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Forenames Personality Weapons

By Ben Milton
Introduction

Surnames Appearance Adventuring Gear

Character Creation


Player Rules Gaining Experience Equipment Running the Game
Saves: Weapons Roll in the open.

Armor

Danger Die: Seed adventure in every direction.


Adventuring

Rounds:

Level 1 Level 2: Level 3: Luxuries


Attacks:
Level 4: Level 5: Use your prep to help you improvise.

Advancements Flashbang

Damage:
Fire Oil Give the players tools to manipulate the world.

Smoke bomb
Wounded:
Magician: d4
Poison
Ether
Assassin: d6.
Stat Damage:
Acid
The more dangerous something is, the more obvi-
Potion ous it should be.
Cave Runner: d6.
Board
Spellcasting: Fingersmith: d6.
Food and Drink No soft monsters.
Infiltrator: d6.
Lurker: d6. Beasts

When in doubt, look for the interesting decision.


Berserker: d8. Transport
Morale:

Ironclad: d8. Hirelings Keep up the pressure.

Reaction Roll: Torchbearer


Swashbuckler: d8.

Sellsword
Short Rest: Veteran: d8.
Expert Reward questions with good information.
Full Rest:
Weapon Master: d8.
Champion
Magic Generation Magic Effects Magic Elements Magic Forms

100.
Creatures Items Afflictions Potion Effects

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