Beruflich Dokumente
Kultur Dokumente
Reference Reading:
S.No. Lesson Topics Reference Reading: URLs
Books
4. Computer
Algorithms,
Pseudocode by Ellis
Horowitz, Sartaj
Sahni, Sanguthevar
Rajasekaran
5. Flowcharts (Plain
and Simple) by
Joiner Associates
Staff Publisher: Oriel
Incorporated
6. Computer
Programming Logic
Using Flowcharts by
Joyce M Farrell
Publisher: Course
Technology, Inc.
Publisher: W. H.
Freeman Company
A
Machine Language –Machine language uses the D
binary number system, which uses binary digits 0
Decision Symbol - Decision symbol is used to
and 1 to represent an instruction to the computer.
represent a condition based on which a
Assembly Language - Assembly language uses
decision needs to be taken in a flowchart.
letters and symbols instead of numbers to
represent instructions and memory addresses and Display Symbol - Display symbol is used to
thus overcomes the limitations of machine display the output of the algorithm to the user
language. in a flowchart.
Register – Register is referred as memory of a Decision Tables – A decision table is used to
computer that is used for data storage and represent algorithms that involve complex
operations, such as arithmetic, logical, and control decision-making.
operations.
Data type - A data type is the type of data
Assembler– Assemblers are special programs that that can be stored in a variable.
translate the assembly language programs into
Documentation – Documentation is the
equivalent machine language programs and store
process of maintaining a record of all the
the machine language program in the main
algorithms that have been created during the
memory of the computer.
process of problem solving.
Algorithm - An algorithm is a sequence of steps
Decision-making Constructs - Decision-
required to solve a problem.
making constructs allow the selective execution
of statements, depending on the result after
Annotation – Annotation symbol is used to
evaluating a condition.
represent comments in a flowchart.
O
H
Object Code – An object code is the output of
High-level Language – High-level language assembly language instruction converted into
uses English keywords, such as PRINT and GOTO corresponding machine language instruction.
to process instructions.
On Page Connector - On Page connector
symbol is used to connect two portions of a
flowchart in the same page.
I
Interpreter - An interpreter takes one Off Page Connector - Off Page connector
instruction of a high-level language at a time, symbol is used to connect two portions of a
converts it to a set of machine instructions, and flowchart in separate pages.
executes the resulting machine code.
Operator - An operator is used to combine two
Input/Output Symbol - Input/Output symbol is or more variables or constants and specifies
used to accept an input or generate an output in the operation that needs to be performed on
a flowchart. variables or constants.
Identifier - A variable name is also known as an
identifier.
Internal Variables - Internal variables are P
declared inside a function or procedure in which
they are to be used. Process Symbol - Process symbol is used to
represent the processing of an input in a
flowchart.
K Procedure/Subroutine symbol -
Procedure/subroutine symbol is used to
represent procedures and subroutines in a
Keyboard - Keyboard is used to feed input by
flowchart.
pressing the available keys, such as alphabet
keys, number keys, and alphanumeric keys.
Pseudocode - A pseudocode is used to
represent an algorithm in general English
language.
M Printer – Printer provides an output in the
Macro Instruction - Each instruction of a form of a printed page.
R
Relational Operators - Relational operators
are used to test the relationship between two
variables or the relationship between a variable
and a constant.
S
Source Code – A source code is an assembly
language instruction that needs to be translated
to machine language instruction.
Start/Stop symbol - Start/Stop symbol is used
to represent the beginning and the end of a flow
chart.
Scanner – Scanner is used to copy photographs
or documents.
Speaker – Speaker is used to play sound files.
V
Variable - A variable is the name of a storage
location in the memory and is used to store data.