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delimitation, significance of the study and the definition of terms used in the study by the
researchers.
Introduction
developing too fast. Because of technology new things were created. That made our life
easier, compostable and handy at the most of the time smart phone were created because
of technology. Due to the fast advancement of technology now a day s, students were
getting involved with to match playing online games with is the mobile legend
Mobile Legends very is arguably one of the most popular mobile games currently
being played. Online Games are the most trendy entertainment in the modern societies
and they target a diversity of people in different ages. Mobile Legends: is a multiplayer (5
vs 5) online battle arena game designed for mobile phones. The two opposing teams fight
to reach and destroy the enemy's base while defending their own base for control of a
path, the three "lanes" known as "top", "middle" and "bottom", which connects the bases.
follow the three lanes to the opposite team's base, fighting enemies and turrets.
As the advent of online games occurs, students failed on their grade. They gave
more of their attention on playing online games rather than doing their school
responsibilities. They also don't have enough money to spend to their school works if
needed they spend it already in playing Mobile Legends. Thus, the research focuses on
Today's world is one that is largely composed of technology. As with any other
innovation in society, the introduction of Online games brought the question "What are
the negative effects or consequences?" Smyth (2007) notes that there seems to be an
increased interest in research in the area of Online gaming to answer this question. In
overviewing the research, one main concern seems to be whether the playing of Online
definition of addiction was given, they found that those addicted to gaming consistently
performed negatively in the academic setting, while there was negative correlation
and Der-Hsiang (2004) also studied addiction (once again no definitive definition was
given) and noted a decrease in school performance when the student was addicted to
gaming. They found that gaming addiction physically impacts academic achievement
because the student is too involved in the game to do homework or prepare academically.
There are also others that have found decreased academic performance in relation to
involvement in playing video games. Anderson and Dill (2007) studied video games and
aggression and suggested that not only does gaming have an impact on performance
directly, but it also triggers a higher level of aggression, which is often linked to
Conceptual Framework
It shows the variables and process were use in study. It also shows the materials used in
the study.
Hypothesis
The selected Grade 12 Senior High School Students play Mobile Legends they
didn't agree if this game will being BAN. The Mobile Legends affects their academic
performance. They also spend a money for playing this game. Mobile Legends also affect
their relationship with other. They also used Mobile Legends as past time and Mobile
Legends is not important to their life. They agree that eat 3 times a day. They didn't do
their obligations as a student. They agree about school tournament. In our hypothesis they
A .Name
B. Age
9. Are you agree if your school have a tournament about Mobile Legends?
10. Are you agree that you consider yourself as addicted in playing Mobile Legends?
The focus this study is to known what is Mobile Legends to the grade 12 Senior
performances. It covers 40 Grade 12 Senior High school who play Mobile Legends. The
Gamer- They are the one who will acquire the most benefit from this study. Since they
Future Researcher - will benefit from this study. They can get proven information about
this study.
Parent- This study will help the parents to have enough knowledge about the impacts of
Readers- This study will help the readers to have the understanding about the impact of
online gaming.
Definition of terms
Gamer-is a person who plays interactive games, especially video games, table top role-
playing games, and skill-based card games, and who plays for usually long periods of
time
Mobile Legends - is arguably one of the most popularmobile games currently being
played.
Academic Performance- is the extent to which a student, teacher or institution has achieved
Impact- the action of one object coming forcibly into contact with another.