Sie sind auf Seite 1von 1

ARENA: BLACKFROST FIELD

On the bone-chilling tundra of northern Khador, no battlefield is as contentious as the freezing arena of Blackfrost Field. Loved by those
inured to the cold but despised by hot-blooded southerners, it is a uniquely formidable tableau. During the dark years of the Beast Ban, it
was the only place for wilderness teams to pit their beasts against each other. Though the howling winds make it hard to hear the cheers
of the fans, this frigid plain that was once held by the Blackfrost Nyss shard is now home to the deadliest and bloodiest Grind matches in
the north. Covered in sheets of glacial ice and snow year round, the frozen environment challenges the champion warbeasts and warjacks
as much as any combat.
AWAY EDGE

AWAY

SCORE ZONE

15˝

ICE PATCH

AWAY SIDELINE
HOME SIDELINE

15˝ 12˝
ICE PATCH


10˝ HOME 9˝
SCORE ZONE

HOME EDGE
Set up Blackfrost Field according the map above. Note that Ice Patch – Ice patches are 6˝ × 12˝ and are open terrain.
each Score Zone, arena edge, and sideline is associated with Models that are slammed and contact an ice patch are moved
a team (home or away). The home Score Zone is the friendly an additional 3˝.
zone of the first player, and the away Score Zone is the
Pillar of Ice – Pillars of ice are 50 mm in diameter and are
friendly zone of the second player. Each team must defend its
obstructions. While within 2˝ of a pillar of ice, non-Grinder
own Score Zone, and attempt to score goals in its opponent’s
models suffer –2 DEF.
Score Zone.

This arena uses the following types of terrain: Score Zone, PILLAR OF ICE
Catch, Ice Patch, and Pillar of Ice. The rules for specific terrain
features are as follows:

GRIND 21

Das könnte Ihnen auch gefallen