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PAGSUSULAT NG SANAYSAY

Mga Panuntunan ng Timpalak

1. Ang lupon ng inanpalan ang siyang mamimili ng pamagat ng sanaysay at ipapasa sa komite ng
paligsahan bago magsimula ang patimpalak.
2. Ang dami ng salita ay hindi hihigit sa 1000 at hindi naman kukulamgim sa 500.
3. Ang mga kalahok ay may libreng papel at panulat na may kalakip na bilang at pirmado ng komite
ng paligsahan, ngunit ito ay ibabalik matapos ang pagsulat.
4. Ang pagdadala ng anumang aklat, talatiningan, at iba pang bagay na maaring pagkunan ng ideya
na loob ng pagdarausan ng timpalak ay HINDI pinahihintulutan o pahihintulutan.
5. Ang mga taong walang kaugnayan sa paligsahan ay HINDI pahihintulutang pumasok sa bulwagon
o silid ng pagdarausan ng paligsahan. Ang mga miyembro ng komite at mga kalahok lamang ang
may karapatan pumasok.
6. Ang hatol ng lupon ng inampalan ay pinal.

PANAUKATAN SA PAGHATOL

Nilalaman——————————————————————————————————-50%

Diwa ay nahihinggil sa paksa na ibibigay ng Lupon ng inampalan

Kaangkupan ng Salita

Kalinawan

Organisasyon—————————————————————————————————–30%

Kaisahan

Pagkakaugnay

Istilo

Mekaniks———————————————————————————————————-20%

Alituntuning panggramtika, gamit ng wastong gramatika, Gamit ng wastong baybay

Kabuan-----------------------------------------------------------100%
QUIZ BEE

Guidelines and Mechanics

1. The coverage of the quiz bee includes General Education Subjects: English, Filipino, Science,
Mathematics, Literature and Social Sciences.
2. It is open to all ALS and each barangay will have three (3) representatives.

3. The group will write their answers at the black part of the illustration board.

4. All groups will answer the same set of questions in writing. Before the question is read, the group
must raise their markers (chalk).

5. There will be three (3) components in the competition namely: Elimination Round, Semi-Final Round
and the Final Round.

6. The elimination round has seven (5) questions worth 2 points, the semi-final round has nine (10)
questions worth 3 points and in the final round has seven (5) questions worth 5 points.

7. In the elimination round, only the top six (6) groups will qualify to the next (semi-final) round.

8. At the end of semi-final round, only the top three (3) groups will move to the final round.

9. The questions will be read by the quizmaster twice.

10. After the second (2nd) reading, the Quizmaster shall say “go”, only then the groups be allowed to
write their answers. Automatically, the (10) second time-limit will begin with the word “go” by the
Quizmaster.

11. After the time-limit, the whistle is blown by the time-keeper. The groups must stop writing and must
raise their answer boards.

12. The Quizmaster shall read and verify the groups answer.

13. The group who gets the highest number of points is automatically declared the champion or the
runner-up as the case may be.

Poster Making Contest Mechanics and Criteria


The contest is open to all ALS Learners.

Each participant should submit ONE entry only.

The poster must illustrate, interpret and emphasize the theme of the Sa ALS 2.0 Kinabukasan Mo'y
Sigurado.

The following materials will be used in the contest:

A. A ¼ cartolina and a Mongol pencil (to be provided by the contestant)

B. Coloring material: oil pastel/craypas, markers, ink, mixed media, oil, acrylic and watercolor (to be
provided by the contestant) *Use of other materials not specified above is strictly prohibited.

Posters must be done in free hand and be officially submitAnagram

teacher in-charge. The artist will be held accountable to any issues that may arise with regards to the
originality and authenticity of the design.

The posters will be judged according to the following criteria: creativity and presentation (40%),
originality (30%) and relevance to the theme (30%).

Ten finalists will be chosen and three winning poster will be chosen.. The winners will receive
Certificates.

Guidelines and Mechanics of the Spelling Bee Competition

Spelling Bee Mechanics


All contestants have to be in the designated venue on and before 10:00 a. m. Attendance
checking of the participants will start at 10:00 a. m.

Conduct Code

The participants and spectators are expected to display politeness, courteousness, patience,
respect towards others, honesty and good sportsmanship during the Spelling Bee competition.

Spelling Bee Procedure

There are two (2) phases of the Spelling Bee Competition: Elimination Round and Final Round.

I. Elimination Round

1. Participants will be provided with pentel pens and writing sheets during this phase. The
monitor will collect the writing sheets after the Arbitrator checks the spelling of every
contestant.

2.There will be three sub rounds: easy, average and difficult.

3. There will be 10 words to be given for each sub rounds by the Bee Master.

4. The Bee Master will pronounce each word twice and give an aid to word identification.
Countdown will start after the word has been pronounced the second time by the Bee Master

5. Contestants will be given a maximum of 30 seconds to simultaneously write the word on


the writing sheet provided.

6. Should a participant wish to change the spelling that he/she has written down, the first
one should be crossed out with one horizontal line and the new and final spelling, be written
clearly above the crossed-out word. A participant is allowed to change his/her answer within
the time allotted for a particular word.

7. Those who spelled seven (7) to ten (10) words correctly will continue in the Bee, while
those who correctly spelled only six (6) words and below will be eliminated from the round.

II. Final Round


When participants are reduced to ten (10), participants will not be allowed to write the word
upon spelling it but he/she has to spell it orally. Every round, each contestant will pick up
his/her own word to be spelled among the rolled papers provided and give it to the Bee Master

The Bee Master will pronounce the word, identify the part of speech and use it in a sentence or
use it in a sentence.

The contestant, in 30 second-time, will then pronounce the word, spell the word, and
pronounce the word again.

The Head Judge will have the responsibility for stopping the student if he/she fails to pronounce
the word.

The participant must:

Pronounce the word before the spelling

Look at the Bee Master when spelling the word

Pronounce the word again after the word is spelled

Speak clearly and loudly

If the student still begins to spell without pronouncing the word, he/she will be disqualified
from the contest.

The participant shall have 20 seconds from the time he/she pronounces the word until he/she
must begin spelling the word.

Once the participant begins spelling the word, he/she will have 20 seconds remaining time to
complete the spelling of the word.

Having started to spell a word, a student may stop and start over, retracing the spelling from the
beginning. However, in the retracing, there can be no change of letters and their sequence from
those first pronounced. If any letter and/or their sequence are changed in the respelling, the
speller will be disqualified.

When a participant misspells a word, he/she immediately drops out of the contest. The pattern
will continue until one of the contestants is declared the champion.

Caution

No talking will be allowed among participants or between participants and the members of the
audience.
If a participant receives assistance from anyone in the audience, he/she will be disqualified.

The audience is also requested to remain seated until a break is offered in order to avoid
confusion for the participant.

Guidelines and Mechanics

Anagram

1. The contest is open to all Als Learners. Each barangay will have one(1) representative.
2. The players shuffle the letters in the "pool" thoroughly. Each player, in turn, draws a letter tile
from the pool and places it face up on the table. These letters are available to all players on their
turn.

3. Before starting play it should be decided that either 3-letter, 4-letter or 5-letter words are to be
established as the basis of play.

4. Then the first player draws a letter from the pool. Keeping it hidden, he tries to form one word of
2 or more letters with the letter in his hand and with at least one or more of those letters face up
on the table. He may also form the word with only the face up letters and not use the letter in
his hand. Whenever a player forms a word, his turn ends.

5. If a player cannot form a word, or if he forms one but doesn't use the letter he has drawn from
the pool, he must discard this letter at the end of his turn. The letter is discarded by putting it
face up with the other turned up letters on the table. Then the next player moves.

6. When a player forms a word, he places it in front of him facing it to the center of the table. This
is done so the other players can easily see it. It gives them the chance to steal words. As the
game continues and players gather words, they may steal the words from one another. This is
done by taking all the letters of another player's word and adding one or more letters to it to
completely change that word's meaning. The letters added to a word in "stealing" may be the
one drawn by the player from the pool or one or more of those face up.

7. Adding S to make a word plural (or ED or ING) does not change the meaning of a word and
cannot be used to "steal" a word. Any letters at all, however, can be used in "stealing" a word if
the new word formed is entirely changed in meaning.

8. Players should make their own words harder to steal by adding letters to them and making them
more complex. This counts as a complete turn and is as important as forming new words.

9. When all of the tiles have been drawn from the pool, players, continue in turn to try to form
words using the face up letters. The game ends when there are no more face up letters, or when
no player is able to move using the remaining face up letters. Each player counts the number of
tiles in all of the words he has formed in front of him.

10. The winner is the person who has first obtained eight (8) words. The game is not over until ALL
players have had an EQUAL number of turns.

11. If at the end of an equal number of turns there is more than one player with eight (8) words,
count the number of tiles in those 8 words. The player with the most tiles wins. If the number of
tiles in the 8 words is equal, then the game ends in a tie.

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