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JULY 12, 2019 | I SSUE no 6

Return to th e Forest
Th e Col l aborati v e & Creati v e Process
of Wal k i ng Togeth er - Carl a, Eri n, K ath eri ne, Robert
INSPIRATION & ACKNOW LEDGMENTS

We are grateful to T'uy'tanat -


Cease Wyss for her guidance and
allowing us to bring to light the
importance of intergenerational
teachings. And to her daughter
Senaqwila Wyss whose local plant
knowledge was also used in the
creation of the plant cards
Thank you to my friend and
colleague Joyce Perrault who gave us
permission to use the content in her
book "All Creation Represented - A
Child's Guide To The Medicine
Wheel" .
VALUES CONNECTIONS
FIRST PEOPLES PRINCIPLES OF LEARNING
- Learning is holistic, reflexive, reflective, experiential, and relational
(focused on connectedness, on reciprocal relationships, and a sense of
place).
- Learning involves generational roles and responsibilities.
- Learning recognizes the role of indigenous knowledge.
- Learning is embedded in memory, history, and story.
- Learning involves patience and time.
- Learning requires exploration of one?s identity.
PROCESS OF GAME CREATION
V 1.0 V 1.8 V 2.0
We began by brainstorming We then began to storyboard We took a collaborative
some of the major elements what our playable element approach to production and
of the game such as the main would be. We utilized a divided up the work according
character, the game objective, storyboard approach with to our skills and passions. We
the procedures, challenges, sticky notes that allowed us to iteratively designed our game
invitation to play, and the plan for the narrative and assets by providing one
name of our game. This was structure and move things another with critical feedback
very exciting as we were around. We began to test until we were satisfied with a
building upon one another ?s tools and decide on the assets finished product
ideas and imagining the we would create as a group.
possibilities of what the full
game could be.
AND NOW THE GAME ....

RETURN TO THE FOREST


CHALLENGES OPPORTUNITIES
- We focused on the narrative, the unfolding of - Group members embraced the opportunity for
the story in order for the player to situate learning and to work on something that was
themselves. We then struggled with the next pro-social & culturally relevant.
stage of including game elements that would - Delivers a need for this type of gaming for not
align with Indigenous ways of knowing and only Indigenous people. non-Indigenous people
being. (natural dichotomy of winning and losing) as an opportunity to increase the understanding
(dissonance between the medium we are using of Indigenous knowledge systems and as a
and the underlying teachings) pathway to increase empathy.
- Need time to follow protocol and consult with - Social Justice Learning - climate change,
community members ecological protections.
- Include Indigenous actors for the voice-overs.
- We tried Twine but did not give the rich
narrative and immersive experience we were
trying to convey.
BLUE SKY THINKING
- To build this as a true VR or Augmented Reality
to increase the potential for learning that is
experiential.
- Truly be land based, featuring plants found
through the unceeded traditional territories.
Nt'oyaxsn
Ndm al dyuk niidzn
Gilks amaniisgn

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