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1750 Pts - Space Wolves

Name # Grp WS BS S T Wo I A Ld Save Cost


HQ: Logan Grimnar, The Great Wolf (1 , 275 pts)
Logan Grimnar, The 1 6 5 5/8 4 3 5/1 5 10 2+/4 275
Great Wolf Unit Type: Infantry; Belt of Russ; Terminator Armour; Wolf Tail Talisman;(i)Wolftooth Necklace; Storm
Bolter; The Axe Morkai; Acute Senses; And They Shall Know No Fear; Counter-attack; Eternal Warrior;
Independent Character; Living Legend; Stubborn; The High King; Saga of Majesty
HQ: Rune Priest in Terminator Armour (1 , 190 pts)
Rune Priest in 1 5 4 4 4 2 4 2 10 2+/5 190
Terminator Armour (i)
Unit Type: Infantry; Terminator Armour; Chooser of the Slain; Wolftooth Necklace; Runic Weapon; Storm
Bolter; Master of Runes; Acute Senses; And They Shall Know No Fear; Counter-attack; Independent
Character; Psyker; Storm Caller; Tempest's Wrath
Troops: Wolf Guard Pack (5 , 260 pts)
Wolf Guard Pack 1 260
Wolf Guard in Terminator Armour; Wolf Guard in Terminator Armour; Wolf Guard in Terminator Armour;
Wolf Guard in Terminator Armour; Wolf Guard in Terminator Armour
Wolf Guard in 1 4 4 4 4 1 4 2 9 2+/5 [73]
Terminator Armour (i)
Unit Type: Infantry; Terminator Armour; Combi- Meltagun; Wolf Claw; Cyclone Missile Launcher; Acute
Senses; And They Shall Know No Fear; Counter-attack
Wolf Guard in 1 4 4 4/8 4 1 4/1 2 9 2+/5 [48]
Terminator Armour Unit Type: Infantry; Terminator Armour; Storm Bolter; Thunder Hammer; (i)
Acute Senses; And They Shall
Know No Fear; Counter-attack
Wolf Guard in 1 4 4 4 4 1 4 2 9 2+/5 [38]
Terminator Armour Unit Type: Infantry; Terminator Armour; Power Weapon; Combi- Meltagun;(i)Acute Senses; And They Shall
Know No Fear; Counter-attack
Wolf Guard in 1 4 4 4 4 1 4 2 9 2+/3 [53]
Terminator Armour (i) Shield; Acute Senses; And
Unit Type: Infantry; Terminator Armour; Melta Bombs; Storm Bolter; Storm
They Shall Know No Fear; Counter-attack
Wolf Guard in 1 4 4 4/8 4 1 4/1 2 9 2+/5 [48]
Terminator Armour (i) Fist; Acute Senses; And They
Unit Type: Infantry; Terminator Armour; Melta Bombs; Storm Bolter; Power
Shall Know No Fear; Counter-attack
Troops: Wolf Guard Pack (5 , 240 pts)
Wolf Guard Pack 1 240
Wolf Guard in Terminator Armour; Wolf Guard in Terminator Armour; Wolf Guard in Terminator Armour;
Wolf Guard in Terminator Armour; Wolf Guard in Terminator Armour
Wolf Guard in 1 4 4 4 4 1 4 2 9 2+/5 [63]
Terminator Armour Unit Type: Infantry; Terminator Armour; Power Weapon; Assault Cannon; (i)Acute Senses; And They Shall
Know No Fear; Counter-attack
Wolf Guard in 1 4 4 4/5 4 1 4 2 9 2+/5 [48]
Terminator Armour Unit Type: Infantry; Terminator Armour; Melta Bombs; Storm Bolter; Frost(i)Weapon; Acute Senses; And
They Shall Know No Fear; Counter-attack
Wolf Guard in 1 4 4 4 4 1 4 2 9 2+/5 [43]
Terminator Armour Unit Type: Infantry; Terminator Armour; Melta Bombs; Storm Bolter; Wolf(i)Claw; Acute Senses; And
They Shall Know No Fear; Counter-attack
Wolf Guard in 1 4 4 4/8 4 1 4/1 2 9 2+/5 [48]
Terminator Armour (i)
Unit Type: Infantry; Terminator Armour; Storm Bolter; Chain Fist; Acute Senses; And They Shall Know
No Fear; Counter-attack
Wolf Guard in 1 4 4 4 4 1 4 2 9 2+/5 [38]
Terminator Armour Unit Type: Infantry; Terminator Armour; Power Weapon; Combi- Plasmagun; (i) Acute Senses; And They
Shall Know No Fear; Counter-attack

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Name # Grp WS BS S T Wo I A Ld Save Cost
Troops: Wolf Guard Pack (10 , 485 pts)
Wolf Guard Pack 1 485
Wolf Guard in Terminator Armour; Wolf Guard in Terminator Armour; Wolf Guard in Terminator Armour;
Wolf Guard in Terminator Armour; Wolf Guard in Terminator Armour; Wolf Guard in Terminator Armour;
Wolf Guard in Terminator Armour; Wolf Guard in Terminator Armour; Wolf Guard in Terminator Armour;
Wolf Guard in Terminator Armour
Wolf Guard in 1 4 4 4 4 1 4 2 9 2+/5 [43]
Terminator Armour (i)
Unit Type: Infantry; Terminator Armour; Melta Bombs; Power Weapon; Combi- Meltagun; Acute Senses;
And They Shall Know No Fear; Counter-attack
Wolf Guard in 1 4 4 4 4 1 4 2 9 2+/5 [33]
Terminator Armour (i) Senses; And They Shall
Unit Type: Infantry; Terminator Armour; Power Weapon; Storm Bolter; Acute
Know No Fear; Counter-attack
Wolf Guard in 1 4 4 4 4 1 4 2 9 2+/5 [38]
Terminator Armour Unit Type: Infantry; Terminator Armour; Storm Bolter; Wolf Claw; Acute (i)
Senses; And They Shall Know
No Fear; Counter-attack
Wolf Guard in 1 4 4 4 4 1 4 2 9 2+/5 [73]
Terminator Armour Unit Type: Infantry; Terminator Armour; Melta Bombs; Storm Bolter; Wolf(i)Claw; Cyclone Missile
Launcher; Acute Senses; And They Shall Know No Fear; Counter-attack
Wolf Guard in 1 4 4 4 4 1 4 2 9 2+/5 [63]
Terminator Armour (i)
Unit Type: Infantry; Terminator Armour; Power Weapon; Storm Bolter; Cyclone Missile Launcher; Acute
Senses; And They Shall Know No Fear; Counter-attack
Wolf Guard in 1 4 4 4/5 4 1 4 2 9 2+/5 [48]
Terminator Armour Unit Type: Infantry; Terminator Armour; Combi- Meltagun; Frost Weapon; (i)
Acute Senses; And They Shall
Know No Fear; Counter-attack
Wolf Guard in 1 4 4 4 4 1 4 2 9 2+/3 [48]
Terminator Armour (i) Senses; And They Shall Know
Unit Type: Infantry; Terminator Armour; Storm Bolter; Storm Shield; Acute
No Fear; Counter-attack
Wolf Guard in 1 4 4 4/5 4 1 4 2 9 2+/5 [43]
Terminator Armour (i) Senses; And They Shall
Unit Type: Infantry; Terminator Armour; Storm Bolter; Frost Weapon; Acute
Know No Fear; Counter-attack
Wolf Guard in 1 4 4 4/8 4 1 4/1 2 9 2+/5 [43]
Terminator Armour (i)
Unit Type: Infantry; Terminator Armour; Storm Bolter; Power Fist; Acute Senses; And They Shall Know
No Fear; Counter-attack
Wolf Guard in 1 4 4 4 4 1 4 2 9 2+/3 [53]
Terminator Armour (i)
Unit Type: Infantry; Terminator Armour; Combi- Meltagun; Storm Shield; Acute Senses; And They Shall
Know No Fear; Counter-attack
Elite: Lone Wolf in Terminator Armour (1 , 85 pts)
Lone Wolf in 1 5 4 4/8 4 2 4/1 2 8 2+/3 85
Terminator Armour (i)
Unit Type: Infantry; Terminator Armour; Storm Shield; Chain Fist; A Glorious Death; Acute Senses;
Beastslayer; Counter-attack; Eternal Warrior; Fearless; Feel No Pain; Pack of One
Elite: Lone Wolf in Terminator Armour (1 , 85 pts)
Lone Wolf in 1 5 4 4/8 4 2 4/1 2 8 2+/3 85
Terminator Armour Unit Type: Infantry; Terminator Armour; Storm Shield; Thunder Hammer; (i) A Glorious Death; Acute
Senses; Beastslayer; Counter-attack; Eternal Warrior; Fearless; Feel No Pain; Pack of One
Elite: Lone Wolf in Terminator Armour (1 , 80 pts)
Lone Wolf in 1 5 4 4/5 4 2 4 2 8 2+/3 80
Terminator Armour (i)
Unit Type: Infantry; Terminator Armour; Storm Shield; Frost Weapon; A Glorious Death; Acute Senses;
Beastslayer; Counter-attack; Eternal Warrior; Fearless; Feel No Pain; Pack of One
Total Cost: 1700

Option Footnotes
Saga
Saga of Majesty Any unit with 6", including the character and his unit, may re-roll failed Morale tests.
Psychic Powers
Storm Caller At the beginning of his turn, until the beginning of the Rune Priest's next turn, he and all friendly units
within 6" benefit from a 5+ cover save.
Tempest's Wrath Used at the beginning of the Rune Priest's turn, until the beginning of the Rune Priest's next turn, all enemy
skimmers, jetbikes, jump infantry and units deploying by Deep Strike that finish their move within 24" of
the Rune Priest treat all terrain, even clear terrain, as both difficult and dangerous.

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Special Rules
A Glorious Death In missions that use kill points, a Lone Wolf does not concede a kill point if he dies in battle but will
concede a kill point if he survives to the end of the game.
Acute Senses May reroll Night Fighting distances, conditions apply (p75 WH40K 5E)
And They Shall Know No Automatically pass morale tests, can test if under 50%, conditions apply (p74 WH40K)
Fear
Beastslayer A Lone Wolf may re-roll failed To Hit rolls against walkers, monstrous creatures and models with a
Toughness of 5 or more.
Counter-attack If assaulted, unit gains +1A after passing a Ld test, conditions apply (p74 WH40K 5E)
Eternal Warrior Immune to Instant Death (p74 WH40K 5E)
Fearless Automatically pass all morale tests, conditions apply (p75 WH40K 5E)
Feel No Pain If wounded on a D6 roll of 4+ may ignore the wound, conditions apply (p75 WH40K 5E)
Independent Character (See WH40k, pg. 50.)
Living Legend Once per game, for the rest of the player turn, all friendly models within 18" get +1 Attack.
Pack of One Each Lone Wolf is a one-man unit that can never join or be joined by other models.
Psyker Psykers can use one psychic power per player turn (WH40K, pg. 50).
Stubborn Ignore negative Leadership modifiers, conditions apply (p76 WH40K 5E)
The High King May choose one of the following special rules at the beginning of each turn: Fearless, Tank Hunters,
Relentless, Preferred Enemy. Logan and any unit he is with have that rule for the duration of the player
turn.
Upgrades
Master of Runes May use up to two psychic powers a turn.
Unit Type
Unit Type: Infantry Unit Type: Infantry (p.54 WH40k)
Wargear
Belt of Russ Confers a 4+ Invulnerable Save.
Chooser of the Slain Place a Chooser marker anywhere on the battlefield before the enemy has desployed. This marker must be
smaller than the Rune Priest Model and cannot be destroyed. Enemy units may not use Infiltrate to deploy
within 18" of a Chooser marker. Should the Rune Priest make a Shooting attack that has a line of sight to
the Chooser marker, he may treat his BS as one higher than normal.
Melta Bombs One attack with 8+2D6 AP (exceptions apply p72 WH40K)
Terminator Armour Confers a 2+ Armour save and a 5+ Invulnerable save.
Wolf Tail Talisman If a model with this or the unit he is with is affected by an enemy psychic power, roll a D6. On a roll of
5+ that power is nullified.
Wolftooth Necklace Against models with a WS value, a model with a Wolftooth Necklace always hits in close combat on the
roll of a 3+.
Weapons
Assault Cannon 24" Range; S6; AP4; Heavy 4 Rending
Chain Fist Ignores armour saves, strikes last, doubles strength, 2D6 + strength for AP.
Combi- Meltagun 24" Range; S4; AP5; Rapid Fire (Bolter)
12" Range; S8; AP1; Assault 1; Melta (Meltagun - once per battle)
Combi- Plasmagun 24" Range; S4; AP5; Rapid Fire (Bolter)
24" Range; S7; AP2; Rapid Fire; Gets Hot! (Plasmagun - once per battle)
Cyclone Missile Launcher Frag: Range: 48"; S4; AP6; Heavy 2, Blast.
Krak: Range: 48"; S8; AP3; Heavy 2.
Frost Weapon Counts as a Power Weapon that adds +1 to the Bearer's Strength.
Power Fist Ignores armour saves, increases strength in close combat.
Power Weapon Ignores armour saves in close combat (p42 WH40K 5E)
Runic Weapon Counts as a Force Weapon. Whenever an enemy model suceeds on a Psychic text within 24" of one or
more models with a Runic Weapon, that power is nullified on a 4+. A runic weapon always wounds
Daemons on a roll of 2+; this has no effect on vehicle models.
Storm Bolter 24" Range; S4; AP5; Assault 2
Storm Shield 3+ Invulnerable Save. This may not be combined with Iron Halo or Rosarius save.
The Axe Morkai May be used as either a Frost Weapon or a Power Fist; attacks may be allocated between these two modes.
Thunder Hammer Doubles Strength, ignores Armour Saves; Always strikes at Initiative 1. Any model wounded may not
attack again until Initiative 1 blows are struck in the next Assault phase. Vehicles hit are considered Crew
Shaken as well as whatever else happens.
Wolf Claw Choose either to re-roll To Hit rolls or To Wound rolls at the beginning of each Close Comabt phase.

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Roster Design Information
And They Shall Know No Fear... (p74 WH40K)
Acute Senses (p75 WH40K)
Counter-Attack (p74 WH40K)

Validation Report
c-1. File Version: 1.09a For Bug Reports/www.ab40k.org; b-1. Roster Options: Special Characters; a-1. Scenario: Normal Mission; 1.
Chapter: Space Wolves
Roster satisfies all enforced validation rules

Roster Statistics
% Elite: 14.7
% Fast: 0.0
% Heavy: 0.0
% HQ: 27.4
Model Count: 25
% Troops: 57.9
% Wargear: 0.0
Files version: 1.09
Faith Points: 0

Group Min Max Used


1 2 1
0 3 3
2 6 3
0 3 0
0 3 0

Created with Army Builder® - Copyright (c) 1997-2010 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair. com!

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