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Introduction
because of its ability to make the chores easier and give entertainment to the
people. Most of the people use technology to remove their boredom. In 21st
century, internet is also part of the technology that allows people to get access.
Internet becomes helpful to the students when it comes to their studies because
they can search anything over the internet unlike before that you need to spend
most of your time reading a book in the library just to find answers. But because
you are free to access over the internet, students can’t help themselves to see and
try these kinds of online games. Online game is a video game that is played over
the Internet or any other computer network. It was created to fill the free time of
the people and surprisingly it gets the attention of the teenagers. From the purpose
teenagers. Online game has a big impact to children especially to the teenagers if
they overuse it. They thought that it is normal to spend most of their time playing
online games without even noticing that their daily routine and academic
All these technologies are very good at distracting people and in line with
this, online gaming was born to give entertainment to humans. On the other hand,
the problem is not in the online games itself but in the users. As stated by Hassan
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(2011), online gaming is good and bad. Good for those who know their limits and
bad for those who fix themselves in the seats for long hours and cut off the
negative aspects, such as excessive play and addiction. Instead of spending their
hours on studying and doing their homework, children spend their time on playing
online games. These online games have negative effects to the students and it
activities that a student done either in school or home which helps an individual to
grow when it comes to education. Academic success is often one of the most
students who spend all their free time playing video games will almost make their
grades low. They may ignore upcoming deadlines, promise to study "tomorrow",
deny that they have homework, and rush through assignments so that they can
continue playing. Many of the students have stayed up late just to play their favorite
online games and most of the time they don’t even remember that they have
Addiction in the online games can lead to consequences and one of those is failing
school due to lose of focus. It seems like virtual life becomes more appealing than
experience the same problem as other students. Both positive and negative
consequences are being shown when they are playing online games. According
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to Tenepere, a grade 11 student of PNTC Colleges, Dasmarinas Campus stated
that they also experienced playing online game during the class discussion without
any interest in the lessons. Another student from PNTC Colleges shared his
said that one of the main reasons why he lost his focus on different subject areas
is the online games. These two students coming from the same school proved that
excessive playing might turn to a negative result such as losing their focus in the
study and not finishing school due to a not having any interests in schooling.
The purpose of this research is to know the negative effects of online games
in the academic performance and to inform the students of PNTC Colleges how
excessive play of online games affect their studies. The researchers’ objective is
to understand the negative effects of excessive play of online games that leads to
students.