Characters belonging to the Centrus Prime Shock Troops 11th Close Assault Regiment
gain the following advantages:
Characteristic Modifirs: +8 Weapon Skill, +3 Strength, -3 Intelligence. Starting Skills: Athletics, Common Lore (Ecclesiarchy), Common Lore (Imperial Creed), Common Lore (War), Dodge or Parry. Starting Talents: Champion or Double Team, Lightining Reflexes. Fluency: Few Centrus Primers take the time to learn to read and write, consumed as their lives are by toil and warfare, with written language largely the domain of scribes and other specialists. Because of this, Centrus Prime characters do not start with the Linguistics (Low Gothic) Skill at character creation, although they are still capable of engaging in any verbal communication in Low Gothic that does not require a Skill Test. Suspicious of Machine Spirits: The beliefs and general understanding of the galaxy possessed by the average Centrus Primer seems woefully backward and benighted to many other Guardsmen. While most believe in the God-Emperor as the saviour of Man and his church as the one true religion, especially those that have been visited by Ecclesiarchy missionaries, many have other, more esoteric beliefs that are tolerated only thanks to their battlefild prowess. In addition, Centrus Primers are by their nature millennia behind many worlds that provide soldiers to the Imperial Guard when it comes to technological advancement, and their wars are still fought with sword and shield, longbow and catapult. Centrus Primer characters suffer an additional �10 penalty to Common Lore (Tech), Medicae, and Tech-Use Skill Tests unless they are trained in that Skill. Standard Regimental Kit: One great weapon with Mono Upgrade (Main Weapon), one suit of Imperial Guard flak armour per Player Character, three frag grenades and two krak grenade, uniform, 1 dose of Recaf, poor weather gear, knife, rucksack, basic tools, mess kit, water canteen, blanket, sleep bag, rechargeable lamp pack, grooming kit, set of cognomen tags, Imperial Infantrymen's Uplifting Prime, Combat sustenance rations for two weeks and 1 Reliquary for Squad. Starting Wounds: Centrus Primers characters begin play with +1 starting Wound.
World: Feudal World: 3 points
Commanding Officer: Supine 1 point Training and Doctrines: Close Assault Regiment, Hardened Fighters, Reliquary 6