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To play or you always need*

• Playbook people familiar rather with eurogames than wargames could find this a bit easier to learn
• Rulebook core rules for HANNIBAL (and also for HAMILCAR)
• Scenario book details about setup and possible changes in specific rules,
but most important, there are rules for HAMILCAR
• 2 Player Aid charts essence of rules
• Reference map / 2007 edition tables to plan your strategy and to know geography of Mare Nostrum / for old fashioned players
• 14 plastic Roman General figures you need some of them, but which one depends on playing scenario
• 10 plastic Carthaginian General figures you need some of them, but which one depends on playing scenario
• 48 Land Battle cards (full deck) to resolve Land Battles

• 112(110) Political Control to mark who controls places on map

• 66 Combat Units: Roman and

Carthaginian with Elephant markers are limited to 4

• 5(4) Siege Train represent Carthaginian Siege Train (remember that you can have up to 4 on map)


12(10) Walled City to mark who controls cities on map (4 midlands and 8 coastal)

• 2 x Syracusae, 2 x Roma, 1 x Carthago


5 Large Walled City to mark who controls large cities on map (check in Scenario which side use)

• 12(11) Tribe blue-Carthaginian and grey-neutral

• 8(5) Siege to mark Siege Points

• 1 Proconsul

• 1 Truce / Turn
• 1 six-sided classic die
• 2 six-sided Siege dice (white and red)
• 2 six-sided Retreat dice (small and big)

If you play scenarios also add


• 14 Roman General cards with you need some of them, but which one depends on playing scenario
there is one P. Cornelius Scipio, who should have Elephant icon
Q. Fulvius Flaccus is present in both Hannibal and Hamilcar scenarios.
• 6 Carthaginian General cards with you need some of them, but which one depends on playing scenario
• 1 six-sided Naval die to resolve Carthaginian Naval Transport
• 65 classic Hannibal Strategy cards 64 cards in Strategy Deck and #9B ready to use (but some Scenarios need less)
*if there are more tokens than listed in Rulebook 2. Components we use two numbers e.g.: 112(110), which means IS(LISTED)
If you play scenario also add
• 15 Roman General cards with you need some of them, but which one depends on playing scenario
Q. Fulvius Flaccus is present in both Hannibal and Hamilcar scenarios.

• 9 Carthaginian General cards with you need some of them, but which one depends on playing scenario
• 19 Hamilcar Strategy cards so Strategy Deck has 40 cards (+ 21 Hannibal Strategy cards)
• 21 Hannibal Strategy cards from cards #1 to #64 with no icon
• 18 Naval Tactics cards (full deck) to resolve Naval Battles

• 1 Forgotten Tactics

• 1 Corvus

• 10 Roman Ships

• 10 Carthaginian Ships

• 1 Naval Supremacy

• 15 Supply Trains

If you use optional rules for or also add


10 additional Hannibal Strategy cards see last page of Scenario Book and 26.1. how to enrich the game experience

17 multi-use Strategy cards see last page of Scenario Book and 26.1., 26.1.2. how to add even more flavour

1 Archimedes Engines if you use Card #70

1 Dictator if you use Card #80

1 Citadel if you use Card #91

23 (15 Romans and 8 Carthaginians)

Generals if you prefer markers than minis

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