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Characters belonging to the Centrus Prime Shock Troops 11th Close Assault Regiment

gain the following advantages:


Characteristic Modifirs: +8 Weapon Skill, +3 Strength, -3 Intelligence.
Starting Skills: Athletics, Common Lore (Ecclesiarchy), Common Lore (Imperial
Creed), Common Lore (War), Dodge or Parry.
Starting Talents: Champion or Double Team, Lightining Reflexes.
Fluency: Few Centrus Primers take the time to learn to read and write, consumed as
their lives are by toil and warfare, with written language largely the domain of
scribes and other specialists. Because of this, Centrus Prime characters do not
start with the Linguistics (Low Gothic) Skill at character creation, although they
are still capable of engaging in any verbal communication in Low Gothic that does
not require a Skill Test.
Suspicious of Machine Spirits: The beliefs and general understanding of the galaxy
possessed by the average Centrus Primer seems woefully backward and benighted to
many other Guardsmen. While most believe in the God-Emperor as the saviour of Man
and his church as the one true religion, especially those that have been visited by
Ecclesiarchy missionaries, many have other, more esoteric beliefs that are
tolerated only thanks to their battlefild prowess. In addition, Centrus Primers are
by their nature millennia behind many worlds that provide soldiers to the Imperial
Guard when it comes to technological advancement, and their wars are still fought
with sword and shield, longbow and catapult. Centrus Primer characters suffer an
additional �10 penalty to Common Lore (Tech), Medicae, and Tech-Use Skill Tests
unless they are trained in that Skill.
Standard Regimental Kit: One great weapon with Mono Upgrade (Main Weapon), one suit
of Imperial Guard flak armour per Player Character, three frag grenades and two
krak grenade, uniform, 1 dose of Recaf, poor weather gear, knife, rucksack, basic
tools, mess kit, water canteen, blanket, sleep bag, rechargeable lamp pack,
grooming kit, set of cognomen tags, Imperial Infantrymen's Uplifting Prime, Combat
sustenance rations for two weeks and 1 Reliquary for Squad.
Starting Wounds: Centrus Primers characters begin play with +1 starting Wound.

World: Feudal World: 3 points


Commanding Officer: Supine 1 point
Training and Doctrines: Close Assault Regiment, Hardened Fighters, Reliquary 6

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