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Bouncing Ball Exercise

Thursday, 19 November 2009

The Bouncing Ball Tutorial

This is the first lesson taught to any

animation student.
By following it you will grasp most of
the principals used in animation.

Thursday, 19 November 2009

Thursday, 19 November 2009
Here are all the frames of the animation

Thursday, 19 November 2009

1. The Arc

The ball falls in an elliptical arc through space.

Most things move in an arc of some kind.
N.B. If the ball were to move in a straight line between the high and low points of the
bounce, then the action would look very unnatural.

Thursday, 19 November 2009

2a. Timing (or Spacing)- DOWN

As the ball falls it is accelerated by gravity, the

gap between each frame growing all the time until
the ball contacts the ground.

Thursday, 19 November 2009

2b. Timing (or Spacing)- UP

As the ball bounces from the ground the opposite

happens: as the ball hops up it moves very fast at
first, then slows down by gravity into the high
point of its bounce.
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2c. Timing (or Spacing)

Mark the position of each ball on the arc path with

an X and then number them

Thursday, 19 November 2009

3. Squash and Stretch

As the ball falls it stretches. When it impacts the

ground it squashes. When it bounces off the
ground it stretches again.
Note how quickly the ball regains its circular shape. Too much squash and stretch can
make an object look “mushy”

Thursday, 19 November 2009

4. Volume

The ball should remain the same mass as it

squashes and stretches. If the ball were to squash
too much it would seem to be growing physically
bigger. This is very eye catching, and looks
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5. Key Frames

On separate sheets, draw the different key frames.

If done correctly you should have a series of
drawing numbered 1,7,12,17,21,25,28 and 31.
Write the frame numbers on each drawing. Key frames have a circle around them.

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6. Inbetween Frames

Now you must add the inbetween frames.

These are the drawings that go between the keys
in order to make the action look smooth.

Thursday, 19 November 2009