Beruflich Dokumente
Kultur Dokumente
Dominick Zappia
Bethpage, NY
I. Offensive Line Play Introduction
3 Elements of Offensive Line Play
Proper Stance Block Types Proper Blocking Technique
3 Point Stance Run Blocking Approach
•Balanced •More Aggressive blocking •Set position for delivering a block
•Feet shoulder width, •Attack the defender •Squatted with butt low
staggered
•Seal the defender away from the ball carrier – •Knees inside of ankles
•Back flat point your butt to the ball carrier
•Head up
•Head up •Keep your head up and your feet moving
•Work off of instep
•Proper playside step for the block
•2 Point Stance Pass Blocking
•Pull arms back
•Balanced •Let the defender come to you
Fit
•Feet shoulder width, •Set up with outside foot back
•Gather step splits the defenders legs
staggered
•HOT technique – Hands On Torso
•Set underneath defender
•Chest out
•Keep feet moving and deliver a blow to the
•Drive arms through the defender
•Head up numbers with the palms of your hands
•Hands jammed into chest plate
•Do not let defender beat you inside
•Thumbs up
•Lift up & drive hips through
GET YOUR HANDS INSIDE ON THE DEFENDER
SO HE CAN’T USE HIS ON YOU •Keep feet moving
Finish
•Rotate or drive away from POA
•Maintain a solid base
•Drive through to the whistle
O-Line Play
The success of our football team will be directly proportionate to our ability to dominate the line of scrimmage in regards to both the run and pass. Proper development
and utilization of technique will allow you to dominate the defenders in all situations. Remember, there is no substitute for technique combined with effort.
•Approach
–Proper Block Steps (Always PS foot)
• Drive Block (Base)
• Down Blocks
• Gap Seal/Reach (Used in Inside and Outside Zone)
A A
• Pull and Trap (Used in Trapping and Folding)
A. Drive Step B B
-6 inch directional step toward Aiming Point. Usually used for Base
block and in combo blocks for slip man.
B. Lead Step
-6 inch directional step toward Aiming Point. Used for Base, Zone
Blocking schemes, or Down blocks. C C
C. Slide Step
-6 inch directional step toward Aiming Point. Used for Gap
Seal/Reach and in Zone Blocking schemes.
D. Drop Step
-6 inch directional step toward Aiming Point. Used for Outside
Zone Blocking when covered and facing an OUTSIDE SHADE
L
defender, on combo blocks, or when folding.
E. Bucket Step
-6 inch directional step toward Aiming Point but puts hips more
perpendicular to LOS. Used for Outside Zone Blocking when
uncovered, inside trap and pulling. D D
•Contact
–Deliver “punch”. Extension of knees and hips and the contact of
the hands/arms. Keep knees over and in front of toes.
–Head locked into Aim Pt.
E E
–Fit Up
–Moving feet and staying engaged, establish position between
defender and POA
•Follow-Through
–Maintain Position – achieve “lockout”
–Finish the block. Wide base, proper head position locks man in
place, maintain head and hand position at all times, keep feet
moving.
Block Progression w/ Pipes
1st Step: From 3 point stance lineman picks up foot and executes the proper step that the block type calls for. Drive both hands back tight
to hip pockets, drive other knee to the ground and keep back flat with your head up.
2nd Step: Square Up/Contact Step. With opposite foot take proper contact step that the block type calls for. While keeping a good wide
base simultaneously throw arms tightly through sides of body with thumbs pointed up and deliver sharp blow into the landmark.
Finish: Drive and rotate away from POA with choppy steps, maintaining a wide base
BASE 1 1st Step – Lead step toward Aiming
DOWN
Point (sharper angle)
2nd Step – Inside Numbers of defender
(head in front)
2
2
REACH/STRETCH 2
2nd Step: Square Up/Contact Step. With opposite foot take proper contact step that the block type calls for. While keeping a good wide
base simultaneously throw arms tightly through sides of body with thumbs pointed up and deliver sharp blow into the landmark.
3rd Step: Drive down board with short, choppy steps, maintain wide base
1st Step – Lead step toward Aiming Point (sharper angle)
BASE 1 DOWN 2nd Step – Inside Numbers of defender (head in front)
2
2
TRAP/PULL
REACH/STRETCH
2
1
1st Step – Drop or Bucket Step
1 PS Foot
2nd and 3rd steps gain ground
2 down LOS
Either round the cone or block
3 target crossing your path
– Technique: From 3 point stance line up lineman just out side chute. On
cadence lineman take short quick choppy steps. Lineman try to take as
many steps as possible before getting through the chute while pumping
their arms and keeping their back flat.
• Fire out low with head up, (remember proper steps), eyes on target
• Wide base, chop feet, keep moving.
• Idea is to take several small choppy steps through chute
• On contact with bag, continue to drive out of chute, STAY ON
BLOCK
Mirror - Stay on Block Drill
– Purpose: Teaches fit position, punch, and proper block progression, Teaches good lateral movement, Teaches OL to stay on blocks
and DL to neutralize blocks while following the play and not take a shortcut away from play.
– Technique:
– The 1st version involves both men are side shuffling, getting low, fitting up and delivering blow, Go to FAR-4 cone and back.
– The 2nd version involves one man as defender while the other is a blocker. Offensive man can either fire out of a stance at the line
or a few yards back to simulate blocking a LB. Defender can line up head up or shaded toward the PS gap. On call, offensive man
takes a strong playside step to establish position, defender takes a hard charge into PS gap. Blocker will fit up and maintain
position on defender all the way to FAR-4 cone, while defender will attempt to beat blocker around edge into PS gap. The
defender wants to stay ahead of the blocker, neutralizing his block while offensive man must maintain position on him at all times,
driving him off LOS. End at FAR-4 cone, reset and come back.
Contact and Rotate
Purpose: Teaches OL to finish his block by moving feet and rotating DL away from POA
– Start in 2 pt. stance
– On call, explode hands into target (proper fit position) keep feet moving in short choppy steps.
Head should be below numbers of DL at the aim point. Maintain head position to prevent DL
from slipping off block
– With feet chopping, begin rotating and driving target away from POA. In live mode, do not
allow yourself to hit the cone that represents the POA. This means the DL pushed you into the
play or you did establish proper position.
Hand Punch
LINE DRILL
Technique: Have lineman all line up on one line facing the same sideline and standing on one side of the line. On coaches command
linemen will jump with both feet together on either side of the line for 30 seconds. Repeat after a short rest and then do same drill but
facing end zone and jumping forward and backwards
T-TEST
Technique: Pair up lineman and have them face each other but facing the sidelines on the five yard line. On cadence lineman sprints to
the ten yard line and touches hand then sprints to the goal line and touches hand and then finally finishes through the five yard line. Repeat
2-4 times
Read Drill
Goal: Teach the DL to react quickly to the movement of the Offensive Lineman (OL)… Description: Set up 3 cones
in a triangle about 10 yards apart. Two linemen face each other in the middle between two cones with a designated ball
carrier at the third cone. The player facing the ball carrier is the defender, the other player the OL. The coach stands
behind the DL signaling the direction and the snap count. On the command, the ball carrier runs in a straight line to the
designated cone, while the OL blocks accordingly. The DL reacts to the movement of the OL, controls and escapes the
OL making the tackle before the ball carrier reaches the cone. The defender's shoulders and hips stay square to the
Line of Scrimmage (LOS), the feet stay moving and the hands/arms control and escape the OL. After the DL gets
comfortable with the Drill, bring in 'real' OL and Running backs to increase intensity and speed… Equipment: 3 cones,
1 ball when run with offensive personnel.
Pursuit Drill
Goal: Teach Defensive Line (DL) pursuit angles... Description: A ball carrier makes lateral movement from the
backfield to the sidelines, then cuts up the field. The DL moves laterally with the ball carrier until the ball carrier make
the cut up field. At the cut, the DL comes in to make the tackle. In wide pursuit situations, the DL closest to the ball
makes the tackle while the other DL makes their pursuit angle towards the numbers on the field. For each offensive
player the DL pass, the DL pursuit angle becomes 5 yards deeper... Equipment: Ball
Z
O
C N
E
THE FIRST STEP FOR EACH OL IS TO IDENTIFY IF THEY ARE COVERED OR UNCOVERED BASED ON THE PRE-SNAP ALIGNMENT OF THE DL’S.
THE COVERED ZONE STARTS FROM HEAD UP TO YOUR INSIDE GAP. IF YOU ARE COVERED, THEN YOU WILL BLOCK THAT MAN AWAY FROM
THE POA. DEPENDING ON THE ALIGNMENT OF THE OTHER DL’S, YOU MAY OR MAY NOT GET HELP FROM PS TEAMATE. YOUR FIRST READ IS
IN YOUR COVERED ZONE. ANY DL LINED UP IN THAT AREA IS YOUR RESPONSIBILITY. IF THE ZONE IS EMPTY AT THE 1ST LEVEL WITH A LB
AT THE 2ND, THEN LOOK TO YOUR UNCOVERED ZONE AND DETERMINE HOW YOU AND YOUR COVERED TEAMATE WILL BLOCK THE DL IN
YOUR UC ZONE AND THE LB IN YOUR COVERED ZONE.
PS OFFENSIVE LINEMAN IF COVERED, THEN BLOCK MAN IN THAT G COV BASE COV DL SLAM FROM C
ZONE AWAY FROM POA. IF UNCOVERED, G UC COMBO W/ T OR BLOCK NONE
THEN LOOK TO COMBO W/ PS TEAMATE THROUGH UC ZONE TO COV LB
AND ALWAYS BLOCK THROUGH UC ZONE.
CAN SLAM OR STRETCH DBL, MAKE A C MUST GET INTO INSIDE ½ OF PS USUALLY FROM
FOLD BLOCK CALL, OR STEP/TOE IT TO A GAP. POSSIBLE SLAM W/ G BSG
NEXT GAP OVER.
T COV BASE COV DL POSSIBLE SLAM,
LEAD BACK LOOKING TO BLOCK EMOL BY DEFAULT STRCH, FOLD, OR
OR CAN GET NEAR LB ON LEADS OR BS LB STEP IT BY G
ON FAKES AND COUNTERS. CAN EITHER
T UC COMBO W/ E OR BLOCK NONE
SPY OR HEAD TO POA, AND SHADOW
THROUGH UC ZONE TO COV LB
BLOCK ASSIGNED LB. IMPORTANT THAT
HIS FOCUS STAYS ON THIS MAN. E COV BASE COV DL POSSIBLE SLAM,
STRCH, FOLD, OR
ROVER BACK (2 BACK) 1ST
OUTSIDE LB OR EMOL. SAME
TOE IT BY T
IN WING AND POWER TECHNIQUE AS ABOVE.
E UC BLOCK THROUGH COV ZONE NONE
BS OFFENSIVE LINEMAN ZONE BLOCKING TO PS GAP TO NEAR LB
RUNNING ZONES
7 5 MIDDLE 6 8
SPLIT
2 SLOT
4
OFFENSIVE LINE BLOCKS AND TECHNIQUES
REACH BLOCK
A. Step with playside foot taking 6" to 8" directional step or lateral step to aiming point
B. Aiming point is defender's outside armpit.
C. Shoot the hands, get to a lock-out as soon as possible bringing the hips
D. Do not cross over, keep shoulders square with LOS
Fold Blocker
A. Take good drop step gaining depth and distance with inside foot
B. Clear turnout block by adjacent lineman
C. Work upfield squaring through inside number
D. Maintain base.
OFFENSIVE LINE BLOCKS AND TECHNIQUES
TRAP BLOCK
A. Take pull step gaining depth and distance
B. Take 2nd step back up into LOS
C. Aiming point is upfield side of defender's hip
D. Trap inside out, bring hips to dig man out of hole, and get feet out of hole
X-BLOCK
A. TE executes reach block on DE B
B.Wing cuts inside of TE block and reaches to 2nd level to block LB
FAN BLOCK
Pass block technique
A. Take good PS step (Zone Step) with inside foot without gaining depth and distance
B. Begin to hinge step with outside foot, turn outside shoulder away from LOS, staying low, arms
extended, and watching for inside rush
C. Shuffle for depth and protect the backside gap
CUTOFF BLOCK
A. This is a position block. Idea is to get to the next gap over in anticipation of the DL’s read of the
play flow
B. Step with inside foot 6" to 8" at approximately a 45 degree angle or towards next gap over at the
LOS
B. Plant and hinge step toward defender
C. Do not look to chase 2nd level defenders unless they are blitzing or moving hard across the LOS
INSIDE ZONE SCHEME
A. Overall look of an inside zone blocking scheme for two OL
B. Idea is to determine whether you are covered or not and execute a scheme that will allow for the
blocking of a DL and a 2nd level defender in your zone
C. In this example we have a 3 tech DL covering both G and T. To correctly block this zone, the G
and T must either Fold or, in this case, execute a Power Scoop (described later) to block this zone
OFFENSIVE LINE BLOCKS AND TECHNIQUES
SIFT BLOCK
A. Step with inside foot taking a 6' to 8" directional step to aiming point. B B
B. Aiming point is through inside gap.
C. Rip hard through inside gap. Do not get beat across face.
D. Try to work to next level. Responsible for LB run through to second level.
CUT LOG
B
A. Pull, gaining depth and distance with drop step
B. Hug LOS, throw head, shoulders, and hip across FAR-4 hip.
C. Drive through hip, do not cut too low. Aiming point is between hip and upper thigh area trying to get
backside hip across defender's outside hip
COMBO BLOCKS
SLAM (Inside Zone) – Used when outside blocker is covered and the inside blocker has a man in his
uncovered zone and a LB in his covered zone. Each blocker is responsible for ½ of DL. The idea is that
both OL will double team DL, with emphasis on sealing him off from POA. Each blocker will stay on
B B
block until they see how the DL and LB are reacting. The individual mechanics are no different from a
down or a base block. Both will take a lead PS step aiming for the near number of the DL, engage and drive
away from POA. Important thing is for the uncovered OL to watch the LB in his covered blocking zone.
Observe the “rotation” of the SLAM block that will seal off the POA. Notice the importance of the inside
OL blocking through his uncovered zone. In the 2nd dia. The 4 tech DT stunts into the gap. By advancing
to the 2nd level through his UC zone, the inside blocker creates an incidental SLAM and helps the outside
blocker neutralize the stunt.
B B
Observe the different paths the scoop blocker can take. In the first dia. the scoop blocker will end up taking
over the block as the outside blocker gets to 2nd level, while in the 2nd dia. the outside blocker is engaged
because the DL stunted outside while the scoop blocker can either hook around to B or cut straight upfield.
Again, if the DL were to anchor in the gap, it becomes an easy block for the scoop man to overtake.
PASS PROTECTION NOTES
1. Unless it's an aggressive pass let the Rusher make the first commitment. Be patient.
2. In preparation to meet the opponents charge, keep the center of your body square, directly between the Rusher and Passer if the Rusher is
head up.
3. You must follow any commitment you make by immediately fighting to regain fundamental position.
4. Keep the opponent from getting into your body and forcing you into an upright position. Upright you lose the ability to control your man.
If unable to get away from Rusher, give ground grudgingly and you work your body down low again into good fundamental position.
5. It is better to give up ground (keeping position) than to over-commit and loose your man too quickly.
6. According to present rules you must keep your hands within the framework of the opponent's body, arms extended and palms up. Force
yourself to practice this way.
7. Keep your lames bent and head back - this prevents Ws you from overextending.
8. Always slide your feet quickly, use replacement steps to regain position. The more your feet at in contact with the ground, the faster you
are able to push off the ground when reacting to your man.
9. If your opponent tries to pull or jerk you, maintain leverage with your hands hitting up through his breast pads before he grabs hold of
you, then sink and get your head back.
10. If no rusher comes and you are a "free, get depth to pick up a delayed Rusher or help pick up an escaping Rusher.
11. When picking up an escaping Rusher - stick him' Let him know he's been hit.
12. Play hard until you hear the whistle. Stay after your man. Always finish up.
13. Carry out your assignment alone. Never be dependent on a free man to pick up your man. Block your assignment.
14. When blocking a linebacker or deep back blitzing, remember they are usually smaller and more active than a big Lineman. They will
almost invariably by to juke or out-maneuver you rather than allow you to lake them on. Keep this fundamental difference in mind as you
block them.
15. Never lose your poise if you break down once. Analyze your technique and that of your opponent and correct your error. (Example: did
I keep my eyes open? Was my head up? Did I bend at the knees? What did he do to cause the breakdown?)
PASS PROTECTION SCHEMES
IV. O-Line Strategy
Formation Scheme
R-L BASE FORMATION, 2 BACKS 2 RECVRS
RAG - LACE BASE TWINS FORMATION (TWINS TO WEAK SIDE)
RIO – LEO TRIPS FORMATION (2 FLANKER’S ALIGNED TO STRONG SIDE (SAME TAGS AS OTHERS))
RAM – LION 3 WR SET (2 SPLIT ENDS 1 FLANKER ALIGNED BETWEEN PRO AND WING)
ROPE – LOT 4 WR SET (TRIPS TO STRENGTH, SE TO WEAK SIDE)
RIGHT-LEFT SPREAD FORMATION, 4 WR (2 SE, 1 TWINS ALIGN, 1 PRO ALIGN)
BUNCH 3 WR SET ALIGNED IN TRIANGLE TO WEAK WITH Y ALIGNED TO STRENGTH
BIG 2 TE FORMATION WITH FLANKER ALIGNED TO STRENGTH
WING 2 TE FORMATION WITH WING ALIGNED TO STRENGTH
All tags involve either moving the 4 back to the assigned spot, or substituting in a receiver for the 4. Calls with two Tags in the call, except
if one is FAR-4 or NEAR-4, will create a single back set with a re-align of the 3 or a substitution. Any of these formations can be run in
GUN formation by shifting QB to 3 spot and align the backs in NEAR-4 and/or FAR-4 The formation call would be BASE FORMATION,
“GUN”, ALIGN TAG
X T G C G T Y
TWINS SLOT
QB
WING PRO Z
FAR-4 3 NEAR-4
2
Play Series Numbering
10 Series QB Runs and Draws 500 / 600 5 Step Passes
20 Series 2 Back Running Plays (TB) 700 / 800 Rollout / Dash Passes
100 / 200 Play Action Passes Receivers are numbered 1 through x starting
from the sideline in. We have call side receivers
300 / 400 3 Step Passes and backside receivers.
R 26 Power
100 series through 000 are all passing plays. The 2nd number tells the #1 WR his route, the 3rd the route #2
RAG `654 is the 5 step drop back pass with #1 running a hitch and #2 running an out
R 224 CROSS PIVOT is play-action fake the 24 and #1 running a cross and #2 running a pivot
We can also combine certain routes into packages to make play calling easier
R
X T G C G T Y
QB
TWINS SLOT WING PRO Z
FAR-4 3 NEAR-4
L
Y T G C G T X
QB
Z PRO WING SLOT TWINS
NEAR-4 3 FAR-4
2
RAG
X T G C G T Y
LACE
Y T G C G T X
NEAR-4 3 FAR-4
2
RIO
A T G C G T Y
FAR-4 NEAR-4
LEO
Y T G C G T A
NEAR-4 FAR-4
2
RAM
Z T G C G T X
NEAR-4 3 FAR-4
LION
X T G C G T Z
FAR-4 3 NEAR-4
2
ROPE
X T G C G T Z
QB Y A
PRO WING
FAR-4 NEAR-4
LOT
Z T G C G T X
A Y QB
WING PRO
NEAR-4 FAR-4
2
RIGHT
X T G C G T Z
A QB SLOT Y
WING
FAR-4 NEAR-4
LEFT
Z T G C G T X
Y SLOT QB A
WING
NEAR-4 FAR-4
2
BUNCH RIGHT
Y Y T G C G T Z
QB A X
BUNCH LEFT
Z T G C G T Y Y
X A QB
2
BIG R
Y T G C G T Y
3 2
BIGL
Y T G C G T Y
2 3
2
WING R
Y T G C G T Y
FAR-4 3 NEAR-4
WING L
Y T G C G T Y
NEAR-4 3 FAR-4
2
Defensive Fronts
Defensive Fronts
Blocking Calls – Combo.
2 or more adjacent offensive lineman working together on a defensive lineman, on level one to a linebacker inside of POA on level two.
Usually between an uncovered OL and a covered OL working to a LB within their blocking zone. The aiming point and the
direction to scoop will rotate depends on the POA.
Y T G C G T Y
Solid Heavy
Trip
Trio
Y T G C G T Y
The naming scheme indicates who the two OL’s involved in the Fold and who is Pin Blocking and who is the Folder.
The first and last letters are the indicators. The first letter indicates who the Fold blocker is and the last indicates the Pin
blocker. In the case of gas and Sag, we tag the call with a left or a right to tell which guard the center will be working
with.
1.S is the Center
2.G is the Guard
3.T is the tackle
4.E is the End
B B B B B
C G T E
G T G T
B B B
Trap - Rack
Toe It TAE w/ Step It (RB must block ILB)
B B B
B B
Power Seal
GB Sweep B
B
Block Strategy Notes
5 or 6 Zone Run •UC man always makes block calls for scheme to be used with covered teammate. C will make block calls that involve the entire OL
•Scoop on a particular play.
•Double •If you are covered and do not hear a call relating to you, then you are 1 on 1 with your assignment (no help or switch).
•TAG •Covered OL is responsible DL in covered zone, and will most likely be his assignment. Only assignment switch calls like FOLD
•Single blocks, or group schemes like TRAP-RACK might relieve you from blocking the covering DL.
7 or 8 Zone Run •While executing any pulling, folding or trapping, make sure vacated zone is covered by another blocker. Can be another OL or a
•Stretch Double back.
•Stretch Scoop
•TAE (only vs. 4 tech)
•EAT
W S Solid to BS
PSG AND PSE Covered
•Heavy
C - SINGLE to PSG on 1 Tech
We block SOLID to BS E T T E M T - TRIPLE to PSE on 5 Tech
Potential Block Calls
•UC Center
•Single w/ PS G
•Scoop w BS G
•GAS Rt. w/ BS G
•GAS Lt. w/ PS G
•Makes all scheme calls
that involve entire OL
blocking in a predefined
manner.
•UC Guard
•Double w/ T W M C C makes TRAP – RACK call
•Step It This tells both G to trap the next man gap
•TRAP-RACK w/ BS G over and also alerts BS G he will be taking
(mostly a C call) E T T E S DL covering him in his zone (A gap). Also
•Single w/ C alerts PST that he must influence block DE
•Pull in POWER SEAL then release to the outside to get strong CB.
•TAG w/ T BST is covering area vacated by trapping
•UC Tackle BSG.
•SLAM w/ PS E covered in
C gap
•EAT call same as above
•UC End
•TAE call w/ T (only if T is
covered by a 4 tech)
Block Scheme Examples 6 Zone Run vs. 4-3.
VS. OVER VS. BEAR
W S M S/S
E M T T E W E T T S E
E T T E S
Power Zone blocking is between two offensive linemen responsible for blocking two defenders in a certain area towards the
point of attack The purpose of using the Power Zone Blocking Scheme is to stop penetration, create movement on the first
level and also seal off the onside LB’er. All power zone blocks initially start out as an inside-out double team. As movement
begins, either the Outside blocker or Inside blocker will gain control over the defender on the 1st level, allowing the other
blocker to come off the block to handle the linebacker. In this type of blocking scheme, it is critical to create movement on the
1st level before coming off for the linebacker. Both Stretch Double and Slam techniques can be used.
A. INSIDE BLOCKER: (Offensive linemen covered by a linebacker or uncovered.) Take a short lateral step with playside
foot aiming for a point between his sternum and playside number. We refer to this as a half bucket step. As the inside blocker
takes his half bucket step it is important to read the movement of the defensive man on outside blocker. lf the defenders
NEAR hip is coming toward you, explode up under the defenders chin making sure to stop penetration. Upon making
contact, whip your hands and move your feet like pistons working to get movement up the field. lf the defender has locked on
or is widening with the outside blocker, punch and push off the defender and explode to the 2nd level to block the playside
breast of the LB’er. NOTE: As you take the HALF BUCKET STEP to read the hip aligned on the outside blocker, use a split
eye on the linebacker over you as he may be playing under your block. If this is the situation, immediately explode back on
the LB’er blocking him in the numbers.
C responsibility # 0 0
OG’s responsibility # 1
OT’s responsibility # 2 3 2 1 1 2 3
Y & H responsibility # 3
C
WT WG SG ST Y
2. DETERMINE WHETHER YOU ARE COVERED OR UNCOVERED: (covered means a defender is on the LOS on any part
of your body! If there is a question, clarify with blocking call)_.
•If you are UNCOVERED – ZONE WITH YOUR TEAMMATE TO PLAYSIDE.
•If you are COVERED, look at your backside teammate
•If backside teammate is UNCOVERED, zone with him (he will combo with you to LB)
•If backside teammate is COVERED, man block (no help from him)
In the example above, since Center is uncovered he ZONES with RG. Since RG is covered & inside teammate (Center) is
uncovered by a DLM - he knows he will zone with Center.
Back To Index
INSIDE ZONE: OFFENSIVE LINE TECHNIQUE COACHING POINTS
UNCOVERED O-LINEMAN: (Responsibility is for inside half of down lineman over playside team mate). Take a lead step playside
(roughly 45 degree angle) and catch up with your covered teammate. As you work through your playside gap, READ THE NEAR
KNEE of the down lineman on him
•if the NEAR-4 knee comes towards you block his inside number & fit him up sliding in the direction he is going (keep eyes on
Lb'er in case he comes inside)
•if NEAR-4 knee doesn’t come towards you work up onto LB'er. 3 situations can occur (see COVERED MAN).
COVERED MAN: (Responsibility is for outside half of down lineman IF inside team mate is uncovered). 1st step is a lead step with
your outside foot eyeballing outside number of down lineman on you – 2nd step with inside foot thru crotch of opponent. You must
think man block and only go to LBer when wiped off by uncovered teammate. Three situations usually occur:
1. Down lineman is in an outside shade & stretches outside– you stay on him and uncovered teammate works through to LB'er.
2. Down lineman is head up & anchors on you – use double team technique driving him into Lber. Stay on him until wiped off
by uncovered teammate then work straight up onto the LBber.
3. Down lineman head up or inside shade & slants inside – force him to flatten his slant & stay on him until wiped off by
uncovered teammate then work straight up on Lber.
LINEMEN NOT ZONING USE “DRIVE” (MAN) BLOCKS. Don’t worry as much about getting position on defender as you do
about blow delivery and finishing your block. When coming off the ball, guide with your eyes (aim with your face), which will take you
to the aiming point or landmark, the defender's playside #.
1. Your first step is a short directional step and you throw your arms out of the socket (wind up MUCH farther than “shooting
from the holster”).
2. On the second step, your power foot must be on the ground and you arm thrust (100% blow delivery) with your fists into the
defender's short ribs (below the pads), tucking your tail and “lifting him out of his socks”. DON'T put your face or shoulder in,
because you will be overextended and your head will be down.
Back To Index
FS
INSIDE ZONE Strong
CB
LB CB
LB LB
RB Read 2
RB Read 1
DE DT NG DT DE
H C
WT WG SG ST Y
QB Z
Formation Notes:
Motion Z strong for same presnap look as Inside- 4
Outside Zone Weak. Can also align 3 to strong
side and motion Z weak for the backside seal
block.
Can align 3 as weak side TE to get a better Back To Index
blocking angle on the backside seal block
FS
OUTSIDE ZONE Strong
CB
LB CB
LB LB
RB Read 2 RB Read 1
DE DT NG DT DE
H C
WT WG SG ST Y
Z QB Z
3
Coaching Notes:
Can use WR motion from either side to overload
and get two playside double teams on LOS. 4
Can align 3 as weak side TE to give him a better
blocking angle on back side DE (allows less
penetration before engaging block), though this
block is probably less essential than on inside
Back To Index
zone.
INSIDE/OUTSIDE ZONE: MISCELLANEOUS NOTES: GAMEPLANNING
INSIDE ZONE = not as good vs. a gapping & penetrating defense
OUTSIDE ZONE = not as good vs a quick team that reads & flows well.
THEREFORE - feature Outside Zone in situation A), & INSIDE ZONE in situation B)!
Through scouting reports, identify which will be the "wide" side of the defense and which will be the "reduced" side ( most teams are "wide"
on the split end side & "reduced" on the tight end side). Most coaches i believe in (joe bugel; alex gibbs; just to name a few) do not prefer to
run the inside zone to the "reduction” side (B gap defended by DLM, for example a 3 technique) because you will likely end up cutting it
back inside the 3 technique to a tilted or shaded nose side WITH a LB filling between the shaded nose & the 3 (very tight quarters)! In the
Riggin’s years, Joe Bugle addressed this by “TAG” blocking (T & G FOLD) when he ran to the reduction side.
Assuming we are in 2 TE/2 WR personnel & they have "7 in the box" - Prefer to run it to the side where we have a numerical advantage (3
man side rather than 4 man side). If they have 4 men in the box to both sides of the ball (low S/S PROBABLY on reduction side) - it is better
to shade side than reduction side BECAUSE we should get three initial double teams, which results in a LOT of movement off the ball! This is
particularly true vs. the Va Tech style 4-4 defense. If you use a 2 te/2 wr/1 rb set (like the Indy Colts) quite often you can get in behind three
double team blocks (TE & OT from the 7 to Will; OG & C from the 2i to Mike; & off OG & OT from 3 to Sam) and the RB can really cram
the B gap for positive yardage rather than worrying about cutting it back.…Remember -the best cut is no cut!!!!!
RUNNING INSIDE ZONE FROM 2 TE FORMATION: Remember this when running the Inside Zone with 2 TE personnel in the game.
The THEORY of the play was to run it away from the shade or control of the Nose, since it was almost impossible to control the offset nose
with the Center (4 of the front 7 defenders will be on the side of the shaded Nose - FORCING a cutback). Thus, it is best run as a
DIRECTIONAL - seeking to run to the side of the defense which has 3 men. If you are in 2 TE's & 2 WR's, and the defense is in a 2 safety
deep shell - SOMEONE may has 2 gap responsibility. Use that to your advantage.
PLAYSIDE 0/SHADE (1 TECHNIQUE): I would have the guard tighten down his splits to 6-12" and coach him to stop the 0/shade's
penetration with a quick, firm shot before he goes on to zone with PS OT (if DE is in a 5 tech OG will usually end up on LB anyway, so this is
just a slight hesitation). If OG uses shoulder or forearm, he MIGHT get tied up with him.
NOTE: RB can deepen because with a shaded Nose - he will CUTBACK!!!!! We like to "fold" (2 men) a lot on the zone. Against. the look
you mentioned (run to weak side, 5, 1, 3 & 7 techs) we like to fold the Center & On Guard. That threw the ON OT into MAN on the 5
technique (On OG block down on Nose; Center fold on LB; On OT man 5 tech).
PLAYSIDE 3 TECHNIQUE: If we absolutely have to run the inside zone to the 3 technique side, we ”TAG" (play side OT & OG fold)
quite a bit: (PS OT down block DT, OS OG fold around PS OT onto LB, TE base reach technique on DE, Center cut off Mike LB). Vs. a 3
tech & Center uncovered - Center can still zone towards the 3 technique, but will usually end up working up on "Mike". Same as RG & RT vs
"3-4" with DE in 5 technique (ON G & ON T still zone - but it usually ends up man with ON G on ILB & ON T on DE). The zone steps
widen the defense regardless if you get the double team or not.