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Gamemaster Moves Rules CREATING A NON-PLAYER CHARACTER Unique Moves ••Magic

1: Weak
Regular Moves Passion Moves Metropolis Moves Critical Wounds Drive Body ◊◊ Reveal something about Reality.
••Keep it Together ••Avoid Harm ••Combat ••Influence ◊◊ Make contact with another entity.
◊◊ Separate Them ◊◊ Insight into the Divine ◊◊ The Presence of the Archon Critical Wounds will not heal on their own, Choose a driving principle for your NPC. Suggestions: ◊  Agile ◊  Androgynous ◊  Angular ◊  Animalistic ◊◊ Speak prophecy.
When you exercise self-control to keep from When you dodge, parry, or block Harm, roll 1: Weak 1: Weak ◊◊ Protective aura [apply a magical +1 Armor to
◊◊ Capture Someone ◊◊ Become a Victim of Passion ◊◊ Memories from the Past succumbing to stress, traumatic experiences, +Reflexes:
and will get worse if left untreated. A critically ◊  Hierarchy ◊  Submission ◊  Community ◊  Exclusion ◊  Fear ◊  Torment ◊  Compulsion
◊  Athletic ◊  Attractive ◊  Average ◊  Bent
◊◊ Burst out in sudden, senseless violence. ◊◊ Give up, and offer assurances of loyalty. someone].

◊◊ Put Someone in a Bad Spot ◊◊ Following Passion ◊◊ Cross Time and Space psychic influence, or supernatural forces, roll
wounded character must acquire urgent med- ◊  Safety ◊  Law ◊  Allure ◊  Victory ◊  Honor ◊  Conflict ◊  Vengeance ◊  Lust ◊  Discord
◊  Big ◊  Bony ◊  Broad ◊  Broken ◊  Brutalized
◊◊ Flee from a conflict. ◊◊ Trick someone. ◊◊ Reveal a gate to another world.
+Willpower:
(15+) You emerge completely unharmed. ical care if they wish to live. Once a Critical ◊  Avarice ◊  Awakening ◊  Power ◊  Abuse
◊  Burned ◊  Chubby ◊  Compact ◊  Corpulent ◊◊ Give up and beg for mercy. ◊◊ Offer something, or do someone a favour with a catch. ◊◊ Reveal limited insight into […] (Archons, Death Angels,
◊◊ Exchange Harm for Harm ◊◊ Attract Beings ◊◊ Wondrous Place Wound has been stabilized and given time ◊  Cowering ◊  Crippled ◊  Crouching ◊  Curvy ◊◊ Knock someone or something over. ◊◊ Call for help. Inferno, Metropolis...)
◊◊ Construct other-­dimensional machinery.
(10–14) You avoid the worst of it, but the GM
to heal, it’s considered a stabilized Serious ◊  Cute ◊  Deformed ◊  Dejected ◊  Dignified ◊◊ Cause environmental destruction. ◊◊ Know the right person.
◊◊ Announce Off-Screen Problems ◊◊ Receive Insight Into Another’s Soul ◊◊ Gateway to Elysium (15+) You grit your teeth and stay the course.
decides if you end up in a bad spot, lose
Wound. Clothes ◊  Dirty ◊  Disproportionate ◊  Easy ◊  Emaciated ◊◊ Launch a careless attack and sustain damage in return. ◊◊ Know where something is located. ◊◊ Initiate in one of the schools of magic.
◊◊ Announce Future Problems ◊◊ Receive Divine Inspiration ◊◊ Life in the Ruins (10–14) The effort to resist instills a condition, something, or partially sustain Harm. ◊  Energetic ◊  Enormous ◊  Fast ◊  Fat ◊  Feral ◊◊ Summon reinforcements. ◊◊ Be aware of a detail regarding the [place/person/ 2: Novice
◊  Alternative ◊  Amulets and fetishes ◊  Mismatched ◊  Mottled ◊  Nerdy ◊  New Age
which remains with you until you have Examples of Critical Wounds include: punc- organization].
◊◊ Summon a being from […] (Gaia, Limbo, Inferno,
◊◊ Deal Damage ◊◊ The Influence of the City had time to recuperate. You get −1 in
(–9) You were too slow to react or you made tured lung, severed aorta, intestinal eviscer- ◊  Athletic wear ◊  Attention-grabbing clothes ◊  Normcore ◊  Occult symbolism ◊  Odd ◊  Firm ◊  Flexible ◊  Frail ◊  Graceful ◊  Hairy 2: Novice
◊◊ Grab hold of and pin someone. 2: Novice Metropolis, the Underground, Elysium).

◊◊ Decrease Stability Dream Moves situations where this condition would be


a bad judgment call. Perhaps you didn’t ation, severed genitalia, ruptured eyeball, ◊  Baggy ◊  Biker ◊  Bizarre ◊  Black ◊  Old-fashioned ◊  Organic materials ◊  Hardy ◊  Hearty ◊  Hefty ◊  Hobbled ◊  Huge
◊◊ Launch or join a coordinated attack. ◊◊ Kidnap somebody. ◊◊ Inflict a tear in the Illusion.
avoid any Harm at all, or you ended up ◊  Blood-stained ◊  Bohemian ◊  Brand name ◊  Ornate ◊  Orthodox ◊  Peacockish ◊  Peculiar ◊  Hunched ◊  Impaired ◊  Inviting ◊  Jerky
◊◊ Jump someone from behind, or as a sudden surprise. ◊◊ Steal something from someone. ◊◊ Awaken the sleeping madness.
◊◊ Take Their Stuff ◊◊ Sleep Paralysis Inferno Moves a hindrance to you.
in an even worse spot than before. The
shattered collarbone, internal bleeding, spinal
◊  Bright ◊  Business ◊  Camo ◊  Carefree ◊  Polo and khakis ◊  Practical ◊  Proper ◊  Laid back ◊  Lanky ◊  Large ◊  Lean ◊  Limber ◊◊ Grab hold of someone and drag the victim away. ◊◊ Threaten someone, either directly or veiled. ◊◊ See the true nature of people and creatures.
◊◊ A Dream Come True ◊◊ Death is Only the Beginning
cord damage, or cerebral hemorrhage.
◊◊ Wounds inflicted become infected. ◊◊ Give orders to henchmen. ◊◊ Send dreams and visions.
◊◊ Give the Possible Consequences and Choose one: GM makes a Move.
Wound penalties
◊  Casual ◊  Cheap suit ◊  Chinos and shirt ◊  Ragged and worn ◊  Revealing ◊  Ripped ◊  Maimed ◊  Malformed ◊  Masculine ◊  Massive
◊  Misshapen ◊  Muscular ◊  Mutilated ◊  Obese ◊◊ Take a trophy. ◊◊ Exploit a secret they have learned. ◊◊ Raise the living dead.
Ask ◊◊ Sleep Walking ◊◊ Shadow from the Past ◊◊ You become angry (−1 Stability). ◊  Clerical robes ◊  Coat and hat ◊  Coat-covered ◊  Ripped suit ◊  Severe ◊  Sexy ◊  Shabby clothes
◊◊ Draw a concealed weapon. ◊◊ Connect with their contacts in [organization]. ◊◊ Change a person’s appearance and/or sex.
◊  Combat armor ◊  Designer ◊  Dirty ◊  Discreet ◊  Sharp ◊  Shimmery ◊  Spectacular ◊  Spiritual ◊  Out of shape ◊  Petite ◊  Plump ◊  Rigid
◊◊ Take flight. ◊◊ Offer mundane [knowledge/object/services] in ◊◊ Reveal deep insight into […] (Archons, Death Angels,
◊◊ Offer an Opportunity, With or Without ◊◊ Shift Dreams ◊◊ The Influence ◊◊ You become sad (−1 Stability). ••Endure Injury
Any PC suffering from non-stabilized Serious
◊  Everyday wear ◊  Exclusively-cut ◊  Expensive ◊  Sportswear ◊  Strange ◊  Streetwear ◊  Stylish ◊  Robust ◊  Scarred ◊  Sensual ◊  Sexy ◊  Shaky
◊◊ Take cover [+2 Armor]. exchange for payment. Inferno, Metropolis...).
or Critical Wounds are subjected to the pen-
◊◊ Employ henchmen with their own motives. ◊◊ Curse somebody or something.
a Price
◊◊ Caught in the Dream of the Death Angels
◊◊ You become scared (−1 Stability). When enduring an injury, roll +Fortitude − alties below. ◊  Filthy ◊  Flashy ◊  Foreign ◊  Formal ◊  Suit ◊  Suit and trenchcoat ◊  Survival ◊  Short ◊  Sickly ◊  Sinewy ◊  Skinny ◊  Slender ◊◊ Stun attack [if target fails to Endure Injury they must ◊◊ Plant seeds of […] (guilt, passion, hatred, suspicion) in
◊◊ Turn Their Move Against Them ◊◊ Create a Realm of Dreams ◊◊ Soul Slaughter Harm. If you are wearing armor, add its rating
◊  Frilly and fluffy ◊  Fur ◊  Gangsta ◊  Gothic ◊  Tailored suit ◊  Tattered and stained ◊  Slim ◊  Slow ◊  Small ◊  Spindly ◊  Stiff pick the Knocked out option].
3: Considerable someone’s mind.

◊◊ Make a Threat Move ◊◊ Offered a Pact ◊◊ You become guilt-ridden (−1 Stability). The PC suffers from Deduction ◊  Gown ◊  Handsome ◊  Havy metal ◊  Hippie ◊  Tight-fitting ◊  Tracksuit ◊  Trenchcoat and suit ◊  Stocky ◊  Stout ◊  Straight-backed ◊  Strong 3: Considerable ◊◊ Outmaneuver or surround someone, force someone ◊◊ Paralyzing touch.
◊◊ A Portal is Opened ◊◊ You become obsessed (+1 Relation to
to the roll:
◊  Hobo ◊  Ill-fitting ◊  Impractical ◊  Innocent ◊  Trendy ◊  Tweed ◊  Unconcerned ◊  Underwear ◊  Tall and gangly ◊  Tattooed ◊  Taut ◊  Tense ◊◊ Pin down with gunfire [Act Under Pressure to regain into a corner.
◊◊ Manipulate and corrupt someone.
◊◊ Perform complex cybernetic or arcane surgery.
◊◊ Make a Move for a Higher Power or ◊◊ Branded by Inferno … Serious Wounds −1 ongoing mobility]. ◊◊ Journeyman in one of the schools of magic.
◊◊ Attract Beings whatever caused the condition).
(15+) You ride out the pain and keep going.
(non-stabilized) ◊  Kinky ◊  Latest fashion ◊  Layer upon layer ◊  Uniform ◊  Unique ◊  Wilderness survival ◊  Toned ◊  Top-heavy ◊  Towering ◊  Trembling
◊◊ Terror inducing growl [Keep it Together to refrain from ◊◊ Lead a [gang/squad/mob].
Plane of Existence
◊◊ Followers ◊  Leather ◊  Luxury ◊  Metal ◊  Military uniform ◊  Worn ◊  Wrong season ◊  Truncated ◊  Unsteady ◊  Warped ◊  Weak
◊◊ Assert authority. 3: Considerable
◊◊ Use Disadvantages/Hold ◊◊ Attract Dream Prince’s Attention ◊◊ You become distracted (−2 in situations (10–14) You are still standing, but the GM picks … Critical Wounds −1 ongoing ◊  Well-trained ◊  Wiry ◊  Voluptuous ◊  Youthful
panicking].
◊◊ Brace themselves. ◊◊ Reveal their knowledge of [place/organization/event]. ◊◊ Manipulate physical and emotional aspects of the
◊◊ Leave Traces ◊◊ Entrancement of the Soul where the condition limits you).
one condition:
… both Serious and Critical −2 ongoing ◊◊ Disarm their opponent. ◊◊ Offer rare and obscure [knowledge/object/services] in surrounding environment.
◊◊ Influence or control another being.
◊◊ Intimate Moment ◊◊ The injury throws you off balance. ◊◊ Launch an attack that ignores armor. exchange for payment.
◊◊ Open a temporary portal to another dimension.
Elysium Moves ◊◊ Discover Insight ◊◊ You will be haunted by the experience at Wounds
Face ◊◊ Move a considerable distance in a single leap. ◊◊ Recruit criminal elements.
◊◊ Possess somebody, taking full control of their body.
◊◊ You lose something. ◊◊ Inject a venom, poison, or drug. ◊◊ Hack into a network at someone’s home or place of
◊◊ Expel a Creature Back from Elysium a later time. ◊  Aged ◊  Androgynous ◊  Angry ◊  Apprehensive ◊  Inconspicuous ◊  Indifferent ◊  Innocent ◊◊ Natural escape route. work. ◊◊ Reveal and use a powerful artifact.
Underworld Moves Gaia Moves ◊◊ You receive a Serious Wound. ◊  Aristocratic ◊  Ascetic ◊  Attractive ◊  Long black hair and pale skin ◊  Made-up ◊◊ Take cover in a tactically sound position. ◊◊ Cause a serious sickness in somebody.
◊◊ Draw Someone Back into Elysium ◊◊ The Beast
(–9) The strain is too much for your mind to
◊◊ Perform first aid.
4: Powerful ◊◊ Instill night terrors [–2 Stability].
◊◊ Conceal Something’s True Semblance ◊◊ Lost in the Labyrinth
◊◊ Become Separated ◊◊ Decomposition
handle. The GM chooses your reaction:
cower powerless in the threat’s presence,
(–9) The injury is overwhelming. You choose
if you:
Typical Harm Relation ◊  Battered ◊  Beaky ◊  Bearded ◊  Beautiful
◊  Big bushy beard ◊  Black and blue ◊  Bony
◊  Masculine ◊  Meaty ◊  Memorable
◊  Model ◊  Mutilated ◊  Narrow ◊  One-eyed ◊◊ Work together with their allies to surround an oppo-
nent [opponent takes −1 to all rolls].
◊◊ Purchase the loyalty of someone else’s allies.
◊◊ Call for reinforcements.
◊◊ Slander someone.
◊◊ Make creatures from nightmares take physical form.
◊◊ Conceal their presence with a mental fog.
◊◊ Degenerate or disintegrate parts of someone’s body
◊◊ Revoke a Magical Effect
Moves ◊◊ Inflict electrical shock [2 Harm, knocked out if failing to
panic with no control of your actions, ◊  Bored ◊  Boring ◊  Branded ◊  Captivating ◊  Open ◊  Pale ◊  Pallid ◊  Pleasant ◊  Pretty
◊◊ Virgin Births ◊◊ Are knocked out (the GM may also choose ◊◊ Start a trend, fad, or hype.
◊◊ Vanishing Resources suffer emotional trauma (−2 Stability), or Circumstance Harm value ◊  Cheerful ◊  Childish ◊  Chiseled ◊  Chomping ◊  Pronounced ◊  Ravaged ◊  Reassuring ◊  Round Endure Injury].
◊◊ Scuttle up a wall and escape. ◊◊ Kill a rumor.
[causing 1 Serious Wound].
◊◊ Seduce a crowd.
Madness Moves ◊◊ Sense Danger ◊◊ Out-of-Body Experience suffer life-changing trauma (−4 Stability). to inflict a Serious Wound).
Tumbling down a flight of 1
◊  Coarse ◊  Cruel ◊  Cute ◊  Defined ◊  Round and sweaty ◊  Ruthless ◊  Sad ◊  Scarred
◊◊ Draw on the resources of [organisation]. ◊◊ Kill someone in their sleep.
◊◊ Receive a Critical Wound, but may con- These Moves are applicable to Relations at ◊  Determined ◊  Dignified ◊  Dirty ◊  Disfigured ◊  Scornful ◊  Sharp ◊  Sickly ◊  Smashed 4: Powerful ◊◊ Assemble and launch a task force. ◊◊ Heal a badly wounded or dying creature.
◊◊ Attract Beings ◊◊ Buckle Under the Pressure stairs, tipping over on a
strength 1 or 2. ◊  Dishonest ◊  Disproportionate ◊  Dominant ◊  Smiling ◊  Smooth ◊  Sorrowful ◊  Square ◊◊ Attack several targets simultaneously. ◊◊ Take shelter within the [organisation]. ◊◊ Daze those in their surrounding with bewitching song.
Stability Effect tinue to act (if you already have a Critical motorcycle ◊◊ Make an attack out of nowhere, striking first. ◊◊ Offer supernatural [knowledge/object/services] in ◊◊ Steal life force [regains 2 Wounds, while causing 1
◊◊ Distortion of Time and Space ◊◊ Trails from Those Who Have Gone Composed Wound, you may not choose this option Collision when travelling 2
Wish no harm: If you intend on harming
◊  Dour ◊  Elfin ◊  Emaciated ◊  Expressionless
◊  Expressive ◊  Filthy ◊  Flat ◊  Flushed ◊  Fragile
◊  Square-jawed ◊  Stern ◊  Sweaty ◊  Tanned
◊  Tattooed ◊  Tense ◊  Thin ◊  Tired ◊  Tough ◊◊ Throw someone aside or trip them. exchange for payment. Serious Wound to someone else].
Before ◊◊ Maiming attack [Harm +1]. ◊◊ Recruit duty bound professional hitmen or a squad of ◊◊ Adept in one of the schools of magic.
◊◊ Bodily Changes Moderate stress:
again). 50 km/h (30 mph), thrown
or killing your Relation – whether directly or
◊  Freckled ◊  Friendly ◊  Good-looking ◊  Ugly ◊  Weathered ◊  Wild beard and long hair ◊◊ Blind their opponent. mercenaries. ◊◊ Become one with a machine.
◊◊ Open Gateways ◊◊ Opening into Another World/Level Uneasy
−1 to Disadvantage rolls ◊◊ Die. through a window
indirectly – you must Keep it Together with
◊  Gorgeous ◊  Grim ◊  Grimacing ◊  Haggard ◊  Wrinkled ◊  Youthful ◊◊ Bone-shattering attack [causes a Serious Wound]. 5: Exceptional ◊◊ Repair, reshape or transform a living being or object.
Unfocused the influence being an unwillingness to cause
◊◊ A Wondrous Place ◊  Handsome ◊  Happy ◊  Hard ◊  Harsh ◊◊ Cover a large distance in an instant. ◊◊ Influence society (directly or through institutions under
◊◊ Projection Shaken Serious stress:
Getting your arm stuck in 3 injury. In case of success with complications ◊◊ Destroy an opponent’s weapon. 4: Powerful
◊◊ Corrupt a foetus.
◊◊ Meeting with the Exotic −1 Keep it Together
Serious Wounds a lathe, drop from the 3rd (10–14), in addition to the normal outcome ◊◊ Agonizing attack [Keep it Together to avoid a shock
their control).
◊◊ Systematically ruin someone’s life. ◊◊ Harm someone or something.
◊◊ Under the Control of Higher Beings
Distressed
−2 to Disadvantage rolls Serious Wounds requires appropriate care
floor onto pavement you also get a −Relation modifier to your Eyes reaction]. ◊◊ Make someone’s secrets public [inflicting −2/−4 ◊◊ Transmit their consciousness via the internet.
Neurotic and time to heal, but will not get worse on Highway-speed collision, 4 damage-­inflicting Move. In case of failure (–9), 5: Exceptional Stability].
◊◊ Reveal their knowledge of someone’s deepest desires. ◊◊ See into someone’s soul and their past lives.
◊◊ The Influence of Nothingness high-voltage electrical burns in addition to the normal outcome when
◊  Analytical ◊  Angry ◊  Anxious ◊  Arresting ◊  Hungry ◊  Innocent ◊  Intelligent ◊  Intense
◊◊ Keep the opponent at a distance (using close combat/ ◊◊ Send a creature back to its place of origin.
Anxious Critical stress: their own. Alcohol and painkillers can remove ◊  Arrogant ◊  Authoritarian ◊  Avoidant ◊  Interrogating ◊  Intimidated ◊  Kind ◊  Large ◊◊ Make an irresistible offer. ◊◊ Cause someone’s blood to boil – literally [Critical
◊◊ Visions from She Who Waits Below −2 Keep it Together the penalty Serious Wounds impose, if only Hit by a weapon or other dependent
missing your roll, you cannot bring yourself to ◊  Beautiful ◊  Blind ◊  Bloodshot ◊  Burned ◊  Lively ◊  Lucid ◊  Mad ◊  Magnetic ◊  Merciless
natural weaponry) [Act Under Pressure to get within
reach to attack the creature). ◊◊ Erase someone’s identity.
Irrational
−3 to Disadvantage rolls temporarily. A PC can suffer four Serious attack on weapon
harm your Relation. ◊  Burning ◊  Calculating ◊  Cloudy ◊  Cold ◊  Mesmerizing ◊  Mischievous ◊  Multicolored ◊◊ Counter-attack [attacks immediately after being ◊◊ Accumulate forbidden knowledge. Wound].
◊◊ Manipulate memories, create memory blackouts.
Unhinged +1 See Through the Illusion Wounds at most. Additional Serious Wounds Regain Stability: In a scene where you experi- ◊  Commanding ◊  Concerned ◊  Confused ◊  One-eyed ◊  Pale ◊  Passionate ◊  Penetrating attacked, −2 Avoid Harm]. ◊◊ Stage a complex plan with many moving parts. ◊◊ Create a magical apparatus or artifact.
are considered Critical Wounds.
◊◊ An attack against this creature is redirected and hits ◊◊ Manipulate individuals/groups/organizations from the ◊◊ Spread the Principles of [Archon/Death Angel] to
The Horror Contract Weapon Harm value ence closeness, assurance, and affirmation from a ◊  Crystal clear ◊  Cunning ◊  Curious ◊  Dark ◊  Piercing ◊  Piggish ◊  Power-hungry ◊  Pretty another target. shadows.
Broken The GM makes a Move
Examples of Serious Wounds include: lac- Relation, your Stability is improved a number ◊  Dead ◊  Deep ◊  Defeated ◊  Demanding ◊  Profound ◊  Purple ◊  Restless ◊  Ruthless ◊  Sad ◊◊ Paralyze their opponent. ◊◊ Demand obedience through the credible threat of someone.
◊◊ Steal memories.
erated arm, facial contusions, broken ribs,
Unarmed brawl 1
of steps equal to the strength of the Relation ◊  Desolate ◊  Desperate ◊  Devastated ◊  Devious ◊  Sapphire blue ◊  Sarcastic ◊  Servile ◊  Shades ◊◊ Tear off one of their opponent’s limbs [Critical terrifying consequences.
◊◊ Master of one of the schools of magic.
Wound].
◊◊ Know Your Players ◊◊ Stay in the Scene ◊◊ Create a Feeling of Exposure Experience bone-deep cut, concussion, profuse bleeding,
Melee weapon, improvised 2 value. ◊  Disinterested ◊  Dispassionate ◊  Distant ◊  Shy ◊  Skeptical ◊  Spellbinding ◊  Squinty
◊◊ Launch a heavy object towards someone. 5: Exceptional
◊◊ Quality Before Quantity ◊◊ Suggest Rather than Overwhelm ◊◊ Dare to be Unpleasant Questions broken fingers, or sprained ankle.
weapon
Lose Stability: If a Relation of yours is seriously
◊  Distracted ◊  Doubtful ◊  Emerald green ◊  Stubborn ◊  Surrendered ◊  Suspicious ◊  Tense ◊◊ Break walls or floor. ◊◊ Distort streets, roads, and stairways.
Light firearms 2 ◊  Empathic ◊  Empty ◊  Fearless ◊  Flirtatious ◊  Tired ◊  Tough ◊  Twinkling ◊  Understanding ◊◊ Teleport and attack in an instant [–2 Avoid Harm]. ◊◊ Open a permanent portal to another dimension.
◊◊ Build the Atmosphere ◊◊ The Inexplicable ◊◊ Create Interesting Monsters ◊◊ Have we discovered anything new injured, your Stability is decreased a number
of steps equal to the strength of the Relation
◊  Forgiving ◊  Friendly ◊  Frightened ◊  Warm ◊  Veiled ◊  Wise ◊  Vulnerable ◊◊ Overwhelm [causes +1 Harm, opponent gets −1 to any ◊◊ Enslave even the strong-willed.
about the Truth? Heavy firearms 3
◊  Glasses-framed ◊  Grim ◊  Guilt-laden ◊  Yellow-gold attacking or avoidance Moves]. ◊◊ Find a lost soul.
value. Double that number if the Relation ◊◊ Manipulate time and space.
◊◊ Have we learned anything new about Explosives, chainsaw 4
dies.
◊  Hard ◊  Hardened ◊  Hollow ◊  Hopeful
◊◊ Suddenly appear or disappear.
our characters? ◊◊ Create a purgatory.
◊◊ Have we challenged ourselves? ◊◊ Spiritual torture [−5 Stability].
◊◊ Create a [lictor/razide/nepharite].
◊◊ Move someone’s physical body into Limbo.
◊◊ Make a small city fall into their clutches.