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online games also leads in some problems such as being distracted in school. Further,
it is where the attention of the child were divided that even their health and social life
is unknowingly affected.
According to Kuss & Griffiths [2], teens who play online games are just having fun.
They do not just actually play because of some sort of seriousness, but also because
they just want to feel relief. During school hours, students tend to feel stressed due to
loads of school works and through playing it will relive their stress
Due to excessive use of computer games there is effect in their personal traits
like anxiety, sensation seeking, neuroticism, and aggression which are the symptoms
that a person is under the development of gaming addiction (Mehroof, M et al. 2010).
Brain is also affected in computer addiction; regions of the brain associated with
cravings in substance abuse also appear to be activated in gaming addicts when they
There are two types of gaming, “excessive gaming” and “addictive gaming”
these two types of gaming is different from each other; the difference between
“excessive gaming and “addictive gaming” is that two gamers may play for an identical
number of hours each day, but their psychological motivation and the meaning that
gaming has within their lives can be very different. Gaming addiction should be defined
by how much the negatively impacts other areas of life, not by how much time is spent
drug addiction. Both are searching for a way to make they feel better. The lure of a
fantasy world is especially pertinent to online role-playing games. These are games in
which a player assumes the role of a fictional character and interacts with other players
in a virtual world. An intelligent child who is unpopular at school can feel dominant in
the game. The virtual life becomes more appealing than real life. Too much gaming
may seem relatively harmless compared with the dangers of a drug overdose, but
experts say video game addiction can ruin lives. Children who play four to five hours
per day have no time for socializing, doing homework, or playing sports leaving little
time for normal social development. Internet addiction gives the gamer to the unique
psychological properties which is the users increase their use of these internet
services, the utility they gain from each usage does not diminish, leading not only to
self-destructive addiction but also to social ills. When a problem, playing video games
can interfere with real-life obligations such as work, and players can end up lying about
playing video games. The study found that “problematic” video game use can have
Other case studies have reported adverse effects of playing video games,
including auditory hallucinations, enuresis, encopresis, wrist pain, neck pain, elbow
neuropathy, and obesity. Some of these adverse effects seem to be rare and many
resolve when the patients no longer play the games. Furthermore, case reports and
case series cannot provide firm evidence of cause and effect or rule out other
confounding factors. On balance, given that video game playing is highly prevalent
among children and adolescents in industrialized countries, there is little evidence that
moderate frequency of play has serious acute adverse effects from moderate play.
Adverse effects, when they occur, tend to be relatively minor and temporary, resolving
excessive play and on defining what constitutes excess in the first place. There should
Bushman (2013) the more you play, the more aggressive you become; a long
gambling or video games addiction are associated with adult hypertension, heart and
David (2013) stated that the addiction in playing online game is believed to
demonstrated parents tend to believe that their child is in a position where their
Rutger (2014) the benefits of playing video games, video games are
behavior changes arise from brain changes and the performance improvements are
Bonald (2010) the addicted gamer often isolates him/herself from others,
ignores more important responsibilities, and often obsessed with obtaining higher
DSM-IV (the current manual for classifying emotional, psychological, and mental
disorder) no. Although there have been calls from some mental health professionals
(and parents) to recognize computer game addiction is a “real” disorder, it has not
internet addiction were adapted from pathological gambling as “no empirically tested
measure for behavior addiction was available in 2004 at the time od data collection.