+1 bonus 15 subject
as a to1
keyword.
dice
the orders modifier
situational of your chapter
to any testmaster and
if the the beliefs
Game Master
and traditions
2 - Astartes (50) deems Burly:7 +2d ofto
it appropriate your
allforchapter.
IntimidationPrimaris
one of the tests.
19 Space 2
50implants.
Marines gain the first special rule from their
2 - Ogryn (15) Chapter and 4 ignoreSize: anyLarge
penalties or drawbacks
15 2
from the second if it is marked as being related
4 - Primaris (100) 7to the Chapter’s gene-seed. 100 4
Archetype Tier Cost Species Influence
Not selected 0 0 0 0

1 - Ministorum Priest (0) 1 0 Human 1

1 - Sister Hospitaller (0) 1 0 Human 0

1 - Imperial Guardsman (0) 1 0 Human 0

1 - Inquisitorial Acolye (0) 1 0 Human 2

1 - Inquisitorial Adept (0) 1 0 Human 1

1 - Ganger (0) 1 0 Human 1


1 - Cultist (0) 1 0 Human 2

1 - Eldar Corsair (0) 1 0 Eldar 0

1 - Ork Boy (0) 1 0 Ork 0

2 - Death Cult Assassin (20) 2 20 Human 0

2 - Sister of Battle (40) 2 40 Human 1

2 - Tempestus Scion (30) 2 30 Human 1

2 - Space Marine Scout (20) 2 20 Astartes 1

2 - Sanctioned Psyker (50) 2 50 Human 0

2 - Rogue Trader (40) 2 40 Human 2


2 - Skitarius (40) 2 40 Human 2

2 - Scavvy (10) 2 10 Human -1

2 - Rogue Psyker (50) 2 50 Human 0

2 - Eldar Ranger (30) 2 30 Eldar 0

2 - Ork Kommando (30) 2 30 Ork 0

3 - Crusader (40) 3 40 Human 1

3 - Imperial Commissar (50) 3 50 Human 3

3 - Tactical Space Marine (50) 3 50 Astartes 2

3 - Tech-Priest (60) 3 60 Human 2

3 - Desperado (30) 3 30 Human 2


3 - Chaos Space Marine (50) 3 50 Astartes 2

3 - Heretek (60) 3 60 Human 1

3 - Eldar Warlock (80) 3 80 Eldar 2

3 - Ork Nob (60) 3 60 Ork 2

4 - Inquisitor (70) 4 70 Human 4

4 - Primaris Marine Intercessor (60) 4 60 Primaris 1


Base Attribute Total Cost Increment Cost Tier Total BP
1 0 0 1 100
2 4 4 2 200
3 10 6 3 300
4 18 8 4 400
5 33 15 5 500
6 51 18 0 0
7 72 21 1 1
8 104 32 2 3
9 140 36 3 6
10 180 40 4 10
11 235 55 5 20
12 307 72 6 32
7 46
8 60
Archetype Tiers
1 2 3 4 5
1 - Ministorum Priest1(0)
- Ministorum1Priest
- Ministorum
(0) 1Priest
- Ministorum
(0) 1 - Ministorum
Priest (0) Priest (0)
1 - Sister Hospitaller (0)
1 - Sister Hospitaller
1 - Sister
(0)Hospitaller
1 - Sister
(0) Hospitaller
1 - Sister (0)Hospitaller (0)
1 - Imperial Guardsman 1 - Imperial
(0) Guardsman
1 - Imperial (0)Guardsman
1 - Imperial (0)1Guardsman
- Imperial Guardsman
(0) (0)
1 - Inquisitorial Acolye 1 -(0)
Inquisitorial1 Acolye
- Inquisitorial
(0) 1Acolye- Inquisitorial
(0) 1 - Inquisitorial
Acolye (0) Acolye (0)
1 - Inquisitorial Adept1 (0)- Inquisitorial1 Adept
- Inquisitorial
(0) 1Adept
- Inquisitorial
(0) 1 - Inquisitorial
Adept (0) Adept (0)
1 - Ganger (0) 1 - Ganger (0) 1 - Ganger (0) 1 - Ganger (0) 1 - Ganger (0)
1 - Cultist (0) 1 - Cultist (0) 1 - Cultist (0) 1 - Cultist (0) 1 - Cultist (0)
1 - Eldar Corsair (0) 1 - Eldar Corsair 1 -(0)
Eldar Corsair 1 -(0)
Eldar Corsair
1 - Eldar
(0) Corsair (0)
1 - Ork Boy (0) 1 - Ork Boy (0)1 - Ork Boy (0)1 - Ork Boy (0) 1 - Ork Boy (0)
2 - Death Cult Assassin
2 - Death(20)Cult Assassin
2 - Death(20) Cult2 -Assassin
Death Cult (20)
Assassin (20)
2 - Sister of Battle
2 - Sister
(40) of Battle 2 - Sister
(40) of 2 Battle
- Sister(40)of Battle (40)
2 - Tempestus Scion
2 - Tempestus
(30) Scion
2 - Tempestus
(30) 2 - Scion
Tempestus(30) Scion (30)
2 - Space Marine 2 -Scout
Space(20)Marine2 -Scout
Space(20)Marine
2 - Space
Scout Marine
(20) Scout (20)
2 - Sanctioned 2Psyker- Sanctioned
(50) Psyker
2 - Sanctioned
(50) 2 - Psyker
Sanctioned (50) Psyker (50)
2 - Rogue Trader 2 -(40)
Rogue Trader 2 -(40)
Rogue Trader2 - Rogue
(40)Trader (40)
2 - Skitarius (40)2 - Skitarius (40) 2 - Skitarius2(40) - Skitarius (40)
2 - Scavvy (10)2 - Scavvy (10)2 - Scavvy (10) 2 - Scavvy (10)
2 - Rogue Psyker 2 -(50)
Rogue Psyker 2 -(50)
Rogue Psyker2 - Rogue
(50) Psyker (50)
2 - Eldar Ranger 2 -(30)
Eldar Ranger 2 -(30)
Eldar Ranger2 - Eldar
(30)Ranger (30)
2 - Ork Kommando 2 - Ork(30)
Kommando 2 - Ork(30)Kommando
2 - Ork Kommando
(30) (30)
3 - Crusader (40) 3 - Crusader3(40) - Crusader (40)
3 - Imperial Commissar
3 - Imperial (50)3Commissar
- Imperial Commissar
(50) (50)
3 - Tactical Space 3 - Marine
Tactical(50)Space
3 - Tactical
Marine Space
(50)Marine (50)
3 - Tech-Priest 3 (60)
- Tech-Priest 3 - Tech-Priest
(60) (60)
3 - Desperado (30) 3 - Desperado 3 -(30)
Desperado (30)
3 - Chaos Space3Marine- Chaos(50) Space
3 - Chaos
Marine Space
(50)Marine (50)
3 - Heretek (60)3 - Heretek (60) 3 - Heretek (60)
3 - Eldar Warlock 3 - (80)
Eldar Warlock
3 - Eldar (80)Warlock (80)
3 - Ork Nob (60) 3 - Ork Nob 3(60) - Ork Nob (60)
4 - Inquisitor 4 -(70)
Inquisitor (70)
4 - Primaris4Marine- Primaris
Intercessor
Marine Intercessor
(60) (60)
Species Tiers
1 2 3 4 5
1 - Human (0) 1 - Human (0) 1 - Human (0) 1 - Human (0) 1 - Human (0)
1 - Ratling (15) 1 - Ratling (15)1 - Ratling (15)1 - Ratling (15) 1 - Ratling (15)
1 - Ork (10) 1 - Ork (10) 1 - Ork (10) 1 - Ork (10)1 - Ork (10)
1 - Eldar (10) 1 - Eldar (10) 1 - Eldar (10) 1 - Eldar (10) 1 - Eldar (10)
2 - Ogryn (15) 2 - Ogryn (15) 2 - Ogryn (15) 2 - Ogryn (15)
2 - Astartes (50) 2 - Astartes (50) 2 - Astartes2(50) - Astartes (50)
4 - Primaris4(100) - Primaris (100)

Ascension Package Cost Prerequisites Keywords Influence


Select package 0
Not ascended 0
Stay the Course+1 archetype10attributes, +1 archetype skills
, <Any>
(Ascension)
0

Psychic Revelations 10 Willpower 3 (Ascension)


, Psyker 0

Archetype Keywords ArchetypeArchetype


Gear Prerequisites
ArchetypeArchetype
Ability Influence
- - - - 0
Ascension KeywordsAscension Wargear
Ascension Prerequisites
Ascension Ascension
Abilities Influebce

Full Block
-0 -0 -0 -00

Species Speed Misc Bonuses BP Cost Base Tier


Not selected 0 0 0

Tier Max Att


4
Tier Max Skill
4
Tier Max Bonus
4
Tier Max Talents
2

- 0 - - -
Adeptus Ministorum,
Acts of Faith (40) 40 Grants
AdeptaFaith
Sororitas
and bonuses with various options.

Gain an augmetic or cybernetic implant.


Augmetic <Implants> (20+, use override)20 Toughness
Cost2+= 20+value of implants
Does not bleed or breathe. +1/2 Rank to Tech and
Cybernetic Reconstruction (30) 30 Tier
Soak2+
tests. +2DN to Persuasion tests.

Betrayer (30) 30 Chaos,May


Devotees
sacrifice a devotee for Wrath.

Chaos Familiar (20) 20 Gains


Chaosa minion spawned from the warp.

Aeldari, Astra Militarum,


Adeptus Astartes, Rogue
Bombardment (40) 40 Trader,Calls
Chaos,
in aor
bombardment
Ork once per game.

Counterstrike (30) 30 Weapon


StrikeSkill
back5+
if you are attacked in melee.
One or more ability that
grants a bonus at 1/2
Dedicant (30) 30 Increase
Rank the chosen bonus to +Rank.

Devotees (30) 30 <Interaction


You gain a Skill>
mob of4+Troops as devoted followers.

Dual Wielder (30) 30 <Attack


May wield
Skill>
two4+melee weapons or two pistols.

Favoured by the Warp (40) 40 Psyker


May reroll psychic mishaps.
Fearless (30) 30 Willpower
Fearless5+
and immune to Intimidation.

Hammer Blow (20) 20 Weapon


+1/2
Skill
Rank3+ ED to any All-Out Attack.

Hardy (30) 30 Toughness


Test Toughness
3+ to restore Shock.

+Rank on melee attacks against a chosen keyword;


Hatred (30) 30+2DNWeapon
for non-hostile
Skill 3+Interaction tests with that keyword.
Athletics 2+, Weapon Skill
Heroic Charge (20) 20 +1/2 Rank2+ to melee attacks made as part of a charge.

Chant as a free action to heal Shock in you and your


Inspired Blessing (25) 25 Adeptus Ministorum allies.

No longer suffers from Intense Emotion, +1 Glory


Legacy of Sorrow (20) 20 Aeldari
when passing a Defi ance Check.

Let the Galaxy Burn (20) 20 Bonus Chaos


Glory when you incapacitate an opponent.

Loremaster (30) 30 Scholar


Gain skill
2+bonuses for a specific subject.
Mark of Chaos (30) 30 Dedicate
<Mark ofyourself
Chaos>to a Chaos God to gain a benefit.

Marksman (20) 20 BallisticAim


Skill
may3+ reduce Called Shot DN.

Mastered Paths (20) 20 Select


Aeldari,
a second
Asuryani
Background and gain the benefi ts.

Mob Rule (20) 20 +Rank


Orkto Resolve tests for Ork followers.

+Rank to Influence and Interaction Skills in social


Peer (30) 30 Persuasion 3+ situations.

+1/2 Rank to Resolve and Corruption Tests.


Primaris Perspective (40) 40 +Rank
Primaris
to Scholar
Astartes
tests regarding historical events.

Rite of Fear (30) 30 Adeptus


Project
Mechanicus
cone of fear-causing subsonics.
Rite of Magnetometrics (20) 20 Adeptus
Manipulate
Mechanicus
metal objects without touching them.

+1/2 Rank to Fear tests and resist Interaction attacks;


Rite of Pure Thought (30) 30 Adeptus Mechanicus
+1/2 Rank to Investigation tests.

Shootier (35) 35 Ork


Increase Salvo value by ½ Rank.

Sacrifi ce move to gain +Rank Defence and +Rank


Sidestep (30) 30 Initiativeresilience
3+ vs. one attack.

Ballistic Skill 3+, Imperial


Guardsman
Gain a choiceor of
Tempestus
special weapons as standard wargear.
Special Weapons Trooper (20+, use override)
20 ScionCost = 20+weapon value

Steel and Doom (30) 30Rank


+1/23+,
Rank
Adeptus
bonusAstartes
damage with Space Marine weapons
Storm of Death (30) 30 Weapon
Reduce
SkillDN
4+for Multi-attack in melee.

Superhuman <Attribute> (60) 60 +Rank


<Attribute>
to all dice5+
pools that incorporate <Attribute>.

May target Rank +1 or one mob of troops without


Supreme Presence (30) 30 <Interaction
penalty
Skill>for
4+ Interaction attacks.

Grants Faith and gives bonuses to Corruption tests


The Emperor's Light (25) 25 Adeptus
and
Ministorum
Fear tests for you and your allies.
Gain +1/2 Rank Wrath at the beginning of each
Touched by Fate (30) 30 None session.

+Rank ED to all successful attacks with chosen


Trademark Weapon (30) 30 <Attack Skill> 4+ weapon.

Ignore the penalty for Lightly Wounded; +1DN for


True Grit (40) 40 Toughness
Heavily Wounded.
4+ +1/2 Rank to Wounds.

Uncanny <Trait> (40) 40 None


<Trait> increases by ½ Rank.

Unnatural <Skill> (60) 60 Reduce


<Skill>DN
4+modifiers by +Rank for one skill.
Grants Faith and provides bonuses to resist psychic
Unquestioning Faith (20) 20 Willpower 3+ powers and effects.
MaxStr
1
8
7
12
7
10
12
12
Bonuses
-
Fiery Invective: Once per combat, the Ministorum priest
may take a free action to preach the Imperial Creed. The
character and all allies with the Imperium Keyword within
hearing range heal 1d3 + Rank Shock.
Loyal Compassion: A Sister Hospitaller adds
+Rank on Medicae tests when treating characters
with the Imperium keyword

Look Out, Sir!: Once per battle, an Imperial


Guardsman may suffer the effects of an attack that
hits an ally instead of the allied character. When
doing so, increase the Guardsman’s resilience by
+Rank for determining the damage of the attack.

Regimental Affiliation: Select a regiment to


which the character belongs (see Regiments on
page 114).
Inquisitorial Decree: Once per scene, an
Inquisitorial Acolyte may invoke the name of
their Inquisitor to gain +Rank to an Influence or
Interaction Skill test involving a being with the
Imperium keyword.
Administratum Records: The character is particularly
adept at navigating Imperial Bureaucracy. Add
+Rank to Influence and Investigation tests to
acquire information.

Scrounger: Gangers make use of every available


resource, and have a knack for "finding“ spares.
They receive +Rank to Cunning tests, and may
make a single retroactive Influence test with a
bonus of +Rank once per session, representing an
item that they had prepared in advance.
Corruption: +1

From Within: Cultists gain +Rank to Deception


tests, including Interaction attacks, against
targets with the Imperium keyword.

Dancing on the Blade’s Edge:


Corsairs prosecute war with wild abandon,
unleashing weapons fire and scathing insults.
Their reckless bravery covers the gnawing fear
of the price they might pay for their uninhibited
ways.

Choose one of the following Interaction Attacks:


Athletics or Persuasion. Corsairs get +Rank to
the chosen Interaction Attack and get the same
bonus for resisting those same attacks.
Corsairs suffer a +1DN
penalty to any Fear test.
Get Stuck In: A Boy gains +Rank to melee attacks
for every ally engaged in melee combat with the
same target.
Glancing Blow: Death Cult Assassins depend
upon their movement to avoid harm. Unless they
are immobilised or restrained, they may attempt
to soak Mortal Wounds, and may substitute their
Agility for their Soak when doing so.
Purity of Faith: Sisters of Battle and any allies
within 15 metres and line of sight add +Rank to
Corruption tests. Sisters of Battle gain +Rank to
any dice pool to resist psychic powers and effects.
Elite Soldier: After spending one or more Glory to
increase damage from a successful attack using a
weapon with the Imperium and Astra Militarum
keywords, a Tempestus Scion may add +Rank to
the fi nal damage value.

Use the Terrain: Space Marine Scouts receive


+Rank to all Stealth tests if they are in cover (see
page 213).
Psyker: A Sanctioned Psyker begins play with one
minor psychic power and the smite psychic power.
They may purchase additional Minor Psychic
Powers and Universal Psychic powers, subject to
Tier restrictions.
Warrant of Trade: Rogue Traders are masters at
manipulating situations to their advantage. They
receive +Rank to all Persuasion tests and Influence
tests to acquire goods or services.
Heavily Augmented: The Skitarius’ body is
designed to withstand the rigours of war. Skitarii
do not bleed and gain +1/2 Rank to Soak tests.
Mutant: The Scavvy may select one mutation
(see Scavvy Mutations, page 368). Every time the
Scavvy gains a Rank, they may select an additional
mutation from that list.

Corruption: +3

Psyker: A Rogue Psyker begins play with one


minor psychic power and the smite psychic power.
They may purchase additional Minor Psychic
Powers, Universal Psychic powers, and Maleficarum
powers subject to Tier restrictions.
From the Shadows: Rangers are adept at
exploiting any concealment. Any penalties to
detect (using Awareness) or attack a ranger due
to lighting or cover are increased by 1/2 rank.
Kunnin’ Plan: A Kommando and any allies with
the Ork Keyword within 15 metres gain +1/2
Rank to Stealth tests.
Armour of Faith: Crusaders rely upon their faith to
carry them through; they increase their Resolve
by 1/2 Rank. Crusaders gain +Rank bonus dice
to melee attacks against any opponent with the
Heretic or Chaos keywords.

Fearsome Respect: Commissars


and any allies within 15 metres
and line of sight add +Rank
to Resolve tests. A commissar
adds +Rank to Intimidation tests,
including Interaction attacks.
Tactical Versatility: Space Marine training
prepares a soldier for any combat circumstance.
When making a critical hit, they may draw two
Wrath Cards and choose one (if using the Critical
Chart, make two rolls and pick one).
Rite of Repair: Tech-Priests automatically reduce the
time by half for any Tech test. They receive +Rank
on Tech tests to fix or repair a damaged machine.
Valuable Prey: Desperados receive +Rank for
Cunning tests. They also receive +Rank to
Awareness tests when tracking a target.
Corruption: +3

Tactical Versatility: Space Marine training


prepares a soldier for any combat circumstance.
When making a critical hit, they may draw two
Wrath Cards and choose one (if using the Critical
Chart, make two rolls and pick one).
Corruption: +3

Transformative Technology: Hereteks automatically


reduce the time by half for any Tech test. They also
gain +Rank for Tech interaction attacks.

Runes of Battle: A Warlock begins play with the


Psyniscience and smite psychic powers (these
do not count towards the maximum), and may
purchase additional Minor Psychic Powers,
Universal Psychic Powers, and Runes of Battle
Psychic Powers, subject to Tier restrictions.
Boyz: A Nob commands a mob of Troops
numbering up to Rank x 3 Boyz who loyally follow
his direction. These Ork Boyz use the profi le found
on page 150.
Unchecked Authority: Inquisitors have supreme
authority for maintaining the security of the
Imperium. They gain +Rank to all Influence and
Interaction skill tests involving characters with
the Imperium Keyword.

Intercessor Focus: When firing a bolt rifle or heavy bolt


pistol, they gain +rank to attack rolls.
Base att max
4
6
8
10
12
0
1
2
3
4
10
12
14
24

nistorum Priest (0)


ter Hospitaller (0)
erial Guardsman (0)
uisitorial Acolye (0)
uisitorial Adept (0)
1 - Ganger (0)
1 - Cultist (0)
Eldar Corsair (0)
- Ork Boy (0)
h Cult Assassin (20)
ster of Battle (40)
mpestus Scion (30)
e Marine Scout (20)
ctioned Psyker (50)
ogue Trader (40)
Skitarius (40)
- Scavvy (10)
ogue Psyker (50)
ldar Ranger (30)
k Kommando (30)
Crusader (40)
rial Commissar (50)
al Space Marine (50)
Tech-Priest (60)
Desperado (30)
s Space Marine (50)
- Heretek (60)
dar Warlock (80)
- Ork Nob (60)
Inquisitor (70)
Marine Intercessor (60)

- Human (0)
- Ratling (15)
1 - Ork (10)
1 - Eldar (10)
- Ogryn (15)
- Astartes (50)
Primaris (100)

Wargear
Two items of rare wargear with value
equal or lesser than 3+new tier, or one
pierce of very rare gear with same
value limit. This can be cybernetics.

Story Element: The character gains the smit


psychic power. They also may choose one Min
Psychic power per Tier ascended and may
purchase powers from one Discipline of thei
choice. The character must purchase the Psyc
Mastery Skill.

Archetype Cost
0
Ascension Cost
0

MaxStr
1

Acts of Faith

Cybernetic Implants
Cybernetic Reconstruction

Betrayer

Chaos Familiar

Bombardment

Counterstrike
Dedicant

Devotees

Dual Wielder

Favoured by the Warp


Fearless

Hammer Blow

Hardy

Hatred
Heroic Charge

Inspired Blessing

Legacy of Sorrow

Let the Galaxy Burn

Loremaster
Mark of Chaos

Marksman

Mastered Paths

Mob Rule

Peer

Primaris Perspective

Rite of Fear
Rite of Magnetometrics

Rite of Pure Thought

Shootier

Sidestep

Special Weapons Trooper

Steel and Doom


Storm of Death

Superhuman Attribute

Supreme Presence

The Emperor's Light


Touched by Fate

Trademark Weapon

True Grit

Uncanny Trait

Unnatural Skill
Unquestioning Faith
MaxAgi MaxTgh MaxInt MaxWil MaxFel MaxInit
1 1 1 1 1 1
8 8 8 8 8 8
12 7 10 12 8 12
7 12 7 8 7 7
12 6 10 9 9 10
9 10 10 10 8 9
7 12 5 8 6 6
9 12 10 10 8 9
Wargear Prerequisites Keywords
- - -

Attribute: Willpower 3

aspistol, Rosarius, (Ministorum robes), missionary


Skill: Scholar
Imperium,
kit. (1) Adeptus Ministorum
Sororitas Power Armour, Chirurgeon's
Attribute: Intellect
tools, 3, Willpower 3
laspistol, clothing (Sororitas Vestments), copy
of the Rule of the Sororitas
Skill:
Imperium,
MedicaeAdeptus
(1), Scholar
Ministorum,
(1) Adepta Sororitas, <ORDER>

Flak Armour, lasgun, knife, guard issue


mess kit, blanket, grooming kit, Uplifting Primer,
3 ration packs. Skill: Ballistic
Imperium,
Skill (2)
Astra Militarum, <Regiment>

Flak armour, ranged weapon of Value 5


or less of up to Uncommon rarity (must have the
Imperium keyword), knife, symbol of authority.
Skill:Imperium,
Any (2) Inquisition, <Any>, <Ordo>

Attribute: Intellect 3
Flak armour, laspistol, knife, auto quill,
data-slate, 3 scrolls of ancient
Skillrecords.
Prerequisites:
Imperium,
Scholar (2)
Inquisition, <Ordo>

Choice of laspistol, autopistol, hand


cannon, OR stub gun, knife OR sword, bedroll,
canteen, clothing (gang colours).Skill: Cunning (1) Scum, <Any>
Lasgun OR autogun, knife, symbol of
authority (unholy icon), guard issue mess kit,
Chaos, Heretic, Heretic Astartes, <Mark
tattered blanket. Skill: Deception (1)of Chaos>, <Any>

Corsair armour, shuriken Attribute: Agility 3


pistol, lasblaster, spirit stone, 3 plasma grenades,
void suit. Skill: Athletics
Aeldari,
(2) Anhrathe, <Coterie>
Attribute: Toughness 3

Shoota, Slugga, ChoppaSkill: Weapon Skill (2)Ork, <Clan>

Attribute: Agility 4
Two Death Cult powerblades, bodyglove,
knife, laspistol, 3Skill:
dosesBallistic
of stimm.Skill (2) Imperium,
or WeaponAdeptus
Skill (2)Ministorum
Sororitas power armour, Chaplet
Ecclesiasticus, either a boltgun
Attribute:
ORStrength
a chainsword
3, Agility 3, Toughness 3,
and bolt pistol, clothing (Sororitas vestments),
Willpower
Imperium,3 Adeptus Ministorum, Adepta
writing kit, copy Skill:
of the Scholar
Rule of the
(1),Sororitas.
Ballistic Skill (2),
Sororitas,
Weapon<ORDER>
Skill (2)

Carapace armour, Attribute:


hot-shotInitiative
lasgun, 3, Strength 3, Toughness 3
grav-chute, knife, guard issue mess kit, blanket,
Imperium, Astra Militarum, Militarum
grooming kit, Uplifting Primer,
Skill:
3 ration
Ballistic
packs.
Skill (2), Stealth
Tempestus
(2)
Scout armour,
boltgun ORAttribute:
bolt pistol,Strength 3, Agility 3, Toughness 3
Astartes combat knife,
3 frag grenades.
Skill: Ballistic SkillImperium,
(2), Weapon
Adeptus
SkillAstartes,
(2) <Chapter>

Laspistol, force rod, PsykanaAttribute:


Mercy Willpower 4
Blade, guard issue mess kit, blanket, grooming Imperium, Adeptus Astra Telepathica,
kit, 2 ration packs. Skill: Psychic Mastery
Psyker,(1)
Scholastica Psykana
Choice of flak coat, carapace armour,
Attribute:
or Fellowship 3
light power armour. Choice of one ranged weapon
and one melee weapon Skill:
up to Cunning
Value Tier+4
(1),(Rare),
Insight (2), Persuasion (2),
Imperial Frigate. Awareness
Imperium,
(1) Rogue Trader, <Dynasty>
Attribute: Toughness 3
Imperium, Adeptus Mechanicus,
Galvanic rifle, Skitarii auto-cuirass.
Skill: Ballistic Skill (2),
Skitarii,
Tech (1)
<Forge World>

Attribute: Toughness 2
Choice of laspistol or autopistol,
knife, bedroll, canteen, tattered clothing.
Skill: Survival (1) Scum, <Any>

Laspistol, psychic Attribute: Willpower 4


focus, guard-issue mess kit,
tattered blanket. Skill: Psychic Mastery
Heretic,
(1) Chaos, Psyker

Attribute: Agility 3
Chameleoline cloak, Ranger long rifle, shuriken pistol,
knife, spirit stone, bedroll, blanket, Skill:
Eldar Stealth
mesh armour.
(1),Aeldari,
SurvivalAsuryani,
(2) <Craftworld>
Attribute: Agility 2, Toughness 2

Shoota, slugga, choppa, stikkbombs


Skill: Stealth (2), SurvivalOrk,
(1) <Clan>

Attribute: Initiative 3, Willpower 3


Power sword, storm shield, carapace
armour, clothing (Ministorum
Skill: Weapon
robes) Skill Imperium,
(3), Scholar
Adeptus
(1) Ministorum

Bolt pistol, chain sword,


flak coat, guard issue
Attribute:
mess kit,
Strength
blanket,3, Toughness 3, Willpower 4
grooming kit, Uplifting Primer, 3 Imperium, Astra Militarum,
ration packs. Skill: Intimidation (2)
Officio Prefectus

Aquila power armour,


Attribute:
boltgun,
Strength
bolt 4, Agility 4, Toughness 4
pistol, Astartes combat knife, 3 frag and krak
grenades.
Skill: Ballistic SkillImperium,
(3), Weapon
Adeptus
SkillAstartes,
(3) <Chapter>
Attribute: Intellect 3
Omnissian Axe, laspistol, augmetic servo-arm, choice
Imperium,
of Adeptus Mechanicus, Cult
two augmetics, light powerSkill:
armour
Tech (3), Scholar
Mechanicus,
(1) <Forge World>
Boltgun OR chain swordAttribute:
and bolt Agility 3, Intellect 2
pistol, flak coat, preysense goggles, various maps,
combi-tool.
Skill: Awareness (2), Cunning (2), Investigation
Scum, <Any>(2)
Aquila power armour,
Attribute:
boltgun,
Strength
bolt 4, Agility 4, Toughness 4
pistol, Astartes combat knife, 3 frag and krak Heretic, Chaos,
grenades.
Skill: Ballistic Skill
<Mark(3),ofWeapon
Chaos>, Skill
Heretic
(3)Astartes, <Legion>

Attribute: Intellect 3
laspistol, augmetic servo-arm, choice of Chaos, Heretic, Adeptus Mechanicus,
two augmetics. Skill: Tech (3), ScholarDark
(1) Mechanicus

Attribute: Willpower 4
Rune armour, witchblade, shuriken
pistol, a set of wraithbone runes,Skill:
spiritPsychic
stone.
Aeldari,
Mastery
Asuryani,
(2) Psyker, <Craftworld>

Attribute: Strength 4, Toughness 3


‘Eavy Armour, kustom slugga and
kustom choppa Skill: Intimidation (2)Ork, <Clan>
Choice of flak coat, carapace armour,
Ignatus power armour, or lightAttribute:
power armour.
Intellect 4, Willpower 4
Choice of one ranged weapon and one melee
weapon up to Availability
Skill:7 Cunning
(Very Rare),
(2),symbol
Insight (2), Intimidation (2),
of authority. Awareness
Imperium,
(2) Inquisition, <Any>, <Ordo>
Attribute: Strength 4, Agility 4, Toughness 4
ark X Tacticus power armour, bolt rifle, heavy bolt pistol
, Astartes combat knife, 3 frag
Skill:
andBallistic
krak grenades.
Imperium,
Skill (4), Weapon
Adeptus Astartes,
Skill (4) Primaris, <Chapter>
Skill max Total Att BP Max start talents Max Powers Max Bonus
MaxDice
Minor Powers
4 100 2 4 4 1
5 100 3 5 5 2
6 150 4 6 6 3
7 200 5 7 7 4
8 300 6 8 8 5
< Skill rating/cost/increment cost

Not Selected Not Selected Not Selected


1 - Ministorum Priest (0) Not Human. Ministorum Priest
1 - Sister Hospitaller (0) Not Human. Sister Hospitaller
1 - Imperial Guardsman (0) Not Human. Imperial Guardsman
1 - Inquisitorial Acolye (0) Not Human. Inquisitorial Acolyte
1 - Inquisitorial Adept (0) Not Human. Inquisitorial Adept Test1
1 - Ganger (0) Not Human. Ganger Test2
1 - Cultist (0) Not Human. Cultist Test3
1 - Eldar Corsair (0) Not Eldar. Eldar Corsair
1 - Ork Boy (0) Not Ork. Ork Boy
0 Not Human. Death Cult Assassin
0 Not Human. Sister of Battle
0 Not Human. Tempestus Scion
0 Not Astartes. Space Marine Scout
0 Not Human. Sanctioned Psyker
0 Not Human. Rogue Trader
0 Not Human. Skitarius
0 Not Human. Scavvy
0 Not Human. Rogue Psyker
0 Not Eldar. Eldar Ranger
0 Not Ork. Ork Kommando
0 Not Human. Crusader
0 Not Human. Imperial Commissar
0 Not Astartes. Tactical Space Marine
0 Not Human. Tech Priest
0 Not Human. Desperado
0 Not Astartes. Chaos Space Marine
0 Not Human. Heretek
0 Not Eldar. Eldar Warlock
0 Not Ork. Ork Nob
0 Not Human. Inquisitor
0 Not Primaris. Primaris Marine Intercessor

Not Selected Not Selected


1 - Human (0) Human
1 - Ratling (15) Ratling
1 - Ork (10) Ork
1 - Eldar (10) Eldar
Ogryn
Astartes
Primaris

Notes Not ascended


Story Element: The character gains their choice
of either 3 Corruption points or a Memorable
Injury (see page 233) of their choice—and the
+1D Bonus to Intimidation that comes with it—
from the Table 4-4: Memorable Injury.

Story Element: The character gains the smite


psychic power. They also may choose one Minor
Psychic power per Tier ascended and may
purchase powers from one Discipline of their
choice. The character must purchase the Psychic
Mastery Skill.

Species Cost
0

MaxAgi MaxTgh MaxInt MaxWil MaxFel MaxInit


1 1 1 1 1 1

- -

Suffer
Bleeding
a Mortal Wound at the end of your turn, p229

Blinded
+4 DN for all sight-related tasks, p230
On fire, suffer damage and must make
BurningWillpower tests to act, p230

May only take a basic move action, a regular


action,
Exhausted
or disengage. More shock = Mortal Wounds, p230

Victim suffers +1 DN to any tests involving the


Fear attacker, p230

Must All-out
FrenziedAttack; immune to Fear and Pinning, p230

Hindered
Suffers a DN penalty on all tests, p232
Must move to cover, cannot charge; +2 DN to
Pinned ranged attacks, p231

Must pass Toughness test or suffer the poison's


Poisoned effects, p231

-2 Defence;
Prone standing up counts as moving, p231

-2 Defence, must forfeit next move action; may


Restrained not run or sprint, p231
Speed
Staggered
reduced to 1/2; may not run or sprint, p231

Victim suffers +2DN penalty to all tests regarding


the attacker;
Terrormay not move closer to the attacker, p232

VulnerableDefence is reduced, p232

Not selected
Accomplishment (Wealth)

Accomplishment (Influence)

Gain +1 glory when completing objective


Goal

Origin (Wounds)

Origin (Shock)
Keyword Close ties to background keyword organisation, p188
BonStr BonAgi BonTgh BonInt BonWil BonFel BonInit BonWnds BonRslve
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 1 0 0 0 0 0 0 0
0 0 1 0 0 0 0 0 0
-1 1 0 0 0 0 0 0 0
1 1 1 0 0 0 0 0 1
2 0 2 -1 0 -1 0 0 0
2 1 1 0 0 0 0 4 1
Max Discipline powers
1
1
2
3
4
No
BonStr BonAgi BonTgh BonInt BonWil BonFel BonInit BonWnds BonRslve
0 0 0 0 0 0 0 0 0
BonPsyMax
0
0
1
0
0
0
0
0
BonPsyMax
0