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Bounty Hunter: Assassin Active

Career Skills: Athletics, Brawl, Perception, Piloting (Planetary), Piloting (Space), Ranged Passive
(Heavy), Streetwise, Vigilance Ranked
Assassin Bonus Career Skills: Melee, Ranged (Heavy), Skulduggery, Stealth

GRIT LETHAL BLOWS STALKER DODGE


Gain +1 strain threshold. Add +10 per rank of Lethal Add B per rank of Stalker When targeted in combat,
Blows to any Critical Injury to all Stealth and may perform a Dodge
result inflicted on Coordination checks. incidental. Suffer strain no
opponents. greater than ranks in
Dodge to upgrade the
difficulty of the attack by
that number.

136 Cost: 5 138 Cost: 5 143 Cost: 5 135 Cost: 5

PRECISE AIM JUMP UP QUICK STRIKE QUICK DRAW


Once per round, may Once per round, may stand Add B per rank of Quick Once per round, draw or
perform a Precise Aim from seated or prone as an Strike to combat checks holster a weapon or item as
maneuver. Suffer strain up incidental. against targets that have an incidental.
to ranks in Precise Aim and not acted yet this
reduce target's Melee and encounter.
Ranged Defense by that
number.

141 Cost: 10 138 Cost: 10 141 Cost: 10 141 Cost: 10

TARGETED BLOW STALKER LETHAL BLOWS ANATOMY LESSONS


After making a successful Add B per rank of Stalker Add +10 per rank of Lethal After making a successful
attack, may spend 1 to all Stealth and Blows to any Critical Injury attack, may spend 1
Destiny Point to add Agility Coordination checks. result inflicted on Destiny Point to add
in damage to one hit. opponents. damage equal to Intellect to
one hit.

144 Cost: 15 143 Cost: 15 138 Cost: 15 132 Cost: 15

STALKER SNIPER SHOT DODGE LETHAL BLOWS


Add B per rank of Stalker Before making a non- When targeted in combat, Add +10 per rank of Lethal
to all Stealth and thrown ranged attack, as a may perform a Dodge Blows to any Critical Injury
Coordination checks. maneuver increase the incidental. Suffer strain no result inflicted on
weapon's range by up to 1 greater than ranks in opponents.
band per rank. Upgrade the Dodge to upgrade the
attack's difficulty by 1 per difficulty of the attack by
range increase. that number.

143 Cost: 20 142 Cost: 20 135 Cost: 20 138 Cost: 20

PRECISE AIM DEADLY ACCURACY DEDICATION MASTER OF SHADOWS


Once per round, may When acquired, choose 1 Gain +1 to a single Once per round, suffer 2
perform a Precise Aim combat skill. Add damage characteristic. This cannot strain to decrease difficulty
maneuver. Suffer strain up equal to ranks in that skill bring a characteristic above of next Stealth or
to ranks in Precise Aim and to one hit of a successful 6. Skulduggery check by one.
reduce target's Melee and attack with that skill.
Ranged Defense by that
number.

141 Cost: 25 133 Cost: 25 134 Cost: 25 138 Cost: 25

Copyright (c) Fantasy Flight Games Version 11 • 2019-03-03 • Edge of the Empire • https://www.beimax.de/fileadmin/downloads/starwars/Talents_SW_EotE.pdf
Bounty Hunter: Gadgeteer Active
Career Skills: Athletics, Brawl, Perception, Piloting (Planetary), Piloting (Space), Ranged Passive
(Heavy), Streetwise, Vigilance Ranked
Gadgeteer Bonus Career Skills: Brawl, Coercion, Mechanics, Ranged (Light)

BRACE TOUGHENED INITIMIDATING DEFENSIVE STANCE


Perform the Brace Gain +2 wound threshold. May suffer a number of Once per round, as a
maneuver to remove b strain up to ranks in maneuver suffer a number
per rank of Brace from next Intimidating to downgrade of strain up to ranks in
your Action. This may only difficulty of Coercion Defensive Stance to
remove b added by checks or upgrade difficulty upgrade difficulty of all
environmental when targeted by Coercion incoming melee attacks by
circumstances. checks by an equal an equal number for the
number. next round.
132 Cost: 5 145 Cost: 5 137 Cost: 5 134 Cost: 5

SPARE CLIP JURY RIGGED POINT BLANK DISORIENT


Cannot run out of ammo Choose 1 weapon, armor, Add 1 damage per rank of After hitting with a combat
due to y. Items with or other item and give it a Point Blank to damage of check, may spend aa
Limited Ammo quality run permanent improvement one hit of successful to disorient target for a
out of ammo as normal. while it remains in use. Ranged (Heavy) or (Light) number of rounds equal to
attacks made while at short ranks in Disorient.
range or engaged.

143 Cost: 10 138 Cost: 10 141 Cost: 10 135 Cost: 10

TOUGHENED ARMOR MASTER NATURAL ENFORCER STUNNING BLOW


Gain +2 wound threshold. When wearing armor, Once per session, may re- When making Melee
increase total soak value roll any 1 Coercion or checks, may inflict damage
by 1. Streetwise check. as strain instead of
wounds. This does not
ignore soak.

145 Cost: 15 132 Cost: 15 139 Cost: 15 144 Cost: 15

JURY RIGGED TINKERER DEADLY ACCURACY IMPROVED


Choose 1 weapon, armor, May add 1 additional hard When acquired, choose 1 STUNNING BLOW
or other item and give it a point to a number of items combat skill. Add damage When dealing strain
permanent improvement equal to ranks in Tinkerer. equal to ranks in that skill damage with Melee or
while it remains in use. Each item may only be to one hit of a successful Brawl checks, may spend
modified once. attack with that skill. x to stagger target for 1
round per x.

138 Cost: 20 145 Cost: 20 133 Cost: 20 144 Cost: 20

INITIMIDATING DEDICATION IMPROVED CRIPPLING BLOW


May suffer a number of Gain +1 to a single ARMOR MASTER Increase the difficulty of
strain up to ranks in characteristic. This cannot When wearing armor with a next combat check by 1. If
Intimidating to downgrade bring a characteristic above soak value of 2 or higher, check deals damage, target
difficulty of Coercion 6. increase defense by 1. suffers 1 strain whenever
checks or upgrade difficulty he moves for the remainder
when targeted by Coercion of the encounter.
checks by an equal
number.
137 Cost: 25 134 Cost: 25 132 Cost: 25 133 Cost: 25

Copyright (c) Fantasy Flight Games Version 11 • 2019-03-03 • Edge of the Empire • https://www.beimax.de/fileadmin/downloads/starwars/Talents_SW_EotE.pdf
Bounty Hunter: Survivalist Active
Career Skills: Athletics, Brawl, Perception, Piloting (Planetary), Piloting (Space), Ranged Passive
(Heavy), Streetwise, Vigilance Ranked
Survivalist Bonus Career Skills: Knowledge (Xenology), Perception, Resilience,
Survival

FORAGER STALKER OUTDOORSMAN EXPERT TRACKER


Remove up to bb from Add B per rank of Stalker Remove b per rank of Remove b per rank of
skill checks to find food, to all Stealth and Outdoorsman from checks Expert Tracker from checks
water, or shelter. Survival Coordination checks. to move through terrain or to find tracks or track
checks to forage take half manage environmental targets. Decrease time to
the time. effects. Decrease overland track a target by half.
travel times by half.

135 Cost: 5 143 Cost: 5 141 Cost: 5 135 Cost: 5

OUTDOORSMAN SWIFT HUNTER SOFT SPOT


Remove b per rank of Do not suffer usual Add B per rank of Hunter After making a successful
Outdoorsman from checks penalties for moving to all checks when attack, may spend 1
to move through terrain or through difficult terrain. interacting with beasts or Destiny Point to add
manage environmental animals (including combat). damage equal to Cunning
effects. Decrease overland Add +10 to Critical Injury to one hit.
travel times by half. results against beasts or
animals per rank of Hunter.

141 Cost: 10 144 Cost: 10 137 Cost: 10 143 Cost: 10

TOUGHENED EXPERT TRACKER STALKER NATURAL


Gain +2 wound threshold. Remove b per rank of Add B per rank of Stalker OUTDOORSMAN
Expert Tracker from checks to all Stealth and Once per session, may re-
to find tracks or track Coordination checks. roll any 1 Resilience or
targets. Decrease time to Survival check.
track a target by half.

145 Cost: 15 135 Cost: 15 143 Cost: 15 139 Cost: 15

TOUGHENED HUNTER EXPERT TRACKER BLOODED


Gain +2 wound threshold. Add B per rank of Hunter Remove b per rank of Add B per rank of Blooded
to all checks when Expert Tracker from checks to all checks to resist or
interacting with beasts or to find tracks or track recover from poisons,
animals (including combat). targets. Decrease time to venoms, or toxins. Reduce
Add +10 to Critical Injury track a target by half. duration of ongoing poisons
results against beasts or by one round per rank of
animals per rank of Hunter. Blooded to a minimum of 1.

145 Cost: 20 137 Cost: 20 135 Cost: 20 132 Cost: 20

ENDURING DEDICATION GRIT HEROIC FORTITUDE


Gain +1 soak value. Gain +1 to a single Gain +1 strain threshold. May spend 1 Destiny Point
characteristic. This cannot to ignore effects of Critical
bring a characteristic above Injuries on Brawn or Agility
6. checks until the end of the
encounter.

135 Cost: 25 134 Cost: 25 136 Cost: 25 137 Cost: 25

Copyright (c) Fantasy Flight Games Version 11 • 2019-03-03 • Edge of the Empire • https://www.beimax.de/fileadmin/downloads/starwars/Talents_SW_EotE.pdf
Colonist: Doctor Active
Career Skills: Charm, Deception, Knowledge (Core Worlds), Knowledge (Education), Passive
Knowledge (Lore), Leadership, Negotiation, Streetwise Ranked
Doctor Bonus Career Skills: Cool, Knowledge (Education), Medicine, Resilience

SURGEON BACTA SPECIALIST GRIT RESOLVE


When making a Medicine Patients recover 1 Gain +1 strain threshold. When a character
check to help a character additional wound per rank involuntarily suffers strain,
heal wounds, the target of Bacta Specialist when he suffers 1 less strain per
heals 1 additional wound they recover wounds from rank of Resolve, minimum
per rank of Surgeon. bacta tanks or long term 1.
care.

144 Cost: 5 132 Cost: 5 136 Cost: 5 142 Cost: 5

STIM APPLICATION GRIT SURGEON RESOLVE


Take the Stim Application Gain +1 strain threshold. When making a Medicine When a character
action; make an Average check to help a character involuntarily suffers strain,
(dd) Medicine check. If heal wounds, the target he suffers 1 less strain per
successful, 1 engaged ally heals 1 additional wound rank of Resolve, minimum
increases 1 characteristic per rank of Surgeon. 1.
by 1 for the encounter and
suffers 4 strain.

143 Cost: 10 136 Cost: 10 144 Cost: 10 142 Cost: 10

SURGEON GRIT BACTA SPECIALIST PRESSURE POINT


When making a Medicine Gain +1 strain threshold. Patients recover 1 When making a Brawl
check to help a character additional wound per rank check against an opponent,
heal wounds, the target of Bacta Specialist when instead of dealing damage,
heals 1 additional wound they recover wounds from may deal equivalent strain
per rank of Surgeon. bacta tanks or long term plus additional strain equal
care. to ranks in Medicine
(ignoring soak).

144 Cost: 15 136 Cost: 15 132 Cost: 15 141 Cost: 15

IMPROVED NATURAL DOCTOR TOUGHENED ANATOMY LESSONS


STIM APPLICATION Once per session, may Gain +2 wound threshold. After making a successful
When performing a Stim reroll any 1 Medicine attack, may spend 1
Application action, may check. Destiny Point to add
increase the difficulty to damage equal to Intellect to
Hard(ddd), and target one hit.
only suffers 1 strain.

143 Cost: 20 139 Cost: 20 145 Cost: 20 132 Cost: 20

SUPREME MASTER DOCTOR DEDICATION DODGE


STIM APPLICATION Once per round, suffer 2 Gain +1 to a single When targeted in combat,
When performing the Stim strain to decrease the characteristic. This cannot may perform a Dodge
Application action, spend difficulty of a Medicine bring a characteristic above incidental. Suffer strain no
x to increase an check by 1. 6. greater than ranks in
additional Characteristic by Dodge to upgrade the
1. difficulty of the attack by
that number.

143 Cost: 25 138 Cost: 25 134 Cost: 25 135 Cost: 25

Copyright (c) Fantasy Flight Games Version 11 • 2019-03-03 • Edge of the Empire • https://www.beimax.de/fileadmin/downloads/starwars/Talents_SW_EotE.pdf
Colonist: Entrepreneur Active
Career Skills: Charm, Deception, Knowledge (Core Worlds), Knowledge (Education), Passive
Knowledge (Lore), Leadership, Negotiation, Streetwise Ranked
Entrepreneur Bonus Career Skills: Discipline, Knowledge (Education), Knowledge
(Underworld), Negotiation

SOUND INVESTMENTS PLAUSIBLE RAPID RECOVERY GRIT


At the start of each DENIABILITY When healing strain after Gain +1 strain threshold.
session, gain 100 credits Remove b per rank of an encounter, heal 1
for each rank of Sound Plausible Deniability from additional strain per rank of
Investments. all Coercion and Deception Rapid Recovery.
checks.

FH33 Cost: 5 141 Cost: 5 141 Cost: 5 136 Cost: 5

RAPID RECOVERY WHEEL AND DEAL SOUND INVESTMENTS WHEEL AND DEAL
When healing strain after When selling goods legally, At the start of each When selling goods legally,
an encounter, heal 1 gain 10% more credits per session, gain 100 credits gain 10% more credits per
additional strain per rank of rank of Wheel and Deal. for each rank of Sound rank of Wheel and Deal.
Rapid Recovery. Investments.

141 Cost: 10 145 Cost: 10 FH33 Cost: 10 145 Cost: 10

GREASED PALMS THROWING CREDITS BOUGHT INFO SOUND INVESTMENTS


Before making a social At beginning of session, Instead of making a At the start of each
check, may spend up to 50 spend 100 credits to ignore Knowledge check, may session, gain 100 credits
credits per rank of Creased strain threshold penalty due take a Bought Info action; for each rank of Sound
Palms to upgrade the to triggered Obligation. spend credits equal to 50 Investments.
ability of the check once for times the difficulty of the
every 50 spent. check to pass with one s.

FH33 Cost: 15 FH33 Cost: 15 FH32 Cost: 15 FH33 Cost: 15

SOUND INVESTMENTS TOUGHENED MASTER MERCHANT KNOW SOMEBODY


At the start of each Gain +2 wound threshold. When buying/selling goods, Once per session, when
session, gain 100 credits or paying off/taking more attempting to purchase a
for each rank of Sound Obligation, suffer 2 strain to legally available item,
Investments. buy for 25% less, sell for reduce its rarity by 1 per
25% more, buy off 1 more rank of Know Somebody.
Obligation, or take 1 less.

FH33 Cost: 20 145 Cost: 20 138 Cost: 20 138 Cost: 20

NATURAL MERCHANT INTENSE FOCUS DEDICATION SOUND INVESTMENTS


Once per session, may re- Perform an Intense Focus Gain +1 to a single At the start of each
roll any 1 Streetwise or maneuver; suffer 1 strain characteristic. This cannot session, gain 100 credits
Negotiation check. and upgrade the ability of bring a characteristic above for each rank of Sound
the next skill check once. 6. Investments.

FH33 Cost: 25 137 Cost: 25 134 Cost: 25 FH33 Cost: 25

Copyright (c) Fantasy Flight Games Version 11 • 2019-03-03 • Edge of the Empire • https://www.beimax.de/fileadmin/downloads/starwars/Talents_SW_EotE.pdf
Colonist: Marshal Active
Career Skills: Charm, Deception, Knowledge (Core Worlds), Knowledge (Education), Passive
Knowledge (Lore), Leadership, Negotiation, Streetwise Ranked
Marshal Bonus Career Skills: Coercion, Knowledge (Underworld), Ranged (Light),
Vigilance

HARD HEADED GRIT STREET SMARTS TOUGHENED


When staggered or Gain +1 strain threshold. Remove b per rank of Gain +2 wound threshold.
disoriented, perform the Street Smarts from
Hard Headed action to Streetwise or Knowledge
make a Dauntin (Underworld) checks.
(dddd) Discipline
check to remove the status.
Difficulty reduced by 1 per
rank.
136 Cost: 5 136 Cost: 5 144 Cost: 5 145 Cost: 5

DURABLE GOOD COP BAD COP QUICK DRAW


May reduce any Critical May spend aa from a May spend aa from a Once per round, draw or
Injury suffered by 10 per Charm or Negotiation Deception or Coercion holster a weapon or item as
rank of Durable to a check t o upgrade ability of check to upgrade ability of an incidental.
minimum of 1. a single ally's subsequent a single ally's subsequent
Social Interaction check Social Interaction check
against the target a number against the target a number
of times equal to ranks in of times equal to ranks in
Good Cop. Bad Cop.
135 Cost: 10 FH33 Cost: 10 FH32 Cost: 10 141 Cost: 10

HARD HEADED GRIT GOOD COP POINT BLANK


When staggered or Gain +1 strain threshold. May spend aa from a Add 1 damage per rank of
disoriented, perform the Charm or Negotiation Point Blank to damage of
Hard Headed action to check t o upgrade ability of one hit of successful
make a Dauntin a single ally's subsequent Ranged (Heavy) or (Light)
(dddd) Discipline Social Interaction check attacks made while at short
check to remove the status. against the target a number range or engaged.
Difficulty reduced by 1 per of times equal to ranks in
rank. Good Cop.
136 Cost: 15 136 Cost: 15 FH33 Cost: 15 141 Cost: 15

DURABLE UNRELENTING SCEPTIC BAD COP POINT BLANK


May reduce any Critical When targeted by a May spend aa from a Add 1 damage per rank of
Injury suffered by 10 per Deception check, the Deception or Coercion Point Blank to damage of
rank of Durable to a character automatically check to upgrade ability of one hit of successful
minimum of 1. adds f to the check equal a single ally's subsequent Ranged (Heavy) or (Light)
to ranks in Vigilance. Social Interaction check attacks made while at short
against the target a number range or engaged.
of times equal to ranks in
Bad Cop.
135 Cost: 20 FH33 Cost: 20 FH32 Cost: 20 141 Cost: 20

IMPROVED IMPROVED DEDICATION NATURAL MARKSMAN


HARD HEADED UNRELENTING SCEPTIC Gain +1 to a single Once per session, may re-
When incapacitated due to When targeted by a characteristic. This cannot roll any 1 Ranged (Light) or
strain exceeding threshold, Deception check that fails, bring a characteristic above Ranged (Heavy) check.
may take a Formidable may spend 1 Destiny Point 6.
(ddddd) Discipline to add y to results.
check to reduce strain to 1
below threshold.

136 Cost: 25 FH33 Cost: 25 134 Cost: 25 139 Cost: 25

Copyright (c) Fantasy Flight Games Version 11 • 2019-03-03 • Edge of the Empire • https://www.beimax.de/fileadmin/downloads/starwars/Talents_SW_EotE.pdf
Colonist: Performer Active
Career Skills: Charm, Deception, Knowledge (Core Worlds), Knowledge (Education), Passive
Knowledge (Lore), Leadership, Negotiation, Streetwise Ranked
Performer Bonus Career Skills: Charm, Coordination, Deception, Melee

SMOOTH TALKER KILL WITH KINDNESS DISTRACTING CONVINCING


When first acquired, Remove b per rank of Kill BEHAVIOR DEMEANOR
choose Charm, Coercion, with Kindness from all Make a Distracting Behavior Remove b per rank of
Deception, or Negotiation. Charm and Leadership maneuver and suffer strain no Convincing Demeanor from
When making checks with checks. greater than ranks in Cun- Deception or Skulduggery
that skill, spend x to gain ning. Until beginning of next checks.
additional s equal to turn, equal number of NPCs
ranks in Smooth Talker. suffer t on checks. Range
increases with additional
ranks.
142 Cost: 5 138 Cost: 5 FH32 Cost: 5 133 Cost: 5

DISTRACTING CONGENIAL DODGE JUMP UP


BEHAVIOR May suffer a number of When targeted in combat, Once per round, may stand
Make a Distracting Behavior strain to downgrade difficulty may perform a Dodge from seated or prone as an
maneuver and suffer strain no of Charm or Negotiation incidental. Suffer strain no incidental.
greater than ranks in Cun- checks or upgrade difficulty greater than ranks in
ning. Until beginning of next when targeted by Charm or Dodge to upgrade the
turn, equal number of NPCs Negotiation checks, by an difficulty of the attack by
suffer t on checks. Range equal number. Strain that number.
increases with additional suffered this way cannot
ranks. exceed ranks in Congenial.
FH32 Cost: 10 FH32 Cost: 10 135 Cost: 10 138 Cost: 10

DISTRACTING INTENSE PRESENCE NATURAL ATHLETE SECOND WIND


BEHAVIOR Spend 1 Destiny Point to Once per session, may re- Once per encounter, may
Make a Distracting Behavior recover strain equal to roll any 1 Athletics or use Second Wind
maneuver and suffer strain no Presence rating. Coordination check. incidental to heal strain
greater than ranks in Cun- equal to ranks in Second
ning. Until beginning of next Wind.
turn, equal number of NPCs
suffer t on checks. Range
increases with additional
ranks.
FH32 Cost: 15 137 Cost: 15 FH33 Cost: 15 142 Cost: 15

SMOOTH TALKER IMPROVED GRIT TOUGHENED


When first acquired, DISTRACTING BEHAVIOR Gain +1 strain threshold. Gain +2 wound threshold.
choose Charm, Coercion, The Distracting Behavior
Deception, or Negotiation. maneuver inflicts tt on
When making checks with NPCs' checks when NPCs
that skill, spend x to gain target character's allies.
additional s equal to
ranks in Smooth Talker.

142 Cost: 20 FH33 Cost: 20 136 Cost: 20 145 Cost: 20

BIGGEST FAN DECEPTIVE TAUNT COORDINATION DODGE DEDICATION


Once per session, may Once per session, may When targeted by a combat Gain +1 to a single
take a Biggest Fan action; make Deceptive Taunt check, may spend 1 characteristic. This cannot
make a Hard (ddd) action. Make opposed Destiny Point to add f bring a characteristic above
Charm check to turn one Deception check. If equal to ranks in 6.
NPC into the character's successful, one adversary Coordination to check.
biggest fan. must attack the character
during adversary's next
turn.
FH32 Cost: 25 FH32 Cost: 25 FH32 Cost: 25 134 Cost: 25

Copyright (c) Fantasy Flight Games Version 11 • 2019-03-03 • Edge of the Empire • https://www.beimax.de/fileadmin/downloads/starwars/Talents_SW_EotE.pdf
Colonist: Politico Active
Career Skills: Charm, Deception, Knowledge (Core Worlds), Knowledge (Education), Passive
Knowledge (Lore), Leadership, Negotiation, Streetwise Ranked
Politico Bonus Career Skills: Charm, Coercion, Deception, Knowledge (Core Worlds)

KILL WITH KINDNESS GRIT PLAUSIBLE TOUGHENED


Remove b per rank of Kill Gain +1 strain threshold. DENIABILITY Gain +2 wound threshold.
with Kindness from all Remove b per rank of
Charm and Leadership Plausible Deniability from
checks. all Coercion and Deception
checks.

138 Cost: 5 136 Cost: 5 141 Cost: 5 145 Cost: 5

INSPIRING RHETORIC KILL WITH KINDNESS SCATHING TIRADE PLAUSIBLE


Take an Inspiring Rhetoric Remove b per rank of Kill Take a Scathing Tirade DENIABILITY
action; make a dd with Kindness from all action; make an Average Remove b per rank of
Leadership check. One ally Charm and Leadership (dd) Coercion check. Plausible Deniability from
for each s, in short range, checks. One enemy for each s, in all Coercion and Deception
recovers 1 strain. Spend short range, suffers 1 checks.
a for 1 affected ally to strain. Spend a for 1
recover 1 additional strain. affected enemy to suffer 1
additional strain.
137 Cost: 10 138 Cost: 10 142 Cost: 10 141 Cost: 10

DODGE IMPROVED IMPROVED WELL ROUNDED


When targeted in combat, INSPIRING RHETORIC SCATHING TIRADE Choose any 2 skills. They
may perform a Dodge Each ally affected by Each enemy affected by permanently become
incidental. Suffer strain no Inspiring Rhetoric gains b Scathing Tirade suffers b career skills.
greater than ranks in on all skill checks for a on all skill checks for a
Dodge to upgrade the number of rounds equal to number of rounds equal to
difficulty of the attack by ranks in Leadership. ranks in Coercion.
that number.

135 Cost: 15 137 Cost: 15 142 Cost: 15 145 Cost: 15

GRIT SUPREME SUPREME NOBODY'S FOOL


Gain +1 strain threshold. INSPIRING RHETORIC SCATHING TIRADE May upgrade difficulty of
Suffer 1 strain to perform Suffer 1 strain to perform incoming Charm, Coercion,
Inspiring Rhetoric as a Scathing Tirade as a or Deception checks once
maneuver, not an action. maneuver, not an action. per rank of Nobody's Fool.

136 Cost: 20 137 Cost: 20 142 Cost: 20 139 Cost: 20

STEELY NERVES DEDICATION NATURAL CHARMER INTENSE PRESENCE


Spend 1 Destiny Point to Gain +1 to a single Once per session, may re- Spend 1 Destiny Point to
ignore effects of Critical characteristic. This cannot roll any 1 Charm or recover strain equal to
Injuries on Willpower or bring a characteristic above Deception check. Presence rating.
Presence checks until the 6.
end of the encounter.

143 Cost: 25 134 Cost: 25 139 Cost: 25 137 Cost: 25

Copyright (c) Fantasy Flight Games Version 11 • 2019-03-03 • Edge of the Empire • https://www.beimax.de/fileadmin/downloads/starwars/Talents_SW_EotE.pdf
Colonist: Scholar Active
Career Skills: Charm, Deception, Knowledge (Core Worlds), Knowledge (Education), Passive
Knowledge (Lore), Leadership, Negotiation, Streetwise Ranked
Scholar Bonus Career Skills: Knowledge (Outer Rim), Knowledge (Underworld),
Knowledge (Xenology), Perception

RESPECTED SCHOLAR SPEAKS BINARY GRIT BRACE


May downgrade difficulty of When directing NPC Gain +1 strain threshold. Perform the Brace
checks to interact with droids, may grant them B maneuver to remove b
institutes of learning by one per rank of Speaks Binary per rank of Brace from next
level per rank of Respected on checks. your Action. This may only
Scholar. remove b added by
environmental
circumstances.

0001 Cost: 5 143 Cost: 5 136 Cost: 5 132 Cost: 5

RESEARCHER RESPECTED SCHOLAR RESOLVE RESEARCHER


Remove b per rank of May downgrade difficulty of When a character Remove b per rank of
Researcher from all checks to interact with involuntarily suffers strain, Researcher from all
Knowledge checks. institutes of learning by one he suffers 1 less strain per Knowledge checks.
Researching a subject level per rank of Respected rank of Resolve, minimum Researching a subject
takes half the time. Scholar. 1. takes half the time.

141 Cost: 10 0001 Cost: 10 142 Cost: 10 141 Cost: 10

CODEBREAKER KNOWLEDGE NATURAL SCHOLAR WELL ROUNDED


Remove b per rank in SPECIALIZATION Once per session, may re- Choose any 2 skills. They
Codebreaker from checks When acquired, choose 1 roll any 1 Knowledge skill permanently become
to break codes or decrypt Knowledge skill. When check. career skills.
communications. Decrease making that skill check,
difficulty of checks to break may spend x result to
codes or decrypt gain s equal to ranks in
communications by 1. Knowledge Specialization.

133 Cost: 15 138 Cost: 15 139 Cost: 15 145 Cost: 15

KNOWLEDGE INTENSE FOCUS CONFIDENCE RESOLVE


SPECIALIZATION Perform an Intense Focus May decrease difficulty of When a character
When acquired, choose 1 maneuver; suffer 1 strain Discipline checks to avoid involuntarily suffers strain,
Knowledge skill. When and upgrade the ability of fear by 1 per rank of he suffers 1 less strain per
making that skill check, the next skill check once. Confidence. rank of Resolve, minimum
may spend x result to 1.
gain s equal to ranks in
Knowledge Specialization.

138 Cost: 20 137 Cost: 20 133 Cost: 20 142 Cost: 20

STROKE OF GENIUS MENTAL FORTRESS DEDICATION TOUGHENED


Once per session, make Spend 1 Destiny Point to Gain +1 to a single Gain +2 wound threshold.
one skill check using ignore effects of Critical characteristic. This cannot
Intellect rather than the Injuries on Intellect or bring a characteristic above
characteristic linked to that Cunning checks until end of 6.
skill. encounter.

144 Cost: 25 139 Cost: 25 134 Cost: 25 145 Cost: 25

Copyright (c) Fantasy Flight Games Version 11 • 2019-03-03 • Edge of the Empire • https://www.beimax.de/fileadmin/downloads/starwars/Talents_SW_EotE.pdf
Colonist Signature Ability Tree Base Ability
Upgrade
Insightful Revelation Ranked

INSIGHTFUL REVELATION BASE ABILITY


Once per game session, the character may perform an Insightful Revelation action and spend 2 Destiny points to make a Hard
(ddd) Knowledge (Education) check. If he succeeds, he learns some valuable information that he did not previously possess
pertaining to his current situation. What he learns is up to the GM, but it must be valuable to the player overcoming his immediate
encounter or situation, and the information cannot be obtainable by any other immediately available means.

FH35 Cost: 30

REDUCE SETBACK DESTINY REDUCE DIFFICULTY ADDITIONAL SKILLS


Remove b from skill Insightful Revelation costs Reduce the difficulty of the When making the Insightful
check to activate Insightful 1 Destiny Point instead of skill check to activate Revelation action, the
Revelation. 2. Insightful Revelation to character may replace
Average (dd). Knowledge (Education)
with any other Knowledge
skill.

FH36 Cost: 10 FH36 Cost: 10 FH36 Cost: 10 FH36 Cost: 10

ADD BOOST REDUCE SETBACK INCREASE EFFECT DURATION


Add B to skill check to Remove b from skill If the check is successful, The character may perform
activate Insightful check to activate Insightful the character may spend the Insightful Revelation
Revelation. Revelation. x to gain one additional action one additional time
piece of equally useful per game session.
information.

FH36 Cost: 15 FH36 Cost: 15 FH36 Cost: 15 FH36 Cost: 15

Copyright (c) Fantasy Flight Games Version 11 • 2019-03-03 • Edge of the Empire • https://www.beimax.de/fileadmin/downloads/starwars/Talents_SW_EotE.pdf
Colonist Signature Ability Tree Base Ability
Upgrade
Unmatched Expertise Ranked

UNMATCHED EXPERTISE BASE ABILITY


Once per game session as an action, the character may spend two Destiny Points to reduce the difficulty of all career skill checks he
makes by one to a minimum of Easy for the remainder of the encounter

FH36 Cost: 30

REDUCE SETBACK ACTIVATION ACTIVATION REDUCE SETBACK


Remove b from skill Unmatched Expertise Unmatched Expertise Remove b from skill
check to activate becomes a maneuver, becomes an incidental that check to activate
Unmatched Expertise. instead of an action. may be triggered out of Unmatched Expertise.
turn, instead of an action.

FH36 Cost: 10 FH37 Cost: 10 FH37 Cost: 10 FH36 Cost: 10

REDUCE SETBACK SUPERIOR REDUCTION DESTINY REDUCE DIFFICULTY


Remove b from skill Once per session while Unmatched Expertise costs The difficulty of all career
check to activate Unmatched Expertise is 1 Destiny Point instead of skill checks is reduced to a
Unmatched Expertise. activated, may reduce the 2. minimum of Simple instead
difficulty of one non-career of Easy.
skill.

FH36 Cost: 15 FH37 Cost: 15 FH37 Cost: 15 FH37 Cost: 15

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Explorer: Archaeologist Active
Career Skills: Astrogation, Cool, Knowledge (Lore), Knowledge (Outer Rim), Knowledge Passive
(Xenology), Perception, Piloting (Space), Survival Ranked
Archaeologist Bonus Career Skills: Athletics, Discipline, Knowledge (Education),
Knowledge (Lore)

WELL ROUNDED HARD HEADED RESEARCHER GRIT


Choose any 2 skills. They When staggered or Remove b per rank of Gain +1 strain threshold.
permanently become disoriented, perform the Researcher from all
career skills. Hard Headed action to Knowledge checks.
make a Dauntin Researching a subject
(dddd) Discipline takes half the time.
check to remove the status.
Difficulty reduced by 1 per
rank.
145 Cost: 5 136 Cost: 5 141 Cost: 5 136 Cost: 5

DURABLE TOUGHENED RESOLVE KNOWLEDGE


May reduce any Critical Gain +2 wound threshold. When a character SPECIALIZATION
Injury suffered by 10 per involuntarily suffers strain, When acquired, choose 1
rank of Durable to a he suffers 1 less strain per Knowledge skill. When
minimum of 1. rank of Resolve, minimum making that skill check,
1. may spend x result to
gain s equal to ranks in
Knowledge Specialization.

135 Cost: 10 145 Cost: 10 142 Cost: 10 138 Cost: 10

STUNNING BLOW KNOCKDOWN RESPECTED SCHOLAR RESEARCHER


When making Melee After hitting with a melee May downgrade difficulty of Remove b per rank of
checks, may inflict damage attack, may spend x to checks to interact with Researcher from all
as strain instead of knock the target prone. institutes of learning by one Knowledge checks.
wounds. This does not level per rank of Respected Researching a subject
ignore soak. Scholar. takes half the time.

144 Cost: 15 138 Cost: 15 0001 Cost: 15 141 Cost: 15

HARD HEADED ENDURING GRIT KNOWLEDGE


When staggered or Gain +1 soak value. Gain +1 strain threshold. SPECIALIZATION
disoriented, perform the When acquired, choose 1
Hard Headed action to Knowledge skill. When
make a Dauntin making that skill check,
(dddd) Discipline may spend x result to
check to remove the status. gain s equal to ranks in
Difficulty reduced by 1 per Knowledge Specialization.
rank.
136 Cost: 20 135 Cost: 20 136 Cost: 20 138 Cost: 20

PIN DEDICATION RESPECTED SCHOLAR MUSEUM WORTHY


Take Pin action: make an Gain +1 to a single May downgrade difficulty of Once per session, take
Opposed Athletics check to characteristic. This cannot checks to interact with Museum Worthy action,
immobilize an engaged bring a characteristic above institutes of learning by one make ddd Knowledge
opponent until the end of 6. level per rank of Respected (Education) check to gain
the character's next turn. Scholar. information regarding a
Spend x to extend relic, ruin, or piece of
duration one round. history.

EU30 Cost: 25 134 Cost: 25 0001 Cost: 25 EU30 Cost: 25

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Explorer: Big-Game Hunter Active
Career Skills: Astrogation, Cool, Knowledge (Lore), Knowledge (Outer Rim), Knowledge Passive
(Xenology), Perception, Piloting (Space), Survival Ranked
Big-Game Hunter Bonus Career Skills: Knowledge (Xenology), Ranged (Heavy),
Stealth, Survival

FORAGER GRIT STALKER OUTDOORSMAN


Remove up to bb from Gain +1 strain threshold. Add B per rank of Stalker Remove b per rank of
skill checks to find food, to all Stealth and Outdoorsman from checks
water, or shelter. Survival Coordination checks. to move through terrain or
checks to forage take half manage environmental
the time. effects. Decrease overland
travel times by half.

135 Cost: 5 136 Cost: 5 143 Cost: 5 141 Cost: 5

TOUGHENED OUTDOORSMAN CONFIDENCE SWIFT


Gain +2 wound threshold. Remove b per rank of May decrease difficulty of Do not suffer usual
Outdoorsman from checks Discipline checks to avoid penalties for moving
to move through terrain or fear by 1 per rank of through difficult terrain.
manage environmental Confidence.
effects. Decrease overland
travel times by half.

145 Cost: 10 141 Cost: 10 133 Cost: 10 144 Cost: 10

STALKER NATURAL HUNTER EXPERT TRACKER HEIGHTENED AWARENESS


Add B per rank of Stalker Once per session, may re- Remove b per rank of Allies within short range
to all Stealth and roll any 1 Perception or Expert Tracker from checks add B to Perception or
Coordination checks. Vigilance check. to find tracks or track Vigilance checks. Engaged
targets. Decrease time to allies add BB.
track a target by half.

143 Cost: 15 139 Cost: 15 135 Cost: 15 137 Cost: 15

GRIT HUNTER'S QUARRY QUICK STRIKE EXPERT TRACKER


Gain +1 strain threshold. Take Hunter's Quarry Add B per rank of Quick Remove b per rank of
action; make a ddd Strike to combat checks Expert Tracker from checks
Survival check to upgrade against targets that have to find tracks or track
the ability of all attacks not acted yet this targets. Decrease time to
made against a target at encounter. track a target by half.
long range until the end of
the character's next turn.

136 Cost: 20 EU30 Cost: 20 141 Cost: 20 135 Cost: 20

BRING IT DOWN IMPROVED DEDICATION SUPERIOR REFLEXES


Once per attack, spend 1 HUNTER'S QUARRY Gain +1 to a single Gain +1 melee defense.
Destiny Point to add Suffer 2 strain to perform characteristic. This cannot
damage to a single hit Hunter's Quarry action as a bring a characteristic above
equal to target's Brawn maneuver. 6.
value.

EU30 Cost: 25 EU30 Cost: 25 134 Cost: 25 144 Cost: 25

Copyright (c) Fantasy Flight Games Version 11 • 2019-03-03 • Edge of the Empire • https://www.beimax.de/fileadmin/downloads/starwars/Talents_SW_EotE.pdf
Explorer: Driver Active
Career Skills: Astrogation, Cool, Knowledge (Lore), Knowledge (Outer Rim), Knowledge Passive
(Xenology), Perception, Piloting (Space), Survival Ranked
Driver Bonus Career Skills: Cool, Gunnery, Mechanics, Piloting (Planetary)

FULL THROTTLE ALL-TERRAIN DRIVER FINE TUNING GEARHEAD


Take a Full Throttle action; Do not suffer usual When reducing the amount Remove b per rank of
make a Hard (ddd) penalties for driving of system strain a starship Gearhead from Mechanics
Piloting check to increase a through difficult terrain or vehicle suffers, reduce 1 checks. Halve the credit
vehicle's top speed by 1 for when using Piloting additional strain per rank of cost to add mods to
a number of rounds equal (Planetary). Fine Tuning. attachments.
to Cunning.

135 Cost: 5 EU30 Cost: 5 135 Cost: 5 136 Cost: 5

GRIT SKILLED JOCKEY RAPID REACTION GRIT


Gain +1 strain threshold. Remove b per rank of Suffer a number of strain Gain +1 strain threshold.
Skilled Jockey from all up to ranks in Rapid
Piloting (Planetary) and Reaction to add an equal
Piloting (Space) checks. number of s to initiative
checks.

136 Cost: 10 142 Cost: 10 141 Cost: 10 136 Cost: 10

IMPROVED TRICKY TARGET FINE TUNING TOUGHENED


FULL THROTTLE Count vehicle or starship When reducing the amount Gain +2 wound threshold.
Suffer 1 strain to attempt piloted as having a of system strain a starship
Full Throttle as a maneuver silhouette 1 lower when or vehicle suffers, reduce 1
and decrease its difficulty being attacked. additional strain per rank of
to Average (dd). Fine Tuning.

136 Cost: 15 145 Cost: 15 135 Cost: 15 145 Cost: 15

DEFENSIVE DRIVING SKILLED JOCKEY NATURAL DRIVER GEARHEAD


Increase defense of vehicle Remove b per rank of Once per session, may re- Remove b per rank of
or starship being piloted by Skilled Jockey from all roll any 1 Piloting Gearhead from Mechanics
1 per rank of Defensive Piloting (Planetary) and (Planetary) or Gunnery checks. Halve the credit
Driving. Piloting (Space) checks. check. cost to add mods to
attachments.

134 Cost: 20 142 Cost: 20 EU30 Cost: 20 136 Cost: 20

SUPREME FULL STOP MASTER DRIVER DEDICATION


FULL THROTTLE When piloting a ship or Once per round when Gain +1 to a single
When performing Full vehicle, take a Full Stop driving a vehicle, may characteristic. This cannot
Throttle, top speed maneuver to reduce speed suffer 2 strain to perform bring a characteristic above
increases by 2 instead of 1. to zero. Suffer system any action as a maneuver. 6.
strain equal to the speed
reduced.

136 Cost: 25 EU30 Cost: 25 EU30 Cost: 25 134 Cost: 25

Copyright (c) Fantasy Flight Games Version 11 • 2019-03-03 • Edge of the Empire • https://www.beimax.de/fileadmin/downloads/starwars/Talents_SW_EotE.pdf
Explorer: Fringer Active
Career Skills: Astrogation, Cool, Knowledge (Lore), Knowledge (Outer Rim), Knowledge Passive
(Xenology), Perception, Piloting (Space), Survival Ranked
Fringer Bonus Career Skills: Astrogation, Coordination, Negotiation, Streetwise

GALAXY MAPPER STREET SMARTS RAPID RECOVERY STREET SMARTS


Remove b per rank of Remove b per rank of When healing strain after Remove b per rank of
Galaxy Mapper from Street Smarts from an encounter, heal 1 Street Smarts from
Astrogation checks. Streetwise or Knowledge additional strain per rank of Streetwise or Knowledge
Astrogation checks take (Underworld) checks. Rapid Recovery. (Underworld) checks.
half normal time.

136 Cost: 5 144 Cost: 5 141 Cost: 5 144 Cost: 5

SKILLED JOCKEY GALAXY MAPPER GRIT TOUGHENED


Remove b per rank of Remove b per rank of Gain +1 strain threshold. Gain +2 wound threshold.
Skilled Jockey from all Galaxy Mapper from
Piloting (Planetary) and Astrogation checks.
Piloting (Space) checks. Astrogation checks take
half normal time.

142 Cost: 10 136 Cost: 10 136 Cost: 10 145 Cost: 10

MASTER STARHOPPER DEFENSIVE DRIVING RAPID RECOVERY DURABLE


Once per round, suffer 2 Increase defense of vehicle When healing strain after May reduce any Critical
strain to decrease the or starship being piloted by an encounter, heal 1 Injury suffered by 10 per
difficulty of next Astrogation 1 per rank of Defensive additional strain per rank of rank of Durable to a
check by 1 to a minimum of Driving. Rapid Recovery. minimum of 1.
d.

139 Cost: 15 134 Cost: 15 141 Cost: 15 135 Cost: 15

RAPID RECOVERY JUMP UP GRIT KNOCKDOWN


When healing strain after Once per round, may stand Gain +1 strain threshold. After hitting with a melee
an encounter, heal 1 from seated or prone as an attack, may spend x to
additional strain per rank of incidental. knock the target prone.
Rapid Recovery.

141 Cost: 20 138 Cost: 20 136 Cost: 20 138 Cost: 20

DEDICATION TOUGHENED DODGE DODGE


Gain +1 to a single Gain +2 wound threshold. When targeted in combat, When targeted in combat,
characteristic. This cannot may perform a Dodge may perform a Dodge
bring a characteristic above incidental. Suffer strain no incidental. Suffer strain no
6. greater than ranks in greater than ranks in
Dodge to upgrade the Dodge to upgrade the
difficulty of the attack by difficulty of the attack by
that number. that number.

134 Cost: 25 145 Cost: 25 135 Cost: 25 135 Cost: 25

Copyright (c) Fantasy Flight Games Version 11 • 2019-03-03 • Edge of the Empire • https://www.beimax.de/fileadmin/downloads/starwars/Talents_SW_EotE.pdf
Explorer: Scout Active
Career Skills: Astrogation, Cool, Knowledge (Lore), Knowledge (Outer Rim), Knowledge Passive
(Xenology), Perception, Piloting (Space), Survival Ranked
Scout Bonus Career Skills: Athletics, Medicine, Piloting (Planetary), Survival

RAPID RECOVERY STALKER GRIT SHORTCUT


When healing strain after Add B per rank of Stalker Gain +1 strain threshold. During a chase, add B per
an encounter, heal 1 to all Stealth and rank in Shortcut to any
additional strain per rank of Coordination checks. checks made to catch or
Rapid Recovery. escape an opponent.

141 Cost: 5 143 Cost: 5 136 Cost: 5 142 Cost: 5

FORAGER QUICK STRIKE LET'S RIDE DISORIENT


Remove up to bb from Add B per rank of Quick Once per round, may After hitting with a combat
skill checks to find food, Strike to combat checks mount or dismount a check, may spend aa
water, or shelter. Survival against targets that have vehicle or beast, or enter a to disorient target for a
checks to forage take half not acted yet this cockpit or weapon station number of rounds equal to
the time. encounter. on a vehicle, as an ranks in Disorient.
incidental.

135 Cost: 10 141 Cost: 10 138 Cost: 10 135 Cost: 10

RAPID RECOVERY NATURAL HUNTER FAMILIAR SUNS SHORTCUT


When healing strain after Once per session, may re- Once per session, may During a chase, add B per
an encounter, heal 1 roll any 1 Perception or perform a Familiar Suns rank in Shortcut to any
additional strain per rank of Vigilance check. maneuver; make a Hard checks made to catch or
Rapid Recovery. (ddd) Knowledge escape an opponent.
(Outer Rim) check to reveal
the current type of
environment and other
useful information.
141 Cost: 15 139 Cost: 15 135 Cost: 15 142 Cost: 15

GRIT HEIGHTENED AWARENESS TOUGHENED QUICK STRIKE


Gain +1 strain threshold. Allies within short range Gain +2 wound threshold. Add B per rank of Quick
add B to Perception or Strike to combat checks
Vigilance checks. Engaged against targets that have
allies add BB. not acted yet this
encounter.

136 Cost: 20 137 Cost: 20 145 Cost: 20 141 Cost: 20

UTILITY BELT DEDICATION STALKER DISORIENT


Spend 1 Destiny Point to Gain +1 to a single Add B per rank of Stalker After hitting with a combat
perform a Utility Belt characteristic. This cannot to all Stealth and check, may spend aa
incidental; produce a bring a characteristic above Coordination checks. to disorient target for a
previously undocumented 6. number of rounds equal to
item or weapon (with ranks in Disorient.
restrictions) from a tool belt
or a satchel.

145 Cost: 25 134 Cost: 25 143 Cost: 25 135 Cost: 25

Copyright (c) Fantasy Flight Games Version 11 • 2019-03-03 • Edge of the Empire • https://www.beimax.de/fileadmin/downloads/starwars/Talents_SW_EotE.pdf
Explorer: Trader Active
Career Skills: Astrogation, Cool, Knowledge (Lore), Knowledge (Outer Rim), Knowledge Passive
(Xenology), Perception, Piloting (Space), Survival Ranked
Trader Bonus Career Skills: Deception, Knowledge (Core Worlds), Knowledge
(Underworld), Negotiation

KNOW SOMEBODY CONVINCING WHEEL AND DEAL SMOOTH TALKER


Once per session, when DEMEANOR When selling goods legally, When first acquired,
attempting to purchase a Remove b per rank of gain 10% more credits per choose Charm, Coercion,
legally available item, Convincing Demeanor from rank of Wheel and Deal. Deception, or Negotiation.
reduce its rarity by 1 per Deception or Skulduggery When making checks with
rank of Know Somebody. checks. that skill, spend x to gain
additional s equal to
ranks in Smooth Talker.

138 Cost: 5 133 Cost: 5 145 Cost: 5 142 Cost: 5

WHEEL AND DEAL GRIT SPARE CLIP TOUGHENED


When selling goods legally, Gain +1 strain threshold. Cannot run out of ammo Gain +2 wound threshold.
gain 10% more credits per due to y. Items with
rank of Wheel and Deal. Limited Ammo quality run
out of ammo as normal.

145 Cost: 10 136 Cost: 10 143 Cost: 10 145 Cost: 10

KNOW SOMEBODY NOBODY'S FOOL SMOOTH TALKER NOBODY'S FOOL


Once per session, when May upgrade difficulty of When first acquired, May upgrade difficulty of
attempting to purchase a incoming Charm, Coercion, choose Charm, Coercion, incoming Charm, Coercion,
legally available item, or Deception checks once Deception, or Negotiation. or Deception checks once
reduce its rarity by 1 per per rank of Nobody's Fool. When making checks with per rank of Nobody's Fool.
rank of Know Somebody. that skill, spend x to gain
additional s equal to
ranks in Smooth Talker.

138 Cost: 15 139 Cost: 15 142 Cost: 15 139 Cost: 15

WHEEL AND DEAL STEELY NERVES BLACK MARKET BLACK MARKET


When selling goods legally, Spend 1 Destiny Point to CONTACTS CONTACTS
gain 10% more credits per ignore effects of Critical When purchasing illegal When purchasing illegal
rank of Wheel and Deal. Injuries on Willpower or goods, may reduce rarity goods, may reduce rarity
Presence checks until the by 1 per rank, increasing by 1 per rank, increasing
end of the encounter. cost by 50% of base cost cost by 50% of base cost
per reduction. per reduction.

145 Cost: 20 143 Cost: 20 132 Cost: 20 132 Cost: 20

KNOW SOMEBODY NATURAL NEGOTIATOR DEDICATION MASTER MERCHANT


Once per session, when Once per session, may re- Gain +1 to a single When buying/selling goods,
attempting to purchase a roll any 1 Cool or characteristic. This cannot or paying off/taking more
legally available item, Negotiation check. bring a characteristic above Obligation, suffer 2 strain to
reduce its rarity by 1 per 6. buy for 25% less, sell for
rank of Know Somebody. 25% more, buy off 1 more
Obligation, or take 1 less.

138 Cost: 25 139 Cost: 25 134 Cost: 25 138 Cost: 25

Copyright (c) Fantasy Flight Games Version 11 • 2019-03-03 • Edge of the Empire • https://www.beimax.de/fileadmin/downloads/starwars/Talents_SW_EotE.pdf
Explorer Signature Ability Tree Base Ability
Upgrade
Sudden Discovery Ranked

SUDDEN DISCOVERY BASE ABILITY


Once per game session, the character may spend 2 Destiny Points to make a Hard (ddd) Knowledge (Outer Rim) or Knowledge
(Core Worlds) check. If he succeeds, the character can pinpoint his exact location without a map or other guide, discover a lost or
hidden item or location, or identify a safe and fast path through any terrain. The exact nature of what the character is trying to
accomplish, as well as the end results, must be approved by the GM.

EU34 Cost: 30

ADD BOOST REDUCE SETBACK REDUCE SETBACK CHANGE SKILL


Add B to skill check to Remove b from skill Remove b from skill Sudden Discovery can be
activate Sudden Discovery. check to activate Sudden check to activate Sudden activated with the
Discovery. Discovery. Astrogation or Survival
skills.

EU34 Cost: 10 EU34 Cost: 10 EU34 Cost: 10 EU34 Cost: 10

ADD BOOST REDUCE DIFFICULTY FREQUENCY DESTINY


Add B to skill check to Reduce the difficulty of the Sudden Discovery may be Sudden Discovery costs 1
activate Sudden Discovery. skill check to activate used twice per game Destiny Point instead of 2.
Sudden Discovery to session.
Average (dd ).

EU34 Cost: 15 EU34 Cost: 15 EU34 Cost: 15 EU34 Cost: 15

Copyright (c) Fantasy Flight Games Version 11 • 2019-03-03 • Edge of the Empire • https://www.beimax.de/fileadmin/downloads/starwars/Talents_SW_EotE.pdf
Explorer Signature Ability Tree Base Ability
Upgrade
Unmatched Mobility Ranked

UNMATCHED MOBILITY BASE ABILITY


Once per game session as an incidental, the character may spend 2 Destiny Points to increase the number of maneuvers he is
allowed to perform in a turn to three for the next two rounds. This third maneuver may be gained through any of the means a second
maneuver is normally gained.

EU35 Cost: 30

DURATION FREE MANEUVER FREE MANEUVER MELEE DEFENSE


Unmatched Mobility lasts Gain one additional free Gain one additional free Gain +1 melee defense
for one additional round. maneuver while base ability maneuver while base ability while Unmatched Mobility
is active. This does not is active. This does not is active.
increase per turn increase per turn
maneuvers. maneuvers.

EU35 Cost: 10 EU35 Cost: 10 EU35 Cost: 10 EU35 Cost: 10

DURATION DURATION DESTINY RANGED DEFENSE


Unmatched Mobility lasts Unmatched Mobility lasts Unmatched Mobility costs 1 Gain +1 ranged defense
for one additional round. for one additional round. Destiny Point instead of 2. while Unmatched Mobility
is active.

EU35 Cost: 15 EU35 Cost: 15 EU35 Cost: 15 EU35 Cost: 15

Copyright (c) Fantasy Flight Games Version 11 • 2019-03-03 • Edge of the Empire • https://www.beimax.de/fileadmin/downloads/starwars/Talents_SW_EotE.pdf
Hired Gun: Bodyguard Active
Career Skills: Athletics, Brawl, Discipline, Melee, Piloting (Planetary), Ranged (Light), Passive
Resilience, Vigilance Ranked
Bodyguard Bonus Career Skills: Gunnery, Perception, Piloting (Planetary), Ranged
(Heavy)

TOUGHENED BARRAGE DURABLE GRIT


Gain +2 wound threshold. Add 1 damage per rank of May reduce any Critical Gain +1 strain threshold.
Barrage to 1 hit of a Injury suffered by 10 per
successful attack while rank of Durable to a
using Ranged (Heavy) or minimum of 1.
Gunnery at long or extreme
range.

145 Cost: 5 132 Cost: 5 135 Cost: 5 136 Cost: 5

BODYGUARD HARD HEADED BARRAGE BRACE


Once per round, perform a When staggered or Add 1 damage per rank of Perform the Brace
maneuver to guard an disoriented, perform the Barrage to 1 hit of a maneuver to remove b
engaged ally. Suffer strain Hard Headed action to successful attack while per rank of Brace from next
up to ranks to increase make a Dauntin using Ranged (Heavy) or your Action. This may only
difficulty of attacks against (dddd) Discipline Gunnery at long or extreme remove b added by
them by that number until check to remove the status. range. environmental
the start of next turn. Difficulty reduced by 1 per circumstances.
rank.
132 Cost: 10 136 Cost: 10 132 Cost: 10 132 Cost: 10

BODYGUARD SIDE STEP DEFENSIVE STANCE BRACE


Once per round, perform a Once per round, as a Once per round, as a Perform the Brace
maneuver to guard an maneuver suffer a number maneuver suffer a number maneuver to remove b
engaged ally. Suffer strain of strain up to ranks in Side of strain up to ranks in per rank of Brace from next
up to ranks to increase Step to upgrade difficulty of Defensive Stance to your Action. This may only
difficulty of attacks against all incoming ranged attacks upgrade difficulty of all remove b added by
them by that number until by an equal number for the incoming melee attacks by environmental
the start of next turn. next round. an equal number for the circumstances.
next round.
132 Cost: 15 142 Cost: 15 134 Cost: 15 132 Cost: 15

ENDURING SIDE STEP DEFENSIVE STANCE HARD HEADED


Gain +1 soak value. Once per round, as a Once per round, as a When staggered or
maneuver suffer a number maneuver suffer a number disoriented, perform the
of strain up to ranks in Side of strain up to ranks in Hard Headed action to
Step to upgrade difficulty of Defensive Stance to make a Dauntin
all incoming ranged attacks upgrade difficulty of all (dddd) Discipline
by an equal number for the incoming melee attacks by check to remove the status.
next round. an equal number for the Difficulty reduced by 1 per
next round. rank.
135 Cost: 20 142 Cost: 20 134 Cost: 20 136 Cost: 20

DEDICATION BARRAGE TOUGHENED IMPROVED


Gain +1 to a single Add 1 damage per rank of Gain +2 wound threshold. HARD HEADED
characteristic. This cannot Barrage to 1 hit of a When incapacitated due to
bring a characteristic above successful attack while strain exceeding threshold,
6. using Ranged (Heavy) or may take a Formidable
Gunnery at long or extreme (ddddd) Discipline
range. check to reduce strain to 1
below threshold.

134 Cost: 25 132 Cost: 25 145 Cost: 25 136 Cost: 25

Copyright (c) Fantasy Flight Games Version 11 • 2019-03-03 • Edge of the Empire • https://www.beimax.de/fileadmin/downloads/starwars/Talents_SW_EotE.pdf
Hired Gun: Demolitionist Active
Career Skills: Athletics, Brawl, Discipline, Melee, Piloting (Planetary), Ranged (Light), Passive
Resilience, Vigilance Ranked
Demolitionist Bonus Career Skills: Computers, Cool, Mechanics, Skulduggery

POWERFUL BLAST GRIT SELECTIVE STEADY NERVES


Increase Blast damage Gain +1 strain threshold. DETONATION Remove b per rank of
dealt by explosives, When using a weapon with Steady Nerves from Cool
explosive weapons, and the Blast quality, spend a or Skulduggery checks.
grenades by +1 per rank of to exclude 1 target that
Powerful Blast. would be affected by the
explosion, up to ranks in
Selective Detonation.

DC32 Cost: 5 136 Cost: 5 DC32 Cost: 5 DC33 Cost: 5

TOUGHENED TIME TO GO POWERFUL BLAST GRIT


Gain +2 wound threshold. The character may spend 1 Increase Blast damage Gain +1 strain threshold.
Destiny Point to perform a dealt by explosives,
Move maneuver as an explosive weapons, and
incidental to attempt to grenades by +1 per rank of
move into cover or out of Powerful Blast.
the blast range of a
weapon or explosion.

145 Cost: 10 DC33 Cost: 10 DC32 Cost: 10 136 Cost: 10

ENDURING IMPROVED TIME TO GO STEADY NERVES RAPID REACTION


Gain +1 soak value. When activating Time to Remove b per rank of Suffer a number of strain
Go, allow 1 engaged ally to Steady Nerves from Cool up to ranks in Rapid
perform an out of turn or Skulduggery checks. Reaction to add an equal
Move maneuver as an number of s to initiative
incidental to move into checks.
cover or out of a blast
range.

135 Cost: 15 DC33 Cost: 15 DC33 Cost: 15 141 Cost: 15

IMPROVISED POWERFUL BLAST GRIT SELECTIVE


DETONATION Increase Blast damage Gain +1 strain threshold. DETONATION
Once per session, make a dealt by explosives, When using a weapon with
Hard (ddd) Mechanics explosive weapons, and the Blast quality, spend a
check to perform an action grenades by +1 per rank of to exclude 1 target that
to build an explosive Powerful Blast. would be affected by the
device, dealing damage explosion, up to ranks in
equal to Intellect + Selective Detonation.
Mechanics + s.
DC32 Cost: 20 DC32 Cost: 20 136 Cost: 20 DC32 Cost: 20

IMPROVED DEDICATION MASTER GRENADIER SELECTIVE


IMPROV. DETONATION Gain +1 to a single Decrease the a cost to DETONATION
Reduce the difficulty of characteristic. This cannot activate the Blast quality on When using a weapon with
Improvised Detonation's bring a characteristic above any weapon used by 1 to a the Blast quality, spend a
check to Average (dd) 6. minimum of 1. to exclude 1 target that
and increase damage to would be affected by the
twice ranks in Mechanics. explosion, up to ranks in
Selective Detonation.

DC32 Cost: 25 134 Cost: 25 DC32 Cost: 25 DC32 Cost: 25

Copyright (c) Fantasy Flight Games Version 11 • 2019-03-03 • Edge of the Empire • https://www.beimax.de/fileadmin/downloads/starwars/Talents_SW_EotE.pdf
Hired Gun: Enforcer Active
Career Skills: Athletics, Brawl, Discipline, Melee, Piloting (Planetary), Ranged (Light), Passive
Resilience, Vigilance Ranked
Enforcer Bonus Career Skills: Brawl, Coercion, Knowledge (Underworld), Streetwise

TOUGHENED INITIMIDATING FEARSOME STREET SMARTS


Gain +2 wound threshold. May suffer a number of When an enemy becomes Remove b per rank of
strain up to ranks in engaged with the Street Smarts from
Intimidating to downgrade character, they may force Streetwise or Knowledge
difficulty of Coercion the enemy to make a fear (Underworld) checks.
checks or upgrade difficulty check, with the difficulty
when targeted by Coercion equal to ranks in
checks by an equal Fearsome.
number.
145 Cost: 5 137 Cost: 5 DC32 Cost: 5 144 Cost: 5

DURABLE STUNNING BLOW NATURAL ENFORCER TALK THE TALK


May reduce any Critical When making Melee Once per session, may re- When making a Knowledge
Injury suffered by 10 per checks, may inflict damage roll any 1 Coercion or check, the character may
rank of Durable to a as strain instead of Streetwise check. spend 1 Destiny Point to
minimum of 1. wounds. This does not substitute Knowledge
ignore soak. (Underworld) or Streetwise
for the required skill.

135 Cost: 10 144 Cost: 10 139 Cost: 10 DC33 Cost: 10

INITIMIDATING DEFENSIVE STANCE TOUGHENED LOOM


May suffer a number of Once per round, as a Gain +2 wound threshold. When an ally engaged with
strain up to ranks in maneuver suffer a number the character makes a
Intimidating to downgrade of strain up to ranks in successful Charm,
difficulty of Coercion Defensive Stance to Deception, or Negotiation
checks or upgrade difficulty upgrade difficulty of all check, the character adds
when targeted by Coercion incoming melee attacks by a per rank in Coercion to
checks by an equal an equal number for the the ally's check.
number. next round.
137 Cost: 15 134 Cost: 15 145 Cost: 15 DC32 Cost: 15

SECOND WIND STREET SMARTS WALK THE WALK INITIMIDATING


Once per encounter, may Remove b per rank of The character may spend 1 May suffer a number of
use Second Wind Street Smarts from Destiny Point to add strain up to ranks in
incidental to heal strain Streetwise or Knowledge damage equal to his ranks Intimidating to downgrade
equal to ranks in Second (Underworld) checks. in Streetwise to one hit of a difficulty of Coercion
Wind. successful Brawl check. checks or upgrade difficulty
when targeted by Coercion
checks by an equal
number.
142 Cost: 20 144 Cost: 20 DC33 Cost: 20 137 Cost: 20

FEARSOME DEDICATION BLACK MARKET FEARSOME


When an enemy becomes Gain +1 to a single CONTACTS When an enemy becomes
engaged with the characteristic. This cannot When purchasing illegal engaged with the
character, they may force bring a characteristic above goods, may reduce rarity character, they may force
the enemy to make a fear 6. by 1 per rank, increasing the enemy to make a fear
check, with the difficulty cost by 50% of base cost check, with the difficulty
equal to ranks in per reduction. equal to ranks in
Fearsome. Fearsome.

DC32 Cost: 25 134 Cost: 25 132 Cost: 25 DC32 Cost: 25

Copyright (c) Fantasy Flight Games Version 11 • 2019-03-03 • Edge of the Empire • https://www.beimax.de/fileadmin/downloads/starwars/Talents_SW_EotE.pdf
Hired Gun: Heavy Active
Career Skills: Athletics, Brawl, Discipline, Melee, Piloting (Planetary), Ranged (Light), Passive
Resilience, Vigilance Ranked
Heavy Bonus Career Skills: Gunnery, Perception, Ranged (Heavy), Resilience

BURLY BARRAGE GRIT TOUGHENED


Reduce any wielded Add 1 damage per rank of Gain +1 strain threshold. Gain +2 wound threshold.
weapon's Cumbersome Barrage to 1 hit of a
quality and Encumbrance successful attack while
rating by ranks in Burly to a using Ranged (Heavy) or
minimum of 1. Gunnery at long or extreme
range.

DC32 Cost: 5 132 Cost: 5 136 Cost: 5 145 Cost: 5

BARRAGE BRACE SPARE CLIP DURABLE


Add 1 damage per rank of Perform the Brace Cannot run out of ammo May reduce any Critical
Barrage to 1 hit of a maneuver to remove b due to y. Items with Injury suffered by 10 per
successful attack while per rank of Brace from next Limited Ammo quality run rank of Durable to a
using Ranged (Heavy) or your Action. This may only out of ammo as normal. minimum of 1.
Gunnery at long or extreme remove b added by
range. environmental
circumstances.

132 Cost: 10 132 Cost: 10 143 Cost: 10 135 Cost: 10

SIDE STEP BURLY HEROIC FORTITUDE TOUGHENED


Once per round, as a Reduce any wielded May spend 1 Destiny Point Gain +2 wound threshold.
maneuver suffer a number weapon's Cumbersome to ignore effects of Critical
of strain up to ranks in Side quality and Encumbrance Injuries on Brawn or Agility
Step to upgrade difficulty of rating by ranks in Burly to a checks until the end of the
all incoming ranged attacks minimum of 1. encounter.
by an equal number for the
next round.

142 Cost: 15 DC32 Cost: 15 137 Cost: 15 145 Cost: 15

BRACE BARRAGE RAIN OF DEATH HEROIC RESILIENCE


Perform the Brace Add 1 damage per rank of Perform the Rain of Death Immediately after being hit
maneuver to remove b Barrage to 1 hit of a maneuver to ignore the by an attack but before
per rank of Brace from next successful attack while increased difficulty due to suffering damage, spend 1
your Action. This may only using Ranged (Heavy) or Auto-fire attacks made this Destiny Point to increase
remove b added by Gunnery at long or extreme turn. soak by ranks in
environmental range. Resilience.
circumstances.

132 Cost: 20 132 Cost: 20 DC32 Cost: 20 DC32 Cost: 20

BURLY DEDICATION ARMOR MASTER HEAVY HITTER


Reduce any wielded Gain +1 to a single When wearing armor, Once per session, spend
weapon's Cumbersome characteristic. This cannot increase total soak value x on a successful Ranged
quality and Encumbrance bring a characteristic above by 1. (Heavy) or Gunnery check
rating by ranks in Burly to a 6. to add the Breach 1 quality
minimum of 1. to the attack, or increase
an existing Breach rating
by 1.

DC32 Cost: 25 134 Cost: 25 132 Cost: 25 DC32 Cost: 25

Copyright (c) Fantasy Flight Games Version 11 • 2019-03-03 • Edge of the Empire • https://www.beimax.de/fileadmin/downloads/starwars/Talents_SW_EotE.pdf
Hired Gun: Marauder Active
Career Skills: Athletics, Brawl, Discipline, Melee, Piloting (Planetary), Ranged (Light), Passive
Resilience, Vigilance Ranked
Marauder Bonus Career Skills: Coercion, Melee, Resilience, Survival

TOUGHENED FRENZIED ATTACK FERAL STRENGTH LETHAL BLOWS


Gain +2 wound threshold. When making a Melee or Add 1 damage per rank of Add +10 per rank of Lethal
Brawl attack, suffer strain Feral Strength to one hit of Blows to any Critical Injury
up to ranks in Frenzied a successful Melee or result inflicted on
Attack to upgrade the Brawl attack. opponents.
attack by an equal amount.

145 Cost: 5 135 Cost: 5 135 Cost: 5 138 Cost: 5

FERAL STRENGTH TOUGHENED HEROIC FORTITUDE KNOCKDOWN


Add 1 damage per rank of Gain +2 wound threshold. May spend 1 Destiny Point After hitting with a melee
Feral Strength to one hit of to ignore effects of Critical attack, may spend x to
a successful Melee or Injuries on Brawn or Agility knock the target prone.
Brawl attack. checks until the end of the
encounter.

135 Cost: 10 145 Cost: 10 137 Cost: 10 138 Cost: 10

ENDURING LETHAL BLOWS TOUGHENED FRENZIED ATTACK


Gain +1 soak value. Add +10 per rank of Lethal Gain +2 wound threshold. When making a Melee or
Blows to any Critical Injury Brawl attack, suffer strain
result inflicted on up to ranks in Frenzied
opponents. Attack to upgrade the
attack by an equal amount.

135 Cost: 15 138 Cost: 15 145 Cost: 15 135 Cost: 15

TOUGHENED FERAL STRENGTH NATURAL BRAWLER LETHAL BLOWS


Gain +2 wound threshold. Add 1 damage per rank of Once per session, may Add +10 per rank of Lethal
Feral Strength to one hit of reroll any 1 Melee or Brawl Blows to any Critical Injury
a successful Melee or check. result inflicted on
Brawl attack. opponents.

145 Cost: 20 135 Cost: 20 139 Cost: 20 138 Cost: 20

FRENZIED ATTACK ENDURING DEFENSIVE STANCE DEDICATION


When making a Melee or Gain +1 soak value. Once per round, as a Gain +1 to a single
Brawl attack, suffer strain maneuver suffer a number characteristic. This cannot
up to ranks in Frenzied of strain up to ranks in bring a characteristic above
Attack to upgrade the Defensive Stance to 6.
attack by an equal amount. upgrade difficulty of all
incoming melee attacks by
an equal number for the
next round.
135 Cost: 25 135 Cost: 25 134 Cost: 25 134 Cost: 25

Copyright (c) Fantasy Flight Games Version 11 • 2019-03-03 • Edge of the Empire • https://www.beimax.de/fileadmin/downloads/starwars/Talents_SW_EotE.pdf
Hired Gun: Mercenary Soldier Active
Career Skills: Athletics, Brawl, Discipline, Melee, Piloting (Planetary), Ranged (Light), Passive
Resilience, Vigilance Ranked
Mercenary Soldier Bonus Career Skills: Discipline, Gunnery, Leadership, Ranged
(Heavy)

COMMAND SECOND WIND POINT BLANK SIDE STEP


Add B per rank of Once per encounter, may Add 1 damage per rank of Once per round, as a
Command to Leadership use Second Wind Point Blank to damage of maneuver suffer a number
checks. Affected targets incidental to heal strain one hit of successful of strain up to ranks in Side
add B to Discipline checks equal to ranks in Second Ranged (Heavy) or (Light) Step to upgrade difficulty of
for the next 24 hours. Wind. attacks made while at short all incoming ranged attacks
range or engaged. by an equal number for the
next round.

133 Cost: 5 142 Cost: 5 141 Cost: 5 142 Cost: 5

SECOND WIND CONFIDENCE STRONG ARM POINT BLANK


Once per encounter, may May decrease difficulty of Treat thrown weapons as if Add 1 damage per rank of
use Second Wind Discipline checks to avoid they had 1 greater range. Point Blank to damage of
incidental to heal strain fear by 1 per rank of one hit of successful
equal to ranks in Second Confidence. Ranged (Heavy) or (Light)
Wind. attacks made while at short
range or engaged.

142 Cost: 10 133 Cost: 10 144 Cost: 10 141 Cost: 10

FIELD COMMANDER COMMAND NATURAL MARKSMAN SNIPER SHOT


Take the Field Commander Add B per rank of Once per session, may re- Before making a non-
action; make an Average Command to Leadership roll any 1 Ranged (Light) or thrown ranged attack, as a
(dd) Leadership check. checks. Affected targets Ranged (Heavy) check. maneuver increase the
A number of allies equal to add B to Discipline checks weapon's range by up to 1
Presence may immediately for the next 24 hours. band per rank. Upgrade the
suffer 1 strain to perform 1 attack's difficulty by 1 per
free maneuver. range increase.

135 Cost: 15 133 Cost: 15 139 Cost: 15 142 Cost: 15

IMPROVED GRIT TOUGHENED LETHAL BLOWS


FIELD COMMANDER Gain +1 strain threshold. Gain +2 wound threshold. Add +10 per rank of Lethal
Field Commander action Blows to any Critical Injury
affects allies equal to result inflicted on
double Presence, and may opponents.
spend x to allow allies to
suffer 1 strain to perform 1
action instead.

135 Cost: 20 136 Cost: 20 145 Cost: 20 138 Cost: 20

DEADLY ACCURACY TRUE AIM DEDICATION TRUE AIM


When acquired, choose 1 Once per round, may Gain +1 to a single Once per round, may
combat skill. Add damage perform a True Aim characteristic. This cannot perform a True Aim
equal to ranks in that skill maneuver to gain benefits bring a characteristic above maneuver to gain benefits
to one hit of a successful of aiming and upgrade 6. of aiming and upgrade
attack with that skill. combat check once per combat check once per
rank of True Aim. rank of True Aim.

133 Cost: 25 145 Cost: 25 134 Cost: 25 145 Cost: 25

Copyright (c) Fantasy Flight Games Version 11 • 2019-03-03 • Edge of the Empire • https://www.beimax.de/fileadmin/downloads/starwars/Talents_SW_EotE.pdf
Hired Gun Signature Ability Tree Base Ability
Upgrade
Last One Standing Ranked

LAST ONE STANDING BASE ABILITY


Once per game session, during a combat encounter, the character may spend 2 Destiny Points to make a Hard (ddd) Resilience
check. If he succeeds, he skips his next turn and eliminates all enemy minions in the encounter. (The minions are all eliminated
immediately, so will not get to participate further in the combat, but for the sake of the narrative, the PC can spend the next round of
combat incapacitating them). The narrative means by which he accomplishes this is up to the player, must be approved by the GM.

DC35 Cost: 30

REDUCE SETBACK ADD BOOST REDUCE SETBACK ADD BOOST


Remove b from skill Add B to skill check to Remove b from skill Add B to skill check to
check to activate Last One active Last One Standing. check to activate Last One active Last One Standing.
Standing. Standing.

EU37 Cost: 10 EU37 Cost: 10 EU37 Cost: 10 EU37 Cost: 10

REDUCE DIFFICULTY INCREASE EFFECT INCREASE EFFECT DESTINY


Reduce the difficulty of the When triggering Last One When triggering Last One Last One Standing costs 1
skill check to activate Last Standing, also eliminate Standing, also eliminate Destiny Point instead of 2.
One Standing to Average one rival per Increase one rival per Increase
(dd). Effect upgrade. Effect upgrade.

EU37 Cost: 15 EU37 Cost: 15 EU37 Cost: 15 EU37 Cost: 15

Copyright (c) Fantasy Flight Games Version 11 • 2019-03-03 • Edge of the Empire • https://www.beimax.de/fileadmin/downloads/starwars/Talents_SW_EotE.pdf
Hired Gun Signature Ability Tree Base Ability
Upgrade
Unmatched Protection Ranked

UNMATCHED PROTECTION BASE ABILITY


Once per game session as an incidental, the character may spend 2 Destiny Points to gain the following ability: once per round, after
suffering a hit and determining damage, the character may halve the damage (rounded up) dealt before it is applied to his soak. This
ability is active for the remainder of the current round and two additional rounds.

EU37 Cost: 30

DURATION DURATION SOAK PROTECT ALLY


Unmatched Protection lasts Unmatched Protection lasts Gain +1 soak while Once per session, while
for one additional round. for one additional round. Unmatched Protection is ability is active, may
active. choose to be hit by an
attack that would hit an
engaged ally.

EU37 Cost: 10 EU37 Cost: 10 EU37 Cost: 10 EU37 Cost: 10

DURATION DESTINY ADDITIONAL ADDITIONAL


Unmatched Protection lasts Unmatched Protection REDUCTION REDUCTION
for one additional round. costs 1 Destiny Point May reduce the damage of May reduce the damage of
instead of 2. 1 additional hit suffered 1 additional hit suffered
each round. each round.

EU37 Cost: 15 EU37 Cost: 15 EU37 Cost: 15 EU37 Cost: 15

Copyright (c) Fantasy Flight Games Version 11 • 2019-03-03 • Edge of the Empire • https://www.beimax.de/fileadmin/downloads/starwars/Talents_SW_EotE.pdf
Smuggler: Charmer Active
Career Skills: Coordination, Deception, Knowledge (Underworld), Perception, Piloting Passive
(Space), Skulduggery, Streetwise, Vigilance Ranked
Charmer Bonus Career Skills: Charm, Cool, Leadership, Negotiation

SMOOTH TALKER INSPIRING RHETORIC KILL WITH KINDNESS GRIT


When first acquired, Take an Inspiring Rhetoric Remove b per rank of Kill Gain +1 strain threshold.
choose Charm, Coercion, action; make a dd with Kindness from all
Deception, or Negotiation. Leadership check. One ally Charm and Leadership
When making checks with for each s, in short range, checks.
that skill, spend x to gain recovers 1 strain. Spend
additional s equal to a for 1 affected ally to
ranks in Smooth Talker. recover 1 additional strain.

142 Cost: 5 137 Cost: 5 138 Cost: 5 136 Cost: 5

KILL WITH KINDNESS IMPROVED CONGENIAL PLAUSIBLE


Remove b per rank of Kill INSPIRING RHETORIC May suffer a number of DENIABILITY
with Kindness from all Each ally affected by strain to downgrade difficulty Remove b per rank of
Charm and Leadership Inspiring Rhetoric gains b of Charm or Negotiation Plausible Deniability from
checks. checks or upgrade difficulty
on all skill checks for a when targeted by Charm or all Coercion and Deception
number of rounds equal to Negotiation checks, by an checks.
ranks in Leadership. equal number. Strain
suffered this way cannot
exceed ranks in Congenial.
138 Cost: 10 137 Cost: 10 FC32 Cost: 10 141 Cost: 10

DISARMING SMILE WORKS LIKE A CHARM DISARMING SMILE GRIT


Take the Disarming Smile Once per session, make Take the Disarming Smile Gain +1 strain threshold.
action; succeed at an one skill check using action; succeed at an
opposed Charm check to Presence rather than the opposed Charm check to
lower all defenses of a characteristic linked to that lower all defenses of a
target by ranks in skill. target by ranks in
Disarming Smile until the Disarming Smile until the
end of the encounter. end of the encounter.

FC32 Cost: 15 FC33 Cost: 15 FC32 Cost: 15 136 Cost: 15

SMOOTH TALKER CONGENIAL JUST KIDDING! INTENSE PRESENCE


When first acquired, May suffer a number of Once per round as an Spend 1 Destiny Point to
choose Charm, Coercion, strain to downgrade difficulty incidental, spend 1 Destiny recover strain equal to
Deception, or Negotiation. of Charm or Negotiation Point to ignore y Presence rating.
When making checks with checks or upgrade difficulty generated on a social
that skill, spend x to gain when targeted by Charm or check by the character or
additional s equal to Negotiation checks, by an any ally in short range.
ranks in Smooth Talker. equal number. Strain
suffered this way cannot
exceed ranks in Congenial.
142 Cost: 20 FC32 Cost: 20 FC33 Cost: 20 137 Cost: 20

NATURAL CHARMER DEDICATION DON'T SHOOT RESOLVE


Once per session, may re- Gain +1 to a single Once per session as an When a character
roll any 1 Charm or characteristic. This cannot action, make a Hard involuntarily suffers strain,
Deception check. bring a characteristic above (ddd) Charm check. he suffers 1 less strain per
6. On success, cannot be the rank of Resolve, minimum
target of combat checks 1.
until the end of the
encounter or until making a
combat check.
139 Cost: 25 134 Cost: 25 FC32 Cost: 25 142 Cost: 25

Copyright (c) Fantasy Flight Games Version 11 • 2019-03-03 • Edge of the Empire • https://www.beimax.de/fileadmin/downloads/starwars/Talents_SW_EotE.pdf
Smuggler: Gambler Active
Career Skills: Coordination, Deception, Knowledge (Underworld), Perception, Piloting Passive
(Space), Skulduggery, Streetwise, Vigilance Ranked
Gambler Bonus Career Skills: Computers, Cool, Deception, Skulduggery

CONVINCING GRIT TOUGHENED UP THE ANTE


DEMEANOR Gain +1 strain threshold. Gain +2 wound threshold. When gambling, win 10%
Remove b per rank of more credits per rank of Up
Convincing Demeanor from the Ante.
Deception or Skulduggery
checks.

133 Cost: 5 136 Cost: 5 145 Cost: 5 FC33 Cost: 5

GRIT SECOND CHANCES DEDICATION SUPREME


Gain +1 strain threshold. Once per encounter, Gain +1 to a single DOUBLE OR NOTHING
choose a number of characteristic. This cannot When performing the
positive dice equal to ranks bring a characteristic above Double or Nothing
in Second Chances and 6. incidental, also double the
reroll them. number of x and y.

136 Cost: 10 FC33 Cost: 10 134 Cost: 10 FC32 Cost: 10

SECOND CHANCES CONVINCING FORTUNE FAVORS NATURAL ROGUE


Once per encounter, DEMEANOR THE BOLD Once per session re-roll
choose a number of Remove b per rank of Once per session as an any 1 Skulduggery or
positive dice equal to ranks Convincing Demeanor from incidental, suffer 2 strain to Stealth check.
in Second Chances and Deception or Skulduggery flip one dark side Destiny
reroll them. checks. Point to light side.

FC33 Cost: 15 133 Cost: 15 FC32 Cost: 15 139 Cost: 15

UP THE ANTE UP THE ANTE CLEVER SOLUTION SECOND CHANCES


When gambling, win 10% When gambling, win 10% Once per session, make Once per encounter,
more credits per rank of Up more credits per rank of Up one skill check using choose a number of
the Ante. the Ante. Cunning rather than the positive dice equal to ranks
characteristic linked to that in Second Chances and
skill. reroll them.

FC33 Cost: 20 FC33 Cost: 20 FC32 Cost: 20 FC33 Cost: 20

DOUBLE OR NOTHING SMOOTH TALKER NATURAL NEGOTIATOR IMPROVED


Suffer 2 strain to perform When first acquired, Once per session, may re- DOUBLE OR NOTHING
the Double or Nothing choose Charm, Coercion, roll any 1 Cool or When performing the
incidental to increase the Deception, or Negotiation. Negotiation check. Double or Nothing
difficulty of the next check When making checks with incidental, after canceling
by one. Then, after that skill, spend x to gain opposing symbols, also
canceling opposing additional s equal to double the amount of
symbols, double the ranks in Smooth Talker. remaining s.
amount of remaining a.
FC32 Cost: 25 142 Cost: 25 139 Cost: 25 FC32 Cost: 25

Copyright (c) Fantasy Flight Games Version 11 • 2019-03-03 • Edge of the Empire • https://www.beimax.de/fileadmin/downloads/starwars/Talents_SW_EotE.pdf
Smuggler: Gunslinger Active
Career Skills: Coordination, Deception, Knowledge (Underworld), Perception, Piloting Passive
(Space), Skulduggery, Streetwise, Vigilance Ranked
Gunslinger Bonus Career Skills: Coercion, Cool, Knowledge (Outer Rim), Ranged
(Light)

GRIT QUICK STRIKE RAPID REACTION QUICK DRAW


Gain +1 strain threshold. Add B per rank of Quick Suffer a number of strain Once per round, draw or
Strike to combat checks up to ranks in Rapid holster a weapon or item as
against targets that have Reaction to add an equal an incidental.
not acted yet this number of s to initiative
encounter. checks.

136 Cost: 5 141 Cost: 5 141 Cost: 5 141 Cost: 5

LETHAL BLOWS GRIT QUICK STRIKE IMPROVED QUICK DRAW


Add +10 per rank of Lethal Gain +1 strain threshold. Add B per rank of Quick May use Quick Draw twice
Blows to any Critical Injury Strike to combat checks per round.
result inflicted on against targets that have
opponents. not acted yet this
encounter.

138 Cost: 10 136 Cost: 10 141 Cost: 10 FC33 Cost: 10

TOUGHENED CALL'EM DODGE SORRY ABOUT THE MESS


Gain +2 wound threshold. Do not add b to combat When targeted in combat, Decrease the Critical
checks due to the use of may perform a Dodge Rating of a weapon by 1 (to
the Aim maneuver. incidental. Suffer strain no a minimum of 1) against
greater than ranks in targets that have not yet
Dodge to upgrade the acted this encounter.
difficulty of the attack by
that number.

145 Cost: 15 FC32 Cost: 15 135 Cost: 15 FC33 Cost: 15

CONFIDENCE LETHAL BLOWS GUNS BLAZING RAPID REACTION


May decrease difficulty of Add +10 per rank of Lethal As an incidental, suffer 2 Suffer a number of strain
Discipline checks to avoid Blows to any Critical Injury Strain to avoid increasing up to ranks in Rapid
fear by 1 per rank of result inflicted on the difficulty of a Ranged Reaction to add an equal
Confidence. opponents. (Light) check to attack with number of s to initiative
two weapons. checks.

133 Cost: 20 138 Cost: 20 FC33 Cost: 20 141 Cost: 20

DEDICATION SPITFIRE NATURAL MARKSMAN DEADLY ACCURACY


Gain +1 to a single After a successful Once per session, may re- When acquired, choose 1
characteristic. This cannot combined check with two roll any 1 Ranged (Light) or combat skill. Add damage
bring a characteristic above Ranged (Light) weapons, Ranged (Heavy) check. equal to ranks in that skill
6. additional hits can be to one hit of a successful
allocated to other targets attack with that skill.
within range of the weapon.

134 Cost: 25 FC33 Cost: 25 139 Cost: 25 133 Cost: 25

Copyright (c) Fantasy Flight Games Version 11 • 2019-03-03 • Edge of the Empire • https://www.beimax.de/fileadmin/downloads/starwars/Talents_SW_EotE.pdf
Smuggler: Pilot Active
Career Skills: Coordination, Deception, Knowledge (Underworld), Perception, Piloting Passive
(Space), Skulduggery, Streetwise, Vigilance Ranked
Pilot Bonus Career Skills: Astrogation, Gunnery, Piloting (Planetary), Piloting (Space)

FULL THROTTLE SKILLED JOCKEY GALAXY MAPPER LET'S RIDE


Take a Full Throttle action; Remove b per rank of Remove b per rank of Once per round, may
make a Hard (ddd) Skilled Jockey from all Galaxy Mapper from mount or dismount a
Piloting check to increase a Piloting (Planetary) and Astrogation checks. vehicle or beast, or enter a
vehicle's top speed by 1 for Piloting (Space) checks. Astrogation checks take cockpit or weapon station
a number of rounds equal half normal time. on a vehicle, as an
to Cunning. incidental.

135 Cost: 5 142 Cost: 5 136 Cost: 5 138 Cost: 5

SKILLED JOCKEY DEAD TO RIGHTS GALAXY MAPPER RAPID RECOVERY


Remove b per rank of Spend 1 Destiny Point to Remove b per rank of When healing strain after
Skilled Jockey from all add additional damage Galaxy Mapper from an encounter, heal 1
Piloting (Planetary) and equal to half Agility (round Astrogation checks. additional strain per rank of
Piloting (Space) checks. up) to one hit of a Astrogation checks take Rapid Recovery.
successful attack made half normal time.
with ship- or vehicle-
mounted weaponry.

142 Cost: 10 134 Cost: 10 136 Cost: 10 141 Cost: 10

IMPROVED IMPROVED GRIT NATURAL PILOT


FULL THROTTLE DEAD TO RIGHTS Gain +1 strain threshold. Once per seession, may re-
Suffer 1 strain to attempt Spend 1 Destiny Point to roll any 1 Piloting (Space)
Full Throttle as a maneuver add additional damage or gunnery check.
and decrease its difficulty equal to Agility to one hit of
to Average (dd). a successful attack made
with ship- or vehicle-
mounted weaponry.

136 Cost: 15 134 Cost: 15 136 Cost: 15 139 Cost: 15

GRIT SUPREME TRICKY TARGET DEFENSIVE DRIVING


Gain +1 strain threshold. FULL THROTTLE Count vehicle or starship Increase defense of vehicle
When performing Full piloted as having a or starship being piloted by
Throttle, top speed silhouette 1 lower when 1 per rank of Defensive
increases by 2 instead of 1. being attacked. Driving.

136 Cost: 20 136 Cost: 20 145 Cost: 20 134 Cost: 20

MASTER PILOT DEDICATION TOUGHENED BRILLIANT EVASION


Once per round when Gain +1 to a single Gain +2 wound threshold. Once per encounter may
driving a starship, may characteristic. This cannot take Brilliant Evasion
suffer 2 strain to perform bring a characteristic above action. Select 1 opponent
any action as a maneuver. 6. and make Opposed Piloting
check to stop opponent
from attacking character for
rounds equal to Agility.

138 Cost: 25 134 Cost: 25 145 Cost: 25 132 Cost: 25

Copyright (c) Fantasy Flight Games Version 11 • 2019-03-03 • Edge of the Empire • https://www.beimax.de/fileadmin/downloads/starwars/Talents_SW_EotE.pdf
Smuggler: Scoundrel Active
Career Skills: Coordination, Deception, Knowledge (Underworld), Perception, Piloting Passive
(Space), Skulduggery, Streetwise, Vigilance Ranked
Scoundrel Bonus Career Skills: Charm, Cool, Deception, Ranged (Light)

BLACK MARKET CONVINCING QUICK DRAW RAPID REACTION


CONTACTS DEMEANOR Once per round, draw or Suffer a number of strain
When purchasing illegal Remove b per rank of holster a weapon or item as up to ranks in Rapid
goods, may reduce rarity Convincing Demeanor from an incidental. Reaction to add an equal
by 1 per rank, increasing Deception or Skulduggery number of s to initiative
cost by 50% of base cost checks. checks.
per reduction.

132 Cost: 5 133 Cost: 5 141 Cost: 5 141 Cost: 5

CONVINCING BLACK MARKET CONVINCING QUICK STRIKE


DEMEANOR CONTACTS DEMEANOR Add B per rank of Quick
Remove b per rank of When purchasing illegal Remove b per rank of Strike to combat checks
Convincing Demeanor from goods, may reduce rarity Convincing Demeanor from against targets that have
Deception or Skulduggery by 1 per rank, increasing Deception or Skulduggery not acted yet this
checks. cost by 50% of base cost checks. encounter.
per reduction.

133 Cost: 10 132 Cost: 10 133 Cost: 10 141 Cost: 10

HIDDEN STORAGE TOUGHENED BLACK MARKET SIDE STEP


Gain hidden storage in Gain +2 wound threshold. CONTACTS Once per round, as a
vehicles or equipment that When purchasing illegal maneuver suffer a number
holds items with total goods, may reduce rarity of strain up to ranks in Side
encumbrance equal to by 1 per rank, increasing Step to upgrade difficulty of
ranks in Hidden Storage. cost by 50% of base cost all incoming ranged attacks
per reduction. by an equal number for the
next round.

137 Cost: 15 145 Cost: 15 132 Cost: 15 142 Cost: 15

TOUGHENED RAPID REACTION HIDDEN STORAGE SIDE STEP


Gain +2 wound threshold. Suffer a number of strain Gain hidden storage in Once per round, as a
up to ranks in Rapid vehicles or equipment that maneuver suffer a number
Reaction to add an equal holds items with total of strain up to ranks in Side
number of s to initiative encumbrance equal to Step to upgrade difficulty of
checks. ranks in Hidden Storage. all incoming ranged attacks
by an equal number for the
next round.

145 Cost: 20 141 Cost: 20 137 Cost: 20 142 Cost: 20

DEDICATION NATURAL CHARMER SOFT SPOT QUICK STRIKE


Gain +1 to a single Once per session, may re- After making a successful Add B per rank of Quick
characteristic. This cannot roll any 1 Charm or attack, may spend 1 Strike to combat checks
bring a characteristic above Deception check. Destiny Point to add against targets that have
6. damage equal to Cunning not acted yet this
to one hit. encounter.

134 Cost: 25 139 Cost: 25 143 Cost: 25 141 Cost: 25

Copyright (c) Fantasy Flight Games Version 11 • 2019-03-03 • Edge of the Empire • https://www.beimax.de/fileadmin/downloads/starwars/Talents_SW_EotE.pdf
Smuggler: Thief Active
Career Skills: Coordination, Deception, Knowledge (Underworld), Perception, Piloting Passive
(Space), Skulduggery, Streetwise, Vigilance Ranked
Thief Bonus Career Skills: Computers, Skulduggery, Stealth, Vigilance

STREET SMARTS BLACK MARKET INDISTINGUISHABLE BYPASS SECURITY


Remove b per rank of CONTACTS Upgrade difficulty of checks Remove b per rank of
Street Smarts from When purchasing illegal to identify character once Bypass Security from
Streetwise or Knowledge goods, may reduce rarity per rank of checks made to disable a
(Underworld) checks. by 1 per rank, increasing Indistinguishable. security device or open a
cost by 50% of base cost locked door.
per reduction.

144 Cost: 5 132 Cost: 5 137 Cost: 5 133 Cost: 5

BLACK MARKET DODGE GRIT HIDDEN STORAGE


CONTACTS When targeted in combat, Gain +1 strain threshold. Gain hidden storage in
When purchasing illegal may perform a Dodge vehicles or equipment that
goods, may reduce rarity incidental. Suffer strain no holds items with total
by 1 per rank, increasing greater than ranks in encumbrance equal to
cost by 50% of base cost Dodge to upgrade the ranks in Hidden Storage.
per reduction. difficulty of the attack by
that number.

132 Cost: 10 135 Cost: 10 136 Cost: 10 137 Cost: 10

STALKER GRIT RAPID REACTION SHORTCUT


Add B per rank of Stalker Gain +1 strain threshold. Suffer a number of strain During a chase, add B per
to all Stealth and up to ranks in Rapid rank in Shortcut to any
Coordination checks. Reaction to add an equal checks made to catch or
number of s to initiative escape an opponent.
checks.

143 Cost: 15 136 Cost: 15 141 Cost: 15 142 Cost: 15

BYPASS SECURITY NATURAL ROGUE STREET SMARTS JUMP UP


Remove b per rank of Once per session re-roll Remove b per rank of Once per round, may stand
Bypass Security from any 1 Skulduggery or Street Smarts from from seated or prone as an
checks made to disable a Stealth check. Streetwise or Knowledge incidental.
security device or open a (Underworld) checks.
locked door.

133 Cost: 20 139 Cost: 20 144 Cost: 20 138 Cost: 20

MASTER OF SHADOWS DODGE INDISTINGUISHABLE DEDICATION


Once per round, suffer 2 When targeted in combat, Upgrade difficulty of checks Gain +1 to a single
strain to decrease difficulty may perform a Dodge to identify character once characteristic. This cannot
of next Stealth or incidental. Suffer strain no per rank of bring a characteristic above
Skulduggery check by one. greater than ranks in Indistinguishable. 6.
Dodge to upgrade the
difficulty of the attack by
that number.

138 Cost: 25 135 Cost: 25 137 Cost: 25 134 Cost: 25

Copyright (c) Fantasy Flight Games Version 11 • 2019-03-03 • Edge of the Empire • https://www.beimax.de/fileadmin/downloads/starwars/Talents_SW_EotE.pdf
Smuggler Signature Ability Tree Base Ability
Upgrade
Narrow Escape Ranked

NARROW ESCAPE BASE ABILITY


Once per game session, the character may spend two Destiny Points to make a Hard (ddd) Streetwise check. If successful, the
character is immediately able to flee from the current personal-scale combat encounter unscathed. The challenge is not overcome or
defeated, but the character is able to evade the hazard or threat for the time being. The exact nature of what the character is trying to
accomplish, as well as the end results, must be approved by the GM (see Narrative Abilities on page FC38), but should be suitably
creative or daring.

FC37 Cost: 30

REDUCE SETBACK INCREASE EFFECT ADD BOOST CHANGE SKALE


Remove b from the skill Affect an additional number Add B to the skill check to Narrow Escape can be
check to activate Narrow of allied characters equal to activate Narrow Escape. activated in a vehicle with
Escape. Cunning per Increase the Piloting (Planetary) or
Effect upgrade purchased. Piloting (Space) skill.

FC38 Cost: 10 FC38 Cost: 10 FC38 Cost: 10 FC38 Cost: 10

REDUCE DIFFICULTY INCREASE EFFECT CHANGE SKILL DESTINY


Reduce the difficulty of the Affect an additional number Narrow Escape can be Narrow Escape costs 1
skill check to activate of allied characters equal to activated during social Destiny Point instead of 2.
Narrow Escape to Average Cunning per Increase encounters with the
(dd). Effect upgrade purchased. Deception skill.

FC38 Cost: 15 FC38 Cost: 15 FC38 Cost: 15 FC38 Cost: 15

Copyright (c) Fantasy Flight Games Version 11 • 2019-03-03 • Edge of the Empire • https://www.beimax.de/fileadmin/downloads/starwars/Talents_SW_EotE.pdf
Smuggler Signature Ability Tree Base Ability
Upgrade
Unmatched Fortune Ranked

UNMATCHED FORTUNE BASE ABILITY


Once per game session as an incidental, the character may spend 2 Destiny Points to change the face of one positive die in the
character's dice pool to another face adjacent to it. An "adjacent" face is any die face sharing an edge — not a point — with the rolled
face. Unmatched Fortune cannot be used on a C.

FC39 Cost: 30

FREQUENCY INCREASE NUMBER SHARED LUCK INCREASE NUMBER


Unmatched Fortune can be Unmatched Fortune affects Unmatched Fortune can Unmatched Fortune affects
used one additional time one additional die per also be used on the dice one additional die per
each game session per Increase Number upgrade pool of a willing ally within Increase Number upgrade
Frequency upgrade purchased. short range. purchased.
purchased.

FC39 Cost: 10 FC39 Cost: 10 FC39 Cost: 10 FC39 Cost: 10

DESTINY INCREASE EFFECT INCREASE RANGE FREQUENCY


Unmatched Fortune costs 1 Unmatched Fortune can Increases the maximum Unmatched Fortune can be
Destiny Point instead of 2. also be used on negative range at which Unmatched used one additional time
dice. Fortune can affect willing each game session per
allies by 1 per Increase Frequency upgrade
Range upgrade purchased. purchased.

FC39 Cost: 15 FC39 Cost: 15 FC39 Cost: 15 FC39 Cost: 15

Copyright (c) Fantasy Flight Games Version 11 • 2019-03-03 • Edge of the Empire • https://www.beimax.de/fileadmin/downloads/starwars/Talents_SW_EotE.pdf
Technician: Cyber Tech Active
Career Skills: Astrogation, Computers, Coordination, Discipline, Knowledge (Outer Rim), Passive
Mechanics, Perception, Piloting (Planetary) Ranked
Cyber Tech Bonus Career Skills: Athletics, Mechanics, Medicine, Vigilance

CYBERNETICIST MORE MACHINE ENGINEERED TOUGHENED


Remove b per rank of THAN MAN REDUNDANCIES Gain +2 wound threshold.
Cyberneticist from checks Increase cybernetic implant Gain the ability to use
to build, repair, and install cap by 1 per rank of More emergency repair patches
cybernetic implants. Machine than Man. to heal. Additionally, can be
Cybernetics cost 50% less. healed with Mechanics
checks.

SM:34 Cost: 5 SM:34 Cost: 5 SM:34 Cost: 5 145 Cost: 5

EYE FOR DETAIL TOUGHENED ENERGY TRANSFER CYBERNETICIST


After making mechanics or Gain +2 wound threshold. May suffer 1 strain to use Remove b per rank of
computer check, may suffer the Energy Transfer Cyberneticist from checks
strain up to ranks in Eye for maneuver to power up an to build, repair, and install
Detail to convert that many unpowered device or cybernetic implants.
s in a. replenish exhausted Cybernetics cost 50% less.
ammunition for an energy
weapon.s

SM:34 Cost: 10 145 Cost: 10 SM:34 Cost: 10 SM:34 Cost: 10

OVERCHARGE MORE MACHINE DURABLE SURGEON


Once per encounter, may THAN MAN May reduce any Critical When making a Medicine
use the Overcharge action. Increase cybernetic implant Injury suffered by 10 per check to help a character
Make a Hard (ddd) cap by 1 per rank of More rank of Durable to a heal wounds, the target
Mechanics check. On minimum of 1. heals 1 additional wound
success, one installed Machine than Man.
per rank of Surgeon.
cybernetic provides
additional benefits. On y,
overcharged cybernetic
shorts out.
SM:35 Cost: 15 SM:34 Cost: 15 135 Cost: 15 144 Cost: 15

IMPROVED UTILITY BELT MORE MACHINE SURGEON


OVERCHARGE Spend 1 Destiny Point to THAN MAN When making a Medicine
May spend aa or x perform a Utility Belt Increase cybernetic implant check to help a character
from Overcharge action to incidental; produce a cap by 1 per rank of More heal wounds, the target
immediately take another previously undocumented Machine than Man. heals 1 additional wound
action. item or weapon (with per rank of Surgeon.
restrictions) from a tool belt
or a satchel.

SM:35 Cost: 20 145 Cost: 20 SM:34 Cost: 20 144 Cost: 20

MORE MACHINE DURABLE SUPREME DEDICATION


THAN MAN May reduce any Critical OVERCHARGE Gain +1 to a single
Increase cybernetic implant Injury suffered by 10 per May perform the characteristic. This cannot
cap by 1 per rank of More rank of Durable to a Overcharge action on any bring a characteristic above
Machine than Man. minimum of 1. number of installed 6.
cybernetcs. On y, one
overcharged cybernetic
shorts out.

SM:34 Cost: 25 135 Cost: 25 SM:35 Cost: 25 134 Cost: 25

Copyright (c) Fantasy Flight Games Version 11 • 2019-03-03 • Edge of the Empire • https://www.beimax.de/fileadmin/downloads/starwars/Talents_SW_EotE.pdf
Technician: Droid Tech Active
Career Skills: Astrogation, Computers, Coordination, Discipline, Knowledge (Outer Rim), Passive
Mechanics, Perception, Piloting (Planetary) Ranked
Droid Tech Bonus Career Skills: Computers, Cool, Leadership, Mechanics

MACHINE MENDER HIDDEN STORAGE SPEAKS BINARY GRIT


When making a Mechanics Gain hidden storage in When directing NPC Gain +1 strain threshold.
check to help a character vehicles or equipment that droids, may grant them B
heal wounds, the target holds items with total per rank of Speaks Binary
heals 1 additional wound encumbrance equal to on checks.
per rank of Machine ranks in Hidden Storage.
Mender.

SM:34 Cost: 5 137 Cost: 5 143 Cost: 5 136 Cost: 5

DEFT MAKER EYE FOR DETAIL GRIT SPEAKS BINARY


Remove b per rank of After making mechanics or Gain +1 strain threshold. When directing NPC
Deft Maker from checks to computer check, may suffer droids, may grant them B
repair, modify, construct or strain up to ranks in Eye for per rank of Speaks Binary
program droids. Reduce Detail to convert that many on checks.
the material cost to craft s in a.
droids by 50%.

SM:34 Cost: 10 SM:34 Cost: 10 136 Cost: 10 143 Cost: 10

GRIT SUPREME IMPROVED HIDDEN STORAGE


Gain +1 strain threshold. SPEAKS BINARY SPEAKS BINARY Gain hidden storage in
Once per encounter, may When directing NPC vehicles or equipment that
perform Speaks Binary droids, those droids grant holds items with total
maneuver. A number of additional B in addition to encumbrance equal to
NPC droids up to ranks in other benefits. ranks in Hidden Storage.
Speaks Binary may use the
character's ranks for 1 skill
of character's choice.
136 Cost: 15 SM:35 Cost: 15 SM:35 Cost: 15 137 Cost: 15

REDUNDANT SYSTEMS MACHINE MENDER SPEAKS BINARY DEFT MAKER


Once per session, as an When making a Mechanics When directing NPC Remove b per rank of
action, make an Easy (d) check to help a character droids, may grant them B Deft Maker from checks to
Mechanics check to heal wounds, the target per rank of Speaks Binary repair, modify, construct or
harvest components from a heals 1 additional wound on checks. program droids. Reduce
functioning device, without per rank of Machine the material cost to craft
breaking it, to repair a Mender. droids by 50%.
broken one.

141 Cost: 20 SM:34 Cost: 20 143 Cost: 20 SM:34 Cost: 20

EYE FOR DETAIL REROUTE PROCESSORS DEDICATION MACHINE MENDER


After making mechanics or Once per encounter, may Gain +1 to a single When making a Mechanics
computer check, may suffer take a Reroute Processors characteristic. This cannot check to help a character
strain up to ranks in Eye for action: make an Average bring a characteristic above heal wounds, the target
Detail to convert that many (dd) Computers check 6. heals 1 additional wound
s in a. to reduce one of a droid's per rank of Machine
characteristics by 1 and Mender.
increase another of its
characteristics by 1.
SM:34 Cost: 25 SM:35 Cost: 25 134 Cost: 25 SM:34 Cost: 25

Copyright (c) Fantasy Flight Games Version 11 • 2019-03-03 • Edge of the Empire • https://www.beimax.de/fileadmin/downloads/starwars/Talents_SW_EotE.pdf
Technician: Mechanic Active
Career Skills: Astrogation, Computers, Coordination, Discipline, Knowledge (Outer Rim), Passive
Mechanics, Perception, Piloting (Planetary) Ranked
Mechanic Bonus Career Skills: Brawl, Mechanics, Piloting (Space), Skulduggery

GEARHEAD TOUGHENED FINE TUNING SOLID REPAIRS


Remove b per rank of Gain +2 wound threshold. When reducing the amount The character repairs +1
Gearhead from Mechanics of system strain a starship hull trauma per rank of
checks. Halve the credit or vehicle suffers, reduce 1 Solid Repairs whenever he
cost to add mods to additional strain per rank of repairs a starship or
attachments. Fine Tuning. vehicle.

136 Cost: 5 145 Cost: 5 135 Cost: 5 143 Cost: 5

REDUNDANT SYSTEMS SOLID REPAIRS GEARHEAD GRIT


Once per session, as an The character repairs +1 Remove b per rank of Gain +1 strain threshold.
action, make an Easy (d) hull trauma per rank of Gearhead from Mechanics
Mechanics check to Solid Repairs whenever he checks. Halve the credit
harvest components from a repairs a starship or cost to add mods to
functioning device, without vehicle. attachments.
breaking it, to repair a
broken one.

141 Cost: 10 143 Cost: 10 136 Cost: 10 136 Cost: 10

SOLID REPAIRS ENDURING BAD MOTIVATOR TOUGHENED


The character repairs +1 Gain +1 soak value. Once per session, may Gain +2 wound threshold.
hull trauma per rank of take a Bad Motivator
Solid Repairs whenever he action; make a Hard
repairs a starship or (ddd) Mechanics check
vehicle. to cause one targeted
device to spontaneously
fail.

143 Cost: 15 135 Cost: 15 132 Cost: 15 145 Cost: 15

CONTRAPTION SOLID REPAIRS FINE TUNING HARD HEADED


Once per session, take a The character repairs +1 When reducing the amount When staggered or
Contraption action; make a hull trauma per rank of of system strain a starship disoriented, perform the
Hard (ddd) Mechancs Solid Repairs whenever he or vehicle suffers, reduce 1 Hard Headed action to
check to fashion a device repairs a starship or additional strain per rank of make a Dauntin
to solve a current problem vehicle. Fine Tuning. (dddd) Discipline
using just the tools and check to remove the status.
parts on hand. Difficulty reduced by 1 per
rank.
133 Cost: 20 143 Cost: 20 135 Cost: 20 136 Cost: 20

NATURAL TINKERER HOLD TOGETHER DEDICATION IMPROVED


Once per session, re-roll Spend 1 Destiny Point to Gain +1 to a single HARD HEADED
any 1 Mechanics check. perform a Hold Together characteristic. This cannot When incapacitated due to
incidental immediately after bring a characteristic above strain exceeding threshold,
vehicle or starship takes 6. may take a Formidable
damage to turn it to system (ddddd) Discipline
strain. check to reduce strain to 1
below threshold.

139 Cost: 25 137 Cost: 25 134 Cost: 25 136 Cost: 25

Copyright (c) Fantasy Flight Games Version 11 • 2019-03-03 • Edge of the Empire • https://www.beimax.de/fileadmin/downloads/starwars/Talents_SW_EotE.pdf
Technician: Modder Active
Career Skills: Astrogation, Computers, Coordination, Discipline, Knowledge (Outer Rim), Passive
Mechanics, Perception, Piloting (Planetary) Ranked
Modder Bonus Career Skills: Gunnery, Mechanics, Piloting (Space), Streetwise

TINKERER RESOLVE KNOW SOMEBODY SIGNATURE VEHICLE


May add 1 additional hard When a character Once per session, when Choose one starship or
point to a number of items involuntarily suffers strain, attempting to purchase a vehicle up to silhouette 3
equal to ranks in Tinkerer. he suffers 1 less strain per legally available item, as Signature Vehicle.
Each item may only be rank of Resolve, minimum reduce its rarity by 1 per Upgrade all Mechanics
modified once. 1. rank of Know Somebody. checks made on that
vehicle once.

145 Cost: 5 142 Cost: 5 138 Cost: 5 SM:35 Cost: 5

GEARHEAD TINKERER FANCY PAINT JOB LARGER PROJECT


Remove b per rank of May add 1 additional hard Upgrade all Charm, Signature Vehicle can have
Gearhead from Mechanics point to a number of items Deception, and Negotiation a silhouette 1 larger per
checks. Halve the credit equal to ranks in Tinkerer. checks made in the rank of Larger Project.
cost to add mods to Each item may only be presence of Signature
attachments. modified once. Vehicle once.

136 Cost: 10 145 Cost: 10 SM:34 Cost: 10 SM:34 Cost: 10

RESOURCEFUL REFIT RESOLVE LARGER PROJECT TOUGHENED


May perform the Resourceful When a character Signature Vehicle can have Gain +2 wound threshold.
Refit action: make an involuntarily suffers strain, a silhouette 1 larger per
Average (dd) Mechanics he suffers 1 less strain per rank of Larger Project.
check to scavange an old rank of Resolve, minimum
attachment to construct a 1.
new one, reducing its price
by that of the dismantled
attachment.

SM:35 Cost: 15 142 Cost: 15 SM:34 Cost: 15 145 Cost: 15

JURY RIGGED HIDDEN STORAGE TINKERER GEARHEAD


Choose 1 weapon, armor, Gain hidden storage in May add 1 additional hard Remove b per rank of
or other item and give it a vehicles or equipment that point to a number of items Gearhead from Mechanics
permanent improvement holds items with total equal to ranks in Tinkerer. checks. Halve the credit
while it remains in use. encumbrance equal to Each item may only be cost to add mods to
ranks in Hidden Storage. modified once. attachments.

138 Cost: 20 137 Cost: 20 145 Cost: 20 136 Cost: 20

JURY RIGGED DEDICATION NATURAL TINKERER CUSTOM LOADOUT


Choose 1 weapon, armor, Gain +1 to a single Once per session, re-roll May add 2 additional hard
or other item and give it a characteristic. This cannot any 1 Mechanics check. points to Signature Vehicle.
permanent improvement bring a characteristic above
while it remains in use. 6.

138 Cost: 25 134 Cost: 25 139 Cost: 25 SM:34 Cost: 25

Copyright (c) Fantasy Flight Games Version 11 • 2019-03-03 • Edge of the Empire • https://www.beimax.de/fileadmin/downloads/starwars/Talents_SW_EotE.pdf
Technician: Outlaw Tech Active
Career Skills: Astrogation, Computers, Coordination, Discipline, Knowledge (Outer Rim), Passive
Mechanics, Perception, Piloting (Planetary) Ranked
Outlaw Tech Bonus Career Skills: Knowledge (Education), Knowledge (Underworld),
Mechanics, Streetwise

TINKERER UTINNI! SPEAKS BINARY TINKERER


May add 1 additional hard Remove b per rank of When directing NPC May add 1 additional hard
point to a number of items Utinni! from checks to find droids, may grant them B point to a number of items
equal to ranks in Tinkerer. or scavenge items or gear. per rank of Speaks Binary equal to ranks in Tinkerer.
Each item may only be Such checks take half the on checks. Each item may only be
modified once. time. modified once.

145 Cost: 5 145 Cost: 5 143 Cost: 5 145 Cost: 5

SOLID REPAIRS GRIT UTINNI! TOUGHENED


The character repairs +1 Gain +1 strain threshold. Remove b per rank of Gain +2 wound threshold.
hull trauma per rank of Utinni! from checks to find
Solid Repairs whenever he or scavenge items or gear.
repairs a starship or Such checks take half the
vehicle. time.

143 Cost: 10 136 Cost: 10 145 Cost: 10 145 Cost: 10

UTILITY BELT SIDE STEP BRACE DEFENSIVE STANCE


Spend 1 Destiny Point to Once per round, as a Perform the Brace Once per round, as a
perform a Utility Belt maneuver suffer a number maneuver to remove b maneuver suffer a number
incidental; produce a of strain up to ranks in Side per rank of Brace from next of strain up to ranks in
previously undocumented Step to upgrade difficulty of your Action. This may only Defensive Stance to
item or weapon (with all incoming ranged attacks remove b added by upgrade difficulty of all
restrictions) from a tool belt by an equal number for the environmental incoming melee attacks by
or a satchel. next round. circumstances. an equal number for the
next round.
145 Cost: 15 142 Cost: 15 132 Cost: 15 134 Cost: 15

JURY RIGGED SPEAKS BINARY INVENTOR JURY RIGGED


Choose 1 weapon, armor, When directing NPC When constructing new Choose 1 weapon, armor,
or other item and give it a droids, may grant them B items or modifying or other item and give it a
permanent improvement per rank of Speaks Binary attachments, add B or permanent improvement
while it remains in use. on checks. remove b per rank of while it remains in use.
Inventor.

138 Cost: 20 143 Cost: 20 137 Cost: 20 138 Cost: 20

INVENTOR DEDICATION KNOWN SCHEMATIC BRACE


When constructing new Gain +1 to a single Once per session, may Perform the Brace
items or modifying characteristic. This cannot perform the Known maneuver to remove b
attachments, add B or bring a characteristic above Schematic maneuver; per rank of Brace from next
remove b per rank of 6. make a Hard (ddd) your Action. This may only
Inventor. Knowledge (Education) remove b added by
check to gain familiarity environmental
with a building or ship's circumstances.
design.
137 Cost: 25 134 Cost: 25 138 Cost: 25 132 Cost: 25

Copyright (c) Fantasy Flight Games Version 11 • 2019-03-03 • Edge of the Empire • https://www.beimax.de/fileadmin/downloads/starwars/Talents_SW_EotE.pdf
Technician: Slicer Active
Career Skills: Astrogation, Computers, Coordination, Discipline, Knowledge (Outer Rim), Passive
Mechanics, Perception, Piloting (Planetary) Ranked
Slicer Bonus Career Skills: Computers, Knowledge (Education), Knowledge
(Underworld), Stealth

CODEBREAKER GRIT TECHNICAL APTITUDE BYPASS SECURITY


Remove b per rank in Gain +1 strain threshold. Reduce time needed to Remove b per rank of
Codebreaker from checks complete Computer-related Bypass Security from
to break codes or decrypt tasks by 25% per rank in checks made to disable a
communications. Decrease Technical Aptitude. security device or open a
difficulty of checks to break locked door.
codes or decrypt
communications by 1.

133 Cost: 5 136 Cost: 5 145 Cost: 5 133 Cost: 5

DEFENSIVE SLICING TECHNICAL APTITUDE GRIT BYPASS SECURITY


When defending computer Reduce time needed to Gain +1 strain threshold. Remove b per rank of
systems, add B per rank complete Computer-related Bypass Security from
of Defensive Slicing to tasks by 25% per rank in checks made to disable a
opponents' checks. Technical Aptitude. security device or open a
locked door.

134 Cost: 10 145 Cost: 10 136 Cost: 10 133 Cost: 10

NATURAL PROGRAMMER BYPASS SECURITY DEFENSIVE SLICING GRIT


Once per session, may re- Remove b per rank of When defending computer Gain +1 strain threshold.
roll any 1 Computers or Bypass Security from systems, add B per rank
Astrogation check. checks made to disable a of Defensive Slicing to
security device or open a opponents' checks.
locked door.

139 Cost: 15 133 Cost: 15 134 Cost: 15 136 Cost: 15

DEFENSIVE SLICING IMPROVED CODEBREAKER RESOLVE


When defending computer DEFENSIVE SLICING Remove b per rank in When a character
systems, add B per rank Defensive Slicing now Codebreaker from checks involuntarily suffers strain,
of Defensive Slicing to upgrades opponents' to break codes or decrypt he suffers 1 less strain per
opponents' checks. difficulty once per rank of communications. Decrease rank of Resolve, minimum
Defensive Slicing; this difficulty of checks to break 1.
replaces the usual benefits. codes or decrypt
communications by 1.

134 Cost: 20 134 Cost: 20 133 Cost: 20 142 Cost: 20

SKILLED SLICER MASTER SLICER MENTAL FORTRESS DEDICATION


When making a Computers Once per round, may take Spend 1 Destiny Point to Gain +1 to a single
check may spend x to a Master Slicer incidental to ignore effects of Critical characteristic. This cannot
make further Computers suffer 2 strain and Injuries on Intellect or bring a characteristic above
checks within this system decrease difficulty of Cunning checks until end of 6.
as maneuvers. Computers or other slicing encounter.
checks by 1, minimum d.

142 Cost: 25 139 Cost: 25 139 Cost: 25 134 Cost: 25

Copyright (c) Fantasy Flight Games Version 11 • 2019-03-03 • Edge of the Empire • https://www.beimax.de/fileadmin/downloads/starwars/Talents_SW_EotE.pdf
Technician Signature Ability Tree Base Ability
Upgrade
Inventive Creation Ranked

INVENTIVE CREATION BASE ABILITY


Once per game session, as an action, the character may spend 2 Destiny Points and make a Daunting (dddd) Mechanics
check. If he succeeds, the character immediately uses available parts to build a device that functions as an item of his choice with a
rarity of 5 or lower. The item functions until the end of the encounter, at which point it falls apart, shorts out, or otherwise ceases to
function permanently. The exact nature of the device the character is trying to construct, as well as the end results, must be approved
by the GM (see Narrative Abilities on page 38).

SM:39 Cost: 30

REDUCE SETBACK INCREASE RARITY REDUCE SETBACK INCREASE RARITY


Remove b from skill Increase the rarity of the Remove b from skill Increase the rarity of the
check to activate Inventive device the character can check to activate Inventive device the character can
Creation. build by 1. Creation. build by 1.

SM:39 Cost: 10 SM:39 Cost: 10 SM:39 Cost: 10 SM:39 Cost: 10

REDUCE DIFFICULTY INCREASE RARITY DESTINY CHANGE SCALE


Reduce the difficulty of the Increase the rarity of the Inventive Creation costs 1 May create a vehicle of
skill check to activate device the character can Destiny Point instead of 2. silhouette 2 or smaller
Inventive Creation to Hard build by 1. using Inventive Creation.
(ddd).

SM:39 Cost: 15 SM:39 Cost: 15 SM:39 Cost: 15 SM:39 Cost: 15

Copyright (c) Fantasy Flight Games Version 11 • 2019-03-03 • Edge of the Empire • https://www.beimax.de/fileadmin/downloads/starwars/Talents_SW_EotE.pdf
Technician Signature Ability Tree Base Ability
Upgrade
Unmatched Calibration Ranked

UNMATCHED CALIBRATION BASE ABILITY


Once per game session as an incidental, the character may spend 2 Destiny Points to reroll up to two dice in the character's dice pool.
Calibration cannot he used on a C.

SM:41 Cost: 30

REDUCE SETBACK INCREASE NUMBER FREQUENCY INCREASE NUMBER


May remove b instead of Unmatched Calibration Unmatched Calibration can Unmatched Calibration
rerolling it. affects on additional die per be used one additional time affects on additional die per
Increase Number upgrade each game session per Increase Number upgrade
purchased. Frequency upgrade purchased.
purchased.

SM:41 Cost: 10 SM:41 Cost: 10 SM:41 Cost: 10 SM:41 Cost: 10

DESTINY MINIMIZE RISK OPTIMIZATION SHARED ACUMEN


Unmatched Calibration Downgrade one c Upgrade one D rerolled Unmatched Calibration can
costs 1 Destiny Point rerolled with Unmatched with Unmatched Calibration also be used on the dice
instead of 2. Calibration to d. to C. pool of a willing ally within
short range.

SM:41 Cost: 15 SM:41 Cost: 15 SM:41 Cost: 15 SM:41 Cost: 15

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Universal: Force Sensitive Exile Active
Gain: Force Rating 1 Passive
Ranked

UNCANNY SENSES INSIGHT FORAGER UNCANNY REACTIONS


Add B per rank of Perception and Discipline Remove up to bb from Add B per rank of
Uncanny Senses to all become career skills. skill checks to find food, Uncanny Reactions to all
Perception checks. water, or shelter. Survival Vigilance checks,
checks to forage take half
the time.

145 Cost: 5 137 Cost: 5 135 Cost: 5 145 Cost: 5

CONVINCING OVERWHELM EMOTIONS INTENSE FOCUS QUICK DRAW


DEMEANOR May add C per Force Perform an Intense Focus Once per round, draw or
Remove b per rank of Rating to Charm, Coerce, maneuver; suffer 1 strain holster a weapon or item as
Convincing Demeanor from or Deceit checks. Z and and upgrade the ability of an incidental.
Deception or Skulduggery z add s to some checks the next skill check once.
checks. and f to others.

133 Cost: 10 141 Cost: 10 137 Cost: 10 141 Cost: 10

SENSE DANGER SENSE EMOTIONS BALANCE TOUCH OF FATE


Once per session, remove Add B to all Charm, When the character heals Once per session, add
bb from any 1 check. Coercion, and Deception strain at the end of the BB to any one check.
checks unless the target is encounter, he may add C
immune to Force Powers. per Force Rating. He
recovers additional strain
equal to Z generated.

142 Cost: 15 142 Cost: 15 132 Cost: 15 145 Cost: 15

STREET SMARTS UNCANNY SENSES UNCANNY REACTIONS STREET SMARTS


Remove b per rank of Add B per rank of Add B per rank of Remove b per rank of
Street Smarts from Uncanny Senses to all Uncanny Reactions to all Street Smarts from
Streetwise or Knowledge Perception checks. Vigilance checks, Streetwise or Knowledge
(Underworld) checks. (Underworld) checks.

144 Cost: 20 145 Cost: 20 145 Cost: 20 144 Cost: 20

SIXTH SENSE FORCE RATING DEDICATION SUPERIOR REFLEXES


Gain +1 ranged defense. Gain +1 Force Rating. Gain +1 to a single Gain +1 melee defense.
characteristic. This cannot
bring a characteristic above
6.

142 Cost: 25 135 Cost: 25 134 Cost: 25 144 Cost: 25

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Force Power: Influence Force Power
Prerequisites: Force Rating 1+ Ranked

INFLUENCE BASIC POWER


The character may attempt to guide, shape, and even twist the thoughts and feelings of others.
Special Rule (Z/z use): When guiding and shaping thoughts, only z may be used to generate negative emotions such as rage,
fear, and hatred. Only Z may be used to generate positive emotions such as peace, tranquility, and friendliness. Other emotions such
as confusion can be generated with either Z or z.
The character may spend Z to stress the mind of one living target he is engaged with, inflicting 1 strain.

281 Cost: 10

RANGE MAGNITUDE CONTROL


Spend Z to increase Spend Z to increase The Force user may make an opposed Discipline vs Discipline
power's range by a number number of targets affected check combined with an Influence Power check. If the user
of range bands equal to by power equal to spends Z and succeeds on the check, he can force the target
range upgrades purchased. magnitude upgrades to adopt an emotional state or believe something untrue,
purchased. lasting for 1 round or 5 minutes.

283 Cost: 5 283 Cost: 5 282 Cost: 10

CONTROL STRENGTH
When making a Coercion, Charm, Deception, Leadership, or Negotiation check, the Force user When stressing the mind of
may roll an Influence Power check as part of his dice pool. He may spend Z to gain s or a a target, the character
(user's choice) on the check. inflicts 2 strain.

283 Cost: 15 283 Cost: 10

RANGE MAGNITUDE DURATION DURATION


Spend Z to increase Spend Z to increase Spend Z to increase Spend Z to increase
power's range by a number number of targets affected duration by number of duration by number of
of range bands equal to by power equal to rounds (or minutes) equal rounds (or minutes) equal
range upgrades purchased. magnitude upgrades to duration upgrades to duration upgrades
purchased. purchased. purchased.

283 Cost: 10 283 Cost: 5 283 Cost: 5 283 Cost: 5

RANGE MAGNITUDE DURATION DURATION


Spend Z to increase Spend Z to increase Spend Z to increase Spend Z to increase
power's range by a number number of targets affected duration by number of duration by number of
of range bands equal to by power equal to rounds (or minutes) equal rounds (or minutes) equal
range upgrades purchased. magnitude upgrades to duration upgrades to duration upgrades
purchased. purchased. purchased.

283 Cost: 10 283 Cost: 5 283 Cost: 5 283 Cost: 5

Copyright (c) Fantasy Flight Games Version 11 • 2019-03-03 • Edge of the Empire • https://www.beimax.de/fileadmin/downloads/starwars/Talents_SW_EotE.pdf
Force Power: Move Force Power
Prerequisites: Force Rating 1+ Ranked

MOVE BASIC POWER


The Force user can move small objects via the power of the Force.
The user may spend Z to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum
range is short range.

283 Cost: 10

MAGNITUDE STRENGTH RANGE RANGE


Spend Z to increase Spend Z to increase Spend Z to increase Spend Z to increase
number of targets affected silhouette able to be power's range by a number power's range by a number
by power equal to targeted equal to strength of range bands equal to of range bands equal to
magnitude upgrades upgrades purchased. range upgrades purchased. range upgrades purchased.
purchased.

285 Cost: 5 284 Cost: 10 284 Cost: 5 284 Cost: 5

MAGNITUDE STRENGTH CONTROL


Spend Z to increase Spend Z to increase The Force user can hurl objects to damage targets, by making
number of targets affected silhouette able to be a Discipline check combined with a Move Power check, dealing
by power equal to targeted equal to strength damage equal to 10 times silhouette.
magnitude upgrades upgrades purchased.
purchased.

285 Cost: 5 284 Cost: 10 284 Cost: 10

MAGNITUDE STRENGTH CONTROL RANGE


Spend Z to increase Spend Z to increase The Force user can pull Spend Z to increase
number of targets affected silhouette able to be objects out of secure power's range by a number
by power equal to targeted equal to strength mountings or out of an of range bands equal to
magnitude upgrades upgrades purchased. opponent's grasp. range upgrades purchased.
purchased.

285 Cost: 10 284 Cost: 15 284 Cost: 5 284 Cost: 15

MAGNITUDE STRENGTH CONTROL


Spend Z to increase Spend Z to increase The character can perform fine manipulation of items, allowing
number of targets affected silhouette able to be him to do whatever he would normally with his hands via this
by power equal to targeted equal to strength power at this power's range.
magnitude upgrades upgrades purchased.
purchased.

285 Cost: 10 284 Cost: 20 284 Cost: 15

Copyright (c) Fantasy Flight Games Version 11 • 2019-03-03 • Edge of the Empire • https://www.beimax.de/fileadmin/downloads/starwars/Talents_SW_EotE.pdf
Force Power: Sense Force Power
Prerequisites: Force Rating 1+ Ranked

SENSE BASIC POWER


The Force User can sense the Force interacting with the world around him.
The user may spend Z to sense all living things within short range (including sentient and non-sentient beings).
The user may spend Z to sense the current emotional state of one living target with whom he is engaged.

280 Cost: 10

CONTROL CONTROL
Ongoing effect: Commit C. Once per round, when an attack Effect: Spend Z. The Force user senses the current thoughts
targets the Force user, he upgrades the difficulty of the pool of one living target with whom he is engaged.
once.

280 Cost: 10 281 Cost: 10

DURATION RANGE MAGNITUDE


Sense's ongoing effects may be triggered one additional time Spend Z to increase Spend Z to increase
per round. power's range by a number number of targets affected
of range bands equal to by power equal to
range upgrades purchased. magnitude upgrades
purchased.

281 Cost: 10 281 Cost: 5 281 Cost: 5

STRENGTH RANGE MAGNITUDE


When using Sense's ongoing effects, upgrade the pool twice, Spend Z to increase Spend Z to increase
instead of once. power's range by a number number of targets affected
of range bands equal to by power equal to
range upgrades purchased. magnitude upgrades
purchased.

281 Cost: 10 281 Cost: 10 281 Cost: 10

CONTROL RANGE MAGNITUDE


Ongoing effect: Commit C. Once per round, when making a Spend Z to increase Spend Z to increase
combat check, he upgrades the ability of that check once. power's range by a number number of targets affected
of range bands equal to by power equal to
range upgrades purchased. magnitude upgrades
purchased.

281 Cost: 10 281 Cost: 10 281 Cost: 10

Copyright (c) Fantasy Flight Games Version 11 • 2019-03-03 • Edge of the Empire • https://www.beimax.de/fileadmin/downloads/starwars/Talents_SW_EotE.pdf

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