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Term Meaning

Any piece of technology, hardware or software, that


helps a person with disabilities perform everyday
1 Assisstive Technology tasks that might otherwise be difficult or impossible.
This can include everything from wheelchairs to
screen readers to text telephones.

A traditional classroom is an example of “synchronous


learning,” where all students learn the same things at
the same time and in the same place. Asynchronous
2 Asynchronous Learning learning is the opposite of that. Using the power of the
Internet, students can now learn different things
whenever they want and wherever they want, hence
the term “asynchronous.”

A device or mobile app that allows students to answer


a multiple-choice question. The teacher presents a
3 Clickers question to the class, then students use their clickers
to input their answer. Some use this as an alternative
to paper quizzes.

CMS stands for Content Management System. CMS’s


are essentially software or web applications that allow
you to publish and edit content from one central
4 CMS interface. They also usually allow for collaborative
editing, standalone pages, and other features.
WordPress, the open-source blogging software, is a
popular CMS.

Collaborative learning refers to an instructional


method whereby students are encouraged or required
to work together on problem-solving or learning tasks.
Computer-supported
5 collaborative learning
In its ideal form the collaboration involves the mutual
engagement of learners in a coordinated effort to
solve a problem together or to acquire together new
knowledge 

Courseware refers to any instructional software that is


6 Courseware
delivered on a computer.

The gap between students with access to the Internet


7 Digital divide and devices at school and home and those who do
not.
Educational technology is the study and ethical
practice of facilitating learning and improving
performance by creating, using and managing
8 Educational Technology
appropriate technological processes and resources.
(The Association for Educational Communications and
Technology (AECT))

An electronic collection of evidence, samples, and


ePortfolio (Electronic examples that show your learning journey over time.
9 Portfolio) Can relate to specific academic/business fields or
lifelong learning.

Scheduling instructional periods in a way that


provides greater flexibility in how the time is used for
teaching and learning (i.e., longer class periods; open
Flexible instructional
periods in which students are scheduled into "free"
10 time (Flexing
instructional time)
periods where they determine how to use that
instruction time for project work, to meet with
teachers, to work with experts, to learn online, or to
conduct research.)

Wouldn't it be convenient to do your "homework" at


school? In a flipped classroom, students learn lessons
11 Flipped Classroom at home with the help of videos or other instructional
materials and spend their valuable classroom time
doing assignments with help from their instructor.

This acronym stands for “Google Apps for Education,”


a popular Internet-based suite of applications
12 GAFE designed specifically for schools. It features email,
document creation and collaboration, and many other
tools that districts find useful.

Using game design and mechanics to drive motivation


13 Gamification
and increaseengagement in learning.

A visual or graphic representation of information,


using small images or icons as well as more traditional
graphs and charts to represent data. In recent years,
these have been specially designed for consumption
14 Infographic on the Internet, so some are visually quite long,
requiring the reader to scroll through them almost like
a mini-website. These often accompany longer articles
on a given topic or are created to stand on their own
on social media platforms like Pinterest.

A field related to Information Technology (IT). Used by


some as synonymous with IT, and by others as more
Information &
expansive than IT, since it includes communication
15 Communications
Technology (ICT)
technologies as well. In the US, IT is more commonly
used within schools, while ICT is more common in the
UK.
International Society A non-profit organization that serves educators
16 for Technology in
Education (ISTE)
interested in the use of technology in education. It is
most known for its annual conference held in the US.

An online course that includes video lectures, reading


Massive Open Online materials, problem sets, and a student community.
17 Course (MOOC) Supporters see MOOCs as a disruptive innovation and
detractors question its actual educational efficacy.

Also known as "Badges", a natural extension of


educators’ professional learning journeys. Educators
18 Micro-credentials engage in both formal and informal professional
learning activities but are rarely recognized for their
informal learning.

RealtimeBoard takes the idea of brainstorming on a


whiteboard and moves it online, providing an
environment that’s as close as you can get to the real
19 Realtime Board
thing without actually being in the same room
together plus a few extra features that the classic
whiteboard doesn’t offer.

A wiki is a website that allows anyone to add, modify,


or delete information from it. Wikipedia is one of
these, hence it’s name. Wikis are often used to
20 Wiki develop encyclopedia-like knowledge bases on
particular topics, like math or even video games.
Many schools use wikis for internal projects and
student websites.
Source

Assisstive Technology Definition. Retrieved June 1, 2019, from https://edshelf.com/education-techn

Asynchronous Learning Definition. Retrieved June 8, 2019, from https://www.fractuslearning.com/t

Clickers Definition. Retrieved June 8, 2019,


from https://edshelf.com/education-
technology-dictionary/

CMS Definition. Retrieved June 8, 2019, from https://www.fractuslearning.com/technology-terms-fo

Computer-supported collaborative learning Definition. Retrieved June 8, 2019, fromhttp://edutechw

Courseware Definition. Retrieved June 8,


2019, from
http://theelearningcoach.com/resources/onlin
e-learning-glossary-of-terms/
Digital Divide Definition. Retrieved June
8, 2019, from
https://www.nj.gov/education/techno/glossary
/
Educational Technology Definition.
Retrieved June 1, 2019, from
https://educationaltechnology.net/definitions-
educational-technology/

ePortfolio (Electronic Portfolio)


Defintion. Retrieved June 8, 2019, from
https://help.portfolium.com/articles/749230-
the-complete-guide-to-education-technology-
terminology

Flexible Instructional Time (Flexing


instructional time) Definition. Retrieved
June 8, 2019, from
https://www.nj.gov/education/techno/glossary
/

Flipped Classroom Definition. Retrieved


June 1, 2019, from
https://edtechmagazine.com/k12/article/2012
/12/24-ed-tech-terms-you-should-know

GAFE Defintion. Retrieved June 8, 2019, from https://www.fractuslearning.com/technology-terms-fo

Gamification Definition.
https://edtechmagazine.com/k12/article/2012
/12/24-ed-tech-terms-you-should-know

Infographic Definition. Retrieved June 1,


2019, from
https://cultofpedagogy.teachable.com/course
s/teachersguidetotech/lectures/2101780

Information & Communications


Technology (ICT) Definition. Retrieved
June 1, 2019, from
https://edshelf.com/education-technology-
dictionary/
International Society for Technology in
Education (ISTE) Definition. Retrieved
June 1, 2019, from
https://edshelf.com/education-technology-
dictionary/
Massive Open Online Course (MOOC)
International Society for Technology in
Education (ISTE) Definition. Retrieved June 8,
2019, from https://edshelf.com/education-
technology-dictionary/

Micro-credentials Definition. Retrieved


June 8, 2019, from
https://help.portfolium.com/articles/749230-
the-complete-guide-to-education-technology-
terminology

Realtime Board Definition. Retrieved June 1, 2019, from https://cultofpedagogy.teachable.com/cou

WIKI https://www.fractuslearning.com/technology-terms-for-teachers/

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