Beruflich Dokumente
Kultur Dokumente
RESEARCH STUDY
INTO
USAGE OF
MICROSOFT
TABLE-TOP TECHNOLOGY
IN
1. Introduction
2. Method of Analysis
2.1- Objectives
2.2- Hypothesis
2.5- Scoring
2.6- Reliability
2.7- Procedure
3.1-Chart figure
3.2- Discussion
4. Executive Summary
4.1- Objective
4.2- Method
4.3 - Results
6. References
INTRODUCTION
these symptoms
Doing math
Drawing
Remembering
“Autism” and Autism spectrum disorder (ASD) are both general terms
thinking and learning abilities of people with ASDs can vary —from
gifted to severely challenged. ASD is hereditary and starts before the age
and Palmtops.
• Allowing new forms of sensor input like hand movement and gesture
ACTIVE DESK – In 1995 a new prototype of Electronic Drafting Table was developed
as part of the Ontario Telepresence Project. It consisted of back projection system and
cable assisted tracking system. This is a Hybrid interface built for the first time in
human history to integrate Human and digital worlds by using the concept of graspable
objects.
The INTERACT – Developed in 1999 it was a single touch (click to select) interactive
device with a double-mirrored rear projection system that supported 1024 x 768 pixel
display. It was used only for Marketing.
DIAMOND TOUCH- In 2001 a hybrid tangible technology device was built to assist
collaborative study by MER labs where humans can interact with the digital world
object and computer can detect and interact with human world objects. By 2009 it was
further marketed and commercialized by Circle Twelve Company.
5. Can be used to interact with Digital world objects and vice versa.
METHOD OF ANALYSIS
2.2-HYPOTHESIS
TOTAL SAMPLE
(N =14)
Scoring units:
CATEGORIES OF SCORING
RESPONSE
Not important 1
Less important 2
Important 3
Very important 4
Crucial 5
2.5-SCORING:
items 14 are “true keyed” and the rest 4 items are “false -keyed”. The
following scoring
Strongly Agree 1 5
Agree 2 4
Sometimes Agree 3 3
Disagree 4 2
Strongly Disagree 5 1
2.6- RELIABILITY:
using coefficient alpha. The number of estimates obtained for the three
scales range from a low of 20 for the before smart card implementation
Reliability measurement:
differently enabled students , half of the teachers being Ladies and the
the questions. They were also told not to leave any item unanswered.
They were assured that the information collected from them would be
kept confidential.
After doing the scoring for all the data, the following statistical
3.2 DISCUSSION
The primary goal of the present study is to investigate the difference in
Table–top technology
Table. 4.1 in the previous chapter showed means, SDs and t -values for
4.1-Objective:
4.2-Method:
Out of these 14 teachers, 7 were lady teachers and the rest 7 were male
teachers. The survey data was gathered using accidental sampling method.
4.3-Summary of Results
– top technology.
STUDY
the limited time and resources at the hand of the researcher. From this
limitations along with the suggestions for further study are as follows.
Firstly the study is limited only to a single school in USA- abc City. Thus
2. Murray D. Autism and information technology: therapy with computers. In: Powell
S, Jordan R, editors. Autism and learning: A guide to good practice. London: David
Fulton Publishers; 1997.
4. Moore D, McGrath P, Thorpe J. Computer aided learning for people with autism a
framework for research and development. Innovations in Education and Teaching
2000;37:218 228.
6. Rogers Y, Lindley SE. Collaborating around vertical and horizontal large interactive
displays: Which way is best? Interacting with Computers. 2004;16(6):1133-1152.
10. Kobourov SG, Pavlou KE, Cappos J, Stepp M, Miles M, Wixted A. Collaboration
with DiamondTouch. INTERACT; 12-16September; Rome, Italy: Springer; 2005. p.
986-989.
12. Piper AM, O'Brien E, Morris MR, Winograd T. SIDES: a cooperative tabletop
computer game for social skills development . The 20th anniversary conference on
Computer supported cooperative work; 4 8 November Banff, Alberta, Canada: ACM;
2006. p. 1-10.
18. van Veen M, de Vries A, Cnossen F. Improving Collaboration for Children with
PDD-NOS using a Serious Game with Multi-touch
Interaction . CHI NL; Leiden, the Netherland2009. p. 17-20.