Beruflich Dokumente
Kultur Dokumente
2019
Physics Olympics
Engineering Challenge
“AGRIN
1. Each subcamp will be required to send ten (10) members
each to compete in the two events, Engineering Challenge
and Physics Olympics.
2. It will be the discretion of the subcamp as to who will be
competing in the challenges.
3. The two events will occur simultaneously on the second day
of the Science Camp 2019.
4. After each challenge or game, this rulebook will be given to
the assigned facilitator to know their subcamp’s score.
5. In the Engineering Challenge, each subcamp will be com-
pleting four (4) different challenges each with relation with
engineering.
6. After the given time, a panel of judges shall rate the challeng-
es duly accomplished by the teams per subcamp. The deci-
sion of the judges shall be final and irrevocable.
7. In the Physics Olympics, all participants are to play games in
relation to Physics in a single elimination format, which will
determine whether they will compete in the finals.
8. Each subcamp shall compete with another subcamp within
their respective camps.
9. The score of the top three (3) scorers of each camp will be
tallied with the other camps. The top four (4) of the nine (9)
qualifiers will advance to the finals.
10. Any injuries shall not be held responsible by the club and fa-
cilitators.
7:30—10:30 | Rube Goldberg
10:30—11:00 | Judging of “Rube Goldberg” Gymnasium
Water Rocket
Challenge
Volleyball, Pail/Bin, Timer Launching
Blowin’ in the
Participants are to shoot the volleyball inside the pail without
Wind
knocking the pail over.
Engineering
Building Bucket
Towers
Physics Olympics
celerator
Each time a player shoot a ball, one point will be added to the total
points of the player.
Tug of War
If the player manages to shoot the ball but accidentally stepped over the
line, the player’s score will be nulled.
Darts 101
The participant with the GREATEST SCORE wins the
Volleyball Bo-
game.
nanza
Water Pong
For every Engineering Challenge (excluding the Rube Gold-berg):
Gymnasium — Dance Room
25 points — 1st place
20 points — 2nd place Dart Board, Dart Pins
15 points — 3rd place
10 points — 4th place Participants are to be the first players to reduce their initial
score to zero.
For every Physics Olympics game:
30 points — 1st place
25 points — 2nd place
Participants start with a score of 301 and takes three (3) turns to throw
20 points — 3rd place
(3) three darts.
15 points — 4th place The score or each turn is calculated and deducted from the player’s
total points.
Rube Goldberg: If the player reduces the score below zero, the excess points will be
add-ed back. For example, you have five (5) remaining points and you
50 points — 1st place
hit a seven (7), you will then have two (2) remaining points.
40 points — 2nd place After their final turn, the remaining score will be recorded.
30 points — 3rd place
The participant with the SCORE NEAREST TO ZERO wins
The participation of each subcamp will be given five (5) points.
the game.
Top 9 Top 9 Top 9
Gymnasium
Each subcamp must have five representatives. Teams with less than Top 9 Top 9 Top 9
five players must decide if they will still play or not. Teams without
repre-sentative will be disqualified.
The two groups will stand behind two opposing lines that shall be drawn Name Name Name Name Name Name
using a chalk.
Members are not allowed to wrap or tie the rope around their hands for
safety measures. (The score of the top nine will be tallied in order to determine the top four)
The center of the cloth will be marked by a small cloth.
Once the game starts, the groups must pull the cloth into their team line.
Winner 1 Winner 2 Champion
If the cloth were pulled from the grasp of the opponent or if the center of
the cloth went past the team line, that team will be held as the winner.
The time of finishing the game will be recorded in order to determine the
top groups.
Top 1 Top 2 Top 3 Top 4 Winner 1 Winner 2
The group with the FASTEST TIME to finish the game will Semi-finals Finals
be ranked first.
Outside Gymnasium Samsung Smart Classroom
1.5L Bottle, Folders/Cardboards, Water, Cork Stopper, GLX Explorer, Motion Sensor
Tape, Pump, Launcher, Altitude Measurer
Bicycle, masking tape 4 Paper Cups, 4 Paper Plates, 10m Nylon String, Scissors, 1
Gymnasium
seconds to earn 10 points. If a tower collapses before the target weight and
time be reached, the team will earn zero points. Once the Tower passed the
Gymnasium
tures and materials and create a domino effect that trigger another event until it
ultimately achieves the final goal, TO WATER A PLANT.
In this activity, there will be 3 participating teams. Each subcamp must have 2
representative in the activity, forming a team with twelve mem-bers.
Teams will be given 3 hours to design and build the machine.
Teams will be given the materials stated above but the teams have the freedom to
use any materials from their alliance to use in constructing the machine
Teams should be able to make a Rube Goldberg Machine that must have at least
ten (10) events excluding the final event which is watering of a plant.
An event will be referred to as an application of any physics concept so that it
should change direction and transfer force or motion by any means to another
event to create a domino effect.
Teams can test their machine before the final testing. If the machine gets damaged,
no additional time will be given.